@needle-tools/engine 5.1.0-alpha.1 → 5.1.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.needle/generated/needle-bindings.gen.d.ts +5 -0
- package/CHANGELOG.md +18 -0
- package/components.needle.json +1 -1
- package/dist/{gltf-progressive-DJBMx-zB.umd.cjs → gltf-progressive-BmblPzFj.umd.cjs} +4 -4
- package/dist/{gltf-progressive-BryRjllq.min.js → gltf-progressive-CN_mbb66.min.js} +2 -2
- package/dist/{gltf-progressive-Cl167Vjx.js → gltf-progressive-DUlhxdv4.js} +5 -2
- package/dist/{needle-engine.bundle-CiYtOO2O.min.js → needle-engine.bundle-B-5Q2CpC.min.js} +163 -163
- package/dist/{needle-engine.bundle-BGyKqxBH.js → needle-engine.bundle-dit3f1l5.js} +7501 -7307
- package/dist/{needle-engine.bundle-DzVx9Z8D.umd.cjs → needle-engine.bundle-qZfVf_v-.umd.cjs} +163 -163
- package/dist/needle-engine.d.ts +119 -27
- package/dist/needle-engine.js +172 -170
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/dist/{postprocessing-B_9sKVU7.min.js → postprocessing-B571qGWR.min.js} +34 -34
- package/dist/{postprocessing-WDc9WwI3.js → postprocessing-CfrLAbLX.js} +0 -1
- package/dist/{postprocessing-B2wb6pzI.umd.cjs → postprocessing-CiGkAeM9.umd.cjs} +17 -17
- package/dist/{vendor-CAcsI0eU.js → vendor-BFrMaK9q.js} +8983 -9136
- package/dist/vendor-CJmyOrCq.min.js +1116 -0
- package/dist/vendor-DkMW3WY4.umd.cjs +1116 -0
- package/lib/engine/api.d.ts +12 -0
- package/lib/engine/api.js +2 -0
- package/lib/engine/api.js.map +1 -1
- package/lib/engine/debug/debug_environment.js +1 -1
- package/lib/engine/debug/debug_environment.js.map +1 -1
- package/lib/engine/engine_application.js +8 -6
- package/lib/engine/engine_application.js.map +1 -1
- package/lib/engine/engine_constants.js +6 -0
- package/lib/engine/engine_constants.js.map +1 -1
- package/lib/engine/engine_context.d.ts +33 -7
- package/lib/engine/engine_context.js +40 -2
- package/lib/engine/engine_context.js.map +1 -1
- package/lib/engine/engine_context_registry.js +1 -1
- package/lib/engine/engine_context_registry.js.map +1 -1
- package/lib/engine/engine_init.js +5 -0
- package/lib/engine/engine_init.js.map +1 -1
- package/lib/engine/engine_input.d.ts +3 -2
- package/lib/engine/engine_input.js +3 -2
- package/lib/engine/engine_input.js.map +1 -1
- package/lib/engine/engine_license.d.ts +2 -0
- package/lib/engine/engine_license.js +25 -15
- package/lib/engine/engine_license.js.map +1 -1
- package/lib/engine/engine_lifecycle_functions_internal.js +5 -0
- package/lib/engine/engine_lifecycle_functions_internal.js.map +1 -1
- package/lib/engine/engine_networking_blob.d.ts +1 -1
- package/lib/engine/engine_networking_blob.js +5 -11
- package/lib/engine/engine_networking_blob.js.map +1 -1
- package/lib/engine/engine_physics_rapier.js +0 -1
- package/lib/engine/engine_physics_rapier.js.map +1 -1
- package/lib/engine/engine_pmrem.js +2 -2
- package/lib/engine/engine_pmrem.js.map +1 -1
- package/lib/engine/engine_scenedata.d.ts +30 -0
- package/lib/engine/engine_scenedata.js +136 -0
- package/lib/engine/engine_scenedata.js.map +1 -0
- package/lib/engine/engine_ssr.d.ts +18 -0
- package/lib/engine/engine_ssr.js +40 -0
- package/lib/engine/engine_ssr.js.map +1 -0
- package/lib/engine/engine_three_utils.d.ts +14 -7
- package/lib/engine/engine_three_utils.js +14 -7
- package/lib/engine/engine_three_utils.js.map +1 -1
- package/lib/engine/engine_types.d.ts +2 -0
- package/lib/engine/engine_types.js.map +1 -1
- package/lib/engine/engine_utils.js +2 -0
- package/lib/engine/engine_utils.js.map +1 -1
- package/lib/engine/engine_utils_hash.d.ts +9 -0
- package/lib/engine/engine_utils_hash.js +112 -0
- package/lib/engine/engine_utils_hash.js.map +1 -0
- package/lib/engine/webcomponents/jsx.d.ts +51 -0
- package/lib/engine/webcomponents/logo-element.d.ts +2 -1
- package/lib/engine/webcomponents/logo-element.js +2 -1
- package/lib/engine/webcomponents/logo-element.js.map +1 -1
- package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +4 -4
- package/lib/engine/webcomponents/needle menu/needle-menu.js +2 -1
- package/lib/engine/webcomponents/needle menu/needle-menu.js.map +1 -1
- package/lib/engine/webcomponents/needle-button.d.ts +2 -1
- package/lib/engine/webcomponents/needle-button.js +2 -1
- package/lib/engine/webcomponents/needle-button.js.map +1 -1
- package/lib/engine/webcomponents/needle-engine.d.ts +2 -1
- package/lib/engine/webcomponents/needle-engine.js +2 -1
- package/lib/engine/webcomponents/needle-engine.js.map +1 -1
- package/lib/engine/xr/NeedleXRSession.js +1 -1
- package/lib/engine/xr/NeedleXRSession.js.map +1 -1
- package/lib/engine-components/Light.d.ts +6 -8
- package/lib/engine-components/Light.js +40 -27
- package/lib/engine-components/Light.js.map +1 -1
- package/lib/engine-components/RigidBody.js +3 -3
- package/lib/engine-components/RigidBody.js.map +1 -1
- package/lib/engine-components/SceneSwitcher.js +2 -0
- package/lib/engine-components/SceneSwitcher.js.map +1 -1
- package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +1 -1
- package/lib/engine-components/postprocessing/Effects/Sharpening.js +1 -2
