@needle-tools/engine 5.1.0-alpha → 5.1.0-canary.0d9f44e
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.needle/generated/needle-bindings.gen.d.ts +5 -0
- package/CHANGELOG.md +9 -1
- package/SKILL.md +39 -21
- package/components.needle.json +1 -1
- package/dist/{gltf-progressive-DJBMx-zB.umd.cjs → gltf-progressive-BmblPzFj.umd.cjs} +4 -4
- package/dist/{gltf-progressive-BryRjllq.min.js → gltf-progressive-CN_mbb66.min.js} +2 -2
- package/dist/{gltf-progressive-Cl167Vjx.js → gltf-progressive-DUlhxdv4.js} +5 -2
- package/dist/{needle-engine.bundle-CwhCzjep.js → needle-engine.bundle-B35n_IHX.js} +13637 -13081
- package/dist/{needle-engine.bundle-wM-BWPX9.umd.cjs → needle-engine.bundle-CDj15wRB.umd.cjs} +250 -174
- package/dist/needle-engine.bundle-D5zzggEG.min.js +1732 -0
- package/dist/needle-engine.d.ts +316 -26
- package/dist/needle-engine.js +569 -563
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/dist/{postprocessing-B_9sKVU7.min.js → postprocessing-B571qGWR.min.js} +34 -34
- package/dist/{postprocessing-WDc9WwI3.js → postprocessing-CfrLAbLX.js} +0 -1
- package/dist/{postprocessing-B2wb6pzI.umd.cjs → postprocessing-CiGkAeM9.umd.cjs} +17 -17
- package/dist/three-examples.js +4289 -3778
- package/dist/three-examples.min.js +301 -14
- package/dist/three-examples.umd.cjs +301 -14
- package/dist/{vendor-CAcsI0eU.js → vendor-BFrMaK9q.js} +8983 -9136
- package/dist/vendor-CJmyOrCq.min.js +1116 -0
- package/dist/vendor-DkMW3WY4.umd.cjs +1116 -0
- package/lib/engine/api.d.ts +12 -0
- package/lib/engine/api.js +2 -0
- package/lib/engine/api.js.map +1 -1
- package/lib/engine/debug/debug_environment.js +1 -1
- package/lib/engine/debug/debug_environment.js.map +1 -1
- package/lib/engine/engine_application.js +8 -6
- package/lib/engine/engine_application.js.map +1 -1
- package/lib/engine/engine_components.js +5 -1
- package/lib/engine/engine_components.js.map +1 -1
- package/lib/engine/engine_constants.js +6 -0
- package/lib/engine/engine_constants.js.map +1 -1
- package/lib/engine/engine_context.d.ts +31 -2
- package/lib/engine/engine_context.js +43 -2
- package/lib/engine/engine_context.js.map +1 -1
- package/lib/engine/engine_context_registry.js +1 -1
- package/lib/engine/engine_context_registry.js.map +1 -1
- package/lib/engine/engine_init.js +7 -0
- package/lib/engine/engine_init.js.map +1 -1
- package/lib/engine/engine_input.d.ts +3 -2
- package/lib/engine/engine_input.js +3 -2
- package/lib/engine/engine_input.js.map +1 -1
- package/lib/engine/engine_license.d.ts +2 -0
- package/lib/engine/engine_license.js +25 -15
- package/lib/engine/engine_license.js.map +1 -1
- package/lib/engine/engine_lifecycle_functions_internal.js +5 -0
- package/lib/engine/engine_lifecycle_functions_internal.js.map +1 -1
- package/lib/engine/engine_networking_blob.d.ts +1 -1
- package/lib/engine/engine_networking_blob.js +5 -11
- package/lib/engine/engine_networking_blob.js.map +1 -1
- package/lib/engine/engine_physics_rapier.d.ts +3 -0
- package/lib/engine/engine_physics_rapier.js +13 -10
- package/lib/engine/engine_physics_rapier.js.map +1 -1
- package/lib/engine/engine_pmrem.js +2 -2
- package/lib/engine/engine_pmrem.js.map +1 -1
- package/lib/engine/engine_scenedata.d.ts +34 -0
- package/lib/engine/engine_scenedata.js +135 -0
- package/lib/engine/engine_scenedata.js.map +1 -0
- package/lib/engine/engine_ssr.d.ts +18 -0
- package/lib/engine/engine_ssr.js +40 -0
- package/lib/engine/engine_ssr.js.map +1 -0
- package/lib/engine/engine_three_utils.d.ts +14 -7
- package/lib/engine/engine_three_utils.js +14 -7
- package/lib/engine/engine_three_utils.js.map +1 -1
- package/lib/engine/engine_types.d.ts +2 -0
- package/lib/engine/engine_types.js.map +1 -1
- package/lib/engine/engine_utils.js +4 -2
- package/lib/engine/engine_utils.js.map +1 -1
- package/lib/engine/engine_utils_hash.d.ts +9 -0
- package/lib/engine/engine_utils_hash.js +112 -0
