@needle-tools/engine 4.12.0-next.dd87659 → 4.12.0-next.f0b1535

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Files changed (256) hide show
  1. package/CHANGELOG.md +1 -1
  2. package/components.needle.json +1 -1
  3. package/dist/generateMeshBVH.worker-iyfPIK6R.js +21 -0
  4. package/dist/{gltf-progressive-DZrY8VT6.min.js → gltf-progressive-BmSygnAC.min.js} +2 -2
  5. package/dist/{gltf-progressive-DgYz5BYa.js → gltf-progressive-DnLBuGK5.js} +24 -24
  6. package/dist/{gltf-progressive-DWcmTMCh.umd.cjs → gltf-progressive-Rs-ojtXy.umd.cjs} +1 -1
  7. package/dist/{loader.worker-Dip-PthR.js → loader.worker-DWzfDpAl.js} +4 -4
  8. package/dist/{needle-engine.bundle-CiqX7AtA.js → needle-engine.bundle-CrbGpIHn.js} +8564 -8382
  9. package/dist/{needle-engine.bundle-CiL59iU3.min.js → needle-engine.bundle-DAiK_I7w.min.js} +150 -151
  10. package/dist/needle-engine.bundle-DdJ-HkwM.umd.cjs +1646 -0
  11. package/dist/needle-engine.d.ts +142 -43
  12. package/dist/needle-engine.js +4 -4
  13. package/dist/needle-engine.min.js +1 -1
  14. package/dist/needle-engine.umd.cjs +1 -1
  15. package/dist/{postprocessing-DYDtB188.min.js → postprocessing-B5ksn9-G.min.js} +54 -54
  16. package/dist/{postprocessing-CMgoN5t5.umd.cjs → postprocessing-DZtb9Nnn.umd.cjs} +81 -81
  17. package/dist/{postprocessing-BTW9pD_s.js → postprocessing-__7s9wON.js} +450 -441
  18. package/dist/{three-DfMvBzXi.js → three-BCCkyCA5.js} +1 -7
  19. package/dist/{three-qj71I7J3.umd.cjs → three-Bf2NBxAw.umd.cjs} +2 -2
  20. package/dist/{three-B7CT31Bt.min.js → three-W7zWTcfP.min.js} +1 -1
  21. package/dist/{three-examples-CsW4_6LI.umd.cjs → three-examples-Dho7cuu4.umd.cjs} +4 -4
  22. package/dist/{three-examples-D1P7eEhn.min.js → three-examples-MsJjauyk.min.js} +10 -10
  23. package/dist/{three-examples-D1SK93ek.js → three-examples-y2GeYlze.js} +2 -20
  24. package/dist/{three-mesh-ui-C_uSB5dD.js → three-mesh-ui-3nSSizT4.js} +1 -1
  25. package/dist/{three-mesh-ui-LQ44s0AL.min.js → three-mesh-ui-CIez6qJQ.min.js} +1 -1
  26. package/dist/{three-mesh-ui-DpATDXwU.umd.cjs → three-mesh-ui-zsOOA5Pq.umd.cjs} +1 -1
  27. package/dist/{vendor-D0zoswDa.js → vendor-DMZcbVO1.js} +3707 -3527
  28. package/dist/vendor-sURMCFSI.min.js +1116 -0
  29. package/dist/{vendor-UCpFAwt1.umd.cjs → vendor-tyBvnMF-.umd.cjs} +39 -39
  30. package/lib/engine/codegen/register_types.js +0 -2
  31. package/lib/engine/codegen/register_types.js.map +1 -1
  32. package/lib/engine/debug/debug_console.js +403 -1
  33. package/lib/engine/debug/debug_console.js.map +1 -1
  34. package/lib/engine/engine_components.js +3 -3
  35. package/lib/engine/engine_components.js.map +1 -1
  36. package/lib/engine/engine_input.d.ts +5 -0
  37. package/lib/engine/engine_input.js +6 -0
  38. package/lib/engine/engine_input.js.map +1 -1
  39. package/lib/engine/engine_license.js +3 -9
  40. package/lib/engine/engine_license.js.map +1 -1
  41. package/lib/engine/engine_networking.js +5 -5
  42. package/lib/engine/engine_networking.js.map +1 -1
  43. package/lib/engine/engine_physics.js.map +1 -1
  44. package/lib/engine/engine_physics_rapier.js +1 -1
  45. package/lib/engine/engine_physics_rapier.js.map +1 -1
  46. package/lib/engine/engine_utils.d.ts +4 -1
  47. package/lib/engine/engine_utils.js +28 -4
  48. package/lib/engine/engine_utils.js.map +1 -1
  49. package/lib/engine/extensions/extensions.d.ts +29 -7
  50. package/lib/engine/extensions/extensions.js.map +1 -1
  51. package/lib/engine/webcomponents/WebXRButtons.js +13 -5
  52. package/lib/engine/webcomponents/WebXRButtons.js.map +1 -1
  53. package/lib/engine/webcomponents/needle menu/needle-menu.js +4 -5
  54. package/lib/engine/webcomponents/needle menu/needle-menu.js.map +1 -1
  55. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +4 -0
  56. package/lib/engine/webcomponents/needle-engine.ar-overlay.js.map +1 -1
  57. package/lib/engine/webcomponents/needle-engine.js +1 -1
  58. package/lib/engine/webcomponents/needle-engine.js.map +1 -1
  59. package/lib/engine/xr/NeedleXRSession.d.ts +1 -1
  60. package/lib/engine/xr/NeedleXRSession.js +67 -24
  61. package/lib/engine/xr/NeedleXRSession.js.map +1 -1
  62. package/lib/engine/xr/TempXRContext.js +12 -2
  63. package/lib/engine/xr/TempXRContext.js.map +1 -1
  64. package/lib/engine/xr/usdz.js +6 -2
  65. package/lib/engine/xr/usdz.js.map +1 -1
  66. package/lib/engine-components/AlignmentConstraint.d.ts +1 -2
  67. package/lib/engine-components/AlignmentConstraint.js +1 -2
  68. package/lib/engine-components/AlignmentConstraint.js.map +1 -1
  69. package/lib/engine-components/Animation.d.ts +2 -0
  70. package/lib/engine-components/Animation.js +2 -0
  71. package/lib/engine-components/Animation.js.map +1 -1
  72. package/lib/engine-components/Animator.d.ts +1 -0
  73. package/lib/engine-components/Animator.js +1 -0
  74. package/lib/engine-components/Animator.js.map +1 -1
  75. package/lib/engine-components/AudioListener.d.ts +1 -1
  76. package/lib/engine-components/AudioListener.js +1 -1
  77. package/lib/engine-components/AudioSource.d.ts +1 -1
  78. package/lib/engine-components/AudioSource.js +1 -1
  79. package/lib/engine-components/BasicIKConstraint.d.ts +8 -0
  80. package/lib/engine-components/BasicIKConstraint.js +8 -0
  81. package/lib/engine-components/BasicIKConstraint.js.map +1 -1
