@needle-tools/engine 3.37.4-alpha → 3.37.5-alpha

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -9150,7 +9150,7 @@ function $8(s, e, t, i) {
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  }
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  this.setMode = o, this.render = a, this.renderInstances = l, this.renderMultiDraw = c;
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  }
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- function eV(s, e, t) {
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+ function e5(s, e, t) {
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  let i;
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  function n() {
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  if (i !== void 0)
@@ -9196,7 +9196,7 @@ function eV(s, e, t) {
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  maxSamples: E
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  };
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  }
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- function tV(s) {
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+ function t5(s) {
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  const e = this;
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  let t = null, i = 0, n = !1, r = !1;
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  const o = new Ar(), a = new kt(), l = { value: null, needsUpdate: !1 };
@@ -9242,7 +9242,7 @@ function tV(s) {
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  return e.numPlanes = A, e.numIntersection = 0, g;
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  }
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  }
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- function iV(s) {
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+ function i5(s) {
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  let e = /* @__PURE__ */ new WeakMap();
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  function t(o, a) {
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  return a === Go ? o.mapping = lc : a === Vf && (o.mapping = vh), o;
@@ -9414,7 +9414,7 @@ class TE {
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  if ({ sizeLods: this._sizeLods, lodPlanes: this._lodPlanes, sigmas: this._sigmas } = sP(r), this._pingPongRenderTarget === null || this._pingPongRenderTarget.width !== e || this._pingPongRenderTarget.height !== t) {
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  this._pingPongRenderTarget !== null && this._dispose(), this._pingPongRenderTarget = rP(e, t, i);
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  const { _lodMax: o } = this;
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- ({ sizeLods: this._sizeLods, lodPlanes: this._lodPlanes, sigmas: this._sigmas } = sP(o)), this._blurMaterial = nV(o, e, t);
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+ ({ sizeLods: this._sizeLods, lodPlanes: this._lodPlanes, sigmas: this._sigmas } = sP(o)), this._blurMaterial = n5(o, e, t);
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  }
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  return n;
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  }
@@ -9555,7 +9555,7 @@ function rP(s, e, t) {
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  function qA(s, e, t, i, n) {
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  s.viewport.set(e, t, i, n), s.scissor.set(e, t, i, n);
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  }
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- function nV(s, e, t) {
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+ function n5(s, e, t) {
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  const i = new Float32Array(fu), n = new w(0, 1, 0);
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  return new Bt({
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  name: "SphericalGaussianBlur",
@@ -9773,7 +9773,7 @@ function OM() {
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  `
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  );
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  }
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- function sV(s) {
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+ function s5(s) {
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  let e = /* @__PURE__ */ new WeakMap(), t = null;
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  function i(a) {
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  if (a && a.isTexture) {
@@ -9820,7 +9820,7 @@ function sV(s) {
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  dispose: o
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  };
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  }
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- function rV(s) {
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+ function r5(s) {
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  const e = {};
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  function t(i) {
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  if (e[i] !== void 0)
@@ -9857,7 +9857,7 @@ function rV(s) {
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  }
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  };
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  }
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- function oV(s, e, t, i) {
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+ function o5(s, e, t, i) {
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  const n = {}, r = /* @__PURE__ */ new WeakMap();
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  function o(d) {
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  const f = d.target;
@@ -9926,7 +9926,7 @@ function oV(s, e, t, i) {
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  getWireframeAttribute: u
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  };
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  }
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- function aV(s, e, t, i) {
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+ function a5(s, e, t, i) {
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  const n = i.isWebGL2;
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  let r;
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  function o(p) {
@@ -9968,7 +9968,7 @@ function aV(s, e, t, i) {
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  }
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  this.setMode = o, this.setIndex = c, this.render = u, this.renderInstances = d, this.renderMultiDraw = f;
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  }
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- function lV(s) {
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+ function l5(s) {
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  const e = {
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  geometries: 0,
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  textures: 0
@@ -10013,13 +10013,13 @@ function lV(s) {
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  update: i
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  };
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  }
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- function cV(s, e) {
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+ function c5(s, e) {
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  return s[0] - e[0];
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  }
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- function hV(s, e) {
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+ function h5(s, e) {
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  return Math.abs(e[1]) - Math.abs(s[1]);
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  }
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- function uV(s, e, t) {
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+ function u5(s, e, t) {
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  const i = {}, n = new Float32Array(8), r = /* @__PURE__ */ new WeakMap(), o = new Ze(), a = [];
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  for (let c = 0; c < 8; c++)
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  a[c] = [c, 0];
@@ -10077,10 +10077,10 @@ function uV(s, e, t) {
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  const b = m[y];
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  b[0] = y, b[1] = f[y];
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  }
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- m.sort(hV);
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+ m.sort(h5);
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  for (let y = 0; y < 8; y++)
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  y < p && m[y][1] ? (a[y][0] = m[y][0], a[y][1] = m[y][1]) : (a[y][0] = Number.MAX_SAFE_INTEGER, a[y][1] = 0);
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- a.sort(cV);
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+ a.sort(c5);
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  const A = u.morphAttributes.position, g = u.morphAttributes.normal;
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  let v = 0;
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  for (let y = 0; y < 8; y++) {
@@ -10095,7 +10095,7 @@ function uV(s, e, t) {
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  update: l
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  };
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  }
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- function dV(s, e, t, i) {
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+ function d5(s, e, t, i) {
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  let n = /* @__PURE__ */ new WeakMap();
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  function r(l) {
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  const c = i.render.frame, u = l.geometry, d = e.get(l, u);
@@ -10166,11 +10166,11 @@ function Eb(s, e) {
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  t[i] = s.allocateTextureUnit();
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  return t;
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  }
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- function fV(s, e) {
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+ function f5(s, e) {
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  const t = this.cache;
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  t[0] !== e && (s.uniform1f(this.addr, e), t[0] = e);
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  }
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- function pV(s, e) {
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+ function p5(s, e) {
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  const t = this.cache;
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  if (e.x !== void 0)
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  (t[0] !== e.x || t[1] !== e.y) && (s.uniform2f(this.addr, e.x, e.y), t[0] = e.x, t[1] = e.y);
@@ -10180,7 +10180,7 @@ function pV(s, e) {
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  s.uniform2fv(this.addr, e), Jn(t, e);
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  }
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  }
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- function mV(s, e) {
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+ function m5(s, e) {
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  const t = this.cache;
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  if (e.x !== void 0)
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  (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z) && (s.uniform3f(this.addr, e.x, e.y, e.z), t[0] = e.x, t[1] = e.y, t[2] = e.z);
@@ -10192,7 +10192,7 @@ function mV(s, e) {
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  s.uniform3fv(this.addr, e), Jn(t, e);
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  }
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  }
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- function gV(s, e) {
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+ function g5(s, e) {
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  const t = this.cache;
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  if (e.x !== void 0)
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  (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z || t[3] !== e.w) && (s.uniform4f(this.addr, e.x, e.y, e.z, e.w), t[0] = e.x, t[1] = e.y, t[2] = e.z, t[3] = e.w);
@@ -10202,7 +10202,7 @@ function gV(s, e) {
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  s.uniform4fv(this.addr, e), Jn(t, e);
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  }
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  }
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- function vV(s, e) {
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+ function v5(s, e) {
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  const t = this.cache, i = e.elements;
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  if (i === void 0) {
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  if (Yn(t, e))
@@ -10214,7 +10214,7 @@ function vV(s, e) {
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  dP.set(i), s.uniformMatrix2fv(this.addr, !1, dP), Jn(t, i);
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  }
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  }
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- function AV(s, e) {
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+ function A5(s, e) {
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  const t = this.cache, i = e.elements;
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  if (i === void 0) {
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  if (Yn(t, e))
@@ -10226,7 +10226,7 @@ function AV(s, e) {
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  uP.set(i), s.uniformMatrix3fv(this.addr, !1, uP), Jn(t, i);
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  }
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  }
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- function yV(s, e) {
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+ function y5(s, e) {
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  const t = this.cache, i = e.elements;
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  if (i === void 0) {
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  if (Yn(t, e))
@@ -10238,11 +10238,11 @@ function yV(s, e) {
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  hP.set(i), s.uniformMatrix4fv(this.addr, !1, hP), Jn(t, i);
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  }
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  }
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- function _V(s, e) {
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+ function _5(s, e) {
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  const t = this.cache;
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  t[0] !== e && (s.uniform1i(this.addr, e), t[0] = e);
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  }
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- function bV(s, e) {
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+ function b5(s, e) {
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  const t = this.cache;
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  if (e.x !== void 0)
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  (t[0] !== e.x || t[1] !== e.y) && (s.uniform2i(this.addr, e.x, e.y), t[0] = e.x, t[1] = e.y);
@@ -10252,7 +10252,7 @@ function bV(s, e) {
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  s.uniform2iv(this.addr, e), Jn(t, e);
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  }
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  }
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- function xV(s, e) {
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+ function x5(s, e) {
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  const t = this.cache;
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  if (e.x !== void 0)
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  (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z) && (s.uniform3i(this.addr, e.x, e.y, e.z), t[0] = e.x, t[1] = e.y, t[2] = e.z);
@@ -10262,7 +10262,7 @@ function xV(s, e) {
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  s.uniform3iv(this.addr, e), Jn(t, e);
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  }
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  }
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- function wV(s, e) {
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+ function w5(s, e) {
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  const t = this.cache;
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  if (e.x !== void 0)
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  (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z || t[3] !== e.w) && (s.uniform4i(this.addr, e.x, e.y, e.z, e.w), t[0] = e.x, t[1] = e.y, t[2] = e.z, t[3] = e.w);
@@ -10272,11 +10272,11 @@ function wV(s, e) {
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  s.uniform4iv(this.addr, e), Jn(t, e);
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  }
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  }
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- function SV(s, e) {
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+ function S5(s, e) {
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  const t = this.cache;
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  t[0] !== e && (s.uniform1ui(this.addr, e), t[0] = e);
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  }
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- function CV(s, e) {
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+ function C5(s, e) {
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  const t = this.cache;
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  if (e.x !== void 0)
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  (t[0] !== e.x || t[1] !== e.y) && (s.uniform2ui(this.addr, e.x, e.y), t[0] = e.x, t[1] = e.y);
@@ -10286,7 +10286,7 @@ function CV(s, e) {
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  s.uniform2uiv(this.addr, e), Jn(t, e);
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  }
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  }
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- function EV(s, e) {
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+ function E5(s, e) {
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  const t = this.cache;
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  if (e.x !== void 0)
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  (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z) && (s.uniform3ui(this.addr, e.x, e.y, e.z), t[0] = e.x, t[1] = e.y, t[2] = e.z);
