@needle-tools/engine 3.37.4-alpha → 3.37.5-alpha
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +5 -0
- package/dist/needle-engine.js +218 -162
- package/dist/needle-engine.light.js +405 -349
- package/dist/needle-engine.light.min.js +23 -23
- package/dist/needle-engine.light.umd.cjs +47 -47
- package/dist/needle-engine.min.js +23 -23
- package/dist/needle-engine.umd.cjs +47 -47
- package/lib/engine-components/OrbitControls.d.ts +16 -3
- package/lib/engine-components/OrbitControls.js +25 -9
- package/lib/engine-components/OrbitControls.js.map +1 -1
- package/lib/engine-components/ParticleSystem.d.ts +31 -1
- package/lib/engine-components/ParticleSystem.js +42 -1
- package/lib/engine-components/ParticleSystem.js.map +1 -1
- package/lib/engine-components/SceneSwitcher.d.ts +22 -2
- package/lib/engine-components/SceneSwitcher.js +29 -3
- package/lib/engine-components/SceneSwitcher.js.map +1 -1
- package/package.json +1 -1
- package/src/engine-components/OrbitControls.ts +29 -11
- package/src/engine-components/ParticleSystem.ts +44 -4
- package/src/engine-components/SceneSwitcher.ts +45 -5
package/dist/needle-engine.js
CHANGED
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@@ -28989,7 +28989,7 @@ function FBA(g, A) {
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g.lookAt(A), g.quaternion.multiply(IX);
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}
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function $w(g, A, e = !0, t = !1) {
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-
const i =
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+
const i = _e(A), I = _e(g);
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if (t) {
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if (Ns(g, bt(A)), e) {
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const o = I.y, s = I.sub(aT(g));
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@@ -29010,7 +29010,7 @@ function TQ(g) {
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return g instanceof MA ? A.copy(g) : g instanceof DOMPointReadOnly && A.set(g.x, g.y, g.z, g.w), A;
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}
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const ZU = new Rs(() => new w(), 100), yJ = Symbol("lastMatrixWorldUpdateKey");
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-
function
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+
function _e(g, A = null, e = !0) {
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const t = A ?? ZU.get();
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return g ? g.parent ? (e && g.updateWorldMatrix(!0, !1), g.matrixWorldNeedsUpdate && g[yJ] !== Date.now() && (g[yJ] = Date.now(), g.updateMatrixWorld()), t.setFromMatrixPosition(g.matrixWorld), t) : t.copy(g.position) : t.set(0, 0, 0);
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}
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@@ -29476,13 +29476,13 @@ function vBA(g) {
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ok = g;
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}
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const lT = IA("debugdefines");
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-
OE('if(!globalThis[""3.37.
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+
OE('if(!globalThis[""3.37.5-alpha""]) globalThis[""3.37.5-alpha""] = "0.0.0";');
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OE('if(!globalThis[""undefined""]) globalThis[""undefined""] = "unknown";');
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-
OE('if(!globalThis[""
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-
OE('globalThis["__NEEDLE_ENGINE_VERSION__"] = "3.37.
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+
OE('if(!globalThis[""Tue Apr 23 2024 09:16:03 GMT+0200 (Central European Summer Time)""]) globalThis[""Tue Apr 23 2024 09:16:03 GMT+0200 (Central European Summer Time)""] = "unknown";');
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+
OE('globalThis["__NEEDLE_ENGINE_VERSION__"] = "3.37.5-alpha";');
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OE('globalThis["__NEEDLE_ENGINE_GENERATOR__"] = "undefined";');
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-
OE('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "
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-
const lC = "3.37.
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+
OE('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "Tue Apr 23 2024 09:16:03 GMT+0200 (Central European Summer Time)";');
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+
const lC = "3.37.5-alpha", jU = "undefined", hT = "Tue Apr 23 2024 09:16:03 GMT+0200 (Central European Summer Time)";
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lT && console.log(`Engine version: ${lC} (generator: ${jU})
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Project built at ${hT}`);
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const Ra = "needle_isActiveInHierarchy", GQ = "builtin_components", hf = "needle_editor_guid";
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@@ -44369,7 +44369,7 @@ const sm = Symbol("assetReference"), vr = class {
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* @returns the AssetReference for the URL
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*/
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static getOrCreateFromUrl(A, e) {
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-
if (!e && (e =
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+
if (!e && (e = xe.Current, !e))
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throw new Error('Context is required when sourceId is a string. When you call this method from a component you can call it with "getOrCreate(this, url)" where "this" is the component.');
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const t = e.addressables, i = t.findAssetReference(A);
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if (i)
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@@ -44383,7 +44383,7 @@ const sm = Symbol("assetReference"), vr = class {
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*/
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static getOrCreate(A, e, t) {
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if (typeof A == "string") {
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-
if (!t && (t =
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+
if (!t && (t = xe.Current, !t))
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throw new Error('Context is required when sourceId is a string. When you call this method from a component you can call it with "getOrCreate(this, url)" where "this" is the component.');
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} else
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t = A.context, A = A.sourceId;
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@@ -44426,7 +44426,7 @@ const sm = Symbol("assetReference"), vr = class {
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}
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/** frees previously allocated memory and destroys the current `asset` instance (if any) */
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unload() {
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-
this.asset && (ia && console.log("Unload", this.asset), this.asset.scene && yn(this.asset.scene, !0, !0), yn(this.asset, !0, !0)), this.asset = null, this._rawBinary = void 0, this._glbRoot = null, this._loading = void 0,
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this.asset && (ia && console.log("Unload", this.asset), this.asset.scene && yn(this.asset.scene, !0, !0), yn(this.asset, !0, !0)), this.asset = null, this._rawBinary = void 0, this._glbRoot = null, this._loading = void 0, xe.Current && xe.Current.addressables.unregisterAssetReference(this);
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}
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/** loads the asset binary without creating an instance */
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async preload() {
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@@ -44449,7 +44449,7 @@ const sm = Symbol("assetReference"), vr = class {
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return this.asset;
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if (A && this._progressListeners.push(A), this._loading !== void 0)
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return this._loading.then((i) => this.asset);
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-
const e =
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+
const e = xe.Current;
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this._rawBinary ? (this._loading = pn().parseSync(e, this._rawBinary, this.uri, null), this.raiseProgressEvent(new ProgressEvent("progress", { loaded: this._rawBinary.byteLength, total: this._rawBinary.byteLength }))) : (ia && console.log("Load async", this.uri), this._loading = pn().loadSync(e, this._hashedUri, this.uri, null, (i) => {
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this.raiseProgressEvent(i);
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}));
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@@ -44477,7 +44477,7 @@ const sm = Symbol("assetReference"), vr = class {
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e(this, A);
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}
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async onInstantiate(A, e = !1, t) {
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-
const i =
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+
const i = xe.Current, I = new kn();
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if (A instanceof uA ? I.parent = A : A && I.cloneAssign(A), I.parent || (I.parent = i.scene), this.mustLoad && await this.loadAssetAsync(), ia && console.log("Instantiate", this.uri, "parent:", A), this.asset) {
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ia && console.log("Add to scene", this.asset);
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let o = vr.currentlyInstantiating.get(this.uri);
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@@ -44994,7 +44994,7 @@ class Zi {
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this.set({ textContent: B }), C.tmuiNeedsUpdate = !0;
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};
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}
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-
return this.tmuiNeedsUpdate = !0, this.registerTimedObject(
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+
return this.tmuiNeedsUpdate = !0, this.registerTimedObject(xe.Current, o, A, this.textLabelCache), o;
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}
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static getBox(A) {
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let e = this.boxesCache.pop();
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@@ -45002,7 +45002,7 @@ class Zi {
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const t = new Yt(1, 1, 1);
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e = new lA(t);
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}
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-
return this.registerTimedObject(
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+
return this.registerTimedObject(xe.Current, e, A, this.boxesCache), e;
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}
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static getLine(A) {
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let e = this.linesCache.pop();
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@@ -45011,15 +45011,15 @@ class Zi {
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let t = e.geometry.getAttribute("position");
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t || (t = new te(new Float32Array(2 * 3), 3), e.geometry.setAttribute("position", t));
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}
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-
return e.frustumCulled = !1, this.registerTimedObject(
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+
return e.frustumCulled = !1, this.registerTimedObject(xe.Current, e, A, this.linesCache), e;
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}
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static getSphere(A, e, t) {
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let i = this.spheresCache.pop();
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-
return i || (i = new lA(new vs(1, 8, 8))), i.scale.set(A, A, A), i.material.wireframe = t, this.registerTimedObject(
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+
return i || (i = new lA(new vs(1, 8, 8))), i.scale.set(A, A, A), i.material.wireframe = t, this.registerTimedObject(xe.Current, i, e, this.spheresCache), i;
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}
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static getArrowHead(A) {
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let e = this.arrowHeadsCache.pop();
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-
return e || (e = new lA(new xi(0, 0.5, 1, 8))), this.registerTimedObject(
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+
return e || (e = new lA(new xi(0, 0.5, 1, 8))), this.registerTimedObject(xe.Current, e, A, this.arrowHeadsCache), e;
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}
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static registerTimedObject(A, e, t, i) {
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const I = this.contextBeforeRenderCallbacks.get(A), o = this.contextPostRenderCallbacks.get(A);
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@@ -45047,7 +45047,7 @@ class Zi {
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}
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e.traverse((s) => {
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s.layers.disableAll(), s.layers.enable(2);
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45050
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-
}), e.renderOrder = 999999, e[Uk] = i, this.timedObjectsBuffer.push(e), this.timesBuffer.push(
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45050
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+
}), e.renderOrder = 999999, e[Uk] = i, this.timedObjectsBuffer.push(e), this.timesBuffer.push(xe.Current.time.realtimeSinceStartup + t), A.scene.add(e);
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}
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static onBeforeRender(A, e) {
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this.tmuiNeedsUpdate && Lt.update();
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@@ -45785,11 +45785,11 @@ class GAA {
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return e[A] = t, t;
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}
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onDispatchEvent(A) {
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const e =
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+
const e = xe.Current;
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try {
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45790
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-
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+
xe.Current = this.context, this.dispatchEvent(A);
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} finally {
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45792
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-
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+
xe.Current = e;
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}
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}
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}
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@@ -46277,8 +46277,8 @@ Pinch: ${(i = this.getGesture("pinch")) == null ? void 0 : i.value.toFixed(3)}`)
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}
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if (this.xr.mode === "immersive-vr" || this.xr.isPassThrough) {
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this.pointerInit.origin = this, this.pointerInit.pointerId = this.index * 10 + e, this.pointerInit.pointerType = this.hand ? "hand" : "controller", this.pointerInit.button = e, this.pointerInit.buttonName = t, this.pointerInit.isPrimary = i, this.pointerInit.mode = this.inputSource.targetRayMode, this.pointerInit.ray = this.ray, this.pointerInit.device = this.object, this.pointerInit.pressure = o;
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46280
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-
const s =
|
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46281
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-
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+
const s = xe.Current;
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46281
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+
xe.Current = this.xr.context, ga && A !== "pointermove" && console.warn("Pointer event", A, e, t, { ...this.pointerInit }), this.xr.context.input.createInputEvent(new Ca(A, I, this.pointerInit)), xe.Current = s;
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}
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}
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}
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@@ -52794,7 +52794,7 @@ async function meA() {
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const A = sessionStorage.getItem("needle_xr_session_mode"), e = sessionStorage.getItem("needle_xr_session_init") ?? null, t = e ? JSON.parse(e) : null;
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let i = null;
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if (RY() && (await wa.start(A || "immersive-vr", t || Se.getDefaultSessionInit("immersive-vr")), await MeA(), i = await wa.handoff()), i)
|
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52797
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-
Se.setSession(i.mode, i.session, i.init,
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52797
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+
Se.setSession(i.mode, i.session, i.init, xe.Current);
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52798
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else if (A && e) {
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console.log("Session Granted: Restore last session");
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const I = JSON.parse(e);
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@@ -53022,7 +53022,7 @@ const tC = class {
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53022
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GeA(A, i.init), this.session = e, this.mode = A, this.context = t, (Bg || IA("console")) && Oh(!0), this._xr_scripts = [...i.scripts], this._xr_update_scripts = this._xr_scripts.filter((s) => typeof s.onUpdateXR == "function"), this._controllerAdded = i.controller_added, this._controllerRemoved = i.controller_removed, WE(this.onBefore, ni.LateUpdate), this.context.pre_render_callbacks.push(this.onBeforeRender), this.context.post_render_callbacks.push(this.onAfterRender), ((I = i.init.optionalFeatures) != null && I.includes("hit-test") || (o = i.init.requiredFeatures) != null && o.includes("hit-test")) && e.requestReferenceSpace("viewer").then((s) => {
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var n, C;
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53024
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return (C = (n = e.requestHitTestSource) == null ? void 0 : n.call(e, { space: s })) == null ? void 0 : C.then((a) => this._viewerHitTestSource = a);
|
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53025
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-
}).catch((s) => console.warn(s)), this.context.mainCamera && (this._originalCameraWorldPosition =
|
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53025
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+
}).catch((s) => console.warn(s)), this.context.mainCamera && (this._originalCameraWorldPosition = _e(this.context.mainCamera, new w()), this._originalCameraWorldRotation = bt(this.context.mainCamera, new MA()), this._originalCameraWorldScale = oi(this.context.mainCamera, new w()), this._originalCameraParent = this.context.mainCamera.parent), this._defaultRig = new MAA(), this.context.scene.add(this._defaultRig.gameObject), this.addRig(this._defaultRig);
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for (let s = 0; s < e.inputSources.length; s++) {
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const n = e.inputSources[s];
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if (!n.handedness) {
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@@ -53163,7 +53163,7 @@ const tC = class {
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return console.warn("A XRSession is already being requested"), (Bg || de()) && Ni("A XRSession is already being requested"), this._currentSessionRequest.then(() => this._activeSession);
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if (this._activeSession)
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return console.error("A XRSession is already running"), this._activeSession;
|
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53166
|
-
if (t || (t =
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+
if (t || (t = xe.Current), t || (t = rt.All[0]), !t)
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|
throw new Error("No Needle Engine Context found");
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switch (e || (e = {}), A) {
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53169
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case "immersive-ar":
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@@ -53673,7 +53673,7 @@ let eB = uF;
|
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53673
53673
|
/** @deprecated use Application.registerWaitForInteraction instead */
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53674
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|
r(eB, "registerWaitForAllowAudio", uF.registerWaitForInteraction);
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function* ReA(g, A = null) {
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53676
|
-
const e = A ? A.time :
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53676
|
+
const e = A ? A.time : xe.Current.time, t = e.time;
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53677
53677
|
for (; e.time - t < g; )
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yield;
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}
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@@ -54849,7 +54849,7 @@ class beA {
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54849
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o.matrixWorldNeedsUpdate && o.updateMatrixWorld();
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const n = this.tempBoundingBox.copy(s.boundingBox).applyMatrix4(o.matrixWorld);
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54851
54851
|
if (e.intersectsBox(n)) {
|
|
54852
|
-
const C =
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54852
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+
const C = _e(A), a = C.distanceTo(e.center), B = new JeA(A, a, C);
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54853
54853
|
if (i.push(B), !I)
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54854
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return;
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}
|
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@@ -56347,7 +56347,7 @@ The script will be ignored. Please make sure your component extends "Behaviour"
|
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56347
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|
`, g);
|
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|
return;
|
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56349
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|
}
|
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56350
|
-
const e = (A == null ? void 0 : A.new_scripts) ??