- package/lib/engine-components/postprocessing/Effects/Sharpening.js.map +1 -1
- package/lib/engine-components/postprocessing/PostProcessingHandler.js +5 -6
- package/lib/engine-components/postprocessing/PostProcessingHandler.js.map +1 -1
- package/lib/engine-components/web/ScrollFollow.d.ts +0 -1
- package/lib/engine-components/web/ScrollFollow.js +3 -2
- package/lib/engine-components/web/ScrollFollow.js.map +1 -1
- package/lib/needle-engine.d.ts +2 -0
- package/lib/needle-engine.js +2 -0
- package/lib/needle-engine.js.map +1 -1
- package/package.json +6 -4
- package/plugins/dts-generator/dts.codegen.js +334 -0
- package/plugins/dts-generator/dts.scan.js +99 -0
- package/plugins/dts-generator/dts.writer.js +59 -0
- package/plugins/dts-generator/glb.discovery.js +279 -0
- package/plugins/dts-generator/glb.extractor.js +215 -0
- package/plugins/dts-generator/glb.reader.js +167 -0
- package/plugins/dts-generator/index.js +36 -0
- package/plugins/dts-generator/manifest.types.js +174 -0
- package/plugins/types/index.d.ts +2 -1
- package/plugins/types/needle-bindings.d.ts +30 -0
- package/plugins/types/userconfig.d.ts +21 -2
- package/plugins/vite/asap.js +1 -1
- package/plugins/vite/dependency-watcher.d.ts +2 -2
- package/plugins/vite/dependency-watcher.js +3 -4
- package/plugins/vite/drop.d.ts +2 -2
- package/plugins/vite/drop.js +3 -4
- package/plugins/vite/dts-generator.d.ts +7 -0
- package/plugins/vite/dts-generator.js +191 -0
- package/plugins/vite/index.d.ts +10 -3
- package/plugins/vite/index.js +27 -10
- package/plugins/vite/logging.js +2 -2
- package/plugins/vite/meta.js +4 -2
- package/plugins/vite/poster.d.ts +2 -2
- package/plugins/vite/poster.js +3 -5
- package/plugins/vite/reload.d.ts +2 -2
- package/plugins/vite/reload.js +23 -22
- package/src/engine/api.ts +15 -1
- package/src/engine/debug/debug_environment.ts +1 -1
- package/src/engine/engine_application.ts +8 -6
- package/src/engine/engine_constants.ts +11 -6
- package/src/engine/engine_context.ts +50 -7
- package/src/engine/engine_context_registry.ts +1 -1
- package/src/engine/engine_init.ts +4 -0
- package/src/engine/engine_input.ts +3 -2
- package/src/engine/engine_license.ts +23 -19
- package/src/engine/engine_lifecycle_functions_internal.ts +7 -0
- package/src/engine/engine_networking_blob.ts +5 -11
- package/src/engine/engine_physics_rapier.ts +0 -3
- package/src/engine/engine_pmrem.ts +3 -3
- package/src/engine/engine_scenedata.ts +134 -0
- package/src/engine/engine_ssr.ts +48 -0
- package/src/engine/engine_three_utils.ts +15 -7
- package/src/engine/engine_types.ts +2 -0
- package/src/engine/engine_utils.ts +1 -0
- package/src/engine/engine_utils_hash.ts +65 -0
- package/src/engine/webcomponents/jsx.d.ts +51 -0
- package/src/engine/webcomponents/logo-element.ts +3 -1
- package/src/engine/webcomponents/needle menu/needle-menu.ts +4 -2
- package/src/engine/webcomponents/needle-button.ts +3 -1
- package/src/engine/webcomponents/needle-engine.ts +3 -1
- package/src/engine/xr/NeedleXRSession.ts +1 -1
- package/src/engine-components/Light.ts +40 -26
- package/src/engine-components/RigidBody.ts +3 -3
- package/src/engine-components/SceneSwitcher.ts +1 -0
- package/src/engine-components/postprocessing/Effects/BloomEffect.ts +1 -1
- package/src/engine-components/postprocessing/Effects/Sharpening.ts +1 -2
- package/src/engine-components/postprocessing/PostProcessingHandler.ts +4 -8
- package/src/engine-components/web/ScrollFollow.ts +2 -2
- package/src/needle-engine.ts +3 -0
- package/src/vite-env.d.ts +16 -0
- package/dist/vendor-CEM38hLE.umd.cjs +0 -1116
- package/dist/vendor-HRlxIBga.min.js +0 -1116
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import type { SceneData } from "needle-bindings";
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export type { SceneData };
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import type { IContext } from "./engine_types.js";
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import { getComponent } from "./engine_components.js";
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import { TypeStore } from "./engine_typestore.js";
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import { isDevEnvironment } from "./debug/index.js";
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import { ContextRegistry } from "./engine_context_registry.js";
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/**
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* Quick access to the current Needle Engine context from anywhere — no need to pass `ctx` around.
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* Use it in React/Svelte/Vue components, button handlers, or plain JavaScript.
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*
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* Safe to import at module level, including in SSR environments.
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* For pages with multiple `<needle-engine>` elements, use `ctx` directly instead.