@@ -10296,7 +10296,7 @@ function EV(s, e) {
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  s.uniform3uiv(this.addr, e), Jn(t, e);
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  }
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  }
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- function MV(s, e) {
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+ function M5(s, e) {
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  const t = this.cache;
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  if (e.x !== void 0)
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  (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z || t[3] !== e.w) && (s.uniform4ui(this.addr, e.x, e.y, e.z, e.w), t[0] = e.x, t[1] = e.y, t[2] = e.z, t[3] = e.w);
@@ -10306,226 +10306,226 @@ function MV(s, e) {
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  s.uniform4uiv(this.addr, e), Jn(t, e);
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  }
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  }
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- function TV(s, e, t) {
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+ function T5(s, e, t) {
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  const i = this.cache, n = t.allocateTextureUnit();
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  i[0] !== n && (s.uniform1i(this.addr, n), i[0] = n);
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  const r = this.type === s.SAMPLER_2D_SHADOW ? Fk : kk;
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  t.setTexture2D(e || r, n);
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  }
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- function IV(s, e, t) {
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+ function I5(s, e, t) {
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  const i = this.cache, n = t.allocateTextureUnit();
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  i[0] !== n && (s.uniform1i(this.addr, n), i[0] = n), t.setTexture3D(e || Nk, n);
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  }
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- function RV(s, e, t) {
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+ function R5(s, e, t) {
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  const i = this.cache, n = t.allocateTextureUnit();
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  i[0] !== n && (s.uniform1i(this.addr, n), i[0] = n), t.setTextureCube(e || zk, n);
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  }
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- function PV(s, e, t) {
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+ function P5(s, e, t) {
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  const i = this.cache, n = t.allocateTextureUnit();
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  i[0] !== n && (s.uniform1i(this.addr, n), i[0] = n), t.setTexture2DArray(e || Uk, n);
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  }
10327
- function BV(s) {
10327
+ function B5(s) {
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10328
  switch (s) {
10329
10329
  case 5126:
10330
- return fV;
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+ return f5;
10331
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  case 35664:
10332
- return pV;
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+ return p5;
10333
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  case 35665:
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- return mV;
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+ return m5;
10335
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  case 35666:
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- return gV;
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+ return g5;
10337
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  case 35674:
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- return vV;
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+ return v5;
10339
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  case 35675:
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- return AV;
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+ return A5;
10341
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  case 35676:
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- return yV;
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+ return y5;
10343
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  case 5124:
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  case 35670:
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- return _V;
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+ return _5;
10346
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  case 35667:
10347
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  case 35671:
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- return bV;
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+ return b5;
10349
10349
  case 35668:
10350
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  case 35672:
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- return xV;
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+ return x5;
10352
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  case 35669:
10353
10353
  case 35673:
10354
- return wV;
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+ return w5;
10355
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  case 5125:
10356
- return SV;
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+ return S5;
10357
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  case 36294:
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- return CV;
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+ return C5;
10359
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  case 36295:
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- return EV;
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+ return E5;
10361
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  case 36296:
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- return MV;
10362
+ return M5;
10363
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  case 35678:
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  case 36198:
10365
10365
  case 36298:
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10366
  case 36306:
10367
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  case 35682:
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- return TV;
10368
+ return T5;
10369
10369
  case 35679:
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  case 36299:
10371
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  case 36307:
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- return IV;
10372
+ return I5;
10373
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  case 35680:
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  case 36300:
10375
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  case 36308:
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  case 36293:
10377
- return RV;
10377
+ return R5;
10378
10378
  case 36289:
10379
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  case 36303:
10380
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  case 36311:
10381
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  case 36292:
10382
- return PV;
10382
+ return P5;
10383
10383
  }
10384
10384
  }
10385
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10385
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  s.uniform1fv(this.addr, e);
10387
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  }
10388
- function OV(s, e) {
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  s.uniform2fv(this.addr, t);
10391
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  }
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- function LV(s, e) {
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  s.uniform3fv(this.addr, t);
10395
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  }
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- function kV(s, e) {
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+ function k5(s, e) {
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  s.uniform4fv(this.addr, t);
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  }
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- function FV(s, e) {
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+ function F5(s, e) {
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  const t = fp(e, this.size, 4);
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  s.uniformMatrix2fv(this.addr, !1, t);
10403
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  }
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- function UV(s, e) {
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  const t = fp(e, this.size, 9);
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  s.uniformMatrix3fv(this.addr, !1, t);
10407
10407
  }
10408
- function NV(s, e) {
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+ function N5(s, e) {
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  s.uniformMatrix4fv(this.addr, !1, t);
10411
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  }
10412
- function zV(s, e) {
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+ function z5(s, e) {
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  s.uniform1iv(this.addr, e);
10414
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10415
- function GV(s, e) {
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+ function G5(s, e) {
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  s.uniform2iv(this.addr, e);
10417
10417
  }
10418
- function HV(s, e) {
10418
+ function H5(s, e) {
10419
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  s.uniform3iv(this.addr, e);
10420
10420
  }
10421
- function QV(s, e) {
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+ function Q5(s, e) {
10422
10422
  s.uniform4iv(this.addr, e);
10423
10423
  }
10424
- function VV(s, e) {
10424
+ function V5(s, e) {
10425
10425
  s.uniform1uiv(this.addr, e);
10426
10426
  }
10427
- function jV(s, e) {
10427
+ function j5(s, e) {
10428
10428
  s.uniform2uiv(this.addr, e);
10429
10429
  }
10430
- function WV(s, e) {
10430
+ function W5(s, e) {
10431
10431
  s.uniform3uiv(this.addr, e);
10432
10432
  }
10433
- function qV(s, e) {
10433
+ function q5(s, e) {
10434
10434
  s.uniform4uiv(this.addr, e);
10435
10435
  }
10436
- function XV(s, e, t) {
10436
+ function X5(s, e, t) {
10437
10437
  const i = this.cache, n = e.length, r = Eb(t, n);
10438
10438
  Yn(i, r) || (s.uniform1iv(this.addr, r), Jn(i, r));
10439
10439
  for (let o = 0; o !== n; ++o)
10440
10440
  t.setTexture2D(e[o] || kk, r[o]);
10441
10441
  }
10442
- function YV(s, e, t) {
10442
+ function Y5(s, e, t) {
10443
10443
  const i = this.cache, n = e.length, r = Eb(t, n);
10444
10444
  Yn(i, r) || (s.uniform1iv(this.addr, r), Jn(i, r));
10445
10445
  for (let o = 0; o !== n; ++o)
10446
10446
  t.setTexture3D(e[o] || Nk, r[o]);
10447
10447
  }
10448
- function JV(s, e, t) {
10448
+ function J5(s, e, t) {
10449
10449
  const i = this.cache, n = e.length, r = Eb(t, n);
10450
10450
  Yn(i, r) || (s.uniform1iv(this.addr, r), Jn(i, r));
10451
10451
  for (let o = 0; o !== n; ++o)
10452
10452
  t.setTextureCube(e[o] || zk, r[o]);
10453
10453
  }
10454
- function KV(s, e, t) {
10454
+ function K5(s, e, t) {
10455
10455
  const i = this.cache, n = e.length, r = Eb(t, n);
10456
10456
  Yn(i, r) || (s.uniform1iv(this.addr, r), Jn(i, r));
10457
10457
  for (let o = 0; o !== n; ++o)
10458
10458
  t.setTexture2DArray(e[o] || Uk, r[o]);
10459
10459
  }
10460
- function ZV(s) {
10460
+ function Z5(s) {
10461
10461
  switch (s) {
10462
10462
  case 5126:
10463
- return DV;
10463
+ return D5;
10464
10464
  case 35664:
10465
- return OV;
10465
+ return O5;
10466
10466
  case 35665:
10467
- return LV;
10467
+ return L5;
10468
10468
  case 35666:
10469
- return kV;
10469
+ return k5;
10470
10470
  case 35674:
10471
- return FV;
10471
+ return F5;
10472
10472
  case 35675:
10473
- return UV;
10473
+ return U5;
10474
10474
  case 35676:
10475
- return NV;
10475
+ return N5;
10476
10476
  case 5124:
10477
10477
  case 35670:
10478
- return zV;
10478
+ return z5;
10479
10479
  case 35667:
10480
10480
  case 35671:
10481
- return GV;
10481
+ return G5;
10482
10482
  case 35668:
10483
10483
  case 35672:
10484
- return HV;
10484
+ return H5;
10485
10485
  case 35669:
10486
10486
  case 35673:
10487
- return QV;
10487
+ return Q5;
10488
10488
  case 5125:
10489
- return VV;
10489
+ return V5;
10490
10490
  case 36294:
10491
- return jV;
10491
+ return j5;
10492
10492
  case 36295:
10493
- return WV;
10493
+ return W5;
10494
10494
  case 36296:
10495
- return qV;
10495
+ return q5;
10496
10496
  case 35678:
10497
10497
  case 36198:
10498
10498
  case 36298:
10499
10499
  case 36306:
10500
10500
  case 35682:
10501
- return XV;
10501
+ return X5;
10502
10502
  case 35679:
10503
10503
  case 36299:
10504
10504
  case 36307:
10505
- return YV;
10505
+ return Y5;
10506
10506
  case 35680:
10507
10507
  case 36300:
10508
10508
  case 36308:
10509
10509
  case 36293:
10510
- return JV;
10510
+ return J5;
10511
10511
  case 36289:
10512
10512
  case 36303:
10513
10513
  case 36311:
10514
10514
  case 36292:
10515
- return KV;
10515
+ return K5;
10516
10516
  }
10517
10517
  }
10518
- class $V {
10518
+ class $5 {
10519
10519
  constructor(e, t, i) {
10520
- this.id = e, this.addr = i, this.cache = [], this.type = t.type, this.setValue = BV(t.type);
10520
+ this.id = e, this.addr = i, this.cache = [], this.type = t.type, this.setValue = B5(t.type);
10521
10521
  }
10522
10522
  }
10523
- class e5 {
10523
+ class eV {
10524
10524
  constructor(e, t, i) {
10525
- this.id = e, this.addr = i, this.cache = [], this.type = t.type, this.size = t.size, this.setValue = ZV(t.type);
10525
+ this.id = e, this.addr = i, this.cache = [], this.type = t.type, this.size = t.size, this.setValue = Z5(t.type);
10526
10526
  }
10527
10527
  }
10528
- class t5 {
10528
+ class tV {
10529
10529
  constructor(e) {
10530
10530
  this.id = e, this.seq = [], this.map = {};
10531
10531
  }
@@ -10541,18 +10541,18 @@ const qw = /(\w+)(\])?(\[|\.)?/g;
10541
10541
  function fP(s, e) {
10542
10542
  s.seq.push(e), s.map[e.id] = e;
10543
10543
  }
10544
- function i5(s, e, t) {
10544
+ function iV(s, e, t) {
10545
10545
  const i = s.name, n = i.length;
10546
10546
  for (qw.lastIndex = 0; ; ) {
10547
10547
  const r = qw.exec(i), o = qw.lastIndex;
10548
10548
  let a = r[1];
10549
10549
  const l = r[2] === "]", c = r[3];
10550
10550
  if (l && (a = a | 0), c === void 0 || c === "[" && o + 2 === n) {
10551
- fP(t, c === void 0 ? new $V(a, s, e) : new e5(a, s, e));
10551
+ fP(t, c === void 0 ? new $5(a, s, e) : new eV(a, s, e));
10552
10552
  break;
10553
10553
  } else {
10554
10554
  let d = t.map[a];
10555
- d === void 0 && (d = new t5(a), fP(t, d)), t = d;
10555
+ d === void 0 && (d = new tV(a), fP(t, d)), t = d;
10556
10556
  }
10557
10557
  }
10558
10558
  }
@@ -10562,7 +10562,7 @@ class T0 {
10562
10562
  const i = e.getProgramParameter(t, e.ACTIVE_UNIFORMS);
10563
10563
  for (let n = 0; n < i; ++n) {
10564
10564
  const r = e.getActiveUniform(t, n), o = e.getUniformLocation(t, r.name);
10565
- i5(r, o, this);
10565
+ iV(r, o, this);
10566
10566
  }
10567
10567
  }
10568
10568
  setValue(e, t, i, n) {
@@ -10592,9 +10592,9 @@ function pP(s, e, t) {
10592
10592
  const i = s.createShader(e);
10593
10593
  return s.shaderSource(i, t), s.compileShader(i), i;
10594
10594
  }
10595
- const n5 = 37297;
10596
- let s5 = 0;
10597
- function r5(s, e) {
10595
+ const nV = 37297;
10596
+ let sV = 0;
10597
+ function rV(s, e) {
10598
10598
  const t = s.split(`
10599
10599
  `), i = [], n = Math.max(e - 6, 0), r = Math.min(e + 6, t.length);
10600
10600
  for (let o = n; o < r; o++) {
@@ -10604,7 +10604,7 @@ function r5(s, e) {
10604
10604
  return i.join(`
10605
10605
  `);
10606
10606
  }
10607
- function o5(s) {
10607
+ function oV(s) {
10608
10608
  const e = gi.getPrimaries(gi.workingColorSpace), t = gi.getPrimaries(s);
10609
10609
  let i;
10610
10610
  switch (e === t ? i = "" : e === Wg && t === jg ? i = "LinearDisplayP3ToLinearSRGB" : e === jg && t === Wg && (i = "LinearSRGBToLinearDisplayP3"), s) {
@@ -10629,15 +10629,15 @@ function mP(s, e, t) {
10629
10629
 
10630
10630
  ` + n + `
10631
10631
 
10632
- ` + r5(s.getShaderSource(e), o);
10632
+ ` + rV(s.getShaderSource(e), o);
10633
10633
  } else
10634
10634
  return n;
10635
10635
  }
10636
- function a5(s, e) {
10637
- const t = o5(e);
10636
+ function aV(s, e) {
10637
+ const t = oV(e);
10638
10638
  return `vec4 ${s}( vec4 value ) { return ${t[0]}( ${t[1]}( value ) ); }`;
10639
10639
  }
10640
- function l5(s, e) {
10640
+ function lV(s, e) {
10641
10641
  let t;
10642
10642
  switch (e) {
10643
10643
  case Qf:
@@ -10666,7 +10666,7 @@ function l5(s, e) {
10666
10666
  }
10667
10667
  return "vec3 " + s + "( vec3 color ) { return " + t + "ToneMapping( color ); }";
10668
10668
  }
10669
- function c5(s) {
10669
+ function cV(s) {
10670
10670
  return [
10671
10671
  s.extensionDerivatives || s.envMapCubeUVHeight || s.bumpMap || s.normalMapTangentSpace || s.clearcoatNormalMap || s.flatShading || s.alphaToCoverage || s.shaderID === "physical" ? "#extension GL_OES_standard_derivatives : enable" : "",
10672
10672
  (s.extensionFragDepth || s.logarithmicDepthBuffer) && s.rendererExtensionFragDepth ? "#extension GL_EXT_frag_depth : enable" : "",
@@ -10675,14 +10675,14 @@ function c5(s) {
10675
10675
  ].filter(gf).join(`
10676
10676
  `);
10677
10677
  }
10678
- function h5(s) {
10678
+ function hV(s) {
10679
10679
  return [
10680
10680
  s.extensionClipCullDistance ? "#extension GL_ANGLE_clip_cull_distance : require" : "",
10681
10681
  s.extensionMultiDraw ? "#extension GL_ANGLE_multi_draw : require" : ""
10682
10682
  ].filter(gf).join(`
10683
10683
  `);
10684
10684
  }
10685
- function u5(s) {
10685
+ function uV(s) {
10686
10686
  const e = [];
10687
10687
  for (const t in s) {
10688
10688
  const i = s[t];
@@ -10691,7 +10691,7 @@ function u5(s) {
10691
10691
  return e.join(`
10692
10692
  `);
10693
10693
  }
10694
- function d5(s, e) {
10694
+ function dV(s, e) {
10695
10695
  const t = {}, i = s.getProgramParameter(e, s.ACTIVE_ATTRIBUTES);
10696
10696
  for (let n = 0; n < i; n++) {
10697
10697
  const r = s.getActiveAttrib(e, n), o = r.name;
@@ -10714,11 +10714,11 @@ function gP(s, e) {
10714
10714
  function vP(s, e) {
10715
10715
  return s.replace(/NUM_CLIPPING_PLANES/g, e.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g, e.numClippingPlanes - e.numClipIntersection);
10716
10716
  }
10717
- const f5 = /^[ \t]*#include +<([\w\d./]+)>/gm;
10717
+ const fV = /^[ \t]*#include +<([\w\d./]+)>/gm;
10718
10718
  function IE(s) {
10719
- return s.replace(f5, m5);
10719
+ return s.replace(fV, mV);
10720
10720
  }
10721
- const p5 = /* @__PURE__ */ new Map([
10721
