@needle-tools/engine 4.6.2 → 4.7.0-alpha

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1069) hide show
  1. package/CHANGELOG.md +3768 -3768
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +25 -0
  6. package/dist/{gltf-progressive-Bl4okF1b.min.js → gltf-progressive-Bm9eEfgu.min.js} +1 -1
  7. package/dist/{gltf-progressive-P8b8a0qY.umd.cjs → gltf-progressive-Dn6o99rH.umd.cjs} +1 -1
  8. package/dist/{gltf-progressive-DSpdn0QT.js → gltf-progressive-GjIqwSG3.js} +2 -2
  9. package/dist/needle-engine.bundle-BEUFTdl6.min.js +1603 -0
  10. package/dist/{needle-engine.bundle-DmYMLdWP.umd.cjs → needle-engine.bundle-CK8cQ3FX.umd.cjs} +212 -184
  11. package/dist/{needle-engine.bundle-DGcStTA7.js → needle-engine.bundle-CXtflnL6.js} +8714 -8451
  12. package/dist/needle-engine.d.ts +129 -130
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-CjW23fio.umd.cjs → postprocessing-8AQTeZsr.umd.cjs} +2 -2
  17. package/dist/{postprocessing-xYQWCHFu.min.js → postprocessing-BDScN9yu.min.js} +2 -2
  18. package/dist/{postprocessing-DYLNOL3W.js → postprocessing-BkxN_08g.js} +3 -3
  19. package/dist/{three-DuDKwKB8.min.js → three-Boa-jOq-.min.js} +33 -33
  20. package/dist/{three-DrqIzZTH.js → three-Bz6X1mrw.js} +4198 -4198
  21. package/dist/{three-B_hneGZr.umd.cjs → three-DMrv-4ar.umd.cjs} +4 -4
  22. package/dist/{three-examples-X3OadjXB.umd.cjs → three-examples-C7ryg8vN.umd.cjs} +3 -3
  23. package/dist/{three-examples-DaDLBuy6.min.js → three-examples-DuVhxqft.min.js} +14 -14
  24. package/dist/{three-examples-B50TT3Iu.js → three-examples-GggCDHv0.js} +5 -5
  25. package/dist/{three-mesh-ui-CxuWt7m-.js → three-mesh-ui-CLNOfsWn.js} +1 -1
  26. package/dist/{three-mesh-ui-B3p3gyUz.min.js → three-mesh-ui-CY6Izc7C.min.js} +1 -1
  27. package/dist/{three-mesh-ui-CQiIQIlA.umd.cjs → three-mesh-ui-CwlN0FUC.umd.cjs} +1 -1
  28. package/dist/{vendor-BmYIgaS1.js → vendor-BSD1RQIh.js} +3 -3
  29. package/dist/{vendor-Cavtu3CP.umd.cjs → vendor-DHr4aqIZ.umd.cjs} +3 -3
  30. package/dist/{vendor-BlSxe9JJ.min.js → vendor-zxXa3Dmr.min.js} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +166 -166
  60. package/lib/engine/engine_addressables.js +608 -608
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1672 -1672
  79. package/lib/engine/engine_context_registry.d.ts +71 -71
  80. package/lib/engine/engine_context_registry.js +117 -117
  81. package/lib/engine/engine_coroutine.d.ts +35 -35
  82. package/lib/engine/engine_coroutine.js +52 -52
  83. package/lib/engine/engine_create_objects.d.ts +119 -119
  84. package/lib/engine/engine_create_objects.js +320 -320
  85. package/lib/engine/engine_default_parameters.d.ts +2 -2
  86. package/lib/engine/engine_default_parameters.js +3 -3
  87. package/lib/engine/engine_editor-sync.d.ts +21 -21
  88. package/lib/engine/engine_editor-sync.js +4 -4
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +619 -619
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +8 -8
  102. package/lib/engine/engine_hot_reload.js +197 -197
  103. package/lib/engine/engine_input.d.ts +362 -362
  104. package/lib/engine/engine_input.js +1294 -1294
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +11 -11
  110. package/lib/engine/engine_license.js +369 -369
  111. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  112. package/lib/engine/engine_lifecycle_api.js +106 -106
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +91 -91
  117. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  118. package/lib/engine/engine_loaders.callbacks.js +86 -86
  119. package/lib/engine/engine_loaders.d.ts +48 -48
  120. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  121. package/lib/engine/engine_loaders.gltf.js +62 -62
  122. package/lib/engine/engine_loaders.js +337 -337
  123. package/lib/engine/engine_lods.d.ts +31 -31
  124. package/lib/engine/engine_lods.js +146 -146
  125. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  126. package/lib/engine/engine_mainloop_utils.js +466 -466
  127. package/lib/engine/engine_math.d.ts +114 -114
  128. package/lib/engine/engine_math.js +247 -247
  129. package/lib/engine/engine_modules.d.ts +36 -36
  130. package/lib/engine/engine_modules.js +85 -85
  131. package/lib/engine/engine_networking.d.ts +260 -260
  132. package/lib/engine/engine_networking.js +764 -764
  133. package/lib/engine/engine_networking_auto.d.ts +24 -24
  134. package/lib/engine/engine_networking_auto.js +310 -310
  135. package/lib/engine/engine_networking_blob.d.ts +48 -48
  136. package/lib/engine/engine_networking_blob.js +228 -228
  137. package/lib/engine/engine_networking_files.d.ts +35 -35
  138. package/lib/engine/engine_networking_files.js +172 -172
  139. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  140. package/lib/engine/engine_networking_files_default_components.js +42 -42
  141. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  142. package/lib/engine/engine_networking_instantiate.js +345 -345
  143. package/lib/engine/engine_networking_peer.d.ts +15 -15
  144. package/lib/engine/engine_networking_peer.js +132 -132
  145. package/lib/engine/engine_networking_streams.d.ts +123 -123
  146. package/lib/engine/engine_networking_streams.js +645 -645
  147. package/lib/engine/engine_networking_types.d.ts +22 -22
  148. package/lib/engine/engine_networking_types.js +7 -7
  149. package/lib/engine/engine_networking_utils.d.ts +2 -2
  150. package/lib/engine/engine_networking_utils.js +20 -20
  151. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  152. package/lib/engine/engine_networking_websocket.js +2 -2
  153. package/lib/engine/engine_patcher.d.ts +10 -10
  154. package/lib/engine/engine_patcher.js +142 -142
  155. package/lib/engine/engine_physics.d.ts +152 -152
  156. package/lib/engine/engine_physics.js +645 -645
  157. package/lib/engine/engine_physics.types.d.ts +40 -40
  158. package/lib/engine/engine_physics.types.js +33 -33
  159. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  160. package/lib/engine/engine_physics_rapier.js +1433 -1433
  161. package/lib/engine/engine_playerview.d.ts +26 -26
  162. package/lib/engine/engine_playerview.js +64 -64
  163. package/lib/engine/engine_scenelighting.d.ts +71 -71
  164. package/lib/engine/engine_scenelighting.js +226 -226
  165. package/lib/engine/engine_serialization.d.ts +3 -3
  166. package/lib/engine/engine_serialization.js +3 -3
  167. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  168. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  169. package/lib/engine/engine_serialization_core.d.ts +94 -94
  170. package/lib/engine/engine_serialization_core.js +607 -607
  171. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  172. package/lib/engine/engine_serialization_decorator.js +66 -66
  173. package/lib/engine/engine_setup.d.ts +1 -1
  174. package/lib/engine/engine_setup.js +2 -2
  175. package/lib/engine/engine_shaders.d.ts +53 -53
  176. package/lib/engine/engine_shaders.js +252 -252
  177. package/lib/engine/engine_shims.d.ts +4 -4
  178. package/lib/engine/engine_shims.js +24 -24
  179. package/lib/engine/engine_test_utils.d.ts +39 -39
  180. package/lib/engine/engine_test_utils.js +83 -83
  181. package/lib/engine/engine_texture.d.ts +28 -28
  182. package/lib/engine/engine_texture.js +64 -64
  183. package/lib/engine/engine_three_utils.d.ts +204 -204
  184. package/lib/engine/engine_three_utils.js +784 -784
  185. package/lib/engine/engine_time.d.ts +51 -51
  186. package/lib/engine/engine_time.js +82 -82
  187. package/lib/engine/engine_time_utils.d.ts +88 -88
  188. package/lib/engine/engine_time_utils.js +215 -215
  189. package/lib/engine/engine_tonemapping.d.ts +6 -6
  190. package/lib/engine/engine_tonemapping.js +197 -197
  191. package/lib/engine/engine_types.d.ts +578 -578
  192. package/lib/engine/engine_types.js +95 -95
  193. package/lib/engine/engine_typestore.d.ts +28 -28
  194. package/lib/engine/engine_typestore.js +55 -55
  195. package/lib/engine/engine_util_decorator.d.ts +13 -13
  196. package/lib/engine/engine_util_decorator.js +116 -116
  197. package/lib/engine/engine_utils.d.ts +248 -248
  198. package/lib/engine/engine_utils.js +1012 -1012
  199. package/lib/engine/engine_utils_format.d.ts +24 -24
  200. package/lib/engine/engine_utils_format.js +239 -239
  201. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  202. package/lib/engine/engine_utils_screenshot.js +522 -522
  203. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  204. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  205. package/lib/engine/engine_xr.d.ts +1 -1
  206. package/lib/engine/engine_xr.js +1 -1
  207. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  208. package/lib/engine/export/gltf/Writers.js +24 -24
  209. package/lib/engine/export/gltf/index.d.ts +11 -11
  210. package/lib/engine/export/gltf/index.js +123 -123
  211. package/lib/engine/export/index.d.ts +2 -2
  212. package/lib/engine/export/index.js +2 -2
  213. package/lib/engine/export/state.d.ts +7 -7
  214. package/lib/engine/export/state.js +17 -17
  215. package/lib/engine/export/utils.d.ts +2 -2
  216. package/lib/engine/export/utils.js +7 -7
  217. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  218. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  219. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  221. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  222. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  223. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  225. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  227. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  228. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  229. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  231. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  232. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  233. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  234. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  235. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  237. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  238. package/lib/engine/extensions/extension_resolver.js +1 -1
  239. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  240. package/lib/engine/extensions/extension_utils.js +152 -152
  241. package/lib/engine/extensions/extensions.d.ts +32 -32
  242. package/lib/engine/extensions/extensions.js +107 -107
  243. package/lib/engine/extensions/index.d.ts +6 -6
  244. package/lib/engine/extensions/index.js +6 -6
  245. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  246. package/lib/engine/extensions/usage_tracker.js +65 -65
  247. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  248. package/lib/engine/js-extensions/Camera.js +39 -39
  249. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  250. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  251. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  252. package/lib/engine/js-extensions/Layers.js +22 -22
  253. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  254. package/lib/engine/js-extensions/Object3D.js +136 -136
  255. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  256. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  257. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  258. package/lib/engine/js-extensions/Vector.js +13 -13
  259. package/lib/engine/js-extensions/index.d.ts +5 -5
  260. package/lib/engine/js-extensions/index.js +5 -5
  261. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  263. package/lib/engine/shaders/shaderData.d.ts +55 -55
  264. package/lib/engine/shaders/shaderData.js +58 -58
  265. package/lib/engine/tests/test_utils.d.ts +2 -2
  266. package/lib/engine/tests/test_utils.js +53 -53
  267. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  268. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  269. package/lib/engine/webcomponents/api.d.ts +5 -5
  270. package/lib/engine/webcomponents/api.js +4 -4
  271. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  272. package/lib/engine/webcomponents/buttons.js +264 -264
  273. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  274. package/lib/engine/webcomponents/fonts.js +32 -32
  275. package/lib/engine/webcomponents/icons.d.ts +9 -9
  276. package/lib/engine/webcomponents/icons.js +52 -52
  277. package/lib/engine/webcomponents/index.d.ts +1 -1
  278. package/lib/engine/webcomponents/index.js +1 -1
  279. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  280. package/lib/engine/webcomponents/logo-element.js +67 -67
  281. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  283. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  284. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  285. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  286. package/lib/engine/webcomponents/needle-button.js +161 -161
  287. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  289. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  290. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  291. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  292. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  293. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  294. package/lib/engine/webcomponents/needle-engine.js +821 -821
  295. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  296. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  297. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  298. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  299. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  300. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  301. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  302. package/lib/engine/xr/NeedleXRSync.js +188 -188
  303. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  304. package/lib/engine/xr/SceneTransition.js +69 -69
  305. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  306. package/lib/engine/xr/TempXRContext.js +187 -187
  307. package/lib/engine/xr/XRRig.d.ts +7 -7
  308. package/lib/engine/xr/XRRig.js +1 -1
  309. package/lib/engine/xr/api.d.ts +6 -6
  310. package/lib/engine/xr/api.js +6 -6
  311. package/lib/engine/xr/events.d.ts +66 -66
  312. package/lib/engine/xr/events.js +93 -93
  313. package/lib/engine/xr/internal.d.ts +12 -12
  314. package/lib/engine/xr/internal.js +25 -25
  315. package/lib/engine/xr/usdz.d.ts +12 -12
  316. package/lib/engine/xr/usdz.js +29 -29
  317. package/lib/engine/xr/utils.d.ts +11 -11
  318. package/lib/engine/xr/utils.js +34 -34
  319. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  320. package/lib/engine-components/AlignmentConstraint.js +39 -39
  321. package/lib/engine-components/Animation.d.ts +156 -156
  322. package/lib/engine-components/Animation.js +508 -508
  323. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  324. package/lib/engine-components/AnimationCurve.js +159 -159
  325. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  326. package/lib/engine-components/AnimationUtils.js +27 -27
  327. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  328. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  329. package/lib/engine-components/Animator.d.ts +217 -217
  330. package/lib/engine-components/Animator.js +354 -354
  331. package/lib/engine-components/AnimatorController.d.ts +227 -227
  332. package/lib/engine-components/AnimatorController.js +1152 -1152
  333. package/lib/engine-components/AudioListener.d.ts +33 -33
  334. package/lib/engine-components/AudioListener.js +86 -86
  335. package/lib/engine-components/AudioSource.d.ts +217 -217
  336. package/lib/engine-components/AudioSource.js +635 -635
  337. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  338. package/lib/engine-components/AvatarLoader.js +231 -231
  339. package/lib/engine-components/AxesHelper.d.ts +32 -32
  340. package/lib/engine-components/AxesHelper.js +67 -67
  341. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  342. package/lib/engine-components/BasicIKConstraint.js +43 -43
  343. package/lib/engine-components/BoxCollider.d.ts +2 -2
  344. package/lib/engine-components/BoxCollider.js +2 -2
  345. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  346. package/lib/engine-components/BoxHelperComponent.js +102 -102
  347. package/lib/engine-components/Camera.d.ts +231 -231
  348. package/lib/engine-components/Camera.js +700 -700
  349. package/lib/engine-components/CameraUtils.d.ts +1 -1
  350. package/lib/engine-components/CameraUtils.js +121 -121
  351. package/lib/engine-components/CharacterController.d.ts +55 -55
  352. package/lib/engine-components/CharacterController.js +236 -236
  353. package/lib/engine-components/Collider.d.ts +188 -188
  354. package/lib/engine-components/Collider.js +369 -369
  355. package/lib/engine-components/Component.d.ts +792 -792
  356. package/lib/engine-components/Component.js +920 -920
  357. package/lib/engine-components/ContactShadows.d.ts +94 -94
  358. package/lib/engine-components/ContactShadows.js +453 -453
  359. package/lib/engine-components/DeleteBox.d.ts +19 -19
  360. package/lib/engine-components/DeleteBox.js +58 -58
  361. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  362. package/lib/engine-components/DeviceFlag.js +47 -47
  363. package/lib/engine-components/DragControls.d.ts +170 -170
  364. package/lib/engine-components/DragControls.js +1421 -1421
  365. package/lib/engine-components/DropListener.d.ts +215 -215
  366. package/lib/engine-components/DropListener.js +642 -642
  367. package/lib/engine-components/Duplicatable.d.ts +35 -35
  368. package/lib/engine-components/Duplicatable.js +202 -202
  369. package/lib/engine-components/EventList.d.ts +54 -54
  370. package/lib/engine-components/EventList.js +232 -232
  371. package/lib/engine-components/EventTrigger.d.ts +33 -33
  372. package/lib/engine-components/EventTrigger.js +75 -75
  373. package/lib/engine-components/EventType.d.ts +22 -22
  374. package/lib/engine-components/EventType.js +23 -23
  375. package/lib/engine-components/Fog.d.ts +22 -22
  376. package/lib/engine-components/Fog.js +61 -61
  377. package/lib/engine-components/Gizmos.d.ts +17 -17
  378. package/lib/engine-components/Gizmos.js +64 -64
  379. package/lib/engine-components/GridHelper.d.ts +20 -20
  380. package/lib/engine-components/GridHelper.js +54 -54
  381. package/lib/engine-components/GroundProjection.d.ts +67 -67
  382. package/lib/engine-components/GroundProjection.js +343 -343
  383. package/lib/engine-components/Interactable.d.ts +12 -12
  384. package/lib/engine-components/Interactable.js +12 -12
  385. package/lib/engine-components/Joints.d.ts +19 -19
  386. package/lib/engine-components/Joints.js +51 -51
  387. package/lib/engine-components/LODGroup.d.ts +35 -35
  388. package/lib/engine-components/LODGroup.js +152 -152
  389. package/lib/engine-components/Light.d.ts +180 -180
  390. package/lib/engine-components/Light.js +535 -535
  391. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  392. package/lib/engine-components/LookAtConstraint.js +35 -35
  393. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  394. package/lib/engine-components/NeedleMenu.js +92 -92
  395. package/lib/engine-components/NestedGltf.d.ts +25 -25
  396. package/lib/engine-components/NestedGltf.js +88 -88
  397. package/lib/engine-components/Networking.d.ts +54 -54
  398. package/lib/engine-components/Networking.js +112 -112
  399. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  400. package/lib/engine-components/OffsetConstraint.js +65 -65
  401. package/lib/engine-components/OrbitControls.d.ts +268 -268
  402. package/lib/engine-components/OrbitControls.js +1015 -1015
  403. package/lib/engine-components/PlayerColor.d.ts +19 -19
  404. package/lib/engine-components/PlayerColor.js +94 -94
  405. package/lib/engine-components/ReflectionProbe.d.ts +28 -28
  406. package/lib/engine-components/ReflectionProbe.js +204 -204
  407. package/lib/engine-components/Renderer.d.ts +153 -153
  408. package/lib/engine-components/Renderer.js +834 -834
  409. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  410. package/lib/engine-components/RendererInstancing.js +744 -744
  411. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  412. package/lib/engine-components/RendererLightmap.js +182 -182
  413. package/lib/engine-components/RigidBody.d.ts +155 -155
  414. package/lib/engine-components/RigidBody.js +517 -517
  415. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  416. package/lib/engine-components/SceneSwitcher.js +971 -971
  417. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  418. package/lib/engine-components/ScreenCapture.js +547 -547
  419. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  420. package/lib/engine-components/ShadowCatcher.js +166 -166
  421. package/lib/engine-components/Skybox.d.ts +88 -88
  422. package/lib/engine-components/Skybox.js +469 -469
  423. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  424. package/lib/engine-components/SmoothFollow.js +82 -82
  425. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  426. package/lib/engine-components/SpatialTrigger.js +225 -225
  427. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  428. package/lib/engine-components/SpectatorCamera.js +715 -715
  429. package/lib/engine-components/SphereCollider.d.ts +2 -2
  430. package/lib/engine-components/SphereCollider.js +2 -2
