@needle-tools/engine 4.12.0-next.c6c0281 → 4.12.0-next.da19dd0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (87) hide show
  1. package/dist/generateMeshBVH.worker-iyfPIK6R.js +21 -0
  2. package/dist/needle-engine.bundle-BoOkD4mG.umd.cjs +1647 -0
  3. package/dist/{needle-engine.bundle-ThW_g39D.min.js → needle-engine.bundle-DDdH38o3.min.js} +151 -150
  4. package/dist/{needle-engine.bundle-BVdPECIB.js → needle-engine.bundle-DeqWDtMx.js} +8997 -8592
  5. package/dist/needle-engine.d.ts +27 -18
  6. package/dist/needle-engine.js +46 -46
  7. package/dist/needle-engine.min.js +1 -1
  8. package/dist/needle-engine.umd.cjs +1 -1
  9. package/dist/{vendor-C_oHRUjX.js → vendor-DMZcbVO1.js} +2644 -2487
  10. package/dist/{vendor-BiJQtqow.min.js → vendor-sURMCFSI.min.js} +41 -41
  11. package/dist/{vendor-DN-NsXVB.umd.cjs → vendor-tyBvnMF-.umd.cjs} +36 -36
  12. package/lib/engine/debug/debug_console.js +403 -1
  13. package/lib/engine/debug/debug_console.js.map +1 -1
  14. package/lib/engine/engine_components.js +3 -3
  15. package/lib/engine/engine_components.js.map +1 -1
  16. package/lib/engine/engine_context.js +2 -0
  17. package/lib/engine/engine_context.js.map +1 -1
  18. package/lib/engine/engine_input.d.ts +5 -0
  19. package/lib/engine/engine_input.js +6 -0
  20. package/lib/engine/engine_input.js.map +1 -1
  21. package/lib/engine/engine_license.d.ts +18 -0
  22. package/lib/engine/engine_license.js +155 -9
  23. package/lib/engine/engine_license.js.map +1 -1
  24. package/lib/engine/engine_networking.js +5 -5
  25. package/lib/engine/engine_networking.js.map +1 -1
  26. package/lib/engine/engine_physics.js.map +1 -1
  27. package/lib/engine/engine_serialization_builtin_serializer.js +1 -1
  28. package/lib/engine/engine_serialization_builtin_serializer.js.map +1 -1
  29. package/lib/engine/engine_utils.d.ts +4 -1
  30. package/lib/engine/engine_utils.js +28 -4
  31. package/lib/engine/engine_utils.js.map +1 -1
  32. package/lib/engine/webcomponents/WebXRButtons.js +13 -5
  33. package/lib/engine/webcomponents/WebXRButtons.js.map +1 -1
  34. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +2 -0
  35. package/lib/engine/webcomponents/needle menu/needle-menu.js +33 -1
  36. package/lib/engine/webcomponents/needle menu/needle-menu.js.map +1 -1
  37. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +4 -0
  38. package/lib/engine/webcomponents/needle-engine.ar-overlay.js.map +1 -1
  39. package/lib/engine/xr/NeedleXRSession.d.ts +1 -1
  40. package/lib/engine/xr/NeedleXRSession.js +106 -22
  41. package/lib/engine/xr/NeedleXRSession.js.map +1 -1
  42. package/lib/engine/xr/TempXRContext.js +12 -2
  43. package/lib/engine/xr/TempXRContext.js.map +1 -1
  44. package/lib/engine/xr/usdz.js +6 -2
  45. package/lib/engine/xr/usdz.js.map +1 -1
  46. package/lib/engine-components/Camera.js +4 -1
  47. package/lib/engine-components/Camera.js.map +1 -1
  48. package/lib/engine-components/Component.d.ts +2 -1
  49. package/lib/engine-components/Component.js +3 -2
  50. package/lib/engine-components/Component.js.map +1 -1
  51. package/lib/engine-components/DragControls.js +1 -1
  52. package/lib/engine-components/DragControls.js.map +1 -1
  53. package/lib/engine-components/SpectatorCamera.js +15 -7
  54. package/lib/engine-components/SpectatorCamera.js.map +1 -1
  55. package/lib/engine-components/api.d.ts +1 -1
  56. package/lib/engine-components/api.js +1 -1
  57. package/lib/engine-components/api.js.map +1 -1
  58. package/lib/engine-components/webxr/Avatar.js +2 -0
  59. package/lib/engine-components/webxr/Avatar.js.map +1 -1
  60. package/lib/engine-components/webxr/WebXR.js +18 -12
  61. package/lib/engine-components/webxr/WebXR.js.map +1 -1
  62. package/package.json +3 -3
  63. package/plugins/vite/poster-client.js +8 -1
  64. package/src/engine/debug/debug_console.ts +449 -1
  65. package/src/engine/engine_components.ts +4 -4
  66. package/src/engine/engine_context.ts +2 -0
  67. package/src/engine/engine_input.ts +7 -0
  68. package/src/engine/engine_license.ts +171 -9
  69. package/src/engine/engine_networking.ts +5 -5
  70. package/src/engine/engine_physics.ts +3 -3
  71. package/src/engine/engine_serialization_builtin_serializer.ts +1 -1
  72. package/src/engine/engine_utils.ts +23 -4
  73. package/src/engine/webcomponents/WebXRButtons.ts +15 -5
  74. package/src/engine/webcomponents/needle menu/needle-menu.ts +35 -2
  75. package/src/engine/webcomponents/needle-engine.ar-overlay.ts +6 -0
  76. package/src/engine/xr/NeedleXRSession.ts +120 -24
  77. package/src/engine/xr/TempXRContext.ts +12 -2
  78. package/src/engine/xr/usdz.ts +6 -1
  79. package/src/engine-components/Camera.ts +4 -1
  80. package/src/engine-components/Component.ts +5 -4
  81. package/src/engine-components/DragControls.ts +1 -1
  82. package/src/engine-components/SpectatorCamera.ts +21 -10
  83. package/src/engine-components/api.ts +1 -1
  84. package/src/engine-components/webxr/Avatar.ts +4 -0
  85. package/src/engine-components/webxr/WebXR.ts +19 -11
  86. package/dist/generateMeshBVH.worker-BvGEI0r7.js +0 -21
  87. package/dist/needle-engine.bundle-Dk2U2sIu.umd.cjs +0 -1646
@@ -6,6 +6,7 @@ import { Context, FrameEvent } from "../engine_context.js";
6
6
  import { ContextEvent, ContextRegistry } from "../engine_context_registry.js";
7
7
  import { isDestroyed } from "../engine_gameobject.js";
8
8
  import { Gizmos } from "../engine_gizmos.js";
9
+ import { Telemetry } from "../engine_license.js";
9
10
  import { registerFrameEventCallback, unregisterFrameEventCallback } from "../engine_lifecycle_functions_internal.js";
10
11
  import { getBoundingBox, getTempQuaternion, getTempVector, getWorldPosition, getWorldQuaternion, getWorldScale, setWorldPosition, setWorldQuaternion, setWorldScale } from "../engine_three_utils.js";
11
12
  import type { ICamera, IComponent, INeedleXRSession } from "../engine_types.js";
@@ -82,6 +83,34 @@ function getDOMOverlayElement(domElement: HTMLElement) {
82
83
  handleSessionGranted();
83
84
  async function handleSessionGranted() {
84
85
 
