@needle-tools/engine 4.7.2-next.d24ebbc → 4.7.3-next.24c33e7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +15 -0
- package/dist/gltf-progressive-BCZdu3Gc.min.js +8 -0
- package/dist/gltf-progressive-C6QbvrB4.umd.cjs +8 -0
- package/dist/{gltf-progressive-CNdBjvz6.js → gltf-progressive-CCddD-3B.js} +413 -399
- package/dist/{needle-engine.bundle-CGXifNgp.min.js → needle-engine.bundle-BWEF8NxU.min.js} +101 -101
- package/dist/{needle-engine.bundle-Dcn5L5IY.umd.cjs → needle-engine.bundle-d3zmAOp8.umd.cjs} +69 -69
- package/dist/{needle-engine.bundle-CHfSBXXT.js → needle-engine.bundle-wtPHWC_F.js} +1960 -1887
- package/dist/needle-engine.d.ts +21 -0
- package/dist/needle-engine.js +3 -3
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/dist/{postprocessing-xYQWCHFu.min.js → postprocessing-BzY0H7ry.min.js} +9 -9
- package/dist/{postprocessing-CjW23fio.umd.cjs → postprocessing-Dw2OCMp4.umd.cjs} +9 -9
- package/dist/{postprocessing-DYLNOL3W.js → postprocessing-vKBVFpSz.js} +10 -10
- package/dist/{three-examples-DaDLBuy6.min.js → three-examples-BMOhDaYR.min.js} +17 -17
- package/dist/{three-examples-X3OadjXB.umd.cjs → three-examples-DUcCNw9s.umd.cjs} +17 -17
- package/dist/{three-examples-B50TT3Iu.js → three-examples-tvuhV8Ne.js} +688 -688
- package/lib/engine/engine_create_objects.js +24 -1
- package/lib/engine/engine_create_objects.js.map +1 -1
- package/lib/engine/engine_input.js +3 -0
- package/lib/engine/engine_input.js.map +1 -1
- package/lib/engine/engine_physics.d.ts +13 -1
- package/lib/engine/engine_physics.js +15 -7
- package/lib/engine/engine_physics.js.map +1 -1
- package/lib/engine/webcomponents/needle-engine.js +14 -11
- package/lib/engine/webcomponents/needle-engine.js.map +1 -1
- package/lib/engine-components/OrbitControls.d.ts +57 -0
- package/lib/engine-components/OrbitControls.js +68 -9
- package/lib/engine-components/OrbitControls.js.map +1 -1
- package/lib/engine-components/Skybox.d.ts +1 -0
- package/lib/engine-components/Skybox.js +14 -18
- package/lib/engine-components/Skybox.js.map +1 -1
- package/lib/engine-components/ui/EventSystem.js +9 -10
- package/lib/engine-components/ui/EventSystem.js.map +1 -1
- package/package.json +3 -3
- package/plugins/common/logger.js +34 -16
- package/plugins/vite/logger.client.js +55 -22
- package/src/engine/engine_create_objects.ts +24 -1
- package/src/engine/engine_input.ts +8 -1
- package/src/engine/engine_physics.ts +26 -8
- package/src/engine/webcomponents/needle-engine.ts +15 -13
- package/src/engine-components/OrbitControls.ts +94 -14
- package/src/engine-components/Skybox.ts +15 -21
- package/src/engine-components/ui/EventSystem.ts +8 -9
- package/dist/gltf-progressive-C_oN6wCA.umd.cjs +0 -8
- package/dist/gltf-progressive-MgWOszRl.min.js +0 -8
package/CHANGELOG.md
CHANGED
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@@ -4,6 +4,21 @@ All notable changes to this package will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [4.7.2] - 2025-08-04
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- Add: `loading-blur` attribute to `<needle-engine>` web component. With this attribute the 3D scene will be blurred using CSS during loading of initial LOD level.
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This feature can be used to hide initial low-resolution textures and meshes while already getting an interactive preview visible in the browser (e.g. when displaying high quality product models where the 3D model download should be fast and not block the website but low-res assets should never be visible to the user)
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Currently `loading-blur` is disabled by default but can simply be enabled:
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- Enable default blur: `<needle-engine loading-blur></needle-engine>`
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- Or to control the blur amount a pixel value can be passed in `<needle-engine loading-blur="30px">`
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- Add: You can now await LOD loading at any time by calling `context.lodsManager.manager?.awaitLoading()`. The method accepts an optional options argument and returns a promise that will resolve when all requested LOD level during the next frame have completed loading. Please review the jsdoc code documentation for details.
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- Add: The `physics.raycast` options now accept an optional argument (`allowSlowRaycastFallback`) which controls wether or not the traditional three.js `raycast` method is allowed. If this parameter is set to false then only objects with a finished bvh mesh will be used for raycasting to ensure raycasts are always fast and never fallback to the slow route. This is especially important for relative frequent raycasts like mouse-movements or camera-target updates where it's not crucial if objects are ignored for a few frames. Needle Engine does automatically calculate mesh BVHs for all meshes in the scene on a worker at the first time they're discovered to ensure optimal performance.
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- Add: OrbitControls methods for `pan(<delta-x>, <delta-y>)`, `zoomIn(<scale>)` and `rotateLeft<angleInRadians>`. These methods can be used to control camera movement from code or via custom key-bindings.
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- Update gltf-progressive which adds support awaiting LOD level + improved LOD level calculations where meshes have multiple primitives/submeshes.
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- Fix: `useKeys` in OrbitControls - it requires `tabindex` on the `<needle-engine>` web component to receive keyboard events
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- Fix: Clamp of tonemapping exposure in AgX
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- Fix: Issue in Vite plugin with logging of very large objects
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## [4.7.1] - 2025-07-31
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- Add: LODsManager parameter `skinnedMeshAutoUpdateBoundsInterval`
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- Fix: Issue where model fetch with query parameters was constructing a wrong URL
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s[0]=t,Ne?.call(this,...s)}Le.prototype.load=it,re("debugprogressive");function re(s){if(typeof window>"u")return!1;const e=new URL(window.location.href).searchParams.get(s);return e==null||e==="0"||e==="false"?!1:e===""?!0:e}function at(s,e){if(e===void 0||e.startsWith("./")||e.startsWith("http")||s===void 0)return e;const t=s.lastIndexOf("/");if(t>=0){const n=s.substring(0,t+1);for(;n.endsWith("/")&&e.startsWith("/");)e=e.substring(1);return n+e}return e}let he;function lt(){return he!==void 0||(he=/iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent),re("debugprogressive")&&console.log("[glTF Progressive]: isMobileDevice",he)),he}function ut(){if(typeof window>"u")return!1;const s=new URL(window.location.href),e=s.hostname==="localhost"||/^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}$/.test(s.hostname);return s.hostname==="127.0.0.1"||e}const dt=typeof window>"u"&&typeof document>"u",Oe=Symbol("needle:raycast-mesh");function te(s){return s?.[Oe]instanceof de?s[Oe]:null}function ct(s,e){if((s.type==="Mesh"||s.type==="SkinnedMesh")&&!te(s)){const t=gt(e);t.userData={isRaycastMesh:!0},s[Oe]=t}}function ht(s=!0){if(s){if(ne)return;const e=ne=Q.prototype.raycast;Q.prototype.raycast=function(t,n){const r=this,i=te(r);let o;i&&r.isMesh&&(o=r.geometry,r.geometry=i),e.call(this,t,n),o&&(r.geometry=o)}}else{if(!ne)return;Q.prototype.raycast=ne,ne=null}}let ne=null;function gt(s){const e=new de;for(const t in s.attributes)e.setAttribute(t,s.getAttribute(t));return e.setIndex(s.getIndex()),e}const X=new Array,x=re("debugprogressive");let ge,Z=-1;if(x){let s=function(){Z+=1,Z>=e&&(Z=-1),console.log(`Toggle LOD level [${Z}]`)},e=6;window.addEventListener("keyup",t=>{t.key==="p"&&s(),t.key==="w"&&(ge=!ge,console.log(`Toggle wireframe [${ge}]`));const n=parseInt(t.key);!isNaN(n)&&n>=0&&(Z=n,console.log(`Set LOD level to [${Z}]`))})}function We(s){if(x)if(Array.isArray(s))for(const e of s)We(e);else s&&"wireframe"in s&&(s.wireframe=ge===!0)}const U="NEEDLE_progressive",Se=Symbol("needle-progressive-texture"),E=class k{constructor(e,t){c(this,"parser"),c(this,"url"),c(this,"_isLoadingMesh"),c(this,"loadMesh",n=>{var r,i;if(this._isLoadingMesh)return null;const o=(i=(r=this.parser.json.meshes[n])==null?void 0:r.extensions)==null?void 0:i[U];return o?