@needle-tools/engine 5.1.0-alpha.1 → 5.1.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.needle/generated/needle-bindings.gen.d.ts +5 -0
- package/CHANGELOG.md +18 -0
- package/components.needle.json +1 -1
- package/dist/{gltf-progressive-DJBMx-zB.umd.cjs → gltf-progressive-BmblPzFj.umd.cjs} +4 -4
- package/dist/{gltf-progressive-BryRjllq.min.js → gltf-progressive-CN_mbb66.min.js} +2 -2
- package/dist/{gltf-progressive-Cl167Vjx.js → gltf-progressive-DUlhxdv4.js} +5 -2
- package/dist/{needle-engine.bundle-CiYtOO2O.min.js → needle-engine.bundle-B-5Q2CpC.min.js} +163 -163
- package/dist/{needle-engine.bundle-BGyKqxBH.js → needle-engine.bundle-dit3f1l5.js} +7501 -7307
- package/dist/{needle-engine.bundle-DzVx9Z8D.umd.cjs → needle-engine.bundle-qZfVf_v-.umd.cjs} +163 -163
- package/dist/needle-engine.d.ts +119 -27
- package/dist/needle-engine.js +172 -170
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/dist/{postprocessing-B_9sKVU7.min.js → postprocessing-B571qGWR.min.js} +34 -34
- package/dist/{postprocessing-WDc9WwI3.js → postprocessing-CfrLAbLX.js} +0 -1
- package/dist/{postprocessing-B2wb6pzI.umd.cjs → postprocessing-CiGkAeM9.umd.cjs} +17 -17
- package/dist/{vendor-CAcsI0eU.js → vendor-BFrMaK9q.js} +8983 -9136
- package/dist/vendor-CJmyOrCq.min.js +1116 -0
- package/dist/vendor-DkMW3WY4.umd.cjs +1116 -0
- package/lib/engine/api.d.ts +12 -0
- package/lib/engine/api.js +2 -0
- package/lib/engine/api.js.map +1 -1
- package/lib/engine/debug/debug_environment.js +1 -1
- package/lib/engine/debug/debug_environment.js.map +1 -1
- package/lib/engine/engine_application.js +8 -6
- package/lib/engine/engine_application.js.map +1 -1
- package/lib/engine/engine_constants.js +6 -0
- package/lib/engine/engine_constants.js.map +1 -1
- package/lib/engine/engine_context.d.ts +33 -7
- package/lib/engine/engine_context.js +40 -2
- package/lib/engine/engine_context.js.map +1 -1
- package/lib/engine/engine_context_registry.js +1 -1
- package/lib/engine/engine_context_registry.js.map +1 -1
- package/lib/engine/engine_init.js +5 -0
- package/lib/engine/engine_init.js.map +1 -1
- package/lib/engine/engine_input.d.ts +3 -2
- package/lib/engine/engine_input.js +3 -2
- package/lib/engine/engine_input.js.map +1 -1
- package/lib/engine/engine_license.d.ts +2 -0
- package/lib/engine/engine_license.js +25 -15
- package/lib/engine/engine_license.js.map +1 -1
- package/lib/engine/engine_lifecycle_functions_internal.js +5 -0
- package/lib/engine/engine_lifecycle_functions_internal.js.map +1 -1
- package/lib/engine/engine_networking_blob.d.ts +1 -1
- package/lib/engine/engine_networking_blob.js +5 -11
- package/lib/engine/engine_networking_blob.js.map +1 -1
- package/lib/engine/engine_physics_rapier.js +0 -1
- package/lib/engine/engine_physics_rapier.js.map +1 -1
- package/lib/engine/engine_pmrem.js +2 -2
- package/lib/engine/engine_pmrem.js.map +1 -1
- package/lib/engine/engine_scenedata.d.ts +30 -0
- package/lib/engine/engine_scenedata.js +136 -0
- package/lib/engine/engine_scenedata.js.map +1 -0
- package/lib/engine/engine_ssr.d.ts +18 -0
- package/lib/engine/engine_ssr.js +40 -0
- package/lib/engine/engine_ssr.js.map +1 -0
- package/lib/engine/engine_three_utils.d.ts +14 -7
- package/lib/engine/engine_three_utils.js +14 -7
- package/lib/engine/engine_three_utils.js.map +1 -1
- package/lib/engine/engine_types.d.ts +2 -0
- package/lib/engine/engine_types.js.map +1 -1
- package/lib/engine/engine_utils.js +2 -0
- package/lib/engine/engine_utils.js.map +1 -1
- package/lib/engine/engine_utils_hash.d.ts +9 -0
- package/lib/engine/engine_utils_hash.js +112 -0
- package/lib/engine/engine_utils_hash.js.map +1 -0
- package/lib/engine/webcomponents/jsx.d.ts +51 -0
- package/lib/engine/webcomponents/logo-element.d.ts +2 -1
- package/lib/engine/webcomponents/logo-element.js +2 -1
- package/lib/engine/webcomponents/logo-element.js.map +1 -1