- package/lib/engine/engine_utils_hash.js.map +1 -0
- package/lib/engine/webcomponents/logo-element.d.ts +10 -1
- package/lib/engine/webcomponents/logo-element.js +2 -1
- package/lib/engine/webcomponents/logo-element.js.map +1 -1
- package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +12 -4
- package/lib/engine/webcomponents/needle menu/needle-menu.js +2 -1
- package/lib/engine/webcomponents/needle menu/needle-menu.js.map +1 -1
- package/lib/engine/webcomponents/needle-button.d.ts +15 -1
- package/lib/engine/webcomponents/needle-button.js +2 -1
- package/lib/engine/webcomponents/needle-button.js.map +1 -1
- package/lib/engine/webcomponents/needle-engine.d.ts +7 -1
- package/lib/engine/webcomponents/needle-engine.js +2 -1
- package/lib/engine/webcomponents/needle-engine.js.map +1 -1
- package/lib/engine/xr/NeedleXRSession.d.ts +1 -0
- package/lib/engine/xr/NeedleXRSession.js +5 -5
- package/lib/engine/xr/NeedleXRSession.js.map +1 -1
- package/lib/engine/xr/events.d.ts +30 -3
- package/lib/engine/xr/events.js +38 -0
- package/lib/engine/xr/events.js.map +1 -1
- package/lib/engine/xr/init.js +1 -7
- package/lib/engine/xr/init.js.map +1 -1
- package/lib/engine-components/AnimatorController.d.ts +135 -2
- package/lib/engine-components/AnimatorController.js +218 -2
- package/lib/engine-components/AnimatorController.js.map +1 -1
- package/lib/engine-components/GroundProjection.d.ts +1 -0
- package/lib/engine-components/GroundProjection.js +184 -48
- package/lib/engine-components/GroundProjection.js.map +1 -1
- package/lib/engine-components/Light.d.ts +25 -8
- package/lib/engine-components/Light.js +132 -27
- package/lib/engine-components/Light.js.map +1 -1
- package/lib/engine-components/RigidBody.js +3 -3
- package/lib/engine-components/RigidBody.js.map +1 -1
- package/lib/engine-components/SceneSwitcher.js +2 -0
- package/lib/engine-components/SceneSwitcher.js.map +1 -1
- package/lib/engine-components/api.d.ts +1 -0
- package/lib/engine-components/api.js +1 -0
- package/lib/engine-components/api.js.map +1 -1
- package/lib/engine-components/codegen/components.d.ts +1 -0
- package/lib/engine-components/codegen/components.js +1 -0
- package/lib/engine-components/codegen/components.js.map +1 -1
- package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +1 -1
- package/lib/engine-components/postprocessing/Effects/Sharpening.js +1 -2
- package/lib/engine-components/postprocessing/Effects/Sharpening.js.map +1 -1
- package/lib/engine-components/postprocessing/PostProcessingHandler.js +5 -6
- package/lib/engine-components/postprocessing/PostProcessingHandler.js.map +1 -1
- package/lib/engine-components/web/ScrollFollow.d.ts +0 -1
- package/lib/engine-components/web/ScrollFollow.js +3 -2
- package/lib/engine-components/web/ScrollFollow.js.map +1 -1
- package/lib/needle-engine.d.ts +1 -0
- package/lib/needle-engine.js +1 -0
- package/lib/needle-engine.js.map +1 -1
- package/package.json +7 -5
- package/plugins/common/logger.js +42 -19
- package/plugins/dts-generator/dts.codegen.js +334 -0
- package/plugins/dts-generator/dts.scan.js +99 -0
- package/plugins/dts-generator/dts.writer.js +59 -0
- package/plugins/dts-generator/glb.discovery.js +279 -0
- package/plugins/dts-generator/glb.extractor.js +215 -0
- package/plugins/dts-generator/glb.reader.js +167 -0
- package/plugins/dts-generator/index.js +36 -0
- package/plugins/dts-generator/manifest.types.js +174 -0
- package/plugins/types/index.d.ts +2 -1
- package/plugins/types/needle-bindings.d.ts +30 -0
- package/plugins/types/userconfig.d.ts +21 -2
- package/plugins/vite/asap.js +1 -1
- package/plugins/vite/dependency-watcher.d.ts +2 -2
- package/plugins/vite/dependency-watcher.js +3 -4
- package/plugins/vite/drop.d.ts +2 -2
- package/plugins/vite/drop.js +3 -4
- package/plugins/vite/dts-generator.d.ts +7 -0
- package/plugins/vite/dts-generator.js +191 -0
