@needle-tools/engine 5.1.12 → 5.1.13

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Files changed (85) hide show
  1. package/CHANGELOG.md +5 -0
  2. package/SKILL.md +1 -1
  3. package/dist/gltf-progressive-BnLTsXZw.umd.cjs +10 -0
  4. package/dist/gltf-progressive-D6RT9IkB.min.js +10 -0
  5. package/dist/{gltf-progressive-B4DQEeBz.js → gltf-progressive-DaeP5KBr.js} +527 -514
  6. package/dist/{needle-engine.bundle-DdH96IqH.umd.cjs → needle-engine.bundle-B_ZctaDt.umd.cjs} +146 -146
  7. package/dist/{needle-engine.bundle-BmdWLmLa.min.js → needle-engine.bundle-DR967VjU.min.js} +145 -145
  8. package/dist/{needle-engine.bundle-9m-VdGg2.js → needle-engine.bundle-DTvJ1zCJ.js} +7302 -7153
  9. package/dist/needle-engine.d.ts +23 -15
  10. package/dist/needle-engine.js +517 -518
  11. package/dist/needle-engine.min.js +1 -1
  12. package/dist/needle-engine.umd.cjs +1 -1
  13. package/lib/engine/api.d.ts +4 -3
  14. package/lib/engine/api.js +3 -9
  15. package/lib/engine/api.js.map +1 -1
  16. package/lib/engine/engine_addressables.d.ts +32 -1
  17. package/lib/engine/engine_addressables.js +71 -9
  18. package/lib/engine/engine_addressables.js.map +1 -1
  19. package/lib/engine/engine_application.d.ts +2 -0
  20. package/lib/engine/engine_application.js +7 -3
  21. package/lib/engine/engine_application.js.map +1 -1
  22. package/lib/engine/engine_context.js +25 -1
  23. package/lib/engine/engine_context.js.map +1 -1
  24. package/lib/engine/engine_init.js +2 -2
  25. package/lib/engine/engine_input.js +1 -1
  26. package/lib/engine/engine_input.js.map +1 -1
  27. package/lib/engine/engine_license.d.ts +7 -7
  28. package/lib/engine/engine_license.js +121 -78
  29. package/lib/engine/engine_license.js.map +1 -1
  30. package/lib/engine/engine_lifecycle_functions_internal.js +20 -2
  31. package/lib/engine/engine_lifecycle_functions_internal.js.map +1 -1
  32. package/lib/engine/engine_networking_blob.js +3 -3
  33. package/lib/engine/engine_networking_blob.js.map +1 -1
  34. package/lib/engine/engine_networking_streams.d.ts +3 -0
  35. package/lib/engine/engine_networking_streams.js +64 -17
  36. package/lib/engine/engine_networking_streams.js.map +1 -1
  37. package/lib/engine/engine_utils_qrcode.js +2 -2
  38. package/lib/engine/engine_utils_qrcode.js.map +1 -1
  39. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +5 -0
  40. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js.map +1 -1
  41. package/lib/engine/webcomponents/fonts.d.ts +1 -1
  42. package/lib/engine/webcomponents/fonts.js +16 -1
  43. package/lib/engine/webcomponents/fonts.js.map +1 -1
  44. package/lib/engine/webcomponents/icons.js +8 -1
  45. package/lib/engine/webcomponents/icons.js.map +1 -1
  46. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +2 -2
  47. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js.map +1 -1
  48. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +5 -0
  49. package/lib/engine/webcomponents/needle menu/needle-menu.js +34 -16
  50. package/lib/engine/webcomponents/needle menu/needle-menu.js.map +1 -1
  51. package/lib/engine/webcomponents/needle-engine.d.ts +1 -0
  52. package/lib/engine/webcomponents/needle-engine.js +18 -6
  53. package/lib/engine/webcomponents/needle-engine.js.map +1 -1
  54. package/lib/engine/webcomponents/needle-engine.loading.d.ts +2 -0
  55. package/lib/engine/webcomponents/needle-engine.loading.js +12 -2
  56. package/lib/engine/webcomponents/needle-engine.loading.js.map +1 -1
  57. package/lib/engine/xr/TempXRContext.js +2 -2
  58. package/lib/engine/xr/TempXRContext.js.map +1 -1
  59. package/lib/engine-components/export/usdz/USDZExporter.js +4 -4
  60. package/lib/engine-components/export/usdz/USDZExporter.js.map +1 -1
  61. package/package.json +2 -2
  62. package/plugins/common/license.js +4 -4
  63. package/plugins/vite/license.js +4 -4
  64. package/src/engine/api.ts +5 -3
  65. package/src/engine/engine_addressables.ts +75 -9
  66. package/src/engine/engine_application.ts +7 -2
  67. package/src/engine/engine_context.ts +25 -1
  68. package/src/engine/engine_init.ts +2 -2
  69. package/src/engine/engine_input.ts +2 -2
  70. package/src/engine/engine_license.ts +113 -75
  71. package/src/engine/engine_lifecycle_functions_internal.ts +21 -2
  72. package/src/engine/engine_networking_blob.ts +3 -3
  73. package/src/engine/engine_networking_streams.ts +61 -17
  74. package/src/engine/engine_utils_qrcode.ts +2 -2
  75. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +8 -1
  76. package/src/engine/webcomponents/fonts.ts +16 -1
  77. package/src/engine/webcomponents/icons.ts +8 -1
  78. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +2 -2
  79. package/src/engine/webcomponents/needle menu/needle-menu.ts +33 -15
  80. package/src/engine/webcomponents/needle-engine.loading.ts +19 -7
  81. package/src/engine/webcomponents/needle-engine.ts +16 -6
  82. package/src/engine/xr/TempXRContext.ts +2 -2
  83. package/src/engine-components/export/usdz/USDZExporter.ts +4 -4
  84. package/dist/gltf-progressive-CdjpU5eP.min.js +0 -10
  85. package/dist/gltf-progressive-DeZioRZe.umd.cjs +0 -10
package/CHANGELOG.md CHANGED
@@ -4,6 +4,11 @@ All notable changes to this package will be documented in this file.
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  The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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  and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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+ ## [5.1.13] - 2026-09-09
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+ - Fix: Release scene resources, asset caches, event listeners, and loading UI when disposing a context or removing a needle-engine element.
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+ - Fix: Prevent pending progressive LOD loads from restoring disposed resources.
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+ - Fix: Release geometry retained by BVH worker callbacks and cancel license/telemetry timers after context disposal.
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+
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  ## [5.1.12] - 2026-08-13
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  - Fix: mirrored and negatively-scaled instanced meshes now render correctly (NE-7069)
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package/SKILL.md CHANGED
@@ -460,7 +460,7 @@ See 🔌 [MCP & Search API](https://raw.githubusercontent.com/needle-tools/ai/re
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  - WebXR requires HTTPS — the Needle project templates include a local HTTPS dev server by default. Use `--host` when running the dev server (e.g. `npx vite --host`) to expose it on your local network IP, allowing you to test on phones/headsets via QR code
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  - **Avoid unnecessary allocations.** Do NOT write `obj.worldPosition.clone()` or `new Vector3()` in per-frame code. The `world___` getters (`worldPosition`, `worldQuaternion`, `worldScale`) return temp vectors that can be read directly and re-assigned (`obj.worldPosition = otherObj.worldPosition`). When you need a temporary vector for math, use `getTempVector()` / `getTempQuaternion()` from `@needle-tools/engine` — these come from a circular buffer with zero GC pressure. Only use `.clone()` when you truly need to store a value across frames.
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  - **NEVER import from `@needle-tools/engine` subpaths** like `@needle-tools/engine/lib/...` or `@needle-tools/engine/src/...`. These are internal paths that break across versions. Everything is exported from the package root: `import { NEEDLE_ENGINE_MODULES, Rigidbody, BloomEffect, ... } from "@needle-tools/engine"`. The only exception is the vite plugin: `import { needlePlugins } from "@needle-tools/engine/vite"`.
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- - **Optimization & compression run at build time (not a scene upload).** Texture (KTX2/WebP) and mesh (Draco/Meshopt) compression, progressive loading, and automatic LODs are applied during the production build (Compression & LOD Settings component). It's **license-gated**, so the user must be logged in to Needle Cloud (`npx needle-cloud start`, or the Unity/Blender integration which handles it) but that's a login/license check, not uploading their scene. Details: [Optimization & Compression](https://raw.githubusercontent.com/needle-tools/ai/refs/heads/main/providers/claude/plugin/skills/needle-engine/references/optimization.md).
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+ - **Optimization & compression run at build time (not a scene upload).** Texture (KTX2/WebP) and mesh (Draco/Meshopt) compression, progressive loading, and automatic LODs are applied during the production build (Compression & LOD Settings component). It's **license-gated**: sign in to Needle Cloud (`npx needle-cloud login`; the Unity/Blender integrations handle this) or, for CI, set `NEEDLE_CLOUD_TOKEN` to an `nc_*` access token. It's a license check, not a scene upload. Details: [Optimization & Compression](https://raw.githubusercontent.com/needle-tools/ai/refs/heads/main/providers/claude/plugin/skills/needle-engine/references/optimization.md).
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  ---
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@@ -0,0 +1,10 @@
1
+ "use strict";const f=require("./three-core.umd.cjs"),Z=require("./three-examples.umd.cjs");var fe=typeof document<"u"?document.currentScript:null;const Ne="";globalThis.GLTF_PROGRESSIVE_VERSION=Ne;console.debug("[gltf-progressive] version -");let $="https://www.gstatic.com/draco/versioned/decoders/1.5.7/",K="https://cdn.needle.tools/static/three/0.179.1/basis2/";const Xe=$,je=K,Ie=new URL($+"draco_decoder.js");Ie.searchParams.append("range","true");fetch(Ie,{method:"GET",headers:{Range:"bytes=0-1"}}).catch(o=>{console.debug(`Failed to fetch remote Draco decoder from ${$} (offline: ${typeof navigator<"u"?navigator.onLine:"unknown"})`),$===Xe&&Ge("./include/draco/"),K===je&&$e("./include/ktx2/")}).finally(()=>{Be()});const Ke=()=>({dracoDecoderPath:$,ktx2TranscoderPath:K});function Ge(o){$=o,P&&P[xe]!=$?(console.debug("Updating Draco decoder path to "+o),P[xe]=$,P.setDecoderPath($),P.preload()):console.debug("Setting Draco decoder path to "+o)}function $e(o){K=o,B&&B.transcoderPath!=K?(console.debug("Updating KTX2 transcoder path to "+o),B.setTranscoderPath(K),B.init()):console.debug("Setting KTX2 transcoder path to "+o)}function ce(o){return Be(),o?B.detectSupport(o):o!==null&&console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail"),{dracoLoader:P,ktx2Loader:B,meshoptDecoder:ue}}function Me(o){o.dracoLoader||o.setDRACOLoader(P),o.ktx2Loader||o.setKTX2Loader(B),o.meshoptDecoder||o.setMeshoptDecoder(ue)}const xe=Symbol("dracoDecoderPath");let P,ue,B;function Be(){P||(P=new Z.DRACOLoader,P[xe]=$,P.setDecoderPath($),P.setDecoderConfig({type:"js"}),P.preload()),B||(B=new Z.KTX2Loader,B.setTranscoderPath(K),B.init()),ue||(ue=Z.MeshoptDecoder)}const Le=new WeakMap;function _e(o,t){let e=Le.get(o);e?e=Object.assign(e,t):e=t,Le.set(o,e)}const He=Z.GLTFLoader.prototype.load;function Ye(...o){const t=Le.get(this);let e=o[0];const s=Qe(e);if(s?.hostname.endsWith("needle.tools")){const n=t?.progressive!==void 0?t.progressive:!0,i=t?.usecase?t.usecase:"default";n?this.requestHeader.Accept=`*/*;progressive=allowed;usecase=${i}`:this.requestHeader.Accept=`*/*;usecase=${i}`,e=s.toString()}return o[0]=e,He?.call(this,...o)}Z.GLTFLoader.prototype.load=Ye;function Qe(o){try{if(o instanceof URL)return o;const t=globalThis.location?.href;return t?new URL(o,t):new URL(o)}catch{return null}}function be(o){return o!=null&&o.data!=null}function we(o){const t=o.source?.data;return t!=null&&typeof t=="object"?t:null}function Je(o){const t=o.image;return t!=null&&typeof t=="object"?t:null}function De(o){const t=Je(o),e=we(o);return{width:t?.width||e?.width||0,height:t?.height||e?.height||0}}V("debugprogressive");function V(o){const t=globalThis.location?.href;if(!t)return!1;const s=new URL(t).searchParams.get(o);return s==null||s==="0"||s==="false"?!1:s===""?!0:s}function Ze(o,t){if(t===void 0||o===void 0||t.startsWith("./")||t.startsWith("http")||t.startsWith("data:")||t.startsWith("blob:"))return t;const e=o.lastIndexOf("/");if(e>=0){const s=o.substring(0,e+1);for(;s.endsWith("/")&&t.startsWith("/");)t=t.substring(1);return s+t}return t}function Te(){if(te!