+ const pV = /* @__PURE__ */ new Map([
10722
10722
  ["encodings_fragment", "colorspace_fragment"],
10723
10723
  // @deprecated, r154
10724
10724
  ["encodings_pars_fragment", "colorspace_pars_fragment"],
@@ -10726,10 +10726,10 @@ const p5 = /* @__PURE__ */ new Map([
10726
10726
  ["output_fragment", "opaque_fragment"]
10727
10727
  // @deprecated, r154
10728
10728
  ]);
10729
- function m5(s, e) {
10729
+ function mV(s, e) {
10730
10730
  let t = Ht[e];
10731
10731
  if (t === void 0) {
10732
- const i = p5.get(e);
10732
+ const i = pV.get(e);
10733
10733
  if (i !== void 0)
10734
10734
  t = Ht[i], console.warn('THREE.WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.', e, i);
10735
10735
  else
@@ -10737,11 +10737,11 @@ function m5(s, e) {
10737
10737
  }
10738
10738
  return IE(t);
10739
10739
  }
10740
- const g5 = /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;
10740
+ const gV = /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;
10741
10741
  function AP(s) {
10742
- return s.replace(g5, v5);
10742
+ return s.replace(gV, vV);
10743
10743
  }
10744
- function v5(s, e, t, i) {
10744
+ function vV(s, e, t, i) {
10745
10745
  let n = "";
10746
10746
  for (let r = parseInt(e); r < parseInt(t); r++)
10747
10747
  n += i.replace(/\[\s*i\s*\]/g, "[ " + r + " ]").replace(/UNROLLED_LOOP_INDEX/g, r);
@@ -10771,11 +10771,11 @@ function yP(s) {
10771
10771
  #define MEDIUM_PRECISION` : s.precision === "lowp" && (e += `
10772
10772
  #define LOW_PRECISION`), e;
10773
10773
  }
10774
- function A5(s) {
10774
+ function AV(s) {
10775
10775
  let e = "SHADOWMAP_TYPE_BASIC";
10776
10776
  return s.shadowMapType === fM ? e = "SHADOWMAP_TYPE_PCF" : s.shadowMapType === pM ? e = "SHADOWMAP_TYPE_PCF_SOFT" : s.shadowMapType === Ua && (e = "SHADOWMAP_TYPE_VSM"), e;
10777
10777
  }
10778
- function y5(s) {
10778
+ function yV(s) {
10779
10779
  let e = "ENVMAP_TYPE_CUBE";
10780
10780
  if (s.envMap)
10781
10781
  switch (s.envMapMode) {
@@ -10789,7 +10789,7 @@ function y5(s) {
10789
10789
  }
10790
10790
  return e;
10791
10791
  }
10792
- function _5(s) {
10792
+ function _V(s) {
10793
10793
  let e = "ENVMAP_MODE_REFLECTION";
10794
10794
  if (s.envMap)
10795
10795
  switch (s.envMapMode) {
@@ -10799,7 +10799,7 @@ function _5(s) {
10799
10799
  }
10800
10800
  return e;
10801
10801
  }
10802
- function b5(s) {
10802
+ function bV(s) {
10803
10803
  let e = "ENVMAP_BLENDING_NONE";
10804
10804
  if (s.envMap)
10805
10805
  switch (s.combine) {
@@ -10815,17 +10815,17 @@ function b5(s) {
10815
10815
  }
10816
10816
  return e;
10817
10817
  }
10818
- function x5(s) {
10818
+ function xV(s) {
10819
10819
  const e = s.envMapCubeUVHeight;
10820
10820
  if (e === null)
10821
10821
  return null;
10822
10822
  const t = Math.log2(e) - 2, i = 1 / e;
10823
10823
  return { texelWidth: 1 / (3 * Math.max(Math.pow(2, t), 7 * 16)), texelHeight: i, maxMip: t };
10824
10824
  }
10825
- function w5(s, e, t, i) {
10825
+ function wV(s, e, t, i) {
10826
10826
  const n = s.getContext(), r = t.defines;
10827
10827
  let o = t.vertexShader, a = t.fragmentShader;
10828
- const l = A5(t), c = y5(t), u = _5(t), d = b5(t), f = x5(t), p = t.isWebGL2 ? "" : c5(t), m = h5(t), A = u5(r), g = n.createProgram();
10828
+ const l = AV(t), c = yV(t), u = _V(t), d = bV(t), f = xV(t), p = t.isWebGL2 ? "" : cV(t), m = hV(t), A = uV(r), g = n.createProgram();
10829
10829
  let v, _, y = t.glslVersion ? "#version " + t.glslVersion + `
10830
10830
  ` : "";
10831
10831
  t.isRawShaderMaterial ? (v = [
@@ -11065,12 +11065,12 @@ function w5(s, e, t, i) {
11065
11065
  t.toneMapping !== Nr ? "#define TONE_MAPPING" : "",
11066
11066
  t.toneMapping !== Nr ? Ht.tonemapping_pars_fragment : "",
11067
11067
  // this code is required here because it is used by the toneMapping() function defined below
11068
- t.toneMapping !== Nr ? l5("toneMapping", t.toneMapping) : "",
11068
+ t.toneMapping !== Nr ? lV("toneMapping", t.toneMapping) : "",
11069
11069
  t.dithering ? "#define DITHERING" : "",
11070
11070
  t.opaque ? "#define OPAQUE" : "",
11071
11071
  Ht.colorspace_pars_fragment,
11072
11072
  // this code is required here because it is used by the various encoding/decoding function defined below
11073
- a5("linearToOutputTexel", t.outputColorSpace),
11073
+ aV("linearToOutputTexel", t.outputColorSpace),
11074
11074
  t.useDepthPacking ? "#define DEPTH_PACKING " + t.depthPacking : "",
11075
11075
  `
11076
11076
  `
@@ -11139,7 +11139,7 @@ Program Info Log: ` + U + `
11139
11139
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11140
11140
  });
11141
11141
  }
11142
- n.deleteShader(E), n.deleteShader(T), P = new T0(n, g), S = d5(n, g);
11142
+ n.deleteShader(E), n.deleteShader(T), P = new T0(n, g), S = dV(n, g);
11143
11143
  }
11144
11144
  let P;
11145
11145
  this.getUniforms = function() {
@@ -11151,13 +11151,13 @@ Program Info Log: ` + U + `
11151
11151
  };
11152
11152
  let I = t.rendererExtensionParallelShaderCompile === !1;
11153
11153
  return this.isReady = function() {
11154
- return I === !1 && (I = n.getProgramParameter(g, n5)), I;
11154
+ return I === !1 && (I = n.getProgramParameter(g, nV)), I;
11155
11155
  }, this.destroy = function() {
11156
11156
  i.releaseStatesOfProgram(this), n.deleteProgram(g), this.program = void 0;
11157
- }, this.type = t.shaderType, this.name = t.shaderName, this.id = s5++, this.cacheKey = e, this.usedTimes = 1, this.program = g, this.vertexShader = E, this.fragmentShader = T, this;
11157
+ }, this.type = t.shaderType, this.name = t.shaderName, this.id = sV++, this.cacheKey = e, this.usedTimes = 1, this.program = g, this.vertexShader = E, this.fragmentShader = T, this;
11158
11158
  }
11159
- let S5 = 0;
11160
- class C5 {
11159
+ let SV = 0;
11160
+ class CV {
11161
11161
  constructor() {
11162
11162
  this.shaderCache = /* @__PURE__ */ new Map(), this.materialCache = /* @__PURE__ */ new Map();
11163
11163
  }
@@ -11188,16 +11188,16 @@ class C5 {
11188
11188
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11189
11189
  const t = this.shaderCache;
11190
11190
  let i = t.get(e);
11191
- return i === void 0 && (i = new E5(e), t.set(e, i)), i;
11191
+ return i === void 0 && (i = new EV(e), t.set(e, i)), i;
11192
11192
  }
11193
11193
  }
11194
- class E5 {
11194
+ class EV {
11195
11195
  constructor(e) {
11196
- this.id = S5++, this.code = e, this.usedTimes = 0;
11196
+ this.id = SV++, this.code = e, this.usedTimes = 0;
11197
11197
  }
11198
11198
  }
11199
- function M5(s, e, t, i, n, r, o) {
11200
- const a = new $s(), l = new C5(), c = /* @__PURE__ */ new Set(), u = [], d = n.isWebGL2, f = n.logarithmicDepthBuffer, p = n.vertexTextures;
11199
+ function MV(s, e, t, i, n, r, o) {
11200
+ const a = new $s(), l = new CV(), c = /* @__PURE__ */ new Set(), u = [], d = n.isWebGL2, f = n.logarithmicDepthBuffer, p = n.vertexTextures;
11201
11201
  let m = n.precision;
11202
11202
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11203
11203
  MeshDepthMaterial: "depth",
@@ -11405,7 +11405,7 @@ function M5(s, e, t, i, n, r, o) {
11405
11405
  break;
11406
11406
  }
11407
11407
  }
11408
- return H === void 0 && (H = new w5(s, I, S, r), u.push(H)), H;
11408
+ return H === void 0 && (H = new wV(s, I, S, r), u.push(H)), H;
11409
11409
  }
11410
11410
  function T(S) {
11411
11411
  if (--S.usedTimes === 0) {
@@ -11431,7 +11431,7 @@ function M5(s, e, t, i, n, r, o) {
11431
11431
  dispose: P
11432
11432
  };
11433
11433
  }
11434
- function T5() {
11434
+ function TV() {
11435
11435
  let s = /* @__PURE__ */ new WeakMap();
11436
11436
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11437
11437
  let o = s.get(r);
@@ -11453,7 +11453,7 @@ function T5() {
11453
11453
  dispose: n
11454
11454
  };
11455
11455
  }
11456
- function I5(s, e) {
11456
+ function IV(s, e) {
11457
11457
  return s.groupOrder !== e.groupOrder ? s.groupOrder - e.groupOrder : s.renderOrder !== e.renderOrder ? s.renderOrder - e.renderOrder : s.material.id !== e.material.id ? s.material.id - e.material.id : s.z !== e.z ? s.z - e.z : s.id - e.id;
11458
11458
  }
11459
11459
  function _P(s, e) {
@@ -11488,7 +11488,7 @@ function bP() {
11488
11488
  p.transmission > 0 ? i.unshift(v) : p.transparent === !0 ? n.unshift(v) : t.unshift(v);
11489
11489
  }
11490
11490
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11491
- t.length > 1 && t.sort(d || I5), i.length > 1 && i.sort(f || _P), n.length > 1 && n.sort(f || _P);
11491
+ t.length > 1 && t.sort(d || IV), i.length > 1 && i.sort(f || _P), n.length > 1 && n.sort(f || _P);
11492
11492
  }
11493
11493
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11494
11494
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@@ -11509,7 +11509,7 @@ function bP() {
11509
11509
  sort: c
11510
11510
  };
11511
11511
  }
11512
- function R5() {
11512
+ function RV() {
11513
11513
  let s = /* @__PURE__ */ new WeakMap();
11514
11514
  function e(i, n) {
11515
11515
  const r = s.get(i);
@@ -11524,7 +11524,7 @@ function R5() {
11524
11524
  dispose: t
11525
11525
  };
11526
11526
  }
11527
- function P5() {
11527
+ function PV() {
11528
11528
  const s = {};
11529
11529
  return {
11530
11530
  get: function(e) {
@@ -11577,7 +11577,7 @@ function P5() {
11577
11577
  }
11578
11578
  };
11579
11579
  }
11580
- function B5() {
11580
+ function BV() {
11581
11581
  const s = {};
11582
11582
  return {
11583
11583
  get: function(e) {
@@ -11616,12 +11616,12 @@ function B5() {
11616
11616
  }
11617
11617
  };
11618
11618
  }
11619
- let D5 = 0;
11620
- function O5(s, e) {
11619
+ let DV = 0;
11620
+ function OV(s, e) {
11621
11621
  return (e.castShadow ? 2 : 0) - (s.castShadow ? 2 : 0) + (e.map ? 1 : 0) - (s.map ? 1 : 0);
11622
11622
  }
11623
- function L5(s, e) {
11624
- const t = new P5(), i = B5(), n = {
11623
+ function LV(s, e) {
11624
+ const t = new PV(), i = BV(), n = {
11625
11625
  version: 0,
11626
11626
  hash: {
11627
11627
  directionalLength: -1,
@@ -11665,7 +11665,7 @@ function L5(s, e) {
11665
11665
  for (let H = 0; H < 9; H++)
11666
11666
  n.probe[H].set(0, 0, 0);
11667
11667
  let A = 0, g = 0, v = 0, _ = 0, y = 0, b = 0, M = 0, E = 0, T = 0, C = 0, P = 0;
11668
- u.sort(O5);
11668
+ u.sort(OV);
11669
11669
  const S = d === !0 ? Math.PI : 1;
11670
11670
  for (let H = 0, U = u.length; H < U; H++) {
11671
11671
  const D = u[H], V = D.color, L = D.intensity, k = D.distance, G = D.shadow && D.shadow.map ? D.shadow.map.texture : null;
@@ -11708,7 +11708,7 @@ function L5(s, e) {
11708
11708
  }
11709
11709
  _ > 0 && (e.isWebGL2 ? s.has("OES_texture_float_linear") === !0 ? (n.rectAreaLTC1 = Ue.LTC_FLOAT_1, n.rectAreaLTC2 = Ue.LTC_FLOAT_2) : (n.rectAreaLTC1 = Ue.LTC_HALF_1, n.rectAreaLTC2 = Ue.LTC_HALF_2) : s.has("OES_texture_float_linear") === !0 ? (n.rectAreaLTC1 = Ue.LTC_FLOAT_1, n.rectAreaLTC2 = Ue.LTC_FLOAT_2) : s.has("OES_texture_half_float_linear") === !0 ? (n.rectAreaLTC1 = Ue.LTC_HALF_1, n.rectAreaLTC2 = Ue.LTC_HALF_2) : console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")), n.ambient[0] = f, n.ambient[1] = p, n.ambient[2] = m;
11710
11710
  const I = n.hash;
11711
- (I.directionalLength !== A || I.pointLength !== g || I.spotLength !== v || I.rectAreaLength !== _ || I.hemiLength !== y || I.numDirectionalShadows !== b || I.numPointShadows !== M || I.numSpotShadows !== E || I.numSpotMaps !== T || I.numLightProbes !== P) && (n.directional.length = A, n.spot.length = v, n.rectArea.length = _, n.point.length = g, n.hemi.length = y, n.directionalShadow.length = b, n.directionalShadowMap.length = b, n.pointShadow.length = M, n.pointShadowMap.length = M, n.spotShadow.length = E, n.spotShadowMap.length = E, n.directionalShadowMatrix.length = b, n.pointShadowMatrix.length = M, n.spotLightMatrix.length = E + T - C, n.spotLightMap.length = T, n.numSpotLightShadowsWithMaps = C, n.numLightProbes = P, I.directionalLength = A, I.pointLength = g, I.spotLength = v, I.rectAreaLength = _, I.hemiLength = y, I.numDirectionalShadows = b, I.numPointShadows = M, I.numSpotShadows = E, I.numSpotMaps = T, I.numLightProbes = P, n.version = D5++);
11711
+ (I.directionalLength !== A || I.pointLength !== g || I.spotLength !== v || I.rectAreaLength !== _ || I.hemiLength !== y || I.numDirectionalShadows !== b || I.numPointShadows !== M || I.numSpotShadows !== E || I.numSpotMaps !== T || I.numLightProbes !== P) && (n.directional.length = A, n.spot.length = v, n.rectArea.length = _, n.point.length = g, n.hemi.length = y, n.directionalShadow.length = b, n.directionalShadowMap.length = b, n.pointShadow.length = M, n.pointShadowMap.length = M, n.spotShadow.length = E, n.spotShadowMap.length = E, n.directionalShadowMatrix.length = b, n.pointShadowMatrix.length = M, n.spotLightMatrix.length = E + T - C, n.spotLightMap.length = T, n.numSpotLightShadowsWithMaps = C, n.numLightProbes = P, I.directionalLength = A, I.pointLength = g, I.spotLength = v, I.rectAreaLength = _, I.hemiLength = y, I.numDirectionalShadows = b, I.numPointShadows = M, I.numSpotShadows = E, I.numSpotMaps = T, I.numLightProbes = P, n.version = DV++);
11712
11712
  }
11713
11713
  function c(u, d) {
11714
11714
  let f = 0, p = 0, m = 0, A = 0, g = 0;
@@ -11740,7 +11740,7 @@ function L5(s, e) {
11740
11740
  };
11741
11741
  }
11742
11742
  function xP(s, e) {
11743
- const t = new L5(s, e), i = [], n = [];
11743
+ const t = new LV(s, e), i = [], n = [];
11744
11744
  function r() {
11745
11745
  i.length = 0, n.length = 0;
11746
11746
  }
@@ -11769,7 +11769,7 @@ function xP(s, e) {
11769
11769
  pushShadow: a
11770
11770
  };
11771
11771
  }
11772
- function k5(s, e) {
11772
+ function kV(s, e) {
11773
11773
  let t = /* @__PURE__ */ new WeakMap();
11774
11774
  function i(r, o = 0) {
11775
11775
  const a = t.get(r);
@@ -11800,9 +11800,9 @@ class LM extends Ot {
11800
11800
  return super.copy(e), this.map = e.map, this.alphaMap = e.alphaMap, this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this;
11801
11801
  }
11802
11802
  }
11803
- const F5 = `void main() {
11803
+ const FV = `void main() {
11804
11804
  gl_Position = vec4( position, 1.0 );
11805
- }`, U5 = `uniform sampler2D shadow_pass;
11805
+ }`, UV = `uniform sampler2D shadow_pass;
11806
11806
  uniform vec2 resolution;
11807
11807
  uniform float radius;
11808
11808
  #include <packing>
@@ -11829,7 +11829,7 @@ void main() {
11829
11829
  float std_dev = sqrt( squared_mean - mean * mean );
11830
11830
  gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
11831
11831
  }`;
11832
- function N5(s, e, t) {
11832
+ function NV(s, e, t) {
11833
11833
  let i = new Wu();
11834
11834
  const n = new te(), r = new te(), o = new Ze(), a = new Pv({ depthPacking: wb }), l = new LM(), c = {}, u = t.maxTextureSize, d = { [Bs]: An, [An]: Bs, [di]: di }, f = new Bt({
11835
11835
  defines: {
@@ -11840,8 +11840,8 @@ function N5(s, e, t) {
11840
11840
  resolution: { value: new te() },
11841
11841
  radius: { value: 4 }
11842
11842
  },
11843
- vertexShader: F5,
11844
- fragmentShader: U5
11843
+ vertexShader: FV,
11844
+ fragmentShader: UV
11845
11845
  }), p = f.clone();
11846
11846
  p.defines.HORIZONTAL_PASS = 1;
11847
11847
  const m = new At();
@@ -11944,7 +11944,7 @@ function N5(s, e, t) {
11944
11944
  }
11945
11945
  }
11946
11946
  }
11947
- function z5(s, e, t) {
11947
+ function zV(s, e, t) {
11948
11948
  const i = t.isWebGL2;
11949
11949
  function n() {
11950
11950
  let $ = !1;
@@ -12332,7 +12332,7 @@ function z5(s, e, t) {
12332
12332
  reset: ae
12333
12333
  };
12334
12334
  }
12335
- function G5(s, e, t, i, n, r, o) {
12335
+ function GV(s, e, t, i, n, r, o) {
12336
12336
  const a = n.isWebGL2, l = e.has("WEBGL_multisampled_render_to_texture") ? e.get("WEBGL_multisampled_render_to_texture") : null, c = typeof navigator > "u" ? !1 : /OculusBrowser/g.test(navigator.userAgent), u = new te(), d = /* @__PURE__ */ new WeakMap();
12337
12337
  let f;
12338
12338
  const p = /* @__PURE__ */ new WeakMap();
@@ -13017,7 +13017,7 @@ class xr extends me {
13017
13017
  super(), this.isGroup = !0, this.type = "Group";
13018
13018
  }
13019
13019
  }
13020
- const H5 = { type: "move" };
13020
+ const HV = { type: "move" };
13021
13021
  class Xw {
13022
13022
  constructor() {
13023
13023
  this._targetRay = null, this._grip = null, this._hand = null;
@@ -13068,7 +13068,7 @@ class Xw {
13068
13068
  }));
13069
13069
  } else
13070
13070
  l !== null && e.gripSpace && (r = t.getPose(e.gripSpace, i), r !== null && (l.matrix.fromArray(r.transform.matrix), l.matrix.decompose(l.position, l.rotation, l.scale), l.matrixWorldNeedsUpdate = !0, r.linearVelocity ? (l.hasLinearVelocity = !0, l.linearVelocity.copy(r.linearVelocity)) : l.hasLinearVelocity = !1, r.angularVelocity ? (l.hasAngularVelocity = !0, l.angularVelocity.copy(r.angularVelocity)) : l.hasAngularVelocity = !1));
13071
- a !== null && (n = t.getPose(e.targetRaySpace, i), n === null && r !== null && (n = r), n !== null && (a.matrix.fromArray(n.transform.matrix), a.matrix.decompose(a.position, a.rotation, a.scale), a.matrixWorldNeedsUpdate = !0, n.linearVelocity ? (a.hasLinearVelocity = !0, a.linearVelocity.copy(n.linearVelocity)) : a.hasLinearVelocity = !1, n.angularVelocity ? (a.hasAngularVelocity = !0, a.angularVelocity.copy(n.angularVelocity)) : a.hasAngularVelocity = !1, this.dispatchEvent(H5)));
13071
+ a !== null && (n = t.getPose(e.targetRaySpace, i), n === null && r !== null && (n = r), n !== null && (a.matrix.fromArray(n.transform.matrix), a.matrix.decompose(a.position, a.rotation, a.scale), a.matrixWorldNeedsUpdate = !0, n.linearVelocity ? (a.hasLinearVelocity = !0, a.linearVelocity.copy(n.linearVelocity)) : a.hasLinearVelocity = !1, n.angularVelocity ? (a.hasAngularVelocity = !0, a.angularVelocity.copy(n.angularVelocity)) : a.hasAngularVelocity = !1, this.dispatchEvent(HV)));
13072
13072
  }
13073
13073
  return a !== null && (a.visible = n !== null), l !== null && (l.visible = r !== null), c !== null && (c.visible = o !== null), this;
13074
13074
  }
@@ -13081,12 +13081,12 @@ class Xw {
13081
13081
  return e.joints[t.jointName];
13082
13082
  }
13083
13083
  }
13084
- const Q5 = `
13084
+ const QV = `
13085
13085
  void main() {
13086
13086
 
13087
13087
  gl_Position = vec4( position, 1.0 );
13088
13088
 
13089
- }`, V5 = `
13089
+ }`, VV = `
13090
13090
  uniform sampler2DArray depthColor;
13091
13091
  uniform float depthWidth;
13092
13092
  uniform float depthHeight;
@@ -13106,7 +13106,7 @@ void main() {
13106
13106
  }
13107
13107
 
13108
13108
  }`;
13109
- class j5 {
13109
+ class jV {
13110
13110
  constructor() {
13111
13111
  this.texture = null, this.mesh = null, this.depthNear = 0, this.depthFar = 0;
13112
13112
  }
@@ -13121,8 +13121,8 @@ class j5 {
13121
13121
  if (this.mesh === null) {
13122
13122
  const i = t.cameras[0].viewport, n = new Bt({
13123
13123
  extensions: { fragDepth: !0 },
13124
- vertexShader: Q5,
13125
- fragmentShader: V5,
13124
+ vertexShader: QV,
13125
+ fragmentShader: VV,
13126
13126
  uniforms: {
13127
13127
  depthColor: { value: this.texture },