- package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +4 -4
- package/lib/engine/webcomponents/needle menu/needle-menu.js +2 -1
- package/lib/engine/webcomponents/needle menu/needle-menu.js.map +1 -1
- package/lib/engine/webcomponents/needle-button.d.ts +2 -1
- package/lib/engine/webcomponents/needle-button.js +2 -1
- package/lib/engine/webcomponents/needle-button.js.map +1 -1
- package/lib/engine/webcomponents/needle-engine.d.ts +2 -1
- package/lib/engine/webcomponents/needle-engine.js +2 -1
- package/lib/engine/webcomponents/needle-engine.js.map +1 -1
- package/lib/engine/xr/NeedleXRSession.js +1 -1
- package/lib/engine/xr/NeedleXRSession.js.map +1 -1
- package/lib/engine-components/Light.d.ts +6 -8
- package/lib/engine-components/Light.js +40 -27
- package/lib/engine-components/Light.js.map +1 -1
- package/lib/engine-components/RigidBody.js +3 -3
- package/lib/engine-components/RigidBody.js.map +1 -1
- package/lib/engine-components/SceneSwitcher.js +2 -0
- package/lib/engine-components/SceneSwitcher.js.map +1 -1
- package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +1 -1
- package/lib/engine-components/postprocessing/Effects/Sharpening.js +1 -2
- package/lib/engine-components/postprocessing/Effects/Sharpening.js.map +1 -1
- package/lib/engine-components/postprocessing/PostProcessingHandler.js +5 -6
- package/lib/engine-components/postprocessing/PostProcessingHandler.js.map +1 -1
- package/lib/engine-components/web/ScrollFollow.d.ts +0 -1
- package/lib/engine-components/web/ScrollFollow.js +3 -2
- package/lib/engine-components/web/ScrollFollow.js.map +1 -1
- package/lib/needle-engine.d.ts +2 -0
- package/lib/needle-engine.js +2 -0
- package/lib/needle-engine.js.map +1 -1
- package/package.json +6 -4
- package/plugins/dts-generator/dts.codegen.js +334 -0
- package/plugins/dts-generator/dts.scan.js +99 -0
- package/plugins/dts-generator/dts.writer.js +59 -0
- package/plugins/dts-generator/glb.discovery.js +279 -0
- package/plugins/dts-generator/glb.extractor.js +215 -0
- package/plugins/dts-generator/glb.reader.js +167 -0
- package/plugins/dts-generator/index.js +36 -0
- package/plugins/dts-generator/manifest.types.js +174 -0
- package/plugins/types/index.d.ts +2 -1
- package/plugins/types/needle-bindings.d.ts +30 -0
- package/plugins/types/userconfig.d.ts +21 -2
- package/plugins/vite/asap.js +1 -1
- package/plugins/vite/dependency-watcher.d.ts +2 -2
- package/plugins/vite/dependency-watcher.js +3 -4
- package/plugins/vite/drop.d.ts +2 -2
- package/plugins/vite/drop.js +3 -4
- package/plugins/vite/dts-generator.d.ts +7 -0
- package/plugins/vite/dts-generator.js +191 -0
- package/plugins/vite/index.d.ts +10 -3
- package/plugins/vite/index.js +27 -10
- package/plugins/vite/logging.js +2 -2
- package/plugins/vite/meta.js +4 -2
- package/plugins/vite/poster.d.ts +2 -2
- package/plugins/vite/poster.js +3 -5
- package/plugins/vite/reload.d.ts +2 -2
- package/plugins/vite/reload.js +23 -22
- package/src/engine/api.ts +15 -1
- package/src/engine/debug/debug_environment.ts +1 -1
- package/src/engine/engine_application.ts +8 -6
- package/src/engine/engine_constants.ts +11 -6
- package/src/engine/engine_context.ts +50 -7
- package/src/engine/engine_context_registry.ts +1 -1
- package/src/engine/engine_init.ts +4 -0
- package/src/engine/engine_input.ts +3 -2
- package/src/engine/engine_license.ts +23 -19
- package/src/engine/engine_lifecycle_functions_internal.ts +7 -0
- package/src/engine/engine_networking_blob.ts +5 -11
- package/src/engine/engine_physics_rapier.ts +0 -3
- package/src/engine/engine_pmrem.ts +3 -3
- package/src/engine/engine_scenedata.ts +134 -0
- package/src/engine/engine_ssr.ts +48 -0
- package/src/engine/engine_three_utils.ts +15 -7
- package/src/engine/engine_types.ts +2 -0
- package/src/engine/engine_utils.ts +1 -0
- package/src/engine/engine_utils_hash.ts +65 -0
- package/src/engine/webcomponents/jsx.d.ts +51 -0
