@needle-tools/engine 2.65.1-pre → 2.65.2-pre
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +4 -0
- package/dist/needle-engine.js +81 -28
- package/dist/needle-engine.umd.cjs +2 -2
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js +5 -2
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js.map +1 -1
- package/lib/engine-components/Animator.d.ts +25 -1
- package/lib/engine-components/Animator.js +64 -37
- package/lib/engine-components/Animator.js.map +1 -1
- package/lib/engine-components/AnimatorController.d.ts +14 -12
- package/lib/engine-components/AnimatorController.js +15 -13
- package/lib/engine-components/AnimatorController.js.map +1 -1
- package/package.json +1 -1
- package/src/engine/extensions/NEEDLE_techniques_webgl.ts +5 -2
- package/src/engine-components/Animator.ts +54 -27
- package/src/engine-components/AnimatorController.ts +15 -13
package/CHANGELOG.md
CHANGED
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@@ -4,6 +4,10 @@ All notable changes to this package will be documented in this file.
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4
4
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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5
5
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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6
6
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7
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+
## [2.65.2-pre] - 2023-03-11
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8
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- Change: custom shaders should not log warning for unsupported ``OrthoParams`` shader property
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9
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+
- Change: Animator methods starting with uppercase are marked as deprecated because UnityEvent methods are now exported starting with lowercase letter, added lowercase methods
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10
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+
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7
11
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## [2.65.1-pre] - 2023-03-10
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8
12
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- Fix: ParticleSystem using `min/max` size in the renderer module is now minimally handled
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9
13
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- Fix: ParticleSystem emission when using local space with scaled parents
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package/dist/needle-engine.js
CHANGED
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@@ -34723,7 +34723,7 @@ class Xn {
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34723
34723
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r(this, "rootMotionHandler");
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34724
34724
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this.model = A, KC && console.log(this);
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34725
34725
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}
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34726
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-
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34726
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+
play(A, g = -1, I = Number.NEGATIVE_INFINITY, i = 0) {
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34727
34727
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if (g < 0)
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34728
34728
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g = 0;
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34729
34729
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else if (g >= this.model.layers.length) {
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@@ -34738,57 +34738,61 @@ class Xn {
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34738
34738
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}
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34739
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console.warn("Could not find " + A + " to play");
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34740
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}
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34741
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-
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34741
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+
reset() {
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34742
34742
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this.setStartTransition();
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34743
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}
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34744
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-
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34744
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+
setBool(A, g) {
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34745
34745
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var i, e;
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34746
34746
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const I = typeof A == "string" ? "name" : "hash";
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34747
34747
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return (e = (i = this.model) == null ? void 0 : i.parameters) == null ? void 0 : e.filter((C) => C[I] === A).forEach((C) => C.value = g);
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34748
34748
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}
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34749
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-
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34749
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+
getBool(A) {
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34750
34750
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var I, i, e;
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34751
34751
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const g = typeof A == "string" ? "name" : "hash";
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34752
34752
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return ((e = (i = (I = this.model) == null ? void 0 : I.parameters) == null ? void 0 : i.find((C) => C[g] === A)) == null ? void 0 : e.value) ?? !1;
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34753
34753
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}
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34754
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-
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34754
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+
setFloat(A, g) {
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34755
34755
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var i, e;
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34756
34756
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const I = typeof A == "string" ? "name" : "hash";
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34757
34757
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return (e = (i = this.model) == null ? void 0 : i.parameters) == null ? void 0 : e.filter((C) => C[I] === A).forEach((C) => C.value = g);
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34758
34758
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}
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34759
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-
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34759
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+
getFloat(A) {
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34760
34760
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var I, i, e;
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34761
34761
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const g = typeof A == "string" ? "name" : "hash";
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34762
34762