  431. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  432. package/lib/engine-components/SpriteRenderer.js +472 -472
  433. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  434. package/lib/engine-components/SyncedCamera.js +199 -199
  435. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  436. package/lib/engine-components/SyncedRoom.js +371 -371
  437. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  438. package/lib/engine-components/SyncedTransform.js +331 -331
  439. package/lib/engine-components/TestRunner.d.ts +16 -16
  440. package/lib/engine-components/TestRunner.js +102 -102
  441. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  442. package/lib/engine-components/TransformGizmo.js +209 -209
  443. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  444. package/lib/engine-components/VideoPlayer.js +978 -978
  445. package/lib/engine-components/Voip.d.ts +67 -67
  446. package/lib/engine-components/Voip.js +360 -360
  447. package/lib/engine-components/api.d.ts +51 -51
  448. package/lib/engine-components/api.js +50 -50
  449. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  450. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  451. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  452. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  453. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  454. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  455. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  456. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  457. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  458. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  459. package/lib/engine-components/codegen/components.d.ts +216 -216
  460. package/lib/engine-components/codegen/components.js +218 -218
  461. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  462. package/lib/engine-components/debug/LogStats.js +18 -18
  463. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  464. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  465. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  466. package/lib/engine-components/export/gltf/index.js +1 -1
  467. package/lib/engine-components/export/index.d.ts +1 -1
  468. package/lib/engine-components/export/index.js +1 -1
  469. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  470. package/lib/engine-components/export/usdz/Extension.js +1 -1
  471. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +162 -160
  472. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1789 -1782
  473. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js.map +1 -1
  474. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  475. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  476. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  477. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  478. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  479. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  480. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.d.ts +10 -0
  481. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js +452 -0
  482. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js.map +1 -0
  483. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  484. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  485. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  486. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  487. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  488. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  489. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  490. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  491. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  492. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  493. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  494. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  495. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  496. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  497. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  498. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  499. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  500. package/lib/engine-components/export/usdz/index.js +2 -2
  501. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  502. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  503. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  504. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  505. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  506. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  507. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  508. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  509. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  510. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  511. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  512. package/lib/engine-components/particlesystem/api.js +2 -2
  513. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  514. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +52 -52
  515. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  516. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -116
  517. package/lib/engine-components/postprocessing/Effects/BloomEffect.js.map +1 -1
  518. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  519. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  520. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +23 -23
  521. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +111 -111
  522. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  523. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  524. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  525. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  526. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  527. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  528. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  529. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  530. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  531. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +176 -176
  532. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +18 -18
  533. package/lib/engine-components/postprocessing/Effects/Sharpening.js +127 -127
  534. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  535. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  536. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +19 -19
  537. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +94 -94
  538. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +13 -13
  539. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.js +51 -51
  540. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  541. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  542. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +90 -90
  543. package/lib/engine-components/postprocessing/PostProcessingEffect.js +168 -168
  544. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +42 -42
  545. package/lib/engine-components/postprocessing/PostProcessingHandler.js +480 -462
  546. package/lib/engine-components/postprocessing/PostProcessingHandler.js.map +1 -1
  547. package/lib/engine-components/postprocessing/Volume.d.ts +90 -90
  548. package/lib/engine-components/postprocessing/Volume.js +385 -385
  549. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  550. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  551. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  552. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  553. package/lib/engine-components/postprocessing/index.d.ts +6 -6
  554. package/lib/engine-components/postprocessing/index.js +6 -6
  555. package/lib/engine-components/postprocessing/utils.d.ts +55 -54
  556. package/lib/engine-components/postprocessing/utils.js +119 -119
  557. package/lib/engine-components/postprocessing/utils.js.map +1 -1
  558. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  559. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  560. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  561. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  562. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  563. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  564. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  565. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  566. package/lib/engine-components/timeline/index.d.ts +4 -4
  567. package/lib/engine-components/timeline/index.js +3 -3
  568. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  569. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  570. package/lib/engine-components/ui/Button.d.ts +64 -64
  571. package/lib/engine-components/ui/Button.js +315 -315
  572. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  573. package/lib/engine-components/ui/Canvas.js +407 -407
  574. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  575. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  576. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  577. package/lib/engine-components/ui/EventSystem.js +765 -765
  578. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  579. package/lib/engine-components/ui/Graphic.js +255 -255
  580. package/lib/engine-components/ui/Image.d.ts +35 -35
  581. package/lib/engine-components/ui/Image.js +116 -116
  582. package/lib/engine-components/ui/InputField.d.ts +42 -42
  583. package/lib/engine-components/ui/InputField.js +268 -268
  584. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  585. package/lib/engine-components/ui/Interfaces.js +12 -12
  586. package/lib/engine-components/ui/Layout.d.ts +84 -84
  587. package/lib/engine-components/ui/Layout.js +330 -330
  588. package/lib/engine-components/ui/Outline.d.ts +7 -7
  589. package/lib/engine-components/ui/Outline.js +20 -20
  590. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  591. package/lib/engine-components/ui/PointerEvents.js +145 -145
  592. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  593. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  594. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  595. package/lib/engine-components/ui/Raycaster.js +95 -95
  596. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  597. package/lib/engine-components/ui/RectTransform.js +356 -356
  598. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  599. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  600. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  601. package/lib/engine-components/ui/Symbols.js +1 -1
  602. package/lib/engine-components/ui/Text.d.ts +78 -78
  603. package/lib/engine-components/ui/Text.js +539 -539
  604. package/lib/engine-components/ui/Utils.d.ts +24 -24
  605. package/lib/engine-components/ui/Utils.js +90 -90
  606. package/lib/engine-components/ui/index.d.ts +1 -1
  607. package/lib/engine-components/ui/index.js +1 -1
  608. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  609. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  610. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  611. package/lib/engine-components/utils/LookAt.js +82 -82
  612. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  613. package/lib/engine-components/utils/OpenURL.js +119 -119
  614. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  615. package/lib/engine-components/webxr/Avatar.js +255 -255
  616. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  617. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  618. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  619. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  620. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  621. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  622. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  623. package/lib/engine-components/webxr/WebXR.js +561 -561
  624. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  625. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  626. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  627. package/lib/engine-components/webxr/WebXRImageTracking.js +471 -471
  628. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  629. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  630. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  631. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  632. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  633. package/lib/engine-components/webxr/XRFlag.js +139 -139
  634. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  635. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  636. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  637. package/lib/engine-components/webxr/controllers/XRControllerModel.js +352 -352
  638. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  639. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  640. package/lib/engine-components/webxr/index.d.ts +3 -3
  641. package/lib/engine-components/webxr/index.js +3 -3
  642. package/lib/engine-components/webxr/types.d.ts +3 -3
  643. package/lib/engine-components/webxr/types.js +1 -1
  644. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  645. package/lib/engine-components-experimental/Presentation.js +9 -9
  646. package/lib/engine-components-experimental/api.d.ts +4 -4
  647. package/lib/engine-components-experimental/api.js +4 -4
  648. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  649. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  650. package/lib/engine-schemes/api.d.ts +12 -12
  651. package/lib/engine-schemes/api.js +12 -12
  652. package/lib/engine-schemes/schemes.d.ts +7 -7
  653. package/lib/engine-schemes/schemes.js +19 -19
  654. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  655. package/lib/engine-schemes/synced-camera-model.js +67 -67
  656. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  657. package/lib/engine-schemes/synced-transform-model.js +66 -66
  658. package/lib/engine-schemes/transform.d.ts +12 -12
  659. package/lib/engine-schemes/transform.js +39 -39
  660. package/lib/engine-schemes/vec2.d.ts +10 -10
  661. package/lib/engine-schemes/vec2.js +25 -25
  662. package/lib/engine-schemes/vec3.d.ts +11 -11
  663. package/lib/engine-schemes/vec3.js +29 -29
  664. package/lib/engine-schemes/vec4.d.ts +12 -12
  665. package/lib/engine-schemes/vec4.js +33 -33
  666. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  667. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  668. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  669. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  670. package/lib/needle-engine.d.ts +7 -7
  671. package/lib/needle-engine.js +64 -64
  672. package/package.json +1 -1
  673. package/plugins/common/buildinfo.js +64 -64
  674. package/plugins/common/cloud.js +1 -1
  675. package/plugins/common/config.cjs +31 -31
  676. package/plugins/common/config.js +35 -35
  677. package/plugins/common/files.js +31 -31
  678. package/plugins/common/generator.js +10 -10
  679. package/plugins/common/license.js +452 -452
  680. package/plugins/common/npm.js +15 -15
  681. package/plugins/common/timers.js +7 -7
  682. package/plugins/common/version.js +37 -37
  683. package/plugins/gltf-packer.mjs +1 -1
  684. package/plugins/next/alias.cjs +39 -39
  685. package/plugins/next/license.cjs +24 -24
  686. package/plugins/next/meshbvhworker.cjs +18 -18
  687. package/plugins/next/next.js +141 -141
  688. package/plugins/types/index.d.ts +2 -2
  689. package/plugins/types/license.d.ts +24 -24
  690. package/plugins/types/needleConfig.d.ts +27 -27
  691. package/plugins/types/next.d.ts +2 -2
  692. package/plugins/types/userconfig.d.ts +120 -120
  693. package/plugins/types/vite.d.ts +13 -13
  694. package/plugins/types/webmanifest.d.ts +32 -32
  695. package/plugins/vite/alias.js +174 -174
  696. package/plugins/vite/asap.js +251 -251
  697. package/plugins/vite/build-pipeline.js +371 -371
  698. package/plugins/vite/build.js +19 -19
  699. package/plugins/vite/buildinfo.js +41 -41
  700. package/plugins/vite/config.js +106 -106
  701. package/plugins/vite/copyfiles.js +138 -138
  702. package/plugins/vite/defines.js +70 -70
  703. package/plugins/vite/dependencies.js +232 -232
  704. package/plugins/vite/dependency-watcher.js +237 -237
  705. package/plugins/vite/drop-client.js +76 -76
  706. package/plugins/vite/drop.js +87 -87
  707. package/plugins/vite/editor-connection.js +124 -124
  708. package/plugins/vite/facebook-instant-games.js +102 -102
  709. package/plugins/vite/gzip.js +5 -5
  710. package/plugins/vite/imports-logger.js +143 -143
  711. package/plugins/vite/index.js +143 -143
  712. package/plugins/vite/license.js +56 -56
  713. package/plugins/vite/local-files.js +440 -440
  714. package/plugins/vite/meta.js +163 -163
  715. package/plugins/vite/npm.js +7 -7
  716. package/plugins/vite/peer.js +29 -29
  717. package/plugins/vite/poster-client.js +73 -73
  718. package/plugins/vite/poster.js +79 -79
  719. package/plugins/vite/pwa.js +604 -604
  720. package/plugins/vite/reload-client.js +15 -15
  721. package/plugins/vite/reload.js +351 -351
  722. package/plugins/vite/server.js +66 -66
  723. package/plugins/vite/transform-codegen.js +55 -55
  724. package/plugins/vite/transform.js +31 -31
  725. package/plugins/vite/vite-4.4-hack.js +31 -31
  726. package/src/asap/needle-asap.ts +111 -111
  727. package/src/asap/sessiongranted.ts +75 -75
  728. package/src/asap/utils.ts +4 -4
  729. package/src/engine/analytics/index.ts +10 -10
  730. package/src/engine/analytics/lcp.ts +35 -35
  731. package/src/engine/api.ts +82 -82
  732. package/src/engine/assets/index.ts +59 -59
  733. package/src/engine/assets/static.js +5 -5
  734. package/src/engine/codegen/register_types.ts +300 -300
  735. package/src/engine/debug/debug.ts +51 -51
  736. package/src/engine/debug/debug_console.ts +333 -333
  737. package/src/engine/debug/debug_overlay.ts +332 -332
  738. package/src/engine/debug/debug_spatial_console.ts +429 -429
  739. package/src/engine/debug/index.ts +1 -1
  740. package/src/engine/engine_addressables.ts +680 -680
  741. package/src/engine/engine_animation.ts +145 -145
  742. package/src/engine/engine_application.ts +113 -113
  743. package/src/engine/engine_assetdatabase.ts +389 -389
  744. package/src/engine/engine_audio.ts +24 -24
  745. package/src/engine/engine_camera.ts +39 -39
  746. package/src/engine/engine_components.ts +366 -366
  747. package/src/engine/engine_components_internal.ts +40 -40
  748. package/src/engine/engine_constants.ts +52 -52
  749. package/src/engine/engine_context.ts +1823 -1823
  750. package/src/engine/engine_context_registry.ts +129 -129
  751. package/src/engine/engine_coroutine.ts +54 -54
  752. package/src/engine/engine_create_objects.ts +411 -411
  753. package/src/engine/engine_default_parameters.ts +3 -3
  754. package/src/engine/engine_editor-sync.ts +28 -28
  755. package/src/engine/engine_fileloader.js +9 -9
  756. package/src/engine/engine_gameobject.ts +712 -712
  757. package/src/engine/engine_generic_utils.js +13 -13
  758. package/src/engine/engine_gizmos.ts +577 -577
  759. package/src/engine/engine_gltf.ts +29 -29
  760. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  761. package/src/engine/engine_hot_reload.ts +210 -210
  762. package/src/engine/engine_input.ts +1500 -1500
  763. package/src/engine/engine_input_utils.ts +23 -23
  764. package/src/engine/engine_instancing.ts +45 -45
  765. package/src/engine/engine_license.ts +386 -386
  766. package/src/engine/engine_lifecycle_api.ts +113 -113
  767. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  768. package/src/engine/engine_lightdata.ts +117 -117
  769. package/src/engine/engine_loaders.callbacks.ts +136 -136
  770. package/src/engine/engine_loaders.gltf.ts +82 -82
  771. package/src/engine/engine_loaders.ts +378 -378
  772. package/src/engine/engine_lods.ts +168 -168
  773. package/src/engine/engine_mainloop_utils.ts +472 -472
  774. package/src/engine/engine_math.ts +282 -282
  775. package/src/engine/engine_modules.ts +83 -83
  776. package/src/engine/engine_networking.ts +862 -862
  777. package/src/engine/engine_networking_auto.ts +352 -352
  778. package/src/engine/engine_networking_blob.ts +275 -275
  779. package/src/engine/engine_networking_files.ts +217 -217
  780. package/src/engine/engine_networking_files_default_components.ts +58 -58
  781. package/src/engine/engine_networking_instantiate.ts +419 -419
  782. package/src/engine/engine_networking_peer.ts +159 -159
  783. package/src/engine/engine_networking_streams.ts +713 -713
  784. package/src/engine/engine_networking_types.ts +24 -24
  785. package/src/engine/engine_networking_utils.ts +23 -23
  786. package/src/engine/engine_networking_websocket.ts +2 -2
  787. package/src/engine/engine_patcher.ts +199 -199
  788. package/src/engine/engine_physics.ts +783 -783
  789. package/src/engine/engine_physics.types.ts +46 -46
  790. package/src/engine/engine_physics_rapier.ts +1577 -1577
  791. package/src/engine/engine_playerview.ts +80 -80
  792. package/src/engine/engine_scenelighting.ts +294 -294
  793. package/src/engine/engine_serialization.ts +2 -2
  794. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  795. package/src/engine/engine_serialization_core.ts +720 -720
  796. package/src/engine/engine_serialization_decorator.ts +80 -80
  797. package/src/engine/engine_setup.ts +1 -1
  798. package/src/engine/engine_shaders.ts +267 -267
