@needle-tools/engine 4.4.0-beta → 4.4.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1045) hide show
  1. package/CHANGELOG.md +3604 -3604
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +8 -8
  6. package/dist/needle-engine.bundle.light.js +8 -8
  7. package/dist/needle-engine.bundle.light.min.js +2 -2
  8. package/dist/needle-engine.bundle.light.umd.cjs +2 -2
  9. package/dist/needle-engine.bundle.min.js +2 -2
  10. package/dist/needle-engine.bundle.umd.cjs +2 -2
  11. package/dist/needle-engine.d.ts +130 -138
  12. package/dist/needle-engine.light.d.ts +130 -138
  13. package/dist/postprocessing.js +1673 -1527
  14. package/dist/postprocessing.light.js +1673 -1527
  15. package/dist/postprocessing.light.min.js +80 -66
  16. package/dist/postprocessing.light.umd.cjs +83 -69
  17. package/dist/postprocessing.min.js +80 -66
  18. package/dist/postprocessing.umd.cjs +83 -69
  19. package/dist/vendor.js +1 -1
  20. package/dist/vendor.light.js +1 -1
  21. package/lib/asap/needle-asap.d.ts +1 -1
  22. package/lib/asap/needle-asap.js +95 -95
  23. package/lib/asap/sessiongranted.d.ts +3 -3
  24. package/lib/asap/sessiongranted.js +65 -65
  25. package/lib/asap/utils.d.ts +1 -1
  26. package/lib/asap/utils.js +3 -3
  27. package/lib/engine/analytics/index.d.ts +6 -6
  28. package/lib/engine/analytics/index.js +12 -12
  29. package/lib/engine/analytics/lcp.d.ts +3 -3
  30. package/lib/engine/analytics/lcp.js +34 -34
  31. package/lib/engine/api.d.ts +81 -81
  32. package/lib/engine/api.js +80 -80
  33. package/lib/engine/assets/index.d.ts +11 -11
  34. package/lib/engine/assets/index.js +47 -47
  35. package/lib/engine/assets/static.d.ts +1 -1
  36. package/lib/engine/assets/static.js +4 -4
  37. package/lib/engine/codegen/register_types.d.ts +1 -1
  38. package/lib/engine/codegen/register_types.js +298 -298
  39. package/lib/engine/debug/debug.d.ts +15 -15
  40. package/lib/engine/debug/debug.js +44 -44
  41. package/lib/engine/debug/debug_console.d.ts +2 -2
  42. package/lib/engine/debug/debug_console.js +307 -307
  43. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  44. package/lib/engine/debug/debug_overlay.js +316 -316
  45. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  46. package/lib/engine/debug/debug_spatial_console.js +390 -390
  47. package/lib/engine/debug/index.d.ts +2 -2
  48. package/lib/engine/debug/index.js +2 -2
  49. package/lib/engine/engine_addressables.d.ts +166 -166
  50. package/lib/engine/engine_addressables.js +608 -608
  51. package/lib/engine/engine_animation.d.ts +43 -43
  52. package/lib/engine/engine_animation.js +133 -133
  53. package/lib/engine/engine_application.d.ts +40 -40
  54. package/lib/engine/engine_application.js +104 -104
  55. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  56. package/lib/engine/engine_assetdatabase.js +344 -344
  57. package/lib/engine/engine_audio.d.ts +4 -4
  58. package/lib/engine/engine_audio.js +23 -23
  59. package/lib/engine/engine_camera.d.ts +13 -13
  60. package/lib/engine/engine_camera.js +30 -30
  61. package/lib/engine/engine_components.d.ts +110 -110
  62. package/lib/engine/engine_components.js +380 -380
  63. package/lib/engine/engine_components_internal.d.ts +9 -9
  64. package/lib/engine/engine_components_internal.js +36 -36
  65. package/lib/engine/engine_constants.d.ts +10 -10
  66. package/lib/engine/engine_constants.js +41 -41
  67. package/lib/engine/engine_context.d.ts +345 -345
  68. package/lib/engine/engine_context.js +1515 -1515
  69. package/lib/engine/engine_context_registry.d.ts +71 -71
  70. package/lib/engine/engine_context_registry.js +117 -117
  71. package/lib/engine/engine_coroutine.d.ts +35 -35
  72. package/lib/engine/engine_coroutine.js +52 -52
  73. package/lib/engine/engine_create_objects.d.ts +118 -118
  74. package/lib/engine/engine_create_objects.js +308 -308
  75. package/lib/engine/engine_default_parameters.d.ts +2 -2
  76. package/lib/engine/engine_default_parameters.js +3 -3
  77. package/lib/engine/engine_editor-sync.d.ts +21 -21
  78. package/lib/engine/engine_editor-sync.js +4 -4
  79. package/lib/engine/engine_element.d.ts +113 -113
  80. package/lib/engine/engine_element.js +830 -830
  81. package/lib/engine/engine_element_attributes.d.ts +72 -72
  82. package/lib/engine/engine_element_attributes.js +1 -1
  83. package/lib/engine/engine_element_extras.d.ts +6 -6
  84. package/lib/engine/engine_element_extras.js +13 -13
  85. package/lib/engine/engine_element_loading.d.ts +44 -44
  86. package/lib/engine/engine_element_loading.js +349 -349
  87. package/lib/engine/engine_element_overlay.d.ts +21 -21
  88. package/lib/engine/engine_element_overlay.js +166 -166
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +591 -591
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +7 -7
  102. package/lib/engine/engine_hot_reload.js +184 -184
  103. package/lib/engine/engine_input.d.ts +352 -352
  104. package/lib/engine/engine_input.js +1265 -1265
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +9 -9
  110. package/lib/engine/engine_license.js +320 -320
  111. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  112. package/lib/engine/engine_lifecycle_api.js +99 -99
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +91 -91
  117. package/lib/engine/engine_loaders.d.ts +13 -13
  118. package/lib/engine/engine_loaders.js +62 -62
  119. package/lib/engine/engine_lods.d.ts +31 -31
  120. package/lib/engine/engine_lods.js +146 -146
  121. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  122. package/lib/engine/engine_mainloop_utils.js +466 -466
  123. package/lib/engine/engine_math.d.ts +114 -114
  124. package/lib/engine/engine_math.js +247 -247
  125. package/lib/engine/engine_modules.d.ts +36 -36
  126. package/lib/engine/engine_modules.js +85 -85
  127. package/lib/engine/engine_networking.d.ts +252 -252
  128. package/lib/engine/engine_networking.js +743 -743
  129. package/lib/engine/engine_networking_auto.d.ts +24 -24
  130. package/lib/engine/engine_networking_auto.js +310 -310
  131. package/lib/engine/engine_networking_blob.d.ts +48 -48
  132. package/lib/engine/engine_networking_blob.js +212 -212
  133. package/lib/engine/engine_networking_files.d.ts +35 -35
  134. package/lib/engine/engine_networking_files.js +172 -172
  135. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  136. package/lib/engine/engine_networking_files_default_components.js +42 -42
  137. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  138. package/lib/engine/engine_networking_instantiate.js +345 -345
  139. package/lib/engine/engine_networking_peer.d.ts +15 -15
  140. package/lib/engine/engine_networking_peer.js +132 -132
  141. package/lib/engine/engine_networking_streams.d.ts +123 -123
  142. package/lib/engine/engine_networking_streams.js +645 -645
  143. package/lib/engine/engine_networking_types.d.ts +22 -22
  144. package/lib/engine/engine_networking_types.js +7 -7
  145. package/lib/engine/engine_networking_utils.d.ts +2 -2
  146. package/lib/engine/engine_networking_utils.js +20 -20
  147. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  148. package/lib/engine/engine_networking_websocket.js +2 -2
  149. package/lib/engine/engine_patcher.d.ts +10 -10
  150. package/lib/engine/engine_patcher.js +142 -142
  151. package/lib/engine/engine_physics.d.ts +152 -152
  152. package/lib/engine/engine_physics.js +645 -645
  153. package/lib/engine/engine_physics.types.d.ts +40 -40
  154. package/lib/engine/engine_physics.types.js +33 -33
  155. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  156. package/lib/engine/engine_physics_rapier.js +1432 -1432
  157. package/lib/engine/engine_playerview.d.ts +26 -26
  158. package/lib/engine/engine_playerview.js +64 -64
  159. package/lib/engine/engine_scenelighting.d.ts +71 -71
  160. package/lib/engine/engine_scenelighting.js +226 -226
  161. package/lib/engine/engine_scenetools.d.ts +50 -50
  162. package/lib/engine/engine_scenetools.js +321 -321
  163. package/lib/engine/engine_serialization.d.ts +3 -3
  164. package/lib/engine/engine_serialization.js +3 -3
  165. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  166. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  167. package/lib/engine/engine_serialization_core.d.ts +85 -85
  168. package/lib/engine/engine_serialization_core.js +602 -602
  169. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  170. package/lib/engine/engine_serialization_decorator.js +66 -66
  171. package/lib/engine/engine_setup.d.ts +1 -1
  172. package/lib/engine/engine_setup.js +2 -2
  173. package/lib/engine/engine_shaders.d.ts +53 -53
  174. package/lib/engine/engine_shaders.js +252 -252
  175. package/lib/engine/engine_shims.d.ts +4 -4
  176. package/lib/engine/engine_shims.js +24 -24
  177. package/lib/engine/engine_test_utils.d.ts +39 -39
  178. package/lib/engine/engine_test_utils.js +83 -83
  179. package/lib/engine/engine_texture.d.ts +28 -28
  180. package/lib/engine/engine_texture.js +64 -64
  181. package/lib/engine/engine_three_utils.d.ts +201 -201
  182. package/lib/engine/engine_three_utils.js +731 -731
  183. package/lib/engine/engine_time.d.ts +51 -51
  184. package/lib/engine/engine_time.js +82 -82
  185. package/lib/engine/engine_time_utils.d.ts +88 -88
  186. package/lib/engine/engine_time_utils.js +215 -215
  187. package/lib/engine/engine_tonemapping.d.ts +2 -2
  188. package/lib/engine/engine_tonemapping.js +194 -194
  189. package/lib/engine/engine_types.d.ts +572 -572
  190. package/lib/engine/engine_types.js +88 -88
  191. package/lib/engine/engine_typestore.d.ts +28 -28
  192. package/lib/engine/engine_typestore.js +55 -55
  193. package/lib/engine/engine_util_decorator.d.ts +13 -13
  194. package/lib/engine/engine_util_decorator.js +116 -116
  195. package/lib/engine/engine_utils.d.ts +266 -266
  196. package/lib/engine/engine_utils.js +878 -878
  197. package/lib/engine/engine_utils_format.d.ts +21 -21
  198. package/lib/engine/engine_utils_format.js +193 -193
  199. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  200. package/lib/engine/engine_utils_screenshot.js +513 -513
  201. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  202. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  203. package/lib/engine/engine_xr.d.ts +1 -1
  204. package/lib/engine/engine_xr.js +1 -1
  205. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  206. package/lib/engine/export/gltf/Writers.js +24 -24
  207. package/lib/engine/export/gltf/index.d.ts +11 -11
  208. package/lib/engine/export/gltf/index.js +123 -123
  209. package/lib/engine/export/index.d.ts +2 -2
  210. package/lib/engine/export/index.js +2 -2
  211. package/lib/engine/export/state.d.ts +7 -7
  212. package/lib/engine/export/state.js +17 -17
  213. package/lib/engine/export/utils.d.ts +2 -2
  214. package/lib/engine/export/utils.js +7 -7
  215. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  216. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  217. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  218. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  219. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  220. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  221. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  222. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  223. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  224. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  225. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  226. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  227. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  228. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  229. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  230. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  231. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  232. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  233. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  234. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  235. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  236. package/lib/engine/extensions/extension_resolver.js +1 -1
  237. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  238. package/lib/engine/extensions/extension_utils.js +152 -152
  239. package/lib/engine/extensions/extensions.d.ts +31 -31
  240. package/lib/engine/extensions/extensions.js +103 -103
  241. package/lib/engine/extensions/index.d.ts +6 -6
  242. package/lib/engine/extensions/index.js +6 -6
  243. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  244. package/lib/engine/extensions/usage_tracker.js +65 -65
  245. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  246. package/lib/engine/js-extensions/Camera.js +39 -39
  247. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  248. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  249. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  250. package/lib/engine/js-extensions/Layers.js +22 -22
  251. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  252. package/lib/engine/js-extensions/Object3D.js +136 -136
