@needle-tools/engine 5.1.0-alpha.3 → 5.1.0-alpha.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (178) hide show
  1. package/CHANGELOG.md +39 -0
  2. package/SKILL.md +4 -1
  3. package/components.needle.json +1 -1
  4. package/dist/needle-engine.bundle-AjVIot3d.min.js +1733 -0
  5. package/dist/{needle-engine.bundle-DF01sSGQ.js → needle-engine.bundle-B7cqsI4c.js} +9149 -8867
  6. package/dist/{needle-engine.bundle-C-ixARur.umd.cjs → needle-engine.bundle-DQCuBTVp.umd.cjs} +154 -154
  7. package/dist/needle-engine.d.ts +754 -199
  8. package/dist/needle-engine.js +583 -584
  9. package/dist/needle-engine.min.js +1 -1
  10. package/dist/needle-engine.umd.cjs +1 -1
  11. package/lib/engine/api.d.ts +3 -0
  12. package/lib/engine/api.js +2 -0
  13. package/lib/engine/api.js.map +1 -1
  14. package/lib/engine/codegen/register_types.js +2 -10
  15. package/lib/engine/codegen/register_types.js.map +1 -1
  16. package/lib/engine/engine_context.js +2 -1
  17. package/lib/engine/engine_context.js.map +1 -1
  18. package/lib/engine/engine_disposable.d.ts +172 -0
  19. package/lib/engine/engine_disposable.js +136 -0
  20. package/lib/engine/engine_disposable.js.map +1 -0
  21. package/lib/engine/engine_gameobject.d.ts +1 -10
  22. package/lib/engine/engine_gameobject.js +20 -118
  23. package/lib/engine/engine_gameobject.js.map +1 -1
  24. package/lib/engine/engine_gltf_builtin_components.js +7 -69
  25. package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
  26. package/lib/engine/engine_instantiate_resolve.d.ts +42 -0
  27. package/lib/engine/engine_instantiate_resolve.js +372 -0
  28. package/lib/engine/engine_instantiate_resolve.js.map +1 -0
  29. package/lib/engine/engine_mainloop_utils.js +2 -2
  30. package/lib/engine/engine_mainloop_utils.js.map +1 -1
  31. package/lib/engine/engine_networking.d.ts +51 -37
  32. package/lib/engine/engine_networking.js +132 -82
  33. package/lib/engine/engine_networking.js.map +1 -1
  34. package/lib/engine/engine_networking.transport.websocket.d.ts +15 -0
  35. package/lib/engine/engine_networking.transport.websocket.js +38 -0
  36. package/lib/engine/engine_networking.transport.websocket.js.map +1 -0
  37. package/lib/engine/engine_networking_instantiate.js +2 -2
  38. package/lib/engine/engine_networking_instantiate.js.map +1 -1
  39. package/lib/engine/engine_networking_types.d.ts +39 -1
  40. package/lib/engine/engine_networking_types.js +7 -0
  41. package/lib/engine/engine_networking_types.js.map +1 -1
  42. package/lib/engine/engine_physics_rapier.d.ts +11 -3
  43. package/lib/engine/engine_physics_rapier.js +88 -25
  44. package/lib/engine/engine_physics_rapier.js.map +1 -1
  45. package/lib/engine/engine_serialization_builtin_serializer.js +1 -5
  46. package/lib/engine/engine_serialization_builtin_serializer.js.map +1 -1
  47. package/lib/engine/engine_serialization_core.d.ts +1 -0
  48. package/lib/engine/engine_serialization_core.js +7 -0
  49. package/lib/engine/engine_serialization_core.js.map +1 -1
  50. package/lib/engine/engine_types.d.ts +19 -11
  51. package/lib/engine/engine_types.js +1 -1
  52. package/lib/engine/engine_types.js.map +1 -1
  53. package/lib/engine/engine_util_decorator.js +7 -2
  54. package/lib/engine/engine_util_decorator.js.map +1 -1
  55. package/lib/engine/engine_utils.d.ts +1 -1
  56. package/lib/engine/engine_utils.js +19 -5
  57. package/lib/engine/engine_utils.js.map +1 -1
  58. package/lib/engine-components/Animator.d.ts +6 -0
  59. package/lib/engine-components/Animator.js +17 -12
  60. package/lib/engine-components/Animator.js.map +1 -1
  61. package/lib/engine-components/AnimatorController.builder.d.ts +113 -0