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*
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* @example
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* import { needle } from "@needle-tools/engine";
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* button.onclick = () => {
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* needle.sceneData.Camera.OrbitControls.autoRotate = true;
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* };
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*/
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export const needle: IContext = new Proxy({} as IContext, {
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get(_target, prop: string) {
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if (prop === "then") return undefined; // not a Promise
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const ctx = ContextRegistry.Current;
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if (!ctx) {
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const fn = isDevEnvironment() ? console.error : console.warn;
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fn(`[needle] needle.${prop} was accessed before the scene started. Use "needle" inside event handlers or callbacks, not at module top-level. For setup code use: onStart(ctx => { ... })`);
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return makeErrorProxy(`needle not ready — scene hasn't started yet`);
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}
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const val = (ctx as any)[prop];
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return typeof val === "function" ? val.bind(ctx) : val;
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},
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set(_target, prop: string, value: unknown) {
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const ctx = ContextRegistry.Current;
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if (!ctx) {
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const fn = isDevEnvironment() ? console.error : console.warn;
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fn(`[needle] needle.${prop} was set before the scene started. Use "needle" inside event handlers or callbacks, not at module top-level. For setup code use: onStart(ctx => { ... })`);
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return true;
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}
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(ctx as any)[prop] = value;
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return true;
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},
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});
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const cache = new WeakMap<IContext, SceneData>();
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/**
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* Returns a proxy that silently absorbs any property get/set and logs a
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* developer-friendly warning. Used when a node or component lookup fails so
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* that chained access like `ctx.sceneData.Foo.Bar.baz = 1` never throws.
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*/
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function makeErrorProxy(message: string): object {
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const handler: ProxyHandler<object> = {
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get(_t, prop: string) {
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if (prop === "then") return undefined; // not a Promise
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const fn = isDevEnvironment() ? console.error : console.warn;
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fn(`[SceneData] ${message}`);
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return makeErrorProxy(message);
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},
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set(_t, prop: string) {
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const fn = isDevEnvironment() ? console.error : console.warn;
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fn(`[SceneData] ${message} (tried to set "${prop}")`);
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return true; // suppress TypeError
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},
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};
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return new Proxy({}, handler);
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}
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/**
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* Returns a proxy for a scene node that exposes `$object`, `$components`,
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* and child nodes as nested properties.
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*/
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function makeNodeProxy(ctx: IContext, node: import("three").Object3D): object {
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return new Proxy({}, {
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get(_t, prop: string) {
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if (prop === "$object") return node;
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if (prop === "$components") {
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return new Proxy({}, {
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get(_t2, compName: string) {
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if (compName === "then") return undefined;
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const ctor = TypeStore.get(compName);
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if (!ctor) return makeErrorProxy(`Component type "${compName}" not registered (node "${node.name}")`);
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const comp = getComponent(node, ctor);
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if (!comp) return makeErrorProxy(`Component "${compName}" not found on node "${node.name}"`);
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return comp;
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}
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});
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}
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if (prop === "then") return undefined; // not a Promise
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// Child node lookup by name
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const child = node.children.find(c => c.name === prop) ?? null;
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if (!child) {
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const fn = isDevEnvironment() ? console.error : console.warn;
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fn(`[SceneData] "${prop}" is not a child of "${node.name}". Use .$object to get the Three.js object or .$components.Name to access a component.`);
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return makeErrorProxy(`"${prop}" not found on node "${node.name}"`);
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}
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return makeNodeProxy(ctx, child);
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}
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});
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}
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/**
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* Returns a lazily-resolved proxy typed as {@link SceneData}.
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* The proxy is cached per context — each context gets exactly one instance.
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*
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* Shape mirrors the generated `needle-bindings.gen.d.ts`:
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* ctx.sceneData.MyGlb.Camera.$components.OrbitControls.autoRotate = true;
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* ctx.sceneData.MyGlb.Camera.$object // → THREE.Camera
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* ctx.sceneData.MyGlb.UI.Button.$components.Button // → Needle Button component
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*
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* GLB name is ignored at runtime (scene is already loaded).
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* Node lookup starts at the scene root.
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*/
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export function getSceneData(ctx: IContext): SceneData {
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let proxy = cache.get(ctx);
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if (!proxy) {
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proxy = new Proxy({} as SceneData, {
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get(_target, _glbName: string) {
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// GLB name level — ignored at runtime, return node-name proxy
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return new Proxy({}, {
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get(_target, nodeName: string) {
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if (nodeName === "then") return undefined;
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const node = ctx.scene.getObjectByName(nodeName) ?? null;
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if (!node) return makeErrorProxy(`Node "${nodeName}" not found in scene`);
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return makeNodeProxy(ctx, node);
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}
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});
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}
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});
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cache.set(ctx, proxy);
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}
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return proxy;
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}
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/**
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* SSR-safe base classes for browser globals that are not available in Node/SSR environments.
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*
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* Use these instead of extending browser globals directly so that class definitions
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* do not throw a ReferenceError at module evaluation time in SSR/Node contexts
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* (SvelteKit, Next.js, etc.).
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*
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* In browser environments each constant is the real global; in SSR it falls back
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* to a plain empty class so that `class Foo extends HTMLElementBase` is valid.
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*/
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/** True when running in an SSR/Node environment (no browser globals). */
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export const SSR: boolean = typeof window === "undefined";
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/** SSR-safe base class for web components. */
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export const HTMLElementBase: typeof HTMLElement =
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typeof HTMLElement !== "undefined" ? HTMLElement : (class { } as unknown as typeof HTMLElement);
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/** SSR-safe base class for pointer events. */
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export const PointerEventBase: typeof PointerEvent =
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typeof PointerEvent !== "undefined" ? PointerEvent : (class { } as unknown as typeof PointerEvent);
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/** SSR-safe base class for keyboard events. */
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export const KeyboardEventBase: typeof KeyboardEvent =
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typeof KeyboardEvent !== "undefined" ? KeyboardEvent : (class { } as unknown as typeof KeyboardEvent);
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// #region minimal polyfills
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// Three.js FileLoader uses ProgressEvent in fetch stream callbacks.
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// It doesn't exist in Node — install a minimal stub so SSR doesn't crash.