  253. package/lib/engine/js-extensions/RGBAColor.d.ts +22 -22
  254. package/lib/engine/js-extensions/RGBAColor.js +62 -62
  255. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  256. package/lib/engine/js-extensions/Vector.js +13 -13
  257. package/lib/engine/js-extensions/index.d.ts +5 -5
  258. package/lib/engine/js-extensions/index.js +5 -5
  259. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  260. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +75 -75
  261. package/lib/engine/shaders/shaderData.d.ts +55 -55
  262. package/lib/engine/shaders/shaderData.js +58 -58
  263. package/lib/engine/tests/test_utils.d.ts +2 -2
  264. package/lib/engine/tests/test_utils.js +53 -53
  265. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  266. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  267. package/lib/engine/webcomponents/api.d.ts +5 -5
  268. package/lib/engine/webcomponents/api.js +4 -4
  269. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  270. package/lib/engine/webcomponents/buttons.js +237 -237
  271. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  272. package/lib/engine/webcomponents/fonts.js +32 -32
  273. package/lib/engine/webcomponents/icons.d.ts +9 -9
  274. package/lib/engine/webcomponents/icons.js +52 -52
  275. package/lib/engine/webcomponents/index.d.ts +1 -1
  276. package/lib/engine/webcomponents/index.js +1 -1
  277. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  278. package/lib/engine/webcomponents/logo-element.js +67 -67
  279. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  280. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  281. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +151 -151
  282. package/lib/engine/webcomponents/needle menu/needle-menu.js +1018 -1018
  283. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  284. package/lib/engine/webcomponents/needle-button.js +161 -161
  285. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  286. package/lib/engine/xr/NeedleXRController.js +1008 -1008
  287. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  288. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  289. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  290. package/lib/engine/xr/NeedleXRSync.js +188 -188
  291. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  292. package/lib/engine/xr/SceneTransition.js +69 -69
  293. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  294. package/lib/engine/xr/TempXRContext.js +187 -187
  295. package/lib/engine/xr/XRRig.d.ts +7 -7
  296. package/lib/engine/xr/XRRig.js +1 -1
  297. package/lib/engine/xr/api.d.ts +6 -6
  298. package/lib/engine/xr/api.js +6 -6
  299. package/lib/engine/xr/events.d.ts +66 -66
  300. package/lib/engine/xr/events.js +93 -93
  301. package/lib/engine/xr/internal.d.ts +12 -12
  302. package/lib/engine/xr/internal.js +25 -25
  303. package/lib/engine/xr/usdz.d.ts +12 -12
  304. package/lib/engine/xr/usdz.js +29 -29
  305. package/lib/engine/xr/utils.d.ts +11 -11
  306. package/lib/engine/xr/utils.js +34 -34
  307. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  308. package/lib/engine-components/AlignmentConstraint.js +39 -39
  309. package/lib/engine-components/Animation.d.ts +156 -156
  310. package/lib/engine-components/Animation.js +508 -508
  311. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  312. package/lib/engine-components/AnimationCurve.js +159 -159
  313. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  314. package/lib/engine-components/AnimationUtils.js +27 -27
  315. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  316. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  317. package/lib/engine-components/Animator.d.ts +217 -217
  318. package/lib/engine-components/Animator.js +354 -354
  319. package/lib/engine-components/AnimatorController.d.ts +227 -227
  320. package/lib/engine-components/AnimatorController.js +1152 -1152
  321. package/lib/engine-components/AudioListener.d.ts +33 -33
  322. package/lib/engine-components/AudioListener.js +86 -86
  323. package/lib/engine-components/AudioSource.d.ts +217 -217
  324. package/lib/engine-components/AudioSource.js +627 -627
  325. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  326. package/lib/engine-components/AvatarLoader.js +231 -231
  327. package/lib/engine-components/AxesHelper.d.ts +32 -32
  328. package/lib/engine-components/AxesHelper.js +67 -67
  329. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  330. package/lib/engine-components/BasicIKConstraint.js +43 -43
  331. package/lib/engine-components/BoxCollider.d.ts +2 -2
  332. package/lib/engine-components/BoxCollider.js +2 -2
  333. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  334. package/lib/engine-components/BoxHelperComponent.js +102 -102
  335. package/lib/engine-components/Camera.d.ts +231 -231
  336. package/lib/engine-components/Camera.js +694 -694
  337. package/lib/engine-components/CameraUtils.d.ts +1 -1
  338. package/lib/engine-components/CameraUtils.js +127 -127
  339. package/lib/engine-components/CharacterController.d.ts +55 -55
  340. package/lib/engine-components/CharacterController.js +236 -236
  341. package/lib/engine-components/Collider.d.ts +188 -188
  342. package/lib/engine-components/Collider.js +369 -369
  343. package/lib/engine-components/Component.d.ts +792 -792
  344. package/lib/engine-components/Component.js +915 -915
  345. package/lib/engine-components/ContactShadows.d.ts +82 -82
  346. package/lib/engine-components/ContactShadows.js +430 -430
  347. package/lib/engine-components/DeleteBox.d.ts +19 -19
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  1019. package/lib/engine/engine.d.ts +0 -4
  1020. package/lib/engine/engine.js +0 -12
  1021. package/lib/engine/engine.js.map +0 -1
  1022. package/lib/engine/engine_web_api.d.ts +0 -12
  1023. package/lib/engine/engine_web_api.js +0 -113
  1024. package/lib/engine/engine_web_api.js.map +0 -1
  1025. package/lib/engine-components/FlyControls.d.ts +0 -10
  1026. package/lib/engine-components/FlyControls.js +0 -29
  1027. package/lib/engine-components/FlyControls.js.map +0 -1
  1028. package/src/engine-schemes/dist/api.js +0 -17
  1029. package/src/engine-schemes/dist/api.js.meta +0 -7
  1030. package/src/engine-schemes/dist/schemes.js +0 -25
  1031. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1032. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1033. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1034. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1035. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1036. package/src/engine-schemes/dist/transform.js +0 -46
  1037. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1038. package/src/engine-schemes/dist/vec2.js +0 -32
  1039. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1040. package/src/engine-schemes/dist/vec3.js +0 -36
  1041. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1042. package/src/engine-schemes/dist/vec4.js +0 -40
  1043. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1044. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1045. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,968 +1,968 @@
1
- import { AnimationAction, AnimationClip, AnimationMixer, Audio, AudioListener, AudioLoader, Euler, Object3D, Quaternion, QuaternionKeyframeTrack, Vector3, VectorKeyframeTrack } from "three";
2
-
3
- import { isDevEnvironment } from "../../engine/debug/index.js";
4
- import { Context } from "../../engine/engine_setup.js";
5
- import { getParam, resolveUrl } from "../../engine/engine_utils.js";
6
- import { setObjectAnimated } from "../AnimationUtils.js";
7
- import { Animator } from "../Animator.js"
8
- import { AudioSource } from "../AudioSource.js";
9
- import { GameObject } from "../Component.js";
10
- import { PlayableDirector } from "./PlayableDirector.js";
11
- import { SignalReceiver } from "./SignalAsset.js";
12
- import * as Models from "./TimelineModels.js";
13
-
14
- const debug = getParam("debugtimeline");
15
-
16
- /**
17
- * A TrackHandler is responsible for evaluating a specific type of timeline track.
18
- * A timeline track can be an animation track, audio track, signal track, control track etc and is controlled by a {@link PlayableDirector}.
19
- */
20
- export abstract class TrackHandler {
21
- director!: PlayableDirector;
22
- track!: Models.TrackModel;
23
-
24
- get muted(): boolean { return this.track.muted; }
25
- set muted(val: boolean) {
26
- if (val !== this.track.muted) {
27
- this.track.muted = val;
28
- this.onMuteChanged?.call(this);
29
- }
30
- }
31
-
32
- *forEachClip(backwards: boolean = false): IterableIterator<Models.ClipModel> {
33
- if (!this.track?.clips) return;
34
- if (backwards) {
35
- for (let i = this.track.clips.length - 1; i >= 0; i--) {
36
- yield this.track.clips[i];
37
- }
38
- }
39
- else {
40
- for (const clip of this.track.clips) {
41
- yield clip;
42
- }
43
- }
44
- }
45
-
46
- onEnable?();
47
- onDisable?();
48
- onDestroy?();
49
- abstract evaluate(time: number);
50
- onMuteChanged?();
51
- onPauseChanged?();
52
- /** invoked when PlayableDirectory playmode state changes (paused, playing, stopped) */
53
- onStateChanged?(isPlaying: boolean);
54
-
55
- getClipTime(time: number, model: Models.ClipModel) {
56
- return model.clipIn + (time - model.start) * model.timeScale;
57
- }
58
-
59
- getClipTimeNormalized(time: number, model: Models.ClipModel) {
60
- return (time - model.start) / model.duration;
61
- }
62
-
63
- evaluateWeight(time: number, index: number, models: Array<Models.ClipModel>, isActive: boolean = true) {
64
- if (index < 0 || index >= models.length) return 0;
65
- const model = models[index];
66
- if (isActive || time >= model.start && time <= model.end) {
67
- let weight = 1;
68
- const isBlendingWithNext = false;
69
-
70
- // this blending with next clips is already baked into easeIn/easeOut
71
- // if (allowBlendWithNext && index + 1 < models.length) {
72
- // const next = models[index + 1];
73
- // const nextWeight = (time - next.start) / (model.end - next.start);
74
- // isBlendingWithNext = nextWeight > 0;
75
- // weight = 1 - nextWeight;
76
- // }
77
-
78
- if (model.easeInDuration > 0) {
79
- const easeIn = Math.min((time - model.start) / model.easeInDuration, 1);
80
- weight *= easeIn;
81
- }
82
- if (model.easeOutDuration > 0 && !isBlendingWithNext) {
83
- const easeOut = Math.min((model.end - time) / model.easeOutDuration, 1);
84
- weight *= easeOut;
85
- }
86
- return weight;
87
- }
88
- return 0;
89
- }
90
- }
91
-
92
-
93
- class AnimationClipOffsetData {
94
- clip: AnimationClip;
95
- rootPositionOffset?: Vector3;
96
- rootQuaternionOffset?: Quaternion;
97
- get hasOffsets(): boolean { return this.rootPositionOffset !== undefined || this.rootQuaternionOffset !== undefined; }
98
-
99
- // not necessary
100
- rootStartPosition?: Vector3;
101
- rootEndPosition?: Vector3;
102
- rootStartQuaternion?: Quaternion;
103
- rootEndQuaternion?: Quaternion;
104
-
105
- constructor(action: AnimationAction) {
106
- const clip = action.getClip();
107
- this.clip = clip;
108
- const root = action.getRoot();
109
- const rootPositionTrackName = root.name + ".position";
110
- const rootRotationTrackName = root.name + ".quaternion";
111
- if (debug)
112
- console.log(clip.name, clip.tracks, rootPositionTrackName);
113
- for (const track of clip.tracks) {
114
- if (track.times.length <= 0) continue;
115
- if (track.name.endsWith(rootPositionTrackName)) {
116
- this.rootStartPosition = new Vector3().fromArray(track.values, 0);
117
- this.rootEndPosition = new Vector3().fromArray(track.values, track.values.length - 3);
118
- this.rootPositionOffset = this.rootEndPosition.clone().sub(this.rootStartPosition);
119
- if (debug)
120
- console.log(this.rootPositionOffset);
121
- // this.rootPositionOffset.set(0, 0, 0);
122
- }
123
- else if (track.name.endsWith(rootRotationTrackName)) {
124
- this.rootStartQuaternion = new Quaternion().fromArray(track.values, 0);
125
- this.rootEndQuaternion = new Quaternion().fromArray(track.values, track.values.length - 4);
126
- this.rootQuaternionOffset = this.rootEndQuaternion.clone().multiply(this.rootStartQuaternion);
127
-
128
- if (debug) {
129
- const euler = new Euler().setFromQuaternion(this.rootQuaternionOffset);
130
- console.log("ROT", euler);
131
- }
132
- }
133
- }
134
- }
135
- }
136
-
137
- // TODO: add support for clip clamp modes (loop, pingpong, clamp)
138
- export class AnimationTrackHandler extends TrackHandler {
139
- /** @internal */
140
- models: Array<Models.ClipModel> = [];
141
- /** @internal */
142
- trackOffset?: Models.TrackOffset;
143
-
144
- /** The object that is being animated. */
145
- target?: Object3D;
146
- /** The AnimationMixer, should be shared with the animator if an animator is bound */
147
- mixer?: AnimationMixer;
148
- clips: Array<AnimationClip> = [];
149
- actions: Array<AnimationAction> = [];
150
-
151
- /**
152
- * You can use the weight to blend the timeline animation tracks with multiple animation tracks on the same object.