==void 0)return te;const o=globalThis.navigator?.userAgent||"";return te=/iPhone|iPad|iPod|Android|IEMobile/i.test(o),V("debugprogressive")&&console.log("[glTF Progressive]: isMobileDevice",te),te}let te;function qe(){const o=globalThis.location?.href;if(!o)return!1;const t=new URL(o),e=t.hostname==="localhost"||/^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}$/.test(t.hostname);return t.hostname==="127.0.0.1"||e}class et{constructor(t,e={}){this.maxConcurrent=t,this.debug=e.debug??!1,typeof globalThis.requestAnimationFrame=="function"?globalThis.requestAnimationFrame(this.tick):setTimeout(this.tick,0)}_running=new Map;_queue=[];debug=!1;tick=()=>{this.internalUpdate(),setTimeout(this.tick,10)};slot(t){return this.debug&&console.debug(`[PromiseQueue]: Requesting slot for key ${t}, running: ${this._running.size}, waiting: ${this._queue.length}`),new Promise(e=>{this._queue.push({key:t,resolve:e})})}add(t,e){this._running.has(t)||(this._running.set(t,e),e.finally(()=>{this._running.delete(t),this.debug&&console.debug(`[PromiseQueue]: Promise finished now running: ${this._running.size}, waiting: ${this._queue.length}. 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Texture is not a CompressedTexture or Texture.");continue}t.texture=s}return o}function de(o){let t=o;if("isInterleavedBufferAttribute"in o&&o.isInterleavedBufferAttribute){const e=o.data,s=e.array,r=new f.InterleavedBuffer(s,e.stride);t=new f.InterleavedBufferAttribute(r,o.itemSize,s.byteOffset,o.normalized),t.offset=o.offset}else"isBufferAttribute"in o&&o.isBufferAttribute&&(t=new f.BufferAttribute(o.array,o.itemSize,o.normalized),t.usage=o.usage,t.gpuType=o.gpuType,t.updateRanges=o.updateRanges);return t}const ft=V("gltf-progressive-worker");V("gltf-progressive-reduce-mipmaps");const ne=V("gltf-progressive-gc"),he=Symbol("needle-progressive-texture"),W="NEEDLE_progressive";class m{get name(){return W}static getMeshLODExtension(t){const e=this.getAssignedLODInformation(t);return e?.key?this.lodInfos.get(e.key):null}static getPrimitiveIndex(t){const e=this.getAssignedLODInformation(t)?.index;return e??-1}static getMaterialMinMaxLODsCount(t,e){const s=this,r="LODS:minmax",n=t[r];if(n!=null)return n;if(e||(e={min_count:1/0,max_count:0,lods:[]}),Array.isArray(t)){for(const l of t)this.getMaterialMinMaxLODsCount(l,e);return t[r]=e,e}if(p==="verbose"&&console.log("getMaterialMinMaxLODsCount",t),t.type==="ShaderMaterial"||t.type==="RawShaderMaterial"){const l=t;for(const a of Object.keys(l.uniforms)){const u=l.uniforms[a].value;u?.isTexture===!0&&i(u,e)}}else if(t.isMaterial)for(const l of Object.keys(t)){const a=t[l];a?.isTexture===!0&&i(a,e)}else p&&console.warn(`[getMaterialMinMaxLODsCount] Unsupported material type: ${t.type}`);return t[r]=e,e;function i(l,a){const u=s.getAssignedLODInformation(l);if(u){const h=s.lodInfos.get(u.key);if(h&&h.lods){a.min_count=Math.min(a.min_count,h.lods.length),a.max_count=Math.max(a.max_count,h.lods.length);for(let c=0;c<h.lods.length;c++){const d=h.lods[c];d.width&&(a.lods[c]=a.lods[c]||{min_height:1/0,max_height:0},a.lods[c].min_height=Math.min(a.lods[c].min_height,d.height),a.lods[c].max_height=Math.max(a.lods[c].max_height,d.height))}}}}}static hasLODLevelAvailable(t,e){if(Array.isArray(t)){for(const n of t)if(this.hasLODLevelAvailable(n,e))return!0;return!1}if(t.isMaterial===!0){for(const n of Object.keys(t)){const i=t[n];if(i&&i.isTexture&&this.hasLODLevelAvailable(i,e))return!0}return!1}else if(t.isGroup===!0){for(const n of t.children)if(n.isMesh===!0&&this.hasLODLevelAvailable(n,e))return!0}let s,r;if(t.isMesh?s=t.geometry:(t.isBufferGeometry||t.isTexture)&&(s=t),s&&s?.userData?.LODS){const n=s.userData.LODS;if(r=this.lodInfos.get(n.key),e===void 0)return r!=null;if(r)return Array.isArray(r.lods)?e<r.lods.length:e===0}return!1}static assignMeshLOD(t,e,s){if(!t)return Promise.resolve(null);if(t instanceof f.Mesh||t.isMesh===!0){const r=t.geometry,n=this.getAssignedLODInformation(r);if(!n)return Promise.resolve(null);for(const l of F)l.onBeforeGetLODMesh?.(t,e);t["LOD:requested level"]=e;const i=()=>t["LOD:requested level"]===e||this.shouldApplyStaleMeshLOD(t,e);return m.getOrLoadLOD(r,e,{isCurrent:i}).then(l=>{if(Array.isArray(l)){const u=n.index||0;l=l[u]}const a=t["LOD:requested level"]===e;return(a||this.shouldApplyStaleMeshLOD(t,e))&&(a&&delete t["LOD:requested level"],l&&r!=l&&(l?.isBufferGeometry?typeof s?.apply=="function"?s.apply(l,e,t):s?.apply!==!1&&(t.geometry=l):p&&console.error("Invalid LOD geometry",l))),l}).catch(l=>(console.error("Error loading mesh LOD",t,l),null))}else p&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",t);return Promise.resolve(null)}static assignTextureLOD(t,e=0,s){if(!t)return Promise.resolve(null);const r=s?.force===!0;if(t.isMesh===!0){const n=t;if(Array.isArray(n.material)){const i=new Array;for(const l of n.material){const a=this.assignTextureLOD(l,e,s);i.push(a)}return Promise.all(i).then(l=>{const a=new Array;for(const u of l)Array.isArray(u)&&a.push(...u);return a})}else return this.assignTextureLOD(n.material,e,s)}if(t.isMaterial===!0){const n=t,i=[],l=new Array;if(this.trackCurrentMaterialTextureSlots(n),n.uniforms&&(n.isRawShaderMaterial||n.isShaderMaterial===!0)){const a=n;for(const u of Object.keys(a.uniforms)){const h=a.uniforms[u].value;if(h?.isTexture===!0){const c=this.assignTextureLODForSlot(h,e,n,u,r).then(d=>(d&&a.uniforms[u].value!=d&&(a.uniforms[u].value=d,a.uniformsNeedUpdate=!0),d));i.push(c),l.push(u)}}}else for(const a of Object.keys(n)){const u=n[a];if(u?.isTexture===!0){const h=this.assignTextureLODForSlot(u,e,n,a,r);i.push(h),l.push(a)}}return Promise.all(i).then(a=>{const u=new Array;for(let h=0;h<a.length;h++){const c=a[h],d=l[h];c&&c.isTexture===!0?u.push({material:n,slot:d,texture:c,level:e}):u.push({material:n,slot:d,texture:null,level:e})}return u})}if(t instanceof f.Texture||t.isTexture===!0){const n=t;return this.assignTextureLODForSlot(n,e,null,null,r)}return Promise.resolve(null)}static set maxConcurrentLoadingTasks(t){m.queue.maxConcurrent=t}static get maxConcurrentLoadingTasks(){return m.queue.maxConcurrent}static assignTextureLODForSlot(t,e,s,r,n){if(t?.isTexture!==!0)return Promise.resolve(null);if(r==="glyphMap")return Promise.resolve(t);const i=this.getAssignedLODInformation(t);if(i&&(i.level===e||!n&&i.level<e))return Promise.resolve(t);if(s&&r){const c=this.getPendingTextureSlotRequest(s,r);if(c&&c.level===e&&c.force===n)return c.promise}const l=s&&r?this.nextTextureSlotRequestId(s,r,e,n):0,a=()=>!s||!r||this.getLatestTextureSlotRequest(s,r)?.id===l,u=()=>a()||this.shouldApplyStaleTextureSlotLOD(s,r,e,n),h=m.getOrLoadLOD(t,e,{isCurrent:u}).then(c=>{if(!a()&&!this.shouldApplyStaleTextureSlotLOD(s,r,e,n))return null;if(Array.isArray(c))return console.warn("Progressive: Got an array of textures for a texture slot, this should not happen..."),null;if(c?.isTexture===!0){if(c!=t&&s&&r){const d=this.getMaterialTextureSlot(s,r)??t;if(d&&!n){const g=this.getAssignedLODInformation(d);if(g&&g?.level<e)return p==="verbose"&&console.warn("Assigned texture level is already higher: ",g.level,e,s,d,c),null}this.assignTrackedTextureSlot(s,r,c)}return c}else p=="verbose"&&console.warn("No LOD found for",t,e);return null}).catch(c=>(console.error("Error loading LOD",t,c),null));return s&&r&&this.setPendingTextureSlotRequest(s,r,e,n,l,h),h}static trackedTextureSlots=new WeakMap;static pendingTextureSlotRequests=new WeakMap;static latestTextureSlotRequests=new WeakMap;static textureSlotRequestId=0;static trackCurrentMaterialTextureSlots(t){if(t.uniforms&&(t.isRawShaderMaterial||t.isShaderMaterial===!0)){const e=t;for(const s of Object.keys(e.uniforms)){const r=e.uniforms[s].value;r?.isTexture===!0&&this.ensureTrackedTextureSlot(t,s,r)}return}for(const e of Object.keys(t)){const s=t[e];s?.isTexture===!0&&this.ensureTrackedTextureSlot(t,e,s)}}static getPendingTextureSlotRequest(t,e){return this.pendingTextureSlotRequests.get(t)?.get(e)}static nextTextureSlotRequestId(t,e,s,r){let n=this.latestTextureSlotRequests.get(t);n||(n=new Map,this.latestTextureSlotRequests.set(t,n));const i=++this.textureSlotRequestId;return n.set(e,{id:i,level:s,force:r}),i}static getLatestTextureSlotRequest(t,e){return this.latestTextureSlotRequests.get(t)?.get(e)}static shouldApplyStaleTextureSlotLOD(t,e,s,r){if(!t||!e)return!1;const n=this.getLatestTextureSlotRequest(t,e),i=this.getMaterialTextureSlot(t,e),l=this.getAssignedLODInformation(i)?.level??1/0;return s>=l?!1:r?n?s>=n.level:!1:!0}static shouldApplyStaleMeshLOD(t,e){const s=t["LOD:requested level"];if(typeof s!="number")return!1;const r=this.getAssignedLODInformation(t.geometry)?.level??1/0;return e<r&&e>=s}static setPendingTextureSlotRequest(t,e,s,r,n,i){let l=this.pendingTextureSlotRequests.get(t);l||(l=new Map,this.pendingTextureSlotRequests.set(t,l));const a={level:s,force:r,id:n,promise:i};l.set(e,a),i.finally(()=>{l.get(e)?.id===n&&l.delete(e)})}static getMaterialTextureSlot(t,e){const r=t.uniforms?.[e];if(r?.value?.isTexture===!0)return r.value;const n=t[e];return n?.isTexture===!0?n:null}static setMaterialTextureSlot(t,e,s){const n=t.uniforms?.[e];if(n?.value?.isTexture===!0){n.value=s,t.uniformsNeedUpdate=!0;return}t[e]=s}static assignTrackedTextureSlot(t,e,s){let r=this.trackedTextureSlots.get(t);r||(r=new Map,this.trackedTextureSlots.set(t,r));const n=this.getMaterialTextureSlot(t,e);let i=r.get(e);!i&&n?i=this.ensureTrackedTextureSlot(t,e,n):i&&n&&i!==n&&(this.releaseTrackedTextureSlot(t,e,i),i=this.ensureTrackedTextureSlot(t,e,n)),!(i===s&&n===s)&&(i&&i!==s&&this.releaseTrackedTextureSlot(t,e,i),i!==s&&(this.trackTextureUsage(s),r.set(e,s)),n!==s&&this.setMaterialTextureSlot(t,e,s))}static ensureTrackedTextureSlot(t,e,s){let r=this.trackedTextureSlots.get(t);r||(r=new Map,this.trackedTextureSlots.set(t,r));const n=r.get(e);return n===s?n:(n&&this.releaseTrackedTextureSlot(t,e,n),this.trackTextureUsage(s),r.set(e,s),s)}static releaseTrackedTextureSlot(t,e,s){const r=this.trackedTextureSlots.get(t);if(r?.get(e)===s&&r.delete(e),this.untrackTextureUsage(s)&&(p||ne)){const i=this.getAssignedLODInformation(s);console.log(`[gltf-progressive] Disposed old texture LOD ${i?.level??"?"} for ${t.name||t.type}.${e}`,s.uuid)}}parser;url;constructor(t){const e=t.options.path;p&&console.log("Progressive extension registered for",e),this.parser=t,this.url=e}_isLoadingMesh;loadMesh=t=>{if(this._isLoadingMesh)return null;const e=this.parser.json.meshes[t]?.extensions?.[W];return e?(this._isLoadingMesh=!0,this.parser.getDependency("mesh",t).then(s=>(this._isLoadingMesh=!1,s&&m.registerMesh(this.url,e.guid,s,e.lods?.length,0,e),s))):null};afterRoot(t){return p&&console.log("AFTER",this.url,t),this.parser.json.textures?.forEach((e,s)=>{if(e?.extensions){const r=e?.extensions[W];if(r){if(!r.lods){p&&console.warn("Texture has no LODs",r);return}let n=!1;for(const i of this.parser.associations.keys())i.isTexture===!0&&this.parser.associations.get(i)?.textures===s&&(n=!0,m.registerTexture(this.url,i,r.lods?.length,s,r));n||this.parser.getDependency("texture",s).then(i=>{i&&m.registerTexture(this.url,i,r.lods?.length,s,r)})}}}),this.parser.json.meshes?.forEach((e,s)=>{if(e?.extensions){const r=e?.extensions[W];if(r&&r.lods){for(const n of this.parser.associations.keys())if(n.isMesh){const i=this.parser.associations.get(n);i?.meshes===s&&m.registerMesh(this.url,r.guid,n,r.lods.length,i.primitives,r)}}}}),null}static registerTexture=(t,e,s,r,n)=>{if(!e){p&&console.error("!! gltf-progressive: Called register texture without texture");return}if(p){const{width:l,height:a}=De(e);console.log(`> gltf-progressive: register texture[${r}] "${e.name||e.uuid}", Current: ${l}x${a}, Max: ${n.lods[0]?.width}x${n.lods[0]?.height}, uuid: ${e.uuid}`,n,e)}e.source&&(e.source[he]=n);const i=n.guid;m.assignLODInformation(t,e,i,s,r),m.lodInfos.set(i,n),m.lowresCache.set(i,new WeakRef(e))};static registerMesh=(t,e,s,r,n,i)=>{const l=s.geometry;if(!l){p&&console.warn("gltf-progressive: Register mesh without geometry");return}l.userData||(l.userData={}),p&&console.log("> Progressive: register mesh "+s.name,{index:n,uuid:s.uuid},i,s),m.assignLODInformation(t,l,e,r,n),m.lodInfos.set(e,i);let u=m.lowresCache.get(e)?.deref();u?u.push(s.geometry):u=[s.geometry],m.lowresCache.set(e,new WeakRef(u)),r>0&&!ee(s)&&nt(s,l);for(const h of F)h.onRegisteredNewMesh?.(s,i)};static dispose(t){if(t){this.lodInfos.delete(t);const e=this.lowresCache.get(t);if(e){const s=e.deref();if(s){if(s.isTexture){const r=s;this.textureRefCounts.delete(r.uuid),r.dispose()}else if(Array.isArray(s))for(const r of s)r.dispose()}this.lowresCache.delete(t)}for(const[s,r]of this.cache)s.includes(t)&&(this._disposeCacheEntry(r),this.cache.delete(s))}else{this.cacheGeneration++,this.lodInfos.clear();for(const[,e]of this.lowresCache){const s=e.deref();if(s){if(s.isTexture){const r=s;this.textureRefCounts.delete(r.uuid),r.dispose()}else if(Array.isArray(s))for(const r of s)r.dispose()}}this.lowresCache.clear();for(const[,e]of this.cache)this._disposeCacheEntry(e);this.cache.clear(),this.textureRefCounts.clear(),this.trackedTextureSlots=new WeakMap,this.pendingTextureSlotRequests=new WeakMap,this.latestTextureSlotRequests=new WeakMap,this.textureSlotRequestId=0}}static _disposeCacheEntry(t){if(t instanceof WeakRef){const e=t.deref();e&&(e.isTexture&&this.textureRefCounts.delete(e.uuid),e.dispose())}else this.disposedRequests.add(t),t.then(e=>{if(e)if(Array.isArray(e))for(const s of e)s.dispose();else e.isTexture&&this.textureRefCounts.delete(e.uuid),e.dispose()}).catch(()=>{})}static lodInfos=new Map;static cache=new Map;static lowresCache=new Map;static textureRefCounts=new Map;static _resourceRegistry=new FinalizationRegistry(t=>{const e=m.cache.get(t);(p||ne)&&console.debug(`[gltf-progressive] Memory: Resource GC'd