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if (typeof globalThis.ProgressEvent === "undefined") {
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constructor(type: string, init?: { lengthComputable?: boolean; loaded?: number; total?: number }) {
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};
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}
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// #endregion
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@@ -493,13 +493,21 @@ void main(){
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*/
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export class Graphics {
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private static
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private static _planeGeometry: PlaneGeometry | undefined;
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private static _renderer: WebGLRenderer | undefined;
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private static _perspectiveCam: PerspectiveCamera | undefined;
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private static _orthographicCam: OrthographicCamera | undefined;
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private static _scene: Scene | undefined;
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private static _blitMaterial: BlitMaterial | undefined;
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private static _mesh: Mesh | undefined;
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private static get planeGeometry() { return this._planeGeometry ??= new PlaneGeometry(2, 2, 1, 1); }
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private static get renderer() { return this._renderer ??= new WebGLRenderer({ antialias: false, alpha: true }); }
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private static get perspectiveCam() { return this._perspectiveCam ??= new PerspectiveCamera(); }
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private static get orthographicCam() { return this._orthographicCam ??= new OrthographicCamera(); }
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private static get scene() { return this._scene ??= new Scene(); }
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private static get blitMaterial() { return this._blitMaterial ??= new BlitMaterial(); }
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private static get mesh() { return this._mesh ??= new Mesh(Graphics.planeGeometry, Graphics.blitMaterial); }
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@@ -258,6 +258,8 @@ export declare interface ICameraController {
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export declare interface ILight extends IComponent {
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intensity: number;
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color: Color;
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/** The type of light as a lowercase string: `"directional"`, `"point"`, `"spot"` */
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readonly type: "directional" | "point" | "spot";
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}
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export declare interface ISharedMaterials {
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@@ -597,6 +597,7 @@ export namespace DeviceUtilities {
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/** @returns `true` for MacOS or Windows devices. `false` for Hololens and other headsets. */
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export function isDesktop() {
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if (typeof window === "undefined") return _isDesktop = false;
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const standalone = /Windows|MacOS|Mac OS/.test(ua);
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const isHololens = /Windows NT/.test(ua) && /Edg/.test(ua) && !/Win64/.test(ua);
|
|
@@ -0,0 +1,65 @@
|
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1
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+
/**
|
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2
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+
* Pure-JS hashing utilities — no external dependencies, works in browser and Node/SSR.
|
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+
*/
|
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4
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+
|
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5
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+
// MD5 based on the public-domain RSA Data Security MD5 algorithm.
|
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6
|
+
function md5Bytes(input: Uint8Array): number[] {
|
|
7
|
+
function safeAdd(x: number, y: number) { const lsw = (x & 0xffff) + (y & 0xffff); return ((x >> 16) + (y >> 16) + (lsw >> 16)) << 16 | lsw & 0xffff; }
|
|
8
|
+
function bitRotateLeft(num: number, cnt: number) { return num << cnt | num >>> 32 - cnt; }
|
|
9
|
+
function md5cmn(q: number, a: number, b: number, x: number, s: number, t: number) { return safeAdd(bitRotateLeft(safeAdd(safeAdd(a, q), safeAdd(x, t)), s), b); }
|
|
10
|
+
function md5ff(a: number, b: number, c: number, d: number, x: number, s: number, t: number) { return md5cmn(b & c | ~b & d, a, b, x, s, t); }
|
|
11
|
+
function md5gg(a: number, b: number, c: number, d: number, x: number, s: number, t: number) { return md5cmn(b & d | c & ~d, a, b, x, s, t); }