153
- * @default 1
154
- */
155
- weight: number = 1;
156
-
157
- /** holds data/info about clips differences */
158
- private _actionOffsets: Array<AnimationClipOffsetData> = [];
159
- private _didBind: boolean = false;
160
- private _animator: Animator | null = null;
161
-
162
-
163
- onDisable() {
164
- // if this track is disabled we need to stop the currently active actions
165
- this.mixer?.stopAllAction();
166
- }
167
-
168
- onDestroy() {
169
- this.director.context.animations.unregisterAnimationMixer(this.mixer);
170
- }
171
-
172
- // Using this callback instead of onEnable etc
173
- // because we want to re-enable the animator when the director is at the end and wrap mode is set to none
174
- // in which case the director is stopped (but not disabled)
175
- // which means we want to notify the object that it's not animated anymore
176
- // and the animator can then take over
177
- onStateChanged() {
178
- if (this._animator)
179
- setObjectAnimated(this._animator.gameObject, this, this.director.isPlaying);
180
- }
181
-
182
- createHooks(clipModel: Models.AnimationClipModel, clip) {
183
- if (clip.tracks?.length <= 0) {
184
- console.warn("No tracks in AnimationClip", clip);
185
- return;
186
- }
187
- // we only want to hook into the binding of the root object
188
- // TODO: test with a clip with multiple roots
189
- const parts = clip.tracks[0].name.split(".");
190
- const rootName = parts[parts.length - 2];
191
- const positionTrackName = rootName + ".position";
192
- const rotationTrackName = rootName + ".quaternion";
193
- let foundPositionTrack: boolean = false;
194
- let foundRotationTrack: boolean = false;
195
- for (const t of clip.tracks) {
196
- if (t.name.endsWith(positionTrackName)) {
197
- foundPositionTrack = true;
198
- this.createPositionInterpolant(clip, clipModel, t);
199
- }
200
- else if (t.name.endsWith(rotationTrackName)) {
201
- foundRotationTrack = true;
202
- this.createRotationInterpolant(clip, clipModel, t);
203
- }
204
- }
205
-
206
-
207
- // ensure we always have a position and rotation track so we can apply offsets in interpolator
208
- // TODO: this currently assumes that there is only one root always that has offsets so it only does create the interpolator for the first track which might be incorrect. In general it would probably be better if we would not create additional tracks but apply the offsets for these objects elsewhere!?
209
-
210
- if (!foundPositionTrack || !foundRotationTrack) {
211
- const root = this.mixer?.getRoot() as Object3D;
212
- const track = clip.tracks[0];
213
- const indexOfProperty = track.name.lastIndexOf(".");
214
- const baseName = track.name.substring(0, indexOfProperty);
215
- const objName = baseName.substring(baseName.lastIndexOf(".") + 1);
216
- const targetObj = root.getObjectByName(objName);
217
- // TODO can't animate unnamed objects which use GUID as name this way, need scene.getObjectByProperty('uuid', objectName);
218
- // This should be right but needs testing:
219
- // const parsedPath = PropertyBinding.parseTrackName(track.name);
220
- // const targetObj = PropertyBinding.findNode(root, parsedPath.nodeName);
221
-
222
- if (targetObj) {
223
- if (!foundPositionTrack) {
224
- const trackName = baseName + ".position";
225
- if (debug) console.warn("Create position track", objName, targetObj);
226
- // apply initial local position so it doesnt get flipped or otherwise changed
227
- const pos = targetObj.position;
228
- const track = new VectorKeyframeTrack(trackName, [0, clip.duration], [pos.x, pos.y, pos.z, pos.x, pos.y, pos.z]);
229
- clip.tracks.push(track);
230
- this.createPositionInterpolant(clip, clipModel, track);
231
- }
232
- else if (!foundRotationTrack) {
233
- const trackName = clip.tracks[0].name.substring(0, indexOfProperty) + ".quaternion";
234
- if (debug) console.warn("Create quaternion track", objName, targetObj);
235
- const rot = targetObj.quaternion;
236
- const track = new QuaternionKeyframeTrack(trackName, [0, clip.duration], [rot.x, rot.y, rot.z, rot.w, rot.x, rot.y, rot.z, rot.w]);
237
- clip.tracks.push(track);
238
- this.createRotationInterpolant(clip, clipModel, track);
239
- }
240
- }
241
- }
242
- }
243
-
244
- bind() {
245
- if (this._didBind) return;
246
- this._didBind = true;
247
- if (debug) console.log(this.models);
248
-
249
- // the object being animated
250
- if (this.mixer) this.target = this.mixer.getRoot() as Object3D;
251
- else console.warn("No mixer was assigned to animation track")
252
-
253
- for (const action of this.actions) {
254
- const off = new AnimationClipOffsetData(action);
255
- this._actionOffsets.push(off);
256
- }
257
-
258
- if (this.target) {
259
- // We need to disable the animator component in case it also animates
260
- // which overrides the timeline
261
- this._animator = GameObject.getComponent(this.target, Animator) ?? null;
262
- if (this._animator) {
263
- setObjectAnimated(this._animator.gameObject, this, true);
264
- }
265
- }
266
-
267
- // Clip Offsets
268
- for (const model of this.models) {
269
- const clipData = model.asset as Models.AnimationClipModel;
270
- const pos = clipData.position as any;
271
- const rot = clipData.rotation as any;
272
- if (pos && pos.x !== undefined) {
273
- if (!pos.isVector3) {
274
- clipData.position = new Vector3(pos.x, pos.y, pos.z);
275
- }
276
- if (!rot.isQuaternion) {
277
- clipData.rotation = new Quaternion(rot.x, rot.y, rot.z, rot.w);
278
- }
279
- }
280
-
281
- }
282
-
283
- this.ensureTrackOffsets();
284
- }
285
-
286
- private ensureTrackOffsets() {
287
- if (this.trackOffset) {
288
- const pos = this.trackOffset.position as any;
289
- if (pos) {
290
- if (!pos.isVector3) {
291
- this.trackOffset.position = new Vector3(pos.x, pos.y, pos.z);
292
- }
293
- }
294
- const rot = this.trackOffset.rotation as any;
295
- if (rot) {
296
- if (!rot.isQuaternion) {
297
- this.trackOffset.rotation = new Quaternion(rot.x, rot.y, rot.z, rot.w);
298
- }
299
- }
300
- }
301
- }
302
-
303
- private _useclipOffsets: boolean = true;
304
-
305
- private _totalOffsetPosition: Vector3 = new Vector3();
306
- private _totalOffsetRotation: Quaternion = new Quaternion();
307
- private _totalOffsetPosition2: Vector3 = new Vector3();
308
- private _totalOffsetRotation2: Quaternion = new Quaternion();
309
- private _summedPos = new Vector3();
310
- private _tempPos = new Vector3();
311
- private _summedRot = new Quaternion();
312
- private _tempRot = new Quaternion();
313
- private _clipRotQuat = new Quaternion();
314
-
315
- evaluate(time: number) {
316
- if (this.track.muted) return;
317
- if (!this.mixer) return;
318
-
319
- this.bind();
320
-
321
- // if (this._animator && this.director.isPlaying && this.director.weight > 0) this._animator.enabled = false;
322
-
323
- this._totalOffsetPosition.set(0, 0, 0);
324
- this._totalOffsetRotation.set(0, 0, 0, 1);
325
- this._totalOffsetPosition2.set(0, 0, 0);
326
- this._totalOffsetRotation2.set(0, 0, 0, 1);
327
- let activeClips = 0;
328
- let blend: number = 0;
329
- let didPostExtrapolate = false;
330
- let didPreExtrapolate = false;
331
- // The total weight is used to blend with the animator controller active states
332
- let totalWeight = 0;
333
- for (let i = 0; i < this.clips.length; i++) {
334
- const model = this.models[i];
335
- const action = this.actions[i];
336
- const clipModel = model.asset as Models.AnimationClipModel;
337
- action.weight = 0;
338
-
339
- const isInTimeRange = time >= model.start && time <= model.end;
340
- const preExtrapolation: Models.ClipExtrapolation = model.preExtrapolationMode;
341
- const postExtrapolation: Models.ClipExtrapolation = model.postExtrapolationMode;
342
- const nextClip = i < this.clips.length - 1 ? this.models[i + 1] : null;
343
- let isActive = isInTimeRange;
344
- let doPreExtrapolate = false;
345
-
346
- if (!isActive && !didPostExtrapolate && model.end < time && postExtrapolation !== Models.ClipExtrapolation.None) {
347
- // use post extrapolate if its the last clip of the next clip has not yet started
348
- if (!nextClip || nextClip.start > time) {
349
- isActive = true;
350
- didPostExtrapolate = true;
351
- }
352
- }
353
- else if (i == 0 && !isActive && !didPreExtrapolate && model.start > time && preExtrapolation !== Models.ClipExtrapolation.None) {
354
- if (!nextClip || nextClip.start < time) {
355
- isActive = true;
356
- doPreExtrapolate = true;
357
- didPreExtrapolate = true;
358
- }
359
- }
360
-
361
- if (isActive) {
362
- // const clip = this.clips[i];
363
- let weight = this.weight;
364
- weight *= this.evaluateWeight(time, i, this.models, isActive);
365
- weight *= this.director.weight;
366
-
367
- let handleLoop = isInTimeRange;
368
- if (doPreExtrapolate) {
369
- switch (preExtrapolation) {
370
- case Models.ClipExtrapolation.Hold:
371
- // Nothing to do
372
- break;
373
- case Models.ClipExtrapolation.Loop:
374
- // TODO: this is not correct yet
375
- time += model.start;
376
- handleLoop = true;
377
- break;
378
- default:
379
- time += model.start;
380
- handleLoop = true;
381
- break;
382
- }
383
- }
384
-
385
- // TODO: handle clipIn again
386
- let t = this.getClipTime(time, model);
387
- let loops = 0;
388
- const duration = clipModel.duration;
389
- // This is the actual duration of the clip in the timeline (with clipping and scale)
390
- // const clipDuration = (model.end - model.start) * model.timeScale;
391
-
392
- if (doPreExtrapolate) {
393
- if (preExtrapolation === Models.ClipExtrapolation.Hold) {
394
- t = 0;
395
- }
396
- }
397
-
398
- if (handleLoop) {
399
- if (clipModel.loop) {
400
- // const t0 = t - .001;
401
- loops += Math.floor(t / (duration + .000001));
402
- while (t > duration) {
403
- t -= duration;
404
- }
405
- }
406
- }
407
- else if (!isInTimeRange) {
408
- if (didPostExtrapolate) {
409
- switch (postExtrapolation) {
410
- case Models.ClipExtrapolation.Hold:
411
- t = this.getClipTime(model.end, model);
412
- break;
413
- case Models.ClipExtrapolation.Loop:
414
- t %= duration;
415
- break;
416
- case Models.ClipExtrapolation.PingPong:
417
- const loops = Math.floor(t / duration);
418
- const invert = loops % 2 !== 0;
419
- t %= duration;
420
- if (invert) t = duration - t;
421
- break;
422
- }
423
- }
424
- }
425
-
426
- if (model.reversed === true) action.time = action.getClip().duration - t;
427
- else action.time = t;
428
-
429
-
430
- action.timeScale = 0;
431
- const effectiveWeight = Math.max(0, weight);
432
- action.weight = effectiveWeight;
433
- totalWeight += effectiveWeight;
434
- action.clampWhenFinished = false;
435
- if (!action.isRunning())
436
- action.play();
437
- // console.log(action.time, action.weight);
438
-
439
- if (this._useclipOffsets) {
440
- const totalPosition = activeClips == 0 ? this._totalOffsetPosition : this._totalOffsetPosition2;
441