  799. package/src/engine/engine_shims.ts +32 -32
  800. package/src/engine/engine_test_utils.ts +109 -109
  801. package/src/engine/engine_texture.ts +82 -82
  802. package/src/engine/engine_three_utils.ts +925 -925
  803. package/src/engine/engine_time.ts +94 -94
  804. package/src/engine/engine_time_utils.ts +237 -237
  805. package/src/engine/engine_tonemapping.ts +208 -208
  806. package/src/engine/engine_types.ts +730 -730
  807. package/src/engine/engine_typestore.ts +63 -63
  808. package/src/engine/engine_util_decorator.ts +136 -136
  809. package/src/engine/engine_utils.ts +1115 -1115
  810. package/src/engine/engine_utils_format.ts +273 -273
  811. package/src/engine/engine_utils_screenshot.ts +708 -708
  812. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  813. package/src/engine/export/gltf/Writers.ts +34 -34
  814. package/src/engine/export/gltf/index.ts +158 -158
  815. package/src/engine/export/index.ts +2 -2
  816. package/src/engine/export/state.ts +19 -19
  817. package/src/engine/export/utils.ts +9 -9
  818. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  819. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  820. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  821. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  822. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  823. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  824. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  825. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  826. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  827. package/src/engine/extensions/extension_resolver.ts +4 -4
  828. package/src/engine/extensions/extension_utils.ts +166 -166
  829. package/src/engine/extensions/extensions.ts +140 -140
  830. package/src/engine/extensions/index.ts +5 -5
  831. package/src/engine/extensions/usage_tracker.ts +100 -100
  832. package/src/engine/js-extensions/Camera.ts +37 -37
  833. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  834. package/src/engine/js-extensions/Layers.ts +23 -23
  835. package/src/engine/js-extensions/Object3D.ts +296 -296
  836. package/src/engine/js-extensions/RGBAColor.ts +126 -126
  837. package/src/engine/js-extensions/Vector.ts +18 -18
  838. package/src/engine/js-extensions/index.ts +4 -4
  839. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +125 -125
  840. package/src/engine/shaders/shaderData.ts +67 -67
  841. package/src/engine/tests/test_utils.ts +63 -63
  842. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  843. package/src/engine/webcomponents/api.ts +6 -6
  844. package/src/engine/webcomponents/buttons.ts +292 -292
  845. package/src/engine/webcomponents/fonts.ts +41 -41
  846. package/src/engine/webcomponents/icons.ts +57 -57
  847. package/src/engine/webcomponents/index.ts +1 -1
  848. package/src/engine/webcomponents/logo-element.ts +78 -78
  849. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  850. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  851. package/src/engine/webcomponents/needle-button.ts +181 -181
  852. package/src/engine/webcomponents/needle-engine.ar-overlay.ts +186 -186
  853. package/src/engine/webcomponents/needle-engine.attributes.ts +82 -82
  854. package/src/engine/webcomponents/needle-engine.extras.ts +16 -16
  855. package/src/engine/webcomponents/needle-engine.loading.ts +373 -373
  856. package/src/engine/webcomponents/needle-engine.ts +860 -860
  857. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  858. package/src/engine/xr/NeedleXRSession.ts +1624 -1624
  859. package/src/engine/xr/NeedleXRSync.ts +220 -220
  860. package/src/engine/xr/SceneTransition.ts +78 -78
  861. package/src/engine/xr/TempXRContext.ts +216 -216
  862. package/src/engine/xr/XRRig.ts +9 -9
  863. package/src/engine/xr/api.ts +5 -5
  864. package/src/engine/xr/events.ts +102 -102
  865. package/src/engine/xr/internal.ts +34 -34
  866. package/src/engine/xr/usdz.ts +30 -30
  867. package/src/engine/xr/utils.ts +39 -39
  868. package/src/engine-components/AlignmentConstraint.ts +36 -36
  869. package/src/engine-components/Animation.ts +557 -557
  870. package/src/engine-components/AnimationCurve.ts +150 -150
  871. package/src/engine-components/AnimationUtils.ts +28 -28
  872. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  873. package/src/engine-components/Animator.ts +397 -397
  874. package/src/engine-components/AnimatorController.ts +1293 -1293
  875. package/src/engine-components/AudioListener.ts +92 -92
  876. package/src/engine-components/AudioSource.ts +644 -644
  877. package/src/engine-components/AvatarLoader.ts +263 -263
  878. package/src/engine-components/AxesHelper.ts +59 -59
  879. package/src/engine-components/BasicIKConstraint.ts +54 -54
  880. package/src/engine-components/BoxCollider.ts +1 -1
  881. package/src/engine-components/BoxHelperComponent.ts +114 -114
  882. package/src/engine-components/Camera.ts +719 -719
  883. package/src/engine-components/CameraUtils.ts +136 -136
  884. package/src/engine-components/CharacterController.ts +253 -253
  885. package/src/engine-components/Collider.ts +374 -374
  886. package/src/engine-components/Component.ts +1297 -1297
  887. package/src/engine-components/ContactShadows.ts +506 -506
  888. package/src/engine-components/DeleteBox.ts +62 -62
  889. package/src/engine-components/DeviceFlag.ts +46 -46
  890. package/src/engine-components/DragControls.ts +1623 -1623
  891. package/src/engine-components/DropListener.ts +713 -713
  892. package/src/engine-components/Duplicatable.ts +198 -198
  893. package/src/engine-components/EventList.ts +266 -266
  894. package/src/engine-components/EventTrigger.ts +74 -74
  895. package/src/engine-components/EventType.ts +22 -22
  896. package/src/engine-components/Fog.ts +60 -60
  897. package/src/engine-components/Gizmos.ts +56 -56
  898. package/src/engine-components/GridHelper.ts +48 -48
  899. package/src/engine-components/GroundProjection.ts +356 -356
  900. package/src/engine-components/Interactable.ts +14 -14
  901. package/src/engine-components/Joints.ts +52 -52
  902. package/src/engine-components/LODGroup.ts +153 -153
  903. package/src/engine-components/Light.ts +558 -558
  904. package/src/engine-components/LookAtConstraint.ts +25 -25
  905. package/src/engine-components/NeedleMenu.ts +84 -84
  906. package/src/engine-components/NestedGltf.ts +86 -86
  907. package/src/engine-components/Networking.ts +114 -114
  908. package/src/engine-components/OffsetConstraint.ts +60 -60
  909. package/src/engine-components/OrbitControls.ts +1074 -1074
  910. package/src/engine-components/PlayerColor.ts +103 -103
  911. package/src/engine-components/ReflectionProbe.ts +220 -220
  912. package/src/engine-components/Renderer.ts +903 -903
  913. package/src/engine-components/RendererInstancing.ts +855 -855
  914. package/src/engine-components/RendererLightmap.ts +198 -198
  915. package/src/engine-components/RigidBody.ts +526 -526
  916. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  917. package/src/engine-components/ScreenCapture.ts +592 -592
  918. package/src/engine-components/ShadowCatcher.ts +172 -172
  919. package/src/engine-components/Skybox.ts +475 -475
  920. package/src/engine-components/SmoothFollow.ts +76 -76
  921. package/src/engine-components/SpatialTrigger.ts +229 -229
  922. package/src/engine-components/SpectatorCamera.ts +787 -787
  923. package/src/engine-components/SphereCollider.ts +1 -1
  924. package/src/engine-components/SpriteRenderer.ts +468 -468
  925. package/src/engine-components/SyncedCamera.ts +220 -220
  926. package/src/engine-components/SyncedRoom.ts +380 -380
  927. package/src/engine-components/SyncedTransform.ts +383 -383
  928. package/src/engine-components/TestRunner.ts +118 -118
  929. package/src/engine-components/TransformGizmo.ts +219 -219
  930. package/src/engine-components/VideoPlayer.ts +1025 -1025
  931. package/src/engine-components/Voip.ts +363 -363
  932. package/src/engine-components/api.ts +60 -60
  933. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  934. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  935. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  936. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  937. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  938. package/src/engine-components/codegen/components.ts +217 -217
  939. package/src/engine-components/debug/LogStats.ts +21 -21
  940. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  941. package/src/engine-components/export/usdz/Extension.ts +24 -24
  942. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2426 -2413
  943. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  944. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  945. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  946. package/src/engine-components/export/usdz/extensions/NodeMaterialConverter.ts +532 -0
  947. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  948. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  949. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  950. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  951. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  952. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  953. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  954. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  955. package/src/engine-components/export/usdz/index.ts +2 -2
  956. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  957. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  958. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  959. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  960. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  961. package/src/engine-components/particlesystem/api.ts +1 -1
  962. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +57 -57
  963. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -118
  964. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  965. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  966. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  967. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  968. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  969. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  970. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  971. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  972. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  973. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  974. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  975. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  976. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  977. package/src/engine-components/postprocessing/PostProcessingHandler.ts +560 -535
  978. package/src/engine-components/postprocessing/Volume.ts +426 -426
  979. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  980. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  981. package/src/engine-components/postprocessing/index.ts +5 -5
  982. package/src/engine-components/postprocessing/utils.ts +154 -153
  983. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  984. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  985. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  986. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  987. package/src/engine-components/timeline/index.ts +3 -3
  988. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  989. package/src/engine-components/ui/Button.ts +307 -307
  990. package/src/engine-components/ui/Canvas.ts +419 -419
  991. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  992. package/src/engine-components/ui/EventSystem.ts +854 -854
  993. package/src/engine-components/ui/Graphic.ts +275 -275
  994. package/src/engine-components/ui/Image.ts +112 -112
  995. package/src/engine-components/ui/InputField.ts +321 -321
  996. package/src/engine-components/ui/Interfaces.ts +57 -57
  997. package/src/engine-components/ui/Layout.ts +334 -334
  998. package/src/engine-components/ui/Outline.ts +13 -13
  999. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1000. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1001. package/src/engine-components/ui/Raycaster.ts +102 -102
  1002. package/src/engine-components/ui/RectTransform.ts +375 -375
  1003. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1004. package/src/engine-components/ui/Symbols.ts +1 -1
  1005. package/src/engine-components/ui/Text.ts +578 -578
  1006. package/src/engine-components/ui/Utils.ts +113 -113
  1007. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1008. package/src/engine-components/utils/LookAt.ts +88 -88
  1009. package/src/engine-components/utils/OpenURL.ts +114 -114
  1010. package/src/engine-components/webxr/Avatar.ts +265 -265
  1011. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1012. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1013. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1014. package/src/engine-components/webxr/WebXR.ts +585 -585
  1015. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1016. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1017. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1018. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1019. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1020. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1021. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1022. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1023. package/src/engine-components/webxr/index.ts +2 -2
  1024. package/src/engine-components/webxr/types.ts +3 -3
  1025. package/src/engine-components-experimental/Presentation.ts +12 -12
  1026. package/src/engine-components-experimental/api.ts +4 -4
  1027. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1028. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1029. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1030. package/src/engine-schemes/README.md +1 -1
  1031. package/src/engine-schemes/api.ts +12 -12
  1032. package/src/engine-schemes/dist/api.js +17 -0
  1033. package/src/engine-schemes/dist/api.js.meta +7 -0
  1034. package/src/engine-schemes/dist/schemes.js +25 -0
  1035. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1036. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1037. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1038. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1039. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1040. package/src/engine-schemes/dist/transform.js +46 -0
  1041. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1042. package/src/engine-schemes/dist/vec2.js +32 -0
  1043. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1044. package/src/engine-schemes/dist/vec3.js +36 -0
  1045. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1046. package/src/engine-schemes/dist/vec4.js +40 -0
  1047. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1048. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1049. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1050. package/src/engine-schemes/schemes.ts +28 -28
  1051. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1052. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1053. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1054. package/src/engine-schemes/transform.ts +50 -50
  1055. package/src/engine-schemes/transforms.fbs +25 -25
  1056. package/src/engine-schemes/vec.fbs +19 -19
  1057. package/src/engine-schemes/vec2.ts +33 -33
  1058. package/src/engine-schemes/vec3.ts +38 -38
  1059. package/src/engine-schemes/vec4.ts +43 -43
  1060. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1061. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1062. package/src/include/draco/draco_decoder.js +34 -34
  1063. package/src/include/ktx2/basis_transcoder.js +21 -21
  1064. package/src/include/needle/arial-msdf.json +1471 -1471
  1065. package/src/include/three/DragControls.js +231 -231
  1066. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1067. package/src/needle-engine.ts +70 -70
  1068. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +0 -25
  1069. package/dist/needle-engine.bundle-D0XWaCQs.min.js +0 -1575
@@ -1,1153 +1,1153 @@
1
- import { AnimationClip, AnimationMixer, AxesHelper, Euler, LoopOnce, Quaternion, Vector3 } from "three";
2
- import { isDevEnvironment } from "../engine/debug/index.js";
3
- import { Mathf } from "../engine/engine_math.js";
4
- import { InstantiateIdProvider } from "../engine/engine_networking_instantiate.js";
5
- import { assign, TypeSerializer } from "../engine/engine_serialization_core.js";
6
- import { isAnimationAction } from "../engine/engine_three_utils.js";
7
- import { TypeStore } from "../engine/engine_typestore.js";
8
- import { deepClone, getParam } from "../engine/engine_utils.js";
9
- import { AnimatorConditionMode, AnimatorControllerParameterType, AnimatorStateInfo, createMotion } from "../engine/extensions/NEEDLE_animator_controller_model.js";
10
- const debug = getParam("debuganimatorcontroller");
11
- const debugRootMotion = getParam("debugrootmotion");
12
- /**
13
- * Generates a hash code for a string
14
- * @param str - The string to hash
15
- * @returns A numeric hash value
16
- */
17
- function stringToHash(str) {
18
- let hash = 0;
19
- for (let i = 0; i < str.length; i++) {
20
- const char = str.charCodeAt(i);
21
- hash = ((hash << 5) - hash) + char;
22
- hash = hash & hash;
23
- }
24
- return hash;
25
- }
26
- /**
27
- * Controls the playback of animations using a state machine architecture.
28
- *
29
- * The AnimatorController manages animation states, transitions between states,
30
- * and parameters that affect those transitions. It is used by the {@link Animator}
31
- * component to control animation behavior on 3D models.
32
- *
33
- * Use the static method {@link AnimatorController.createFromClips} to create
34
- * an animator controller from a set of animation clips.
35
- */
36
- export class AnimatorController {
37
- /**
38
- * Creates an AnimatorController from a set of animation clips.
39
- * Each clip becomes a state in the controller's state machine.
40
- *
41
- * @param clips - The animation clips to use for creating states
42
- * @param options - Configuration options for the controller including looping behavior and transitions
43
- * @returns A new AnimatorController instance
44
- */
45
- static createFromClips(clips, options = { looping: false, autoTransition: true, transitionDuration: 0 }) {
46
- const states = [];
47
- for (let i = 0; i < clips.length; i++) {
48
- const clip = clips[i];
49
- const transitions = [];
50
- if (options.autoTransition !== false) {
51
- const dur = options.transitionDuration ?? 0;
52
- const normalizedDuration = dur / clip.duration;
53
- // automatically transition to self by default
54
- let nextState = i;
55
- if (options.autoTransition === undefined || options.autoTransition === true) {
56
- nextState = (i + 1) % clips.length;
57
- }
58
- transitions.push({
59
- exitTime: 1 - normalizedDuration,
60
- offset: 0,
61
- duration: dur,
62
- hasExitTime: true,
63
- destinationState: nextState,
64
- conditions: [],
65
- });
66
- }
67
- const state = {
68
- name: clip.name,
69
- hash: i,
70
- motion: {
71
- name: clip.name,
72
- clip: clip,
73
- isLooping: options?.looping ?? false,
74
- },
75
- transitions: transitions,
76
- behaviours: []
77
- };
78
- states.push(state);
79
- }
80
- const model = {
81
- name: "AnimatorController",
82
- guid: new InstantiateIdProvider(Date.now()).generateUUID(),
83
- parameters: [],
84
- layers: [{
85
- name: "Base Layer",
86
- stateMachine: {
87
- defaultState: 0,
88
- states: states
89
- }
90
- }]
91
- };
92
- const controller = new AnimatorController(model);
93
- return controller;
94
- }
95
- /**
96
- * Plays an animation state by name or hash.
97
- *
98
- * @param name - The name or hash identifier of the state to play
99
- * @param layerIndex - The layer index (defaults to 0)
100
- * @param normalizedTime - The normalized time to start the animation from (0-1)
101
- * @param durationInSec - Transition duration in seconds
102
- */
103
- play(name, layerIndex = -1, normalizedTime = Number.NEGATIVE_INFINITY, durationInSec = 0) {
104
- if (layerIndex < 0)
105
- layerIndex = 0;
106
- else if (layerIndex >= this.model.layers.length) {
107
- console.warn("invalid layer");
108
- return;
109
- }
110
- const layer = this.model.layers[layerIndex];
111
- const sm = layer.stateMachine;
112
- for (const state of sm.states) {
113
- if (state.name === name || state.hash === name) {
114
- if (debug)
115
- console.log("transition to ", state);
116
- this.transitionTo(state, durationInSec, normalizedTime);
117
- return;
118
- }
119
- }
120
- console.warn("Could not find " + name + " to play");
121
- }
122
- /**
123
- * Resets the controller to its initial state.
124
- */
125
- reset() {
126
- this.setStartTransition();
127
- }
128
- /**
129
- * Sets a boolean parameter value by name or hash.
130
- *
131
- * @param name - The name or hash identifier of the parameter
132
- * @param value - The boolean value to set
133
- */
134
- setBool(name, value) {
135
- const key = typeof name === "string" ? "name" : "hash";
136
- return this.model?.parameters?.filter(p => p[key] === name).forEach(p => p.value = value);
137
- }
138
- /**
139
- * Gets a boolean parameter value by name or hash.
