@needle-tools/engine 5.1.0-alpha.3 → 5.1.0-alpha.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +39 -0
- package/SKILL.md +4 -1
- package/components.needle.json +1 -1
- package/dist/needle-engine.bundle-AjVIot3d.min.js +1733 -0
- package/dist/{needle-engine.bundle-DF01sSGQ.js → needle-engine.bundle-B7cqsI4c.js} +9149 -8867
- package/dist/{needle-engine.bundle-C-ixARur.umd.cjs → needle-engine.bundle-DQCuBTVp.umd.cjs} +154 -154
- package/dist/needle-engine.d.ts +754 -199
- package/dist/needle-engine.js +583 -584
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/lib/engine/api.d.ts +3 -0
- package/lib/engine/api.js +2 -0
- package/lib/engine/api.js.map +1 -1
- package/lib/engine/codegen/register_types.js +2 -10
- package/lib/engine/codegen/register_types.js.map +1 -1
- package/lib/engine/engine_context.js +2 -1
- package/lib/engine/engine_context.js.map +1 -1
- package/lib/engine/engine_disposable.d.ts +172 -0
- package/lib/engine/engine_disposable.js +136 -0
- package/lib/engine/engine_disposable.js.map +1 -0
- package/lib/engine/engine_gameobject.d.ts +1 -10
- package/lib/engine/engine_gameobject.js +20 -118
- package/lib/engine/engine_gameobject.js.map +1 -1
- package/lib/engine/engine_gltf_builtin_components.js +7 -69
- package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
- package/lib/engine/engine_instantiate_resolve.d.ts +42 -0
- package/lib/engine/engine_instantiate_resolve.js +372 -0
- package/lib/engine/engine_instantiate_resolve.js.map +1 -0
- package/lib/engine/engine_mainloop_utils.js +2 -2
- package/lib/engine/engine_mainloop_utils.js.map +1 -1
- package/lib/engine/engine_networking.d.ts +51 -37
- package/lib/engine/engine_networking.js +132 -82
- package/lib/engine/engine_networking.js.map +1 -1
- package/lib/engine/engine_networking.transport.websocket.d.ts +15 -0
- package/lib/engine/engine_networking.transport.websocket.js +38 -0
- package/lib/engine/engine_networking.transport.websocket.js.map +1 -0
- package/lib/engine/engine_networking_instantiate.js +2 -2
- package/lib/engine/engine_networking_instantiate.js.map +1 -1
- package/lib/engine/engine_networking_types.d.ts +39 -1
- package/lib/engine/engine_networking_types.js +7 -0
- package/lib/engine/engine_networking_types.js.map +1 -1
- package/lib/engine/engine_physics_rapier.d.ts +11 -3
- package/lib/engine/engine_physics_rapier.js +88 -25
- package/lib/engine/engine_physics_rapier.js.map +1 -1
- package/lib/engine/engine_serialization_builtin_serializer.js +1 -5
- package/lib/engine/engine_serialization_builtin_serializer.js.map +1 -1
- package/lib/engine/engine_serialization_core.d.ts +1 -0
- package/lib/engine/engine_serialization_core.js +7 -0
- package/lib/engine/engine_serialization_core.js.map +1 -1
- package/lib/engine/engine_types.d.ts +19 -11
- package/lib/engine/engine_types.js +1 -1
- package/lib/engine/engine_types.js.map +1 -1
- package/lib/engine/engine_util_decorator.js +7 -2
- package/lib/engine/engine_util_decorator.js.map +1 -1
- package/lib/engine/engine_utils.d.ts +1 -1
- package/lib/engine/engine_utils.js +19 -5
- package/lib/engine/engine_utils.js.map +1 -1
- package/lib/engine-components/Animator.d.ts +6 -0
- package/lib/engine-components/Animator.js +17 -12
- package/lib/engine-components/Animator.js.map +1 -1
- package/lib/engine-components/AnimatorController.builder.d.ts +113 -0
- package/lib/engine-components/AnimatorController.builder.js +195 -0
- package/lib/engine-components/AnimatorController.builder.js.map +1 -0
- package/lib/engine-components/AnimatorController.d.ts +2 -119
- package/lib/engine-components/AnimatorController.js +31 -232
- package/lib/engine-components/AnimatorController.js.map +1 -1
- package/lib/engine-components/Collider.d.ts +18 -9
- package/lib/engine-components/Collider.js +61 -14