|
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56350
|
+
const e = (A == null ? void 0 : A.new_scripts) ?? xe.Current.new_scripts;
|
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|
e.includes(g) || e.push(g);
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}
|
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const Pt = class {
|
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@@ -57119,8 +57119,8 @@ Memory:`, { ...this.renderer.info.memory })), this._dispatchReadyAfterFrame && (
|
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}
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57120
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}
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57121
|
};
|
|
57122
|
-
let
|
|
57123
|
-
r(
|
|
57122
|
+
let xe = Pt;
|
|
57123
|
+
r(xe, "_defaultTargetFramerate", { value: 60 }), r(xe, "_defaultWebglRendererParameters", {
|
|
57124
57124
|
antialias: !0,
|
|
57125
57125
|
alpha: !1,
|
|
57126
57126
|
powerPreference: "high-performance"
|
|
@@ -57232,7 +57232,7 @@ function bY(g, A, e, t) {
|
|
|
57232
57232
|
const i = g;
|
|
57233
57233
|
if (!i.guid)
|
|
57234
57234
|
return console.warn("Can not instantiate: No guid", i), null;
|
|
57235
|
-
if (A.context || (A.context =
|
|
57235
|
+
if (A.context || (A.context = xe.Current), !A.context)
|
|
57236
57236
|
return console.error("Missing network instantiate options / reference to network connection in sync instantiate"), null;
|
|
57237
57237
|
const I = A ? { ...A } : null, { instance: o, seed: s } = ntA(i, A);
|
|
57238
57238
|
if (o) {
|
|
@@ -57432,7 +57432,7 @@ function _Y(g, A, e, t = 0) {
|
|
|
57432
57432
|
function Kd(g, A = null) {
|
|
57433
57433
|
let e = null;
|
|
57434
57434
|
A !== null && (A.x !== void 0 ? (e = new kn(), e.position = A) : e = A);
|
|
57435
|
-
let t =
|
|
57435
|
+
let t = xe.Current;
|
|
57436
57436
|
e != null && e.context && (t = e.context), Mf && t.alias && console.log("context", t.alias), e && !e.idProvider && (e.idProvider = new Hg(Date.now()));
|
|
57437
57437
|
const i = [], I = {}, o = {}, s = TY(t, g, e, i, I, o);
|
|
57438
57438
|
s && (ltA(I), ctA(o, I)), Mf && (Ik(g, !0), Ik(s, !0));
|
|
@@ -57666,7 +57666,7 @@ Object.getOwnPropertyDescriptor(uA.prototype, "transform") || Object.definePrope
|
|
|
57666
57666
|
});
|
|
57667
57667
|
Object.getOwnPropertyDescriptor(uA.prototype, "worldPosition") || Object.defineProperty(uA.prototype, "worldPosition", {
|
|
57668
57668
|
get: function() {
|
|
57669
|
-
return this instanceof eR ?
|
|
57669
|
+
return this instanceof eR ? _e(this.object) : _e(this);
|
|
57670
57670
|
},
|
|
57671
57671
|
set: function(g) {
|
|
57672
57672
|
vI(this, g);
|
|
@@ -57762,7 +57762,7 @@ function wtA(g) {
|
|
|
57762
57762
|
const A = g.gameObject.userData.components.indexOf(g);
|
|
57763
57763
|
g.gameObject.userData.components.splice(A, 1);
|
|
57764
57764
|
}
|
|
57765
|
-
g.__internalDisable && g.__internalDisable(), nC(g, g.context ??
|
|
57765
|
+
g.__internalDisable && g.__internalDisable(), nC(g, g.context ?? xe.Current), g.destroy(), g.gameObject = null;
|
|
57766
57766
|
}
|
|
57767
57767
|
let fv = !1;
|
|
57768
57768
|
function PY(g, A, e) {
|
|
@@ -57840,7 +57840,7 @@ function GR(g, A, e, t = !0) {
|
|
|
57840
57840
|
function ytA(g, A = void 0, e = !0) {
|
|
57841
57841
|
if (!g)
|
|
57842
57842
|
return null;
|
|
57843
|
-
if (!A && (A =
|
|
57843
|
+
if (!A && (A = xe.Current, !A))
|
|
57844
57844
|
return console.error("Can not search object without any needle context or scene!!!"), null;
|
|
57845
57845
|
let t = A;
|
|
57846
57846
|
if (t.isScene || (t = A == null ? void 0 : A.scene), !t)
|
|
@@ -57858,7 +57858,7 @@ function ytA(g, A = void 0, e = !0) {
|
|
|
57858
57858
|
function StA(g, A, e = void 0) {
|
|
57859
57859
|
if (!g)
|
|
57860
57860
|
return A;
|
|
57861
|
-
if (A || (A = []), A.length = 0, !e && (e =
|
|
57861
|
+
if (A || (A = []), A.length = 0, !e && (e = xe.Current, !e))
|
|
57862
57862
|
return console.error("Can not search object without any needle context or scene!!!"), A;
|
|
57863
57863
|
"scene" in e && (e = e.scene);
|
|
57864
57864
|
const t = e;
|
|
@@ -57879,7 +57879,7 @@ class aA extends uA {
|
|
|
57879
57879
|
return GE(e);
|
|
57880
57880
|
}
|
|
57881
57881
|
static setActive(e, t, i = !0) {
|
|
57882
|
-
e && (Rf(e, t), Df(e), t && i && nH(
|
|
57882
|
+
e && (Rf(e, t), Df(e), t && i && nH(xe.Current, e));
|
|
57883
57883
|
}
|
|
57884
57884
|
/** If the object is active (same as go.visible) */
|
|
57885
57885
|
static isActiveSelf(e) {
|
|
@@ -57927,7 +57927,7 @@ class aA extends uA {
|
|
|
57927
57927
|
if (!e)
|
|
57928
57928
|
return;
|
|
57929
57929
|
const I = e;
|
|
57930
|
-
t = t ??
|
|
57930
|
+
t = t ?? xe.Current, wR(I, t.connection, i);
|
|
57931
57931
|
}
|
|
57932
57932
|
/** Destroys a object
|
|
57933
57933
|
* @param instance object to destroy
|
|
@@ -57945,7 +57945,7 @@ class aA extends uA {
|
|
|
57945
57945
|
console.warn("Can not add object to self", e);
|
|
57946
57946
|
return;
|
|
57947
57947
|
}
|
|
57948
|
-
i || (i =
|
|
57948
|
+
i || (i = xe.Current), t.add(e), Rf(e, !0), Df(e), i ? aA.foreachComponent(e, (I) => {
|
|
57949
57949
|
IR(I, i), !I.__internalDidAwakeAndStart && i.new_script_start.includes(I) === !1 && i.new_script_start.push(I);
|
|
57950
57950
|
}, !0) : console.warn("Missing context");
|
|
57951
57951
|
}
|
|
@@ -58015,7 +58015,7 @@ class aA extends uA {
|
|
|
58015
58015
|
return Qy(e, t);
|
|
58016
58016
|
}
|
|
58017
58017
|
static findObjectOfType(e, t, i = !0) {
|
|
58018
|
-
return ytA(e, t ??
|
|
58018
|
+
return ytA(e, t ?? xe.Current, i);
|
|
58019
58019
|
}
|
|
58020
58020
|
static findObjectsOfType(e, t) {
|
|
58021
58021
|
const i = [];
|
|
@@ -58077,7 +58077,7 @@ let RA = (nn = class {
|
|
|
58077
58077
|
}
|
|
58078
58078
|
/** Use the context to get access to many Needle Engine features and use physics, timing, access the camera or scene */
|
|
58079
58079
|
get context() {
|
|
58080
|
-
return this.__context ??