  62. package/lib/engine-components/AnimatorController.builder.js +195 -0
  63. package/lib/engine-components/AnimatorController.builder.js.map +1 -0
  64. package/lib/engine-components/AnimatorController.d.ts +2 -119
  65. package/lib/engine-components/AnimatorController.js +31 -232
  66. package/lib/engine-components/AnimatorController.js.map +1 -1
  67. package/lib/engine-components/Collider.d.ts +18 -9
  68. package/lib/engine-components/Collider.js +61 -14
  69. package/lib/engine-components/Collider.js.map +1 -1
  70. package/lib/engine-components/Component.d.ts +72 -9
  71. package/lib/engine-components/Component.js +114 -10
  72. package/lib/engine-components/Component.js.map +1 -1
  73. package/lib/engine-components/DragControls.js +0 -7
  74. package/lib/engine-components/DragControls.js.map +1 -1
  75. package/lib/engine-components/EventList.d.ts +31 -9
  76. package/lib/engine-components/EventList.js +37 -76
  77. package/lib/engine-components/EventList.js.map +1 -1
  78. package/lib/engine-components/Joints.d.ts +4 -2
  79. package/lib/engine-components/Joints.js +19 -3
  80. package/lib/engine-components/Joints.js.map +1 -1
  81. package/lib/engine-components/Light.js +9 -1
  82. package/lib/engine-components/Light.js.map +1 -1
  83. package/lib/engine-components/RigidBody.d.ts +12 -4
  84. package/lib/engine-components/RigidBody.js +18 -4
  85. package/lib/engine-components/RigidBody.js.map +1 -1
  86. package/lib/engine-components/api.d.ts +1 -1
  87. package/lib/engine-components/api.js +1 -1
  88. package/lib/engine-components/api.js.map +1 -1
  89. package/lib/engine-components/codegen/components.d.ts +3 -9
  90. package/lib/engine-components/codegen/components.js +3 -9
  91. package/lib/engine-components/codegen/components.js.map +1 -1
  92. package/lib/engine-components/timeline/PlayableDirector.d.ts +16 -6
  93. package/lib/engine-components/timeline/PlayableDirector.js +70 -62
  94. package/lib/engine-components/timeline/PlayableDirector.js.map +1 -1
  95. package/lib/engine-components/timeline/SignalAsset.d.ts +3 -1
  96. package/lib/engine-components/timeline/SignalAsset.js +1 -0
  97. package/lib/engine-components/timeline/SignalAsset.js.map +1 -1
  98. package/lib/engine-components/timeline/TimelineBuilder.d.ts +247 -0
  99. package/lib/engine-components/timeline/TimelineBuilder.js +400 -0
  100. package/lib/engine-components/timeline/TimelineBuilder.js.map +1 -0
  101. package/lib/engine-components/timeline/TimelineModels.d.ts +2 -1
  102. package/lib/engine-components/timeline/TimelineModels.js +3 -0
  103. package/lib/engine-components/timeline/TimelineModels.js.map +1 -1
  104. package/lib/engine-components/timeline/TimelineTracks.d.ts +23 -0
  105. package/lib/engine-components/timeline/TimelineTracks.js +71 -13
  106. package/lib/engine-components/timeline/TimelineTracks.js.map +1 -1
  107. package/lib/engine-components/timeline/index.d.ts +2 -1
  108. package/lib/engine-components/timeline/index.js +2 -0
  109. package/lib/engine-components/timeline/index.js.map +1 -1
  110. package/package.json +2 -83
  111. package/plugins/common/license.js +5 -2
  112. package/plugins/common/worker.js +9 -4
  113. package/plugins/vite/dependencies.js +1 -11
  114. package/plugins/vite/dependency-watcher.js +2 -2
  115. package/plugins/vite/editor-connection.js +3 -3
  116. package/plugins/vite/reload.js +1 -1
  117. package/plugins/vite/server.js +2 -1
  118. package/src/engine/api.ts +4 -0
  119. package/src/engine/codegen/register_types.ts +2 -10
  120. package/src/engine/engine_context.ts +2 -1
  121. package/src/engine/engine_disposable.ts +214 -0
  122. package/src/engine/engine_gameobject.ts +52 -157
