@needle-tools/engine 5.1.0-canary.deec6e4 → 5.1.0-canary.e6680fa

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (326) hide show
  1. package/CHANGELOG.md +99 -1
  2. package/SKILL.md +4 -1
  3. package/components.needle.json +1 -1
  4. package/dist/needle-engine.bundle-Bl_hyH5G.umd.cjs +1734 -0
  5. package/dist/needle-engine.bundle-Cduc1gj6.min.js +1734 -0
  6. package/dist/{needle-engine.bundle-CvtELXh0.js → needle-engine.bundle-DNcqT8nJ.js} +19415 -18452
  7. package/dist/needle-engine.d.ts +1588 -374
  8. package/dist/needle-engine.js +572 -569
  9. package/dist/needle-engine.min.js +1 -1
  10. package/dist/needle-engine.umd.cjs +1 -1
  11. package/dist/three.js +1 -0
  12. package/dist/three.min.js +21 -21
  13. package/dist/three.umd.cjs +16 -16
  14. package/lib/engine/api.d.ts +8 -1
  15. package/lib/engine/api.js +7 -1
  16. package/lib/engine/api.js.map +1 -1
  17. package/lib/engine/codegen/register_types.js +10 -18
  18. package/lib/engine/codegen/register_types.js.map +1 -1
  19. package/lib/engine/engine_audio.d.ts +68 -0
  20. package/lib/engine/engine_audio.js +172 -0
  21. package/lib/engine/engine_audio.js.map +1 -1
  22. package/lib/engine/engine_camera.fit.js +16 -4
  23. package/lib/engine/engine_camera.fit.js.map +1 -1
  24. package/lib/engine/engine_components.js +1 -1
  25. package/lib/engine/engine_components.js.map +1 -1
  26. package/lib/engine/engine_context.d.ts +21 -8
  27. package/lib/engine/engine_context.js +46 -16
  28. package/lib/engine/engine_context.js.map +1 -1
  29. package/lib/engine/engine_context_eventbus.d.ts +47 -0
  30. package/lib/engine/engine_context_eventbus.js +47 -0
  31. package/lib/engine/engine_context_eventbus.js.map +1 -0
  32. package/lib/engine/engine_disposable.d.ts +172 -0
  33. package/lib/engine/engine_disposable.js +136 -0
  34. package/lib/engine/engine_disposable.js.map +1 -0
  35. package/lib/engine/engine_gameobject.d.ts +1 -10
  36. package/lib/engine/engine_gameobject.js +22 -120
  37. package/lib/engine/engine_gameobject.js.map +1 -1
  38. package/lib/engine/engine_gltf_builtin_components.js +7 -69
  39. package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
  40. package/lib/engine/engine_init.js +7 -7
  41. package/lib/engine/engine_init.js.map +1 -1
  42. package/lib/engine/engine_input.d.ts +24 -5
  43. package/lib/engine/engine_input.js +3 -2
  44. package/lib/engine/engine_input.js.map +1 -1
  45. package/lib/engine/engine_instantiate_resolve.d.ts +42 -0
  46. package/lib/engine/engine_instantiate_resolve.js +372 -0
  47. package/lib/engine/engine_instantiate_resolve.js.map +1 -0
  48. package/lib/engine/engine_license.d.ts +7 -7
  49. package/lib/engine/engine_license.js +186 -58
  50. package/lib/engine/engine_license.js.map +1 -1
  51. package/lib/engine/engine_mainloop_utils.js +7 -4
  52. package/lib/engine/engine_mainloop_utils.js.map +1 -1
  53. package/lib/engine/engine_networking.d.ts +51 -37
  54. package/lib/engine/engine_networking.js +132 -82
  55. package/lib/engine/engine_networking.js.map +1 -1
  56. package/lib/engine/engine_networking.transport.websocket.d.ts +15 -0
  57. package/lib/engine/engine_networking.transport.websocket.js +38 -0
  58. package/lib/engine/engine_networking.transport.websocket.js.map +1 -0
  59. package/lib/engine/engine_networking_blob.js +4 -4
  60. package/lib/engine/engine_networking_blob.js.map +1 -1
  61. package/lib/engine/engine_networking_instantiate.js +2 -2
  62. package/lib/engine/engine_networking_instantiate.js.map +1 -1
  63. package/lib/engine/engine_networking_types.d.ts +39 -1
  64. package/lib/engine/engine_networking_types.js +7 -0
  65. package/lib/engine/engine_networking_types.js.map +1 -1
  66. package/lib/engine/engine_physics_rapier.d.ts +21 -3
  67. package/lib/engine/engine_physics_rapier.js +94 -25
  68. package/lib/engine/engine_physics_rapier.js.map +1 -1
  69. package/lib/engine/engine_pmrem.js +51 -3
  70. package/lib/engine/engine_pmrem.js.map +1 -1
  71. package/lib/engine/engine_scenedata.js +2 -2
  72. package/lib/engine/engine_scenedata.js.map +1 -1
  73. package/lib/engine/engine_serialization_builtin_serializer.js +28 -5
  74. package/lib/engine/engine_serialization_builtin_serializer.js.map +1 -1
  75. package/lib/engine/engine_serialization_core.d.ts +1 -0
  76. package/lib/engine/engine_serialization_core.js +7 -0
  77. package/lib/engine/engine_serialization_core.js.map +1 -1
  78. package/lib/engine/engine_types.d.ts +29 -11
  79. package/lib/engine/engine_types.js +1 -1
  80. package/lib/engine/engine_types.js.map +1 -1
  81. package/lib/engine/engine_util_decorator.js +7 -2
  82. package/lib/engine/engine_util_decorator.js.map +1 -1
  83. package/lib/engine/engine_utils.d.ts +1 -1
  84. package/lib/engine/engine_utils.js +19 -5
  85. package/lib/engine/engine_utils.js.map +1 -1
  86. package/lib/engine/engine_utils_format.js +20 -14
  87. package/lib/engine/engine_utils_format.js.map +1 -1
  88. package/lib/engine/engine_utils_qrcode.js +2 -2
  89. package/lib/engine/engine_utils_qrcode.js.map +1 -1
  90. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +1 -1
  91. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js.map +1 -1
  92. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +2 -2
  93. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js.map +1 -1
  94. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +1 -1
  95. package/lib/engine/webcomponents/needle menu/needle-menu.js +6 -6
  96. package/lib/engine/webcomponents/needle menu/needle-menu.js.map +1 -1
  97. package/lib/engine/webcomponents/needle-engine.d.ts +10 -4
  98. package/lib/engine/webcomponents/needle-engine.js +3 -3
  99. package/lib/engine/webcomponents/needle-engine.js.map +1 -1
  100. package/lib/engine/webcomponents/needle-engine.loading.js +2 -2
  101. package/lib/engine/webcomponents/needle-engine.loading.js.map +1 -1
  102. package/lib/engine/xr/NeedleXRSession.d.ts +3 -2
  103. package/lib/engine/xr/NeedleXRSession.js +50 -14
  104. package/lib/engine/xr/NeedleXRSession.js.map +1 -1
  105. package/lib/engine/xr/TempXRContext.js +2 -2
  106. package/lib/engine/xr/TempXRContext.js.map +1 -1
  107. package/lib/engine/xr/events.d.ts +1 -1
  108. package/lib/engine/xr/events.js.map +1 -1
  109. package/lib/engine-components/Animation.js +17 -16
  110. package/lib/engine-components/Animation.js.map +1 -1
  111. package/lib/engine-components/AnimationBuilder.d.ts +158 -0
  112. package/lib/engine-components/AnimationBuilder.js +305 -0
  113. package/lib/engine-components/AnimationBuilder.js.map +1 -0
  114. package/lib/engine-components/Animator.d.ts +6 -0
  115. package/lib/engine-components/Animator.js +23 -13
  116. package/lib/engine-components/Animator.js.map +1 -1
  117. package/lib/engine-components/AnimatorController.builder.d.ts +191 -0
  118. package/lib/engine-components/AnimatorController.builder.js +263 -0
  119. package/lib/engine-components/AnimatorController.builder.js.map +1 -0
  120. package/lib/engine-components/AnimatorController.d.ts +2 -119
  121. package/lib/engine-components/AnimatorController.js +33 -232
  122. package/lib/engine-components/AnimatorController.js.map +1 -1
  123. package/lib/engine-components/AudioSource.d.ts +19 -3