86
+ // await delay(400);
87
+
88
+
89
+ let defaultMode: XRSessionMode = "immersive-vr";
90
+
91
+ try {
92
+ // In app clips we default to AR
93
+ if (DeviceUtilities.isNeedleAppClip()) {
94
+ defaultMode = "immersive-ar";
95
+ }
96
+ // Check if VR is even supported, otherwise try AR
97
+ else if (!(await navigator.xr?.isSessionSupported("immersive-vr"))) {
98
+ defaultMode = "immersive-ar";
99
+ }
100
+ // Check if AR is supported, otherwise we can't do anything
101
+ if (!(await navigator.xr?.isSessionSupported("immersive-ar")) && defaultMode === "immersive-ar") {
102
+ // console.warn("[NeedleXRSession:granted] Neither VR nor AR supported, aborting session start.");
103
+ // showBalloonMessage("NeidleXRSession: Neither VR nor AR supported, aborting session start.");
104
+ return;
105
+ }
106
+ } catch (e) {
107
+ console.debug("[NeedleXRSession:granted] Error while checking XR support:", e);
108
+ // showBalloonWarning("NeedleXRSession: Error while checking XR support: " + (e as Error).message);
109
+ return;
110
+ }
111
+
112
+ // showBalloonMessage("sessiongranted: " + defaultMode);
113
+
85
114
  // TODO: asap session granted doesnt handle the pre-room yet
86
115
  if (getParam("debugasap")) {
87
116
  let asapSession = globalThis["needle:XRSession"] as XRSession | undefined | Promise<XRSession>;
@@ -94,11 +123,11 @@ async function handleSessionGranted() {
94
123
  enableSpatialConsole(true);
95
124
  const session = await asapSession;
96
125
  if (session) {
97
- const sessionInit = NeedleXRSession.getDefaultSessionInit("immersive-vr");
98
- NeedleXRSession.setSession("immersive-vr", session, sessionInit, cb.context);
126
+ const sessionInit = NeedleXRSession.getDefaultSessionInit(defaultMode);
127
+ NeedleXRSession.setSession(defaultMode, session, sessionInit, cb.context);
99
128
  }
100
129
  else {
101
- console.error("NeedleXRSession: ASAP session was rejected");
130
+ console.error("[NeedleXRSession:granted] ASAP session was rejected");
102
131
  }
103
132
  asapSession = undefined;
104
133
  });
@@ -106,6 +135,9 @@ async function handleSessionGranted() {
106
135
  }
107
136
  }
108
137
 