  123. package/src/engine/engine_gltf_builtin_components.ts +7 -76
  124. package/src/engine/engine_instantiate_resolve.ts +407 -0
  125. package/src/engine/engine_mainloop_utils.ts +2 -2
  126. package/src/engine/engine_networking.transport.websocket.ts +45 -0
  127. package/src/engine/engine_networking.ts +161 -137
  128. package/src/engine/engine_networking_instantiate.ts +2 -2
  129. package/src/engine/engine_networking_types.ts +41 -1
  130. package/src/engine/engine_physics_rapier.ts +82 -27
  131. package/src/engine/engine_serialization_builtin_serializer.ts +1 -6
  132. package/src/engine/engine_serialization_core.ts +9 -0
  133. package/src/engine/engine_types.ts +24 -15
  134. package/src/engine/engine_util_decorator.ts +7 -2
  135. package/src/engine/engine_utils.ts +16 -5
  136. package/src/engine-components/Animator.ts +18 -11
  137. package/src/engine-components/AnimatorController.builder.ts +261 -0
  138. package/src/engine-components/AnimatorController.ts +19 -291
  139. package/src/engine-components/Collider.ts +66 -18
  140. package/src/engine-components/Component.ts +118 -20
  141. package/src/engine-components/DragControls.ts +0 -9
  142. package/src/engine-components/EventList.ts +45 -83
  143. package/src/engine-components/Joints.ts +20 -4
  144. package/src/engine-components/Light.ts +10 -2
  145. package/src/engine-components/RigidBody.ts +18 -4
  146. package/src/engine-components/api.ts +1 -1
  147. package/src/engine-components/codegen/components.ts +3 -9
  148. package/src/engine-components/timeline/PlayableDirector.ts +67 -65
  149. package/src/engine-components/timeline/SignalAsset.ts +4 -1
  150. package/src/engine-components/timeline/TimelineBuilder.ts +564 -0
  151. package/src/engine-components/timeline/TimelineModels.ts +5 -1
  152. package/src/engine-components/timeline/TimelineTracks.ts +74 -13
  153. package/src/engine-components/timeline/index.ts +2 -1
  154. package/dist/needle-engine.bundle-CHmXdnE1.min.js +0 -1733
  155. package/lib/engine-components/AvatarLoader.d.ts +0 -80
  156. package/lib/engine-components/AvatarLoader.js +0 -232
  157. package/lib/engine-components/AvatarLoader.js.map +0 -1
  158. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +0 -11
  159. package/lib/engine-components/avatar/AvatarBlink_Simple.js +0 -77
  160. package/lib/engine-components/avatar/AvatarBlink_Simple.js.map +0 -1
  161. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +0 -14
  162. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +0 -69
  163. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js.map +0 -1
  164. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +0 -29
  165. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +0 -122
  166. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js.map +0 -1
  167. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +0 -15
  168. package/lib/engine-components/avatar/Avatar_MouthShapes.js +0 -80
  169. package/lib/engine-components/avatar/Avatar_MouthShapes.js.map +0 -1
  170. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +0 -9
  171. package/lib/engine-components/avatar/Avatar_MustacheShake.js +0 -30
  172. package/lib/engine-components/avatar/Avatar_MustacheShake.js.map +0 -1
  173. package/src/engine-components/AvatarLoader.ts +0 -264
  174. package/src/engine-components/avatar/AvatarBlink_Simple.ts +0 -70
  175. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +0 -64
  176. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +0 -140
  177. package/src/engine-components/avatar/Avatar_MouthShapes.ts +0 -84
  178. package/src/engine-components/avatar/Avatar_MustacheShake.ts +0 -32
