@needle-tools/engine 2.65.2-pre → 2.67.0-pre
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +43 -0
- package/dist/needle-engine.js +34490 -26304
- package/dist/needle-engine.umd.cjs +748 -303
- package/lib/engine/api.d.ts +4 -0
- package/lib/engine/api.js +10 -0
- package/lib/engine/api.js.map +1 -1
- package/lib/engine/codegen/register_types.js +23 -7
- package/lib/engine/codegen/register_types.js.map +1 -1
- package/lib/engine/debug/debug_overlay.js +11 -2
- package/lib/engine/debug/debug_overlay.js.map +1 -1
- package/lib/engine/engine_addressables.js +4 -4
- package/lib/engine/engine_addressables.js.map +1 -1
- package/lib/engine/engine_assetdatabase.d.ts +17 -51
- package/lib/engine/engine_assetdatabase.js +252 -126
- package/lib/engine/engine_assetdatabase.js.map +1 -1
- package/lib/engine/engine_components.js +13 -1
- package/lib/engine/engine_components.js.map +1 -1
- package/lib/engine/engine_components_internal.d.ts +8 -0
- package/lib/engine/engine_components_internal.js +29 -0
- package/lib/engine/engine_components_internal.js.map +1 -0
- package/lib/engine/engine_constants.d.ts +1 -0
- package/lib/engine/engine_constants.js +1 -0
- package/lib/engine/engine_constants.js.map +1 -1
- package/lib/engine/engine_context_registry.d.ts +2 -0
- package/lib/engine/engine_context_registry.js +6 -0
- package/lib/engine/engine_context_registry.js.map +1 -1
- package/lib/engine/engine_editor-sync.d.ts +9 -0
- package/lib/engine/engine_editor-sync.js +8 -0
- package/lib/engine/engine_editor-sync.js.map +1 -0
- package/lib/engine/engine_element.d.ts +1 -0
- package/lib/engine/engine_element.js +4 -1
- package/lib/engine/engine_element.js.map +1 -1
- package/lib/engine/engine_element_loading.d.ts +3 -2
- package/lib/engine/engine_element_loading.js +19 -15
- package/lib/engine/engine_element_loading.js.map +1 -1
- package/lib/engine/engine_gameobject.js +21 -23
- package/lib/engine/engine_gameobject.js.map +1 -1
- package/lib/engine/engine_gizmos.js +3 -1
- package/lib/engine/engine_gizmos.js.map +1 -1
- package/lib/engine/engine_gltf_builtin_components.d.ts +2 -3
- package/lib/engine/engine_gltf_builtin_components.js +23 -6
- package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
- package/lib/engine/engine_networking.d.ts +3 -1
- package/lib/engine/engine_networking.js +10 -8
- package/lib/engine/engine_networking.js.map +1 -1
- package/lib/engine/engine_networking_auto.d.ts +1 -0
- package/lib/engine/engine_networking_auto.js +42 -9
- package/lib/engine/engine_networking_auto.js.map +1 -1
- package/lib/engine/engine_patcher.d.ts +8 -0
- package/lib/engine/engine_patcher.js +98 -0
- package/lib/engine/engine_patcher.js.map +1 -0
- package/lib/engine/engine_physics.d.ts +34 -2
- package/lib/engine/engine_physics.js +110 -11
- package/lib/engine/engine_physics.js.map +1 -1
- package/lib/engine/engine_scenetools.js +0 -1
- package/lib/engine/engine_scenetools.js.map +1 -1
- package/lib/engine/engine_serialization_core.js +4 -0
- package/lib/engine/engine_serialization_core.js.map +1 -1
- package/lib/engine/engine_setup.d.ts +1 -1
- package/lib/engine/engine_setup.js +12 -5
- package/lib/engine/engine_setup.js.map +1 -1
- package/lib/engine/engine_texture.d.ts +6 -1
- package/lib/engine/engine_texture.js +39 -1
- package/lib/engine/engine_texture.js.map +1 -1
- package/lib/engine/engine_types.d.ts +4 -0
- package/lib/engine/engine_types.js.map +1 -1
- package/lib/engine/engine_utils.js +3 -2
- package/lib/engine/engine_utils.js.map +1 -1
- package/lib/engine/extensions/NEEDLE_progressive.d.ts +0 -1
- package/lib/engine/extensions/NEEDLE_progressive.js +24 -26
- package/lib/engine/extensions/NEEDLE_progressive.js.map +1 -1
- package/lib/engine/extensions/NEEDLE_render_objects.js +9 -0
- package/lib/engine/extensions/NEEDLE_render_objects.js.map +1 -1
- package/lib/engine/extensions/extensions.d.ts +4 -1
- package/lib/engine/extensions/extensions.js +16 -0
- package/lib/engine/extensions/extensions.js.map +1 -1
- package/lib/engine/extensions/usage_tracker.d.ts +12 -0
- package/lib/engine/extensions/usage_tracker.js +59 -0
- package/lib/engine/extensions/usage_tracker.js.map +1 -0
- package/lib/engine-components/Animator.js +0 -1
- package/lib/engine-components/Animator.js.map +1 -1
- package/lib/engine-components/AnimatorController.js +4 -0
- package/lib/engine-components/AnimatorController.js.map +1 -1
- package/lib/engine-components/AudioSource.js +2 -1
- package/lib/engine-components/AudioSource.js.map +1 -1
- package/lib/engine-components/Camera.d.ts +6 -0
- package/lib/engine-components/Camera.js +70 -31
- package/lib/engine-components/Camera.js.map +1 -1
- package/lib/engine-components/CharacterController.d.ts +1 -0
- package/lib/engine-components/CharacterController.js +14 -9
- package/lib/engine-components/CharacterController.js.map +1 -1
- package/lib/engine-components/Collider.js +14 -1
- package/lib/engine-components/Collider.js.map +1 -1
- package/lib/engine-components/Component.d.ts +52 -0
- package/lib/engine-components/Component.js +55 -14
- package/lib/engine-components/Component.js.map +1 -1
- package/lib/engine-components/Networking.js +19 -0
- package/lib/engine-components/Networking.js.map +1 -1
- package/lib/engine-components/OrbitControls.d.ts +2 -0
- package/lib/engine-components/OrbitControls.js +9 -0
- package/lib/engine-components/OrbitControls.js.map +1 -1
- package/lib/engine-components/ParticleSystem.d.ts +5 -1
- package/lib/engine-components/ParticleSystem.js +52 -7
- package/lib/engine-components/ParticleSystem.js.map +1 -1
- package/lib/engine-components/ParticleSystemModules.d.ts +2 -0
- package/lib/engine-components/ParticleSystemModules.js +26 -0
- package/lib/engine-components/ParticleSystemModules.js.map +1 -1
