@needle-tools/engine 3.25.4 → 3.25.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +4 -0
- package/dist/needle-engine.js +158 -152
- package/dist/needle-engine.light.js +115 -109
- package/dist/needle-engine.light.min.js +54 -54
- package/dist/needle-engine.light.umd.cjs +28 -28
- package/dist/needle-engine.min.js +50 -50
- package/dist/needle-engine.umd.cjs +23 -23
- package/lib/engine/engine_physics_rapier.d.ts +3 -1
- package/lib/engine/engine_physics_rapier.js +16 -12
- package/lib/engine/engine_physics_rapier.js.map +1 -1
- package/package.json +1 -1
- package/plugins/types/needleConfig.d.ts +11 -1
- package/plugins/types/userconfig.d.ts +1 -0
- package/plugins/vite/config.js +11 -3
- package/plugins/vite/facebook-instant-games.js +100 -0
- package/plugins/vite/index.js +5 -1
- package/src/engine/engine_physics_rapier.ts +16 -12
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@@ -10841,7 +10841,7 @@ function B5(n, e, t, i, s, r, o) {
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ve = $r.vertexShader, ge = $r.fragmentShader;
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} else
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ve = E.vertexShader, ge = E.fragmentShader, c.update(E), Ee = c.getVertexShaderID(E), Me = c.getFragmentShaderID(E);
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-
const Ge = n.getRenderTarget(), Qe = H.isInstancedMesh === !0, ht = !!E.map, Mt = !!E.matcap, st = !!L, W = !!E.aoMap, Fe = !!E.lightMap, Ae = !!E.bumpMap, Le = !!E.normalMap, Ce = !!E.displacementMap, tt = !!E.emissiveMap, qe = !!E.metalnessMap, Ye = !!E.roughnessMap, vt = E.anisotropy > 0, Tt = E.clearcoat > 0, Kt = E.iridescence > 0, z = E.sheen > 0, k = E.transmission > 0, he = vt && !!E.anisotropyMap, Pe = Tt && !!E.clearcoatMap, Be = Tt && !!E.clearcoatNormalMap, Ue = Tt && !!E.clearcoatRoughnessMap, q = Kt && !!E.iridescenceMap, de = Kt && !!E.iridescenceThicknessMap, ce = z && !!E.sheenColorMap, je = z && !!E.sheenRoughnessMap, Xe = !!E.specularMap, Ve = !!E.specularColorMap, ke = !!E.specularIntensityMap, rt = k && !!E.transmissionMap, bt = k && !!E.thicknessMap, wt = !!E.gradientMap, Z = !!E.alphaMap, ue = E.alphaTest > 0, fe = !!E.alphaHash, We = !!E.extensions, Je = !!Y.attributes.uv1, ri = !!Y.attributes.uv2,
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+
const Ge = n.getRenderTarget(), Qe = H.isInstancedMesh === !0, ht = !!E.map, Mt = !!E.matcap, st = !!L, W = !!E.aoMap, Fe = !!E.lightMap, Ae = !!E.bumpMap, Le = !!E.normalMap, Ce = !!E.displacementMap, tt = !!E.emissiveMap, qe = !!E.metalnessMap, Ye = !!E.roughnessMap, vt = E.anisotropy > 0, Tt = E.clearcoat > 0, Kt = E.iridescence > 0, z = E.sheen > 0, k = E.transmission > 0, he = vt && !!E.anisotropyMap, Pe = Tt && !!E.clearcoatMap, Be = Tt && !!E.clearcoatNormalMap, Ue = Tt && !!E.clearcoatRoughnessMap, q = Kt && !!E.iridescenceMap, de = Kt && !!E.iridescenceThicknessMap, ce = z && !!E.sheenColorMap, je = z && !!E.sheenRoughnessMap, Xe = !!E.specularMap, Ve = !!E.specularColorMap, ke = !!E.specularIntensityMap, rt = k && !!E.transmissionMap, bt = k && !!E.thicknessMap, wt = !!E.gradientMap, Z = !!E.alphaMap, ue = E.alphaTest > 0, fe = !!E.alphaHash, We = !!E.extensions, Je = !!Y.attributes.uv1, ri = !!Y.attributes.uv2, Ii = !!Y.attributes.uv3;
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return {
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isWebGL2: u,
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shaderID: ee,
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@@ -10928,7 +10928,7 @@ function B5(n, e, t, i, s, r, o) {
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vertexAlphas: E.vertexColors === !0 && !!Y.attributes.color && Y.attributes.color.itemSize === 4,
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vertexUv1s: Je,
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vertexUv2s: ri,
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vertexUv3s:
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vertexUv3s: Ii,
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pointsUvs: H.isPoints === !0 && !!Y.attributes.uv && (ht || Z),
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fog: !!V,
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useFog: E.fog === !0,
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@@ -11550,8 +11550,8 @@ function W5(n, e, t) {
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setLocked: function(Je) {
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Z = Je;
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},
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setClear: function(Je, ri,
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$r === !0 && (Je *= An, ri *= An,
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setClear: function(Je, ri, Ii, An, $r) {
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$r === !0 && (Je *= An, ri *= An, Ii *= An), ue.set(Je, ri, Ii, An), We.equals(ue) === !1 && (n.clearColor(Je, ri, Ii, An), We.copy(ue));
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},
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reset: function() {
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Z = !1, fe = null, We.set(-1, 0, 0, 0);
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};
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}
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function o() {
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let Z = !1, ue = null, fe = null, We = null, Je = null, ri = null,
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let Z = !1, ue = null, fe = null, We = null, Je = null, ri = null, Ii = null, An = null, $r = null;
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return {
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setTest: function(Li) {
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Z || (Li ? Ge(n.STENCIL_TEST) : Qe(n.STENCIL_TEST));
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@@ -11624,7 +11624,7 @@ function W5(n, e, t) {
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(fe !== Li || We !== eo || Je !== $n) && (n.stencilFunc(Li, eo, $n), fe = Li, We = eo, Je = $n);
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},
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setOp: function(Li, eo, $n) {
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(ri !== Li ||
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(ri !== Li || Ii !== eo || An !== $n) && (n.stencilOp(Li, eo, $n), ri = Li, Ii = eo, An = $n);
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},
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setLocked: function(Li) {
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Z = Li;
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@@ -11633,7 +11633,7 @@ function W5(n, e, t) {
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$r !== Li && (n.clearStencil(Li), $r = Li);
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},
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reset: function() {
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Z = !1, ue = null, fe = null, We = null, Je = null, ri = null,
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Z = !1, ue = null, fe = null, We = null, Je = null, ri = null, Ii = null, An = null, $r = null;
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}
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};
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}
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@@ -11648,8 +11648,8 @@ function W5(n, e, t) {
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function Ee(Z, ue, fe, We) {
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const Je = new Uint8Array(4), ri = n.createTexture();
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n.bindTexture(Z, ri), n.texParameteri(Z, n.TEXTURE_MIN_FILTER, n.NEAREST), n.texParameteri(Z, n.TEXTURE_MAG_FILTER, n.NEAREST);
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for (let
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i && (Z === n.TEXTURE_3D || Z === n.TEXTURE_2D_ARRAY) ? n.texImage3D(ue, 0, n.RGBA, 1, 1, We, 0, n.RGBA, n.UNSIGNED_BYTE, Je) : n.texImage2D(ue +
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for (let Ii = 0; Ii < fe; Ii++)
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i && (Z === n.TEXTURE_3D || Z === n.TEXTURE_2D_ARRAY) ? n.texImage3D(ue, 0, n.RGBA, 1, 1, We, 0, n.RGBA, n.UNSIGNED_BYTE, Je) : n.texImage2D(ue + Ii, 0, n.RGBA, 1, 1, 0, n.RGBA, n.UNSIGNED_BYTE, Je);
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return ri;
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}
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const Me = {};
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@@ -11669,7 +11669,7 @@ function W5(n, e, t) {
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if (fe = m.get(ue), fe === void 0 && (fe = [], m.set(ue, fe)), Z.isWebGLMultipleRenderTargets) {
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const Je = Z.texture;
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if (fe.length !== Je.length || fe[0] !== n.COLOR_ATTACHMENT0) {
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for (let ri = 0,
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for (let ri = 0, Ii = Je.length; ri < Ii; ri++)
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fe[ri] = n.COLOR_ATTACHMENT0 + ri;
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fe.length = Je.length, We = !0;
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}
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@@ -11706,7 +11706,7 @@ function W5(n, e, t) {
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[Uk]: n.ONE_MINUS_DST_COLOR,
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[Lk]: n.ONE_MINUS_DST_ALPHA