  82. package/lib/engine-components/BoxHelperComponent.d.ts +1 -0
  83. package/lib/engine-components/BoxHelperComponent.js +1 -0
  84. package/lib/engine-components/BoxHelperComponent.js.map +1 -1
  85. package/lib/engine-components/Camera.d.ts +2 -2
  86. package/lib/engine-components/Camera.js +2 -2
  87. package/lib/engine-components/CharacterController.d.ts +6 -2
  88. package/lib/engine-components/CharacterController.js +6 -2
  89. package/lib/engine-components/CharacterController.js.map +1 -1
  90. package/lib/engine-components/Collider.d.ts +2 -2
  91. package/lib/engine-components/Collider.js +1 -1
  92. package/lib/engine-components/Collider.js.map +1 -1
  93. package/lib/engine-components/Component.d.ts +2 -1
  94. package/lib/engine-components/Component.js +3 -2
  95. package/lib/engine-components/Component.js.map +1 -1
  96. package/lib/engine-components/ContactShadows.d.ts +1 -1
  97. package/lib/engine-components/ContactShadows.js +1 -1
  98. package/lib/engine-components/DragControls.js +3 -0
  99. package/lib/engine-components/DragControls.js.map +1 -1
  100. package/lib/engine-components/Gizmos.d.ts +2 -0
  101. package/lib/engine-components/Gizmos.js +2 -0
  102. package/lib/engine-components/Gizmos.js.map +1 -1
  103. package/lib/engine-components/Joints.d.ts +20 -0
  104. package/lib/engine-components/Joints.js +20 -0
  105. package/lib/engine-components/Joints.js.map +1 -1
  106. package/lib/engine-components/LODGroup.d.ts +1 -1
  107. package/lib/engine-components/LODGroup.js +1 -1
  108. package/lib/engine-components/LookAtConstraint.d.ts +1 -1
  109. package/lib/engine-components/LookAtConstraint.js +1 -1
  110. package/lib/engine-components/Networking.d.ts +1 -1
  111. package/lib/engine-components/Networking.js +1 -1
  112. package/lib/engine-components/OrbitControls.d.ts +1 -1
  113. package/lib/engine-components/OrbitControls.js +1 -1
  114. package/lib/engine-components/Renderer.d.ts +6 -0
  115. package/lib/engine-components/Renderer.js +6 -0
  116. package/lib/engine-components/Renderer.js.map +1 -1
  117. package/lib/engine-components/RendererInstancing.js +5 -3
  118. package/lib/engine-components/RendererInstancing.js.map +1 -1
  119. package/lib/engine-components/SceneSwitcher.js +18 -14
  120. package/lib/engine-components/SceneSwitcher.js.map +1 -1
  121. package/lib/engine-components/ShadowCatcher.d.ts +1 -1
  122. package/lib/engine-components/ShadowCatcher.js +1 -1
  123. package/lib/engine-components/SpectatorCamera.d.ts +1 -1
  124. package/lib/engine-components/SpectatorCamera.js +16 -8
  125. package/lib/engine-components/SpectatorCamera.js.map +1 -1
  126. package/lib/engine-components/SpriteRenderer.d.ts +2 -1
  127. package/lib/engine-components/SpriteRenderer.js +2 -1
  128. package/lib/engine-components/SpriteRenderer.js.map +1 -1
  129. package/lib/engine-components/Voip.d.ts +1 -1
  130. package/lib/engine-components/Voip.js +1 -1
  131. package/lib/engine-components/api.d.ts +1 -0
  132. package/lib/engine-components/api.js +1 -0
  133. package/lib/engine-components/api.js.map +1 -1
  134. package/lib/engine-components/codegen/components.d.ts +0 -1
  135. package/lib/engine-components/codegen/components.js +0 -1
  136. package/lib/engine-components/codegen/components.js.map +1 -1
  137. package/lib/engine-components/export/gltf/GltfExport.d.ts +5 -0
  138. package/lib/engine-components/export/gltf/GltfExport.js +5 -0
  139. package/lib/engine-components/export/gltf/GltfExport.js.map +1 -1
  140. package/lib/engine-components/export/usdz/USDZExporter.d.ts +1 -0
  141. package/lib/engine-components/export/usdz/USDZExporter.js +1 -0
  142. package/lib/engine-components/export/usdz/USDZExporter.js.map +1 -1
  143. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +1 -1
  144. package/lib/engine-components/particlesystem/ParticleSystem.js +1 -1
  145. package/lib/engine-components/timeline/SignalAsset.d.ts +1 -1
  146. package/lib/engine-components/timeline/SignalAsset.js +1 -1
  147. package/lib/engine-components/ui/Button.d.ts +1 -1
  148. package/lib/engine-components/ui/Button.js +1 -1
  149. package/lib/engine-components/ui/Canvas.d.ts +1 -1
  150. package/lib/engine-components/ui/Canvas.js +1 -1
  151. package/lib/engine-components/ui/CanvasGroup.d.ts +1 -1
  152. package/lib/engine-components/ui/CanvasGroup.js +1 -1
  153. package/lib/engine-components/ui/EventSystem.d.ts +1 -1
  154. package/lib/engine-components/ui/EventSystem.js +1 -1
  155. package/lib/engine-components/ui/Image.d.ts +1 -1
  156. package/lib/engine-components/ui/Image.js +1 -1
  157. package/lib/engine-components/ui/InputField.d.ts +1 -1
  158. package/lib/engine-components/ui/InputField.js +1 -1
  159. package/lib/engine-components/ui/Outline.d.ts +1 -1
  160. package/lib/engine-components/ui/Outline.js +1 -1
  161. package/lib/engine-components/ui/Raycaster.d.ts +3 -2
  162. package/lib/engine-components/ui/Raycaster.js +3 -2
  163. package/lib/engine-components/ui/Raycaster.js.map +1 -1
  164. package/lib/engine-components/ui/RectTransform.d.ts +6 -0
  165. package/lib/engine-components/ui/RectTransform.js +6 -0
  166. package/lib/engine-components/ui/RectTransform.js.map +1 -1
  167. package/lib/engine-components/ui/SpatialHtml.d.ts +7 -0
  168. package/lib/engine-components/ui/SpatialHtml.js +7 -0
  169. package/lib/engine-components/ui/SpatialHtml.js.map +1 -1
