@needle-tools/engine 4.9.3-next.002c20b → 4.9.3-next.0facab6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/components.needle.json +1 -1
- package/dist/{gltf-progressive-DhE1A6hX.min.js → gltf-progressive-CoZbSfPR.min.js} +1 -1
- package/dist/{gltf-progressive-egsMzRdv.js → gltf-progressive-DUR9TuAH.js} +3 -3
- package/dist/{gltf-progressive-DWiyqrwB.umd.cjs → gltf-progressive-Iy7aSAPk.umd.cjs} +1 -1
- package/dist/{needle-engine.bundle-BcceMKjs.umd.cjs → needle-engine.bundle-DAo7BPxQ.umd.cjs} +116 -116
- package/dist/needle-engine.bundle-DP2gYtOQ.min.js +1638 -0
- package/dist/{needle-engine.bundle-BR5JPeY6.js → needle-engine.bundle-TvT7wv7z.js} +7011 -6869
- package/dist/needle-engine.js +446 -444
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/dist/{postprocessing-BZOSD1ln.min.js → postprocessing-BHMVuZQ1.min.js} +1 -1
- package/dist/{postprocessing-Bb5StX0o.umd.cjs → postprocessing-BsnRNRRS.umd.cjs} +1 -1
- package/dist/{postprocessing-BzFF7i-7.js → postprocessing-DQ2pynXW.js} +2 -2
- package/dist/{three-BK56xWDs.umd.cjs → three-B-jwTHao.umd.cjs} +11 -11
- package/dist/{three-CsHK73Zc.js → three-CJSAehtG.js} +1 -0
- package/dist/{three-examples-Bph291U2.min.js → three-examples-BivkhnvN.min.js} +1 -1
- package/dist/{three-examples-C9WfZu-X.umd.cjs → three-examples-Deqc1bNw.umd.cjs} +1 -1
- package/dist/{three-examples-BvMpKSun.js → three-examples-Doq0rvFU.js} +1 -1
- package/dist/{three-mesh-ui-CN6aRT7i.js → three-mesh-ui-CktOi6oI.js} +1 -1
- package/dist/{three-mesh-ui-DnxkZWNA.umd.cjs → three-mesh-ui-CsHwj9cJ.umd.cjs} +1 -1
- package/dist/{three-mesh-ui-n_qS2BM-.min.js → three-mesh-ui-DhYXcXZe.min.js} +1 -1
- package/dist/{three-TNFQHSFa.min.js → three-qw28ZtTy.min.js} +10 -10
- package/dist/{vendor-BtJpSuCj.umd.cjs → vendor-D0Yvltn9.umd.cjs} +1 -1
- package/dist/{vendor-k9i6CeGi.js → vendor-DU8tJyl_.js} +1 -1
- package/dist/{vendor-XJ9xiwrv.min.js → vendor-JyrX4DVM.min.js} +1 -1
- package/lib/engine/api.d.ts +1 -0
- package/lib/engine/api.js +1 -0
- package/lib/engine/api.js.map +1 -1
- package/lib/engine/codegen/register_types.js +2 -0
- package/lib/engine/codegen/register_types.js.map +1 -1
- package/lib/engine/engine_animation.d.ts +21 -1
- package/lib/engine/engine_animation.js +32 -1
- package/lib/engine/engine_animation.js.map +1 -1
- package/lib/engine/engine_camera.fit.d.ts +68 -0
- package/lib/engine/engine_camera.fit.js +193 -0
- package/lib/engine/engine_camera.fit.js.map +1 -0
- package/lib/engine/engine_gizmos.d.ts +2 -2
- package/lib/engine/engine_gizmos.js +2 -2
- package/lib/engine/engine_physics.js +6 -3
- package/lib/engine/engine_physics.js.map +1 -1
- package/lib/engine/webcomponents/needle-engine.d.ts +1 -0
- package/lib/engine/webcomponents/needle-engine.js +6 -0
- package/lib/engine/webcomponents/needle-engine.js.map +1 -1
- package/lib/engine-components/AnimatorController.js +16 -0
- package/lib/engine-components/AnimatorController.js.map +1 -1
- package/lib/engine-components/CameraUtils.js +8 -9
- package/lib/engine-components/CameraUtils.js.map +1 -1
- package/lib/engine-components/OrbitControls.d.ts +4 -47
- package/lib/engine-components/OrbitControls.js +30 -178
- package/lib/engine-components/OrbitControls.js.map +1 -1
- package/lib/engine-components/api.d.ts +0 -1
- package/lib/engine-components/api.js.map +1 -1
- package/lib/engine-components/codegen/components.d.ts +1 -0
- package/lib/engine-components/codegen/components.js +1 -0
- package/lib/engine-components/codegen/components.js.map +1 -1
- package/lib/engine-components/web/Clickthrough.d.ts +3 -0
- package/lib/engine-components/web/Clickthrough.js +3 -0
- package/lib/engine-components/web/Clickthrough.js.map +1 -1
- package/lib/engine-components/web/CursorFollow.d.ts +3 -0
- package/lib/engine-components/web/CursorFollow.js +3 -0
- package/lib/engine-components/web/CursorFollow.js.map +1 -1
- package/lib/engine-components/web/HoverAnimation.d.ts +44 -0
- package/lib/engine-components/web/HoverAnimation.js +105 -0
- package/lib/engine-components/web/HoverAnimation.js.map +1 -0
- package/lib/engine-components/web/ScrollFollow.d.ts +4 -0
- package/lib/engine-components/web/ScrollFollow.js +4 -0
- package/lib/engine-components/web/ScrollFollow.js.map +1 -1
- package/lib/engine-components/web/index.d.ts +1 -0
- package/lib/engine-components/web/index.js +1 -0
- package/lib/engine-components/web/index.js.map +1 -1
- package/package.json +1 -1
- package/src/engine/api.ts +2 -1
- package/src/engine/codegen/register_types.ts +2 -0
- package/src/engine/engine_animation.ts +69 -1
- package/src/engine/engine_camera.fit.ts +288 -0
- package/src/engine/engine_gizmos.ts +2 -2
