@needle-tools/engine 2.65.1-pre → 2.65.2-pre

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@@ -50,55 +50,82 @@ export class Animator extends Behaviour {
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  return this._animatorController;
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  }
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- Play(name: string | number, layer: number = -1, normalizedTime: number = Number.NEGATIVE_INFINITY, transitionDurationInSec: number = 0) {
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- this.runtimeAnimatorController?.Play(name, layer, normalizedTime, transitionDurationInSec);
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- }
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+ // NOTE: the uppercase events have been deprecated because UnityEvent methods are all exported with lowercase first letter
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- Reset() {
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- this._animatorController?.Reset();
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+ /**@deprecated use play */
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+ Play(name: string | number, layer: number = -1, normalizedTime: number = Number.NEGATIVE_INFINITY, transitionDurationInSec: number = 0) { this.play(name, layer, normalizedTime, transitionDurationInSec); }
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+ play(name: string | number, layer: number = -1, normalizedTime: number = Number.NEGATIVE_INFINITY, transitionDurationInSec: number = 0) {
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+ this.runtimeAnimatorController?.play(name, layer, normalizedTime, transitionDurationInSec);
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  }
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- SetBool(name: string | number, value: boolean) {
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- this.runtimeAnimatorController?.SetBool(name, value);
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+ /**@deprecated use reset */
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+ Reset() { this.reset(); }
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+ reset() {
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+ this._animatorController?.reset();
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  }
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- GetBool(name: string | number): boolean {
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- return this.runtimeAnimatorController?.GetBool(name) ?? false;
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+ /**@deprecated use setBool */
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+ SetBool(name: string | number, val: boolean) { this.setBool(name, val); }
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+ setBool(name: string | number, value: boolean) {
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+ this.runtimeAnimatorController?.setBool(name, value);
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  }
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- SetFloat(name: string | number, val: number) {
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- this.runtimeAnimatorController?.SetFloat(name, val);
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+ /**@deprecated use getBool */
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+ GetBool(name: string | number) { return this.getBool(name); }
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+ getBool(name: string | number): boolean {
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+ console.log("name", name);
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+ return this.runtimeAnimatorController?.getBool(name) ?? false;
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  }
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- GetFloat(name: string | number): number {
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- return this.runtimeAnimatorController?.GetFloat(name) ?? -1;
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+ /**@deprecated use setFloat */
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+ SetFloat(name: string | number, val: number) { this.setFloat(name, val); }
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+ setFloat(name: string | number, val: number) {
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+ this.runtimeAnimatorController?.setFloat(name, val);
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  }
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- SetInteger(name: string | number, val: number) {
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- this.runtimeAnimatorController?.SetInteger(name, val);
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+ /**@deprecated use getFloat */
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+ GetFloat(name: string | number) { return this.getFloat(name); }
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+ getFloat(name: string | number): number {
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+ return this.runtimeAnimatorController?.getFloat(name) ?? -1;
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  }
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- GetInteger(name: string | number): number {
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- return this.runtimeAnimatorController?.GetInteger(name) ?? -1;
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+ /**@deprecated use setInteger */
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+ SetInteger(name: string | number, val: number) { this.setInteger(name, val); }
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+ setInteger(name: string | number, val: number) {
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+ this.runtimeAnimatorController?.setInteger(name, val);
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  }
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- SetTrigger(name: string | number) {
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- this.runtimeAnimatorController?.SetTrigger(name);
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+ /**@deprecated use getInteger */
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+ GetInteger(name: string | number) { return this.getInteger(name); }
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+ getInteger(name: string | number): number {
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+ return this.runtimeAnimatorController?.getInteger(name) ?? -1;
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  }
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- ResetTrigger(name: string | number) {
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- this.runtimeAnimatorController?.ResetTrigger(name);
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+ /**@deprecated use setTrigger */
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+ SetTrigger(name: string | number) { this.setTrigger(name); }
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+ setTrigger(name: string | number) {
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+ console.log("name", name);
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+ this.runtimeAnimatorController?.setTrigger(name);
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  }
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- IsInTransition(): boolean {
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- return this.runtimeAnimatorController?.IsInTransition() ?? false;
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+ /**@deprecated use resetTrigger */
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+ ResetTrigger(name: string | number) { this.resetTrigger(name); }
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+ resetTrigger(name: string | number) {
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+ this.runtimeAnimatorController?.resetTrigger(name);
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  }
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+ /**@deprecated use isInTransition */
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+ IsInTransition() { return this.isInTransition(); }
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+ isInTransition(): boolean {
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+ return this.runtimeAnimatorController?.isInTransition() ?? false;
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+ }
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- SetSpeed(speed: number) {
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+ /**@deprecated use setSpeed */
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+ SetSpeed(speed: number) { return this.setSpeed(speed); }
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+ setSpeed(speed: number) {
