@needle-tools/engine 5.1.0-canary.fbdfce3 → 5.1.0-experimental.03e8105

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (311) hide show
  1. package/CHANGELOG.md +86 -0
  2. package/SKILL.md +4 -1
  3. package/components.needle.json +1 -1
  4. package/dist/{needle-engine.bundle-BFSj2Fz8.js → needle-engine.bundle-BNqUjnSQ.js} +19180 -18386
  5. package/dist/needle-engine.bundle-Bt8ULD7E.umd.cjs +1733 -0
  6. package/dist/needle-engine.bundle-DF6ovbwD.min.js +1733 -0
  7. package/dist/needle-engine.d.ts +1487 -356
  8. package/dist/needle-engine.js +544 -542
  9. package/dist/needle-engine.min.js +1 -1
  10. package/dist/needle-engine.umd.cjs +1 -1
  11. package/dist/three.js +1 -0
  12. package/dist/three.min.js +21 -21
  13. package/dist/three.umd.cjs +16 -16
  14. package/lib/engine/api.d.ts +8 -1
  15. package/lib/engine/api.js +7 -1
  16. package/lib/engine/api.js.map +1 -1
  17. package/lib/engine/codegen/register_types.js +10 -18
  18. package/lib/engine/codegen/register_types.js.map +1 -1
  19. package/lib/engine/engine_audio.d.ts +68 -0
  20. package/lib/engine/engine_audio.js +172 -0
  21. package/lib/engine/engine_audio.js.map +1 -1
  22. package/lib/engine/engine_camera.fit.js +16 -4
  23. package/lib/engine/engine_camera.fit.js.map +1 -1
  24. package/lib/engine/engine_components.js +1 -1
  25. package/lib/engine/engine_components.js.map +1 -1
  26. package/lib/engine/engine_context.d.ts +21 -8
  27. package/lib/engine/engine_context.js +32 -16
  28. package/lib/engine/engine_context.js.map +1 -1
  29. package/lib/engine/engine_context_eventbus.d.ts +47 -0
  30. package/lib/engine/engine_context_eventbus.js +47 -0
  31. package/lib/engine/engine_context_eventbus.js.map +1 -0
  32. package/lib/engine/engine_disposable.d.ts +172 -0
  33. package/lib/engine/engine_disposable.js +136 -0
  34. package/lib/engine/engine_disposable.js.map +1 -0
  35. package/lib/engine/engine_gameobject.d.ts +1 -10
  36. package/lib/engine/engine_gameobject.js +22 -120
  37. package/lib/engine/engine_gameobject.js.map +1 -1
  38. package/lib/engine/engine_gltf_builtin_components.js +7 -69
  39. package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
  40. package/lib/engine/engine_init.js +7 -7
  41. package/lib/engine/engine_init.js.map +1 -1
  42. package/lib/engine/engine_input.d.ts +24 -5
  43. package/lib/engine/engine_input.js +3 -2
  44. package/lib/engine/engine_input.js.map +1 -1
  45. package/lib/engine/engine_instantiate_resolve.d.ts +42 -0
  46. package/lib/engine/engine_instantiate_resolve.js +372 -0
  47. package/lib/engine/engine_instantiate_resolve.js.map +1 -0
  48. package/lib/engine/engine_license.d.ts +7 -7
  49. package/lib/engine/engine_license.js +183 -57
  50. package/lib/engine/engine_license.js.map +1 -1
  51. package/lib/engine/engine_mainloop_utils.js +7 -4
  52. package/lib/engine/engine_mainloop_utils.js.map +1 -1
  53. package/lib/engine/engine_networking.d.ts +51 -37
  54. package/lib/engine/engine_networking.js +132 -82
  55. package/lib/engine/engine_networking.js.map +1 -1
  56. package/lib/engine/engine_networking.transport.websocket.d.ts +15 -0
  57. package/lib/engine/engine_networking.transport.websocket.js +38 -0
  58. package/lib/engine/engine_networking.transport.websocket.js.map +1 -0
  59. package/lib/engine/engine_networking_blob.js +4 -4
  60. package/lib/engine/engine_networking_blob.js.map +1 -1
  61. package/lib/engine/engine_networking_instantiate.js +2 -2
  62. package/lib/engine/engine_networking_instantiate.js.map +1 -1
  63. package/lib/engine/engine_networking_types.d.ts +39 -1
  64. package/lib/engine/engine_networking_types.js +7 -0
  65. package/lib/engine/engine_networking_types.js.map +1 -1
  66. package/lib/engine/engine_physics_rapier.d.ts +21 -3
  67. package/lib/engine/engine_physics_rapier.js +94 -25
  68. package/lib/engine/engine_physics_rapier.js.map +1 -1
  69. package/lib/engine/engine_scenedata.js +2 -2
  70. package/lib/engine/engine_scenedata.js.map +1 -1
  71. package/lib/engine/engine_serialization_builtin_serializer.js +28 -5
  72. package/lib/engine/engine_serialization_builtin_serializer.js.map +1 -1
  73. package/lib/engine/engine_serialization_core.d.ts +1 -0
  74. package/lib/engine/engine_serialization_core.js +7 -0
  75. package/lib/engine/engine_serialization_core.js.map +1 -1
  76. package/lib/engine/engine_types.d.ts +29 -11
  77. package/lib/engine/engine_types.js +1 -1
  78. package/lib/engine/engine_types.js.map +1 -1
  79. package/lib/engine/engine_util_decorator.js +7 -2
  80. package/lib/engine/engine_util_decorator.js.map +1 -1
  81. package/lib/engine/engine_utils.d.ts +1 -1
  82. package/lib/engine/engine_utils.js +19 -5
  83. package/lib/engine/engine_utils.js.map +1 -1
  84. package/lib/engine/engine_utils_qrcode.js +2 -2
  85. package/lib/engine/engine_utils_qrcode.js.map +1 -1
  86. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +1 -1
  87. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js.map +1 -1
  88. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +2 -2
  89. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js.map +1 -1
  90. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +1 -1
  91. package/lib/engine/webcomponents/needle menu/needle-menu.js +6 -6
  92. package/lib/engine/webcomponents/needle menu/needle-menu.js.map +1 -1
  93. package/lib/engine/webcomponents/needle-engine.d.ts +10 -4
  94. package/lib/engine/webcomponents/needle-engine.js +3 -3
  95. package/lib/engine/webcomponents/needle-engine.js.map +1 -1
  96. package/lib/engine/webcomponents/needle-engine.loading.js +2 -2
  97. package/lib/engine/webcomponents/needle-engine.loading.js.map +1 -1
  98. package/lib/engine/xr/NeedleXRSession.d.ts +3 -2
  99. package/lib/engine/xr/NeedleXRSession.js +50 -14
  100. package/lib/engine/xr/NeedleXRSession.js.map +1 -1
  101. package/lib/engine/xr/TempXRContext.js +2 -2
  102. package/lib/engine/xr/TempXRContext.js.map +1 -1
  103. package/lib/engine/xr/events.d.ts +1 -1
  104. package/lib/engine/xr/events.js.map +1 -1
  105. package/lib/engine-components/Animation.js +17 -16
  106. package/lib/engine-components/Animation.js.map +1 -1
  107. package/lib/engine-components/AnimationBuilder.d.ts +158 -0
  108. package/lib/engine-components/AnimationBuilder.js +305 -0
  109. package/lib/engine-components/AnimationBuilder.js.map +1 -0
  110. package/lib/engine-components/Animator.d.ts +6 -0
  111. package/lib/engine-components/Animator.js +23 -13
  112. package/lib/engine-components/Animator.js.map +1 -1
  113. package/lib/engine-components/AnimatorController.builder.d.ts +191 -0
  114. package/lib/engine-components/AnimatorController.builder.js +263 -0
  115. package/lib/engine-components/AnimatorController.builder.js.map +1 -0
  116. package/lib/engine-components/AnimatorController.d.ts +2 -119
  117. package/lib/engine-components/AnimatorController.js +33 -232
  118. package/lib/engine-components/AnimatorController.js.map +1 -1
  119. package/lib/engine-components/AudioSource.d.ts +19 -3
  120. package/lib/engine-components/AudioSource.js +121 -68
  121. package/lib/engine-components/AudioSource.js.map +1 -1
  122. package/lib/engine-components/Collider.d.ts +18 -9
  123. package/lib/engine-components/Collider.js +61 -14