  124. package/lib/engine-components/AudioSource.js +121 -68
  125. package/lib/engine-components/AudioSource.js.map +1 -1
  126. package/lib/engine-components/Camera.d.ts +6 -1
  127. package/lib/engine-components/Camera.js +16 -3
  128. package/lib/engine-components/Camera.js.map +1 -1
  129. package/lib/engine-components/CameraUtils.js +14 -6
  130. package/lib/engine-components/CameraUtils.js.map +1 -1
  131. package/lib/engine-components/Collider.d.ts +18 -9
  132. package/lib/engine-components/Collider.js +61 -14
  133. package/lib/engine-components/Collider.js.map +1 -1
  134. package/lib/engine-components/Component.d.ts +72 -9
  135. package/lib/engine-components/Component.js +114 -10
  136. package/lib/engine-components/Component.js.map +1 -1
  137. package/lib/engine-components/ContactShadows.d.ts +1 -0
  138. package/lib/engine-components/ContactShadows.js +14 -1
  139. package/lib/engine-components/ContactShadows.js.map +1 -1
  140. package/lib/engine-components/DragControls.d.ts +7 -0
  141. package/lib/engine-components/DragControls.js +19 -7
  142. package/lib/engine-components/DragControls.js.map +1 -1
  143. package/lib/engine-components/DropListener.js +4 -0
  144. package/lib/engine-components/DropListener.js.map +1 -1
  145. package/lib/engine-components/EventList.d.ts +31 -9
  146. package/lib/engine-components/EventList.js +37 -76
  147. package/lib/engine-components/EventList.js.map +1 -1
  148. package/lib/engine-components/Joints.d.ts +4 -2
  149. package/lib/engine-components/Joints.js +19 -3
  150. package/lib/engine-components/Joints.js.map +1 -1
  151. package/lib/engine-components/Light.js +9 -1
  152. package/lib/engine-components/Light.js.map +1 -1
  153. package/lib/engine-components/Networking.d.ts +1 -1
  154. package/lib/engine-components/Networking.js +1 -1
  155. package/lib/engine-components/OrbitControls.d.ts +1 -2
  156. package/lib/engine-components/OrbitControls.js +37 -14
  157. package/lib/engine-components/OrbitControls.js.map +1 -1
  158. package/lib/engine-components/RigidBody.d.ts +12 -4
  159. package/lib/engine-components/RigidBody.js +18 -4
  160. package/lib/engine-components/RigidBody.js.map +1 -1
  161. package/lib/engine-components/SceneSwitcher.js +3 -0
  162. package/lib/engine-components/SceneSwitcher.js.map +1 -1
  163. package/lib/engine-components/SeeThrough.js +2 -2
  164. package/lib/engine-components/SeeThrough.js.map +1 -1
  165. package/lib/engine-components/VideoPlayer.d.ts +8 -2
  166. package/lib/engine-components/VideoPlayer.js +42 -19
  167. package/lib/engine-components/VideoPlayer.js.map +1 -1
  168. package/lib/engine-components/Voip.d.ts +16 -7
  169. package/lib/engine-components/Voip.js +90 -53
  170. package/lib/engine-components/Voip.js.map +1 -1
  171. package/lib/engine-components/api.d.ts +3 -1
  172. package/lib/engine-components/api.js +3 -1
  173. package/lib/engine-components/api.js.map +1 -1
  174. package/lib/engine-components/codegen/components.d.ts +7 -13
  175. package/lib/engine-components/codegen/components.js +7 -13
  176. package/lib/engine-components/codegen/components.js.map +1 -1
  177. package/lib/engine-components/export/usdz/USDZExporter.js +4 -4
  178. package/lib/engine-components/export/usdz/USDZExporter.js.map +1 -1
  179. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +1 -1
  180. package/lib/engine-components/timeline/PlayableDirector.d.ts +21 -11
  181. package/lib/engine-components/timeline/PlayableDirector.js +75 -67
  182. package/lib/engine-components/timeline/PlayableDirector.js.map +1 -1
  183. package/lib/engine-components/timeline/SignalAsset.d.ts +3 -1
  184. package/lib/engine-components/timeline/SignalAsset.js +1 -0
  185. package/lib/engine-components/timeline/SignalAsset.js.map +1 -1
  186. package/lib/engine-components/timeline/TimelineBuilder.d.ts +413 -0
  187. package/lib/engine-components/timeline/TimelineBuilder.js +506 -0
  188. package/lib/engine-components/timeline/TimelineBuilder.js.map +1 -0
  189. package/lib/engine-components/timeline/TimelineModels.d.ts +2 -1
  190. package/lib/engine-components/timeline/TimelineModels.js +3 -0
  191. package/lib/engine-components/timeline/TimelineModels.js.map +1 -1
  192. package/lib/engine-components/timeline/TimelineTracks.d.ts +37 -6
  193. package/lib/engine-components/timeline/TimelineTracks.js +92 -26
  194. package/lib/engine-components/timeline/TimelineTracks.js.map +1 -1
  195. package/lib/engine-components/timeline/index.d.ts +2 -1
  196. package/lib/engine-components/timeline/index.js +2 -0
  197. package/lib/engine-components/timeline/index.js.map +1 -1
  198. package/lib/engine-components/ui/Canvas.d.ts +1 -1
  199. package/lib/engine-components/ui/Canvas.js +2 -8
  200. package/lib/engine-components/ui/Canvas.js.map +1 -1
  201. package/lib/engine-components/ui/Text.d.ts +1 -0
  202. package/lib/engine-components/ui/Text.js +10 -7
  203. package/lib/engine-components/ui/Text.js.map +1 -1
  204. package/lib/engine-components/web/CursorFollow.d.ts +0 -1
  205. package/lib/engine-components/web/CursorFollow.js +21 -13
  206. package/lib/engine-components/web/CursorFollow.js.map +1 -1
  207. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +62 -1
  208. package/lib/engine-components/webxr/WebXRImageTracking.js +59 -2
  209. package/lib/engine-components/webxr/WebXRImageTracking.js.map +1 -1
  210. package/package.json +2 -83
  211. package/plugins/common/cloud.js +6 -1
  212. package/plugins/common/license.js +55 -12
  213. package/plugins/common/worker.js +9 -4
  214. package/plugins/types/userconfig.d.ts +4 -1
  215. package/plugins/vite/asap.js +17 -8
  216. package/plugins/vite/build-pipeline.js +57 -20
  217. package/plugins/vite/dependencies.js +29 -10
  218. package/plugins/vite/dependency-watcher.js +2 -2
  219. package/plugins/vite/editor-connection.js +3 -3
  220. package/plugins/vite/license.js +42 -7
  221. package/plugins/vite/local-files-core.js +3 -3
  222. package/plugins/vite/local-files-utils.d.ts +3 -1
  223. package/plugins/vite/local-files-utils.js +29 -5
  224. package/plugins/vite/reload.js +1 -1
  225. package/plugins/vite/server.js +2 -1
  226. package/src/engine/api.ts +11 -1
  227. package/src/engine/codegen/register_types.ts +10 -18
  228. package/src/engine/engine_audio.ts +184 -0
  229. package/src/engine/engine_camera.fit.ts +15 -4
  230. package/src/engine/engine_components.ts +1 -1
  231. package/src/engine/engine_context.ts +52 -19
  232. package/src/engine/engine_context_eventbus.ts +73 -0
  233. package/src/engine/engine_disposable.ts +214 -0
  234. package/src/engine/engine_gameobject.ts +54 -159
  235. package/src/engine/engine_gltf_builtin_components.ts +7 -76
  236. package/src/engine/engine_init.ts +7 -7
  237. package/src/engine/engine_input.ts +28 -7
  238. package/src/engine/engine_instantiate_resolve.ts +407 -0
  239. package/src/engine/engine_license.ts +202 -56
  240. package/src/engine/engine_mainloop_utils.ts +7 -4
  241. package/src/engine/engine_networking.transport.websocket.ts +45 -0
  242. package/src/engine/engine_networking.ts +161 -137
  243. package/src/engine/engine_networking_blob.ts +4 -4
  244. package/src/engine/engine_networking_instantiate.ts +2 -2