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return ((e = (i = (I = this.model) == null ? void 0 : I.parameters) == null ? void 0 : i.find((C) => C[g] === A)) == null ? void 0 : e.value) ?? 0;
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34763
34763
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}
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34764
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-
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34764
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+
setInteger(A, g) {
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34765
34765
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var i, e;
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34766
34766
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const I = typeof A == "string" ? "name" : "hash";
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34767
34767
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return (e = (i = this.model) == null ? void 0 : i.parameters) == null ? void 0 : e.filter((C) => C[I] === A).forEach((C) => C.value = g);
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34768
34768
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}
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34769
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-
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34769
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+
getInteger(A) {
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34770
34770
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var I, i, e;
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34771
34771
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const g = typeof A == "string" ? "name" : "hash";
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34772
34772
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return ((e = (i = (I = this.model) == null ? void 0 : I.parameters) == null ? void 0 : i.find((C) => C[g] === A)) == null ? void 0 : e.value) ?? 0;
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34773
34773
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}
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34774
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-
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34774
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+
setTrigger(A) {
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34775
34775
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var I, i;
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34776
34776
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KC && console.log("SET TRIGGER", A);
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34777
34777
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const g = typeof A == "string" ? "name" : "hash";
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34778
34778
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return (i = (I = this.model) == null ? void 0 : I.parameters) == null ? void 0 : i.filter((e) => e[g] === A).forEach((e) => e.value = !0);
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34779
34779
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}
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34780
|
-
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34780
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+
resetTrigger(A) {
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34781
34781
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var I, i;
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34782
34782
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const g = typeof A == "string" ? "name" : "hash";
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34783
34783
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return (i = (I = this.model) == null ? void 0 : I.parameters) == null ? void 0 : i.filter((e) => e[g] === A).forEach((e) => e.value = !1);
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34784
34784
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}
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34785
|
-
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34785
|
+
isInTransition() {
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34786
34786
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return this._activeStates.length > 1;
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34787
34787
|
}
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34788
|
-
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34788
|
+
setSpeed(A) {
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34789
34789
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this._speed = A;
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34790
34790
|
}
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|
34791
|
+
/**@deprecated use findState */
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34791
34792
|
FindState(A) {
|
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34793
|
+
return this.findState(A);
|
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34794
|
+
}
|
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34795
|
+
findState(A) {
|
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34792
34796
|
if (!A)
|
|
34793
34797
|
return null;
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34794
34798
|
if (Array.isArray(this.model.layers)) {
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@@ -35198,53 +35202,102 @@ class Bt extends vA {
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|
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35198
35202
|
get runtimeAnimatorController() {
|
|
35199
35203
|
return this._animatorController;
|
|
35200
35204
|
}
|
|
35205
|
+
// NOTE: the uppercase events have been deprecated because UnityEvent methods are all exported with lowercase first letter
|
|
35206
|
+
/**@deprecated use play */
|
|
35201
35207
|
Play(g, I = -1, i = Number.NEGATIVE_INFINITY, e = 0) {
|
|
35208
|
+
this.play(g, I, i, e);
|
|
35209
|
+
}
|
|
35210
|
+
play(g, I = -1, i = Number.NEGATIVE_INFINITY, e = 0) {
|
|
35202
35211
|
var C;
|
|
35203
|
-
(C = this.runtimeAnimatorController) == null || C.
|
|
35212
|
+
(C = this.runtimeAnimatorController) == null || C.play(g, I, i, e);
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35204
35213
|
}
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|
35214
|
+
/**@deprecated use reset */
|
|
35205
35215
|
Reset() {
|
|
35216
|
+
this.reset();
|
|
35217
|
+
}
|
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35218
|
+
reset() {
|
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35206
35219
|
var g;
|
|
35207
|
-
(g = this._animatorController) == null || g.
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|
35220
|
+
(g = this._animatorController) == null || g.reset();
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35208
35221
|
}
|
|
35222
|
+
/**@deprecated use setBool */
|
|
35209
35223
|
SetBool(g, I) {
|
|
35224
|
+
this.setBool(g, I);
|
|
35225
|
+
}
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35226
|
+
setBool(g, I) {
|
|
35210
35227
|
var i;
|
|
35211
|
-
(i = this.runtimeAnimatorController) == null || i.
|
|
35228
|
+
(i = this.runtimeAnimatorController) == null || i.setBool(g, I);
|
|
35212
35229
|
}
|
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35230
|
+
/**@deprecated use getBool */
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35213
35231
|
GetBool(g) {
|
|
35232
|
+
return this.getBool(g);
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35233
|
+
}
|
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35234
|
+
getBool(g) {
|
|
35214
35235
|
var I;
|
|
35215
|
-
return ((I = this.runtimeAnimatorController) == null ? void 0 : I.
|
|
35236
|
+
return console.log("name", g), ((I = this.runtimeAnimatorController) == null ? void 0 : I.getBool(g)) ?? !1;
|
|
35216
35237
|
}
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|
35238
|
+
/**@deprecated use setFloat */
|
|
35217
35239
|
SetFloat(g, I) {
|
|
35240
|
+
this.setFloat(g, I);
|
|
35241
|
+
}
|
|
35242
|
+
setFloat(g, I) {
|
|
35218
35243
|
var i;
|
|
35219
|
-
(i = this.runtimeAnimatorController) == null || i.