|
|
58080
|
+
return this.__context ?? xe.Current;
|
|
58081
58081
|
}
|
|
58082
58082
|
set context(A) {
|
|
58083
58083
|
this.__context = A;
|
|
@@ -58247,7 +58247,7 @@ let RA = (nn = class {
|
|
|
58247
58247
|
A ? this.__internalEnable() : this.__internalDisable();
|
|
58248
58248
|
}
|
|
58249
58249
|
get worldPosition() {
|
|
58250
|
-
return
|
|
58250
|
+
return _e(this.gameObject);
|
|
58251
58251
|
}
|
|
58252
58252
|
set worldPosition(A) {
|
|
58253
58253
|
vI(this.gameObject, A);
|
|
@@ -58338,8 +58338,8 @@ class dy extends RA {
|
|
|
58338
58338
|
update() {
|
|
58339
58339
|
if (!this.from || !this.to)
|
|
58340
58340
|
return;
|
|
58341
|
-
const e =
|
|
58342
|
-
this._centerPos.copy(e), this._centerPos.add(t), this._centerPos.multiplyScalar(0.5), vI(this.gameObject, this.centered ? this._centerPos : e), this.gameObject.lookAt(
|
|
58341
|
+
const e = _e(this.from).clone(), t = _e(this.to).clone(), i = e.distanceTo(t);
|
|
58342
|
+
this._centerPos.copy(e), this._centerPos.add(t), this._centerPos.multiplyScalar(0.5), vI(this.gameObject, this.centered ? this._centerPos : e), this.gameObject.lookAt(_e(this.to).clone()), this.gameObject.scale.set(this.width, this.width, i);
|
|
58343
58343
|
}
|
|
58344
58344
|
}
|
|
58345
58345
|
WY([
|
|
@@ -59976,7 +59976,7 @@ const zk = (iG = class extends RA {
|
|
|
59976
59976
|
setBodyFromGameObject(A = null) {
|
|
59977
59977
|
}
|
|
59978
59978
|
captureVelocity() {
|
|
59979
|
-
const A =
|
|
59979
|
+
const A = _e(this.gameObject);
|
|
59980
59980
|
zk.tempPosition.copy(A);
|
|
59981
59981
|
const e = A.sub(this._lastPosition);
|
|
59982
59982
|
this._lastPosition.copy(zk.tempPosition), this._smoothedVelocity.lerp(e, this.context.time.deltaTime / 0.1);
|
|
@@ -60923,7 +60923,7 @@ const An = class extends RA {
|
|
|
60923
60923
|
aA.addNewComponent(t, An), e.scene.add(t);
|
|
60924
60924
|
}
|
|
60925
60925
|
static get systems() {
|
|
60926
|
-
const e =
|
|
60926
|
+
const e = xe.Current;
|
|
60927
60927
|
return this._eventSystemMap.has(e) || this._eventSystemMap.set(e, []), this._eventSystemMap.get(e);
|
|
60928
60928
|
}
|
|
60929
60929
|
static get(e) {
|
|
@@ -61364,16 +61364,20 @@ class Nt extends RA {
|
|
|
61364
61364
|
set targetLerpSpeed(e) {
|
|
61365
61365
|
this.targetLerpDuration = 1 / e;
|
|
61366
61366
|
}
|
|
61367
|
+
/** @internal */
|
|
61367
61368
|
awake() {
|
|
61368
61369
|
this._didStart = !1, this._didSetTarget = !1, this._startedListeningToKeyEvents = !1;
|
|
61369
61370
|
}
|
|
61371
|
+
/** @internal */
|
|
61370
61372
|
start() {
|
|
61371
61373
|
this._didStart = !0, this._eventSystem = ho.get(this.context) ?? void 0, this._eventSystem && (this._afterHandleInputFn = this.afterHandleInput.bind(this), this._eventSystem.addEventListener($k.AfterHandleInput, this._afterHandleInputFn));
|
|
61372
61374
|
}
|
|
61375
|
+
/** @internal */
|
|
61373
61376
|
onDestroy() {
|
|
61374
61377
|
var e, t;
|
|
61375
61378
|
(e = this._controls) == null || e.dispose(), (t = this._eventSystem) == null || t.removeEventListener($k.AfterHandleInput, this._afterHandleInputFn);
|
|
61376
61379
|
}
|
|
61380
|
+
/** @internal */
|
|
61377
61381
|
onEnable() {
|
|
61378
61382
|
this._enableTime = this.context.time.time;
|
|
61379
61383
|
const e = aA.getComponent(this.gameObject, Xt);
|
|
@@ -61386,6 +61390,7 @@ class Nt extends RA {
|
|
|
61386
61390
|
}
|
|
61387
61391
|
this._controls && (Up && (this.enablePan = !0, this.enableZoom = !0, this.middleClickToFocus = !0, Is() && (this.doubleClickToFocus = !0)), this._controls.addEventListener("start", this.onControlsChangeStarted), (t == null ? void 0 : t.type) === "PerspectiveCamera" ? Up || (this._controls.minDistance = this.minZoom, this._controls.maxDistance = this.maxZoom) : Up || (this._controls.minZoom = this.minZoom, this._controls.maxZoom = this.maxZoom), this._startedListeningToKeyEvents || (this._startedListeningToKeyEvents = !0, this._controls.listenToKeyEvents(window.document.body))), this._syncedTransform = aA.getComponent(this.gameObject, hB) ?? void 0;
|
|
61388
61392
|
}
|
|
61393
|
+
/** @internal */
|
|
61389
61394
|
onDisable() {
|
|
61390
61395
|
var e;
|
|
61391
61396
|
(e = this._camera) != null && e.cam && mv(this._camera.cam, this, !1), this._controls && (this._controls.enabled = !1, this._controls.autoRotate = !1, this._controls.removeEventListener("start", this.onControlsChangeStarted));
|
|
@@ -61393,11 +61398,16 @@ class Nt extends RA {
|
|
|
61393
61398
|
afterHandleInput(e) {
|
|
61394
61399
|
e.detail.args.pointerId === 0 && (e.detail.args.isDown ? this._controls && this._eventSystem && (this._shouldDisable = this._eventSystem.hasActiveUI) : (!e.detail.args.isPressed || e.detail.args.isUp) && (this._shouldDisable = !1));
|
|
61395
61400
|
}
|
|
61401
|
+
/** @internal */
|
|
61396
61402
|
onBeforeRender() {
|
|
61397
61403
|
var t, i;
|
|
61398
|
-
if (!this._controls
|
|
61404
|
+
if (!this._controls)
|
|
61399
61405
|
return;
|
|
61400
|
-
|
|
61406
|
+
if (this._cameraObject !== this.context.mainCamera) {
|
|
61407
|
+
this._controls.enabled = !1;
|
|
61408
|
+
return;
|
|
61409
|
+
}
|
|
61410
|
+
this._controls.enabled = !0, this.__handleSetTargetWhenBecomingActiveTheFirstTime(), (this.context.input.getPointerDown(1) || this.context.input.getPointerDown(2) || this.context.input.mouseWheelChanged || this.context.input.getPointerPressed(0) && ((t = this.context.input.getPointerPositionDelta(0)) != null && t.length()) || 0 > 0.1) && (this._inputs += 1), this._inputs > 0 && this.allowInterrupt && (this.enableRotate && (this.autoRotate = !1), this._cameraLerpActive = !1, this._lookTargetLerpActive = !1), this._inputs = 0;
|
|
61401
61411
|
let e = this.middleClickToFocus && this.context.input.getPointerClicked(1);
|
|
61402
61412
|
if (e || (e = this.doubleClickToFocus && this.context.input.getPointerDoubleClicked(0) && this.context.time.time - this._enableTime > 0.3), e && this.setTargetFromRaycast(), this._lookTargetLerpActive || this._cameraLerpActive) {
|
|
61403
61413
|
if (this._cameraLerpActive && this._cameraObject)
|
|
@@ -61429,7 +61439,7 @@ class Nt extends RA {
|
|
|
61429
61439
|
const e = aA.getComponent(this.gameObject, Xt);
|
|
61430
61440
|
if (e && !this.setLookTargetFromConstraint()) {
|
|
61431
61441
|
this.debugLog && console.log("NO TARGET");
|
|
61432
|
-
const i =
|
|
61442
|
+
const i = _e(e.cam).length(), I = new w(0, 0, -i).applyMatrix4(e.cam.matrixWorld);
|
|
61433
61443
|
this.setLookTargetPosition(I, !0);
|
|
61434
61444
|
}
|
|
61435
61445
|
if (!this.autoFit && !this.setLookTargetFromConstraint()) {
|
|
@@ -61447,15 +61457,16 @@ class Nt extends RA {
|
|
|
61447
61457
|
setCameraAndLookTarget(e) {
|
|
61448
61458
|
if (!e || !(e instanceof uA))
|
|
61449
61459
|
return;
|
|
61450
|
-
const t =
|
|
61460
|
+
const t = _e(e), i = aT(e);
|
|
61451
61461
|
this.setTargetFromRaycast(new $I(t, i)), this.setCameraTargetPosition(t);
|
|
61452
61462
|
}
|
|
61453
61463
|
/** Moves the camera to position smoothly.
|
|
61454
61464
|
* @param position The position in local space of the controllerObject to move the camera to. If null the camera will stop lerping to the target.
|
|
61465
|
+
* @param immediateOrDuration If true the camera will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
|
|
61455
61466
|
*/
|
|
61456
61467
|
setCameraTargetPosition(e, t = !1) {
|
|
61457
61468
|
var i, I;
|
|
61458
|
-
e && (e instanceof uA && (e =
|
|
61469
|
+
e && (e instanceof uA && (e = _e(e)), this._cameraEndPosition || (this._cameraEndPosition = new w()), this._cameraEndPosition.copy(e), t === !0 ? (this._cameraLerpActive = !1, (i = this.controllerObject) == null || i.position.copy(this._cameraEndPosition)) : this._cameraObject && (this._cameraLerpActive = !0, this._cameraLerp01 = 0, this._cameraStartPosition.copy((I = this._cameraObject) == null ? void 0 : I.position), typeof t == "number" ? this._cameraLerpDuration = t : this._cameraLerpDuration = this.targetLerpDuration));
|
|
61459
61470
|
}
|
|
61460
61471
|
/** True while the camera position is being lerped */
|
|
61461
61472
|
get cameraLerpActive() {
|
|
@@ -61465,9 +61476,12 @@ class Nt extends RA {
|
|
|
61465
61476
|
stopCameraLerp() {
|
|
61466
61477
|
this._cameraLerpActive = !1;
|
|
61467
61478
|
}
|
|
61468
|
-
/** Moves the camera look-at target to a position smoothly.
|
|
61479
|
+
/** Moves the camera look-at target to a position smoothly.
|
|
61480
|
+
* @param position The position in world space to move the camera target to. If null the camera will stop lerping to the target.