2
+ ${t}`),e instanceof WeakRef&&(e.deref()||(m.cache.delete(t),(p||ne)&&console.log("[gltf-progressive] ↪ Cache entry deleted (GC)")))});static trackTextureUsage(t){const e=t.uuid,s=this.textureRefCounts.get(e)||0;this.textureRefCounts.set(e,s+1),p==="verbose"&&console.log(`[gltf-progressive] Track texture ${e}, refCount: ${s} → ${s+1}`)}static untrackTextureUsage(t){const e=t.uuid,s=this.textureRefCounts.get(e);if(!s)return(p==="verbose"||ne)&&n("[gltf-progressive] Memory: Untrack untracked texture (dispose immediately)",0),t.dispose(),!0;const r=s-1;if(r<=0)return this.textureRefCounts.delete(e),(p||ne)&&n("[gltf-progressive] Memory: Dispose texture",r),t.dispose(),!0;return this.textureRefCounts.set(e,r),p==="verbose"&&n("[gltf-progressive] Memory: Untrack texture",r),!1;function n(i,l){let{width:a,height:u}=De(t);const h=a&&u?`${a}x${u}`:"N/A";let c="N/A";a&&u&&(c=`~${(tt(t)/(1024*1024)).toFixed(2)} MB`),console.log(`${i} — ${t.name} ${h} (${c}), refCount: ${s} → ${l}
3
+ ${e}`)}}static workers=[];static cacheGeneration=0;static disposedRequests=new WeakSet;static _workersIndex=0;static async getOrLoadLOD(t,e,s){const r=this.cacheGeneration,n=p=="verbose",i=this.getAssignedLODInformation(t);if(!i)return p&&console.warn(`[gltf-progressive] No LOD information found: ${t.name}, uuid: ${t.uuid}, type: ${t.type}`,t),null;const l=i?.key;let a;if(t.isTexture===!0){const h=t;h.source&&h.source[he]&&(a=h.source[he])}if(a||(a=m.lodInfos.get(l)),!a)p&&console.warn(`Can not load LOD ${e}: no LOD info found for "${l}" ${t.name}`,t.type,m.lodInfos);else{if(e>0){let d=!1;const g=Array.isArray(a.lods);if(g&&e>=a.lods.length?d=!0:g||(d=!0),d){const M=this.lowresCache.get(l);if(M){const w=M.deref();if(w)return w;this.lowresCache.delete(l),p&&console.log(`[gltf-progressive] Lowres cache entry was GC'd: ${l}`)}return null}}const h=Array.isArray(a.lods)?a.lods[e]?.path:a.lods;if(!h)return p&&!a["missing:uri"]&&(a["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+e,a)),null;const c=Ze(i.url,h);if(c.endsWith(".glb")||c.endsWith(".gltf")){if(!a.guid)return console.warn("missing pointer for glb/gltf texture",a),null;const d=c+"_"+a.guid,g=await this.tryResolveLODCacheEntry(this.cache.get(d),d,c,t,e,n);if(r!==this.cacheGeneration)return null;if(g.found)return g.value;if(s?.isCurrent?.()===!1)return n&&console.log(`Skipping stale LOD ${e} request before queue: ${c}`),null;const M=await this.queue.slot(c);if(r!==this.cacheGeneration)return null;if(s?.isCurrent?.()===!1)return n&&console.log(`Skipping stale LOD ${e} request after queue: ${c}`),null;const w=await this.tryResolveLODCacheEntry(this.cache.get(d),d,c,t,e,n);if(r!==this.cacheGeneration)return null;if(w.found)return w.value;const L=this.cache.get(d);if(L!==void 0){const x=await this.tryResolveLODCacheEntry(L,d,c,t,e,n);if(r!==this.cacheGeneration)return null;if(x.found)return x.value}if(!M.use)return p&&console.log(`LOD ${e} was aborted: ${c}`),null;const D=a,_=new Promise(async(x,S)=>{if(ft){const y=await(await ut({})).load(c);if(y.textures.length>0)for(const v of y.textures){let R=v.texture;return m.assignLODInformation(i.url,R,l,e,void 0),t instanceof f.Texture&&(R=this.copySettings(t,R)),R&&(R.guid=D.guid),x(R)}if(y.geometries.length>0){const v=new Array;for(const R of y.geometries){const N=R.geometry;m.assignLODInformation(i.url,N,l,e,R.primitiveIndex),v.push(N)}return x(v)}return x(null)}const I=new Z.GLTFLoader;Me(I),p&&(await new Promise(O=>setTimeout(O,1e3)),n&&console.warn("Start loading (delayed) "+c,D.guid));let k=c;if(D&&Array.isArray(D.lods)){const O=D.lods[e];O.hash&&(k+="?v="+O.hash)}const T=await I.loadAsync(k).catch(O=>(console.error(`Error loading LOD ${e} from ${c}
4
+ `,O),x(null)));if(!T)return x(null);const U=T.parser;n&&console.log("Loading finished "+c,D.guid);let A=0;if(T.parser.json.textures){let O=!1;for(const y of T.parser.json.textures){if(y?.extensions){const v=y?.extensions[W];if(v?.guid&&v.guid===D.guid){O=!0;break}}A++}if(O){let y=await U.getDependency("texture",A);return y&&m.assignLODInformation(i.url,y,l,e,void 0),n&&console.log('change "'+t.name+'" → "'+y.name+'"',c,A,y,d),t instanceof f.Texture&&(y=this.copySettings(t,y)),y&&(y.guid=D.guid),x(y)}else p&&console.warn("Could not find texture with guid",D.guid,T.parser.json)}if(A=0,T.parser.json.meshes){let O=!1;for(const y of T.parser.json.meshes){if(y?.extensions){const v=y?.extensions[W];if(v?.guid&&v.guid===D.guid){O=!0;break}}A++}if(O){const y=await U.getDependency("mesh",A);if(n&&console.log(`Loaded Mesh "${y.name}"`,c,A,y,d),y.isMesh===!0){const v=y.geometry;return m.assignLODInformation(i.url,v,l,e,0),x(v)}else{const v=new Array;for(let R=0;R<y.children.length;R++){const N=y.children[R];if(N.isMesh===!0){const H=N.geometry;m.assignLODInformation(i.url,H,l,e,R),v.push(H)}}return x(v)}}else p&&console.warn("Could not find mesh with guid",D.guid,T.parser.json)}return x(null)});this.cache.set(d,_),M.use(_);const b=await _;return r!==this.cacheGeneration||this.cache.get(d)!==_?null:(b!=null?b instanceof f.Texture?(this.cache.set(d,new WeakRef(b)),m._resourceRegistry.register(b,d)):Array.isArray(b)?this.cache.set(d,Promise.resolve(b)):this.cache.set(d,Promise.resolve(b)):this.cache.set(d,Promise.resolve(null)),b)}else if(t instanceof f.Texture){if(s?.isCurrent?.()===!1)return n&&console.log(`Skipping stale texture LOD ${e} request: ${c}`),null;n&&console.log("Load texture from uri: "+c);const g=await new f.TextureLoader().loadAsync(c);return r!==this.cacheGeneration||s?.isCurrent?.()===!1?(g?.dispose(),null):(g?(g.guid=a.guid,g.flipY=!1,g.needsUpdate=!0,g.colorSpace=t.colorSpace,n&&console.log(a,g)):p&&console.warn("failed loading",c),g)}}return null}static async tryResolveLODCacheEntry(t,e,s,r,n,i){if(t===void 0)return{found:!1};if(i&&console.log(`LOD ${n} was already loading/loaded: ${e}`),t instanceof WeakRef){const u=t.deref();if(u){let h=u,c=!1;if(h instanceof f.Texture&&r instanceof f.Texture?be(h.image)||we(h)?h=this.copySettings(r,h):c=!0:h instanceof f.BufferGeometry&&r instanceof f.BufferGeometry&&(h.attributes.position?.array||(c=!0)),!c)return{found:!0,value:h}}return this.cache.delete(e),p&&console.log(`[gltf-progressive] Re-loading GC'd/disposed resource: ${e}`),{found:!1}}let l=await t.catch(u=>(console.error(`Error loading LOD ${n} from ${s}
5
+ `,u),null));if(this.disposedRequests.has(t))return{found:!0,value:null};let a=!1;return l==null||(l instanceof f.Texture&&r instanceof f.Texture?be(l.image)||we(l)?l=this.copySettings(r,l):(a=!0,this.cache.delete(e)):l instanceof f.BufferGeometry&&r instanceof f.BufferGeometry&&(l.attributes.position?.array||(a=!0,this.cache.delete(e)))),a?{found:!1}:{found:!0,value:l}}static _queue;static get queue(){return this._queue??=new et(Te()?20:50,{debug:p!=!1})}static assignLODInformation(t,e,s,r,n){if(!e)return;e.userData||(e.userData={});const i=new dt(t,s,r,n);e.userData.LODS=i,"source"in e&&typeof e.source=="object"&&(e.source.LODS=i)}static getAssignedLODInformation(t){return t?t.userData?.LODS?t.userData.LODS:"source"in t&&t.source?.LODS?t.source.LODS:null:null}static copySettings(t,e){return e?(p==="verbose"&&console.debug(`Copy texture settings
6
+ `,t.uuid,`
7
+ `,e.uuid),e=e.clone(),e.offset=t.offset,e.repeat=t.repeat,e.colorSpace=t.colorSpace,e.magFilter=t.magFilter,e.minFilter=t.minFilter,e.wrapS=t.wrapS,e.wrapT=t.wrapT,e.flipY=t.flipY,e.anisotropy=t.anisotropy,e.mipmaps||(e.generateMipmaps=t.generateMipmaps),e):t}}class dt{url;key;level;index;constructor(t,e,s,r){this.url=t,this.key=e,this.level=s,r!=null&&(this.index=r)}}class ae{static addPromise=(t,e,s,r)=>{r.forEach(n=>{n.add(t,e,s)})};ready;get awaitedCount(){return this._addedCount}get resolvedCount(){return this._resolvedCount}get currentlyAwaiting(){return this._awaiting.length}_resolve;_signal;_frame_start;_frames_to_capture;_resolved=!1;_addedCount=0;_resolvedCount=0;_awaiting=[];_maxPromisesPerObject=1;constructor(t,e){const r=Math.max(e.frames??2,2);this._frame_start=e.waitForFirstCapture?void 0:t,this._frames_to_capture=r,this.ready=new Promise(n=>{this._resolve=n}),this.ready.finally(()=>{this._resolved=!0,this._awaiting.length=0}),this._signal=e.signal,this._signal?.addEventListener("abort",()=>{this.resolveNow()}),this._maxPromisesPerObject=Math.max(1,e.maxPromisesPerObject??1)}_currentFrame=0;update(t){this._currentFrame=t,this._frame_start===void 0&&this._addedCount>0&&(this._frame_start=t),(this._signal?.aborted||this._awaiting.length===0&&this._frame_start!==void 0&&t>this._frame_start+this._frames_to_capture)&&this.resolveNow()}_seen=new WeakMap;add(t,e,s){if(this._resolved){p&&console.warn("PromiseGroup: Trying to add a promise to a resolved group, ignoring.");return}if(!(this._frame_start!==void 0&&this._currentFrame>this._frame_start+this._frames_to_capture)){if(this._maxPromisesPerObject>=1)if(this._seen.has(e)){const r=this._seen.get(e);if(r>=this._maxPromisesPerObject){p&&console.warn("PromiseGroup: Already awaiting object ignoring new promise for it.");return}this._seen.set(e,r+1)}else this._seen.set(e,1);this._awaiting.push(s),this._addedCount++,s.finally(()=>{this._resolvedCount++,this._awaiting.splice(this._awaiting.indexOf(s),1)})}}resolveNow(){this._resolved||this._resolve?.({awaited_count:this._addedCount,resolved_count:this._resolvedCount,cancelled:this._signal?.aborted??!1})}}const G=V("debugprogressive"),ht=G==="colors",gt=V("noprogressive"),ge=Symbol("Needle:LODSManager"),pe=Symbol("Needle:LODState"),z=Symbol("Needle:CurrentLOD"),Se=f.THREE,C={mesh_lod:-1,texture_lod:-1},pt=new f.Color,Re=[3526751,11065402,15978811,15897394,15749691,11032304,4827122,3332036,16739229,7306743,14053330,3516499,12035359,14703919,3963096,42662,14100029,8344319,4633680,16229681,3120096,12076434,9083434,2060171,15751837,10182117,48121,62932,16704576,15817653,5083278,5592405];function mt(){const o=Se.Timer||Se.Clock;return new o}const me=new f.Box3,E=new f.Box3,Ce=new f.Box3,yt=new f.Vector3,xt=new f.Vector3,Lt=new f.Matrix4,q=new f.Vector3,Y=new f.Vector3,Q=new f.Vector3,J=new f.Vector3;function wt(o,t){const e=o.min,s=o.max,r=(e.x+s.x)*.5,n=(e.y+s.y)*.5;return q.set(r,n,e.z).applyMatrix4(t).z<0}function We(o){const{geometry:t,matrixWorld:e,camera:s,projectionScreenMatrix:r,desiredDensity:n,canvasHeight:i=0,currentLevel:l=-1,xrEnabled:a=!1,debugDrawLine:u,warnMissingPrimitiveDensities:h=!1}=o,c=m.getMeshLODExtension(t)?.lods,d=m.getPrimitiveIndex(t),g=o.target??{level:l,primitiveIndex:d,screenCoverage:0,screenspaceVolume:new f.Vector3,centrality:1};g.level=l,g.primitiveIndex=d,g.screenCoverage=0,g.screenspaceVolume.set(0,0,0),g.centrality=1;let M=o.boundingBox??t.boundingBox;if(M||(t.computeBoundingBox(),M=t.boundingBox),!M)return g;if(me.copy(M).applyMatrix4(e),s.isPerspectiveCamera&&wt(me,r))return g.level=0,g.screenCoverage=1/0,g.screenspaceVolume.set(1/0,1/0,1/0),g;if(E.copy(me).applyMatrix4(r),a&&s.isPerspectiveCamera&&s.fov>70){const x=E.min,S=E.max;let I=x.x,k=x.y,T=S.x,U=S.y;const A=2,O=1.5,y=(x.x+S.x)*.5,v=(x.y+S.y)*.5;I=(I-y)*A+y,k=(k-v)*A+v,T=(T-y)*A+y,U=(U-v)*A+v;const R=I<0&&T>0?0:Math.min(Math.abs(x.x),Math.abs(S.x)),N=k<0&&U>0?0:Math.min(Math.abs(x.y),Math.abs(S.y)),H=Math.max(R,N);g.centrality=(O-H)*(O-H)*(O-H)}const w=E.getSize(yt);w.multiplyScalar(.5),globalThis.screen?.availHeight>0&&i>0&&w.multiplyScalar(i/globalThis.screen.availHeight),s.isPerspectiveCamera&&(w.x*=s.aspect),Ce.copy(M).applyMatrix4(e).applyMatrix4(s.matrixWorldInverse);const L=Ce.getSize(xt),D=Math.max(w.x,w.y),_=Math.max(L.x,L.y);D!