- package/lib/engine-components/ParticleSystemSubEmitter.js +5 -2
- package/lib/engine-components/ParticleSystemSubEmitter.js.map +1 -1
- package/lib/engine-components/ReflectionProbe.js +18 -6
- package/lib/engine-components/ReflectionProbe.js.map +1 -1
- package/lib/engine-components/Renderer.d.ts +1 -1
- package/lib/engine-components/Renderer.js +33 -11
- package/lib/engine-components/Renderer.js.map +1 -1
- package/lib/engine-components/ScreenCapture.js +3 -3
- package/lib/engine-components/ScreenCapture.js.map +1 -1
- package/lib/engine-components/Skybox.js +2 -0
- package/lib/engine-components/Skybox.js.map +1 -1
- package/lib/engine-components/SmoothFollow.js +1 -2
- package/lib/engine-components/SmoothFollow.js.map +1 -1
- package/lib/engine-components/SpectatorCamera.js +3 -3
- package/lib/engine-components/SpectatorCamera.js.map +1 -1
- package/lib/engine-components/SyncedCamera.js +1 -1
- package/lib/engine-components/SyncedCamera.js.map +1 -1
- package/lib/engine-components/SyncedTransform.js +2 -2
- package/lib/engine-components/SyncedTransform.js.map +1 -1
- package/lib/engine-components/TestRunner.js +1 -1
- package/lib/engine-components/TestRunner.js.map +1 -1
- package/lib/engine-components/WebARCameraBackground.d.ts +19 -0
- package/lib/engine-components/WebARCameraBackground.js +185 -0
- package/lib/engine-components/WebARCameraBackground.js.map +1 -0
- package/lib/engine-components/WebARSessionRoot.js +3 -2
- package/lib/engine-components/WebARSessionRoot.js.map +1 -1
- package/lib/engine-components/WebXR.d.ts +4 -0
- package/lib/engine-components/WebXR.js +11 -8
- package/lib/engine-components/WebXR.js.map +1 -1
- package/lib/engine-components/WebXRAvatar.js +1 -0
- package/lib/engine-components/WebXRAvatar.js.map +1 -1
- package/lib/engine-components/WebXRGrabRendering.js +2 -2
- package/lib/engine-components/WebXRGrabRendering.js.map +1 -1
- package/lib/engine-components/WebXRSync.js +2 -2
- package/lib/engine-components/WebXRSync.js.map +1 -1
- package/lib/engine-components/codegen/components.d.ts +14 -6
- package/lib/engine-components/codegen/components.js +14 -6
- package/lib/engine-components/codegen/components.js.map +1 -1
- package/lib/engine-components/js-extensions/Object3D.js +4 -1
- package/lib/engine-components/js-extensions/Object3D.js.map +1 -1
- package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +13 -0
- package/lib/engine-components/postprocessing/Effects/Antialiasing.js +46 -0
- package/lib/engine-components/postprocessing/Effects/Antialiasing.js.map +1 -0
- package/lib/engine-components/postprocessing/Effects/Bloom.d.ts +12 -0
- package/lib/engine-components/postprocessing/Effects/Bloom.js +76 -0
- package/lib/engine-components/postprocessing/Effects/Bloom.js.map +1 -0
- package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +8 -0
- package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -0
- package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js.map +1 -0
- package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +12 -0
- package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +96 -0
- package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js.map +1 -0
- package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +21 -0
- package/lib/engine-components/postprocessing/Effects/DepthOfField.js +87 -0
- package/lib/engine-components/postprocessing/Effects/DepthOfField.js.map +1 -0
- package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +7 -0
- package/lib/engine-components/postprocessing/Effects/Pixelation.js +30 -0
- package/lib/engine-components/postprocessing/Effects/Pixelation.js.map +1 -0
- package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +11 -0
- package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +70 -0
- package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js.map +1 -0
- package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +16 -0
- package/lib/engine-components/postprocessing/Effects/Tonemapping.js +52 -0
- package/lib/engine-components/postprocessing/Effects/Tonemapping.js.map +1 -0
- package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +11 -0
- package/lib/engine-components/postprocessing/Effects/Vignette.js +57 -0
- package/lib/engine-components/postprocessing/Effects/Vignette.js.map +1 -0
- package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +29 -0
- package/lib/engine-components/postprocessing/PostProcessingEffect.js +89 -0
- package/lib/engine-components/postprocessing/PostProcessingEffect.js.map +1 -0
- package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +13 -0
- package/lib/engine-components/postprocessing/PostProcessingHandler.js +119 -0
- package/lib/engine-components/postprocessing/PostProcessingHandler.js.map +1 -0
- package/lib/engine-components/postprocessing/Volume.d.ts +23 -0
- package/lib/engine-components/postprocessing/Volume.js +176 -0
- package/lib/engine-components/postprocessing/Volume.js.map +1 -0
- package/lib/engine-components/postprocessing/VolumeParameter.d.ts +21 -0
- package/lib/engine-components/postprocessing/VolumeParameter.js +75 -0
- package/lib/engine-components/postprocessing/VolumeParameter.js.map +1 -0
- package/lib/engine-components/postprocessing/VolumeProfile.d.ts +7 -0
- package/lib/engine-components/postprocessing/VolumeProfile.js +42 -0
- package/lib/engine-components/postprocessing/VolumeProfile.js.map +1 -0
- package/lib/engine-components/timeline/TimelineTracks.js +14 -15
- package/lib/engine-components/timeline/TimelineTracks.js.map +1 -1
- package/lib/engine-components/ui/Text.js +28 -170
- package/lib/engine-components/ui/Text.js.map +1 -1
- package/lib/engine-components-experimental/networking/PlayerSync.d.ts +18 -0
- package/lib/engine-components-experimental/networking/PlayerSync.js +62 -8
