@needle-tools/engine 4.6.2 → 4.7.0-alpha

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1069) hide show
  1. package/CHANGELOG.md +3768 -3768
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +25 -0
  6. package/dist/{gltf-progressive-Bl4okF1b.min.js → gltf-progressive-Bm9eEfgu.min.js} +1 -1
  7. package/dist/{gltf-progressive-P8b8a0qY.umd.cjs → gltf-progressive-Dn6o99rH.umd.cjs} +1 -1
  8. package/dist/{gltf-progressive-DSpdn0QT.js → gltf-progressive-GjIqwSG3.js} +2 -2
  9. package/dist/needle-engine.bundle-BEUFTdl6.min.js +1603 -0
  10. package/dist/{needle-engine.bundle-DmYMLdWP.umd.cjs → needle-engine.bundle-CK8cQ3FX.umd.cjs} +212 -184
  11. package/dist/{needle-engine.bundle-DGcStTA7.js → needle-engine.bundle-CXtflnL6.js} +8714 -8451
  12. package/dist/needle-engine.d.ts +129 -130
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-CjW23fio.umd.cjs → postprocessing-8AQTeZsr.umd.cjs} +2 -2
  17. package/dist/{postprocessing-xYQWCHFu.min.js → postprocessing-BDScN9yu.min.js} +2 -2
  18. package/dist/{postprocessing-DYLNOL3W.js → postprocessing-BkxN_08g.js} +3 -3
  19. package/dist/{three-DuDKwKB8.min.js → three-Boa-jOq-.min.js} +33 -33
  20. package/dist/{three-DrqIzZTH.js → three-Bz6X1mrw.js} +4198 -4198
  21. package/dist/{three-B_hneGZr.umd.cjs → three-DMrv-4ar.umd.cjs} +4 -4
  22. package/dist/{three-examples-X3OadjXB.umd.cjs → three-examples-C7ryg8vN.umd.cjs} +3 -3
  23. package/dist/{three-examples-DaDLBuy6.min.js → three-examples-DuVhxqft.min.js} +14 -14
  24. package/dist/{three-examples-B50TT3Iu.js → three-examples-GggCDHv0.js} +5 -5
  25. package/dist/{three-mesh-ui-CxuWt7m-.js → three-mesh-ui-CLNOfsWn.js} +1 -1
  26. package/dist/{three-mesh-ui-B3p3gyUz.min.js → three-mesh-ui-CY6Izc7C.min.js} +1 -1
  27. package/dist/{three-mesh-ui-CQiIQIlA.umd.cjs → three-mesh-ui-CwlN0FUC.umd.cjs} +1 -1
  28. package/dist/{vendor-BmYIgaS1.js → vendor-BSD1RQIh.js} +3 -3
  29. package/dist/{vendor-Cavtu3CP.umd.cjs → vendor-DHr4aqIZ.umd.cjs} +3 -3
  30. package/dist/{vendor-BlSxe9JJ.min.js → vendor-zxXa3Dmr.min.js} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +166 -166
  60. package/lib/engine/engine_addressables.js +608 -608
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1672 -1672
  79. package/lib/engine/engine_context_registry.d.ts +71 -71
  80. package/lib/engine/engine_context_registry.js +117 -117
  81. package/lib/engine/engine_coroutine.d.ts +35 -35
  82. package/lib/engine/engine_coroutine.js +52 -52
  83. package/lib/engine/engine_create_objects.d.ts +119 -119
  84. package/lib/engine/engine_create_objects.js +320 -320
  85. package/lib/engine/engine_default_parameters.d.ts +2 -2
  86. package/lib/engine/engine_default_parameters.js +3 -3
  87. package/lib/engine/engine_editor-sync.d.ts +21 -21
  88. package/lib/engine/engine_editor-sync.js +4 -4
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +619 -619
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +8 -8
  102. package/lib/engine/engine_hot_reload.js +197 -197
  103. package/lib/engine/engine_input.d.ts +362 -362
  104. package/lib/engine/engine_input.js +1294 -1294
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +11 -11
  110. package/lib/engine/engine_license.js +369 -369
  111. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  112. package/lib/engine/engine_lifecycle_api.js +106 -106
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +91 -91
  117. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  118. package/lib/engine/engine_loaders.callbacks.js +86 -86
  119. package/lib/engine/engine_loaders.d.ts +48 -48
  120. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  121. package/lib/engine/engine_loaders.gltf.js +62 -62
  122. package/lib/engine/engine_loaders.js +337 -337
  123. package/lib/engine/engine_lods.d.ts +31 -31
  124. package/lib/engine/engine_lods.js +146 -146
  125. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  126. package/lib/engine/engine_mainloop_utils.js +466 -466
  127. package/lib/engine/engine_math.d.ts +114 -114
  128. package/lib/engine/engine_math.js +247 -247
  129. package/lib/engine/engine_modules.d.ts +36 -36
  130. package/lib/engine/engine_modules.js +85 -85
  131. package/lib/engine/engine_networking.d.ts +260 -260
  132. package/lib/engine/engine_networking.js +764 -764
  133. package/lib/engine/engine_networking_auto.d.ts +24 -24
  134. package/lib/engine/engine_networking_auto.js +310 -310
  135. package/lib/engine/engine_networking_blob.d.ts +48 -48
  136. package/lib/engine/engine_networking_blob.js +228 -228
  137. package/lib/engine/engine_networking_files.d.ts +35 -35
  138. package/lib/engine/engine_networking_files.js +172 -172
  139. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  140. package/lib/engine/engine_networking_files_default_components.js +42 -42
  141. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  142. package/lib/engine/engine_networking_instantiate.js +345 -345
  143. package/lib/engine/engine_networking_peer.d.ts +15 -15
  144. package/lib/engine/engine_networking_peer.js +132 -132
  145. package/lib/engine/engine_networking_streams.d.ts +123 -123
  146. package/lib/engine/engine_networking_streams.js +645 -645
  147. package/lib/engine/engine_networking_types.d.ts +22 -22
  148. package/lib/engine/engine_networking_types.js +7 -7
  149. package/lib/engine/engine_networking_utils.d.ts +2 -2
  150. package/lib/engine/engine_networking_utils.js +20 -20
  151. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  152. package/lib/engine/engine_networking_websocket.js +2 -2
  153. package/lib/engine/engine_patcher.d.ts +10 -10
  154. package/lib/engine/engine_patcher.js +142 -142
  155. package/lib/engine/engine_physics.d.ts +152 -152
  156. package/lib/engine/engine_physics.js +645 -645
  157. package/lib/engine/engine_physics.types.d.ts +40 -40
  158. package/lib/engine/engine_physics.types.js +33 -33
  159. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  160. package/lib/engine/engine_physics_rapier.js +1433 -1433
  161. package/lib/engine/engine_playerview.d.ts +26 -26
  162. package/lib/engine/engine_playerview.js +64 -64
  163. package/lib/engine/engine_scenelighting.d.ts +71 -71
  164. package/lib/engine/engine_scenelighting.js +226 -226
  165. package/lib/engine/engine_serialization.d.ts +3 -3
  166. package/lib/engine/engine_serialization.js +3 -3
  167. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  168. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  169. package/lib/engine/engine_serialization_core.d.ts +94 -94
  170. package/lib/engine/engine_serialization_core.js +607 -607
  171. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  172. package/lib/engine/engine_serialization_decorator.js +66 -66
  173. package/lib/engine/engine_setup.d.ts +1 -1
  174. package/lib/engine/engine_setup.js +2 -2
  175. package/lib/engine/engine_shaders.d.ts +53 -53
  176. package/lib/engine/engine_shaders.js +252 -252
  177. package/lib/engine/engine_shims.d.ts +4 -4
  178. package/lib/engine/engine_shims.js +24 -24
  179. package/lib/engine/engine_test_utils.d.ts +39 -39
  180. package/lib/engine/engine_test_utils.js +83 -83
  181. package/lib/engine/engine_texture.d.ts +28 -28
  182. package/lib/engine/engine_texture.js +64 -64
  183. package/lib/engine/engine_three_utils.d.ts +204 -204
  184. package/lib/engine/engine_three_utils.js +784 -784
  185. package/lib/engine/engine_time.d.ts +51 -51
  186. package/lib/engine/engine_time.js +82 -82
  187. package/lib/engine/engine_time_utils.d.ts +88 -88
  188. package/lib/engine/engine_time_utils.js +215 -215
  189. package/lib/engine/engine_tonemapping.d.ts +6 -6
  190. package/lib/engine/engine_tonemapping.js +197 -197
  191. package/lib/engine/engine_types.d.ts +578 -578
  192. package/lib/engine/engine_types.js +95 -95
  193. package/lib/engine/engine_typestore.d.ts +28 -28
  194. package/lib/engine/engine_typestore.js +55 -55
  195. package/lib/engine/engine_util_decorator.d.ts +13 -13
  196. package/lib/engine/engine_util_decorator.js +116 -116
  197. package/lib/engine/engine_utils.d.ts +248 -248
  198. package/lib/engine/engine_utils.js +1012 -1012
  199. package/lib/engine/engine_utils_format.d.ts +24 -24
  200. package/lib/engine/engine_utils_format.js +239 -239
  201. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  202. package/lib/engine/engine_utils_screenshot.js +522 -522
  203. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  204. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  205. package/lib/engine/engine_xr.d.ts +1 -1
  206. package/lib/engine/engine_xr.js +1 -1
  207. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  208. package/lib/engine/export/gltf/Writers.js +24 -24
  209. package/lib/engine/export/gltf/index.d.ts +11 -11
  210. package/lib/engine/export/gltf/index.js +123 -123
  211. package/lib/engine/export/index.d.ts +2 -2
  212. package/lib/engine/export/index.js +2 -2
  213. package/lib/engine/export/state.d.ts +7 -7
  214. package/lib/engine/export/state.js +17 -17
  215. package/lib/engine/export/utils.d.ts +2 -2
  216. package/lib/engine/export/utils.js +7 -7
  217. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  218. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  219. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  221. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  222. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  223. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  225. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  227. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  228. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  229. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  231. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  232. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  233. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  234. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  235. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  237. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  238. package/lib/engine/extensions/extension_resolver.js +1 -1
  239. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  240. package/lib/engine/extensions/extension_utils.js +152 -152
  241. package/lib/engine/extensions/extensions.d.ts +32 -32
  242. package/lib/engine/extensions/extensions.js +107 -107
  243. package/lib/engine/extensions/index.d.ts +6 -6
  244. package/lib/engine/extensions/index.js +6 -6
  245. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  246. package/lib/engine/extensions/usage_tracker.js +65 -65
  247. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  248. package/lib/engine/js-extensions/Camera.js +39 -39
  249. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  250. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  251. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  252. package/lib/engine/js-extensions/Layers.js +22 -22
  253. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  254. package/lib/engine/js-extensions/Object3D.js +136 -136
  255. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  256. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  257. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  258. package/lib/engine/js-extensions/Vector.js +13 -13
  259. package/lib/engine/js-extensions/index.d.ts +5 -5
  260. package/lib/engine/js-extensions/index.js +5 -5
  261. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  263. package/lib/engine/shaders/shaderData.d.ts +55 -55
  264. package/lib/engine/shaders/shaderData.js +58 -58
  265. package/lib/engine/tests/test_utils.d.ts +2 -2