140
- *
141
- * @param name - The name or hash identifier of the parameter
142
- * @returns The boolean value of the parameter, or false if not found
143
- */
144
- getBool(name) {
145
- const key = typeof name === "string" ? "name" : "hash";
146
- return this.model?.parameters?.find(p => p[key] === name)?.value ?? false;
147
- }
148
- /**
149
- * Sets a float parameter value by name or hash.
150
- *
151
- * @param name - The name or hash identifier of the parameter
152
- * @param val - The float value to set
153
- * @returns True if the parameter was found and set, false otherwise
154
- */
155
- setFloat(name, val) {
156
- const key = typeof name === "string" ? "name" : "hash";
157
- const filtered = this.model?.parameters?.filter(p => p[key] === name);
158
- filtered.forEach(p => p.value = val);
159
- return filtered?.length > 0;
160
- }
161
- /**
162
- * Gets a float parameter value by name or hash.
163
- *
164
- * @param name - The name or hash identifier of the parameter
165
- * @returns The float value of the parameter, or 0 if not found
166
- */
167
- getFloat(name) {
168
- const key = typeof name === "string" ? "name" : "hash";
169
- return this.model?.parameters?.find(p => p[key] === name)?.value ?? 0;
170
- }
171
- /**
172
- * Sets an integer parameter value by name or hash.
173
- *
174
- * @param name - The name or hash identifier of the parameter
175
- * @param val - The integer value to set
176
- */
177
- setInteger(name, val) {
178
- const key = typeof name === "string" ? "name" : "hash";
179
- return this.model?.parameters?.filter(p => p[key] === name).forEach(p => p.value = val);
180
- }
181
- /**
182
- * Gets an integer parameter value by name or hash.
183
- *
184
- * @param name - The name or hash identifier of the parameter
185
- * @returns The integer value of the parameter, or 0 if not found
186
- */
187
- getInteger(name) {
188
- const key = typeof name === "string" ? "name" : "hash";
189
- return this.model?.parameters?.find(p => p[key] === name)?.value ?? 0;
190
- }
191
- /**
192
- * Sets a trigger parameter to active (true).
193
- * Trigger parameters are automatically reset after they are consumed by a transition.
194
- *
195
- * @param name - The name or hash identifier of the trigger parameter
196
- */
197
- setTrigger(name) {
198
- if (debug)
199
- console.log("SET TRIGGER", name);
200
- const key = typeof name === "string" ? "name" : "hash";
201
- return this.model?.parameters?.filter(p => p[key] === name).forEach(p => p.value = true);
202
- }
203
- /**
204
- * Resets a trigger parameter to inactive (false).
205
- *
206
- * @param name - The name or hash identifier of the trigger parameter
207
- */
208
- resetTrigger(name) {
209
- const key = typeof name === "string" ? "name" : "hash";
210
- return this.model?.parameters?.filter(p => p[key] === name).forEach(p => p.value = false);
211
- }
212
- /**
213
- * Gets the current state of a trigger parameter.
214
- *
215
- * @param name - The name or hash identifier of the trigger parameter
216
- * @returns The boolean state of the trigger, or false if not found
217
- */
218
- getTrigger(name) {
219
- const key = typeof name === "string" ? "name" : "hash";
220
- return this.model?.parameters?.find(p => p[key] === name)?.value ?? false;
221
- }
222
- /**
223
- * Checks if the controller is currently in a transition between states.
224
- *
225
- * @returns True if a transition is in progress, false otherwise
226
- */
227
- isInTransition() {
228
- return this._activeStates.length > 1;
229
- }
230
- /** Set the speed of the animator controller. Larger values will make the animation play faster. */
231
- setSpeed(speed) {
232
- this._speed = speed;
233
- }
234
- _speed = 1;
235
- /**
236
- * Finds an animation state by name or hash.
237
- * @deprecated Use findState instead
238
- *
239
- * @param name - The name or hash identifier of the state to find
240
- * @returns The found state or null if not found
241
- */
242
- FindState(name) { return this.findState(name); }
243
- /**
244
- * Finds an animation state by name or hash.
245
- *
246
- * @param name - The name or hash identifier of the state to find
247
- * @returns The found state or null if not found
248
- */
249
- findState(name) {
250
- if (!name)
251
- return null;
252
- if (Array.isArray(this.model.layers)) {
253
- for (const layer of this.model.layers) {
254
- for (const state of layer.stateMachine.states) {
255
- if (state.name === name || state.hash == name)
256
- return state;
257
- }
258
- }
259
- }
260
- return null;
261
- }
262
- /**
263
- * Gets information about the current playing animation state.
264
- *
265
- * @returns An AnimatorStateInfo object with data about the current state, or null if no state is active
266
- */
267
- getCurrentStateInfo() {
268
- if (!this._activeState)
269
- return null;
270
- const action = this._activeState.motion.action;
271
- if (!action)
272
- return null;
273
- const dur = this._activeState.motion.clip.duration;
274
- const normalizedTime = dur <= 0 ? 0 : Math.abs(action.time / dur);
275
- return new AnimatorStateInfo(this._activeState, normalizedTime, dur, this._speed);
276
- }
277
- /**
278
- * Gets the animation action currently playing.
279
- *
280
- * @returns The current animation action, or null if no action is playing
281
- */
282
- get currentAction() {
283
- if (!this._activeState)
284
- return null;
285
- const action = this._activeState.motion.action;
286
- if (!action)
287
- return null;
288
- return action;
289
- }
290
- /**
291
- * The normalized time (0-1) to start playing the first state at.
292
- * This affects the initial state when the animator is first enabled.
293
- */
294
- normalizedStartOffset = 0;
295
- /**
296
- * The Animator component this controller is bound to.
297
- */
298
- animator;
299
- /**
300
- * The data model describing the animation states and transitions.
301
- */
302
- model;
303
- /**
304
- * Gets the engine context from the bound animator.
305
- */
306
- get context() { return this.animator?.context; }
307
- /**
308
- * Gets the animation mixer used by this controller.
309
- */
310
- get mixer() {
311
- return this._mixer;
312
- }
313
- /**
314
- * Cleans up resources used by this controller.
315
- * Stops all animations and unregisters the mixer from the animation system.
316
- */
317
- dispose() {
318
- this._mixer.stopAllAction();
319
- if (this.animator) {
320
- this._mixer.uncacheRoot(this.animator.gameObject);
321
- for (const action of this._activeStates) {
322
- if (action.motion.clip)
323
- this.mixer.uncacheAction(action.motion.clip, this.animator.gameObject);
324
- }
325
- }
326
- this.context?.animations.unregisterAnimationMixer(this._mixer);
327
- }
328
- // applyRootMotion(obj: Object3D) {
329
- // // this.internalApplyRootMotion(obj);
330
- // }
331
- /**
332
- * Binds this controller to an animator component.
333
- * Creates a new animation mixer and sets up animation actions.
334
- *
335
- * @param animator - The animator to bind this controller to
336
- */
337
- bind(animator) {
338
- if (!animator)
339
- console.error("AnimatorController.bind: animator is null");
340
- else if (this.animator !== animator) {
341
- if (this._mixer) {
342
- this._mixer.stopAllAction();
343
- this.context?.animations.unregisterAnimationMixer(this._mixer);
344
- }
345
- this.animator = animator;
346
- this._mixer = new AnimationMixer(this.animator.gameObject);
347
- this.context?.animations.registerAnimationMixer(this._mixer);
348
- this.createActions(this.animator);
349
- }
350
- }
351
- /**
352
- * Creates a deep copy of this controller.
353
- * Clones the model data but does not copy runtime state.
354
- *
355
- * @returns A new AnimatorController instance with the same configuration
356
- */
357
- clone() {
358
- if (typeof this.model === "string") {
359
- console.warn("AnimatorController has not been resolved, can not create model from string", this.model);
360
- return null;
361
- }
362
- if (debug)
363
- console.warn("AnimatorController clone()", this.model);
364
- // clone runtime controller but dont clone clip or action
365
- const clonedModel = deepClone(this.model, (_owner, _key, _value) => {
366
- if (_value === null || _value === undefined)
367
- return true;
368
- // dont clone three Objects
369
- if (_value.type === "Object3D" || _value.isObject3D === true)
370
- return false;
371
- // dont clone AnimationAction
372
- if (isAnimationAction(_value)) { //.constructor.name === "AnimationAction") {
373
- // console.log(_value);
374
- return false;
375
- }
376
- // dont clone AnimationClip
377
- if (_value["tracks"] !== undefined)
378
- return false;
379
- // when assigned __concreteInstance during serialization
380
- if (_value instanceof AnimatorController)
381
- return false;
382
- return true;
383
- });
384
- console.assert(clonedModel !== this.model);
385
- const controller = new AnimatorController(clonedModel);
386
- return controller;
387
- }
388
- /**
389
- * Updates the controller's state machine and animations.
390
- * Called each frame by the animator component.
391
- *
392
- * @param weight - The weight to apply to the animations (for blending)
393
- */
394
- update(weight) {
395
- if (!this.animator)
396
- return;
397
- this.evaluateTransitions();
398
- this.updateActiveStates(weight);
399
- // We want to update the animation mixer even if there is no active state (e.g. in cases where an empty animator controller is assigned and the timeline runs)
400
- // if (!this._activeState) return;
401
- const dt = this.animator.context.time.deltaTime;
402
- if (this.animator.applyRootMotion) {
403
- this.rootMotionHandler?.onBeforeUpdate(weight);
404
- }
405
- this._mixer.update(dt);
406
- if (this.animator.applyRootMotion) {
407
- this.rootMotionHandler?.onAfterUpdate(weight);
408
- }
409
- }
410
- _mixer;
411
- _activeState;
412
- /**
413
- * Gets the currently active animation state.
414
- *
415
- * @returns The active state or undefined if no state is active
416
- */
417
- get activeState() { return this._activeState; }
418
- constructor(model) {
419
- this.model = model;
420
- if (debug)
421
- console.log(this);
422
- }
423
- _activeStates = [];
424
- updateActiveStates(weight) {
425
- for (let i = 0; i < this._activeStates.length; i++) {
426
- const state = this._activeStates[i];
427
- const motion = state.motion;
428
- if (!motion.action) {
429
- this._activeStates.splice(i, 1);
430
- i--;
431
- }
432
- else {
433
- const action = motion.action;
434
- action.weight = weight;
435
- // console.log(action.getClip().name, action.getEffectiveWeight(), action.isScheduled());
436
- if ((action.getEffectiveWeight() <= 0 && !action.isRunning())) {
437
- if (debug)
438
- console.debug("REMOVE", state.name, action.getEffectiveWeight(), action.isRunning(), action.isScheduled());
439
- this._activeStates.splice(i, 1);
440
- i--;
441
- }
442
- }
443
- }
444
- }
445
- setStartTransition() {
446
- if (this.model.layers.length > 1 && (debug || isDevEnvironment())) {
447
- console.warn("Multiple layers are not supported yet " + this.animator?.name);
448
- }
449
- for (const layer of this.model.layers) {
450
- const sm = layer.stateMachine;
451
- if (sm.defaultState === undefined) {
452
- if (debug)
453
- console.warn("AnimatorController default state is undefined, will assign state 0 as default", layer);
454
- sm.defaultState = 0;
455
- }
456
- const start = sm.states[sm.defaultState];
457
- this.transitionTo(start, 0, this.normalizedStartOffset);
458
- break;
459
- }
460
- }
461
- evaluateTransitions() {
462
- let didEnterStateThisFrame = false;
463
- if (!this._activeState) {
464
- this.setStartTransition();
465
- if (!this._activeState)
466
- return;
467
- didEnterStateThisFrame = true;
468
- }
469
- const state = this._activeState;
470
- const action = state.motion.action;
471
- let index = 0;
472
- for (const transition of state.transitions) {
473
- ++index;
474
- // transition without exit time and without condition that transition to itself are ignored
475
- if (!transition.hasExitTime && transition.conditions.length <= 0) {
476
- // if (this._activeState && this.getState(transition.destinationState, currentLayer)?.hash === this._activeState.hash)
477
- continue;
478
- }
479
- let allConditionsAreMet = true;
480
- for (const cond of transition.conditions) {
481
- if (!this.evaluateCondition(cond)) {
482
- allConditionsAreMet = false;
483
- break;
484
- }
485
- }
486
- if (!allConditionsAreMet)
487
- continue;
488
- if (debug && allConditionsAreMet) {
489
- // console.log("All conditions are met", transition);
490
- }
491
- if (action) {
492
- const dur = state.motion.clip.duration;
493
- const normalizedTime = dur <= 0 ? 1 : Math.abs(action.time / dur);
494
- let exitTime = transition.exitTime;
495
- // When the animation is playing backwards we need to check exit time inverted
496
- if (action.timeScale < 0) {
497
- exitTime = 1 - exitTime;
498
- }
499
- let makeTransition = false;
500
- if (transition.hasExitTime) {
501
- if (action.timeScale > 0)
502
- makeTransition = normalizedTime >= transition.exitTime;
503
- // When the animation is playing backwards we need to check exit time inverted
504
- else if (action.timeScale < 0)
505
- makeTransition = 1 - normalizedTime >= transition.exitTime;
506
- }
507
- else {
508
- makeTransition = true;
509
- }
510
- if (makeTransition) {
511
- // disable triggers for this transition
512
- for (const cond of transition.conditions) {
513
- const param = this.model.parameters.find(p => p.name === cond.parameter);
514
- if (param?.type === AnimatorControllerParameterType.Trigger && param.value) {
515
- param.value = false;
516
- }
517
- }
518
- // if (transition.hasExitTime && transition.exitTime >= .9999)
519
- action.clampWhenFinished = true;
520
- // else action.clampWhenFinished = false;
521
- if (debug) {
522
- const targetState = this.getState(transition.destinationState, 0);
523
- console.log(`Transition to ${transition.destinationState} / ${targetState?.name}`, transition, "\nTimescale: " + action.timeScale, "\nNormalized time: " + normalizedTime.toFixed(3), "\nExit Time: " + exitTime, transition.hasExitTime);
524
- // console.log(action.time, transition.exitTime);
525
- }
526
- this.transitionTo(transition.destinationState, transition.duration, transition.offset);
527
- // use the first transition that matches all conditions and make the transition as soon as in range
528
- return;
529
- }
530
- }
531
- else {
532
- this.transitionTo(transition.destinationState, transition.duration, transition.offset);
533
- return;
534
- }
535
- // if none of the transitions can be made continue searching for another transition meeting the conditions
536
- }
537
- // action.time += this.context.time.deltaTime
538
- // console.log(action?.time, action?.getEffectiveWeight())
539
- // update timescale
540
- if (action) {
541
- this.setTimescale(action, state);
542
- }
543
- let didTriggerLooping = false;
544
- if (state.motion.isLooping && action) {
545
- // we dont use the three loop state here because it prevents the transition check above
546
- // it is easier if we re-trigger loop here.
547
- // We also can easily add the cycle offset settings from unity later
548
- if (action.time >= action.getClip().duration) {
549
- didTriggerLooping = true;
550
- action.reset();
551
- action.time = 0;
552
- action.play();
553
- }
554
- else if (action.time <= 0 && action.timeScale < 0) {
555
- didTriggerLooping = true;
556
- action.reset();
557
- action.time = action.getClip().duration;
558
- action.play();
559
- }
560
- }
561
- // call update state behaviours:
562
- if (!didTriggerLooping && state && !didEnterStateThisFrame && action && this.animator) {
563
- if (state.behaviours) {
564
- const duration = action?.getClip().duration;
565
- const normalizedTime = action.time / duration;
566
- const info = new AnimatorStateInfo(this._activeState, normalizedTime, duration, this._speed);
567
- for (const beh of state.behaviours) {
568
- if (beh.instance) {
569
- beh.instance.onStateUpdate?.call(beh.instance, this.animator, info, 0);
570
- }
571
- }
572
- }
573
- }
574
- }
575
- setTimescale(action, state) {
576
- let speedFactor = state.speed ?? 1;
577
- if (state.speedParameter)
578
- speedFactor *= this.getFloat(state.speedParameter);
579
- if (speedFactor !== undefined) {
580
- action.timeScale = speedFactor * this._speed;
581
- }
582
- }
583
- getState(state, layerIndex) {
584
- if (typeof state === "number") {
585
- if (state == -1) {
586
- state = this.model.layers[layerIndex].stateMachine.defaultState; // exit state -> entry state
587
- if (state === undefined) {
588
- if (debug)
589
- console.warn("AnimatorController default state is undefined: ", this.model, "Layer: " + layerIndex);
590
- state = 0;
591
- }
592
- }
593
- state = this.model.layers[layerIndex].stateMachine.states[state];
594
- }
595
- return state;
596
- }
597
- /**
598
- * These actions have been active previously but not faded out because we entered a state that has no real animation - no duration. In which case we hold the previously active actions until they are faded out.