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};
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function Ae(Z, ue, fe, We, Je, ri,
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function Ae(Z, ue, fe, We, Je, ri, Ii, An) {
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if (Z === Ki) {
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g === !0 && (Qe(n.BLEND), g = !1);
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return;
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}
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return;
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}
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Je = Je || ue, ri = ri || fe,
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Je = Je || ue, ri = ri || fe, Ii = Ii || We, (ue !== y || Je !== M) && (n.blendEquationSeparate(W[ue], W[Je]), y = ue, M = Je), (fe !== _ || We !== C || ri !== I || Ii !== R) && (n.blendFuncSeparate(Fe[fe], Fe[We], Fe[ri], Fe[Ii]), _ = fe, C = We, I = ri, R = Ii), b = Z, E = !1;
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}
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function Le(Z, ue) {
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Z.side === bi ? Qe(n.CULL_FACE) : Ge(n.CULL_FACE);
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@@ -13173,9 +13173,9 @@ class $l {
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B.removeEventListener("dispose", Je), ri(B);
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}
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function ri(S) {
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Ii(S), qe.remove(S);
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}
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function
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function Ii(S) {
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const B = qe.get(S).programs;
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B !== void 0 && (B.forEach(function(F) {
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he.releaseProgram(F);
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if (Q.isInstancedMesh)
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pt.renderInstances(Ze, it, Q.count);
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else if (F.isInstancedBufferGeometry) {
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const gt = F._maxInstanceCount !== void 0 ? F._maxInstanceCount : 1 / 0,
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pt.renderInstances(Ze, it,
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const gt = F._maxInstanceCount !== void 0 ? F._maxInstanceCount : 1 / 0, Ri = Math.min(F.instanceCount, gt);
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pt.renderInstances(Ze, it, Ri);
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pt.render(Ze, it);
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}, this.compile = function(S, B) {
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}
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function WA(S, B, F, U, Q) {
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B.isScene !== !0 && (B = Mt), Ye.resetTextureUnits();
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const oe = B.fog, pe = U.isMeshStandardMaterial ? B.environment : null, ye = I === null ? y.outputColorSpace : I.isXRRenderTarget === !0 ? I.texture.colorSpace : mn, le = (U.isMeshStandardMaterial ? Tt : vt).get(U.envMap || pe), xe = U.vertexColors === !0 && !!F.attributes.color && F.attributes.color.itemSize === 4, De = !!F.attributes.tangent && (!!U.normalMap || U.anisotropy > 0), Oe = !!F.morphAttributes.position, Ze = !!F.morphAttributes.normal, dt = !!F.morphAttributes.color, it = U.toneMapped ? y.toneMapping : Ks, lt = F.morphAttributes.position || F.morphAttributes.normal || F.morphAttributes.color, pt = lt !== void 0 ? lt.length : 0, gt = qe.get(U),
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const oe = B.fog, pe = U.isMeshStandardMaterial ? B.environment : null, ye = I === null ? y.outputColorSpace : I.isXRRenderTarget === !0 ? I.texture.colorSpace : mn, le = (U.isMeshStandardMaterial ? Tt : vt).get(U.envMap || pe), xe = U.vertexColors === !0 && !!F.attributes.color && F.attributes.color.itemSize === 4, De = !!F.attributes.tangent && (!!U.normalMap || U.anisotropy > 0), Oe = !!F.morphAttributes.position, Ze = !!F.morphAttributes.normal, dt = !!F.morphAttributes.color, it = U.toneMapped ? y.toneMapping : Ks, lt = F.morphAttributes.position || F.morphAttributes.normal || F.morphAttributes.color, pt = lt !== void 0 ? lt.length : 0, gt = qe.get(U), Ri = v.state.lights;
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if (ge === !0 && (Ee === !0 || S !== E)) {
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const Xi = S === E && U.id === R;
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}
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U.version === gt.__version ? (gt.needsLights && gt.lightsStateVersion !== Ri.state.version || gt.outputColorSpace !== ye || Q.isInstancedMesh && gt.instancing === !1 || !Q.isInstancedMesh && gt.instancing === !0 || Q.isSkinnedMesh && gt.skinning === !1 || !Q.isSkinnedMesh && gt.skinning === !0 || gt.envMap !== le || U.fog === !0 && gt.fog !== oe || gt.numClippingPlanes !== void 0 && (gt.numClippingPlanes !== q.numPlanes || gt.numIntersection !== q.numIntersection) || gt.vertexAlphas !== xe || gt.vertexTangents !== De || gt.morphTargets !== Oe || gt.morphNormals !== Ze || gt.morphColors !== dt || gt.toneMapping !== it || Le.isWebGL2 === !0 && gt.morphTargetsCount !== pt) && (hi = !0) : (hi = !0, gt.__version = U.version);
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let Zt = !1, Pi = !1, bs = !1;
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const oi = ci.getUniforms(), qt = gt.uniforms;
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if (Ce.useProgram(ci.program) && (Zt = !0,
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if (Ce.useProgram(ci.program) && (Zt = !0, Pi = !0, bs = !0), U.id !== R && (R = U.id, Pi = !0), Zt || E !== S) {
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if (oi.setValue(W, "projectionMatrix", S.projectionMatrix), Le.logarithmicDepthBuffer && oi.setValue(
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W,
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"logDepthBufFC",
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2 / (Math.log(S.far + 1) / Math.LN2)
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), E !== S && (E = S,
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), E !== S && (E = S, Pi = !0, bs = !0), U.isShaderMaterial || U.isMeshPhongMaterial || U.isMeshToonMaterial || U.isMeshStandardMaterial || U.envMap) {
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Xi && (Le.floatVertexTextures ? (Xi.boneTexture === null && Xi.computeBoneTexture(), oi.setValue(W, "boneTexture", Xi.boneTexture, Ye), oi.setValue(W, "boneTextureSize", Xi.boneTextureSize)) : console.warn("THREE.WebGLRenderer: SkinnedMesh can only be used with WebGL 2. With WebGL 1 OES_texture_float and vertex textures support is required."));
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if ((fi.position !== void 0 || fi.normal !== void 0 || fi.color !== void 0 && Le.isWebGL2 === !0) && je.update(Q, F, ci), (Pi || gt.receiveShadow !== Q.receiveShadow) && (gt.receiveShadow = Q.receiveShadow, oi.setValue(W, "receiveShadow", Q.receiveShadow)), U.isMeshGouraudMaterial && U.envMap !== null && (qt.envMap.value = le, qt.flipEnvMap.value = le.isCubeTexture && le.isRenderTargetTexture === !1 ? -1 : 1), Pi && (oi.setValue(W, "toneMappingExposure", y.toneMappingExposure), gt.needsLights && Px(qt, bs), oe && U.fog === !0 && Pe.refreshFogUniforms(qt, oe), Pe.refreshMaterialUniforms(qt, U, L, N, Me), Oy.upload(W, gt.uniformsList, qt, Ye)), U.isShaderMaterial && U.uniformsNeedUpdate === !0 && (Oy.upload(W, gt.uniformsList, qt, Ye), U.uniformsNeedUpdate = !1), U.isSpriteMaterial && oi.setValue(W, "center", Q.center), oi.setValue(W, "modelViewMatrix", Q.modelViewMatrix), oi.setValue(W, "normalMatrix", Q.normalMatrix), oi.setValue(W, "modelMatrix", Q.matrixWorld), U.isShaderMaterial || U.isRawShaderMaterial) {
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function E2(n, e, t = !0, i = !1) {
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if (xr(n, Ti(e)), t) {
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const o = r.sub(M2(n));
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s.set(e, t, i), Tn(n, s);
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const C0 = new Na(() => new Se(), 100), au = new Se(), gw = new Se();
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function Ti(n, e = null) {
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return C0.get().identity();
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}
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const rj = new w(), LP = new Se();
|
|
22359
22359
|
function Rle(n) {
|
|
22360
|
-
return
|
|
22360
|
+
return Ti(n, LP), rj.set(0, 0, 1).applyQuaternion(LP);
|
|
22361
22361
|
}
|
|
22362
22362
|
const oj = new Na(() => new w(), 100), FP = new Se();
|
|
22363
22363
|
function M2(n, e) {
|
|
22364
|
-
return e || (e = oj.get().set(0, 0, 1)),
|
|
22364
|
+
return e || (e = oj.get().set(0, 0, 1)), Ti(n, FP), e.applyQuaternion(FP);
|
|
22365
22365
|
}
|
|
22366
22366
|
const UP = new pn(), NP = new pn(), aj = new w();
|
|
22367
22367
|
function cj(n) {
|
|
@@ -29783,7 +29783,7 @@ Object.getOwnPropertyDescriptor(_e.prototype, "worldPosition") || Object.defineP
|
|
|
29783
29783
|
});
|
|
29784
29784
|
Object.getOwnPropertyDescriptor(_e.prototype, "worldQuaternion") || Object.defineProperty(_e.prototype, "worldQuaternion", {
|
|
29785
29785
|
get: function() {
|
|
29786
|
-
return this instanceof DM ?