- package/lib/engine-components/Collider.js.map +1 -1
- package/lib/engine-components/Component.d.ts +72 -9
- package/lib/engine-components/Component.js +114 -10
- package/lib/engine-components/Component.js.map +1 -1
- package/lib/engine-components/DragControls.js +0 -7
- package/lib/engine-components/DragControls.js.map +1 -1
- package/lib/engine-components/EventList.d.ts +31 -9
- package/lib/engine-components/EventList.js +37 -76
- package/lib/engine-components/EventList.js.map +1 -1
- package/lib/engine-components/Joints.d.ts +4 -2
- package/lib/engine-components/Joints.js +19 -3
- package/lib/engine-components/Joints.js.map +1 -1
- package/lib/engine-components/Light.js +9 -1
- package/lib/engine-components/Light.js.map +1 -1
- package/lib/engine-components/RigidBody.d.ts +12 -4
- package/lib/engine-components/RigidBody.js +18 -4
- package/lib/engine-components/RigidBody.js.map +1 -1
- package/lib/engine-components/api.d.ts +1 -1
- package/lib/engine-components/api.js +1 -1
- package/lib/engine-components/api.js.map +1 -1
- package/lib/engine-components/codegen/components.d.ts +3 -9
- package/lib/engine-components/codegen/components.js +3 -9
- package/lib/engine-components/codegen/components.js.map +1 -1
- package/lib/engine-components/timeline/PlayableDirector.d.ts +16 -6
- package/lib/engine-components/timeline/PlayableDirector.js +70 -62
- package/lib/engine-components/timeline/PlayableDirector.js.map +1 -1
- package/lib/engine-components/timeline/SignalAsset.d.ts +3 -1
- package/lib/engine-components/timeline/SignalAsset.js +1 -0
- package/lib/engine-components/timeline/SignalAsset.js.map +1 -1
- package/lib/engine-components/timeline/TimelineBuilder.d.ts +247 -0
- package/lib/engine-components/timeline/TimelineBuilder.js +400 -0
- package/lib/engine-components/timeline/TimelineBuilder.js.map +1 -0
- package/lib/engine-components/timeline/TimelineModels.d.ts +2 -1
- package/lib/engine-components/timeline/TimelineModels.js +3 -0
- package/lib/engine-components/timeline/TimelineModels.js.map +1 -1
- package/lib/engine-components/timeline/TimelineTracks.d.ts +23 -0
- package/lib/engine-components/timeline/TimelineTracks.js +71 -13
- package/lib/engine-components/timeline/TimelineTracks.js.map +1 -1
- package/lib/engine-components/timeline/index.d.ts +2 -1
- package/lib/engine-components/timeline/index.js +2 -0
- package/lib/engine-components/timeline/index.js.map +1 -1
- package/package.json +2 -83
- package/plugins/common/license.js +5 -2
- package/plugins/common/worker.js +9 -4
- package/plugins/vite/dependencies.js +1 -11
- package/plugins/vite/dependency-watcher.js +2 -2
- package/plugins/vite/editor-connection.js +3 -3
- package/plugins/vite/reload.js +1 -1
- package/plugins/vite/server.js +2 -1
- package/src/engine/api.ts +4 -0
- package/src/engine/codegen/register_types.ts +2 -10
- package/src/engine/engine_context.ts +2 -1
- package/src/engine/engine_disposable.ts +214 -0
- package/src/engine/engine_gameobject.ts +52 -157
- package/src/engine/engine_gltf_builtin_components.ts +7 -76
- package/src/engine/engine_instantiate_resolve.ts +407 -0
- package/src/engine/engine_mainloop_utils.ts +2 -2
- package/src/engine/engine_networking.transport.websocket.ts +45 -0
- package/src/engine/engine_networking.ts +161 -137
- package/src/engine/engine_networking_instantiate.ts +2 -2
- package/src/engine/engine_networking_types.ts +41 -1
- package/src/engine/engine_physics_rapier.ts +82 -27
- package/src/engine/engine_serialization_builtin_serializer.ts +1 -6
- package/src/engine/engine_serialization_core.ts +9 -0
- package/src/engine/engine_types.ts +24 -15
- package/src/engine/engine_util_decorator.ts +7 -2
- package/src/engine/engine_utils.ts +16 -5
- package/src/engine-components/Animator.ts +18 -11