  124. package/lib/engine-components/Collider.js.map +1 -1
  125. package/lib/engine-components/Component.d.ts +72 -9
  126. package/lib/engine-components/Component.js +114 -10
  127. package/lib/engine-components/Component.js.map +1 -1
  128. package/lib/engine-components/ContactShadows.d.ts +1 -0
  129. package/lib/engine-components/ContactShadows.js +14 -1
  130. package/lib/engine-components/ContactShadows.js.map +1 -1
  131. package/lib/engine-components/DragControls.d.ts +7 -0
  132. package/lib/engine-components/DragControls.js +19 -7
  133. package/lib/engine-components/DragControls.js.map +1 -1
  134. package/lib/engine-components/DropListener.js +3 -0
  135. package/lib/engine-components/DropListener.js.map +1 -1
  136. package/lib/engine-components/EventList.d.ts +31 -9
  137. package/lib/engine-components/EventList.js +37 -76
  138. package/lib/engine-components/EventList.js.map +1 -1
  139. package/lib/engine-components/Joints.d.ts +4 -2
  140. package/lib/engine-components/Joints.js +19 -3
  141. package/lib/engine-components/Joints.js.map +1 -1
  142. package/lib/engine-components/Light.js +9 -1
  143. package/lib/engine-components/Light.js.map +1 -1
  144. package/lib/engine-components/Networking.d.ts +1 -1
  145. package/lib/engine-components/Networking.js +1 -1
  146. package/lib/engine-components/OrbitControls.d.ts +0 -2
  147. package/lib/engine-components/OrbitControls.js +30 -12
  148. package/lib/engine-components/OrbitControls.js.map +1 -1
  149. package/lib/engine-components/RigidBody.d.ts +12 -4
  150. package/lib/engine-components/RigidBody.js +18 -4
  151. package/lib/engine-components/RigidBody.js.map +1 -1
  152. package/lib/engine-components/SceneSwitcher.js +3 -0
  153. package/lib/engine-components/SceneSwitcher.js.map +1 -1
  154. package/lib/engine-components/SeeThrough.js +2 -2
  155. package/lib/engine-components/SeeThrough.js.map +1 -1
  156. package/lib/engine-components/api.d.ts +2 -1
  157. package/lib/engine-components/api.js +2 -1
  158. package/lib/engine-components/api.js.map +1 -1
  159. package/lib/engine-components/codegen/components.d.ts +7 -13
  160. package/lib/engine-components/codegen/components.js +7 -13
  161. package/lib/engine-components/codegen/components.js.map +1 -1
  162. package/lib/engine-components/export/usdz/USDZExporter.js +4 -4
  163. package/lib/engine-components/export/usdz/USDZExporter.js.map +1 -1
  164. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +1 -1
  165. package/lib/engine-components/timeline/PlayableDirector.d.ts +21 -11
  166. package/lib/engine-components/timeline/PlayableDirector.js +75 -67
  167. package/lib/engine-components/timeline/PlayableDirector.js.map +1 -1
  168. package/lib/engine-components/timeline/SignalAsset.d.ts +3 -1
  169. package/lib/engine-components/timeline/SignalAsset.js +1 -0
  170. package/lib/engine-components/timeline/SignalAsset.js.map +1 -1
  171. package/lib/engine-components/timeline/TimelineBuilder.d.ts +413 -0
  172. package/lib/engine-components/timeline/TimelineBuilder.js +506 -0
  173. package/lib/engine-components/timeline/TimelineBuilder.js.map +1 -0
  174. package/lib/engine-components/timeline/TimelineModels.d.ts +2 -1
  175. package/lib/engine-components/timeline/TimelineModels.js +3 -0
  176. package/lib/engine-components/timeline/TimelineModels.js.map +1 -1
  177. package/lib/engine-components/timeline/TimelineTracks.d.ts +37 -6
  178. package/lib/engine-components/timeline/TimelineTracks.js +92 -26
  179. package/lib/engine-components/timeline/TimelineTracks.js.map +1 -1
  180. package/lib/engine-components/timeline/index.d.ts +2 -1
  181. package/lib/engine-components/timeline/index.js +2 -0
  182. package/lib/engine-components/timeline/index.js.map +1 -1
  183. package/lib/engine-components/ui/Canvas.d.ts +1 -1
  184. package/lib/engine-components/ui/Canvas.js +2 -8
  185. package/lib/engine-components/ui/Canvas.js.map +1 -1
  186. package/lib/engine-components/ui/Text.d.ts +1 -0
  187. package/lib/engine-components/ui/Text.js +10 -7
  188. package/lib/engine-components/ui/Text.js.map +1 -1
  189. package/lib/engine-components/web/CursorFollow.d.ts +0 -1
  190. package/lib/engine-components/web/CursorFollow.js +21 -13
  191. package/lib/engine-components/web/CursorFollow.js.map +1 -1
  192. package/lib/engine-components/webxr/WebXRImageTracking.js +4 -0
  193. package/lib/engine-components/webxr/WebXRImageTracking.js.map +1 -1
  194. package/package.json +2 -83
  195. package/plugins/common/cloud.js +6 -1
  196. package/plugins/common/license.js +31 -10
  197. package/plugins/common/worker.js +9 -4
  198. package/plugins/vite/asap.js +17 -8
  199. package/plugins/vite/dependencies.js +29 -10
  200. package/plugins/vite/dependency-watcher.js +2 -2
  201. package/plugins/vite/editor-connection.js +3 -3
  202. package/plugins/vite/license.js +46 -7
  203. package/plugins/vite/local-files-core.js +3 -3
  204. package/plugins/vite/local-files-utils.d.ts +3 -1
  205. package/plugins/vite/local-files-utils.js +29 -5
  206. package/plugins/vite/reload.js +1 -1
  207. package/plugins/vite/server.js +2 -1
  208. package/src/engine/api.ts +11 -1
  209. package/src/engine/codegen/register_types.ts +10 -18
  210. package/src/engine/engine_audio.ts +184 -0
  211. package/src/engine/engine_camera.fit.ts +15 -4
  212. package/src/engine/engine_components.ts +1 -1
  213. package/src/engine/engine_context.ts +34 -18
  214. package/src/engine/engine_context_eventbus.ts +73 -0
  215. package/src/engine/engine_disposable.ts +214 -0
  216. package/src/engine/engine_gameobject.ts +54 -159
  217. package/src/engine/engine_gltf_builtin_components.ts +7 -76
  218. package/src/engine/engine_init.ts +7 -7
  219. package/src/engine/engine_input.ts +28 -7
  220. package/src/engine/engine_instantiate_resolve.ts +407 -0
  221. package/src/engine/engine_license.ts +197 -55
  222. package/src/engine/engine_mainloop_utils.ts +7 -4
  223. package/src/engine/engine_networking.transport.websocket.ts +45 -0
  224. package/src/engine/engine_networking.ts +161 -137
  225. package/src/engine/engine_networking_blob.ts +4 -4
  226. package/src/engine/engine_networking_instantiate.ts +2 -2
  227. package/src/engine/engine_networking_types.ts +41 -1
  228. package/src/engine/engine_physics_rapier.ts +102 -33
  229. package/src/engine/engine_scenedata.ts +3 -3
  230. package/src/engine/engine_serialization_builtin_serializer.ts +32 -9
  231. package/src/engine/engine_serialization_core.ts +9 -0
  232. package/src/engine/engine_types.ts +46 -27
  233. package/src/engine/engine_util_decorator.ts +7 -2
  234. package/src/engine/engine_utils.ts +16 -5
  235. package/src/engine/engine_utils_qrcode.ts +2 -2
  236. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +1 -1
  237. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +2 -2
  238. package/src/engine/webcomponents/needle menu/needle-menu.ts +6 -6
  239. package/src/engine/webcomponents/needle-engine.loading.ts +6 -6
  240. package/src/engine/webcomponents/needle-engine.ts +12 -6
  241. package/src/engine/xr/NeedleXRSession.ts +48 -13
  242. package/src/engine/xr/TempXRContext.ts +2 -2
  243. package/src/engine/xr/events.ts +1 -1
  244. package/src/engine-components/Animation.ts +19 -16
  245. package/src/engine-components/AnimationBuilder.ts +472 -0