- package/plugins/vite/index.d.ts +10 -3
- package/plugins/vite/index.js +27 -10
- package/plugins/vite/logger.client.js +4 -3
- package/plugins/vite/logging.js +2 -2
- package/plugins/vite/meta.js +4 -2
- package/plugins/vite/poster.d.ts +2 -2
- package/plugins/vite/poster.js +3 -5
- package/plugins/vite/reload.d.ts +2 -2
- package/plugins/vite/reload.js +5 -5
- package/src/engine/api.ts +15 -1
- package/src/engine/debug/debug_environment.ts +1 -1
- package/src/engine/engine_application.ts +8 -6
- package/src/engine/engine_components.ts +7 -4
- package/src/engine/engine_constants.ts +11 -6
- package/src/engine/engine_context.ts +47 -2
- package/src/engine/engine_context_registry.ts +1 -1
- package/src/engine/engine_init.ts +6 -0
- package/src/engine/engine_input.ts +3 -2
- package/src/engine/engine_license.ts +23 -19
- package/src/engine/engine_lifecycle_functions_internal.ts +7 -0
- package/src/engine/engine_networking_blob.ts +5 -11
- package/src/engine/engine_physics_rapier.ts +14 -12
- package/src/engine/engine_pmrem.ts +3 -3
- package/src/engine/engine_scenedata.ts +133 -0
- package/src/engine/engine_ssr.ts +48 -0
- package/src/engine/engine_three_utils.ts +15 -7
- package/src/engine/engine_types.ts +2 -0
- package/src/engine/engine_utils.ts +3 -2
- package/src/engine/engine_utils_hash.ts +65 -0
- package/src/engine/webcomponents/logo-element.ts +10 -1
- package/src/engine/webcomponents/needle menu/needle-menu.ts +11 -2
- package/src/engine/webcomponents/needle-button.ts +15 -1
- package/src/engine/webcomponents/needle-engine.ts +8 -1
- package/src/engine/xr/NeedleXRSession.ts +6 -6
- package/src/engine/xr/events.ts +44 -1
- package/src/engine/xr/init.ts +0 -7
- package/src/engine-components/AnimatorController.ts +286 -4
- package/src/engine-components/GroundProjection.ts +226 -52
- package/src/engine-components/Light.ts +132 -27
- package/src/engine-components/RigidBody.ts +3 -3
- package/src/engine-components/SceneSwitcher.ts +1 -0
- package/src/engine-components/api.ts +1 -0
- package/src/engine-components/codegen/components.ts +1 -0
- package/src/engine-components/postprocessing/Effects/BloomEffect.ts +1 -1
- package/src/engine-components/postprocessing/Effects/Sharpening.ts +1 -2
- package/src/engine-components/postprocessing/PostProcessingHandler.ts +4 -8
- package/src/engine-components/web/ScrollFollow.ts +2 -2
- package/src/needle-engine.ts +2 -0
- package/src/vite-env.d.ts +16 -0
- package/dist/needle-engine.bundle-qDahLTqW.min.js +0 -1656
- package/dist/vendor-CEM38hLE.umd.cjs +0 -1116
- package/dist/vendor-HRlxIBga.min.js +0 -1116
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@@ -1,7 +1,9 @@
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import { CameraHelper, Color, DirectionalLight, DirectionalLightHelper, Light as ThreeLight, OrthographicCamera, PointLight, SpotLight, Vector3 } from "three";
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import { CSM } from "three/examples/jsm/csm/CSM.js";
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import { CSMHelper } from "three/examples/jsm/csm/CSMHelper.js";
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import { serializable } from "../engine/engine_serialization_decorator.js";
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import { setWorldPositionXYZ } from "../engine/engine_three_utils.js";
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import type { ILight } from "../engine/engine_types.js";
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import { getParam } from "../engine/engine_utils.js";
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export class Light extends Behaviour implements ILight {
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/**
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* The type of light
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* Can not be changed at runtime.
