@needle-tools/engine 5.1.0-alpha → 5.1.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (52) hide show
  1. package/CHANGELOG.md +9 -1
  2. package/SKILL.md +39 -21
  3. package/dist/{needle-engine.bundle-CwhCzjep.js → needle-engine.bundle-BGyKqxBH.js} +10494 -10174
  4. package/dist/{needle-engine.bundle-qDahLTqW.min.js → needle-engine.bundle-CiYtOO2O.min.js} +230 -154
  5. package/dist/{needle-engine.bundle-wM-BWPX9.umd.cjs → needle-engine.bundle-DzVx9Z8D.umd.cjs} +228 -152
  6. package/dist/needle-engine.d.ts +176 -4
  7. package/dist/needle-engine.js +571 -567
  8. package/dist/needle-engine.min.js +1 -1
  9. package/dist/needle-engine.umd.cjs +1 -1
  10. package/lib/engine/engine_components.js +5 -1
  11. package/lib/engine/engine_components.js.map +1 -1
  12. package/lib/engine/engine_init.js +2 -0
  13. package/lib/engine/engine_init.js.map +1 -1
  14. package/lib/engine/engine_physics_rapier.d.ts +3 -0
  15. package/lib/engine/engine_physics_rapier.js +13 -9
  16. package/lib/engine/engine_physics_rapier.js.map +1 -1
  17. package/lib/engine/engine_utils.js +2 -2
  18. package/lib/engine/engine_utils.js.map +1 -1
  19. package/lib/engine/xr/NeedleXRSession.d.ts +1 -0
  20. package/lib/engine/xr/NeedleXRSession.js +4 -4
  21. package/lib/engine/xr/NeedleXRSession.js.map +1 -1
  22. package/lib/engine/xr/events.d.ts +30 -3
  23. package/lib/engine/xr/events.js +38 -0
  24. package/lib/engine/xr/events.js.map +1 -1
  25. package/lib/engine/xr/init.js +1 -7
  26. package/lib/engine/xr/init.js.map +1 -1
  27. package/lib/engine-components/AnimatorController.d.ts +135 -2
  28. package/lib/engine-components/AnimatorController.js +218 -2
  29. package/lib/engine-components/AnimatorController.js.map +1 -1
  30. package/lib/engine-components/GroundProjection.d.ts +1 -0
  31. package/lib/engine-components/GroundProjection.js +184 -48
  32. package/lib/engine-components/GroundProjection.js.map +1 -1
  33. package/lib/engine-components/api.d.ts +1 -0
  34. package/lib/engine-components/api.js +1 -0
  35. package/lib/engine-components/api.js.map +1 -1
  36. package/lib/engine-components/codegen/components.d.ts +1 -0
  37. package/lib/engine-components/codegen/components.js +1 -0
  38. package/lib/engine-components/codegen/components.js.map +1 -1
  39. package/package.json +1 -1
  40. package/plugins/common/logger.js +42 -19
  41. package/plugins/vite/logger.client.js +4 -3
  42. package/src/engine/engine_components.ts +7 -4
  43. package/src/engine/engine_init.ts +2 -0
  44. package/src/engine/engine_physics_rapier.ts +14 -9
  45. package/src/engine/engine_utils.ts +2 -2
  46. package/src/engine/xr/NeedleXRSession.ts +5 -5
  47. package/src/engine/xr/events.ts +44 -1
  48. package/src/engine/xr/init.ts +0 -7
  49. package/src/engine-components/AnimatorController.ts +286 -4
  50. package/src/engine-components/GroundProjection.ts +226 -52
  51. package/src/engine-components/api.ts +1 -0
  52. package/src/engine-components/codegen/components.ts +1 -0
@@ -46,16 +46,21 @@ const $colliderRigidbody = Symbol("rigidbody");
46
46
 