599
- */
600
- _heldActions = [];
601
- releaseHeldActions(duration) {
602
- for (const prev of this._heldActions) {
603
- prev.fadeOut(duration);
604
- }
605
- this._heldActions.length = 0;
606
- }
607
- transitionTo(state, durationInSec, offsetNormalized) {
608
- if (!this.animator)
609
- return;
610
- const layerIndex = 0;
611
- state = this.getState(state, layerIndex);
612
- if (!state?.motion || !state.motion.clip || !(state.motion.clip instanceof AnimationClip)) {
613
- // if(debug) console.warn("State has no clip or motion", state);
614
- return;
615
- }
616
- const isSelf = this._activeState === state;
617
- if (isSelf) {
618
- const motion = state.motion;
619
- if (!motion.action_loopback && motion.clip) {
620
- // uncache action immediately resets the applied animation which breaks the root motion
621
- // this happens if we have a transition to self and the clip is not cached yet
622
- const previousMatrix = this.rootMotionHandler ? this.animator.gameObject.matrix.clone() : null;
623
- this._mixer.uncacheAction(motion.clip, this.animator.gameObject);
624
- if (previousMatrix)
625
- previousMatrix.decompose(this.animator.gameObject.position, this.animator.gameObject.quaternion, this.animator.gameObject.scale);
626
- motion.action_loopback = this.createAction(motion.clip);
627
- }
628
- }
629
- // call exit state behaviours
630
- if (this._activeState?.behaviours && this._activeState.motion.action) {
631
- const duration = this._activeState?.motion.clip.duration;
632
- const normalizedTime = this._activeState.motion.action.time / duration;
633
- const info = new AnimatorStateInfo(this._activeState, normalizedTime, duration, this._speed);
634
- for (const beh of this._activeState.behaviours) {
635
- beh.instance?.onStateExit?.call(beh.instance, this.animator, info, layerIndex);
636
- }
637
- }
638
- const prevAction = this._activeState?.motion.action;
639
- if (isSelf) {
640
- state.motion.action = state.motion.action_loopback;
641
- state.motion.action_loopback = prevAction;
642
- }
643
- const prev = this._activeState;
644
- this._activeState = state;
645
- const action = state.motion?.action;
646
- const clip = state.motion.clip;
647
- if (clip?.duration <= 0 && clip.tracks.length <= 0) {
648
- // if the new state doesn't have a valid clip / no tracks we don't fadeout the previous action and instead hold the previous action.
649
- if (prevAction) {
650
- this._heldActions.push(prevAction);
651
- }
652
- }
653
- else if (prevAction) {
654
- prevAction.fadeOut(durationInSec);
655
- this.releaseHeldActions(durationInSec);
656
- }
657
- if (action) {
658
- offsetNormalized = Math.max(0, Math.min(1, offsetNormalized));
659
- if (state.cycleOffsetParameter) {
660
- let val = this.getFloat(state.cycleOffsetParameter);
661
- if (typeof val === "number") {
662
- if (val < 0)
663
- val += 1;
664
- offsetNormalized += val;
665
- offsetNormalized %= 1;
666
- }
667
- else if (debug)
668
- console.warn("AnimatorController cycle offset parameter is not a number", state.cycleOffsetParameter);
669
- }
670
- else if (typeof state.cycleOffset === "number") {
671
- offsetNormalized += state.cycleOffset;
672
- offsetNormalized %= 1;
673
- }
674
- if (action.isRunning())
675
- action.stop();
676
- action.reset();
677
- action.enabled = true;
678
- this.setTimescale(action, state);
679
- const duration = state.motion.clip.duration;
680
- // if we are looping to the same state we don't want to offset the current start time
681
- action.time = isSelf ? 0 : offsetNormalized * duration;
682
- if (action.timeScale < 0)
683
- action.time = duration - action.time;
684
- action.clampWhenFinished = true;
685
- action.setLoop(LoopOnce, 0);
686
- if (durationInSec > 0)
687
- action.fadeIn(durationInSec);
688
- else
689
- action.weight = 1;
690
- action.play();
691
- if (this.rootMotionHandler) {
692
- this.rootMotionHandler.onStart(action);
693
- }
694
- if (!this._activeStates.includes(state))
695
- this._activeStates.push(state);
696
- // call enter state behaviours
697
- if (this._activeState.behaviours) {
698
- const info = new AnimatorStateInfo(state, offsetNormalized, duration, this._speed);
699
- for (const beh of this._activeState.behaviours) {
700
- beh.instance?.onStateEnter?.call(beh.instance, this.animator, info, layerIndex);
701
- }
702
- }
703
- }
704
- else if (debug) {
705
- if (!state["__warned_no_motion"]) {
706
- state["__warned_no_motion"] = true;
707
- console.warn("No action", state.motion, this);
708
- }
709
- }
710
- if (debug)
711
- console.log("TRANSITION FROM " + prev?.name + " TO " + state.name, durationInSec, prevAction, action, action?.getEffectiveTimeScale(), action?.getEffectiveWeight(), action?.isRunning(), action?.isScheduled(), action?.paused);
712
- }
713
- createAction(clip) {
714
- // uncache clip causes issues when multiple states use the same clip
715
- // this._mixer.uncacheClip(clip);
716
- // instead only uncache the action when one already exists to make sure
717
- // we get unique actions per state
718
- const existing = this._mixer.existingAction(clip);
719
- if (existing)
720
- this._mixer.uncacheAction(clip, this.animator?.gameObject);
721
- if (this.animator?.applyRootMotion) {
722
- if (!this.rootMotionHandler) {
723
- this.rootMotionHandler = new RootMotionHandler(this);
724
- }
725
- // TODO: find root bone properly
726
- const root = this.animator.gameObject;
727
- return this.rootMotionHandler.createClip(this._mixer, root, clip);
728
- }
729
- else {
730
- const action = this._mixer.clipAction(clip);
731
- return action;
732
- }
733
- }
734
- evaluateCondition(cond) {
735
- const param = this.model.parameters.find(p => p.name === cond.parameter);
736
- if (!param)
737
- return false;
738
- // console.log(param.name, param.value);
739
- switch (cond.mode) {
740
- case AnimatorConditionMode.If:
741
- return param.value === true;
742
- case AnimatorConditionMode.IfNot:
743
- return param.value === false;
744
- case AnimatorConditionMode.Greater:
745
- return param.value > cond.threshold;
746
- case AnimatorConditionMode.Less:
747
- return param.value < cond.threshold;
748
- case AnimatorConditionMode.Equals:
749
- return param.value === cond.threshold;
750
- case AnimatorConditionMode.NotEqual:
751
- return param.value !== cond.threshold;
752
- }
753
- return false;
754
- }
755
- createActions(_animator) {
756
- if (debug)
757
- console.log("AnimatorController createActions", this.model);
758
- for (const layer of this.model.layers) {
759
- const sm = layer.stateMachine;
760
- for (let index = 0; index < sm.states.length; index++) {
761
- const state = sm.states[index];
762
- // ensure we have a transitions array
763
- if (!state.transitions) {
764
- state.transitions = [];
765
- }
766
- for (const t of state.transitions) {
767
- // can happen if conditions are empty in blender - the exporter seems to skip empty arrays
768
- if (!t.conditions)
769
- t.conditions = [];
770
- }
771
- // ensure we have a motion even if none was exported
772
- if (!state.motion) {
773
- if (debug)
774
- console.warn("No motion", state);
775
- state.motion = createMotion(state.name);
776
- // console.warn("Missing motion", "AnimatorController: " + this.model.name, state);
777
- // sm.states.splice(index, 1);
778
- // index -= 1;
779
- // continue;
780
- }
781
- // the clips array contains which animator has which animationclip
782
- if (this.animator && state.motion.clips) {
783
- // TODO: we have to compare by name because on instantiate we clone objects but not the node object
784
- const mapping = state.motion.clips?.find(e => e.node.name === this.animator?.gameObject?.name);
785
- if (!mapping) {
786
- if (debug || isDevEnvironment()) {
787
- console.warn("Could not find clip for animator \"" + this.animator?.gameObject?.name + "\"", state.motion.clips.map(c => c.node.name));
788
- }
789
- }
790
- else
791
- state.motion.clip = mapping.clip;
792
- }
793
- // ensure we have a clip to blend to
794
- if (!state.motion.clip) {
795
- if (debug)
796
- console.warn("No clip assigned to state", state);
797
- const clip = new AnimationClip(undefined, undefined, []);
798
- state.motion.clip = clip;
799
- }
800
- if (state.motion?.clip) {
801
- const clip = state.motion.clip;
802
- if (clip instanceof AnimationClip) {
803
- const action = this.createAction(clip);
804
- state.motion.action = action;
805
- }
806
- else {
807
- if (debug || isDevEnvironment())
808
- console.warn("No valid animationclip assigned", state);
809
- }
810
- }
811
- // create state machine behaviours
812
- if (state.behaviours && Array.isArray(state.behaviours)) {
813
- for (const behaviour of state.behaviours) {
814
- if (!behaviour?.typeName)
815
- continue;
816
- const type = TypeStore.get(behaviour.typeName);
817
- if (type) {
818
- const instance = new type();
819
- if (instance.isStateMachineBehaviour) {
820
- instance._context = this.context ?? undefined;
821
- assign(instance, behaviour.properties);
822
- behaviour.instance = instance;
823
- }
824
- if (debug)
825
- console.log("Created animator controller behaviour", state.name, behaviour.typeName, behaviour.properties, instance);
826
- }
827
- else {
828
- if (debug || isDevEnvironment())
829
- console.warn("Could not find AnimatorBehaviour type: " + behaviour.typeName);
830
- }
831
- }
832
- }
833
- }
834
- }
835
- }
836
- /**
837
- * Yields all animation actions managed by this controller.
838
- * Iterates through all states in all layers and returns their actions.
839
- */
840
- *enumerateActions() {
841
- if (!this.model.layers)
842
- return;
843
- for (const layer of this.model.layers) {
844
- const sm = layer.stateMachine;
845
- for (let index = 0; index < sm.states.length; index++) {
846
- const state = sm.states[index];
847
- if (state?.motion) {
848
- if (state.motion.action)
849
- yield state.motion.action;
850
- if (state.motion.action_loopback)
851
- yield state.motion.action_loopback;
852
- }
853
- }
854
- }
855
- }
856
- // https://docs.unity3d.com/Manual/RootMotion.html
857
- rootMotionHandler;
858
- }
859
- /**
860
- * Wraps a KeyframeTrack to allow custom evaluation of animation values.
861
- * Used internally to modify animation behavior without changing the original data.
862
- */
863
- class TrackEvaluationWrapper {
864
- track;
865
- createdInterpolant;
866
- originalEvaluate;
867
- customEvaluate;
868
- constructor(track, evaluate) {
869
- this.track = track;
870
- const t = track;
871
- const createOriginalInterpolator = t.createInterpolant.bind(track);
872
- t.createInterpolant = () => {
873
- t.createInterpolant = createOriginalInterpolator;
874
- this.createdInterpolant = createOriginalInterpolator();
875
- this.originalEvaluate = this.createdInterpolant.evaluate.bind(this.createdInterpolant);
876
- this.customEvaluate = time => {
877
- if (!this.originalEvaluate)
878
- return;
879
- const res = this.originalEvaluate(time);
880
- return evaluate(time, res);
881
- };
882
- this.createdInterpolant.evaluate = this.customEvaluate;
883
- return this.createdInterpolant;
884
- };
885
- }
886
- ;
887
- dispose() {
888
- if (this.createdInterpolant && this.originalEvaluate) {
889
- this.createdInterpolant.evaluate = this.originalEvaluate;
890
- }
891
- this.track = undefined;
892
- this.createdInterpolant = null;
893
- this.originalEvaluate = undefined;
894
- this.customEvaluate = undefined;
895
- }
896
- }
897
- /**
898
- * Handles root motion extraction from animation tracks.
899
- * Captures movement from animations and applies it to the root object.
900
- */
901
- class RootMotionAction {
902
- static lastObjPosition = {};
903
- static lastObjRotation = {};
904
- // we remove the first keyframe rotation from the space rotation when updating
905
- static firstKeyframeRotation = {};
906
- // this is used to rotate the space on clip end / start (so the transform direction is correct)
907
- static spaceRotation = {};
908
- static effectiveSpaceRotation = {};
909
- static clipOffsetRotation = {};
910
- set action(val) {
911
- this._action = val;
912
- }
913
- get action() {
914
- return this._action;
915
- }
916
- get cacheId() {
917
- return this.root.uuid;
918
- }
919
- _action;
920
- root;
921
- clip;
922
- positionWrapper = null;
923
- rotationWrapper = null;
924
- context;
925
- positionChange = new Vector3();
926
- rotationChange = new Quaternion();
927
- constructor(context, root, clip, positionTrack, rotationTrack) {
928
- // console.log(this, positionTrack, rotationTrack);
929
- this.context = context;
930
- this.root = root;
931
- this.clip = clip;
932
- if (!RootMotionAction.firstKeyframeRotation[this.cacheId])
933
- RootMotionAction.firstKeyframeRotation[this.cacheId] = new Quaternion();
934
- if (rotationTrack) {
935
- const values = rotationTrack.values;
936
- RootMotionAction.firstKeyframeRotation[this.cacheId]
937
- .set(values[0], values[1], values[2], values[3]);
938
- }
939
- if (!RootMotionAction.spaceRotation[this.cacheId])
940
- RootMotionAction.spaceRotation[this.cacheId] = new Quaternion();
941
- if (!RootMotionAction.effectiveSpaceRotation[this.cacheId])
942
- RootMotionAction.effectiveSpaceRotation[this.cacheId] = new Quaternion();
943
- RootMotionAction.clipOffsetRotation[this.cacheId] = new Quaternion();
944
- if (rotationTrack) {
945
- RootMotionAction.clipOffsetRotation[this.cacheId]
946
- .set(rotationTrack.values[0], rotationTrack.values[1], rotationTrack.values[2], rotationTrack.values[3])
947
- .invert();
948
- }
949
- this.handlePosition(clip, positionTrack);
950
- this.handleRotation(clip, rotationTrack);
951
- }
952
- onStart(action) {
953
- if (action.getClip() !== this.clip)
954
- return;
955
- if (!RootMotionAction.lastObjRotation[this.cacheId]) {
956
- RootMotionAction.lastObjRotation[this.cacheId] = this.root.quaternion.clone();
957
- }
958
- const lastRotation = RootMotionAction.lastObjRotation[this.cacheId];
959
- // const firstKeyframe = RootMotionAction.firstKeyframeRotation[this.this.cacheId];
960
- // lastRotation.invert().premultiply(firstKeyframe).invert();
961
- RootMotionAction.spaceRotation[this.cacheId].copy(lastRotation);
962
- if (debugRootMotion) {
963
- const euler = new Euler().setFromQuaternion(lastRotation);
964
- console.log("START", this.clip.name, Mathf.toDegrees(euler.y), this.root.position.z);
965
- }
966
- }
967
- getClipRotationOffset() {
968
- return RootMotionAction.clipOffsetRotation[this.cacheId];
969
- }
970
- _prevTime = 0;
971
- handlePosition(_clip, track) {
972
- if (track) {
973
- const root = this.root;
974
- if (debugRootMotion)
975
- root.add(new AxesHelper());
976
- if (!RootMotionAction.lastObjPosition[this.cacheId])
977
- RootMotionAction.lastObjPosition[this.cacheId] = this.root.position.clone();
978
- const valuesDiff = new Vector3();
979
- const valuesPrev = new Vector3();
980
- // const rotation = new Quaternion();
981
- this.positionWrapper = new TrackEvaluationWrapper(track, (time, value) => {
982
- const weight = this.action.getEffectiveWeight();
983
- // reset for testing
984
- if (debugRootMotion) {
985
- if (root.position.length() > 8)
986
- root.position.set(0, root.position.y, 0);
987
- }
988
- if (time > this._prevTime) {
989
- valuesDiff.set(value[0], value[1], value[2]);
990
- valuesDiff.sub(valuesPrev);
991
- valuesDiff.multiplyScalar(weight);
992
- valuesDiff.applyQuaternion(this.getClipRotationOffset());
993
- // RootMotionAction.effectiveSpaceRotation[id].slerp(RootMotionAction.spaceRotation[id], weight);
994
- valuesDiff.applyQuaternion(root.quaternion);
995
- this.positionChange.copy(valuesDiff);
996
- // this.root.position.add(valuesDiff);
997
- }
998
- valuesPrev.fromArray(value);
999
- this._prevTime = time;
1000
- value[0] = 0;
1001
- value[1] = 0;
1002
- value[2] = 0;
1003
- return value;
1004
- });
1005
- }
1006
- }
1007
- static identityQuaternion = new Quaternion();
1008
- handleRotation(clip, track) {
1009
- if (track) {
1010
- if (debugRootMotion) {
1011
- const arr = track.values;
1012
- const firstKeyframe = new Euler().setFromQuaternion(new Quaternion(arr[0], arr[1], arr[2], arr[3]));
1013
- console.log(clip.name, track.name, "FIRST ROTATION IN TRACK", Mathf.toDegrees(firstKeyframe.y));
1014
- const i = track.values.length - 4;
1015
- const lastKeyframe = new Quaternion().set(arr[i], arr[i + 1], arr[i + 2], arr[i + 3]);
1016
- const euler = new Euler().setFromQuaternion(lastKeyframe);
1017
- console.log(clip.name, track.name, "LAST ROTATION IN TRACK", Mathf.toDegrees(euler.y));
1018
- }
1019
- // if (!RootMotionAction.lastObjRotation[root.uuid]) RootMotionAction.lastObjRotation[root.uuid] = new Quaternion();
1020
- // const temp = new Quaternion();
1021
- let prevTime = 0;
1022
- const valuesPrev = new Quaternion();
1023
- const valuesDiff = new Quaternion();
1024
- // const summedRot = new Quaternion();
1025
- this.rotationWrapper = new TrackEvaluationWrapper(track, (time, value) => {
1026
- // root.quaternion.copy(RootMotionAction.lastObjRotation[root.uuid]);
1027
- if (time > prevTime) {
1028
- valuesDiff.set(value[0], value[1], value[2], value[3]);
1029
- valuesPrev.invert();
1030
- valuesDiff.multiply(valuesPrev);
1031
- // if(weight < .99) valuesDiff.slerp(RootMotionAction.identityQuaternion, 1 - weight);
1032
- this.rotationChange.copy(valuesDiff);
1033
- // root.quaternion.multiply(valuesDiff);
1034
- }
1035
- // else
1036
- // root.quaternion.multiply(this.getClipRotationOffset());
1037
- // RootMotionAction.lastObjRotation[root.uuid].copy(root.quaternion);
1038
- valuesPrev.fromArray(value);
1039
- prevTime = time;
1040
- value[0] = 0;
1041
- value[1] = 0;
1042
- value[2] = 0;
1043
- value[3] = 1;
1044
- return value;
1045
- });
1046
- }
1047
- }
1048
- // private lastPos: Vector3 = new Vector3();
1049
- onBeforeUpdate(_weight) {
1050
- this.positionChange.set(0, 0, 0);
1051
- this.rotationChange.set(0, 0, 0, 1);
1052
- }
1053
- onAfterUpdate(weight) {
1054
- if (!this.action)
1055
- return false;
1056
- weight *= this.action.getEffectiveWeight();
1057
- if (weight <= 0)
1058
- return false;
1059
- this.positionChange.multiplyScalar(weight);
1060
- this.rotationChange.slerp(RootMotionAction.identityQuaternion, 1 - weight);
1061
- return true;
1062
- }
1063
- }
1064
- /**
1065
- * Manages root motion for a character.