  266. package/lib/engine/tests/test_utils.js +53 -53
  267. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  268. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  269. package/lib/engine/webcomponents/api.d.ts +5 -5
  270. package/lib/engine/webcomponents/api.js +4 -4
  271. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  272. package/lib/engine/webcomponents/buttons.js +264 -264
  273. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  274. package/lib/engine/webcomponents/fonts.js +32 -32
  275. package/lib/engine/webcomponents/icons.d.ts +9 -9
  276. package/lib/engine/webcomponents/icons.js +52 -52
  277. package/lib/engine/webcomponents/index.d.ts +1 -1
  278. package/lib/engine/webcomponents/index.js +1 -1
  279. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  280. package/lib/engine/webcomponents/logo-element.js +67 -67
  281. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  283. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  284. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  285. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  286. package/lib/engine/webcomponents/needle-button.js +161 -161
  287. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  289. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  290. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  291. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  292. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  293. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  294. package/lib/engine/webcomponents/needle-engine.js +821 -821
  295. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  296. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  297. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  298. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  299. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  300. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  301. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  302. package/lib/engine/xr/NeedleXRSync.js +188 -188
  303. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  304. package/lib/engine/xr/SceneTransition.js +69 -69
  305. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  306. package/lib/engine/xr/TempXRContext.js +187 -187
  307. package/lib/engine/xr/XRRig.d.ts +7 -7
  308. package/lib/engine/xr/XRRig.js +1 -1
  309. package/lib/engine/xr/api.d.ts +6 -6
  310. package/lib/engine/xr/api.js +6 -6
  311. package/lib/engine/xr/events.d.ts +66 -66
  312. package/lib/engine/xr/events.js +93 -93
  313. package/lib/engine/xr/internal.d.ts +12 -12
  314. package/lib/engine/xr/internal.js +25 -25
  315. package/lib/engine/xr/usdz.d.ts +12 -12
  316. package/lib/engine/xr/usdz.js +29 -29
  317. package/lib/engine/xr/utils.d.ts +11 -11
  318. package/lib/engine/xr/utils.js +34 -34
  319. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  320. package/lib/engine-components/AlignmentConstraint.js +39 -39
  321. package/lib/engine-components/Animation.d.ts +156 -156
  322. package/lib/engine-components/Animation.js +508 -508
  323. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  324. package/lib/engine-components/AnimationCurve.js +159 -159
  325. package/lib/engine-components/AnimationUtils.d.ts +8 -8
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  997. package/src/engine-components/ui/Layout.ts +334 -334
  998. package/src/engine-components/ui/Outline.ts +13 -13
  999. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1000. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1001. package/src/engine-components/ui/Raycaster.ts +102 -102
  1002. package/src/engine-components/ui/RectTransform.ts +375 -375
  1003. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1004. package/src/engine-components/ui/Symbols.ts +1 -1
  1005. package/src/engine-components/ui/Text.ts +578 -578
  1006. package/src/engine-components/ui/Utils.ts +113 -113
  1007. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1008. package/src/engine-components/utils/LookAt.ts +88 -88
  1009. package/src/engine-components/utils/OpenURL.ts +114 -114
  1010. package/src/engine-components/webxr/Avatar.ts +265 -265
  1011. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1012. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1013. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1014. package/src/engine-components/webxr/WebXR.ts +585 -585
  1015. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1016. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1017. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1018. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1019. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1020. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1021. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1022. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1023. package/src/engine-components/webxr/index.ts +2 -2
  1024. package/src/engine-components/webxr/types.ts +3 -3
  1025. package/src/engine-components-experimental/Presentation.ts +12 -12
  1026. package/src/engine-components-experimental/api.ts +4 -4
  1027. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1028. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1029. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1030. package/src/engine-schemes/README.md +1 -1
  1031. package/src/engine-schemes/api.ts +12 -12
  1032. package/src/engine-schemes/dist/api.js +17 -0
  1033. package/src/engine-schemes/dist/api.js.meta +7 -0
  1034. package/src/engine-schemes/dist/schemes.js +25 -0
  1035. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1036. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1037. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1038. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1039. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1040. package/src/engine-schemes/dist/transform.js +46 -0
  1041. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1042. package/src/engine-schemes/dist/vec2.js +32 -0
  1043. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1044. package/src/engine-schemes/dist/vec3.js +36 -0
  1045. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1046. package/src/engine-schemes/dist/vec4.js +40 -0
  1047. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1048. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1049. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1050. package/src/engine-schemes/schemes.ts +28 -28
  1051. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1052. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1053. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1054. package/src/engine-schemes/transform.ts +50 -50
  1055. package/src/engine-schemes/transforms.fbs +25 -25
  1056. package/src/engine-schemes/vec.fbs +19 -19
  1057. package/src/engine-schemes/vec2.ts +33 -33
  1058. package/src/engine-schemes/vec3.ts +38 -38
  1059. package/src/engine-schemes/vec4.ts +43 -43
  1060. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1061. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1062. package/src/include/draco/draco_decoder.js +34 -34
  1063. package/src/include/ktx2/basis_transcoder.js +21 -21
  1064. package/src/include/needle/arial-msdf.json +1471 -1471
  1065. package/src/include/three/DragControls.js +231 -231
  1066. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1067. package/src/needle-engine.ts +70 -70
  1068. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +0 -25
  1069. package/dist/needle-engine.bundle-D0XWaCQs.min.js +0 -1575
@@ -1,1025 +1,1025 @@
1
- import { Material, Mesh, Object3D, ShaderMaterial, SRGBColorSpace, Texture, Vector2, Vector4, VideoTexture } from "three";
2
-
3
- import { isDevEnvironment } from "../engine/debug/index.js";
4
- import { ObjectUtils, PrimitiveType } from "../engine/engine_create_objects.js";
5
- import { awaitInput } from "../engine/engine_input_utils.js";
6
- import { serializable } from "../engine/engine_serialization_decorator.js";
7
- import { Context } from "../engine/engine_setup.js";
8
- import { getWorldScale } from "../engine/engine_three_utils.js";
9
- import { getParam } from "../engine/engine_utils.js";
10
- import { Behaviour, GameObject } from "./Component.js";
11
- import { Renderer } from "./Renderer.js";
12
-
13
- const debug = getParam("debugvideo");
14
-
15
-
16
- export enum AspectMode {
17
- None = 0,
18
- AdjustHeight = 1,
19
- AdjustWidth = 2,
20
- }
21
-
22
- export enum VideoSource {
23
- /// <summary>
24
- /// <para>Use the current clip as the video content source.</para>
25
- /// </summary>
26
- VideoClip = 0,
27
- /// <summary>
28
- /// <para>Use the current URL as the video content source.</para>
29
- /// </summary>
30
- Url = 1,
31
- }
32
-
33
- export enum VideoAudioOutputMode {
34
- None = 0,
35
- AudioSource = 1,
36
- Direct = 2,
37
- APIOnly = 3,
38
- }
39
-
40
- export enum VideoRenderMode {
41
- CameraFarPlane = 0,
42
- CameraNearPlane = 1,
43
- RenderTexture = 2,
44
- MaterialOverride = 3,
45
- }
46
-
47
- /**
48
- * The VideoPlayer component can be used to playback video clips from urls, streams or m3u8 playlists (livestreams)
49
- * @example Add a video player component to a game object and set the url to a video file. The video will start playing once the object becomes active in your scene
50
- * ```typescript
51
- * // Add a video player component to a game object and set the url to a video file. The video will start playing once the object becomes active in your scene
52
- * const videoPlayer = addComponent(obj, VideoPlayer, {
53
- * url: "https://www.w3schools.com/html/mov_bbb.mp4",
54
- * playOnAwake: true,
55
- * });
56
- * ```
57
- * @category Multimedia
58
- * @group Components
59
- */
60
- export class VideoPlayer extends Behaviour {
61
-
62
- /**
63
- * When true the video will start playing as soon as the component is enabled
64
- */
65
- @serializable()
66
- playOnAwake: boolean = true;
67
-
68
- /**
69
- * The aspect mode to use for the video. If
70
- */
71
- @serializable()
72
- aspectMode: AspectMode = AspectMode.None;
73
-
74
- @serializable(URL)
75
- private clip?: string | MediaStream | null = null;
76
-
77
- // set a default src, this should not be undefined
78
- @serializable()
79
- private source: VideoSource = VideoSource.Url;
80
-
81
- /**
82
- * The video clip url to play.
83
- */
84
- @serializable(URL)
85
- get url() { return this._url }
86
- /**
87
- * The video clip to play.
88
- */
89
- set url(val: string | null) {
90
- const prev = this._url;
91
- const changed = prev !== val;
92
- if (this.__didAwake) {
93
- if (changed) {
94
- this.setClipURL(val ?? "");
95
- }
96
- }
97
- else this._url = val;
98
- }
99
-
100
- private _url: string | null = null;
101
-
102
- @serializable()
103
- private renderMode?: VideoRenderMode;
104
-
105
- @serializable()
106
- private targetMaterialProperty?: string;
107
-
108
- @serializable(Renderer)
109
- private targetMaterialRenderer?: Renderer;
110
-
111
- @serializable(Texture)
112
- private targetTexture?: Texture;
113
-
114
- @serializable()
115
- private time: number = 0;
116
-
117
- private _playbackSpeed: number = 1;
118
- /**
119
- * Get the video playback speed. Increasing this value will speed up the video, decreasing it will slow it down.
120
- * @default 1
121
- */
122
- @serializable()
123
- get playbackSpeed(): number {
124
- return this._videoElement?.playbackRate ?? this._playbackSpeed;
125
- }
126
- /**
127
- * Set the video playback speed. Increasing this value will speed up the video, decreasing it will slow it down.