- package/src/engine/webcomponents/logo-element.ts +3 -1
- package/src/engine/webcomponents/needle menu/needle-menu.ts +4 -2
- package/src/engine/webcomponents/needle-button.ts +3 -1
- package/src/engine/webcomponents/needle-engine.ts +3 -1
- package/src/engine/xr/NeedleXRSession.ts +1 -1
- package/src/engine-components/Light.ts +40 -26
- package/src/engine-components/RigidBody.ts +3 -3
- package/src/engine-components/SceneSwitcher.ts +1 -0
- package/src/engine-components/postprocessing/Effects/BloomEffect.ts +1 -1
- package/src/engine-components/postprocessing/Effects/Sharpening.ts +1 -2
- package/src/engine-components/postprocessing/PostProcessingHandler.ts +4 -8
- package/src/engine-components/web/ScrollFollow.ts +2 -2
- package/src/needle-engine.ts +3 -0
- package/src/vite-env.d.ts +16 -0
- package/dist/vendor-CEM38hLE.umd.cjs +0 -1116
- package/dist/vendor-HRlxIBga.min.js +0 -1116
package/dist/needle-engine.d.ts
CHANGED
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@@ -84,6 +84,7 @@ import { RawShaderMaterial } from 'three';
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import { Ray } from 'three';
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import { Raycaster } from 'three';
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import { Scene } from 'three';
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import { SceneData } from '../../plugins/types/needle-bindings.d.ts';
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import { ShaderMaterial } from 'three';
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import { ShapeJSON } from 'three.quarks';
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import { SkinnedMesh } from 'three';
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@@ -2192,7 +2193,7 @@ export declare namespace BlobStorage {
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/**
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* Generates an md5 hash from a given buffer
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* @param buffer The buffer to hash
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* @returns The md5 hash
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* @returns The md5 hash as a hex string
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*/
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export function hashMD5(buffer: ArrayBuffer): string;
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export function hashMD5_Base64(buffer: ArrayBuffer): string;
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@@ -4458,6 +4459,25 @@ export declare class Context implements IContext {
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* The main camera of the scene - this camera is used for rendering
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* Use `setCurrentCamera` for updating the main camera.
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*/
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/**
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* Access your scene's full hierarchy, objects, and components directly by name — with full autocomplete.
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* Types are generated automatically from your GLB files when the dev server starts.
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*
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* You can store references to objects or components for later use.
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* Note that the scene hierarchy can change at runtime (e.g. when objects are added, removed, or re-parented),
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* in which case stored references may become stale.
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*
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* @experimental This API may change in future versions.