  246. package/src/engine-components/Animator.ts +24 -12
  247. package/src/engine-components/AnimatorController.builder.ts +387 -0
  248. package/src/engine-components/AnimatorController.ts +20 -291
  249. package/src/engine-components/AudioSource.ts +130 -79
  250. package/src/engine-components/Collider.ts +66 -18
  251. package/src/engine-components/Component.ts +118 -20
  252. package/src/engine-components/ContactShadows.ts +15 -1
  253. package/src/engine-components/DragControls.ts +18 -11
  254. package/src/engine-components/DropListener.ts +3 -0
  255. package/src/engine-components/EventList.ts +45 -83
  256. package/src/engine-components/Joints.ts +20 -4
  257. package/src/engine-components/Light.ts +10 -2
  258. package/src/engine-components/Networking.ts +1 -1
  259. package/src/engine-components/OrbitControls.ts +34 -14
  260. package/src/engine-components/RigidBody.ts +18 -4
  261. package/src/engine-components/SceneSwitcher.ts +3 -0
  262. package/src/engine-components/SeeThrough.ts +2 -2
  263. package/src/engine-components/api.ts +2 -1
  264. package/src/engine-components/codegen/components.ts +7 -13
  265. package/src/engine-components/export/usdz/USDZExporter.ts +4 -4
  266. package/src/engine-components/timeline/PlayableDirector.ts +83 -81
  267. package/src/engine-components/timeline/SignalAsset.ts +4 -1
  268. package/src/engine-components/timeline/TimelineBuilder.ts +824 -0
  269. package/src/engine-components/timeline/TimelineModels.ts +5 -1
  270. package/src/engine-components/timeline/TimelineTracks.ts +96 -27
  271. package/src/engine-components/timeline/index.ts +2 -1
  272. package/src/engine-components/ui/Canvas.ts +2 -8
  273. package/src/engine-components/ui/Text.ts +12 -8
  274. package/src/engine-components/web/CursorFollow.ts +21 -14
  275. package/src/engine-components/webxr/WebXRImageTracking.ts +2 -0
  276. package/dist/needle-engine.bundle-CmxIO5uH.min.js +0 -1732
  277. package/dist/needle-engine.bundle-tJIZukCz.umd.cjs +0 -1732
  278. package/lib/engine-components/AvatarLoader.d.ts +0 -80
  279. package/lib/engine-components/AvatarLoader.js +0 -232
  280. package/lib/engine-components/AvatarLoader.js.map +0 -1
  281. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +0 -11
  282. package/lib/engine-components/avatar/AvatarBlink_Simple.js +0 -77
  283. package/lib/engine-components/avatar/AvatarBlink_Simple.js.map +0 -1
  284. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +0 -14
  285. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +0 -69
  286. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js.map +0 -1
  287. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +0 -29
  288. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +0 -122
  289. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js.map +0 -1
  290. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +0 -15
  291. package/lib/engine-components/avatar/Avatar_MouthShapes.js +0 -80
  292. package/lib/engine-components/avatar/Avatar_MouthShapes.js.map +0 -1
  293. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +0 -9
  294. package/lib/engine-components/avatar/Avatar_MustacheShake.js +0 -30
  295. package/lib/engine-components/avatar/Avatar_MustacheShake.js.map +0 -1
  296. package/plugins/dts-generator/dts.codegen.js +0 -334
  297. package/plugins/dts-generator/dts.scan.js +0 -99
  298. package/plugins/dts-generator/dts.writer.js +0 -59
  299. package/plugins/dts-generator/glb.discovery.js +0 -279
  300. package/plugins/dts-generator/glb.extractor.js +0 -215
  301. package/plugins/dts-generator/glb.reader.js +0 -167
  302. package/plugins/dts-generator/index.js +0 -36
  303. package/plugins/dts-generator/manifest.types.js +0 -174
  304. package/plugins/gltf-packer.mjs +0 -1
  305. package/src/engine-components/AvatarLoader.ts +0 -264
  306. package/src/engine-components/avatar/AvatarBlink_Simple.ts +0 -70
  307. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +0 -64
  308. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +0 -140
  309. package/src/engine-components/avatar/Avatar_MouthShapes.ts +0 -84
  310. package/src/engine-components/avatar/Avatar_MustacheShake.ts +0 -32
  311. package/src/vite-env.d.ts +0 -16
@@ -4,7 +4,6 @@ import { PositionalAudioHelper } from 'three/examples/jsm/helpers/PositionalAudi
4
4
  import { isDevEnvironment } from "../engine/debug/index.js";
5
5
  import { Application, ApplicationEvents } from "../engine/engine_application.js";
6
6
  import { findObjectOfType } from "../engine/engine_components.js";
7
- import { Mathf } from "../engine/engine_math.js";
8
7
  import { serializable } from "../engine/engine_serialization_decorator.js";
9
8
  import { DeviceUtilities, getParam } from "../engine/engine_utils.js";
10
9
  import { AudioListener } from "./AudioListener.js";
@@ -140,12 +139,23 @@ export class AudioSource extends Behaviour {
140
139
  get isPlaying(): boolean { return this.sound?.isPlaying ?? false; }
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142
141
  /**
143
- * The total duration of the current audio clip in seconds.
142
+ * The total duration of the currently loaded audio clip in seconds.
144
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  *
145
144
  * @returns Duration in seconds or undefined if no clip is loaded
145
+ * @remarks For MediaStream clips, duration is not directly available and will return undefined. If the audio clip has not started loading or is still loading, duration may also be undefined until the audio buffer is ready.
146
146
  */
147
147
  get duration() {
148
- return this.sound?.buffer?.duration;
148
+ if (this.sound?.buffer?.duration) {
149
+ return this.sound.buffer.duration;
150
+ }
151
+ else if (this._audioElement?.duration) {
152
+ return this._audioElement.duration;
153
+ }
154
+ else if (this._loadedClip instanceof MediaStream) {
155
+ // MediaStream duration is not directly available; return undefined or estimate if possible
156
+ return undefined;
157
+ }
158
+ return undefined;
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  }
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151
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  /**
@@ -200,7 +210,8 @@ export class AudioSource extends Behaviour {
200
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  /**
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  * Controls how the audio is positioned in space.
202
212
  * Values range from 0 (2D, non-positional) to 1 (fully 3D positioned).
203
- * Note: 2D playback is not fully supported in the current implementation.
213
+ * Internally uses a dual-path audio graph to crossfade between a spatialized (PannerNode)
214
+ * and a non-spatialized (direct) signal path.
204
215
  */
205
216
  @serializable()
206
217
  get spatialBlend(): number {
@@ -292,12 +303,18 @@ export class AudioSource extends Behaviour {
292
303
  // set this from audio context time, used to set clip offset when setting "time" property
293
304
  // there is maybe a better way to set a audio clip current time?!
294
305
  private _lastClipStartedLoading: string | MediaStream | null = null;
306
+ private _loadedClip: string | MediaStream | null = null;
295
307
  private _audioElement: HTMLAudioElement | null = null;
296
308
 