==0&&_!==0&&(w.z=L.z/_*D);const b=Math.max(w.x,w.y,w.z)*g.centrality;if(g.screenCoverage=b,g.screenspaceVolume.copy(w),b<=0)return g;if(u){const x=Lt.copy(r);x.invert(),q.copy(E.min),Y.copy(E.max),Y.x=q.x,Q.copy(E.max),Q.y=q.y,J.copy(E.max);const S=(q.z+J.z)*.5;q.z=Y.z=Q.z=J.z=S,q.applyMatrix4(x),Y.applyMatrix4(x),Q.applyMatrix4(x),J.applyMatrix4(x),u(q,Y,255),u(q,Q,255),u(Y,J,255),u(Q,J,255)}if(c?.length)for(let x=0;x<c.length;x++){const S=c[x],I=S.densities?.[d]||S.density||1e-5;if(d>0&&h&&qe()&&!S.densities&&!globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"]&&(globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"]=!0,console.warn("[Needle Progressive] Detected usage of mesh without primitive densities. This might cause incorrect LOD level selection: Consider re-optimizing your model by updating your Needle Integration, Needle glTF Pipeline or running optimization again on Needle Cloud.")),I/b<n){g.level=x;break}}return g}let ie=class j{static debugDrawLine;static getObjectLODState(t){return t[pe]}static addPlugin(t){F.push(t)}static removePlugin(t){const e=F.indexOf(t);e>=0&&F.splice(e,1)}static getPlugins(){return F}static get(t,e){if(t[ge])return console.debug("[gltf-progressive] LODsManager already exists for this renderer"),t[ge];const s=new j(t,{engine:"unknown",...e});return t[ge]=s,s}renderer;context;projectionScreenMatrix=new f.Matrix4;get plugins(){return F}overrideLodLevel=void 0;targetTriangleDensity=2e5;skinnedMeshAutoUpdateBoundsInterval=30;updateInterval="auto";#e=1;pause=!1;manual=!1;_newPromiseGroups=[];_promiseGroupIds=0;awaitLoading(t){const e=this._promiseGroupIds++,s=new ae(this.#r,{...t});this._newPromiseGroups.push(s);const r=performance.now();return s.ready.finally(()=>{const n=this._newPromiseGroups.indexOf(s);n>=0&&(this._newPromiseGroups.splice(n,1),qe()&&performance.measure("LODsManager:awaitLoading",{start:r,detail:{id:e,name:t?.name,awaited:s.awaitedCount,resolved:s.resolvedCount}}))}),s.ready}trackLoadingPromise(t,e,s){return ae.addPromise(t,e,s,this._newPromiseGroups),s}_postprocessPromiseGroups(){if(this._newPromiseGroups.length!==0)for(let t=this._newPromiseGroups.length-1;t>=0;t--)this._newPromiseGroups[t].update(this.#r)}_lodchangedlisteners=[];addEventListener(t,e){return t==="changed"?(this._lodchangedlisteners.push(e),()=>{this.removeEventListener(t,e)}):()=>{}}removeEventListener(t,e){let s=!1;if(t==="changed"){const r=this._lodchangedlisteners.indexOf(e);r>=0&&(this._lodchangedlisteners.splice(r,1),s=!0)}return s}constructor(t,e){this.renderer=t,this.context={...e}}#t;#r=0;#n=0;#i=0;#s=0;#o=mt();_fpsBuffer=[60,60,60,60,60];enable(){if(this.#t)return;console.debug("[gltf-progressive] Enabling LODsManager for renderer");let t=0;this.#t=this.renderer.render;const e=this;ce(this.renderer),this.renderer.render=function(s,r){const n=e.renderer.getRenderTarget();(n==null||"isXRRenderTarget"in n&&n.isXRRenderTarget)&&(t=0,e.#r+=1,e.#o.update?.(),e.#n=Math.max(e.#o.getDelta(),1/1e3),e.#i+=e.#n,e._fpsBuffer.shift(),e._fpsBuffer.push(1/e.#n),e.#s=e._fpsBuffer.reduce((l,a)=>l+a)/e._fpsBuffer.length,G&&e.#r%200===0&&console.log("FPS",Math.round(e.#s),"Interval:",e.#e));const i=t++;e.#t.call(this,s,r),e.onAfterRender(s,r,i)}}disable(){this.#t&&(console.debug("[gltf-progressive] Disabling LODsManager for renderer"),this.renderer.render=this.#t,this.#t=void 0)}update(t,e){this.internalUpdate(t,e)}onAfterRender(t,e,s){if(this.pause)return;const r=this.getRenderList(t,e,s);if(!r)return;const n=r.opaque;let i=!0;if(n.length===1){const l=n[0].material;(l.name==="EffectMaterial"||l.name==="CopyShader")&&(i=!1)}if((e.parent&&e.parent.type==="CubeCamera"||s>=1&&e.type==="OrthographicCamera")&&(i=!1),i){if(gt||(this.updateInterval==="auto"?this.#s<40&&this.#e<10?(this.#e+=1,G&&console.warn("↓ Reducing LOD updates",this.#e,this.#s.toFixed(0))):this.#s>=60&&this.#e>1&&(this.#e-=1,G&&console.warn("↑ Increasing LOD updates",this.#e,this.#s.toFixed(0))):this.#e=this.updateInterval,this.#e>0&&this.#r%this.#e!=0))return;this.internalUpdate(t,e),this._postprocessPromiseGroups()}}internalUpdate(t,e){const s=this.getRenderList(t,e,0);if(!s)return;const r=s.opaque;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse);const n=this.targetTriangleDensity;for(const a of r){if(a.material&&(a.geometry?.type==="BoxGeometry"||a.geometry?.type==="BufferGeometry")&&(a.material.name==="SphericalGaussianBlur"||a.material.name=="BackgroundCubeMaterial"||a.material.name==="CubemapFromEquirect"||a.material.name==="EquirectangularToCubeUV")){G&&(a.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(a.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",a,a.material.name,a.material.type)));continue}switch(a.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}const u=a.object;(u instanceof f.Mesh||u.isMesh)&&this.updateLODs(t,e,u,n)}const i=s.transparent;for(const a of i){const u=a.object;(u instanceof f.Mesh||u.isMesh)&&this.updateLODs(t,e,u,n)}const l=s.transmissive;for(const a of l){const u=a.object;(u instanceof f.Mesh||u.isMesh)&&this.updateLODs(t,e,u,n)}}getRenderList(t,e,s){const r=this.renderer;let n=null;if(r.isWebGPURenderer===!0){const i=r._renderLists;if(!i)return null;n=i.get(t,e)}else if(r.isWebGLRenderer===!0){const i=r.renderLists;if(!i)return null;n=i.get(t,s)}return n?{opaque:n.opaque||[],transparent:n.transparent||[],transmissive:n.transmissive||n.transparentDoublePass||[],transparentDoublePass:n.transparentDoublePass||[]}:null}updateLODs(t,e,s,r){s.userData||(s.userData={});let n=s[pe];if(n||(n=new Dt,s[pe]=n),n.frames++<2)return;for(const l of F)l.onBeforeUpdateLOD?.(this.renderer,t,e,s);const i=this.overrideLodLevel!==void 0?this.overrideLodLevel:X;i>=0?(C.mesh_lod=i,C.texture_lod=i):(this.calculateLodLevel(e,s,n,r,C),C.mesh_lod=Math.round(C.mesh_lod),C.texture_lod=Math.round(C.texture_lod)),C.mesh_lod>=0&&this.loadProgressiveMeshes(s,C.mesh_lod),s.material&&C.texture_lod>=0&&this.loadProgressiveTextures(s.material,C.texture_lod,i),p&&s.material&&!s.isGizmo&&Fe(s.material),ht&&s.material&&!s.isGizmo&&!s.isBatchedMesh&&Ue(s.material,C.mesh_lod);for(const l of F)l.onAfterUpdatedLOD?.(this.renderer,t,e,s,C);n.lastLodLevel_Mesh=C.mesh_lod,n.lastLodLevel_Texture=C.texture_lod}loadProgressiveTextures(t,e,s){if(!t)return;if(Array.isArray(t)){for(const i of t)this.loadProgressiveTextures(i,e,s);return}let r=!1;(t[z]===void 0||e<t[z])&&(r=!0);const n=s!==void 0&&s>=0;if(n&&(r=t[z]!=s,e=s),r){t[z]=e;const i=n?{force:!0}:void 0,l=m.assignTextureLOD(t,e,i).then(a=>{this._lodchangedlisteners.forEach(u=>u({type:"texture",level:e,object:t}))});ae.addPromise("texture",t,l,this._newPromiseGroups)}}loadProgressiveMeshes(t,e){if(!t)return Promise.resolve(null);let s=t[z]!==e;const r=t["DEBUG:LOD"];if(r!=null&&(s=t[z]!=r,e=r),s){t[z]=e;const n=t.geometry,i=m.assignMeshLOD(t,e).then(l=>(l&&t[z]==e&&n!=t.geometry&&this._lodchangedlisteners.forEach(a=>a({type:"mesh",level:e,object:t})),l));return ae.addPromise("mesh",t,i,this._newPromiseGroups),i}return Promise.resolve(null)}_sphere=new f.Sphere;_tempWorldPosition=new f.Vector3;static skinnedMeshBoundsFrameOffsetCounter=0;static $skinnedMeshBoundsOffset=Symbol("gltf-progressive-skinnedMeshBoundsOffset");calculateLodLevel(t,e,s,r,n){if(!e){n.mesh_lod=-1,n.texture_lod=-1;return}if(!t){n.mesh_lod=-1,n.texture_lod=-1;return}let l=10+1,a=!1;if(G&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const u=m.getMeshLODExtension(e.geometry)?.lods,h=m.getPrimitiveIndex(e.geometry),c=u&&u.length>0,d=m.getMaterialMinMaxLODsCount(e.material),g=d.min_count!==1/0&&d.min_count>=0&&d.max_count>=0;if(!c&&!g){n.mesh_lod=0,n.texture_lod=0;return}c||(a=!0,l=0);const M=this.renderer.domElement.clientHeight||this.renderer.domElement.height;let w=e.geometry.boundingBox;if(e.type==="SkinnedMesh"){const L=e;if(!L.boundingBox)L.computeBoundingBox();else if(this.skinnedMeshAutoUpdateBoundsInterval>0){if(!L[j.$skinnedMeshBoundsOffset]){const _=j.skinnedMeshBoundsFrameOffsetCounter++;L[j.$skinnedMeshBoundsOffset]=_}const D=L[j.$skinnedMeshBoundsOffset];if((s.frames+D)%this.skinnedMeshAutoUpdateBoundsInterval===0){const _=ee(L),b=L.geometry;_&&(L.geometry=_),L.computeBoundingBox(),L.geometry=b}}w=L.boundingBox}if(w){if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const _=t.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(_)){n.mesh_lod=0,n.texture_lod=0;return}}const L=We({geometry:e.geometry,matrixWorld:e.matrixWorld,camera:t,projectionScreenMatrix:this.projectionScreenMatrix,desiredDensity:r,canvasHeight:M,currentLevel:s.lastLodLevel_Mesh,boundingBox:w,xrEnabled:this.renderer.xr.enabled,debugDrawLine:G?j.debugDrawLine:void 0,warnMissingPrimitiveDensities:!0});if(s.lastCentrality=L.centrality,s.lastScreenCoverage=L.screenCoverage,s.lastScreenspaceVolume.copy(L.screenspaceVolume),L.screenCoverage===1/0){n.mesh_lod=0,n.texture_lod=0;return}L.level>=0&&L.level<l&&(l=L.level,a=!0)}if(a?n.mesh_lod=l:n.mesh_lod=s.lastLodLevel_Mesh,G&&n.mesh_lod!=s.lastLodLevel_Mesh){const D=u?.[n.mesh_lod];D&&console.log(`Mesh LOD changed: ${s.lastLodLevel_Mesh} → ${n.mesh_lod} (density: ${D.densities?.[h].toFixed(0)}) | ${e.name}`)}if(g){const L="saveData"in globalThis.navigator&&globalThis.navigator.saveData===!0;if(s.lastLodLevel_Texture<0){if(n.texture_lod=d.max_count-1,G){const D=d.lods[d.max_count-1];G&&console.log(`First Texture LOD ${n.texture_lod} (${D.max_height}px) - ${e.name}`)}}else{const D=s.lastScreenspaceVolume.x+s.lastScreenspaceVolume.y+s.lastScreenspaceVolume.z;let _=s.lastScreenCoverage*4;this.context?.engine==="model-viewer"&&(_*=1.5);const b=this.renderer.getPixelRatio?.()||globalThis.devicePixelRatio||1,S=M/b*_;let I=!1;for(let k=d.lods.length-1;k>=0;k--){const T=d.lods[k];if(!(L&&T.max_height>=2048)&&!(Te()&&T.max_height>4096)&&(T.max_height>S||!I&&k===0)){if(I=!0,n.texture_lod=k,G&&n.texture_lod<s.lastLodLevel_Texture){const U=T.max_height;console.log(`Texture LOD changed: ${s.lastLodLevel_Texture} → ${n.texture_lod} = ${U}px
8
+ Screensize: ${S.toFixed(0)}px, Coverage: ${(100*s.lastScreenCoverage).toFixed(2)}%, Volume ${D.toFixed(1)}
9
+ ${e.name}`)}break}}}}else n.texture_lod=0}};class Dt{frames=0;lastLodLevel_Mesh=-1;lastLodLevel_Texture=-1;lastScreenCoverage=0;lastScreenspaceVolume=new f.Vector3;lastCentrality=0}function Ue(o,t){if(!(t<0)){if(Array.isArray(o)){for(const e of o)Ue(e,t);return}"color"in o&&o.color instanceof f.Color&&(o.color.copy(ze(t,pt)),o.needsUpdate=!0)}}function ze(o,t){const e=Math.max(0,Math.min(Re.length-1,Math.floor(o)));return t.setHex(Re[e])}const Pe=Symbol("NEEDLE_mesh_lod"),le=Symbol("NEEDLE_texture_lod");let ye=null;function Ee(){const o=vt();o&&(o.mapURLs(function(t){return ke(),t}),ke(),ye?.disconnect(),ye=new MutationObserver(t=>{t.forEach(e=>{e.addedNodes.forEach(s=>{s instanceof HTMLElement&&s.tagName.toLowerCase()==="model-viewer"&&Ve(s)})})}),ye.observe(document,{childList:!0,subtree:!0}))}function vt(){if(typeof customElements>"u")return null;const o=customElements.get("model-viewer");return o||(customElements.whenDefined("model-viewer").then(()=>{console.debug("[gltf-progressive] model-viewer defined"),Ee()}),null)}function ke(){if(typeof document>"u")return;document.querySelectorAll("model-viewer").forEach(t=>{Ve(t)})}const Ae=new WeakSet;let Mt=0;function Ve(o){if(!o||Ae.has(o))return null;Ae.add(o),console.debug("[gltf-progressive] found new model-viewer..."+ ++Mt+`
10