- package/src/engine/engine_physics.ts +6 -3
- package/src/engine/webcomponents/needle-engine.ts +6 -1
- package/src/engine-components/AnimatorController.ts +21 -2
- package/src/engine-components/CameraUtils.ts +8 -9
- package/src/engine-components/OrbitControls.ts +30 -239
- package/src/engine-components/api.ts +0 -1
- package/src/engine-components/codegen/components.ts +1 -0
- package/src/engine-components/web/Clickthrough.ts +3 -0
- package/src/engine-components/web/CursorFollow.ts +3 -0
- package/src/engine-components/web/HoverAnimation.ts +99 -0
- package/src/engine-components/web/ScrollFollow.ts +4 -0
- package/src/engine-components/web/index.ts +1 -0
- package/dist/needle-engine.bundle-D3RtScQB.min.js +0 -1638
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@@ -276,7 +276,7 @@ export class AnimatorController {
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* @returns The found state or null if not found
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*/
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FindState(name: string | number | undefined | null): State | null { return this.findState(name); }
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/**
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* Finds an animation state by name or hash.
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*
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@@ -321,6 +321,25 @@ export class AnimatorController {
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return action;
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}
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// addState(state: State, layerIndex: number = 0) {
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// if (!this.model) throw new Error("AnimatorController model is missing");
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// if (layerIndex < 0 || layerIndex >= this.model.layers.length) {
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// throw new Error(`Invalid layer index: ${layerIndex}`);
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// }
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// const layer = this.model.layers[layerIndex];
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// if (!layer.stateMachine) {
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// layer.stateMachine = { states: [], defaultState: 0 };
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// }
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// if (!layer.stateMachine.states) {
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// layer.stateMachine.states = [];
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// }
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// if (state.hash === undefined) {
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// state.hash = stringToHash(state.name || "state" + layer.stateMachine.states.length);
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// }
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// }
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/**
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* The normalized time (0-1) to start playing the first state at.
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* This affects the initial state when the animator is first enabled.
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* The Animator component this controller is bound to.
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*/
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animator?: Animator;
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/**
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* The data model describing the animation states and transitions.
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*/
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@@ -117,16 +117,15 @@ function createDefaultCameraControls(context: IContext, cam?: ICamera) {
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if (cameraObject) {
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const orbit = getOrAddComponent(cameraObject, OrbitControls) as OrbitControls;
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orbit.sourceId = cam?.sourceId ?? "unknown";
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// /enable auto-rotate if the auto-rotate attribute is provided
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const autoRotate = context.domElement.getAttribute("auto-rotate");
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orbit.autoRotate = autoRotate
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orbit.