309
+ // Spatial blend dual-path audio nodes
310
+ private _entryNode: GainNode | null = null;
311
+ private _spatialGain: GainNode | null = null;
312
+ private _bypassGain: GainNode | null = null;
313
+
297
314
  /**
298
315
  * Returns the underlying {@link PositionalAudio} object, creating it if necessary.
299
316
  * The audio source needs a user interaction to be initialized due to browser autoplay policies.
300
- *
317
+ *
301
318
  * @returns The three.js PositionalAudio object or null if unavailable
302
319
  */
303
320
  public get Sound(): PositionalAudio | null {
@@ -312,45 +329,12 @@ export class AudioSource extends Behaviour {
312
329
  if (listener?.listener) {
313
330
  this.sound = new PositionalAudio(listener.listener);
314
331
  this.gameObject?.add(this.sound);
315
-
316
- // this._listener = listener;
317
- // this._originalSoundMatrixWorldFunction = this.sound.updateMatrixWorld;
318
- // this.sound.updateMatrixWorld = this._onSoundMatrixWorld;
319
332
  }
320
333
  else if (debug) console.warn("No audio listener found in scene - can not play audio");
321
334
  }
322
335
  return this.sound;
323
336
  }
324
337
 
325
- // This is a hacky workaround to get the PositionalAudio behave like a 2D audio source
326
- // private _listener: AudioListener | null = null;
327
- // private _originalSoundMatrixWorldFunction: Function | null = null;
328
- // private _onSoundMatrixWorld = (force: boolean) => {
329
- // if (this._spatialBlend > .05) {
330
- // if (this._originalSoundMatrixWorldFunction) {
331
- // this._originalSoundMatrixWorldFunction.call(this.sound, force);
332
- // }
333
- // }
334
- // else {
335
- // // we use another object's matrix world function (but bound to the positional audio)
336
- // // this is just a little trick to prevent calling the PositionalAudio's updateMatrixWorld function
337
- // this.gameObject.updateMatrixWorld?.call(this.sound, force);
338
- // if (this.sound && this._listener) {
339
- // this.sound.gain.connect(this._listener.listener.getInput());
340
- // // const pos = getTempVector().setFromMatrixPosition(this._listener.gameObject.matrixWorld);
341
- // // const ctx = this.sound.context;
342
- // // const delay = this._listener.listener.timeDelta;
343
- // // const time = ctx.currentTime ;
344
- // // this.sound.panner.positionX.setValueAtTime(pos.x, time);
345
- // // this.sound.panner.positionY.setValueAtTime(pos.y, time);
346
- // // this.sound.panner.positionZ.setValueAtTime(pos.z, time);
347
- // // this.sound.panner.orientationX.setValueAtTime(0, time);
348
- // // this.sound.panner.orientationY.setValueAtTime(0, time);
349
- // // this.sound.panner.orientationZ.setValueAtTime(-1, time);
350
- // }
351
- // }
352
- // }
353
-
354
338
  /**
355
339
  * Indicates whether the audio source is queued to play when possible.
356
340
  * This may be true before user interaction has been registered.
@@ -376,8 +360,10 @@ export class AudioSource extends Behaviour {
376
360
  if (this.playOnAwake) this.shouldPlay = true;
377
361
 