47
47
  declare const NEEDLE_USE_RAPIER: boolean;
48
48
  globalThis["NEEDLE_USE_RAPIER"] = globalThis["NEEDLE_USE_RAPIER"] !== undefined ? globalThis["NEEDLE_USE_RAPIER"] : true;
49
- if (debugPhysics)
50
- console.log("Use Rapier", NEEDLE_USE_RAPIER, globalThis["NEEDLE_USE_RAPIER"])
51
49
 
52
- if (NEEDLE_USE_RAPIER) {
53
- ContextRegistry.registerCallback(ContextEvent.ContextCreationStart, evt => {
54
- if (debugPhysics)
55
- console.log("Register rapier physics backend")
56
- evt.context.physics.engine = new RapierPhysics(evt.context);
57
- // We do not initialize physics immediately to avoid loading the physics engine if it is not needed
58
- });
50
+ /** Register the Rapier physics backend. Called from {@link initEngine}
51
+ * to ensure it runs regardless of tree-shaking. */
52
+ export function initPhysics() {
53
+ if (debugPhysics)
54
+ console.log("Use Rapier", NEEDLE_USE_RAPIER, globalThis["NEEDLE_USE_RAPIER"])
55
+
56
+ if (NEEDLE_USE_RAPIER) {
57
+ ContextRegistry.registerCallback(ContextEvent.ContextCreationStart, evt => {
58
+ if (debugPhysics)
59
+ console.log("Register rapier physics backend")
60
+ evt.context.physics.engine = new RapierPhysics(evt.context);
61
+ // We do not initialize physics immediately to avoid loading the physics engine if it is not needed
62
+ });
63
+ }
59
64
  }
60
65
 
61
66
 
@@ -184,12 +184,12 @@ export function setOrAddParamsToUrl(url: URLSearchParams, paramName: string, par
184
184
 
185
185
  /** Adds an entry to the browser history. Internally uses `window.history.pushState` */
186
186
  export function pushState(title: string, urlParams: URLSearchParams, state?: any) {
187
- window.history.pushState(state, title, "?" + urlParams.toString());
187
+ window.history.pushState(state, title, "?" + urlParams.toString() + window.location.hash);
188
188
  }
189
189
 
190
190
  /** Replaces the current entry in the browser history. Internally uses `window.history.replaceState` */
191
191
  export function setState(title: string, urlParams: URLSearchParams, state?: any) {
192
- window.history.replaceState(state, title, "?" + urlParams.toString());
192
+ window.history.replaceState(state, title, "?" + urlParams.toString() + window.location.hash);
193
193
  }
194
194
 
195
195
  // for room id
@@ -32,7 +32,7 @@ declare type NeedleXRFrame = XRFrame & { fillPoses?: FillPosesFunction };
32
32
  * Use `args.xr` to access the NeedleXRSession */
33
33
  export type NeedleXREventArgs = { readonly xr: NeedleXRSession }
34
34
  export type SessionChangedEvt = (args: NeedleXREventArgs) => void;
35
- export type SessionRequestedEvent = (args: { readonly mode: XRSessionMode, readonly init: XRSessionInit }) => void;
35
+ export type SessionRequestedEvent = (args: { readonly mode: XRSessionMode, readonly init: XRSessionInit, readonly context: Context }) => void;
36
36
  export type SessionRequestedEndEvent = (args: { readonly mode: XRSessionMode, readonly init: XRSessionInit, newSession: XRSession | null }) => void;
37
37
 
38
38
  /** Result of a XR hit-test
@@ -492,7 +492,7 @@ export class NeedleXRSession implements INeedleXRSession {
492
492
 
493
493
  if (!arSupported && (mode === "immersive-ar" || mode === "ar")) {
494
494
 
495
- this.invokeSessionRequestStart("immersive-ar", init);
495
+ this.invokeSessionRequestStart("immersive-ar", init, context ?? Context.Current);
496
496
 