|
|
29786
|
+
return this instanceof DM ? Ti(this.object) : Ti(this);
|
|
29787
29787
|
},
|
|
29788
29788
|
set: function(n) {
|
|
29789
29789
|
xr(this, n);
|
|
@@ -29807,17 +29807,17 @@ Object.getOwnPropertyDescriptor(_e.prototype, "worldScale") || Object.defineProp
|
|
|
29807
29807
|
});
|
|
29808
29808
|
Object.getOwnPropertyDescriptor(_e.prototype, "worldForward") || Object.defineProperty(_e.prototype, "worldForward", {
|
|
29809
29809
|
get: function() {
|
|
29810
|
-
return vM().set(0, 0, 1).applyQuaternion(
|
|
29810
|
+
return vM().set(0, 0, 1).applyQuaternion(Ti(this));
|
|
29811
29811
|
}
|
|
29812
29812
|
});
|
|
29813
29813
|
Object.getOwnPropertyDescriptor(_e.prototype, "worldRight") || Object.defineProperty(_e.prototype, "worldRight", {
|
|
29814
29814
|
get: function() {
|
|
29815
|
-
return vM().set(1, 0, 0).applyQuaternion(
|
|
29815
|
+
return vM().set(1, 0, 0).applyQuaternion(Ti(this));
|
|
29816
29816
|
}
|
|
29817
29817
|
});
|
|
29818
29818
|
Object.getOwnPropertyDescriptor(_e.prototype, "worldUp") || Object.defineProperty(_e.prototype, "worldUp", {
|
|
29819
29819
|
get: function() {
|
|
29820
|
-
return vM().set(0, 1, 0).applyQuaternion(
|
|
29820
|
+
return vM().set(0, 1, 0).applyQuaternion(Ti(this));
|
|
29821
29821
|
}
|
|
29822
29822
|
});
|
|
29823
29823
|
M9(_e);
|
|
@@ -30479,7 +30479,7 @@ const FF = Symbol("disposed");
|
|
|
30479
30479
|
function Gle(n) {
|
|
30480
30480
|
return n[FF] === !0;
|
|
30481
30481
|
}
|
|
30482
|
-
function
|
|
30482
|
+
function Bi(n) {
|
|
30483
30483
|
var e;
|
|
30484
30484
|
if (n) {
|
|
30485
30485
|
if (n[kF] === !1) {
|
|
@@ -30487,33 +30487,33 @@ function Pi(n) {
|
|
|
30487
30487
|
return;
|
|
30488
30488
|
}
|
|
30489
30489
|
if (n[FF] = !0, n instanceof br)
|
|
30490
|
-
|
|
30490
|
+
Bi(n.environment), Bi(n.background), Bi(n.customDepthMaterial), Bi(n.customDistanceMaterial);
|
|
30491
30491
|
else if (n instanceof eh)
|
|
30492
|
-
|
|
30492
|
+
Bi(n.geometry), Bi(n.material), Bi(n.skeleton), Bi(n.bindMatrix), Bi(n.bindMatrixInverse), Bi(n.customDepthMaterial), Bi(n.customDistanceMaterial), n.geometry = null, n.material = null;
|
|
30493
30493
|
else if (n instanceof me)
|
|
30494
|
-
|
|
30494
|
+
Bi(n.geometry), Bi(n.material), Bi(n.customDepthMaterial), Bi(n.customDistanceMaterial), n.geometry = null, n.material = null;
|
|
30495
30495
|
else if (n instanceof At) {
|
|
30496
30496
|
fd(n);
|
|
30497
30497
|
for (const t of Object.keys(n.attributes)) {
|
|
30498
30498
|
const i = n.attributes[t];
|
|
30499
|
-
|
|
30499
|
+
Bi(i);
|
|
30500
30500
|
}
|
|
30501
30501
|
} else if (n instanceof $e || n instanceof Gc)
|
|
30502
30502
|
lu && console.warn("BufferAttribute dispose not supported", n.count);
|
|
30503
30503
|
else if (n instanceof Array)
|
|
30504
30504
|
for (const t of n)
|
|
30505
|
-
t instanceof Ft &&
|
|
30505
|
+
t instanceof Ft && Bi(t);
|
|
30506
30506
|
else if (n instanceof Ft) {
|
|
30507
30507
|
fd(n);
|
|
30508
30508
|
for (const i of Object.keys(n)) {
|
|
30509
30509
|
const s = n[i];
|
|
30510
|
-
s instanceof Lt && (
|
|
30510
|
+
s instanceof Lt && (Bi(s), n[i] = null);
|
|
30511
30511
|
}
|
|
30512
30512
|
const t = n.uniforms;
|
|
30513
30513
|
if (t)
|
|
30514
30514
|
for (const i of Object.keys(t)) {
|
|
30515
30515
|
const s = t[i];
|
|
30516
|
-
s instanceof Lt ? (
|
|
30516
|
+
s instanceof Lt ? (Bi(s), t[i] = null) : s instanceof we && (Bi(s.value), s.value = null);
|
|
30517
30517
|
}
|
|
30518
30518
|
} else
|
|
30519
30519
|
n instanceof Lt ? (fd(n), fd(n.source), ((e = n.source) == null ? void 0 : e.data) instanceof ImageBitmap && fd(n.source.data)) : n instanceof Ff ? (fd(n.boneTexture), n.boneTexture = null) : n instanceof Xg || !(n instanceof _e) && lu && console.warn("Unknown object type", n);
|
|
@@ -30577,7 +30577,7 @@ function B0(n, e, t, i) {
|
|
|
30577
30577
|
} else if (e && s.has(e)) {
|
|
30578
30578
|
s.delete(e);
|
|
30579
30579
|
let r = t[lm] || 0;
|
|
30580
|
-
r > 0 && (r -= 1, t[lm] = r), lu && console.warn(`🔴 Removed user of "${t.type}"`, e, t, r, "users:", s), r <= 0 && (Im.isLoading(t) || (u_ && console.warn(`🔴 Removed all user of "${t.type}"`, t), OF() &&
|
|
30580
|
+
r > 0 && (r -= 1, t[lm] = r), lu && console.warn(`🔴 Removed user of "${t.type}"`, e, t, r, "users:", s), r <= 0 && (Im.isLoading(t) || (u_ && console.warn(`🔴 Removed all user of "${t.type}"`, t), OF() && Bi(t)));
|
|
30581
30581
|
}
|
|
30582
30582
|
t[n] = s;
|
|
30583
30583
|
}
|
|
@@ -30653,7 +30653,7 @@ function zF(n, e = !0, t = !1, i = !0, s) {
|
|
|
30653
30653
|
return;
|
|
30654
30654
|
}
|
|
30655
30655
|
const o = n;
|
|
30656
|
-
if (p6(o, !0), t &&
|
|
30656
|
+
if (p6(o, !0), t && Bi(o), c6(o), Hy && console.log(o), e && o.children)
|
|
30657
30657
|
for (const c of o.children)
|
|
30658
30658
|
zF(c, e, t, !1, s);
|
|
30659
30659
|
const a = o.userData.components;
|
|
@@ -40385,25 +40385,25 @@ class L0 extends sM {
|
|
|
40385
40385
|
for (le >>= 1, xe = le, le >>= 1; le >= 1; ) {
|
|
40386
40386
|
De = 0;
|
|
40387
40387
|
const Oe = De + Q * (U - xe), Ze = Q * le, dt = Q * xe, it = F * le, lt = F * xe;
|
|
40388
|
-
let pt, gt,
|
|
40388
|
+
let pt, gt, Ri, hi;
|
|
40389
40389
|
for (; De <= Oe; De += dt) {
|
|
40390
40390
|
let ci = De;
|
|
40391
40391
|
const Zt = De + F * (B - xe);
|
|
40392
40392
|
for (; ci <= Zt; ci += lt) {
|
|
40393
|
-
const
|
|
40394
|
-
pe ? (Ge(P[ci + S], P[bs + S]), pt = Me.a,
|
|
40393
|
+
const Pi = ci + it, bs = ci + Ze, oi = bs + it;
|
|
40394
|
+
pe ? (Ge(P[ci + S], P[bs + S]), pt = Me.a, Ri = Me.b, Ge(P[Pi + S], P[oi + S]), gt = Me.a, hi = Me.b, Ge(pt, gt), P[ci + S] = Me.a, P[Pi + S] = Me.b, Ge(Ri, hi), P[bs + S] = Me.a, P[oi + S] = Me.b) : (Qe(P[ci + S], P[bs + S]), pt = Me.a, Ri = Me.b, Qe(P[Pi + S], P[oi + S]), gt = Me.a, hi = Me.b, Qe(pt, gt), P[ci + S] = Me.a, P[Pi + S] = Me.b, Qe(Ri, hi), P[bs + S] = Me.a, P[oi + S] = Me.b);
|
|
40395
40395
|
}
|
|
40396
40396
|
if (B & le) {
|
|
40397
|
-
const
|
|
40398
|
-
pe ? Ge(P[ci + S], P[
|
|
40397
|
+