13128
13128
  depthWidth: { value: i.z },
@@ -13138,12 +13138,12 @@ class j5 {
13138
13138
  this.texture = null, this.mesh = null;
13139
13139
  }
13140
13140
  }
13141
- class W5 extends us {
13141
+ class WV extends us {
13142
13142
  constructor(e, t) {
13143
13143
  super();
13144
13144
  const i = this;
13145
13145
  let n = null, r = 1, o = null, a = "local-floor", l = 1, c = null, u = null, d = null, f = null, p = null, m = null;
13146
- const A = new j5(), g = t.getContextAttributes();
13146
+ const A = new jV(), g = t.getContextAttributes();
13147
13147
  let v = null, _ = null;
13148
13148
  const y = [], b = [], M = new te();
13149
13149
  let E = null;
@@ -13347,8 +13347,8 @@ class W5 extends us {
13347
13347
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13348
13348
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13349
13349
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13350
- const Hh = /* @__PURE__ */ new Qi(), q5 = /* @__PURE__ */ new we();
13351
- function X5(s, e) {
13350
+ const Hh = /* @__PURE__ */ new Qi(), qV = /* @__PURE__ */ new we();
13351
+ function XV(s, e) {
13352
13352
  function t(g, v) {
13353
13353
  g.matrixAutoUpdate === !0 && g.updateMatrix(), v.value.copy(g.matrix);
13354
13354
  }
@@ -13361,7 +13361,7 @@ function X5(s, e) {
13361
13361
  function r(g, v) {
13362
13362
  g.opacity.value = v.opacity, v.color && g.diffuse.value.copy(v.color), v.emissive && g.emissive.value.copy(v.emissive).multiplyScalar(v.emissiveIntensity), v.map && (g.map.value = v.map, t(v.map, g.mapTransform)), v.alphaMap && (g.alphaMap.value = v.alphaMap, t(v.alphaMap, g.alphaMapTransform)), v.bumpMap && (g.bumpMap.value = v.bumpMap, t(v.bumpMap, g.bumpMapTransform), g.bumpScale.value = v.bumpScale, v.side === An && (g.bumpScale.value *= -1)), v.normalMap && (g.normalMap.value = v.normalMap, t(v.normalMap, g.normalMapTransform), g.normalScale.value.copy(v.normalScale), v.side === An && g.normalScale.value.negate()), v.displacementMap && (g.displacementMap.value = v.displacementMap, t(v.displacementMap, g.displacementMapTransform), g.displacementScale.value = v.displacementScale, g.displacementBias.value = v.displacementBias), v.emissiveMap && (g.emissiveMap.value = v.emissiveMap, t(v.emissiveMap, g.emissiveMapTransform)), v.specularMap && (g.specularMap.value = v.specularMap, t(v.specularMap, g.specularMapTransform)), v.alphaTest > 0 && (g.alphaTest.value = v.alphaTest);
13363
13363
  const _ = e.get(v), y = _.envMap, b = _.envMapRotation;
13364
- if (y && (g.envMap.value = y, Hh.copy(b), Hh.x *= -1, Hh.y *= -1, Hh.z *= -1, y.isCubeTexture && y.isRenderTargetTexture === !1 && (Hh.y *= -1, Hh.z *= -1), g.envMapRotation.value.setFromMatrix4(q5.makeRotationFromEuler(Hh)), g.flipEnvMap.value = y.isCubeTexture && y.isRenderTargetTexture === !1 ? -1 : 1, g.reflectivity.value = v.reflectivity, g.ior.value = v.ior, g.refractionRatio.value = v.refractionRatio), v.lightMap) {
13364
+ if (y && (g.envMap.value = y, Hh.copy(b), Hh.x *= -1, Hh.y *= -1, Hh.z *= -1, y.isCubeTexture && y.isRenderTargetTexture === !1 && (Hh.y *= -1, Hh.z *= -1), g.envMapRotation.value.setFromMatrix4(qV.makeRotationFromEuler(Hh)), g.flipEnvMap.value = y.isCubeTexture && y.isRenderTargetTexture === !1 ? -1 : 1, g.reflectivity.value = v.reflectivity, g.ior.value = v.ior, g.refractionRatio.value = v.refractionRatio), v.lightMap) {
13365
13365
  g.lightMap.value = v.lightMap;
13366
13366
  const M = s._useLegacyLights === !0 ? Math.PI : 1;
13367
13367
  g.lightMapIntensity.value = v.lightMapIntensity * M, t(v.lightMap, g.lightMapTransform);
@@ -13404,7 +13404,7 @@ function X5(s, e) {
13404
13404
  refreshMaterialUniforms: n
13405
13405
  };
13406
13406
  }
13407
- function Y5(s, e, t, i) {
13407
+ function YV(s, e, t, i) {
13408
13408
  let n = {}, r = {}, o = [];
13409
13409
  const a = t.isWebGL2 ? s.getParameter(s.MAX_UNIFORM_BUFFER_BINDINGS) : 0;
13410
13410
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@@ -13587,10 +13587,10 @@ class mc {
13587
13587
  }
13588
13588
  let ye, Fe, Se, $e, Je, st, Dt, z, O, pe, ve, Ie, Ee, yt, lt, Oe, He, bt, Le, Kt, ct, qe, ht, nt;
13589
13589
  function Rt() {
13590
- ye = new rV(W), Fe = new eV(W, ye, e), ye.init(Fe), qe = new Gk(W, ye, Fe), Se = new z5(W, ye, Fe), $e = new lV(W), Je = new T5(), st = new G5(W, ye, Se, Je, Fe, qe, $e), Dt = new iV(y), z = new sV(y), O = new mH(W, Fe), ht = new Z8(W, ye, O, Fe), pe = new oV(W, O, $e, ht), ve = new dV(W, pe, O, $e), Le = new uV(W, Fe, st), Oe = new tV(Je), Ie = new M5(y, Dt, z, ye, Fe, ht, Oe), Ee = new X5(y, Je), yt = new R5(), lt = new k5(ye, Fe), bt = new K8(y, Dt, z, Se, ve, f, l), He = new N5(y, ve, Fe), nt = new Y5(W, $e, Fe, Se), Kt = new $8(W, ye, $e, Fe), ct = new aV(W, ye, $e, Fe), $e.programs = Ie.programs, y.capabilities = Fe, y.extensions = ye, y.properties = Je, y.renderLists = yt, y.shadowMap = He, y.state = Se, y.info = $e;
13590
+ ye = new r5(W), Fe = new e5(W, ye, e), ye.init(Fe), qe = new Gk(W, ye, Fe), Se = new zV(W, ye, Fe), $e = new l5(W), Je = new TV(), st = new GV(W, ye, Se, Je, Fe, qe, $e), Dt = new i5(y), z = new s5(y), O = new mH(W, Fe), ht = new Z8(W, ye, O, Fe), pe = new o5(W, O, $e, ht), ve = new d5(W, pe, O, $e), Le = new u5(W, Fe, st), Oe = new t5(Je), Ie = new MV(y, Dt, z, ye, Fe, ht, Oe), Ee = new XV(y, Je), yt = new RV(), lt = new kV(ye, Fe), bt = new K8(y, Dt, z, Se, ve, f, l), He = new NV(y, ve, Fe), nt = new YV(W, $e, Fe, Se), Kt = new $8(W, ye, $e, Fe), ct = new a5(W, ye, $e, Fe), $e.programs = Ie.programs, y.capabilities = Fe, y.extensions = ye, y.properties = Je, y.renderLists = yt, y.shadowMap = He, y.state = Se, y.info = $e;
13591
13591
  }
13592
13592
  Rt();
13593
- const j = new W5(y, W);
13593
+ const j = new WV(y, W);
13594
13594
  this.xr = j, this.getContext = function() {
13595
13595
  return W;
13596
13596
  }, this.getContextAttributes = function() {
@@ -14413,7 +14413,7 @@ let UM = class extends me {
14413
14413
  return t;
14414
14414
  }
14415
14415
  };
14416
- const EP = /* @__PURE__ */ new w(), MP = /* @__PURE__ */ new Ze(), TP = /* @__PURE__ */ new Ze(), J5 = /* @__PURE__ */ new w(), IP = /* @__PURE__ */ new we(), ZA = /* @__PURE__ */ new w(), Jw = /* @__PURE__ */ new yn(), RP = /* @__PURE__ */ new we(), Kw = /* @__PURE__ */ new Qr();
14416
+ const EP = /* @__PURE__ */ new w(), MP = /* @__PURE__ */ new Ze(), TP = /* @__PURE__ */ new Ze(), JV = /* @__PURE__ */ new w(), IP = /* @__PURE__ */ new we(), ZA = /* @__PURE__ */ new w(), Jw = /* @__PURE__ */ new yn(), RP = /* @__PURE__ */ new we(), Kw = /* @__PURE__ */ new Qr();
14417
14417
  class ho extends de {
14418
14418
  constructor(e, t) {
14419
14419
  super(e, t), this.isSkinnedMesh = !0, this.type = "SkinnedMesh", this.bindMode = rE, this.bindMatrix = new we(), this.bindMatrixInverse = new we(), this.boundingBox = null, this.boundingSphere = null;
@@ -14466,7 +14466,7 @@ class ho extends de {
14466
14466
  const o = TP.getComponent(r);
14467
14467
  if (o !== 0) {
14468
14468
  const a = MP.getComponent(r);
14469
- IP.multiplyMatrices(i.bones[a].matrixWorld, i.boneInverses[a]), t.addScaledVector(J5.copy(EP).applyMatrix4(IP), o);
14469
+ IP.multiplyMatrices(i.bones[a].matrixWorld, i.boneInverses[a]), t.addScaledVector(JV.copy(EP).applyMatrix4(IP), o);
14470
14470
  }
14471
14471
  }
14472
14472
  return t.applyMatrix4(this.bindMatrixInverse);
@@ -14482,7 +14482,7 @@ class zr extends _t {
14482
14482
  super(null, o, a, l, c, u, n, r, d, f), this.isDataTexture = !0, this.image = { data: e, width: t, height: i }, this.generateMipmaps = !1, this.flipY = !1, this.unpackAlignment = 1;
14483
14483
  }
14484
14484
  }
14485
- const PP = /* @__PURE__ */ new we(), K5 = /* @__PURE__ */ new we();
14485
+ const PP = /* @__PURE__ */ new we(), KV = /* @__PURE__ */ new we();
14486
14486
  class pp {
14487
14487
  constructor(e = [], t = []) {
14488
14488
  this.uuid = co(), this.bones = e.slice(0), this.boneInverses = t, this.boneMatrices = null, this.boneTexture = null, this.init();
@@ -14517,7 +14517,7 @@ class pp {
14517
14517
  update() {
14518
14518
  const e = this.bones, t = this.boneInverses, i = this.boneMatrices, n = this.boneTexture;
14519
14519
  for (let r = 0, o = e.length; r < o; r++) {
14520
- const a = e[r] ? e[r].matrixWorld : K5;
14520
+ const a = e[r] ? e[r].matrixWorld : KV;
14521
14521
  PP.multiplyMatrices(a, t[r]), PP.toArray(i, r * 16);
14522
14522
  }
14523
14523
  n !== null && (n.needsUpdate = !0);
@@ -14585,12 +14585,12 @@ class Ur extends et {
14585
14585
  return e.meshPerAttribute = this.meshPerAttribute, e.isInstancedBufferAttribute = !0, e;
14586
14586
  }
14587
14587
  }
14588
- const zd = /* @__PURE__ */ new we(), BP = /* @__PURE__ */ new we(), $A = [], DP = /* @__PURE__ */ new Ai(), Z5 = /* @__PURE__ */ new we(), om = /* @__PURE__ */ new de(), am = /* @__PURE__ */ new yn();
14588
+ const zd = /* @__PURE__ */ new we(), BP = /* @__PURE__ */ new we(), $A = [], DP = /* @__PURE__ */ new Ai(), ZV = /* @__PURE__ */ new we(), om = /* @__PURE__ */ new de(), am = /* @__PURE__ */ new yn();
14589
14589
  class NM extends de {
14590
14590
  constructor(e, t, i) {
14591
14591
  super(e, t), this.isInstancedMesh = !0, this.instanceMatrix = new Ur(new Float32Array(i * 16), 16), this.instanceColor = null, this.morphTexture = null, this.count = i, this.boundingBox = null, this.boundingSphere = null;
14592
14592
  for (let n = 0; n < i; n++)
14593
- this.setMatrixAt(n, Z5);
14593
+ this.setMatrixAt(n, ZV);
14594
14594
  }
14595
14595
  computeBoundingBox() {
14596
14596
  const e = this.geometry, t = this.count;
@@ -14652,7 +14652,7 @@ class NM extends de {
14652
14652
  this.dispatchEvent({ type: "dispose" });
14653
14653
  }
14654
14654
  }
14655
- function $5(s, e) {
14655
+ function $V(s, e) {
14656
14656
  return s.z - e.z;
14657
14657
  }
14658
14658
  function e6(s, e) {
@@ -14917,7 +14917,7 @@ class v_ extends de {
14917
14917
  }
14918
14918
  }
14919
14919
  const A = $w.list, g = this.customSort;
14920
- g === null ? A.sort(r.transparent ? e6 : $5) : g.call(this, A, i);
14920
+ g === null ? A.sort(r.transparent ? e6 : $V) : g.call(this, A, i);
14921
14921
  for (let v = 0, _ = A.length; v < _; v++) {
14922
14922
  const y = A[v];
14923
14923
  u[m] = y.start * a, d[m] = y.count, m++;
@@ -28989,7 +28989,7 @@ function nue(s, e) {
28989
28989
  s.lookAt(e), s.quaternion.multiply(Tq);
28990
28990
  }
28991
28991
  function ox(s, e, t = !0, i = !1) {
28992
- const n = Ft(e), r = Ft(s);
28992
+ const n = Nt(e), r = Nt(s);
28993
28993
  if (i) {
28994
28994
  if (Aa(s, Ri(e)), t) {
28995
28995
  const o = r.y, a = r.sub(TU(s));
@@ -29010,7 +29010,7 @@ function Af(s) {
29010
29010
  return s instanceof Ce ? e.copy(s) : s instanceof DOMPointReadOnly && e.set(s.x, s.y, s.z, s.w), e;
29011
29011
  }
29012
29012
  const FT = new va(() => new w(), 100), DB = Symbol("lastMatrixWorldUpdateKey");
29013
- function Ft(s, e = null, t = !0) {
29013
+ function Nt(s, e = null, t = !0) {
29014
29014
  const i = e ?? FT.get();
29015
29015
  return s ? s.parent ? (t && s.updateWorldMatrix(!0, !1), s.matrixWorldNeedsUpdate && s[DB] !== Date.now() && (s[DB] = Date.now(), s.updateMatrixWorld()), i.setFromMatrixPosition(s.matrixWorld), i) : i.copy(s.position) : i.set(0, 0, 0);
29016
29016
  }
@@ -29476,13 +29476,13 @@ function aue(s) {
29476
29476
  WE = s;
29477
29477
  }
29478
29478
  const OU = ne("debugdefines");
29479
- gp('if(!globalThis[""3.37.4-alpha""]) globalThis[""3.37.4-alpha""] = "0.0.0";');
29479
+ gp('if(!globalThis[""3.37.5-alpha""]) globalThis[""3.37.5-alpha""] = "0.0.0";');
29480
29480
  gp('if(!globalThis[""undefined""]) globalThis[""undefined""] = "unknown";');
29481
- gp('if(!globalThis[""Mon Apr 22 2024 09:46:27 GMT+0200 (Central European Summer Time)""]) globalThis[""Mon Apr 22 2024 09:46:27 GMT+0200 (Central European Summer Time)""] = "unknown";');
29482
- gp('globalThis["__NEEDLE_ENGINE_VERSION__"] = "3.37.4-alpha";');
29481
+ gp('if(!globalThis[""Tue Apr 23 2024 09:16:13 GMT+0200 (Central European Summer Time)""]) globalThis[""Tue Apr 23 2024 09:16:13 GMT+0200 (Central European Summer Time)""] = "unknown";');
29482
+ gp('globalThis["__NEEDLE_ENGINE_VERSION__"] = "3.37.5-alpha";');
29483
29483
  gp('globalThis["__NEEDLE_ENGINE_GENERATOR__"] = "undefined";');
29484
- gp('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "Mon Apr 22 2024 09:46:27 GMT+0200 (Central European Summer Time)";');
29485
- const tc = "3.37.4-alpha", UT = "undefined", LU = "Mon Apr 22 2024 09:46:27 GMT+0200 (Central European Summer Time)";
29484
+ gp('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "Tue Apr 23 2024 09:16:13 GMT+0200 (Central European Summer Time)";');
29485
+ const tc = "3.37.5-alpha", UT = "undefined", LU = "Tue Apr 23 2024 09:16:13 GMT+0200 (Central European Summer Time)";
29486
29486
  OU && console.log(`Engine version: ${tc} (generator: ${UT})
29487
29487
  Project built at ${LU}`);
29488
29488
  const uh = "needle_isActiveInHierarchy", nf = "builtin_components", P0 = "needle_editor_guid";
@@ -44369,7 +44369,7 @@ const XS = Symbol("assetReference"), gu = class {
44369
44369
  * @returns the AssetReference for the URL
44370
44370
  */
44371
44371
  static getOrCreateFromUrl(e, t) {
44372
- if (!t && (t = Ut.Current, !t))
44372
+ if (!t && (t = Ft.Current, !t))
44373
44373
  throw new Error('Context is required when sourceId is a string. When you call this method from a component you can call it with "getOrCreate(this, url)" where "this" is the component.');
44374
44374
  const i = t.addressables, n = i.findAssetReference(e);
44375
44375
  if (n)
@@ -44383,7 +44383,7 @@ const XS = Symbol("assetReference"), gu = class {
44383
44383
  */
44384
44384
  static getOrCreate(e, t, i) {
44385
44385
  if (typeof e == "string") {
44386
- if (!i && (i = Ut.Current, !i))
44386
+ if (!i && (i = Ft.Current, !i))
44387
44387
  throw new Error('Context is required when sourceId is a string. When you call this method from a component you can call it with "getOrCreate(this, url)" where "this" is the component.');
44388
44388
  } else
44389
44389
  i = e.context, e = e.sourceId;
@@ -44426,7 +44426,7 @@ const XS = Symbol("assetReference"), gu = class {
44426
44426
  }
44427
44427
  /** frees previously allocated memory and destroys the current `asset` instance (if any) */
44428
44428
  unload() {
44429
- this.asset && (Uc && console.log("Unload", this.asset), this.asset.scene && cl(this.asset.scene, !0, !0), cl(this.asset, !0, !0)), this.asset = null, this._rawBinary = void 0, this._glbRoot = null, this._loading = void 0, Ut.Current && Ut.Current.addressables.unregisterAssetReference(this);
44429
+ this.asset && (Uc && console.log("Unload", this.asset), this.asset.scene && cl(this.asset.scene, !0, !0), cl(this.asset, !0, !0)), this.asset = null, this._rawBinary = void 0, this._glbRoot = null, this._loading = void 0, Ft.Current && Ft.Current.addressables.unregisterAssetReference(this);
44430
44430
  }
44431
44431
  /** loads the asset binary without creating an instance */
44432
44432
  async preload() {
@@ -44449,7 +44449,7 @@ const XS = Symbol("assetReference"), gu = class {
44449
44449
  return this.asset;
44450
44450
  if (e && this._progressListeners.push(e), this._loading !== void 0)
44451
44451
  return this._loading.then((n) => this.asset);
44452
- const t = Ut.Current;
44452
+ const t = Ft.Current;
44453
44453
  this._rawBinary ? (this._loading = rl().parseSync(t, this._rawBinary, this.uri, null), this.raiseProgressEvent(new ProgressEvent("progress", { loaded: this._rawBinary.byteLength, total: this._rawBinary.byteLength }))) : (Uc && console.log("Load async", this.uri), this._loading = rl().loadSync(t, this._hashedUri, this.uri, null, (n) => {
44454
44454
  this.raiseProgressEvent(n);
44455
44455
  }));
@@ -44477,7 +44477,7 @@ const XS = Symbol("assetReference"), gu = class {
44477
44477
  t(this, e);
44478
44478
  }
44479
44479
  async onInstantiate(e, t = !1, i) {
44480
- const n = Ut.Current, r = new fl();
44480
+ const n = Ft.Current, r = new fl();
44481
44481
  if (e instanceof me ? r.parent = e : e && r.cloneAssign(e), r.parent || (r.parent = n.scene), this.mustLoad && await this.loadAssetAsync(), Uc && console.log("Instantiate", this.uri, "parent:", e), this.asset) {
44482
44482
  Uc && console.log("Add to scene", this.asset);
44483
44483
  let o = gu.currentlyInstantiating.get(this.uri);
@@ -44994,7 +44994,7 @@ class Fn {
44994
44994
  this.set({ textContent: d }), c.tmuiNeedsUpdate = !0;
44995
44995
  };
44996
44996
  }
44997
- return this.tmuiNeedsUpdate = !0, this.registerTimedObject(Ut.Current, o, e, this.textLabelCache), o;
44997
+ return this.tmuiNeedsUpdate = !0, this.registerTimedObject(Ft.Current, o, e, this.textLabelCache), o;
44998
44998
  }
44999
44999
  static getBox(e) {
45000
45000
  let t = this.boxesCache.pop();
@@ -45002,7 +45002,7 @@ class Fn {
45002
45002
  const i = new ki(1, 1, 1);
45003
45003
  t = new de(i);
45004
45004
  }
45005
- return this.registerTimedObject(Ut.Current, t, e, this.boxesCache), t;
45005
+ return this.registerTimedObject(Ft.Current, t, e, this.boxesCache), t;
45006
45006
  }
45007
45007
  static getLine(e) {
45008
45008
  let t = this.linesCache.pop();
@@ -45011,15 +45011,15 @@ class Fn {
45011
45011
  let i = t.geometry.getAttribute("position");
45012
45012
  i || (i = new et(new Float32Array(2 * 3), 3), t.geometry.setAttribute("position", i));
45013
45013
  }
45014
- return t.frustumCulled = !1, this.registerTimedObject(Ut.Current, t, e, this.linesCache), t;
45014
+ return t.frustumCulled = !1, this.registerTimedObject(Ft.Current, t, e, this.linesCache), t;
45015
45015
  }
45016
45016
  static getSphere(e, t, i) {
45017
45017
  let n = this.spheresCache.pop();
45018
- return n || (n = new de(new wa(1, 8, 8))), n.scale.set(e, e, e), n.material.wireframe = i, this.registerTimedObject(Ut.Current, n, t, this.spheresCache), n;
45018
+ return n || (n = new de(new wa(1, 8, 8))), n.scale.set(e, e, e), n.material.wireframe = i, this.registerTimedObject(Ft.Current, n, t, this.spheresCache), n;
45019
45019
  }
45020
45020
  static getArrowHead(e) {
45021
45021
  let t = this.arrowHeadsCache.pop();
45022
- return t || (t = new de(new En(0, 0.5, 1, 8))), this.registerTimedObject(Ut.Current, t, e, this.arrowHeadsCache), t;
45022
+ return t || (t = new de(new En(0, 0.5, 1, 8))), this.registerTimedObject(Ft.Current, t, e, this.arrowHeadsCache), t;
45023
45023
  }
45024
45024
  static registerTimedObject(e, t, i, n) {
45025
45025
  const r = this.contextBeforeRenderCallbacks.get(e), o = this.contextPostRenderCallbacks.get(e);
@@ -45047,7 +45047,7 @@ class Fn {
45047
45047
  }
45048
45048
  t.traverse((a) => {
45049
45049
  a.layers.disableAll(), a.layers.enable(2);
45050
- }), t.renderOrder = 999999, t[g1] = n, this.timedObjectsBuffer.push(t), this.timesBuffer.push(Ut.Current.time.realtimeSinceStartup + i), e.scene.add(t);
45050
+ }), t.renderOrder = 999999, t[g1] = n, this.timedObjectsBuffer.push(t), this.timesBuffer.push(Ft.Current.time.realtimeSinceStartup + i), e.scene.add(t);