138
+ // console.log("Attaching sessiongranted handler...", { haveXR: 'xr' in navigator });
139
+ // setTimeout(() => console.log("Session Granted handler attached.", { haveXR: 'xr' in navigator }), 1000);
140
+
109
141
  if ('xr' in navigator) {
110
142
  // WebXRViewer (based on Firefox) has a bug where addEventListener
111
143
  // throws a silent exception and aborts execution entirely.
@@ -115,10 +147,8 @@ async function handleSessionGranted() {
115
147
  }
116
148
 
117
149
  navigator.xr?.addEventListener('sessiongranted', async () => {
118
- enableSpatialConsole(true);
150
+ // enableSpatialConsole(true);
119
151
 
120
- console.log("Received Session Granted...")
121
- await delay(100);
122
152
 
123
153
  const lastSessionMode = sessionStorage.getItem("needle_xr_session_mode") as XRSessionMode;
124
154
  const lastSessionInit = sessionStorage.getItem("needle_xr_session_init") ?? null;
@@ -126,7 +156,8 @@ async function handleSessionGranted() {
126
156
 
127
157
  let info: SessionInfo | null = null;
128
158
  if (contextIsLoading()) {
129
- await TemporaryXRContext.start(lastSessionMode || "immersive-vr", init || NeedleXRSession.getDefaultSessionInit("immersive-vr"));
159
+ await TemporaryXRContext.start(lastSessionMode || defaultMode, init || NeedleXRSession.getDefaultSessionInit(defaultMode))
160
+ .catch(e => console.warn("[NeedleXRSession:granted] TemporaryXRContext start failed:", e));
130
161
  await waitForContextLoadingFinished();
131
162
  info = await TemporaryXRContext.handoff();
132
163
  }
@@ -134,17 +165,19 @@ async function handleSessionGranted() {
134
165
  NeedleXRSession.setSession(info.mode, info.session, info.init, Context.Current);
135
166
  }
136
167
  else if (lastSessionMode && lastSessionInit) {
137
- console.log("Session Granted: Restore last session")
168
+ console.log("[NeedleXRSession:granted] Restore last session")
138
169
  const init = JSON.parse(lastSessionInit);
139
170
  NeedleXRSession.start(lastSessionMode as XRSessionMode, init).catch(e => console.warn(e));
140
171
  }
141
172
  else {
142
173
  // if no session was found we start VR by default
143
- NeedleXRSession.start("immersive-vr").catch(e => console.warn("Session Granted failed:", e));
174
+ NeedleXRSession.start(defaultMode).catch(e => console.warn("[NeedleXRSession:granted] failed:", e));
144
175
  }
145
176
  // make sure we only subscribe to the event once
146
177
  }, { once: true });
147
-
178
+ }
179
+ else {
180
+ // showBalloonWarning("NeedleXRSession: WebXR not available in this browser.");
148
181
  }
149
182
  }
150
183
  function saveSessionInfo(mode: XRSessionMode, init: XRSessionInit) {
@@ -419,27 +452,78 @@ export class NeedleXRSession implements INeedleXRSession {
419
452
  * @param init The XRSessionInit to use (optional), docs: https://developer.mozilla.org/en-US/docs/Web/API/XRSessionInit
420
453
  * @param context The Needle Engine context to use
421
454
  */
422
- static async start(mode: XRSessionMode | "ar", init?: XRSessionInit, context?: Context): Promise<NeedleXRSession | null> {
455
+ static async start(mode: XRSessionMode | "ar" | "quicklook", init?: XRSessionInit, context?: Context): Promise<NeedleXRSession | null> {
423
456
 