  245. package/src/engine/engine_networking_types.ts +41 -1
  246. package/src/engine/engine_physics_rapier.ts +102 -33
  247. package/src/engine/engine_pmrem.ts +53 -3
  248. package/src/engine/engine_scenedata.ts +3 -3
  249. package/src/engine/engine_serialization_builtin_serializer.ts +32 -9
  250. package/src/engine/engine_serialization_core.ts +9 -0
  251. package/src/engine/engine_types.ts +46 -27
  252. package/src/engine/engine_util_decorator.ts +7 -2
  253. package/src/engine/engine_utils.ts +16 -5
  254. package/src/engine/engine_utils_format.ts +20 -14
  255. package/src/engine/engine_utils_qrcode.ts +2 -2
  256. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +1 -1
  257. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +2 -2
  258. package/src/engine/webcomponents/needle menu/needle-menu.ts +6 -6
  259. package/src/engine/webcomponents/needle-engine.loading.ts +6 -6
  260. package/src/engine/webcomponents/needle-engine.ts +12 -6
  261. package/src/engine/xr/NeedleXRSession.ts +48 -13
  262. package/src/engine/xr/TempXRContext.ts +2 -2
  263. package/src/engine/xr/events.ts +1 -1
  264. package/src/engine-components/Animation.ts +19 -16
  265. package/src/engine-components/AnimationBuilder.ts +472 -0
  266. package/src/engine-components/Animator.ts +24 -12
  267. package/src/engine-components/AnimatorController.builder.ts +387 -0
  268. package/src/engine-components/AnimatorController.ts +20 -291
  269. package/src/engine-components/AudioSource.ts +130 -79
  270. package/src/engine-components/Camera.ts +16 -3
  271. package/src/engine-components/CameraUtils.ts +12 -5
  272. package/src/engine-components/Collider.ts +66 -18
  273. package/src/engine-components/Component.ts +118 -20
  274. package/src/engine-components/ContactShadows.ts +15 -1
  275. package/src/engine-components/DragControls.ts +18 -11
  276. package/src/engine-components/DropListener.ts +4 -0
  277. package/src/engine-components/EventList.ts +45 -83
  278. package/src/engine-components/Joints.ts +20 -4
  279. package/src/engine-components/Light.ts +10 -2
  280. package/src/engine-components/Networking.ts +1 -1
  281. package/src/engine-components/OrbitControls.ts +42 -16
  282. package/src/engine-components/RigidBody.ts +18 -4
  283. package/src/engine-components/SceneSwitcher.ts +3 -0
  284. package/src/engine-components/SeeThrough.ts +2 -2
  285. package/src/engine-components/VideoPlayer.ts +40 -17
  286. package/src/engine-components/Voip.ts +88 -53
  287. package/src/engine-components/api.ts +3 -1
  288. package/src/engine-components/codegen/components.ts +7 -13
  289. package/src/engine-components/export/usdz/USDZExporter.ts +4 -4
  290. package/src/engine-components/timeline/PlayableDirector.ts +83 -81
  291. package/src/engine-components/timeline/SignalAsset.ts +4 -1
  292. package/src/engine-components/timeline/TimelineBuilder.ts +824 -0
  293. package/src/engine-components/timeline/TimelineModels.ts +5 -1
  294. package/src/engine-components/timeline/TimelineTracks.ts +96 -27
  295. package/src/engine-components/timeline/index.ts +2 -1
  296. package/src/engine-components/ui/Canvas.ts +2 -8
  297. package/src/engine-components/ui/Text.ts +12 -8
  298. package/src/engine-components/web/CursorFollow.ts +21 -14
  299. package/src/engine-components/webxr/WebXRImageTracking.ts +79 -7
  300. package/dist/needle-engine.bundle-1s2gOoKZ.min.js +0 -1732
  301. package/dist/needle-engine.bundle-j4nGJXCs.umd.cjs +0 -1732
  302. package/lib/engine-components/AvatarLoader.d.ts +0 -80
  303. package/lib/engine-components/AvatarLoader.js +0 -232
  304. package/lib/engine-components/AvatarLoader.js.map +0 -1
  305. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +0 -11
  306. package/lib/engine-components/avatar/AvatarBlink_Simple.js +0 -77
  307. package/lib/engine-components/avatar/AvatarBlink_Simple.js.map +0 -1
  308. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +0 -14
  309. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +0 -69
  310. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js.map +0 -1
  311. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +0 -29
  312. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +0 -122
  313. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js.map +0 -1
  314. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +0 -15
  315. package/lib/engine-components/avatar/Avatar_MouthShapes.js +0 -80
  316. package/lib/engine-components/avatar/Avatar_MouthShapes.js.map +0 -1
  317. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +0 -9
  318. package/lib/engine-components/avatar/Avatar_MustacheShake.js +0 -30
  319. package/lib/engine-components/avatar/Avatar_MustacheShake.js.map +0 -1
  320. package/src/engine-components/AvatarLoader.ts +0 -264
  321. package/src/engine-components/avatar/AvatarBlink_Simple.ts +0 -70
  322. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +0 -64
  323. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +0 -140
  324. package/src/engine-components/avatar/Avatar_MouthShapes.ts +0 -84
  325. package/src/engine-components/avatar/Avatar_MustacheShake.ts +0 -32
  326. package/src/vite-env.d.ts +0 -16
@@ -113,25 +113,49 @@ export function ensureTrailingSlash(path) {
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  /**
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  * @param {string} src
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+ * @param {string} [base] - Vite base path (e.g. "/" or "/app/"). When provided,
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+ * ext/ paths are made absolute so they resolve correctly under SPA routing.
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  * @returns {string}
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  */
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- export function fixRelativeNewURL(src) {
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+ export function fixRelativeNewURL(src, base) {
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+ /** @param {string} path */
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+ function makeAbsolute(path) {
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+ // Strip any leading ./ ../ or / prefix to get the clean ext/... path
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+ const clean = path.replace(/^(?:\.\.?\/)+/, '').replace(/^\//, '');
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+ if (base) return base.replace(/\/+$/, '') + '/' + clean;
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+ return clean;
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+ }
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+
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  src = src.replace(
120
130
  /(?<==\s*)(["'])((?:(?:\.{1,2}\/)|\/)?ext\/[^"']*\/)\1/g,
121
131
  (/** @type {string} */ _match, /** @type {string} */ quote, /** @type {string} */ path) => {
122
- const runtimePath = path.startsWith("/ext/") ? path.substring(1) : path;
123
- return `new URL(${quote}${runtimePath}${quote}, self.location?.href || ${quote}${quote}).href`;
132
+ const resolved = makeAbsolute(path);
133
+ return `new URL(${quote}${resolved}${quote}, self.location?.href || ${quote}${quote}).href`;
124
134
  }
125
135
  );
126
136
 