45051
45051
  }
45052
45052
  static onBeforeRender(e, t) {
45053
45053
  this.tmuiNeedsUpdate && Di.update();
@@ -45785,11 +45785,11 @@ class JZ {
45785
45785
  return t[e] = i, i;
45786
45786
  }
45787
45787
  onDispatchEvent(e) {
45788
- const t = Ut.Current;
45788
+ const t = Ft.Current;
45789
45789
  try {
45790
- Ut.Current = this.context, this.dispatchEvent(e);
45790
+ Ft.Current = this.context, this.dispatchEvent(e);
45791
45791
  } finally {
45792
- Ut.Current = t;
45792
+ Ft.Current = t;
45793
45793
  }
45794
45794
  }
45795
45795
  }
@@ -46277,8 +46277,8 @@ Pinch: ${(n = this.getGesture("pinch")) == null ? void 0 : n.value.toFixed(3)}`)
46277
46277
  }
46278
46278
  if (this.xr.mode === "immersive-vr" || this.xr.isPassThrough) {
46279
46279
  this.pointerInit.origin = this, this.pointerInit.pointerId = this.index * 10 + t, this.pointerInit.pointerType = this.hand ? "hand" : "controller", this.pointerInit.button = t, this.pointerInit.buttonName = i, this.pointerInit.isPrimary = n, this.pointerInit.mode = this.inputSource.targetRayMode, this.pointerInit.ray = this.ray, this.pointerInit.device = this.object, this.pointerInit.pressure = o;
46280
- const a = Ut.Current;
46281
- Ut.Current = this.xr.context, Nc && e !== "pointermove" && console.warn("Pointer event", e, t, i, { ...this.pointerInit }), this.xr.context.input.createInputEvent(new Vc(e, r, this.pointerInit)), Ut.Current = a;
46280
+ const a = Ft.Current;
46281
+ Ft.Current = this.xr.context, Nc && e !== "pointermove" && console.warn("Pointer event", e, t, i, { ...this.pointerInit }), this.xr.context.input.createInputEvent(new Vc(e, r, this.pointerInit)), Ft.Current = a;
46282
46282
  }
46283
46283
  }
46284
46284
  }
@@ -52794,7 +52794,7 @@ async function Y$() {
52794
52794
  const e = sessionStorage.getItem("needle_xr_session_mode"), t = sessionStorage.getItem("needle_xr_session_init") ?? null, i = t ? JSON.parse(t) : null;
52795
52795
  let n = null;
52796
52796
  if (Y3() && (await sh.start(e || "immersive-vr", i || St.getDefaultSessionInit("immersive-vr")), await Z$(), n = await sh.handoff()), n)
52797
- St.setSession(n.mode, n.session, n.init, Ut.Current);
52797
+ St.setSession(n.mode, n.session, n.init, Ft.Current);
52798
52798
  else if (e && t) {
52799
52799
  console.log("Session Granted: Restore last session");
52800
52800
  const r = JSON.parse(t);
@@ -53022,7 +53022,7 @@ const Gl = class {
53022
53022
  J$(e, n.init), this.session = t, this.mode = e, this.context = i, (es || ne("console")) && lv(!0), this._xr_scripts = [...n.scripts], this._xr_update_scripts = this._xr_scripts.filter((a) => typeof a.onUpdateXR == "function"), this._controllerAdded = n.controller_added, this._controllerRemoved = n.controller_removed, Ap(this.onBefore, en.LateUpdate), this.context.pre_render_callbacks.push(this.onBeforeRender), this.context.post_render_callbacks.push(this.onAfterRender), ((r = n.init.optionalFeatures) != null && r.includes("hit-test") || (o = n.init.requiredFeatures) != null && o.includes("hit-test")) && t.requestReferenceSpace("viewer").then((a) => {
53023
53023
  var l, c;
53024
53024
  return (c = (l = t.requestHitTestSource) == null ? void 0 : l.call(t, { space: a })) == null ? void 0 : c.then((u) => this._viewerHitTestSource = u);
53025
- }).catch((a) => console.warn(a)), this.context.mainCamera && (this._originalCameraWorldPosition = Ft(this.context.mainCamera, new w()), this._originalCameraWorldRotation = Ri(this.context.mainCamera, new Ce()), this._originalCameraWorldScale = Zi(this.context.mainCamera, new w()), this._originalCameraParent = this.context.mainCamera.parent), this._defaultRig = new ZZ(), this.context.scene.add(this._defaultRig.gameObject), this.addRig(this._defaultRig);
53025
+ }).catch((a) => console.warn(a)), this.context.mainCamera && (this._originalCameraWorldPosition = Nt(this.context.mainCamera, new w()), this._originalCameraWorldRotation = Ri(this.context.mainCamera, new Ce()), this._originalCameraWorldScale = Zi(this.context.mainCamera, new w()), this._originalCameraParent = this.context.mainCamera.parent), this._defaultRig = new ZZ(), this.context.scene.add(this._defaultRig.gameObject), this.addRig(this._defaultRig);
53026
53026
  for (let a = 0; a < t.inputSources.length; a++) {
53027
53027
  const l = t.inputSources[a];
53028
53028
  if (!l.handedness) {
@@ -53163,7 +53163,7 @@ const Gl = class {
53163
53163
  return console.warn("A XRSession is already being requested"), (es || vt()) && _n("A XRSession is already being requested"), this._currentSessionRequest.then(() => this._activeSession);
53164
53164
  if (this._activeSession)
53165
53165
  return console.error("A XRSession is already running"), this._activeSession;
53166
- if (i || (i = Ut.Current), i || (i = ci.All[0]), !i)
53166
+ if (i || (i = Ft.Current), i || (i = ci.All[0]), !i)
53167
53167
  throw new Error("No Needle Engine Context found");
53168
53168
  switch (t || (t = {}), e) {
53169
53169
  case "immersive-ar":
@@ -53673,7 +53673,7 @@ let Ou = TR;
53673
53673
  /** @deprecated use Application.registerWaitForInteraction instead */
53674
53674
  h(Ou, "registerWaitForAllowAudio", TR.registerWaitForInteraction);
53675
53675
  function* eee(s, e = null) {
53676
- const t = e ? e.time : Ut.Current.time, i = t.time;
53676
+ const t = e ? e.time : Ft.Current.time, i = t.time;
53677
53677
  for (; t.time - i < s; )
53678
53678
  yield;
53679
53679
  }
@@ -54849,7 +54849,7 @@ class ree {
54849
54849
  o.matrixWorldNeedsUpdate && o.updateMatrixWorld();
54850
54850
  const l = this.tempBoundingBox.copy(a.boundingBox).applyMatrix4(o.matrixWorld);
54851
54851
  if (t.intersectsBox(l)) {
54852
- const c = Ft(e), u = c.distanceTo(t.center), d = new see(e, u, c);
54852
+ const c = Nt(e), u = c.distanceTo(t.center), d = new see(e, u, c);
54853
54853
  if (n.push(d), !r)
54854
54854
  return;
54855
54855
  }
@@ -56347,7 +56347,7 @@ The script will be ignored. Please make sure your component extends "Behaviour"
56347
56347
  `, s);
56348
56348
  return;
56349
56349
  }
56350
- const t = (e == null ? void 0 : e.new_scripts) ?? Ut.Current.new_scripts;
56350
+ const t = (e == null ? void 0 : e.new_scripts) ?? Ft.Current.new_scripts;
56351
56351
  t.includes(s) || t.push(s);
56352
56352
  }
56353
56353
  const Ni = class {
@@ -57119,8 +57119,8 @@ Memory:`, { ...this.renderer.info.memory })), this._dispatchReadyAfterFrame && (
57119
57119
  }
57120
57120
  }
57121
57121
  };
57122
- let Ut = Ni;
57123
- h(Ut, "_defaultTargetFramerate", { value: 60 }), h(Ut, "_defaultWebglRendererParameters", {
57122
+ let Ft = Ni;
57123
+ h(Ft, "_defaultTargetFramerate", { value: 60 }), h(Ft, "_defaultWebglRendererParameters", {
57124
57124
  antialias: !0,
57125
57125
  alpha: !1,
57126
57126
  powerPreference: "high-performance"
@@ -57232,7 +57232,7 @@ function ez(s, e, t, i) {
57232
57232
  const n = s;
57233
57233
  if (!n.guid)
57234
57234
  return console.warn("Can not instantiate: No guid", n), null;
57235
- if (e.context || (e.context = Ut.Current), !e.context)
57235
+ if (e.context || (e.context = Ft.Current), !e.context)
57236
57236
  return console.error("Missing network instantiate options / reference to network connection in sync instantiate"), null;
57237
57237
  const r = e ? { ...e } : null, { instance: o, seed: a } = Pee(n, e);
57238
57238
  if (o) {
@@ -57432,7 +57432,7 @@ function rz(s, e, t, i = 0) {
57432
57432
  function qv(s, e = null) {
57433
57433
  let t = null;
57434
57434
  e !== null && (e.x !== void 0 ? (t = new fl(), t.position = e) : t = e);
57435
- let i = Ut.Current;
57435
+ let i = Ft.Current;
57436
57436
  t != null && t.context && (i = t.context), Q0 && i.alias && console.log("context", i.alias), t && !t.idProvider && (t.idProvider = new Ps(Date.now()));
57437
57437
  const n = [], r = {}, o = {}, a = oz(i, s, t, n, r, o);
57438
57438
  a && (Nee(r), Uee(o, r)), Q0 && (jE(s, !0), jE(a, !0));
@@ -57666,7 +57666,7 @@ Object.getOwnPropertyDescriptor(me.prototype, "transform") || Object.definePrope
57666
57666
  });
57667
57667
  Object.getOwnPropertyDescriptor(me.prototype, "worldPosition") || Object.defineProperty(me.prototype, "worldPosition", {
57668
57668
  get: function() {
57669
- return this instanceof VT ? Ft(this.object) : Ft(this);
57669
+ return this instanceof VT ? Nt(this.object) : Nt(this);
57670
57670
  },
57671
57671
  set: function(s) {
57672
57672
  Mr(this, s);
@@ -57762,7 +57762,7 @@ function Wee(s) {
57762
57762
  const e = s.gameObject.userData.components.indexOf(s);
57763
57763
  s.gameObject.userData.components.splice(e, 1);
57764
57764
  }
57765
- s.__internalDisable && s.__internalDisable(), ql(s, s.context ?? Ut.Current), s.destroy(), s.gameObject = null;
57765
+ s.__internalDisable && s.__internalDisable(), ql(s, s.context ?? Ft.Current), s.destroy(), s.gameObject = null;
57766
57766
  }
57767
57767
  let RD = !1;
57768
57768
  function hz(s, e, t) {
@@ -57840,7 +57840,7 @@ function gI(s, e, t, i = !0) {
57840
57840
  function qee(s, e = void 0, t = !0) {
57841
57841
  if (!s)
57842
57842
  return null;
57843
- if (!e && (e = Ut.Current, !e))
57843
+ if (!e && (e = Ft.Current, !e))
57844
57844
  return console.error("Can not search object without any needle context or scene!!!"), null;
57845
57845
  let i = e;
57846
57846
  if (i.isScene || (i = e == null ? void 0 : e.scene), !i)
@@ -57858,7 +57858,7 @@ function qee(s, e = void 0, t = !0) {
57858
57858
  function Xee(s, e, t = void 0) {
57859
57859
  if (!s)
57860
57860
  return e;
57861
- if (e || (e = []), e.length = 0, !t && (t = Ut.Current, !t))
57861
+ if (e || (e = []), e.length = 0, !t && (t = Ft.Current, !t))
57862
57862
  return console.error("Can not search object without any needle context or scene!!!"), e;
57863
57863
  "scene" in t && (t = t.scene);
57864
57864
  const i = t;
@@ -57879,7 +57879,7 @@ class oe extends me {
57879
57879
  return sp(t);
57880
57880
  }
57881
57881
  static setActive(t, i, n = !0) {
57882
- t && (j0(t, i), k0(t), i && n && EN(Ut.Current, t));
57882
+ t && (j0(t, i), k0(t), i && n && EN(Ft.Current, t));
57883
57883
  }
57884
57884
  /** If the object is active (same as go.visible) */
57885
57885
  static isActiveSelf(t) {
@@ -57927,7 +57927,7 @@ class oe extends me {
57927
57927
  if (!t)
57928
57928
  return;
57929
57929
  const r = t;
57930
- i = i ?? Ut.Current, dI(r, i.connection, n);
57930
+ i = i ?? Ft.Current, dI(r, i.connection, n);
57931
57931
  }
57932
57932
  /** Destroys a object
57933
57933
  * @param instance object to destroy
@@ -57945,7 +57945,7 @@ class oe extends me {
57945
57945
  console.warn("Can not add object to self", t);
57946
57946
  return;
57947
57947
  }
57948
- n || (n = Ut.Current), i.add(t), j0(t, !0), k0(t), n ? oe.foreachComponent(t, (r) => {
57948
+ n || (n = Ft.Current), i.add(t), j0(t, !0), k0(t), n ? oe.foreachComponent(t, (r) => {
57949
57949
  XT(r, n), !r.__internalDidAwakeAndStart && n.new_script_start.includes(r) === !1 && n.new_script_start.push(r);
57950
57950
  }, !0) : console.warn("Missing context");
57951
57951
  }
@@ -58015,7 +58015,7 @@ class oe extends me {
58015
58015
  return _x(t, i);
58016
58016
  }
58017
58017
  static findObjectOfType(t, i, n = !0) {
58018
- return qee(t, i ?? Ut.Current, n);
58018
+ return qee(t, i ?? Ft.Current, n);
58019
58019
  }
58020
58020
  static findObjectsOfType(t, i) {
58021
58021
  const n = [];
@@ -58077,7 +58077,7 @@ let Te = (qa = class {
58077
58077
  }
58078
58078
  /** Use the context to get access to many Needle Engine features and use physics, timing, access the camera or scene */
58079
58079
  get context() {
58080
- return this.__context ?? Ut.Current;
58080
+ return this.__context ?? Ft.Current;
58081
58081
  }
58082
58082
  set context(e) {
58083
58083
  this.__context = e;
@@ -58247,7 +58247,7 @@ let Te = (qa = class {
58247
58247
  e ? this.__internalEnable() : this.__internalDisable();
58248
58248
  }
58249
58249
  get worldPosition() {
58250
- return Ft(this.gameObject);
58250
+ return Nt(this.gameObject);
58251
58251
  }
58252
58252
  set worldPosition(e) {
58253
58253
  Mr(this.gameObject, e);
@@ -58338,8 +58338,8 @@ class Cx extends Te {
58338
58338
  update() {
58339
58339
  if (!this.from || !this.to)
58340
58340
  return;
58341
- const t = Ft(this.from).clone(), i = Ft(this.to).clone(), n = t.distanceTo(i);
58342
- this._centerPos.copy(t), this._centerPos.add(i), this._centerPos.multiplyScalar(0.5), Mr(this.gameObject, this.centered ? this._centerPos : t), this.gameObject.lookAt(Ft(this.to).clone()), this.gameObject.scale.set(this.width, this.width, n);
58341
+ const t = Nt(this.from).clone(), i = Nt(this.to).clone(), n = t.distanceTo(i);
58342
+ this._centerPos.copy(t), this._centerPos.add(i), this._centerPos.multiplyScalar(0.5), Mr(this.gameObject, this.centered ? this._centerPos : t), this.gameObject.lookAt(Nt(this.to).clone()), this.gameObject.scale.set(this.width, this.width, n);
58343
58343
  }
58344
58344
  }
58345
58345
  uz([
@@ -59976,7 +59976,7 @@ const F1 = (QC = class extends Te {
59976
59976
  setBodyFromGameObject(e = null) {
59977
59977
  }
59978
59978
  captureVelocity() {
59979
- const e = Ft(this.gameObject);
59979
+ const e = Nt(this.gameObject);
59980
59980
  F1.tempPosition.copy(e);
59981
59981
  const t = e.sub(this._lastPosition);
59982
59982
  this._lastPosition.copy(F1.tempPosition), this._smoothedVelocity.lerp(t, this.context.time.deltaTime / 0.1);
@@ -60923,7 +60923,7 @@ const za = class extends Te {
60923
60923
  oe.addNewComponent(i, za), t.scene.add(i);
60924
60924
  }
60925
60925
  static get systems() {
60926
- const t = Ut.Current;
60926
+ const t = Ft.Current;
60927
60927
  return this._eventSystemMap.has(t) || this._eventSystemMap.set(t, []), this._eventSystemMap.get(t);
60928
60928
  }
60929
60929
  static get(t) {
@@ -61364,16 +61364,20 @@ class Ei extends Te {
61364
61364
  set targetLerpSpeed(t) {
61365
61365
  this.targetLerpDuration = 1 / t;
61366
61366
  }
61367
+ /** @internal */
61367
61368
  awake() {
61368
61369
  this._didStart = !1, this._didSetTarget = !1, this._startedListeningToKeyEvents = !1;
61369
61370
  }
61371
+ /** @internal */
61370
61372
  start() {
61371
61373
  this._didStart = !0, this._eventSystem = ao.get(this.context) ?? void 0, this._eventSystem && (this._afterHandleInputFn = this.afterHandleInput.bind(this), this._eventSystem.addEventListener(N1.AfterHandleInput, this._afterHandleInputFn));
61372
61374
  }
61375
+ /** @internal */
61373
61376
  onDestroy() {
61374
61377
  var t, i;
61375
61378
  (t = this._controls) == null || t.dispose(), (i = this._eventSystem) == null || i.removeEventListener(N1.AfterHandleInput, this._afterHandleInputFn);
61376
61379
  }
61380
+ /** @internal */
61377
61381
  onEnable() {
61378
61382
  this._enableTime = this.context.time.time;
61379
61383
  const t = oe.getComponent(this.gameObject, Vi);
@@ -61386,6 +61390,7 @@ class Ei extends Te {
61386
61390
  }
61387
61391
  this._controls && (Hy && (this.enablePan = !0, this.enableZoom = !0, this.middleClickToFocus = !0, Xo() && (this.doubleClickToFocus = !0)), this._controls.addEventListener("start", this.onControlsChangeStarted), (i == null ? void 0 : i.type) === "PerspectiveCamera" ? Hy || (this._controls.minDistance = this.minZoom, this._controls.maxDistance = this.maxZoom) : Hy || (this._controls.minZoom = this.minZoom, this._controls.maxZoom = this.maxZoom), this._startedListeningToKeyEvents || (this._startedListeningToKeyEvents = !0, this._controls.listenToKeyEvents(window.document.body))), this._syncedTransform = oe.getComponent(this.gameObject, Ju) ?? void 0;
61388
61392
  }
61393
+ /** @internal */
61389
61394
  onDisable() {
61390
61395
  var t;
61391
61396
  (t = this._camera) != null && t.cam && LD(this._camera.cam, this, !1), this._controls && (this._controls.enabled = !1, this._controls.autoRotate = !1, this._controls.removeEventListener("start", this.onControlsChangeStarted));
@@ -61393,11 +61398,16 @@ class Ei extends Te {
61393
61398
  afterHandleInput(t) {
61394
61399
  t.detail.args.pointerId === 0 && (t.detail.args.isDown ? this._controls && this._eventSystem && (this._shouldDisable = this._eventSystem.hasActiveUI) : (!t.detail.args.isPressed || t.detail.args.isUp) && (this._shouldDisable = !1));
61395
61400
  }
61401
+ /** @internal */
61396
61402
  onBeforeRender() {
61397
61403
  var i, n;
61398
- if (!this._controls || this._cameraObject !== this.context.mainCamera)
61404
+ if (!this._controls)
61399
61405
  return;
61400
- this.__handleSetTargetWhenBecomingActiveTheFirstTime(), (this.context.input.getPointerDown(1) || this.context.input.getPointerDown(2) || this.context.input.mouseWheelChanged || this.context.input.getPointerPressed(0) && ((i = this.context.input.getPointerPositionDelta(0)) != null && i.length()) || 0 > 0.1) && (this._inputs += 1), this._inputs > 0 && this.allowInterrupt && (this.enableRotate && (this.autoRotate = !1), this._cameraLerpActive = !1, this._lookTargetLerpActive = !1), this._inputs = 0;
61406
+ if (this._cameraObject !== this.context.mainCamera) {
61407
+ this._controls.enabled = !1;
61408
+ return;
61409
+ }
61410
+ this._controls.enabled = !0, this.__handleSetTargetWhenBecomingActiveTheFirstTime(), (this.context.input.getPointerDown(1) || this.context.input.getPointerDown(2) || this.context.input.mouseWheelChanged || this.context.input.getPointerPressed(0) && ((i = this.context.input.getPointerPositionDelta(0)) != null && i.length()) || 0 > 0.1) && (this._inputs += 1), this._inputs > 0 && this.allowInterrupt && (this.enableRotate && (this.autoRotate = !1), this._cameraLerpActive = !1, this._lookTargetLerpActive = !1), this._inputs = 0;
61401
61411
  let t = this.middleClickToFocus && this.context.input.getPointerClicked(1);
61402
61412
  if (t || (t = this.doubleClickToFocus && this.context.input.getPointerDoubleClicked(0) && this.context.time.time - this._enableTime > 0.3), t && this.setTargetFromRaycast(), this._lookTargetLerpActive || this._cameraLerpActive) {
61403
61413
  if (this._cameraLerpActive && this._cameraObject)
@@ -61429,7 +61439,7 @@ class Ei extends Te {
61429
61439
  const t = oe.getComponent(this.gameObject, Vi);
61430
61440
  if (t && !this.setLookTargetFromConstraint()) {
61431
61441
  this.debugLog && console.log("NO TARGET");
61432
- const n = Ft(t.cam).length(), r = new w(0, 0, -n).applyMatrix4(t.cam.matrixWorld);
61442
+ const n = Nt(t.cam).length(), r = new w(0, 0, -n).applyMatrix4(t.cam.matrixWorld);
61433
61443
  this.setLookTargetPosition(r, !0);
61434
61444
  }
61435
61445
  if (!this.autoFit && !this.setLookTargetFromConstraint()) {
@@ -61447,15 +61457,16 @@ class Ei extends Te {
61447
61457
  setCameraAndLookTarget(t) {
61448
61458
  if (!t || !(t instanceof me))
61449
61459
  return;
61450
- const i = Ft(t), n = TU(t);
61460
+ const i = Nt(t), n = TU(t);
61451
61461
  this.setTargetFromRaycast(new Qr(i, n)), this.setCameraTargetPosition(i);
61452
61462
  }
61453
61463
  /** Moves the camera to position smoothly.