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}
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}
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orbit.autoRotate = autoRotate != "0" && autoRotate?.toLowerCase() != "false";
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const autoRotateSpeed = Number.parseFloat(autoRotate || ".5");
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orbit.autoRotateSpeed = !isNaN(autoRotateSpeed) ? autoRotateSpeed : .5;
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console.log("Auto-rotate", orbit.autoRotate, "speed:", orbit.autoRotateSpeed);
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const autoFit = context.domElement.getAttribute("auto-fit");
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orbit.autoFit = autoFit !== "0" && autoFit?.toLowerCase() != "false";
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orbit.autoTarget = true;
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}
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else {
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console.warn("Missing camera object, can not add orbit controls")
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@@ -2,18 +2,19 @@ import { Camera as Camera3, Object3D, PerspectiveCamera, Ray, Vector2, Vector3,
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import { OrbitControls as ThreeOrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
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import { isDevEnvironment } from "../engine/debug/index.js";
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import { fitCamera, FitCameraOptions } from "../engine/engine_camera.fit.js";
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import { setCameraController } from "../engine/engine_camera.js";
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import { Gizmos } from "../engine/engine_gizmos.js";
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import { InputEventQueue, NEPointerEvent } from "../engine/engine_input.js";
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import { Mathf } from "../engine/engine_math.js";
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import { IRaycastOptions, RaycastOptions } from "../engine/engine_physics.js";
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import { serializable } from "../engine/engine_serialization_decorator.js";
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import {
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import { getTempVector, getWorldPosition } from "../engine/engine_three_utils.js";
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import type { ICameraController } from "../engine/engine_types.js";
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import { DeviceUtilities, getParam } from "../engine/engine_utils.js";
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import { NeedleEngineWebComponent } from "../engine/webcomponents/needle-engine.js";
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import { Camera } from "./Camera.js";
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import { Behaviour, GameObject } from "./Component.js";
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import { GroundProjectedEnv } from "./GroundProjection.js";
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import { LookAtConstraint } from "./LookAtConstraint.js";
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import { SyncedTransform } from "./SyncedTransform.js";
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import { type AfterHandleInputEvent, EventSystem, EventSystemEvents } from "./ui/EventSystem.js";
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if (debug) console.debug("OrbitControls", this);
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this._didSetTarget = 0;
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this._startedListeningToKeyEvents = false;
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if ((this.context.domElement as NeedleEngineWebComponent).cameraControls === false) {
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this.enabled = false;
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}
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}