128
- */
129
- set playbackSpeed(val: number) {
130
- this._playbackSpeed = val;
131
- if (this._videoElement)
132
- this._videoElement.playbackRate = val;
133
- }
134
-
135
- private _isLooping: boolean = false;
136
- get isLooping(): boolean {
137
- return this._videoElement?.loop ?? this._isLooping;
138
- }
139
- @serializable()
140
- set isLooping(val: boolean) {
141
- this._isLooping = val;
142
- if (this._videoElement)
143
- this._videoElement.loop = val;
144
- }
145
-
146
- /**
147
- * @returns the current time of the video in seconds
148
- */
149
- get currentTime(): number {
150
- return this._videoElement?.currentTime ?? this.time;
151
- }
152
- /**
153
- * set the current time of the video in seconds
154
- */
155
- set currentTime(val: number) {
156
- if (this._videoElement) {
157
- this._videoElement.currentTime = val;
158
- }
159
- else this.time = val;
160
- }
161
-
162
- /**
163
- * @returns true if the video is currently playing
164
- */
165
- get isPlaying(): boolean {
166
- const video = this._videoElement;
167
- if (video) {
168
- if (video.currentTime > 0 && !video.paused && !video.ended
169
- && video.readyState > video.HAVE_CURRENT_DATA)
170
- return true;
171
- else if (video.srcObject) {
172
- const stream = video.srcObject as MediaStream;
173
- if (stream.active) return true;
174
- }
175
- }
176
- return false;
177
- }
178
-
179
- get crossOrigin(): string | null {
180
- return this._videoElement?.crossOrigin ?? this._crossOrigin;
181
- }
182
- set crossOrigin(val: string | null) {
183
- this._crossOrigin = val;
184
- if (this._videoElement) {
185
- if (val !== null) this._videoElement.setAttribute("crossorigin", val);
186
- else this._videoElement.removeAttribute("crossorigin");
187
- }
188
- }
189
-
190
- /**
191
- * the material that is used to render the video
192
- */
193
- get videoMaterial() {
194
- if (!this._videoMaterial) if (!this.create(false)) return null;
195
- return this._videoMaterial;
196
- }
197
-
198
- /**
199
- * the video texture that is used to render the video
200
- */
201
- get videoTexture() {
202
- if (!this._videoTexture) if (!this.create(false)) return null;
203
- return this._videoTexture;
204
- }
205
-
206
- /**
207
- * the HTMLVideoElement that is used to play the video
208
- */
209
- get videoElement() {
210
- if (!this._videoElement) if (!this.create(false)) return null;
211
- return this._videoElement!;
212
- }
213
-
214
- /**
215
- * Request the browser to enter picture in picture mode
216
- * @link https://developer.mozilla.org/en-US/docs/Web/API/Picture-in-Picture_API
217
- * @returns the promise returned by the browser
218
- */
219
- requestPictureInPicture() {
220
- if (this._videoElement) return this._videoElement.requestPictureInPicture();
221
- return null;
222
- }
223
-
224
- /**
225
- * @returns true if the video is muted
226
- */
227
- get muted() {
228
- return this._videoElement?.muted ?? this._muted;
229
- }
230
- /**
231
- * set the video to be muted
232
- */
233
- set muted(val: boolean) {
234
- this._muted = val;
235
- if (this._videoElement) this._videoElement.muted = val;
236
- }
237
- private _muted: boolean = false;
238
-
239
- /**
240
- * The current video clip that is being played
241
- */
242
- get currentVideo() {
243
- return this.clip;
244
- }
245
-
246
- @serializable()
247
- private set audioOutputMode(mode: VideoAudioOutputMode) {
248
- if (mode !== this._audioOutputMode) {
249
- if (mode === VideoAudioOutputMode.AudioSource && isDevEnvironment()) console.warn("VideoAudioOutputMode.AudioSource is not yet implemented");
250
- this._audioOutputMode = mode;
251
- this.updateVideoElementSettings();
252
- }
253
- }
254
- private get audioOutputMode() { return this._audioOutputMode; }
255
- private _audioOutputMode: VideoAudioOutputMode = VideoAudioOutputMode.Direct;
256
-
257
- /** Set this to false to pause video playback while the tab is not active
258
- * @default true
259
- */
260
- playInBackground: boolean = true;
261
-
262
- private _crossOrigin: string | null = "anonymous";
263
-
264
- private _videoElement: HTMLVideoElement | null = null;
265
- private _videoTexture: VideoTexture | null = null;
266
- private _videoMaterial: Material | null = null;
267
-
268
- private _isPlaying: boolean = false;
269
- private wasPlaying: boolean = false;
270
-
271
- /** ensure's the video element has been created and will start loading the clip */
272
- preloadVideo() {
273
- if (debug) console.log("Video Preload: " + this.name, this.clip);
274
- this.create(false);
275
- }
276
- /** @deprecated use `preloadVideo()` */
277
- preload() { this.preloadVideo(); }
278
-
279
- /** Set a new video stream
280
- * starts to play automatically if the videoplayer hasnt been active before and playOnAwake is true */
281
- setVideo(video: MediaStream) {
282
- this.clip = video;
283
- this.source = VideoSource.VideoClip;
284
- if (!this._videoElement) this.create(this.playOnAwake);
285
- else {
286
- // TODO: how to prevent interruption error when another video is already playing
287
- this._videoElement.srcObject = video;
288
- if (this._isPlaying)
289
- this.play();
290
- this.updateAspect();
291
- }
292
- }
293
-
294
- setClipURL(url: string) {
295
- if (this._url === url) return;
296
- this._url = url;
297
- this.source = VideoSource.Url;
298
-
299
- if (debug) console.log("set url", url);
300
- if (!this._videoElement) this.create(this.playOnAwake);
301
- else {
302
- if (url.endsWith(".m3u8") || url.includes(".m3u")) {
303
- this.ensureM3UCanBePlayed();
304
- }
305
- else {
306
- this._videoElement.src = url;
307
- if (this._isPlaying) {
308
- this.stop();
309
- this.play();
310
- }
311
- }
312
- }
313
- }
314
-
315
- /** @internal */
316
- onEnable(): void {
317
- if (debug) console.log("VideoPlayer.onEnable", VideoSource[this.source], this.clip, this.url, this)
318
- window.addEventListener('visibilitychange', this.visibilityChanged);
319
-
320
- if (this.playOnAwake === true) {
321
- this.create(true);
322
- }
323
- else {
324
- this.preloadVideo();
325
- }
326
-
327
- if (this.screenspace) {
328
- this._overlay?.start();
329
- }
330
- else this._overlay?.stop();
331
- }
332
-
333
- /** @internal */
334
- onDisable(): void {
335
- window.removeEventListener('visibilitychange', this.visibilityChanged);
336
- this._overlay?.stop();
337
- this.pause();
338
- }
339
-
340
- private visibilityChanged = (_: Event) => {
341
- switch (document.visibilityState) {
342
- case "hidden":
343
- if (!this.playInBackground) {
344
- this.wasPlaying = this._isPlaying;
345
- this.pause();
346
- }
347
- break;
348
- case "visible":
349
- if (this.wasPlaying && !this._isPlaying) this.play();
350
- break;
351
- }
352
- }
353
-
354
- /** @internal */
355
- onDestroy(): void {
356
- if (this._videoElement) {
357
- this.videoElement?.remove();
358
- this._videoElement = null;
359
- }
360
- if (this._videoTexture) {
361
- this._videoTexture.dispose();
362
- this._videoTexture = null;
363
- }
364
- }
365
-
366
- private _receivedInput: boolean = false;
367
-
368
- /**
369
- * @internal
370
- */
371
- constructor() {
372
- super();
373
- awaitInput(() => {
374
- this._receivedInput = true;
375
- this.updateVideoElementSettings();
376
- });
377
- this._targetObjects = [];
378
-
379
- if (getParam("videoscreenspace")) {
380
- window.addEventListener("keydown", evt => {
381
- if (evt.key === "f") {
382
- this.screenspace = !this.screenspace;
383
- }
384
- });
385
- }
386
- }
387
-
388
- /** start playing the video source */
389
- play() {
390
- if (!this._videoElement) this.create(false);
391
- if (!this._videoElement) {
392
- if (debug) console.warn("Can not play: no video element found", this);
393
- return
394
- }
395
- if (this._isPlaying && !this._videoElement?.ended && !this._videoElement?.paused) return;
396
- this._isPlaying = true;
397
- if (!this._receivedInput) this._videoElement.muted = true;
398
- this.handleBeginPlaying(false);
399
-
400
- if (this.shouldUseM3U) {
401
- this.ensureM3UCanBePlayed();
402
- return;
403
- }
404
-
405
- if (debug) console.log("Video Play()", this.clip, this._videoElement, this.time);
406
- this._videoElement.currentTime = this.time;
407
- this._videoElement.play().catch(err => {
408
- console.log(err);
409
- // https://developer.chrome.com/blog/play-request-was-interrupted/
410
- if (debug)
411
- console.error("Error playing video", err, "CODE=" + err.code, this.videoElement?.src, this);
412
- setTimeout(() => {
413
- if (this._isPlaying && !this.destroyed && this.activeAndEnabled)
414
- this.play();
415
- }, 1000);
416
- });
417
- if (debug) console.log("play", this._videoElement, this.time);
418
- }
419
-
420
- /**
421
- * Stop the video playback. This will reset the video to the beginning
422
- */
423
- stop() {
424
- this._isPlaying = false;
425
- this.time = 0;
426
- if (!this._videoElement) return;
427
- this._videoElement.currentTime = 0;
428
- this._videoElement.pause();
429
- if (debug) console.log("STOP", this);
430
- }
431
-
432
- /**
433
- * Pause the video playback
434
- */
435
- pause(): void {
436
- this.time = this._videoElement?.currentTime ?? 0;
437
- this._isPlaying = false;
438
- this._videoElement?.pause();
439
- if (debug) console.log("PAUSE", this, this.currentTime);
440
- }
441
-
442
-
443
- /** create the video element and assign the video source url or stream */
444
- create(playAutomatically: boolean): boolean {
445
- let src;
446
- switch (this.source) {
447
- case VideoSource.VideoClip:
448
- src = this.clip;
449
- break;
450
- case VideoSource.Url:
451
- src = this.url;
452
- if (!src?.length && typeof this.clip === "string")
453
- src = this.clip;
454
- break;
455
- }
456
-
457
- if (!src) {
458
- if (debug) console.warn("No video source set", this);
459
- return false;
460
- }
461
-
462
- if (!this._videoElement) {
463
- if (debug)
464
- console.warn("Create VideoElement", this);
465
- this._videoElement = this.createVideoElement();
466
- this.context.domElement!.shadowRoot!.prepend(this._videoElement);
467
- // hide it because otherwise it would overlay the website with default css
468
- this.updateVideoElementStyles();
469
- }
470
-
471
- if (typeof src === "string") {
472
- if (debug) console.log("Set Video src", src);
473
- this._videoElement.src = src;
474
- // Nor sure why we did this here, but with this code the video does not restart when being paused / enable toggled
475
- // const str = this._videoElement["captureStream"]?.call(this._videoElement);
476
- // this.clip = str;
477
- }
478
- else {
479
- if (debug) console.log("Set Video srcObject", src);
480
- this._videoElement.srcObject = src;
481
- }
482
-
483
-
484
- if (!this._videoTexture)
485
- this._videoTexture = new VideoTexture(this._videoElement);
486
- this._videoTexture.flipY = false;
487
- this._videoTexture.colorSpace = SRGBColorSpace;
488
- if (playAutomatically)
489
- this.handleBeginPlaying(playAutomatically);
490
- if (debug)
491
- console.log("Video: handle playing done...", src, playAutomatically);
492
- return true;
493
- }
494
-
495
- updateAspect() {
496
- if (this.aspectMode === AspectMode.None) return;
497
- this.startCoroutine(this.updateAspectImpl());
498
- }
499
-
500
- private _overlay: VideoOverlay | null = null;
501
-
502
- /**
503
- * If true the video will be rendered in screenspace mode and overlayed on top of the scene.