424
- // handle iOS platform where "immersive-ar" is not supported
457
+ // handle iOS platform where "immersive-ar" is special:
458
+ // - we either launch QuickLook
459
+ // - or forward to the Needle App Clip experience for WebXR AR
425
460
  // TODO: should we add a separate mode (e.g. "AR")? https://linear.app/needle/issue/NE-5303
426
461
  if (DeviceUtilities.isiOS()) {
427
- if (mode === "ar") {
428
- const arSupported = await this.isARSupported();
429
- if (!arSupported) {
430
- InternalUSDZRegistry.exportAndOpen();
431
- return null;
462
+
463
+ const arSupported = await this.isARSupported().catch(() => false);
464
+
465
+ // On VisionOS, we use QuickLook for AR experiences; no AppClip support for now.
466
+ if (DeviceUtilities.isVisionOS() && !arSupported && (mode === "ar" || mode === "immersive-ar")) {
467
+ mode = "quicklook";
468
+ }
469
+
470
+ if (mode === "quicklook") {
471
+ Telemetry.sendEvent(Context.Current, "xr", {
472
+ action: "quicklook_export",
473
+ source: "NeedleXRSession.start",
474
+ });
475
+ InternalUSDZRegistry.exportAndOpen();
476
+ return null;
477
+ }
478
+
479
+ if (!arSupported && (mode === "immersive-ar" || mode === "ar")) {
480
+ // const debugAppClip = getParam("debugappclip")
481
+ // Forward to the AppClip experience (Using the apple.com url the appclip overlay shows immediately)
482
+ // const url =`https://appclip.needle.tools/ar?url=${(location.href)}`;
483
+ const url = new URL("https://appclip.apple.com/id?p=tools.needle.launch-app.Clip");
484
+ url.searchParams.set("url", location.href);
485
+
486
+ const urlStr = url.toString();
487
+
488
+ Telemetry.sendEvent(Context.Current, "xr", {
489
+ action: "app_clip_launch",
490
+ source: "NeedleXRSession.start",
491
+ url: urlStr,
492
+ });
493
+
494
+ // if we are in an iframe, we need to navigate the top window
495
+ const topWindow = window.top || window;
496
+ try {
497
+ console.debug("iOS device detected - opening Needle App Clip for AR experience", { mode, init, url });
498
+ // navigate to app clip url but keep the current url in history, open in same tab
499
+ // eslint-disable-next-line xss/no-location-href-assign
500
+ topWindow.location.href = urlStr;
432
501
  }
433
- else {
434
- mode = "immersive-ar";
502
+ catch (e) {
503
+ console.warn("Error navigating to AppClip " + urlStr + "\n", e);
504
+ // if top window navigation fails and we are in an iframe, we try to navigate the top window directly
505
+ const weAreInIframe = window !== window.top;
506
+ if (weAreInIframe) {
507
+ // we can try to open a new tab as a fallback
508
+ window.open(urlStr, "_blank");
509
+ }
510
+ // eslint-disable-next-line xss/no-location-href-assign
511
+ else window.location.href = urlStr;
435
512
  }
513
+
514
+ return null;
436
515
  }
437
516
  }
438
- else if (mode == "ar") {
439
- mode = "immersive-ar";
440
- }
441
517
 
518
+ if (mode === "quicklook") {
519
+ console.warn("QuickLook mode is only supported on iOS devices");
520
+ return null;
521
+ }
442
522
 
523
+ // Since we now know we are not on iOS, ar mode becomes "immersive-ar"
524
+ if (mode == "ar") {
525
+ mode = "immersive-ar";
526
+ }
443
527
 