|
|
61481
|
+
* @param immediateOrDuration If true the camera target will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
|
|
61482
|
+
*/
|
|
61469
61483
|
setLookTargetPosition(e = null, t = !1) {
|
|
61470
|
-
this._controls && e && (e instanceof uA && (e =
|
|
61484
|
+
this._controls && e && (e instanceof uA && (e = _e(e)), this._lookTargetEndPosition.copy(e), t === !0 ? this._controls.target.copy(this._lookTargetEndPosition) : (this._lookTargetLerpActive = !0, this._lookTargetLerp01 = 0, this._lookTargetStartPosition.copy(this._controls.target), typeof t == "number" ? this._lookTargetLerpDuration = t : this._lookTargetLerpDuration = this.targetLerpDuration));
|
|
61471
61485
|
}
|
|
61472
61486
|
/** True while the camera look target is being lerped */
|
|
61473
61487
|
get lookTargetLerpActive() {
|
|
@@ -61477,7 +61491,10 @@ class Nt extends RA {
|
|
|
61477
61491
|
stopLookTargetLerp() {
|
|
61478
61492
|
this._lookTargetLerpActive = !1;
|
|
61479
61493
|
}
|
|
61480
|
-
/** Sets the look at target from an assigned lookAtConstraint source by index
|
|
61494
|
+
/** Sets the look at target from an assigned lookAtConstraint source by index
|
|
61495
|
+
* @param index The index of the source to use
|
|
61496
|
+
* @param t The interpolation factor between the current look at target and the new target
|
|
61497
|
+
*/
|
|
61481
61498
|
setLookTargetFromConstraint(e = 0, t = 1) {
|
|
61482
61499
|
var I;
|
|
61483
61500
|
if (!this._controls)
|
|
@@ -61498,22 +61515,18 @@ class Nt extends RA {
|
|
|
61498
61515
|
this._controls && (t >= 1 ? this._controls.target.copy(e) : this._controls.target.lerp(e, t));
|
|
61499
61516
|
}
|
|
61500
61517
|
setTargetFromRaycast(e) {
|
|
61501
|
-
var i, I;
|
|
61502
61518
|
if (!this.controls)
|
|
61503
61519
|
return;
|
|
61504
61520
|
const t = e ? this.context.physics.raycastFromRay(e) : this.context.physics.raycast();
|
|
61505
|
-
for (const
|
|
61506
|
-
if (
|
|
61507
|
-
const
|
|
61508
|
-
if (
|
|
61509
|
-
const
|
|
61510
|
-
if (
|
|
61521
|
+
for (const i of t)
|
|
61522
|
+
if (i.distance > 0 && aA.isActiveInHierarchy(i.object)) {
|
|
61523
|
+
const I = FR(i.object);
|
|
61524
|
+
if (I) {
|
|
61525
|
+
const o = I.canvas;
|
|
61526
|
+
if (o != null && o.screenspace)
|
|
61511
61527
|
break;
|
|
61512
61528
|
}
|
|
61513
|
-
|
|
61514
|
-
const C = xe(this.context.mainCamera).clone().sub(this.controls.target).add(this._lookTargetEndPosition);
|
|
61515
|
-
(I = (i = this._cameraObject) == null ? void 0 : i.parent) == null || I.worldToLocal(C), this.setCameraTargetPosition(C);
|
|
61516
|
-
}
|
|
61529
|
+
this.setLookTargetPosition(i.point);
|
|
61517
61530
|
break;
|
|
61518
61531
|
}
|
|
61519
61532
|
}
|
|
@@ -61577,7 +61590,7 @@ class Nt extends RA {
|
|
|
61577
61590
|
il && console.log("Fit camera to objects", d, l, "distance", h), o.maxDistance = h * 10, o.minDistance = h * 0.01;
|
|
61578
61591
|
const p = 0.05, u = n.clone();
|
|
61579
61592
|
u.y -= s.y * p, this.setLookTargetPosition(u, i), this.autoTarget = !1, I.near = h / 1e3, I.far = h * 100, I.updateMatrixWorld(), I.updateProjectionMatrix();
|
|
61580
|
-
const f =
|
|
61593
|
+
const f = _e(I), k = n.clone();
|
|
61581
61594
|
if (k.sub(f), k.y = 0, k.normalize(), k.multiplyScalar(h), k.y += -p * 4 * s.y, I.parent) {
|
|
61582
61595
|
const G = I.parent.worldToLocal(n.clone().sub(k));
|
|
61583
61596
|
this.setCameraTargetPosition(G, i);
|
|
@@ -61793,7 +61806,7 @@ const Rl = (gf = class extends RA {
|
|
|
61793
61806
|
screenPointToRay(A, e, t) {
|
|
61794
61807
|
const i = this.cam, I = Rl._origin;
|
|
61795
61808
|
I.set(A, e, -1), this.context.input.convertScreenspaceToRaycastSpace(I), Mv && console.log("screenPointToRay", A.toFixed(2), e.toFixed(2), "now:", I.x.toFixed(2), I.y.toFixed(2), "isInXR:" + this.context.isInXR), I.z = -1, I.unproject(i);
|
|
61796
|
-
const o = Rl._direction.set(I.x, I.y, I.z), s =
|
|
61809
|
+
const o = Rl._direction.set(I.x, I.y, I.z), s = _e(i);
|
|
61797
61810
|
return o.sub(s), o.normalize(), t ? (t.set(s, o), t) : new $I(s.clone(), o.clone());
|
|
61798
61811
|
}
|
|
61799
61812
|
getFrustum() {
|
|
@@ -63046,7 +63059,7 @@ class RQA {
|
|
|
63046
63059
|
r(this, "_context");
|
|
63047
63060
|
}
|
|
63048
63061
|
get context() {
|
|
63049
|
-
return this._context ??
|
|
63062
|
+
return this._context ?? xe.Current;
|
|
63050
63063
|
}
|
|
63051
63064
|
get isStateMachineBehaviour() {
|
|
63052
63065
|
return !0;
|
|
@@ -64290,7 +64303,7 @@ var RiA = Object.defineProperty, NiA = Object.getOwnPropertyDescriptor, A2 = (g,
|
|
|
64290
64303
|
return t && i && RiA(A, e, i), i;
|
|
64291
64304
|
};
|
|
64292
64305
|
const Nv = IA("debugpost");
|
|
64293
|
-
class
|
|
64306
|
+
class Le {
|
|
64294
64307
|
constructor(A) {
|
|
64295
64308
|
r(this, "_active", !0);
|
|
64296
64309
|
r(this, "_value");
|
|
@@ -64345,10 +64358,10 @@ class _e {
|
|
|
64345
64358
|
}
|
|
64346
64359
|
A2([
|
|
64347
64360
|
D()
|
|
64348
|
-
],
|
|
64361
|
+
], Le.prototype, "overrideState", 1);
|
|
64349
64362
|
A2([
|
|
64350
64363
|
D()
|
|
64351
|
-
],
|
|
64364
|
+
], Le.prototype, "value", 1);
|
|
64352
64365
|
var FiA = Object.defineProperty, KiA = Object.getOwnPropertyDescriptor, JiA = (g, A, e, t) => {
|
|
64353
64366
|
for (var i = t > 1 ? void 0 : t ? KiA(A, e) : A, I = g.length - 1, o; I >= 0; I--)
|
|
64354
64367
|
(o = g[I]) && (i = (t ? o(A, e, i) : o(i)) || i);
|
|
@@ -64366,7 +64379,7 @@ class xI extends RA {
|
|
|
64366
64379
|
this.ensureVolumeParameters();
|
|
64367
64380
|
for (const t of Object.keys(e)) {
|
|
64368
64381
|
const i = e[t], I = this[t];
|
|
64369
|
-
I instanceof
|
|
64382
|
+
I instanceof Le && (I.value = i);
|
|
64370
64383
|
}
|
|
64371
64384
|
}
|
|
64372
64385
|
}
|
|
@@ -64394,7 +64407,7 @@ class xI extends RA {
|
|
|
64394
64407
|
const e = Object.keys(this);
|
|
64395
64408
|
for (const t of e) {
|
|
64396
64409
|
const i = this[t];
|
|
64397
|
-
i instanceof
|
|
64410
|
+
i instanceof Le && i.__init();
|
|
64398
64411
|
}
|
|
64399
64412
|
}
|
|
64400
64413
|
onAfterDeserialize(e, t) {
|
|
@@ -64402,7 +64415,7 @@ class xI extends RA {
|
|
|
64402
64415
|
const i = this.$serializedTypes;
|
|
64403
64416
|
if (i) {
|
|
64404
64417
|
for (const I of Object.keys(i))
|
|
64405
|
-
if (i[I] ===
|
|
64418
|
+
if (i[I] === Le) {
|
|
64406
64419
|
const s = e[I];
|
|
64407
64420
|
if (s !== void 0) {
|
|
64408
64421
|
const n = this[I];
|
|
@@ -64416,7 +64429,7 @@ class xI extends RA {
|
|
|
64416
64429
|
// since these handle that already.
|
|
64417
64430
|
onEditorModification(e) {
|
|
64418
64431
|
const t = e.propertyName;
|
|
64419
|
-
if (this[t] instanceof
|
|
64432
|
+
if (this[t] instanceof Le) {
|
|
64420
64433
|
const i = e.value;
|
|
64421
64434
|
return this[t].value = i, !0;
|
|
64422
64435
|
}
|
|
@@ -64429,7 +64442,7 @@ class xI extends RA {
|
|
|
64429
64442
|
const e = this.$serializedTypes;
|
|
64430
64443
|
if (e)
|
|
64431
64444
|
for (const t of Object.keys(e))
|
|
64432
|
-
e[t] ===
|
|
64445
|
+
e[t] === Le && (this[t] || (this[t] = new Le()));
|
|
64433
64446
|
}
|
|
64434
64447
|
}
|
|
64435
64448
|
JiA([
|
|
@@ -64484,7 +64497,7 @@ class my extends xI {
|
|
|
64484
64497
|
}
|
|
64485
64498
|
}
|
|
64486
64499
|
YiA([
|
|
64487
|
-
D(
|
|
64500
|
+
D(Le)
|
|
64488
64501
|
], my.prototype, "preset", 2);
|
|
64489
64502
|
Ls("Antialiasing", my);
|
|
64490
64503
|
const OiA = IA("debugusdz");
|
|
@@ -65108,7 +65121,7 @@ class fC {
|
|
|
65108
65121
|
if (e) {
|
|
65109
65122
|
for (const i of this.Pois)
|
|
65110
65123
|
if (i.obj === e) {
|
|
65111
|
-
this.Pois.splice(this.Pois.indexOf(i), 1), this.LastChangeTime = (A == null ? void 0 : A.time.time) ?? ((t =
|
|
65124
|
+
this.Pois.splice(this.Pois.indexOf(i), 1), this.LastChangeTime = (A == null ? void 0 : A.time.time) ?? ((t = xe.Current) == null ? void 0 : t.time.time);
|
|
65112
65125
|
return;
|
|
65113
65126
|
}
|
|
65114
65127
|
}
|
|
@@ -65155,7 +65168,7 @@ class JD extends RA {
|
|
|
65155
65168
|
update() {
|
|
65156
65169
|
var t;
|
|
65157
65170
|
if ((!this.context.connection.isConnected || (t = this._model) != null && t.hasOwnership) && (fC.LastChangeTime !== this._lastPoiChangedTime && (this._lastPoiChangedTime = fC.LastChangeTime, this._lookDuration = 0), this.selectTarget(), this._currentTargetObject && this.context.time.frameCount % 10 === 0 && this.target)) {
|
|
65158
|
-
const i =
|
|
65171
|
+
const i = _e(this._currentTargetObject);
|
|
65159
65172
|
vI(this.target, i), this.context.connection.isConnected && this.avatar && (this.context.connection.send("avatar-look-target-changed", this._targetModel), this._targetModel.guid = this.avatar.guid, this._targetModel.position.copy(i));
|
|
65160
65173
|
}
|
|
65161
65174
|
}
|
|
@@ -65735,9 +65748,9 @@ const o2 = (IG = class extends RA {
|
|
|
65735
65748
|
if (A && this.head) {
|
|
65736
65749
|
const e = this.eyes;