+ `,o.getAttribute("src"));let t=null,e=null,s=null;for(let r=o;r!=null;r=Object.getPrototypeOf(r)){const n=Object.getOwnPropertySymbols(r),i=n.find(u=>u.toString()=="Symbol(renderer)"),l=n.find(u=>u.toString()=="Symbol(scene)"),a=n.find(u=>u.toString()=="Symbol(needsRender)");!t&&i!=null&&(t=o[i].threeRenderer),!e&&l!=null&&(e=o[l]),!s&&a!=null&&(s=o[a])}if(t&&e){let r=function(){if(s){let i=0;const l=setInterval(()=>{if(i++>5){clearInterval(l);return}s?.call(o)},300)}};console.debug("[gltf-progressive] setup model-viewer");const n=ie.get(t,{engine:"model-viewer"});return ie.addPlugin(new _t),n.enable(),n.addEventListener("changed",()=>{s?.call(o)}),o.addEventListener("model-visibility",i=>{i.detail.visible&&s?.call(o)}),o.addEventListener("load",()=>{r()}),()=>{n.disable()}}return null}class _t{_didWarnAboutMissingUrl=!1;onBeforeUpdateLOD(t,e,s,r){this.tryParseMeshLOD(e,r),this.tryParseTextureLOD(e,r)}getUrl(t){if(!t)return null;let e=t.getAttribute("src");return e||(e=t.src),e||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",t),this._didWarnAboutMissingUrl=!0),e}tryGetCurrentGLTF(t){return t._currentGLTF}tryGetCurrentModelViewer(t){return t.element}tryParseTextureLOD(t,e){if(e[le]==!0)return;e[le]=!0;const s=this.tryGetCurrentGLTF(t),r=this.tryGetCurrentModelViewer(t),n=this.getUrl(r);if(n&&s&&e.material){let i=function(a){if(a[le]==!0)return;a[le]=!0,a.userData&&(a.userData.LOD=-1);const u=Object.keys(a);for(let h=0;h<u.length;h++){const c=u[h],d=a[c];if(d?.isTexture===!0){const g=d.userData?.associations?.textures;if(g==null)continue;const M=s.parser.json.textures[g];if(!M){console.warn("Texture data not found for texture index "+g);continue}if(M?.extensions?.[W]){const w=M.extensions[W];w&&n&&m.registerTexture(n,d,w.lods.length,g,w)}}}};const l=e.material;if(Array.isArray(l))for(const a of l)i(a);else i(l)}}tryParseMeshLOD(t,e){if(e[Pe]==!0)return;e[Pe]=!0;const s=this.tryGetCurrentModelViewer(t),r=this.getUrl(s);if(!r)return;const n=e.userData?.gltfExtensions?.[W];if(n&&r){const i=e.uuid;m.registerMesh(r,i,e,0,n.lods.length,n)}}}function Tt(...o){let t,e,s,r;switch(o.length){case 2:[s,e]=o,r={};break;case 3:[s,e,r]=o;break;case 4:[t,e,s,r]=o;break;default:throw new Error("Invalid arguments")}ce(e),Me(s),_e(s,{progressive:!0,...r?.hints}),s.register(i=>new m(i));const n=ie.get(e);return r?.enableLODsManager!==!1&&n.enable(),n}Ee();if(!rt){const o={gltfProgressive:{useNeedleProgressive:Tt,LODsManager:ie,configureLoader:_e,getRaycastMesh:ee,useRaycastMeshes:ot}};if(!globalThis.Needle)globalThis.Needle=o;else for(const t in o)globalThis.Needle[t]=o[t]}exports.LODsManager=ie;exports.NEEDLE_progressive=m;exports.addDracoAndKTX2Loaders=Me;exports.calculateMeshLODLevel=We;exports.configureLoader=_e;exports.createLoaders=ce;exports.getLODColor=ze;exports.getRaycastMesh=ee;exports.setDracoDecoderLocation=Ge;exports.setKTX2TranscoderLocation=$e;
@@ -0,0 +1,10 @@
1
+ import{RedFormat as Qe,RedIntegerFormat as Je,RGFormat as Ze,RGIntegerFormat as et,RGBFormat as tt,RGBAFormat as rt,RGBAIntegerFormat as st,BufferGeometry as N,Mesh as z,Box3 as le,Vector3 as C,Sphere as Re,CompressedTexture as nt,Texture as G,Matrix3 as ot,InterleavedBuffer as it,InterleavedBufferAttribute as at,BufferAttribute as lt,TextureLoader as ut,Matrix4 as Pe,THREE as ct,Color as Ce}from"./three-core.min.js";import{DRACOLoader as dt,KTX2Loader as ht,MeshoptDecoder as gt,GLTFLoader as fe}from"./three-examples.min.js";const ft="";globalThis.GLTF_PROGRESSIVE_VERSION=ft,console.debug("[gltf-progressive] version -");let I="https://www.gstatic.com/draco/versioned/decoders/1.5.7/",V="https://cdn.needle.tools/static/three/0.179.1/basis2/";const mt=I,pt=V,Ae=new URL(I+"draco_decoder.js");Ae.searchParams.append("range","true"),fetch(Ae,{method:"GET",headers:{Range:"bytes=0-1"}}).catch(o=>{console.debug(`Failed to fetch remote Draco decoder from ${I} (offline: ${typeof navigator<"u"?navigator.onLine:"unknown"})`),I===mt&&Ie("./include/draco/"),V===pt&&Ee("./include/ktx2/")}).finally(()=>{$e()});const xt=()=>({dracoDecoderPath:I,ktx2TranscoderPath:V});function Ie(o){I=o,R&&R[pe]!=I?(console.debug("Updating Draco decoder path to "+o),R[pe]=I,R.setDecoderPath(I),R.preload()):console.debug("Setting Draco decoder path to "+o)}function Ee(o){V=o,E&&E.transcoderPath!=V?(console.debug("Updating KTX2 transcoder path to "+o),E.setTranscoderPath(V),E.init()):console.debug("Setting KTX2 transcoder path to "+o)}function ue(o){return $e(),o?E.detectSupport(o):o!==null&&console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail"),{dracoLoader:R,ktx2Loader:E,meshoptDecoder:ce}}function me(o){o.dracoLoader||o.setDRACOLoader(R),o.ktx2Loader||o.setKTX2Loader(E),o.meshoptDecoder||o.setMeshoptDecoder(ce)}const pe=Symbol("dracoDecoderPath");let R,ce,E;function $e(){R||(R=new dt,R[pe]=I,R.setDecoderPath(I),R.setDecoderConfig({type:"js"}),R.preload()),E||(E=new ht,E.setTranscoderPath(V),E.init()),ce||(ce=gt)}const xe=new WeakMap;function ye(o,t){let e=xe.get(o);e?e=Object.assign(e,t):e=t,xe.set(o,e)}const yt=fe.prototype.load;function vt(...o){const t=xe.get(this);let e=o[0];const r=wt(e);if(r?.hostname.endsWith("needle.tools")){const s=t?.progressive!==void 0?t.progressive:!0,n=t?.usecase?t.usecase:"default";s?this.requestHeader.Accept=`*/*;progressive=allowed;usecase=${n}`:this.requestHeader.Accept=`*/*;usecase=${n}`,e=r.toString()}return o[0]=e,yt?.call(this,...o)}fe.prototype.load=vt;function wt(o){try{if(o instanceof URL)return o;const t=globalThis.location?.href;return t?new URL(o,t):new URL(o)}catch{return null}}function Ge(o){return o!=null&&o.data!=null}function ve(o){const t=o.source?.data;return t!=null&&typeof t=="object"?t:null}function Lt(o){const t=o.image;return t!=null&&typeof t=="object"?t:null}function we(o){const t=Lt(o),e=ve(o);return{width:t?.width||e?.width||0,height:t?.height||e?.height||0}}U("debugprogressive");function U(o){const t=globalThis.location?.href;if(!t)return!1;const e=new URL(t).searchParams.get(o);return e==null||e==="0"||e==="false"?!1:e===""?!0:e}function bt(o,t){if(t===void 0||o===void 0||t.startsWith("./")||t.startsWith("http")||t.startsWith("data:")||t.startsWith("blob:"))return t;const e=o.lastIndexOf("/");if(e>=0){const r=o.substring(0,e+1);for(;r.endsWith("/")&&t.startsWith("/");)t=t.substring(1);return r+t}return t}function Le(){if(ee!==void 0)return ee;const o=globalThis.navigator?.userAgent||"";return ee=/iPhone|iPad|iPod|Android|IEMobile/i.test(o),U("debugprogressive")&&console.log("[glTF Progressive]: isMobileDevice",ee),ee}let ee;function Be(){const o=globalThis.location?.href;if(!o)return!1;const t=new URL(o),e=t.hostname==="localhost"||/^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}$/.test(t.hostname);return t.hostname==="127.0.0.1"||e}class Dt{constructor(t,e={}){this.maxConcurrent=t,this.debug=e.debug??!1,typeof globalThis.requestAnimationFrame=="function"?globalThis.requestAnimationFrame(this.tick):setTimeout(this.tick,0)}_running=new Map;_queue=[];debug=!1;tick=()=>{this.internalUpdate(),setTimeout(this.tick,10)};slot(t){return this.debug&&console.debug(`[PromiseQueue]: Requesting slot for key ${t}, running: ${this._running.size}, waiting: ${this._queue.length}`),new Promise(e=>{this._queue.push({key:t,resolve:e})})}add(t,e){this._running.has(t)||(this._running.set(t,e),e.finally(()=>{this._running.delete(t),this.debug&&console.debug(`[PromiseQueue]: Promise finished now running: ${this._running.size}, waiting: ${this._queue.length}. (finished ${t})`)}),this.debug&&console.debug(`[PromiseQueue]: Added new promise, now running: ${this._running.size}, waiting: ${this._queue.length}. (added ${t})`))}internalUpdate(){const t=this.maxConcurrent-this._running.size;for(let e=0;e<t&&this._queue.length>0;e++){this.debug&&console.debug(`[PromiseQueue]: Running ${this._running.size} promises, waiting for ${this._queue.length} more.`);const{key:r,resolve:s}=this._queue.shift();s({use:n=>this.add(r,n)})}}}function Mt(o){const t=o.image,e=t?.width??0,r=t?.height??0,s=t?.depth??1,n=Math.floor(Math.log2(Math.max(e,r,s)))+1,i=_t(o);return e*r*s*i*(1-Math.pow(.25,n))/(1-.25)}function _t(o){let t=4;const e=o.format;e===Qe||e===Je?t=1:e===Ze||e===et?t=2:e===tt||e===1029?t=3:(e===rt||e===st)&&(t=4);let r=1;const s=o.type;return s===1009||s===1010?r=1:s===1011||s===1012?r=2:s===1013||s===1014||s===1015?r=4:s===1016&&(r=2),t*r}const Tt=typeof window>"u"&&typeof document>"u",be=Symbol("needle:raycast-mesh");function Y(o){return o?.[be]instanceof N?o[be]:null}function St(o,t){if((o.type==="Mesh"||o.type==="SkinnedMesh")&&!Y(o)){const e=kt(t);e.userData={isRaycastMesh:!0},o[be]=e}}function Ot(o=!0){if(o){if(te)return;const t=te=z.prototype.raycast;z.prototype.raycast=function(e,r){const s=this,n=Y(s);let i;n&&s.isMesh&&(i=s.geometry,s.geometry=n),t.call(this,e,r),i&&(s.geometry=i)}}else{if(!te)return;z.prototype.raycast=te,te=null}}let te=null;function kt(o){const t=new N;for(const e in o.attributes)t.setAttribute(e,o.getAttribute(e));return t.setIndex(o.getIndex()),t}const B=new Array,g=U("debugprogressive");let re,H=-1;if(g&&typeof window<"u"){let o=function(){H+=1,H>=t&&(H=-1),console.log(`Toggle LOD level [${H}]`)};window.addEventListener("keyup",e=>{e.key==="p"&&o(),e.key==="w"&&(re=!re,console.log(`Toggle wireframe [${re}]`));const r=parseInt(e.key);!isNaN(r)&&r>=0&&(H=r,console.log(`Set LOD level to [${H}]`))})}function qe(o){if(g&&re!==void 0)if(Array.isArray(o))for(const t of o)qe(t);else o&&"wireframe"in o&&(o.wireframe=re===!0)}const se=new Array;let Rt=0;const Pt=Le()?2:10;function Ct(o){if(se.length<Pt){const e=se.length;g&&console.warn(`[Worker] Creating new worker #${e}`);const r=ke.createWorker(o||{});return se.push(r),r}const t=Rt++%se.length;return se[t]}class ke{constructor(t,e){this.worker=t,this._debug=e.debug??!1,t.onmessage=r=>{const s=r.data;switch(this._debug&&console.log("[Worker] EVENT",s),s.type){case"loaded-gltf":for(const n of this._running)if(n.url===s.result.url){At(s.result),n.resolve(s.result);const i=n.url;i.startsWith("blob:")&&URL.revokeObjectURL(i)}}},t.onerror=r=>{console.error("[Worker] Error in gltf-progressive worker:",r)},t.postMessage({type:"init"})}static async createWorker(t){const e=new Worker(URL.createObjectURL(new Blob([`import '${new URL("./gltf-progressive.worker-BqODMeeW.js",import.meta.url).toString()}';`],{type:"text/javascript"})),{type:"module"});return new ke(e,t)}_running=[];_webglRenderer=null;async load(t,e){const r=xt();let s=e?.renderer;s||(this._webglRenderer??=(async()=>{const{WebGLRenderer:l}=await import("./three-core.min.js").then(a=>a.THREE);return new l})(),s=await this._webglRenderer);const n=ue(s).ktx2Loader.workerConfig;if(t instanceof URL)t=t.toString();else if(t.startsWith("file:"))t=URL.createObjectURL(new Blob([t]));else if(!t.startsWith("blob:")&&!t.startsWith("http:")&&!t.startsWith("https:")){const l=globalThis.location?.href;l&&(t=new URL(t,l).toString())}const i={type:"load",url:t,dracoDecoderPath:r.dracoDecoderPath,ktx2TranscoderPath:r.ktx2TranscoderPath,ktx2LoaderConfig:n};return this._debug&&console.debug("[Worker] Sending load request",i),this.worker.postMessage(i),new Promise(l=>{this._running.push({url:t.toString(),resolve:l})})}_debug=!1}function At(o){for(const t of o.geometries){const e=t.geometry,r=new N;if(r.name=e.name||"",e.index){const s=e.index;r.setIndex(De(s))}for(const s in e.attributes){const n=e.attributes[s],i=De(n);r.setAttribute(s,i)}if(e.morphAttributes)for(const s in e.morphAttributes){const n=e.morphAttributes[s].map(i=>De(i));r.morphAttributes[s]=n}if(r.morphTargetsRelative=e.morphTargetsRelative??!1,r.boundingBox=new le,r.boundingBox.min=new C(e.boundingBox?.min.x,e.boundingBox?.min.y,e.boundingBox?.min.z),r.boundingBox.max=new C(e.boundingBox?.max.x,e.boundingBox?.max.y,e.boundingBox?.max.z),r.boundingSphere=new Re(new C(e.boundingSphere?.center.x,e.boundingSphere?.center.y,e.boundingSphere?.center.z),e.boundingSphere?.radius),e.groups)for(const s of e.groups)r.addGroup(s.start,s.count,s.materialIndex);e.userData&&(r.userData=e.userData),t.geometry=r}for(const t of o.textures){const e=t.texture;let r=null;if(e.isCompressedTexture){const s=e.mipmaps,{width:n,height:i}=we(e);r=new nt(s,n,i,e.format,e.type,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.anisotropy,e.colorSpace)}else r=new G(e.image,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.colorSpace),r.mipmaps=e.mipmaps,r.channel=e.channel,r.source.data=e.source.data,r.flipY=e.flipY,r.premultiplyAlpha=e.premultiplyAlpha,r.unpackAlignment=e.unpackAlignment,r.matrix=new ot(...e.matrix.elements);if(!r){console.error("[Worker] Failed to create new texture from received data. Texture is not a CompressedTexture or Texture.");continue}t.texture=r}return o}function De(o){let t=o;if("isInterleavedBufferAttribute"in o&&o.isInterleavedBufferAttribute){const e=o.data,r=e.array,s=new it(r,e.stride);t=new at(s,o.itemSize,r.byteOffset,o.normalized),t.offset=o.offset}else"isBufferAttribute"in o&&o.isBufferAttribute&&(t=new lt(o.array,o.itemSize,o.normalized),t.usage=o.usage,t.gpuType=o.gpuType,t.updateRanges=o.updateRanges);return t}const It=U("gltf-progressive-worker");U("gltf-progressive-reduce-mipmaps");const ne=U("gltf-progressive-gc"),Me=Symbol("needle-progressive-texture"),q="NEEDLE_progressive";class f{get name(){return q}static getMeshLODExtension(t){const e=this.getAssignedLODInformation(t);return e?.key?this.lodInfos.get(e.key):null}static getPrimitiveIndex(t){return this.getAssignedLODInformation(t)?.index??