@@ -0,0 +1,113 @@
1
+ import { AnimationClip } from "three";
2
+ import { AnimatorController } from "./AnimatorController.js";
3
+ /**
4
+ * Configuration for an animation state in the builder
5
+ */
6
+ export declare type StateOptions = {
7
+ /** The animation clip for this state */
8
+ clip: AnimationClip;
9
+ /** Whether the animation should loop (default: false) */
10
+ loop?: boolean;
11
+ /** Base speed multiplier (default: 1) */
12
+ speed?: number;
13
+ /** Name of a float parameter to multiply with speed */
14
+ speedParameter?: string;
15
+ /** Normalized cycle offset 0-1 (default: 0) */
16
+ cycleOffset?: number;
17
+ /** Name of a float parameter to use as cycle offset */
18
+ cycleOffsetParameter?: string;
19
+ };
20
+ /**
21
+ * Configuration for a transition in the builder
22
+ */
23
+ export declare type TransitionOptions = {
24
+ /** Duration of the crossfade in seconds (default: 0) */
25
+ duration?: number;
26
+ /** Normalized exit time 0-1 (default: 1). Only used when hasExitTime is true */
27
+ exitTime?: number;
28
+ /** Whether the transition waits for exitTime before transitioning (default: false) */
29
+ hasExitTime?: boolean;
30
+ /** Normalized offset into the destination state's animation (default: 0) */
31
+ offset?: number;
32
+ /** Whether duration is in seconds (true) or normalized (false) (default: false) */
33
+ hasFixedDuration?: boolean;
34
+ };
35
+ /** String condition modes for the builder, mapped to {@link AnimatorConditionMode} */
36
+ export type ConditionMode = "if" | "ifNot" | "greater" | "less" | "equals" | "notEqual";
37
+ /**
38
+ * A fluent builder for creating {@link AnimatorController} instances from code.
39
+ *
40
+ * Use {@link AnimatorController.build} to create a new builder.
41
+ *
42
+ * @example
43
+ * ```ts
44
+ * const controller = AnimatorController.build("CharacterController")
45
+ * .floatParameter("Speed", 0)
46
+ * .triggerParameter("Jump")
47
+ * .state("Idle", { clip: idleClip, loop: true })
48
+ * .state("Walk", { clip: walkClip, loop: true })
49
+ * .state("Jump", { clip: jumpClip })
50
+ * .transition("Idle", "Walk", { duration: 0.25 })
51
+ * .condition("Speed", "greater", 0.1)
52
+ * .transition("Walk", "Idle", { duration: 0.25 })
53
+ * .condition("Speed", "less", 0.1)
54
+ * .transition("*", "Jump", { duration: 0.1 })
55
+ * .condition("Jump", "if")
56
+ * .transition("Jump", "Idle", { hasExitTime: true, exitTime: 0.9, duration: 0.25 })
57
+ * .build();
58
+ * ```
59
+ *
60
+ * @category Animation and Sequencing
61
+ * @group Utilities
62
+ */
63
+ export declare class AnimatorControllerBuilder {
64
+ private _name;
65
+ private _parameters;
66
+ private _states;
67
+ private _anyStateTransitions;
68
+ private _defaultStateName;
69
+ private _lastTransition;
70
+ constructor(name?: string);
71
+ /** Adds a float parameter */
72
+ floatParameter(name: string, defaultValue?: number): this;
73
+ /** Adds an integer parameter */
74
+ intParameter(name: string, defaultValue?: number): this;
75
+ /** Adds a boolean parameter */
76
+ boolParameter(name: string, defaultValue?: boolean): this;
77
+ /** Adds a trigger parameter */
78
+ triggerParameter(name: string): this;
79
+ /**
80
+ * Adds a state to the controller. The first state added becomes the default state.
81
+ * @param name - Unique name for the state
82
+ * @param options - State configuration including clip, loop, speed
83
+ */
84
+ state(name: string, options: StateOptions): this;
85
+ /**
86
+ * Adds a transition between two states.
87
+ * Use `"*"` as the source to create a transition from any state.
88
+ * Chain `.condition()` calls after this to add conditions.
