@needle-tools/engine 4.2.2 → 4.2.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (56) hide show
  1. package/CHANGELOG.md +14 -0
  2. package/dist/gltf-progressive.js +258 -257
  3. package/dist/gltf-progressive.light.js +258 -257
  4. package/dist/gltf-progressive.light.min.js +7 -7
  5. package/dist/gltf-progressive.light.umd.cjs +7 -7
  6. package/dist/gltf-progressive.min.js +7 -7
  7. package/dist/gltf-progressive.umd.cjs +7 -7
  8. package/dist/needle-engine.bundle.js +7127 -7089
  9. package/dist/needle-engine.bundle.light.js +7123 -7085
  10. package/dist/needle-engine.bundle.light.min.js +133 -133
  11. package/dist/needle-engine.bundle.light.umd.cjs +136 -136
  12. package/dist/needle-engine.bundle.min.js +133 -133
  13. package/dist/needle-engine.bundle.umd.cjs +136 -136
  14. package/lib/engine/engine_context.d.ts +1 -0
  15. package/lib/engine/engine_context.js +7 -3
  16. package/lib/engine/engine_context.js.map +1 -1
  17. package/lib/engine/engine_input.d.ts +3 -3
  18. package/lib/engine/engine_input.js.map +1 -1
  19. package/lib/engine/engine_loaders.js +6 -12
  20. package/lib/engine/engine_loaders.js.map +1 -1
  21. package/lib/engine/engine_physics_rapier.js +1 -1
  22. package/lib/engine/engine_physics_rapier.js.map +1 -1
  23. package/lib/engine/engine_three_utils.js +1 -1
  24. package/lib/engine/engine_three_utils.js.map +1 -1
  25. package/lib/engine/engine_utils_screenshot.js +2 -0
  26. package/lib/engine/engine_utils_screenshot.js.map +1 -1
  27. package/lib/engine-components/Collider.d.ts +3 -2
  28. package/lib/engine-components/Collider.js +24 -3
  29. package/lib/engine-components/Collider.js.map +1 -1
  30. package/lib/engine-components/OrbitControls.d.ts +9 -2
  31. package/lib/engine-components/OrbitControls.js +75 -19
  32. package/lib/engine-components/OrbitControls.js.map +1 -1
  33. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +6 -2
  34. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js.map +1 -1
  35. package/lib/engine-components/export/usdz/extensions/Animation.js +10 -6
  36. package/lib/engine-components/export/usdz/extensions/Animation.js.map +1 -1
  37. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +1 -1
  38. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js.map +1 -1
  39. package/lib/engine-components/ui/InputField.d.ts +1 -0
  40. package/lib/engine-components/ui/InputField.js +11 -0
  41. package/lib/engine-components/ui/InputField.js.map +1 -1
  42. package/package.json +3 -3
  43. package/plugins/types/userconfig.d.ts +2 -2
  44. package/plugins/vite/pwa.js +33 -22
  45. package/src/engine/engine_context.ts +7 -3
  46. package/src/engine/engine_input.ts +3 -3
  47. package/src/engine/engine_loaders.ts +6 -10
  48. package/src/engine/engine_physics_rapier.ts +1 -1
  49. package/src/engine/engine_three_utils.ts +1 -1
  50. package/src/engine/engine_utils_screenshot.ts +2 -0
  51. package/src/engine-components/Collider.ts +29 -5
  52. package/src/engine-components/OrbitControls.ts +82 -21
  53. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +9 -5
  54. package/src/engine-components/export/usdz/extensions/Animation.ts +12 -8
  55. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +1 -1
  56. package/src/engine-components/ui/InputField.ts +9 -0
@@ -18,6 +18,15 @@ export class InputField extends Behaviour implements IPointerEventHandler {
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  get text(): string {
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  return this.textComponent?.text ?? "";
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  }
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+ set text(value: string) {
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+ if (this.textComponent) {
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+ this.textComponent.text = value;
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+ if (this.placeholder) {
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+ if (value.length > 0) this.placeholder.gameObject.visible = false;
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+ else this.placeholder.gameObject.visible = true;
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+ }
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+ }
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+ }
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  get isFocused() {
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  return InputField.active === this;