- const totalRotation = activeClips == 0 ? this._totalOffsetRotation : this._totalOffsetRotation2;
442
- if (activeClips < 1) blend = 1 - weight;
443
- activeClips += 1;
444
-
445
- const summedPos = this._summedPos.set(0, 0, 0);
446
- const tempPos = this._tempPos.set(0, 0, 0);
447
- const summedRot = this._summedRot.identity();
448
- const tempRot = this._tempRot.identity();
449
-
450
- const clipOffsetRot = clipModel.rotation as Quaternion;
451
- if (clipOffsetRot) {
452
- this._clipRotQuat.identity();
453
- this._clipRotQuat.slerp(clipOffsetRot, weight);
454
- }
455
-
456
- const offsets = this._actionOffsets[i];
457
- if (offsets.hasOffsets) {
458
- for (let i = 0; i < loops; i++) {
459
- if (offsets.rootPositionOffset)
460
- tempPos.copy(offsets.rootPositionOffset);
461
- else tempPos.set(0, 0, 0);
462
-
463
- tempPos.applyQuaternion(summedRot);
464
- if (this._clipRotQuat)
465
- tempPos.applyQuaternion(this._clipRotQuat);
466
-
467
- if (offsets.rootQuaternionOffset) {
468
- // console.log(new Euler().setFromQuaternion(offsets.rootQuaternionOffset).y.toFixed(2));
469
- tempRot.copy(offsets.rootQuaternionOffset);
470
- summedRot.multiply(tempRot);
471
- }
472
- summedPos.add(tempPos);
473
- }
474
- }
475
-
476
- if (this._clipRotQuat)
477
- totalRotation.multiply(this._clipRotQuat);
478
- totalRotation.multiply(summedRot);
479
-
480
- if (clipModel.position)
481
- summedPos.add(clipModel.position as Vector3);
482
- totalPosition.add(summedPos);
483
- }
484
-
485
- }
486
- }
487
- if (this._useclipOffsets) {
488
- this._totalOffsetPosition.lerp(this._totalOffsetPosition2, blend);
489
- this._totalOffsetRotation.slerp(this._totalOffsetRotation2, blend);
490
- }
491
-
492
- if (this["__mixerError"] === undefined && (debug || isDevEnvironment()) && this._animator?.runtimeAnimatorController?.mixer && this.mixer !== this._animator?.runtimeAnimatorController?.mixer) {
493
- this["__mixerError"] = true;
494
- console.error("AnimationTrack mixer is not shared with the animator controller - this might result in the timeline to not animate properly. Please report a bug to the Needle Engine team!", this);
495
- }
496
-
497
- if (this._animator?.runtimeAnimatorController) {
498
- // If the Timeline is running then the timeline track takes control over the animatorcontroller
499
- // we calculate the weight left for the animatorcontroller actions
500
- const weightLeft = Math.max(0, 1 - totalWeight);
501
- this._animator?.runtimeAnimatorController?.update(weightLeft);
502
- }
503
- else {
504
- this.mixer.update(time);
505
- }
506
- }
507
-
508
- private createRotationInterpolant(_clip: AnimationClip, _clipModel: Models.AnimationClipModel, track: any) {
509
- const createInterpolantOriginal = track.createInterpolant.bind(track);
510
- const quat: Quaternion = new Quaternion();
511
- this.ensureTrackOffsets();
512
- const trackOffsetRot: Quaternion | null = this.trackOffset?.rotation as Quaternion;
513
- track.createInterpolant = () => {
514
- const createdInterpolant: any = createInterpolantOriginal();
515
- const interpolate = createdInterpolant.evaluate.bind(createdInterpolant);
516
- // console.log(interpolate);
517
- createdInterpolant.evaluate = (time) => {
518
- const res = interpolate(time);
519
- quat.set(res[0], res[1], res[2], res[3]);
520
- quat.premultiply(this._totalOffsetRotation);
521
- // console.log(new Euler().setFromQuaternion(quat).y.toFixed(2));
522
- if (trackOffsetRot) quat.premultiply(trackOffsetRot);
523
-
524
- if (this.director.animationCallbackReceivers) {
525
- for (const rec of this.director.animationCallbackReceivers) {
526
- rec?.onTimelineRotation?.call(rec, this.director, this.target!, time, quat);
527
- }
528
- }
529
-
530
- res[0] = quat.x;
531
- res[1] = quat.y;
532
- res[2] = quat.z;
533
- res[3] = quat.w;
534
- return res;
535
- };
536
- return createdInterpolant;
537
- }
538
- }
539
-
540
- private createPositionInterpolant(clip: AnimationClip, clipModel: Models.AnimationClipModel, track: any) {
541
- const createInterpolantOriginal = track.createInterpolant.bind(track);
542
- const currentPosition: Vector3 = new Vector3();
543
- this.ensureTrackOffsets();
544
- const trackOffsetRot: Quaternion | null = this.trackOffset?.rotation as Quaternion;
545
- const trackOffsetPos: Vector3 | null = this.trackOffset?.position as Vector3;
546
- let startOffset: Vector3 | null | undefined = undefined;
547
- track.createInterpolant = () => {
548
- const createdInterpolant: any = createInterpolantOriginal();
549
- const evaluate = createdInterpolant.evaluate.bind(createdInterpolant);
550
- createdInterpolant.evaluate = (time) => {
551
- const res = evaluate(time);
552
- currentPosition.set(res[0], res[1], res[2]);
553
- if (clipModel.removeStartOffset) {
554
- if (startOffset === undefined) {
555
- startOffset = null;
556
- startOffset = this._actionOffsets.find(a => a.clip === clip)?.rootStartPosition?.clone();
557
- }
558
- else if (startOffset?.isVector3) {
559
- currentPosition.sub(startOffset);
560
- }
561
- }
562
- currentPosition.applyQuaternion(this._totalOffsetRotation);
563
- currentPosition.add(this._totalOffsetPosition);
564
- // apply track offset
565
- if (trackOffsetRot) currentPosition.applyQuaternion(trackOffsetRot);
566
- if (trackOffsetPos) {
567
- // flipped unity X
568
- currentPosition.x -= trackOffsetPos.x;
569
- currentPosition.y += trackOffsetPos.y;
570
- currentPosition.z += trackOffsetPos.z;
571
- }
572
- if (this.director.animationCallbackReceivers) {
573
- for (const rec of this.director.animationCallbackReceivers) {
574
- rec?.onTimelinePosition?.call(rec, this.director, this.target!, time, currentPosition);
575
- }
576
- }
577
- res[0] = currentPosition.x;
578
- res[1] = currentPosition.y;
579
- res[2] = currentPosition.z;
580
- return res;
581
- };
582
- return createdInterpolant;
583
- }
584
- }
585
-
586
- }
587
-
588
- const muteAudioTracks = getParam("mutetimeline");
589
-
590
- declare type AudioClipModel = Models.ClipModel & { _didTriggerPlay: boolean };
591
-
592
- export class AudioTrackHandler extends TrackHandler {
593
-
594
- models: Array<AudioClipModel> = [];
595
- listener!: AudioListener;
596
- audio: Array<Audio> = [];
597
- audioContextTimeOffset: Array<number> = [];
598
- lastTime: number = 0;
599
- audioSource?: AudioSource;
600
-
601
- private _audioLoader: AudioLoader | null = null;
602
-
603
- private getAudioFilePath(path: string) {
604
- // TODO: this should be the timeline asset location probably which MIGHT be different
605
- const glbLocation = this.director.sourceId;
606
- return resolveUrl(glbLocation, path);
607
- }
608
-
609
- onAllowAudioChanged(allow: boolean) {
610
- for (let i = 0; i < this.models.length; i++) {
611
- const model = this.models[i];
612
- const audio = this.audio[i];
613
- audio.setVolume(allow ? model.asset.volume : 0);
614
- }
615
- }
616
-
617
- addModel(model: Models.ClipModel) {
618
- const audio = new Audio(this.listener as any);
619
- this.audio.push(audio);
620
- const audioClipModel = model as AudioClipModel;
621
- audioClipModel._didTriggerPlay = false;
622
- this.models.push(audioClipModel);
623
- }
624
-
625
- onDisable() {
626
- for (const audio of this.audio) {
627
- if (audio.isPlaying)
628
- audio.stop();
629
- }
630
- for (const model of this.models) {
631
- model._didTriggerPlay = false;
632
- }
633
- }
634
-
635
- onDestroy() {
636
- for (const audio of this.audio) {
637
- if (audio.source)
638
- audio?.disconnect();
639
- }
640
- this.audio.length = 0;
641
- // TODO: dispose loaded audio buffers by this track
642
- }
643
-
644
- onMuteChanged() {
645
- if (this.muted) {
646
- for (let i = 0; i < this.audio.length; i++) {
647
- const audio = this.audio[i];
648
- if (audio?.isPlaying)
649
- audio.stop();
650
- }
651
- }
652
- }
653
-
654
- stop() {
655
- for (let i = 0; i < this.audio.length; i++) {
656
- const audio = this.audio[i];
657
- if (audio?.isPlaying)
658
- audio.stop();
659
- }
660
- for (const model of this.models) {
661
- model._didTriggerPlay = false;
662
- }
663
- }
664
-
665
- private _playableDirectorResumed = false;
666
- onPauseChanged() {
667
- // if the timeline gets paused we stop all audio clips
668
- // we dont reset the triggerPlay here (this will automatically reset when the timeline start evaluating again)
669
- for (let i = 0; i < this.audio.length; i++) {
670
- const audio = this.audio[i];
671
- if (audio?.isPlaying)
672
- audio.stop();
673
- }
674
- this._playableDirectorResumed = this.director.isPlaying;
675
- }
676
-
677
- evaluate(time: number) {
678
- if (muteAudioTracks) return;
679
- if (this.track.muted) return;
680
- if (this.director.speed < 0) {
681
- // Reversed audio playback is currently not supported
682
- return;
683
- }
684
- const isMuted = this.director.context.application.muted;
685
- const resumePlay = this._playableDirectorResumed;
686
- this._playableDirectorResumed = false;
687
- // this is just so that we dont hear the very first beat when the audio starts but is muted
688
- // if we dont add a delay we hear a little bit of the audio before it shuts down
689
- // MAYBE instead of doing it like this we should connect a custom audio node (or disconnect the output node?)
690
- const playTimeOffset = isMuted ? .1 : 0;
691
- for (let i = 0; i < this.models.length; i++) {
692
- const model = this.models[i];
693
- const audio = this.audio[i];
694
- const asset = model.asset as Models.AudioClipModel;
695
- // only trigger loading for tracks that are CLOSE to being played
696
- if ((!audio || !audio.buffer) && this.isInTimeRange(model, time - 1, time + 1)) {
697
- this.handleAudioLoading(model, audio);
698
- }
699
- if (AudioSource.userInteractionRegistered === false) continue;
700
- if (audio === null || !audio.buffer) continue;
701
- audio.playbackRate = this.director.context.time.timeScale * this.director.speed;
702
- audio.loop = asset.loop;
703
- if (time >= model.start && time <= model.end && time < this.director.duration) {
704
- if (!audio.isPlaying || !this.director.isPlaying) {
705
- // if the timeline is paused we trigger the audio clip once when the model is entered
706
- // we dont playback the audio clip if we scroll back in time
707
- // this is to support audioclip playback when using timeline with manual scrolling (scrollytelling)
708
- if (resumePlay || (!model._didTriggerPlay && this.lastTime < time)) {
709
- // we don't want to clip in the audio if it's a very short clip
710
- const clipDuration = model.duration * model.timeScale;
711
- if (clipDuration > .3)
712
- audio.offset = model.clipIn + (time - model.start) * model.timeScale;
713
- else audio.offset = 0;
714
- if (debug) console.log("Timeline Audio (" + this.track.name + ") play with offset " + audio.offset + " - " + model.asset.clip);
715
- audio.play(playTimeOffset);
716
- model._didTriggerPlay = true;
717
- }
718
- else {
719
- // do nothing...