497
497
  // if we are in an iframe, we need to navigate the top window
498
498
  const topWindow = window.top || window;
@@ -662,7 +662,7 @@ export class NeedleXRSession implements INeedleXRSession {
662
662
  script.onBeforeXR(mode, init);
663
663
  }
664
664
  }
665
- this.invokeSessionRequestStart(mode, init);
665
+ this.invokeSessionRequestStart(mode, init, context ?? Context.Current);
666
666
  if (debug) showBalloonMessage("Requesting " + mode + " session (" + Date.now() + ")");
667
667
  Telemetry.sendEvent(Context.Current, "xr", {
668
668
  action: "session_request",
@@ -693,9 +693,9 @@ export class NeedleXRSession implements INeedleXRSession {
693
693
  return session;
694
694
  }
695
695
 
696
- private static invokeSessionRequestStart(mode: XRSessionMode, init: XRSessionInit) {
696
+ private static invokeSessionRequestStart(mode: XRSessionMode, init: XRSessionInit, context: Context) {
697
697
  for (const listener of this._sessionRequestStartListeners) {
698
- listener({ mode, init });
698
+ listener({ mode, init, context });
699
699
  }
700
700
  }
701
701
  private static invokeSessionRequestEnd(mode: XRSessionMode, init: XRSessionInit, session: XRSession | null | undefined | void) {
@@ -1,4 +1,5 @@
1
- import type { NeedleXRSession } from "./NeedleXRSession.js";
1
+ import { NeedleXRSession } from "./NeedleXRSession.js";
2
+ import type { Context } from "../engine_context.js";
2
3
 
3
4
  export declare type XRSessionEventArgs = { session: NeedleXRSession };
4
5
 
@@ -14,11 +15,13 @@ const onXRSessionStartListeners: ((evt: XRSessionEventArgs) => void)[] = [];
14
15
  * console.log("XR session started", evt);
15
16
  * });
16
17
  * ```
18
+ * @returns A function to remove the listener
17
19
  */
18
20
  export function onXRSessionStart(fn: (evt: XRSessionEventArgs) => void) {
19
21
  if (onXRSessionStartListeners.indexOf(fn) === -1) {
20
22
  onXRSessionStartListeners.push(fn);
21
23
  }
24
+ return () => offXRSessionStart(fn);
22
25
  }
23
26
  /**
24
27
  * Remove a listener for when an XR session starts
@@ -51,11 +54,13 @@ const onXRSessionEndListeners: ((evt: XRSessionEventArgs) => void)[] = [];
51
54
  * console.log("XR session ended", evt);
52
55
  * });
53
56
  * ```
57
+ * @returns A function to remove the listener
54
58
  */
55
59
  export function onXRSessionEnd(fn: (evt: XRSessionEventArgs) => void) {
56
60
  if (onXRSessionEndListeners.indexOf(fn) === -1) {
57
61
  onXRSessionEndListeners.push(fn);
58
62
  }
63
+ return () => offXRSessionEnd(fn);
59
64
  };
60
65
 
61
66
  /**
@@ -78,6 +83,44 @@ export function offXRSessionEnd(fn: (evt: XRSessionEventArgs) => void) {
78
83
  }
79
84
 