89
+ * @param from - Source state name, or `"*"` for any-state transition
90
+ * @param to - Destination state name
91
+ * @param options - Transition configuration
92
+ */
93
+ transition(from: string, to: string, options?: TransitionOptions): this;
94
+ /**
95
+ * Adds a condition to the most recently added transition.
96
+ * Multiple conditions on the same transition are AND-ed together.
97
+ * @param parameter - Name of the parameter to evaluate
98
+ * @param mode - Condition mode: `"if"`, `"ifNot"`, `"greater"`, `"less"`, `"equals"`, `"notEqual"`
99
+ * @param threshold - Comparison threshold for numeric conditions (default: 0)
100
+ */
101
+ condition(parameter: string, mode: ConditionMode, threshold?: number): this;
102
+ /**
103
+ * Sets which state is the default/entry state.
104
+ * If not called, the first added state is used.
105
+ * @param name - Name of the state
106
+ */
107
+ defaultState(name: string): this;
108
+ /**
109
+ * Builds and returns the {@link AnimatorController}.
110
+ * Resolves all state name references to indices.
111
+ */
112
+ build(): AnimatorController;
113
+ }
@@ -0,0 +1,195 @@
1
+ import { AnimatorConditionMode, AnimatorControllerParameterType } from "../engine/extensions/NEEDLE_animator_controller_model.js";
2
+ import { InstantiateIdProvider } from "../engine/engine_networking_instantiate.js";
3
+ import { AnimatorController } from "./AnimatorController.js";
4
+ function conditionModeToEnum(mode) {
5
+ switch (mode) {
6
+ case "if": return AnimatorConditionMode.If;
7
+ case "ifNot": return AnimatorConditionMode.IfNot;
8
+ case "greater": return AnimatorConditionMode.Greater;
9
+ case "less": return AnimatorConditionMode.Less;
10
+ case "equals": return AnimatorConditionMode.Equals;
11
+ case "notEqual": return AnimatorConditionMode.NotEqual;
12
+ }
13
+ }
14
+ /**
15
+ * A fluent builder for creating {@link AnimatorController} instances from code.
16
+ *
17
+ * Use {@link AnimatorController.build} to create a new builder.
18
+ *
19
+ * @example
20
+ * ```ts
21
+ * const controller = AnimatorController.build("CharacterController")
22
+ * .floatParameter("Speed", 0)
23
+ * .triggerParameter("Jump")
24
+ * .state("Idle", { clip: idleClip, loop: true })
25
+ * .state("Walk", { clip: walkClip, loop: true })
26
+ * .state("Jump", { clip: jumpClip })
27
+ * .transition("Idle", "Walk", { duration: 0.25 })
28
+ * .condition("Speed", "greater", 0.1)
29
+ * .transition("Walk", "Idle", { duration: 0.25 })
30
+ * .condition("Speed", "less", 0.1)
31
+ * .transition("*", "Jump", { duration: 0.1 })
32
+ * .condition("Jump", "if")
33
+ * .transition("Jump", "Idle", { hasExitTime: true, exitTime: 0.9, duration: 0.25 })
34
+ * .build();
35
+ * ```
36
+ *
37
+ * @category Animation and Sequencing
38
+ * @group Utilities
39
+ */
40
+ export class AnimatorControllerBuilder {
41
+ _name;
42
+ _parameters = [];
43
+ _states = [];
44
+ _anyStateTransitions = [];
45
+ _defaultStateName = null;
46
+ _lastTransition = null;
47
+ constructor(name) {
48
+ this._name = name ?? "AnimatorController";
49
+ }
50
+ /** Adds a float parameter */
51
+ floatParameter(name, defaultValue = 0) {
52
+ this._parameters.push({ name, hash: this._parameters.length, type: AnimatorControllerParameterType.Float, value: defaultValue });
53
+ return this;
54
+ }
55
+ /** Adds an integer parameter */
56
+ intParameter(name, defaultValue = 0) {
57
+ this._parameters.push({ name, hash: this._parameters.length, type: AnimatorControllerParameterType.Int, value: defaultValue });
58
+ return this;
59
+ }
60
+ /** Adds a boolean parameter */
61
+ boolParameter(name, defaultValue = false) {
62
+ this._parameters.push({ name, hash: this._parameters.length, type: AnimatorControllerParameterType.Bool, value: defaultValue });
63
+ return this;
64
+ }
65
+ /** Adds a trigger parameter */
66
+ triggerParameter(name) {
67
+ this._parameters.push({ name, hash: this._parameters.length, type: AnimatorControllerParameterType.Trigger, value: false });
68
+ return this;
69
+ }
70
+ /**
71
+ * Adds a state to the controller. The first state added becomes the default state.