61454
61464
  * @param position The position in local space of the controllerObject to move the camera to. If null the camera will stop lerping to the target.
61465
+ * @param immediateOrDuration If true the camera will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
61455
61466
  */
61456
61467
  setCameraTargetPosition(t, i = !1) {
61457
61468
  var n, r;
61458
- t && (t instanceof me && (t = Ft(t)), this._cameraEndPosition || (this._cameraEndPosition = new w()), this._cameraEndPosition.copy(t), i === !0 ? (this._cameraLerpActive = !1, (n = this.controllerObject) == null || n.position.copy(this._cameraEndPosition)) : this._cameraObject && (this._cameraLerpActive = !0, this._cameraLerp01 = 0, this._cameraStartPosition.copy((r = this._cameraObject) == null ? void 0 : r.position), typeof i == "number" ? this._cameraLerpDuration = i : this._cameraLerpDuration = this.targetLerpDuration));
61469
+ t && (t instanceof me && (t = Nt(t)), this._cameraEndPosition || (this._cameraEndPosition = new w()), this._cameraEndPosition.copy(t), i === !0 ? (this._cameraLerpActive = !1, (n = this.controllerObject) == null || n.position.copy(this._cameraEndPosition)) : this._cameraObject && (this._cameraLerpActive = !0, this._cameraLerp01 = 0, this._cameraStartPosition.copy((r = this._cameraObject) == null ? void 0 : r.position), typeof i == "number" ? this._cameraLerpDuration = i : this._cameraLerpDuration = this.targetLerpDuration));
61459
61470
  }
61460
61471
  /** True while the camera position is being lerped */
61461
61472
  get cameraLerpActive() {
@@ -61465,9 +61476,12 @@ class Ei extends Te {
61465
61476
  stopCameraLerp() {
61466
61477
  this._cameraLerpActive = !1;
61467
61478
  }
61468
- /** Moves the camera look-at target to a position smoothly. */
61479
+ /** Moves the camera look-at target to a position smoothly.
61480
+ * @param position The position in world space to move the camera target to. If null the camera will stop lerping to the target.
61481
+ * @param immediateOrDuration If true the camera target will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
61482
+ */
61469
61483
  setLookTargetPosition(t = null, i = !1) {
61470
- this._controls && t && (t instanceof me && (t = Ft(t)), this._lookTargetEndPosition.copy(t), i === !0 ? this._controls.target.copy(this._lookTargetEndPosition) : (this._lookTargetLerpActive = !0, this._lookTargetLerp01 = 0, this._lookTargetStartPosition.copy(this._controls.target), typeof i == "number" ? this._lookTargetLerpDuration = i : this._lookTargetLerpDuration = this.targetLerpDuration));
61484
+ this._controls && t && (t instanceof me && (t = Nt(t)), this._lookTargetEndPosition.copy(t), i === !0 ? this._controls.target.copy(this._lookTargetEndPosition) : (this._lookTargetLerpActive = !0, this._lookTargetLerp01 = 0, this._lookTargetStartPosition.copy(this._controls.target), typeof i == "number" ? this._lookTargetLerpDuration = i : this._lookTargetLerpDuration = this.targetLerpDuration));
61471
61485
  }
61472
61486
  /** True while the camera look target is being lerped */
61473
61487
  get lookTargetLerpActive() {
@@ -61477,7 +61491,10 @@ class Ei extends Te {
61477
61491
  stopLookTargetLerp() {
61478
61492
  this._lookTargetLerpActive = !1;
61479
61493
  }
61480
- /** Sets the look at target from an assigned lookAtConstraint source by index */
61494
+ /** Sets the look at target from an assigned lookAtConstraint source by index
61495
+ * @param index The index of the source to use
61496
+ * @param t The interpolation factor between the current look at target and the new target
61497
+ */
61481
61498
  setLookTargetFromConstraint(t = 0, i = 1) {
61482
61499
  var r;
61483
61500
  if (!this._controls)
@@ -61498,22 +61515,18 @@ class Ei extends Te {
61498
61515
  this._controls && (i >= 1 ? this._controls.target.copy(t) : this._controls.target.lerp(t, i));
61499
61516
  }
61500
61517
  setTargetFromRaycast(t) {
61501
- var n, r;
61502
61518
  if (!this.controls)
61503
61519
  return;
61504
61520
  const i = t ? this.context.physics.raycastFromRay(t) : this.context.physics.raycast();
61505
- for (const o of i)
61506
- if (o.distance > 0 && oe.isActiveInHierarchy(o.object)) {
61507
- const a = xI(o.object);
61508
- if (a) {
61509
- const l = a.canvas;
61510
- if (l != null && l.screenspace)
61521
+ for (const n of i)
61522
+ if (n.distance > 0 && oe.isActiveInHierarchy(n.object)) {
61523
+ const r = xI(n.object);
61524
+ if (r) {
61525
+ const o = r.canvas;
61526
+ if (o != null && o.screenspace)
61511
61527
  break;
61512
61528
  }
61513
- if (this.setLookTargetPosition(o.point), this.context.mainCamera) {
61514
- const c = Ft(this.context.mainCamera).clone().sub(this.controls.target).add(this._lookTargetEndPosition);
61515
- (r = (n = this._cameraObject) == null ? void 0 : n.parent) == null || r.worldToLocal(c), this.setCameraTargetPosition(c);
61516
- }
61529
+ this.setLookTargetPosition(n.point);
61517
61530
  break;
61518
61531
  }
61519
61532
  }
@@ -61577,7 +61590,7 @@ class Ei extends Te {
61577
61590
  Sm && console.log("Fit camera to objects", A, g, "distance", v), o.maxDistance = v * 10, o.minDistance = v * 0.01;
61578
61591
  const _ = 0.05, y = l.clone();
61579
61592
  y.y -= a.y * _, this.setLookTargetPosition(y, n), this.autoTarget = !1, r.near = v / 1e3, r.far = v * 100, r.updateMatrixWorld(), r.updateProjectionMatrix();
61580
- const b = Ft(r), M = l.clone();
61593
+ const b = Nt(r), M = l.clone();
61581
61594
  if (M.sub(b), M.y = 0, M.normalize(), M.multiplyScalar(v), M.y += -_ * 4 * a.y, r.parent) {
61582
61595
  const E = r.parent.worldToLocal(l.clone().sub(M));
61583
61596
  this.setCameraTargetPosition(E, n);
@@ -61793,7 +61806,7 @@ const Zm = (A0 = class extends Te {
61793
61806
  screenPointToRay(e, t, i) {
61794
61807
  const n = this.cam, r = Zm._origin;
61795
61808
  r.set(e, t, -1), this.context.input.convertScreenspaceToRaycastSpace(r), UD && console.log("screenPointToRay", e.toFixed(2), t.toFixed(2), "now:", r.x.toFixed(2), r.y.toFixed(2), "isInXR:" + this.context.isInXR), r.z = -1, r.unproject(n);
61796
- const o = Zm._direction.set(r.x, r.y, r.z), a = Ft(n);
61809
+ const o = Zm._direction.set(r.x, r.y, r.z), a = Nt(n);
61797
61810
  return o.sub(a), o.normalize(), i ? (i.set(a, o), i) : new Qr(a.clone(), o.clone());
61798
61811
  }
61799
61812
  getFrustum() {
@@ -63046,7 +63059,7 @@ class ede {
63046
63059
  h(this, "_context");
63047
63060
  }
63048
63061
  get context() {
63049
- return this._context ?? Ut.Current;
63062
+ return this._context ?? Ft.Current;
63050
63063
  }
63051
63064
  get isStateMachineBehaviour() {
63052
63065
  return !0;
@@ -64290,7 +64303,7 @@ var eie = Object.defineProperty, tie = Object.getOwnPropertyDescriptor, Az = (s,
64290
64303
  return i && n && eie(e, t, n), n;
64291
64304
  };
64292
64305
  const GD = ne("debugpost");
64293
- class Nt {
64306
+ class Ut {
64294
64307
  constructor(e) {
64295
64308
  h(this, "_active", !0);
64296
64309
  h(this, "_value");
@@ -64345,10 +64358,10 @@ class Nt {
64345
64358
  }
64346
64359
  Az([
64347
64360
  x()
64348
- ], Nt.prototype, "overrideState", 1);
64361
+ ], Ut.prototype, "overrideState", 1);
64349
64362
  Az([
64350
64363
  x()
64351
- ], Nt.prototype, "value", 1);
64364
+ ], Ut.prototype, "value", 1);
64352
64365
  var iie = Object.defineProperty, nie = Object.getOwnPropertyDescriptor, sie = (s, e, t, i) => {
64353
64366
  for (var n = i > 1 ? void 0 : i ? nie(e, t) : e, r = s.length - 1, o; r >= 0; r--)
64354
64367
  (o = s[r]) && (n = (i ? o(e, t, n) : o(n)) || n);
@@ -64366,7 +64379,7 @@ class Ir extends Te {
64366
64379
  this.ensureVolumeParameters();
64367
64380
  for (const i of Object.keys(t)) {
64368
64381
  const n = t[i], r = this[i];
64369
- r instanceof Nt && (r.value = n);
64382
+ r instanceof Ut && (r.value = n);
64370
64383
  }
64371
64384
  }
64372
64385
  }
@@ -64394,7 +64407,7 @@ class Ir extends Te {
64394
64407
  const t = Object.keys(this);
64395
64408
  for (const i of t) {
64396
64409
  const n = this[i];
64397
- n instanceof Nt && n.__init();
64410
+ n instanceof Ut && n.__init();
64398
64411
  }
64399
64412
  }
64400
64413
  onAfterDeserialize(t, i) {
@@ -64402,7 +64415,7 @@ class Ir extends Te {
64402
64415
  const n = this.$serializedTypes;
64403
64416
  if (n) {
64404
64417
  for (const r of Object.keys(n))
64405
- if (n[r] === Nt) {
64418
+ if (n[r] === Ut) {
64406
64419
  const a = t[r];
64407
64420
  if (a !== void 0) {
64408
64421
  const l = this[r];
@@ -64416,7 +64429,7 @@ class Ir extends Te {
64416
64429
  // since these handle that already.
64417
64430
  onEditorModification(t) {
64418
64431
  const i = t.propertyName;
64419
- if (this[i] instanceof Nt) {
64432
+ if (this[i] instanceof Ut) {
64420
64433
  const n = t.value;
64421
64434
  return this[i].value = n, !0;
64422
64435
  }
@@ -64429,7 +64442,7 @@ class Ir extends Te {
64429
64442
  const t = this.$serializedTypes;
64430
64443
  if (t)
64431
64444
  for (const i of Object.keys(t))
64432
- t[i] === Nt && (this[i] || (this[i] = new Nt()));
64445
+ t[i] === Ut && (this[i] || (this[i] = new Ut()));
64433
64446
  }
64434
64447
  }
64435
64448
  sie([
@@ -64484,7 +64497,7 @@ class Dx extends Ir {
64484
64497
  }
64485
64498
  }
64486
64499
  fie([
64487
- x(Nt)
64500
+ x(Ut)
64488
64501
  ], Dx.prototype, "preset", 2);
64489
64502
  Ea("Antialiasing", Dx);
64490
64503
  const pie = ne("debugusdz");
@@ -65108,7 +65121,7 @@ class oc {
65108
65121
  if (t) {
65109
65122
  for (const n of this.Pois)
65110
65123
  if (n.obj === t) {
65111
- this.Pois.splice(this.Pois.indexOf(n), 1), this.LastChangeTime = (e == null ? void 0 : e.time.time) ?? ((i = Ut.Current) == null ? void 0 : i.time.time);
65124
+ this.Pois.splice(this.Pois.indexOf(n), 1), this.LastChangeTime = (e == null ? void 0 : e.time.time) ?? ((i = Ft.Current) == null ? void 0 : i.time.time);
65112
65125
  return;
65113
65126
  }
65114
65127
  }
@@ -65155,7 +65168,7 @@ class Y_ extends Te {
65155
65168
  update() {
65156
65169
  var i;
65157
65170
  if ((!this.context.connection.isConnected || (i = this._model) != null && i.hasOwnership) && (oc.LastChangeTime !== this._lastPoiChangedTime && (this._lastPoiChangedTime = oc.LastChangeTime, this._lookDuration = 0), this.selectTarget(), this._currentTargetObject && this.context.time.frameCount % 10 === 0 && this.target)) {
65158
- const n = Ft(this._currentTargetObject);
65171
+ const n = Nt(this._currentTargetObject);
65159
65172
  Mr(this.target, n), this.context.connection.isConnected && this.avatar && (this.context.connection.send("avatar-look-target-changed", this._targetModel), this._targetModel.guid = this.avatar.guid, this._targetModel.position.copy(n));
65160
65173
  }
65161
65174
  }
@@ -65735,9 +65748,9 @@ const Sz = (jC = class extends Te {
65735
65748
  if (e && this.head) {
65736
65749
  const t = this.eyes;
65737
65750
  if (t) {
65738
- const i = Ft(e);
65751
+ const i = Nt(e);
65739
65752
  this.currentTargetPoint.lerp(i, this.context.time.deltaTime / 0.1);
65740
- const n = Ft(this.head), r = this.vec.copy(this.currentTargetPoint).sub(n).normalize();
65753
+ const n = Nt(this.head), r = this.vec.copy(this.currentTargetPoint).sub(n).normalize();
65741
65754
  if (r.length() < 0.1)
65742
65755
  return;
65743
65756
  const o = Sz.forward;
@@ -65914,11 +65927,11 @@ class Ez extends Te {
65914
65927
  update() {
65915
65928
  if (!this.from || !this.to || !this.hint)
65916
65929
  return;
65917
- const t = Ft(this.to).clone(), i = Ft(this.from).clone(), n = t.distanceTo(i), r = t.clone();
65930
+ const t = Nt(this.to).clone(), i = Nt(this.from).clone(), n = t.distanceTo(i), r = t.clone();
65918
65931
  r.sub(i);
65919
65932
  const o = i.clone();
65920
65933
  o.add(t), o.multiplyScalar(0.5);
65921
- const a = Ft(this.hint).clone();
65934
+ const a = Nt(this.hint).clone();
65922
65935
  a.sub(o);
65923
65936
  const l = new w();
65924
65937
  l.crossVectors(a, r), l.crossVectors(r, l), l.normalize();
@@ -66056,13 +66069,13 @@ const Mz = (WC = class extends Ir {
66056
66069
  h(WC, "useSelectiveBloom", !1), WC);
66057
66070
  let Tp = Mz;
66058
66071
  BI([
66059
- x(Nt)
66072
+ x(Ut)
66060
66073
  ], Tp.prototype, "threshold", 2);
66061
66074
  BI([
66062
- x(Nt)
66075
+ x(Ut)
66063
66076
  ], Tp.prototype, "intensity", 2);
66064
66077
  BI([
66065
- x(Nt)
66078
+ x(Ut)
66066
66079
  ], Tp.prototype, "scatter", 2);
66067
66080
  Ea("Bloom", Tp);
66068
66081
  const Mm = "NEEDLE_progressive", Vs = ne("debugprogressive"), aC = Symbol("needle-progressive-texture"), kf = /* @__PURE__ */ new Map();
@@ -66705,7 +66718,7 @@ const nne = ne("gizmos"), sne = ne("debugboxhelper"), Io = class extends Te {
66705
66718
  for (let o = 0; o < t.children.length; o++)
66706
66719
  t.children[o].type === "Mesh" && Io.testBox.expandByObject(t);
66707
66720
  } else {
66708
- const o = Ft(t, Io._position), a = Zi(t, Io._size);
66721
+ const o = Nt(t, Io._position), a = Zi(t, Io._size);
66709
66722
  i !== void 0 && a.multiplyScalar(i), Io.testBox.setFromCenterAndSize(o, a);
66710
66723
  }
66711
66724
  this.updateBox();
@@ -66719,7 +66732,7 @@ const nne = ne("gizmos"), sne = ne("debugboxhelper"), Io = class extends Te {
66719
66732
  if (this.box || (this.box = new Ai()), t || this.context.time.frameCount != this._lastMatrixUpdateFrame) {
66720
66733
  const i = this._lastMatrixUpdateFrame < 0;
66721
66734
  this._lastMatrixUpdateFrame = this.context.time.frameCount;
66722
- const n = i, r = Ft(this.gameObject, Io._position, n), o = Zi(this.gameObject, Io._size);
66735
+ const n = i, r = Nt(this.gameObject, Io._position, n), o = Zi(this.gameObject, Io._size);
66723
66736
  this.box.setFromCenterAndSize(r, o);
66724
66737
  }
66725
66738
  return this.box;
@@ -67945,7 +67958,7 @@ class Bp extends Te {
67945
67958
  *moveToTarget() {
67946
67959
  if (!this.target || !this.object)
67947
67960
  return;
67948
- const t = Ft(this.object).clone(), i = Ft(this.target).clone(), n = Ri(this.object).clone(), r = Ri(this.target).clone(), o = Zi(this.object).clone(), a = Zi(this.target).clone(), l = t.distanceTo(i), c = n.angleTo(r), u = o.distanceTo(a);
67961
+ const t = Nt(this.object).clone(), i = Nt(this.target).clone(), n = Ri(this.object).clone(), r = Ri(this.target).clone(), o = Zi(this.object).clone(), a = Zi(this.target).clone(), l = t.distanceTo(i), c = n.angleTo(r), u = o.distanceTo(a);