|
|
65737
65750
|
if (e) {
|
|
65738
|
-
const t =
|
|
65751
|
+
const t = _e(A);
|
|
65739
65752
|
this.currentTargetPoint.lerp(t, this.context.time.deltaTime / 0.1);
|
|
65740
|
-
const i =
|
|
65753
|
+
const i = _e(this.head), I = this.vec.copy(this.currentTargetPoint).sub(i).normalize();
|
|
65741
65754
|
if (I.length() < 0.1)
|
|
65742
65755
|
return;
|
|
65743
65756
|
const o = o2.forward;
|
|
@@ -65914,11 +65927,11 @@ class n2 extends RA {
|
|
|
65914
65927
|
update() {
|
|
65915
65928
|
if (!this.from || !this.to || !this.hint)
|
|
65916
65929
|
return;
|
|
65917
|
-
const e =
|
|
65930
|
+
const e = _e(this.to).clone(), t = _e(this.from).clone(), i = e.distanceTo(t), I = e.clone();
|
|
65918
65931
|
I.sub(t);
|
|
65919
65932
|
const o = t.clone();
|
|
65920
65933
|
o.add(e), o.multiplyScalar(0.5);
|
|
65921
|
-
const s =
|
|
65934
|
+
const s = _e(this.hint).clone();
|
|
65922
65935
|
s.sub(o);
|
|
65923
65936
|
const n = new w();
|
|
65924
65937
|
n.crossVectors(s, I), n.crossVectors(I, n), n.normalize();
|
|
@@ -66056,13 +66069,13 @@ const C2 = (oG = class extends xI {
|
|
|
66056
66069
|
r(oG, "useSelectiveBloom", !1), oG);
|
|
66057
66070
|
let ic = C2;
|
|
66058
66071
|
HR([
|
|
66059
|
-
D(
|
|
66072
|
+
D(Le)
|
|
66060
66073
|
], ic.prototype, "threshold", 2);
|
|
66061
66074
|
HR([
|
|
66062
|
-
D(
|
|
66075
|
+
D(Le)
|
|
66063
66076
|
], ic.prototype, "intensity", 2);
|
|
66064
66077
|
HR([
|
|
66065
|
-
D(
|
|
66078
|
+
D(Le)
|
|
66066
66079
|
], ic.prototype, "scatter", 2);
|
|
66067
66080
|
Ls("Bloom", ic);
|
|
66068
66081
|
const ol = "NEEDLE_progressive", eI = IA("debugprogressive"), pm = Symbol("needle-progressive-texture"), IE = /* @__PURE__ */ new Map();
|
|
@@ -66705,7 +66718,7 @@ const KgA = IA("gizmos"), JgA = IA("debugboxhelper"), xo = class extends RA {
|
|
|
66705
66718
|
for (let o = 0; o < e.children.length; o++)
|
|
66706
66719
|
e.children[o].type === "Mesh" && xo.testBox.expandByObject(e);
|
|
66707
66720
|
} else {
|
|
66708
|
-
const o =
|
|
66721
|
+
const o = _e(e, xo._position), s = oi(e, xo._size);
|
|
66709
66722
|
t !== void 0 && s.multiplyScalar(t), xo.testBox.setFromCenterAndSize(o, s);
|
|
66710
66723
|
}
|
|
66711
66724
|
this.updateBox();
|
|
@@ -66719,7 +66732,7 @@ const KgA = IA("gizmos"), JgA = IA("debugboxhelper"), xo = class extends RA {
|
|
|
66719
66732
|
if (this.box || (this.box = new wt()), e || this.context.time.frameCount != this._lastMatrixUpdateFrame) {
|
|
66720
66733
|
const t = this._lastMatrixUpdateFrame < 0;
|
|
66721
66734
|
this._lastMatrixUpdateFrame = this.context.time.frameCount;
|
|
66722
|
-
const i = t, I =
|
|
66735
|
+
const i = t, I = _e(this.gameObject, xo._position, i), o = oi(this.gameObject, xo._size);
|
|
66723
66736
|
this.box.setFromCenterAndSize(I, o);
|
|
66724
66737
|
}
|
|
66725
66738
|
return this.box;
|
|
@@ -67945,7 +67958,7 @@ class sc extends RA {
|
|
|
67945
67958
|
*moveToTarget() {
|
|
67946
67959
|
if (!this.target || !this.object)
|
|
67947
67960
|
return;
|
|
67948
|
-
const e =
|
|
67961
|
+
const e = _e(this.object).clone(), t = _e(this.target).clone(), i = bt(this.object).clone(), I = bt(this.target).clone(), o = oi(this.object).clone(), s = oi(this.target).clone(), n = e.distanceTo(t), C = i.angleTo(I), a = o.distanceTo(s);
|
|
67949
67962
|
if (n < 0.01 && C < 0.01 && a < 0.01) {
|
|
67950
67963
|
vI(this.object, t), Ns(this.object, I), QD(this.object, s), this.coroutine = null;
|
|
67951
67964
|
return;
|
|
@@ -68624,7 +68637,7 @@ class Xa extends RA {
|
|
|
68624
68637
|
if (this.controller) {
|
|
68625
68638
|
const l = (E = this.controller) == null ? void 0 : E.rigidbody.getVelocity().y;
|
|
68626
68639
|
if (l < -1) {
|
|
68627
|
-
this._raycastOptions.ray || (this._raycastOptions.ray = new $I()), this._raycastOptions.ray.origin.copy(
|
|
68640
|
+
this._raycastOptions.ray || (this._raycastOptions.ray = new $I()), this._raycastOptions.ray.origin.copy(_e(this.gameObject)), this._raycastOptions.ray.direction.set(0, -1, 0);
|
|
68628
68641
|
const h = this.layer;
|
|
68629
68642
|
this.gameObject.layers.disableAll(), this.gameObject.layers.set(2);
|
|
68630
68643
|
const p = this.context.physics.raycast(this._raycastOptions);
|
|
@@ -68676,7 +68689,7 @@ class Jy extends xI {
|
|
|
68676
68689
|
}
|
|
68677
68690
|
}
|
|
68678
68691
|
oIA([
|
|
68679
|
-
D(
|
|
68692
|
+
D(Le)
|
|
68680
68693
|
], Jy.prototype, "intensity", 2);
|
|
68681
68694
|
Ls("ChromaticAberration", Jy);
|
|
68682
68695
|
const zd = new ue();
|
|
@@ -70201,14 +70214,14 @@ class by extends RA {
|
|
|
70201
70214
|
vp.set(o, C);
|
|
70202
70215
|
const a = Object.keys(n);
|
|
70203
70216
|
for (const B of a)
|
|
70204
|
-
n[B] instanceof
|
|
70217
|
+
n[B] instanceof Le && C.push(B);
|
|
70205
70218
|
}
|
|
70206
70219
|
if (vp.has(o)) {
|
|
70207
70220
|
const C = s.toLowerCase(), a = vp.get(o);
|
|
70208
70221
|
for (const B of a)
|
|
70209
70222
|
if (B.toLowerCase() === C) {
|
|
70210
70223
|
const Q = n[B];
|
|
70211
|
-
Q instanceof
|
|
70224
|
+
Q instanceof Le && (I.length === 4 && I[3] === "active" ? (Q.overrideState = e.value, this.scheduleRecreate()) : Q && Q.value !== void 0 && (Q.value = e.value));
|
|
70212
70225
|
return;
|
|
70213
70226
|
}
|
|
70214
70227
|
}
|
|
@@ -70309,16 +70322,16 @@ class FB extends xI {
|
|
|
70309
70322
|
// }
|
|
70310
70323
|
}
|
|
70311
70324
|
vy([
|
|
70312
|
-
D(
|
|
70325
|
+
D(Le)
|
|
70313
70326
|
], FB.prototype, "postExposure", 2);
|
|
70314
70327
|
vy([
|
|
70315
|
-
D(
|
|
70328
|
+
D(Le)
|
|
70316
70329
|
], FB.prototype, "contrast", 2);
|
|
70317
70330
|
vy([
|
|
70318
|
-
D(
|
|
70331
|
+
D(Le)
|
|
70319
70332
|
], FB.prototype, "hueShift", 2);
|
|
70320
70333
|
vy([
|
|
70321
|
-
D(
|
|
70334
|
+
D(Le)
|
|
70322
70335
|
], FB.prototype, "saturation", 2);
|
|
70323
70336
|
Ls("ColorAdjustments", FB);
|
|
70324
70337
|
const dIA = (Math.sqrt(5) - 1) / 4, Gg = (5 - Math.sqrt(5)) / 20, qp = (g) => Math.floor(g) | 0, xp = /* @__PURE__ */ new Float64Array([
|
|
@@ -71095,7 +71108,7 @@ const ii = class extends Dd {
|
|
|
71095
71108
|
r(this, "_viewProjectionName", "hlslcc_mtx4x4unity_MatrixVP");
|
|
71096
71109
|
r(this, "_viewMatrixName", "hlslcc_mtx4x4unity_MatrixV");
|
|
71097
71110
|
r(this, "_rendererData", new vIA());
|
|
71098
|
-
this.identifier = e, la && console.log(this), this.type = "NEEDLE_CUSTOM_SHADER", this.uniforms[this._objToWorldName] || (this.uniforms[this._objToWorldName] = { value: [] }), this.uniforms[this._worldToObjectName] || (this.uniforms[this._worldToObjectName] = { value: [] }), this.uniforms[this._viewProjectionName] || (this.uniforms[this._viewProjectionName] = { value: [] }), this.uniforms[this._sphericalHarmonicsName], (this.depthTextureUniform || this.opaqueTextureUniform) &&
|
|
71111
|
+
this.identifier = e, la && console.log(this), this.type = "NEEDLE_CUSTOM_SHADER", this.uniforms[this._objToWorldName] || (this.uniforms[this._objToWorldName] = { value: [] }), this.uniforms[this._worldToObjectName] || (this.uniforms[this._worldToObjectName] = { value: [] }), this.uniforms[this._viewProjectionName] || (this.uniforms[this._viewProjectionName] = { value: [] }), this.uniforms[this._sphericalHarmonicsName], (this.depthTextureUniform || this.opaqueTextureUniform) && xe.Current.pre_render_callbacks.push(this.onBeforeRenderSceneCallback);
|
|
71099
71112
|
}
|
|
71100
71113
|
clone() {
|
|
71101
71114
|
const e = super.clone();
|
|
@@ -71103,8 +71116,8 @@ const ii = class extends Dd {
|
|
|
71103
71116
|
}
|
|
71104
71117
|
dispose() {
|
|
71105
71118
|
super.dispose();
|
|
71106
|
-
const e =
|
|
71107
|
-
e >= 0 &&
|
|
71119
|
+
const e = xe.Current.pre_render_callbacks.indexOf(this.onBeforeRenderSceneCallback);
|
|
71120
|
+
e >= 0 && xe.Current.pre_render_callbacks.splice(e, 1);
|
|
71108
71121
|
}
|
|
71109
71122
|
get depthTextureUniform() {
|
|
71110
71123
|
if (this.uniforms)
|
|
@@ -71115,13 +71128,13 @@ const ii = class extends Dd {
|
|
|
71115
71128
|
return this.uniforms._CameraOpaqueTexture;
|
|
71116
71129
|
}
|
|
71117
71130
|
onBeforeRenderScene() {
|
|
71118
|
-
this.opaqueTextureUniform &&
|
|
71131
|
+
this.opaqueTextureUniform && xe.Current.setRequireColor(!0), this.depthTextureUniform && xe.Current.setRequireDepth(!0);
|
|
71119
71132
|
}
|
|
71120
71133
|
onBeforeRender(e, t, i, I, o, s) {
|
|
71121
71134
|
I.attributes.tangent || I.computeTangents(), this.onUpdateUniforms(i, o);
|
|
71122
71135
|
}
|
|
71123
71136
|
onUpdateUniforms(e, t) {
|
|
71124
|
-
const i =
|
|
71137
|
+
const i = xe.Current;
|
|
71125
71138
|
if (e && (ii.viewProjection && this.uniforms[this._viewProjectionName] && (ii.viewProjection.copy(e.projectionMatrix).multiply(e.matrixWorldInverse), mD(ii.viewProjection, ii._viewProjectionValues)), ii.viewMatrix && this.uniforms[this._viewMatrixName] && (ii.viewMatrix.copy(e.matrixWorldInverse), mD(ii.viewMatrix, ii._viewMatrixValues)), this.uniforms[ii._worldSpaceCameraPosName] && ii._worldSpaceCameraPos.setFromMatrixPosition(e.matrixWorld)), this.uniforms._TimeParameters && (this.uniforms._TimeParameters.value = i.sceneLighting.timeVec4), this.uniforms._Time) {