127
137
  src = src.replace(
128
138
  /new\s+URL\s*\(\s*(["'`])((?:(?:\.{1,2}\/)|\/)?ext\/[^"'`]+)\1\s*\)/g,
129
139
  (/** @type {string} */ _match, /** @type {string} */ quote, /** @type {string} */ path) => {
130
- const runtimePath = path.startsWith("/ext/") ? path.substring(1) : path;
131
- return `new URL(${quote}${runtimePath}${quote}, self.location?.href)`;
140
+ const resolved = makeAbsolute(path);
141
+ return `new URL(${quote}${resolved}${quote}, self.location?.href)`;
132
142
  }
133
143
  );
134
144
 
145
+ // Make remaining ext/ string literals absolute (e.g. font paths passed as
146
+ // function arguments like addVariant("normal","normal","ext/fonts/...")).
147
+ // The regexes above already consumed paths inside new URL() calls and
148
+ // assignment-based patterns, so this only catches leftover bare strings.
149
+ if (base) {
150
+ src = src.replace(
151
+ /(["'`])((?:\.{1,2}\/)?ext\/[^"'`]+)\1/g,
152
+ (/** @type {string} */ _match, /** @type {string} */ quote, /** @type {string} */ path) => {
153
+ const resolved = makeAbsolute(path);
154
+ return `${quote}${resolved}${quote}`;
155
+ }
156
+ );
157
+ }
158
+
135
159
  return src;
136
160
  }
137
161
 
@@ -225,7 +225,7 @@ async function scheduleReload(server, level = 0) {
225
225
  if (existsSync(lockFile)) {
226
226
  if (level === 0)
227
227
  needleLog(pluginName, "Lock file exists, waiting for export to finish...");
228
- setTimeout(() => scheduleReload(server, level += 1), 300);
228
+ setTimeout(() => scheduleReload(server, level += 1), 300).unref();
229
229
  return;
230
230
  }
231
231
 
@@ -60,7 +60,8 @@ export function needleServer(command, config, userSettings) {
60
60
  })
61
61
  .catch((err) => console.error("ERR: [needle:server] 'open' package not found - please make sure to install 'open' in your package.json\n", err));
62
62
  }
63
- }, 100)
63
+ }, 100);
64
+ i.unref();
64
65
  }
65
66
  },
66
67
  }
package/src/engine/api.ts CHANGED
@@ -114,6 +114,9 @@ export * from "./engine_addressables.js";
114
114
  /** Animation playback and control utilities */
115
115
  export { AnimationUtils } from "./engine_animation.js";
116
116
 
117
+ /** Standalone audio clip for playback control */
118
+ export { AudioClip } from "./engine_audio.js";
119
+
117
120
  /** Application-level state and utilities */
118
121
  export { Application } from "./engine_application.js";
119
122
 
@@ -164,6 +167,9 @@ export * from "./engine_constants.js";
164
167
  */
165
168
  export * from "./engine_context.js";
166
169
 
170
+ /** Typed event bus for decoupled component communication via {@link Context.events} */
171
+ export * from "./engine_context_eventbus.js";
172
+
167
173
  /** Registry for managing multiple engine contexts */
168
174
  export * from "./engine_context_registry.js";
169
175
 
@@ -173,6 +179,10 @@ export * from "./engine_context_registry.js";
173
179
  */
174
180
  export * from "./engine_coroutine.js"
175
181
 
182
+ /** DisposableStore for managing lifecycle-bound cleanup in components */
183
+ export { DisposableStore, on, isDisposable } from "./engine_disposable.js";
184
+ export type { DisposeFn, IDisposable } from "./engine_disposable.js";
185
+
176
186
  /** Factory functions for creating primitives and objects */
177
187
  export * from "./engine_create_objects.js";
178
188
 