  170. package/lib/engine-components/ui/Text.d.ts +2 -0
  171. package/lib/engine-components/ui/Text.js +2 -0
  172. package/lib/engine-components/ui/Text.js.map +1 -1
  173. package/lib/engine-components/utils/LookAt.d.ts +2 -1
  174. package/lib/engine-components/utils/LookAt.js +2 -1
  175. package/lib/engine-components/utils/LookAt.js.map +1 -1
  176. package/lib/engine-components/web/CursorFollow.d.ts +1 -1
  177. package/lib/engine-components/web/CursorFollow.js +1 -1
  178. package/lib/engine-components/web/HoverAnimation.d.ts +1 -1
  179. package/lib/engine-components/web/HoverAnimation.js +1 -1
  180. package/lib/engine-components/web/ViewBox.d.ts +1 -1
  181. package/lib/engine-components/web/ViewBox.js +1 -1
  182. package/lib/engine-components/webxr/Avatar.js +2 -0
  183. package/lib/engine-components/webxr/Avatar.js.map +1 -1
  184. package/lib/engine-components/webxr/WebXR.js +18 -12
  185. package/lib/engine-components/webxr/WebXR.js.map +1 -1
  186. package/package.json +5 -5
  187. package/plugins/vite/poster-client.js +8 -1
  188. package/src/engine/codegen/register_types.ts +0 -2
  189. package/src/engine/debug/debug_console.ts +449 -1
  190. package/src/engine/engine_components.ts +4 -4
  191. package/src/engine/engine_input.ts +7 -0
  192. package/src/engine/engine_license.ts +3 -8
  193. package/src/engine/engine_networking.ts +5 -5
  194. package/src/engine/engine_physics.ts +3 -3
  195. package/src/engine/engine_physics_rapier.ts +1 -1
  196. package/src/engine/engine_utils.ts +23 -4
  197. package/src/engine/extensions/extensions.ts +30 -6
  198. package/src/engine/webcomponents/WebXRButtons.ts +15 -5
  199. package/src/engine/webcomponents/needle menu/needle-menu.ts +4 -5
  200. package/src/engine/webcomponents/needle-engine.ar-overlay.ts +6 -0
  201. package/src/engine/webcomponents/needle-engine.ts +2 -2
  202. package/src/engine/xr/NeedleXRSession.ts +78 -27
  203. package/src/engine/xr/TempXRContext.ts +12 -2
  204. package/src/engine/xr/usdz.ts +6 -1
  205. package/src/engine-components/AlignmentConstraint.ts +1 -2
  206. package/src/engine-components/Animation.ts +2 -0
  207. package/src/engine-components/Animator.ts +1 -0
  208. package/src/engine-components/AudioListener.ts +1 -1
  209. package/src/engine-components/AudioSource.ts +1 -1
  210. package/src/engine-components/BasicIKConstraint.ts +8 -0
  211. package/src/engine-components/BoxHelperComponent.ts +1 -0
  212. package/src/engine-components/Camera.ts +2 -2
  213. package/src/engine-components/CharacterController.ts +6 -2
  214. package/src/engine-components/Collider.ts +2 -2
  215. package/src/engine-components/Component.ts +5 -4
  216. package/src/engine-components/ContactShadows.ts +1 -1
  217. package/src/engine-components/DragControls.ts +4 -0
  218. package/src/engine-components/Gizmos.ts +2 -0
  219. package/src/engine-components/Joints.ts +20 -0
  220. package/src/engine-components/LODGroup.ts +1 -1
  221. package/src/engine-components/LookAtConstraint.ts +1 -1
  222. package/src/engine-components/Networking.ts +1 -1
  223. package/src/engine-components/OrbitControls.ts +1 -1
  224. package/src/engine-components/Renderer.ts +6 -0
  225. package/src/engine-components/RendererInstancing.ts +6 -3
  226. package/src/engine-components/SceneSwitcher.ts +17 -17
  227. package/src/engine-components/ShadowCatcher.ts +1 -1
  228. package/src/engine-components/SpectatorCamera.ts +22 -11
  229. package/src/engine-components/SpriteRenderer.ts +2 -1
  230. package/src/engine-components/Voip.ts +1 -1
  231. package/src/engine-components/api.ts +2 -1
  232. package/src/engine-components/codegen/components.ts +0 -1
  233. package/src/engine-components/export/gltf/GltfExport.ts +5 -0
  234. package/src/engine-components/export/usdz/USDZExporter.ts +1 -0
  235. package/src/engine-components/particlesystem/ParticleSystem.ts +1 -1
  236. package/src/engine-components/timeline/SignalAsset.ts +1 -1
  237. package/src/engine-components/ui/Button.ts +1 -1
  238. package/src/engine-components/ui/Canvas.ts +1 -1
  239. package/src/engine-components/ui/CanvasGroup.ts +1 -1
  240. package/src/engine-components/ui/EventSystem.ts +1 -1
  241. package/src/engine-components/ui/Image.ts +1 -1
  242. package/src/engine-components/ui/InputField.ts +1 -1
  243. package/src/engine-components/ui/Outline.ts +1 -1
  244. package/src/engine-components/ui/Raycaster.ts +3 -2
  245. package/src/engine-components/ui/RectTransform.ts +6 -0
  246. package/src/engine-components/ui/SpatialHtml.ts +7 -0
  247. package/src/engine-components/ui/Text.ts +2 -0
  248. package/src/engine-components/utils/LookAt.ts +2 -1
  249. package/src/engine-components/web/CursorFollow.ts +1 -1
  250. package/src/engine-components/web/HoverAnimation.ts +1 -1
  251. package/src/engine-components/web/ViewBox.ts +1 -1
  252. package/src/engine-components/webxr/Avatar.ts +4 -0
  253. package/src/engine-components/webxr/WebXR.ts +19 -11
  254. package/dist/generateMeshBVH.worker-mO20N_b8.js +0 -21
  255. package/dist/needle-engine.bundle-DzYZGJbS.umd.cjs +0 -1647
  256. package/dist/vendor-BKGa4GE0.min.js +0 -1116
@@ -4,6 +4,12 @@ import { serializable } from "../engine/engine_serialization.js";
4
4
  import { Behaviour } from "./Component.js";
5
5
  import { Rigidbody } from "./RigidBody.js";
6
6
 