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  if (speed === this.speed) return;
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  this.speed = speed;
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- this._animatorController?.SetSpeed(speed);
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+ this._animatorController?.setSpeed(speed);
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  }
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  set minMaxSpeed(minMax: { x: number, y: number }) {
@@ -130,7 +157,7 @@ export class Animator extends Behaviour {
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  this.runtimeAnimatorController = clone;
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  console.assert(this.runtimeAnimatorController === clone);
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  this.runtimeAnimatorController.bind(this);
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- this.runtimeAnimatorController.SetSpeed(this.speed);
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+ this.runtimeAnimatorController.setSpeed(this.speed);
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  this.runtimeAnimatorController.normalizedStartOffset = this.normalizedStartOffset;
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  }
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  else console.warn("Could not clone animator controller", this.runtimeAnimatorController);
@@ -139,7 +166,7 @@ export class Animator extends Behaviour {
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  onDisable() {
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  if (!this.keepAnimatorControllerStateOnDisable)
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- this._animatorController?.Reset();
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+ this._animatorController?.reset();
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  }
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  onBeforeRender() {
@@ -14,7 +14,7 @@ const debugRootMotion = getParam("debugrootmotion");
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  export class AnimatorController {
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- Play(name: string | number, layerIndex: number = -1, normalizedTime: number = Number.NEGATIVE_INFINITY, durationInSec: number = 0) {
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+ play(name: string | number, layerIndex: number = -1, normalizedTime: number = Number.NEGATIVE_INFINITY, durationInSec: number = 0) {
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  if (layerIndex < 0) layerIndex = 0;
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  else if (layerIndex >= this.model.layers.length) {
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  console.warn("invalid layer");
@@ -33,61 +33,63 @@ export class AnimatorController {
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  console.warn("Could not find " + name + " to play");
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  }
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- Reset() {
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+ reset() {
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  this.setStartTransition();
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  }
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- SetBool(name: string | number, value: boolean) {
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+ setBool(name: string | number, value: boolean) {
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  const key = typeof name === "string" ? "name" : "hash";
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  return this.model?.parameters?.filter(p => p[key] === name).forEach(p => p.value = value);
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  }
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- GetBool(name: string | number): boolean {
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+ getBool(name: string | number): boolean {
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  const key = typeof name === "string" ? "name" : "hash";
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  return this.model?.parameters?.find(p => p[key] === name)?.value as boolean ?? false;
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  }
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- SetFloat(name: string | number, val: number) {
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+ setFloat(name: string | number, val: number) {
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  const key = typeof name === "string" ? "name" : "hash";
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  return this.model?.parameters?.filter(p => p[key] === name).forEach(p => p.value = val);
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  }
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- GetFloat(name: string | number): number {
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+ getFloat(name: string | number): number {
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  const key = typeof name === "string" ? "name" : "hash";
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  return this.model?.parameters?.find(p => p[key] === name)?.value as number ?? 0;
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  }
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- SetInteger(name: string | number, val: number) {
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+ setInteger(name: string | number, val: number) {
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  const key = typeof name === "string" ? "name" : "hash";
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  return this.model?.parameters?.filter(p => p[key] === name).forEach(p => p.value = val);
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  }
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- GetInteger(name: string | number): number {
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+ getInteger(name: string | number): number {
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  const key = typeof name === "string" ? "name" : "hash";
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  return this.model?.parameters?.find(p => p[key] === name)?.value as number ?? 0;
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  }
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- SetTrigger(name: string | number) {
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+ setTrigger(name: string | number) {
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  if (debug)
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  console.log("SET TRIGGER", name);
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  const key = typeof name === "string" ? "name" : "hash";
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  return this.model?.parameters?.filter(p => p[key] === name).forEach(p => p.value = true);
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  }
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- ResetTrigger(name: string | number) {
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+ resetTrigger(name: string | number) {
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  const key = typeof name === "string" ? "name" : "hash";
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  return this.model?.parameters?.filter(p => p[key] === name).forEach(p => p.value = false);
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  }
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- IsInTransition(): boolean {
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+ isInTransition(): boolean {
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  return this._activeStates.length > 1;
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  }
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- SetSpeed(speed: number) {
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+ setSpeed(speed: number) {
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  this._speed = speed;
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  }
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- FindState(name: string | undefined | null): State | null {
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+ /**@deprecated use findState */
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+ FindState(name: string | undefined | null): State | null { return this.findState(name); }
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+ findState(name: string | undefined | null): State | null {
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  if (!name) return null;
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  if (Array.isArray(this.model.layers)) {
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  for (const layer of this.model.layers) {