378
362
  if (this.preload) {
379
- if (typeof this.clip === "string") {
380
- this.audioLoader.load(this.clip, this.createAudio, () => { }, console.error);
363
+ if (typeof this.clip === "string" && this.clip.length > 0) {
364
+ this.audioLoader.load(this.clip, this.createAudio, () => { }, e => {
365
+ console.error(`[AudioSource] Error preloading audio clip "${this.clip}":`, e);
366
+ });
381
367
  }
382
368
  }
383
369
  }
@@ -433,9 +419,9 @@ export class AudioSource extends Behaviour {
433
419
  this.sound?.setVolume(this.volume);
434
420
  }
435
421
 
436
- private createAudio = (buffer?: AudioBuffer) => {
437
- if(this.destroyed) {
438
- if(debug) console.warn("AudioSource destroyed, not creating audio", this.name);
422
+ private createAudio = (buffer?: AudioBuffer) => {
423
+ if (this.destroyed) {
424
+ if (debug) console.warn("AudioSource destroyed, not creating audio", this.name);
439
425
  return;
440
426
  }
441
427
 
@@ -451,26 +437,17 @@ export class AudioSource extends Behaviour {
451
437
  sound.stop();
452
438
 
453
439
  if (buffer) sound.setBuffer(buffer);
440
+ this._loadedClip = this.clip;
454
441
  sound.loop = this._loop;
455
442
  if (this.context.application.muted) sound.setVolume(0);
456
443
  else sound.setVolume(this.volume);
457
444
  sound.autoplay = this.shouldPlay && AudioSource.userInteractionRegistered;
445
+ this.setupSpatialBlendNodes();
458
446
  this.applySpatialDistanceSettings();
459
447
 
460
448
  if (sound.isPlaying)
461
449
  sound.stop();
462
450
 
463
- // const panner = sound.panner;
464
- // panner.coneOuterGain = 1;
465
- // sound.setDirectionalCone(360, 360, 1);
466
- // const src = sound.context.createBufferSource();
467
- // src.buffer = sound.buffer;
468
- // src.connect(sound.panner);
469
- // src.start(this.audioContext?.currentTime);
470
- // const gain = sound.context.createGain();
471
- // gain.gain.value = 1 - this.spatialBlend;
472
- // src.connect(gain);
473
-
474
451
  // make sure we only play the sound if the user has interacted with the page
475
452
  AudioSource.registerWaitForAllowAudio(this.__onAllowAudioCallback);
476
453
  }
@@ -479,30 +456,97 @@ export class AudioSource extends Behaviour {
479
456
  this.play();
480
457
  }
481
458
 