1066
- * Extracts motion from animation tracks and applies it to the character's transform.
1067
- */
1068
- class RootMotionHandler {
1069
- controller;
1070
- handler = [];
1071
- root;
1072
- basePosition = new Vector3();
1073
- baseQuaternion = new Quaternion();
1074
- baseRotation = new Euler();
1075
- constructor(controller) {
1076
- this.controller = controller;
1077
- }
1078
- createClip(mixer, root, clip) {
1079
- this.root = root;
1080
- let rootName = "";
1081
- if (root && "name" in root) {
1082
- rootName = root.name;
1083
- }
1084
- const positionTrack = this.findRootTrack(clip, ".position");
1085
- const rotationTrack = this.findRootTrack(clip, ".quaternion");
1086
- const handler = new RootMotionAction(this.controller.context, root, clip, positionTrack, rotationTrack);
1087
- this.handler.push(handler);
1088
- // it is important we do this after the handler is created
1089
- // otherwise we can not hook into threejs interpolators
1090
- const action = mixer.clipAction(clip);
1091
- handler.action = action;
1092
- return action;
1093
- }
1094
- onStart(action) {
1095
- for (const handler of this.handler) {
1096
- handler.onStart(action);
1097
- }
1098
- }
1099
- onBeforeUpdate(weight) {
1100
- // capture the position of the object
1101
- this.basePosition.copy(this.root.position);
1102
- this.baseQuaternion.copy(this.root.quaternion);
1103
- for (const hand of this.handler)
1104
- hand.onBeforeUpdate(weight);
1105
- }
1106
- summedPosition = new Vector3();
1107
- summedRotation = new Quaternion();
1108
- onAfterUpdate(weight) {
1109
- if (weight <= 0)
1110
- return;
1111
- // TODO: blend weight properly with root motion (when using timeline blending with animator)
1112
- // apply the accumulated changes
1113
- this.root.position.copy(this.basePosition);
1114
- this.root.quaternion.copy(this.baseQuaternion);
1115
- this.summedPosition.set(0, 0, 0);
1116
- this.summedRotation.set(0, 0, 0, 1);
1117
- for (const entry of this.handler) {
1118
- if (entry.onAfterUpdate(weight)) {
1119
- this.summedPosition.add(entry.positionChange);
1120
- this.summedRotation.multiply(entry.rotationChange);
1121
- }
1122
- }
1123
- this.root.position.add(this.summedPosition);
1124
- this.root.quaternion.multiply(this.summedRotation);
1125
- // RootMotionAction.lastObjRotation[this.root.uuid].copy(this.root.quaternion);
1126
- }
1127
- findRootTrack(clip, name) {
1128
- const tracks = clip.tracks;
1129
- if (!tracks)
1130
- return null;
1131
- for (const track of tracks) {
1132
- if (track.name.endsWith(name)) {
1133
- return track;
1134
- }
1135
- }
1136
- return null;
1137
- }
1138
- }
1139
- /**
1140
- * Serialization handler for AnimatorController instances.
1141
- * Handles conversion between serialized data and runtime objects.
1142
- */
1143
- class AnimatorControllerSerializator extends TypeSerializer {
1144
- onSerialize(_, _context) {
1145
- }
1146
- onDeserialize(data, context) {
1147
- if (context.type === AnimatorController && data?.__type === "AnimatorController")
1148
- return new AnimatorController(data);
1149
- return undefined;
1150
- }
1151
- }
1152
- new AnimatorControllerSerializator(AnimatorController);
1
+ import { AnimationClip, AnimationMixer, AxesHelper, Euler, LoopOnce, Quaternion, Vector3 } from "three";
2
+ import { isDevEnvironment } from "../engine/debug/index.js";
3
+ import { Mathf } from "../engine/engine_math.js";
4
+ import { InstantiateIdProvider } from "../engine/engine_networking_instantiate.js";
5
+ import { assign, TypeSerializer } from "../engine/engine_serialization_core.js";
6
+ import { isAnimationAction } from "../engine/engine_three_utils.js";
7
+ import { TypeStore } from "../engine/engine_typestore.js";
8
+ import { deepClone, getParam } from "../engine/engine_utils.js";
9
+ import { AnimatorConditionMode, AnimatorControllerParameterType, AnimatorStateInfo, createMotion } from "../engine/extensions/NEEDLE_animator_controller_model.js";
10
+ const debug = getParam("debuganimatorcontroller");
11
+ const debugRootMotion = getParam("debugrootmotion");
12
+ /**
13
+ * Generates a hash code for a string
14
+ * @param str - The string to hash
15
+ * @returns A numeric hash value
16
+ */
17
+ function stringToHash(str) {
18
+ let hash = 0;
19
+ for (let i = 0; i < str.length; i++) {
20
+ const char = str.charCodeAt(i);
21
+ hash = ((hash << 5) - hash) + char;
22
+ hash = hash & hash;
23
+ }
24
+ return hash;
25
+ }
26
+ /**
27
+ * Controls the playback of animations using a state machine architecture.
28
+ *
29
+ * The AnimatorController manages animation states, transitions between states,
30
+ * and parameters that affect those transitions. It is used by the {@link Animator}
31
+ * component to control animation behavior on 3D models.
32
+ *
33
+ * Use the static method {@link AnimatorController.createFromClips} to create
34
+ * an animator controller from a set of animation clips.
35
+ */
36
+ export class AnimatorController {
37
+ /**
38
+ * Creates an AnimatorController from a set of animation clips.
39
+ * Each clip becomes a state in the controller's state machine.
40
+ *
41
+ * @param clips - The animation clips to use for creating states
42
+ * @param options - Configuration options for the controller including looping behavior and transitions
43
+ * @returns A new AnimatorController instance
44
+ */
45
+ static createFromClips(clips, options = { looping: false, autoTransition: true, transitionDuration: 0 }) {
46
+ const states = [];
47
+ for (let i = 0; i < clips.length; i++) {
48
+ const clip = clips[i];
49
+ const transitions = [];
50
+ if (options.autoTransition !== false) {
51
+ const dur = options.transitionDuration ?? 0;
52
+ const normalizedDuration = dur / clip.duration;
53
+ // automatically transition to self by default
54
+ let nextState = i;
55
+ if (options.autoTransition === undefined || options.autoTransition === true) {
56
+ nextState = (i + 1) % clips.length;
57
+ }
58
+ transitions.push({
59
+ exitTime: 1 - normalizedDuration,
60
+ offset: 0,
61
+ duration: dur,
62
+ hasExitTime: true,
63
+ destinationState: nextState,
64
+ conditions: [],
65
+ });
66
+ }
67
+ const state = {
68
+ name: clip.name,
69
+ hash: i,
70
+ motion: {
71
+ name: clip.name,
72
+ clip: clip,
73
+ isLooping: options?.looping ?? false,
74
+ },
75
+ transitions: transitions,
76
+ behaviours: []
77
+ };
78
+ states.push(state);
79
+ }
80
+ const model = {
81
+ name: "AnimatorController",
82
+ guid: new InstantiateIdProvider(Date.now()).generateUUID(),
83
+ parameters: [],
84
+ layers: [{
85
+ name: "Base Layer",
86
+ stateMachine: {
87
+ defaultState: 0,
88
+ states: states
89
+ }
90
+ }]
91
+ };
92
+ const controller = new AnimatorController(model);
93
+ return controller;
94
+ }
95
+ /**
96
+ * Plays an animation state by name or hash.
97
+ *
98
+ * @param name - The name or hash identifier of the state to play
99
+ * @param layerIndex - The layer index (defaults to 0)
100
+ * @param normalizedTime - The normalized time to start the animation from (0-1)
101
+ * @param durationInSec - Transition duration in seconds
102
+ */
103
+ play(name, layerIndex = -1, normalizedTime = Number.NEGATIVE_INFINITY, durationInSec = 0) {
104
+ if (layerIndex < 0)
105
+ layerIndex = 0;
106
+ else if (layerIndex >= this.model.layers.length) {
107
+ console.warn("invalid layer");
108
+ return;
109
+ }
110
+ const layer = this.model.layers[layerIndex];
111
+ const sm = layer.stateMachine;
112
+ for (const state of sm.states) {
113
+ if (state.name === name || state.hash === name) {
114
+ if (debug)
115
+ console.log("transition to ", state);
116
+ this.transitionTo(state, durationInSec, normalizedTime);
117
+ return;
118
+ }
119
+ }
120
+ console.warn("Could not find " + name + " to play");
121
+ }
122
+ /**
123
+ * Resets the controller to its initial state.
124
+ */
125
+ reset() {
126
+ this.setStartTransition();
127
+ }
128
+ /**
129
+ * Sets a boolean parameter value by name or hash.
130
+ *
131
+ * @param name - The name or hash identifier of the parameter
132
+ * @param value - The boolean value to set
133
+ */
134
+ setBool(name, value) {
135
+ const key = typeof name === "string" ? "name" : "hash";
136
+ return this.model?.parameters?.filter(p => p[key] === name).forEach(p => p.value = value);
137
+ }
138
+ /**
139
+ * Gets a boolean parameter value by name or hash.
140
+ *
141
+ * @param name - The name or hash identifier of the parameter
142
+ * @returns The boolean value of the parameter, or false if not found
143
+ */
144
+ getBool(name) {
145
+ const key = typeof name === "string" ? "name" : "hash";
146
+ return this.model?.parameters?.find(p => p[key] === name)?.value ?? false;
147
+ }
148
+ /**
149
+ * Sets a float parameter value by name or hash.
150
+ *
151
+ * @param name - The name or hash identifier of the parameter
152
+ * @param val - The float value to set
153
+ * @returns True if the parameter was found and set, false otherwise
154
+ */
155
+ setFloat(name, val) {
156
+ const key = typeof name === "string" ? "name" : "hash";
157
+ const filtered = this.model?.parameters?.filter(p => p[key] === name);
158
+ filtered.forEach(p => p.value = val);
159
+ return filtered?.length > 0;
160
+ }
161
+ /**
162
+ * Gets a float parameter value by name or hash.
163
+ *
164
+ * @param name - The name or hash identifier of the parameter
165
+ * @returns The float value of the parameter, or 0 if not found
166
+ */
167
+ getFloat(name) {
168
+ const key = typeof name === "string" ? "name" : "hash";
169
+ return this.model?.parameters?.find(p => p[key] === name)?.value ?? 0;
170
+ }
171
+ /**
172
+ * Sets an integer parameter value by name or hash.
173
+ *
174
+ * @param name - The name or hash identifier of the parameter
175
+ * @param val - The integer value to set
176
+ */
177
+ setInteger(name, val) {
178
+ const key = typeof name === "string" ? "name" : "hash";
179
+ return this.model?.parameters?.filter(p => p[key] === name).forEach(p => p.value = val);
180
+ }
181
+ /**
182
+ * Gets an integer parameter value by name or hash.
183
+ *
184
+ * @param name - The name or hash identifier of the parameter
185
+ * @returns The integer value of the parameter, or 0 if not found
186
+ */
187
+ getInteger(name) {
188
+ const key = typeof name === "string" ? "name" : "hash";
189
+ return this.model?.parameters?.find(p => p[key] === name)?.value ?? 0;
190
+ }
191
+ /**
192
+ * Sets a trigger parameter to active (true).
193
+ * Trigger parameters are automatically reset after they are consumed by a transition.
194
+ *
195
+ * @param name - The name or hash identifier of the trigger parameter
196
+ */
197
+ setTrigger(name) {
198
+ if (debug)
199
+ console.log("SET TRIGGER", name);
200
+ const key = typeof name === "string" ? "name" : "hash";
201
+ return this.model?.parameters?.filter(p => p[key] === name).forEach(p => p.value = true);
202
+ }
203
+ /**
204
+ * Resets a trigger parameter to inactive (false).
205
+ *
206
+ * @param name - The name or hash identifier of the trigger parameter
207
+ */
208
+ resetTrigger(name) {
209
+ const key = typeof name === "string" ? "name" : "hash";
210
+ return this.model?.parameters?.filter(p => p[key] === name).forEach(p => p.value = false);
211
+ }
212
+ /**
213
+ * Gets the current state of a trigger parameter.
214
+ *
215
+ * @param name - The name or hash identifier of the trigger parameter
216
+ * @returns The boolean state of the trigger, or false if not found
217
+ */
218
+ getTrigger(name) {
219
+ const key = typeof name === "string" ? "name" : "hash";
220
+ return this.model?.parameters?.find(p => p[key] === name)?.value ?? false;
221
+ }
222
+ /**
223
+ * Checks if the controller is currently in a transition between states.
224
+ *
225
+ * @returns True if a transition is in progress, false otherwise
226
+ */
227
+ isInTransition() {
228
+ return this._activeStates.length > 1;
229
+ }
230
+ /** Set the speed of the animator controller. Larger values will make the animation play faster. */
231
+ setSpeed(speed) {
232
+ this._speed = speed;
233
+ }
234
+ _speed = 1;
235
+ /**
236
+ * Finds an animation state by name or hash.
237
+ * @deprecated Use findState instead
238
+ *
239
+ * @param name - The name or hash identifier of the state to find
240
+ * @returns The found state or null if not found
241
+ */
242
+ FindState(name) { return this.findState(name); }
243
+ /**
244
+ * Finds an animation state by name or hash.
245
+ *
246
+ * @param name - The name or hash identifier of the state to find
247
+ * @returns The found state or null if not found
248
+ */
249
+ findState(name) {
250
+ if (!name)
251
+ return null;
252
+ if (Array.isArray(this.model.layers)) {
253
+ for (const layer of this.model.layers) {
254
+ for (const state of layer.stateMachine.states) {
255
+ if (state.name === name || state.hash == name)
256
+ return state;
257
+ }
258
+ }
259
+ }
260
+ return null;
261
+ }
262
+ /**
263
+ * Gets information about the current playing animation state.
264
+ *
265
+ * @returns An AnimatorStateInfo object with data about the current state, or null if no state is active
266
+ */
267
+ getCurrentStateInfo() {
268
+ if (!this._activeState)
269
+ return null;
270
+ const action = this._activeState.motion.action;
271
+ if (!action)
272
+ return null;
273
+ const dur = this._activeState.motion.clip.duration;
274
+ const normalizedTime = dur <= 0 ? 0 : Math.abs(action.time / dur);
275
+ return new AnimatorStateInfo(this._activeState, normalizedTime, dur, this._speed);
276
+ }
277
+ /**
278
+ * Gets the animation action currently playing.
279
+ *
280
+ * @returns The current animation action, or null if no action is playing
281
+ */
282
+ get currentAction() {
283
+ if (!this._activeState)
284
+ return null;
285
+ const action = this._activeState.motion.action;
286
+ if (!action)
287
+ return null;
288
+ return action;
289
+ }
290
+ /**
291
+ * The normalized time (0-1) to start playing the first state at.
292
+ * This affects the initial state when the animator is first enabled.
293
+ */
294
+ normalizedStartOffset = 0;
295
+ /**
296
+ * The Animator component this controller is bound to.
297
+ */
298
+ animator;
299
+ /**
300
+ * The data model describing the animation states and transitions.
301
+ */
302
+ model;
303
+ /**
304
+ * Gets the engine context from the bound animator.
305
+ */
306
+ get context() { return this.animator?.context; }
307
+ /**
308
+ * Gets the animation mixer used by this controller.
309
+ */
310
+ get mixer() {
311
+ return this._mixer;
312
+ }
313
+ /**
314
+ * Cleans up resources used by this controller.
315
+ * Stops all animations and unregisters the mixer from the animation system.
316
+ */
317
+ dispose() {
318
+ this._mixer.stopAllAction();
319
+ if (this.animator) {
320
+ this._mixer.uncacheRoot(this.animator.gameObject);
321
+ for (const action of this._activeStates) {
322
+ if (action.motion.clip)
323
+ this.mixer.uncacheAction(action.motion.clip, this.animator.gameObject);
324
+ }
325
+ }
326
+ this.context?.animations.unregisterAnimationMixer(this._mixer);
327
+ }
328
+ // applyRootMotion(obj: Object3D) {
329
+ // // this.internalApplyRootMotion(obj);
330
+ // }
331
+ /**
332
+ * Binds this controller to an animator component.
333
+ * Creates a new animation mixer and sets up animation actions.