504
- * Alternatively you can also request the video to be played in PictureInPicture mode by calling `requestPictureInPicture()`
505
- */
506
- get screenspace(): boolean {
507
- return this._overlay?.enabled ?? false;
508
- }
509
- set screenspace(val: boolean) {
510
- if (val) {
511
- if (!this._videoTexture) return;
512
- if (!this._overlay) this._overlay = new VideoOverlay(this.context);
513
- this._overlay.add(this._videoTexture);
514
- }
515
- else this._overlay?.remove(this._videoTexture);
516
- if (this._overlay) this._overlay.enabled = val;
517
- }
518
-
519
- private _targetObjects: Array<Object3D>;
520
-
521
- private createVideoElement(): HTMLVideoElement {
522
- const video = document.createElement("video") as HTMLVideoElement;
523
- if (this._crossOrigin)
524
- video.setAttribute("crossorigin", this._crossOrigin);
525
- if (debug) console.log("created video element", video);
526
- return video;
527
- }
528
-
529
- private handleBeginPlaying(playAutomatically: boolean) {
530
- if (!this.activeAndEnabled) return;
531
- if (!this._videoElement) return;
532
-
533
- this._targetObjects.length = 0;
534
-
535
- let target: Object3D | undefined = this.gameObject;
536
-
537
- switch (this.renderMode) {
538
- case VideoRenderMode.MaterialOverride:
539
- target = this.targetMaterialRenderer?.gameObject;
540
- if (!target) target = GameObject.getComponent(this.gameObject, Renderer)?.gameObject;
541
- break;
542
- case VideoRenderMode.RenderTexture:
543
- console.error("VideoPlayer renderTexture not implemented yet. Please use material override instead");
544
- return;
545
- }
546
-
547
- if (!target) {
548
- console.error("Missing target for video material renderer", this.name, VideoRenderMode[this.renderMode!], this);
549
- return;
550
- }
551
- const mat = target["material"];
552
- if (mat) {
553
- this._targetObjects.push(target);
554
-
555
- if (mat !== this._videoMaterial) {
556
- this._videoMaterial = mat.clone();
557
- target["material"] = this._videoMaterial;
558
- }
559
-
560
- const fieldName = "map";
561
- const videoMaterial = this._videoMaterial as any;
562
-
563
- if (!this.targetMaterialProperty) {
564
- videoMaterial[fieldName] = this._videoTexture;
565
- }
566
- else {
567
- switch (this.targetMaterialProperty) {
568
- default:
569
- videoMaterial[fieldName] = this._videoTexture;
570
- break;
571
- // doesnt render:
572
- // case "emissiveTexture":
573
- // console.log(this.videoMaterial);
574
- // // (this.videoMaterial as any).map = this.videoTexture;
575
- // (this.videoMaterial as any).emissive?.set(1,1,1);// = this.videoTexture;
576
- // (this.videoMaterial as any).emissiveMap = this.videoTexture;
577
- // break;
578
- }
579
- }
580
- }
581
- else {
582
- console.warn("Can not play video, no material found, this might be a multimaterial case which is not supported yet");
583
- return;
584
- }
585
- this.updateVideoElementSettings();
586
- this.updateVideoElementStyles();
587
- if (playAutomatically) {
588
- if (this.shouldUseM3U) {
589
- this.ensureM3UCanBePlayed();
590
- }
591
- this.play();
592
- }
593
- }
594
-
595
- private updateVideoElementSettings() {
596
- if (!this._videoElement) return;
597
- this._videoElement.loop = this._isLooping;
598
- this._videoElement.currentTime = this.currentTime;
599
- this._videoElement.playbackRate = this._playbackSpeed;
600
- // dont open in fullscreen on ios
601
- this._videoElement.playsInline = true;
602
- let muted = !this._receivedInput || this.audioOutputMode === VideoAudioOutputMode.None;
603
- if (!muted && this._muted) muted = true;
604
- this._videoElement.muted = muted;
605
- if (this.playOnAwake)
606
- this._videoElement.autoplay = true;
607
- }
608
-
609
- private updateVideoElementStyles() {
610
- if (!this._videoElement) return;
611
- // set style here so preview frame is rendered
612
- // set display and selectable because otherwise is interfers with input/focus e.g. breaks orbit control
613
- this._videoElement.style.userSelect = "none";
614
- this._videoElement.style.visibility = "hidden";
615
- this._videoElement.style.display = "none";
616
- this.updateAspect();
617
- }
618
-
619
-
620
-
621
-
622
- private _updateAspectRoutineId: number = -1;
623
- private *updateAspectImpl() {
624
- const id = ++this._updateAspectRoutineId;
625
- const lastAspect: number | undefined = undefined;
626
- const stream = this.clip;
627
- while (id === this._updateAspectRoutineId && this.aspectMode !== AspectMode.None && this.clip && stream === this.clip && this._isPlaying) {
628
- if (!stream || typeof stream === "string") {
629
- return;
630
- }
631
- let aspect: number | undefined = undefined;
632
- for (const track of stream.getVideoTracks()) {
633
- const settings = track.getSettings();
634
- if (settings && settings.width && settings.height) {
635
- aspect = settings.width / settings.height;
636
- break;
637
- }
638
- // on firefox capture canvas stream works but looks like
639
- // the canvas stream track doesnt contain settings?!!?
640
- else {
641
- aspect = this.context.renderer.domElement.clientWidth / this.context.renderer.domElement.clientHeight;
642
- }
643
- }
644
- if (aspect === undefined) {
645
- for (let i = 0; i < 10; i++)
646
- yield;
647
- if (!this.isPlaying) break;
648
- continue;
649
- }
650
- if (lastAspect === aspect) {
651
- yield;
652
- continue;
653
- }
654
- for (const obj of this._targetObjects) {
655
- let worldAspect = 1;
656
- if (obj.parent) {
657
- const parentScale = getWorldScale(obj.parent);
658
- worldAspect = parentScale.x / parentScale.y;
659
- }
660
- switch (this.aspectMode) {
661
- case AspectMode.AdjustHeight:
662
- obj.scale.y = 1 / aspect * obj.scale.x * worldAspect;
663
- break;
664
- case AspectMode.AdjustWidth:
665
- obj.scale.x = aspect * obj.scale.y * worldAspect;
666
- break;
667
- }
668
- }
669
- for (let i = 0; i < 3; i++)
670
- yield;
671
- }
672
- }
673
-
674
-
675
-
676
-
677
- private get shouldUseM3U(): boolean { return this.url != undefined && (this.url.endsWith(".m3u8") || this.url.endsWith(".m3u")) && this.source === VideoSource.Url; }
678
-
679
- private ensureM3UCanBePlayed() {
680
- if (!this.shouldUseM3U) return;
681
- let hls_script = document.head.querySelector("script[data-hls_library]") as HTMLScriptElement;
682
- if (!hls_script) {
683
- if (debug) console.log("HLS: load script");
684
- hls_script = document.createElement("script");
685
- hls_script.dataset["hls_library"] = "hls.js";
686
- hls_script.src = "https://cdn.jsdelivr.net/npm/hls.js@1";
687
- hls_script.addEventListener("load", this.onHlsAvailable);
688
- document.head.append(hls_script);
689
- }
690
- else if (globalThis["Hls"]) {
691
- this.onHlsAvailable();
692
- }
693
- else {
694
- hls_script.addEventListener("load", this.onHlsAvailable);
695
- }
696
- }
697
- private _hls?: Hls;
698
- private onHlsAvailable = () => {
699
- if (debug) console.log("HLS: available", this.clip);
700
- if (!this.shouldUseM3U || !this.url) return;
701
- if (!this._hls)
702
- this._hls = new Hls();
703
- this.videoElement!.autoplay = true;
704
- this._hls.loadSource(this.url);
705
- this._hls.attachMedia(this.videoElement!);
706
- this._videoElement?.play();
707
- if (debug) console.log("HLS: loaded", this.clip);
708
- }
709
- }
710
-
711
- declare class Hls {
712
- constructor();
713
- loadSource(url: string);
714
- attachMedia(videoElement: HTMLVideoElement);
715
- }
716
-
717
-
718
-
719
-
720
-
721
-
722
-
723
-
724
- class VideoOverlay {
725
-
726
- readonly context: Context;
727
-
728
- constructor(context: Context) {
729
- this.context = context;
730
- this._input = new VideoOverlayInput(this);
731
- }
732
-
733
- get enabled() {
734
- return this._isInScreenspaceMode;
735
- }
736
-
737
- set enabled(val: boolean) {
738
- if (val) this.start();
739
- else this.stop();
740
- }
741
-
742
-
743
- add(video: VideoTexture) {
744
- if (this._videos.indexOf(video) === -1) {
745
- this._videos.push(video);
746
- }
747
- }
748
-
749
- remove(video: VideoTexture | null | undefined) {
750
- if (!video) return;
751
- const index = this._videos.indexOf(video);
752
- if (index >= 0) {
753
- this._videos.splice(index, 1);
754
- }
755
- }
756
-
757
- start() {
758
- if (this._isInScreenspaceMode) return;
759
- if (this._videos.length < 0) return;
760
- const texture = this._videos[this._videos.length - 1];
761
- if (!texture) return;
762
-
763
- this._isInScreenspaceMode = true;
764
- if (!this._screenspaceModeQuad) {
765
- this._screenspaceModeQuad = ObjectUtils.createPrimitive(PrimitiveType.Quad, {
766
- material: new ScreenspaceTexture(texture)
767
- });
768
- if (!this._screenspaceModeQuad) return;
769
- this._screenspaceModeQuad.geometry.scale(2, 2, 2);
770
- }
771
-
772
- const quad = this._screenspaceModeQuad;
773
- this.context.scene.add(quad);
774
- this.updateScreenspaceMaterialUniforms();
775
-
776
- const mat = quad.material as ScreenspaceTexture;
777
- mat?.reset();
778
-
779
- this._input?.enable(mat);
780
- }
781
-
782
- stop() {
783
- this._isInScreenspaceMode = false;
784
- if (this._screenspaceModeQuad) {
785
- this._input?.disable();
786
- this._screenspaceModeQuad.removeFromParent();
787
- }
788
- }
789
-
790
- updateScreenspaceMaterialUniforms() {
791
- const mat = this._screenspaceModeQuad?.material as ScreenspaceTexture;
792
- if (!mat) return;
793
- // mat.videoAspect = this.videoTexture?.image?.width / this.videoTexture?.image?.height;
794
- mat.screenAspect = this.context.domElement.clientWidth / this.context.domElement.clientHeight;
795
- }
796
-
797
- private _videos: VideoTexture[] = [];
798
- private _screenspaceModeQuad: Mesh | undefined;
799
- private _isInScreenspaceMode: boolean = false;
800
- private _input: VideoOverlayInput;
801
- }
802
-
803
-
804
-
805
-
806
- class VideoOverlayInput {
807
-
808
- private _onResizeScreenFn?: () => void;
809
- private _onKeyUpFn?: (e: KeyboardEvent) => void;
810