- package/src/engine-components/AnimatorController.builder.ts +261 -0
- package/src/engine-components/AnimatorController.ts +19 -291
- package/src/engine-components/Collider.ts +66 -18
- package/src/engine-components/Component.ts +118 -20
- package/src/engine-components/DragControls.ts +0 -9
- package/src/engine-components/EventList.ts +45 -83
- package/src/engine-components/Joints.ts +20 -4
- package/src/engine-components/Light.ts +10 -2
- package/src/engine-components/RigidBody.ts +18 -4
- package/src/engine-components/api.ts +1 -1
- package/src/engine-components/codegen/components.ts +3 -9
- package/src/engine-components/timeline/PlayableDirector.ts +67 -65
- package/src/engine-components/timeline/SignalAsset.ts +4 -1
- package/src/engine-components/timeline/TimelineBuilder.ts +564 -0
- package/src/engine-components/timeline/TimelineModels.ts +5 -1
- package/src/engine-components/timeline/TimelineTracks.ts +74 -13
- package/src/engine-components/timeline/index.ts +2 -1
- package/dist/needle-engine.bundle-CHmXdnE1.min.js +0 -1733
- package/lib/engine-components/AvatarLoader.d.ts +0 -80
- package/lib/engine-components/AvatarLoader.js +0 -232
- package/lib/engine-components/AvatarLoader.js.map +0 -1
- package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +0 -11
- package/lib/engine-components/avatar/AvatarBlink_Simple.js +0 -77
- package/lib/engine-components/avatar/AvatarBlink_Simple.js.map +0 -1
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +0 -14
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +0 -69
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js.map +0 -1
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +0 -29
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +0 -122
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.js.map +0 -1
- package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +0 -15
- package/lib/engine-components/avatar/Avatar_MouthShapes.js +0 -80
- package/lib/engine-components/avatar/Avatar_MouthShapes.js.map +0 -1
- package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +0 -9
- package/lib/engine-components/avatar/Avatar_MustacheShake.js +0 -30
- package/lib/engine-components/avatar/Avatar_MustacheShake.js.map +0 -1
- package/src/engine-components/AvatarLoader.ts +0 -264
- package/src/engine-components/avatar/AvatarBlink_Simple.ts +0 -70
- package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +0 -64
- package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +0 -140
- package/src/engine-components/avatar/Avatar_MouthShapes.ts +0 -84
- package/src/engine-components/avatar/Avatar_MustacheShake.ts +0 -32
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import type { Ball, Collider, ColliderDesc, Cuboid, EventQueue, QueryFilterFlags, Ray, RigidBody, RigidBodyDesc, World } from '@dimforge/rapier3d-compat';
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import type { Ball, Collider, ColliderDesc, Cuboid, EventQueue, ImpulseJoint, QueryFilterFlags, Ray, RigidBody, RigidBodyDesc, World } from '@dimforge/rapier3d-compat';
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import { BufferAttribute, BufferGeometry, InterleavedBufferAttribute, LineBasicMaterial, LineSegments, Matrix4, Mesh, Object3D, Quaternion, Vector3, Vector4Like } from 'three'
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import * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js'
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@@ -690,12 +690,26 @@ export class RapierPhysics implements IPhysicsEngine {
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}
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}
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/** Tears down the physics world and frees all WASM resources.