334
+ *
335
+ * @param animator - The animator to bind this controller to
336
+ */
337
+ bind(animator) {
338
+ if (!animator)
339
+ console.error("AnimatorController.bind: animator is null");
340
+ else if (this.animator !== animator) {
341
+ if (this._mixer) {
342
+ this._mixer.stopAllAction();
343
+ this.context?.animations.unregisterAnimationMixer(this._mixer);
344
+ }
345
+ this.animator = animator;
346
+ this._mixer = new AnimationMixer(this.animator.gameObject);
347
+ this.context?.animations.registerAnimationMixer(this._mixer);
348
+ this.createActions(this.animator);
349
+ }
350
+ }
351
+ /**
352
+ * Creates a deep copy of this controller.
353
+ * Clones the model data but does not copy runtime state.
354
+ *
355
+ * @returns A new AnimatorController instance with the same configuration
356
+ */
357
+ clone() {
358
+ if (typeof this.model === "string") {
359
+ console.warn("AnimatorController has not been resolved, can not create model from string", this.model);
360
+ return null;
361
+ }
362
+ if (debug)
363
+ console.warn("AnimatorController clone()", this.model);
364
+ // clone runtime controller but dont clone clip or action
365
+ const clonedModel = deepClone(this.model, (_owner, _key, _value) => {
366
+ if (_value === null || _value === undefined)
367
+ return true;
368
+ // dont clone three Objects
369
+ if (_value.type === "Object3D" || _value.isObject3D === true)
370
+ return false;
371
+ // dont clone AnimationAction
372
+ if (isAnimationAction(_value)) { //.constructor.name === "AnimationAction") {
373
+ // console.log(_value);
374
+ return false;
375
+ }
376
+ // dont clone AnimationClip
377
+ if (_value["tracks"] !== undefined)
378
+ return false;
379
+ // when assigned __concreteInstance during serialization
380
+ if (_value instanceof AnimatorController)
381
+ return false;
382
+ return true;
383
+ });
384
+ console.assert(clonedModel !== this.model);
385
+ const controller = new AnimatorController(clonedModel);
386
+ return controller;
387
+ }
388
+ /**
389
+ * Updates the controller's state machine and animations.
390
+ * Called each frame by the animator component.
391
+ *
392
+ * @param weight - The weight to apply to the animations (for blending)
393
+ */
394
+ update(weight) {
395
+ if (!this.animator)
396
+ return;
397
+ this.evaluateTransitions();
398
+ this.updateActiveStates(weight);
399
+ // We want to update the animation mixer even if there is no active state (e.g. in cases where an empty animator controller is assigned and the timeline runs)
400
+ // if (!this._activeState) return;
401
+ const dt = this.animator.context.time.deltaTime;
402
+ if (this.animator.applyRootMotion) {
403
+ this.rootMotionHandler?.onBeforeUpdate(weight);
404
+ }
405
+ this._mixer.update(dt);
406
+ if (this.animator.applyRootMotion) {
407
+ this.rootMotionHandler?.onAfterUpdate(weight);
408
+ }
409
+ }
410
+ _mixer;
411
+ _activeState;
412
+ /**
413
+ * Gets the currently active animation state.
414
+ *
415
+ * @returns The active state or undefined if no state is active
416
+ */
417
+ get activeState() { return this._activeState; }
418
+ constructor(model) {
419
+ this.model = model;
420
+ if (debug)
421
+ console.log(this);
422
+ }
423
+ _activeStates = [];
424
+ updateActiveStates(weight) {
425
+ for (let i = 0; i < this._activeStates.length; i++) {
426
+ const state = this._activeStates[i];
427
+ const motion = state.motion;
428
+ if (!motion.action) {
429
+ this._activeStates.splice(i, 1);
430
+ i--;
431
+ }
432
+ else {
433
+ const action = motion.action;
434
+ action.weight = weight;
435
+ // console.log(action.getClip().name, action.getEffectiveWeight(), action.isScheduled());
436
+ if ((action.getEffectiveWeight() <= 0 && !action.isRunning())) {
437
+ if (debug)
438
+ console.debug("REMOVE", state.name, action.getEffectiveWeight(), action.isRunning(), action.isScheduled());
439
+ this._activeStates.splice(i, 1);
440
+ i--;
441
+ }
442
+ }
443
+ }
444
+ }
445
+ setStartTransition() {
446
+ if (this.model.layers.length > 1 && (debug || isDevEnvironment())) {
447
+ console.warn("Multiple layers are not supported yet " + this.animator?.name);
448
+ }
449
+ for (const layer of this.model.layers) {
450
+ const sm = layer.stateMachine;
451
+ if (sm.defaultState === undefined) {
452
+ if (debug)
453
+ console.warn("AnimatorController default state is undefined, will assign state 0 as default", layer);
454
+ sm.defaultState = 0;
455
+ }
456
+ const start = sm.states[sm.defaultState];
457
+ this.transitionTo(start, 0, this.normalizedStartOffset);
458
+ break;
459
+ }
460
+ }
461
+ evaluateTransitions() {
462
+ let didEnterStateThisFrame = false;
463
+ if (!this._activeState) {
464
+ this.setStartTransition();
465
+ if (!this._activeState)
466
+ return;
467
+ didEnterStateThisFrame = true;
468
+ }
469
+ const state = this._activeState;
470
+ const action = state.motion.action;
471
+ let index = 0;
472
+ for (const transition of state.transitions) {
473
+ ++index;
474
+ // transition without exit time and without condition that transition to itself are ignored
475
+ if (!transition.hasExitTime && transition.conditions.length <= 0) {
476
+ // if (this._activeState && this.getState(transition.destinationState, currentLayer)?.hash === this._activeState.hash)
477
+ continue;
478
+ }
479
+ let allConditionsAreMet = true;
480
+ for (const cond of transition.conditions) {
481
+ if (!this.evaluateCondition(cond)) {
482
+ allConditionsAreMet = false;
483
+ break;
484
+ }
485
+ }
486
+ if (!allConditionsAreMet)
487
+ continue;
488
+ if (debug && allConditionsAreMet) {
489
+ // console.log("All conditions are met", transition);
490
+ }
491
+ if (action) {
492
+ const dur = state.motion.clip.duration;
493
+ const normalizedTime = dur <= 0 ? 1 : Math.abs(action.time / dur);
494
+ let exitTime = transition.exitTime;
495
+ // When the animation is playing backwards we need to check exit time inverted
496
+ if (action.timeScale < 0) {
497
+ exitTime = 1 - exitTime;
498
+ }
499
+ let makeTransition = false;
500
+ if (transition.hasExitTime) {
501
+ if (action.timeScale > 0)
502
+ makeTransition = normalizedTime >= transition.exitTime;
503
+ // When the animation is playing backwards we need to check exit time inverted
504
+ else if (action.timeScale < 0)
505
+ makeTransition = 1 - normalizedTime >= transition.exitTime;
506
+ }
507
+ else {
508
+ makeTransition = true;
509
+ }
510
+ if (makeTransition) {
511
+ // disable triggers for this transition
512
+ for (const cond of transition.conditions) {
513
+ const param = this.model.parameters.find(p => p.name === cond.parameter);
514
+ if (param?.type === AnimatorControllerParameterType.Trigger && param.value) {
515
+ param.value = false;
516
+ }
517
+ }
518
+ // if (transition.hasExitTime && transition.exitTime >= .9999)
519
+ action.clampWhenFinished = true;
520
+ // else action.clampWhenFinished = false;
521
+ if (debug) {
522
+ const targetState = this.getState(transition.destinationState, 0);
523
+ console.log(`Transition to ${transition.destinationState} / ${targetState?.name}`, transition, "\nTimescale: " + action.timeScale, "\nNormalized time: " + normalizedTime.toFixed(3), "\nExit Time: " + exitTime, transition.hasExitTime);
524
+ // console.log(action.time, transition.exitTime);
525
+ }
526
+ this.transitionTo(transition.destinationState, transition.duration, transition.offset);
527
+ // use the first transition that matches all conditions and make the transition as soon as in range
528
+ return;
529
+ }
530
+ }
531
+ else {
532
+ this.transitionTo(transition.destinationState, transition.duration, transition.offset);
533
+ return;
534
+ }
535
+ // if none of the transitions can be made continue searching for another transition meeting the conditions
536
+ }
537
+ // action.time += this.context.time.deltaTime
538
+ // console.log(action?.time, action?.getEffectiveWeight())
539
+ // update timescale
540
+ if (action) {
541
+ this.setTimescale(action, state);
542
+ }
543
+ let didTriggerLooping = false;
544
+ if (state.motion.isLooping && action) {
545
+ // we dont use the three loop state here because it prevents the transition check above
546
+ // it is easier if we re-trigger loop here.
547
+ // We also can easily add the cycle offset settings from unity later
548
+ if (action.time >= action.getClip().duration) {
549
+ didTriggerLooping = true;
550
+ action.reset();
551
+ action.time = 0;
552
+ action.play();
553
+ }
554
+ else if (action.time <= 0 && action.timeScale < 0) {
555
+ didTriggerLooping = true;
556
+ action.reset();
557
+ action.time = action.getClip().duration;
558
+ action.play();
559
+ }
560
+ }
561
+ // call update state behaviours:
562
+ if (!didTriggerLooping && state && !didEnterStateThisFrame && action && this.animator) {
563
+ if (state.behaviours) {
564
+ const duration = action?.getClip().duration;
565
+ const normalizedTime = action.time / duration;
566
+ const info = new AnimatorStateInfo(this._activeState, normalizedTime, duration, this._speed);
567
+ for (const beh of state.behaviours) {
568
+ if (beh.instance) {
569
+ beh.instance.onStateUpdate?.call(beh.instance, this.animator, info, 0);
570
+ }
571
+ }
572
+ }
573
+ }
574
+ }
575
+ setTimescale(action, state) {
576
+ let speedFactor = state.speed ?? 1;
577
+ if (state.speedParameter)
578
+ speedFactor *= this.getFloat(state.speedParameter);
579
+ if (speedFactor !== undefined) {
580
+ action.timeScale = speedFactor * this._speed;
581
+ }
582
+ }
583
+ getState(state, layerIndex) {
584
+ if (typeof state === "number") {
585
+ if (state == -1) {
586
+ state = this.model.layers[layerIndex].stateMachine.defaultState; // exit state -> entry state
587
+ if (state === undefined) {
588
+ if (debug)
589
+ console.warn("AnimatorController default state is undefined: ", this.model, "Layer: " + layerIndex);
590
+ state = 0;
591
+ }
592
+ }
593
+ state = this.model.layers[layerIndex].stateMachine.states[state];
594
+ }
595
+ return state;
596
+ }
597
+ /**
598
+ * These actions have been active previously but not faded out because we entered a state that has no real animation - no duration. In which case we hold the previously active actions until they are faded out.
599
+ */
600
+ _heldActions = [];
601
+ releaseHeldActions(duration) {
602
+ for (const prev of this._heldActions) {
603
+ prev.fadeOut(duration);
604
+ }
605
+ this._heldActions.length = 0;
606
+ }
607
+ transitionTo(state, durationInSec, offsetNormalized) {
608
+ if (!this.animator)
609
+ return;
610
+ const layerIndex = 0;
611
+ state = this.getState(state, layerIndex);
612
+ if (!state?.motion || !state.motion.clip || !(state.motion.clip instanceof AnimationClip)) {
613
+ // if(debug) console.warn("State has no clip or motion", state);
614
+ return;
615
+ }
616
+ const isSelf = this._activeState === state;
617
+ if (isSelf) {
618
+ const motion = state.motion;
619
+ if (!motion.action_loopback && motion.clip) {
620
+ // uncache action immediately resets the applied animation which breaks the root motion
621
+ // this happens if we have a transition to self and the clip is not cached yet
622
+ const previousMatrix = this.rootMotionHandler ? this.animator.gameObject.matrix.clone() : null;
623
+ this._mixer.uncacheAction(motion.clip, this.animator.gameObject);
624
+ if (previousMatrix)
625
+ previousMatrix.decompose(this.animator.gameObject.position, this.animator.gameObject.quaternion, this.animator.gameObject.scale);
626
+ motion.action_loopback = this.createAction(motion.clip);
627
+ }
628
+ }
629
+ // call exit state behaviours
630
+ if (this._activeState?.behaviours && this._activeState.motion.action) {
631
+ const duration = this._activeState?.motion.clip.duration;
632
+ const normalizedTime = this._activeState.motion.action.time / duration;
633
+ const info = new AnimatorStateInfo(this._activeState, normalizedTime, duration, this._speed);
634
+ for (const beh of this._activeState.behaviours) {
635
+ beh.instance?.onStateExit?.call(beh.instance, this.animator, info, layerIndex);
636
+ }
637
+ }
638
+ const prevAction = this._activeState?.motion.action;
639
+ if (isSelf) {
640
+ state.motion.action = state.motion.action_loopback;
641
+ state.motion.action_loopback = prevAction;
642
+ }
643
+ const prev = this._activeState;
644
+ this._activeState = state;
645
+ const action = state.motion?.action;
646
+ const clip = state.motion.clip;
647
+ if (clip?.duration <= 0 && clip.tracks.length <= 0) {
648
+ // if the new state doesn't have a valid clip / no tracks we don't fadeout the previous action and instead hold the previous action.
649
+ if (prevAction) {
650
+ this._heldActions.push(prevAction);
651
+ }
652
+ }
653
+ else if (prevAction) {
654
+ prevAction.fadeOut(durationInSec);
655
+ this.releaseHeldActions(durationInSec);
656
+ }
657
+ if (action) {
658
+ offsetNormalized = Math.max(0, Math.min(1, offsetNormalized));
659
+ if (state.cycleOffsetParameter) {
660
+ let val = this.getFloat(state.cycleOffsetParameter);
661
+ if (typeof val === "number") {
662
+ if (val < 0)
663
+ val += 1;
664
+ offsetNormalized += val;
665
+ offsetNormalized %= 1;
666
+ }
667
+ else if (debug)
668
+ console.warn("AnimatorController cycle offset parameter is not a number", state.cycleOffsetParameter);
669
+ }
670
+ else if (typeof state.cycleOffset === "number") {
671
+ offsetNormalized += state.cycleOffset;
672
+ offsetNormalized %= 1;
673
+ }
674
+ if (action.isRunning())
675
+ action.stop();
676
+ action.reset();
677
+ action.enabled = true;
678
+ this.setTimescale(action, state);
679
+ const duration = state.motion.clip.duration;
680
+ // if we are looping to the same state we don't want to offset the current start time
681
+ action.time = isSelf ? 0 : offsetNormalized * duration;
682
+ if (action.timeScale < 0)
683
+ action.time = duration - action.time;
684
+ action.clampWhenFinished = true;
685
+ action.setLoop(LoopOnce, 0);
686
+ if (durationInSec > 0)
687
+ action.fadeIn(durationInSec);
688
+ else
689
+ action.weight = 1;
690
+ action.play();
691
+ if (this.rootMotionHandler) {
692
+ this.rootMotionHandler.onStart(action);
693
+ }
694
+ if (!this._activeStates.includes(state))
695
+ this._activeStates.push(state);
696
+ // call enter state behaviours
697
+ if (this._activeState.behaviours) {
698
+ const info = new AnimatorStateInfo(state, offsetNormalized, duration, this._speed);
699
+ for (const beh of this._activeState.behaviours) {
700
+ beh.instance?.onStateEnter?.call(beh.instance, this.animator, info, layerIndex);
701
+ }
702
+ }
703
+ }
704
+ else if (debug) {
705
+ if (!state["__warned_no_motion"]) {
706
+ state["__warned_no_motion"] = true;
707
+ console.warn("No action", state.motion, this);
708
+ }
709
+ }
710
+ if (debug)
711
+ console.log("TRANSITION FROM " + prev?.name + " TO " + state.name, durationInSec, prevAction, action, action?.getEffectiveTimeScale(), action?.getEffectiveWeight(), action?.isRunning(), action?.isScheduled(), action?.paused);
712
+ }
713
+ createAction(clip) {
714
+ // uncache clip causes issues when multiple states use the same clip
715
+ // this._mixer.uncacheClip(clip);
716
+ // instead only uncache the action when one already exists to make sure
717
+ // we get unique actions per state
718
+ const existing = this._mixer.existingAction(clip);
719
+ if (existing)
720
+ this._mixer.uncacheAction(clip, this.animator?.gameObject);
721
+ if (this.animator?.applyRootMotion) {
722
+ if (!this.rootMotionHandler) {
723
+ this.rootMotionHandler = new RootMotionHandler(this);
724
+ }
725
+ // TODO: find root bone properly
726
+ const root = this.animator.gameObject;
727
+ return this.rootMotionHandler.createClip(this._mixer, root, clip);
728
+ }
729
+ else {
730
+ const action = this._mixer.clipAction(clip);
731
+ return action;
732
+ }
733
+ }
734
+ evaluateCondition(cond) {
735
+ const param = this.model.parameters.find(p => p.name === cond.parameter);
736
+ if (!param)
737
+ return false;
738
+ // console.log(param.name, param.value);
739
+ switch (cond.mode) {
740
+ case AnimatorConditionMode.If:
741
+ return param.value === true;
742
+ case AnimatorConditionMode.IfNot:
743
+ return param.value === false;
744
+ case AnimatorConditionMode.Greater:
745
+ return param.value > cond.threshold;
746
+ case AnimatorConditionMode.Less:
747
+ return param.value < cond.threshold;
748
+ case AnimatorConditionMode.Equals:
749
+ return param.value === cond.threshold;
750
+ case AnimatorConditionMode.NotEqual:
751
+ return param.value !== cond.threshold;
752
+ }
753
+ return false;
754
+ }
755
+ createActions(_animator) {
756
+ if (debug)
757
+ console.log("AnimatorController createActions", this.model);
758
+ for (const layer of this.model.layers) {
759
+ const sm = layer.stateMachine;
760
+ for (let index = 0; index < sm.states.length; index++) {
761
+ const state = sm.states[index];
762
+ // ensure we have a transitions array
763
+ if (!state.transitions) {
764
+ state.transitions = [];
765
+ }
766
+ for (const t of state.transitions) {
767
+ // can happen if conditions are empty in blender - the exporter seems to skip empty arrays
768
+ if (!t.conditions)
769
+ t.conditions = [];
770
+ }
771
+ // ensure we have a motion even if none was exported
772
+ if (!state.motion) {
773
+ if (debug)
774
+ console.warn("No motion", state);
775
+ state.motion = createMotion(state.name);
776
+ // console.warn("Missing motion", "AnimatorController: " + this.model.name, state);
777
+ // sm.states.splice(index, 1);
778
+ // index -= 1;
779
+ // continue;
780
+ }
781
+ // the clips array contains which animator has which animationclip
782
+ if (this.animator && state.motion.clips) {
783
+ // TODO: we have to compare by name because on instantiate we clone objects but not the node object
784
+ const mapping = state.motion.clips?.find(e => e.node.name === this.animator?.gameObject?.name);
785
+ if (!mapping) {
786
+ if (debug || isDevEnvironment()) {
787
+ console.warn("Could not find clip for animator \"" + this.animator?.gameObject?.name + "\"", state.motion.clips.map(c => c.node.name));
788
+ }
789
+ }
790
+ else
791
+ state.motion.clip = mapping.clip;
792
+ }
793
+ // ensure we have a clip to blend to
794
+ if (!state.motion.clip) {
795
+ if (debug)
796
+ console.warn("No clip assigned to state", state);
797
+ const clip = new AnimationClip(undefined, undefined, []);
798
+ state.motion.clip = clip;
799
+ }
800
+ if (state.motion?.clip) {
801
+ const clip = state.motion.clip;
802
+ if (clip instanceof AnimationClip) {
803
+ const action = this.createAction(clip);
804
+ state.motion.action = action;
805
+ }
806
+ else {
807
+ if (debug || isDevEnvironment())
808
+ console.warn("No valid animationclip assigned", state);
809
+ }
810
+ }
811
+ // create state machine behaviours
812
+ if (state.behaviours && Array.isArray(state.behaviours)) {
813
+ for (const behaviour of state.behaviours) {
814
+ if (!behaviour?.typeName)
815
+ continue;
816
+ const type = TypeStore.get(behaviour.typeName);
817
+ if (type) {
818
+ const instance = new type();
819
+ if (instance.isStateMachineBehaviour) {
820
+ instance._context = this.context ?? undefined;
821
+ assign(instance, behaviour.properties);
822
+ behaviour.instance = instance;
823
+ }
824
+ if (debug)
825
+ console.log("Created animator controller behaviour", state.name, behaviour.typeName, behaviour.properties, instance);
826
+ }
827
+ else {
828
+ if (debug || isDevEnvironment())
829
+ console.warn("Could not find AnimatorBehaviour type: " + behaviour.typeName);
830
+ }
831
+ }
832
+ }
833
+ }
834
+ }
835
+ }
836
+ /**
837
+ * Yields all animation actions managed by this controller.