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*
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* @example
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* // Toggle auto-rotate on the orbit camera
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* ctx.sceneData.Camera.OrbitControls.autoRotate = true;
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*
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* @example
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* // Change the background color
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* ctx.sceneData.Camera.Camera.backgroundColor = new RGBAColor(1, 0, 0, 1);
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*/
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get sceneData(): SceneData;
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get mainCamera(): Camera_2;
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/** Set the main camera of the scene. If set to null the camera of the {@link mainCameraComponent} will be used - this camera is used for rendering */
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set mainCamera(cam: Camera_2 | null);
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connection: NetworkConnection;
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/** @deprecated AssetDatabase is deprecated */
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assets: AssetDatabase;
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/**
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/** All registered lights in the scene, maintained by the Light component.
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* @see mainLight for accessing the main directional light in the scene
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*/
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readonly lights: ILight[];
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/** The brightest registered directional light, or null if none are registered
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* @see lights
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*/
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get mainLight(): ILight | null;
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/** @deprecated Use sceneLighting */
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get rendererData()
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private get rendererData();
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/** Access the scene lighting manager to control lighting settings in the context */
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sceneLighting: RendererData;
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addressables: Addressables;
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lightmaps: ILightDataRegistry;
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players: PlayerViewManager;
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readonly sceneLighting: RendererData;
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readonly addressables: Addressables;
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readonly lightmaps: ILightDataRegistry;
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readonly players: PlayerViewManager;
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/** Access the LODs manager to control LOD behavior in the context */
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readonly lodsManager: LODsManager;
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/** Access the needle menu to add or remove buttons to the menu element */
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export declare function getResourceUserCount(object: object): number | undefined;
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/**
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* Returns a lazily-resolved proxy typed as {@link SceneData}.
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* The proxy is cached per context — each context gets exactly one instance.
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*
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* Shape mirrors the generated `needle-bindings.gen.d.ts`:
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* ctx.sceneData.MyGlb.Camera.$components.OrbitControls.autoRotate = true;
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* ctx.sceneData.MyGlb.Camera.$object // → THREE.Camera
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* ctx.sceneData.MyGlb.UI.Button.$components.Button // → Needle Button component
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*
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* GLB name is ignored at runtime (scene is already loaded).
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* Node lookup starts at the scene root.
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*/
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export declare function getSceneData(ctx: IContext): SceneData;
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export declare function getTempColor(color?: Color): Color;
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/**
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* Utility class to perform various graphics operations like copying textures to canvas
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*/
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export declare class Graphics {
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private static
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private static
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private static
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private static
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private static _planeGeometry;
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private static _renderer;
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private static _perspectiveCam;
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private static _orthographicCam;
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private static _scene;
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private static _blitMaterial;
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private static _mesh;
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private static get planeGeometry();
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private static get renderer();
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private static get perspectiveCam();
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private static get orthographicCam();
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private static get scene();
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private static get blitMaterial();
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private static get mesh();
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/**
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* Copy a texture to a new texture
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* @param texture the texture to copy
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private playHover;
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}
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/** SSR-safe base class for web components. */
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declare const HTMLElementBase: typeof HTMLElement;
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export declare type IAnimationComponent = Pick<IComponent, "gameObject"> & {
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isAnimationComponent: boolean;
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addClip?(clip: AnimationClip): any;
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@@ -8189,6 +8239,8 @@ declare interface ILayoutGroup extends IComponent {
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export declare interface ILight extends IComponent {
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intensity: number;
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color: Color;
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/** The type of light as a lowercase string: `"directional"`, `"point"`, `"spot"` */
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readonly type: "directional" | "point" | "spot";
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}
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declare interface ILightDataRegistry {
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@@ -9699,6 +9751,9 @@ declare const enum KeyboardEnumType {
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KeyPressed = "keypress"
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}
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/** SSR-safe base class for keyboard events. */
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declare const KeyboardEventBase: typeof KeyboardEvent;
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declare type KeyboardEventListener = (evt: NEKeyboardEvent) => void;
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declare type KeyboardEventNames = EnumToPrimitiveUnion<KeyboardEnumType>;
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*/
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export declare class Light extends Component implements ILight {
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/**
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* The type of light
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* Can not be changed at runtime.
