@neocompose/cli 0.22.1 → 0.22.3
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package/CHANGELOG.md
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# Changelog
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## [0.22.3] - 2026-08-04
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### Fixed
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- Bundled Neo system classes now derive required and optional constructors from
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their authored declarations as first-class `system_*` constructor records
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instead of repurposing constructor projections.
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- Pull, source lowering, local initializer replay, and push preserve those
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constructors and their inherited parameter scopes, including initializer-
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backed child rows such as animation segment frames.
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## [0.22.2] - 2026-08-04
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### Changed
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- Dependency-selected NeoScript preparation narrows source-only bodies by
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recoverable changed-contract identifiers instead of recompiling every body
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without stored IR. Structurally affected owners and source that cannot be
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lexically recovered retain the conservative fallback.
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- Optimized-versus-exhaustive fuzz parity now covers class, enum, value,
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dialogue-node, and dialogue-group edits in addition to member edits.
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- Normal `neo pull` persists a transaction cursor and downloads only records
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changed since the previous sync. Source-neutral deltas update local state
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without rebuilding the complete canonical project source.
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## [0.22.1] - 2026-08-04
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### Fixed
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package/README.md
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For an existing format-4 workspace, `neo pull --reset` regenerates canonical
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source and managed binaries. Normal `neo pull` performs a stable-ID-aware
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three-way merge
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three-way merge, preserves source placement when possible, and uses a durable
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transaction cursor to fetch only records changed since the previous sync.
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Undo/reset metadata invalidates that cursor and safely falls back to a full
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snapshot.
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In Unity projects, `neo.json` may use `unityConfigPath` instead of storing
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`projectId` and `versionId`. The referenced `NeoComposeConfig.asset` then owns
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