- package/lib/engine-components-experimental/networking/PlayerSync.js.map +1 -1
- package/lib/include/three/ARButton.d.ts +1 -1
- package/lib/include/three/ARButton.js +11 -19
- package/lib/include/three/ARButton.js.map +1 -1
- package/lib/include/three/VRButton.js +1 -4
- package/lib/include/three/VRButton.js.map +1 -1
- package/package.json +3 -2
- package/plugins/vite/drop-client.js +77 -0
- package/plugins/vite/drop.js +81 -0
- package/plugins/vite/editor-connection.js +121 -0
- package/plugins/vite/index.js +9 -4
- package/plugins/vite/meta.js +3 -0
- package/plugins/vite/poster-client.js +6 -4
- package/src/engine/api.ts +30 -1
- package/src/engine/codegen/register_types.js +25 -9
- package/src/engine/debug/debug_overlay.ts +11 -2
- package/src/engine/engine_addressables.ts +4 -4
- package/src/engine/engine_assetdatabase.ts +291 -184
- package/src/engine/engine_components.ts +20 -1
- package/src/engine/engine_components_internal.ts +30 -0
- package/src/engine/engine_constants.ts +4 -1
- package/src/engine/engine_context_registry.ts +7 -0
- package/src/engine/engine_editor-sync.ts +21 -0
- package/src/engine/engine_element.ts +8 -1
- package/src/engine/engine_element_loading.ts +19 -15
- package/src/engine/engine_gameobject.ts +579 -583
- package/src/engine/engine_gizmos.ts +3 -2
- package/src/engine/engine_gltf_builtin_components.ts +30 -15
- package/src/engine/engine_networking.ts +10 -8
- package/src/engine/engine_networking_auto.ts +48 -11
- package/src/engine/engine_patcher.ts +113 -0
- package/src/engine/engine_physics.ts +128 -12
- package/src/engine/engine_scenetools.ts +0 -1
- package/src/engine/engine_serialization_core.ts +6 -0
- package/src/engine/engine_setup.ts +15 -5
- package/src/engine/engine_texture.ts +54 -5
- package/src/engine/engine_types.ts +6 -1
- package/src/engine/engine_utils.ts +6 -5
- package/src/engine/extensions/NEEDLE_progressive.ts +32 -32
- package/src/engine/extensions/NEEDLE_render_objects.ts +10 -1
- package/src/engine/extensions/extensions.ts +22 -1
- package/src/engine/extensions/usage_tracker.ts +91 -0
- package/src/engine-components/Animator.ts +0 -1
- package/src/engine-components/AnimatorController.ts +2 -0
- package/src/engine-components/AudioSource.ts +1 -1
- package/src/engine-components/Camera.ts +77 -37
- package/src/engine-components/CharacterController.ts +12 -9
- package/src/engine-components/Collider.ts +16 -2
- package/src/engine-components/Component.ts +74 -30
- package/src/engine-components/Networking.ts +9 -1
- package/src/engine-components/OrbitControls.ts +11 -2
- package/src/engine-components/ParticleSystem.ts +54 -10
- package/src/engine-components/ParticleSystemModules.ts +28 -1
- package/src/engine-components/ParticleSystemSubEmitter.ts +5 -3
- package/src/engine-components/ReflectionProbe.ts +17 -7
- package/src/engine-components/Renderer.ts +36 -16
- package/src/engine-components/ScreenCapture.ts +3 -3
- package/src/engine-components/Skybox.ts +2 -0
- package/src/engine-components/SmoothFollow.ts +4 -4
- package/src/engine-components/SpectatorCamera.ts +3 -3
- package/src/engine-components/SyncedCamera.ts +1 -1
- package/src/engine-components/SyncedTransform.ts +2 -2
- package/src/engine-components/TestRunner.ts +1 -1
- package/src/engine-components/WebARCameraBackground.ts +215 -0
- package/src/engine-components/WebARSessionRoot.ts +3 -2
- package/src/engine-components/WebXR.ts +12 -8
- package/src/engine-components/WebXRAvatar.ts +1 -1
- package/src/engine-components/WebXRGrabRendering.ts +2 -2
- package/src/engine-components/WebXRSync.ts +2 -2
- package/src/engine-components/codegen/components.ts +14 -6
- package/src/engine-components/js-extensions/Object3D.ts +6 -1
- package/src/engine-components/postprocessing/Effects/Antialiasing.ts +52 -0
- package/src/engine-components/postprocessing/Effects/Bloom.ts +75 -0
- package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +36 -0
- package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +114 -0
- package/src/engine-components/postprocessing/Effects/DepthOfField.ts +90 -0
- package/src/engine-components/postprocessing/Effects/Pixelation.ts +28 -0
- package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +71 -0
- package/src/engine-components/postprocessing/Effects/Tonemapping.ts +55 -0
- package/src/engine-components/postprocessing/Effects/Vignette.ts +55 -0
- package/src/engine-components/postprocessing/PostProcessingEffect.ts +112 -0
- package/src/engine-components/postprocessing/PostProcessingHandler.ts +148 -0
- package/src/engine-components/postprocessing/Volume.ts +194 -0
- package/src/engine-components/postprocessing/VolumeParameter.ts +85 -0
- package/src/engine-components/postprocessing/VolumeProfile.ts +40 -0
- package/src/engine-components/timeline/TimelineTracks.ts +16 -17
- package/src/engine-components/ui/Text.ts +37 -174
- package/src/engine-components-experimental/networking/PlayerSync.ts +69 -8
- package/src/include/three/ARButton.js +13 -24
- package/src/include/three/VRButton.js +1 -7
- package/lib/engine-components/Volume.d.ts +0 -34
- package/lib/engine-components/Volume.js +0 -140
- package/lib/engine-components/Volume.js.map +0 -1
- package/src/engine-components/Volume.ts +0 -141
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}
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|
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clone.
|
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|
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|
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// console.
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// clone.
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//
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451
|
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clone.