(this._isLoadingMesh=!0,this.parser.getDependency("mesh",n).then(a=>{var l;return this._isLoadingMesh=!1,a&&k.registerMesh(this.url,o.guid,a,(l=o.lods)==null?void 0:l.length,0,o),a})):null}),x&&console.log("Progressive extension registered for",t),this.parser=e,this.url=t}get name(){return U}static getMeshLODExtension(e){const t=this.getAssignedLODInformation(e);return t!=null&&t.key?this.lodInfos.get(t.key):null}static getPrimitiveIndex(e){var t;return((t=this.getAssignedLODInformation(e))==null?void 0:t.index)??-1}static getMaterialMinMaxLODsCount(e,t){const n=this,r="LODS:minmax",i=e[r];if(i!=null)return i;if(t||(t={min_count:1/0,max_count:0,lods:[]}),Array.isArray(e)){for(const a 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Object.keys(e)){const a=e[o];if(a&&a.isTexture&&this.hasLODLevelAvailable(a,t))return!0}return!1}else if(e.isGroup===!0){for(const o of e.children)if(o.isMesh===!0&&this.hasLODLevelAvailable(o,t))return!0}let r,i;if(e.isMesh?r=e.geometry:(e.isBufferGeometry||e.isTexture)&&(r=e),r&&(n=r?.userData)!=null&&n.LODS){const o=r.userData.LODS;if(i=this.lodInfos.get(o.key),t===void 0)return i!=null;if(i)return Array.isArray(i.lods)?t<i.lods.length:t===0}return!1}static assignMeshLOD(e,t){var n;if(!e)return Promise.resolve(null);if(e instanceof Q||e.isMesh===!0){const r=e.geometry,i=this.getAssignedLODInformation(r);if(!i)return Promise.resolve(null);for(const o of X)(n=o.onBeforeGetLODMesh)==null||n.call(o,e,t);return e["LOD:requested level"]=t,k.getOrLoadLOD(r,t).then(o=>{if(Array.isArray(o)){const a=i.index||0;o=o[a]}return e["LOD:requested level"]===t&&(delete e["LOD:requested level"],o&&r!=o&&(o?.isBufferGeometry?e.geometry=o:x&&console.error("Invalid LOD geometry",o))),o}).catch(o=>(console.error("Error loading mesh LOD",e,o),null))}else x&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",e);return Promise.resolve(null)}static assignTextureLOD(e,t=0){if(!e)return Promise.resolve(null);if(e.isMesh===!0){const n=e;if(Array.isArray(n.material)){const r=new Array;for(const i of n.material){const o=this.assignTextureLOD(i,t);r.push(o)}return Promise.all(r).then(i=>{const o=new Array;for(const a of i)Array.isArray(a)&&o.push(...a);return o})}else return this.assignTextureLOD(n.material,t)}if(e.isMaterial===!0){const n=e,r=[],i=new Array;if(n.uniforms&&(n.isRawShaderMaterial||n.isShaderMaterial===!0)){const o=n;for(const a of Object.keys(o.uniforms)){const l=o.uniforms[a].value;if(l?.isTexture===!0){const u=this.assignTextureLODForSlot(l,t,n,a).then(d=>(d&&o.uniforms[a].value!=d&&(o.uniforms[a].value=d,o.uniformsNeedUpdate=!0),d));r.push(u),i.push(a)}}}else for(const o of Object.keys(n)){const a=n[o];if(a?.isTexture===!0){const l=this.assignTextureLODForSlot(a,t,n,o);r.push(l),i.push(o)}}return Promise.all(r).then(o=>{const a=new Array;for(let l=0;l<o.length;l++){const u=o[l],d=i[l];u&&u.isTexture===!0?a.push({material:n,slot:d,texture:u,level:t}):a.push({material:n,slot:d,texture:null,level:t})}return a})}if(e instanceof se||e.isTexture===!0){const n=e;return this.assignTextureLODForSlot(n,t,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(e,t,n,r){return e?.isTexture!==!0?Promise.resolve(null):r==="glyphMap"?Promise.resolve(e):k.getOrLoadLOD(e,t).then(i=>{if(Array.isArray(i))return null;if(i?.isTexture===!0){if(i!=e&&n&&r){const o=n[r];if(o&&!x){const a=this.getAssignedLODInformation(o);if(a&&a?.level<t)return x==="verbose"&&console.warn("Assigned texture level is already higher: ",a.level,t,n,o,i),null}n[r]=i}return i}else x=="verbose"&&console.warn("No LOD found for",e,t);return null}).catch(i=>(console.error("Error loading LOD",e,i),null))}afterRoot(e){var t,n;return x&&console.log("AFTER",this.url,e),(t=this.parser.json.textures)==null||t.forEach((r,i)=>{var o;if(r!=null&&r.extensions){const a=r?.extensions[U];if(a){if(!a.lods){x&&console.warn("Texture has no LODs",a);return}let l=!1;for(const u of this.parser.associations.keys())if(u.isTexture===!0){const d=this.parser.associations.get(u);d?.textures===i&&(l=!0,k.registerTexture(this.url,u,(o=a.lods)==null?void 0:o.length,i,a))}l||this.parser.getDependency("texture",i).then(u=>{var d;u&&k.registerTexture(this.url,u,(d=a.lods)==null?void 0:d.length,i,a)})}}}),(n=this.parser.json.meshes)==null||n.forEach((r,i)=>{if(r!=null&&r.extensions){const o=r?.extensions[U];if(o&&o.lods){for(const a of this.parser.associations.keys())if(a.isMesh){const l=this.parser.associations.get(a);l?.meshes===i&&k.registerMesh(this.url,o.guid,a,o.lods.length,l.primitives,o)}}}}),null}static async getOrLoadLOD(e,t){var n,r,i,o;const a=x=="verbose",l=e.userData.LODS;if(!l)return null;const u=l?.key;let d;if(e.isTexture===!0){const w=e;w.source&&w.source[Se]&&(d=w.source[Se])}if(d||(d=k.lodInfos.get(u)),d){if(t>0){let m=!1;const j=Array.isArray(d.lods);if(j&&t>=d.lods.length?m=!0:j||(m=!0),m)return this.lowresCache.get(u)}const w=Array.isArray(d.lods)?(n=d.lods[t])==null?void 0:n.path:d.lods;if(!w)return x&&!d["missing:uri"]&&(d["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+t,d)),null;const y=at(l.url,w);if(y.endsWith(".glb")||y.endsWith(".gltf")){if(!d.guid)return console.warn("missing pointer for glb/gltf texture",d),null;const m=y+"_"+d.guid,j=this.previouslyLoaded.get(m);if(j!==void 0){a&&console.log(`LOD ${t} was already loading/loaded: ${m}`);let g=await j.catch(I=>(console.error(`Error loading LOD ${t} from ${y}
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`,I),null)),p=!1;if(g==null||(g instanceof se&&e instanceof se?(r=g.image)!=null&&r.data||(i=g.source)!=null&&i.data?g=this.copySettings(e,g):(p=!0,this.previouslyLoaded.delete(m)):g instanceof de&&e instanceof de&&((o=g.attributes.position)!=null&&o.array||(p=!0,this.previouslyLoaded.delete(m)))),!p)return g}const M=d,C=new Promise(async(g,p)=>{const I=new Le;Me(I),x&&(await new Promise(f=>setTimeout(f,1e3)),a&&console.warn("Start loading (delayed) "+y,M.guid));let R=y;if(M&&Array.isArray(M.lods)){const f=M.lods[t];f.hash&&(R+="?v="+f.hash)}const D=await I.loadAsync(R).catch(f=>(console.error(`Error loading LOD ${t} from ${y}
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+
`,f),null));if(!D)return null;const N=D.parser;a&&console.log("Loading finished "+y,M.guid);let b=0;if(D.parser.json.textures){let f=!1;for(const h of D.parser.json.textures){if(h!=null&&h.extensions){const L=h?.extensions[U];if(L!=null&&L.guid&&L.guid===M.guid){f=!0;break}}b++}if(f){let h=await N.getDependency("texture",b);return h&&k.assignLODInformation(l.url,h,u,t,void 0),a&&console.log('change "'+e.name+'" \u2192 "'+h.name+'"',y,b,h,m),e instanceof se&&(h=this.copySettings(e,h)),h&&(h.guid=M.guid),g(h)}else x&&console.warn("Could not find texture with guid",M.guid,D.parser.json)}if(b=0,D.parser.json.meshes){let f=!1;for(const h of D.parser.json.meshes){if(h!=null&&h.extensions){const L=h?.extensions[U];if(L!=null&&L.guid&&L.guid===M.guid){f=!0;break}}b++}if(f){const h=await N.getDependency("mesh",b);if(a&&console.log(`Loaded Mesh "${h.name}"`,y,b,h,m),h.isMesh===!0){const L=h.geometry;return k.assignLODInformation(l.url,L,u,t,0),g(L)}else{const L=new Array;for(let O=0;O<h.children.length;O++){const T=h.children[O];if(T.isMesh===!0){const V=T.geometry;k.assignLODInformation(l.url,V,u,t,O),L.push(V)}}return g(L)}}else x&&console.warn("Could not find mesh with guid",M.guid,D.parser.json)}return g(null)});return this.previouslyLoaded.set(m,C),await C}else if(e instanceof se){a&&console.log("Load texture from uri: "+y);const m=await new Ye().loadAsync(y);return m?(m.guid=d.guid,m.flipY=!1,m.needsUpdate=!0,m.colorSpace=e.colorSpace,a&&console.log(d,m)):x&&console.warn("failed loading",y),m}}else x&&console.warn(`Can not load LOD ${t}: no LOD info found for "${u}" ${e.name}`,e.type);return null}static assignLODInformation(e,t,n,r,i){if(!t)return;t.userData||(t.userData={});const o=new ft(e,n,r,i);t.userData.LODS=o}static getAssignedLODInformation(e){var t;return((t=e?.userData)==null?void 0:t.LODS)||null}static copySettings(e,t){return t?(x&&console.warn(`Copy texture settings