720
- }
721
- }
722
- else {
723
- const targetOffset = model.clipIn + (time - model.start) * model.timeScale;
724
- // seems it's non-trivial to get the right time from audio sources;
725
- // https://github.com/mrdoob/js/blob/master/src/audio/Audio.js#L170
726
- const currentTime = audio.context.currentTime - audio["_startedAt"] + audio.offset;
727
- const diff = Math.abs(targetOffset - currentTime);
728
-
729
- if (diff > 0.3) {
730
- audio.offset = targetOffset;
731
- audio.stop();
732
- audio.play(playTimeOffset);
733
- }
734
- }
735
- let vol = asset.volume as number;
736
-
737
- if (this.track.volume !== undefined)
738
- vol *= this.track.volume;
739
-
740
- if (isMuted) vol = 0;
741
- if (model.easeInDuration > 0) {
742
- const easeIn = Math.min((time - model.start) / model.easeInDuration, 1);
743
- vol *= easeIn;
744
- }
745
- if (model.easeOutDuration > 0) {
746
- const easeOut = Math.min((model.end - time) / model.easeOutDuration, 1);
747
- vol *= easeOut;
748
- }
749
- audio.setVolume(vol * this.director.weight);
750
- }
751
- else {
752
- model._didTriggerPlay = false;
753
- if (this.director.isPlaying) {
754
- if (audio.isPlaying) {
755
- audio.stop();
756
- }
757
- }
758
- }
759
- }
760
- this.lastTime = time;
761
- }
762
-
763
- /** Call to load audio buffer for a specific time in the track. Can be used to preload the timeline audio */
764
- loadAudio(time: number, lookAhead: number = 0, lookBehind: number = 0) {
765
- let promises: Array<Promise<AudioBuffer | null>> | null = null;
766
- const rangeStart = time - lookBehind;
767
- const rangeEnd = time + lookAhead;
768
- for (const model of this.models) {
769
- if (this.isInTimeRange(model, rangeStart, rangeEnd)) {
770
- const audio = this.audio[this.models.indexOf(model)];
771
- const promise = this.handleAudioLoading(model, audio);
772
- if (promise !== null) {
773
- if (promises === null) promises = [];
774
- promises.push(promise);
775
- }
776
- }
777
- }
778
- if (promises !== null) {
779
- return Promise.all(promises);
780
- }
781
- return null;
782
- }
783
-
784
- private isInTimeRange(model: Models.ClipModel, start: number, end: number) {
785
- // Range surrounds clip range
786
- if (start <= model.start && end >= model.end) return true;
787
- // Range start is in clip range
788
- if (start >= model.start && start <= model.end) return true;
789
- // Range end is in clip range
790
- if (end >= model.start && end <= model.end) return true;
791
- return false;
792
- }
793
-
794
- private static _audioBuffers: Map<string, Promise<AudioBuffer | null>> = new Map();
795
-
796
- public static dispose() {
797
- AudioTrackHandler._audioBuffers.clear();
798
- }
799
-
800
- private handleAudioLoading(model: Models.ClipModel, audio: Audio): Promise<AudioBuffer | null> | null {
801
- if (!this._audioLoader) {
802
- this._audioLoader = new AudioLoader();
803
- }
804
- // TODO: maybe we should cache the loaders / buffers here by path
805
- const path = this.getAudioFilePath(model.asset.clip);
806
-
807
- if (AudioTrackHandler._audioBuffers.get(path)) {
808
- const promise = AudioTrackHandler._audioBuffers.get(path)!
809
- promise.then((buffer) => {
810
- if (buffer) audio.setBuffer(buffer);
811
- });
812
- return promise;
813
- }
814
-
815
- if (debug) console.warn("LOAD audio track", path, this.director.sourceId);
816
- const loadingPromise = new Promise<AudioBuffer | null>((resolve, _reject) => {
817
- this._audioLoader!.load(path,
818
- buffer => {
819
- audio.setBuffer(buffer);
820
- resolve(buffer);
821
- },
822
- undefined,
823
- err => {
824
- console.error("Error loading audio", err);
825
- resolve(null);
826
- });
827
- });
828
- AudioTrackHandler._audioBuffers.set(path, loadingPromise);
829
- return loadingPromise;
830
- }
831
- }
832
-
833
- export class SignalTrackHandler extends TrackHandler {
834
- models: Models.SignalMarkerModel[] = [];
835
- didTrigger: boolean[] = [];
836
- receivers: Array<SignalReceiver | null> = [];
837
-
838
- // TODO: test when timeline signals are being reset in Unity
839
- // onEnable() {
840
- // for (let i = 0; i < this.didTrigger?.length; i++) {
841
- // this.didTrigger[i] = false;
842
- // }
843
- // }
844
-
845
- // private _lastTime: number = -1;
846
-
847
- evaluate(time: number) {
848
- if (this.track.muted) return;
849
-
850
- // let lastTime = this._lastTime;
851
- // if (lastTime === -1) lastTime = time;
852
- // this._lastTime = time;
853
-
854
- const estimatedFrameLengthWithPadding = this.director.context.time.deltaTime * 1.5;
855
-
856
- for (let i = 0; i < this.models.length; i++) {
857
- const model = this.models[i];
858
- const wasTriggered = this.didTrigger[i];
859
- const td = model.time - time;
860
- let isActive = false;
861
- if (model.retroActive) {
862
- isActive = td <= 0.000001;
863
- }
864
- else {
865
- const abs = Math.abs(td);
866
- // e.g. if the signal is at frame 0 and the timeline duration also 0 (no tracks, just a signal at frame 0)
867
- if (abs === 0) {
868
- isActive = true;
869
- }
870
- else if (abs >= .00001 && abs < estimatedFrameLengthWithPadding) {
871
- isActive = true;
872
- }
873
- }
874
- // console.log(time, td, isActive);
875
- if (isActive) {
876
- if (!wasTriggered) {
877
- if (debug)
878
- console.log("Trigger signal", time, model.time, model);
879
- this.didTrigger[i] = true;
880
- // If a signal doesnt have any explicit receivers it will invoke the signal globally
881
- if (this.receivers?.length <= 0) {
882
- SignalReceiver.invoke(model.asset);
883
- }
884
- else {
885
- for (const rec of this.receivers) {
886
- if (!rec) continue;
887
- rec.invoke(model.asset);
888
- }
889
- }
890
- }
891
- }
892
- else {
893
- if (!model.emitOnce)
894
- this.didTrigger[i] = false;
895
- }
896
- }
897
- }
898
- }
899
-
900
-
901
- export class ControlTrackHandler extends TrackHandler {
902
- models: Array<Models.ClipModel> = [];
903
- timelines: Array<PlayableDirector | null> = [];
904
-
905
- resolveSourceObjects(_context: Context) {
906
- for (let i = this.models.length - 1; i >= 0; i--) {
907
- const model = this.models[i];
908
- const asset = model.asset as Models.ControlClipModel;
909
-
910
- if (!asset.sourceObject || typeof asset.sourceObject !== "object") {
911
- console.log("no source object, removing model", i, asset);
912
- this.models.splice(i, 1);
913
- continue;
914
- }
915
- else {
916
- const timeline = GameObject.getComponent(asset.sourceObject, PlayableDirector)!;
917
- // always add it to keep size of timelines and models in sync (index of model is index of timeline)
918
- this.timelines.push(timeline);
919
- if (timeline) {
920
- if (asset.updateDirector) {
921
- timeline.playOnAwake = false;
922
- }
923
- }
924
- }
925
- }
926
- }
927
-
928
- private _previousActiveModel: Models.ClipModel | null = null;
929
-
930
- evaluate(time: number) {
931
- this._previousActiveModel = null;
932
- for (let i = 0; i < this.models.length; i++) {
933
- const model = this.models[i];
934
- const asset = model.asset as Models.ControlClipModel;
935
-
936
- if (time >= model.start && time <= model.end) {
937
- this._previousActiveModel = model;
938
- const clipTime = this.getClipTime(time, model);
939
-
940
- if (asset.controlActivation) {
941
- const obj = asset.sourceObject as Object3D;
942
- obj.visible = true;
943
- }
944
-
945
- if (asset.updateDirector) {
946
- const timeline = this.timelines[i];
947
- if (timeline) {
948
- if (timeline.isPlaying) {
949
- timeline.pause();
950
- }
951
- timeline.time = clipTime;
952
- timeline.evaluate();
953
- }
954
- }
955
- // control tracks can not overlap/blend
956
- // break;
957
- }
958
- else {
959
- const previousActiveAsset = this._previousActiveModel?.asset as Models.ControlClipModel;
960
- if (asset.controlActivation) {
961
- const obj = asset.sourceObject as Object3D;
962
- if (previousActiveAsset?.sourceObject !== obj)
963
- obj.visible = false;
964
- }
965
- }
966
- }
967
- }
1
+ import { AnimationAction, AnimationClip, AnimationMixer, Audio, AudioListener, AudioLoader, Euler, Object3D, Quaternion, QuaternionKeyframeTrack, Vector3, VectorKeyframeTrack } from "three";
2
+
3
+ import { isDevEnvironment } from "../../engine/debug/index.js";
4
+ import { Context } from "../../engine/engine_setup.js";
5
+ import { getParam, resolveUrl } from "../../engine/engine_utils.js";
6
+ import { setObjectAnimated } from "../AnimationUtils.js";
7
+ import { Animator } from "../Animator.js"
8
+ import { AudioSource } from "../AudioSource.js";
9
+ import { GameObject } from "../Component.js";
10
+ import { PlayableDirector } from "./PlayableDirector.js";
11
+ import { SignalReceiver } from "./SignalAsset.js";
12
+ import * as Models from "./TimelineModels.js";
13
+
14
+ const debug = getParam("debugtimeline");
15
+
16
+ /**
17
+ * A TrackHandler is responsible for evaluating a specific type of timeline track.
18
+ * A timeline track can be an animation track, audio track, signal track, control track etc and is controlled by a {@link PlayableDirector}.
19
+ */
20
+ export abstract class TrackHandler {
21
+ director!: PlayableDirector;
22
+ track!: Models.TrackModel;
23
+
24
+ get muted(): boolean { return this.track.muted; }
25
+ set muted(val: boolean) {
26
+ if (val !== this.track.muted) {
27
+ this.track.muted = val;
28
+ this.onMuteChanged?.call(this);
29
+ }
30
+ }
31
+
32
+ *forEachClip(backwards: boolean = false): IterableIterator<Models.ClipModel> {
33
+ if (!this.track?.clips) return;
34
+ if (backwards) {
35
+ for (let i = this.track.clips.length - 1; i >= 0; i--) {
36
+ yield this.track.clips[i];
37
+ }
38
+ }
39
+ else {
40
+ for (const clip of this.track.clips) {
41
+ yield clip;
42
+ }
43
+ }
44
+ }
45
+
46
+ onEnable?();
47
+ onDisable?();
48
+ onDestroy?();
49
+ abstract evaluate(time: number);
50
+ onMuteChanged?();
51
+ onPauseChanged?();
52
+ /** invoked when PlayableDirectory playmode state changes (paused, playing, stopped) */
53
+ onStateChanged?(isPlaying: boolean);
54
+
55
+ getClipTime(time: number, model: Models.ClipModel) {
56
+ return model.clipIn + (time - model.start) * model.timeScale;
57
+ }
58
+
59
+ getClipTimeNormalized(time: number, model: Models.ClipModel) {
60
+ return (time - model.start) / model.duration;
61
+ }
62
+
63
+ evaluateWeight(time: number, index: number, models: Array<Models.ClipModel>, isActive: boolean = true) {
64
+ if (index < 0 || index >= models.length) return 0;
65
+ const model = models[index];
66
+ if (isActive || time >= model.start && time <= model.end) {
67
+ let weight = 1;
68
+ const isBlendingWithNext = false;
69
+
70
+ // this blending with next clips is already baked into easeIn/easeOut
71
+ // if (allowBlendWithNext && index + 1 < models.length) {
72
+ // const next = models[index + 1];
73
+ // const nextWeight = (time - next.start) / (model.end - next.start);
74
+ // isBlendingWithNext = nextWeight > 0;
75
+ // weight = 1 - nextWeight;
76
+ // }
77
+
78
+ if (model.easeInDuration > 0) {
79
+ const easeIn = Math.min((time - model.start) / model.easeInDuration, 1);
80
+ weight *= easeIn;
81
+ }
82
+ if (model.easeOutDuration > 0 && !isBlendingWithNext) {
83
+ const easeOut = Math.min((model.end - time) / model.easeOutDuration, 1);
84
+ weight *= easeOut;
85
+ }
86
+ return weight;
87
+ }
88
+ return 0;
89
+ }
90
+ }
91
+
92
+
93
+ class AnimationClipOffsetData {
94
+ clip: AnimationClip;
95
+ rootPositionOffset?: Vector3;
96
+ rootQuaternionOffset?: Quaternion;
97
+ get hasOffsets(): boolean { return this.rootPositionOffset !== undefined || this.rootQuaternionOffset !== undefined; }
98
+
99
+ // not necessary
100
+ rootStartPosition?: Vector3;
101
+ rootEndPosition?: Vector3;
102
+ rootStartQuaternion?: Quaternion;
103
+ rootEndQuaternion?: Quaternion;
104
+
105
+ constructor(action: AnimationAction) {
106
+ const clip = action.getClip();
107
+ this.clip = clip;
108
+ const root = action.getRoot();
109
+ const rootPositionTrackName = root.name + ".position";
110
+ const rootRotationTrackName = root.name + ".quaternion";
111
+ if (debug)
112
+ console.log(clip.name, clip.tracks, rootPositionTrackName);
113
+ for (const track of clip.tracks) {
114
+ if (track.times.length <= 0) continue;
115
+ if (track.name.endsWith(rootPositionTrackName)) {
116
+ this.rootStartPosition = new Vector3().fromArray(track.values, 0);
117
+ this.rootEndPosition = new Vector3().fromArray(track.values, track.values.length - 3);
118
+ this.rootPositionOffset = this.rootEndPosition.clone().sub(this.rootStartPosition);
119
+ if (debug)
120
+ console.log(this.rootPositionOffset);
121
+ // this.rootPositionOffset.set(0, 0, 0);
122
+ }
123
+ else if (track.name.endsWith(rootRotationTrackName)) {
124
+ this.rootStartQuaternion = new Quaternion().fromArray(track.values, 0);
125
+ this.rootEndQuaternion = new Quaternion().fromArray(track.values, track.values.length - 4);
126
+ this.rootQuaternionOffset = this.rootEndQuaternion.clone().multiply(this.rootStartQuaternion);
127
+
128
+ if (debug) {
129
+ const euler = new Euler().setFromQuaternion(this.rootQuaternionOffset);
130
+ console.log("ROT", euler);
131
+ }
132
+ }
133
+ }
134
+ }
135
+ }
136
+
137
+ // TODO: add support for clip clamp modes (loop, pingpong, clamp)
138
+ export class AnimationTrackHandler extends TrackHandler {
139
+ /** @internal */
140
+ models: Array<Models.ClipModel> = [];
141
+ /** @internal */
142
+ trackOffset?: Models.TrackOffset;
143
+
144
+ /** The object that is being animated. */
145
+ target?: Object3D;
146
+ /** The AnimationMixer, should be shared with the animator if an animator is bound */
147
+ mixer?: AnimationMixer;
148
+ clips: Array<AnimationClip> = [];
149
+ actions: Array<AnimationAction> = [];
150
+
151
+ /**
152
+ * You can use the weight to blend the timeline animation tracks with multiple animation tracks on the same object.