7
+ /**
8
+ * Base class for physics joints connecting two rigid bodies.
9
+ * @summary Connect two Rigidbodies
10
+ * @category Physics
11
+ * @group Components
12
+ */
7
13
  export abstract class Joint extends Behaviour {
8
14
  @serializable(Rigidbody)
9
15
  connectedBody?: Rigidbody;
@@ -30,6 +36,12 @@ export abstract class Joint extends Behaviour {
30
36
  protected abstract createJoint(self: Rigidbody, other: Rigidbody);
31
37
  }
32
38
 
39
+ /**
40
+ * The FixedJoint groups together 2 rigidbodies, making them stick together in their bound position
41
+ * @summary Connect two Rigidbodies and make them stick together
42
+ * @category Physics
43
+ * @group Components
44
+ */
33
45
  export class FixedJoint extends Joint {
34
46
 
35
47
  protected createJoint(self: Rigidbody, other: Rigidbody) {
@@ -37,6 +49,14 @@ export class FixedJoint extends Joint {
37
49
  }
38
50
  }
39
51
 
52
+ /**
53
+ * The HingeJoint groups together 2 rigid bodies, constraining them to move like connected by a hinge.
54
+ *
55
+ * You can specify the anchor point and axis of rotation for the hinge.
56
+ * @summary Connect two Rigidbodies with a hinge
57
+ * @category Physics
58
+ * @group Components
59
+ */
40
60
  export class HingeJoint extends Joint {
41
61
 
42
62
  @serializable(Vector3)
@@ -41,7 +41,7 @@ declare class LODSetting {
41
41
  /**
42
42
  * LODGroup allows to create a group of LOD levels for an object.
43
43
  *
44
- * @summary Level of Detail (LOD) Group Component
44
+ * @summary Level of Detail Group for optimizing rendering
45
45
  * @category Rendering
46
46
  * @group Components
47
47
  */
@@ -9,7 +9,7 @@ import type { OrbitControls } from "./OrbitControls.js";
9
9
  * This component is used by {@link OrbitControls} internally.
10
10
  *
11
11
  * @summary Look At Constraint for OrbitControls
12
- * @category Camera Controls
12
+ * @category Camera and Controls
13
13
  * @group Components
14
14
  */
15
15
  export class LookAtConstraint extends Behaviour {
@@ -11,7 +11,7 @@ const debug = getParam("debugnet");
11
11
  * This component supplies websocket URLs for establishing connections.
12
12
  * It implements the {@link INetworkingWebsocketUrlProvider} interface.
13
13
  *
14
- * @summary Networking configuration component
14
+ * @summary Networking configuration
15
15
  * @category Networking
16
16
  * @group Components
17
17
  */
@@ -64,7 +64,7 @@ declare module 'three/examples/jsm/controls/OrbitControls.js' {
64
64
  * The three OrbitControls object can be accessed via the `controls` property.
65
65
  * The object being controlled by the OrbitControls (usually the camera) can be accessed via the `controllerObject` property.
66
66
  * @summary Camera controller using three.js OrbitControls
67
- * @category Camera
67
+ * @category Camera and Controls
68
68
  * @group Components
69
69
  */
70
70
  export class OrbitControls extends Behaviour implements ICameraController {
@@ -805,6 +805,12 @@ export class Renderer extends Behaviour implements IRenderer {
805
805
  export class MeshRenderer extends Renderer {
806
806
  }
807
807
 
808
+ /**
809
+ * Renders deformable meshes that deform via bones and/or blend shapes.
810
+ * @summary Renderer for deformable meshes
811
+ * @category Rendering
812
+ * @group Components
813
+ **/
808
814
  export class SkinnedMeshRenderer extends MeshRenderer {
809
815
 
810
816
  private _needUpdateBoundingSphere = false;
@@ -669,14 +669,17 @@ class InstancedMeshRenderer {
669
669
  private grow(geometry: BufferGeometry) {
670
670
  const id = ++this._growId;
671
671
  const growFactor = 2;
672
- const newSize = Math.ceil(this._maxInstanceCount * growFactor);
672
+
673
+ const growInstances = this.count >= this._maxInstanceCount;
674
+ const newSize = growInstances ? Math.ceil(this._maxInstanceCount * growFactor) : this._maxInstanceCount;
673
675
 
674
676
  // create a new BatchedMesh instance
675
677
  // TODO: we should keep track of how many instances for each geometry we have and consider that when estimating new space
676
678
  const estimatedSpace = this.tryEstimateVertexCountSize(newSize, [geometry]);// geometry.attributes.position.count;
677
679
  // const indices = geometry.index ? geometry.index.count : 0;
678
- const newMaxVertexCount = Math.max(this._maxVertexCount, estimatedSpace.vertexCount);
679
- const newMaxIndexCount = Math.max(this._maxIndexCount, estimatedSpace.indexCount);//, Math.ceil(this._maxVertexCount * growFactor));
680
+ const vertexGrowFactor = 1.25;
681
+ const newMaxVertexCount = Math.max(this._maxVertexCount, Math.ceil(estimatedSpace.vertexCount * vertexGrowFactor));
682
+ const newMaxIndexCount = Math.max(this._maxIndexCount, Math.ceil(estimatedSpace.indexCount * vertexGrowFactor));
680
683
 
681
684
  if (debugInstancing) {
682
685
  const geometryInfo = getMeshInformation(geometry);
@@ -261,7 +261,7 @@ export class SceneSwitcher extends Behaviour {
261
261
  if (scene && !scene.hasUrl && scene.asset instanceof Object3D) {
262
262
  GameObject.remove(scene.asset);
263
263
  }
264
- else if(scene instanceof Object3D) {
264
+ else if (scene instanceof Object3D) {
265
265
  GameObject.remove(scene);
266
266
  }
267
267
  }
@@ -477,13 +477,13 @@ export class SceneSwitcher extends Behaviour {
477
477
  * @returns a promise that resolves to true if the scene was loaded successfully
478
478
  */
479
479
  select(index: number | string): Promise<boolean> {
480
- if (debug) console.log("select", index);
480
+ if (debug) console.log("[SceneSwitcher] select", index);
481
481
 