|
|
4
|
+
`,e.uuid,`
|
|
5
|
+
`,t.uuid),t=t.clone(),t.offset=e.offset,t.repeat=e.repeat,t.colorSpace=e.colorSpace,t.magFilter=e.magFilter,t.minFilter=e.minFilter,t.wrapS=e.wrapS,t.wrapT=e.wrapT,t.flipY=e.flipY,t.anisotropy=e.anisotropy,t.mipmaps||(t.generateMipmaps=e.generateMipmaps),t):e}};c(E,"registerTexture",(s,e,t,n,r)=>{if(x&&console.log("> Progressive: register texture",n,e.name,e.uuid,e,r),!e){x&&console.error("gltf-progressive: Register texture without texture");return}e.source&&(e.source[Se]=r);const i=r.guid;E.assignLODInformation(s,e,i,t,n),E.lodInfos.set(i,r),E.lowresCache.set(i,e)}),c(E,"registerMesh",(s,e,t,n,r,i)=>{var o;const a=t.geometry;if(!a){x&&console.warn("gltf-progressive: Register mesh without geometry");return}a.userData||(a.userData={}),x&&console.log("> Progressive: register mesh "+t.name,{index:r,uuid:t.uuid},i,t),E.assignLODInformation(s,a,e,n,r),E.lodInfos.set(e,i);let l=E.lowresCache.get(e);l?l.push(t.geometry):l=[t.geometry],E.lowresCache.set(e,l),n>0&&!te(t)&&ct(t,a);for(const u of X)(o=u.onRegisteredNewMesh)==null||o.call(u,t,i)}),c(E,"lodInfos",new Map),c(E,"previouslyLoaded",new Map),c(E,"lowresCache",new Map);let z=E;class ft{constructor(e,t,n,r){c(this,"url"),c(this,"key"),c(this,"level"),c(this,"index"),this.url=e,this.key=t,this.level=n,r!=null&&(this.index=r)}}class fe{constructor(e,t){c(this,"frame_start"),c(this,"frame_capture_end"),c(this,"ready"),c(this,"_resolve"),c(this,"_signal"),c(this,"_resolved",!1),c(this,"_addedCount",0),c(this,"_resolvedCount",0),c(this,"_awaiting",[]),c(this,"_maxPromisesPerObject",1),c(this,"_currentFrame",0),c(this,"_seen",new WeakMap);var n;const r=Math.max(t.frames??2,2);this.frame_start=e,this.frame_capture_end=e+r,this.ready=new Promise(i=>{this._resolve=i}),this.ready.finally(()=>{this._resolved=!0,this._awaiting.length=0}),this._signal=t.signal,(n=this._signal)==null||n.addEventListener("abort",()=>{this.resolveNow()}),this._maxPromisesPerObject=Math.max(1,t.maxPromisesPerObject??1)}get awaitedCount(){return this._addedCount}get resolvedCount(){return this._resolvedCount}get currentlyAwaiting(){return this._awaiting.length}update(e){var t;this._currentFrame=e,((t=this._signal)!=null&&t.aborted||this._currentFrame>this.frame_capture_end&&this._awaiting.length===0)&&this.resolveNow()}add(e,t,n){if(this._resolved){x&&console.warn("PromiseGroup: Trying to add a promise to a resolved group, ignoring.");return}if(!(this._currentFrame>this.frame_capture_end)){if(this._maxPromisesPerObject>=1)if(this._seen.has(t)){let r=this._seen.get(t);if(r>=this._maxPromisesPerObject){x&&console.warn("PromiseGroup: Already awaiting object ignoring new promise for it.");return}this._seen.set(t,r+1)}else this._seen.set(t,1);this._awaiting.push(n),this._addedCount++,n.finally(()=>{this._resolvedCount++,this._awaiting.splice(this._awaiting.indexOf(n),1)})}}resolveNow(){var e,t;this._resolved||(t=this._resolve)==null||t.call(this,{awaited_count:this._addedCount,resolved_count:this._resolvedCount,cancelled:((e=this._signal)==null?void 0:e.aborted)??!1})}}c(fe,"addPromise",(s,e,t,n)=>{n.forEach(r=>{r.add(s,e,t)})});const G=re("debugprogressive"),mt=re("noprogressive"),Pe=Symbol("Needle:LODSManager"),Te=Symbol("Needle:LODState"),q=Symbol("Needle:CurrentLOD"),S={mesh_lod:-1,texture_lod:-1};var _,P,K,Ae,H,oe,me,Y;let ie=(_=class{constructor(s,e){c(this,"renderer"),c(this,"context"),c(this,"projectionScreenMatrix",new Ie),c(this,"targetTriangleDensity",2e5),c(this,"skinnedMeshAutoUpdateBoundsInterval",30),c(this,"updateInterval","auto"),J(this,P,1),c(this,"pause",!1),c(this,"manual",!1),c(this,"_newPromiseGroups",[]),c(this,"_promiseGroupIds",0),c(this,"_lodchangedlisteners",[]),J(this,K),J(this,Ae,new Je),J(this,H,0),J(this,oe,0),J(this,me,0),J(this,Y,0),c(this,"_fpsBuffer",[60,60,60,60,60]),c(this,"_sphere",new Ze),c(this,"_tempBox",new Be),c(this,"_tempBox2",new Be),c(this,"tempMatrix",new Ie),c(this,"_tempWorldPosition",new F),c(this,"_tempBoxSize",new F),c(this,"_tempBox2Size",new F),this.renderer=s,this.context={...e}}static getObjectLODState(s){return s[Te]}static addPlugin(s){X.push(s)}static removePlugin(s){const e=X.indexOf(s);e>=0&&X.splice(e,1)}static get(s,e){if(s[Pe])return console.debug("[gltf-progressive] LODsManager already exists for this renderer"),s[Pe];const t=new _(s,{engine:"unknown",...e});return s[Pe]=t,t}get plugins(){return X}awaitLoading(s){const e=this._promiseGroupIds++,t=new fe(v(this,H),{...s});this._newPromiseGroups.push(t);const n=performance.now();return t.ready.finally(()=>{const r=this._newPromiseGroups.indexOf(t);r>=0&&(this._newPromiseGroups.splice(r,1),ut()&&performance.measure("LODsManager:awaitLoading",{start:n,detail:{id:e,name:s?.name,awaited:t.awaitedCount,resolved:t.resolvedCount}}))}),t.ready}_postprocessPromiseGroups(){if(this._newPromiseGroups.length!==0)for(let s=this._newPromiseGroups.length-1;s>=0;s--)this._newPromiseGroups[s].update(v(this,H))}addEventListener(s,e){s==="changed"&&this._lodchangedlisteners.push(e)}removeEventListener(s,e){if(s==="changed"){const t=this._lodchangedlisteners.indexOf(e);t>=0&&this._lodchangedlisteners.splice(t,1)}}enable(){if(v(this,K))return;console.debug("[gltf-progressive] Enabling LODsManager for renderer");let s=0;$(this,K,this.renderer.render);const e=this;_e(this.renderer),this.renderer.render=function(t,n){const r=e.renderer.getRenderTarget();(r==null||"isXRRenderTarget"in r&&r.isXRRenderTarget)&&(s=0,$(e,H,v(e,H)+1),$(e,oe,v(e,Ae).getDelta()),$(e,me,v(e,me)+v(e,oe)),e._fpsBuffer.shift(),e._fpsBuffer.push(1/v(e,oe)),$(e,Y,e._fpsBuffer.reduce((o,a)=>o+a)/e._fpsBuffer.length),G&&v(e,H)%200===0&&console.log("FPS",Math.round(v(e,Y)),"Interval:",v(e,P)));const i=s++;v(e,K).call(this,t,n),e.onAfterRender(t,n,i)}}disable(){v(this,K)&&(console.debug("[gltf-progressive] Disabling LODsManager for renderer"),this.renderer.render=v(this,K),$(this,K,void 0))}update(s,e){this.internalUpdate(s,e)}onAfterRender(s,e,t){if(this.pause)return;const n=this.renderer.renderLists.get(s,0).opaque;let r=!0;if(n.length===1){const i=n[0].material;(i.name==="EffectMaterial"||i.name==="CopyShader")&&(r=!1)}if((e.parent&&e.parent.type==="CubeCamera"||t>=1&&e.type==="OrthographicCamera")&&(r=!1),r){if(mt||(this.updateInterval==="auto"?v(this,Y)<40&&v(this,P)<10?($(this,P,v(this,P)+1),G&&console.warn("\u2193 Reducing LOD updates",v(this,P),v(this,Y).toFixed(0))):v(this,Y)>=60&&v(this,P)>1&&($(this,P,v(this,P)-1),G&&console.warn("\u2191 Increasing LOD updates",v(this,P),v(this,Y).toFixed(0))):$(this,P,this.updateInterval),v(this,P)>0&&v(this,H)%v(this,P)!=0))return;this.internalUpdate(s,e),this._postprocessPromiseGroups()}}internalUpdate(s,e){var t,n;const r=this.renderer.renderLists.get(s,0),i=r.opaque;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse);const o=this.targetTriangleDensity;for(const u of i){if(u.material&&(((t=u.geometry)==null?void 0:t.type)==="BoxGeometry"||((n=u.geometry)==null?void 0:n.type)==="BufferGeometry")&&(u.material.name==="SphericalGaussianBlur"||u.material.name=="BackgroundCubeMaterial"||u.material.name==="CubemapFromEquirect"||u.material.name==="EquirectangularToCubeUV")){G&&(u.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(u.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",u,u.material.name,u.material.type)));continue}switch(u.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}if(G==="color"&&u.material&&!u.object.progressive_debug_color){u.object.progressive_debug_color=!0;const w=Math.random()*16777215,y=new Qe({color:w});u.object.material=y}const d=u.object;(d instanceof Q||d.isMesh)&&this.updateLODs(s,e,d,o)}const a=r.transparent;for(const u of a){const d=u.object;(d instanceof Q||d.isMesh)&&this.updateLODs(s,e,d,o)}const l=r.transmissive;for(const u of l){const d=u.object;(d instanceof Q||d.isMesh)&&this.updateLODs(s,e,d,o)}}updateLODs(s,e,t,n){var r,i;t.userData||(t.userData={});let o=t[Te];if(o||(o=new pt,t[Te]=o),o.frames++<2)return;for(const l of X)(r=l.onBeforeUpdateLOD)==null||r.call(l,this.renderer,s,e,t);const a=_.overrideGlobalLodLevel!==void 0?_.overrideGlobalLodLevel:Z;a>=0?