459
+ /**
460
+ * Sets up the dual-path audio graph for spatial blend crossfading.
461
+ * Creates two parallel signal paths from source to output:
462
+ * - 3D path: entry → panner → spatialGain → gain (spatialized)
463
+ * - 2D path: entry → bypassGain → gain (non-spatialized)
464
+ */
465
+ private setupSpatialBlendNodes() {
466
+ const sound = this.sound;
467
+ if (!sound || this._entryNode) return;
468
+
469
+ const ctx = sound.context;
470
+ this._entryNode = ctx.createGain();
471
+ this._spatialGain = ctx.createGain();
472
+ this._bypassGain = ctx.createGain();
473
+
474
+ // Disconnect the default panner → gain connection set up by three.js
475
+ try { sound.panner.disconnect(sound.gain); } catch { /* not connected */ }
476
+
477
+ // 3D path: entry → panner → spatialGain → gain
478
+ this._entryNode.connect(sound.panner);
479
+ sound.panner.connect(this._spatialGain);
480
+ this._spatialGain.connect(sound.gain);
481
+
482
+ // 2D path: entry → bypassGain → gain
483
+ this._entryNode.connect(this._bypassGain);
484
+ this._bypassGain.connect(sound.gain);
485
+
486
+ // Override getOutput so three.js connects source → entryNode instead of panner
487
+ sound.getOutput = () => this._entryNode! as unknown as PannerNode;
488
+
489
+ // Wrap connect() to undo PositionalAudio's redundant panner → gain reconnection
490
+ const origConnect = sound.connect;
491
+ sound.connect = function () {
492
+ origConnect.call(sound);
493
+ try { sound.panner.disconnect(sound.gain); } catch { /* expected */ }
494
+ return sound;
495
+ };
496
+
497
+ // Wrap disconnect() to prevent error when panner → gain doesn't exist
498
+ const origDisconnect = sound.disconnect;
499
+ sound.disconnect = function () {
500
+ try { origDisconnect.call(sound); } catch { /* panner → gain already removed */ }
501
+ return sound;
502
+ };
503
+
504
+ this.updateSpatialBlendGains();
505
+ }
506
+
507
+ /** Updates the spatial/bypass gain values based on the current spatialBlend. */
508
+ private updateSpatialBlendGains() {
509
+ if (!this._spatialGain || !this._bypassGain || !this.sound) return;
510
+ const t = this.sound.context.currentTime;
511
+ // Use setTargetAtTime for smooth transitions (avoids clicks/pops)
512
+ this._spatialGain.gain.setTargetAtTime(this._spatialBlend, t, 0.01);
513
+ this._bypassGain.gain.setTargetAtTime(1 - this._spatialBlend, t, 0.01);
514
+ }
515
+
482
516
  private applySpatialDistanceSettings() {
483
517
  const sound = this.sound;
484
518
  if (!sound) return;
485
519
  this._needUpdateSpatialDistanceSettings = false;
486
- const dist = Mathf.lerp(10 * this._maxDistance / Math.max(0.0001, this.spatialBlend), this._minDistance, this.spatialBlend);
487
- if (debug) console.log(this.name, this._minDistance, this._maxDistance, this.spatialBlend, "Ref distance=" + dist);
488
- sound.setRefDistance(dist);
489
- sound.setMaxDistance(Math.max(0.01, this._maxDistance));
490
- // sound.setRolloffFactor(this.spatialBlend);
491
- // sound.panner.positionZ.automationRate
520
+
521
+ const ref = Math.max(0.0001, this._minDistance);
522
+ const max = Math.max(0.01, this._maxDistance);
523
+ if (debug) console.log(this.name, ref, max, this.spatialBlend);
524
+ sound.setRefDistance(ref);
525
+ sound.setMaxDistance(max);
492
526
 
493
527
  // https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/distanceModel
494
528
  switch (this.rollOffMode) {
495
529
  case AudioRolloffMode.Logarithmic:
496
- sound.setDistanceModel('exponential');
530
+ // Unity's logarithmic rolloff matches Web Audio's 'inverse' model:
531
+ // gain = refDistance / (refDistance + rolloffFactor * (distance - refDistance))
532
+ // We compute rolloffFactor so gain reaches ~0.01 (-40dB) at maxDistance,
533
+ // matching Unity's behavior of effective silence at maxDistance.
534
+ sound.setDistanceModel('inverse');
535
+ sound.setRolloffFactor(99 * ref / Math.max(0.001, max - ref));
497
536
  break;
498
537
  case AudioRolloffMode.Linear:
538
+ // gain = 1 - rolloffFactor * (distance - refDistance) / (maxDistance - refDistance)
539
+ // With rolloffFactor=1 this reaches exactly 0 at maxDistance.
499
540
  sound.setDistanceModel('linear');
541
+ sound.setRolloffFactor(1);
500
542
  break;
501
543
  case AudioRolloffMode.Custom:
502
544
  console.warn("Custom rolloff for AudioSource is not supported: " + this.name);
503
545
  break;
504
546
  }
505
547
 