482
482
  if (typeof index === "object") {
483
483
  // If a user tries to reference a scene object in a UnityEvent and invoke select(obj)
484
484
  // Then the object will be serialized as a object { guid : ... } or with the index json pointer
485
485
  // This case is not supported right now. Object references in the editor must not be scene references
486
- console.warn("Switching to \"" + index + "\" might not work. Please either use an index or a AssetReference (not a scene reference)");
486
+ console.warn("[SceneSwitcher] Switching to \"" + index + "\" might not work. Please either use an index or a AssetReference (not a scene reference)");
487
487
  }
488
488
 
489
489
  if (typeof index === "string") {
@@ -595,7 +595,7 @@ export class SceneSwitcher extends Behaviour {
595
595
  const current = this._currentScene;
596
596
  this._currentScene = undefined;
597
597
  if (current) {
598
- if (debug) console.log("UNLOAD", current.url, "HasURL?: " + current.hasUrl)
598
+ if (debug) console.log("[SceneSwitcher] UNLOAD", current.url, "HasURL?: " + current.hasUrl)
599
599
  const sceneListener = this.tryGetSceneEventListener(current.asset as any as Object3D);
600
600
  if (sceneListener?.sceneClosing) {
601
601
  const res = sceneListener.sceneClosing();
@@ -620,6 +620,7 @@ export class SceneSwitcher extends Behaviour {
620
620
  const index = this._currentIndex = this.scenes?.indexOf(scene) ?? -1;
621
621
 
622
622
  try {
623
+ if (debug) console.debug(`${Date.now()} [SceneSwitcher] Loading scene start: ${scene.url} (index: ${index})`);
623
624
  this._currentlyLoadingScene = scene;
624
625
  this._currentLoadingProgress = new ProgressEvent("progress", { loaded: 0, total: 1 });
625
626
 
@@ -632,7 +633,7 @@ export class SceneSwitcher extends Behaviour {
632
633
  if (debug) {
633
634
  const t01 = prog.loaded / prog.total;
634
635
  const progressBarString = "[" + "=".repeat(Math.floor(t01 * 20)) + "-".repeat(20 - Math.floor(t01 * 20)) + "]";
635
- console.debug(`[SceneSwitcher] Download ${(t01 * 100).toFixed(1)} % ${progressBarString}`, scene.url);
636
+ console.debug(`${Date.now()} [SceneSwitcher] Loading scene progress: ${(t01 * 100).toFixed(1)} % ${progressBarString}`, scene.url);
636
637
  }
637
638
  this._currentLoadingProgress = prog;
638
639
  this.dispatchEvent(prog);
@@ -646,15 +647,15 @@ export class SceneSwitcher extends Behaviour {
646
647
  this._currentlyLoadingScene = undefined;
647
648
 
648
649
  if (finishedEvt.defaultPrevented) {
649
- if (debug) console.warn("Adding loaded scene prevented:", scene, finishedEvt);
650
+ if (debug) console.warn("[SceneSwitcher] Adding loaded scene prevented:", scene, finishedEvt);
650
651
  return false;
651
652
  }
652
653
  if (!scene.asset) {
653
- if (debug) console.warn("Failed loading scene:", scene);
654
+ if (debug) console.warn("[SceneSwitcher] Failed loading scene:", scene);
654
655
  return false;
655
656
  }
656
657
  if (this._currentIndex === index) {
657
- if (debug) console.log("ADD", scene.url);
658
+ if (debug) console.log("[SceneSwitcher] ADD", scene.url);
658
659
  this._currentScene = scene;
659
660
 
660
661
 
@@ -683,7 +684,7 @@ export class SceneSwitcher extends Behaviour {
683
684
  this.context.scene.background = skybox;
684
685
  }
685
686
  else if (debug) {
686
- console.warn("SceneSwitcher: Can't find skybox for scene " + scene.url);
687
+ console.warn("[SceneSwitcher] Can't find skybox for scene " + scene.url);
687
688
  }
688
689
  }
689
690
 
@@ -713,10 +714,9 @@ export class SceneSwitcher extends Behaviour {
713
714
  const res = sceneListener.sceneOpened(this);
714
715
  if (res instanceof Promise) await res;
715
716
  }
716
-
717
+ if (debug) console.debug(`${Date.now()} [SceneSwitcher] Loading scene finished: ${scene.url} (index: ${index})`);
717
718
  const openedEvt = new CustomEvent<LoadSceneEvent>("scene-opened", { detail: { scene: scene, switcher: this, index: index } });
718
719
  this.dispatchEvent(openedEvt);
719
-
720
720
  this.sceneLoaded?.invoke(this);
721
721
  return true;
722
722
  }
@@ -772,7 +772,7 @@ export class SceneSwitcher extends Behaviour {
772
772
  }
773
773
  }
774
774
 
775
- if (isLocalNetwork()) console.warn("Can not find scene: \"" + value + "\"", this)
775
+ if (isLocalNetwork()) console.warn("[SceneSwitcher] Can not find scene: \"" + value + "\"", this)
776
776
 