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* The type of light as a lowercase string: `"directional"`, `"point"`, `"spot"`.
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* Implements {@link ILight.type}. Can not be changed at runtime.
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*/
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get type(): ILight["type"] {
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return this._type;
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}
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/** Numeric LightType serialized from Unity/Blender — converts to string on write */
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@serializable()
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set type(value: LightType | ILight["type"]) {
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if (this.light && this.__didAwake) {
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throw new Error("Changing the light type at runtime is not supported");
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}
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switch (value) {
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case LightType.Directional:
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this._type = "directional";
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break;
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case LightType.Point:
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this._type = "point";
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break;
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case LightType.Spot:
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this._type = "spot";
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break;
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case "directional":
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case "point":
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case "spot":
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this._type = value;
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break;
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default:
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throw new Error("Invalid light type: " + value);
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}
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}
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private _type: ILight["type"] = "point";
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* The maximum distance the light affects.
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this.light.color = val;
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}
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for (const l of this._csm.lights) l.color.copy(val);
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}
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}
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get color(): Color {
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this.light.intensity = val;
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for (const l of this._csm.lights) l.intensity = val;
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}
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}
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get intensity(): number { return this._intensity; }
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}
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/**
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* Number of shadow cascade levels (only used when `useCascades` is true)
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*/
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@serializable()
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cascades: number = 3;
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/**
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* Cascade split mode (only used when `useCascades` is true):
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* - `practical` — balanced (default, recommended)
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*/
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@serializable()
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cascadeMode: "practical" | "logarithmic" | "uniform" = "practical";
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private _csm?: CSM;
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* Whether this light's illumination is entirely baked into lightmaps
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*/
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public getWorldPosition(vec: Vector3): Vector3 {
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return this.light.getWorldPosition(vec);
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else if (this.light.parent !== this.gameObject)
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}
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this.startCoroutine(this.updateMainLightRoutine(), FrameEvent.LateUpdate);
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this.context.lights.add(this);
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}
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onDisable() {
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this.context.lights.delete(this);
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if (this._csm) {
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this._csm.remove();
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}
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}
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if (this.light) {
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this.light.intensity = 0;
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}
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onBeforeRender() {
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if (this.type === "directional" && this.shadows !== LightShadows.None) {
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// context.mainLight is computed — always returns the brightest registered directional light
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const isMain = this.context.mainLight === this;
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if (isMain) {
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if (!this._csm) this.createCSM();
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} else if (this._csm) {
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// this light is no longer the main light (a brighter one took over) — tear down CSM
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this._csm.remove();
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this._csm.dispose();
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this._csm = undefined;
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}
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}
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if (this._csm) {
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// keep lightDirection in sync with the gameObject's world orientation
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this._csm.lightDirection.copy(this.gameObject.worldForward);
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this._csm.update();
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if (this._csmHelper) this._csmHelper.update();
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}
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472
|
+
}
|
|
473
|
+
|
|
389
474
|
/**
|
|
390
475
|
* Creates the appropriate three.js light based on the configured light type
|
|
391
476
|
* and applies all settings like shadows, intensity, and color.