|
|
71126
71139
|
const n = this.uniforms._Time.value;
|
|
71127
71140
|
n.x = i.sceneLighting.timeVec4.x / 20, n.y = i.sceneLighting.timeVec4.x, n.z = i.sceneLighting.timeVec4.x * 2, n.w = i.sceneLighting.timeVec4.x * 3;
|
|
@@ -71140,7 +71153,7 @@ const ii = class extends Dd {
|
|
|
71140
71153
|
}
|
|
71141
71154
|
const I = i.mainLight;
|
|
71142
71155
|
if (I) {
|
|
71143
|
-
const n =
|
|
71156
|
+
const n = _e(I.gameObject, ii._mainLightPosition);
|
|
71144
71157
|
this.uniforms._MainLightPosition = { value: n.normalize() }, ii._mainLightColor.set(I.color.r, I.color.g, I.color.b, 0), this.uniforms._MainLightColor = { value: ii._mainLightColor };
|
|
71145
71158
|
const C = I.intensity;
|
|
71146
71159
|
ii._lightData.z = C, this.uniforms.unity_LightData = { value: ii._lightData };
|
|
@@ -72285,7 +72298,7 @@ Texture LODs available? ${this.hasTextureLODs ? "YES" : "NO"}`);
|
|
|
72285
72298
|
}
|
|
72286
72299
|
const E = C.geometry.boundingBox;
|
|
72287
72300
|
if (E && this.context.mainCamera instanceof He) {
|
|
72288
|
-
if (C.geometry.attributes.color && C.geometry.attributes.color.count < 100 && C.geometry.boundingSphere && (this._sphere.copy(C.geometry.boundingSphere), this._sphere.applyMatrix4(C.matrixWorld), this._sphere.containsPoint(
|
|
72301
|
+
if (C.geometry.attributes.color && C.geometry.attributes.color.count < 100 && C.geometry.boundingSphere && (this._sphere.copy(C.geometry.boundingSphere), this._sphere.applyMatrix4(C.matrixWorld), this._sphere.containsPoint(_e(this.context.mainCamera)))) {
|
|
72289
72302
|
o = 0;
|
|
72290
72303
|
break;
|
|
72291
72304
|
}
|
|
@@ -75544,7 +75557,7 @@ class Rn extends xI {
|
|
|
75544
75557
|
const e = 1 / window.devicePixelRatio;
|
|
75545
75558
|
if (this.resolutionScale === void 0) {
|
|
75546
75559
|
let i = 1;
|
|
75547
|
-
Is() && (i = 0.6), this.resolutionScale = new
|
|
75560
|
+
Is() && (i = 0.6), this.resolutionScale = new Le(i * e);
|
|
75548
75561
|
}
|
|
75549
75562
|
const t = new fH(this.context.mainCamera, {
|
|
75550
75563
|
worldFocusRange: 0.2,
|
|
@@ -75563,22 +75576,22 @@ xB([
|
|
|
75563
75576
|
D()
|
|
75564
75577
|
], Rn.prototype, "mode", 2);
|
|
75565
75578
|
xB([
|
|
75566
|
-
D(
|
|
75579
|
+
D(Le)
|
|
75567
75580
|
], Rn.prototype, "focusDistance", 2);
|
|
75568
75581
|
xB([
|
|
75569
|
-
D(
|
|
75582
|
+
D(Le)
|
|
75570
75583
|
], Rn.prototype, "focalLength", 2);
|
|
75571
75584
|
xB([
|
|
75572
|
-
D(
|
|
75585
|
+
D(Le)
|
|
75573
75586
|
], Rn.prototype, "aperture", 2);
|
|
75574
75587
|
xB([
|
|
75575
|
-
D(
|
|
75588
|
+
D(Le)
|
|
75576
75589
|
], Rn.prototype, "gaussianMaxRadius", 2);
|
|
75577
75590
|
xB([
|
|
75578
|
-
D(
|
|
75591
|
+
D(Le)
|
|
75579
75592
|
], Rn.prototype, "resolutionScale", 2);
|
|
75580
75593
|
xB([
|
|
75581
|
-
D(
|
|
75594
|
+
D(Le)
|
|
75582
75595
|
], Rn.prototype, "bokehScale", 2);
|
|
75583
75596
|
Ls("DepthOfField", Rn);
|
|
75584
75597
|
var EoA = Object.defineProperty, coA = Object.getOwnPropertyDescriptor, loA = (g, A, e, t) => {
|
|
@@ -76095,17 +76108,17 @@ const yF = class {
|
|
|
76095
76108
|
onUpdate(A) {
|
|
76096
76109
|
if (!this._selected)
|
|
76097
76110
|
return;
|
|
76098
|
-
const e =
|
|
76111
|
+
const e = _e(this._selected);
|
|
76099
76112
|
this.onUpdateWorldPosition(e, this._groundPlanePoint, !1), this.onUpdateGroundPlane(), this._didDragOnGroundPlaneLastFrame = !0, this._hasGroundPlane = !0;
|
|
76100
76113
|
}
|
|
76101
76114
|
onUpdateWorldPosition(A, e, t) {
|
|
76102
76115
|
if (this._selected) {
|
|
76103
76116
|
if (t) {
|
|
76104
|
-
const i =
|
|
76117
|
+
const i = _e(this._selected);
|
|
76105
76118
|
i.y = A.y, A = i;
|
|
76106
76119
|
}
|
|
76107
76120
|
if (vI(this._selected, A), vI(this._groundLine, A), this._hasGroundPlane ? this._groundLine.scale.y = this._groundDistance : this._groundLine.scale.y = 1e3, this._groundLine.visible = this.showGizmo, this._groundMarker.visible = e !== null && this.showGizmo, e) {
|
|
76108
|
-
const i =
|
|
76121
|
+
const i = _e(this._camera).distanceTo(e) * 0.01;
|
|
76109
76122
|
this._groundMarker.scale.set(i, i, i), vI(this._groundMarker, e);
|
|
76110
76123
|
}
|
|
76111
76124
|
}
|
|
@@ -76119,7 +76132,7 @@ const yF = class {
|
|
|
76119
76132
|
onUpdateGroundPlane() {
|
|
76120
76133
|
if (!this._selected || !this._context)
|
|
76121
76134
|
return;
|
|
76122
|
-
const A =
|
|
76135
|
+
const A = _e(this._selected), e = new $I(new w(0, 0.1, 0).add(A), new w(0, -1, 0)), t = new Fs();
|
|
76123
76136
|
t.ignore = [this._selected];
|
|
76124
76137
|
const i = this._context.physics.raycastFromRay(e, t);
|
|
76125
76138
|
for (let I = 0; I < i.length; I++) {
|
|
@@ -78200,7 +78213,7 @@ const vQ = class extends RA {
|
|
|
78200
78213
|
static calculateCenter(A, e) {
|
|
78201
78214
|
const t = e || new w();
|
|
78202
78215
|
return t.set(0, 0, 0), A.forEach((i) => {
|
|
78203
|
-
t.add(
|
|
78216
|
+
t.add(_e(i));
|
|
78204
78217
|
}), console.log(t), t.divideScalar(A.length), t;
|
|
78205
78218
|
}
|
|
78206
78219
|
static filterTopmostParent(A) {
|
|
@@ -79045,11 +79058,11 @@ class dc extends RA {
|
|
|
79045
79058
|
update() {
|
|
79046
79059
|
if (!this.from)
|
|
79047
79060
|
return;
|
|
79048
|
-
var e =
|
|
79061
|
+
var e = _e(this.from), t = bt(this.from);
|
|
79049
79062
|
this.offset.copy(this.positionOffset);
|
|
79050
79063
|
const i = this.offset.length();
|
|
79051
79064
|
if (this.referenceSpace && this.offset.transformDirection(this.referenceSpace.matrixWorld).multiplyScalar(i), e.add(this.offset), this.levelPosition && this.referenceSpace) {
|
|
79052
|
-
const n = new kI(this.gameObject.up, 0), C =
|
|
79065
|
+
const n = new kI(this.gameObject.up, 0), C = _e(this.referenceSpace);
|
|
79053
79066
|
n.setFromNormalAndCoplanarPoint(this.gameObject.up, C);
|
|
79054
79067
|
const a = new w(0, 0, 0);
|
|
79055
79068
|
n.projectPoint(e, a), e.copy(a);
|
|
@@ -83797,7 +83810,7 @@ class CCA extends hN {
|
|
|
83797
83810
|
r(this, "_lastDistance", 0);
|
|
83798
83811
|
}
|
|
83799
83812
|
update() {
|
|
83800
|
-
const e =
|
|
83813
|
+
const e = _e(this.system.gameObject);
|
|
83801
83814
|
this._lastDistance = this._lastPosition.distanceTo(e), this._lastPosition.copy(e);
|
|
83802
83815
|
}
|
|
83803
83816
|
genValue() {
|
|
@@ -84243,7 +84256,7 @@ const qf = class extends RA {
|
|
|
84243
84256
|
return this._worldScale;
|
|
84244
84257
|
}
|
|
84245
84258
|
get worldPos() {
|
|
84246
|
-
return this._worldPositionFrame !== this.context.time.frame && (this._worldPositionFrame = this.context.time.frame,
|
|
84259
|
+
return this._worldPositionFrame !== this.context.time.frame && (this._worldPositionFrame = this.context.time.frame, _e(this.gameObject, this._worldPos)), this._worldPos;
|
|
84247
84260
|
}
|
|
84248
84261
|
get matrixWorld() {
|
|
84249
84262
|
return this._container.matrixWorld;
|
|
@@ -84251,12 +84264,34 @@ const qf = class extends RA {
|
|
|
84251
84264
|
get isSubsystem() {
|
|
84252
84265
|
return this._isUsedAsSubsystem;
|
|
84253
84266
|
}
|
|
84254
|
-
/** Add a custom quarks behaviour to the particle system.
|
|
84255
|
-
* @link
|
|
84267
|
+
/** Add a custom quarks behaviour to the particle system.
|
|
84268
|
+
* You can add a quarks.Behaviour type or derive from {@link ParticleSystemBaseBehaviour}
|
|
84269
|
+
* @link https://github.com/Alchemist0823/three.quarks
|
|
84270
|
+
* @example
|
|
84271
|
+
* ```typescript
|
|
84272
|
+
* class MyBehaviour extends ParticleSystemBaseBehaviour {
|
|
84273
|
+
* initialize(particle: Particle) {
|
|
84274
|
+
* // initialize the particle
|
|
84275
|
+
* }
|
|
84276
|
+
* update(particle: Particle, delta: number) {
|
|
84277
|
+
* // do something with the particle
|
|
84278
|
+
* }
|
|
84279
|
+
* }
|
|
84280
|
+
*
|
|
84281
|
+
* const system = gameObject.getComponent(ParticleSystem);
|
|
84282
|
+
* system.addBehaviour(new MyBehaviour());
|
|
84283
|
+
* ```
|
|
84256
84284
|
*/
|
|
84257
84285
|
addBehaviour(A) {
|
|
84258
84286
|
return this._particleSystem ? (A instanceof _B && (A.system = this), de() && console.log("add behaviour", A), this._particleSystem.addBehavior(A), !0) : !1;
|
|
84259
84287
|
}
|
|
84288
|
+
/** Remove a custom quarks behaviour from the particle system. **/
|
|
84289
|
+
removeBehaviour(A) {
|
|
84290
|
+
if (!this._particleSystem)
|
|
84291
|
+
return !1;
|
|
84292
|
+
const e = this._particleSystem.behaviors, t = e.indexOf(A);
|
|
84293
|
+
return t !== -1 && e.splice(t, 1), !0;
|
|
84294
|
+
}
|
|
84260
84295
|
/** Removes all behaviours from the particle system
|
|
84261
84296
|
* **Note:** this will also remove the default behaviours like SizeBehaviour, ColorBehaviour etc.