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* After calling this, the world will be re-created on next use. */
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this.eventQueue = undefined;
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}
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const colliderComponent = col[$componentKey] as ICollider | null;
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async addFixedJoint(body1: IRigidbody, body2: IRigidbody): Promise<ImpulseJoint | null> {
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/** The joint prevents any relative movement between two rigid-bodies, except for relative rotations along one axis. This is typically used to simulate wheels, fans, etc. They are characterized by one local anchor as well as one local axis on each rigid-body. */
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addHingeJoint(body1: IRigidbody, body2: IRigidbody, anchor: { x: number, y: number, z: number }, axis: { x: number, y: number, z: number }) {
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async addHingeJoint(body1: IRigidbody, body2: IRigidbody, anchor: { x: number, y: number, z: number }, axis: { x: number, y: number, z: number }): Promise<ImpulseJoint | null> {
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const params = MODULES.RAPIER_PHYSICS.MODULE.JointData.revolute(anchor,
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const params = MODULES.RAPIER_PHYSICS.MODULE.JointData.revolute(anchor, anchor2, axis);
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/** Compute the relative transform from body1's local space to body2's local space (W2⁻¹ * W1), ignoring scale. */
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)
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@@ -5,7 +5,6 @@ import { type GLTF as THREE_GLTF } from "three/examples/jsm/loaders/GLTFLoader.j
|
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5
5
|
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6
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import type { Camera as CameraComponent } from "../engine-components/api.js";
|
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7
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import type { Context } from "./engine_context.js";
|
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|
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import { InstantiateContext } from "./engine_gameobject.js";
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|
import { CollisionDetectionMode, type PhysicsMaterial, RigidbodyConstraints } from "./engine_physics.types.js";
|
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9
|
import { CircularBuffer } from "./engine_utils.js";
|
|
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import type { NeedleXRSession } from "./engine_xr.js";
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@@ -196,13 +195,11 @@ export interface IComponent extends IHasGuid {
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__internalEnable(
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|
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|
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__internalDisable(
|
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|
|
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|
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|
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|
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/** @internal */
|
|
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|
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|
|
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|
|
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|
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|
|
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|
registering?();
|
|
@@ -240,14 +237,14 @@ export interface IComponent extends IHasGuid {
|
|
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|
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|
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|
|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
}
|
|
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|
|
|
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|
export type ICamera = CameraComponent;
|
|
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|
|
|
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|
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|
|
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|
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|
|
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|
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addClip?(clip: AnimationClip);
|
|
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|
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|
|
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|
}
|
|
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|
|
|
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|
/** Interface for a camera controller component that can be attached to a camera to control it */
|
|
@@ -274,7 +271,10 @@ export declare interface IRenderer extends IComponent {
|
|
|
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|
|
|
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|
export declare interface IEventList {
|
|
276
273
|
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|
|
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|
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|
|
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|
+
}
|
|
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|
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|
|
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|
+
export declare interface ISignalReceiver {
|
|
277
|
+
readonly isSignalReceiver: true;
|
|
278
278
|
}
|
|
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279
|
|
|
280
280
|
// export declare interface IPhysicsComponent extends IComponent {
|
|
@@ -302,12 +302,18 @@ export declare interface ICollider extends IComponent {
|
|
|
302
302
|
* Default: [0]
|
|
303
303
|
*/
|
|
304
304
|
membership?: number[];
|
|
305
|
-
/** The collider filter indicates what groups the collider can interact with (e.g. group 3 and 4)
|
|
306
|
-
* An `undefined` array indicates that the collider can interact with all groups
|
|
307
|
-
* Note: Make sure to call updateProperties after having changed this property
|
|
305
|
+
/** The collider filter indicates what groups the collider can interact with (e.g. group 3 and 4)
|
|
306
|
+
* An `undefined` array indicates that the collider can interact with all groups
|
|
307
|
+
* Note: Make sure to call updateProperties after having changed this property
|
|
308
308
|
* Default: undefined
|
|
309
309
|
*/
|
|
310
310
|
filter?: number[];
|
|
311
|
+
/** The density of the collider used for automatic mass calculation.
|
|
312
|
+
* When the attached Rigidbody has `autoMass` enabled, the mass is computed as `density × volume`.