444
528
  if (isDevEnvironment() && getParam("debugxrpreroom")) {
445
529
  console.warn("Debug: Starting temporary XR session");
@@ -535,12 +619,18 @@ export class NeedleXRSession implements INeedleXRSession {
535
619
  listener({ mode, init });
536
620
  }
537
621
  if (debug) showBalloonMessage("Requesting " + mode + " session (" + Date.now() + ")");
622
+ Telemetry.sendEvent(Context.Current, "xr", {
623
+ action: "session_request",
624
+ mode: mode,
625
+ features: ((init.requiredFeatures ?? []).concat(init.optionalFeatures ?? [])).join(","),
626
+ source: "NeedleXRSession.start",
627
+ });
538
628
  this._currentSessionRequest = navigator?.xr?.requestSession(mode, init);
539
629
  this._currentSessionRequestMode = mode;
540
630
  /**@type {XRSystem} */
541
631
  const newSession = await (this._currentSessionRequest)?.catch(e => {
542
- console.error(e, "Code: " + e.code);
543
- if (e.code === 9) showBalloonWarning("Make sure your device has the required permissions (e.g. camera access)")
632
+ console.error(e, "Code: " + e?.code);
633
+ if (e?.code === 9) showBalloonWarning("Couldn't start XR session. Make sure you allow the required permissions.")
544
634
  console.log("If the specified XR configuration is not supported (e.g. entering AR doesnt work) - make sure you access the website on a secure connection (HTTPS) and your device has the required permissions (e.g. camera access)");
545
635
  const notSecure = location.protocol === 'http:';
546
636
  if (notSecure) showBalloonWarning("XR requires a secure connection (HTTPS)");
@@ -1111,6 +1201,12 @@ export class NeedleXRSession implements INeedleXRSession {
1111
1201
 
1112
1202
  console.debug("XR Session ended");
1113
1203
 
1204
+ Telemetry.sendEvent(Context.Current, "xr", {
1205
+ action: "session_end",
1206
+ mode: this.mode,
1207
+ source: "NeedleXRSession.onEnd",
1208
+ });
1209
+
1114
1210
  deleteSessionInfo();
1115
1211
 
1116
1212
  this.onAfterRender();
@@ -32,7 +32,13 @@ export class TemporaryXRContext {
32
32
  return null;
33
33
  }
34
34
  this._requestInFlight = true;
35
- const session = await navigator.xr.requestSession(mode, init);
35
+ const session = await navigator.xr.requestSession(mode, init).catch(err => {
36
+ console.error("Failed to start temporary XR session:", err);
37
+ });
38
+ if (!session) {
39
+ this._requestInFlight = false;
40
+ return null;
41
+ }
36
42
  session.addEventListener("end", () => {
37
43
  this._active = null;
38
44
  });
@@ -82,10 +88,14 @@ export class TemporaryXRContext {
82
88
  this._session = session;
83
89
  this._session.addEventListener("end", this.onEnd);
84
90
 
85
- this._renderer = new WebGLRenderer({ alpha: true });
91
+ this._renderer = new WebGLRenderer({ alpha: true, antialias: true });
92
+ this._renderer.outputColorSpace = 'srgb';
86
93
  this._renderer.setAnimationLoop(this.onFrame);
87
94
  this._renderer.xr.setSession(session);
88
95
  this._renderer.xr.enabled = true;
96
+ // Set pixel ratio and size
97
+ this._renderer.setPixelRatio(Math.min(2, window.devicePixelRatio));
98
+ this._renderer.setSize(window.innerWidth, window.innerHeight);
89
99
  this._camera = new PerspectiveCamera();
90
100
  this._scene = new Scene();
91
101
  this._scene.fog = new Fog(0x444444, 10, 250);
@@ -1,3 +1,4 @@
1
+ import { isDevEnvironment } from "../debug/index.js";
1
2
 
2
3
  declare type USDZExporter = {
3
4
  exportAndOpen(): Promise<any>,
@@ -11,7 +12,11 @@ export namespace InternalUSDZRegistry {
11
12
  const usdzExporter: USDZExporter[] = [];
12
13
 