const Pi = ci + Ze;
|
|
40398
|
+
pe ? Ge(P[ci + S], P[Pi + S]) : Qe(P[ci + S], P[Pi + S]), pt = Me.a, P[Pi + S] = Me.b, P[ci + S] = pt;
|
|
40399
40399
|
}
|
|
40400
40400
|
}
|
|
40401
40401
|
if (U & le) {
|
|
40402
40402
|
let ci = De;
|
|
40403
40403
|
const Zt = De + F * (B - xe);
|
|
40404
40404
|
for (; ci <= Zt; ci += lt) {
|
|
40405
|
-
const
|
|
40406
|
-
pe ? Ge(P[ci + S], P[
|
|
40405
|
+
const Pi = ci + it;
|
|
40406
|
+
pe ? Ge(P[ci + S], P[Pi + S]) : Qe(P[ci + S], P[Pi + S]), pt = Me.a, P[Pi + S] = Me.b, P[ci + S] = pt;
|
|
40407
40407
|
}
|
|
40408
40408
|
}
|
|
40409
40409
|
xe = le, le >>= 1;
|
|
@@ -40498,12 +40498,12 @@ class L0 extends sM {
|
|
|
40498
40498
|
}
|
|
40499
40499
|
function Ce(P, S, B, F, U, Q) {
|
|
40500
40500
|
let oe = new DataView(Q.buffer);
|
|
40501
|
-
const pe = B[P.idx[0]].width, ye = B[P.idx[0]].height, le = 3, xe = Math.floor(pe / 8), De = Math.ceil(pe / 8), Oe = Math.ceil(ye / 8), Ze = pe - (De - 1) * 8, dt = ye - (Oe - 1) * 8, it = { value: 0 }, lt = new Array(le), pt = new Array(le), gt = new Array(le),
|
|
40501
|
+
const pe = B[P.idx[0]].width, ye = B[P.idx[0]].height, le = 3, xe = Math.floor(pe / 8), De = Math.ceil(pe / 8), Oe = Math.ceil(ye / 8), Ze = pe - (De - 1) * 8, dt = ye - (Oe - 1) * 8, it = { value: 0 }, lt = new Array(le), pt = new Array(le), gt = new Array(le), Ri = new Array(le), hi = new Array(le);
|
|
40502
40502
|
for (let Zt = 0; Zt < le; ++Zt)
|
|
40503
|
-
hi[Zt] = S[P.idx[Zt]], lt[Zt] = Zt < 1 ? 0 : lt[Zt - 1] + De * Oe, pt[Zt] = new Float32Array(64), gt[Zt] = new Uint16Array(64),
|
|
40503
|
+
hi[Zt] = S[P.idx[Zt]], lt[Zt] = Zt < 1 ? 0 : lt[Zt - 1] + De * Oe, pt[Zt] = new Float32Array(64), gt[Zt] = new Uint16Array(64), Ri[Zt] = new Uint16Array(De * 64);
|
|
40504
40504
|
for (let Zt = 0; Zt < Oe; ++Zt) {
|
|
40505
|
-
let
|
|
40506
|
-
Zt == Oe - 1 && (
|
|
40505
|
+
let Pi = 8;
|
|
40506
|
+
Zt == Oe - 1 && (Pi = dt);
|
|
40507
40507
|
let bs = 8;
|
|
40508
40508
|
for (let qt = 0; qt < De; ++qt) {
|
|
40509
40509
|
qt == De - 1 && (bs = Ze);
|
|
@@ -40511,23 +40511,23 @@ class L0 extends sM {
|
|
|
40511
40511
|
gt[fi].fill(0), gt[fi][0] = U[lt[fi]++], tt(it, F, gt[fi]), qe(gt[fi], pt[fi]), Ye(pt[fi]);
|
|
40512
40512
|
vt(pt);
|
|
40513
40513
|
for (let fi = 0; fi < le; ++fi)
|
|
40514
|
-
Tt(pt[fi],
|
|
40514
|
+
Tt(pt[fi], Ri[fi], qt * 64);
|
|
40515
40515
|
}
|
|
40516
40516
|
let oi = 0;
|
|
40517
40517
|
for (let qt = 0; qt < le; ++qt) {
|
|
40518
40518
|
const fi = B[P.idx[qt]].type;
|
|
40519
|
-
for (let Xi = 8 * Zt; Xi < 8 * Zt +
|
|
40519
|
+
for (let Xi = 8 * Zt; Xi < 8 * Zt + Pi; ++Xi) {
|
|
40520
40520
|
oi = hi[qt][Xi];
|
|
40521
40521
|
for (let Ya = 0; Ya < xe; ++Ya) {
|
|
40522
40522
|
const to = Ya * 64 + (Xi & 7) * 8;
|
|
40523
|
-
oe.setUint16(oi + 0 * 2 * fi,
|
|
40523
|
+
oe.setUint16(oi + 0 * 2 * fi, Ri[qt][to + 0], !0), oe.setUint16(oi + 1 * 2 * fi, Ri[qt][to + 1], !0), oe.setUint16(oi + 2 * 2 * fi, Ri[qt][to + 2], !0), oe.setUint16(oi + 3 * 2 * fi, Ri[qt][to + 3], !0), oe.setUint16(oi + 4 * 2 * fi, Ri[qt][to + 4], !0), oe.setUint16(oi + 5 * 2 * fi, Ri[qt][to + 5], !0), oe.setUint16(oi + 6 * 2 * fi, Ri[qt][to + 6], !0), oe.setUint16(oi + 7 * 2 * fi, Ri[qt][to + 7], !0), oi += 8 * 2 * fi;
|
|
40524
40524
|
}
|
|
40525
40525
|
}
|
|
40526
40526
|
if (xe != De)
|
|
40527
|
-
for (let Xi = 8 * Zt; Xi < 8 * Zt +
|
|
40527
|
+
for (let Xi = 8 * Zt; Xi < 8 * Zt + Pi; ++Xi) {
|
|
40528
40528
|
const Ya = hi[qt][Xi] + 8 * xe * 2 * fi, to = xe * 64 + (Xi & 7) * 8;
|
|
40529
40529
|
for (let ph = 0; ph < bs; ++ph)
|
|
40530
|
-
oe.setUint16(Ya + ph * 2 * fi,
|
|
40530
|
+
oe.setUint16(Ya + ph * 2 * fi, Ri[qt][to + ph], !0);
|
|
40531
40531
|
}
|
|
40532
40532
|
}
|
|
40533
40533
|
}
|
|
@@ -40535,14 +40535,14 @@ class L0 extends sM {
|
|
|
40535
40535
|
oe = new DataView(Q.buffer);
|
|
40536
40536
|
for (let Zt = 0; Zt < le; ++Zt) {
|
|
40537
40537
|
B[P.idx[Zt]].decoded = !0;
|
|
40538
|
-
const
|
|
40538
|
+
const Pi = B[P.idx[Zt]].type;
|
|
40539
40539
|
if (B[Zt].type == 2)
|
|
40540
40540
|
for (let bs = 0; bs < ye; ++bs) {
|
|
40541
40541
|
const oi = hi[Zt][bs];
|
|
40542
40542
|
for (let qt = 0; qt < pe; ++qt)
|
|
40543
|
-
ci[qt] = oe.getUint16(oi + qt * 2 *
|
|
40543
|
+
ci[qt] = oe.getUint16(oi + qt * 2 * Pi, !0);
|
|
40544
40544
|
for (let qt = 0; qt < pe; ++qt)
|
|
40545
|
-
oe.setFloat32(oi + qt * 2 *
|
|
40545
|
+
oe.setFloat32(oi + qt * 2 * Pi, ue(ci[qt]), !0);
|
|
40546
40546
|
}
|
|
40547
40547
|
}
|
|
40548
40548
|
}
|
|
@@ -40669,10 +40669,10 @@ class L0 extends sM {
|
|
|
40669
40669
|
const Q = new Array();
|
|
40670
40670
|
let oe = fe(S, B) - 2;
|
|
40671
40671
|
for (; oe > 0; ) {
|
|
40672
|
-
const it = q(S.buffer, B), lt = rt(S, B), pt = lt >> 2 & 3, gt = (lt >> 4) - 1,
|
|
40672
|
+
const it = q(S.buffer, B), lt = rt(S, B), pt = lt >> 2 & 3, gt = (lt >> 4) - 1, Ri = new Int8Array([gt])[0], hi = rt(S, B);
|
|
40673
40673
|
Q.push({
|
|
40674
40674
|
name: it,
|
|
40675
|
-
index:
|
|
40675
|
+
index: Ri,
|
|
40676
40676
|
type: hi,
|
|
40677
40677
|
compression: pt
|
|
40678
40678
|
}), oe -= it.length + 3;
|
|
@@ -40729,7 +40729,7 @@ class L0 extends sM {
|
|
|
40729
40729
|
switch (lt.compression) {
|
|
40730
40730
|
case 2:
|
|
40731
40731
|
let pt = 0, gt = 0;
|
|
40732
|
-
for (let
|
|
40732
|
+
for (let Ri = 0; Ri < P.lines; ++Ri) {
|
|
40733
40733
|
let hi = dt[it][pt];
|
|
40734
40734
|
for (let ci = 0; ci < lt.width; ++ci) {
|
|
40735
40735
|
for (let Zt = 0; Zt < 2 * lt.type; ++Zt)
|
|
@@ -40828,7 +40828,7 @@ class L0 extends sM {
|
|
|
40828
40828
|
const B = wt(P, S), F = wt(P, S), U = wt(P, S), Q = wt(P, S), oe = wt(P, S), pe = wt(P, S), ye = wt(P, S), le = wt(P, S);
|
|
40829
40829
|
return { redX: B, redY: F, greenX: U, greenY: Q, blueX: oe, blueY: pe, whiteX: ye, whiteY: le };
|
|
40830
40830
|
}
|
|
40831
|
-
function
|
|
40831
|
+
function Ii(P, S) {
|
|
40832
40832
|
const B = [
|
|
40833
40833
|
"NO_COMPRESSION",
|
|
40834
40834
|
"RLE_COMPRESSION",
|
|
