@needle-tools/engine 3.37.3-alpha → 3.37.4-alpha

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (39) hide show
  1. package/CHANGELOG.md +5 -0
  2. package/README.md +5 -3
  3. package/dist/needle-engine.js +115 -94
  4. package/dist/needle-engine.light.js +1220 -1199
  5. package/dist/needle-engine.light.min.js +108 -95
  6. package/dist/needle-engine.light.umd.cjs +133 -120
  7. package/dist/needle-engine.min.js +37 -24
  8. package/dist/needle-engine.umd.cjs +24 -11
  9. package/lib/engine/engine_physics.d.ts +2 -2
  10. package/lib/engine/engine_physics.js +4 -4
  11. package/lib/engine/engine_physics.js.map +1 -1
  12. package/lib/engine/engine_physics_rapier.d.ts +24 -4
  13. package/lib/engine/engine_physics_rapier.js +33 -12
  14. package/lib/engine/engine_physics_rapier.js.map +1 -1
  15. package/lib/engine/engine_types.d.ts +27 -4
  16. package/lib/engine/engine_types.js.map +1 -1
  17. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +0 -1
  18. package/lib/engine/extensions/NEEDLE_lighting_settings.js +0 -6
  19. package/lib/engine/extensions/NEEDLE_lighting_settings.js.map +1 -1
  20. package/lib/engine/webcomponents/needle menu/needle-menu.js +14 -1
  21. package/lib/engine/webcomponents/needle menu/needle-menu.js.map +1 -1
  22. package/lib/engine-components/Collider.d.ts +25 -0
  23. package/lib/engine-components/Collider.js +25 -0
  24. package/lib/engine-components/Collider.js.map +1 -1
  25. package/lib/engine-components/RigidBody.d.ts +3 -0
  26. package/lib/engine-components/RigidBody.js +5 -2
  27. package/lib/engine-components/RigidBody.js.map +1 -1
  28. package/lib/engine-components/SyncedTransform.js +3 -15
  29. package/lib/engine-components/SyncedTransform.js.map +1 -1
  30. package/package.json +1 -1
  31. package/src/engine/codegen/register_types.ts +2 -2
  32. package/src/engine/engine_physics.ts +4 -4
  33. package/src/engine/engine_physics_rapier.ts +48 -14
  34. package/src/engine/engine_types.ts +29 -6
  35. package/src/engine/extensions/NEEDLE_lighting_settings.ts +0 -5
  36. package/src/engine/webcomponents/needle menu/needle-menu.ts +14 -1
  37. package/src/engine-components/Collider.ts +27 -4
  38. package/src/engine-components/RigidBody.ts +5 -2
  39. package/src/engine-components/SyncedTransform.ts +4 -17
package/CHANGELOG.md CHANGED
@@ -4,6 +4,11 @@ All notable changes to this package will be documented in this file.
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  The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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  and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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+ ## [3.37.4-alpha] - 2023-04-22
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+ - Fix: Collider filtermask bug where it did previously override membership settings in certain cases
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+ - Change: Menu now removes the buttons for very small sizes
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+ - Change: `this.context.physics.engine.raycast` and `raycastWithNormal` api changed to take an options parameter instead of single values. It now also exposes rapier's `queryFilterFlags`, `filterGroups` and the `filterPredicate` options. It can now be called with e.g. `this.context.physics.engine.raycast(origin, direction, { maxDistance: 2 })`
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+
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  ## [3.37.3-alpha] - 2023-04-19
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  - Fix: Regression in progressive mesh for multi material objects / multiple primitives per mesh
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  - Change: Improve LOD level selection based on available mesh density per level
package/README.md CHANGED
@@ -9,16 +9,18 @@
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  ### Features
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  - Powered by three.js
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  - WebXR support
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- - Builtin Networking
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  - iOS Quicklook support for interactive AR
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+ - Builtin Networking
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  - Advanced PBR Rendering
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  - Animate Everything
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  - Animation Statemachines
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  - Timeline Animation
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  - Lightmaps
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+ - Physics
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  - Postprocessing
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- - Custom Components and scripts
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- - Progressive Texture Loading
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+ - Custom Components and Scripting
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+ - Progressive Texture and Mesh Loading
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+ - Automatic LOD Generation
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  - Dynamic Content Loading
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  - Mutli-Scene support
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  - Integrations for Unity or Blender