13
14
  export function exportAndOpen(): boolean {
14
- if (!usdzExporter?.length) return false;
15
+ if (!usdzExporter?.length) {
16
+ if (isDevEnvironment()) {
17
+ console.warn("No USDZ exporters found – cannot export USDZ for QuickLook.");
18
+ }
19
+ }
15
20
  for (const exp of usdzExporter) {
16
21
  exp.exportAndOpen();
17
22
  }
@@ -8,7 +8,7 @@ import { Context } from "../engine/engine_setup.js";
8
8
  import { RenderTexture } from "../engine/engine_texture.js";
9
9
  import { getTempColor, getWorldPosition } from "../engine/engine_three_utils.js";
10
10
  import type { ICamera } from "../engine/engine_types.js"
11
- import { getParam } from "../engine/engine_utils.js";
11
+ import { DeviceUtilities, getParam } from "../engine/engine_utils.js";
12
12
  import { NeedleXREventArgs } from "../engine/engine_xr.js";
13
13
  import { RGBAColor } from "../engine/js-extensions/index.js";
14
14
  import { Behaviour, GameObject } from "./Component.js";
@@ -664,6 +664,9 @@ export class Camera extends Behaviour implements ICamera {
664
664
  else if (navigator.userAgent?.includes("Mozilla") && navigator.userAgent?.includes("Mobile WebXRViewer/v2")) {
665
665
  transparent = true;
666
666
  }
667
+ else if(DeviceUtilities.isNeedleAppClip()) {
668
+ return true;
669
+ }
667
670
  }
668
671
  }
669
672
 
@@ -476,10 +476,11 @@ export abstract class GameObject extends Object3D implements Object3D, IGameObje
476
476
  * Gets a component of the specified type in the gameObject's children hierarchy
477
477
  * @param go GameObject to search in
478
478
  * @param typeName Constructor of the component type
479
+ * @param includeInactive Whether to include inactive objects in the search
479
480
  * @returns The first matching component if found, otherwise null
480
481
  */
481
- public static getComponentInChildren<T extends IComponent>(go: IGameObject | Object3D, typeName: Constructor<T>): T | null {
482
- return getComponentInChildren(go, typeName);
482
+ public static getComponentInChildren<T extends IComponent>(go: IGameObject | Object3D, typeName: Constructor<T>, includeInactive: boolean = false): T | null {
483
+ return getComponentInChildren(go, typeName, includeInactive);
483
484
  }
484
485
 
485
486
  /**
@@ -588,7 +589,7 @@ export abstract class Component implements IComponent, EventTarget,
588
589
  */
589
590
  get [$componentName]() { return TypeStore.getKey(this.constructor as any) || undefined; }
590
591
 
591
-
592
+
592
593
  private __context: Context | undefined;
593
594
 
594
595
  /**
@@ -1106,7 +1107,7 @@ export abstract class Component implements IComponent, EventTarget,
1106
1107
  this.dispatchEvent(new CustomEvent("destroyed", { detail: this }));
1107
1108
  }
1108
1109
  destroyComponentInstance(this as any);
1109
- if(isHotReloadEnabled()) unregisterHotReloadType(this);
1110
+ if (isHotReloadEnabled()) unregisterHotReloadType(this);
1110
1111
  }
1111
1112
 
1112
1113
  /**
@@ -447,7 +447,7 @@ export class DragControls extends Behaviour implements IPointerEventHandler {
447
447
  if (!this || !this._isDragging) return;
448
448
  this._isDragging = false;
449
449
  for (const rb of this._draggingRigidbodies) {
450
- rb.setVelocity(rb.smoothedVelocity);
450
+ rb.setVelocity(rb.smoothedVelocity.multiplyScalar(this.context.time.deltaTime));
451
451
  }
452
452
  this._draggingRigidbodies.length = 0;
453
453
  this._targetObject = null;
@@ -8,7 +8,8 @@ import { PlayerView, ViewDevice } from "../engine/engine_playerview.js";
8
8
  import { serializable } from "../engine/engine_serialization.js";
9
9
  import { Context } from "../engine/engine_setup.js";
10
10
  import type { ICamera } from "../engine/engine_types.js";
11
- import { getParam } from "../engine/engine_utils.js";
11
+ import { DeviceUtilities, getParam } from "../engine/engine_utils.js";
12
+ import { PlayerState } from "../engine-components-experimental/networking/PlayerSync.js";
12
13
  import { Camera } from "./Camera.js";
13
14
  import { Behaviour, Component, GameObject } from "./Component.js";
14
15
  import { OrbitControls } from "./OrbitControls.js";
@@ -98,7 +99,7 @@ export class SpectatorCamera extends Behaviour {
98
99
  }
99
100
 
