@needle-tools/engine 2.37.0-pre → 2.38.0-pre.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +21 -0
- package/dist/needle-engine.d.ts +118 -19
- package/dist/needle-engine.js +352 -352
- package/dist/needle-engine.js.map +4 -4
- package/dist/needle-engine.min.js +25 -25
- package/dist/needle-engine.min.js.map +4 -4
- package/lib/engine/engine_addressables.d.ts +3 -1
- package/lib/engine/engine_addressables.js +12 -5
- package/lib/engine/engine_addressables.js.map +1 -1
- package/lib/engine/engine_element.js +3 -2
- package/lib/engine/engine_element.js.map +1 -1
- package/lib/engine/engine_element_overlay.js +4 -3
- package/lib/engine/engine_element_overlay.js.map +1 -1
- package/lib/engine/engine_input.d.ts +2 -0
- package/lib/engine/engine_input.js +14 -3
- package/lib/engine/engine_input.js.map +1 -1
- package/lib/engine/engine_physics.d.ts +11 -4
- package/lib/engine/engine_physics.js +107 -42
- package/lib/engine/engine_physics.js.map +1 -1
- package/lib/engine/engine_physics.types.d.ts +7 -0
- package/lib/engine/engine_physics.types.js +8 -0
- package/lib/engine/engine_physics.types.js.map +1 -1
- package/lib/engine/engine_setup.d.ts +12 -6
- package/lib/engine/engine_setup.js +30 -22
- package/lib/engine/engine_setup.js.map +1 -1
- package/lib/engine/engine_types.d.ts +3 -1
- package/lib/engine/engine_types.js.map +1 -1
- package/lib/engine-components/Animation.d.ts +1 -0
- package/lib/engine-components/Animation.js +7 -0
- package/lib/engine-components/Animation.js.map +1 -1
- package/lib/engine-components/AnimatorController.js +14 -7
- package/lib/engine-components/AnimatorController.js.map +1 -1
- package/lib/engine-components/Camera.d.ts +2 -0
- package/lib/engine-components/Camera.js +24 -6
- package/lib/engine-components/Camera.js.map +1 -1
- package/lib/engine-components/CharacterController.d.ts +34 -0
- package/lib/engine-components/CharacterController.js +179 -0
- package/lib/engine-components/CharacterController.js.map +1 -0
- package/lib/engine-components/Collider.d.ts +10 -5
- package/lib/engine-components/Collider.js +18 -11
- package/lib/engine-components/Collider.js.map +1 -1
- package/lib/engine-components/Joints.d.ts +15 -0
- package/lib/engine-components/Joints.js +42 -0
- package/lib/engine-components/Joints.js.map +1 -0
- package/lib/engine-components/Light.d.ts +2 -0
- package/lib/engine-components/Light.js +13 -2
- package/lib/engine-components/Light.js.map +1 -1
- package/lib/engine-components/OrbitControls.js +1 -1
- package/lib/engine-components/OrbitControls.js.map +1 -1
- package/lib/engine-components/Renderer.js +4 -0
- package/lib/engine-components/Renderer.js.map +1 -1
- package/lib/engine-components/RigidBody.d.ts +6 -1
- package/lib/engine-components/RigidBody.js +62 -25
- package/lib/engine-components/RigidBody.js.map +1 -1
- package/lib/engine-components/SmoothFollow.d.ts +2 -1
- package/lib/engine-components/SmoothFollow.js +25 -17
- package/lib/engine-components/SmoothFollow.js.map +1 -1
- package/lib/engine-components/WebXR.js +3 -4
- package/lib/engine-components/WebXR.js.map +1 -1
- package/lib/engine-components/codegen/components.d.ts +4 -0
- package/lib/engine-components/codegen/components.js +4 -0
- package/lib/engine-components/codegen/components.js.map +1 -1
- package/package.json +1 -1
- package/src/engine/codegen/register_types.js +16 -0
- package/src/engine/dist/engine_physics.js +739 -0
- package/src/engine/dist/engine_setup.js +777 -0
- package/src/engine/engine_addressables.ts +18 -8
- package/src/engine/engine_element.ts +3 -2
- package/src/engine/engine_element_overlay.ts +4 -3
- package/src/engine/engine_input.ts +12 -3
- package/src/engine/engine_physics.ts +119 -57
- package/src/engine/engine_physics.types.ts +9 -0
- package/src/engine/engine_setup.ts +53 -45
- package/src/engine/engine_types.ts +4 -1
- package/src/engine-components/Animation.ts +8 -0
- package/src/engine-components/AnimatorController.ts +16 -11
- package/src/engine-components/Camera.ts +25 -5
- package/src/engine-components/CharacterController.ts +185 -0
- package/src/engine-components/Collider.ts +21 -15
- package/src/engine-components/Joints.ts +40 -0
- package/src/engine-components/Light.ts +17 -3
- package/src/engine-components/OrbitControls.ts +1 -1
- package/src/engine-components/Renderer.ts +5 -1
- package/src/engine-components/RigidBody.ts +63 -29
- package/src/engine-components/SmoothFollow.ts +21 -18
- package/src/engine-components/WebXR.ts +3 -4
- package/src/engine-components/codegen/components.ts +4 -0
- package/src/engine-components/dist/CharacterController.js +123 -0
- package/src/engine-components/dist/RigidBody.js +458 -0
- package/src/include/console/ConsoleReroute.js +79 -0
- package/src/include/draco/draco_decoder.js +48 -0
- package/src/include/draco/draco_decoder.wasm +0 -0
- package/src/include/ktx2/basis_transcoder.js +21 -0
- package/src/include/ktx2/basis_transcoder.wasm +0 -0
- package/src/include/three/ARButton.js +208 -0
- package/src/include/three/DragControls.js +232 -0
- package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +67 -0
- package/src/include/three/VRButton.js +196 -0
- package/src/include/three-mesh-ui-assets/backspace.png +0 -0