@@ -220,7 +230,7 @@ export * from "./engine_input.js";
220
230
  export { InstancingUtil } from "./engine_instancing.js";
221
231
 
222
232
  /** License checking utilities */
223
- export { hasCommercialLicense, hasIndieLicense, hasProLicense } from "./engine_license.js";
233
+ export { __gGoBKfJa, __CYjiNy, $TXm } from "./engine_license.js";
224
234
 
225
235
 
226
236
  // ============================================================================
@@ -7,11 +7,6 @@ import { Animation } from "../../engine-components/Animation.js";
7
7
  import { Animator } from "../../engine-components/Animator.js";
8
8
  import { AudioListener } from "../../engine-components/AudioListener.js";
9
9
  import { AudioSource } from "../../engine-components/AudioSource.js";
10
- import { Avatar_Brain_LookAt } from "../../engine-components/avatar/Avatar_Brain_LookAt.js";
11
- import { Avatar_MouthShapes } from "../../engine-components/avatar/Avatar_MouthShapes.js";
12
- import { Avatar_MustacheShake } from "../../engine-components/avatar/Avatar_MustacheShake.js";
13
- import { AvatarBlink_Simple } from "../../engine-components/avatar/AvatarBlink_Simple.js";
14
- import { AvatarEyeLook_Rotation } from "../../engine-components/avatar/AvatarEyeLook_Rotation.js";
15
10
  import { AxesHelper } from "../../engine-components/AxesHelper.js";
16
11
  import { BasicIKConstraint } from "../../engine-components/BasicIKConstraint.js";
17
12
  import { BoxHelperComponent } from "../../engine-components/BoxHelperComponent.js";
@@ -106,11 +101,12 @@ import { TestRunner } from "../../engine-components/TestRunner.js";
106
101
  import { TestSimulateUserData } from "../../engine-components/TestRunner.js";
107
102
  import { PlayableDirector } from "../../engine-components/timeline/PlayableDirector.js";
108
103
  import { SignalReceiver } from "../../engine-components/timeline/SignalAsset.js";
109
- import { AnimationTrackHandler } from "../../engine-components/timeline/TimelineTracks.js";
110
- import { AudioTrackHandler } from "../../engine-components/timeline/TimelineTracks.js";
111
- import { MarkerTrackHandler } from "../../engine-components/timeline/TimelineTracks.js";
104
+ import { TimelineAnimationTrack } from "../../engine-components/timeline/TimelineTracks.js";
105
+ import { TimelineAudioTrack } from "../../engine-components/timeline/TimelineTracks.js";
106
+ import { TimelineMarkerTrack } from "../../engine-components/timeline/TimelineTracks.js";
112
107
  import { SignalTrackHandler } from "../../engine-components/timeline/TimelineTracks.js";
113
- import { ControlTrackHandler } from "../../engine-components/timeline/TimelineTracks.js";
108
+ import { TimelineActivationTrack } from "../../engine-components/timeline/TimelineTracks.js";
109
+ import { TimelineControlTrack } from "../../engine-components/timeline/TimelineTracks.js";
114
110
  import { TransformGizmo } from "../../engine-components/TransformGizmo.js";
115
111
  import { BaseUIComponent } from "../../engine-components/ui/BaseUIComponent.js";
116
112
  import { UIRootComponent } from "../../engine-components/ui/BaseUIComponent.js";
@@ -167,11 +163,6 @@ export function initBuiltinTypes() {
167
163
  TypeStore.add("Animator", Animator);
168
164
  TypeStore.add("AudioListener", AudioListener);
169
165
  TypeStore.add("AudioSource", AudioSource);
170
- TypeStore.add("Avatar_Brain_LookAt", Avatar_Brain_LookAt);
171
- TypeStore.add("Avatar_MouthShapes", Avatar_MouthShapes);
172
- TypeStore.add("Avatar_MustacheShake", Avatar_MustacheShake);
173
- TypeStore.add("AvatarBlink_Simple", AvatarBlink_Simple);
174
- TypeStore.add("AvatarEyeLook_Rotation", AvatarEyeLook_Rotation);
175
166
  TypeStore.add("AxesHelper", AxesHelper);
176
167
  TypeStore.add("BasicIKConstraint", BasicIKConstraint);
177
168
  TypeStore.add("BoxHelperComponent", BoxHelperComponent);
@@ -266,11 +257,12 @@ export function initBuiltinTypes() {
266
257
  TypeStore.add("TestSimulateUserData", TestSimulateUserData);
267
258
  TypeStore.add("PlayableDirector", PlayableDirector);
268
259
  TypeStore.add("SignalReceiver", SignalReceiver);
269
- TypeStore.add("AnimationTrackHandler", AnimationTrackHandler);
270
- TypeStore.add("AudioTrackHandler", AudioTrackHandler);
271
- TypeStore.add("MarkerTrackHandler", MarkerTrackHandler);
260
+ TypeStore.add("TimelineAnimationTrack", TimelineAnimationTrack);
261
+ TypeStore.add("TimelineAudioTrack", TimelineAudioTrack);
262
+ TypeStore.add("TimelineMarkerTrack", TimelineMarkerTrack);
272
263
  TypeStore.add("SignalTrackHandler", SignalTrackHandler);
273
- TypeStore.add("ControlTrackHandler", ControlTrackHandler);
264
+ TypeStore.add("TimelineActivationTrack", TimelineActivationTrack);
265
+ TypeStore.add("TimelineControlTrack", TimelineControlTrack);
274
266
  TypeStore.add("TransformGizmo", TransformGizmo);
275
267
  TypeStore.add("BaseUIComponent", BaseUIComponent);
276
268
  TypeStore.add("UIRootComponent", UIRootComponent);
@@ -21,4 +21,188 @@ export function ensureAudioContextIsResumed() {
21
21
  }, 500);
22
22
  });
23
23
  });
24
+ }
25
+
26
+
27
+ /**
28
+ * Represents an audio clip that can be loaded and played independently.
29
+ * The AudioClip class encapsulates the URL of the audio resource and provides
30
+ * methods for playback control (play, pause, stop) and querying duration.
31
+ */
32
+ export class AudioClip {
33
+
34
+ /**
35
+ * Creates a new AudioClip instance with the specified URL.
36
+ * @param url The URL of the audio resource to load. This can be a path to an audio file or a MediaStream URL.
37
+ */
38
+ constructor(public readonly url: string) {
39
+ }
40
+
41
+ /** Whether the clip is currently playing.
42
+ * @returns `true` if the clip is actively playing audio.
43
+ */
44
+ get isPlaying(): boolean {
45
+ return this._audioElement !== undefined
46
+ && !this._audioElement.paused
47
+ && !this._audioElement.ended;
48
+ }
49
+
50
+ /**
51
+ * The total duration of the audio clip in seconds.
52
+ * Loads the audio metadata if not already available.
53
+ * @returns A promise that resolves with the duration in seconds.
54
+ */
55
+ getDuration(): Promise<number> {
56
+ if (this._duration !== undefined) {
57
+ return Promise.resolve(this._duration);
58
+ }
59
