@neocompose/cli 0.22.1 → 0.22.3

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package/CHANGELOG.md CHANGED
@@ -1,5 +1,30 @@
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  # Changelog
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+ ## [0.22.3] - 2026-08-04
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+
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+ ### Fixed
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+
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+ - Bundled Neo system classes now derive required and optional constructors from
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+ their authored declarations as first-class `system_*` constructor records
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+ instead of repurposing constructor projections.
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+ - Pull, source lowering, local initializer replay, and push preserve those
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+ constructors and their inherited parameter scopes, including initializer-
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+ backed child rows such as animation segment frames.
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+
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+ ## [0.22.2] - 2026-08-04
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+
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+ ### Changed
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+
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+ - Dependency-selected NeoScript preparation narrows source-only bodies by
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+ recoverable changed-contract identifiers instead of recompiling every body
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+ without stored IR. Structurally affected owners and source that cannot be
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+ lexically recovered retain the conservative fallback.
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+ - Optimized-versus-exhaustive fuzz parity now covers class, enum, value,
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+ dialogue-node, and dialogue-group edits in addition to member edits.
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+ - Normal `neo pull` persists a transaction cursor and downloads only records
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+ changed since the previous sync. Source-neutral deltas update local state
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+ without rebuilding the complete canonical project source.
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+
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  ## [0.22.1] - 2026-08-04
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  ### Fixed
package/README.md CHANGED
@@ -92,7 +92,10 @@ neo init --project <id> --version <id> --dir neo
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  For an existing format-4 workspace, `neo pull --reset` regenerates canonical
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  source and managed binaries. Normal `neo pull` performs a stable-ID-aware
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- three-way merge and preserves source placement when possible.
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+ three-way merge, preserves source placement when possible, and uses a durable
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+ transaction cursor to fetch only records changed since the previous sync.
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+ Undo/reset metadata invalidates that cursor and safely falls back to a full
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+ snapshot.
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  In Unity projects, `neo.json` may use `unityConfigPath` instead of storing
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  `projectId` and `versionId`. The referenced `NeoComposeConfig.asset` then owns