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* The type of light as a lowercase string: `"directional"`, `"point"`, `"spot"`.
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* Implements {@link ILight.type}. Can not be changed at runtime.
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*/
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get type(): ILight["type"];
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/** Numeric LightType serialized from Unity/Blender — converts to string on write */
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set type(value: LightType | ILight["type"]);
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private _type;
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/**
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* The maximum distance the light affects.
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* Only applicable for spot and point lights.
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@@ -9932,11 +9990,6 @@ export declare class Light extends Component implements ILight {
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|
* and applies all settings like shadows, intensity, and color.
|
|
9933
9991
|
*/
|
|
9934
9992
|
createLight(): void;
|
|
9935
|
-
/**
|
|
9936
|
-
* Coroutine that updates the main light reference in the context
|
|
9937
|
-
* if this directional light should be the main light
|
|
9938
|
-
*/
|
|
9939
|
-
updateMainLightRoutine(): Generator<undefined, void, unknown>;
|
|
9940
9993
|
/**
|
|
9941
9994
|
* Controls whether the renderer's shadow map type can be changed when soft shadows are used
|
|
9942
9995
|
*/
|
|
@@ -9985,6 +10038,25 @@ declare enum LightShadows {
|
|
|
9985
10038
|
Soft = 2
|
|
9986
10039
|
}
|
|
9987
10040
|
|
|
10041
|
+
/**
|
|
10042
|
+
* Defines the type of light in a scene.
|
|
10043
|
+
* @see {@link Light} for configuring light properties and behavior
|
|
10044
|
+
*/
|
|
10045
|
+
declare enum LightType {
|
|
10046
|
+
/** Spot light that emits light in a cone shape */
|
|
10047
|
+
Spot = 0,
|
|
10048
|
+
/** Directional light that emits parallel light rays in a specific direction */
|
|
10049
|
+
Directional = 1,
|
|
10050
|
+
/** Point light that emits light in all directions from a single point */
|
|
10051
|
+
Point = 2,
|
|
10052
|
+
/** Area light */
|
|
10053
|
+
Area = 3,
|
|
10054
|
+
/** Rectangle shaped area light that only affects baked lightmaps and light probes */
|
|
10055
|
+
Rectangle = 3,
|
|
10056
|
+
/** Disc shaped area light that only affects baked lightmaps and light probes */
|
|
10057
|
+
Disc = 4
|
|
10058
|
+
}
|
|
10059
|
+
|
|
9988
10060
|
export declare class LimitVelocityOverLifetimeModule {
|
|
9989
10061
|
enabled: boolean;
|
|
9990
10062
|
dampen: number;
|
|
@@ -10972,6 +11044,21 @@ export declare type MouseButtonName = "left" | "right" | "middle";
|
|
|
10972
11044
|
|
|
10973
11045
|
/* Excluded from this release type: nameofFactory */
|
|
10974
11046
|
|
|
11047
|
+
/**
|
|
11048
|
+
* Quick access to the current Needle Engine context from anywhere — no need to pass `ctx` around.
|
|
11049
|
+
* Use it in React/Svelte/Vue components, button handlers, or plain JavaScript.
|
|
11050
|
+
*
|
|
11051
|
+
* Safe to import at module level, including in SSR environments.
|
|
11052
|
+
* For pages with multiple `<needle-engine>` elements, use `ctx` directly instead.