(S.mesh_lod=a,S.texture_lod=a):(this.calculateLodLevel(e,t,o,n,S),S.mesh_lod=Math.round(S.mesh_lod),S.texture_lod=Math.round(S.texture_lod)),S.mesh_lod>=0&&this.loadProgressiveMeshes(t,S.mesh_lod),t.material&&S.texture_lod>=0&&this.loadProgressiveTextures(t.material,S.texture_lod),x&&t.material&&!t.isGizmo&&We(t.material);for(const l of X)(i=l.onAfterUpdatedLOD)==null||i.call(l,this.renderer,s,e,t,S);o.lastLodLevel_Mesh=S.mesh_lod,o.lastLodLevel_Texture=S.texture_lod}loadProgressiveTextures(s,e){if(!s)return;if(Array.isArray(s)){for(const r of s)this.loadProgressiveTextures(r,e);return}let t=!1;(s[q]===void 0||e<s[q])&&(t=!0);const n=s["DEBUG:LOD"];if(n!=null&&(t=s[q]!=n,e=n),t){s[q]=e;const r=z.assignTextureLOD(s,e).then(i=>{this._lodchangedlisteners.forEach(o=>o({type:"texture",level:e,object:s}))});fe.addPromise("texture",s,r,this._newPromiseGroups)}}loadProgressiveMeshes(s,e){if(!s)return Promise.resolve(null);let t=s[q]!==e;const n=s["DEBUG:LOD"];if(n!=null&&(t=s[q]!=n,e=n),t){s[q]=e;const r=s.geometry,i=z.assignMeshLOD(s,e).then(o=>(o&&s[q]==e&&r!=s.geometry&&this._lodchangedlisteners.forEach(a=>a({type:"mesh",level:e,object:s})),o));return fe.addPromise("mesh",s,i,this._newPromiseGroups),i}return Promise.resolve(null)}static isInside(s,e){const t=s.min,n=s.max,r=(t.x+n.x)*.5,i=(t.y+n.y)*.5;return this._tempPtInside.set(r,i,t.z).applyMatrix4(e).z<0}calculateLodLevel(s,e,t,n,r){var i,o,a;if(!e){r.mesh_lod=-1,r.texture_lod=-1;return}if(!s){r.mesh_lod=-1,r.texture_lod=-1;return}let l=10+1,u=!1;if(G&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const d=(i=z.getMeshLODExtension(e.geometry))==null?void 0:i.lods,w=z.getPrimitiveIndex(e.geometry),y=d&&d.length>0,m=z.getMaterialMinMaxLODsCount(e.material),j=m?.min_count!=1/0&&m.min_count>0&&m.max_count>0;if(!y&&!j){r.mesh_lod=0,r.texture_lod=0;return}y||(u=!0,l=0);const M=this.renderer.domElement.clientHeight||this.renderer.domElement.height;let C=e.geometry.boundingBox;if(e.type==="SkinnedMesh"){const g=e;if(!g.boundingBox)g.computeBoundingBox();else if(this.skinnedMeshAutoUpdateBoundsInterval>0&&t.frames%this.skinnedMeshAutoUpdateBoundsInterval===0){const p=te(g),I=g.geometry;p&&(g.geometry=p),g.computeBoundingBox(),g.geometry=I}C=g.boundingBox}if(C){const g=s;if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const f=s.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(f)){r.mesh_lod=0,r.texture_lod=0;return}}if(this._tempBox.copy(C),this._tempBox.applyMatrix4(e.matrixWorld),g.isPerspectiveCamera&&_.isInside(this._tempBox,this.projectionScreenMatrix)){r.mesh_lod=0,r.texture_lod=0;return}if(this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&g.isPerspectiveCamera&&g.fov>70){const f=this._tempBox.min,h=this._tempBox.max;let L=f.x,O=f.y,T=h.x,V=h.y;const ae=2,xe=1.5,le=(f.x+h.x)*.5,ue=(f.y+h.y)*.5;L=(L-le)*ae+le,O=(O-ue)*ae+ue,T=(T-le)*ae+le,V=(V-ue)*ae+ue;const Xe=L<0&&T>0?0:Math.min(Math.abs(f.x),Math.abs(h.x)),qe=O<0&&V>0?0:Math.min(Math.abs(f.y),Math.abs(h.y)),ye=Math.max(Xe,qe);t.lastCentrality=(xe-ye)*(xe-ye)*(xe-ye)}else t.lastCentrality=1;const p=this._tempBox.getSize(this._tempBoxSize);p.multiplyScalar(.5),screen.availHeight>0&&M>0&&p.multiplyScalar(M/screen.availHeight),s.isPerspectiveCamera?p.x*=s.aspect:s.isOrthographicCamera;const I=s.matrixWorldInverse,R=this._tempBox2;R.copy(C),R.applyMatrix4(e.matrixWorld),R.applyMatrix4(I);const D=R.getSize(this._tempBox2Size),N=Math.max(D.x,D.y);if(Math.max(p.x,p.y)!=0&&N!=0&&(p.z=D.z/Math.max(D.x,D.y)*Math.max(p.x,p.y)),t.lastScreenCoverage=Math.max(p.x,p.y,p.z),t.lastScreenspaceVolume.copy(p),t.lastScreenCoverage*=t.lastCentrality,G&&_.debugDrawLine){const f=this.tempMatrix.copy(this.projectionScreenMatrix);f.invert();const h=_.corner0,L=_.corner1,O=_.corner2,T=_.corner3;h.copy(this._tempBox.min),L.copy(this._tempBox.max),L.x=h.x,O.copy(this._tempBox.max),O.y=h.y,T.copy(this._tempBox.max);const V=(h.z+T.z)*.5;h.z=L.z=O.z=T.z=V,h.applyMatrix4(f),L.applyMatrix4(f),O.applyMatrix4(f),T.applyMatrix4(f),_.debugDrawLine(h,L,255),_.debugDrawLine(h,O,255),_.debugDrawLine(L,T,255),_.debugDrawLine(O,T,255)}let b=999;if(d&&t.lastScreenCoverage>0)for(let f=0;f<d.length;f++){const h=d[f];if((((o=h.densities)==null?void 0:o[w])||h.density||1e-5)/t.lastScreenCoverage<n){b=f;break}}b<l&&(l=b,u=!0)}if(u?r.mesh_lod=l:r.mesh_lod=t.lastLodLevel_Mesh,G&&r.mesh_lod!=t.lastLodLevel_Mesh){const g=d?.[r.mesh_lod];g&&console.log(`Mesh LOD changed: ${t.lastLodLevel_Mesh} \u2192 ${r.mesh_lod} (${g.density.toFixed(0)}) - ${e.name}`)}if(j){const g="saveData"in globalThis.navigator&&globalThis.navigator.saveData===!0;if(t.lastLodLevel_Texture<0){if(r.texture_lod=m.max_count-1,G){const p=m.lods[m.max_count-1];G&&console.log(`First Texture LOD ${r.texture_lod} (${p.max_height}px) - ${e.name}`)}}else{const p=t.lastScreenspaceVolume.x+t.lastScreenspaceVolume.y+t.lastScreenspaceVolume.z;let I=t.lastScreenCoverage*4;((a=this.context)==null?void 0:a.engine)==="model-viewer"&&(I*=1.5);const R=M/window.devicePixelRatio*I;let D=!1;for(let N=m.lods.length-1;N>=0;N--){const b=m.lods[N];if(!(g&&b.max_height>=2048)&&!(lt()&&b.max_height>4096)&&(b.max_height>R||!D&&N===0)){if(D=!0,r.texture_lod=N,r.texture_lod<t.lastLodLevel_Texture){const f=b.max_height;G&&console.log(`Texture LOD changed: ${t.lastLodLevel_Texture} \u2192 ${r.texture_lod} = ${f}px
|
|
6
|
+
Screensize: ${R.toFixed(0)}px, Coverage: ${(100*t.lastScreenCoverage).toFixed(2)}%, Volume ${p.toFixed(1)}
|
|
7
|
+
${e.name}`)}break}}}}else r.texture_lod=0}},P=new WeakMap,K=new WeakMap,Ae=new WeakMap,H=new WeakMap,oe=new WeakMap,me=new WeakMap,Y=new WeakMap,c(_,"debugDrawLine"),c(_,"overrideGlobalLodLevel"),c(_,"corner0",new F),c(_,"corner1",new F),c(_,"corner2",new F),c(_,"corner3",new F),c(_,"_tempPtInside",new F),_);class pt{constructor(){c(this,"frames",0),c(this,"lastLodLevel_Mesh",-1),c(this,"lastLodLevel_Texture",-1),c(this,"lastScreenCoverage",0),c(this,"lastScreenspaceVolume",new F),c(this,"lastCentrality",0)}}const $e=Symbol("NEEDLE_mesh_lod"),pe=Symbol("NEEDLE_texture_lod");let ve=null;function Fe(){const s=vt();s&&(s.mapURLs(function(e){return Ue(),e}),Ue(),ve?.disconnect(),ve=new MutationObserver(e=>{e.forEach(t=>{t.addedNodes.forEach(n=>{n instanceof HTMLElement&&n.tagName.toLowerCase()==="model-viewer"&&Ve(n)})})}),ve.observe(document,{childList:!0,subtree:!0}))}function vt(){return typeof customElements>"u"?null:customElements.get("model-viewer")||(customElements.whenDefined("model-viewer").then(()=>{console.debug("[gltf-progressive] model-viewer defined"),Fe()}),null)}function Ue(){typeof document>"u"||document.querySelectorAll("model-viewer").forEach(s=>{Ve(s)})}const ze=new WeakSet;let xt=0;function Ve(s){if(!s||ze.has(s))return null;ze.add(s),console.debug("[gltf-progressive] found new model-viewer..."+ ++xt+`
|
|
8
|
+
`,s.getAttribute("src"));let e=null,t=null,n=null;for(let r=s;r!=null;r=Object.getPrototypeOf(r)){const i=Object.getOwnPropertySymbols(r),o=i.find(u=>u.toString()=="Symbol(renderer)"),a=i.find(u=>u.toString()=="Symbol(scene)"),l=i.find(u=>u.toString()=="Symbol(needsRender)");!e&&o!=null&&(e=s[o].threeRenderer),!t&&a!=null&&(t=s[a]),!n&&l!=null&&(n=s[l])}if(e&&t){let r=function(){if(n){let o=0,a=setInterval(()=>{if(o++>5){clearInterval(a);return}n?.call(s)},300)}};console.debug("[gltf-progressive] setup model-viewer");const i=ie.get(e,{engine:"model-viewer"});return ie.addPlugin(new yt),i.enable(),i.addEventListener("changed",()=>{n?.call(s)}),s.addEventListener("model-visibility",o=>{o.detail.visible&&n?.call(s)}),s.addEventListener("load",()=>{r()}),()=>{i.disable()}}return null}class yt{constructor(){c(this,"_didWarnAboutMissingUrl",!1)}onBeforeUpdateLOD(e,t,n,r){this.tryParseMeshLOD(t,r),this.tryParseTextureLOD(t,r)}getUrl(e){if(!e)return null;let t=e.getAttribute("src");return t||(t=e.src),t||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",e),this._didWarnAboutMissingUrl=!0),t}tryGetCurrentGLTF(e){return e._currentGLTF}tryGetCurrentModelViewer(e){return e.element}tryParseTextureLOD(e,t){if(t[pe]==!0)return;t[pe]=!0;const n=this.tryGetCurrentGLTF(e),r=this.tryGetCurrentModelViewer(e),i=this.getUrl(r);if(i&&n&&t.material){let o=function(l){var u,d,w;if(l[pe]==!0)return;l[pe]=!0,l.userData&&(l.userData.LOD=-1);const y=Object.keys(l);for(let m=0;m<y.length;m++){const j=y[m],M=l[j];if(M?.isTexture===!0){const C=(d=(u=M.userData)==null?void 0:u.associations)==null?void 0:d.textures;if(C==null)continue;const g=n.parser.json.textures[C];if(!g){console.warn("Texture data not found for texture index "+C);continue}if((w=g?.extensions)!=null&&w[U]){const p=g.extensions[U];p&&i&&z.registerTexture(i,M,p.lods.length,C,p)}}}};const a=t.material;if(Array.isArray(a))for(const l of a)o(l);else o(a)}}tryParseMeshLOD(e,t){var n,r;if(t[$e]==!0)return;t[$e]=!0;const i=this.tryGetCurrentModelViewer(e),o=this.getUrl(i);if(!o)return;const a=(r=(n=t.userData)==null?void 0:n.gltfExtensions)==null?void 0:r[U];if(a&&o){const l=t.uuid;z.registerMesh(o,l,t,0,a.lods.length,a)}}}function Lt(s,e,t,n){_e(e),Me(t),be(t,{progressive:!0,...n?.hints}),t.register(i=>new z(i,s));const r=ie.get(e);return n?.enableLODsManager!==!1&&r.enable(),r}if(Fe(),!dt){const s={gltfProgressive:{useNeedleProgressive:Lt,LODsManager:ie,configureLoader:be,getRaycastMesh:te,useRaycastMeshes:ht}};if(!globalThis.Needle)globalThis.Needle=s;else for(const e in s)globalThis.Needle[e]=s[e]}export{ie as LODsManager,z as NEEDLE_progressive,Me as addDracoAndKTX2Loaders,be as configureLoader,_e as createLoaders,te as getRaycastMesh,ke as setDracoDecoderLocation,je as setKTX2TranscoderLocation};