|
|
@@ -399,14 +484,14 @@ export class Light extends Behaviour implements ILight {
|
|
|
399
484
|
this._intensity = this.light.intensity;
|
|
400
485
|
|
|
401
486
|
switch (this.type) {
|
|
402
|
-
case
|
|
487
|
+
case "directional":
|
|
403
488
|
this.setDirectionalLight(this.light as DirectionalLight);
|
|
404
489
|
break;
|
|
405
490
|
}
|
|
406
491
|
}
|
|
407
492
|
else if (!this.light) {
|
|
408
493
|
switch (this.type) {
|
|
409
|
-
case
|
|
494
|
+
case "directional":
|
|
410
495
|
// console.log(this);
|
|
411
496
|
const dirLight = new DirectionalLight(this.color, this.intensity * Math.PI);
|
|
412
497
|
// directional light target is at 0 0 0 by default
|
|
@@ -425,7 +510,7 @@ export class Light extends Behaviour implements ILight {
|
|
|
425
510
|
}
|
|
426
511
|
break;
|
|
427
512
|
|
|
428
|
-
case
|
|
513
|
+
case "spot":
|
|
429
514
|
const spotLight = new SpotLight(this.color, this.intensity * Math.PI, this.range, toRadians(this.spotAngle / 2), 1 - toRadians(this.innerSpotAngle / 2) / toRadians(this.spotAngle / 2), 2);
|
|
430
515
|
spotLight.position.set(0, 0, 0);
|
|
431
516
|
spotLight.rotation.set(0, 0, 0);
|
|
@@ -437,7 +522,7 @@ export class Light extends Behaviour implements ILight {
|
|
|
437
522
|
spotLightTarget.rotation.set(0, 0, 0);
|
|
438
523
|
break;
|
|
439
524
|
|
|
440
|
-
case
|
|
525
|
+
case "point":
|
|
441
526
|
const pointLight = new PointLight(this.color, this.intensity * Math.PI, this.range);
|
|
442
527
|
this.light = pointLight;
|
|
443
528
|
|
|
@@ -526,22 +611,6 @@ export class Light extends Behaviour implements ILight {
|
|
|
526
611
|
|
|
527
612
|
}
|
|
528
613
|
|
|
529
|
-
/**
|
|
530
|
-
* Coroutine that updates the main light reference in the context
|
|
531
|
-
* if this directional light should be the main light
|
|
532
|
-
*/
|
|
533
|
-
*updateMainLightRoutine() {
|
|
534
|
-
while (true) {
|
|
535
|
-
if (this.type === LightType.Directional) {
|
|
536
|
-
if (!this.context.mainLight || this.intensity > this.context.mainLight.intensity) {
|
|
537
|
-
this.context.mainLight = this;
|
|
538
|
-
}
|
|
539
|
-
yield;
|
|
540
|
-
}
|
|
541
|
-
break;
|
|
542
|
-
}
|
|
543
|
-
}
|
|
544
|
-
|
|
545
614
|
/**
|
|
546
615
|
* Controls whether the renderer's shadow map type can be changed when soft shadows are used
|
|
547
616
|
*/
|
|
@@ -598,6 +667,41 @@ export class Light extends Behaviour implements ILight {
|
|
|
598
667
|
}
|
|
599
668
|
}
|
|
600
669
|
|
|
670
|
+
/**
|
|
671
|
+
* Creates and initializes a CSM instance for this directional light.
|
|
672
|
+
* CSM manages its own cascade DirectionalLights internally.
|
|
673
|
+
*/
|
|
674
|
+
private createCSM() {
|
|
675
|
+
const camera = this.context.mainCamera;
|
|
676
|
+
if (!camera) {
|
|
677
|
+
if (debug) console.warn("CSM: no main camera found, deferring");
|
|
678
|
+
return;
|
|
679
|
+
}
|
|
680
|
+
|
|
681
|
+
this._csm = new CSM({
|
|
682
|
+
camera,
|
|
683
|
+
parent: this.context.scene,
|
|
684
|
+
cascades: this.cascades,
|
|
685
|
+
mode: this.cascadeMode,
|
|
686
|
+
maxFar: this._shadowDistance ?? shadowMaxDistance,
|
|
687
|
+
shadowMapSize: this._shadowResolution ?? 2048,
|
|
688
|
+
shadowBias: this._shadowBias,
|
|
689
|
+
lightDirection: this.gameObject.worldForward.clone(),
|
|
690
|
+
lightIntensity: this._intensity >= 0 ? this._intensity : 1,
|
|
691
|
+
});
|
|
692
|
+
this._csm.fade = true;
|
|
693
|
+
|
|
694