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455
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//
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//
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|
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//
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|
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|
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//
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|
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//
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|
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//
|
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467
|
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//
|
|
468
|
-
//
|
|
469
|
-
// }
|
|
470
|
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471
|
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//
|
|
472
|
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//
|
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473
|
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//
|
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|
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475
|
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//
|
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476
|
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|
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//
|
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478
|
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//
|
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479
|
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480
|
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481
|
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//
|
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482
|
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//
|
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483
|
-
|
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484
|
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//
|
|
485
|
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//
|
|
486
|
-
|
|
487
|
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//
|
|
488
|
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|
|
489
|
-
|
|
490
|
-
|
|
491
|
-
//
|
|
492
|
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|
493
|
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494
|
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495
|
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|
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497
|
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498
|
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|
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500
|
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501
|
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502
|
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|
|
503
|
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const
|
|
504
|
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|
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|
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506
|
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|
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|
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|
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|
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|
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|
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|
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|
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516
|
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517
|
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518
|
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|
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520
|
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521
|
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522
|
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523
|
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524
|
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525
|
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526
|
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527
|
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|
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529
|
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530
|
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|
531
|
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|
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|
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|
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534
|
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535
|
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536
|
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|
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537
|
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538
|
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|
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539
|
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|
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540
|
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|
|
541
|
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|
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542
|
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|
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543
|
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544
|
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|
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545
|
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|
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546
|
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|
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547
|
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|
|
548
|
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|
|
549
|
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|
|
550
|
-
|
|
551
|
-
|
|
552
|
-
|
|
553
|
-
|
|
554
|
-
|
|
555
|
-
|
|
556
|
-
|
|
557
|
-
|
|
558
|
-
|
|
559
|
-
|
|
560
|
-
|
|
561
|
-
|
|