153
+ * @default 1
154
+ */
155
+ weight: number = 1;
156
+
157
+ /** holds data/info about clips differences */
158
+ private _actionOffsets: Array<AnimationClipOffsetData> = [];
159
+ private _didBind: boolean = false;
160
+ private _animator: Animator | null = null;
161
+
162
+
163
+ onDisable() {
164
+ // if this track is disabled we need to stop the currently active actions
165
+ this.mixer?.stopAllAction();
166
+ }
167
+
168
+ onDestroy() {
169
+ this.director.context.animations.unregisterAnimationMixer(this.mixer);
170
+ }
171
+
172
+ // Using this callback instead of onEnable etc
173
+ // because we want to re-enable the animator when the director is at the end and wrap mode is set to none
174
+ // in which case the director is stopped (but not disabled)
175
+ // which means we want to notify the object that it's not animated anymore
176
+ // and the animator can then take over
177
+ onStateChanged() {
178
+ if (this._animator)
179
+ setObjectAnimated(this._animator.gameObject, this, this.director.isPlaying);
180
+ }
181
+
182
+ createHooks(clipModel: Models.AnimationClipModel, clip) {
183
+ if (clip.tracks?.length <= 0) {
184
+ console.warn("No tracks in AnimationClip", clip);
185
+ return;
186
+ }
187
+ // we only want to hook into the binding of the root object
188
+ // TODO: test with a clip with multiple roots
189
+ const parts = clip.tracks[0].name.split(".");
190
+ const rootName = parts[parts.length - 2];
191
+ const positionTrackName = rootName + ".position";
192
+ const rotationTrackName = rootName + ".quaternion";
193
+ let foundPositionTrack: boolean = false;
194
+ let foundRotationTrack: boolean = false;
195
+ for (const t of clip.tracks) {
196
+ if (t.name.endsWith(positionTrackName)) {
197
+ foundPositionTrack = true;
198
+ this.createPositionInterpolant(clip, clipModel, t);
199
+ }
200
+ else if (t.name.endsWith(rotationTrackName)) {
201
+ foundRotationTrack = true;
202
+ this.createRotationInterpolant(clip, clipModel, t);
203
+ }
204
+ }
205
+
206
+
207
+ // ensure we always have a position and rotation track so we can apply offsets in interpolator
208
+ // TODO: this currently assumes that there is only one root always that has offsets so it only does create the interpolator for the first track which might be incorrect. In general it would probably be better if we would not create additional tracks but apply the offsets for these objects elsewhere!?
209
+
210
+ if (!foundPositionTrack || !foundRotationTrack) {
211
+ const root = this.mixer?.getRoot() as Object3D;
212
+ const track = clip.tracks[0];
213
+ const indexOfProperty = track.name.lastIndexOf(".");
214
+ const baseName = track.name.substring(0, indexOfProperty);
215
+ const objName = baseName.substring(baseName.lastIndexOf(".") + 1);
216
+ const targetObj = root.getObjectByName(objName);
217
+ // TODO can't animate unnamed objects which use GUID as name this way, need scene.getObjectByProperty('uuid', objectName);
218
+ // This should be right but needs testing:
219
+ // const parsedPath = PropertyBinding.parseTrackName(track.name);
220
+ // const targetObj = PropertyBinding.findNode(root, parsedPath.nodeName);
221
+
222
+ if (targetObj) {
223
+ if (!foundPositionTrack) {
224
+ const trackName = baseName + ".position";
225
+ if (debug) console.warn("Create position track", objName, targetObj);
226
+ // apply initial local position so it doesnt get flipped or otherwise changed
227
+ const pos = targetObj.position;
228
+ const track = new VectorKeyframeTrack(trackName, [0, clip.duration], [pos.x, pos.y, pos.z, pos.x, pos.y, pos.z]);
229
+ clip.tracks.push(track);
230
+ this.createPositionInterpolant(clip, clipModel, track);
231
+ }
232
+ else if (!foundRotationTrack) {
233
+ const trackName = clip.tracks[0].name.substring(0, indexOfProperty) + ".quaternion";
234
+ if (debug) console.warn("Create quaternion track", objName, targetObj);
235
+ const rot = targetObj.quaternion;
236
+ const track = new QuaternionKeyframeTrack(trackName, [0, clip.duration], [rot.x, rot.y, rot.z, rot.w, rot.x, rot.y, rot.z, rot.w]);
237
+ clip.tracks.push(track);
238
+ this.createRotationInterpolant(clip, clipModel, track);
239
+ }
240
+ }
241
+ }
242
+ }
243
+
244
+ bind() {
245
+ if (this._didBind) return;
246
+ this._didBind = true;
247
+ if (debug) console.log(this.models);
248
+
249
+ // the object being animated
250
+ if (this.mixer) this.target = this.mixer.getRoot() as Object3D;
251
+ else console.warn("No mixer was assigned to animation track")
252
+
253
+ for (const action of this.actions) {
254
+ const off = new AnimationClipOffsetData(action);
255
+ this._actionOffsets.push(off);
256
+ }
257
+
258
+ if (this.target) {
259
+ // We need to disable the animator component in case it also animates
260
+ // which overrides the timeline
261
+ this._animator = GameObject.getComponent(this.target, Animator) ?? null;
262
+ if (this._animator) {
263
+ setObjectAnimated(this._animator.gameObject, this, true);
264
+ }
265
+ }
266
+
267
+ // Clip Offsets
268
+ for (const model of this.models) {
269
+ const clipData = model.asset as Models.AnimationClipModel;
270
+ const pos = clipData.position as any;
271
+ const rot = clipData.rotation as any;
272
+ if (pos && pos.x !== undefined) {
273
+ if (!pos.isVector3) {
274
+ clipData.position = new Vector3(pos.x, pos.y, pos.z);
275
+ }
276
+ if (!rot.isQuaternion) {
277
+ clipData.rotation = new Quaternion(rot.x, rot.y, rot.z, rot.w);
278
+ }
279
+ }
280
+
281
+ }
282
+
283
+ this.ensureTrackOffsets();
284
+ }
285
+
286
+ private ensureTrackOffsets() {
287
+ if (this.trackOffset) {
288
+ const pos = this.trackOffset.position as any;
289
+ if (pos) {
290
+ if (!pos.isVector3) {
291
+ this.trackOffset.position = new Vector3(pos.x, pos.y, pos.z);
292
+ }
293
+ }
294
+ const rot = this.trackOffset.rotation as any;
295
+ if (rot) {
296
+ if (!rot.isQuaternion) {
297
+ this.trackOffset.rotation = new Quaternion(rot.x, rot.y, rot.z, rot.w);
298
+ }
299
+ }
300
+ }
301
+ }
302
+
303
+ private _useclipOffsets: boolean = true;
304
+
305
+ private _totalOffsetPosition: Vector3 = new Vector3();
306
+ private _totalOffsetRotation: Quaternion = new Quaternion();
307
+ private _totalOffsetPosition2: Vector3 = new Vector3();
308
+ private _totalOffsetRotation2: Quaternion = new Quaternion();
309
+ private _summedPos = new Vector3();
310
+ private _tempPos = new Vector3();
311
+ private _summedRot = new Quaternion();
312
+ private _tempRot = new Quaternion();
313
+ private _clipRotQuat = new Quaternion();
314
+
315
+ evaluate(time: number) {
316
+ if (this.track.muted) return;
317
+ if (!this.mixer) return;
318
+
319
+ this.bind();
320
+
321
+ // if (this._animator && this.director.isPlaying && this.director.weight > 0) this._animator.enabled = false;
322
+
323
+ this._totalOffsetPosition.set(0, 0, 0);
324
+ this._totalOffsetRotation.set(0, 0, 0, 1);
325
+ this._totalOffsetPosition2.set(0, 0, 0);
326
+ this._totalOffsetRotation2.set(0, 0, 0, 1);
327
+ let activeClips = 0;
328
+ let blend: number = 0;
329
+ let didPostExtrapolate = false;
330
+ let didPreExtrapolate = false;
331
+ // The total weight is used to blend with the animator controller active states
332
+ let totalWeight = 0;
333
+ for (let i = 0; i < this.clips.length; i++) {
334
+ const model = this.models[i];
335
+ const action = this.actions[i];
336
+ const clipModel = model.asset as Models.AnimationClipModel;
337
+ action.weight = 0;
338
+
339
+ const isInTimeRange = time >= model.start && time <= model.end;
340
+ const preExtrapolation: Models.ClipExtrapolation = model.preExtrapolationMode;
341
+ const postExtrapolation: Models.ClipExtrapolation = model.postExtrapolationMode;
342
+ const nextClip = i < this.clips.length - 1 ? this.models[i + 1] : null;
343
+ let isActive = isInTimeRange;
344
+ let doPreExtrapolate = false;
345
+
346
+ if (!isActive && !didPostExtrapolate && model.end < time && postExtrapolation !== Models.ClipExtrapolation.None) {
347
+ // use post extrapolate if its the last clip of the next clip has not yet started
348
+ if (!nextClip || nextClip.start > time) {
349
+ isActive = true;
350
+ didPostExtrapolate = true;
351
+ }
352
+ }
353
+ else if (i == 0 && !isActive && !didPreExtrapolate && model.start > time && preExtrapolation !== Models.ClipExtrapolation.None) {
354
+ if (!nextClip || nextClip.start < time) {
355
+ isActive = true;
356
+ doPreExtrapolate = true;
357
+ didPreExtrapolate = true;
358
+ }
359
+ }
360
+
361
+ if (isActive) {
362
+ // const clip = this.clips[i];
363
+ let weight = this.weight;
364
+ weight *= this.evaluateWeight(time, i, this.models, isActive);
365
+ weight *= this.director.weight;
366
+
367
+ let handleLoop = isInTimeRange;
368
+ if (doPreExtrapolate) {
369
+ switch (preExtrapolation) {
370
+ case Models.ClipExtrapolation.Hold:
371
+ // Nothing to do
372
+ break;
373
+ case Models.ClipExtrapolation.Loop:
374
+ // TODO: this is not correct yet
375
+ time += model.start;
376
+ handleLoop = true;
377
+ break;
378
+ default:
379
+ time += model.start;
380
+ handleLoop = true;
381
+ break;
382
+ }
383
+ }
384
+
385
+ // TODO: handle clipIn again
386
+ let t = this.getClipTime(time, model);
387
+ let loops = 0;
388
+ const duration = clipModel.duration;
389
+ // This is the actual duration of the clip in the timeline (with clipping and scale)
390
+ // const clipDuration = (model.end - model.start) * model.timeScale;
391
+
392
+ if (doPreExtrapolate) {
393
+ if (preExtrapolation === Models.ClipExtrapolation.Hold) {
394
+ t = 0;
395
+ }
396
+ }
397
+
398
+ if (handleLoop) {
399
+ if (clipModel.loop) {
400
+ // const t0 = t - .001;
401
+ loops += Math.floor(t / (duration + .000001));
402
+ while (t > duration) {
403
+ t -= duration;
404
+ }
405
+ }
406
+ }
407
+ else if (!isInTimeRange) {
408
+ if (didPostExtrapolate) {
409
+ switch (postExtrapolation) {
410
+ case Models.ClipExtrapolation.Hold:
411
+ t = this.getClipTime(model.end, model);
412
+ break;
413
+ case Models.ClipExtrapolation.Loop:
414
+ t %= duration;
415
+ break;