|
+
// apply color to all cascade lights
|
|
695
|
+
for (const l of this._csm.lights) {
|
|
696
|
+
l.color.copy(this._color);
|
|
697
|
+
}
|
|
698
|
+
|
|
699
|
+
if (debug) {
|
|
700
|
+
this._csmHelper = new CSMHelper(this._csm);
|
|
701
|
+
this.context.scene.add(this._csmHelper);
|
|
702
|
+
}
|
|
703
|
+
}
|
|
704
|
+
|
|
601
705
|
/**
|
|
602
706
|
* Configures a directional light by adding and positioning its target
|
|
603
707
|
* @param dirLight The directional light to set up
|
|
@@ -610,4 +714,5 @@ export class Light extends Behaviour implements ILight {
|
|
|
610
714
|
}
|
|
611
715
|
|
|
612
716
|
const vec = new Vector3(0, 0, 0);
|
|
717
|
+
const _csmLightDir = new Vector3();
|
|
613
718
|
|
|
@@ -382,12 +382,12 @@ export class Rigidbody extends Behaviour implements IRigidbody {
|
|
|
382
382
|
this._watch.start(true, true);
|
|
383
383
|
this.startCoroutine(this.beforePhysics(), FrameEvent.LateUpdate);
|
|
384
384
|
if (isDevEnvironment()) {
|
|
385
|
-
if (
|
|
386
|
-
console.warn(`
|
|
385
|
+
if (globalThis["NEEDLE_USE_RAPIER"] === false)
|
|
386
|
+
console.warn(`RAPIER physics are disabled in your build. Enable them by setting NEEDLE_USE_RAPIER to true in your build config: Rigidbody could not be created.`);
|
|
387
387
|
else {
|
|
388
388
|
MODULES.RAPIER_PHYSICS.ready().then(async () => {
|
|
389
389
|
await delayForFrames(3);
|
|
390
|
-
if (!this.context.physics.engine?.getBody(this))
|
|
390
|
+
if (this.activeAndEnabled && !this.context.physics.engine?.getBody(this))
|
|
391
391
|
console.warn(`Rigidbody could not be created. Ensure \"${this.name}\" has a Collider component.`);
|
|
392
392
|
})
|
|
393
393
|
}
|
|
@@ -723,6 +723,7 @@ export class SceneSwitcher extends Behaviour {
|
|
|
723
723
|
// unless the user defines that he wants to use the scene name
|
|
724
724
|
if (this.useSceneName) {
|
|
725
725
|
if (scene instanceof Object3D) queryParameterValue = scene.name;
|
|
726
|
+
else if (scene instanceof AssetReference && scene.asset?.name) queryParameterValue = scene.asset.name;
|
|
726
727
|
else if (scene.url) queryParameterValue = sceneUriToName(scene.url);
|
|
727
728
|
}
|
|
728
729
|
// save the loaded scene as an url parameter
|
|
@@ -35,6 +35,7 @@
|
|
|
35
35
|
*/
|
|
36
36
|
|
|
37
37
|
export * from "./codegen/components.js";
|
|
38
|
+
export { AnimatorControllerBuilder, type ConditionMode, type StateOptions, type TransitionOptions } from "./AnimatorController.js";
|
|
38
39
|
export { Collider } from "./Collider.js"; // export abstract type
|
|
39
40
|
export { Behaviour, Component, GameObject } from "./Component.js";
|
|
40
41
|
|
|
@@ -6,6 +6,7 @@ export { Animation } from "../Animation.js";
|
|
|
6
6
|
export { Keyframe } from "../AnimationCurve.js";
|
|
7
7
|
export { AnimationCurve } from "../AnimationCurve.js";
|
|
8
8
|
export { Animator } from "../Animator.js";
|
|
9
|
+
export { AnimatorControllerBuilder } from "../AnimatorController.js";
|
|
9
10
|
export { AnimatorController } from "../AnimatorController.js";
|
|
10
11
|
export { AudioListener } from "../AudioListener.js";
|
|
11
12
|
export { AudioSource } from "../AudioSource.js";
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
import { EffectAttribute } from "postprocessing";
|
|
2
1
|
import { Uniform } from "three";
|
|
3
2
|
|
|
4
3
|
import { MODULES } from "../../../engine/engine_modules.js";
|
|