562
|
-
|
|
563
|
-
|
|
564
|
-
|
|
565
|
-
|
|
566
|
-
|
|
567
|
-
|
|
568
|
-
|
|
569
|
-
|
|
570
|
-
|
|
571
|
-
|
|
572
|
-
|
|
573
|
-
|
|
574
|
-
|
|
575
|
-
|
|
576
|
-
|
|
577
|
-
|
|
578
|
-
|
|
579
|
-
|
|
580
|
-
if (value.isVector4 || value.isVector3 || value.isVector2 || value.isQuaternion || value.isEuler) {
|
|
581
|
-
return value.clone();
|
|
582
|
-
}
|
|
583
|
-
}
|
|
1
|
+
import { BufferGeometry, InstancedBufferGeometry, Material, Mesh, Object3D, Texture } from "three";
|
|
2
|
+
import { processNewScripts } from "./engine_mainloop_utils";
|
|
3
|
+
import { InstantiateIdProvider } from "./engine_networking_instantiate";
|
|
4
|
+
import { Context, registerComponent } from "./engine_setup";
|
|
5
|
+
import { logHierarchy, setWorldPosition, setWorldQuaternion } from "./engine_three_utils";
|
|
6
|
+
import { GuidsMap, IComponent as Component, IComponent, IGameObject as GameObject, UIDProvider } from "./engine_types";
|
|
7
|
+
import { getParam, tryFindObject } from "./engine_utils";
|
|
8
|
+
import { apply } from "../engine-components/js-extensions/Object3D";
|
|
9
|
+
import { $isUsingInstancing, InstancingUtil } from "./engine_instancing";
|
|
10
|
+
import { activeInHierarchyFieldName } from "./engine_constants";
|
|
11
|
+
import { assign } from "./engine_serialization_core";
|
|
12
|
+
import { disposeObjectResources, __internalNotifyObjectDestroyed as __internalRemoveReferences } from "./engine_assetdatabase";
|
|
13
|
+
import { $originalGuid } from "./engine_constants";
|
|
14
|
+
import { __internalDispatchComponentLifecycleEvent, ComponentEvents } from "./engine_components_internal";
|
|
15
|
+
|
|
16
|
+
const debug = getParam("debuggetcomponent");
|
|
17
|
+
const debugInstantiate = getParam("debuginstantiate");
|
|
18
|
+
|
|
19
|
+
export enum HideFlags {
|
|
20
|
+
None = 0,
|
|
21
|
+
HideInHierarchy = 1,
|
|
22
|
+
HideInInspector = 2,
|
|
23
|
+
DontSaveInEditor = 4,
|
|
24
|
+
NotEditable = 8,
|
|
25
|
+
DontSaveInBuild = 16, // 0x00000010
|
|
26
|
+
DontUnloadUnusedAsset = 32, // 0x00000020
|
|
27
|
+
DontSave = DontUnloadUnusedAsset | DontSaveInBuild | DontSaveInEditor, // 0x00000034
|
|
28
|
+
HideAndDontSave = DontSave | NotEditable | HideInHierarchy, // 0x0000003D
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
|
|
32
|
+
export class InstantiateOptions {
|
|
33
|
+
idProvider?: UIDProvider | undefined;
|
|
34
|
+
|
|
35
|
+
//** parent guid */
|
|
36
|
+
parent?: string | undefined | Object3D;
|
|
37
|
+
/** for duplicatable parenting */
|
|
38
|
+
keepWorldPosition?: boolean
|
|
39
|
+
position?: THREE.Vector3 | undefined;
|
|
40
|
+
rotation?: THREE.Quaternion | undefined;
|
|
41
|
+
scale?: THREE.Vector3 | undefined;
|
|
42
|
+
|
|
43
|
+
visible?: boolean | undefined;
|
|
44
|
+
|
|
45
|
+
context?: Context | undefined;
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
|
|
49
|
+
// export function setActive(go: Object3D, active: boolean, processStart: boolean = true) {
|
|
50
|
+
// if (!go) return;
|
|
51
|
+
// go.visible = active;
|
|
52
|
+
// main.updateActiveInHierarchyWithoutEventCall(go);
|
|
53
|
+
// if (active && processStart)
|
|
54
|
+
// main.processStart(Context.Current, go);
|
|
55
|
+
// }
|
|
56
|
+
|
|
57
|
+
|
|
58
|
+
// Object.defineProperty(Object3D.prototype, "visible", {
|
|
59
|
+
// get: function () {
|
|
60
|
+
// return this._visible;
|
|
61
|
+
// },
|
|
62
|
+
// set: function (val) {
|
|
63
|
+
// // const changed = val !== this._visible;
|
|
64
|
+
// this._visible = val;
|
|
65
|
+
// // if (changed) {
|
|
66
|
+
// // setActive(this, val);
|
|
67
|
+
// // }
|
|
68
|
+
// }
|
|
69
|
+
// });
|
|
70
|
+
|
|
71
|
+
|
|
72
|
+
const $isActive = Symbol("isActive");
|
|
73
|
+
export function isActiveSelf(go: Object3D): boolean {
|
|
74
|
+
// if (go[$isActive] === undefined) {
|
|
75
|
+
// go[$isActive] = true;
|
|
76
|
+
// }
|
|
77
|
+
return go.visible;
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
export function setActive(go: Object3D, active: boolean | number): boolean {
|
|
81
|
+
if (typeof active === "number") active = active > .5;
|
|
82
|
+
// go[$isActive] = active;
|
|
83
|
+
go.visible = active;
|
|
84
|
+
return go.visible;// go[$isActive];
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
export function isActiveInHierarchy(go: Object3D): boolean {
|
|
88
|
+
return go[activeInHierarchyFieldName] || isUsingInstancing(go);
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
export function markAsInstancedRendered(go: THREE.Object3D, instanced: boolean) {
|
|
92
|
+
go[$isUsingInstancing] = instanced;
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
export function isUsingInstancing(instance: THREE.Object3D): boolean { return InstancingUtil.isUsingInstancing(instance); }
|
|
96
|
+
|
|
97
|
+
|
|
98
|
+
export function findByGuid(guid: string, hierarchy: THREE.Object3D): GameObject | IComponent | null | undefined {
|
|
99
|
+
return tryFindObject(guid, hierarchy, true, true);
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
|
|
103
|
+
const $isDestroyed = Symbol("isDestroyed");
|
|
104
|
+
export function isDestroyed(go: Object3D): boolean {
|
|
105
|
+
return go[$isDestroyed];
|
|
106
|
+
}
|
|
107
|
+
export function setDestroyed(go: Object3D, value: boolean) {
|
|
108
|
+
go[$isDestroyed] = value;
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
export function destroy(instance: Object3D | Component, recursive: boolean = true, dispose: boolean = false) {
|
|
112
|
+
internalDestroy(instance, recursive, dispose, true);
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
function internalDestroy(instance: Object3D | Component, recursive: boolean = true, dispose: boolean = false, isRoot: boolean = true) {
|
|
116
|
+
const comp = instance as Component;
|
|
117
|
+
if (comp.isComponent) {
|
|
118
|
+
comp.__internalDisable();
|
|
119
|
+
comp.__internalDestroy();
|
|
120
|
+
return;
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
|
|
124
|
+
const obj = instance as GameObject;
|
|
125
|
+
setDestroyed(obj, true);
|
|
126
|
+
if (dispose) disposeObjectResources(obj);
|
|
127
|
+
// This needs to be called after disposing because it removes the references to resources
|
|
128
|
+
__internalRemoveReferences(obj);
|
|
129
|
+
|
|
130
|
+
if (debug) console.log(obj);
|
|
131
|
+
|
|
132
|
+
if (recursive && obj.children) {
|
|
133
|
+