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
"use strict";var qe=Object.defineProperty;var Ee=n=>{throw TypeError(n)};var Ke=(n,t,e)=>t in n?qe(n,t,{enumerable:!0,configurable:!0,writable:!0,value:e}):n[t]=e;var c=(n,t,e)=>Ke(n,typeof t!="symbol"?t+"":t,e),Ge=(n,t,e)=>t.has(n)||Ee("Cannot "+e);var m=(n,t,e)=>(Ge(n,t,"read from private field"),e?e.call(n):t.get(n)),j=(n,t,e)=>t.has(n)?Ee("Cannot add the same private member more than once"):t instanceof WeakSet?t.add(n):t.set(n,e),z=(n,t,e,s)=>(Ge(n,t,"write to private field"),s?s.call(n,e):t.set(n,e),e);const p=require("./three-B_hneGZr.umd.cjs"),te=require("./three-examples-DUcCNw9s.umd.cjs"),Ye="";globalThis.GLTF_PROGRESSIVE_VERSION=Ye;console.debug("[gltf-progressive] version -");let W="https://www.gstatic.com/draco/versioned/decoders/1.5.7/",se="https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";const He=W,je=se,ke=new URL(W+"draco_decoder.js");ke.searchParams.append("range","true");fetch(ke,{method:"GET",headers:{Range:"bytes=0-1"}}).catch(n=>{console.debug(`Failed to fetch remote Draco decoder from ${W} (offline: ${typeof navigator<"u"?navigator.onLine:"unknown"})`),W===He&&$e("./include/draco/"),se===je&&Fe("./include/ktx2/")}).finally(()=>{Ue()});function $e(n){W=n,B&&B[be]!=W?(console.debug("Updating Draco decoder path to "+n),B[be]=W,B.setDecoderPath(W),B.preload()):console.debug("Setting Draco decoder path to "+n)}function Fe(n){se=n,U&&U.transcoderPath!=se?(console.debug("Updating KTX2 transcoder path to "+n),U.setTranscoderPath(se),U.init()):console.debug("Setting KTX2 transcoder path to "+n)}const be=Symbol("dracoDecoderPath");let B,ye,U;function Ue(){B||(B=new te.DRACOLoader,B[be]=W,B.setDecoderPath(W),B.setDecoderConfig({type:"js"}),B.preload()),U||(U=new te.KTX2Loader,U.setTranscoderPath(se),U.init()),ye||(ye=te.MeshoptDecoder)}function Te(n){return Ue(),n?U.detectSupport(n):n!==null&&console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail"),{dracoLoader:B,ktx2Loader:U,meshoptDecoder:ye}}function Ae(n){n.dracoLoader||n.setDRACOLoader(B),n.ktx2Loader||n.setKTX2Loader(U),n.meshoptDecoder||n.setMeshoptDecoder(ye)}const Se=new WeakMap;function Ce(n,t){let e=Se.get(n);e?e=Object.assign(e,t):e=t,Se.set(n,e)}const Me=te.GLTFLoader.prototype.load;function Je(...n){const t=Se.get(this);let e=n[0];const s=new URL(e,window.location.href);if(s.hostname.endsWith("needle.tools")){const r=(t==null?void 0:t.progressive)!==void 0?t.progressive:!0,i=t!=null&&t.usecase?t.usecase:"default";r?this.requestHeader.Accept=`*/*;progressive=allowed;usecase=${i}`:this.requestHeader.Accept=`*/*;usecase=${i}`,e=s.toString()}return n[0]=e,Me==null?void 0:Me.call(this,...n)}te.GLTFLoader.prototype.load=Je;de("debugprogressive");function de(n){if(typeof window>"u")return!1;const e=new URL(window.location.href).searchParams.get(n);return e==null||e==="0"||e==="false"?!1:e===""?!0:e}function Qe(n,t){if(t===void 0||t.startsWith("./")||t.startsWith("http")||n===void 0)return t;const e=n.lastIndexOf("/");if(e>=0){const s=n.substring(0,e+1);for(;s.endsWith("/")&&t.startsWith("/");)t=t.substring(1);return s+t}return t}let ne;function Ze(){return ne!==void 0||(ne=/iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent),de("debugprogressive")&&console.log("[glTF Progressive]: isMobileDevice",ne)),ne}function et(){if(typeof window>"u")return!1;const n=new URL(window.location.href),t=n.hostname==="localhost"||/^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}$/.test(n.hostname);return n.hostname==="127.0.0.1"||t}const tt=typeof window>"u"&&typeof document>"u",Pe=Symbol("needle:raycast-mesh");function ie(n){return(n==null?void 0:n[Pe])instanceof p.BufferGeometry?n[Pe]:null}function st(n,t){if((n.type==="Mesh"||n.type==="SkinnedMesh")&&!ie(n)){const s=it(t);s.userData={isRaycastMesh:!0},n[Pe]=s}}function rt(n=!0){if(n){if(ae)return;const t=ae=p.Mesh.prototype.raycast;p.Mesh.prototype.raycast=function(e,s){const o=this,r=ie(o);let i;r&&o.isMesh&&(i=o.geometry,o.geometry=r),t.call(this,e,s),i&&(o.geometry=i)}}else{if(!ae)return;p.Mesh.prototype.raycast=ae,ae=null}}let ae=null;function it(n){const t=new p.BufferGeometry;for(const e in n.attributes)t.setAttribute(e,n.getAttribute(e));return t.setIndex(n.getIndex()),t}const Q=new Array,L=de("debugprogressive");let pe,ee=-1;if(L){let n=function(){ee+=1,ee>=t&&(ee=-1),console.log(`Toggle LOD level [${ee}]`)},t=6;window.addEventListener("keyup",e=>{e.key==="p"&&n(),e.key==="w"&&(pe=!pe,console.log(`Toggle wireframe [${pe}]`));const s=parseInt(e.key);!isNaN(s)&&s>=0&&(ee=s,console.log(`Set LOD level to [${ee}]`))})}function Ne(n){if(L)if(Array.isArray(n))for(const t of n)Ne(t);else n&&"wireframe"in n&&(n.wireframe=pe===!0)}const K="NEEDLE_progressive",De=Symbol("needle-progressive-texture"),_=class _{constructor(t,e){c(this,"parser");c(this,"url");c(this,"_isLoadingMesh");c(this,"loadMesh",t=>{var s,o;if(this._isLoadingMesh)return null;const e=(o=(s=this.parser.json.meshes[t])==null?void 0:s.extensions)==null?void 0:o[K];return e?(this._isLoadingMesh=!0,this.parser.getDependency("mesh",t).then(r=>{var i;return this._isLoadingMesh=!1,r&&_.registerMesh(this.url,e.guid,r,(i=e.lods)==null?void 0:i.length,0,e),r})):null});L&&console.log("Progressive extension registered for",e),this.parser=t,this.url=e}get name(){return K}static getMeshLODExtension(t){const e=this.getAssignedLODInformation(t);return e!=null&&e.key?this.lodInfos.get(e.key):null}static getPrimitiveIndex(t){var s;const e=(s=this.getAssignedLODInformation(t))==null?void 0:s.index;return e??-1}static getMaterialMinMaxLODsCount(t,e){const s=this,o="LODS:minmax",r=t[o];if(r!=null)return r;if(e||(e={min_count:1/0,max_count:0,lods:[]}),Array.isArray(t)){for(const a of t)this.getMaterialMinMaxLODsCount(a,e);return t[o]=e,e}if(L==="verbose"&&console.log("getMaterialMinMaxLODsCount",t),t.type==="ShaderMaterial"||t.type==="RawShaderMaterial"){const a=t;for(const l of Object.keys(a.uniforms)){const u=a.uniforms[l].value;(u==null?void 0:u.isTexture)===!0&&i(u,e)}}else if(t.isMaterial)for(const a of Object.keys(t)){const l=t[a];(l==null?void 0:l.isTexture)===!0&&i(l,e)}return t[o]=e,e;function i(a,l){const u=s.getAssignedLODInformation(a);if(u){const d=s.lodInfos.get(u.key);if(d&&d.lods){l.min_count=Math.min(l.min_count,d.lods.length),l.max_count=Math.max(l.max_count,d.lods.length);for(let h=0;h<d.lods.length;h++){const g=d.lods[h];g.width&&(l.lods[h]=l.lods[h]||{min_height:1/0,max_height:0},l.lods[h].min_height=Math.min(l.lods[h].min_height,g.height),l.lods[h].max_height=Math.max(l.lods[h].max_height,g.height))}}}}}static hasLODLevelAvailable(t,e){var r;if(Array.isArray(t)){for(const i of t)if(this.hasLODLevelAvailable(i,e))return!0;return!1}if(t.isMaterial===!0){for(const i of Object.keys(t)){const a=t[i];if(a&&a.isTexture&&this.hasLODLevelAvailable(a,e))return!0}return!1}else if(t.isGroup===!0){for(const i of t.children)if(i.isMesh===!0&&this.hasLODLevelAvailable(i,e))return!0}let s,o;if(t.isMesh?s=t.geometry:(t.isBufferGeometry||t.isTexture)&&(s=t),s&&(r=s==null?void 0:s.userData)!=null&&r.LODS){const i=s.userData.LODS;if(o=this.lodInfos.get(i.key),e===void 0)return o!