@@ -40869,7 +40869,7 @@ class L0 extends sM {
|
|
|
40869
40869
|
if (F === "chromaticities")
|
|
40870
40870
|
return ri(P, B);
|
|
40871
40871
|
if (F === "compression")
|
|
40872
|
-
return
|
|
40872
|
+
return Ii(P, B);
|
|
40873
40873
|
if (F === "box2i")
|
|
40874
40874
|
return An(P, B);
|
|
40875
40875
|
if (F === "lineOrder")
|
|
@@ -42555,7 +42555,7 @@ let Mu = (nn = class {
|
|
|
42555
42555
|
nn._worldPositionBuffer.set(e, t, i), this.worldPosition = nn._worldPositionBuffer;
|
|
42556
42556
|
}
|
|
42557
42557
|
get worldQuaternion() {
|
|
42558
|
-
return this._worldQuaternion || (this._worldQuaternion = new Se()),
|
|
42558
|
+
return this._worldQuaternion || (this._worldQuaternion = new Se()), Ti(this.gameObject, this._worldQuaternion);
|
|
42559
42559
|
}
|
|
42560
42560
|
set worldQuaternion(e) {
|
|
42561
42561
|
xr(this.gameObject, e);
|
|
@@ -61412,7 +61412,7 @@ const Xn = class extends Ie {
|
|
|
61412
61412
|
}
|
|
61413
61413
|
getWristQuaternion() {
|
|
61414
61414
|
const t = this.wrist;
|
|
61415
|
-
return t ? (this._wristQuaternion || (this._wristQuaternion = new Se()),
|
|
61415
|
+
return t ? (this._wristQuaternion || (this._wristQuaternion = new Se()), Ti(t).multiply(this._wristQuaternion.setFromEuler(new pn(-Math.PI / 4, 0, 0)))) : null;
|
|
61416
61416
|
}
|
|
61417
61417
|
get selectionDown() {
|
|
61418
61418
|
return this._selectionPressed && !this._selectionPressedLastFrame;
|
|
@@ -61508,7 +61508,7 @@ const Xn = class extends Ie {
|
|
|
61508
61508
|
for (const r of t)
|
|
61509
61509
|
r(this);
|
|
61510
61510
|
let i = 1;
|
|
61511
|
-
this.type === 0 ? i = this.context.time.deltaTime / 0.1 : this.isUsingHands && this.handPointerModel.pinched && (i = this.context.time.deltaTime / 0.3), this.rayRotation.slerp(
|
|
61511
|
+
this.type === 0 ? i = this.context.time.deltaTime / 0.1 : this.isUsingHands && this.handPointerModel.pinched && (i = this.context.time.deltaTime / 0.3), this.rayRotation.slerp(Ti(this.controller), this.useSmoothing ? i : 1);
|
|
61512
61512
|
const s = mt(this.controller);
|
|
61513
61513
|
this.isUsingHands && this.handPointerModel.cursorObject && (this.handPointerModel.cursorObject.visible = !1), this.enableRaycasts ? (this.raycastLine && this.raycastUpdate(this.raycastLine, s), this.lastHit = this.updateLastHit(), this.grabbed && this.grabbed.update()) : this.raycastLine && (this.raycastLine.visible = !1), this._selectionPressedLastFrame = this._selectionPressed, this.selectStartCallback && this.selectStartCallback();
|
|
61514
61514
|
}
|
|
@@ -61791,7 +61791,7 @@ const qs = class {
|
|
|
61791
61791
|
const u = () => a ? this.lastControllerWorldPos.clone() : o.point.clone();
|
|
61792
61792
|
this.grabDistance = u().distanceTo(this.lastControllerWorldPos), this.totalChangeAlongDirection = 0, this.localPositionOffsetToGrab = this.selected.worldToLocal(u());
|
|
61793
61793
|
const d = e.isUsingHands && a ? this.controller.getWristQuaternion().clone() : e.rayRotation.clone();
|
|
61794
|
-
|
|
61794
|
+
Ti(this.selected, this.localQuaternionToGrab).premultiply(d.invert());
|
|
61795
61795
|
const f = this.controller.webXR.Rig;
|
|
61796
61796
|
return f && this.rigPositionLastFrame.copy(mt(f)), yr.Add(e.context, this.selected), qs.Register(this), this.sync && (this.sync.fastMode = !0), (m = qs.Events.DidTake) == null || m.forEach((A) => A(this, c)), this;
|
|
61797
61797
|
}
|
|
@@ -64829,7 +64829,7 @@ const V3 = (qS = class extends Ie {
|
|
|
64829
64829
|
if (r.length() < 0.1)
|
|
64830
64830
|
return;
|
|
64831
64831
|
const o = V3.forward;
|
|
64832
|
-
if (o.set(0, 0, 1), o.applyQuaternion(
|
|
64832
|
+
if (o.set(0, 0, 1), o.applyQuaternion(Ti(this.head)), o.dot(r) > 0.45)
|
|
64833
64833
|
for (let c = 0; c < t.length; c++)
|
|
64834
64834
|
t[c].lookAt(this.currentTargetPoint);
|
|
64835
64835
|
}
|
|
@@ -66392,7 +66392,7 @@ class $f extends Ie {
|
|
|
66392
66392
|
*moveToTarget() {
|
|
66393
66393
|
if (!this.target || !this.object)
|
|
66394
66394
|
return;
|
|
66395
|
-
const t = mt(this.object).clone(), i = mt(this.target).clone(), s =
|
|
66395
|
+
const t = mt(this.object).clone(), i = mt(this.target).clone(), s = Ti(this.object).clone(), r = Ti(this.target).clone(), o = hs(this.object).clone(), a = hs(this.target).clone(), c = t.distanceTo(i), l = s.angleTo(r), u = o.distanceTo(a);
|
|
66396
66396
|
if (c < 0.01 && l < 0.01 && u < 0.01) {
|
|
66397
66397
|
Tn(this.object, i), xr(this.object, r), VC(this.object, a), this.coroutine = null;
|
|
66398
66398
|
return;
|
|
@@ -69711,7 +69711,7 @@ const qn = (Id = class extends Ie {
|
|
|
69711
69711
|
}
|
|
69712
69712
|
}
|
|
69713
69713
|
captureStateBeforeXR() {
|
|
69714
|
-
this.context.mainCamera && (this._originalCameraPosition.copy(mt(this.context.mainCamera)), this._originalCameraRotation.copy(
|
|
69714
|
+
this.context.mainCamera && (this._originalCameraPosition.copy(mt(this.context.mainCamera)), this._originalCameraRotation.copy(Ti(this.context.mainCamera)), this._originalCameraParent = this.context.mainCamera.parent), this.Rig && (this._originalXRRigParent = this.Rig.parent, this._originalXRRigPosition.copy(this.Rig.position), this._originalXRRigRotation.copy(this.Rig.quaternion));
|
|
69715
69715
|
}
|
|
69716
69716
|
ensureRig() {
|
|
69717
69717
|
if (!this.rig || NM(this.rig)) {
|
|
@@ -73841,7 +73841,7 @@ class hp extends Ie {
|
|
|
73841
73841
|
update() {
|
|
73842
73842
|
if (!this.from)
|
|
73843
73843
|
return;
|
|
73844
|
-
var t = mt(this.from), i =
|
|
73844
|
+
var t = mt(this.from), i = Ti(this.from);
|
|
73845
73845
|
this.offset.copy(this.positionOffset);
|
|
73846
73846
|
const s = this.offset.length();
|
|
73847
73847
|
if (this.referenceSpace && this.offset.transformDirection(this.referenceSpace.matrixWorld).multiplyScalar(s), t.add(this.offset), this.levelPosition && this.referenceSpace) {
|
|
@@ -79162,7 +79162,7 @@ const a0 = class extends Ie {
|
|
|
79162
79162
|
this._cameraScale = a.x;
|
|
79163
79163
|
}
|
|
79164
79164
|
const i = !this.worldspace, s = this.gameObject;
|