416
+ case Models.ClipExtrapolation.PingPong:
417
+ const loops = Math.floor(t / duration);
418
+ const invert = loops % 2 !== 0;
419
+ t %= duration;
420
+ if (invert) t = duration - t;
421
+ break;
422
+ }
423
+ }
424
+ }
425
+
426
+ if (model.reversed === true) action.time = action.getClip().duration - t;
427
+ else action.time = t;
428
+
429
+
430
+ action.timeScale = 0;
431
+ const effectiveWeight = Math.max(0, weight);
432
+ action.weight = effectiveWeight;
433
+ totalWeight += effectiveWeight;
434
+ action.clampWhenFinished = false;
435
+ if (!action.isRunning())
436
+ action.play();
437
+ // console.log(action.time, action.weight);
438
+
439
+ if (this._useclipOffsets) {
440
+ const totalPosition = activeClips == 0 ? this._totalOffsetPosition : this._totalOffsetPosition2;
441
+ const totalRotation = activeClips == 0 ? this._totalOffsetRotation : this._totalOffsetRotation2;
442
+ if (activeClips < 1) blend = 1 - weight;
443
+ activeClips += 1;
444
+
445
+ const summedPos = this._summedPos.set(0, 0, 0);
446
+ const tempPos = this._tempPos.set(0, 0, 0);
447
+ const summedRot = this._summedRot.identity();
448
+ const tempRot = this._tempRot.identity();
449
+
450
+ const clipOffsetRot = clipModel.rotation as Quaternion;
451
+ if (clipOffsetRot) {
452
+ this._clipRotQuat.identity();
453
+ this._clipRotQuat.slerp(clipOffsetRot, weight);
454
+ }
455
+
456
+ const offsets = this._actionOffsets[i];
457
+ if (offsets.hasOffsets) {
458
+ for (let i = 0; i < loops; i++) {
459
+ if (offsets.rootPositionOffset)
460
+ tempPos.copy(offsets.rootPositionOffset);
461
+ else tempPos.set(0, 0, 0);
462
+
463
+ tempPos.applyQuaternion(summedRot);
464
+ if (this._clipRotQuat)
465
+ tempPos.applyQuaternion(this._clipRotQuat);
466
+
467
+ if (offsets.rootQuaternionOffset) {
468
+ // console.log(new Euler().setFromQuaternion(offsets.rootQuaternionOffset).y.toFixed(2));
469
+ tempRot.copy(offsets.rootQuaternionOffset);
470
+ summedRot.multiply(tempRot);
471
+ }
472
+ summedPos.add(tempPos);
473
+ }
474
+ }
475
+
476
+ if (this._clipRotQuat)
477
+ totalRotation.multiply(this._clipRotQuat);
478
+ totalRotation.multiply(summedRot);
479
+
480
+ if (clipModel.position)
481
+ summedPos.add(clipModel.position as Vector3);
482
+ totalPosition.add(summedPos);
483
+ }
484
+
485
+ }
486
+ }
487
+ if (this._useclipOffsets) {
488
+ this._totalOffsetPosition.lerp(this._totalOffsetPosition2, blend);
489
+ this._totalOffsetRotation.slerp(this._totalOffsetRotation2, blend);
490
+ }
491
+
492
+ if (this["__mixerError"] === undefined && (debug || isDevEnvironment()) && this._animator?.runtimeAnimatorController?.mixer && this.mixer !== this._animator?.runtimeAnimatorController?.mixer) {
493
+ this["__mixerError"] = true;
494
+ console.error("AnimationTrack mixer is not shared with the animator controller - this might result in the timeline to not animate properly. Please report a bug to the Needle Engine team!", this);
495
+ }
496
+
497
+ if (this._animator?.runtimeAnimatorController) {
498
+ // If the Timeline is running then the timeline track takes control over the animatorcontroller
499
+ // we calculate the weight left for the animatorcontroller actions
500
+ const weightLeft = Math.max(0, 1 - totalWeight);
501
+ this._animator?.runtimeAnimatorController?.update(weightLeft);
502
+ }
503
+ else {
504
+ this.mixer.update(time);
505
+ }
506
+ }
507
+
508
+ private createRotationInterpolant(_clip: AnimationClip, _clipModel: Models.AnimationClipModel, track: any) {
509
+ const createInterpolantOriginal = track.createInterpolant.bind(track);
510
+ const quat: Quaternion = new Quaternion();
511
+ this.ensureTrackOffsets();
512
+ const trackOffsetRot: Quaternion | null = this.trackOffset?.rotation as Quaternion;
513
+ track.createInterpolant = () => {
514
+ const createdInterpolant: any = createInterpolantOriginal();
515
+ const interpolate = createdInterpolant.evaluate.bind(createdInterpolant);
516
+ // console.log(interpolate);
517
+ createdInterpolant.evaluate = (time) => {
518
+ const res = interpolate(time);
519
+ quat.set(res[0], res[1], res[2], res[3]);
520
+ quat.premultiply(this._totalOffsetRotation);
521
+ // console.log(new Euler().setFromQuaternion(quat).y.toFixed(2));
522
+ if (trackOffsetRot) quat.premultiply(trackOffsetRot);
523
+
524
+ if (this.director.animationCallbackReceivers) {
525
+ for (const rec of this.director.animationCallbackReceivers) {
526
+ rec?.onTimelineRotation?.call(rec, this.director, this.target!, time, quat);
527
+ }
528
+ }
529
+
530
+ res[0] = quat.x;
531
+ res[1] = quat.y;
532
+ res[2] = quat.z;
533
+ res[3] = quat.w;
534
+ return res;
535
+ };
536
+ return createdInterpolant;
537
+ }
538
+ }
539
+
540
+ private createPositionInterpolant(clip: AnimationClip, clipModel: Models.AnimationClipModel, track: any) {
541
+ const createInterpolantOriginal = track.createInterpolant.bind(track);
542
+ const currentPosition: Vector3 = new Vector3();
543
+ this.ensureTrackOffsets();
544
+ const trackOffsetRot: Quaternion | null = this.trackOffset?.rotation as Quaternion;
545
+ const trackOffsetPos: Vector3 | null = this.trackOffset?.position as Vector3;
546
+ let startOffset: Vector3 | null | undefined = undefined;
547
+ track.createInterpolant = () => {
548
+ const createdInterpolant: any = createInterpolantOriginal();
549
+ const evaluate = createdInterpolant.evaluate.bind(createdInterpolant);
550
+ createdInterpolant.evaluate = (time) => {
551
+ const res = evaluate(time);
552
+ currentPosition.set(res[0], res[1], res[2]);
553
+ if (clipModel.removeStartOffset) {
554
+ if (startOffset === undefined) {
555
+ startOffset = null;
556
+ startOffset = this._actionOffsets.find(a => a.clip === clip)?.rootStartPosition?.clone();
557
+ }
558
+ else if (startOffset?.isVector3) {
559
+ currentPosition.sub(startOffset);
560
+ }
561
+ }
562
+ currentPosition.applyQuaternion(this._totalOffsetRotation);
563
+ currentPosition.add(this._totalOffsetPosition);
564
+ // apply track offset
565
+ if (trackOffsetRot) currentPosition.applyQuaternion(trackOffsetRot);
566
+ if (trackOffsetPos) {
567
+ // flipped unity X
568
+ currentPosition.x -= trackOffsetPos.x;
569
+ currentPosition.y += trackOffsetPos.y;
570
+ currentPosition.z += trackOffsetPos.z;
571
+ }
572
+ if (this.director.animationCallbackReceivers) {
573
+ for (const rec of this.director.animationCallbackReceivers) {
574
+ rec?.onTimelinePosition?.call(rec, this.director, this.target!, time, currentPosition);
575
+ }
576
+ }
577
+ res[0] = currentPosition.x;
578
+ res[1] = currentPosition.y;
579
+ res[2] = currentPosition.z;
580
+ return res;
581
+ };
582
+ return createdInterpolant;
583
+ }
584
+ }
585
+
586
+ }
587
+
588
+ const muteAudioTracks = getParam("mutetimeline");
589
+
590
+ declare type AudioClipModel = Models.ClipModel & { _didTriggerPlay: boolean };
591
+
592
+ export class AudioTrackHandler extends TrackHandler {
593
+
594
+ models: Array<AudioClipModel> = [];
595
+ listener!: AudioListener;
596
+ audio: Array<Audio> = [];
597
+ audioContextTimeOffset: Array<number> = [];
598
+ lastTime: number = 0;
599
+ audioSource?: AudioSource;
600
+
601
+ private _audioLoader: AudioLoader | null = null;
602
+
603
+ private getAudioFilePath(path: string) {
604
+ // TODO: this should be the timeline asset location probably which MIGHT be different
605
+ const glbLocation = this.director.sourceId;
606
+ return resolveUrl(glbLocation, path);
607
+ }
608
+
609
+ onAllowAudioChanged(allow: boolean) {
610
+ for (let i = 0; i < this.models.length; i++) {
611
+ const model = this.models[i];
612
+ const audio = this.audio[i];
613
+ audio.setVolume(allow ? model.asset.volume : 0);
614
+ }
615
+ }
616
+
617
+ addModel(model: Models.ClipModel) {
618
+ const audio = new Audio(this.listener as any);
619
+ this.audio.push(audio);
620
+ const audioClipModel = model as AudioClipModel;
621
+ audioClipModel._didTriggerPlay = false;
622
+ this.models.push(audioClipModel);
623
+ }
624
+
625
+ onDisable() {
626
+ for (const audio of this.audio) {
627
+ if (audio.isPlaying)
628
+ audio.stop();
629
+ }
630
+ for (const model of this.models) {
631
+ model._didTriggerPlay = false;
632
+ }
633
+ }
634
+
635
+ onDestroy() {
636
+ for (const audio of this.audio) {
637
+ if (audio.source)
638
+ audio?.disconnect();
639
+ }
640
+ this.audio.length = 0;
641
+ // TODO: dispose loaded audio buffers by this track
642
+ }
643
+
644
+ onMuteChanged() {
645
+ if (this.muted) {
646
+ for (let i = 0; i < this.audio.length; i++) {
647
+ const audio = this.audio[i];
648
+ if (audio?.isPlaying)
649
+ audio.stop();
650
+ }
651
+ }
652
+ }
653
+
654
+ stop() {
655
+ for (let i = 0; i < this.audio.length; i++) {
656
+ const audio = this.audio[i];
657
+ if (audio?.isPlaying)
658
+ audio.stop();
659
+ }
660
+ for (const model of this.models) {
661
+ model._didTriggerPlay = false;
662
+ }
663
+ }
664
+
665
+ private _playableDirectorResumed = false;
666
+ onPauseChanged() {
667
+ // if the timeline gets paused we stop all audio clips
668
+ // we dont reset the triggerPlay here (this will automatically reset when the timeline start evaluating again)
669
+ for (let i = 0; i < this.audio.length; i++) {
670
+ const audio = this.audio[i];
671
+ if (audio?.isPlaying)
672
+ audio.stop();
673
+ }
674
+ this._playableDirectorResumed = this.director.isPlaying;
675
+ }
676
+
677
+ evaluate(time: number) {
678
+ if (muteAudioTracks) return;
679
+ if (this.track.muted) return;
680
+ if (this.director.speed < 0) {
681
+ // Reversed audio playback is currently not supported
682
+ return;
683
+ }
684
+ const isMuted = this.director.context.application.muted;
685
+ const resumePlay = this._playableDirectorResumed;
686
+ this._playableDirectorResumed = false;
687
+ // this is just so that we dont hear the very first beat when the audio starts but is muted
688
+ // if we dont add a delay we hear a little bit of the audio before it shuts down
689
+ // MAYBE instead of doing it like this we should connect a custom audio node (or disconnect the output node?)