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if (this.clickBackgroundToFitScene <= 1 || dt < this.clickBackgroundToFitScene * .15) {
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this.fitCamera({
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objects: this.context.scene,
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private _orbitStartAngle: number = 0;
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private onControlsChangeStarted = () => {
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|
-
const fitHeightDistance = size.y / (2 * Math.atan(Math.PI * verticalFov / 360));
|
|
1072
|
-
const fitWidthDistance = size.x / (2 * Math.atan(Math.PI * horizontalFov / 360));
|
|
1073
|
-
|
|
1074
|
-
const distance = fitOffset * Math.max(fitHeightDistance, fitWidthDistance) + size.z / 2;
|
|
1075
|
-
|
|
1076
|
-
if (debugCameraFit) {
|
|
1077
|
-
console.log("Fit camera to objects", { fitHeightDistance, fitWidthDistance, distance, verticalFov, horizontalFov });
|
|
1078
|
-
}
|
|
1079
|
-
|
|
1080
|
-
this.maxZoom = distance * 10;
|
|
1081
|
-
this.minZoom = distance * 0.01;
|
|
1082
|
-
|
|
1083
|
-
const verticalOffset = 0.05;
|
|
1084
|
-
const lookAt = center.clone();
|
|
1085
|
-
lookAt.y -= size.y * verticalOffset;
|
|
1086
|
-
if (options.targetOffset) {
|
|
1087
|
-
if (options.targetOffset.x !== undefined) lookAt.x += options.targetOffset.x;
|
|
1088
|
-
if (options.targetOffset.y !== undefined) lookAt.y += options.targetOffset.y;
|
|
1089
|
-
if (options.targetOffset.z !== undefined) lookAt.z += options.targetOffset.z;
|
|
1090
|
-
}
|
|
1091
|
-
if (options.relativeTargetOffset) {
|
|
1092
|
-
if (options.relativeTargetOffset.x !== undefined) lookAt.x += options.relativeTargetOffset.x * size.x;
|
|
1093
|
-
if (options.relativeTargetOffset.y !== undefined) lookAt.y += options.relativeTargetOffset.y * size.y;
|
|
1094
|
-
if (options.relativeTargetOffset.z !== undefined) lookAt.z += options.relativeTargetOffset.z * size.z;
|
|
1095
|
-
}
|
|
1096
|
-
this.setLookTargetPosition(lookAt, immediate);
|
|
1097
|
-
this.setFieldOfView(options.fov, immediate);
|
|
1098
|
-
|
|
1099
|
-
if (cameraNearFar == undefined || cameraNearFar == "auto") {
|
|
1100
|
-
// Check if the scene has a GroundProjectedEnv and include the scale to the far plane so that it doesnt cut off
|
|
1101
|
-
const groundprojection = GameObject.findObjectOfType(GroundProjectedEnv);
|
|
1102
|
-
const groundProjectionRadius = groundprojection ? groundprojection.radius : 0;
|
|
1103
|
-
const boundsMax = Math.max(box_size.x, box_size.y, box_size.z, groundProjectionRadius);
|
|
1104
|
-
// TODO: this doesnt take the Camera component nearClipPlane into account
|
|
1105
|
-
camera.near = (distance / 100);
|
|
1106
|
-
camera.far = boundsMax + distance * 10;
|
|
1107
|
-
camera.updateProjectionMatrix();
|
|
1108
|
-
|
|
1109
|
-
// adjust maxZoom so that the ground projection radius is always inside
|
|
1110
|
-
if (groundprojection) {
|
|
1111
|
-
this.maxZoom = Math.max(Math.min(this.maxZoom, groundProjectionRadius * 0.5), distance);
|
|
1112
|
-
}
|
|
1113
|
-
}
|
|
1114
|
-
|
|
1115
|
-
// ensure we're not clipping out of the current zoom level just because we're fitting
|
|
1116
|
-
const currentZoom = controls.getDistance();
|
|
1117
|
-
if (currentZoom < this.minZoom) this.minZoom = currentZoom * 0.9;
|
|
1118
|
-
if (currentZoom > this.maxZoom) this.maxZoom = currentZoom * 1.1;
|
|
1119
|
-
|
|
1120
|
-
const direction = center.clone();
|
|
1121
|
-
if (options.fitDirection) {
|
|
1122
|
-
direction.sub(new Vector3().copy(options.fitDirection).multiplyScalar(1_000_000));
|
|
1123
|
-
}
|
|
1124
|
-
else {
|
|
1125
|
-
direction.sub(camera.worldPosition);
|
|
1126
|
-
}
|
|
1127
|
-
if (centerCamera === "y")
|
|
1128
|
-
direction.y = 0;
|
|
1129
|
-
direction.normalize();
|
|
1130
|
-
direction.multiplyScalar(distance);
|
|
1131
|
-
if (centerCamera === "y")
|
|
1132
|
-
direction.y += -verticalOffset * 4 * distance;
|
|
1133
|
-
|
|
1134
|
-
let cameraLocalPosition = center.clone().sub(direction);
|
|
1135
|
-
if (options.cameraOffset) {
|
|
1136
|
-
if (options.cameraOffset.x !== undefined) cameraLocalPosition.x += options.cameraOffset.x;
|
|
1137
|
-
if (options.cameraOffset.y !== undefined) cameraLocalPosition.y += options.cameraOffset.y;
|
|
1138
|
-