777
777
  return couldNotLoadScenePromise;
778
778
  }
@@ -913,7 +913,7 @@ class PreLoadScheduler {
913
913
  */
914
914
  begin(delay: number) {
915
915
  if (this._isRunning) return;
916
- if (debug) console.log("Preload begin", { delay })
916
+ if (debug) console.log("[SceneSwitcher] Preload scheduled", { delay });
917
917
  this._isRunning = true;
918
918
  let lastRoom: number = -10;
919
919
  let searchDistance: number;
@@ -923,7 +923,7 @@ class PreLoadScheduler {
923
923
  const interval = setInterval(() => {
924
924
  if (this.allLoaded()) {
925
925
  if (debug)
926
- console.log("All scenes (pre-)loaded");
926
+ console.log("[SceneSwitcher] All scenes (pre-)loaded");
927
927
  this.stop();
928
928
  }
929
929
  if (!this._isRunning) {
@@ -950,7 +950,7 @@ class PreLoadScheduler {
950
950
  if (roomIndex < 0 || roomIndex >= array.length) return;
951
951
  if (!this._loadTasks.some(t => t.index === roomIndex)) {
952
952
  const scene = array[roomIndex];
953
- if (debug) console.log("Preload scene", { roomIndex, searchForward, lastRoom, currentIndex: this._switcher.currentIndex, tasks: this._loadTasks.length }, scene?.url);
953
+ if (debug) console.log("[SceneSwitcher] Schedule preload scene", { roomIndex, searchForward, lastRoom, currentIndex: this._switcher.currentIndex, tasks: this._loadTasks.length }, scene?.url);
954
954
  new LoadTask(roomIndex, scene, this._loadTasks);
955
955
  }
956
956
  }, 200);
@@ -1019,10 +1019,10 @@ class LoadTask {
1019
1019
  private async awaitLoading() {
1020
1020
  if (this.asset && !this.asset.isLoaded()) {
1021
1021
  if (debug)
1022
- console.log("Preload start: " + this.asset.url, this.index);
1022
+ console.log("[SceneSwitcher] Preload start: " + this.asset.url, this.index);
1023
1023
  await this.asset.preload();
1024
1024
  if (debug)
1025
- console.log("Preload finished: " + this.asset.url, this.index);
1025
+ console.log("[SceneSwitcher] Preload finished: " + this.asset.url, this.index);
1026
1026
  }
1027
1027
 
1028
1028
  const i = this.tasks.indexOf(this);
@@ -23,7 +23,7 @@ enum ShadowMode {
23
23
  *
24
24
  * Note that ShadowCatcher meshes are not raycastable by default; if you want them to be raycastable, change the layers in `onEnable()`.
25
25
  *
26
- * @summary Renders shadows or light on the object
26
+ * @summary Creates a shadow mask or a light occluder
27
27
  * @category Rendering
28
28
  * @group Components
29
29
  */
@@ -1,4 +1,5 @@
1
1
  import { Color, Object3D, PerspectiveCamera, Quaternion, Vector3, WebGLState } from "three";
2
+ import { PlayerState } from "../engine-components-experimental/networking/PlayerSync.js";
2
3
 
3
4
  import { InputEvents } from "../engine/engine_input.js";
4
5
  import { RoomEvents } from "../engine/engine_networking.js";
@@ -8,7 +9,7 @@ import { PlayerView, ViewDevice } from "../engine/engine_playerview.js";
8
9
  import { serializable } from "../engine/engine_serialization.js";
9
10
  import { Context } from "../engine/engine_setup.js";
10
11
  import type { ICamera } from "../engine/engine_types.js";
11
- import { getParam } from "../engine/engine_utils.js";
12
+ import { DeviceUtilities, getParam } from "../engine/engine_utils.js";
12
13
  import { Camera } from "./Camera.js";
13
14
  import { Behaviour, Component, GameObject } from "./Component.js";
14
15
  import { OrbitControls } from "./OrbitControls.js";
@@ -35,7 +36,7 @@ const debug = getParam("debugspectator");
35
36
  *
36
37
  * Debug mode can be enabled with the URL parameter `?debugspectator`, which provides additional console output.
37
38
  *
38
- * @summary Follow other users in a networked room
39
+ * @summary Spectator camera for following other users
39
40
  * @category Networking
40
41
  * @group Components
41
42
  */
@@ -98,7 +99,7 @@ export class SpectatorCamera extends Behaviour {
98
99
  }
99
100
 
100
101
  /** Gets the local player's connection ID */
101
- private get localId() : string {
102
+ private get localId(): string {
102
103
  return this.context.connection.connectionId ?? "local";
103
104
  }
104
105
 
@@ -196,9 +197,8 @@ export class SpectatorCamera extends Behaviour {
196
197
  */
197
198
  private isSupportedPlatform() {
198
199
  const ua = window.navigator.userAgent;
199
- const standalone = /Windows|MacOS/.test(ua);
200
200
  const isHololens = /Windows NT/.test(ua) && /Edg/.test(ua) && !/Win64/.test(ua);
201
- return standalone && !isHololens;
201
+ return DeviceUtilities.isDesktop() && !DeviceUtilities.isMobileDevice() && !isHololens;
202
202
  }
203
203
 
204
204
  /**
@@ -268,11 +268,16 @@ export class SpectatorCamera extends Behaviour {
268
268
  const previousRenderTarget = renderer.getRenderTarget();
269
269
  let oldFramebuffer: WebGLFramebuffer | null = null;
270
270
 
271
+
271
272
  const webglState = renderer.state as WebGLState & { bindXRFramebuffer?: Function };
272
273
 
274
+
273
275
  // seems that in some cases, renderer.getRenderTarget returns null
274
276
  // even when we're rendering to a headset.
275
- if (!previousRenderTarget) {
277
+ if (!previousRenderTarget ||
278
+ // Prevent rendering if in XR - @TODO: check if we need to allow this for VR?
279
+ previousRenderTarget["isXRRenderTarget"] === true)
280
+ {
276
281
  if (!renderer.state.bindFramebuffer || !webglState.bindXRFramebuffer)
277
282
  return;
278
283
 
@@ -557,12 +562,18 @@ class SpectatorSelectionController {
557
562
  for (const hit of hits) {
558
563
  if (hit.distance < .2) continue;
559
564
  const obj = hit.object;
560
- const avatar = GameObject.getComponentInParent(obj, AvatarMarker);
561
- const id = avatar?.connectionId;
565
+ // For WebXR
566
+ const state = PlayerState.getFor(obj);
567
+ let id = state?.owner;
568
+ // for SpectatorCamera
569
+ if (!id) {
570
+ const avatar = GameObject.getComponentInParent(obj, AvatarMarker);
571
+ id = avatar?.connectionId;
572
+ }
562
573
  if (id) {
563
574
  const view = this.context.players.getPlayerView(id);
564
575
  this.spectator.target = view;
565
- if (debug) console.log("spectate", id, avatar);
576
+ if (debug) console.log("spectate", id, state);
566
577
  break;
567
578
  }
568
579
  }
@@ -633,7 +644,7 @@ class SpectatorCamNetworking {
633
644
  this.context.connection.beginListen("spectator-request-follow", this._requestFollowMethod);
634
645
  this.context.connection.beginListen(RoomEvents.JoinedRoom, this._joinedRoomMethod);
635
646
  this.context.domElement.addEventListener("keydown", evt => {
636
- if(!this.spectator.useKeys) return;
647
+ if (!this.spectator.useKeys) return;
637
648
  if (evt.key === "f") {
638
649
  this.onRequestFollowMe();
639
650
  }
@@ -767,7 +778,7 @@ class SpectatorCamNetworking {
767
778
  }
768
779
 