|
79165
|
-
if (
|
|
79165
|
+
if (Ti(s, this.__worldQuaternion), this._worldQuaternionInverted.copy(this.__worldQuaternion).invert(), hs(this.gameObject, this._worldScale), i && this._container && ((r = this.gameObject) != null && r.parent)) {
|
|
79166
79166
|
const a = Sz(this, s1);
|
|
79167
79167
|
this._container.matrix.makeScale(a.x, a.y, a.z), this._container.matrix.makeRotationFromQuaternion(this.__worldQuaternion), this._container.matrix.setPosition(this.worldPos), this._container.matrix.scale(this.gameObject.scale);
|
|
79168
79168
|
}
|
|
@@ -80974,7 +80974,7 @@ function qoe(n) {
|
|
|
80974
80974
|
}
|
|
80975
80975
|
async function Xoe(n) {
|
|
80976
80976
|
const e = await n;
|
|
80977
|
-
LF(e, !0),
|
|
80977
|
+
LF(e, !0), Bi(e);
|
|
80978
80978
|
}
|
|
80979
80979
|
function Yoe(n, e) {
|
|
80980
80980
|
const t = Iz();
|
|
@@ -82507,7 +82507,7 @@ const Oz = (ZS = class extends Ie {
|
|
|
82507
82507
|
this.positionAxes & um.X && (s.x = Ke.lerp(s.x, t.x, i)), this.positionAxes & um.Y && (s.y = Ke.lerp(s.y, t.y, i)), this.positionAxes & um.Z && (s.z = Ke.lerp(s.z, t.z, i)), this.worldPosition = s;
|
|
82508
82508
|
}
|
|
82509
82509
|
if (this.rotateFactor > 0) {
|
|
82510
|
-
const t =
|
|
82510
|
+
const t = Ti(this.target);
|
|
82511
82511
|
this.flipForward && t.premultiply(Oz._invertForward);
|
|
82512
82512
|
const i = this._firstUpdate || e ? 1 : Ke.clamp01(this.context.time.deltaTime * this.rotateFactor);
|
|
82513
82513
|
this.worldQuaternion = this.worldQuaternion.slerp(t, i);
|
|
@@ -83509,7 +83509,7 @@ const a1 = (eC = class extends Ie {
|
|
|
83509
83509
|
if (!this.context.connection.isConnected || this.context.connection.connectionId === null)
|
|
83510
83510
|
return;
|
|
83511
83511
|
this._model === null && (this._model = new Nae(this.context.connection.connectionId, this.context.connection.connectionId + "_camera"));
|
|
83512
|
-
const t = mt(e), i =
|
|
83512
|
+
const t = mt(e), i = Ti(e);
|
|
83513
83513
|
(t.distanceTo(this._lastWorldPosition) > 1e-3 || i.angleTo(this._lastWorldQuaternion) > 0.01) && (this._needsUpdate = !0), this._lastWorldPosition.copy(t), this._lastWorldQuaternion.copy(i), !((!this._needsUpdate || this.context.time.frameCount % 2 !== 0) && !(this.context.time.realtimeSinceStartup - this._lastUpdateTime > this._camTimeoutInSeconds * 0.5)) && (this._lastUpdateTime = this.context.time.realtimeSinceStartup, this._needsUpdate = !1, this._model.send(e, this.context.connection), this.context.isInXR || this.context.players.setPlayerView(this.context.connection.connectionId, e, Uc.Browser));
|
|
83514
83514
|
}
|
|
83515
83515
|
onReceivedRemoteCameraInfoBin(e) {
|
|
@@ -84545,10 +84545,10 @@ class yp extends Ie {
|
|
|
84545
84545
|
} else if (this.dataTemplate || (this.dataTemplate = new me()), this.dataTemplate) {
|
|
84546
84546
|
const p = se.instantiate(this.dataTemplate);
|
|
84547
84547
|
if (d = p, p instanceof me)
|
|
84548
|
-
|
|
84548
|
+
Bi(p.geometry), p.geometry = this.createGeometry(c), f(p.material);
|
|
84549
84549
|
else if (p instanceof Ys)
|
|
84550
84550
|
for (const v of p.children)
|
|
84551
|
-
v instanceof me && (
|
|
84551
|
+
v instanceof me && (Bi(v.geometry), v.geometry = this.createGeometry(c), f(v.material));
|
|
84552
84552
|
const m = p.getComponent(yA);
|
|
84553
84553
|
if (m) {
|
|
84554
84554
|
const v = p;
|
|
@@ -86521,7 +86521,7 @@ class Ak {
|
|
|
86521
86521
|
this.x = e, this.y = t, this.z = i, this.w = s;
|
|
86522
86522
|
}
|
|
86523
86523
|
}
|
|
86524
|
-
class
|
|
86524
|
+
class Di {
|
|
86525
86525
|
static identity() {
|
|
86526
86526
|
return new Ak(0, 0, 0, 1);
|
|
86527
86527
|
}
|
|
@@ -86585,7 +86585,7 @@ class _k {
|
|
|
86585
86585
|
}
|
|
86586
86586
|
rotation() {
|
|
86587
86587
|
let e = this.rawSet.rbRotation(this.handle);
|
|
86588
|
-
return
|
|
86588
|
+
return Di.fromRaw(e);
|
|
86589
86589
|
}
|
|
86590
86590
|
nextTranslation() {
|
|
86591
86591
|
let e = this.rawSet.rbNextTranslation(this.handle);
|
|
@@ -86593,7 +86593,7 @@ class _k {
|
|
|
86593
86593
|
}
|
|
86594
86594
|
nextRotation() {
|
|
86595
86595
|
let e = this.rawSet.rbNextRotation(this.handle);
|
|
86596
|
-
return
|
|
86596
|
+
return Di.fromRaw(e);
|
|
86597
86597
|
}
|
|
86598
86598
|
setTranslation(e, t) {
|
|
86599
86599
|
this.rawSet.rbSetTranslation(this.handle, e.x, e.y, e.z, t);
|
|
@@ -86682,7 +86682,7 @@ class _k {
|
|
|
86682
86682
|
this.rawSet.rbSetAdditionalMass(this.handle, e, t);
|
|
86683
86683
|
}
|
|
86684
86684
|
setAdditionalMassProperties(e, t, i, s, r) {
|
|
86685
|
-
let o = Re.intoRaw(t), a = Re.intoRaw(i), c =
|
|
86685
|
+
let o = Re.intoRaw(t), a = Re.intoRaw(i), c = Di.intoRaw(s);
|
|
86686
86686
|
this.rawSet.rbSetAdditionalMassProperties(this.handle, e, o, a, c, r), o.free(), a.free(), c.free();
|
|
86687
86687
|
}
|
|
86688
86688
|
setAngularDamping(e) {
|
|
@@ -86747,7 +86747,7 @@ class Zd {
|
|
|
86747
86747
|
let e, t, i = Re.intoRaw(this.anchor1), s = Re.intoRaw(this.anchor2), r = !1, o = 0, a = 0;
|
|
86748
86748
|
switch (this.jointType) {
|
|
86749
86749
|
case ba.Fixed:
|
|
86750
|
-
let c =
|
|
86750
|
+
let c = Di.intoRaw(this.frame1), l = Di.intoRaw(this.frame2);
|
|
86751
86751
|
t = Ra.fixed(i, c, s, l), c.free(), l.free();
|
|
86752
86752
|
break;
|
|
86753
86753
|
case ba.Prismatic:
|
|
@@ -86874,35 +86874,35 @@ class ys {
|
|
|
86874
86874
|
}
|
|
86875
86875
|
}
|
|
86876
86876
|
castShape(e, t, i, s, r, o, a, c) {
|
|
86877
|
-
let l = Re.intoRaw(e), u =
|
|
86877
|
+
let l = Re.intoRaw(e), u = Di.intoRaw(t), d = Re.intoRaw(i), f = Re.intoRaw(r), p = Di.intoRaw(o), m = Re.intoRaw(a), A = this.intoRaw(), v = s.intoRaw(), g = HA.fromRaw(null, A.castShape(l, u, d, v, f, p, m, c));
|
|
86878
86878
|
return l.free(), u.free(), d.free(), f.free(), p.free(), m.free(), A.free(), v.free(), g;
|
|
86879
86879
|
}
|
|
86880
86880
|
intersectsShape(e, t, i, s, r) {
|
|
86881
|
-
let o = Re.intoRaw(e), a =
|
|
86881
|
+