if (options.cameraOffset.z !== undefined) cameraLocalPosition.z += options.cameraOffset.z;
|
|
1139
|
-
}
|
|
1140
|
-
if (options.relativeCameraOffset) {
|
|
1141
|
-
if (options.relativeCameraOffset.x !== undefined) cameraLocalPosition.x += options.relativeCameraOffset.x * size.x;
|
|
1142
|
-
if (options.relativeCameraOffset.y !== undefined) cameraLocalPosition.y += options.relativeCameraOffset.y * size.y;
|
|
1143
|
-
if (options.relativeCameraOffset.z !== undefined) cameraLocalPosition.z += options.relativeCameraOffset.z * size.z;
|
|
1144
|
-
}
|
|
1145
|
-
if (camera.parent) {
|
|
1146
|
-
cameraLocalPosition = camera.parent.worldToLocal(cameraLocalPosition);
|
|
1147
|
-
}
|
|
1148
|
-
this.setCameraTargetPosition(cameraLocalPosition, immediate);
|
|
1149
|
-
|
|
1150
|
-
if (debugCameraFit || options.debug) {
|
|
1151
|
-
Gizmos.DrawWireBox3(box, 0xffff33, 10);
|
|
1152
|
-
Gizmos.DrawWireBox3(boxCopy, 0x00ff00, 10);
|
|
1153
|
-
|
|
1154
|
-
if (!this._haveAttachedKeyboardEvents && debugCameraFit) {
|
|
1155
|
-
this._haveAttachedKeyboardEvents = true;
|
|
1156
|
-
document.body.addEventListener("keydown", (e) => {
|
|
1157
|
-
if (e.code === "KeyF") {
|
|
1158
|
-
// random fov for easier debugging of fov-based fitting
|
|
1159
|
-
let fov: number | undefined = undefined;
|
|
1160
|
-
if (this._cameraObject instanceof PerspectiveCamera) fov = (Math.random() * Math.random()) * 170 + 10;
|
|
1161
|
-
this.fitCamera({ objects, fitOffset, immediate: false, fov });
|
|
1162
|
-
}
|
|
1163
|
-
if (e.code === "KeyV") {
|
|
1164
|
-
if (this._cameraObject instanceof PerspectiveCamera) this._cameraObject.fov = 60;
|
|
1165
|
-
}
|
|
1166
|
-
});
|
|
1167
|
-
}
|
|
1168
|
-
}
|
|
1169
|
-
|
|
999
|
+
fitCamera(options?: OrbitFitCameraOptions): void {
|
|
1000
|
+
const res = fitCamera({
|
|
1001
|
+
...options,
|
|
1002
|
+
autoApply: false,
|
|
1003
|
+
context: this.context,
|
|
1004
|
+
camera: this._cameraObject as Camera3,
|
|
1005
|
+
currentZoom: this._controls?.getDistance() || undefined,
|
|
1006
|
+
minZoom: this.minZoom,
|
|
1007
|
+
maxZoom: this.maxZoom,
|
|
1008
|
+
});
|
|
1009
|
+
if (!res) return;
|
|
1010
|
+
this.setLookTargetPosition(res.lookAt, options?.immediate || false);
|
|
1011
|
+
this.setCameraTargetPosition(res.position, options?.immediate || false);
|
|
1012
|
+
this.setFieldOfView(options?.fov, options?.immediate || false);
|
|
1170
1013
|
this.onBeforeRender();
|
|
1171
|
-
// controls.update(); // this is not enough when calling fitCamera({immediate:true}) in an interval
|
|
1172
1014
|
}
|
|
1173
1015
|
|
|
1174
1016
|
private _haveAttachedKeyboardEvents: boolean = false;
|
|
1175
1017
|
}
|
|
1176
1018
|
|
|
1177
|
-
|
|
1178
|
-
/**
|
|
1179
|
-
* Options for fitting the camera to the scene. Used in {@link OrbitControls.fitCamera}
|
|
1180
|
-
*/
|
|
1181
|
-
export type FitCameraOptions = {
|
|
1182
|
-
/** When enabled debug rendering will be shown */
|
|
1183
|
-
debug?: boolean,
|
|
1184
|
-
/**
|
|
1185
|
-
* The objects to fit the camera to. If not provided the scene children will be used
|
|
1186
|
-
*/
|
|
1187
|
-
objects?: Object3D[] | Object3D;
|
|
1188
|
-
/** If true the camera will move immediately to the new position, otherwise it will lerp
|
|
1189
|
-
* @default false
|
|
1190
|
-
*/
|
|
1019
|
+
type OrbitFitCameraOptions = FitCameraOptions & {
|
|
1191
1020
|
immediate?: boolean,
|
|
1192
|
-
|
|
1193
|
-
/** Fit offset: A factor to multiply the distance to the objects by
|
|
1194
|
-
* @default 1.1
|
|
1195
|
-
*/
|
|
1196
|
-
fitOffset?: number,
|
|
1197
|
-
|
|
1198
|
-
/** The direction from which the camera should be fitted in worldspace. If not defined the current camera's position will be used */
|
|
1199
|
-
fitDirection?: Vector3Like,
|
|
1200
|
-
|
|
1201
|
-
/** If set to "y" the camera will be centered in the y axis */
|
|
1202
|
-
centerCamera?: "none" | "y",
|
|
1203
|
-
/** Set to 'auto' to update the camera near or far plane based on the fitted-objects bounds */
|
|
1204
|
-
cameraNearFar?: "keep" | "auto",
|
|
1205
|
-
|
|
1206
|
-
/**
|
|
1207
|
-
* Offset the camera position in world space
|
|
1208
|
-
*/
|
|
1209
|
-
cameraOffset?: Partial<Vector3Like>,
|
|
1210
|
-
/**
|
|
1211
|
-
* Offset the camera position relative to the size of the objects being focused on (e.g. x: 0.5).