|
|
12
|
+
function md5hh(a: number, b: number, c: number, d: number, x: number, s: number, t: number) { return md5cmn(b ^ c ^ d, a, b, x, s, t); }
|
|
13
|
+
function md5ii(a: number, b: number, c: number, d: number, x: number, s: number, t: number) { return md5cmn(c ^ (b | ~d), a, b, x, s, t); }
|
|
14
|
+
|
|
15
|
+
const len8 = input.length;
|
|
16
|
+
const padded = new Uint8Array((Math.ceil((len8 + 9) / 64) * 64));
|
|
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|
+
padded.set(input);
|
|
18
|
+
padded[len8] = 0x80;
|
|
19
|
+
const view = new DataView(padded.buffer);
|
|
20
|
+
view.setUint32(padded.length - 8, len8 << 3, true);
|
|
21
|
+
view.setUint32(padded.length - 4, (len8 / 0x20000000) | 0, true);
|
|
22
|
+
|
|
23
|
+
let a = 0x67452301, b = 0xefcdab89, c = 0x98badcfe, d = 0x10325476;
|
|
24
|
+
for (let i = 0; i < padded.length >> 2; i += 16) {
|
|
25
|
+
const M = (j: number) => view.getInt32((i + j) * 4, true);
|
|
26
|
+
const [oa, ob, oc, od] = [a, b, c, d];
|
|
27
|
+
a = md5ff(a,b,c,d,M(0),7,-680876936); d=md5ff(d,a,b,c,M(1),12,-389564586); c=md5ff(c,d,a,b,M(2),17,606105819); b=md5ff(b,c,d,a,M(3),22,-1044525330);
|
|
28
|
+
a=md5ff(a,b,c,d,M(4),7,-176418897); d=md5ff(d,a,b,c,M(5),12,1200080426); c=md5ff(c,d,a,b,M(6),17,-1473231341); b=md5ff(b,c,d,a,M(7),22,-45705983);
|
|
29
|
+
a=md5ff(a,b,c,d,M(8),7,1770035416); d=md5ff(d,a,b,c,M(9),12,-1958414417); c=md5ff(c,d,a,b,M(10),17,-42063); b=md5ff(b,c,d,a,M(11),22,-1990404162);
|
|
30
|
+
a=md5ff(a,b,c,d,M(12),7,1804603682); d=md5ff(d,a,b,c,M(13),12,-40341101); c=md5ff(c,d,a,b,M(14),17,-1502002290); b=md5ff(b,c,d,a,M(15),22,1236535329);
|
|
31
|
+
a=md5gg(a,b,c,d,M(1),5,-165796510); d=md5gg(d,a,b,c,M(6),9,-1069501632); c=md5gg(c,d,a,b,M(11),14,643717713); b=md5gg(b,c,d,a,M(0),20,-373897302);
|
|
32
|
+
a=md5gg(a,b,c,d,M(5),5,-701558691); d=md5gg(d,a,b,c,M(10),9,38016083); c=md5gg(c,d,a,b,M(15),14,-660478335); b=md5gg(b,c,d,a,M(4),20,-405537848);
|
|
33
|
+
a=md5gg(a,b,c,d,M(9),5,568446438); d=md5gg(d,a,b,c,M(14),9,-1019803690); c=md5gg(c,d,a,b,M(3),14,-187363961); b=md5gg(b,c,d,a,M(8),20,1163531501);
|
|
34
|
+
a=md5gg(a,b,c,d,M(13),5,-1444681467); d=md5gg(d,a,b,c,M(2),9,-51403784); c=md5gg(c,d,a,b,M(7),14,1735328473); b=md5gg(b,c,d,a,M(12),20,-1926607734);
|
|
35
|
+
a=md5hh(a,b,c,d,M(5),4,-378558); d=md5hh(d,a,b,c,M(8),11,-2022574463); c=md5hh(c,d,a,b,M(11),16,1839030562); b=md5hh(b,c,d,a,M(14),23,-35309556);
|
|
36
|
+
a=md5hh(a,b,c,d,M(1),4,-1530992060); d=md5hh(d,a,b,c,M(4),11,1272893353); c=md5hh(c,d,a,b,M(7),16,-155497632); b=md5hh(b,c,d,a,M(10),23,-1094730640);
|
|
37
|
+
a=md5hh(a,b,c,d,M(13),4,681279174); d=md5hh(d,a,b,c,M(0),11,-358537222); c=md5hh(c,d,a,b,M(3),16,-722521979); b=md5hh(b,c,d,a,M(6),23,76029189);
|
|
38
|
+
a=md5hh(a,b,c,d,M(9),4,-640364487); d=md5hh(d,a,b,c,M(12),11,-421815835); c=md5hh(c,d,a,b,M(15),16,530742520); b=md5hh(b,c,d,a,M(2),23,-995338651);
|
|
39
|
+
a=md5ii(a,b,c,d,M(0),6,-198630844); d=md5ii(d,a,b,c,M(7),10,1126891415); c=md5ii(c,d,a,b,M(14),15,-1416354905); b=md5ii(b,c,d,a,M(5),21,-57434055);
|
|
40
|
+
a=md5ii(a,b,c,d,M(12),6,1700485571); d=md5ii(d,a,b,c,M(3),10,-1894986606); c=md5ii(c,d,a,b,M(10),15,-1051523); b=md5ii(b,c,d,a,M(1),21,-2054922799);
|
|
41
|
+
a=md5ii(a,b,c,d,M(8),6,1873313359); d=md5ii(d,a,b,c,M(15),10,-30611744); c=md5ii(c,d,a,b,M(6),15,-1560198380); b=md5ii(b,c,d,a,M(13),21,1309151649);
|
|
42
|
+
a=md5ii(a,b,c,d,M(4),6,-145523070); d=md5ii(d,a,b,c,M(11),10,-1120210379); c=md5ii(c,d,a,b,M(2),15,718787259); b=md5ii(b,c,d,a,M(9),21,-343485551);
|
|
43
|
+
a=safeAdd(a,oa); b=safeAdd(b,ob); c=safeAdd(c,oc); d=safeAdd(d,od);
|
|
44
|
+
}
|
|
45
|
+
const result = new DataView(new ArrayBuffer(16));
|
|
46
|
+
result.setUint32(0, a, true); result.setUint32(4, b, true); result.setUint32(8, c, true); result.setUint32(12, d, true);
|
|
47
|
+
return Array.from(new Uint8Array(result.buffer));
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
/** Returns the MD5 hash of the given bytes as a lowercase hex string. */
|
|
51
|
+
export function md5Hex(input: Uint8Array): string {
|
|
52
|
+
return md5Bytes(input).map(b => b.toString(16).padStart(2, "0")).join("");
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
/** Returns the MD5 hash of the given bytes as a raw byte array. */
|
|
56
|
+
export function md5AsBytes(input: Uint8Array): number[] {
|
|
57
|
+
return md5Bytes(input);
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
/** Returns the SHA-256 hash of the given buffer as a base64 string. */
|
|
61
|
+
export function sha256Base64(buffer: ArrayBuffer): Promise<string> {
|
|
62
|
+
return crypto.subtle.digest("SHA-256", new Uint8Array(buffer)).then(res =>
|
|
63
|
+
btoa(String.fromCharCode(...new Uint8Array(res)))
|
|
64
|
+
);
|
|
65
|
+
}
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* JSX IntrinsicElements declarations for Needle Engine web components.
|
|
3
|
+
*
|
|
4
|
+
* Covers both the global JSX namespace (Preact, SolidJS, Svelte, vanilla TS)
|
|
5
|
+
* and React's module-scoped JSX namespace (react-jsx / react-jsxdev transform).
|
|
6
|
+
*
|
|
7
|
+
* IMPORTANT: This file must be a module (has a top-level import/export) so that
|
|
8
|
+
* `declare module "react"` is treated as a *module augmentation* (merging into
|
|
9
|
+
* the existing React types) rather than an *ambient module declaration* (which
|
|
10
|
+
* would shadow/replace @types/react).