for (const ch of obj.children) {
|
|
134
|
+
internalDestroy(ch, recursive, dispose, false);
|
|
135
|
+
}
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
const components = obj.userData.components;
|
|
139
|
+
if (components) {
|
|
140
|
+
let lastLength = components.length;
|
|
141
|
+
for (let i = 0; i < components.length; i++) {
|
|
142
|
+
const comp: Component = components[i];
|
|
143
|
+
comp.__internalDisable();
|
|
144
|
+
comp.__internalDestroy();
|
|
145
|
+
// if (comp.destroy) {
|
|
146
|
+
// if (debug) console.log("destroying", comp);
|
|
147
|
+
// comp.destroy();
|
|
148
|
+
// }
|
|
149
|
+
// components will be removed from componentlist in destroy
|
|
150
|
+
if (components.length < lastLength) {
|
|
151
|
+
lastLength = components.length;
|
|
152
|
+
i--;
|
|
153
|
+
}
|
|
154
|
+
}
|
|
155
|
+
}
|
|
156
|
+
if (isRoot)
|
|
157
|
+
obj.removeFromParent();
|
|
158
|
+
}
|
|
159
|
+
|
|
160
|
+
declare type ForEachComponentCallback = (comp: Component) => any;
|
|
161
|
+
|
|
162
|
+
export function foreachComponent(instance: THREE.Object3D, cb: ForEachComponentCallback, recursive: boolean = true): any {
|
|
163
|
+
return internalForEachComponent(instance, cb, recursive);
|
|
164
|
+
}
|
|
165
|
+
|
|
166
|
+
function internalForEachComponent(instance: Object3D, cb: ForEachComponentCallback, recursive: boolean, level: number = 0): any {
|
|
167
|
+
if (!instance) return;
|
|
168
|
+
if (!instance.isObject3D) {
|
|
169
|
+
new Error("Expected Object3D but got " + instance);
|
|
170
|
+
}
|
|
171
|
+
if (level > 1000) {
|
|
172
|
+
console.warn("Failed to iterate components: too many levels");
|
|
173
|
+
return;
|
|
174
|
+
}
|
|
175
|
+
if (instance.userData?.components) {
|
|
176
|
+
for (let i = 0; i < instance.userData.components.length; i++) {
|
|
177
|
+
const comp = instance.userData.components[i];
|
|
178
|
+
if (comp?.isComponent === true) {
|
|
179
|
+
const res = cb(comp);
|
|
180
|
+
if (res !== undefined) return res;
|
|
181
|
+
}
|
|
182
|
+
}
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
if (recursive && instance.children) {
|
|
186
|
+
// childArrayBuffer.length = 0;
|
|
187
|
+
// childArrayBuffer.push(...instance.children);
|
|
188
|
+
const nextLevel = level + 1;
|
|
189
|
+
for (let i = 0; i < instance.children.length; i++) {
|
|
190
|
+
const child = instance.children[i];
|
|
191
|
+
if (!child) continue;
|
|
192
|
+
const res = internalForEachComponent(child, cb, recursive, nextLevel);
|
|
193
|
+
if (res !== undefined) return res;
|
|
194
|
+
}
|
|
195
|
+
// childArrayBuffer.length = 0;
|
|
196
|
+
}
|
|
197
|
+
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
declare class NewGameObjectReferenceInfo {
|
|
201
|
+
original: THREE.Object3D;
|
|
202
|
+
clone: THREE.Object3D;
|
|
203
|
+
}
|
|
204
|
+
|
|
205
|
+
export function instantiate(instance: GameObject | Object3D | null, opts: InstantiateOptions | null = null): GameObject | null {
|
|
206
|
+
if (instance === null) return null;
|
|
207
|
+
|
|
208
|
+
let options: InstantiateOptions | null = null;
|
|
209
|
+
if (opts !== null) {
|
|
210
|
+
// if x is defined assume this is a vec3 - this is just to not break everything at once and stay a little bit backwards compatible
|
|
211
|
+
if (opts["x"] !== undefined) {
|
|
212
|
+
options = new InstantiateOptions();
|
|
213
|
+
options.position = opts as unknown as THREE.Vector3;
|
|
214
|
+
}
|
|
215
|
+
else {
|
|
216
|
+
// if (opts instanceof InstantiateOptions)
|
|
217
|
+
options = opts as InstantiateOptions;
|
|
218
|
+
// else {
|
|
219
|
+
// options = new InstantiateOptions();
|
|
220
|
+
// Object.assign(options, opts);
|
|
221
|
+
// }
|
|
222
|
+
}
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
let context = Context.Current;
|
|
226
|
+
if (options?.context) context = options.context;
|
|
227
|
+
if (debug && context.alias)
|
|
228
|
+
console.log("context", context.alias);
|
|
229
|
+
|
|
230
|
+
// we need to create the id provider before calling internal instantiate because cloned gameobjects also create new guids
|
|
231
|
+
if (options && !options.idProvider) {
|
|
232
|
+
options.idProvider = new InstantiateIdProvider(Date.now());
|
|
233
|
+
}
|
|
234
|
+
|
|
235
|
+
const components: Array<Component> = [];
|
|
236
|
+
const goMapping: { [key: string]: NewGameObjectReferenceInfo } = {}; // used to resolve references on components to components on other gameobjects to their new counterpart
|
|
237
|
+
const skinnedMeshes: { [key: string]: NewGameObjectReferenceInfo } = {};
|
|
238
|
+
const clone = internalInstantiate(context, instance, options, components, goMapping, skinnedMeshes);
|
|
239
|
+
|
|
240
|
+
if (clone) {
|
|
241
|
+
resolveReferences(goMapping);
|
|
242
|
+
resolveAndBindSkinnedMeshBones(skinnedMeshes, goMapping);
|
|
243
|
+
}
|
|
244
|
+
|
|
245
|
+
if (debug) {
|
|
246
|
+
logHierarchy(instance, true);
|
|
247
|
+
logHierarchy(clone, true);
|
|
248
|
+
}
|
|
249
|
+
|
|
250
|
+
const guidsMap: GuidsMap = {};
|
|
251
|
+
for (const i in components) {
|
|
252
|
+
const copy = components[i];
|
|
253
|
+
const oldGuid = copy.guid;
|
|
254
|
+
if (options && options.idProvider) {
|
|
255
|
+
copy.guid = options.idProvider.generateUUID();
|
|
256
|
+
guidsMap[oldGuid] = copy.guid;
|
|
257
|
+
if (debug)
|
|
258
|
+
console.log(copy.name, copy.guid)
|
|
259
|
+
}
|
|
260
|
+
registerComponent(copy, context);
|
|
261
|
+
if (copy.__internalNewInstanceCreated)
|
|
262
|
+
copy.__internalNewInstanceCreated();
|
|
263
|
+
}
|
|
264
|
+
for (const i in components) {
|
|
265
|
+
const copy = components[i];
|
|
266
|
+
if (copy.resolveGuids)
|
|
267
|
+
copy.resolveGuids(guidsMap);
|
|
268
|
+
if (copy.enabled === false) continue;
|
|
269
|
+
else copy.enabled = true;
|
|
270
|
+
}
|
|
271
|
+
|
|
272
|
+
processNewScripts(context);
|
|
273
|
+
|
|
274
|
+
return clone as GameObject;
|
|
275
|
+
}
|
|
276
|
+
|
|
277
|
+
|
|
278
|
+
function internalInstantiate(
|
|
279
|
+
context: Context, instance: GameObject | THREE.Object3D, opts: InstantiateOptions | null,
|
|
280
|
+
componentsList: Array<Component>,
|
|
281
|
+
newGameObjectsMap: { [key: string]: NewGameObjectReferenceInfo },
|
|
282
|
+
skinnedMeshesMap: { [key: string]: NewGameObjectReferenceInfo }
|
|
283
|
+
)
|
|
284
|
+
: GameObject | THREE.Object3D | null {
|
|
285
|
+
if (!instance) return null;
|
|
286
|
+