- private _onMouseWheelFn?: (e: WheelEvent) => void;
811
-
812
- private readonly context: Context;
813
- private readonly overlay: VideoOverlay;
814
-
815
- constructor(overlay: VideoOverlay) {
816
- this.overlay = overlay;
817
- this.context = overlay.context;
818
- }
819
-
820
- private _material?: ScreenspaceTexture;
821
-
822
- enable(mat: ScreenspaceTexture) {
823
- this._material = mat;
824
-
825
- window.addEventListener("resize", this._onResizeScreenFn = () => {
826
- this.overlay.updateScreenspaceMaterialUniforms();
827
- });
828
- window.addEventListener("keyup", this._onKeyUpFn = (args) => {
829
- if (args.key === "Escape")
830
- this.overlay.stop();
831
- });
832
-
833
- window.addEventListener("wheel", this._onMouseWheelFn = (args) => {
834
- if (this.overlay.enabled) {
835
- mat.zoom += args.deltaY * .0005;
836
- args.preventDefault();
837
- }
838
- }, { passive: false });
839
-
840
-
841
- const delta: Vector2 = new Vector2();
842
-
843
- window.addEventListener("mousemove", (args: MouseEvent) => {
844
- if (this.overlay.enabled && this.context.input.getPointerPressed(0)) {
845
- const normalizedMovement = new Vector2(args.movementX, args.movementY);
846
- normalizedMovement.x /= this.context.domElement.clientWidth;
847
- normalizedMovement.y /= this.context.domElement.clientHeight;
848
- delta.set(normalizedMovement.x, normalizedMovement.y);
849
- delta.multiplyScalar(mat.zoom / -this.context.time.deltaTime * .01);
850
- mat.offset = mat.offset.add(delta);
851
- }
852
- });
853
-
854
- window.addEventListener("pointermove", (args: PointerEvent) => {
855
- if (this.overlay.enabled && this.context.input.getPointerPressed(0)) {
856
- const count = this.context.input.getTouchesPressedCount();
857
- if (count === 1) {
858
- delta.set(args.movementX, args.movementY);
859
- delta.multiplyScalar(mat.zoom * -this.context.time.deltaTime * .05);
860
- mat.offset = mat.offset.add(delta);
861
- }
862
- }
863
- });
864
-
865
- let lastTouchStartTime = 0;
866
- window.addEventListener("touchstart", e => {
867
- if (e.touches.length < 2) {
868
- if (this.context.time.time - lastTouchStartTime < .3) {
869
- this.overlay.stop();
870
- }
871
- lastTouchStartTime = this.context.time.time;
872
- return;
873
- }
874
- this._isPinching = true;
875
- this._lastPinch = 0;
876
- })
877
- window.addEventListener("touchmove", e => {
878
- if (!this._isPinching || !this._material) return;
879
- const touch1 = e.touches[0];
880
- const touch2 = e.touches[1];
881
- const dx = touch1.clientX - touch2.clientX;
882
- const dy = touch1.clientY - touch2.clientY;
883
- const distance = Math.sqrt(dx * dx + dy * dy);
884
- if (this._lastPinch !== 0) {
885
- const delta = distance - this._lastPinch;
886
- this._material.zoom -= delta * .004;
887
- }
888
- this._lastPinch = distance;
889
- })
890
- window.addEventListener("touchend", () => {
891
- this._isPinching = false;
892
- })
893
- }
894
-
895
- private _isPinching: boolean = false;
896
- private _lastPinch = 0;
897
-
898
- disable() {
899
-
900
- if (this._onResizeScreenFn) {
901
- window.removeEventListener("resize", this._onResizeScreenFn);
902
- this._onResizeScreenFn = undefined;
903
- }
904
- if (this._onKeyUpFn) {
905
- window.removeEventListener("keyup", this._onKeyUpFn);
906
- this._onKeyUpFn = undefined;
907
- }
908
- if (this._onMouseWheelFn) {
909
- window.removeEventListener("wheel", this._onMouseWheelFn);
910
- this._onMouseWheelFn = undefined;
911
- }
912
- }
913
-
914
- }
915
-
916
- class ScreenspaceTexture extends ShaderMaterial {
917
-
918
- set screenAspect(val: number) {
919
- this.uniforms["screenAspect"].value = val;
920
- this.needsUpdate = true;
921
- }
922
-
923
- set offset(vec: Vector2 | { x: number, y: number }) {
924
- const val = this.uniforms["offsetScale"].value;
925
- val.x = vec.x;
926
- val.y = vec.y;
927
- // console.log(val);
928
- this.uniforms["offsetScale"].value = val;
929
- this.needsUpdate = true;
930
- }
931
-
932
- private readonly _offset: Vector2 = new Vector2();
933
- get offset(): Vector2 {
934
- const val = this.uniforms["offsetScale"].value;
935
- this._offset.set(val.x, val.y);
936
- return this._offset;
937
- }
938
-
939
- set zoom(val: number) {
940
- const zoom = this.uniforms["offsetScale"].value;
941
- if (val < .001) val = .001;
942
- zoom.z = val;
943
- // zoom.z = this.maxZoom - val;
944
- // zoom.z /= this.maxZoom;
945
- this.needsUpdate = true;
946
- }
947
-
948
- get zoom(): number {
949
- return this.uniforms["offsetScale"].value.z;// * this.maxZoom;
950
- }
951
-
952
- reset() {
953
- this.offset = this.offset.set(0, 0);
954
- this.zoom = 1;
955
- this.needsUpdate = true;
956
- }
957
-
958
- // maxZoom : number = 10
959
-
960
- constructor(tex: Texture) {
961
- super();
962
-
963
- this.uniforms = {
964
- map: { value: tex },
965
- screenAspect: { value: 1 },
966
- offsetScale: { value: new Vector4(0, 0, 1, 1) }
967
- };
968
-
969
- this.vertexShader = `
970
- uniform sampler2D map;
971
- uniform float screenAspect;
972
- uniform vec4 offsetScale;
973
- varying vec2 vUv;
974
-
975
- void main() {
976
-
977
- gl_Position = vec4( position , 1.0 );
978
- vUv = uv;
979
- vUv.y = 1. - vUv.y;
980
-
981
- // fit into screen
982
- ivec2 res = textureSize(map, 0);
983
- float videoAspect = float(res.x) / float(res.y);
984
- float aspect = videoAspect / screenAspect;
985
- if(aspect >= 1.0)
986
- {
987
- vUv.y = vUv.y * aspect;
988
- float offset = (1. - aspect) * .5;
989
- vUv.y = vUv.y + offset;
990
- }
991
- else
992
- {
993
- vUv.x = vUv.x / aspect;
994
- float offset = (1. - 1. / aspect) * .5;
995
- vUv.x = vUv.x + offset;
996
- }
997
-
998
- vUv.x -= .5;
999
- vUv.y -= .5;
1000
-
1001
- vUv.x *= offsetScale.z;
1002
- vUv.y *= offsetScale.z;
1003
- vUv.x += offsetScale.x;
1004
- vUv.y += offsetScale.y;
1005
-
1006
- vUv.x += .5;
1007
- vUv.y += .5;
1008
- }
1009
-
1010
- `
1011
- this.fragmentShader = `
1012
- uniform sampler2D map;
1013
- varying vec2 vUv;
1014
- void main() {
1015
- if(vUv.x < 0. || vUv.x > 1. || vUv.y < 0. || vUv.y > 1.)
1016
- gl_FragColor = vec4(0., 0., 0., 1.);
1017
- else
1018
- {
1019
- vec4 texcolor = texture2D(map, vUv);
1020
- gl_FragColor = texcolor;
1021
- }
1022
- }
1023
- `
1024
- }
1025
- }
1
+ import { Material, Mesh, Object3D, ShaderMaterial, SRGBColorSpace, Texture, Vector2, Vector4, VideoTexture } from "three";
2
+
3
+ import { isDevEnvironment } from "../engine/debug/index.js";
4
+ import { ObjectUtils, PrimitiveType } from "../engine/engine_create_objects.js";
5
+ import { awaitInput } from "../engine/engine_input_utils.js";
6
+ import { serializable } from "../engine/engine_serialization_decorator.js";
7
+ import { Context } from "../engine/engine_setup.js";
8
+ import { getWorldScale } from "../engine/engine_three_utils.js";
9
+ import { getParam } from "../engine/engine_utils.js";
10
+ import { Behaviour, GameObject } from "./Component.js";
11
+ import { Renderer } from "./Renderer.js";
12
+
13
+ const debug = getParam("debugvideo");
14
+
15
+
16
+ export enum AspectMode {
17
+ None = 0,
18
+ AdjustHeight = 1,
19
+ AdjustWidth = 2,
20
+ }
21
+
22
+ export enum VideoSource {
23
+ /// <summary>
24
+ /// <para>Use the current clip as the video content source.</para>
25
+ /// </summary>
26
+ VideoClip = 0,
27
+ /// <summary>
28
+ /// <para>Use the current URL as the video content source.</para>
29
+ /// </summary>
30
+ Url = 1,
31
+ }
32
+
33
+ export enum VideoAudioOutputMode {
34
+ None = 0,
35
+ AudioSource = 1,
36
+ Direct = 2,
37
+ APIOnly = 3,
38
+ }
39
+
40
+ export enum VideoRenderMode {
41
+ CameraFarPlane = 0,
42
+ CameraNearPlane = 1,
43
+ RenderTexture = 2,
44
+ MaterialOverride = 3,
45
+ }
46
+
47
+ /**
48
+ * The VideoPlayer component can be used to playback video clips from urls, streams or m3u8 playlists (livestreams)
49
+ * @example Add a video player component to a game object and set the url to a video file. The video will start playing once the object becomes active in your scene
50
+ * ```typescript
51
+ * // Add a video player component to a game object and set the url to a video file. The video will start playing once the object becomes active in your scene
52
+ * const videoPlayer = addComponent(obj, VideoPlayer, {
53
+ * url: "https://www.w3schools.com/html/mov_bbb.mp4",
54
+ * playOnAwake: true,
55
+ * });
56
+ * ```
57
+ * @category Multimedia
58
+ * @group Components
59
+ */
60
+ export class VideoPlayer extends Behaviour {
61
+
62
+ /**
63
+ * When true the video will start playing as soon as the component is enabled
64
+ */
65
+ @serializable()
66
+ playOnAwake: boolean = true;
67
+
68
+ /**
69
+ * The aspect mode to use for the video. If
70
+ */
71
+ @serializable()
72
+ aspectMode: AspectMode = AspectMode.None;
73
+
74
+ @serializable(URL)
75
+ private clip?: string | MediaStream | null = null;
76
+
77
+ // set a default src, this should not be undefined
78
+ @serializable()
79
+ private source: VideoSource = VideoSource.Url;
80
+
81
+ /**
82
+ * The video clip url to play.
83
+ */
84
+ @serializable(URL)
85
+ get url() { return this._url }
86
+ /**
87
+ * The video clip to play.
88
+ */
89
+ set url(val: string | null) {
90
+ const prev = this._url;
91
+ const changed = prev !== val;
92
+ if (this.__didAwake) {
93
+ if (changed) {
94
+ this.setClipURL(val ?? "");
95
+ }
96
+ }
97
+ else this._url = val;
98
+ }
99
+
100
+ private _url: string | null = null;
101
+
102
+ @serializable()
103
+ private renderMode?: VideoRenderMode;
104
+
105
+ @serializable()
106
+ private targetMaterialProperty?: string;
107
+
108
+ @serializable(Renderer)
109
+ private targetMaterialRenderer?: Renderer;
110
+
111
+ @serializable(Texture)
112
+ private targetTexture?: Texture;
113
+
114
+ @serializable()
115
+ private time: number = 0;
116
+
117
+ private _playbackSpeed: number = 1;
118
+ /**
119
+ * Get the video playback speed. Increasing this value will speed up the video, decreasing it will slow it down.