548
+ this.updateSpatialBlendGains();
549
+
506
550
  if (this.spatialBlend > 0) {
507
551
  if (debug && !this.helper) {
508
552
  this.helper = new PositionalAudioHelper(sound, sound.getRefDistance());
@@ -519,7 +563,7 @@ export class AudioSource extends Behaviour {
519
563
  if (typeof clip === "string") {
520
564
  if (debug)
521
565
  console.log(clip);
522
- if (clip.endsWith(".mp3") || clip.endsWith(".wav")) {
566
+ if (clip.endsWith(".mp3") || clip.endsWith(".wav") || clip.endsWith(".ogg") || clip.endsWith(".flac") || clip.endsWith(".aac") || clip.endsWith(".webm")) {
523
567
  if (!this.audioLoader)
524
568
  this.audioLoader = new AudioLoader();
525
569
  this.shouldPlay = true;
@@ -530,9 +574,12 @@ export class AudioSource extends Behaviour {
530
574
  this._lastClipStartedLoading = clip;
531
575
  if (debug)
532
576
  console.log("load audio", clip);
533
- const buffer = await this.audioLoader.loadAsync(clip).catch(console.error);
534
- if(this.destroyed) return;
535
- if(this._lastClipStartedLoading === clip) this._lastClipStartedLoading = null;
577
+ const buffer = await this.audioLoader.loadAsync(clip).catch(e => {
578
+ console.error(`[AudioSource] Error loading audio clip "${clip}":`, e);
579
+ return null;
580
+ });
581
+ if (this.destroyed) return;
582
+ if (this._lastClipStartedLoading === clip) this._lastClipStartedLoading = null;
536
583
  if (buffer) this.createAudio(buffer);
537
584
  }
538
585
  else console.warn("Unsupported audio clip type", clip)
@@ -548,8 +595,9 @@ export class AudioSource extends Behaviour {
548
595
  * If no argument is provided, plays the currently assigned clip.
549
596
  *
550
597
  * @param clip - Optional audio clip or {@link MediaStream} to play
598
+ * @returns A promise that resolves when playback starts successfully, or rejects on error
551
599
  */
552
- play(clip: string | MediaStream | undefined = undefined) {
600
+ async play(clip: string | MediaStream | undefined = undefined): Promise<boolean> {
553
601
  // use audio source's clip when no clip is passed in
554
602
  if (!clip && this.clip)
555
603
  clip = this.clip;
@@ -557,27 +605,27 @@ export class AudioSource extends Behaviour {
557
605
  // We only support strings and media stream
558
606
  // TODO: maybe we should return here if an invalid value is passed in
559
607
  if (clip !== undefined && typeof clip !== "string" && !(clip instanceof MediaStream)) {
560
- if (isDevEnvironment())
561
- console.warn("Called play on AudioSource with unknown argument type:", clip + "\nUsing the assigned clip instead:", this.clip)
562
608
  // e.g. when a AudioSource.Play is called from SpatialTrigger onEnter this event is called with the TriggerReceiver... to still make this work we *re-use* our already assigned clip. Because otherwise calling `play` would not play the clip...
563
609
  clip = this.clip;
610
+ if (isDevEnvironment()) console.warn("[AudioSource] Called play on AudioSource with unknown argument type:", clip + "\nUsing the assigned clip instead:", this.clip)
564
611
  }
565
612
 
566
- // Check if we need to call load first
567
- let needsLoading = !this.sound || (clip && clip !== this.clip);
613
+ // Load if the sound hasn't been created yet or if the clip changed since last load
614
+ let needsLoading = !this.sound || (clip && clip !== this._loadedClip);
568
615
  if (typeof clip === "string" && !this.audioLoader) needsLoading = true;
569
616
  if (clip instanceof MediaStream || typeof clip === "string")
570
617
  this.clip = clip;
571
618
  if (needsLoading) {
572
619
  this.shouldPlay = true;
573
- this.onNewClip(clip);
574
- return;
620
+ return this.onNewClip(clip).then(() => true).catch(() => false);
575
621
  }
576
622
 
577
623
  this.shouldPlay = true;
578
624
  this._hasEnded = false;
579
- if (debug)
580
- console.log("play", this.sound?.getVolume(), this.sound);
625
+
626
+ if (debug) console.log("[AudioSource] play", this.sound?.getVolume(), this.sound);
627
+ // If a different clip was passed in, needsLoading above would be true and onNewClip handles it.
628
+ // This guard prevents double-playing the same already-playing sound (which would throw in three.js).
581
629
  if (this.sound && !this.sound.isPlaying) {
582
630
  const muted = this.context.application.muted;
583
631
  if (muted) this.sound.setVolume(0);
@@ -597,13 +645,17 @@ export class AudioSource extends Behaviour {
597
645
  this.context.domElement.shadowRoot?.append(this._audioElement);
598
646
  this._audioElement.srcObject = this.clip;
599
647
  this._audioElement.autoplay = false;
648
+ return true;
600
649
 
601
650
  }
602
651
  else {
603
652
  if (this._audioElement) this._audioElement.remove();
604
653
  this.sound.play(muted ? .1 : 0);
654
+ return true;
605
655
  }
606
656
  }
657
+
658
+ return false;
607
659
  }
608
660
 
609
661
  /**
@@ -611,7 +663,7 @@ export class AudioSource extends Behaviour {
611
663
  * Use play() to resume from the paused position.
612
664
  */
613
665
  pause() {
614
- if (debug) console.log("Pause", this);
666
+ if (debug) console.log("[AudioSource] pause", this);
615
667
  this._hasEnded = true;
616
668
  this.shouldPlay = false;
617
669
  if (this.sound && this.sound.isPlaying && this.sound.source) {
@@ -626,13 +678,13 @@ export class AudioSource extends Behaviour {
626
678
  * Unlike pause(), calling play() after stop() will start from the beginning.
627
679
  */
628
680
  stop() {
629
- if (debug) console.log("Pause", this);
681
+ if (debug) console.log("[AudioSource] stop", this);
630
682
  this._hasEnded = true;
631
683
  this.shouldPlay = false;
632
684
  if (this.sound && this.sound.source) {
633
685
  this._lastContextTime = this.sound?.context.currentTime;
634
686
  if (debug)
635
- console.log(this._lastContextTime)
687
+ console.log("[AudioSource] lastContextTime", this._lastContextTime);
636
688
  this.sound.stop();
637
689
  }
638
690
  this._audioElement?.remove();
@@ -657,8 +709,7 @@ export class AudioSource extends Behaviour {
657
709
 
658
710
  if (this.sound && !this.sound.isPlaying && this.shouldPlay && !this._hasEnded) {
659
711
  this._hasEnded = true;
660
- if (debug)
661
- console.log("Audio clip ended", this.clip);
712
+ if (debug) console.log("[AudioSource] Audio clip ended", this.clip);
662
713
  this.dispatchEvent(new CustomEvent("ended", { detail: this }));
663
714
  }
664
715
 
@@ -72,12 +72,14 @@ export abstract class Collider extends Behaviour implements ICollider {
72
72
  * When `true` the collider will not be used for collision detection but will still trigger events.
73
73
  * Trigger colliders can trigger events when other colliders enter their space, without creating a physical response/collision.
74
74
  */
75
+ @validate()
75
76
  @serializable()
76
77
  isTrigger: boolean = false;
77
78
 