72
+ * @param name - Unique name for the state
73
+ * @param options - State configuration including clip, loop, speed
74
+ */
75
+ state(name, options) {
76
+ this._states.push({ name, options, transitions: [] });
77
+ return this;
78
+ }
79
+ /**
80
+ * Adds a transition between two states.
81
+ * Use `"*"` as the source to create a transition from any state.
82
+ * Chain `.condition()` calls after this to add conditions.
83
+ * @param from - Source state name, or `"*"` for any-state transition
84
+ * @param to - Destination state name
85
+ * @param options - Transition configuration
86
+ */
87
+ transition(from, to, options) {
88
+ const t = { to, options: options ?? {}, conditions: [] };
89
+ if (from === "*") {
90
+ this._anyStateTransitions.push(t);
91
+ }
92
+ else {
93
+ const state = this._states.find(s => s.name === from);
94
+ if (!state)
95
+ throw new Error(`AnimatorControllerBuilder: source state "${from}" not found. Add it with .state() first.`);
96
+ state.transitions.push(t);
97
+ }
98
+ this._lastTransition = t;
99
+ return this;
100
+ }
101
+ /**
102
+ * Adds a condition to the most recently added transition.
103
+ * Multiple conditions on the same transition are AND-ed together.
104
+ * @param parameter - Name of the parameter to evaluate
105
+ * @param mode - Condition mode: `"if"`, `"ifNot"`, `"greater"`, `"less"`, `"equals"`, `"notEqual"`
106
+ * @param threshold - Comparison threshold for numeric conditions (default: 0)
107
+ */
108
+ condition(parameter, mode, threshold = 0) {
109
+ if (!this._lastTransition)
110
+ throw new Error("AnimatorControllerBuilder: .condition() must be called after .transition()");
111
+ this._lastTransition.conditions.push({ parameter, mode, threshold });
112
+ return this;
113
+ }
114
+ /**
115
+ * Sets which state is the default/entry state.
116
+ * If not called, the first added state is used.
117
+ * @param name - Name of the state
118
+ */
119
+ defaultState(name) {
120
+ this._defaultStateName = name;
121
+ return this;
122
+ }
123
+ /**
124
+ * Builds and returns the {@link AnimatorController}.
125
+ * Resolves all state name references to indices.
126
+ */
127
+ build() {
128
+ const stateIndexMap = new Map();
129
+ this._states.forEach((s, i) => stateIndexMap.set(s.name, i));
130
+ let defaultStateIndex = 0;
131
+ if (this._defaultStateName !== null) {
132
+ const idx = stateIndexMap.get(this._defaultStateName);
133
+ if (idx === undefined)
134
+ throw new Error(`AnimatorControllerBuilder: default state "${this._defaultStateName}" not found`);
135
+ defaultStateIndex = idx;
136
+ }
137
+ const resolveTransition = (t) => {
138
+ const destIndex = stateIndexMap.get(t.to);
139
+ if (destIndex === undefined)
140
+ throw new Error(`AnimatorControllerBuilder: transition target "${t.to}" not found`);
141
+ return {
142
+ exitTime: t.options.exitTime ?? 1,
143
+ hasExitTime: t.options.hasExitTime ?? false,
144
+ duration: t.options.duration ?? 0,
145
+ offset: t.options.offset ?? 0,
146
+ hasFixedDuration: t.options.hasFixedDuration ?? false,
147
+ destinationState: destIndex,
148
+ conditions: t.conditions.map(c => ({
149
+ parameter: c.parameter,
150
+ mode: conditionModeToEnum(c.mode),
151
+ threshold: c.threshold,
152
+ })),
153
+ };
154
+ };
155
+ const states = this._states.map((s, index) => {
156
+ const transitions = s.transitions.map(resolveTransition);
157
+ // Replicate any-state transitions onto every state (except self-targeting)
158