769
780
  private _enforceFollowInterval: any;
770
-
781
+
771
782
  /**
772
783
  * Periodically retries following a user if the initial attempt failed
773
784
  */
@@ -262,7 +262,8 @@ export class SpriteData {
262
262
  *
263
263
  * - Example: https://engine.needle.tools/samples/spritesheet-animation
264
264
  *
265
- * @category Sprites
265
+ * @summary Renders 2D images from a sprite sheet
266
+ * @category Rendering
266
267
  * @group Components
267
268
  */
268
269
  export class SpriteRenderer extends Behaviour {
@@ -14,7 +14,7 @@ const debugParam = getParam("debugvoip");
14
14
  /**
15
15
  * The Voice over IP component (VoIP) allows you to send and receive audio streams to other users in the same networked room.
16
16
  * It requires a networking connection to be working (e.g. by having an active SyncedRoom component in the scene or by connecting to a room manually).
17
- * @summary Voice over IP (VoIP) for networked audio communication
17
+ * @summary Voice over IP for networked audio communication
18
18
  * @category Networking
19
19
  * @group Components
20
20
  */
@@ -35,7 +35,8 @@
35
35
  */
36
36
 
37
37
  export * from "./codegen/components.js";
38
- export { Behaviour, Component, GameObject } from "./Component.js"
38
+ export { Behaviour, Component, GameObject } from "./Component.js";
39
+ export { Collider } from "./Collider.js"; // export abstract type
39
40
 
40
41
  // We dont want to export everything in the extensions
41
42
  export { ClearFlags } from "./Camera.js"
@@ -23,7 +23,6 @@ export { BoxHelperComponent } from "../BoxHelperComponent.js";
23
23
  export { Camera } from "../Camera.js";
24
24
  export { CharacterController } from "../CharacterController.js";
25
25
  export { CharacterControllerInput } from "../CharacterController.js";
26
- export { Collider } from "../Collider.js";
27
26
  export { SphereCollider } from "../Collider.js";
28
27
  export { BoxCollider } from "../Collider.js";
29
28
  export { MeshCollider } from "../Collider.js";
@@ -30,6 +30,11 @@ export class GltfExportBox extends BoxHelperComponent {
30
30
  }
31
31
 