120
+ * @default 1
121
+ */
122
+ @serializable()
123
+ get playbackSpeed(): number {
124
+ return this._videoElement?.playbackRate ?? this._playbackSpeed;
125
+ }
126
+ /**
127
+ * Set the video playback speed. Increasing this value will speed up the video, decreasing it will slow it down.
128
+ */
129
+ set playbackSpeed(val: number) {
130
+ this._playbackSpeed = val;
131
+ if (this._videoElement)
132
+ this._videoElement.playbackRate = val;
133
+ }
134
+
135
+ private _isLooping: boolean = false;
136
+ get isLooping(): boolean {
137
+ return this._videoElement?.loop ?? this._isLooping;
138
+ }
139
+ @serializable()
140
+ set isLooping(val: boolean) {
141
+ this._isLooping = val;
142
+ if (this._videoElement)
143
+ this._videoElement.loop = val;
144
+ }
145
+
146
+ /**
147
+ * @returns the current time of the video in seconds
148
+ */
149
+ get currentTime(): number {
150
+ return this._videoElement?.currentTime ?? this.time;
151
+ }
152
+ /**
153
+ * set the current time of the video in seconds
154
+ */
155
+ set currentTime(val: number) {
156
+ if (this._videoElement) {
157
+ this._videoElement.currentTime = val;
158
+ }
159
+ else this.time = val;
160
+ }
161
+
162
+ /**
163
+ * @returns true if the video is currently playing
164
+ */
165
+ get isPlaying(): boolean {
166
+ const video = this._videoElement;
167
+ if (video) {
168
+ if (video.currentTime > 0 && !video.paused && !video.ended
169
+ && video.readyState > video.HAVE_CURRENT_DATA)
170
+ return true;
171
+ else if (video.srcObject) {
172
+ const stream = video.srcObject as MediaStream;
173
+ if (stream.active) return true;
174
+ }
175
+ }
176
+ return false;
177
+ }
178
+
179
+ get crossOrigin(): string | null {
180
+ return this._videoElement?.crossOrigin ?? this._crossOrigin;
181
+ }
182
+ set crossOrigin(val: string | null) {
183
+ this._crossOrigin = val;
184
+ if (this._videoElement) {
185
+ if (val !== null) this._videoElement.setAttribute("crossorigin", val);
186
+ else this._videoElement.removeAttribute("crossorigin");
187
+ }
188
+ }
189
+
190
+ /**
191
+ * the material that is used to render the video
192
+ */
193
+ get videoMaterial() {
194
+ if (!this._videoMaterial) if (!this.create(false)) return null;
195
+ return this._videoMaterial;
196
+ }
197
+
198
+ /**
199
+ * the video texture that is used to render the video
200
+ */
201
+ get videoTexture() {
202
+ if (!this._videoTexture) if (!this.create(false)) return null;
203
+ return this._videoTexture;
204
+ }
205
+
206
+ /**
207
+ * the HTMLVideoElement that is used to play the video
208
+ */
209
+ get videoElement() {
210
+ if (!this._videoElement) if (!this.create(false)) return null;
211
+ return this._videoElement!;
212
+ }
213
+
214
+ /**
215
+ * Request the browser to enter picture in picture mode
216
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/Picture-in-Picture_API
217
+ * @returns the promise returned by the browser
218
+ */
219
+ requestPictureInPicture() {
220
+ if (this._videoElement) return this._videoElement.requestPictureInPicture();
221
+ return null;
222
+ }
223
+
224
+ /**
225
+ * @returns true if the video is muted
226
+ */
227
+ get muted() {
228
+ return this._videoElement?.muted ?? this._muted;
229
+ }
230
+ /**
231
+ * set the video to be muted
232
+ */
233
+ set muted(val: boolean) {
234
+ this._muted = val;
235
+ if (this._videoElement) this._videoElement.muted = val;
236
+ }
237
+ private _muted: boolean = false;
238
+
239
+ /**
240
+ * The current video clip that is being played
241
+ */
242
+ get currentVideo() {
243
+ return this.clip;
244
+ }
245
+
246
+ @serializable()
247
+ private set audioOutputMode(mode: VideoAudioOutputMode) {
248
+ if (mode !== this._audioOutputMode) {
249
+ if (mode === VideoAudioOutputMode.AudioSource && isDevEnvironment()) console.warn("VideoAudioOutputMode.AudioSource is not yet implemented");
250
+ this._audioOutputMode = mode;
251
+ this.updateVideoElementSettings();
252
+ }
253
+ }
254
+ private get audioOutputMode() { return this._audioOutputMode; }
255
+ private _audioOutputMode: VideoAudioOutputMode = VideoAudioOutputMode.Direct;
256
+
257
+ /** Set this to false to pause video playback while the tab is not active
258
+ * @default true
259
+ */
260
+ playInBackground: boolean = true;
261
+
262
+ private _crossOrigin: string | null = "anonymous";
263
+
264
+ private _videoElement: HTMLVideoElement | null = null;
265
+ private _videoTexture: VideoTexture | null = null;
266
+ private _videoMaterial: Material | null = null;
267
+
268
+ private _isPlaying: boolean = false;
269
+ private wasPlaying: boolean = false;
270
+
271
+ /** ensure's the video element has been created and will start loading the clip */
272
+ preloadVideo() {
273
+ if (debug) console.log("Video Preload: " + this.name, this.clip);
274
+ this.create(false);
275
+ }
276
+ /** @deprecated use `preloadVideo()` */
277
+ preload() { this.preloadVideo(); }
278
+
279
+ /** Set a new video stream
280
+ * starts to play automatically if the videoplayer hasnt been active before and playOnAwake is true */
281
+ setVideo(video: MediaStream) {
282
+ this.clip = video;
283
+ this.source = VideoSource.VideoClip;
284
+ if (!this._videoElement) this.create(this.playOnAwake);
285
+ else {
286
+ // TODO: how to prevent interruption error when another video is already playing
287
+ this._videoElement.srcObject = video;
288
+ if (this._isPlaying)
289
+ this.play();
290
+ this.updateAspect();
291
+ }
292
+ }
293
+
294
+ setClipURL(url: string) {
295
+ if (this._url === url) return;
296
+ this._url = url;
297
+ this.source = VideoSource.Url;
298
+
299
+ if (debug) console.log("set url", url);
300
+ if (!this._videoElement) this.create(this.playOnAwake);
301
+ else {
302
+ if (url.endsWith(".m3u8") || url.includes(".m3u")) {
303
+ this.ensureM3UCanBePlayed();
304
+ }
305
+ else {
306
+ this._videoElement.src = url;
307
+ if (this._isPlaying) {
308
+ this.stop();
309
+ this.play();
310
+ }
311
+ }
312
+ }
313
+ }
314
+
315
+ /** @internal */
316
+ onEnable(): void {
317
+ if (debug) console.log("VideoPlayer.onEnable", VideoSource[this.source], this.clip, this.url, this)
318
+ window.addEventListener('visibilitychange', this.visibilityChanged);
319
+
320
+ if (this.playOnAwake === true) {
321
+ this.create(true);
322
+ }
323
+ else {
324
+ this.preloadVideo();
325
+ }
326
+
327
+ if (this.screenspace) {
328
+ this._overlay?.start();
329
+ }
330
+ else this._overlay?.stop();
331
+ }
332
+
333
+ /** @internal */
334
+ onDisable(): void {
335
+ window.removeEventListener('visibilitychange', this.visibilityChanged);
336
+ this._overlay?.stop();
337
+ this.pause();
338
+ }
339
+
340
+ private visibilityChanged = (_: Event) => {
341
+ switch (document.visibilityState) {
342
+ case "hidden":
343
+ if (!this.playInBackground) {
344
+ this.wasPlaying = this._isPlaying;
345
+ this.pause();
346
+ }
347
+ break;
348
+ case "visible":
349
+ if (this.wasPlaying && !this._isPlaying) this.play();
350
+ break;
351
+ }
352
+ }
353
+
354
+ /** @internal */
355
+ onDestroy(): void {
356
+ if (this._videoElement) {
357
+ this.videoElement?.remove();
358
+ this._videoElement = null;
359
+ }
360
+ if (this._videoTexture) {
361
+ this._videoTexture.dispose();
362
+ this._videoTexture = null;
363
+ }
364
+ }
365
+
366
+ private _receivedInput: boolean = false;
367
+
368
+ /**
369
+ * @internal
370
+ */
371
+ constructor() {
372
+ super();
373
+ awaitInput(() => {
374
+ this._receivedInput = true;
375
+ this.updateVideoElementSettings();
376
+ });
377
+ this._targetObjects = [];
378
+
379
+ if (getParam("videoscreenspace")) {
380
+ window.addEventListener("keydown", evt => {
381
+ if (evt.key === "f") {
382
+ this.screenspace = !this.screenspace;
383
+ }
384
+ });
385
+ }
386
+ }
387
+
388
+ /** start playing the video source */
389
+ play() {
390
+ if (!this._videoElement) this.create(false);
391
+ if (!this._videoElement) {
392
+ if (debug) console.warn("Can not play: no video element found", this);
393
+ return
394
+ }
395
+ if (this._isPlaying && !this._videoElement?.ended && !this._videoElement?.paused) return;
396
+ this._isPlaying = true;
397
+ if (!this._receivedInput) this._videoElement.muted = true;
398
+ this.handleBeginPlaying(false);
399
+
400
+ if (this.shouldUseM3U) {
401
+ this.ensureM3UCanBePlayed();
402
+ return;
403
+ }
404
+
405
+ if (debug) console.log("Video Play()", this.clip, this._videoElement, this.time);
406
+ this._videoElement.currentTime = this.time;
407
+ this._videoElement.play().catch(err => {
408
+ console.log(err);
409
+ // https://developer.chrome.com/blog/play-request-was-interrupted/
410
+ if (debug)
411
+ console.error("Error playing video", err, "CODE=" + err.code, this.videoElement?.src, this);
412
+ setTimeout(() => {
413
+ if (this._isPlaying && !this.destroyed && this.activeAndEnabled)
414
+ this.play();
415
+ }, 1000);
416
+ });
417
+ if (debug) console.log("play", this._videoElement, this.time);
418
+ }
419
+
420
+ /**
421
+ * Stop the video playback. This will reset the video to the beginning
422
+ */
423
+ stop() {
424
+ this._isPlaying = false;
425
+ this.time = 0;
426
+ if (!this._videoElement) return;
427
+ this._videoElement.currentTime = 0;
428
+ this._videoElement.pause();
429
+ if (debug) console.log("STOP", this);
430
+ }
431
+
432
+ /**
433
+ * Pause the video playback
434
+ */
435
+ pause(): void {
436
+ this.time = this._videoElement?.currentTime ?? 0;
437
+ this._isPlaying = false;
438
+ this._videoElement?.pause();
439
+ if (debug) console.log("PAUSE", this, this.currentTime);
440
+ }
441
+
442
+
443
+ /** create the video element and assign the video source url or stream */
444
+ create(playAutomatically: boolean): boolean {
445
+ let src;
446
+ switch (this.source) {
447
+ case VideoSource.VideoClip:
448
+ src = this.clip;
449
+ break;
450
+ case VideoSource.Url:
451
+ src = this.url;
452
+ if (!src?.length && typeof this.clip === "string")
453
+ src = this.clip;
454
+ break;
455
+ }
456
+
457
+ if (!src) {
458
+ if (debug) console.warn("No video source set", this);
459
+ return false;
460
+ }
461
+
462
+ if (!this._videoElement) {
463
+ if (debug)
464
+ console.warn("Create VideoElement", this);
465
+ this._videoElement = this.createVideoElement();
466
+ this.context.domElement!.shadowRoot!.prepend(this._videoElement);
467
+ // hide it because otherwise it would overlay the website with default css
468
+ this.updateVideoElementStyles();
469
+ }
470
+
471
+ if (typeof src === "string") {
472
+ if (debug) console.log("Set Video src", src);
473
+ this._videoElement.src = src;
474
+ // Nor sure why we did this here, but with this code the video does not restart when being paused / enable toggled
475
+ // const str = this._videoElement["captureStream"]?.call(this._videoElement);
476
+ // this.clip = str;
477
+ }
478
+ else {
479
+ if (debug) console.log("Set Video srcObject", src);
480
+ this._videoElement.srcObject = src;
481
+ }
482
+
483
+
484
+ if (!this._videoTexture)
485
+ this._videoTexture = new VideoTexture(this._videoElement);
486
+ this._videoTexture.flipY = false;
487
+ this._videoTexture.colorSpace = SRGBColorSpace;
488
+ if (playAutomatically)
489
+ this.handleBeginPlaying(playAutomatically);
490
+ if (debug)
491
+ console.log("Video: handle playing done...", src, playAutomatically);
492
+ return true;
493
+ }
494
+
495
+ updateAspect() {
496
+ if (this.aspectMode === AspectMode.None) return;
497
+ this.startCoroutine(this.updateAspectImpl());
498
+ }
499
+
500
+ private _overlay: VideoOverlay | null = null;
501
+
502
+ /**
503
+ * If true the video will be rendered in screenspace mode and overlayed on top of the scene.