100
101
  /** Gets the local player's connection ID */
101
- private get localId() : string {
102
+ private get localId(): string {
102
103
  return this.context.connection.connectionId ?? "local";
103
104
  }
104
105
 
@@ -196,9 +197,8 @@ export class SpectatorCamera extends Behaviour {
196
197
  */
197
198
  private isSupportedPlatform() {
198
199
  const ua = window.navigator.userAgent;
199
- const standalone = /Windows|MacOS/.test(ua);
200
200
  const isHololens = /Windows NT/.test(ua) && /Edg/.test(ua) && !/Win64/.test(ua);
201
- return standalone && !isHololens;
201
+ return DeviceUtilities.isDesktop() && !DeviceUtilities.isMobileDevice() && !isHololens;
202
202
  }
203
203
 
204
204
  /**
@@ -268,11 +268,16 @@ export class SpectatorCamera extends Behaviour {
268
268
  const previousRenderTarget = renderer.getRenderTarget();
269
269
  let oldFramebuffer: WebGLFramebuffer | null = null;
270
270
 
271
+
271
272
  const webglState = renderer.state as WebGLState & { bindXRFramebuffer?: Function };
272
273
 
274
+
273
275
  // seems that in some cases, renderer.getRenderTarget returns null
274
276
  // even when we're rendering to a headset.
275
- if (!previousRenderTarget) {
277
+ if (!previousRenderTarget ||
278
+ // Prevent rendering if in XR - @TODO: check if we need to allow this for VR?
279
+ previousRenderTarget["isXRRenderTarget"] === true)
280
+ {
276
281
  if (!renderer.state.bindFramebuffer || !webglState.bindXRFramebuffer)
277
282
  return;
278
283
 
@@ -557,12 +562,18 @@ class SpectatorSelectionController {
557
562
  for (const hit of hits) {
558
563
  if (hit.distance < .2) continue;
559
564
  const obj = hit.object;
560
- const avatar = GameObject.getComponentInParent(obj, AvatarMarker);
561
- const id = avatar?.connectionId;
565
+ // For WebXR
566
+ const state = PlayerState.getFor(obj);
567
+ let id = state?.owner;
568
+ // for SpectatorCamera
569
+ if (!id) {
570
+ const avatar = GameObject.getComponentInParent(obj, AvatarMarker);
571
+ id = avatar?.connectionId;
572
+ }
562
573
  if (id) {
563
574
  const view = this.context.players.getPlayerView(id);
564
575
  this.spectator.target = view;
565
- if (debug) console.log("spectate", id, avatar);
576
+ if (debug) console.log("spectate", id, state);
566
577
  break;
567
578
  }
568
579
  }
@@ -633,7 +644,7 @@ class SpectatorCamNetworking {
633
644
  this.context.connection.beginListen("spectator-request-follow", this._requestFollowMethod);
634
645
  this.context.connection.beginListen(RoomEvents.JoinedRoom, this._joinedRoomMethod);
635
646
  this.context.domElement.addEventListener("keydown", evt => {
636
- if(!this.spectator.useKeys) return;
647
+ if (!this.spectator.useKeys) return;
637
648
  if (evt.key === "f") {
638
649
  this.onRequestFollowMe();
639
650
  }
@@ -767,7 +778,7 @@ class SpectatorCamNetworking {
767
778
  }
768
779
 
769
780
  private _enforceFollowInterval: any;
770
-
781
+
771
782
  /**
772
783
  * Periodically retries following a user if the initial attempt failed
773
784
  */
@@ -35,8 +35,8 @@
35
35
  */
36
36
 
37
37
  export * from "./codegen/components.js";
38
- export { Behaviour, Component, GameObject } from "./Component.js";
39
38
  export { Collider } from "./Collider.js"; // export abstract type
39
+ export { Behaviour, Component, GameObject } from "./Component.js";
40
40
 