-1}static getMaterialMinMaxLODsCount(t,e){const r=this,s="LODS:minmax",n=t[s];if(n!=null)return n;if(e||(e={min_count:1/0,max_count:0,lods:[]}),Array.isArray(t)){for(const l of t)this.getMaterialMinMaxLODsCount(l,e);return t[s]=e,e}if(g==="verbose"&&console.log("getMaterialMinMaxLODsCount",t),t.type==="ShaderMaterial"||t.type==="RawShaderMaterial"){const l=t;for(const a of Object.keys(l.uniforms)){const c=l.uniforms[a].value;c?.isTexture===!0&&i(c,e)}}else if(t.isMaterial)for(const l of Object.keys(t)){const a=t[l];a?.isTexture===!0&&i(a,e)}else g&&console.warn(`[getMaterialMinMaxLODsCount] Unsupported material type: ${t.type}`);return t[s]=e,e;function i(l,a){const c=r.getAssignedLODInformation(l);if(c){const d=r.lodInfos.get(c.key);if(d&&d.lods){a.min_count=Math.min(a.min_count,d.lods.length),a.max_count=Math.max(a.max_count,d.lods.length);for(let u=0;u<d.lods.length;u++){const p=d.lods[u];p.width&&(a.lods[u]=a.lods[u]||{min_height:1/0,max_height:0},a.lods[u].min_height=Math.min(a.lods[u].min_height,p.height),a.lods[u].max_height=Math.max(a.lods[u].max_height,p.height))}}}}}static hasLODLevelAvailable(t,e){if(Array.isArray(t)){for(const n of t)if(this.hasLODLevelAvailable(n,e))return!0;return!1}if(t.isMaterial===!0){for(const n of Object.keys(t)){const i=t[n];if(i&&i.isTexture&&this.hasLODLevelAvailable(i,e))return!0}return!1}else if(t.isGroup===!0){for(const n of t.children)if(n.isMesh===!0&&this.hasLODLevelAvailable(n,e))return!0}let r,s;if(t.isMesh?r=t.geometry:(t.isBufferGeometry||t.isTexture)&&(r=t),r&&r?.userData?.LODS){const n=r.userData.LODS;if(s=this.lodInfos.get(n.key),e===void 0)return s!=null;if(s)return Array.isArray(s.lods)?e<s.lods.length:e===0}return!1}static assignMeshLOD(t,e,r){if(!t)return Promise.resolve(null);if(t instanceof z||t.isMesh===!0){const s=t.geometry,n=this.getAssignedLODInformation(s);if(!n)return Promise.resolve(null);for(const l of B)l.onBeforeGetLODMesh?.(t,e);t["LOD:requested level"]=e;const i=()=>t["LOD:requested level"]===e||this.shouldApplyStaleMeshLOD(t,e);return f.getOrLoadLOD(s,e,{isCurrent:i}).then(l=>{if(Array.isArray(l)){const c=n.index||0;l=l[c]}const a=t["LOD:requested level"]===e;return(a||this.shouldApplyStaleMeshLOD(t,e))&&(a&&delete t["LOD:requested level"],l&&s!=l&&(l?.isBufferGeometry?typeof r?.apply=="function"?r.apply(l,e,t):r?.apply!==!1&&(t.geometry=l):g&&console.error("Invalid LOD geometry",l))),l}).catch(l=>(console.error("Error loading mesh LOD",t,l),null))}else g&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",t);return Promise.resolve(null)}static assignTextureLOD(t,e=0,r){if(!t)return Promise.resolve(null);const s=r?.force===!0;if(t.isMesh===!0){const n=t;if(Array.isArray(n.material)){const i=new Array;for(const l of n.material){const a=this.assignTextureLOD(l,e,r);i.push(a)}return Promise.all(i).then(l=>{const a=new Array;for(const c of l)Array.isArray(c)&&a.push(...c);return a})}else return this.assignTextureLOD(n.material,e,r)}if(t.isMaterial===!0){const n=t,i=[],l=new Array;if(this.trackCurrentMaterialTextureSlots(n),n.uniforms&&(n.isRawShaderMaterial||n.isShaderMaterial===!0)){const a=n;for(const c of Object.keys(a.uniforms)){const d=a.uniforms[c].value;if(d?.isTexture===!0){const u=this.assignTextureLODForSlot(d,e,n,c,s).then(p=>(p&&a.uniforms[c].value!=p&&(a.uniforms[c].value=p,a.uniformsNeedUpdate=!0),p));i.push(u),l.push(c)}}}else for(const a of Object.keys(n)){const c=n[a];if(c?.isTexture===!0){const d=this.assignTextureLODForSlot(c,e,n,a,s);i.push(d),l.push(a)}}return Promise.all(i).then(a=>{const c=new Array;for(let d=0;d<a.length;d++){const u=a[d],p=l[d];u&&u.isTexture===!0?c.push({material:n,slot:p,texture:u,level:e}):c.push({material:n,slot:p,texture:null,level:e})}return c})}if(t instanceof G||t.isTexture===!0){const n=t;return this.assignTextureLODForSlot(n,e,null,null,s)}return Promise.resolve(null)}static set maxConcurrentLoadingTasks(t){f.queue.maxConcurrent=t}static get maxConcurrentLoadingTasks(){return f.queue.maxConcurrent}static assignTextureLODForSlot(t,e,r,s,n){if(t?.isTexture!==!0)return Promise.resolve(null);if(s==="glyphMap")return Promise.resolve(t);const i=this.getAssignedLODInformation(t);if(i&&(i.level===e||!n&&i.level<e))return Promise.resolve(t);if(r&&s){const u=this.getPendingTextureSlotRequest(r,s);if(u&&u.level===e&&u.force===n)return u.promise}const l=r&&s?this.nextTextureSlotRequestId(r,s,e,n):0,a=()=>!r||!s||this.getLatestTextureSlotRequest(r,s)?.id===l,c=()=>a()||this.shouldApplyStaleTextureSlotLOD(r,s,e,n),d=f.getOrLoadLOD(t,e,{isCurrent:c}).then(u=>{if(!a()&&!this.shouldApplyStaleTextureSlotLOD(r,s,e,n))return null;if(Array.isArray(u))return console.warn("Progressive: Got an array of textures for a texture slot, this should not happen..."),null;if(u?.isTexture===!0){if(u!=t&&r&&s){const p=this.getMaterialTextureSlot(r,s)??t;if(p&&!n){const m=this.getAssignedLODInformation(p);if(m&&m?.level<e)return g==="verbose"&&console.warn("Assigned texture level is already higher: ",m.level,e,r,p,u),null}this.assignTrackedTextureSlot(r,s,u)}return u}else g=="verbose"&&console.warn("No LOD found for",t,e);return null}).catch(u=>(console.error("Error loading LOD",t,u),null));return r&&s&&this.setPendingTextureSlotRequest(r,s,e,n,l,d),d}static trackedTextureSlots=new WeakMap;static pendingTextureSlotRequests=new WeakMap;static latestTextureSlotRequests=new WeakMap;static textureSlotRequestId=0;static trackCurrentMaterialTextureSlots(t){if(t.uniforms&&(t.isRawShaderMaterial||t.isShaderMaterial===!0)){const e=t;for(const r of Object.keys(e.uniforms)){const s=e.uniforms[r].value;s?.isTexture===!0&&this.ensureTrackedTextureSlot(t,r,s)}return}for(const e of Object.keys(t)){const r=t[e];r?.isTexture===!0&&this.ensureTrackedTextureSlot(t,e,r)}}static getPendingTextureSlotRequest(t,e){return this.pendingTextureSlotRequests.get(t)?.get(e)}static nextTextureSlotRequestId(t,e,r,s){let n=this.latestTextureSlotRequests.get(t);n||(n=new Map,this.latestTextureSlotRequests.set(t,n));const i=++this.textureSlotRequestId;return n.set(e,{id:i,level:r,force:s}),i}static getLatestTextureSlotRequest(t,e){return this.latestTextureSlotRequests.get(t)?.get(e)}static shouldApplyStaleTextureSlotLOD(t,e,r,s){if(!t||!e)return!1;const n=this.getLatestTextureSlotRequest(t,e),i=this.getMaterialTextureSlot(t,e),l=this.getAssignedLODInformation(i)?.level??1/0;return r>=l?!1:s?n?r>=n.level:!1:!0}static shouldApplyStaleMeshLOD(t,e){const r=t["LOD:requested level"];if(typeof r!="number")return!1;const s=this.getAssignedLODInformation(t.geometry)?.level??1/0;return e<s&&e>=r}static setPendingTextureSlotRequest(t,e,r,s,n,i){let l=this.pendingTextureSlotRequests.get(t);l||(l=new Map,this.pendingTextureSlotRequests.set(t,l));const a={level:r,force:s,id:n,promise:i};l.set(e,a),i.finally(()=>{l.get(e)?.id===n&&l.delete(e)})}static getMaterialTextureSlot(t,e){const r=t.uniforms?.[e];if(r?.value?.isTexture===!0)return r.value;const s=t[e];return s?.isTexture===!0?s:null}static setMaterialTextureSlot(t,e,r){const s=t.uniforms?.[e];if(s?.value?.isTexture===!0){s.value=r,t.uniformsNeedUpdate=!0;return}t[e]=r}static assignTrackedTextureSlot(t,e,r){let s=this.trackedTextureSlots.get(t);s||(s=new Map,this.trackedTextureSlots.set(t,s));const n=this.getMaterialTextureSlot(t,e);let i=s.get(e);!i&&n?i=this.ensureTrackedTextureSlot(t,e,n):i&&n&&i!==n&&(this.releaseTrackedTextureSlot(t,e,i),i=this.ensureTrackedTextureSlot(t,e,n)),!(i===r&&n===r)&&(i&&i!==r&&this.releaseTrackedTextureSlot(t,e,i),i!==r&&(this.trackTextureUsage(r),s.set(e,r)),n!==r&&this.setMaterialTextureSlot(t,e,r))}static ensureTrackedTextureSlot(t,e,r){let s=this.trackedTextureSlots.get(t);s||(s=new Map,this.trackedTextureSlots.set(t,s));const n=s.get(e);return n===r?n:(n&&this.releaseTrackedTextureSlot(t,e,n),this.trackTextureUsage(r),s.set(e,r),r)}static releaseTrackedTextureSlot(t,e,r){const s=this.trackedTextureSlots.get(t);if(s?.get(e)===r&&s.delete(e),this.untrackTextureUsage(r)&&(g||ne)){const n=this.getAssignedLODInformation(r);console.log(`[gltf-progressive] Disposed old texture LOD ${n?.level??"?"} for ${t.name||t.type}.${e}`,r.uuid)}}parser;url;constructor(t){const e=t.options.path;g&&console.log("Progressive extension registered for",e),this.parser=t,this.url=e}_isLoadingMesh;loadMesh=t=>{if(this._isLoadingMesh)return null;const e=this.parser.json.meshes[t]?.extensions?.[q];return e?(this._isLoadingMesh=!0,this.parser.getDependency("mesh",t).then(r=>(this._isLoadingMesh=!1,r&&f.registerMesh(this.url,e.guid,r,e.lods?.length,0,e),r))):null};afterRoot(t){return g&&console.log("AFTER",this.url,t),this.parser.json.textures?.forEach((e,r)=>{if(e?.extensions){const s=e?.extensions[q];if(s){if(!s.lods){g&&console.warn("Texture has no LODs",s);return}let n=!1;for(const i of this.parser.associations.keys())i.isTexture===!0&&this.parser.associations.get(i)?.textures===r&&(n=!0,f.registerTexture(this.url,i,s.lods?.length,r,s));n||this.parser.getDependency("texture",r).then(i=>{i&&f.registerTexture(this.url,i,s.lods?.length,r,s)})}}}),this.parser.json.meshes?.forEach((e,r)=>{if(e?.extensions){const s=e?.extensions[q];if(s&&s.lods){for(const n of this.parser.associations.keys())if(n.isMesh){const i=this.parser.associations.get(n);i?.meshes===r&&f.registerMesh(this.url,s.guid,n,s.lods.length,i.primitives,s)}}}}),null}static registerTexture=(t,e,r,s,n)=>{if(!e){g&&console.error("!! gltf-progressive: Called register texture without texture");return}if(g){const{width:l,height:a}=we(e);console.log(`> gltf-progressive: register texture[${s}] "${e.name||e.uuid}", Current: ${l}x${a}, Max: ${n.lods[0]?.width}x${n.lods[0]?.height}, uuid: ${e.uuid}`,n,e)}e.source&&(e.source[Me]=n);const i=n.guid;f.assignLODInformation(t,e,i,r,s),f.lodInfos.set(i,n),f.lowresCache.set(i,new WeakRef(e))};static registerMesh=(t,e,r,s,n,i)=>{const l=r.geometry;if(!l){g&&console.warn("gltf-progressive: Register mesh without geometry");return}l.userData||(l.userData={}),g&&console.log("> Progressive: register mesh "+r.name,{index:n,uuid:r.uuid},i,r),f.assignLODInformation(t,l,e,s,n),f.lodInfos.set(e,i);let a=f.lowresCache.get(e)?.deref();a?a.push(r.geometry):a=[r.geometry],f.lowresCache.set(e,new WeakRef(a)),s>0&&!Y(r)&&St(r,l);for(const c of B)c.onRegisteredNewMesh?.(r,i)};static dispose(t){if(t){this.lodInfos.delete(t);const e=this.lowresCache.get(t);if(e){const r=e.deref();if(r){if(r.isTexture){const s=r;this.textureRefCounts.delete(s.uuid),s.dispose()}else if(Array.isArray(r))for(const s of r)s.dispose()}this.lowresCache.delete(t)}for(const[r,s]of this.cache)r.includes(t)&&(this._disposeCacheEntry(s),this.cache.delete(r))}else{this.cacheGeneration++,this.lodInfos.clear();for(const[,e]of this.lowresCache){const r=e.deref();if(r){if(r.isTexture){const s=r;this.textureRefCounts.delete(s.uuid),s.dispose()}else if(Array.isArray(r))for(const s of r)s.dispose()}}this.lowresCache.clear();for(const[,e]of this.cache)this._disposeCacheEntry(e);this.cache.clear(),this.textureRefCounts.clear(),this.trackedTextureSlots=new WeakMap,this.pendingTextureSlotRequests=new WeakMap,this.latestTextureSlotRequests=new WeakMap,this.textureSlotRequestId=0}}static _disposeCacheEntry(t){if(t instanceof WeakRef){const e=t.deref();e&&(e.isTexture&&this.textureRefCounts.delete(e.uuid),e.dispose())}else this.disposedRequests.add(t),t.then(e=>{if(e)if(Array.isArray(e))for(const r of e)r.dispose();else e.isTexture&&this.textureRefCounts.delete(e.uuid),e.dispose()}).catch(()=>{})}static lodInfos=new Map;static cache=new Map;static lowresCache=new Map;static textureRefCounts=new Map;static _resourceRegistry=new FinalizationRegistry(t=>{const e=f.cache.get(t);(g||ne)&&console.debug(`[gltf-progressive] Memory: Resource GC'd
2
+ ${t}`),e instanceof WeakRef&&(e.deref()||(f.cache.delete(t),(g||ne)&&console.log("[gltf-progressive] \u21AA Cache entry deleted (GC)")))});static trackTextureUsage(t){const e=t.uuid,r=this.textureRefCounts.get(e)||0;this.textureRefCounts.set(e,r+1),g==="verbose"&&console.log(`[gltf-progressive] Track texture ${e}, refCount: ${r} \u2192 ${r+1}`)}static untrackTextureUsage(t){const e=t.uuid,r=this.textureRefCounts.get(e);if(!r)return(g==="verbose"||ne)&&n("[gltf-progressive] Memory: Untrack untracked texture (dispose immediately)",0),t.dispose(),!0;const s=r-1;if(s<=0)return this.textureRefCounts.delete(e),(g||ne)&&n("[gltf-progressive] Memory: Dispose texture",s),t.dispose(),!0;return this.textureRefCounts.set(e,s),g==="verbose"&&n("[gltf-progressive] Memory: Untrack texture",s),!1;function n(i,l){let{width:a,height:c}=we(t);const d=a&&c?`${a}x${c}`:"N/A";let u="N/A";a&&c&&(u=`~${(Mt(t)/(1024*1024)).toFixed(2)} MB`),console.log(`${i} \u2014 ${t.name} ${d} (${u}), refCount: ${r} \u2192 ${l}