504
+ * Alternatively you can also request the video to be played in PictureInPicture mode by calling `requestPictureInPicture()`
505
+ */
506
+ get screenspace(): boolean {
507
+ return this._overlay?.enabled ?? false;
508
+ }
509
+ set screenspace(val: boolean) {
510
+ if (val) {
511
+ if (!this._videoTexture) return;
512
+ if (!this._overlay) this._overlay = new VideoOverlay(this.context);
513
+ this._overlay.add(this._videoTexture);
514
+ }
515
+ else this._overlay?.remove(this._videoTexture);
516
+ if (this._overlay) this._overlay.enabled = val;
517
+ }
518
+
519
+ private _targetObjects: Array<Object3D>;
520
+
521
+ private createVideoElement(): HTMLVideoElement {
522
+ const video = document.createElement("video") as HTMLVideoElement;
523
+ if (this._crossOrigin)
524
+ video.setAttribute("crossorigin", this._crossOrigin);
525
+ if (debug) console.log("created video element", video);
526
+ return video;
527
+ }
528
+
529
+ private handleBeginPlaying(playAutomatically: boolean) {
530
+ if (!this.activeAndEnabled) return;
531
+ if (!this._videoElement) return;
532
+
533
+ this._targetObjects.length = 0;
534
+
535
+ let target: Object3D | undefined = this.gameObject;
536
+
537
+ switch (this.renderMode) {
538
+ case VideoRenderMode.MaterialOverride:
539
+ target = this.targetMaterialRenderer?.gameObject;
540
+ if (!target) target = GameObject.getComponent(this.gameObject, Renderer)?.gameObject;
541
+ break;
542
+ case VideoRenderMode.RenderTexture:
543
+ console.error("VideoPlayer renderTexture not implemented yet. Please use material override instead");
544
+ return;
545
+ }
546
+
547
+ if (!target) {
548
+ console.error("Missing target for video material renderer", this.name, VideoRenderMode[this.renderMode!], this);
549
+ return;
550
+ }
551
+ const mat = target["material"];
552
+ if (mat) {
553
+ this._targetObjects.push(target);
554
+
555
+ if (mat !== this._videoMaterial) {
556
+ this._videoMaterial = mat.clone();
557
+ target["material"] = this._videoMaterial;
558
+ }
559
+
560
+ const fieldName = "map";
561
+ const videoMaterial = this._videoMaterial as any;
562
+
563
+ if (!this.targetMaterialProperty) {
564
+ videoMaterial[fieldName] = this._videoTexture;
565
+ }
566
+ else {
567
+ switch (this.targetMaterialProperty) {
568
+ default:
569
+ videoMaterial[fieldName] = this._videoTexture;
570
+ break;
571
+ // doesnt render:
572
+ // case "emissiveTexture":
573
+ // console.log(this.videoMaterial);
574
+ // // (this.videoMaterial as any).map = this.videoTexture;
575
+ // (this.videoMaterial as any).emissive?.set(1,1,1);// = this.videoTexture;
576
+ // (this.videoMaterial as any).emissiveMap = this.videoTexture;
577
+ // break;
578
+ }
579
+ }
580
+ }
581
+ else {
582
+ console.warn("Can not play video, no material found, this might be a multimaterial case which is not supported yet");
583
+ return;
584
+ }
585
+ this.updateVideoElementSettings();
586
+ this.updateVideoElementStyles();
587
+ if (playAutomatically) {
588
+ if (this.shouldUseM3U) {
589
+ this.ensureM3UCanBePlayed();
590
+ }
591
+ this.play();
592
+ }
593
+ }
594
+
595
+ private updateVideoElementSettings() {
596
+ if (!this._videoElement) return;
597
+ this._videoElement.loop = this._isLooping;
598
+ this._videoElement.currentTime = this.currentTime;
599
+ this._videoElement.playbackRate = this._playbackSpeed;
600
+ // dont open in fullscreen on ios
601
+ this._videoElement.playsInline = true;
602
+ let muted = !this._receivedInput || this.audioOutputMode === VideoAudioOutputMode.None;
603
+ if (!muted && this._muted) muted = true;
604
+ this._videoElement.muted = muted;
605
+ if (this.playOnAwake)
606
+ this._videoElement.autoplay = true;
607
+ }
608
+
609
+ private updateVideoElementStyles() {
610
+ if (!this._videoElement) return;
611
+ // set style here so preview frame is rendered
612
+ // set display and selectable because otherwise is interfers with input/focus e.g. breaks orbit control
613
+ this._videoElement.style.userSelect = "none";
614
+ this._videoElement.style.visibility = "hidden";
615
+ this._videoElement.style.display = "none";
616
+ this.updateAspect();
617
+ }
618
+
619
+
620
+
621
+
622
+ private _updateAspectRoutineId: number = -1;
623
+ private *updateAspectImpl() {
624
+ const id = ++this._updateAspectRoutineId;
625
+ const lastAspect: number | undefined = undefined;
626
+ const stream = this.clip;
627
+ while (id === this._updateAspectRoutineId && this.aspectMode !== AspectMode.None && this.clip && stream === this.clip && this._isPlaying) {
628
+ if (!stream || typeof stream === "string") {
629
+ return;
630
+ }
631
+ let aspect: number | undefined = undefined;
632
+ for (const track of stream.getVideoTracks()) {
633
+ const settings = track.getSettings();
634
+ if (settings && settings.width && settings.height) {
635
+ aspect = settings.width / settings.height;
636
+ break;
637
+ }
638
+ // on firefox capture canvas stream works but looks like
639
+ // the canvas stream track doesnt contain settings?!!?