80
85
 
86
+ export declare type XRSessionRequestEventArgs = { readonly mode: XRSessionMode, readonly init: XRSessionInit, readonly context: Context };
87
+
88
+ /**
89
+ * Add a listener that fires before an XR session is requested.
90
+ * Use this to modify the session init options, e.g. to add optional features like `camera-access`.
91
+ * @param fn The function to call before the XR session is requested
92
+ * @example
93
+ * ```js
94
+ * onBeforeXRSession((args) => {
95
+ * args.init.optionalFeatures ??= [];
96
+ * args.init.optionalFeatures.push("camera-access");
97
+ * });
98
+ * ```
99
+ * @return A function to remove the listener
100
+ */
101
+ export function onBeforeXRSession(fn: (args: XRSessionRequestEventArgs) => void) {
102
+ if (onBeforeXRSessionListeners.indexOf(fn) === -1) {
103
+ onBeforeXRSessionListeners.push(fn);
104
+ // Delegate to NeedleXRSession which owns the actual invocation
105
+ NeedleXRSession.onSessionRequestStart(fn);
106
+ }
107
+ return () => offBeforeXRSession(fn);
108
+ }
109
+
110
+ /**
111
+ * Remove a listener for before an XR session is requested
112
+ * @param fn The function to remove from the listeners
113
+ */
114
+ export function offBeforeXRSession(fn: (args: XRSessionRequestEventArgs) => void) {
115
+ const index = onBeforeXRSessionListeners.indexOf(fn);
116
+ if (index !== -1) {
117
+ onBeforeXRSessionListeners.splice(index, 1);
118
+ NeedleXRSession.offSessionRequestStart(fn);
119
+ }
120
+ }
121
+
122
+ const onBeforeXRSessionListeners: ((args: XRSessionRequestEventArgs) => void)[] = [];
123
+
81
124
  /**
82
125
  * @internal
83
126
  * Invoke the XRSessionStart event
@@ -1,4 +1,3 @@
1
- import { isDevEnvironment, showBalloonMessage } from "../debug/index.js";
2
1
  import { DeviceUtilities, setParamWithoutReload } from "../engine_utils.js";
3
2
  import { NeedleXRSession } from "./NeedleXRSession.js";
4
3
 
@@ -13,12 +12,6 @@ export function initXR() {
13
12
 
14
13
  if (DeviceUtilities.isiOS()) {
15
14
 
16
- if (isDevEnvironment()) {
17
- const randomParameterValue = Date.now().toString();
18
- setParamWithoutReload("debug_appclip", randomParameterValue);
19
- showBalloonMessage("iOS appclip debug: " + randomParameterValue);
20
- }
21
-
22
15
  // Prefetch
23
16
  const url = new URL("https://appclip.apple.com/id?p=tools.needle.launch-app.Clip");
24
17
  url.searchParams.set("url", location.href);
@@ -9,7 +9,7 @@ import { Context } from "../engine/engine_setup.js";
9
9
  import { isAnimationAction } from "../engine/engine_three_utils.js";
10
10
  import { TypeStore } from "../engine/engine_typestore.js";
11
11
  import { deepClone, getParam } from "../engine/engine_utils.js";
12
- import type { AnimatorControllerModel, Condition, State, Transition } from "../engine/extensions/NEEDLE_animator_controller_model.js";
12
+ import type { AnimatorControllerModel, Condition, Parameter, State, Transition } from "../engine/extensions/NEEDLE_animator_controller_model.js";
13
13
  import { AnimatorConditionMode, AnimatorControllerParameterType, AnimatorStateInfo, createMotion, StateMachineBehaviour } from "../engine/extensions/NEEDLE_animator_controller_model.js";
14
14
  import type { Animator } from "./Animator.js";
15
15
 
@@ -30,16 +30,274 @@ declare type CreateAnimatorControllerOptions = {
30
30
  }
31
31
 