3
+ ${e}`)}}static workers=[];static cacheGeneration=0;static disposedRequests=new WeakSet;static _workersIndex=0;static async getOrLoadLOD(t,e,r){const s=this.cacheGeneration,n=g=="verbose",i=this.getAssignedLODInformation(t);if(!i)return g&&console.warn(`[gltf-progressive] No LOD information found: ${t.name}, uuid: ${t.uuid}, type: ${t.type}`,t),null;const l=i?.key;let a;if(t.isTexture===!0){const c=t;c.source&&c.source[Me]&&(a=c.source[Me])}if(a||(a=f.lodInfos.get(l)),!a)g&&console.warn(`Can not load LOD ${e}: no LOD info found for "${l}" ${t.name}`,t.type,f.lodInfos);else{if(e>0){let u=!1;const p=Array.isArray(a.lods);if(p&&e>=a.lods.length?u=!0:p||(u=!0),u){const m=this.lowresCache.get(l);if(m){const D=m.deref();if(D)return D;this.lowresCache.delete(l),g&&console.log(`[gltf-progressive] Lowres cache entry was GC'd: ${l}`)}return null}}const c=Array.isArray(a.lods)?a.lods[e]?.path:a.lods;if(!c)return g&&!a["missing:uri"]&&(a["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+e,a)),null;const d=bt(i.url,c);if(d.endsWith(".glb")||d.endsWith(".gltf")){if(!a.guid)return console.warn("missing pointer for glb/gltf texture",a),null;const u=d+"_"+a.guid,p=await this.tryResolveLODCacheEntry(this.cache.get(u),u,d,t,e,n);if(s!==this.cacheGeneration)return null;if(p.found)return p.value;if(r?.isCurrent?.()===!1)return n&&console.log(`Skipping stale LOD ${e} request before queue: ${d}`),null;const m=await this.queue.slot(d);if(s!==this.cacheGeneration)return null;if(r?.isCurrent?.()===!1)return n&&console.log(`Skipping stale LOD ${e} request after queue: ${d}`),null;const D=await this.tryResolveLODCacheEntry(this.cache.get(u),u,d,t,e,n);if(s!==this.cacheGeneration)return null;if(D.found)return D.value;const h=this.cache.get(u);if(h!==void 0){const M=await this.tryResolveLODCacheEntry(h,u,d,t,e,n);if(s!==this.cacheGeneration)return null;if(M.found)return M.value}if(!m.use)return g&&console.log(`LOD ${e} was aborted: ${d}`),null;const v=a,_=new Promise(async(M,L)=>{if(It){const w=await(await Ct({})).load(d);if(w.textures.length>0)for(const x of w.textures){let y=x.texture;return f.assignLODInformation(i.url,y,l,e,void 0),t instanceof G&&(y=this.copySettings(t,y)),y&&(y.guid=v.guid),M(y)}if(w.geometries.length>0){const x=new Array;for(const y of w.geometries){const P=y.geometry;f.assignLODInformation(i.url,P,l,e,y.primitiveIndex),x.push(P)}return M(x)}return M(null)}const b=new fe;me(b),g&&(await new Promise(w=>setTimeout(w,1e3)),n&&console.warn("Start loading (delayed) "+d,v.guid));let k=d;if(v&&Array.isArray(v.lods)){const w=v.lods[e];w.hash&&(k+="?v="+w.hash)}const O=await b.loadAsync(k).catch(w=>(console.error(`Error loading LOD ${e} from ${d}
4
+ `,w),M(null)));if(!O)return M(null);const K=O.parser;n&&console.log("Loading finished "+d,v.guid);let A=0;if(O.parser.json.textures){let w=!1;for(const x of O.parser.json.textures){if(x?.extensions){const y=x?.extensions[q];if(y?.guid&&y.guid===v.guid){w=!0;break}}A++}if(w){let x=await K.getDependency("texture",A);return x&&f.assignLODInformation(i.url,x,l,e,void 0),n&&console.log('change "'+t.name+'" \u2192 "'+x.name+'"',d,A,x,u),t instanceof G&&(x=this.copySettings(t,x)),x&&(x.guid=v.guid),M(x)}else g&&console.warn("Could not find texture with guid",v.guid,O.parser.json)}if(A=0,O.parser.json.meshes){let w=!1;for(const x of O.parser.json.meshes){if(x?.extensions){const y=x?.extensions[q];if(y?.guid&&y.guid===v.guid){w=!0;break}}A++}if(w){const x=await K.getDependency("mesh",A);if(n&&console.log(`Loaded Mesh "${x.name}"`,d,A,x,u),x.isMesh===!0){const y=x.geometry;return f.assignLODInformation(i.url,y,l,e,0),M(y)}else{const y=new Array;for(let P=0;P<x.children.length;P++){const ie=x.children[P];if(ie.isMesh===!0){const ae=ie.geometry;f.assignLODInformation(i.url,ae,l,e,P),y.push(ae)}}return M(y)}}else g&&console.warn("Could not find mesh with guid",v.guid,O.parser.json)}return M(null)});this.cache.set(u,_),m.use(_);const T=await _;return s!==this.cacheGeneration||this.cache.get(u)!==_?null:(T!=null?T instanceof G?(this.cache.set(u,new WeakRef(T)),f._resourceRegistry.register(T,u)):Array.isArray(T)?this.cache.set(u,Promise.resolve(T)):this.cache.set(u,Promise.resolve(T)):this.cache.set(u,Promise.resolve(null)),T)}else if(t instanceof G){if(r?.isCurrent?.()===!1)return n&&console.log(`Skipping stale texture LOD ${e} request: ${d}`),null;n&&console.log("Load texture from uri: "+d);const u=await new ut().loadAsync(d);return s!==this.cacheGeneration||r?.isCurrent?.()===!1?(u?.dispose(),null):(u?(u.guid=a.guid,u.flipY=!1,u.needsUpdate=!0,u.colorSpace=t.colorSpace,n&&console.log(a,u)):g&&console.warn("failed loading",d),u)}}return null}static async tryResolveLODCacheEntry(t,e,r,s,n,i){if(t===void 0)return{found:!1};if(i&&console.log(`LOD ${n} was already loading/loaded: ${e}`),t instanceof WeakRef){const c=t.deref();if(c){let d=c,u=!1;if(d instanceof G&&s instanceof G?Ge(d.image)||ve(d)?d=this.copySettings(s,d):u=!0:d instanceof N&&s instanceof N&&(d.attributes.position?.array||(u=!0)),!u)return{found:!0,value:d}}return this.cache.delete(e),g&&console.log(`[gltf-progressive] Re-loading GC'd/disposed resource: ${e}`),{found:!1}}let l=await t.catch(c=>(console.error(`Error loading LOD ${n} from ${r}
5
+ `,c),null));if(this.disposedRequests.has(t))return{found:!0,value:null};let a=!1;return l==null||(l instanceof G&&s instanceof G?Ge(l.image)||ve(l)?l=this.copySettings(s,l):(a=!0,this.cache.delete(e)):l instanceof N&&s instanceof N&&(l.attributes.position?.array||(a=!0,this.cache.delete(e)))),a?{found:!1}:{found:!0,value:l}}static _queue;static get queue(){return this._queue??=new Dt(Le()?20:50,{debug:g!=!1})}static assignLODInformation(t,e,r,s,n){if(!e)return;e.userData||(e.userData={});const i=new Et(t,r,s,n);e.userData.LODS=i,"source"in e&&typeof e.source=="object"&&(e.source.LODS=i)}static getAssignedLODInformation(t){return t?t.userData?.LODS?t.userData.LODS:"source"in t&&t.source?.LODS?t.source.LODS:null:null}static copySettings(t,e){return e?(g==="verbose"&&console.debug(`Copy texture settings
6
+ `,t.uuid,`
7
+ `,e.uuid),e=e.clone(),e.offset=t.offset,e.repeat=t.repeat,e.colorSpace=t.colorSpace,e.magFilter=t.magFilter,e.minFilter=t.minFilter,e.wrapS=t.wrapS,e.wrapT=t.wrapT,e.flipY=t.flipY,e.anisotropy=t.anisotropy,e.mipmaps||(e.generateMipmaps=t.generateMipmaps),e):t}}class Et{url;key;level;index;constructor(t,e,r,s){this.url=t,this.key=e,this.level=r,s!=null&&(this.index=s)}}class de{static addPromise=(t,e,r,s)=>{s.forEach(n=>{n.add(t,e,r)})};ready;get awaitedCount(){return this._addedCount}get resolvedCount(){return this._resolvedCount}get currentlyAwaiting(){return this._awaiting.length}_resolve;_signal;_frame_start;_frames_to_capture;_resolved=!1;_addedCount=0;_resolvedCount=0;_awaiting=[];_maxPromisesPerObject=1;constructor(t,e){const r=Math.max(e.frames??2,2);this._frame_start=e.waitForFirstCapture?void 0:t,this._frames_to_capture=r,this.ready=new Promise(s=>{this._resolve=s}),this.ready.finally(()=>{this._resolved=!0,this._awaiting.length=0}),this._signal=e.signal,this._signal?.addEventListener("abort",()=>{this.resolveNow()}),this._maxPromisesPerObject=Math.max(1,e.maxPromisesPerObject??1)}_currentFrame=0;update(t){this._currentFrame=t,this._frame_start===void 0&&this._addedCount>0&&(this._frame_start=t),(this._signal?.aborted||this._awaiting.length===0&&this._frame_start!==void 0&&t>this._frame_start+this._frames_to_capture)&&this.resolveNow()}_seen=new WeakMap;add(t,e,r){if(this._resolved){g&&console.warn("PromiseGroup: Trying to add a promise to a resolved group, ignoring.");return}if(!(this._frame_start!==void 0&&this._currentFrame>this._frame_start+this._frames_to_capture)){if(this._maxPromisesPerObject>=1)if(this._seen.has(e)){const s=this._seen.get(e);if(s>=this._maxPromisesPerObject){g&&console.warn("PromiseGroup: Already awaiting object ignoring new promise for it.");return}this._seen.set(e,s+1)}else this._seen.set(e,1);this._awaiting.push(r),this._addedCount++,r.finally(()=>{this._resolvedCount++,this._awaiting.splice(this._awaiting.indexOf(r),1)})}}resolveNow(){this._resolved||this._resolve?.({awaited_count:this._addedCount,resolved_count:this._resolvedCount,cancelled:this._signal?.aborted??!1})}}const $=U("debugprogressive"),$t=$==="colors",Gt=U("noprogressive"),_e=Symbol("Needle:LODSManager"),Te=Symbol("Needle:LODState"),j=Symbol("Needle:CurrentLOD"),We=ct,S={mesh_lod:-1,texture_lod:-1},Bt=new Ce,Ue=[3526751,11065402,15978811,15897394,15749691,11032304,4827122,3332036,16739229,7306743,14053330,3516499,12035359,14703919,3963096,42662,14100029,8344319,4633680,16229681,3120096,12076434,9083434,2060171,15751837,10182117,48121,62932,16704576,15817653,5083278,5592405];function qt(){const o=We.Timer||We.Clock;return new o}const Se=new le,F=new le,je=new le,Wt=new C,Ut=new C,jt=new Pe,W=new C,Q=new C,J=new C,Z=new C;function Ft(o,t){const e=o.min,r=o.max,s=(e.x+r.x)*.5,n=(e.y+r.y)*.5;return W.set(s,n,e.z).applyMatrix4(t).z<0}function Fe(o){const{geometry:t,matrixWorld:e,camera:r,projectionScreenMatrix:s,desiredDensity:n,canvasHeight:i=0,currentLevel:l=-1,xrEnabled:a=!1,debugDrawLine:c,warnMissingPrimitiveDensities:d=!1}=o,u=f.getMeshLODExtension(t)?.lods,p=f.getPrimitiveIndex(t),m=o.target??{level:l,primitiveIndex:p,screenCoverage:0,screenspaceVolume:new C,centrality:1};m.level=l,m.primitiveIndex=p,m.screenCoverage=0,m.screenspaceVolume.set(0,0,0),m.centrality=1;let D=o.boundingBox??t.boundingBox;if(D||(t.computeBoundingBox(),D=t.boundingBox),!D)return m;if(Se.copy(D).applyMatrix4(e),r.isPerspectiveCamera&&Ft(Se,s))return m.level=0,m.screenCoverage=1/0,m.screenspaceVolume.set(1/0,1/0,1/0),m;if(F.copy(Se).applyMatrix4(s),a&&r.isPerspectiveCamera&&r.fov>70){const L=F.min,b=F.max;let k=L.x,O=L.y,K=b.x,A=b.y;const w=2,x=1.5,y=(L.x+b.x)*.5,P=(L.y+b.y)*.5;k=(k-y)*w+y,O=(O-P)*w+P,K=(K-y)*w+y,A=(A-P)*w+P;const ie=k<0&&K>0?0:Math.min(Math.abs(L.x),Math.abs(b.x)),ae=O<0&&A>0?0:Math.min(Math.abs(L.y),Math.abs(b.y)),ge=Math.max(ie,ae);m.centrality=(x-ge)*(x-ge)*(x-ge)}const h=F.getSize(Wt);h.multiplyScalar(.5),globalThis.screen?.availHeight>0&&i>0&&h.multiplyScalar(i/globalThis.screen.availHeight),r.isPerspectiveCamera&&(h.x*=r.aspect),je.copy(D).applyMatrix4(e).applyMatrix4(r.matrixWorldInverse);const v=je.getSize(Ut),_=Math.max(h.x,h.y),T=Math.max(v.x,v.y);_!==0&&T!==0&&(h.z=v.z/T*_);const M=Math.max(h.x,h.y,h.z)*m.centrality;if(m.screenCoverage=M,m.screenspaceVolume.copy(h),M<=0)return m;if(c){const L=jt.copy(s);L.invert(),W.copy(F.min),Q.copy(F.max),Q.x=W.x,J.copy(F.max),J.y=W.y,Z.copy(F.max);const b=(W.z+Z.z)*.5;W.z=Q.z=J.z=Z.z=b,W.applyMatrix4(L),Q.applyMatrix4(L),J.applyMatrix4(L),Z.applyMatrix4(L),c(W,Q,255),c(W,J,255),c(Q,Z,255),c(J,Z,255)}if(u?.length)for(let L=0;L<u.length;L++){const b=u[L],k=b.densities?.[p]||b.density||1e-5;if(p>0&&d&&Be()&&!b.densities&&!globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"]&&(globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"]=!0,console.warn("[Needle Progressive] Detected usage of mesh without primitive densities. This might cause incorrect LOD level selection: Consider re-optimizing your model by updating your Needle Integration, Needle glTF Pipeline or running optimization again on Needle Cloud.")),k/M<n){m.level=L;break}}return m}let oe=class X{static debugDrawLine;static getObjectLODState(t){return t[Te]}static addPlugin(t){B.push(t)}static removePlugin(t){const e=B.indexOf(t);e>=0&&B.splice(e,1)}static getPlugins(){return B}static get(t,e){if(t[_e])return console.debug("[gltf-progressive] LODsManager already exists for this renderer"),t[_e];const r=new X(t,{engine:"unknown",...e});return t[_e]=r,r}renderer;context;projectionScreenMatrix=new Pe;get plugins(){return B}overrideLodLevel=void 0;targetTriangleDensity=2e5;skinnedMeshAutoUpdateBoundsInterval=30;updateInterval="auto";#e=1;pause=!1;manual=!1;_newPromiseGroups=[];_promiseGroupIds=0;awaitLoading(t){const e=this._promiseGroupIds++,r=new de(this.