=null;if(o)return Array.isArray(o.lods)?e<o.lods.length:e===0}return!1}static assignMeshLOD(t,e){var s;if(!t)return Promise.resolve(null);if(t instanceof p.Mesh||t.isMesh===!0){const o=t.geometry,r=this.getAssignedLODInformation(o);if(!r)return Promise.resolve(null);for(const i of Q)(s=i.onBeforeGetLODMesh)==null||s.call(i,t,e);return t["LOD:requested level"]=e,_.getOrLoadLOD(o,e).then(i=>{if(Array.isArray(i)){const a=r.index||0;i=i[a]}return t["LOD:requested level"]===e&&(delete t["LOD:requested level"],i&&o!=i&&((i==null?void 0:i.isBufferGeometry)?t.geometry=i:L&&console.error("Invalid LOD geometry",i))),i}).catch(i=>(console.error("Error loading mesh LOD",t,i),null))}else L&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",t);return Promise.resolve(null)}static assignTextureLOD(t,e=0){if(!t)return Promise.resolve(null);if(t.isMesh===!0){const s=t;if(Array.isArray(s.material)){const o=new Array;for(const r of s.material){const i=this.assignTextureLOD(r,e);o.push(i)}return Promise.all(o).then(r=>{const i=new Array;for(const a of r)Array.isArray(a)&&i.push(...a);return i})}else return this.assignTextureLOD(s.material,e)}if(t.isMaterial===!0){const s=t,o=[],r=new Array;if(s.uniforms&&(s.isRawShaderMaterial||s.isShaderMaterial===!0)){const i=s;for(const a of Object.keys(i.uniforms)){const l=i.uniforms[a].value;if((l==null?void 0:l.isTexture)===!0){const u=this.assignTextureLODForSlot(l,e,s,a).then(d=>(d&&i.uniforms[a].value!=d&&(i.uniforms[a].value=d,i.uniformsNeedUpdate=!0),d));o.push(u),r.push(a)}}}else for(const i of Object.keys(s)){const a=s[i];if((a==null?void 0:a.isTexture)===!0){const l=this.assignTextureLODForSlot(a,e,s,i);o.push(l),r.push(i)}}return Promise.all(o).then(i=>{const a=new Array;for(let l=0;l<i.length;l++){const u=i[l],d=r[l];u&&u.isTexture===!0?a.push({material:s,slot:d,texture:u,level:e}):a.push({material:s,slot:d,texture:null,level:e})}return a})}if(t instanceof p.Texture||t.isTexture===!0){const s=t;return this.assignTextureLODForSlot(s,e,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(t,e,s,o){return(t==null?void 0:t.isTexture)!==!0?Promise.resolve(null):o==="glyphMap"?Promise.resolve(t):_.getOrLoadLOD(t,e).then(r=>{if(Array.isArray(r))return null;if((r==null?void 0:r.isTexture)===!0){if(r!=t&&s&&o){const i=s[o];if(i&&!L){const a=this.getAssignedLODInformation(i);if(a&&(a==null?void 0:a.level)<e)return L==="verbose"&&console.warn("Assigned texture level is already higher: ",a.level,e,s,i,r),null}s[o]=r}return r}else L=="verbose"&&console.warn("No LOD found for",t,e);return null}).catch(r=>(console.error("Error loading LOD",t,r),null))}afterRoot(t){var e,s;return L&&console.log("AFTER",this.url,t),(e=this.parser.json.textures)==null||e.forEach((o,r)=>{var i;if(o!=null&&o.extensions){const a=o==null?void 0:o.extensions[K];if(a){if(!a.lods){L&&console.warn("Texture has no LODs",a);return}let l=!1;for(const u of this.parser.associations.keys())if(u.isTexture===!0){const d=this.parser.associations.get(u);(d==null?void 0:d.textures)===r&&(l=!0,_.registerTexture(this.url,u,(i=a.lods)==null?void 0:i.length,r,a))}l||this.parser.getDependency("texture",r).then(u=>{var d;u&&_.registerTexture(this.url,u,(d=a.lods)==null?void 0:d.length,r,a)})}}}),(s=this.parser.json.meshes)==null||s.forEach((o,r)=>{if(o!=null&&o.extensions){const i=o==null?void 0:o.extensions[K];if(i&&i.lods){for(const a of this.parser.associations.keys())if(a.isMesh){const l=this.parser.associations.get(a);(l==null?void 0:l.meshes)===r&&_.registerMesh(this.url,i.guid,a,i.lods.length,l.primitives,i)}}}}),null}static async getOrLoadLOD(t,e){var a,l,u,d;const s=L=="verbose",o=t.userData.LODS;if(!o)return null;const r=o==null?void 0:o.key;let i;if(t.isTexture===!0){const h=t;h.source&&h.source[De]&&(i=h.source[De])}if(i||(i=_.lodInfos.get(r)),i){if(e>0){let D=!1;const S=Array.isArray(i.lods);if(S&&e>=i.lods.length?D=!0:S||(D=!0),D)return this.lowresCache.get(r)}const h=Array.isArray(i.lods)?(a=i.lods[e])==null?void 0:a.path:i.lods;if(!h)return L&&!i["missing:uri"]&&(i["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+e,i)),null;const g=Qe(o.url,h);if(g.endsWith(".glb")||g.endsWith(".gltf")){if(!i.guid)return console.warn("missing pointer for glb/gltf texture",i),null;const D=g+"_"+i.guid,S=this.previouslyLoaded.get(D);if(S!==void 0){s&&console.log(`LOD ${e} was already loading/loaded: ${D}`);let v=await S.catch(y=>(console.error(`Error loading LOD ${e} from ${g}
|
|
2
|
+
`,y),null)),b=!1;if(v==null||(v instanceof p.Texture&&t instanceof p.Texture?(l=v.image)!=null&&l.data||(u=v.source)!=null&&u.data?v=this.copySettings(t,v):(b=!0,this.previouslyLoaded.delete(D)):v instanceof p.BufferGeometry&&t instanceof p.BufferGeometry&&((d=v.attributes.position)!=null&&d.array||(b=!0,this.previouslyLoaded.delete(D)))),!b)return v}const M=i,N=new Promise(async(v,b)=>{const y=new te.GLTFLoader;Ae(y),L&&(await new Promise(P=>setTimeout(P,1e3)),s&&console.warn("Start loading (delayed) "+g,M.guid));let q=g;if(M&&Array.isArray(M.lods)){const P=M.lods[e];P.hash&&(q+="?v="+P.hash)}const A=await y.loadAsync(q).catch(P=>(console.error(`Error loading LOD ${e} from ${g}
|
|
3
|
+
`,P),null));if(!A)return null;const R=A.parser;s&&console.log("Loading finished "+g,M.guid);let I=0;if(A.parser.json.textures){let P=!1;for(const f of A.parser.json.textures){if(f!=null&&f.extensions){const T=f==null?void 0:f.extensions[K];if(T!=null&&T.guid&&T.guid===M.guid){P=!0;break}}I++}if(P){let f=await R.getDependency("texture",I);return f&&_.assignLODInformation(o.url,f,r,e,void 0),s&&console.log('change "'+t.name+'" → "'+f.name+'"',g,I,f,D),t instanceof p.Texture&&(f=this.copySettings(t,f)),f&&(f.guid=M.guid),v(f)}else L&&console.warn("Could not find texture with guid",M.guid,A.parser.json)}if(I=0,A.parser.json.meshes){let P=!1;for(const f of A.parser.json.meshes){if(f!=null&&f.extensions){const T=f==null?void 0:f.extensions[K];if(T!=null&&T.guid&&T.guid===M.guid){P=!0;break}}I++}if(P){const f=await R.getDependency("mesh",I);if(s&&console.log(`Loaded Mesh "${f.name}"`,g,I,f,D),f.isMesh===!0){const T=f.geometry;return _.assignLODInformation(o.url,T,r,e,0),v(T)}else{const T=new Array;for(let w=0;w<f.children.length;w++){const O=f.children[w];if(O.isMesh===!0){const C=O.geometry;_.assignLODInformation(o.url,C,r,e,w),T.push(C)}}return v(T)}}else L&&console.warn("Could not find mesh with guid",M.guid,A.parser.json)}return v(null)});return this.previouslyLoaded.set(D,N),await N}else if(t instanceof p.Texture){s&&console.log("Load texture from uri: "+g);const S=await new p.TextureLoader().loadAsync(g);return S?(S.guid=i.guid,S.flipY=!1,S.needsUpdate=!0,S.colorSpace=t.colorSpace,s&&console.log(i,S)):L&&console.warn("failed loading",g),S}}else L&&console.warn(`Can not load LOD ${e}: no LOD info found for "${r}" ${t.name}`,t.type);return null}static assignLODInformation(t,e,s,o,r){if(!e)return;e.userData||(e.userData={});const i=new ot(t,s,o,r);e.userData.LODS=i}static getAssignedLODInformation(t){var e;return((e=t==null?void 0:t.userData)==null?void 0:e.LODS)||null}static copySettings(t,e){return e?(L&&console.warn(`Copy texture settings
|
|
4
|
+
`,t.uuid,`
|
|
5
|
+
`,e.uuid),e=e.clone(),e.offset=t.offset,e.repeat=t.repeat,e.colorSpace=t.colorSpace,e.magFilter=t.magFilter,e.minFilter=t.minFilter,e.wrapS=t.wrapS,e.wrapT=t.wrapT,e.flipY=t.flipY,e.anisotropy=t.anisotropy,e.mipmaps||(e.generateMipmaps=t.generateMipmaps),e):t}};c(_,"registerTexture",(t,e,s,o,r)=>{if(L&&console.log("> Progressive: register texture",o,e.name,e.uuid,e,r),!e){L&&console.error("gltf-progressive: Register texture without texture");return}e.source&&(e.source[De]=r);const i=r.guid;_.assignLODInformation(t,e,i,s,o),_.lodInfos.set(i,r),_.lowresCache.set(i,e)}),c(_,"registerMesh",(t,e,s,o,r,i)=>{var u;const a=s.geometry;if(!a){L&&console.warn("gltf-progressive: Register mesh without geometry");return}a.userData||(a.userData={}),L&&console.log("> Progressive: register mesh "+s.name,{index:r,uuid:s.uuid},i,s),_.assignLODInformation(t,a,e,o,r),_.lodInfos.set(e,i);let l=_.lowresCache.get(e);l?l.push(s.geometry):l=[s.geometry],_.lowresCache.set(e,l),o>0&&!ie(s)&&st(s,a);for(const d of Q)(u=d.onRegisteredNewMesh)==null||u.call(d,s,i)}),c(_,"lodInfos",new Map),c(_,"previouslyLoaded",new Map),c(_,"lowresCache",new Map);let F=_;class ot{constructor(t,e,s,o){c(this,"url");c(this,"key");c(this,"level");c(this,"index");this.url=t,this.key=e,this.level=s,o!