41
41
  // We dont want to export everything in the extensions
42
42
  export { ClearFlags } from "./Camera.js"
@@ -2,6 +2,7 @@ import { Mesh, Object3D, Quaternion, Vector3 } from "three";
2
2
 
3
3
  import { AssetReference } from "../../engine/engine_addressables.js";
4
4
  import { ObjectUtils, PrimitiveType } from "../../engine/engine_create_objects.js";
5
+ import { ViewDevice } from "../../engine/engine_playerview.js";
5
6
  import { serializable } from "../../engine/engine_serialization_decorator.js";
6
7
  import type { IGameObject } from "../../engine/engine_types.js";
7
8
  import { getParam, PromiseAllWithErrors } from "../../engine/engine_utils.js";
@@ -55,10 +56,13 @@ export class Avatar extends Behaviour {
55
56
  const marker = this.gameObject.addComponent(AvatarMarker)!;
56
57
  marker.avatar = this.gameObject;
57
58
  marker.connectionId = playerstate.owner;
59
+
60
+ this.context.players.setPlayerView(playerstate.owner, this.head?.asset, ViewDevice.Headset);
58
61
  }
59
62
  else if (this.context.connection.isConnected) console.error("No player state found for avatar", this);
60
63
  // don't destroy the avatar when entering XR and not connected to a networking backend
61
64
  else if (playerstate && !this.context.connection.isConnected) playerstate.dontDestroy = true;
65
+
62
66
  }
63
67
 
64
68
  onLeaveXR(_args: NeedleXREventArgs): void {
@@ -210,17 +210,25 @@ export class WebXR extends Behaviour {
210
210
  showBalloonWarning("<a href=\"https://developer.mozilla.org/en-US/docs/Web/API/WebXR_Device_API\" target=\"_blank\">WebXR</a> only works on secure connections (https).");
211
211
  }
212
212
 
213
- if (this.useQuicklookExport) {
214
- const existingUSDZExporter = GameObject.findObjectOfType(USDZExporter);
215
- if (!existingUSDZExporter) {
216
- // if no USDZ Exporter is found we add one and assign the scene to be exported
217
- if (debug) console.log("WebXR: Adding USDZExporter");
218
- this._usdzExporter = GameObject.addComponent(this.gameObject, USDZExporter);
219
- this._usdzExporter.objectToExport = this.context.scene;
220
- this._usdzExporter.autoExportAnimations = true;
221
- this._usdzExporter.autoExportAudioSources = true;
213
+ // Showing the QuickLook button depends on whether we're on iOS or visionOS –
214
+ // on iOS we have AppClip support, so we don't need QuickLook button there,
215
+ // while on visionOS we use QuickLook for AR experiences for now (unless it happens to have WebXR support by then).
216
+ navigator.xr?.isSessionSupported("immersive-ar").catch(() => false).then((arSupported) => {
217
+
218
+ const isVisionOSFallback = DeviceUtilities.isVisionOS() && !arSupported;
219
+
220
+ if (this.useQuicklookExport || isVisionOSFallback) {
221
+ const existingUSDZExporter = GameObject.findObjectOfType(USDZExporter);
222
+ if (!existingUSDZExporter) {
223
+ // if no USDZ Exporter is found we add one and assign the scene to be exported
224
+ if (debug) console.log("WebXR: Adding USDZExporter");
225
+ this._usdzExporter = GameObject.addComponent(this.gameObject, USDZExporter);
226
+ this._usdzExporter.objectToExport = this.context.scene;
227
+ this._usdzExporter.autoExportAnimations = true;
228
+ this._usdzExporter.autoExportAudioSources = true;
229
+ }
222
230
  }
223
- }
231
+ });
224
232
 
225
233
  this.handleCreatingHTML();
226
234
  this.handleOfferSession();
@@ -360,7 +368,7 @@ export class WebXR extends Behaviour {
360
368
 
361
369
  // Handle AR session root
362
370
  if (args.xr.isAR) {
363
- let sessionroot = GameObject.findObjectOfType(WebARSessionRoot);
371
+ let sessionroot = GameObject.findObjectOfType(WebARSessionRoot, this.context, false);
364
372
  // Only create a WebARSessionRoot if none is in the scene already
365
373
  if (!sessionroot) {
366
374
  if (this.usePlacementReticle) {