+ for (const anyT of this._anyStateTransitions) {
159
+ const destIndex = stateIndexMap.get(anyT.to);
160
+ if (destIndex === index)
161
+ continue;
162
+ transitions.push(resolveTransition(anyT));
163
+ }
164
+ return {
165
+ name: s.name,
166
+ hash: index,
167
+ motion: {
168
+ name: s.options.clip.name,
169
+ clip: s.options.clip,
170
+ isLooping: s.options.loop ?? false,
171
+ },
172
+ transitions,
173
+ behaviours: [],
174
+ speed: s.options.speed,
175
+ speedParameter: s.options.speedParameter,
176
+ cycleOffset: s.options.cycleOffset,
177
+ cycleOffsetParameter: s.options.cycleOffsetParameter,
178
+ };
179
+ });
180
+ const model = {
181
+ name: this._name,
182
+ guid: new InstantiateIdProvider(Date.now()).generateUUID(),
183
+ parameters: this._parameters,
184
+ layers: [{
185
+ name: "Base Layer",
186
+ stateMachine: {
187
+ defaultState: defaultStateIndex,
188
+ states,
189
+ }
190
+ }],
191
+ };
192
+ return new AnimatorController(model);
193
+ }
194
+ }
195
+ //# sourceMappingURL=AnimatorController.builder.js.map
@@ -0,0 +1 @@
1
+ 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@@ -3,6 +3,8 @@ import { Context } from "../engine/engine_setup.js";
3
3
  import type { AnimatorControllerModel, State } from "../engine/extensions/NEEDLE_animator_controller_model.js";
4
4
  import { AnimatorStateInfo } from "../engine/extensions/NEEDLE_animator_controller_model.js";
5
5
  import type { Animator } from "./Animator.js";
6
+ import { AnimatorControllerBuilder } from "./AnimatorController.builder.js";
7
+ export { AnimatorControllerBuilder, type ConditionMode, type StateOptions, type TransitionOptions } from "./AnimatorController.builder.js";
6
8
  /**
7
9
  * Configuration options for creating an AnimatorController
8
10
  */
@@ -14,117 +16,6 @@ declare type CreateAnimatorControllerOptions = {
14
16
  /** Duration in seconds for transitions between states */
15
17
  transitionDuration?: number;
16
18
  };
17
- /**
18
- * Configuration for an animation state in the builder
19
- */
20
- export declare type StateOptions = {
21
- /** The animation clip for this state */
22
- clip: AnimationClip;
23
- /** Whether the animation should loop (default: false) */
24
- loop?: boolean;
25
- /** Base speed multiplier (default: 1) */
26
- speed?: number;
27
- /** Name of a float parameter to multiply with speed */
28
- speedParameter?: string;
29
- /** Normalized cycle offset 0-1 (default: 0) */
30
- cycleOffset?: number;
31
- /** Name of a float parameter to use as cycle offset */
32
- cycleOffsetParameter?: string;
33
- };
34
- /**
35
- * Configuration for a transition in the builder
36
- */
37
- export declare type TransitionOptions = {
38
- /** Duration of the crossfade in seconds (default: 0) */
39
- duration?: number;
40
- /** Normalized exit time 0-1 (default: 1). Only used when hasExitTime is true */
41
- exitTime?: number;
42
- /** Whether the transition waits for exitTime before transitioning (default: false) */
43
- hasExitTime?: boolean;
44
- /** Normalized offset into the destination state's animation (default: 0) */
45
- offset?: number;
46
- /** Whether duration is in seconds (true) or normalized (false) (default: false) */
47
- hasFixedDuration?: boolean;
48
- };
49
- /** String condition modes for the builder, mapped to {@link AnimatorConditionMode} */
50
- export type ConditionMode = "if" | "ifNot" | "greater" | "less" | "equals" | "notEqual";
51
- /**
52
- * A fluent builder for creating {@link AnimatorController} instances from code.