32
32
 
33
+ // #region AnimatorControllerBuilder
34
+
35
+ /**
36
+ * Configuration for an animation state in the builder
37
+ */
38
+ export declare type StateOptions = {
39
+ /** The animation clip for this state */
40
+ clip: AnimationClip;
41
+ /** Whether the animation should loop (default: false) */
42
+ loop?: boolean;
43
+ /** Base speed multiplier (default: 1) */
44
+ speed?: number;
45
+ /** Name of a float parameter to multiply with speed */
46
+ speedParameter?: string;
47
+ /** Normalized cycle offset 0-1 (default: 0) */
48
+ cycleOffset?: number;
49
+ /** Name of a float parameter to use as cycle offset */
50
+ cycleOffsetParameter?: string;
51
+ }
52
+
53
+ /**
54
+ * Configuration for a transition in the builder
55
+ */
56
+ export declare type TransitionOptions = {
57
+ /** Duration of the crossfade in seconds (default: 0) */
58
+ duration?: number;
59
+ /** Normalized exit time 0-1 (default: 1). Only used when hasExitTime is true */
60
+ exitTime?: number;
61
+ /** Whether the transition waits for exitTime before transitioning (default: false) */
62
+ hasExitTime?: boolean;
63
+ /** Normalized offset into the destination state's animation (default: 0) */
64
+ offset?: number;
65
+ /** Whether duration is in seconds (true) or normalized (false) (default: false) */
66
+ hasFixedDuration?: boolean;
67
+ }
68
+
69
+ /** String condition modes for the builder, mapped to {@link AnimatorConditionMode} */
70
+ export type ConditionMode = "if" | "ifNot" | "greater" | "less" | "equals" | "notEqual";
71
+
72
+ function conditionModeToEnum(mode: ConditionMode): AnimatorConditionMode {
73
+ switch (mode) {
74
+ case "if": return AnimatorConditionMode.If;
75
+ case "ifNot": return AnimatorConditionMode.IfNot;
76
+ case "greater": return AnimatorConditionMode.Greater;
77
+ case "less": return AnimatorConditionMode.Less;
78
+ case "equals": return AnimatorConditionMode.Equals;
79
+ case "notEqual": return AnimatorConditionMode.NotEqual;
80
+ }
81
+ }
82
+
83
+ type BuilderTransition = {
84
+ to: string;
85
+ options: TransitionOptions;
86
+ conditions: Array<{ parameter: string; mode: ConditionMode; threshold: number }>;
87
+ };
88
+
89
+ type BuilderState = {
90
+ name: string;
91
+ options: StateOptions;
92
+ transitions: BuilderTransition[];
93
+ };
94
+
95
+ /**
96
+ * A fluent builder for creating {@link AnimatorController} instances from code.
97
+ *
98
+ * Use {@link AnimatorController.build} to create a new builder.
99
+ *
100
+ * @example
101
+ * ```ts
102
+ * const controller = AnimatorController.build("CharacterController")
103
+ * .floatParameter("Speed", 0)
104
+ * .triggerParameter("Jump")
105
+ * .state("Idle", { clip: idleClip, loop: true })
106
+ * .state("Walk", { clip: walkClip, loop: true })
107
+ * .state("Jump", { clip: jumpClip })
108
+ * .transition("Idle", "Walk", { duration: 0.25 })
109
+ * .condition("Speed", "greater", 0.1)
110
+ * .transition("Walk", "Idle", { duration: 0.25 })
111
+ * .condition("Speed", "less", 0.1)
112
+ * .transition("*", "Jump", { duration: 0.1 })
113
+ * .condition("Jump", "if")
114
+ * .transition("Jump", "Idle", { hasExitTime: true, exitTime: 0.9, duration: 0.25 })
115
+ * .build();
116
+ * ```
117
+ *
118
+ * @category Animation and Sequencing
119
+ * @group Utilities
120
+ */
121
+ export class AnimatorControllerBuilder {
122
+ private _name: string;
123
+ private _parameters: Parameter[] = [];
124
+ private _states: BuilderState[] = [];
125
+ private _anyStateTransitions: BuilderTransition[] = [];
126
+ private _defaultStateName: string | null = null;
127
+ private _lastTransition: BuilderTransition | null = null;
128
+
129
+ constructor(name?: string) {
130
+ this._name = name ?? "AnimatorController";
131
+ }
132
+
133
+ /** Adds a float parameter */
134
+ floatParameter(name: string, defaultValue: number = 0): this {
135