67949
67962
  if (l < 0.01 && c < 0.01 && u < 0.01) {
67950
67963
  Mr(this.object, i), Aa(this.object, r), M_(this.object, a), this.coroutine = null;
67951
67964
  return;
@@ -68624,7 +68637,7 @@ class Ph extends Te {
68624
68637
  if (this.controller) {
68625
68638
  const g = (p = this.controller) == null ? void 0 : p.rigidbody.getVelocity().y;
68626
68639
  if (g < -1) {
68627
- this._raycastOptions.ray || (this._raycastOptions.ray = new Qr()), this._raycastOptions.ray.origin.copy(Ft(this.gameObject)), this._raycastOptions.ray.direction.set(0, -1, 0);
68640
+ this._raycastOptions.ray || (this._raycastOptions.ray = new Qr()), this._raycastOptions.ray.origin.copy(Nt(this.gameObject)), this._raycastOptions.ray.direction.set(0, -1, 0);
68628
68641
  const v = this.layer;
68629
68642
  this.gameObject.layers.disableAll(), this.gameObject.layers.set(2);
68630
68643
  const _ = this.context.physics.raycast(this._raycastOptions);
@@ -68676,7 +68689,7 @@ class Hx extends Ir {
68676
68689
  }
68677
68690
  }
68678
68691
  Ine([
68679
- x(Nt)
68692
+ x(Ut)
68680
68693
  ], Hx.prototype, "intensity", 2);
68681
68694
  Ea("ChromaticAberration", Hx);
68682
68695
  const hA = new At();
@@ -70201,14 +70214,14 @@ class Qx extends Te {
70201
70214
  Yy.set(o, c);
70202
70215
  const u = Object.keys(l);
70203
70216
  for (const d of u)
70204
- l[d] instanceof Nt && c.push(d);
70217
+ l[d] instanceof Ut && c.push(d);
70205
70218
  }
70206
70219
  if (Yy.has(o)) {
70207
70220
  const c = a.toLowerCase(), u = Yy.get(o);
70208
70221
  for (const d of u)
70209
70222
  if (d.toLowerCase() === c) {
70210
70223
  const f = l[d];
70211
- f instanceof Nt && (r.length === 4 && r[3] === "active" ? (f.overrideState = t.value, this.scheduleRecreate()) : f && f.value !== void 0 && (f.value = t.value));
70224
+ f instanceof Ut && (r.length === 4 && r[3] === "active" ? (f.overrideState = t.value, this.scheduleRecreate()) : f && f.value !== void 0 && (f.value = t.value));
70212
70225
  return;
70213
70226
  }
70214
70227
  }
@@ -70309,16 +70322,16 @@ class ld extends Ir {
70309
70322
  // }
70310
70323
  }
70311
70324
  Vx([
70312
- x(Nt)
70325
+ x(Ut)
70313
70326
  ], ld.prototype, "postExposure", 2);
70314
70327
  Vx([
70315
- x(Nt)
70328
+ x(Ut)
70316
70329
  ], ld.prototype, "contrast", 2);
70317
70330
  Vx([
70318
- x(Nt)
70331
+ x(Ut)
70319
70332
  ], ld.prototype, "hueShift", 2);
70320
70333
  Vx([
70321
- x(Nt)
70334
+ x(Ut)
70322
70335
  ], ld.prototype, "saturation", 2);
70323
70336
  Ea("ColorAdjustments", ld);
70324
70337
  const Gne = (Math.sqrt(5) - 1) / 4, ps = (5 - Math.sqrt(5)) / 20, Jy = (s) => Math.floor(s) | 0, Ky = /* @__PURE__ */ new Float64Array([
@@ -71095,7 +71108,7 @@ const Yi = class extends Lv {
71095
71108
  h(this, "_viewProjectionName", "hlslcc_mtx4x4unity_MatrixVP");
71096
71109
  h(this, "_viewMatrixName", "hlslcc_mtx4x4unity_MatrixV");
71097
71110
  h(this, "_rendererData", new ose());
71098
- this.identifier = t, Kc && console.log(this), this.type = "NEEDLE_CUSTOM_SHADER", this.uniforms[this._objToWorldName] || (this.uniforms[this._objToWorldName] = { value: [] }), this.uniforms[this._worldToObjectName] || (this.uniforms[this._worldToObjectName] = { value: [] }), this.uniforms[this._viewProjectionName] || (this.uniforms[this._viewProjectionName] = { value: [] }), this.uniforms[this._sphericalHarmonicsName], (this.depthTextureUniform || this.opaqueTextureUniform) && Ut.Current.pre_render_callbacks.push(this.onBeforeRenderSceneCallback);
71111
+ this.identifier = t, Kc && console.log(this), this.type = "NEEDLE_CUSTOM_SHADER", this.uniforms[this._objToWorldName] || (this.uniforms[this._objToWorldName] = { value: [] }), this.uniforms[this._worldToObjectName] || (this.uniforms[this._worldToObjectName] = { value: [] }), this.uniforms[this._viewProjectionName] || (this.uniforms[this._viewProjectionName] = { value: [] }), this.uniforms[this._sphericalHarmonicsName], (this.depthTextureUniform || this.opaqueTextureUniform) && Ft.Current.pre_render_callbacks.push(this.onBeforeRenderSceneCallback);
71099
71112
  }
71100
71113
  clone() {
71101
71114
  const t = super.clone();
@@ -71103,8 +71116,8 @@ const Yi = class extends Lv {
71103
71116
  }
71104
71117
  dispose() {
71105
71118
  super.dispose();
71106
- const t = Ut.Current.pre_render_callbacks.indexOf(this.onBeforeRenderSceneCallback);
71107
- t >= 0 && Ut.Current.pre_render_callbacks.splice(t, 1);
71119
+ const t = Ft.Current.pre_render_callbacks.indexOf(this.onBeforeRenderSceneCallback);
71120
+ t >= 0 && Ft.Current.pre_render_callbacks.splice(t, 1);
71108
71121
  }
71109
71122
  get depthTextureUniform() {
71110
71123
  if (this.uniforms)
@@ -71115,13 +71128,13 @@ const Yi = class extends Lv {
71115
71128
  return this.uniforms._CameraOpaqueTexture;
71116
71129
  }
71117
71130
  onBeforeRenderScene() {
71118
- this.opaqueTextureUniform && Ut.Current.setRequireColor(!0), this.depthTextureUniform && Ut.Current.setRequireDepth(!0);
71131
+ this.opaqueTextureUniform && Ft.Current.setRequireColor(!0), this.depthTextureUniform && Ft.Current.setRequireDepth(!0);
71119
71132
  }
71120
71133
  onBeforeRender(t, i, n, r, o, a) {
71121
71134
  r.attributes.tangent || r.computeTangents(), this.onUpdateUniforms(n, o);
71122
71135
  }
71123
71136
  onUpdateUniforms(t, i) {
71124
- const n = Ut.Current;
71137
+ const n = Ft.Current;
71125
71138
  if (t && (Yi.viewProjection && this.uniforms[this._viewProjectionName] && (Yi.viewProjection.copy(t.projectionMatrix).multiply(t.matrixWorldInverse), z_(Yi.viewProjection, Yi._viewProjectionValues)), Yi.viewMatrix && this.uniforms[this._viewMatrixName] && (Yi.viewMatrix.copy(t.matrixWorldInverse), z_(Yi.viewMatrix, Yi._viewMatrixValues)), this.uniforms[Yi._worldSpaceCameraPosName] && Yi._worldSpaceCameraPos.setFromMatrixPosition(t.matrixWorld)), this.uniforms._TimeParameters && (this.uniforms._TimeParameters.value = n.sceneLighting.timeVec4), this.uniforms._Time) {
71126
71139
  const l = this.uniforms._Time.value;
71127
71140
  l.x = n.sceneLighting.timeVec4.x / 20, l.y = n.sceneLighting.timeVec4.x, l.z = n.sceneLighting.timeVec4.x * 2, l.w = n.sceneLighting.timeVec4.x * 3;
@@ -71140,7 +71153,7 @@ const Yi = class extends Lv {
71140
71153
  }
71141
71154
  const r = n.mainLight;
71142
71155
  if (r) {
71143
- const l = Ft(r.gameObject, Yi._mainLightPosition);
71156
+ const l = Nt(r.gameObject, Yi._mainLightPosition);
71144
71157
  this.uniforms._MainLightPosition = { value: l.normalize() }, Yi._mainLightColor.set(r.color.r, r.color.g, r.color.b, 0), this.uniforms._MainLightColor = { value: Yi._mainLightColor };
71145
71158
  const c = r.intensity;
71146
71159
  Yi._lightData.z = c, this.uniforms.unity_LightData = { value: Yi._lightData };
@@ -72285,7 +72298,7 @@ Texture LODs available? ${this.hasTextureLODs ? "YES" : "NO"}`);
72285
72298
  }
72286
72299
  const p = c.geometry.boundingBox;
72287
72300
  if (p && this.context.mainCamera instanceof Gt) {
72288
- if (c.geometry.attributes.color && c.geometry.attributes.color.count < 100 && c.geometry.boundingSphere && (this._sphere.copy(c.geometry.boundingSphere), this._sphere.applyMatrix4(c.matrixWorld), this._sphere.containsPoint(Ft(this.context.mainCamera)))) {
72301
+ if (c.geometry.attributes.color && c.geometry.attributes.color.count < 100 && c.geometry.boundingSphere && (this._sphere.copy(c.geometry.boundingSphere), this._sphere.applyMatrix4(c.matrixWorld), this._sphere.containsPoint(Nt(this.context.mainCamera)))) {
72289
72302
  o = 0;
72290
72303
  break;
72291
72304
  }
@@ -75544,7 +75557,7 @@ class gl extends Ir {
75544
75557
  const t = 1 / window.devicePixelRatio;
75545
75558
  if (this.resolutionScale === void 0) {
75546
75559
  let n = 1;
75547
- Xo() && (n = 0.6), this.resolutionScale = new Nt(n * t);
75560
+ Xo() && (n = 0.6), this.resolutionScale = new Ut(n * t);
75548
75561
  }
75549
75562
  const i = new NN(this.context.mainCamera, {
75550
75563
  worldFocusRange: 0.2,
@@ -75563,22 +75576,22 @@ pd([
75563
75576
  x()
75564
75577
  ], gl.prototype, "mode", 2);
75565
75578
  pd([
75566
- x(Nt)
75579
+ x(Ut)
75567
75580
  ], gl.prototype, "focusDistance", 2);
75568
75581
  pd([
75569
- x(Nt)
75582
+ x(Ut)
75570
75583
  ], gl.prototype, "focalLength", 2);
75571
75584
  pd([
75572
- x(Nt)
75585
+ x(Ut)
75573
75586
  ], gl.prototype, "aperture", 2);
75574
75587
  pd([
75575
- x(Nt)
75588
+ x(Ut)
75576
75589
  ], gl.prototype, "gaussianMaxRadius", 2);
75577
75590
  pd([
75578
- x(Nt)
75591
+ x(Ut)
75579
75592
  ], gl.prototype, "resolutionScale", 2);
75580
75593
  pd([
75581
- x(Nt)
75594
+ x(Ut)
75582
75595
  ], gl.prototype, "bokehScale", 2);
75583
75596
  Ea("DepthOfField", gl);
75584
75597
  var Fse = Object.defineProperty, Use = Object.getOwnPropertyDescriptor, Nse = (s, e, t, i) => {
@@ -76095,17 +76108,17 @@ const DR = class {
76095
76108
  onUpdate(e) {
76096
76109
  if (!this._selected)
76097
76110
  return;
76098
- const t = Ft(this._selected);
76111
+ const t = Nt(this._selected);
76099
76112
  this.onUpdateWorldPosition(t, this._groundPlanePoint, !1), this.onUpdateGroundPlane(), this._didDragOnGroundPlaneLastFrame = !0, this._hasGroundPlane = !0;
76100
76113
  }
76101
76114
  onUpdateWorldPosition(e, t, i) {
76102
76115
  if (this._selected) {
76103
76116
  if (i) {
76104
- const n = Ft(this._selected);
76117
+ const n = Nt(this._selected);
76105
76118
  n.y = e.y, e = n;
76106
76119
  }
76107
76120
  if (Mr(this._selected, e), Mr(this._groundLine, e), this._hasGroundPlane ? this._groundLine.scale.y = this._groundDistance : this._groundLine.scale.y = 1e3, this._groundLine.visible = this.showGizmo, this._groundMarker.visible = t !== null && this.showGizmo, t) {
76108
- const n = Ft(this._camera).distanceTo(t) * 0.01;
76121
+ const n = Nt(this._camera).distanceTo(t) * 0.01;
76109
76122
  this._groundMarker.scale.set(n, n, n), Mr(this._groundMarker, t);
76110
76123
  }
76111
76124
  }
@@ -76119,7 +76132,7 @@ const DR = class {
76119
76132
  onUpdateGroundPlane() {
76120
76133
  if (!this._selected || !this._context)
76121
76134
  return;
76122
- const e = Ft(this._selected), t = new Qr(new w(0, 0.1, 0).add(e), new w(0, -1, 0)), i = new ya();
76135
+ const e = Nt(this._selected), t = new Qr(new w(0, 0.1, 0).add(e), new w(0, -1, 0)), i = new ya();
76123
76136
  i.ignore = [this._selected];
76124
76137
  const n = this._context.physics.raycastFromRay(t, i);
76125
76138
  for (let r = 0; r < n.length; r++) {
@@ -78200,7 +78213,7 @@ const ff = class extends Te {
78200
78213
  static calculateCenter(e, t) {
78201
78214
  const i = t || new w();
78202
78215
  return i.set(0, 0, 0), e.forEach((n) => {
78203
- i.add(Ft(n));
78216
+ i.add(Nt(n));
78204
78217
  }), console.log(i), i.divideScalar(e.length), i;
78205
78218
  }
78206
78219
  static filterTopmostParent(e) {
@@ -79045,11 +79058,11 @@ class Qp extends Te {
79045
79058
  update() {
79046
79059
  if (!this.from)
79047
79060
  return;
79048
- var t = Ft(this.from), i = Ri(this.from);
79061
+ var t = Nt(this.from), i = Ri(this.from);
79049
79062
  this.offset.copy(this.positionOffset);
79050
79063
  const n = this.offset.length();
79051
79064
  if (this.referenceSpace && this.offset.transformDirection(this.referenceSpace.matrixWorld).multiplyScalar(n), t.add(this.offset), this.levelPosition && this.referenceSpace) {
79052
- const l = new Ar(this.gameObject.up, 0), c = Ft(this.referenceSpace);
79065
+ const l = new Ar(this.gameObject.up, 0), c = Nt(this.referenceSpace);
79053
79066
  l.setFromNormalAndCoplanarPoint(this.gameObject.up, c);
79054
79067
  const u = new w(0, 0, 0);
79055
79068
  l.projectPoint(t, u), t.copy(u);
@@ -83797,7 +83810,7 @@ class Bae extends oR {
83797
83810
  h(this, "_lastDistance", 0);
83798
83811
  }
83799
83812
  update() {
83800
- const t = Ft(this.system.gameObject);
83813
+ const t = Nt(this.system.gameObject);
83801
83814
  this._lastDistance = this._lastPosition.distanceTo(t), this._lastPosition.copy(t);
83802
83815
  }
83803
83816
  genValue() {
@@ -84243,7 +84256,7 @@ const Z0 = class extends Te {
84243
84256
  return this._worldScale;
84244
84257
  }
84245
84258
  get worldPos() {
84246
- return this._worldPositionFrame !== this.context.time.frame && (this._worldPositionFrame = this.context.time.frame, Ft(this.gameObject, this._worldPos)), this._worldPos;
84259
+ return this._worldPositionFrame !== this.context.time.frame && (this._worldPositionFrame = this.context.time.frame, Nt(this.gameObject, this._worldPos)), this._worldPos;
84247
84260
  }
84248
84261
  get matrixWorld() {
84249
84262
  return this._container.matrixWorld;
@@ -84251,12 +84264,34 @@ const Z0 = class extends Te {
84251
84264
  get isSubsystem() {
84252
84265
  return this._isUsedAsSubsystem;
84253
84266
  }
84254
- /** Add a custom quarks behaviour to the particle system. You can add a quarks.Behaviour type.
84255
- * @link https://github.com/Alchemist0823/three.quarks
84267
+ /** Add a custom quarks behaviour to the particle system.
84268
+ * You can add a quarks.Behaviour type or derive from {@link ParticleSystemBaseBehaviour}
84269
+ * @link https://github.com/Alchemist0823/three.quarks
84270
+ * @example
84271
+ * ```typescript
84272
+ * class MyBehaviour extends ParticleSystemBaseBehaviour {
84273
+ * initialize(particle: Particle) {
84274
+ * // initialize the particle
84275
+ * }
84276
+ * update(particle: Particle, delta: number) {
84277
+ * // do something with the particle
84278
+ * }
84279
+ * }
84280
+ *
84281
+ * const system = gameObject.getComponent(ParticleSystem);
84282
+ * system.addBehaviour(new MyBehaviour());
84283
+ * ```
84256
84284
  */
84257
84285
  addBehaviour(e) {
84258
84286
  return this._particleSystem ? (e instanceof gd && (e.system = this), vt() && console.log("add behaviour", e), this._particleSystem.addBehavior(e), !0) : !1;
84259
84287
  }
84288
+ /** Remove a custom quarks behaviour from the particle system. **/
84289
+ removeBehaviour(e) {
84290
+ if (!this._particleSystem)
84291
+ return !1;
84292
+ const t = this._particleSystem.behaviors, i = t.indexOf(e);
84293
+ return i !== -1 && t.splice(i, 1), !0;
84294
+ }
84260
84295
  /** Removes all behaviours from the particle system
84261
84296
  * **Note:** this will also remove the default behaviours like SizeBehaviour, ColorBehaviour etc.