|
|
11
|
+
*/
|
|
12
|
+
|
|
13
|
+
import type { NeedleEngineAttributes } from "./needle-engine.js";
|
|
14
|
+
|
|
15
|
+
interface NeedleButtonJSXAttributes extends Partial<Omit<HTMLElement, "style" | "children">> {
|
|
16
|
+
style?: Partial<CSSStyleDeclaration>;
|
|
17
|
+
ar?: boolean | string;
|
|
18
|
+
vr?: boolean | string;
|
|
19
|
+
quicklook?: boolean | string;
|
|
20
|
+
qrcode?: boolean | string;
|
|
21
|
+
unstyled?: boolean | string;
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
interface NeedleMenuJSXAttributes extends Partial<Omit<HTMLElement, "style" | "children">> {
|
|
25
|
+
style?: Partial<CSSStyleDeclaration>;
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
interface NeedleLogoElementJSXAttributes extends Partial<Omit<HTMLElement, "style" | "children">> {
|
|
29
|
+
style?: Partial<CSSStyleDeclaration>;
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
interface NeedleElements {
|
|
33
|
+
"needle-engine": Partial<NeedleEngineAttributes>;
|
|
34
|
+
"needle-button": NeedleButtonJSXAttributes;
|
|
35
|
+
"needle-menu": NeedleMenuJSXAttributes;
|
|
36
|
+
"needle-logo-element": NeedleLogoElementJSXAttributes;
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
// Global JSX namespace — Preact, SolidJS, Svelte, vanilla TS
|
|
40
|
+
declare global {
|
|
41
|
+
namespace JSX {
|
|
42
|
+
interface IntrinsicElements extends NeedleElements {}
|
|
43
|
+
}
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
// React module-scoped JSX namespace (module augmentation, not ambient declaration)
|
|
47
|
+
declare module "react" {
|
|
48
|
+
namespace JSX {
|
|
49
|
+
interface IntrinsicElements extends NeedleElements {}
|
|
50
|
+
}
|
|
51
|
+
}
|
|
@@ -1,7 +1,9 @@
|
|
|
1
1
|
import { madeWithNeedleSVG, needleLogoOnlySVG, needleLogoSVG } from "../assets/index.js";
|
|
2
|
+
import { HTMLElementBase } from "../engine_ssr.js";
|
|
2
3
|
|
|
3
4
|
const elementName = "needle-logo-element";
|
|
4
5
|
|
|
6
|
+
// NOTE: keep JSX attributes in sync with ./jsx.d.ts
|
|
5
7
|
declare global {
|
|
6
8
|
interface HTMLElementTagNameMap {
|
|
7
9
|
"needle-logo-element": NeedleLogoElement;
|
|
@@ -12,7 +14,7 @@ declare global {
|
|
|
12
14
|
* Needle logo web component used in the hosting UI (small, compact logo or full)
|
|
13
15
|
* @element needle-logo-element
|
|
14
16
|
*/
|
|
15
|
-
export class NeedleLogoElement extends
|
|
17
|
+
export class NeedleLogoElement extends HTMLElementBase {
|
|
16
18
|
|
|
17
19
|
static get elementName() { return elementName; }
|
|
18
20
|
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import { showBalloonMessage } from "../../debug/debug.js";
|
|
2
|
+
import { HTMLElementBase } from "../../engine_ssr.js";
|
|
2
3
|
import type { Context } from "../../engine_context.js";
|
|
3
4
|
import { hasCommercialLicense, onLicenseCheckResultChanged, Telemetry } from "../../engine_license.js";
|
|
4
5
|
import { isLocalNetwork } from "../../engine_networking_utils.js";
|
|
@@ -11,9 +12,10 @@ import { NeedleLogoElement } from "../logo-element.js";
|
|
|
11
12
|
import { getElementPriority, setElementPriority as _setElementPriority } from "./menu-priority.js";
|
|
12
13
|
import { NeedleSpatialMenu } from "./needle-menu-spatial.js";
|
|
13
14
|
|
|
15
|
+
// NOTE: keep JSX attributes in sync with ../jsx.d.ts
|
|
14
16
|
declare global {
|
|
15
17
|
interface HTMLElementTagNameMap {
|
|
16
|
-
"needle-
|
|
18
|
+
"needle-menu": NeedleMenuElement;
|
|
17
19
|
}
|
|
18
20
|
}
|
|
19
21
|
|
|
@@ -303,7 +305,7 @@ export class NeedleMenu {
|
|
|
303
305
|
*
|
|
304
306
|
* @element needle-menu
|
|
305
307
|
*/
|
|
306
|
-
export class NeedleMenuElement extends
|
|
308
|
+
export class NeedleMenuElement extends HTMLElementBase {
|
|
307
309
|
|
|
308
310
|
static create() {
|
|
309
311
|
// Ensure the element is registered before creating — guards against
|
|
@@ -1,8 +1,10 @@
|
|
|
1
1
|
import { isDevEnvironment } from "../debug/index.js";
|
|
2
|
+
import { HTMLElementBase } from "../engine_ssr.js";
|
|
2
3
|
import { ButtonsFactory } from "./buttons.js";
|
|
3
4
|
import { iconFontUrl, loadFont } from "./fonts.js";
|
|
4
5
|
import { WebXRButtonFactory } from "./WebXRButtons.js";
|
|
5
6
|
|
|
7
|
+
// NOTE: keep JSX attributes in sync with ./jsx.d.ts
|
|
6
8
|
declare global {
|
|
7
9
|
interface HTMLElementTagNameMap {
|
|
8
10
|
"needle-button": NeedleButtonElement;
|
|
@@ -65,7 +67,7 @@ const isDev = isDevEnvironment();
|
|
|
65
67
|
* @see {@link NeedleEngineWebComponent} for the main <needle-engine> element
|
|
66
68
|
* @see {@link NeedleMenu} for the built-in menu component that can display similar buttons
|
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*/
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68
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-
export class NeedleButtonElement extends
|
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70
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+
export class NeedleButtonElement extends HTMLElementBase {
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static observedAttributes = ["ar", "vr", "quicklook", "qrcode"];
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73
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@@ -1,4 +1,5 @@
|
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1
1
|
import { isDevEnvironment, showBalloonWarning } from "../debug/index.js";
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2
|
+
import { HTMLElementBase } from "../engine_ssr.js";
|
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2
3
|
import { PUBLIC_KEY, VERSION } from "../engine_constants.js";
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3
4
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import { ContextEvent, ContextRegistry } from "../engine_context_registry.js";
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5
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import { hasCommercialLicense } from "../engine_license.js";
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@@ -16,6 +17,7 @@ import { arContainerClassName, AROverlayHandler } from "./needle-engine.ar-overl
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16
17
|
import type { registerObservableAttribute } from "./needle-engine.extras.js";
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17
18
|
import { calculateProgress01, EngineLoadingView, type ILoadingViewHandler } from "./needle-engine.loading.js";
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18
19
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20
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+
// NOTE: keep JSX attributes in sync with ./jsx.d.ts
|
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19
21
|
declare global {
|
|
20
22
|
interface HTMLElementTagNameMap {
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"needle-engine": NeedleEngineWebComponent;
|
|
@@ -153,7 +155,7 @@ const observedAttributes = [
|
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153
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|
* @see {@link NeedleButtonElement} for adding AR/VR/Quicklook buttons via <needle-button>
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|
* @see {@link NeedleMenu} for the built-in menu configuration component
|
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|
*/
|
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156
|
-
export class NeedleEngineWebComponent extends
|
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|
+
export class NeedleEngineWebComponent extends HTMLElementBase implements INeedleEngineComponent {
|
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159
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|
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static get observedAttributes() {
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return observedAttributes;
|
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@@ -207,7 +207,7 @@ function waitForContextLoadingFinished(): Promise<void> {
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}
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-
if (DeviceUtilities.isDesktop() && isDevEnvironment()) {
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210
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+
if (typeof window !== "undefined" && DeviceUtilities.isDesktop() && isDevEnvironment()) {
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window.addEventListener("keydown", (evt) => {
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if (evt.key === "x" || evt.key === "Escape") {
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if (NeedleXRSession.active) {
|
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@@ -106,11 +106,40 @@ enum LightShadows {
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export class Light extends Behaviour implements ILight {
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/**
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|
-
* The type of light
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110
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-
* Can not be changed at runtime.