|
|
84262
84297
|
*/
|
|
@@ -84295,11 +84330,13 @@ const qf = class extends RA {
|
|
|
84295
84330
|
}
|
|
84296
84331
|
bl && A.length > 0 && console.log("SubEmitters: ", A, this), this._subEmitterSystems = A;
|
|
84297
84332
|
}
|
|
84333
|
+
/** @internal */
|
|
84298
84334
|
onAfterDeserialize(A) {
|
|
84299
84335
|
if (this._subEmitterSystems && Array.isArray(this._subEmitterSystems))
|
|
84300
84336
|
for (const e of this._subEmitterSystems)
|
|
84301
84337
|
e._deserialize(this.context, this.gameObject);
|
|
84302
84338
|
}
|
|
84339
|
+
/** @internal */
|
|
84303
84340
|
awake() {
|
|
84304
84341
|
if (this._worldPositionFrame = -1, this._renderer = this.gameObject.getComponent(Ts), !this.main)
|
|
84305
84342
|
throw new Error("Not Supported: ParticleSystem needs a serialized MainModule. Creating new particle systems at runtime is currently not supported.");
|
|
@@ -84307,19 +84344,23 @@ const qf = class extends RA {
|
|
|
84307
84344
|
const A = this._particleSystem.emitter;
|
|
84308
84345
|
this.context.scene.add(A), this.inheritVelocity.system && this.inheritVelocity.system !== this && (this.inheritVelocity = this.inheritVelocity.clone()), this.inheritVelocity.awake(this), bl && (console.log(this), this.gameObject.add(new es(1)));
|
|
84309
84346
|
}
|
|
84347
|
+
/** @internal */
|
|
84310
84348
|
start() {
|
|
84311
84349
|
this.addSubParticleSystems(), this.updateLayers();
|
|
84312
84350
|
}
|
|
84351
|
+
/** @internal */
|
|
84313
84352
|
onDestroy() {
|
|
84314
84353
|
var A, e, t, i;
|
|
84315
84354
|
(A = this._container) == null || A.removeFromParent(), (e = this._batchSystem) == null || e.removeFromParent(), (t = this._particleSystem) == null || t.emitter.removeFromParent(), (i = this._particleSystem) == null || i.dispose();
|
|
84316
84355
|
}
|
|
84356
|
+
/** @internal */
|
|
84317
84357
|
onEnable() {
|
|
84318
84358
|
this.main && (this.inheritVelocity && (this.inheritVelocity.system = this), this._batchSystem && (this._batchSystem.visible = !0), this.playOnAwake && this.play(), this._isPlaying = this.playOnAwake);
|
|
84319
84359
|
}
|
|
84320
84360
|
onDisable() {
|
|
84321
84361
|
this._batchSystem && (this._batchSystem.visible = !1);
|
|
84322
84362
|
}
|
|
84363
|
+
/** @internal */
|
|
84323
84364
|
onBeforeRender() {
|
|
84324
84365
|
var A;
|
|
84325
84366
|
this.main && (this._didPreWarm === !1 && ((A = this.main) == null ? void 0 : A.prewarm) === !0 && (this._didPreWarm = !0, this.preWarm()), this.onUpdate(), this.onSimulate(this.deltaTime));
|
|
@@ -84556,7 +84597,7 @@ class iS extends xI {
|
|
|
84556
84597
|
}
|
|
84557
84598
|
}
|
|
84558
84599
|
DCA([
|
|
84559
|
-
D(
|
|
84600
|
+
D(Le)
|
|
84560
84601
|
], iS.prototype, "granularity", 2);
|
|
84561
84602
|
Ls("PixelationEffect", iS);
|
|
84562
84603
|
class Id extends RA {
|
|
@@ -85044,6 +85085,7 @@ class LI extends RA {
|
|
|
85044
85085
|
}
|
|
85045
85086
|
return e.uri === this.sourceId ? (console.warn("SceneSwitcher: can't load own scene - prevent recursive loading", this.sourceId), !1) : this.__lastSwitchScene === e && this.__lastSwitchScenePromise ? this.__lastSwitchScenePromise : (this.__lastSwitchScene = e, this.__lastSwitchScenePromise = this.__internalSwitchScene(e), await this.__lastSwitchScenePromise);
|
|
85046
85087
|
}
|
|
85088
|
+
/** @internal */
|
|
85047
85089
|
async __internalSwitchScene(e) {
|
|
85048
85090
|
var i, I;
|
|
85049
85091
|
if (this._currentScene) {
|
|
@@ -85136,6 +85178,13 @@ class LI extends RA {
|
|
|
85136
85178
|
o instanceof Promise && await o;
|
|
85137
85179
|
}
|
|
85138
85180
|
}
|
|
85181
|
+
if (this._isCurrentlyLoading) {
|
|
85182
|
+
const i = this.tryGetSceneEventListener(this.gameObject);
|
|
85183
|
+
if (i && i.sceneOpened) {
|
|
85184
|
+
const I = i.sceneOpened(this);
|
|
85185
|
+
I instanceof Promise && await I;
|
|
85186
|
+
}
|
|
85187
|
+
}
|
|
85139
85188
|
}
|
|
85140
85189
|
async onEndLoading() {
|
|
85141
85190
|
var e;
|
|
@@ -85148,6 +85197,13 @@ class LI extends RA {
|
|
|
85148
85197
|
}
|
|
85149
85198
|
aA.remove(t);
|
|
85150
85199
|
}
|
|
85200
|
+
if (!this._isCurrentlyLoading) {
|
|
85201
|
+
const t = this.tryGetSceneEventListener(this.gameObject);
|
|
85202
|
+
if (t && t.sceneClosing) {
|
|
85203
|
+
const i = t.sceneClosing();
|
|
85204
|
+
i instanceof Promise && await i;
|
|
85205
|
+
}
|
|
85206
|
+
}
|
|
85151
85207
|
}
|
|
85152
85208
|
tryGetSceneEventListener(e, t = 0) {
|
|
85153
85209
|
const i = aA.foreachComponent(e, (I) => I.sceneClosing ? I : void 0);
|
|
@@ -86118,19 +86174,19 @@ class Ar extends xI {
|
|
|
86118
86174
|
}
|
|
86119
86175
|
}
|
|
86120
86176
|
nu([
|
|
86121
|
-
D(
|
|
86177
|
+
D(Le)
|
|
86122
86178
|
], Ar.prototype, "intensity", 2);
|
|
86123
86179
|
nu([
|
|
86124
|
-
D(
|
|
86180
|
+
D(Le)
|
|
86125
86181
|
], Ar.prototype, "falloff", 2);
|
|
86126
86182
|
nu([
|
|
86127
|
-
D(
|
|
86183
|
+
D(Le)
|
|
86128
86184
|
], Ar.prototype, "samples", 2);
|
|
86129
86185
|
nu([
|
|
86130
|
-
D(
|
|
86186
|
+
D(Le)
|
|
86131
86187
|
], Ar.prototype, "color", 2);
|
|
86132
86188
|
nu([
|
|
86133
|
-
D(
|
|
86189
|
+
D(Le)
|
|
86134
86190
|
], Ar.prototype, "luminanceInfluence", 2);
|
|
86135
86191
|
Ls("ScreenSpaceAmbientOcclusion", Ar);
|
|
86136
86192
|
var TCA = Object.defineProperty, HCA = Object.getOwnPropertyDescriptor, TB = (g, A, e, t) => {
|
|
@@ -86181,20 +86237,20 @@ TB([
|
|
|
86181
86237
|
D()
|
|
86182
86238
|
], Fn.prototype, "gammaCorrection", 2);
|
|
86183
86239
|
TB([
|
|
86184
|
-
D(
|
|
86240
|
+
D(Le)
|
|
86185
86241
|
], Fn.prototype, "intensity", 2);
|
|
86186
86242
|
TB([
|
|
86187
|
-
D(
|
|
86243
|
+
D(Le)
|
|
86188
86244
|
], Fn.prototype, "falloff", 2);
|
|
86189
86245
|
TB([
|
|
86190
|
-
D(
|
|
86246
|
+
D(Le)
|
|
86191
86247
|
], Fn.prototype, "aoRadius", 2);
|
|
86192
86248
|
TB([
|
|
86193
86249
|
QI(),
|
|
86194
86250
|
D()
|
|
86195
86251
|
], Fn.prototype, "screenspaceRadius", 2);
|
|
86196
86252
|
TB([
|
|
86197
|
-
D(
|
|
86253
|
+
D(Le)
|
|
86198
86254
|
], Fn.prototype, "color", 2);
|
|
86199
86255
|
TB([
|
|
86200
86256
|
QI(),
|
|
@@ -86330,7 +86386,7 @@ const sO = (rG = class extends RA {
|
|
|
86330
86386
|
updateNow(A) {
|
|
86331
86387
|
if (!(!this.target || this.target === this.gameObject)) {
|
|
86332
86388
|
if (this.followFactor > 0) {
|
|
86333
|
-
const e =
|
|
86389
|
+
const e = _e(this.target), t = this._firstUpdate || A ? 1 : ie.clamp01(this.context.time.deltaTime * this.followFactor), i = this.worldPosition;
|
|
86334
86390
|
this.positionAxes & Ul.X && (i.x = ie.lerp(i.x, e.x, t)), this.positionAxes & Ul.Y && (i.y = ie.lerp(i.y, e.y, t)), this.positionAxes & Ul.Z && (i.z = ie.lerp(i.z, e.z, t)), this.worldPosition = i;
|
|
86335
86391
|
}
|
|
86336
86392
|
if (this.rotateFactor > 0) {
|
|
@@ -87350,7 +87406,7 @@ class daA {
|
|
|
87350
87406
|
Co.clear();
|
|
87351
87407
|
const t = Co.createString(this.guid), i = Co.createString(this.userId);
|
|
87352
87408
|
gn.startSyncedCameraModel(Co), gn.addGuid(Co, t), gn.addUserId(Co, i);
|
|
87353
|
-
const I =
|
|
87409
|
+
const I = _e(A), o = Ay(A);
|
|
87354
87410
|
gn.addPos(Co, IB.createVec3(Co, I.x, I.y, I.z)), gn.addRot(Co, IB.createVec3(Co, o.x, o.y, o.z));
|
|
87355
87411
|
const s = gn.endSyncedCameraModel(Co);
|
|
87356
87412
|
Co.finish(s, HD), e.sendBinary(Co.asUint8Array());
|
|
@@ -87407,7 +87463,7 @@ const uM = (QG = class extends RA {
|
|
|
87407
87463
|
if (!this.context.connection.isConnected || this.context.connection.connectionId === null)
|
|
87408
87464
|
return;
|
|
87409
87465
|
this._model === null && (this._model = new daA(this.context.connection.connectionId, this.context.connection.connectionId + "_camera"));
|
|
87410
|
-
const e =
|
|
87466
|
+
const e = _e(A), t = bt(A);
|
|
87411
87467
|
(e.distanceTo(this._lastWorldPosition) > 1e-3 || t.angleTo(this._lastWorldQuaternion) > 0.01) && (this._needsUpdate = !0), this._lastWorldPosition.copy(e), this._lastWorldQuaternion.copy(t), !((!this._needsUpdate || this.context.time.frameCount % 2 !== 0) && !(this.context.time.realtimeSinceStartup - this._lastUpdateTime > this._camTimeoutInSeconds * 0.5)) && (this._lastUpdateTime = this.context.time.realtimeSinceStartup, this._needsUpdate = !1, this._model.send(A, this.context.connection), this.context.isInXR || this.context.players.setPlayerView(this.context.connection.connectionId, A, tB.Browser));
|
|
87412
87468
|
}
|
|
87413
87469
|
onReceivedRemoteCameraInfoBin(A) {
|
|
@@ -87713,22 +87769,22 @@ class LC extends xI {
|
|
|
87713
87769
|
}
|
|
87714
87770
|
}
|
|
87715
87771
|
wc([
|
|
87716
|
-
D(
|
|
87772
|
+
D(Le)
|
|
87717
87773
|
], LC.prototype, "offset", 2);
|
|
87718
87774
|
wc([
|
|
87719
|
-
D(
|
|
87775
|
+
D(Le)
|
|
87720
87776
|
], LC.prototype, "rotation", 2);
|
|
87721
87777
|
wc([
|
|
87722
|
-
D(
|
|
87778
|
+
D(Le)
|
|
87723
87779
|
], LC.prototype, "focusArea", 2);
|
|
87724
87780
|
wc([
|
|
87725
|
-
D(
|
|
87781
|
+
D(Le)
|
|
87726
87782
|
], LC.prototype, "feather", 2);
|
|
87727
87783
|
wc([
|
|
87728
|
-
D(
|
|
87784
|
+
D(Le)
|
|
87729
87785
|
], LC.prototype, "kernelSize", 2);
|
|
87730
87786
|
wc([
|
|
87731
|
-
D(
|
|
87787
|
+
D(Le)
|
|
87732
87788
|
], LC.prototype, "resolutionScale", 2);
|
|
87733
87789
|
Ls("TiltShiftEffect", LC);
|
|
87734
87790
|
var SaA = Object.defineProperty, maA = Object.getOwnPropertyDescriptor, GaA = (g, A, e, t) => {
|
|
@@ -87748,7 +87804,7 @@ class aS extends xI {
|
|
|
87748
87804
|
return !0;
|
|
87749
87805
|
}
|
|
87750
87806
|
init() {
|
|
87751
|
-
this.mode || (this.mode = new
|
|
87807
|
+
this.mode || (this.mode = new Le(jI)), this.mode.defaultValue = jI;
|
|
87752
87808
|
}
|
|
87753
87809
|
apply() {
|
|
87754
87810
|
this.mode || this.init(), this.mode.onValueChanged = this._apply.bind(this), this._apply(this.mode.value);
|
|
@@ -87770,7 +87826,7 @@ class aS extends xI {
|
|
|
87770
87826
|
}
|
|
87771
87827
|
}
|
|
87772
87828
|
GaA([
|
|
87773
|
-
D(
|
|
87829
|
+
D(Le)
|
|
87774
87830
|
], aS.prototype, "mode", 2);
|
|
87775
87831
|
Ls("Tonemapping", aS);
|
|
87776
87832
|
var kaA = Object.defineProperty, MaA = Object.getOwnPropertyDescriptor, rS = (g, A, e, t) => {
|
|
@@ -87910,13 +87966,13 @@ class Sc extends xI {
|
|
|
87910
87966
|
}
|
|
87911
87967
|
}
|
|
87912
87968
|
wN([
|
|
87913
|
-
D(
|
|
87969
|
+
D(Le)
|
|
87914
87970
|
], Sc.prototype, "color", 2);
|
|
87915
87971
|
wN([
|
|
87916
|
-
D(
|
|
87972
|
+
D(Le)
|
|
87917
87973
|
], Sc.prototype, "intensity", 2);
|
|
87918
87974
|
wN([
|
|
87919
|
-
D(
|
|
87975
|
+
D(Le)
|
|
87920
87976
|
], Sc.prototype, "center", 2);
|
|
87921
87977
|
Ls("Vignette", Sc);
|
|
87922
87978
|
var NaA = Object.defineProperty, FaA = Object.getOwnPropertyDescriptor, KaA = (g, A, e, t) => {
|
|
@@ -90323,7 +90379,7 @@ const prA = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty(
|
|
|
90323
90379
|
VisibilityAction: Ky,
|
|
90324
90380
|
Voip: ec,
|
|
90325
90381
|
Volume: by,
|
|
90326
|
-
VolumeParameter:
|
|
90382
|
+
VolumeParameter: Le,
|
|
90327
90383
|
VolumeProfile: Sy,
|
|
90328
90384
|
WebARCameraBackground: yN,
|
|
90329
90385
|
WebARSessionRoot: is,
|
|
@@ -90552,7 +90608,7 @@ z.add("Vignette", Sc);
|
|
|
90552
90608
|
z.add("VisibilityAction", Ky);
|
|
90553
90609
|
z.add("Voip", ec);
|
|
90554
90610
|
z.add("Volume", by);
|
|
90555
|
-
z.add("VolumeParameter",
|
|
90611
|
+
z.add("VolumeParameter", Le);
|
|
90556
90612
|
z.add("VolumeProfile", Sy);
|
|
90557
90613
|
z.add("WebARCameraBackground", yN);
|
|
90558
90614
|
z.add("WebARSessionRoot", is);
|
|
@@ -90786,7 +90842,7 @@ function UrA(g, A, e = !0) {
|
|
|
90786
90842
|
}
|
|
90787
90843
|
}
|
|
90788
90844
|
function _QA(g, A = null) {
|
|
90789
|
-
const e = A ??