+ this._parameters.push({ name, hash: this._parameters.length, type: AnimatorControllerParameterType.Float, value: defaultValue });
136
+ return this;
137
+ }
138
+
139
+ /** Adds an integer parameter */
140
+ intParameter(name: string, defaultValue: number = 0): this {
141
+ this._parameters.push({ name, hash: this._parameters.length, type: AnimatorControllerParameterType.Int, value: defaultValue });
142
+ return this;
143
+ }
144
+
145
+ /** Adds a boolean parameter */
146
+ boolParameter(name: string, defaultValue: boolean = false): this {
147
+ this._parameters.push({ name, hash: this._parameters.length, type: AnimatorControllerParameterType.Bool, value: defaultValue });
148
+ return this;
149
+ }
150
+
151
+ /** Adds a trigger parameter */
152
+ triggerParameter(name: string): this {
153
+ this._parameters.push({ name, hash: this._parameters.length, type: AnimatorControllerParameterType.Trigger, value: false });
154
+ return this;
155
+ }
156
+
157
+ /**
158
+ * Adds a state to the controller. The first state added becomes the default state.
159
+ * @param name - Unique name for the state
160
+ * @param options - State configuration including clip, loop, speed
161
+ */
162
+ state(name: string, options: StateOptions): this {
163
+ this._states.push({ name, options, transitions: [] });
164
+ return this;
165
+ }
166
+
167
+ /**
168
+ * Adds a transition between two states.
169
+ * Use `"*"` as the source to create a transition from any state.
170
+ * Chain `.condition()` calls after this to add conditions.
171
+ * @param from - Source state name, or `"*"` for any-state transition
172
+ * @param to - Destination state name
173
+ * @param options - Transition configuration
174
+ */
175
+ transition(from: string, to: string, options?: TransitionOptions): this {
176
+ const t: BuilderTransition = { to, options: options ?? {}, conditions: [] };
177
+ if (from === "*") {
178
+ this._anyStateTransitions.push(t);
179
+ }
180
+ else {
181
+ const state = this._states.find(s => s.name === from);
182
+ if (!state) throw new Error(`AnimatorControllerBuilder: source state "${from}" not found. Add it with .state() first.`);
183
+ state.transitions.push(t);
184
+ }
185
+ this._lastTransition = t;
186
+ return this;
187
+ }
188
+
189
+ /**
190
+ * Adds a condition to the most recently added transition.
191
+ * Multiple conditions on the same transition are AND-ed together.
192
+ * @param parameter - Name of the parameter to evaluate
193
+ * @param mode - Condition mode: `"if"`, `"ifNot"`, `"greater"`, `"less"`, `"equals"`, `"notEqual"`
194
+ * @param threshold - Comparison threshold for numeric conditions (default: 0)
195
+ */
196
+ condition(parameter: string, mode: ConditionMode, threshold: number = 0): this {
197
+ if (!this._lastTransition) throw new Error("AnimatorControllerBuilder: .condition() must be called after .transition()");
198
+ this._lastTransition.conditions.push({ parameter, mode, threshold });
199
+ return this;
200
+ }
201
+
202
+ /**
203
+ * Sets which state is the default/entry state.
204
+ * If not called, the first added state is used.
205
+ * @param name - Name of the state
206
+ */
207
+ defaultState(name: string): this {
208
+ this._defaultStateName = name;
209
+ return this;
210
+ }
211
+
212
+ /**
213
+ * Builds and returns the {@link AnimatorController}.
214
+ * Resolves all state name references to indices.
215
+ */
216
+ build(): AnimatorController {
217
+ const stateIndexMap = new Map<string, number>();
218
+ this._states.forEach((s, i) => stateIndexMap.set(s.name, i));
219
+
220
+ let defaultStateIndex = 0;
221
+ if (this._defaultStateName !== null) {
222
+ const idx = stateIndexMap.get(this._defaultStateName);
223
+ if (idx === undefined) throw new Error(`AnimatorControllerBuilder: default state "${this._defaultStateName}" not found`);
224
+ defaultStateIndex = idx;
225
+ }
226
+
227