// prepare, remove things that dont work out of the box
|
|
287
|
+
// e.g. user data we want to manually clone
|
|
288
|
+
// also children throw errors (e.g. recursive toJson with nested meshes)
|
|
289
|
+
const userData = instance.userData;
|
|
290
|
+
instance.userData = {};
|
|
291
|
+
const children = instance.children;
|
|
292
|
+
instance.children = [];
|
|
293
|
+
let clone: THREE.Object3D | GameObject;
|
|
294
|
+
clone = instance.clone(false);
|
|
295
|
+
apply(clone);
|
|
296
|
+
// if(instance[$originalGuid])
|
|
297
|
+
// clone[$originalGuid] = instance[$originalGuid];
|
|
298
|
+
instance.userData = userData;
|
|
299
|
+
instance.children = children;
|
|
300
|
+
|
|
301
|
+
// make reference from old id to new object
|
|
302
|
+
newGameObjectsMap[instance.uuid] = { original: instance, clone: clone };
|
|
303
|
+
if (debugInstantiate) console.log("ADD", instance, clone)
|
|
304
|
+
|
|
305
|
+
if (instance.type === "SkinnedMesh") {
|
|
306
|
+
skinnedMeshesMap[instance.uuid] = { original: instance, clone: clone };
|
|
307
|
+
}
|
|
308
|
+
|
|
309
|
+
// DO NOT EVER RENAME BECAUSE IT BREAKS / MIGHT BREAK ANIMATIONS
|
|
310
|
+
// clone.name += " (Clone)";
|
|
311
|
+
|
|
312
|
+
if (opts?.visible !== undefined)
|
|
313
|
+
clone.visible = opts.visible;
|
|
314
|
+
|
|
315
|
+
if (opts?.idProvider) {
|
|
316
|
+
clone.uuid = opts.idProvider.generateUUID();
|
|
317
|
+
const cloneGo: GameObject = clone as GameObject;
|
|
318
|
+
if (cloneGo) cloneGo.guid = clone.uuid;
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
if (instance.animations && instance.animations.length > 0) {
|
|
322
|
+
clone.animations = [...instance.animations];
|
|
323
|
+
}
|
|
324
|
+
|
|
325
|
+
const parent = instance.parent;
|
|
326
|
+
if (parent) {
|
|
327
|
+
parent.add(clone);
|
|
328
|
+
}
|
|
329
|
+
|
|
330
|
+
// apply transform
|
|
331
|
+
if (opts?.position) {
|
|
332
|
+
setWorldPosition(clone, opts.position);
|
|
333
|
+
}
|
|
334
|
+
else clone.position.copy(instance.position);
|
|
335
|
+
if (opts?.rotation) {
|
|
336
|
+
setWorldQuaternion(clone, opts.rotation);
|
|
337
|
+
// clone.quaternion.copy(opts.rotation);
|
|
338
|
+
}
|
|
339
|
+
else clone.quaternion.copy(instance.quaternion);
|
|
340
|
+
if (opts?.scale) {
|
|
341
|
+
// TODO: make set world scale work
|
|
342
|
+
clone.scale.copy(opts.scale);
|
|
343
|
+
}
|
|
344
|
+
else clone.scale.copy(instance.scale);
|
|
345
|
+
|
|
346
|
+
if (opts?.parent && opts.parent !== "scene") {
|
|
347
|
+
let requestedParent: Object3D | null = null;
|
|
348
|
+
if (typeof opts.parent === "string") {
|
|
349
|
+
requestedParent = tryFindObject(opts.parent, context.scene, true);
|
|
350
|
+
}
|
|
351
|
+
else {
|
|
352
|
+
requestedParent = opts.parent;
|
|
353
|
+
}
|
|
354
|
+
if (requestedParent) {
|
|
355
|
+
const func = opts.keepWorldPosition === true ? requestedParent.attach : requestedParent.add;
|
|
356
|
+
if (!func) console.error("Invalid parent object", requestedParent, "received when instantiating:", instance);
|
|
357
|
+
else func.call(requestedParent, clone);
|
|
358
|
+
}
|
|
359
|
+
else console.warn("could not find parent:", opts.parent);
|
|
360
|
+
}
|
|
361
|
+
|
|
362
|
+
for (const [key, value] of Object.entries(instance.userData)) {
|
|
363
|
+
if (key === "components") continue;
|
|
364
|
+
clone.userData[key] = value;
|
|
365
|
+
}
|
|
366
|
+
|
|
367
|
+
if (instance.userData?.components) {
|
|
368
|
+
const components = instance.userData.components;
|
|
369
|
+
const newComponents: Component[] = [];
|
|
370
|
+
clone.userData.components = newComponents;
|
|
371
|
+
for (let i = 0; i < components.length; i++) {
|
|
372
|
+
const comp = components[i];
|
|
373
|
+
const copy = new comp.constructor();
|
|
374
|
+
assign(copy, comp);
|
|
375
|
+
// make sure the original guid stays intact
|
|
376
|
+
if (comp[$originalGuid] !== undefined)
|
|
377
|
+
copy[$originalGuid] = comp[$originalGuid];
|
|
378
|
+
newComponents.push(copy);
|
|
379
|
+
copy.gameObject = clone;
|
|
380
|
+
// copy.transform = clone;
|
|
381
|
+
componentsList.push(copy);
|
|
382
|
+
__internalDispatchComponentLifecycleEvent(ComponentEvents.Added, copy);
|
|
383
|
+
}
|
|
384
|
+
}
|
|
385
|
+
|
|
386
|
+
// children should just clone the original transform
|
|
387
|
+
if (opts) {
|
|
388
|
+
opts.position = undefined;
|
|
389
|
+
opts.rotation = undefined;
|
|
390
|
+
opts.scale = undefined;
|
|
391
|
+
opts.parent = undefined;
|
|
392
|
+
}
|
|
393
|
+
|
|
394
|
+
for (const ch in instance.children) {
|
|
395
|
+
const child = instance.children[ch];
|
|
396
|
+
const newChild = internalInstantiate(context, child as GameObject, opts, componentsList, newGameObjectsMap, skinnedMeshesMap);
|
|
397
|
+
if (newChild)
|
|
398
|
+
clone.add(newChild);
|
|
399
|
+
}
|
|
400
|
+
|
|
401
|
+
return clone;
|
|
402
|
+
|
|
403
|
+
}
|
|
404
|
+
|
|
405
|
+
function resolveAndBindSkinnedMeshBones(
|
|
406
|
+
skinnedMeshes: { [key: string]: NewGameObjectReferenceInfo },
|
|
407
|
+
newObjectsMap: { [key: string]: NewGameObjectReferenceInfo }
|
|
408
|
+
) {
|
|
409
|
+
for (const key in skinnedMeshes) {
|
|
410
|
+
const val = skinnedMeshes[key];
|
|
411
|
+
const original = val.original as THREE.SkinnedMesh;
|
|
412
|
+
const originalSkeleton = original.skeleton;
|
|
413
|
+
const clone = val.clone as THREE.SkinnedMesh;
|
|
414
|
+
// clone.updateWorldMatrix(true, true);
|
|
415
|
+
if (!originalSkeleton) {
|
|
416
|
+
console.warn("Skinned mesh has no skeleton?", val);
|
|
417
|
+
continue;
|
|
418
|
+
}
|
|
419
|
+
const originalBones = originalSkeleton.bones;
|
|
420
|
+
const clonedSkeleton = clone.skeleton.clone();
|
|
421
|
+
|
|
422
|
+
clone.skeleton = clonedSkeleton;
|
|
423
|
+
clone.bindMatrix.clone().copy(original.bindMatrix);
|
|
424
|
+
// console.log(clone.bindMatrix)
|
|
425
|
+
clone.bindMatrixInverse.copy(original.bindMatrixInverse);
|
|
426
|
+
// clone.bindMatrix.multiplyScalar(.025);
|
|
427
|
+
// console.assert(originalSkeleton.uuid !== clonedSkeleton.uuid);
|
|
428
|
+
// console.assert(originalBones.length === clonedSkeleton.bones.length);
|
|
429
|
+
const bones: Array<THREE.Bone> = [];
|
|
430
|
+
clonedSkeleton.bones = bones;
|
|
431
|
+
for (let i = 0; i < originalBones.length; i++) {
|
|
432
|
+
const bone = originalBones[i];
|
|
433
|
+
const newBoneInfo = newObjectsMap[bone.uuid];
|
|
434
|
+
const clonedBone = newBoneInfo.clone as THREE.Bone;