|
|
90845
|
+
const e = A ?? xe.Current.scripts;
|
|
90790
90846
|
for (const t in e) {
|
|
90791
90847
|
const i = e[t];
|
|
90792
90848
|
if (i && i.guid === g)
|
|
@@ -90895,7 +90951,7 @@ class GO extends HTMLElement {
|
|
|
90895
90951
|
<div class="content">
|
|
90896
90952
|
<slot class="overlay-content"></slot>
|
|
90897
90953
|
</div>
|
|
90898
|
-
`, this.shadowRoot && this.shadowRoot.appendChild(e.content.cloneNode(!0)), this._context = new
|
|
90954
|
+
`, this.shadowRoot && this.shadowRoot.appendChild(e.content.cloneNode(!0)), this._context = new xe({ domElement: this }), this.addEventListener("error", this.onError);
|
|
90899
90955
|
}
|
|
90900
90956
|
static get observedAttributes() {
|
|
90901
90957
|
return NrA;
|
|
@@ -91001,7 +91057,7 @@ class GO extends HTMLElement {
|
|
|
91001
91057
|
var E, c;
|
|
91002
91058
|
if (!this.isConnected)
|
|
91003
91059
|
return;
|
|
91004
|
-
if (this._context || (Qi && console.warn("Create new context"), this._context = new
|
|
91060
|
+
if (this._context || (Qi && console.warn("Create new context"), this._context = new xe({ domElement: this })), !this._context) {
|
|
91005
91061
|
console.error("Needle Engine: Context not initialized");
|
|
91006
91062
|
return;
|
|
91007
91063
|
}
|
|
@@ -96570,7 +96626,7 @@ const Dh = class {
|
|
|
96570
96626
|
if (!i)
|
|
96571
96627
|
return console.error("Can not perform raycast - no camera found"), null;
|
|
96572
96628
|
o.set(A.origin.x, A.origin.y, A.origin.z);
|
|
96573
|
-
const a =
|
|
96629
|
+
const a = _e(i);
|
|
96574
96630
|
o.sub(a);
|
|
96575
96631
|
}
|
|
96576
96632
|
return o.normalize(), A.dir.x = o.x, A.dir.y = o.y, A.dir.z = o.z, A;
|
|
@@ -96735,7 +96791,7 @@ this is not optimal for performance since this isn't supported by the Rapier phy
|
|
|
96735
96791
|
throw new Error("Physics world not initialized");
|
|
96736
96792
|
const t = this._tempMatrix;
|
|
96737
96793
|
let i;
|
|
96738
|
-
A.attachedRigidbody ? i = this.getRigidbody(A, this._tempMatrix) : (qi && console.log("Create collider without rigidbody", A.name), t.makeRotationFromQuaternion(bt(A.gameObject)), t.setPosition(
|
|
96794
|
+
A.attachedRigidbody ? i = this.getRigidbody(A, this._tempMatrix) : (qi && console.log("Create collider without rigidbody", A.name), t.makeRotationFromQuaternion(bt(A.gameObject)), t.setPosition(_e(A.gameObject))), t.decompose(this._tempPosition, this._tempQuaternion, this._tempScale), this.tryApplyCenter(A, this._tempPosition), e.setTranslation(this._tempPosition.x, this._tempPosition.y, this._tempPosition.z), e.setRotation(this._tempQuaternion), e.setSensor(A.isTrigger);
|
|
96739
96795
|
const I = A.sharedMaterial;
|
|
96740
96796
|
if (I) {
|
|
96741
96797
|
if (I.bounciness !== void 0 && e.setRestitution(I.bounciness), I.bounceCombine !== void 0)
|
|
@@ -96813,12 +96869,12 @@ Error:`, s), null;
|
|
|
96813
96869
|
if (t = i[yI], !t) {
|
|
96814
96870
|
const I = i.isKinematic && !AG;
|
|
96815
96871
|
qi && console.log("Create rigidbody", I);
|
|
96816
|
-
const o = I ? On.RigidBodyDesc.kinematicPositionBased() : On.RigidBodyDesc.dynamic(), s =
|
|
96872
|
+
const o = I ? On.RigidBodyDesc.kinematicPositionBased() : On.RigidBodyDesc.dynamic(), s = _e(A.attachedRigidbody.gameObject);
|
|
96817
96873
|
o.setTranslation(s.x, s.y, s.z), o.setRotation(bt(A.attachedRigidbody.gameObject)), o.centerOfMass = new On.Vector3(i.centerOfMass.x, i.centerOfMass.y, i.centerOfMass.z), t = this.world.createRigidBody(o), this.bodies.push(t), this.objects.push(i);
|
|
96818
96874
|
}
|
|
96819
96875
|
t[OI] = i, i[yI] = t, this.internalUpdateRigidbodyProperties(i, t), this.getRigidbodyRelativeMatrix(A.gameObject, i.gameObject, e), A[nx] = t;
|
|
96820
96876
|
} else {
|
|
96821
|
-
const i = On.RigidBodyDesc.kinematicPositionBased(), I =
|
|
96877
|
+
const i = On.RigidBodyDesc.kinematicPositionBased(), I = _e(A.gameObject);
|
|
96822
96878
|
i.setTranslation(I.x, I.y, I.z), i.setRotation(bt(A.gameObject)), t = this.world.createRigidBody(i), e.identity(), t[OI] = null;
|
|
96823
96879
|
}
|
|
96824
96880
|
return t;
|
|
@@ -96912,7 +96968,7 @@ Error:`, s), null;
|
|
|
96912
96968
|
}
|
|
96913
96969
|
syncPhysicsBody(A, e, t, i) {
|
|
96914
96970
|
if (e instanceof KE) {
|
|
96915
|
-
const I =
|
|
96971
|
+
const I = _e(A, this._tempPosition), o = bt(A, this._tempQuaternion);
|
|
96916
96972
|
switch (e.bodyType()) {
|
|
96917
96973
|
case GI.Fixed:
|
|
96918
96974
|
case GI.KinematicPositionBased:
|
|
@@ -96924,7 +96980,7 @@ Error:`, s), null;
|
|
|
96924
96980
|
break;
|
|
96925
96981
|
}
|
|
96926
96982
|
} else if (e instanceof vE) {
|
|
96927
|
-
const I =
|
|
96983
|
+
const I = _e(A, this._tempPosition), o = bt(A, this._tempQuaternion), s = e[OI];
|
|
96928
96984
|
if (this.tryApplyCenter(s, I), t) {
|
|
96929
96985
|
const n = e.translation();
|
|
96930
96986
|
(n.x !== I.x || n.y !== I.y || n.z !== I.z) && e.setTranslation(I);
|
|
@@ -97204,7 +97260,7 @@ function bO(g, A) {
|
|
|
97204
97260
|
console.warn("Missing camera object, can not add orbit controls");
|
|
97205
97261
|
}
|
|
97206
97262
|
const cF = {
|
|
97207
|
-
Context:
|
|
97263
|
+
Context: xe,
|
|
97208
97264
|
glTF: {
|
|
97209
97265
|
loadFromURL: DO
|
|
97210
97266
|
}
|
|
@@ -98265,7 +98321,7 @@ export {
|
|
|
98265
98321
|
peA as ConnectionEvents,
|
|
98266
98322
|
jrA as ContactPoint,
|
|
98267
98323
|
vB as ContactShadows,
|
|
98268
|
-
|
|
98324
|
+
xe as Context,
|
|
98269
98325
|
fQA as ContextArgs,
|
|
98270
98326
|
ki as ContextEvent,
|
|
98271
98327
|
rt as ContextRegistry,
|
|
@@ -98514,7 +98570,7 @@ export {
|
|
|
98514
98570
|
Ky as VisibilityAction,
|
|
98515
98571
|
ec as Voip,
|
|
98516
98572
|
by as Volume,
|
|
98517
|
-
|
|
98573
|
+
Le as VolumeParameter,
|
|
98518
98574
|
Sy as VolumeProfile,
|
|
98519
98575
|
dQA as WaitForFrames,
|
|
98520
98576
|
NeA as WaitForPromise,
|
|
@@ -98612,7 +98668,7 @@ export {
|
|
|
98612
98668
|
Pw as getUrlParams,
|
|
98613
98669
|
aT as getWorldDirection,
|
|
98614
98670
|
rT as getWorldEuler,
|
|
98615
|
-
|
|
98671
|
+
_e as getWorldPosition,
|
|
98616
98672
|
bt as getWorldQuaternion,
|
|
98617
98673
|
Ay as getWorldRotation,
|
|
98618
98674
|
oi as getWorldScale,
|