|
|
313
|
+
* Note: Make sure to call updateProperties after having changed this property
|
|
314
|
+
* Default: undefined (uses physics engine default of 1.0)
|
|
315
|
+
*/
|
|
316
|
+
density?: number;
|
|
311
317
|
}
|
|
312
318
|
|
|
313
319
|
export declare interface ISphereCollider extends ICollider {
|
|
@@ -475,8 +481,10 @@ export interface IPhysicsEngine {
|
|
|
475
481
|
postStep();
|
|
476
482
|
/** Indicates whether the physics engine is currently updating */
|
|
477
483
|
get isUpdating(): boolean;
|
|
478
|
-
/**
|
|
479
|
-
|
|
484
|
+
/** Tears down the physics world and frees all resources. The world will be re-created on next use. */
|
|
485
|
+
dispose(): void;
|
|
486
|
+
/** @deprecated Use {@link dispose} instead. */
|
|
487
|
+
clearCaches(): void;
|
|
480
488
|
|
|
481
489
|
/** Enables or disables the physics engine */
|
|
482
490
|
enabled: boolean;
|
|
@@ -738,8 +746,9 @@ export interface IPhysicsEngine {
|
|
|
738
746
|
getBody(obj: ICollider | IRigidbody): null | any;
|
|
739
747
|
|
|
740
748
|
// Joints
|
|
741
|
-
addFixedJoint(body1: IRigidbody, body2: IRigidbody);
|
|
742
|
-
addHingeJoint(body1: IRigidbody, body2: IRigidbody, anchor: Vec3, axis: Vec3);
|
|
749
|
+
addFixedJoint(body1: IRigidbody, body2: IRigidbody): Promise<any> | any;
|
|
750
|
+
addHingeJoint(body1: IRigidbody, body2: IRigidbody, anchor: Vec3, axis: Vec3): Promise<any> | any;
|
|
751
|
+
removeJoint(joint: any): void;
|
|
743
752
|
|
|
744
753
|
/** Enable to render collider shapes */
|
|
745
754
|
debugRenderColliders: boolean;
|
|
@@ -79,8 +79,12 @@ function createPropertyWrapper(target: IComponent | any, _propertyKey: string |
|
|
|
79
79
|
return;
|
|
80
80
|
}
|
|
81
81
|
|
|
82
|
-
//
|
|
83
|
-
|
|
82
|
+
// Only install the getter/setter once per instance.
|
|
83
|
+
// processStart may call __internalAwake again for components that were inactive
|
|
84
|
+
// during processNewScripts — the base Component.__internalAwake has a __didAwake guard
|
|
85
|
+
// but this decorator wrapper runs before reaching it, so we need our own idempotency check.
|
|
86
|
+
const desc = Object.getOwnPropertyDescriptor(this, propertyKey);
|
|
87
|
+
if (!desc || !desc.get) {
|
|
84
88
|
|
|
85
89
|
// make sure the field is initialized in a hidden property
|
|
86
90
|
this[$prop] = this[propertyKey];
|
|
@@ -99,6 +103,7 @@ function createPropertyWrapper(target: IComponent | any, _propertyKey: string |
|
|
|
99
103
|
}
|
|
100
104
|
|
|
101
105
|
Object.defineProperty(this, propertyKey, {
|
|
106
|
+
configurable: true,
|
|
102
107
|
set: function (v) {
|
|
103
108
|
if (this[$isAssigningProperties] === true) {
|
|
104
109
|
this[$prop] = v;
|
|
@@ -279,24 +279,35 @@ declare type deepClonePredicate = (owner: any, propertyName: string, current: an
|
|
|
279
279
|
* return true;
|
|
280
280
|
* });
|
|
281
281
|
* */
|
|
282
|
-
export function deepClone(obj: any, predicate?: deepClonePredicate): any {
|
|
282
|
+
export function deepClone(obj: any, predicate?: deepClonePredicate, _visited?: WeakSet<object>): any {
|
|
283
283
|
if (obj !== null && obj !== undefined && typeof obj === "object") {
|
|
284
|
+
if (!_visited) _visited = new WeakSet();
|
|