640
+ else {
641
+ aspect = this.context.renderer.domElement.clientWidth / this.context.renderer.domElement.clientHeight;
642
+ }
643
+ }
644
+ if (aspect === undefined) {
645
+ for (let i = 0; i < 10; i++)
646
+ yield;
647
+ if (!this.isPlaying) break;
648
+ continue;
649
+ }
650
+ if (lastAspect === aspect) {
651
+ yield;
652
+ continue;
653
+ }
654
+ for (const obj of this._targetObjects) {
655
+ let worldAspect = 1;
656
+ if (obj.parent) {
657
+ const parentScale = getWorldScale(obj.parent);
658
+ worldAspect = parentScale.x / parentScale.y;
659
+ }
660
+ switch (this.aspectMode) {
661
+ case AspectMode.AdjustHeight:
662
+ obj.scale.y = 1 / aspect * obj.scale.x * worldAspect;
663
+ break;
664
+ case AspectMode.AdjustWidth:
665
+ obj.scale.x = aspect * obj.scale.y * worldAspect;
666
+ break;
667
+ }
668
+ }
669
+ for (let i = 0; i < 3; i++)
670
+ yield;
671
+ }
672
+ }
673
+
674
+
675
+
676
+
677
+ private get shouldUseM3U(): boolean { return this.url != undefined && (this.url.endsWith(".m3u8") || this.url.endsWith(".m3u")) && this.source === VideoSource.Url; }
678
+
679
+ private ensureM3UCanBePlayed() {
680
+ if (!this.shouldUseM3U) return;
681
+ let hls_script = document.head.querySelector("script[data-hls_library]") as HTMLScriptElement;
682
+ if (!hls_script) {
683
+ if (debug) console.log("HLS: load script");
684
+ hls_script = document.createElement("script");
685
+ hls_script.dataset["hls_library"] = "hls.js";
686
+ hls_script.src = "https://cdn.jsdelivr.net/npm/hls.js@1";
687
+ hls_script.addEventListener("load", this.onHlsAvailable);
688
+ document.head.append(hls_script);
689
+ }
690
+ else if (globalThis["Hls"]) {
691
+ this.onHlsAvailable();
692
+ }
693
+ else {
694
+ hls_script.addEventListener("load", this.onHlsAvailable);
695
+ }
696
+ }
697
+ private _hls?: Hls;
698
+ private onHlsAvailable = () => {
699
+ if (debug) console.log("HLS: available", this.clip);
700
+ if (!this.shouldUseM3U || !this.url) return;
701
+ if (!this._hls)
702
+ this._hls = new Hls();
703
+ this.videoElement!.autoplay = true;
704
+ this._hls.loadSource(this.url);
705
+ this._hls.attachMedia(this.videoElement!);
706
+ this._videoElement?.play();
707
+ if (debug) console.log("HLS: loaded", this.clip);
708
+ }
709
+ }
710
+
711
+ declare class Hls {
712
+ constructor();
713
+ loadSource(url: string);
714
+ attachMedia(videoElement: HTMLVideoElement);
715
+ }
716
+
717
+
718
+
719
+
720
+
721
+
722
+
723
+
724
+ class VideoOverlay {
725
+
726
+ readonly context: Context;
727
+
728
+ constructor(context: Context) {
729
+ this.context = context;
730
+ this._input = new VideoOverlayInput(this);
731
+ }
732
+
733
+ get enabled() {
734
+ return this._isInScreenspaceMode;
735
+ }
736
+
737
+ set enabled(val: boolean) {
738
+ if (val) this.start();
739
+ else this.stop();
740
+ }
741
+
742
+
743
+ add(video: VideoTexture) {
744
+ if (this._videos.indexOf(video) === -1) {
745
+ this._videos.push(video);
746
+ }
747
+ }
748
+
749
+ remove(video: VideoTexture | null | undefined) {
750
+ if (!video) return;
751
+ const index = this._videos.indexOf(video);
752
+ if (index >= 0) {
753
+ this._videos.splice(index, 1);
754
+ }
755
+ }
756
+
757
+ start() {
758
+ if (this._isInScreenspaceMode) return;
759
+ if (this._videos.length < 0) return;
760
+ const texture = this._videos[this._videos.length - 1];
761
+ if (!texture) return;
762
+
763
+ this._isInScreenspaceMode = true;
764
+ if (!this._screenspaceModeQuad) {
765
+ this._screenspaceModeQuad = ObjectUtils.createPrimitive(PrimitiveType.Quad, {
766
+ material: new ScreenspaceTexture(texture)
767
+ });
768
+ if (!this._screenspaceModeQuad) return;
769
+ this._screenspaceModeQuad.geometry.scale(2, 2, 2);
770
+ }
771
+
772
+ const quad = this._screenspaceModeQuad;
773
+ this.context.scene.add(quad);
774
+ this.updateScreenspaceMaterialUniforms();
775
+
776
+ const mat = quad.material as ScreenspaceTexture;
777
+ mat?.reset();
778
+
779
+ this._input?.enable(mat);
780
+ }
781
+
782
+ stop() {
783
+ this._isInScreenspaceMode = false;
784
+ if (this._screenspaceModeQuad) {
785
+ this._input?.disable();
786
+ this._screenspaceModeQuad.removeFromParent();
787
+ }
788
+ }
789
+
790
+ updateScreenspaceMaterialUniforms() {
791
+ const mat = this._screenspaceModeQuad?.material as ScreenspaceTexture;
792
+ if (!mat) return;
793
+ // mat.videoAspect = this.videoTexture?.image?.width / this.videoTexture?.image?.height;
794
+ mat.screenAspect = this.context.domElement.clientWidth / this.context.domElement.clientHeight;
795
+ }
796
+
797
+ private _videos: VideoTexture[] = [];
798
+ private _screenspaceModeQuad: Mesh | undefined;
799
+ private _isInScreenspaceMode: boolean = false;
800
+ private _input: VideoOverlayInput;
801
+ }
802
+
803
+
804
+
805
+
806
+ class VideoOverlayInput {
807
+
808
+ private _onResizeScreenFn?: () => void;
809
+ private _onKeyUpFn?: (e: KeyboardEvent) => void;
810
+ private _onMouseWheelFn?: (e: WheelEvent) => void;
811
+
812
+ private readonly context: Context;
813
+ private readonly overlay: VideoOverlay;
814
+
815
+ constructor(overlay: VideoOverlay) {
816
+ this.overlay = overlay;
817
+ this.context = overlay.context;
818
+ }
819
+
820
+ private _material?: ScreenspaceTexture;
821
+
822
+ enable(mat: ScreenspaceTexture) {
823
+ this._material = mat;
824
+
825
+ window.addEventListener("resize", this._onResizeScreenFn = () => {
826
+ this.overlay.updateScreenspaceMaterialUniforms();
827
+ });
828
+ window.addEventListener("keyup", this._onKeyUpFn = (args) => {
829
+ if (args.key === "Escape")
830
+ this.overlay.stop();
831
+ });
832
+
833
+ window.addEventListener("wheel", this._onMouseWheelFn = (args) => {
834
+ if (this.overlay.enabled) {
835
+ mat.zoom += args.deltaY * .0005;
836
+ args.preventDefault();
837
+ }
838
+ }, { passive: false });
839
+
840
+
841
+ const delta: Vector2 = new Vector2();
842
+
843
+ window.addEventListener("mousemove", (args: MouseEvent) => {
844
+ if (this.overlay.enabled && this.context.input.getPointerPressed(0)) {
845
+ const normalizedMovement = new Vector2(args.movementX, args.movementY);
846
+ normalizedMovement.x /= this.context.domElement.clientWidth;
847
+ normalizedMovement.y /= this.context.domElement.clientHeight;
848
+ delta.set(normalizedMovement.x, normalizedMovement.y);
849
+ delta.multiplyScalar(mat.zoom / -this.context.time.deltaTime * .01);
850
+ mat.offset = mat.offset.add(delta);
851
+ }
852
+ });
853
+
854
+ window.addEventListener("pointermove", (args: PointerEvent) => {
855
+ if (this.overlay.enabled && this.context.input.getPointerPressed(0)) {
856
+ const count = this.context.input.getTouchesPressedCount();
857
+ if (count === 1) {
858
+ delta.set(args.movementX, args.movementY);
859
+ delta.multiplyScalar(mat.zoom * -this.context.time.deltaTime * .05);
860
+ mat.offset = mat.offset.add(delta);
861
+ }
862
+ }
863
+ });
864
+
865
+ let lastTouchStartTime = 0;
866
+ window.addEventListener("touchstart", e => {
867
+ if (e.touches.length < 2) {
868
+ if (this.context.time.time - lastTouchStartTime < .3) {
869
+ this.overlay.stop();
870
+ }
871
+ lastTouchStartTime = this.context.time.time;
872
+ return;
873
+ }
874
+ this._isPinching = true;
875
+ this._lastPinch = 0;
876
+ })
877
+ window.addEventListener("touchmove", e => {
878
+ if (!this._isPinching || !this._material) return;
879
+ const touch1 = e.touches[0];
880
+ const touch2 = e.touches[1];
881
+ const dx = touch1.clientX - touch2.clientX;
882
+ const dy = touch1.clientY - touch2.clientY;
883
+ const distance = Math.sqrt(dx * dx + dy * dy);
884
+ if (this._lastPinch !== 0) {
885
+ const delta = distance - this._lastPinch;
886
+ this._material.zoom -= delta * .004;
887
+ }
888
+ this._lastPinch = distance;
889
+ })
890
+ window.addEventListener("touchend", () => {
891
+ this._isPinching = false;
892
+ })
893
+ }
894
+
895
+ private _isPinching: boolean = false;
896
+ private _lastPinch = 0;
897
+
898
+ disable() {
899
+
900
+ if (this._onResizeScreenFn) {
901
+ window.removeEventListener("resize", this._onResizeScreenFn);
902
+ this._onResizeScreenFn = undefined;
903
+ }
904
+ if (this._onKeyUpFn) {
905
+ window.removeEventListener("keyup", this._onKeyUpFn);
906
+ this._onKeyUpFn = undefined;
907
+ }
908
+ if (this._onMouseWheelFn) {
909
+ window.removeEventListener("wheel", this._onMouseWheelFn);
910
+ this._onMouseWheelFn = undefined;
911
+ }
912
+ }
913
+
914
+ }
915
+
916
+ class ScreenspaceTexture extends ShaderMaterial {
917
+
918
+ set screenAspect(val: number) {
919
+ this.uniforms["screenAspect"].value = val;
920
+ this.needsUpdate = true;
921
+ }
922
+
923
+ set offset(vec: Vector2 | { x: number, y: number }) {
924
+ const val = this.uniforms["offsetScale"].value;
925
+ val.x = vec.x;
926
+ val.y = vec.y;
927
+ // console.log(val);
928
+ this.uniforms["offsetScale"].value = val;
929
+ this.needsUpdate = true;
930
+ }
931
+
932
+ private readonly _offset: Vector2 = new Vector2();
933
+ get offset(): Vector2 {
934
+ const val = this.uniforms["offsetScale"].value;
935
+ this._offset.set(val.x, val.y);
936
+ return this._offset;
937
+ }
938
+
939
+ set zoom(val: number) {
940
+ const zoom = this.uniforms["offsetScale"].value;
941
+ if (val < .001) val = .001;
942
+ zoom.z = val;
943
+ // zoom.z = this.maxZoom - val;
944
+ // zoom.z /= this.maxZoom;
945
+ this.needsUpdate = true;
946
+ }
947
+
948
+ get zoom(): number {
949
+ return this.uniforms["offsetScale"].value.z;// * this.maxZoom;
950
+ }
951
+
952
+ reset() {
953
+ this.offset = this.offset.set(0, 0);
954
+ this.zoom = 1;
955
+ this.needsUpdate = true;
956
+ }
957
+
958
+ // maxZoom : number = 10
959
+
960
+ constructor(tex: Texture) {
961
+ super();
962
+
963
+ this.uniforms = {
964
+ map: { value: tex },
965
+ screenAspect: { value: 1 },
966
+ offsetScale: { value: new Vector4(0, 0, 1, 1) }
967
+ };
968
+
969
+ this.vertexShader = `
970
+ uniform sampler2D map;
971
+ uniform float screenAspect;
972
+ uniform vec4 offsetScale;
973
+ varying vec2 vUv;
974
+
975
+ void main() {
976
+
977
+ gl_Position = vec4( position , 1.0 );
978
+ vUv = uv;
979
+ vUv.y = 1. - vUv.y;
980
+
981
+ // fit into screen
982
+ ivec2 res = textureSize(map, 0);
983
+ float videoAspect = float(res.x) / float(res.y);
984
+ float aspect = videoAspect / screenAspect;
985
+ if(aspect >= 1.0)
986
+ {
987
+ vUv.y = vUv.y * aspect;
988
+ float offset = (1. - aspect) * .5;
989
+ vUv.y = vUv.y + offset;
990
+ }
991
+ else
992
+ {
993
+ vUv.x = vUv.x / aspect;
994
+ float offset = (1. - 1. / aspect) * .5;
995
+ vUv.x = vUv.x + offset;
996
+ }
997
+
998
+ vUv.x -= .5;
999
+ vUv.y -= .5;
1000
+
1001
+ vUv.x *= offsetScale.z;
1002
+ vUv.y *= offsetScale.z;
1003
+ vUv.x += offsetScale.x;
1004
+ vUv.y += offsetScale.y;
1005
+
1006
+ vUv.x += .5;
1007
+ vUv.y += .5;
1008
+ }
1009
+
1010
+ `
1011
+ this.fragmentShader = `
1012
+ uniform sampler2D map;
1013
+ varying vec2 vUv;
1014
+ void main() {
1015
+ if(vUv.x < 0. || vUv.x > 1. || vUv.y < 0. || vUv.y > 1.)
1016
+ gl_FragColor = vec4(0., 0., 0., 1.);
1017
+ else
1018
+ {
1019
+ vec4 texcolor = texture2D(map, vUv);
1020
+ gl_FragColor = texcolor;
1021
+ }
1022
+ }
1023
+ `
1024
+ }
1025
+ }