78
79
  /**
79
80
  * The physics material that defines physical properties of the collider such as friction and bounciness.
80
81
  */
82
+ @validate()
81
83
  @serializable()
82
84
  sharedMaterial?: PhysicsMaterial;
83
85
 
@@ -85,15 +87,52 @@ export abstract class Collider extends Behaviour implements ICollider {
85
87
  * The layers that this collider belongs to. Used for filtering collision detection.
86
88
  * @default [0]
87
89
  */
90
+ @validate()
88
91
  @serializable()
89
92
  membership: number[] = [0];
90
93
 
91
94
  /**
92
95
  * The layers that this collider will interact with. Used for filtering collision detection.
93
96
  */
97
+ @validate()
94
98
  @serializable()
95
99
  filter?: number[];
96
100
 
101
+ /**
102
+ * The density of the collider, used for automatic mass calculation when the attached {@link Rigidbody} has `autoMass` enabled.
103
+ * Rapier computes mass from density using the real-world formula: `mass = density × volume`.
104
+ * The volume is derived from the collider shape (sphere, box, capsule, or convex hull).
105
+ *
106
+ * Reference values (relative to water = 1.0):
107
+ * - Wood: 0.5–0.9
108
+ * - Water: 1.0 (engine default)
109
+ * - Rubber: 1.2
110
+ * - Steel: 7.8
111
+ *
112
+ * @default undefined — uses the physics engine default of 1.0
113
+ */
114
+ @validate()
115
+ @serializable()
116
+ density?: number;
117
+
118
+ /** @internal */
119
+ protected _propertiesDirty: boolean = false;
120
+
121
+ /** @internal */
122
+ onValidate(_property?: string) {
123
+ if (this.activeAndEnabled) {
124
+ if (_property === "sharedMaterial") {
125
+ this.updatePhysicsMaterial();
126
+ }
127
+ else {
128
+ this.updateProperties();
129
+ }
130
+ }
131
+ else {
132
+ this._propertiesDirty = true;
133
+ }
134
+ }
135
+
97
136
  /** @internal */
98
137
  awake() {
99
138
  super.awake();
@@ -197,6 +236,11 @@ export class SphereCollider extends Collider implements ISphereCollider {
197
236
  if (!this.context.physics.engine?.setColliderEnabled(this, true)) {
198
237
  this.context.physics.engine?.addSphereCollider(this);
199
238
  }
239
+ else if (this._propertiesDirty) {
240
+ this.updateProperties();
241
+ this.updatePhysicsMaterial();
242
+ }
243
+ this._propertiesDirty = false;
200
244
  watchWrite(this.gameObject.scale, this.updateProperties);
201
245
  }
202
246
 
@@ -208,18 +252,12 @@ export class SphereCollider extends Collider implements ISphereCollider {
208
252
  unwatchWrite(this.gameObject.scale, this.updateProperties);
209
253
  }
210
254
 
211
- /**
212
- * Updates collider properties when validated in the editor or inspector.
213
- */
214
- onValidate(): void {
215
- this.updateProperties();
216
- }
217
255
  }
218
256
 
219
257
  /**
220
- * BoxCollider represents a box-shaped (cuboid) collision volume.
221
- * Most common collider type, efficient for walls, floors, crates, and rectangular objects.
222
- *
258
+ * BoxCollider represents a box-shaped (cuboid) collision volume.
259
+ * Most common collider type, efficient for walls, floors, crates, and rectangular objects.
260
+ *
223
261
  * ![](https://cloud.needle.tools/-/media/slYWnXyaxdlrCqu8GP_lFQ.gif)
224
262
  *
225
263
  * @example Create a floor collider
@@ -284,6 +322,11 @@ export class BoxCollider extends Collider implements IBoxCollider {
284
322
  if (!this.context.physics.engine?.setColliderEnabled(this, true)) {
285
323
  this.context.physics.engine?.addBoxCollider(this, this.size);
286
324
  }
325
+ else if (this._propertiesDirty) {
326
+ this.updateProperties();
327
+ this.updatePhysicsMaterial();
328
+ }
329
+ this._propertiesDirty = false;
287
330
  watchWrite(this.gameObject.scale, this.updateProperties);
288
331
  }
289
332
 
@@ -296,14 +339,6 @@ export class BoxCollider extends Collider implements IBoxCollider {
296
339
  unwatchWrite(this.gameObject.scale, this.updateProperties);
297
340
  }
298
341
 
299
- /**
300
- * Updates collider properties when validated in the editor or inspector.
301
- * @internal
302
- */
303
- onValidate(): void {
304
- this.updateProperties();
305
- }
306
-
307
342
  /**
308
343
  * Automatically fits the collider to the geometry of the object.
309
344
  * Sets the size and center based on the object's bounding box.
@@ -379,7 +414,15 @@ export class MeshCollider extends Collider {
379
414
  super.onEnable();
380
415
  if (!this.context.physics.engine) return;
381
416
  // Re-enable existing collider instead of recreating it
382
- if (this.context.physics.engine.setColliderEnabled(this, true)) return;
417
+ if (this.context.physics.engine.setColliderEnabled(this, true)) {
418
+ if (this._propertiesDirty) {
419
+ this.updateProperties();
420
+ this.updatePhysicsMaterial();
421
+ }
422
+ this._propertiesDirty = false;
423
+ return;
424
+ }
425
+ this._propertiesDirty = false;
383
426
 
384
427
  if (!this.sharedMesh?.isMesh) {
385
428
  // HACK using the renderer mesh
@@ -475,5 +518,10 @@ export class CapsuleCollider extends Collider {
475
518
  if (!this.context.physics.engine?.setColliderEnabled(this, true)) {
476
519
  this.context.physics.engine?.addCapsuleCollider(this, this.height, this.radius);
477
520
  }
521
+ else if (this._propertiesDirty) {
522
+ this.updateProperties();
523
+ this.updatePhysicsMaterial();
524
+ }
525
+ this._propertiesDirty = false;
478
526
  }
479
527
  }