|
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35244
|
+
(i = this.runtimeAnimatorController) == null || i.setFloat(g, I);
|
|
35220
35245
|
}
|
|
35246
|
+
/**@deprecated use getFloat */
|
|
35221
35247
|
GetFloat(g) {
|
|
35248
|
+
return this.getFloat(g);
|
|
35249
|
+
}
|
|
35250
|
+
getFloat(g) {
|
|
35222
35251
|
var I;
|
|
35223
|
-
return ((I = this.runtimeAnimatorController) == null ? void 0 : I.
|
|
35252
|
+
return ((I = this.runtimeAnimatorController) == null ? void 0 : I.getFloat(g)) ?? -1;
|
|
35224
35253
|
}
|
|
35254
|
+
/**@deprecated use setInteger */
|
|
35225
35255
|
SetInteger(g, I) {
|
|
35256
|
+
this.setInteger(g, I);
|
|
35257
|
+
}
|
|
35258
|
+
setInteger(g, I) {
|
|
35226
35259
|
var i;
|
|
35227
|
-
(i = this.runtimeAnimatorController) == null || i.
|
|
35260
|
+
(i = this.runtimeAnimatorController) == null || i.setInteger(g, I);
|
|
35228
35261
|
}
|
|
35262
|
+
/**@deprecated use getInteger */
|
|
35229
35263
|
GetInteger(g) {
|
|
35264
|
+
return this.getInteger(g);
|
|
35265
|
+
}
|
|
35266
|
+
getInteger(g) {
|
|
35230
35267
|
var I;
|
|
35231
|
-
return ((I = this.runtimeAnimatorController) == null ? void 0 : I.
|
|
35268
|
+
return ((I = this.runtimeAnimatorController) == null ? void 0 : I.getInteger(g)) ?? -1;
|
|
35232
35269
|
}
|
|
35270
|
+
/**@deprecated use setTrigger */
|
|
35233
35271
|
SetTrigger(g) {
|
|
35272
|
+
this.setTrigger(g);
|
|
35273
|
+
}
|
|
35274
|
+
setTrigger(g) {
|
|
35234
35275
|
var I;
|
|
35235
|
-
(I = this.runtimeAnimatorController) == null || I.
|
|
35276
|
+
console.log("name", g), (I = this.runtimeAnimatorController) == null || I.setTrigger(g);
|
|
35236
35277
|
}
|
|
35278
|
+
/**@deprecated use resetTrigger */
|
|
35237
35279
|
ResetTrigger(g) {
|
|
35280
|
+
this.resetTrigger(g);
|
|
35281
|
+
}
|
|
35282
|
+
resetTrigger(g) {
|
|
35238
35283
|
var I;
|
|
35239
|
-
(I = this.runtimeAnimatorController) == null || I.
|
|
35284
|
+
(I = this.runtimeAnimatorController) == null || I.resetTrigger(g);
|
|
35240
35285
|
}
|
|
35286
|
+
/**@deprecated use isInTransition */
|
|
35241
35287
|
IsInTransition() {
|
|
35288
|
+
return this.isInTransition();
|
|
35289
|
+
}
|
|
35290
|
+
isInTransition() {
|
|
35242
35291
|
var g;
|
|
35243
|
-
return ((g = this.runtimeAnimatorController) == null ? void 0 : g.
|
|
35292
|
+
return ((g = this.runtimeAnimatorController) == null ? void 0 : g.isInTransition()) ?? !1;
|
|
35244
35293
|
}
|
|
35294
|
+
/**@deprecated use setSpeed */
|
|
35245
35295
|
SetSpeed(g) {
|
|
35296
|
+
return this.setSpeed(g);
|
|
35297
|
+
}
|
|
35298
|
+
setSpeed(g) {
|
|
35246
35299
|
var I;
|
|
35247
|
-
g !== this.speed && (this.speed = g, (I = this._animatorController) == null || I.
|
|
35300
|
+
g !== this.speed && (this.speed = g, (I = this._animatorController) == null || I.setSpeed(g));
|
|
35248
35301
|
}
|
|
35249
35302
|
set minMaxSpeed(g) {
|
|
35250
35303
|
this.speed = Ig.lerp(g.x, g.y, Math.random());
|
|
@@ -35255,12 +35308,12 @@ class Bt extends vA {
|
|
|
35255
35308
|
awake() {
|
|
35256
35309
|
if (ok && console.log("ANIMATOR", this.name, this), !!this.gameObject && this.runtimeAnimatorController) {
|
|
35257
35310
|
const g = this.runtimeAnimatorController.clone();
|
|
35258
|
-
g ? (console.assert(this.runtimeAnimatorController !== g), this.runtimeAnimatorController = g, console.assert(this.runtimeAnimatorController === g), this.runtimeAnimatorController.bind(this), this.runtimeAnimatorController.