=null&&(this.index=o)}}class me{constructor(t,e){c(this,"frame_start");c(this,"frame_capture_end");c(this,"ready");c(this,"_resolve");c(this,"_signal");c(this,"_resolved",!1);c(this,"_addedCount",0);c(this,"_resolvedCount",0);c(this,"_awaiting",[]);c(this,"_maxPromisesPerObject",1);c(this,"_currentFrame",0);c(this,"_seen",new WeakMap);var r;const o=Math.max(e.frames??2,2);this.frame_start=t,this.frame_capture_end=t+o,this.ready=new Promise(i=>{this._resolve=i}),this.ready.finally(()=>{this._resolved=!0,this._awaiting.length=0}),this._signal=e.signal,(r=this._signal)==null||r.addEventListener("abort",()=>{this.resolveNow()}),this._maxPromisesPerObject=Math.max(1,e.maxPromisesPerObject??1)}get awaitedCount(){return this._addedCount}get resolvedCount(){return this._resolvedCount}get currentlyAwaiting(){return this._awaiting.length}update(t){var e;this._currentFrame=t,((e=this._signal)!=null&&e.aborted||this._currentFrame>this.frame_capture_end&&this._awaiting.length===0)&&this.resolveNow()}add(t,e,s){if(this._resolved){L&&console.warn("PromiseGroup: Trying to add a promise to a resolved group, ignoring.");return}if(!(this._currentFrame>this.frame_capture_end)){if(this._maxPromisesPerObject>=1)if(this._seen.has(e)){let o=this._seen.get(e);if(o>=this._maxPromisesPerObject){L&&console.warn("PromiseGroup: Already awaiting object ignoring new promise for it.");return}this._seen.set(e,o+1)}else this._seen.set(e,1);this._awaiting.push(s),this._addedCount++,s.finally(()=>{this._resolvedCount++,this._awaiting.splice(this._awaiting.indexOf(s),1)})}}resolveNow(){var t,e;this._resolved||(e=this._resolve)==null||e.call(this,{awaited_count:this._addedCount,resolved_count:this._resolvedCount,cancelled:((t=this._signal)==null?void 0:t.aborted)??!1})}}c(me,"addPromise",(t,e,s,o)=>{o.forEach(r=>{r.add(t,e,s)})});const $=de("debugprogressive"),nt=de("noprogressive"),ve=Symbol("Needle:LODSManager"),Oe=Symbol("Needle:LODState"),J=Symbol("Needle:CurrentLOD"),E={mesh_lod:-1,texture_lod:-1};var x,G,Y,Le,Z,re,xe,H;let ce=(x=class{constructor(t,e){c(this,"renderer");c(this,"context");c(this,"projectionScreenMatrix",new p.Matrix4);c(this,"targetTriangleDensity",2e5);c(this,"skinnedMeshAutoUpdateBoundsInterval",30);c(this,"updateInterval","auto");j(this,G,1);c(this,"pause",!1);c(this,"manual",!1);c(this,"_newPromiseGroups",[]);c(this,"_promiseGroupIds",0);c(this,"_lodchangedlisteners",[]);j(this,Y);j(this,Le,new p.Clock);j(this,Z,0);j(this,re,0);j(this,xe,0);j(this,H,0);c(this,"_fpsBuffer",[60,60,60,60,60]);c(this,"_sphere",new p.Sphere);c(this,"_tempBox",new p.Box3);c(this,"_tempBox2",new p.Box3);c(this,"tempMatrix",new p.Matrix4);c(this,"_tempWorldPosition",new p.Vector3);c(this,"_tempBoxSize",new p.Vector3);c(this,"_tempBox2Size",new p.Vector3);this.renderer=t,this.context={...e}}static getObjectLODState(t){return t[Oe]}static addPlugin(t){Q.push(t)}static removePlugin(t){const e=Q.indexOf(t);e>=0&&Q.splice(e,1)}static get(t,e){if(t[ve])return console.debug("[gltf-progressive] LODsManager already exists for this renderer"),t[ve];const s=new x(t,{engine:"unknown",...e});return t[ve]=s,s}get plugins(){return Q}awaitLoading(t){const e=this._promiseGroupIds++,s=new me(m(this,Z),{...t});this._newPromiseGroups.push(s);const o=performance.now();return s.ready.finally(()=>{const r=this._newPromiseGroups.indexOf(s);r>=0&&(this._newPromiseGroups.splice(r,1),et()&&performance.measure("LODsManager:awaitLoading",{start:o,detail:{id:e,name:t==null?void 0:t.name,awaited:s.awaitedCount,resolved:s.resolvedCount}}))}),s.ready}_postprocessPromiseGroups(){if(this._newPromiseGroups.length!==0)for(let t=this._newPromiseGroups.length-1;t>=0;t--)this._newPromiseGroups[t].update(m(this,Z))}addEventListener(t,e){t==="changed"&&this._lodchangedlisteners.push(e)}removeEventListener(t,e){if(t==="changed"){const s=this._lodchangedlisteners.indexOf(e);s>=0&&this._lodchangedlisteners.splice(s,1)}}enable(){if(m(this,Y))return;console.debug("[gltf-progressive] Enabling LODsManager for renderer");let t=0;z(this,Y,this.renderer.render);const e=this;Te(this.renderer),this.renderer.render=function(s,o){const r=e.renderer.getRenderTarget();(r==null||"isXRRenderTarget"in r&&r.isXRRenderTarget)&&(t=0,z(e,Z,m(e,Z)+1),z(e,re,m(e,Le).getDelta()),z(e,xe,m(e,xe)+m(e,re)),e._fpsBuffer.shift(),e._fpsBuffer.push(1/m(e,re)),z(e,H,e._fpsBuffer.reduce((a,l)=>a+l)/e._fpsBuffer.length),$&&m(e,Z)%200===0&&console.log("FPS",Math.round(m(e,H)),"Interval:",m(e,G)));const i=t++;m(e,Y).call(this,s,o),e.onAfterRender(s,o,i)}}disable(){m(this,Y)&&(console.debug("[gltf-progressive] Disabling LODsManager for renderer"),this.renderer.render=m(this,Y),z(this,Y,void 0))}update(t,e){this.internalUpdate(t,e)}onAfterRender(t,e,s){if(this.pause)return;const r=this.renderer.renderLists.get(t,0).opaque;let i=!0;if(r.length===1){const a=r[0].material;(a.name==="EffectMaterial"||a.name==="CopyShader")&&(i=!1)}if((e.parent&&e.parent.type==="CubeCamera"||s>=1&&e.type==="OrthographicCamera")&&(i=!1),i){if(nt||(this.updateInterval==="auto"?m(this,H)<40&&m(this,G)<10?(z(this,G,m(this,G)+1),$&&console.warn("↓ Reducing LOD updates",m(this,G),m(this,H).toFixed(0))):m(this,H)>=60&&m(this,G)>1&&(z(this,G,m(this,G)-1),$&&console.warn("↑ Increasing LOD updates",m(this,G),m(this,H).toFixed(0))):z(this,G,this.updateInterval),m(this,G)>0&&m(this,Z)%m(this,G)!=0))return;this.internalUpdate(t,e),this._postprocessPromiseGroups()}}internalUpdate(t,e){var l,u;const s=this.renderer.renderLists.get(t,0),o=s.opaque;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse);const r=this.targetTriangleDensity;for(const d of o){if(d.material&&(((l=d.geometry)==null?void 0:l.type)==="BoxGeometry"||((u=d.geometry)==null?void 0:u.type)==="BufferGeometry")&&(d.material.name==="SphericalGaussianBlur"||d.material.name=="BackgroundCubeMaterial"||d.material.name==="CubemapFromEquirect"||d.material.name==="EquirectangularToCubeUV")){$&&(d.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(d.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",d,d.material.name,d.material.type)));continue}switch(d.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}if($==="color"&&d.material&&!d.object.progressive_debug_color){d.object.progressive_debug_color=!0;const g=Math.random()*16777215,D=new p.MeshStandardMaterial({color:g});d.object.material=D}const h=d.object;(h instanceof p.Mesh||h.isMesh)&&this.updateLODs(t,e,h,r)}const i=s.transparent;for(const d of i){const h=d.object;(h instanceof p.Mesh||h.isMesh)&&this.updateLODs(t,e,h,r)}const a=s.transmissive;for(const d of a){const h=d.object;(h instanceof p.Mesh||h.isMesh)&&this.updateLODs(t,e,h,r)}}updateLODs(t,e,s,o){var a,l;s.userData||(s.userData={});let r=s[Oe];if(r||(r=new at,s[Oe]=r),r.frames++<2)return;for(const u of Q)(a=u.onBeforeUpdateLOD)==null||a.call(u,this.renderer,t,e,s);const i=x.overrideGlobalLodLevel!==void 0?x.overrideGlobalLodLevel:ee;i>=0?(E.mesh_lod=i,E.texture_lod=i):(this.calculateLodLevel(e,s,r,o,E),E.mesh_lod=Math.round(E.mesh_lod),E.texture_lod=Math.round(E.texture_lod)),E.mesh_lod>=0&&this.loadProgressiveMeshes(s,E.mesh_lod),s.material&&E.texture_lod>=0&&this.loadProgressiveTextures(s.material,E.texture_lod),L&&s.material&&!s.isGizmo&&Ne(s.material);for(const u of Q)(l=u.onAfterUpdatedLOD)==null||l.call(u,this.renderer,t,e,s,E);r.lastLodLevel_Mesh=E.mesh_lod,r.lastLodLevel_Texture=E.texture_lod}loadProgressiveTextures(t,e){if(!t)return;if(Array.isArray(t)){for(const r of t)this.loadProgressiveTextures(r,e);return}let s=!1;(t[J]===void 0||e<t[J])&&(s=!0);const o=t["DEBUG:LOD"];if(o!=null&&(s=t[J]!=o,e=o),s){t[J]=e;const r=F.assignTextureLOD(t,e).then(i=>{this._lodchangedlisteners.forEach(a=>a({type:"texture",level:e,object:t}))});me.addPromise("texture",t,r,this._newPromiseGroups)}}loadProgressiveMeshes(t,e){if(!t)return Promise.resolve(null);let s=t[J]!==e;const o=t["DEBUG:LOD"];if(o!=null&&(s=t[J]!=o,e=o),s){t[J]=e;const r=t.geometry,i=F.assignMeshLOD(t,e).then(a=>(a&&t[J]==e&&r!=t.geometry&&this._lodchangedlisteners.forEach(l=>l({type:"mesh",level:e,object:t})),a));return me.addPromise("mesh",t,i,this._newPromiseGroups),i}return Promise.resolve(null)}static isInside(t,e){const s=t.min,o=t.max,r=(s.x+o.x)*.5,i=(s.y+o.y)*.5;return this._tempPtInside.set(r,i,s.z).applyMatrix4(e).z<0}calculateLodLevel(t,e,s,o,r){var N,X,v;if(!e){r.mesh_lod=-1,r.texture_lod=-1;return}if(!t){r.mesh_lod=-1,r.texture_lod=-1;return}let a=10+1,l=!1;if($&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const u=(N=F.getMeshLODExtension(e.geometry))==null?void 0:N.lods,d=F.getPrimitiveIndex(e.geometry),h=u&&u.length>0,g=F.getMaterialMinMaxLODsCount(e.material),D=(g==null?void 0:g.min_count)!