let o = Re.intoRaw(e), a = Di.intoRaw(t), c = Re.intoRaw(s), l = Di.intoRaw(r), u = this.intoRaw(), d = i.intoRaw(), f = u.intersectsShape(o, a, d, c, l);
|
|
86882
86882
|
return o.free(), a.free(), c.free(), l.free(), u.free(), d.free(), f;
|
|
86883
86883
|
}
|
|
86884
86884
|
contactShape(e, t, i, s, r, o) {
|
|
86885
|
-
let a = Re.intoRaw(e), c =
|
|
86885
|
+
let a = Re.intoRaw(e), c = Di.intoRaw(t), l = Re.intoRaw(s), u = Di.intoRaw(r), d = this.intoRaw(), f = i.intoRaw(), p = Ng.fromRaw(d.contactShape(a, c, f, l, u, o));
|
|
86886
86886
|
return a.free(), c.free(), l.free(), u.free(), d.free(), f.free(), p;
|
|
86887
86887
|
}
|
|
86888
86888
|
containsPoint(e, t, i) {
|
|
86889
|
-
let s = Re.intoRaw(e), r =
|
|
86889
|
+
let s = Re.intoRaw(e), r = Di.intoRaw(t), o = Re.intoRaw(i), a = this.intoRaw(), c = a.containsPoint(s, r, o);
|
|
86890
86890
|
return s.free(), r.free(), o.free(), a.free(), c;
|
|
86891
86891
|
}
|
|
86892
86892
|
projectPoint(e, t, i, s) {
|
|
86893
|
-
let r = Re.intoRaw(e), o =
|
|
86893
|
+
let r = Re.intoRaw(e), o = Di.intoRaw(t), a = Re.intoRaw(i), c = this.intoRaw(), l = wx.fromRaw(c.projectPoint(r, o, a, s));
|
|
86894
86894
|
return r.free(), o.free(), a.free(), c.free(), l;
|
|
86895
86895
|
}
|
|
86896
86896
|
intersectsRay(e, t, i, s) {
|
|
86897
|
-
let r = Re.intoRaw(t), o =
|
|
86897
|
+
let r = Re.intoRaw(t), o = Di.intoRaw(i), a = Re.intoRaw(e.origin), c = Re.intoRaw(e.dir), l = this.intoRaw(), u = l.intersectsRay(r, o, a, c, s);
|
|
86898
86898
|
return r.free(), o.free(), a.free(), c.free(), l.free(), u;
|
|
86899
86899
|
}
|
|
86900
86900
|
castRay(e, t, i, s, r) {
|
|
86901
|
-
let o = Re.intoRaw(t), a =
|
|
86901
|
+
let o = Re.intoRaw(t), a = Di.intoRaw(i), c = Re.intoRaw(e.origin), l = Re.intoRaw(e.dir), u = this.intoRaw(), d = u.castRay(o, a, c, l, s, r);
|
|
86902
86902
|
return o.free(), a.free(), c.free(), l.free(), u.free(), d;
|
|
86903
86903
|
}
|
|
86904
86904
|
castRayAndGetNormal(e, t, i, s, r) {
|
|
86905
|
-
let o = Re.intoRaw(t), a =
|
|
86905
|
+
let o = Re.intoRaw(t), a = Di.intoRaw(i), c = Re.intoRaw(e.origin), l = Re.intoRaw(e.dir), u = this.intoRaw(), d = Sx.fromRaw(u.castRayAndGetNormal(o, a, c, l, s, r));
|
|
86906
86906
|
return o.free(), a.free(), c.free(), l.free(), u.free(), d;
|
|
86907
86907
|
}
|
|
86908
86908
|
}
|
|
@@ -87064,7 +87064,7 @@ class xk {
|
|
|
87064
87064
|
return Re.fromRaw(this.colliderSet.raw.coTranslation(this.handle));
|
|
87065
87065
|
}
|
|
87066
87066
|
rotation() {
|
|
87067
|
-
return
|
|
87067
|
+
return Di.fromRaw(this.colliderSet.raw.coRotation(this.handle));
|
|
87068
87068
|
}
|
|
87069
87069
|
isSensor() {
|
|
87070
87070
|
return this.colliderSet.raw.coIsSensor(this.handle);
|
|
@@ -87131,7 +87131,7 @@ class xk {
|
|
|
87131
87131
|
this.colliderSet.raw.coSetMass(this.handle, e);
|
|
87132
87132
|
}
|
|
87133
87133
|
setMassProperties(e, t, i, s) {
|
|
87134
|
-
let r = Re.intoRaw(t), o = Re.intoRaw(i), a =
|
|
87134
|
+
let r = Re.intoRaw(t), o = Re.intoRaw(i), a = Di.intoRaw(s);
|
|
87135
87135
|
this.colliderSet.raw.coSetMassProperties(this.handle, e, r, o, a), r.free(), o.free(), a.free();
|
|
87136
87136
|
}
|
|
87137
87137
|
setTranslation(e) {
|
|
@@ -87217,7 +87217,7 @@ class xk {
|
|
|
87217
87217
|
return i.free(), s.free(), r;
|
|
87218
87218
|
}
|
|
87219
87219
|
castShape(e, t, i, s, r, o) {
|
|
87220
|
-
let a = Re.intoRaw(e), c = Re.intoRaw(i), l =
|
|
87220
|
+
let a = Re.intoRaw(e), c = Re.intoRaw(i), l = Di.intoRaw(s), u = Re.intoRaw(r), d = t.intoRaw(), f = HA.fromRaw(this.colliderSet, this.colliderSet.raw.coCastShape(this.handle, a, d, c, l, u, o));
|
|
87221
87221
|
return a.free(), c.free(), l.free(), u.free(), d.free(), f;
|
|
87222
87222
|
}
|
|
87223
87223
|
castCollider(e, t, i, s) {
|
|
@@ -87225,11 +87225,11 @@ class xk {
|
|
|
87225
87225
|
return r.free(), o.free(), a;
|
|
87226
87226
|
}
|
|
87227
87227
|
intersectsShape(e, t, i) {
|
|
87228
|
-
let s = Re.intoRaw(t), r =
|
|
87228
|
+
let s = Re.intoRaw(t), r = Di.intoRaw(i), o = e.intoRaw(), a = this.colliderSet.raw.coIntersectsShape(this.handle, o, s, r);
|
|
87229
87229
|
return s.free(), r.free(), o.free(), a;
|
|
87230
87230
|
}
|
|
87231
87231
|
contactShape(e, t, i, s) {
|
|
87232
|
-
let r = Re.intoRaw(t), o =
|
|
87232
|
+
let r = Re.intoRaw(t), o = Di.intoRaw(i), a = e.intoRaw(), c = Ng.fromRaw(this.colliderSet.raw.coContactShape(this.handle, a, r, o, s));
|
|
87233
87233
|
return r.free(), o.free(), a.free(), c;
|
|
87234
87234
|
}
|
|
87235
87235
|
contactCollider(e, t) {
|
|
@@ -87249,7 +87249,7 @@ class xk {
|
|
|
87249
87249
|
})(Kd || (Kd = {}));
|
|
87250
87250
|
class zi {
|
|
87251
87251
|
constructor(e) {
|
|
87252
|
-
this.shape = e, this.massPropsMode = Kd.Density, this.density = 1, this.friction = 0.5, this.restitution = 0, this.rotation =
|
|
87252
|
+
this.shape = e, this.massPropsMode = Kd.Density, this.density = 1, this.friction = 0.5, this.restitution = 0, this.rotation = Di.identity(), this.translation = Re.zeros(), this.isSensor = !1, this.collisionGroups = 4294967295, this.solverGroups = 4294967295, this.frictionCombineRule = _n.Average, this.restitutionCombineRule = _n.Average, this.activeCollisionTypes = cb.DEFAULT, this.activeEvents = 0, this.activeHooks = 0, this.mass = 0, this.centerOfMass = Re.zeros(), this.contactForceEventThreshold = 0, this.principalAngularInertia = Re.zeros(), this.angularInertiaLocalFrame = Di.identity();
|
|
87253
87253
|
}
|
|
87254
87254
|
static ball(e) {
|
|
87255
87255
|
const t = new VI(e);
|
|
@@ -87329,7 +87329,7 @@ class zi {
|
|
|
87329
87329
|
return this.translation = { x: e, y: t, z: i }, this;
|
|
87330
87330
|
}
|
|
87331
87331
|
setRotation(e) {
|
|
87332
|
-
return
|
|
87332
|
+
return Di.copy(this.rotation, e), this;
|
|
87333
87333
|
}
|
|
87334
87334
|
setSensor(e) {
|
|
87335
87335
|
return this.isSensor = e, this;
|
|
@@ -87341,7 +87341,7 @@ class zi {
|
|
|
87341
87341
|
return this.massPropsMode = Kd.Mass, this.mass = e, this;
|
|
87342
87342
|
}
|
|
87343
87343
|
setMassProperties(e, t, i, s) {
|
|
87344