|
|
435
|
+
// console.log("NEW BONE: ", clonedBone, "BEFORE", newBoneInfo.original);
|
|
436
|
+
bones.push(clonedBone);
|
|
437
|
+
}
|
|
438
|
+
// clone.skeleton = new THREE.Skeleton(bones);
|
|
439
|
+
// clone.skeleton.update();
|
|
440
|
+
// clone.pose();
|
|
441
|
+
// clone.scale.set(1,1,1);
|
|
442
|
+
// clone.position.y += .1;
|
|
443
|
+
// console.log("ORIG", original, "CLONE", clone);
|
|
444
|
+
}
|
|
445
|
+
for (const key in skinnedMeshes) {
|
|
446
|
+
const clone = skinnedMeshes[key].clone as THREE.SkinnedMesh;
|
|
447
|
+
clone.skeleton.update();
|
|
448
|
+
// clone.skeleton.calculateInverses();
|
|
449
|
+
clone.bind(clone.skeleton, clone.bindMatrix);
|
|
450
|
+
clone.updateMatrixWorld(true);
|
|
451
|
+
// clone.pose();
|
|
452
|
+
}
|
|
453
|
+
}
|
|
454
|
+
|
|
455
|
+
// private static bindNewSkinnedMeshBones(source, clone) {
|
|
456
|
+
// const sourceLookup = new Map();
|
|
457
|
+
// const cloneLookup = new Map();
|
|
458
|
+
// // const clone = source.clone(false);
|
|
459
|
+
|
|
460
|
+
// function parallelTraverse(a, b, callback) {
|
|
461
|
+
// callback(a, b);
|
|
462
|
+
// for (let i = 0; i < a.children.length; i++) {
|
|
463
|
+
// parallelTraverse(a.children[i], b.children[i], callback);
|
|
464
|
+
// }
|
|
465
|
+
// }
|
|
466
|
+
// parallelTraverse(source, clone, function (sourceNode, clonedNode) {
|
|
467
|
+
// sourceLookup.set(clonedNode, sourceNode);
|
|
468
|
+
// cloneLookup.set(sourceNode, clonedNode);
|
|
469
|
+
// });
|
|
470
|
+
|
|
471
|
+
// clone.traverse(function (node) {
|
|
472
|
+
// if (!node.isSkinnedMesh) return;
|
|
473
|
+
// const clonedMesh = node;
|
|
474
|
+
// const sourceMesh = sourceLookup.get(node);
|
|
475
|
+
// const sourceBones = sourceMesh.skeleton.bones;
|
|
476
|
+
|
|
477
|
+
// clonedMesh.skeleton = sourceMesh.skeleton.clone();
|
|
478
|
+
// clonedMesh.bindMatrix.copy(sourceMesh.bindMatrix);
|
|
479
|
+
|
|
480
|
+
// clonedMesh.skeleton.bones = sourceBones.map(function (bone) {
|
|
481
|
+
// return cloneLookup.get(bone);
|
|
482
|
+
// });
|
|
483
|
+
// clonedMesh.bind(clonedMesh.skeleton, clonedMesh.bindMatrix);
|
|
484
|
+
// });
|
|
485
|
+
// return clone;
|
|
486
|
+
|
|
487
|
+
// }
|
|
488
|
+
|
|
489
|
+
function resolveReferences(newObjectsMap: { [key: string]: NewGameObjectReferenceInfo }) {
|
|
490
|
+
// for every object that is newly created we want to update references to their newly created counterparts
|
|
491
|
+
// e.g. a collider instance referencing a rigidbody instance should be updated so that
|
|
492
|
+
// the cloned collider does not reference the cloned rigidbody (instead of the original rigidbody)
|
|
493
|
+
for (const key in newObjectsMap) {
|
|
494
|
+
const val = newObjectsMap[key];
|
|
495
|
+
const clone = val.clone;
|
|
496
|
+
// resolve references
|
|
497
|
+
if (clone.userData?.components) {
|
|
498
|
+
for (let i = 0; i < clone.userData.components.length; i++) {
|
|
499
|
+
const copy = clone.userData.components[i];
|
|
500
|
+
// find referenced within a cloned gameobject
|
|
501
|
+
const entries = Object.entries(copy);
|
|
502
|
+
// console.log(copy, entries);
|
|
503
|
+
for (const [key, value] of entries) {
|
|
504
|
+
if (Array.isArray(value)) {
|
|
505
|
+
const clonedArray: Array<any> = [];
|
|
506
|
+
copy[key] = clonedArray;
|
|
507
|
+
// console.log(copy, key, value, copy[key]);
|
|
508
|
+
for (let i = 0; i < value.length; i++) {
|
|
509
|
+
const entry = value[i];
|
|
510
|
+
// push value types into new array
|
|
511
|
+
if (typeof entry !== "object") {
|
|
512
|
+
clonedArray.push(entry);
|
|
513
|
+
continue;
|
|
514
|
+
}
|
|
515
|
+
const res: any = postProcessNewInstance(copy, key, entry, newObjectsMap);
|
|
516
|
+
if (res !== undefined)
|
|
517
|
+
clonedArray.push(res);
|
|
518
|
+
else clonedArray.push(entry);
|
|
519
|
+
}
|
|
520
|
+
// console.log(copy[key])
|
|
521
|
+
}
|
|
522
|
+
else if (typeof value === "object") {
|
|
523
|
+
const res = postProcessNewInstance(copy, key, value as IComponent | Object3D, newObjectsMap);
|
|
524
|
+
if (res !== undefined) {
|
|
525
|
+
copy[key] = res;
|
|
526
|
+
}
|
|
527
|
+
}
|
|
528
|
+
}
|
|
529
|
+
}
|
|
530
|
+
}
|
|
531
|
+
}
|
|
532
|
+
|
|
533
|
+
}
|
|
534
|
+
|
|
535
|
+
function postProcessNewInstance(copy: THREE.Object3D, key: string, value: IComponent | Object3D | any, newObjectsMap: { [key: string]: NewGameObjectReferenceInfo }) {
|
|
536
|
+
if (value === null || value === undefined) return;
|
|
537
|
+
if ((value as IComponent).isComponent === true) {
|
|
538
|
+
const originalGameObjectReference = value["gameObject"];
|
|
539
|
+
// console.log(key, value, originalGameObjectReference);
|
|
540
|
+
if (originalGameObjectReference) {
|
|
541
|
+
const id = originalGameObjectReference.uuid;
|
|
542
|
+
const newGameObject = newObjectsMap[id]?.clone;
|
|
543
|
+
if (!newGameObject) {
|
|
544
|
+
// reference has not changed!
|
|
545
|
+
if (debugInstantiate)
|
|
546
|
+
console.log("reference did not change", key, copy, value);
|
|
547
|
+
return;
|
|
548
|
+
}
|
|
549
|
+
const index = originalGameObjectReference.userData.components.indexOf(value);
|
|
550
|
+
if (index >= 0) {
|
|
551
|
+
if (debugInstantiate)
|
|
552
|
+
console.log(key, id);
|
|
553
|
+
const found = newGameObject.userData.components[index];
|
|
554
|
+
return found;
|
|
555
|
+
}
|
|
556
|
+
else {
|
|
557
|
+
console.warn("could not find component", key, value);
|
|
558
|
+
}
|
|
559
|
+
}
|
|
560
|
+
} else if ((value as Object3D).isObject3D === true) {
|
|
561
|
+
// console.log(value);
|
|
562
|
+
if (key === "gameObject") return;
|
|
563
|
+
const originalGameObjectReference = value as Object3D;
|
|
564
|
+
if (originalGameObjectReference) {
|
|
565
|
+
const id = originalGameObjectReference.uuid;
|
|
566
|
+
const newGameObject = newObjectsMap[id]?.clone;
|
|
567
|
+
if (newGameObject) {
|
|
568
|
+
if (debugInstantiate)
|
|
569
|
+
console.log(key, "old", value, "new", newGameObject);
|
|
570
|
+
return newGameObject;
|
|
571
|
+
}
|
|
572
|
+
}
|
|
573
|
+
}
|
|
574
|
+
else {
|
|
575
|
+
// create new instances for some types that we know should usually not be shared and can safely be cloned
|
|
576
|
+
if (value.isVector4 || value.isVector3 || value.isVector2 || value.isQuaternion || value.isEuler) {
|
|
577
|
+
return value.clone();
|
|
578
|
+
}
|
|
579
|
+
}
|
|
584
580
|
}
|