32
32
  /**
33
+ * GltfExport is a component that enables exporting selected 3D objects from the scene to the glTF format.
34
+ * You can specify whether to export in binary format (.glb) or JSON format (.gltf), and select specific objects to include in the export.
35
+ * The exported glTF file can be used in various 3D applications and engines that support the glTF standard.
36
+ *
37
+ * @summary Export selected 3D objects to glTF format
33
38
  * @category Asset Management
34
39
  * @group Components
35
40
  */
@@ -84,6 +84,7 @@ type BeforeLODExportArguments = {
84
84
  * usdz.autoExportAudioSources = true;
85
85
  * usdz.exportAsync();
86
86
  * ```
87
+ * @summary Export 3D objects as USDZ files for QuickLook
87
88
  * @category XR
88
89
  * @group Components
89
90
  */
@@ -692,7 +692,7 @@ class ParticlesEmissionState implements EmissionState {
692
692
  *
693
693
  * Needle Engine uses [three.quarks](https://github.com/Alchemist0823/three.quarks) under the hood to handle particles.
694
694
  *
695
- * @summary Particle System
695
+ * @summary Handles the motion and rendering of many individual particles
696
696
  * @category Rendering
697
697
  * @group Components
698
698
  */
@@ -30,7 +30,7 @@ export class SignalReceiverEvent {
30
30
  * Signals can be added to a signal track on a {@link PlayableDirector}
31
31
  *
32
32
  * @summary Receives signals and invokes reactions
33
- * @category Sequencing and Timelines
33
+ * @category Animation and Sequencing
34
34
  * @group Components
35
35
  */
36
36
  export class SignalReceiver extends Behaviour {
@@ -64,7 +64,7 @@ class AnimationTriggers {
64
64
  * Button is a UI component that can be clicked by the user to perform an action.
65
65
  * It supports different visual states such as normal, highlighted, pressed, and disabled.
66
66
  * You can customize the button's appearance using colors or animations for each state.
67
- * @summary Button UI Component
67
+ * @summary UI Button that can be clicked to perform actions
68
68
  * @category User Interface
69
69
  * @group Components
70
70
  */
@@ -29,7 +29,7 @@ const debugLayout = getParam("debuguilayout");
29
29
  * It defines the area where UI elements are rendered and manages their layout and rendering settings.
30
30
  * Canvases can be set to render in world space or screen space (overlay or camera).
31
31
  * Multiple canvases can exist in a scene, each with its own settings and hierarchy of UI elements.
32
- * @summary Canvas UI Component
32
+ * @summary Root component for UI elements, managing layout and rendering settings
33
33
  * @category User Interface
34
34
  * @group Components
35
35
  */
@@ -10,7 +10,7 @@ import { type ICanvasGroup, type IHasAlphaFactor } from "./Interfaces.js";
10
10
  * CanvasGroup is a UI component that allows you to control the transparency and interactivity of a group of UI elements.
11
11
  * By adjusting the alpha property, you can fade in or out all child UI elements simultaneously.
12
12
  * The interactable and blocksRaycasts properties let you enable or disable user interaction for the entire group.
13
- * @summary CanvasGroup UI Component
13
+ * @summary Group UI elements to control transparency and interactivity
14
14
  * @category User Interface
15
15
  * @group Components
16
16
  */
@@ -37,7 +37,7 @@ onInitialized((ctx) => {
37
37
 
38
38
  /**
39
39
  * The EventSystem is responsible for managing and dispatching input events to UI components within the scene.
40
- * @summary UI Input Event System
40
+ * @summary Manages and dispatches input events to UI components
41
41
  * @category User Interface
42
42
  * @group Components
43
43
  */
@@ -15,7 +15,7 @@ class Sprite {
15
15
  * Image is a UI component that displays a sprite (2D image) in the user interface.
16
16
  * You can set the image property to assign a texture to be displayed.
17
17
  * The sprite can be customized with various properties such as color tinting and pixel density.
18
- * @summary Image UI Component
18
+ * @summary Display a 2D image in the UI
19
19
  * @category User Interface
20
20
  * @group Components
21
21
  */
@@ -13,7 +13,7 @@ const debug = getParam("debuginputfield");
13
13
  * InputField is a UI component that allows users to enter and edit text.
14
14
  * It provides a text input area where users can type, delete, and modify text.
15
15
  * The InputField supports placeholder text, events for value changes, and end edit actions.
16
- * @summary Text Input Field UI Component
16
+ * @summary Text field for user input
17
17
  * @category User Interface
18
18
  * @group Components
19
19
  */
@@ -7,7 +7,7 @@ import { Behaviour } from "../Component.js";
7
7
  /**
8
8
  * Outline is a UI component that adds an outline effect to UI elements.
9
9
  * You can customize the outline color and distance to create a visual border around the UI element.
10
- * @summary Outline UI Component
10
+ * @summary Add an outline effect to UI elements
11
11
  * @category User Interface
12
12
  * @group Components
13
13
  */
@@ -31,7 +31,7 @@ export abstract class Raycaster extends Behaviour {
31
31
  /**
32
32
  * A Raycaster that performs raycasting against its own GameObject.
33
33
  *
34
- * @category Interaction
34
+ * @category Interactivity
35
35
  * @group Components
36
36
  */
37
37
  export class ObjectRaycaster extends Raycaster {
@@ -75,7 +75,8 @@ export class ObjectRaycaster extends Raycaster {
75
75
  /**
76
76
  * A Raycaster that performs raycasting against UI elements (objects with a CanvasRenderer component).
77
77
  *
78
- * @category UI
78
+ * @summary Raycaster for UI elements
79
+ * @category User Interface
79
80
  * @group Components
80
81
  */
81
82
  export class GraphicRaycaster extends ObjectRaycaster {
@@ -29,6 +29,12 @@ const tempVec = new Vector3();
29
29
  const tempMatrix = new Matrix4();
30
30
  const tempQuaternion = new Quaternion();
31
31
 
32
+ /**
33
+ * RectTransform is a component that defines a rectangle for UI layout.
34
+ * @summary UI Rectangle Transform
35
+ * @category User Interface
36
+ * @group Components
37
+ */
32
38
  export class RectTransform extends BaseUIComponent implements IRectTransform, IRectTransformChangedReceiver {
33
39
 
34
40
  get parent() {
@@ -6,6 +6,13 @@ import { serializable } from '../../engine/engine_serialization.js';
6
6
  import { getWorldRotation, setWorldRotationXYZ } from '../../engine/engine_three_utils.js';
7
7
  import { Behaviour } from '../Component.js';
8
8
 
9
+ /**
10
+ * SpatialHtml is a component that allows you to integrate HTML elements into a 3D scene.
11
+ * By specifying the ID of an existing HTML element, you can render it as a 3D object within the scene.
12
+ * @summary Render HTML elements as 3D objects in the scene
13
+ * @category User Interface
14
+ * @group Components
15
+ */
9
16
  export class SpatialHtml extends Behaviour {
10
17
 
11
18
  @serializable()
@@ -41,6 +41,8 @@ export enum FontStyle {
41
41
 
42
42
  /**
43
43
  * Text is a UI component that displays text in the user interface.
44
+ *
45
+ * @summary Display text in the UI
44
46
  * @category User Interface
45
47
  * @group Components
46
48
  */
@@ -13,7 +13,8 @@ import { Behaviour } from "../Component.js";
13
13
  * It can also invert the forward direction and keep the up direction.
14
14
  *
15
15
  * @summary Makes the object look at a target object or the camera
16
- * @category Interactivity, Everywhere Actions
16
+ * @category Everywhere Actions
17
+ * @category Interactivity
17
18
  * @group Components
18
19
  */
19
20
  export class LookAt extends Behaviour implements UsdzBehaviour {
@@ -15,7 +15,7 @@ const debug = getParam("debugcursor");
15
15
  * - Example: [Look At Cursor sample](https://engine.needle.tools/samples/look-at-cursor-interactive-3d-header/). This sample combines the CursorFollow component with a LookAt component to create an interactive 3D header that looks at the cursor.
16
16
  *
17
17
  * @summary Makes the object follow the cursor position on screen
18
- * @category Web
18
+ * @category Interactivity
19
19
  * @group Components
20
20
  * @component
21
21
  */
@@ -14,7 +14,7 @@ import { Behaviour } from "../Component.js";
14
14
  * By default, a simple scale-up animation is used. You can customize the hover and idle animations by providing your own animation clips.
15
15
  *
16
16
  * @summary Hover Animation on Pointer Enter/Exit
17
- * @category Web
17
+ * @category Interactivity
18
18
  * @group Components
19
19
  */
20
20
  @registerType
@@ -32,7 +32,7 @@ export type ViewBoxMode = "continuous" | "once";
32
32
  * ```
33
33
 
34
34
  * @summary Automatically fits a box area into the camera view
35
- * @category Camera
35
+ * @category Camera and Controls
36
36
  * @group Components
37
37
  * @component
38
38
  */
@@ -12,6 +12,7 @@ import { Behaviour, GameObject } from "../Component.js";
12
12
  import { SyncedTransform } from "../SyncedTransform.js";
13
13
  import { AvatarMarker } from "./WebXRAvatar.js";
14
14
  import { XRFlag } from "./XRFlag.js";
15
+ import { ViewDevice } from "../../engine/engine_playerview.js";
15
16
 
16
17
  const debug = getParam("debugwebxr");
17
18
 
@@ -55,10 +56,13 @@ export class Avatar extends Behaviour {
55
56
  const marker = this.gameObject.addComponent(AvatarMarker)!;
56
57
  marker.avatar = this.gameObject;
57
58
  marker.connectionId = playerstate.owner;
59
+
60
+ this.context.players.setPlayerView(playerstate.owner, this.head?.asset, ViewDevice.Headset);
58
61
  }
59
62
  else if (this.context.connection.isConnected) console.error("No player state found for avatar", this);
60
63
  // don't destroy the avatar when entering XR and not connected to a networking backend
61
64
  else if (playerstate && !this.context.connection.isConnected) playerstate.dontDestroy = true;
65
+
62
66
  }
63
67
 
64
68
  onLeaveXR(_args: NeedleXREventArgs): void {