690
+ const playTimeOffset = isMuted ? .1 : 0;
691
+ for (let i = 0; i < this.models.length; i++) {
692
+ const model = this.models[i];
693
+ const audio = this.audio[i];
694
+ const asset = model.asset as Models.AudioClipModel;
695
+ // only trigger loading for tracks that are CLOSE to being played
696
+ if ((!audio || !audio.buffer) && this.isInTimeRange(model, time - 1, time + 1)) {
697
+ this.handleAudioLoading(model, audio);
698
+ }
699
+ if (AudioSource.userInteractionRegistered === false) continue;
700
+ if (audio === null || !audio.buffer) continue;
701
+ audio.playbackRate = this.director.context.time.timeScale * this.director.speed;
702
+ audio.loop = asset.loop;
703
+ if (time >= model.start && time <= model.end && time < this.director.duration) {
704
+ if (!audio.isPlaying || !this.director.isPlaying) {
705
+ // if the timeline is paused we trigger the audio clip once when the model is entered
706
+ // we dont playback the audio clip if we scroll back in time
707
+ // this is to support audioclip playback when using timeline with manual scrolling (scrollytelling)
708
+ if (resumePlay || (!model._didTriggerPlay && this.lastTime < time)) {
709
+ // we don't want to clip in the audio if it's a very short clip
710
+ const clipDuration = model.duration * model.timeScale;
711
+ if (clipDuration > .3)
712
+ audio.offset = model.clipIn + (time - model.start) * model.timeScale;
713
+ else audio.offset = 0;
714
+ if (debug) console.log("Timeline Audio (" + this.track.name + ") play with offset " + audio.offset + " - " + model.asset.clip);
715
+ audio.play(playTimeOffset);
716
+ model._didTriggerPlay = true;
717
+ }
718
+ else {
719
+ // do nothing...
720
+ }
721
+ }
722
+ else {
723
+ const targetOffset = model.clipIn + (time - model.start) * model.timeScale;
724
+ // seems it's non-trivial to get the right time from audio sources;
725
+ // https://github.com/mrdoob/js/blob/master/src/audio/Audio.js#L170
726
+ const currentTime = audio.context.currentTime - audio["_startedAt"] + audio.offset;
727
+ const diff = Math.abs(targetOffset - currentTime);
728
+
729
+ if (diff > 0.3) {
730
+ audio.offset = targetOffset;
731
+ audio.stop();
732
+ audio.play(playTimeOffset);
733
+ }
734
+ }
735
+ let vol = asset.volume as number;
736
+
737
+ if (this.track.volume !== undefined)
738
+ vol *= this.track.volume;
739
+
740
+ if (isMuted) vol = 0;
741
+ if (model.easeInDuration > 0) {
742
+ const easeIn = Math.min((time - model.start) / model.easeInDuration, 1);
743
+ vol *= easeIn;
744
+ }
745
+ if (model.easeOutDuration > 0) {
746
+ const easeOut = Math.min((model.end - time) / model.easeOutDuration, 1);
747
+ vol *= easeOut;
748
+ }
749
+ audio.setVolume(vol * this.director.weight);
750
+ }
751
+ else {
752
+ model._didTriggerPlay = false;
753
+ if (this.director.isPlaying) {
754
+ if (audio.isPlaying) {
755
+ audio.stop();
756
+ }
757
+ }
758
+ }
759
+ }
760
+ this.lastTime = time;
761
+ }
762
+
763
+ /** Call to load audio buffer for a specific time in the track. Can be used to preload the timeline audio */
764
+ loadAudio(time: number, lookAhead: number = 0, lookBehind: number = 0) {
765
+ let promises: Array<Promise<AudioBuffer | null>> | null = null;
766
+ const rangeStart = time - lookBehind;
767
+ const rangeEnd = time + lookAhead;
768
+ for (const model of this.models) {
769
+ if (this.isInTimeRange(model, rangeStart, rangeEnd)) {
770
+ const audio = this.audio[this.models.indexOf(model)];
771
+ const promise = this.handleAudioLoading(model, audio);
772
+ if (promise !== null) {
773
+ if (promises === null) promises = [];
774
+ promises.push(promise);
775
+ }
776
+ }
777
+ }
778
+ if (promises !== null) {
779
+ return Promise.all(promises);
780
+ }
781
+ return null;
782
+ }
783
+
784
+ private isInTimeRange(model: Models.ClipModel, start: number, end: number) {
785
+ // Range surrounds clip range
786
+ if (start <= model.start && end >= model.end) return true;
787
+ // Range start is in clip range
788
+ if (start >= model.start && start <= model.end) return true;
789
+ // Range end is in clip range
790
+ if (end >= model.start && end <= model.end) return true;
791
+ return false;
792
+ }
793
+
794
+ private static _audioBuffers: Map<string, Promise<AudioBuffer | null>> = new Map();
795
+
796
+ public static dispose() {
797
+ AudioTrackHandler._audioBuffers.clear();
798
+ }
799
+
800
+ private handleAudioLoading(model: Models.ClipModel, audio: Audio): Promise<AudioBuffer | null> | null {
801
+ if (!this._audioLoader) {
802
+ this._audioLoader = new AudioLoader();
803
+ }
804
+ // TODO: maybe we should cache the loaders / buffers here by path
805
+ const path = this.getAudioFilePath(model.asset.clip);
806
+
807
+ if (AudioTrackHandler._audioBuffers.get(path)) {
808
+ const promise = AudioTrackHandler._audioBuffers.get(path)!
809
+ promise.then((buffer) => {
810
+ if (buffer) audio.setBuffer(buffer);
811
+ });
812
+ return promise;
813
+ }
814
+
815
+ if (debug) console.warn("LOAD audio track", path, this.director.sourceId);
816
+ const loadingPromise = new Promise<AudioBuffer | null>((resolve, _reject) => {
817
+ this._audioLoader!.load(path,
818
+ buffer => {
819
+ audio.setBuffer(buffer);
820
+ resolve(buffer);
821
+ },
822
+ undefined,
823
+ err => {
824
+ console.error("Error loading audio", err);
825
+ resolve(null);
826
+ });
827
+ });
828
+ AudioTrackHandler._audioBuffers.set(path, loadingPromise);
829
+ return loadingPromise;
830
+ }
831
+ }
832
+
833
+ export class SignalTrackHandler extends TrackHandler {
834
+ models: Models.SignalMarkerModel[] = [];
835
+ didTrigger: boolean[] = [];
836
+ receivers: Array<SignalReceiver | null> = [];
837
+
838
+ // TODO: test when timeline signals are being reset in Unity
839
+ // onEnable() {
840
+ // for (let i = 0; i < this.didTrigger?.length; i++) {
841
+ // this.didTrigger[i] = false;
842
+ // }
843
+ // }
844
+
845
+ // private _lastTime: number = -1;
846
+
847
+ evaluate(time: number) {
848
+ if (this.track.muted) return;
849
+
850
+ // let lastTime = this._lastTime;
851
+ // if (lastTime === -1) lastTime = time;
852
+ // this._lastTime = time;
853
+
854
+ const estimatedFrameLengthWithPadding = this.director.context.time.deltaTime * 1.5;
855
+
856
+ for (let i = 0; i < this.models.length; i++) {
857
+ const model = this.models[i];
858
+ const wasTriggered = this.didTrigger[i];
859
+ const td = model.time - time;
860
+ let isActive = false;
861
+ if (model.retroActive) {
862
+ isActive = td <= 0.000001;
863
+ }
864
+ else {
865
+ const abs = Math.abs(td);
866
+ // e.g. if the signal is at frame 0 and the timeline duration also 0 (no tracks, just a signal at frame 0)
867
+ if (abs === 0) {
868
+ isActive = true;
869
+ }
870
+ else if (abs >= .00001 && abs < estimatedFrameLengthWithPadding) {
871
+ isActive = true;
872
+ }
873
+ }
874
+ // console.log(time, td, isActive);
875
+ if (isActive) {
876
+ if (!wasTriggered) {
877
+ if (debug)
878
+ console.log("Trigger signal", time, model.time, model);
879
+ this.didTrigger[i] = true;
880
+ // If a signal doesnt have any explicit receivers it will invoke the signal globally
881
+ if (this.receivers?.length <= 0) {
882
+ SignalReceiver.invoke(model.asset);
883
+ }
884
+ else {
885
+ for (const rec of this.receivers) {
886
+ if (!rec) continue;
887
+ rec.invoke(model.asset);
888
+ }
889
+ }
890
+ }
891
+ }
892
+ else {
893
+ if (!model.emitOnce)
894
+ this.didTrigger[i] = false;
895
+ }
896
+ }
897
+ }
898
+ }
899
+
900
+
901
+ export class ControlTrackHandler extends TrackHandler {
902
+ models: Array<Models.ClipModel> = [];
903
+ timelines: Array<PlayableDirector | null> = [];
904
+
905
+ resolveSourceObjects(_context: Context) {
906
+ for (let i = this.models.length - 1; i >= 0; i--) {
907
+ const model = this.models[i];
908
+ const asset = model.asset as Models.ControlClipModel;
909
+
910
+ if (!asset.sourceObject || typeof asset.sourceObject !== "object") {
911
+ console.log("no source object, removing model", i, asset);
912
+ this.models.splice(i, 1);
913
+ continue;
914
+ }
915
+ else {
916
+ const timeline = GameObject.getComponent(asset.sourceObject, PlayableDirector)!;
917
+ // always add it to keep size of timelines and models in sync (index of model is index of timeline)
918
+ this.timelines.push(timeline);
919
+ if (timeline) {
920
+ if (asset.updateDirector) {
921
+ timeline.playOnAwake = false;
922
+ }
923
+ }
924
+ }
925
+ }
926
+ }
927
+
928
+ private _previousActiveModel: Models.ClipModel | null = null;
929
+
930
+ evaluate(time: number) {
931
+ this._previousActiveModel = null;
932
+ for (let i = 0; i < this.models.length; i++) {
933
+ const model = this.models[i];
934
+ const asset = model.asset as Models.ControlClipModel;
935
+
936
+ if (time >= model.start && time <= model.end) {
937
+ this._previousActiveModel = model;
938
+ const clipTime = this.getClipTime(time, model);
939
+
940
+ if (asset.controlActivation) {
941
+ const obj = asset.sourceObject as Object3D;
942
+ obj.visible = true;
943
+ }
944
+
945
+ if (asset.updateDirector) {
946
+ const timeline = this.timelines[i];
947
+ if (timeline) {
948
+ if (timeline.isPlaying) {
949
+ timeline.pause();
950
+ }
951
+ timeline.time = clipTime;
952
+ timeline.evaluate();
953
+ }
954
+ }
955
+ // control tracks can not overlap/blend
956
+ // break;
957
+ }
958
+ else {
959
+ const previousActiveAsset = this._previousActiveModel?.asset as Models.ControlClipModel;
960
+ if (asset.controlActivation) {
961
+ const obj = asset.sourceObject as Object3D;
962
+ if (previousActiveAsset?.sourceObject !== obj)
963
+ obj.visible = false;
964
+ }
965
+ }
966
+ }
967
+ }
968
968
  }