+ return this.ensureAudioElement().then(audio => {
60
+ this._duration = audio.duration;
61
+ return audio.duration;
62
+ });
63
+ }
64
+
65
+ /**
66
+ * Plays the audio clip from the current position.
67
+ * @returns A promise that resolves when playback finishes, or rejects on error.
68
+ * If the clip is looping, the promise will never resolve on its own – call {@link stop} or {@link pause} to end playback.
69
+ */
70
+ // #region Play
71
+ play(): Promise<void> {
72
+ return this.ensureAudioElement().then(audio => {
73
+ return new Promise<void>((resolve, reject) => {
74
+ const onEnded = () => {
75
+ cleanup();
76
+ resolve();
77
+ };
78
+ const onError = () => {
79
+ cleanup();
80
+ reject(new Error(`Playback error for ${this.url}`));
81
+ };
82
+ const onPause = () => {
83
+ // pause/stop also resolve the promise
84
+ cleanup();
85
+ resolve();
86
+ };
87
+ const cleanup = () => {
88
+ audio.removeEventListener("ended", onEnded);
89
+ audio.removeEventListener("error", onError);
90
+ audio.removeEventListener("pause", onPause);
91
+ };
92
+ audio.addEventListener("ended", onEnded);
93
+ audio.addEventListener("error", onError);
94
+ audio.addEventListener("pause", onPause);
95
+ audio.play().catch(err => {
96
+ cleanup();
97
+ reject(err);
98
+ });
99
+ });
100
+ });
101
+ }
102
+
103
+ /**
104
+ * Pauses playback at the current position.
105
+ * Call {@link play} to resume.
106
+ */
107
+ // #region Pause/Stop
108
+ pause(): void {
109
+ this._audioElement?.pause();
110
+ }
111
+
112
+ /**
113
+ * Stops playback and resets the position to the beginning.
114
+ */
115
+ stop(): void {
116
+ if (this._audioElement) {
117
+ this._audioElement.pause();
118
+ this._audioElement.currentTime = 0;
119
+ }
120
+ }
121
+
122
+ /** Whether the clip should loop when reaching the end. */
123
+ get loop(): boolean { return this._loop; }
124
+ set loop(value: boolean) {
125
+ this._loop = value;
126
+ if (this._audioElement) this._audioElement.loop = value;
127
+ }
128
+
129
+ /** Playback volume from 0 (silent) to 1 (full). */
130
+ get volume(): number { return this._volume; }
131
+ set volume(value: number) {
132
+ this._volume = value;
133
+ if (this._audioElement) this._audioElement.volume = value;
134
+ }
135
+
136
+ /** Current playback position in seconds. */
137
+ get currentTime(): number { return this._audioElement?.currentTime ?? 0; }
138
+ set currentTime(value: number) {
139
+ if (this._audioElement) this._audioElement.currentTime = value;
140
+ }
141
+
142
+ /** Normalized playback progress from 0 to 1.
143
+ * @returns The current playback position as a value between 0 and 1, or 0 if the duration is unknown.
144
+ */
145
+ get progress(): number {
146
+ if (!this._audioElement || !this._duration) return 0;
147
+ return this._audioElement.currentTime / this._duration;
148
+ }
149
+
150
+ /**
151
+ * Seeks to a normalized position (0–1) in the clip.
152
+ * @param position A value between 0 (start) and 1 (end).
153
+ */
154
+ // #region Seek
155
+ seek(position: number): void {
156
+ if (this._audioElement && this._duration) {
157
+ this._audioElement.currentTime = Math.max(0, Math.min(1, position)) * this._duration;
158
+ }
159
+ }
160
+
161
+ /** The underlying HTMLAudioElement, or `undefined` if not yet created.
162
+ * Use this to connect the element to the Web Audio API via `createMediaElementSource()`.
163
+ * @returns The HTMLAudioElement if the clip has been loaded or played, otherwise `undefined`.
164
+ */
165
+ get audioElement(): HTMLAudioElement | undefined { return this._audioElement; }
166
+
167
+ private _audioElement?: HTMLAudioElement;
168
+ private _duration?: number;
169
+ private _loadPromise?: Promise<HTMLAudioElement>;
170
+ private _loop: boolean = false;
171
+ private _volume: number = 1;
172
+
173
+ /** Lazily creates and loads the shared HTMLAudioElement. */
174
+ private ensureAudioElement(): Promise<HTMLAudioElement> {
175
+ if (this._audioElement && this._loadPromise) {
176
+ return this._loadPromise;
177
+ }
178
+ const audio = this._audioElement ?? new Audio(this.url);
179
+ this._audioElement = audio;
180
+ audio.loop = this._loop;
181
+ audio.volume = this._volume;
182
+
183
+ if (audio.readyState >= HTMLMediaElement.HAVE_METADATA) {
184
+ this._duration = audio.duration;
185
+ this._loadPromise = Promise.resolve(audio);
186
+ return this._loadPromise;
187
+ }
188
+
189
+ this._loadPromise = new Promise<HTMLAudioElement>((resolve, reject) => {
190
+ const onLoaded = () => {
191
+ cleanup();
192
+ this._duration = audio.duration;
193
+ resolve(audio);
194
+ };
195
+ const onError = (e: Event) => {
196
+ cleanup();
197
+ reject(new Error(`Failed to load audio clip from ${this.url}: ${e}`));
198
+ };
199
+ const cleanup = () => {
200
+ audio.removeEventListener("loadedmetadata", onLoaded);
201
+ audio.removeEventListener("error", onError);
202
+ };
203
+ audio.addEventListener("loadedmetadata", onLoaded);
204
+ audio.addEventListener("error", onError);
205
+ });
206
+ return this._loadPromise;
207
+ }
24
208
  }
@@ -257,12 +257,23 @@ export function fitCamera(options?: FitCameraOptions): null | FitCameraReturnTyp
257
257
  else {
258
258
  direction.sub(camera.worldPosition);
259
259
  }
260
- if (centerCamera === "y")
261
- direction.y = 0;
260
+ if (centerCamera === "y") {
261
+ // Preserve the camera's current elevation angle when it's already above the center,
262
+ // but clamp to a minimum elevation to prevent the camera from ending up at or below
263
+ // the scene center (which causes a "looking up from below" effect).
264
+ // direction points FROM camera TO center, so negative Y = camera is above center.
265
+ const horizontalLen = Math.sqrt(direction.x * direction.x + direction.z * direction.z);
266
+ if (horizontalLen > 0.0001) {
267
+ const minY = -horizontalLen * verticalOffset * 4;
268
+ if (direction.y > minY) direction.y = minY;
269
+ }
270
+ else {
271
+ // Camera is directly above/below center — pick a default slight angle from +Z
272
+ direction.set(0, -verticalOffset * 4, 1);
273
+ }
274
+ }
262
275
  direction.normalize();
263
276
  direction.multiplyScalar(distance);
264
- if (centerCamera === "y")
265
- direction.y += -verticalOffset * 4 * distance;
266
277
 