|
|
1212
|
-
* Value range: -1 to 1
|
|
1213
|
-
*/
|
|
1214
|
-
relativeCameraOffset?: Partial<Vector3Like>,
|
|
1215
|
-
|
|
1216
|
-
/**
|
|
1217
|
-
* Offset the camera target position in world space
|
|
1218
|
-
*/
|
|
1219
|
-
targetOffset?: Partial<Vector3Like>,
|
|
1220
|
-
/**
|
|
1221
|
-
* Offset the camera target position relative to the size of the objects being focused on.
|
|
1222
|
-
* Value range: -1 to 1
|
|
1223
|
-
*/
|
|
1224
|
-
relativeTargetOffset?: Partial<Vector3Like>,
|
|
1225
|
-
|
|
1226
|
-
/**
|
|
1227
|
-
* Field of view (FOV) for the camera
|
|
1228
|
-
*/
|
|
1229
|
-
fov?: number,
|
|
1230
|
-
}
|
|
1021
|
+
}
|
|
@@ -53,7 +53,6 @@ import "./AnimationUtilsAutoplay.js"
|
|
|
53
53
|
|
|
54
54
|
export { DragMode } from "./DragControls.js";
|
|
55
55
|
export type { DropListenerNetworkEventArguments, DropListenerOnDropArguments } from "./DropListener.js";
|
|
56
|
-
export { type FitCameraOptions } from "./OrbitControls.js";
|
|
57
56
|
export * from "./particlesystem/api.js"
|
|
58
57
|
export * from "./splines/index.js";
|
|
59
58
|
export * from "./web/index.js";
|
|
@@ -205,6 +205,7 @@ export { VideoPlayer } from "../VideoPlayer.js";
|
|
|
205
205
|
export { Voip } from "../Voip.js";
|
|
206
206
|
export { ClickThrough } from "../web/Clickthrough.js";
|
|
207
207
|
export { CursorFollow } from "../web/CursorFollow.js";
|
|
208
|
+
export { HoverAnimation } from "../web/HoverAnimation.js";
|
|
208
209
|
export { ScrollFollow } from "../web/ScrollFollow.js";
|
|
209
210
|
export { Avatar } from "../webxr/Avatar.js";
|
|
210
211
|
export { XRControllerFollow } from "../webxr/controllers/XRControllerFollow.js";
|
|
@@ -21,6 +21,9 @@ onStart(ctx => {
|
|
|
21
21
|
* - Alternatively, add the `clickthrough` attribute to the `<needle-engine>` HTML element (e.g. `<needle-engine clickthrough></needle-engine>`).
|
|
22
22
|
*
|
|
23
23
|
* @link Example https://stackblitz.com/~/github.com/needle-engine/sample-3d-over-html
|
|
24
|
+
* @category Web
|
|
25
|
+
* @group Components
|
|
26
|
+
* @component
|
|
24
27
|
*/
|
|
25
28
|
export class ClickThrough extends Behaviour {
|
|
26
29
|
|
|
@@ -0,0 +1,99 @@
|
|
|
1
|
+
import { AnimationClip } from "three";
|
|
2
|
+
|
|
3
|
+
import { ScaleClipType } from "../../engine/engine_animation.js";
|
|
4
|
+
import { AnimationUtils } from "../../engine/engine_animation.js";
|
|
5
|
+
import { serializable } from "../../engine/engine_serialization_decorator.js";
|
|
6
|
+
import { registerType } from "../../engine/engine_typestore.js";
|
|
7
|
+
import { Animation } from "../Animation.js";
|
|
8
|
+
import { Behaviour } from "../Component.js";
|
|
9
|
+
|
|
10
|
+
|
|
11
|
+
/**
|
|
12
|
+
* @category Web
|
|
13
|
+
* @group Components
|
|
14
|
+
* @component
|
|
15
|
+
*/
|
|
16
|
+
@registerType
|
|
17
|
+
export class HoverAnimation extends Behaviour {
|
|
18
|
+
|
|
19
|
+
/**
|
|
20
|
+
* Default hover animation type if no custom clip is provided.