|
|
11053
|
+
*
|
|
11054
|
+
* @example
|
|
11055
|
+
* import { needle } from "@needle-tools/engine";
|
|
11056
|
+
* button.onclick = () => {
|
|
11057
|
+
* needle.sceneData.Camera.OrbitControls.autoRotate = true;
|
|
11058
|
+
* };
|
|
11059
|
+
*/
|
|
11060
|
+
export declare const needle: IContext;
|
|
11061
|
+
|
|
10975
11062
|
declare class NEEDLE_components implements GLTFLoaderPlugin {
|
|
10976
11063
|
get name(): string;
|
|
10977
11064
|
exportContext: {
|
|
@@ -11105,7 +11192,7 @@ export { NEEDLE_progressive }
|
|
|
11105
11192
|
* @see {@link NeedleEngineWebComponent} for the main <needle-engine> element
|
|
11106
11193
|
* @see {@link NeedleMenu} for the built-in menu component that can display similar buttons
|
|
11107
11194
|
*/
|
|
11108
|
-
export declare class NeedleButtonElement extends
|
|
11195
|
+
export declare class NeedleButtonElement extends HTMLElementBase {
|
|
11109
11196
|
#private;
|
|
11110
11197
|
static observedAttributes: string[];
|
|
11111
11198
|
constructor();
|
|
@@ -11245,7 +11332,7 @@ export declare namespace NeedleEngineModelLoader {
|
|
|
11245
11332
|
* @see {@link NeedleButtonElement} for adding AR/VR/Quicklook buttons via <needle-button>
|
|
11246
11333
|
* @see {@link NeedleMenu} for the built-in menu configuration component
|
|
11247
11334
|
*/
|
|
11248
|
-
export declare class NeedleEngineWebComponent extends
|
|
11335
|
+
export declare class NeedleEngineWebComponent extends HTMLElementBase implements INeedleEngineComponent {
|
|
11249
11336
|
static get observedAttributes(): string[];
|
|
11250
11337
|
get loadingProgress01(): number;
|
|
11251
11338
|
get loadingFinished(): boolean;
|
|
@@ -12218,7 +12305,7 @@ export declare class NeedleXRUtils {
|
|
|
12218
12305
|
}): void;
|
|
12219
12306
|
}
|
|
12220
12307
|
|
|
12221
|
-
export declare class NEKeyboardEvent extends
|
|
12308
|
+
export declare class NEKeyboardEvent extends KeyboardEventBase {
|
|
12222
12309
|
source?: Event;
|
|
12223
12310
|
constructor(type: InputEvents, source: Event, init: KeyboardEventInit);
|
|
12224
12311
|
stopImmediatePropagation(): void;
|
|
@@ -12242,7 +12329,7 @@ export declare class NEKeyboardEvent extends KeyboardEvent {
|
|
|
12242
12329
|
* @see {@link Input} for the input management system
|
|
12243
12330
|
* @see {@link PointerType} for available pointer types
|
|
12244
12331
|
*/
|
|
12245
|
-
export declare class NEPointerEvent extends
|
|
12332
|
+
export declare class NEPointerEvent extends PointerEventBase {
|
|
12246
12333
|
/**
|
|
12247
12334
|
* Spatial input data
|
|
12248
12335
|
*/
|
|
@@ -15074,6 +15161,9 @@ export declare class OrbitControls extends Component implements ICameraControlle
|
|
|
15074
15161
|
PointerMove = "pointermove"
|
|
15075
15162
|
}
|
|
15076
15163
|
|
|
15164
|
+
/** SSR-safe base class for pointer events. */
|
|
15165
|
+
declare const PointerEventBase: typeof PointerEvent;
|
|
15166
|
+
|
|
15077
15167
|
/** [PointerEventData](https://engine.needle.tools/docs/api/PointerEventData) This pointer event data object is passed to all event receivers that are currently active
|
|
15078
15168
|
* It contains hit information if an object was hovered or clicked
|
|
15079
15169
|
* If the event is received in onPointerDown or onPointerMove, you can call `setPointerCapture` to receive onPointerMove events even when the pointer has left the object until you call `releasePointerCapture` or when the pointerUp event happens
|
|
@@ -16961,6 +17051,8 @@ export declare class OrbitControls extends Component implements ICameraControlle
|
|
|
16961
17051
|
*/
|
|
16962
17052
|
declare type ScaleClipType = "linear" | "spring";
|
|
16963
17053
|
|
|
17054
|
+
export { SceneData }
|
|
17055
|
+
|
|
16964
17056
|
export declare class SceneLightSettings extends Component {
|
|
16965
17057
|
ambientMode: AmbientMode;
|
|
16966
17058
|
ambientLight?: Color;
|