267
278
  let cameraLocalPosition = center.clone().sub(direction);
268
279
  if (options.cameraOffset) {
@@ -8,9 +8,9 @@ import { InstantiateIdProvider } from "./engine_networking_instantiate.js";
8
8
  import { Context, registerComponent } from "./engine_setup.js";
9
9
  import type { ComponentInit, Constructor, ConstructorConcrete, IComponent, IGameObject } from "./engine_types.js";
10
10
  import { $componentName } from "./engine_types.js";
11
+ import { TypeStore } from "./engine_typestore.js";
11
12
  import { getParam } from "./engine_utils.js";
12
13
  import { apply } from "./js-extensions/index.js";
13
- import { TypeStore } from "./engine_typestore.js";
14
14
 
15
15
  const COMPONENT_GUID_NAMESPACE = 'eff8ba80-635d-11ec-90d6-0242ac120003';
16
16
 
@@ -1,5 +1,6 @@
1
1
  import 'three/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js';
2
2
 
3
+ import type { SceneData } from 'needle-bindings';
3
4
  import type { EffectComposer } from "postprocessing";
4
5
  import {
5
6
  BufferGeometry, Camera, Color, DepthTexture, Group,
@@ -22,6 +23,7 @@ import { Application } from './engine_application.js';
22
23
  import { AssetDatabase } from './engine_assetdatabase.js';
23
24
  import { FocusRect, FocusRectSettings, updateCameraFocusRect } from './engine_camera.js';
24
25
  import { VERSION } from './engine_constants.js';
26
+ import { EventBus } from './engine_context_eventbus.js';
25
27
  import { ContextEvent, ContextRegistry } from './engine_context_registry.js';
26
28
  import { WaitForPromise } from './engine_coroutine.js';
27
29
  import { ObjectUtils } from "./engine_create_objects.js";
@@ -36,9 +38,8 @@ import * as looputils from './engine_mainloop_utils.js';
36
38
  import { NetworkConnection } from './engine_networking.js';
37
39
  import { Physics } from './engine_physics.js';
38
40
  import { PlayerViewManager } from './engine_playerview.js';
39
- import { RendererData as SceneLighting } from './engine_scenelighting.js';
40
41
  import { getSceneData } from './engine_scenedata.js';
41
- import type { SceneData } from 'needle-bindings';
42
+ import { RendererData as SceneLighting } from './engine_scenelighting.js';
42
43
  import { getTempColor, logHierarchy } from './engine_three_utils.js';
43
44
  import { Time } from './engine_time.js';
44
45
  import { patchTonemapping } from './engine_tonemapping.js';
@@ -151,7 +152,7 @@ export function registerComponent(script: IComponent, context?: Context) {
151
152
  }
152
153
 
153
154
  /**
154
- * The Needle Engine context is the main access point that holds all the data and state of a Needle Engine application.
155
+ * The Needle Engine context is the main access point that holds all the data and state of a Needle Engine application.
155
156
  * It can be used to access the {@link Context.scene}, {@link Context.renderer}, {@link Context.mainCamera}, {@link Context.input}, {@link Context.physics}, {@link Context.time}, {@link Context.connection} (networking), and more.
156
157
  *
157
158
  * The context is automatically created when using the `<needle-engine>` web component.
@@ -511,6 +512,13 @@ export class Context implements IContext {
511
512
  }
512
513
  if (!this._fallbackCamera) {
513
514
  this._fallbackCamera = new PerspectiveCamera(75, this.domWidth / this.domHeight, 0.1, 1000);
515
+ // Put the fallback into the scene graph. Without this, callers who
516
+ // do `ctx.mainCamera.add(child)` end up parenting children to an
517
+ // orphan camera that the renderer never traverses (since
518
+ // `renderer.render(scene, camera)` walks `scene`, not `camera`).
519
+ // Safe because this branch only runs before a real main camera
520
+ // component exists, and the fallback is replaced once one does.
521
+ this.scene.add(this._fallbackCamera);
514
522
  }
515
523
  return this._fallbackCamera;
516
524
  }
@@ -522,19 +530,31 @@ export class Context implements IContext {
522
530
  private _fallbackCamera: PerspectiveCamera | null = null;
523
531
 
524
532
  /** access application state (e.g. if all audio should be muted) */
525
- application: Application;
533
+ get application(): Application { return this._application; }
534
+ private _application!: Application;
526
535
  /** access animation mixer used by components in the scene */
527
- animations: AnimationsRegistry;
536
+ get animations(): AnimationsRegistry { return this._animations; }
537
+ private _animations!: AnimationsRegistry;
528
538
  /** access timings (current frame number, deltaTime, timeScale, ...) */
529
- time: Time;
539
+ get time(): Time { return this._time; }
540
+ private _time!: Time;
530
541
  /** access input data (e.g. click or touch events) */
531
- input: Input;
542
+ get input(): Input { return this._input; }
543
+ private _input!: Input;
532
544
  /** access physics related methods (e.g. raycasting). To access the phyiscs engine use `context.physics.engine` */
533
- physics: Physics;
545
+ get physics(): Physics { return this._physics; }
546
+ private _physics!: Physics;
534
547
  /** access postprocessing effects stack. Add/remove effects and configure adaptive performance settings */
535
- postprocessing: PostProcessing;
548
+ get postprocessing(): PostProcessing { return this._postprocessing; }
549
+ private _postprocessing!: PostProcessing;
536
550
  /** access networking methods (use it to send or listen to messages or join a networking backend) */
537
- connection: NetworkConnection;
551
+ get connection(): NetworkConnection { return this._connection; }
552
+ private _connection!: NetworkConnection;
553
+ /** context-level event bus for decoupled component communication
554
+ * @see {@link ContextEventMap} for known event types
555
+ */
556
+ get events(): EventBus { return this._events; }
557
+ private _events = new EventBus();
538
558
  /** @deprecated AssetDatabase is deprecated */
539
559
  assets: AssetDatabase;
540
560
 
@@ -606,12 +626,12 @@ export class Context implements IContext {
606
626
  else this.scene = new Scene();
607
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  if (args?.camera) this._mainCamera = args.camera;
608
628
 