=1/0&&g.min_count>0&&g.max_count>0;if(!h&&!D){r.mesh_lod=0,r.texture_lod=0;return}h||(l=!0,a=0);const S=this.renderer.domElement.clientHeight||this.renderer.domElement.height;let M=e.geometry.boundingBox;if(e.type==="SkinnedMesh"){const b=e;if(!b.boundingBox)b.computeBoundingBox();else if(this.skinnedMeshAutoUpdateBoundsInterval>0&&s.frames%this.skinnedMeshAutoUpdateBoundsInterval===0){const y=ie(b),q=b.geometry;y&&(b.geometry=y),b.computeBoundingBox(),b.geometry=q}M=b.boundingBox}if(M){const b=t;if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const w=t.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(w)){r.mesh_lod=0,r.texture_lod=0;return}}if(this._tempBox.copy(M),this._tempBox.applyMatrix4(e.matrixWorld),b.isPerspectiveCamera&&x.isInside(this._tempBox,this.projectionScreenMatrix)){r.mesh_lod=0,r.texture_lod=0;return}if(this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&b.isPerspectiveCamera&&b.fov>70){const w=this._tempBox.min,O=this._tempBox.max;let C=w.x,k=w.y,V=O.x,oe=O.y;const ue=2,we=1.5,fe=(w.x+O.x)*.5,he=(w.y+O.y)*.5;C=(C-fe)*ue+fe,k=(k-he)*ue+he,V=(V-fe)*ue+fe,oe=(oe-he)*ue+he;const We=C<0&&V>0?0:Math.min(Math.abs(w.x),Math.abs(O.x)),Xe=k<0&&oe>0?0:Math.min(Math.abs(w.y),Math.abs(O.y)),_e=Math.max(We,Xe);s.lastCentrality=(we-_e)*(we-_e)*(we-_e)}else s.lastCentrality=1;const y=this._tempBox.getSize(this._tempBoxSize);y.multiplyScalar(.5),screen.availHeight>0&&S>0&&y.multiplyScalar(S/screen.availHeight),t.isPerspectiveCamera?y.x*=t.aspect:t.isOrthographicCamera;const q=t.matrixWorldInverse,A=this._tempBox2;A.copy(M),A.applyMatrix4(e.matrixWorld),A.applyMatrix4(q);const R=A.getSize(this._tempBox2Size),I=Math.max(R.x,R.y);if(Math.max(y.x,y.y)!=0&&I!=0&&(y.z=R.z/Math.max(R.x,R.y)*Math.max(y.x,y.y)),s.lastScreenCoverage=Math.max(y.x,y.y,y.z),s.lastScreenspaceVolume.copy(y),s.lastScreenCoverage*=s.lastCentrality,$&&x.debugDrawLine){const w=this.tempMatrix.copy(this.projectionScreenMatrix);w.invert();const O=x.corner0,C=x.corner1,k=x.corner2,V=x.corner3;O.copy(this._tempBox.min),C.copy(this._tempBox.max),C.x=O.x,k.copy(this._tempBox.max),k.y=O.y,V.copy(this._tempBox.max);const oe=(O.z+V.z)*.5;O.z=C.z=k.z=V.z=oe,O.applyMatrix4(w),C.applyMatrix4(w),k.applyMatrix4(w),V.applyMatrix4(w),x.debugDrawLine(O,C,255),x.debugDrawLine(O,k,255),x.debugDrawLine(C,V,255),x.debugDrawLine(k,V,255)}let f=999;if(u&&s.lastScreenCoverage>0)for(let w=0;w<u.length;w++){const O=u[w];if((((X=O.densities)==null?void 0:X[d])||O.density||1e-5)/s.lastScreenCoverage<o){f=w;break}}f<a&&(a=f,l=!0)}if(l?r.mesh_lod=a:r.mesh_lod=s.lastLodLevel_Mesh,$&&r.mesh_lod!=s.lastLodLevel_Mesh){const y=u==null?void 0:u[r.mesh_lod];y&&console.log(`Mesh LOD changed: ${s.lastLodLevel_Mesh} → ${r.mesh_lod} (${y.density.toFixed(0)}) - ${e.name}`)}if(D){const b="saveData"in globalThis.navigator&&globalThis.navigator.saveData===!0;if(s.lastLodLevel_Texture<0){if(r.texture_lod=g.max_count-1,$){const y=g.lods[g.max_count-1];$&&console.log(`First Texture LOD ${r.texture_lod} (${y.max_height}px) - ${e.name}`)}}else{const y=s.lastScreenspaceVolume.x+s.lastScreenspaceVolume.y+s.lastScreenspaceVolume.z;let q=s.lastScreenCoverage*4;((v=this.context)==null?void 0:v.engine)==="model-viewer"&&(q*=1.5);const R=S/window.devicePixelRatio*q;let I=!1;for(let P=g.lods.length-1;P>=0;P--){const f=g.lods[P];if(!(b&&f.max_height>=2048)&&!(Ze()&&f.max_height>4096)&&(f.max_height>R||!I&&P===0)){if(I=!0,r.texture_lod=P,r.texture_lod<s.lastLodLevel_Texture){const T=f.max_height;$&&console.log(`Texture LOD changed: ${s.lastLodLevel_Texture} → ${r.texture_lod} = ${T}px
|
|
6
|
+
Screensize: ${R.toFixed(0)}px, Coverage: ${(100*s.lastScreenCoverage).toFixed(2)}%, Volume ${y.toFixed(1)}
|
|
7
|
+
${e.name}`)}break}}}}else r.texture_lod=0}},G=new WeakMap,Y=new WeakMap,Le=new WeakMap,Z=new WeakMap,re=new WeakMap,xe=new WeakMap,H=new WeakMap,c(x,"debugDrawLine"),c(x,"overrideGlobalLodLevel"),c(x,"corner0",new p.Vector3),c(x,"corner1",new p.Vector3),c(x,"corner2",new p.Vector3),c(x,"corner3",new p.Vector3),c(x,"_tempPtInside",new p.Vector3),x);class at{constructor(){c(this,"frames",0);c(this,"lastLodLevel_Mesh",-1);c(this,"lastLodLevel_Texture",-1);c(this,"lastScreenCoverage",0);c(this,"lastScreenspaceVolume",new p.Vector3);c(this,"lastCentrality",0)}}const Be=Symbol("NEEDLE_mesh_lod"),ge=Symbol("NEEDLE_texture_lod");let le=null;function Ve(){const n=lt();n&&(n.mapURLs(function(t){return Ie(),t}),Ie(),le==null||le.disconnect(),le=new MutationObserver(t=>{t.forEach(e=>{e.addedNodes.forEach(s=>{s instanceof HTMLElement&&s.tagName.toLowerCase()==="model-viewer"&&ze(s)})})}),le.observe(document,{childList:!0,subtree:!0}))}function lt(){if(typeof customElements>"u")return null;const n=customElements.get("model-viewer");return n||(customElements.whenDefined("model-viewer").then(()=>{console.debug("[gltf-progressive] model-viewer defined"),Ve()}),null)}function Ie(){if(typeof document>"u")return;document.querySelectorAll("model-viewer").forEach(t=>{ze(t)})}const Re=new WeakSet;let ct=0;function ze(n){if(!n||Re.has(n))return null;Re.add(n),console.debug("[gltf-progressive] found new model-viewer..."+ ++ct+`
|
|
8
|
+
`,n.getAttribute("src"));let t=null,e=null,s=null;for(let o=n;o!=null;o=Object.getPrototypeOf(o)){const r=Object.getOwnPropertySymbols(o),i=r.find(u=>u.toString()=="Symbol(renderer)"),a=r.find(u=>u.toString()=="Symbol(scene)"),l=r.find(u=>u.toString()=="Symbol(needsRender)");!t&&i!=null&&(t=n[i].threeRenderer),!e&&a!=null&&(e=n[a]),!s&&l!=null&&(s=n[l])}if(t&&e){let o=function(){if(s){let i=0,a=setInterval(()=>{if(i++>5){clearInterval(a);return}s==null||s.call(n)},300)}};console.debug("[gltf-progressive] setup model-viewer");const r=ce.get(t,{engine:"model-viewer"});return ce.addPlugin(new dt),r.enable(),r.addEventListener("changed",()=>{s==null||s.call(n)}),n.addEventListener("model-visibility",i=>{i.detail.visible&&(s==null||s.call(n))}),n.addEventListener("load",()=>{o()}),()=>{r.disable()}}return null}class dt{constructor(){c(this,"_didWarnAboutMissingUrl",!1)}onBeforeUpdateLOD(t,e,s,o){this.tryParseMeshLOD(e,o),this.tryParseTextureLOD(e,o)}getUrl(t){if(!t)return null;let e=t.getAttribute("src");return e||(e=t.src),e||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",t),this._didWarnAboutMissingUrl=!0),e}tryGetCurrentGLTF(t){return t._currentGLTF}tryGetCurrentModelViewer(t){return t.element}tryParseTextureLOD(t,e){if(e[ge]==!0)return;e[ge]=!0;const s=this.tryGetCurrentGLTF(t),o=this.tryGetCurrentModelViewer(t),r=this.getUrl(o);if(r&&s&&e.material){let i=function(l){var d,h,g;if(l[ge]==!0)return;l[ge]=!0,l.userData&&(l.userData.LOD=-1);const u=Object.keys(l);for(let D=0;D<u.length;D++){const S=u[D],M=l[S];if((M==null?void 0:M.isTexture)===!0){const N=(h=(d=M.userData)==null?void 0:d.associations)==null?void 0:h.textures;if(N==null)continue;const X=s.parser.json.textures[N];if(!X){console.warn("Texture data not found for texture index "+N);continue}if((g=X==null?void 0:X.extensions)!=null&&g[K]){const v=X.extensions[K];v&&r&&F.registerTexture(r,M,v.lods.length,N,v)}}}};const a=e.material;if(Array.isArray(a))for(const l of a)i(l);else i(a)}}tryParseMeshLOD(t,e){var i,a;if(e[Be]==!0)return;e[Be]=!0;const s=this.tryGetCurrentModelViewer(t),o=this.getUrl(s);if(!o)return;const r=(a=(i=e.userData)==null?void 0:i.gltfExtensions)==null?void 0:a[K];if(r&&o){const l=e.uuid;F.registerMesh(o,l,e,0,r.lods.length,r)}}}function ut(n,t,e,s){Te(t),Ae(e),Ce(e,{progressive:!0,...s==null?void 0:s.hints}),e.register(r=>new F(r,n));const o=ce.get(t);return(s==null?void 0:s.enableLODsManager)!==!1&&o.enable(),o}Ve();if(!tt){const n={gltfProgressive:{useNeedleProgressive:ut,LODsManager:ce,configureLoader:Ce,getRaycastMesh:ie,useRaycastMeshes:rt}};if(!globalThis.Needle)globalThis.Needle=n;else for(const t in n)globalThis.Needle[t]=n[t]}exports.LODsManager=ce;exports.NEEDLE_progressive=F;exports.addDracoAndKTX2Loaders=Ae;exports.configureLoader=Ce;exports.createLoaders=Te;exports.getRaycastMesh=ie;exports.setDracoDecoderLocation=$e;exports.setKTX2TranscoderLocation=Fe;
|