285
|
+
if (_visited.has(obj)) return obj;
|
|
286
|
+
_visited.add(obj);
|
|
287
|
+
|
|
284
288
|
let clone;
|
|
285
289
|
if (Array.isArray(obj)) clone = [];
|
|
286
290
|
else {
|
|
287
|
-
clone = Object.create(obj);
|
|
288
|
-
|
|
291
|
+
clone = Object.create(Object.getPrototypeOf(obj));
|
|
292
|
+
// Copy own properties, skipping getter-only properties that can't be set
|
|
293
|
+
const descriptors = Object.getOwnPropertyDescriptors(obj);
|
|
294
|
+
for (const key in descriptors) {
|
|
295
|
+
const desc = descriptors[key];
|
|
296
|
+
if (desc.set || desc.writable !== false) {
|
|
297
|
+
try { clone[key] = obj[key]; }
|
|
298
|
+
catch { /* skip read-only properties */ }
|
|
299
|
+
}
|
|
300
|
+
}
|
|
289
301
|
}
|
|
290
302
|
for (const key of Object.keys(obj)) {
|
|
291
303
|
const val = obj[key];
|
|
292
304
|
if (predicate && !predicate(obj, key, val)) {
|
|
293
|
-
// console.log("SKIP", val);
|
|
294
305
|
clone[key] = val;
|
|
295
306
|
}
|
|
296
307
|
else if (val?.clone !== undefined && typeof val.clone === "function")
|
|
297
308
|
clone[key] = val.clone();
|
|
298
309
|
else
|
|
299
|
-
clone[key] = deepClone(val, predicate);
|
|
310
|
+
clone[key] = deepClone(val, predicate, _visited);
|
|
300
311
|
}
|
|
301
312
|
return clone;
|
|
302
313
|
}
|
|
@@ -89,6 +89,15 @@ export class Animator extends Behaviour implements IAnimationComponent {
|
|
|
89
89
|
return true;
|
|
90
90
|
}
|
|
91
91
|
|
|
92
|
+
/**
|
|
93
|
+
* The current animator mixer, used for low-level control of animations. Owned by the AnimatorController
|
|
94
|
+
* @returns The current AnimationMixer, or null if no controller is assigned
|
|
95
|
+
* @see AnimatorController.mixer
|
|
96
|
+
*/
|
|
97
|
+
get mixer() {
|
|
98
|
+
return this._animatorController?.mixer || null;
|
|
99
|
+
}
|
|
100
|
+
|
|
92
101
|
/**
|
|
93
102
|
* When enabled, animation will affect the root transform position and rotation
|
|
94
103
|
*/
|
|
@@ -401,17 +410,15 @@ export class Animator extends Behaviour implements IAnimationComponent {
|
|
|
401
410
|
initializeRuntimeAnimatorController(force: boolean = false) {
|
|
402
411
|
const shouldRun = (force || this.runtimeAnimatorController !== this._initializeWithRuntimeAnimatorController);
|
|
403
412
|
if (this.runtimeAnimatorController && shouldRun) {
|
|
404
|
-
|
|
405
|
-
|
|
406
|
-
|
|
407
|
-
|
|
408
|
-
|
|
409
|
-
|
|
410
|
-
|
|
411
|
-
|
|
412
|
-
|
|
413
|
-
}
|
|
414
|
-
else console.warn("Could not clone animator controller", this.runtimeAnimatorController);
|
|
413
|
+
// Create a fresh controller from the (possibly remapped) model.
|
|
414
|
+
// The constructor deep-clones the model, preserving Object3D refs that
|
|
415
|
+
// the resolve system has already remapped to cloned objects.
|
|
416
|
+
const controller = new AnimatorController(this.runtimeAnimatorController.model);
|
|
417
|
+
this.runtimeAnimatorController = controller;
|
|
418
|
+
this._initializeWithRuntimeAnimatorController = controller;
|
|
419
|
+
controller.bind(this);
|
|
420
|
+
controller.setSpeed(this._speed);
|
|
421
|
+
controller.normalizedStartOffset = this._normalizedStartOffset;
|
|
415
422
|
}
|
|
416
423
|
}
|
|
417
424
|
|