@@ -138,7 +137,7 @@ function createSharpeningEffectType() {
|
|
|
138
137
|
["radius", new Uniform(1)],
|
|
139
138
|
// ["threshold", new Uniform(0)],
|
|
140
139
|
]),
|
|
141
|
-
attributes: EffectAttribute.CONVOLUTION
|
|
140
|
+
attributes: MODULES.POSTPROCESSING.MODULE.EffectAttribute.CONVOLUTION
|
|
142
141
|
});
|
|
143
142
|
}
|
|
144
143
|
}
|
|
@@ -14,10 +14,6 @@ import { threeToneMappingToEffectMode } from "./Effects/Tonemapping.utils.js";
|
|
|
14
14
|
import { PostProcessingEffect, PostProcessingEffectContext } from "./PostProcessingEffect.js";
|
|
15
15
|
import { orderEffects, PostprocessingEffectData, PostProcessingEffectOrder } from "./utils.js";
|
|
16
16
|
|
|
17
|
-
declare const NEEDLE_USE_POSTPROCESSING: boolean;
|
|
18
|
-
globalThis["NEEDLE_USE_POSTPROCESSING"] = globalThis["NEEDLE_USE_POSTPROCESSING"] !== undefined ? globalThis["NEEDLE_USE_POSTPROCESSING"] : true;
|
|
19
|
-
|
|
20
|
-
|
|
21
17
|
const debug = getParam("debugpost");
|
|
22
18
|
|
|
23
19
|
const activeKey = Symbol("needle:postprocessing-handler");
|
|
@@ -58,13 +54,13 @@ export class PostProcessingHandler implements IPostProcessingHandler {
|
|
|
58
54
|
|
|
59
55
|
apply(components: PostProcessingEffect[]): Promise<void> {
|
|
60
56
|
if ("env" in import.meta && (import.meta as any /* webpack support */ ).env.VITE_NEEDLE_USE_POSTPROCESSING === "false") {
|
|
61
|
-
if (debug) console.warn("
|
|
62
|
-
else console.debug("
|
|
57
|
+
if (debug) console.warn("POSTPROCESSING is disabled via vite env setting");
|
|
58
|
+
else console.debug("POSTPROCESSING is disabled via vite env setting");
|
|
63
59
|
return Promise.resolve();
|
|
64
60
|
}
|
|
65
61
|
if (!NEEDLE_USE_POSTPROCESSING) {
|
|
66
|
-
if (debug) console.warn("
|
|
67
|
-
else console.debug("
|
|
62
|
+
if (debug || isDevEnvironment()) console.warn("POSTPROCESSING is disabled via global vite define setting");
|
|
63
|
+
else console.debug("POSTPROCESSING is disabled via vite define");
|
|
68
64
|
return Promise.resolve();
|
|
69
65
|
}
|
|
70
66
|
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
// For firefox ViewTimeline support
|
|
2
|
-
|
|
1
|
+
// For firefox ViewTimeline support — dynamic import to avoid SSR crashes (polyfill accesses window at module level)
|
|
2
|
+
if (typeof window !== "undefined") import("scroll-timeline-polyfill/dist/scroll-timeline.js");
|
|
3
3
|
|
|
4
4
|
import { Box3, Object3D } from "three";
|
|
5
5
|
|
package/src/needle-engine.ts
CHANGED
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
// Vite global defines — see plugins/vite/defines.js
|
|
2
|
+
// declare const entries here are picked up globally (ambient, no import/export).
|
|
3
|
+
// Vite sets these as globals in dev and statically replaces them at build time.
|
|
4
|
+
// Webpack DefinePlugin replaces them at build time too.
|
|
5
|
+
// The globalThis fallbacks for vanilla JS are in engine_constants.ts.
|
|
6
|
+
|
|
7
|
+
declare const NEEDLE_ENGINE_VERSION: string;
|
|
8
|
+
declare const NEEDLE_ENGINE_GENERATOR: string;
|
|
9
|
+
declare const NEEDLE_PROJECT_BUILD_TIME: string;
|
|
10
|
+
declare const NEEDLE_PUBLIC_KEY: string;
|
|
11
|
+
|
|
12
|
+
// #region treeshake flags
|
|
13
|
+
// declare var (not const) so globalThis["NEEDLE_USE_*"] access is also type-safe
|
|
14
|
+
declare var NEEDLE_USE_RAPIER: boolean;
|
|
15
|
+
declare var NEEDLE_USE_POSTPROCESSING: boolean;
|
|
16
|
+
// #endregion treeshake flags
|