84262
84297
  */
@@ -84295,11 +84330,13 @@ const Z0 = class extends Te {
84295
84330
  }
84296
84331
  ng && e.length > 0 && console.log("SubEmitters: ", e, this), this._subEmitterSystems = e;
84297
84332
  }
84333
+ /** @internal */
84298
84334
  onAfterDeserialize(e) {
84299
84335
  if (this._subEmitterSystems && Array.isArray(this._subEmitterSystems))
84300
84336
  for (const t of this._subEmitterSystems)
84301
84337
  t._deserialize(this.context, this.gameObject);
84302
84338
  }
84339
+ /** @internal */
84303
84340
  awake() {
84304
84341
  if (this._worldPositionFrame = -1, this._renderer = this.gameObject.getComponent(Ta), !this.main)
84305
84342
  throw new Error("Not Supported: ParticleSystem needs a serialized MainModule. Creating new particle systems at runtime is currently not supported.");
@@ -84307,19 +84344,23 @@ const Z0 = class extends Te {
84307
84344
  const e = this._particleSystem.emitter;
84308
84345
  this.context.scene.add(e), this.inheritVelocity.system && this.inheritVelocity.system !== this && (this.inheritVelocity = this.inheritVelocity.clone()), this.inheritVelocity.awake(this), ng && (console.log(this), this.gameObject.add(new jo(1)));
84309
84346
  }
84347
+ /** @internal */
84310
84348
  start() {
84311
84349
  this.addSubParticleSystems(), this.updateLayers();
84312
84350
  }
84351
+ /** @internal */
84313
84352
  onDestroy() {
84314
84353
  var e, t, i, n;
84315
84354
  (e = this._container) == null || e.removeFromParent(), (t = this._batchSystem) == null || t.removeFromParent(), (i = this._particleSystem) == null || i.emitter.removeFromParent(), (n = this._particleSystem) == null || n.dispose();
84316
84355
  }
84356
+ /** @internal */
84317
84357
  onEnable() {
84318
84358
  this.main && (this.inheritVelocity && (this.inheritVelocity.system = this), this._batchSystem && (this._batchSystem.visible = !0), this.playOnAwake && this.play(), this._isPlaying = this.playOnAwake);
84319
84359
  }
84320
84360
  onDisable() {
84321
84361
  this._batchSystem && (this._batchSystem.visible = !1);
84322
84362
  }
84363
+ /** @internal */
84323
84364
  onBeforeRender() {
84324
84365
  var e;
84325
84366
  this.main && (this._didPreWarm === !1 && ((e = this.main) == null ? void 0 : e.prewarm) === !0 && (this._didPreWarm = !0, this.preWarm()), this.onUpdate(), this.onSimulate(this.deltaTime));
@@ -84556,7 +84597,7 @@ class hw extends Ir {
84556
84597
  }
84557
84598
  }
84558
84599
  jae([
84559
- x(Nt)
84600
+ x(Ut)
84560
84601
  ], hw.prototype, "granularity", 2);
84561
84602
  Ea("PixelationEffect", hw);
84562
84603
  class xv extends Te {
@@ -85044,6 +85085,7 @@ class Rr extends Te {
85044
85085
  }
85045
85086
  return t.uri === this.sourceId ? (console.warn("SceneSwitcher: can't load own scene - prevent recursive loading", this.sourceId), !1) : this.__lastSwitchScene === t && this.__lastSwitchScenePromise ? this.__lastSwitchScenePromise : (this.__lastSwitchScene = t, this.__lastSwitchScenePromise = this.__internalSwitchScene(t), await this.__lastSwitchScenePromise);
85046
85087
  }
85088
+ /** @internal */
85047
85089
  async __internalSwitchScene(t) {
85048
85090
  var n, r;
85049
85091
  if (this._currentScene) {
@@ -85136,6 +85178,13 @@ class Rr extends Te {
85136
85178
  o instanceof Promise && await o;
85137
85179
  }
85138
85180
  }
85181
+ if (this._isCurrentlyLoading) {
85182
+ const n = this.tryGetSceneEventListener(this.gameObject);
85183
+ if (n && n.sceneOpened) {
85184
+ const r = n.sceneOpened(this);
85185
+ r instanceof Promise && await r;
85186
+ }
85187
+ }
85139
85188
  }
85140
85189
  async onEndLoading() {
85141
85190
  var t;
@@ -85148,6 +85197,13 @@ class Rr extends Te {
85148
85197
  }
85149
85198
  oe.remove(i);
85150
85199
  }
85200
+ if (!this._isCurrentlyLoading) {
85201
+ const i = this.tryGetSceneEventListener(this.gameObject);
85202
+ if (i && i.sceneClosing) {
85203
+ const n = i.sceneClosing();
85204
+ n instanceof Promise && await n;
85205
+ }
85206
+ }
85151
85207
  }
85152
85208
  tryGetSceneEventListener(t, i = 0) {
85153
85209
  const n = oe.foreachComponent(t, (r) => r.sceneClosing ? r : void 0);
@@ -86118,19 +86174,19 @@ class Dh extends Ir {
86118
86174
  }
86119
86175
  }
86120
86176
  bA([
86121
- x(Nt)
86177
+ x(Ut)
86122
86178
  ], Dh.prototype, "intensity", 2);
86123
86179
  bA([
86124
- x(Nt)
86180
+ x(Ut)
86125
86181
  ], Dh.prototype, "falloff", 2);
86126
86182
  bA([
86127
- x(Nt)
86183
+ x(Ut)
86128
86184
  ], Dh.prototype, "samples", 2);
86129
86185
  bA([
86130
- x(Nt)
86186
+ x(Ut)
86131
86187
  ], Dh.prototype, "color", 2);
86132
86188
  bA([
86133
- x(Nt)
86189
+ x(Ut)
86134
86190
  ], Dh.prototype, "luminanceInfluence", 2);
86135
86191
  Ea("ScreenSpaceAmbientOcclusion", Dh);
86136
86192
  var ule = Object.defineProperty, dle = Object.getOwnPropertyDescriptor, vd = (s, e, t, i) => {
@@ -86181,20 +86237,20 @@ vd([
86181
86237
  x()
86182
86238
  ], Al.prototype, "gammaCorrection", 2);
86183
86239
  vd([
86184
- x(Nt)
86240
+ x(Ut)
86185
86241
  ], Al.prototype, "intensity", 2);
86186
86242
  vd([
86187
- x(Nt)
86243
+ x(Ut)
86188
86244
  ], Al.prototype, "falloff", 2);
86189
86245
  vd([
86190
- x(Nt)
86246
+ x(Ut)
86191
86247
  ], Al.prototype, "aoRadius", 2);
86192
86248
  vd([
86193
86249
  sr(),
86194
86250
  x()
86195
86251
  ], Al.prototype, "screenspaceRadius", 2);
86196
86252
  vd([
86197
- x(Nt)
86253
+ x(Ut)
86198
86254
  ], Al.prototype, "color", 2);
86199
86255
  vd([
86200
86256
  sr(),
@@ -86330,7 +86386,7 @@ const C4 = (KC = class extends Te {
86330
86386
  updateNow(e) {
86331
86387
  if (!(!this.target || this.target === this.gameObject)) {
86332
86388
  if (this.followFactor > 0) {
86333
- const t = Ft(this.target), i = this._firstUpdate || e ? 1 : tt.clamp01(this.context.time.deltaTime * this.followFactor), n = this.worldPosition;
86389
+ const t = Nt(this.target), i = this._firstUpdate || e ? 1 : tt.clamp01(this.context.time.deltaTime * this.followFactor), n = this.worldPosition;
86334
86390
  this.positionAxes & Km.X && (n.x = tt.lerp(n.x, t.x, i)), this.positionAxes & Km.Y && (n.y = tt.lerp(n.y, t.y, i)), this.positionAxes & Km.Z && (n.z = tt.lerp(n.z, t.z, i)), this.worldPosition = n;
86335
86391
  }
86336
86392
  if (this.rotateFactor > 0) {
@@ -87350,7 +87406,7 @@ class Gle {
87350
87406
  $r.clear();
87351
87407
  const i = $r.createString(this.guid), n = $r.createString(this.userId);
87352
87408
  Qa.startSyncedCameraModel($r), Qa.addGuid($r, i), Qa.addUserId($r, n);
87353
- const r = Ft(e), o = ax(e);
87409
+ const r = Nt(e), o = ax(e);
87354
87410
  Qa.addPos($r, Uu.createVec3($r, r.x, r.y, r.z)), Qa.addRot($r, Uu.createVec3($r, o.x, o.y, o.z));
87355
87411
  const a = Qa.endSyncedCameraModel($r);
87356
87412
  $r.finish(a, nb), t.sendBinary($r.asUint8Array());
@@ -87407,7 +87463,7 @@ const rM = ($C = class extends Te {
87407
87463
  if (!this.context.connection.isConnected || this.context.connection.connectionId === null)
87408
87464
  return;
87409
87465
  this._model === null && (this._model = new Gle(this.context.connection.connectionId, this.context.connection.connectionId + "_camera"));
87410
- const t = Ft(e), i = Ri(e);
87466
+ const t = Nt(e), i = Ri(e);
87411
87467
  (t.distanceTo(this._lastWorldPosition) > 1e-3 || i.angleTo(this._lastWorldQuaternion) > 0.01) && (this._needsUpdate = !0), this._lastWorldPosition.copy(t), this._lastWorldQuaternion.copy(i), !((!this._needsUpdate || this.context.time.frameCount % 2 !== 0) && !(this.context.time.realtimeSinceStartup - this._lastUpdateTime > this._camTimeoutInSeconds * 0.5)) && (this._lastUpdateTime = this.context.time.realtimeSinceStartup, this._needsUpdate = !1, this._model.send(e, this.context.connection), this.context.isInXR || this.context.players.setPlayerView(this.context.connection.connectionId, e, Lu.Browser));
87412
87468
  }
87413
87469
  onReceivedRemoteCameraInfoBin(e) {
@@ -87713,22 +87769,22 @@ class bc extends Ir {
87713
87769
  }
87714
87770
  }
87715
87771
  Xp([
87716
- x(Nt)
87772
+ x(Ut)
87717
87773
  ], bc.prototype, "offset", 2);
87718
87774
  Xp([
87719
- x(Nt)
87775
+ x(Ut)
87720
87776
  ], bc.prototype, "rotation", 2);
87721
87777
  Xp([
87722
- x(Nt)
87778
+ x(Ut)
87723
87779
  ], bc.prototype, "focusArea", 2);
87724
87780
  Xp([
87725
- x(Nt)
87781
+ x(Ut)
87726
87782
  ], bc.prototype, "feather", 2);
87727
87783
  Xp([
87728
- x(Nt)
87784
+ x(Ut)
87729
87785
  ], bc.prototype, "kernelSize", 2);
87730
87786
  Xp([
87731
- x(Nt)
87787
+ x(Ut)
87732
87788
  ], bc.prototype, "resolutionScale", 2);
87733
87789
  Ea("TiltShiftEffect", bc);
87734
87790
  var Xle = Object.defineProperty, Yle = Object.getOwnPropertyDescriptor, Jle = (s, e, t, i) => {
@@ -87748,7 +87804,7 @@ class vw extends Ir {
87748
87804
  return !0;
87749
87805
  }
87750
87806
  init() {
87751
- this.mode || (this.mode = new Nt(Nr)), this.mode.defaultValue = Nr;
87807
+ this.mode || (this.mode = new Ut(Nr)), this.mode.defaultValue = Nr;
87752
87808
  }
87753
87809
  apply() {
87754
87810
  this.mode || this.init(), this.mode.onValueChanged = this._apply.bind(this), this._apply(this.mode.value);
@@ -87770,7 +87826,7 @@ class vw extends Ir {
87770
87826
  }
87771
87827
  }
87772
87828
  Jle([
87773
- x(Nt)
87829
+ x(Ut)
87774
87830
  ], vw.prototype, "mode", 2);
87775
87831
  Ea("Tonemapping", vw);
87776
87832
  var Kle = Object.defineProperty, Zle = Object.getOwnPropertyDescriptor, Aw = (s, e, t, i) => {
@@ -87910,13 +87966,13 @@ class Jp extends Ir {
87910
87966
  }
87911
87967
  }
87912
87968
  dR([
87913
- x(Nt)
87969
+ x(Ut)
87914
87970
  ], Jp.prototype, "color", 2);
87915
87971
  dR([
87916
- x(Nt)
87972
+ x(Ut)
87917
87973
  ], Jp.prototype, "intensity", 2);
87918
87974
  dR([
87919
- x(Nt)
87975
+ x(Ut)
87920
87976
  ], Jp.prototype, "center", 2);
87921
87977
  Ea("Vignette", Jp);
87922
87978
  var tce = Object.defineProperty, ice = Object.getOwnPropertyDescriptor, nce = (s, e, t, i) => {
@@ -90323,7 +90379,7 @@ const Qce = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty(
90323
90379
  VisibilityAction: Gx,
90324
90380
  Voip: Ep,
90325
90381
  Volume: Qx,
90326
- VolumeParameter: Nt,
90382
+ VolumeParameter: Ut,
90327
90383
  VolumeProfile: Bx,
90328
90384
  WebARCameraBackground: fR,
90329
90385
  WebARSessionRoot: qo,
@@ -90552,7 +90608,7 @@ J.add("Vignette", Jp);
90552
90608
  J.add("VisibilityAction", Gx);
90553
90609
  J.add("Voip", Ep);
90554
90610
  J.add("Volume", Qx);
90555
- J.add("VolumeParameter", Nt);
90611
+ J.add("VolumeParameter", Ut);
90556
90612
  J.add("VolumeProfile", Bx);
90557
90613
  J.add("WebARCameraBackground", fR);
90558
90614
  J.add("WebARSessionRoot", qo);
@@ -90786,7 +90842,7 @@ function $ce(s, e, t = !0) {
90786
90842
  }
90787
90843
  }
90788
90844
  function hde(s, e = null) {
90789
- const t = e ?? Ut.Current.scripts;
90845
+ const t = e ?? Ft.Current.scripts;
90790
90846
  for (const i in t) {
90791
90847
  const n = t[i];
90792
90848
  if (n && n.guid === s)
@@ -90895,7 +90951,7 @@ class j4 extends HTMLElement {
90895
90951
  <div class="content">
90896
90952
  <slot class="overlay-content"></slot>
90897
90953
  </div>
90898
- `, this.shadowRoot && this.shadowRoot.appendChild(t.content.cloneNode(!0)), this._context = new Ut({ domElement: this }), this.addEventListener("error", this.onError);
90954
+ `, this.shadowRoot && this.shadowRoot.appendChild(t.content.cloneNode(!0)), this._context = new Ft({ domElement: this }), this.addEventListener("error", this.onError);
90899
90955
  }
90900
90956
  static get observedAttributes() {
90901
90957
  return the;
@@ -91001,7 +91057,7 @@ class j4 extends HTMLElement {
91001
91057
  var p, m;
91002
91058
  if (!this.isConnected)
91003
91059
  return;
91004
- if (this._context || (on && console.warn("Create new context"), this._context = new Ut({ domElement: this })), !this._context) {
91060
+ if (this._context || (on && console.warn("Create new context"), this._context = new Ft({ domElement: this })), !this._context) {
91005
91061
  console.error("Needle Engine: Context not initialized");
91006
91062
  return;
91007
91063
  }
@@ -93154,7 +93210,7 @@ const Ng = class {
93154
93210
  if (!n)
93155
93211
  return console.error("Can not perform raycast - no camera found"), null;
93156
93212
  o.set(e.origin.x, e.origin.y, e.origin.z);
93157
- const u = Ft(n);
93213
+ const u = Nt(n);
93158
93214
  o.sub(u);
93159
93215
  }
93160
93216
  return o.normalize(), e.dir.x = o.x, e.dir.y = o.y, e.dir.z = o.z, e;
@@ -93319,7 +93375,7 @@ this is not optimal for performance since this isn't supported by the Rapier phy
93319
93375
  throw new Error("Physics world not initialized");
93320
93376
  const i = this._tempMatrix;
93321
93377
  let n;
93322
- e.attachedRigidbody ? n = this.getRigidbody(e, this._tempMatrix) : (Qs && console.log("Create collider without rigidbody", e.name), i.makeRotationFromQuaternion(Ri(e.gameObject)), i.setPosition(Ft(e.gameObject))), i.decompose(this._tempPosition, this._tempQuaternion, this._tempScale), this.tryApplyCenter(e, this._tempPosition), t.setTranslation(this._tempPosition.x, this._tempPosition.y, this._tempPosition.z), t.setRotation(this._tempQuaternion), t.setSensor(e.isTrigger);
93378
+ e.attachedRigidbody ? n = this.getRigidbody(e, this._tempMatrix) : (Qs && console.log("Create collider without rigidbody", e.name), i.makeRotationFromQuaternion(Ri(e.gameObject)), i.setPosition(Nt(e.gameObject))), i.decompose(this._tempPosition, this._tempQuaternion, this._tempScale), this.tryApplyCenter(e, this._tempPosition), t.setTranslation(this._tempPosition.x, this._tempPosition.y, this._tempPosition.z), t.setRotation(this._tempQuaternion), t.setSensor(e.isTrigger);
93323
93379
  const r = e.sharedMaterial;
93324
93380
  if (r) {
93325
93381
  if (r.bounciness !== void 0 && t.setRestitution(r.bounciness), r.bounceCombine !== void 0)
@@ -93397,12 +93453,12 @@ Error:`, a), null;
93397
93453
  if (i = n[mr], !i) {
93398
93454
  const r = n.isKinematic && !zC;
93399
93455
  Qs && console.log("Create rigidbody", r);
93400
- const o = r ? ou.RigidBodyDesc.kinematicPositionBased() : ou.RigidBodyDesc.dynamic(), a = Ft(e.attachedRigidbody.gameObject);
93456
+ const o = r ? ou.RigidBodyDesc.kinematicPositionBased() : ou.RigidBodyDesc.dynamic(), a = Nt(e.attachedRigidbody.gameObject);
93401
93457
  o.setTranslation(a.x, a.y, a.z), o.setRotation(Ri(e.attachedRigidbody.gameObject)), o.centerOfMass = new ou.Vector3(n.centerOfMass.x, n.centerOfMass.y, n.centerOfMass.z), i = this.world.createRigidBody(o), this.bodies.push(i), this.objects.push(n);
93402
93458
  }
93403
93459
  i[Lr] = n, n[mr] = i, this.internalUpdateRigidbodyProperties(n, i), this.getRigidbodyRelativeMatrix(e.gameObject, n.gameObject, t), e[EL] = i;
93404
93460
  } else {
93405
- const n = ou.RigidBodyDesc.kinematicPositionBased(), r = Ft(e.gameObject);
93461
+ const n = ou.RigidBodyDesc.kinematicPositionBased(), r = Nt(e.gameObject);
93406
93462
  n.setTranslation(r.x, r.y, r.z), n.setRotation(Ri(e.gameObject)), i = this.world.createRigidBody(n), t.identity(), i[Lr] = null;
93407
93463
  }
93408
93464
  return i;
@@ -93496,7 +93552,7 @@ Error:`, a), null;
93496
93552
  }
93497
93553
  syncPhysicsBody(e, t, i, n) {
93498
93554
  if (t instanceof wL) {
93499
- const r = Ft(e, this._tempPosition), o = Ri(e, this._tempQuaternion);
93555
+ const r = Nt(e, this._tempPosition), o = Ri(e, this._tempQuaternion);
93500
93556
  switch (t.bodyType()) {
93501
93557
  case Dg.Fixed:
93502
93558
  case Dg.KinematicPositionBased:
@@ -93508,7 +93564,7 @@ Error:`, a), null;
93508
93564
  break;
93509
93565
  }
93510
93566
  } else if (t instanceof SL) {
93511
- const r = Ft(e, this._tempPosition), o = Ri(e, this._tempQuaternion), a = t[Lr];
93567
+ const r = Nt(e, this._tempPosition), o = Ri(e, this._tempQuaternion), a = t[Lr];
93512
93568
  if (this.tryApplyCenter(a, r), i) {
93513
93569
  const l = t.translation();
93514
93570
  (l.x !== r.x || l.y !== r.y || l.z !== r.z) && t.setTranslation(r);
@@ -93788,7 +93844,7 @@ function rG(s, e) {
93788
93844
  console.warn("Missing camera object, can not add orbit controls");
93789
93845
  }
93790
93846
  const SR = {
93791
- Context: Ut,
93847
+ Context: Ft,
93792
93848
  glTF: {
93793
93849
  loadFromURL: z4
93794
93850
  }
@@ -94849,7 +94905,7 @@ export {
94849
94905
  Q$ as ConnectionEvents,
94850
94906
  yhe as ContactPoint,
94851
94907
  dd as ContactShadows,
94852
- Ut as Context,
94908
+ Ft as Context,
94853
94909
  Vue as ContextArgs,
94854
94910
  In as ContextEvent,
94855
94911
  ci as ContextRegistry,
@@ -95098,7 +95154,7 @@ export {
95098
95154
  Gx as VisibilityAction,
95099
95155
  Ep as Voip,
95100
95156
  Qx as Volume,
95101
- Nt as VolumeParameter,
95157
+ Ut as VolumeParameter,
95102
95158
  Bx as VolumeProfile,
95103
95159
  Gue as WaitForFrames,
95104
95160
  tee as WaitForPromise,
@@ -95196,7 +95252,7 @@ export {
95196
95252
  $b as getUrlParams,
95197
95253
  TU as getWorldDirection,
95198
95254
  IU as getWorldEuler,
95199
- Ft as getWorldPosition,
95255
+ Nt as getWorldPosition,
95200
95256
  Ri as getWorldQuaternion,
95201
95257
  ax as getWorldRotation,
95202
95258
  Zi as getWorldScale,