609
- this.application = new Application(this);
610
- this.time = new Time();
611
- this.input = new Input(this);
612
- this.physics = new Physics(this);
613
- this.postprocessing = new PostProcessing(this);
614
- this.connection = new NetworkConnection(this);
629
+ this._application = new Application(this);
630
+ this._time = new Time();
631
+ this._input = new Input(this);
632
+ this._physics = new Physics(this);
633
+ this._postprocessing = new PostProcessing(this);
634
+ this._connection = new NetworkConnection(this);
615
635
  // eslint-disable-next-line @typescript-eslint/no-deprecated
616
636
  this.assets = new AssetDatabase();
617
637
  this.sceneLighting = new SceneLighting(this);
@@ -620,7 +640,7 @@ export class Context implements IContext {
620
640
  this.players = new PlayerViewManager(this);
621
641
  this.menu = new NeedleMenu(this);
622
642
  this.lodsManager = new LODsManager(this);
623
- this.animations = new AnimationsRegistry(this);
643
+ this._animations = new AnimationsRegistry(this);
624
644
  this.accessibility = new AccessibilityManager(this);
625
645
 
626
646
 
@@ -863,12 +883,14 @@ export class Context implements IContext {
863
883
  this.scene = new Scene();
864
884
  this.addressables?.dispose();
865
885
  this.lightmaps?.clear();
866
- this.physics?.engine?.clearCaches();
886
+ this.physics?.engine?.dispose();
867
887
  this.lodsManager.disable();
868
888
  this.accessibility?.clear();
869
889
 
870
890
  this._onBeforeRenderListeners.clear();
871
891
  this._onAfterRenderListeners.clear();
892
+ this._events.clear();
893
+ this._events = new EventBus();
872
894
 
873
895
  this.lights.length = 0;
874
896
 
@@ -912,6 +934,7 @@ export class Context implements IContext {
912
934
  this.scene = null!;
913
935
  this.renderer = null!;
914
936
  this.input.dispose();
937
+ this.connection.dispose();
915
938
  this.menu.onDestroy();
916
939
  this.animations.onDestroy();
917
940
  for (const cb of this._disposeCallbacks) {
@@ -1792,6 +1815,7 @@ export class Context implements IContext {
1792
1815
  ? (`${((window.performance as any).memory.usedJSHeapSize / 1024 / 1024).toFixed(2)} MB`)
1793
1816
  : "n/a";
1794
1817
 
1818
+ const gl = this.renderer.getContext();
1795
1819
  console.log(this.renderer.info.render.calls + " DrawCalls", "\nRender:",
1796
1820
  {
1797
1821
  shaders: this.renderer.info.programs?.length,
@@ -1801,7 +1825,16 @@ export class Context implements IContext {
1801
1825
  {
1802
1826
  usedMemory: usedJSHeapSize,
1803
1827
  ...this.renderer.info.memory
1804
- }, "\nTarget Framerate: " + this.targetFrameRate);
1828
+ },
1829
+ "\nRenderer:",
1830
+ {
1831
+ dpr: this.renderer.getPixelRatio(),
1832
+ windowDpr: window.devicePixelRatio,
1833
+ antialias: gl.getContextAttributes()?.antialias,
1834
+ samples: gl.getParameter(gl.SAMPLES),
1835
+ resolution: `${this.renderer.domElement.width}x${this.renderer.domElement.height}`,
1836
+ },
1837
+ "\nTarget Framerate: " + this.targetFrameRate);
1805
1838
  }
1806
1839
  }
1807
1840
 
@@ -0,0 +1,73 @@
1
+ import type { Object3D } from "three";
2
+
3
+ import type { IComponent } from "./engine_types.js";
4
+
5
+ /** Typed event map for {@link Context.events}.
6
+ * Known events get full autocomplete; custom events can be typed at the call site via generic parameter.
7
+ */
8
+ export interface ContextEventMap {
9
+ "scene-content-changed": {
10
+ /** The component that triggered the change (e.g. SceneSwitcher, DropListener) */
11
+ readonly source: IComponent;
12
+ /** The root object that was added/loaded */
13
+ readonly object: Object3D;
14
+ };
15
+ }
16
+
17
+ /** Options for {@link EventBus.on}. */
18
+ export interface EventBusListenerOptions {
19
+ /** If true the listener is automatically removed after the first invocation. */
20
+ once?: boolean;
21
+ }
22
+
23
+ /** Typed event bus. Known {@link ContextEventMap} events get full autocomplete.
24
+ * Custom events can be typed at the call site via generic parameter.
25
+ * @example Known events
26
+ * ```ts
27
+ * context.events.on("scene-content-changed", e => e.object);
28
+ * ```
29
+ * @example Custom events — type at call site
30
+ * ```ts
31
+ * context.events.emit<{ pts: number }>("scored", { pts: 10 });
32
+ * context.events.on<{ pts: number }>("scored", e => e.pts);
33
+ * ```
34
+ * @example Once
35
+ * ```ts
36
+ * context.events.on("scene-content-changed", e => { ... }, { once: true });
37
+ * ```
38
+ */
39
+ export class EventBus {
40
+ private _listeners = new Map<string, Function[]>();
41
+
42
+ /** Emit a known {@link ContextEventMap} event */
43
+ emit<K extends keyof ContextEventMap & string>(type: K, detail?: ContextEventMap[K]): void;
44
+ /** Emit a custom event with user-provided type */
45
+ emit<T>(type: string, detail?: T): void;
46
+ emit(type: string, detail?: unknown): void {
47
+ const arr = this._listeners.get(type);
48
+ if (arr) for (const cb of [...arr]) cb(detail);
49
+ }
50
+
51
+ /** Subscribe to a known {@link ContextEventMap} event. Returns an unsubscribe function. */
52
+ on<K extends keyof ContextEventMap & string>(type: K, callback: (args: ContextEventMap[K]) => void, options?: EventBusListenerOptions): () => void;
53
+ /** Subscribe to a custom event with user-provided type. Returns an unsubscribe function. */
54
+ on<T>(type: string, callback: (args: T) => void, options?: EventBusListenerOptions): () => void;
55
+ on(type: string, callback: Function, options?: EventBusListenerOptions): () => void {
56
+ let arr = this._listeners.get(type);
57
+ if (!arr) { arr = []; this._listeners.set(type, arr); }
58
+ const unsub = () => {
59
+ const i = arr.indexOf(wrapped);
60
+ if (i >= 0) arr.splice(i, 1);
61
+ };
62
+ const wrapped = options?.once
63
+ ? (...args: unknown[]) => { unsub(); callback(...args); }
64
+ : callback;
65
+ arr.push(wrapped);
66
+ return unsub;
67
+ }
68
+
69
+ /** Remove all listeners. Called when the context is cleared or destroyed. */
70
+ clear(): void {
71
+ this._listeners.clear();
72
+ }
73
+ }