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109
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+
* The type of light as a lowercase string: `"directional"`, `"point"`, `"spot"`.
|
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110
|
+
* Implements {@link ILight.type}. Can not be changed at runtime.
|
|
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111
|
*/
|
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112
|
+
get type(): ILight["type"] {
|
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|
+
return this._type;
|
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114
|
+
}
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115
|
+
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116
|
+
/** Numeric LightType serialized from Unity/Blender — converts to string on write */
|
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|
@serializable()
|
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|
-
|
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118
|
+
set type(value: LightType | ILight["type"]) {
|
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119
|
+
if (this.light && this.__didAwake) {
|
|
120
|
+
throw new Error("Changing the light type at runtime is not supported");
|
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121
|
+
}
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122
|
+
switch (value) {
|
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123
|
+
case LightType.Directional:
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124
|
+
this._type = "directional";
|
|
125
|
+
break;
|
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126
|
+
case LightType.Point:
|
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127
|
+
this._type = "point";
|
|
128
|
+
break;
|
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|
+
case LightType.Spot:
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130
|
+
this._type = "spot";
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|
+
break;
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|
+
case "directional":
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+
case "point":
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134
|
+
case "spot":
|
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135
|
+
this._type = value;
|
|
136
|
+
break;
|
|
137
|
+
default:
|
|
138
|
+
throw new Error("Invalid light type: " + value);
|
|
139
|
+
}
|
|
140
|
+
}
|
|
141
|
+
private _type: ILight["type"] = "point";
|
|
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|
+
|
|
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143
|
|
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115
144
|
/**
|
|
116
145
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* The maximum distance the light affects.
|
|
@@ -345,7 +374,7 @@ export class Light extends Behaviour implements ILight {
|
|
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345
374
|
*/
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375
|
public getWorldPosition(vec: Vector3): Vector3 {
|
|
347
376
|
if (this.light) {
|
|
348
|
-
if (this.type ===
|
|
377
|
+
if (this.type === "directional") {
|
|
349
378
|
return this.light.getWorldPosition(vec).multiplyScalar(1);
|
|
350
379
|
}
|
|
351
380
|
return this.light.getWorldPosition(vec);
|
|
@@ -372,12 +401,13 @@ export class Light extends Behaviour implements ILight {
|
|
|
372
401
|
else if (this.light.parent !== this.gameObject)
|
|
373
402
|
this.gameObject.add(this.light);
|
|
374
403
|
}
|
|
375
|
-
|
|
376
|
-
this.startCoroutine(this.updateMainLightRoutine(), FrameEvent.LateUpdate);
|
|
404
|
+
this.context.lights.push(this);
|
|
377
405
|
}
|
|
378
406
|
|
|
379
407
|
onDisable() {
|
|
380
408
|
if (debug) console.log("DISABLE LIGHT", this.name);
|
|
409
|
+
const index = this.context.lights.indexOf(this);
|
|
410
|
+
if (index !== -1) this.context.lights.splice(index, 1);
|
|
381
411
|
if (this.light) {
|
|
382
412
|
if (this.selfIsLight)
|
|
383
413
|
this.light.intensity = 0;
|
|
@@ -399,14 +429,14 @@ export class Light extends Behaviour implements ILight {
|
|
|
399
429
|
this._intensity = this.light.intensity;
|
|
400
430
|
|
|
401
431
|
switch (this.type) {
|
|
402
|
-
case
|
|
432
|
+
case "directional":
|
|
403
433
|
this.setDirectionalLight(this.light as DirectionalLight);
|
|
404
434
|
break;
|
|
405
435
|
}
|
|
406
436
|
}
|
|
407
437
|
else if (!this.light) {
|
|
408
438
|
switch (this.type) {
|
|
409
|
-
case
|
|
439
|
+
case "directional":
|
|
410
440
|
// console.log(this);
|
|
411
441
|
const dirLight = new DirectionalLight(this.color, this.intensity * Math.PI);
|
|
412
442
|
// directional light target is at 0 0 0 by default
|
|
@@ -425,7 +455,7 @@ export class Light extends Behaviour implements ILight {
|
|
|
425
455
|
}
|
|
426
456
|
break;
|
|
427
457
|
|
|
428
|
-
case
|
|
458
|
+
case "spot":
|
|
429
459
|
const spotLight = new SpotLight(this.color, this.intensity * Math.PI, this.range, toRadians(this.spotAngle / 2), 1 - toRadians(this.innerSpotAngle / 2) / toRadians(this.spotAngle / 2), 2);