+ const resolveTransition = (t: BuilderTransition): Transition => {
228
+ const destIndex = stateIndexMap.get(t.to);
229
+ if (destIndex === undefined) throw new Error(`AnimatorControllerBuilder: transition target "${t.to}" not found`);
230
+ return {
231
+ exitTime: t.options.exitTime ?? 1,
232
+ hasExitTime: t.options.hasExitTime ?? false,
233
+ duration: t.options.duration ?? 0,
234
+ offset: t.options.offset ?? 0,
235
+ hasFixedDuration: t.options.hasFixedDuration ?? false,
236
+ destinationState: destIndex,
237
+ conditions: t.conditions.map(c => ({
238
+ parameter: c.parameter,
239
+ mode: conditionModeToEnum(c.mode),
240
+ threshold: c.threshold,
241
+ })),
242
+ };
243
+ };
244
+
245
+ const states: State[] = this._states.map((s, index) => {
246
+ const transitions: Transition[] = s.transitions.map(resolveTransition);
247
+
248
+ // Replicate any-state transitions onto every state (except self-targeting)
249
+ for (const anyT of this._anyStateTransitions) {
250
+ const destIndex = stateIndexMap.get(anyT.to);
251
+ if (destIndex === index) continue;
252
+ transitions.push(resolveTransition(anyT));
253
+ }
254
+
255
+ return {
256
+ name: s.name,
257
+ hash: index,
258
+ motion: {
259
+ name: s.options.clip.name,
260
+ clip: s.options.clip,
261
+ isLooping: s.options.loop ?? false,
262
+ },
263
+ transitions,
264
+ behaviours: [],
265
+ speed: s.options.speed,
266
+ speedParameter: s.options.speedParameter,
267
+ cycleOffset: s.options.cycleOffset,
268
+ cycleOffsetParameter: s.options.cycleOffsetParameter,
269
+ };
270
+ });
271
+
272
+ const model: AnimatorControllerModel = {
273
+ name: this._name,
274
+ guid: new InstantiateIdProvider(Date.now()).generateUUID(),
275
+ parameters: this._parameters,
276
+ layers: [{
277
+ name: "Base Layer",
278
+ stateMachine: {
279
+ defaultState: defaultStateIndex,
280
+ states,
281
+ }
282
+ }],
283
+ };
284
+
285
+ return new AnimatorController(model);
286
+ }
287
+ }
288
+ // #endregion
289
+
33
290
  // #region AnimatorController
34
- /**
291
+ /**
35
292
  * Controls the playback of animations using a state machine architecture.
36
293
  *
37
294
  * The AnimatorController manages animation states, transitions between states,
38
295
  * and parameters that affect those transitions. It is used by the {@link Animator}
39
296
  * component to control animation behavior on 3D models.
40
297
  *
41
- * Use the static method {@link AnimatorController.createFromClips} to create
42
- * an animator controller from a set of animation clips.
298
+ * Use {@link AnimatorController.build} to fluently create a controller with parameters,
299
+ * states, transitions, and conditions. For simple sequential playback,
300
+ * use {@link AnimatorController.createFromClips}.
43
301
  *
44
302
  * @category Animation and Sequencing
45
303
  * @group Utilities
@@ -107,6 +365,30 @@ export class AnimatorController {
107
365
  return controller;
108
366
  }
109
367
 
368
+ /**
369
+ * Creates a new {@link AnimatorControllerBuilder} for fluently constructing a controller with
370
+ * parameters, states, transitions, and conditions.
371
+ *
372
+ * @param name - Optional name for the controller
373
+ * @returns A new builder instance
374
+ *
375
+ * @example
376
+ * ```ts
377
+ * const ctrl = AnimatorController.build("MyController")
378
+ * .floatParameter("Speed")
379
+ * .state("Idle", { clip: idleClip, loop: true })
380
+ * .state("Walk", { clip: walkClip, loop: true })
381
+ * .transition("Idle", "Walk", { duration: 0.25 })
382
+ * .condition("Speed", "greater", 0.1)
383
+ * .transition("Walk", "Idle", { duration: 0.25 })
384
+ * .condition("Speed", "less", 0.1)
385
+ * .build();
386
+ * ```
387
+ */
388
+ static build(name?: string): AnimatorControllerBuilder {
389
+ return new AnimatorControllerBuilder(name);
390
+ }
391
+
110
392
  /**
111
393
  * Plays an animation state by name or hash.
112
394
  *