#s,{...t});this._newPromiseGroups.push(r);const s=performance.now();return r.ready.finally(()=>{const n=this._newPromiseGroups.indexOf(r);n>=0&&(this._newPromiseGroups.splice(n,1),Be()&&performance.measure("LODsManager:awaitLoading",{start:s,detail:{id:e,name:t?.name,awaited:r.awaitedCount,resolved:r.resolvedCount}}))}),r.ready}trackLoadingPromise(t,e,r){return de.addPromise(t,e,r,this._newPromiseGroups),r}_postprocessPromiseGroups(){if(this._newPromiseGroups.length!==0)for(let t=this._newPromiseGroups.length-1;t>=0;t--)this._newPromiseGroups[t].update(this.#s)}_lodchangedlisteners=[];addEventListener(t,e){return t==="changed"?(this._lodchangedlisteners.push(e),()=>{this.removeEventListener(t,e)}):()=>{}}removeEventListener(t,e){let r=!1;if(t==="changed"){const s=this._lodchangedlisteners.indexOf(e);s>=0&&(this._lodchangedlisteners.splice(s,1),r=!0)}return r}constructor(t,e){this.renderer=t,this.context={...e}}#t;#s=0;#n=0;#i=0;#r=0;#o=qt();_fpsBuffer=[60,60,60,60,60];enable(){if(this.#t)return;console.debug("[gltf-progressive] Enabling LODsManager for renderer");let t=0;this.#t=this.renderer.render;const e=this;ue(this.renderer),this.renderer.render=function(r,s){const n=e.renderer.getRenderTarget();(n==null||"isXRRenderTarget"in n&&n.isXRRenderTarget)&&(t=0,e.#s+=1,e.#o.update?.(),e.#n=Math.max(e.#o.getDelta(),1/1e3),e.#i+=e.#n,e._fpsBuffer.shift(),e._fpsBuffer.push(1/e.#n),e.#r=e._fpsBuffer.reduce((l,a)=>l+a)/e._fpsBuffer.length,$&&e.#s%200===0&&console.log("FPS",Math.round(e.#r),"Interval:",e.#e));const i=t++;e.#t.call(this,r,s),e.onAfterRender(r,s,i)}}disable(){this.#t&&(console.debug("[gltf-progressive] Disabling LODsManager for renderer"),this.renderer.render=this.#t,this.#t=void 0)}update(t,e){this.internalUpdate(t,e)}onAfterRender(t,e,r){if(this.pause)return;const s=this.getRenderList(t,e,r);if(!s)return;const n=s.opaque;let i=!0;if(n.length===1){const l=n[0].material;(l.name==="EffectMaterial"||l.name==="CopyShader")&&(i=!1)}if((e.parent&&e.parent.type==="CubeCamera"||r>=1&&e.type==="OrthographicCamera")&&(i=!1),i){if(Gt||(this.updateInterval==="auto"?this.#r<40&&this.#e<10?(this.#e+=1,$&&console.warn("\u2193 Reducing LOD updates",this.#e,this.#r.toFixed(0))):this.#r>=60&&this.#e>1&&(this.#e-=1,$&&console.warn("\u2191 Increasing LOD updates",this.#e,this.#r.toFixed(0))):this.#e=this.updateInterval,this.#e>0&&this.#s%this.#e!=0))return;this.internalUpdate(t,e),this._postprocessPromiseGroups()}}internalUpdate(t,e){const r=this.getRenderList(t,e,0);if(!r)return;const s=r.opaque;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse);const n=this.targetTriangleDensity;for(const a of s){if(a.material&&(a.geometry?.type==="BoxGeometry"||a.geometry?.type==="BufferGeometry")&&(a.material.name==="SphericalGaussianBlur"||a.material.name=="BackgroundCubeMaterial"||a.material.name==="CubemapFromEquirect"||a.material.name==="EquirectangularToCubeUV")){$&&(a.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(a.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",a,a.material.name,a.material.type)));continue}switch(a.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}const c=a.object;(c instanceof z||c.isMesh)&&this.updateLODs(t,e,c,n)}const i=r.transparent;for(const a of i){const c=a.object;(c instanceof z||c.isMesh)&&this.updateLODs(t,e,c,n)}const l=r.transmissive;for(const a of l){const c=a.object;(c instanceof z||c.isMesh)&&this.updateLODs(t,e,c,n)}}getRenderList(t,e,r){const s=this.renderer;let n=null;if(s.isWebGPURenderer===!0){const i=s._renderLists;if(!i)return null;n=i.get(t,e)}else if(s.isWebGLRenderer===!0){const i=s.renderLists;if(!i)return null;n=i.get(t,r)}return n?{opaque:n.opaque||[],transparent:n.transparent||[],transmissive:n.transmissive||n.transparentDoublePass||[],transparentDoublePass:n.transparentDoublePass||[]}:null}updateLODs(t,e,r,s){r.userData||(r.userData={});let n=r[Te];if(n||(n=new Nt,r[Te]=n),n.frames++<2)return;for(const l of B)l.onBeforeUpdateLOD?.(this.renderer,t,e,r);const i=this.overrideLodLevel!==void 0?this.overrideLodLevel:H;i>=0?(S.mesh_lod=i,S.texture_lod=i):(this.calculateLodLevel(e,r,n,s,S),S.mesh_lod=Math.round(S.mesh_lod),S.texture_lod=Math.round(S.texture_lod)),S.mesh_lod>=0&&this.loadProgressiveMeshes(r,S.mesh_lod),r.material&&S.texture_lod>=0&&this.loadProgressiveTextures(r.material,S.texture_lod,i),g&&r.material&&!r.isGizmo&&qe(r.material),$t&&r.material&&!r.isGizmo&&!r.isBatchedMesh&&Ne(r.material,S.mesh_lod);for(const l of B)l.onAfterUpdatedLOD?.(this.renderer,t,e,r,S);n.lastLodLevel_Mesh=S.mesh_lod,n.lastLodLevel_Texture=S.texture_lod}loadProgressiveTextures(t,e,r){if(!t)return;if(Array.isArray(t)){for(const i of t)this.loadProgressiveTextures(i,e,r);return}let s=!1;(t[j]===void 0||e<t[j])&&(s=!0);const n=r!==void 0&&r>=0;if(n&&(s=t[j]!=r,e=r),s){t[j]=e;const i=n?{force:!0}:void 0,l=f.assignTextureLOD(t,e,i).then(a=>{this._lodchangedlisteners.forEach(c=>c({type:"texture",level:e,object:t}))});de.addPromise("texture",t,l,this._newPromiseGroups)}}loadProgressiveMeshes(t,e){if(!t)return Promise.resolve(null);let r=t[j]!==e;const s=t["DEBUG:LOD"];if(s!=null&&(r=t[j]!=s,e=s),r){t[j]=e;const n=t.geometry,i=f.assignMeshLOD(t,e).then(l=>(l&&t[j]==e&&n!=t.geometry&&this._lodchangedlisteners.forEach(a=>a({type:"mesh",level:e,object:t})),l));return de.addPromise("mesh",t,i,this._newPromiseGroups),i}return Promise.resolve(null)}_sphere=new Re;_tempWorldPosition=new C;static skinnedMeshBoundsFrameOffsetCounter=0;static $skinnedMeshBoundsOffset=Symbol("gltf-progressive-skinnedMeshBoundsOffset");calculateLodLevel(t,e,r,s,n){if(!e){n.mesh_lod=-1,n.texture_lod=-1;return}if(!t){n.mesh_lod=-1,n.texture_lod=-1;return}let i=10+1,l=!1;if($&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const a=f.getMeshLODExtension(e.geometry)?.lods,c=f.getPrimitiveIndex(e.geometry),d=a&&a.length>0,u=f.getMaterialMinMaxLODsCount(e.material),p=u.min_count!==1/0&&u.min_count>=0&&u.max_count>=0;if(!d&&!p){n.mesh_lod=0,n.texture_lod=0;return}d||(l=!0,i=0);const m=this.renderer.domElement.clientHeight||this.renderer.domElement.height;let D=e.geometry.boundingBox;if(e.type==="SkinnedMesh"){const h=e;if(!h.boundingBox)h.computeBoundingBox();else if(this.skinnedMeshAutoUpdateBoundsInterval>0){if(!h[X.$skinnedMeshBoundsOffset]){const _=X.skinnedMeshBoundsFrameOffsetCounter++;h[X.$skinnedMeshBoundsOffset]=_}const v=h[X.$skinnedMeshBoundsOffset];if((r.frames+v)%this.skinnedMeshAutoUpdateBoundsInterval===0){const _=Y(h),T=h.geometry;_&&(h.geometry=_),h.computeBoundingBox(),h.geometry=T}}D=h.boundingBox}if(D){if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const v=t.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(v)){n.mesh_lod=0,n.texture_lod=0;return}}const h=Fe({geometry:e.geometry,matrixWorld:e.matrixWorld,camera:t,projectionScreenMatrix:this.projectionScreenMatrix,desiredDensity:s,canvasHeight:m,currentLevel:r.lastLodLevel_Mesh,boundingBox:D,xrEnabled:this.renderer.xr.enabled,debugDrawLine:$?X.debugDrawLine:void 0,warnMissingPrimitiveDensities:!0});if(r.lastCentrality=h.centrality,r.lastScreenCoverage=h.screenCoverage,r.lastScreenspaceVolume.copy(h.screenspaceVolume),h.screenCoverage===1/0){n.mesh_lod=0,n.texture_lod=0;return}h.level>=0&&h.level<i&&(i=h.level,l=!0)}if(l?n.mesh_lod=i:n.mesh_lod=r.lastLodLevel_Mesh,$&&n.mesh_lod!=r.lastLodLevel_Mesh){const h=a?.[n.mesh_lod];h&&console.log(`Mesh LOD changed: ${r.lastLodLevel_Mesh} \u2192 ${n.mesh_lod} (density: ${h.densities?.[c].toFixed(0)}) | ${e.name}`)}if(p){const h="saveData"in globalThis.navigator&&globalThis.navigator.saveData===!0;if(r.lastLodLevel_Texture<0){if(n.texture_lod=u.max_count-1,$){const v=u.lods[u.max_count-1];$&&console.log(`First Texture LOD ${n.texture_lod} (${v.max_height}px) - ${e.name}`)}}else{const v=r.lastScreenspaceVolume.x+r.lastScreenspaceVolume.y+r.lastScreenspaceVolume.z;let _=r.lastScreenCoverage*4;this.context?.engine==="model-viewer"&&(_*=1.5);const T=this.renderer.getPixelRatio?.()||globalThis.devicePixelRatio||1,M=m/T*_;let L=!1;for(let b=u.lods.length-1;b>=0;b--){const k=u.lods[b];if(!(h&&k.max_height>=2048)&&!(Le()&&k.max_height>4096)&&(k.max_height>M||!L&&b===0)){if(L=!0,n.texture_lod=b,$&&n.texture_lod<r.lastLodLevel_Texture){const O=k.max_height;console.log(`Texture LOD changed: ${r.lastLodLevel_Texture} \u2192 ${n.texture_lod} = ${O}px
8
+ Screensize: ${M.toFixed(0)}px, Coverage: ${(100*r.lastScreenCoverage).toFixed(2)}%, Volume ${v.toFixed(1)}
9
+ ${e.name}`)}break}}}}else n.texture_lod=0}};class Nt{frames=0;lastLodLevel_Mesh=-1;lastLodLevel_Texture=-1;lastScreenCoverage=0;lastScreenspaceVolume=new C;lastCentrality=0}function Ne(o,t){if(!(t<0)){if(Array.isArray(o)){for(const e of o)Ne(e,t);return}"color"in o&&o.color instanceof Ce&&(o.color.copy(ze(t,Bt)),o.needsUpdate=!0)}}function ze(o,t){const e=Math.max(0,Math.min(Ue.length-1,Math.floor(o)));return t.setHex(Ue[e])}const Ve=Symbol("NEEDLE_mesh_lod"),he=Symbol("NEEDLE_texture_lod");let Oe=null;function He(){const o=zt();o&&(o.mapURLs(function(t){return Xe(),t}),Xe(),Oe?.disconnect(),Oe=new MutationObserver(t=>{t.forEach(e=>{e.addedNodes.forEach(r=>{r instanceof HTMLElement&&r.tagName.toLowerCase()==="model-viewer"&&Ye(r)})})}),Oe.observe(document,{childList:!0,subtree:!0}))}function zt(){return typeof customElements>"u"?null:customElements.get("model-viewer")||(customElements.whenDefined("model-viewer").then(()=>{console.debug("[gltf-progressive] model-viewer defined"),He()}),null)}function Xe(){typeof document>"u"||document.querySelectorAll("model-viewer").forEach(o=>{Ye(o)})}const Ke=new WeakSet;let Vt=0;function Ye(o){if(!o||Ke.has(o))return null;Ke.add(o),console.debug("[gltf-progressive] found new model-viewer..."+ ++Vt+`
10
+ `,o.getAttribute("src"));let t=null,e=null,r=null;for(let s=o;s!=null;s=Object.getPrototypeOf(s)){const n=Object.getOwnPropertySymbols(s),i=n.find(c=>c.toString()=="Symbol(renderer)"),l=n.find(c=>c.toString()=="Symbol(scene)"),a=n.find(c=>c.toString()=="Symbol(needsRender)");!t&&i!=null&&(t=o[i].threeRenderer),!e&&l!=null&&(e=o[l]),!r&&a!=null&&(r=o[a])}if(t&&e){let s=function(){if(r){let i=0;const l=setInterval(()=>{if(i++>5){clearInterval(l);return}r?.call(o)},300)}};console.debug("[gltf-progressive] setup model-viewer");const n=oe.get(t,{engine:"model-viewer"});return oe.addPlugin(new Ht),n.enable(),n.addEventListener("changed",()=>{r?.call(o)}),o.addEventListener("model-visibility",i=>{i.detail.visible&&r?.call(o)}),o.addEventListener("load",()=>{s()}),()=>{n.disable()}}return null}class Ht{_didWarnAboutMissingUrl=!1;onBeforeUpdateLOD(t,e,r,s){this.tryParseMeshLOD(e,s),this.tryParseTextureLOD(e,s)}getUrl(t){if(!t)return null;let e=t.getAttribute("src");return e||(e=t.src),e||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",t),this._didWarnAboutMissingUrl=!0),e}tryGetCurrentGLTF(t){return t._currentGLTF}tryGetCurrentModelViewer(t){return t.element}tryParseTextureLOD(t,e){if(e[he]==!0)return;e[he]=!0;const r=this.tryGetCurrentGLTF(t),s=this.tryGetCurrentModelViewer(t),n=this.getUrl(s);if(n&&r&&e.material){let i=function(a){if(a[he]==!0)return;a[he]=!0,a.userData&&(a.userData.LOD=-1);const c=Object.keys(a);for(let d=0;d<c.length;d++){const u=c[d],p=a[u];if(p?.isTexture===!0){const m=p.userData?.associations?.textures;if(m==null)continue;const D=r.parser.json.textures[m];if(!D){console.warn("Texture data not found for texture index "+m);continue}if(D?.extensions?.[q]){const h=D.extensions[q];h&&n&&f.registerTexture(n,p,h.lods.length,m,h)}}}};const l=e.material;if(Array.isArray(l))for(const a of l)i(a);else i(l)}}tryParseMeshLOD(t,e){if(e[Ve]==!0)return;e[Ve]=!0;const r=this.tryGetCurrentModelViewer(t),s=this.getUrl(r);if(!s)return;const n=e.userData?.gltfExtensions?.[q];if(n&&s){const i=e.uuid;f.registerMesh(s,i,e,0,n.lods.length,n)}}}function Xt(...o){let t,e,r,s;switch(o.length){case 2:[r,e]=o,s={};break;case 3:[r,e,s]=o;break;case 4:[t,e,r,s]=o;break;default:throw new Error("Invalid arguments")}ue(e),me(r),ye(r,{progressive:!0,...s?.hints}),r.register(i=>new f(i));const n=oe.get(e);return s?.enableLODsManager!==!1&&n.enable(),n}if(He(),!Tt){const o={gltfProgressive:{useNeedleProgressive:Xt,LODsManager:oe,configureLoader:ye,getRaycastMesh:Y,useRaycastMeshes:Ot}};if(!globalThis.Needle)globalThis.Needle=o;else for(const t in o)globalThis.Needle[t]=o[t]}export{oe as LODsManager,f as NEEDLE_progressive,me as addDracoAndKTX2Loaders,Fe as calculateMeshLODLevel,ye as configureLoader,ue as createLoaders,ze as getLODColor,Y as getRaycastMesh,Ie as setDracoDecoderLocation,Ee as setKTX2TranscoderLocation};