|
|
21
|
+
* **Node**: This is only used if no custom hover animation clip is provided.
|
|
22
|
+
* @default "linear"
|
|
23
|
+
*/
|
|
24
|
+
@serializable()
|
|
25
|
+
type: ScaleClipType = "linear";
|
|
26
|
+
|
|
27
|
+
/**
|
|
28
|
+
* Duration of the hover animation in seconds.
|
|
29
|
+
* **Node**: This is only used if no custom hover animation clip is provided.
|
|
30
|
+
* @default 0.1
|
|
31
|
+
*/
|
|
32
|
+
@serializable()
|
|
33
|
+
duration: number = 0.1;
|
|
34
|
+
|
|
35
|
+
/**
|
|
36
|
+
* Scale factor to apply when hovering.
|
|
37
|
+
* **Node**: This is only used if no custom hover animation clip is provided.
|
|
38
|
+
* @default 1.1
|
|
39
|
+
*/
|
|
40
|
+
@serializable()
|
|
41
|
+
scaleFactor: number = 1.1;
|
|
42
|
+
|
|
43
|
+
|
|
44
|
+
/**
|
|
45
|
+
* Animation clip to play when hovering. If null, a default scale-up animation is used.
|
|
46
|
+
*/
|
|
47
|
+
@serializable(AnimationClip)
|
|
48
|
+
hovered: AnimationClip | null = null;
|
|
49
|
+
|
|
50
|
+
/**
|
|
51
|
+
* Animation clip to play when not hovering. If null, an empty clip is used.
|
|
52
|
+
*/
|
|
53
|
+
@serializable(AnimationClip)
|
|
54
|
+
idle: AnimationClip | null = null;
|
|
55
|
+
|
|
56
|
+
private animation: Animation | null = null;
|
|
57
|
+
|
|
58
|
+
start() {
|
|
59
|
+
if (!this.idle) this.idle = AnimationUtils.emptyClip();
|
|
60
|
+
|
|
61
|
+
if (!this.hovered) {
|
|
62
|
+
this.hovered = AnimationUtils.createScaleClip({
|
|
63
|
+
type: "linear",
|
|
64
|
+
duration: this.duration || 0.1,
|
|
65
|
+
scale: this.gameObject.scale,
|
|
66
|
+
scaleFactor: this.scaleFactor || 1.1,
|
|
67
|
+
});
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
this.animation ??= this.gameObject.addComponent(Animation);
|
|
71
|
+
this.animation.playAutomatically = false;
|
|
72
|
+
this.playIdle();
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
onEnable() {
|
|
76
|
+
if (this.animation) this.animation.enabled = true;
|
|
77
|
+
this.playIdle();
|
|
78
|
+
}
|
|
79
|
+
onDisable() {
|
|
80
|
+
if (this.animation) this.animation.enabled = false;
|
|
81
|
+
this.playIdle();
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
onPointerEnter() {
|
|
85
|
+
this.playHover();
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
onPointerExit() {
|
|
89
|
+
this.playIdle();
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
private playIdle() {
|
|
93
|
+
if (this.idle) this.animation?.play(this.idle, { exclusive: true, fadeDuration: .1, loop: true });
|
|
94
|
+
}
|
|
95
|
+
private playHover() {
|
|
96
|
+
if (this.hovered) this.animation?.play(this.hovered, { exclusive: true, fadeDuration: .1, loop: false, clampWhenFinished: true });
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
}
|
|
@@ -44,6 +44,10 @@ type ScrollFollowEvent = {
|
|
|
44
44
|
* 2. Add a ScrollFollow component to the same GameObject or another GameObject in the scene.
|
|
45
45
|
* 3. Assign the PlayableDirector component to the ScrollFollow's target property.
|
|
46
46
|
* 4. The timeline will now scrub based on the scroll position of the page.
|
|
47
|
+
*
|
|
48
|
+
* @category Web
|
|
49
|
+
* @group Components
|
|
50
|
+
* @component
|
|
47
51
|
*/
|
|
48
52
|
export class ScrollFollow extends Behaviour {
|
|
49
53
|
|