|
|
430
460
|
spotLight.position.set(0, 0, 0);
|
|
431
461
|
spotLight.rotation.set(0, 0, 0);
|
|
@@ -437,7 +467,7 @@ export class Light extends Behaviour implements ILight {
|
|
|
437
467
|
spotLightTarget.rotation.set(0, 0, 0);
|
|
438
468
|
break;
|
|
439
469
|
|
|
440
|
-
case
|
|
470
|
+
case "point":
|
|
441
471
|
const pointLight = new PointLight(this.color, this.intensity * Math.PI, this.range);
|
|
442
472
|
this.light = pointLight;
|
|
443
473
|
|
|
@@ -526,22 +556,6 @@ export class Light extends Behaviour implements ILight {
|
|
|
526
556
|
|
|
527
557
|
}
|
|
528
558
|
|
|
529
|
-
/**
|
|
530
|
-
* Coroutine that updates the main light reference in the context
|
|
531
|
-
* if this directional light should be the main light
|
|
532
|
-
*/
|
|
533
|
-
*updateMainLightRoutine() {
|
|
534
|
-
while (true) {
|
|
535
|
-
if (this.type === LightType.Directional) {
|
|
536
|
-
if (!this.context.mainLight || this.intensity > this.context.mainLight.intensity) {
|
|
537
|
-
this.context.mainLight = this;
|
|
538
|
-
}
|
|
539
|
-
yield;
|
|
540
|
-
}
|
|
541
|
-
break;
|
|
542
|
-
}
|
|
543
|
-
}
|
|
544
|
-
|
|
545
559
|
/**
|
|
546
560
|
* Controls whether the renderer's shadow map type can be changed when soft shadows are used
|
|
547
561
|
*/
|
|
@@ -382,12 +382,12 @@ export class Rigidbody extends Behaviour implements IRigidbody {
|
|
|
382
382
|
this._watch.start(true, true);
|
|
383
383
|
this.startCoroutine(this.beforePhysics(), FrameEvent.LateUpdate);
|
|
384
384
|
if (isDevEnvironment()) {
|
|
385
|
-
if (
|
|
386
|
-
console.warn(`
|
|
385
|
+
if (globalThis["NEEDLE_USE_RAPIER"] === false)
|
|
386
|
+
console.warn(`RAPIER physics are disabled in your build. Enable them by setting NEEDLE_USE_RAPIER to true in your build config: Rigidbody could not be created.`);
|
|
387
387
|
else {
|
|
388
388
|
MODULES.RAPIER_PHYSICS.ready().then(async () => {
|
|
389
389
|
await delayForFrames(3);
|
|
390
|
-
if (!this.context.physics.engine?.getBody(this))
|
|
390
|
+
if (this.activeAndEnabled && !this.context.physics.engine?.getBody(this))
|
|
391
391
|
console.warn(`Rigidbody could not be created. Ensure \"${this.name}\" has a Collider component.`);
|
|
392
392
|
})
|
|
393
393
|
}
|
|
@@ -723,6 +723,7 @@ export class SceneSwitcher extends Behaviour {
|
|
|
723
723
|
// unless the user defines that he wants to use the scene name
|
|
724
724
|
if (this.useSceneName) {
|
|
725
725
|
if (scene instanceof Object3D) queryParameterValue = scene.name;
|
|
726
|
+
else if (scene instanceof AssetReference && scene.asset?.name) queryParameterValue = scene.asset.name;
|
|
726
727
|
else if (scene.url) queryParameterValue = sceneUriToName(scene.url);
|
|
727
728
|
}
|
|
728
729
|
// save the loaded scene as an url parameter
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
import { EffectAttribute } from "postprocessing";
|
|
2
1
|
import { Uniform } from "three";
|
|
3
2
|
|
|
4
3
|
import { MODULES } from "../../../engine/engine_modules.js";
|
|
@@ -138,7 +137,7 @@ function createSharpeningEffectType() {
|
|
|
138
137
|
["radius", new Uniform(1)],
|
|
139
138
|
// ["threshold", new Uniform(0)],
|
|
140
139
|
]),
|
|
141
|
-
attributes: EffectAttribute.CONVOLUTION
|
|
140
|
+
attributes: MODULES.POSTPROCESSING.MODULE.EffectAttribute.CONVOLUTION
|
|
142
141
|
});
|
|
143
142
|
}
|
|
144
143
|
}
|
|
@@ -14,10 +14,6 @@ import { threeToneMappingToEffectMode } from "./Effects/Tonemapping.utils.js";
|
|
|
14
14
|
import { PostProcessingEffect, PostProcessingEffectContext } from "./PostProcessingEffect.js";
|
|
15
15
|
import { orderEffects, PostprocessingEffectData, PostProcessingEffectOrder } from "./utils.js";
|
|
16
16
|
|
|
17
|
-
declare const NEEDLE_USE_POSTPROCESSING: boolean;
|
|
18
|
-
globalThis["NEEDLE_USE_POSTPROCESSING"] = globalThis["NEEDLE_USE_POSTPROCESSING"] !== undefined ? globalThis["NEEDLE_USE_POSTPROCESSING"] : true;
|
|
19
|
-
|
|
20
|
-
|
|
21
17
|
const debug = getParam("debugpost");
|
|
22
18
|
|
|
23
19
|
const activeKey = Symbol("needle:postprocessing-handler");
|
|
@@ -58,13 +54,13 @@ export class PostProcessingHandler implements IPostProcessingHandler {
|
|
|
58
54
|
|
|
59
55
|
apply(components: PostProcessingEffect[]): Promise<void> {
|
|
60
56
|
if ("env" in import.meta && (import.meta as any /* webpack support */ ).env.VITE_NEEDLE_USE_POSTPROCESSING === "false") {
|
|
61
|
-
if (debug) console.warn("
|
|
62
|
-
else console.debug("
|
|
57
|
+
if (debug) console.warn("POSTPROCESSING is disabled via vite env setting");
|
|
58
|
+
else console.debug("POSTPROCESSING is disabled via vite env setting");
|
|
63
59
|
return Promise.resolve();
|
|
64
60
|
}
|
|
65
61
|
if (!NEEDLE_USE_POSTPROCESSING) {
|
|
66
|
-
if (debug) console.warn("
|
|
67
|
-
else console.debug("
|
|
62
|
+
if (debug || isDevEnvironment()) console.warn("POSTPROCESSING is disabled via global vite define setting");
|
|
63
|
+
else console.debug("POSTPROCESSING is disabled via vite define");
|
|
68
64
|
return Promise.resolve();
|
|
69
65
|
}
|
|
70
66
|
|