|
|
35311
|
+
g ? (console.assert(this.runtimeAnimatorController !== g), this.runtimeAnimatorController = g, console.assert(this.runtimeAnimatorController === g), this.runtimeAnimatorController.bind(this), this.runtimeAnimatorController.setSpeed(this.speed), this.runtimeAnimatorController.normalizedStartOffset = this.normalizedStartOffset) : console.warn("Could not clone animator controller", this.runtimeAnimatorController);
|
|
35259
35312
|
}
|
|
35260
35313
|
}
|
|
35261
35314
|
onDisable() {
|
|
35262
35315
|
var g;
|
|
35263
|
-
this.keepAnimatorControllerStateOnDisable || (g = this._animatorController) == null || g.
|
|
35316
|
+
this.keepAnimatorControllerStateOnDisable || (g = this._animatorController) == null || g.reset();
|
|
35264
35317
|
}
|
|
35265
35318
|
onBeforeRender() {
|
|
35266
35319
|
this._animatorController && this._animatorController.update();
|
|
@@ -38090,7 +38143,7 @@ function sE(t, A) {
|
|
|
38090
38143
|
yt || (yt = new kS(), yt.setDecoderPath(lk), yt.setDecoderConfig({ type: "js" }), Nn && console.log("Setting draco decoder path to", lk)), xo || (xo = new kt(), xo.setTranscoderPath(Dk), Nn && console.log("Setting ktx2 transcoder path to", Dk), A.renderer && xo.detectSupport(A.renderer)), kw || (kw = b_, Nn && console.log("Using the default meshopt decoder")), t.setDRACOLoader(yt), t.setKTX2Loader(xo), t.setMeshoptDecoder(kw);
|
|
38091
38144
|
}
|
|
38092
38145
|
var qN = /* @__PURE__ */ ((t) => (t[t.INT = 5124] = "INT", t[t.FLOAT = 5126] = "FLOAT", t[t.FLOAT_VEC2 = 35664] = "FLOAT_VEC2", t[t.FLOAT_VEC3 = 35665] = "FLOAT_VEC3", t[t.FLOAT_VEC4 = 35666] = "FLOAT_VEC4", t[t.INT_VEC2 = 35667] = "INT_VEC2", t[t.INT_VEC3 = 35668] = "INT_VEC3", t[t.INT_VEC4 = 35669] = "INT_VEC4", t[t.BOOL = 35670] = "BOOL", t[t.BOOL_VEC2 = 35671] = "BOOL_VEC2", t[t.BOOL_VEC3 = 35672] = "BOOL_VEC3", t[t.BOOL_VEC4 = 35673] = "BOOL_VEC4", t[t.FLOAT_MAT2 = 35674] = "FLOAT_MAT2", t[t.FLOAT_MAT3 = 35675] = "FLOAT_MAT3", t[t.FLOAT_MAT4 = 35676] = "FLOAT_MAT4", t[t.SAMPLER_2D = 35678] = "SAMPLER_2D", t[t.SAMPLER_3D = 35680] = "SAMPLER_3D", t[t.SAMPLER_CUBE = 35681] = "SAMPLER_CUBE", t[t.UNKNOWN = 0] = "UNKNOWN", t))(qN || {});
|
|
38093
|
-
const YC = dA("
|
|
38146
|
+
const YC = dA("debugcustomshader"), An = "NEEDLE_techniques_webgl";
|
|
38094
38147
|
class Y_ {
|
|
38095
38148
|
constructor() {
|
|
38096
38149
|
r(this, "objectToWorldMatrix", new XA());
|
|
@@ -38344,7 +38397,7 @@ class x_ {
|
|
|
38344
38397
|
a[u] = { value: cO }, console.warn("Missing/unassigned texture, fallback to white: " + u);
|
|
38345
38398
|
break;
|
|
38346
38399
|
default:
|
|
38347
|
-
console.warn("TODO: EXPECTED UNIFORM / fallback NOT SET: " + u, Q[d]);
|
|
38400
|
+
u === "unity_OrthoParams" || console.warn("TODO: EXPECTED UNIFORM / fallback NOT SET: " + u, Q[d]);
|
|
38348
38401
|
break;
|
|
38349
38402
|
}
|
|
38350
38403
|
}
|