53
- *
54
- * Use {@link AnimatorController.build} to create a new builder.
55
- *
56
- * @example
57
- * ```ts
58
- * const controller = AnimatorController.build("CharacterController")
59
- * .floatParameter("Speed", 0)
60
- * .triggerParameter("Jump")
61
- * .state("Idle", { clip: idleClip, loop: true })
62
- * .state("Walk", { clip: walkClip, loop: true })
63
- * .state("Jump", { clip: jumpClip })
64
- * .transition("Idle", "Walk", { duration: 0.25 })
65
- * .condition("Speed", "greater", 0.1)
66
- * .transition("Walk", "Idle", { duration: 0.25 })
67
- * .condition("Speed", "less", 0.1)
68
- * .transition("*", "Jump", { duration: 0.1 })
69
- * .condition("Jump", "if")
70
- * .transition("Jump", "Idle", { hasExitTime: true, exitTime: 0.9, duration: 0.25 })
71
- * .build();
72
- * ```
73
- *
74
- * @category Animation and Sequencing
75
- * @group Utilities
76
- */
77
- export declare class AnimatorControllerBuilder {
78
- private _name;
79
- private _parameters;
80
- private _states;
81
- private _anyStateTransitions;
82
- private _defaultStateName;
83
- private _lastTransition;
84
- constructor(name?: string);
85
- /** Adds a float parameter */
86
- floatParameter(name: string, defaultValue?: number): this;
87
- /** Adds an integer parameter */
88
- intParameter(name: string, defaultValue?: number): this;
89
- /** Adds a boolean parameter */
90
- boolParameter(name: string, defaultValue?: boolean): this;
91
- /** Adds a trigger parameter */
92
- triggerParameter(name: string): this;
93
- /**
94
- * Adds a state to the controller. The first state added becomes the default state.
95
- * @param name - Unique name for the state
96
- * @param options - State configuration including clip, loop, speed
97
- */
98
- state(name: string, options: StateOptions): this;
99
- /**
100
- * Adds a transition between two states.
101
- * Use `"*"` as the source to create a transition from any state.
102
- * Chain `.condition()` calls after this to add conditions.
103
- * @param from - Source state name, or `"*"` for any-state transition
104
- * @param to - Destination state name
105
- * @param options - Transition configuration
106
- */
107
- transition(from: string, to: string, options?: TransitionOptions): this;
108
- /**
109
- * Adds a condition to the most recently added transition.
110
- * Multiple conditions on the same transition are AND-ed together.
111
- * @param parameter - Name of the parameter to evaluate
112
- * @param mode - Condition mode: `"if"`, `"ifNot"`, `"greater"`, `"less"`, `"equals"`, `"notEqual"`
113
- * @param threshold - Comparison threshold for numeric conditions (default: 0)
114
- */
115
- condition(parameter: string, mode: ConditionMode, threshold?: number): this;
116
- /**
117
- * Sets which state is the default/entry state.
118
- * If not called, the first added state is used.
119
- * @param name - Name of the state
120
- */
121
- defaultState(name: string): this;
122
- /**
123
- * Builds and returns the {@link AnimatorController}.
124
- * Resolves all state name references to indices.
125
- */
126
- build(): AnimatorController;
127
- }
128
19
  /**
129
20
  * Controls the playback of animations using a state machine architecture.
130
21
  *
@@ -315,13 +206,6 @@ export declare class AnimatorController {
315
206
  * @param animator - The animator to bind this controller to
316
207
  */
317
208
  bind(animator: Animator): void;
318
- /**
319
- * Creates a deep copy of this controller.
320
- * Clones the model data but does not copy runtime state.
321
- *
322
- * @returns A new AnimatorController instance with the same configuration
323
- */
324
- clone(): AnimatorController | null;
325
209
  /**
326
210
  * Updates the controller's state machine and animations.
327
211
  * Called each frame by the animator component.
@@ -362,4 +246,3 @@ export declare class AnimatorController {
362
246
  }
363
247
  /** @internal */
364
248
  export declare function initAnimatorControllerSerializer(): void;
365
- export {};