|
-
return this.massPropsMode = Kd.MassProps, this.mass = e, Re.copy(this.centerOfMass, t), Re.copy(this.principalAngularInertia, i),
|
|
87344
|
+
return this.massPropsMode = Kd.MassProps, this.mass = e, Re.copy(this.centerOfMass, t), Re.copy(this.principalAngularInertia, i), Di.copy(this.angularInertiaLocalFrame, s), this;
|
|
87345
87345
|
}
|
|
87346
87346
|
setRestitution(e) {
|
|
87347
87347
|
return this.restitution = e, this;
|
|
@@ -87477,7 +87477,6 @@ const eg = class {
|
|
|
87477
87477
|
// physics simulation
|
|
87478
87478
|
h(this, "enabled", !1);
|
|
87479
87479
|
h(this, "_tempPosition", new w());
|
|
87480
|
-
h(this, "_tempPosition2", new w());
|
|
87481
87480
|
h(this, "_tempQuaternion", new Se());
|
|
87482
87481
|
h(this, "_tempScale", new w());
|
|
87483
87482
|
h(this, "_tempMatrix", new Te());
|
|
@@ -87492,6 +87491,9 @@ const eg = class {
|
|
|
87492
87491
|
h(this, "_gravity", { x: 0, y: -9.81, z: 0 });
|
|
87493
87492
|
// private _lastStepTime: number | undefined = 0;
|
|
87494
87493
|
h(this, "lines");
|
|
87494
|
+
h(this, "_tempCenterPos", new w());
|
|
87495
|
+
h(this, "_tempCenterVec", new w());
|
|
87496
|
+
h(this, "_tempCenterQuaternion", new Se());
|
|
87495
87497
|
}
|
|
87496
87498
|
removeBody(e) {
|
|
87497
87499
|
var i, s, r;
|
|
@@ -87813,7 +87815,7 @@ this is not optimal for performance since this isn't supported by the Rapier phy
|
|
|
87813
87815
|
throw new Error("Physics world not initialized");
|
|
87814
87816
|
const i = this._tempMatrix;
|
|
87815
87817
|
let s;
|
|
87816
|
-
e.attachedRigidbody ? s = this.getRigidbody(e, this._tempMatrix) : (Cs && console.log("Create collider without rigidbody", e.name), i.makeRotationFromQuaternion(
|
|
87818
|
+
e.attachedRigidbody ? s = this.getRigidbody(e, this._tempMatrix) : (Cs && console.log("Create collider without rigidbody", e.name), i.makeRotationFromQuaternion(Ti(e.gameObject)), i.setPosition(mt(e.gameObject))), i.decompose(this._tempPosition, this._tempQuaternion, this._tempScale), this.tryApplyCenter(e, this._tempPosition), t.setTranslation(this._tempPosition.x, this._tempPosition.y, this._tempPosition.z), t.setRotation(this._tempQuaternion), t.setSensor(e.isTrigger);
|
|
87817
87819
|
const r = e.sharedMaterial;
|
|
87818
87820
|
if (r) {
|
|
87819
87821
|
if (r.bounciness !== void 0 && t.setRestitution(r.bounciness), r.bounceCombine !== void 0)
|
|
@@ -87862,16 +87864,16 @@ Error:`, a), null;
|
|
|
87862
87864
|
let i = null;
|
|
87863
87865
|
if (e.attachedRigidbody) {
|
|
87864
87866
|
const s = e.attachedRigidbody;
|
|
87865
|
-
if (i = s[ar],
|
|
87867
|
+
if (i = s[ar], !i) {
|
|
87866
87868
|
const r = s.isKinematic && !VS;
|
|
87867
87869
|
Cs && console.log("Create rigidbody", r);
|
|
87868
87870
|
const o = r ? Ed.RigidBodyDesc.kinematicPositionBased() : Ed.RigidBodyDesc.dynamic(), a = mt(e.attachedRigidbody.gameObject);
|
|
87869
|
-
o.setTranslation(a.x, a.y, a.z), o.setRotation(
|
|
87871
|
+
o.setTranslation(a.x, a.y, a.z), o.setRotation(Ti(e.attachedRigidbody.gameObject)), i = this.world.createRigidBody(o), this.bodies.push(i), this.objects.push(s);
|
|
87870
87872
|
}
|
|
87871
87873
|
i[ur] = s, s[ar] = i, this.internalUpdateRigidbodyProperties(s, i), this.getRigidbodyRelativeMatrix(e.gameObject, s.gameObject, t), e[Sk] = i;
|
|
87872
87874
|
} else {
|
|
87873
87875
|
const s = Ed.RigidBodyDesc.kinematicPositionBased(), r = mt(e.gameObject);
|
|
87874
|
-
s.setTranslation(r.x, r.y, r.z), s.setRotation(
|
|
87876
|
+
s.setTranslation(r.x, r.y, r.z), s.setRotation(Ti(e.gameObject)), i = this.world.createRigidBody(s), t.identity(), i[ur] = null;
|
|
87875
87877
|
}
|
|
87876
87878
|
return i;
|
|
87877
87879
|
}
|
|
@@ -87958,7 +87960,7 @@ Error:`, a), null;
|
|
|
87958
87960
|
}
|
|
87959
87961
|
syncPhysicsBody(e, t, i, s) {
|
|
87960
87962
|
if (t instanceof _k) {
|
|
87961
|
-
const r = mt(e, this._tempPosition), o =
|
|
87963
|
+
const r = mt(e, this._tempPosition), o = Ti(e, this._tempQuaternion);
|
|
87962
87964
|
switch (t.bodyType()) {
|
|
87963
87965
|
case qm.Fixed:
|
|
87964
87966
|
case qm.KinematicPositionBased:
|
|
@@ -87971,13 +87973,17 @@ Error:`, a), null;
|
|
|
87971
87973
|
}
|
|
87972
87974
|
t.wakeUp();
|
|
87973
87975
|
} else if (t instanceof xk) {
|
|
87974
|
-
const r = mt(e, this._tempPosition), o =
|
|
87976
|
+
const r = mt(e, this._tempPosition), o = Ti(e, this._tempQuaternion), a = t[ur];
|
|
87975
87977
|
this.tryApplyCenter(a, r), i && t.setTranslation(r), s && t.setRotation(o);
|
|
87976
87978
|
}
|
|
87977
87979
|
}
|
|
87978
87980
|
tryApplyCenter(e, t) {
|
|
87979
87981
|
const i = e.center;
|
|
87980
|
-
i && e.gameObject && (
|
|
87982
|
+
if (i && e.gameObject && (i.x !== 0 || i.y !== 0 || i.z !== 0)) {
|
|
87983
|
+
this._tempCenterPos.x = -i.x, this._tempCenterPos.y = i.y, this._tempCenterPos.z = i.z, hs(e.gameObject, this._tempCenterVec), this._tempCenterPos.multiply(this._tempCenterVec);
|
|
87984
|
+
const s = Ti(e.gameObject, this._tempCenterQuaternion);
|
|
87985
|
+
this._tempCenterPos.applyQuaternion(s), t.x += this._tempCenterPos.x, t.y += this._tempCenterPos.y, t.z += this._tempCenterPos.z;
|
|
87986
|
+
}
|
|
87981
87987
|
}
|
|
87982
87988
|
getRigidbodyRelativeMatrix(e, t, i, s) {
|
|
87983
87989
|
if (s === void 0 && (s = eg._matricesBuffer, s.length = 0), e === t) {
|
|
@@ -89256,7 +89262,7 @@ export {
|
|
|
89256
89262
|
P9 as destroyComponentInstance,
|
|
89257
89263
|
_ne as detectARSupport,
|
|
89258
89264
|
xne as detectVRSupport,
|
|
89259
|
-
|
|
89265
|
+
Bi as disposeObjectResources,
|
|
89260
89266
|
Dl as disposeStream,
|
|
89261
89267
|
BX as download,
|
|
89262
89268
|
AU as download_file,
|
|
@@ -89292,7 +89298,7 @@ export {
|
|
|
89292
89298
|
M2 as getWorldDirection,
|
|
89293
89299
|
cj as getWorldEuler,
|
|
89294
89300
|
mt as getWorldPosition,
|
|
89295
|
-
|
|
89301
|
+
Ti as getWorldQuaternion,
|
|
89296
89302
|
i_ as getWorldRotation,
|
|
89297
89303
|
hs as getWorldScale,
|
|
89298
89304
|
MU as hasIndieLicense,
|