838
+ * Iterates through all states in all layers and returns their actions.
839
+ */
840
+ *enumerateActions() {
841
+ if (!this.model.layers)
842
+ return;
843
+ for (const layer of this.model.layers) {
844
+ const sm = layer.stateMachine;
845
+ for (let index = 0; index < sm.states.length; index++) {
846
+ const state = sm.states[index];
847
+ if (state?.motion) {
848
+ if (state.motion.action)
849
+ yield state.motion.action;
850
+ if (state.motion.action_loopback)
851
+ yield state.motion.action_loopback;
852
+ }
853
+ }
854
+ }
855
+ }
856
+ // https://docs.unity3d.com/Manual/RootMotion.html
857
+ rootMotionHandler;
858
+ }
859
+ /**
860
+ * Wraps a KeyframeTrack to allow custom evaluation of animation values.
861
+ * Used internally to modify animation behavior without changing the original data.
862
+ */
863
+ class TrackEvaluationWrapper {
864
+ track;
865
+ createdInterpolant;
866
+ originalEvaluate;
867
+ customEvaluate;
868
+ constructor(track, evaluate) {
869
+ this.track = track;
870
+ const t = track;
871
+ const createOriginalInterpolator = t.createInterpolant.bind(track);
872
+ t.createInterpolant = () => {
873
+ t.createInterpolant = createOriginalInterpolator;
874
+ this.createdInterpolant = createOriginalInterpolator();
875
+ this.originalEvaluate = this.createdInterpolant.evaluate.bind(this.createdInterpolant);
876
+ this.customEvaluate = time => {
877
+ if (!this.originalEvaluate)
878
+ return;
879
+ const res = this.originalEvaluate(time);
880
+ return evaluate(time, res);
881
+ };
882
+ this.createdInterpolant.evaluate = this.customEvaluate;
883
+ return this.createdInterpolant;
884
+ };
885
+ }
886
+ ;
887
+ dispose() {
888
+ if (this.createdInterpolant && this.originalEvaluate) {
889
+ this.createdInterpolant.evaluate = this.originalEvaluate;
890
+ }
891
+ this.track = undefined;
892
+ this.createdInterpolant = null;
893
+ this.originalEvaluate = undefined;
894
+ this.customEvaluate = undefined;
895
+ }
896
+ }
897
+ /**
898
+ * Handles root motion extraction from animation tracks.
899
+ * Captures movement from animations and applies it to the root object.
900
+ */
901
+ class RootMotionAction {
902
+ static lastObjPosition = {};
903
+ static lastObjRotation = {};
904
+ // we remove the first keyframe rotation from the space rotation when updating
905
+ static firstKeyframeRotation = {};
906
+ // this is used to rotate the space on clip end / start (so the transform direction is correct)
907
+ static spaceRotation = {};
908
+ static effectiveSpaceRotation = {};
909
+ static clipOffsetRotation = {};
910
+ set action(val) {
911
+ this._action = val;
912
+ }
913
+ get action() {
914
+ return this._action;
915
+ }
916
+ get cacheId() {
917
+ return this.root.uuid;
918
+ }
919
+ _action;
920
+ root;
921
+ clip;
922
+ positionWrapper = null;
923
+ rotationWrapper = null;
924
+ context;
925
+ positionChange = new Vector3();
926
+ rotationChange = new Quaternion();
927
+ constructor(context, root, clip, positionTrack, rotationTrack) {
928
+ // console.log(this, positionTrack, rotationTrack);
929
+ this.context = context;
930
+ this.root = root;
931
+ this.clip = clip;
932
+ if (!RootMotionAction.firstKeyframeRotation[this.cacheId])
933
+ RootMotionAction.firstKeyframeRotation[this.cacheId] = new Quaternion();
934
+ if (rotationTrack) {
935
+ const values = rotationTrack.values;
936
+ RootMotionAction.firstKeyframeRotation[this.cacheId]
937
+ .set(values[0], values[1], values[2], values[3]);
938
+ }
939
+ if (!RootMotionAction.spaceRotation[this.cacheId])
940
+ RootMotionAction.spaceRotation[this.cacheId] = new Quaternion();
941
+ if (!RootMotionAction.effectiveSpaceRotation[this.cacheId])
942
+ RootMotionAction.effectiveSpaceRotation[this.cacheId] = new Quaternion();
943
+ RootMotionAction.clipOffsetRotation[this.cacheId] = new Quaternion();
944
+ if (rotationTrack) {
945
+ RootMotionAction.clipOffsetRotation[this.cacheId]
946
+ .set(rotationTrack.values[0], rotationTrack.values[1], rotationTrack.values[2], rotationTrack.values[3])
947
+ .invert();
948
+ }
949
+ this.handlePosition(clip, positionTrack);
950
+ this.handleRotation(clip, rotationTrack);
951
+ }
952
+ onStart(action) {
953
+ if (action.getClip() !== this.clip)
954
+ return;
955
+ if (!RootMotionAction.lastObjRotation[this.cacheId]) {
956
+ RootMotionAction.lastObjRotation[this.cacheId] = this.root.quaternion.clone();
957
+ }
958
+ const lastRotation = RootMotionAction.lastObjRotation[this.cacheId];
959
+ // const firstKeyframe = RootMotionAction.firstKeyframeRotation[this.this.cacheId];
960
+ // lastRotation.invert().premultiply(firstKeyframe).invert();
961
+ RootMotionAction.spaceRotation[this.cacheId].copy(lastRotation);
962
+ if (debugRootMotion) {
963
+ const euler = new Euler().setFromQuaternion(lastRotation);
964
+ console.log("START", this.clip.name, Mathf.toDegrees(euler.y), this.root.position.z);
965
+ }
966
+ }
967
+ getClipRotationOffset() {
968
+ return RootMotionAction.clipOffsetRotation[this.cacheId];
969
+ }
970
+ _prevTime = 0;
971
+ handlePosition(_clip, track) {
972
+ if (track) {
973
+ const root = this.root;
974
+ if (debugRootMotion)
975
+ root.add(new AxesHelper());
976
+ if (!RootMotionAction.lastObjPosition[this.cacheId])
977
+ RootMotionAction.lastObjPosition[this.cacheId] = this.root.position.clone();
978
+ const valuesDiff = new Vector3();
979
+ const valuesPrev = new Vector3();
980
+ // const rotation = new Quaternion();
981
+ this.positionWrapper = new TrackEvaluationWrapper(track, (time, value) => {
982
+ const weight = this.action.getEffectiveWeight();
983
+ // reset for testing
984
+ if (debugRootMotion) {
985
+ if (root.position.length() > 8)
986
+ root.position.set(0, root.position.y, 0);
987
+ }
988
+ if (time > this._prevTime) {
989
+ valuesDiff.set(value[0], value[1], value[2]);
990
+ valuesDiff.sub(valuesPrev);
991
+ valuesDiff.multiplyScalar(weight);
992
+ valuesDiff.applyQuaternion(this.getClipRotationOffset());
993
+ // RootMotionAction.effectiveSpaceRotation[id].slerp(RootMotionAction.spaceRotation[id], weight);
994
+ valuesDiff.applyQuaternion(root.quaternion);
995
+ this.positionChange.copy(valuesDiff);
996
+ // this.root.position.add(valuesDiff);
997
+ }
998
+ valuesPrev.fromArray(value);
999
+ this._prevTime = time;
1000
+ value[0] = 0;
1001
+ value[1] = 0;
1002
+ value[2] = 0;
1003
+ return value;
1004
+ });
1005
+ }
1006
+ }
1007
+ static identityQuaternion = new Quaternion();
1008
+ handleRotation(clip, track) {
1009
+ if (track) {
1010
+ if (debugRootMotion) {
1011
+ const arr = track.values;
1012
+ const firstKeyframe = new Euler().setFromQuaternion(new Quaternion(arr[0], arr[1], arr[2], arr[3]));
1013
+ console.log(clip.name, track.name, "FIRST ROTATION IN TRACK", Mathf.toDegrees(firstKeyframe.y));
1014
+ const i = track.values.length - 4;
1015
+ const lastKeyframe = new Quaternion().set(arr[i], arr[i + 1], arr[i + 2], arr[i + 3]);
1016
+ const euler = new Euler().setFromQuaternion(lastKeyframe);
1017
+ console.log(clip.name, track.name, "LAST ROTATION IN TRACK", Mathf.toDegrees(euler.y));
1018
+ }
1019
+ // if (!RootMotionAction.lastObjRotation[root.uuid]) RootMotionAction.lastObjRotation[root.uuid] = new Quaternion();
1020
+ // const temp = new Quaternion();
1021
+ let prevTime = 0;
1022
+ const valuesPrev = new Quaternion();
1023
+ const valuesDiff = new Quaternion();
1024
+ // const summedRot = new Quaternion();
1025
+ this.rotationWrapper = new TrackEvaluationWrapper(track, (time, value) => {
1026
+ // root.quaternion.copy(RootMotionAction.lastObjRotation[root.uuid]);
1027
+ if (time > prevTime) {
1028
+ valuesDiff.set(value[0], value[1], value[2], value[3]);
1029
+ valuesPrev.invert();
1030
+ valuesDiff.multiply(valuesPrev);
1031
+ // if(weight < .99) valuesDiff.slerp(RootMotionAction.identityQuaternion, 1 - weight);
1032
+ this.rotationChange.copy(valuesDiff);
1033
+ // root.quaternion.multiply(valuesDiff);
1034
+ }
1035
+ // else
1036
+ // root.quaternion.multiply(this.getClipRotationOffset());
1037
+ // RootMotionAction.lastObjRotation[root.uuid].copy(root.quaternion);
1038
+ valuesPrev.fromArray(value);
1039
+ prevTime = time;
1040
+ value[0] = 0;
1041
+ value[1] = 0;
1042
+ value[2] = 0;
1043
+ value[3] = 1;
1044
+ return value;
1045
+ });
1046
+ }
1047
+ }
1048
+ // private lastPos: Vector3 = new Vector3();
1049
+ onBeforeUpdate(_weight) {
1050
+ this.positionChange.set(0, 0, 0);
1051
+ this.rotationChange.set(0, 0, 0, 1);
1052
+ }
1053
+ onAfterUpdate(weight) {
1054
+ if (!this.action)
1055
+ return false;
1056
+ weight *= this.action.getEffectiveWeight();
1057
+ if (weight <= 0)
1058
+ return false;
1059
+ this.positionChange.multiplyScalar(weight);
1060
+ this.rotationChange.slerp(RootMotionAction.identityQuaternion, 1 - weight);
1061
+ return true;
1062
+ }
1063
+ }
1064
+ /**
1065
+ * Manages root motion for a character.
1066
+ * Extracts motion from animation tracks and applies it to the character's transform.
1067
+ */
1068
+ class RootMotionHandler {
1069
+ controller;
1070
+ handler = [];
1071
+ root;
1072
+ basePosition = new Vector3();
1073
+ baseQuaternion = new Quaternion();
1074
+ baseRotation = new Euler();
1075
+ constructor(controller) {
1076
+ this.controller = controller;
1077
+ }
1078
+ createClip(mixer, root, clip) {
1079
+ this.root = root;
1080
+ let rootName = "";
1081
+ if (root && "name" in root) {
1082
+ rootName = root.name;
1083
+ }
1084
+ const positionTrack = this.findRootTrack(clip, ".position");
1085
+ const rotationTrack = this.findRootTrack(clip, ".quaternion");
1086
+ const handler = new RootMotionAction(this.controller.context, root, clip, positionTrack, rotationTrack);
1087
+ this.handler.push(handler);
1088
+ // it is important we do this after the handler is created
1089
+ // otherwise we can not hook into threejs interpolators
1090
+ const action = mixer.clipAction(clip);
1091
+ handler.action = action;
1092
+ return action;
1093
+ }
1094
+ onStart(action) {
1095
+ for (const handler of this.handler) {
1096
+ handler.onStart(action);
1097
+ }
1098
+ }
1099
+ onBeforeUpdate(weight) {
1100
+ // capture the position of the object
1101
+ this.basePosition.copy(this.root.position);
1102
+ this.baseQuaternion.copy(this.root.quaternion);
1103
+ for (const hand of this.handler)
1104
+ hand.onBeforeUpdate(weight);
1105
+ }
1106
+ summedPosition = new Vector3();
1107
+ summedRotation = new Quaternion();
1108
+ onAfterUpdate(weight) {
1109
+ if (weight <= 0)
1110
+ return;
1111
+ // TODO: blend weight properly with root motion (when using timeline blending with animator)
1112
+ // apply the accumulated changes
1113
+ this.root.position.copy(this.basePosition);
1114
+ this.root.quaternion.copy(this.baseQuaternion);
1115
+ this.summedPosition.set(0, 0, 0);
1116
+ this.summedRotation.set(0, 0, 0, 1);
1117
+ for (const entry of this.handler) {
1118
+ if (entry.onAfterUpdate(weight)) {
1119
+ this.summedPosition.add(entry.positionChange);
1120
+ this.summedRotation.multiply(entry.rotationChange);
1121
+ }
1122
+ }
1123
+ this.root.position.add(this.summedPosition);
1124
+ this.root.quaternion.multiply(this.summedRotation);
1125
+ // RootMotionAction.lastObjRotation[this.root.uuid].copy(this.root.quaternion);
1126
+ }
1127
+ findRootTrack(clip, name) {
1128
+ const tracks = clip.tracks;
1129
+ if (!tracks)
1130
+ return null;
1131
+ for (const track of tracks) {
1132
+ if (track.name.endsWith(name)) {
1133
+ return track;
1134
+ }
1135
+ }
1136
+ return null;
1137
+ }
1138
+ }
1139
+ /**
1140
+ * Serialization handler for AnimatorController instances.
1141
+ * Handles conversion between serialized data and runtime objects.
1142
+ */
1143
+ class AnimatorControllerSerializator extends TypeSerializer {
1144
+ onSerialize(_, _context) {
1145
+ }
1146
+ onDeserialize(data, context) {
1147
+ if (context.type === AnimatorController && data?.__type === "AnimatorController")
1148
+ return new AnimatorController(data);
1149
+ return undefined;
1150
+ }
1151
+ }
1152
+ new AnimatorControllerSerializator(AnimatorController);
1153
1153
  //# sourceMappingURL=AnimatorController.js.map