- package/src/include/three-mesh-ui-assets/enter.png +0 -0
- package/src/include/three-mesh-ui-assets/shift.png +0 -0
package/CHANGELOG.md
CHANGED
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@@ -4,6 +4,27 @@ All notable changes to this package will be documented in this file.
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4
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [2.38.0-pre] - 2022-11-02
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- Add ``context.isInAR`` and ``context.isInVR`` properties
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- Add physics capsule collider support
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- Add basic character controller implementation (experimental)
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- Add ``context.input.getMouseWheelDeltaY()``
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- Add: SmoothFollow option to restrict following on certain axes only for position
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- Add: ``Rigidbody.teleport`` method to properly reset internal state
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- Add: load glbs using build hash (appended as ``?v=123``)
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- Change: Collision event args now exposes contacts array
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- Fix Exit AR (X) button not showing up
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- Fix physics collider center offset
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- Fix removing colliders and rigidbodies throwing error (when trying to access properties for already removed bodies)
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- Fix bug in AnimatorController causing broken animations when the same clip is used in multiple states (caused by ``mixer.uncacheCip``)
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- Fix rigidbody friction allowing for physical bodies being transported on e.g. platforms
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- Fix ``onTriggerStay`` being invoked with the correct collider argument
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- Fix AnimatorController exit time not being used properly
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- Fix AnimatorController not checking all possible transitions if one transition did match conditions but could not be made due to exit time setting
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- Fix ``Renderer.sharedMaterials`` not handling SkinnedMeshRenderer
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- Fix environment blend mode for mozilla XR browser on iOS
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- Fix: Camera now removing self from being set as currently rendering in ``onDisable``
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## [2.37.0-pre] - 2022-10-28
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- Add: rapier physics backend and overall improved physics system like constraint support, fixed physics collider updates and synchronization between rendering and physics world or animation of physical bodies
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- Remove: cannon-es
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package/dist/needle-engine.d.ts
CHANGED
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@@ -40,6 +40,13 @@ declare module "engine/engine_physics.types" {
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FreezeRotation = 112,
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FreezeAll = 126
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}
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export enum Axes {
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None = 0,
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X = 2,
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Y = 4,
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Z = 8,
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All = -1
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}
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}
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declare module "engine/engine_types" {
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import { Camera, Color, Material, Object3D, Vector3, Quaternion } from "three";
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@@ -73,6 +80,7 @@ declare module "engine/engine_types" {
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get name(): string;
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get layer(): number;
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get destroyed(): boolean;
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get tag(): string;
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context: any;
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get activeAndEnabled(): boolean;
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__internalNewInstanceCreated(): any;
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@@ -105,6 +113,7 @@ declare module "engine/engine_types" {
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get worldQuaternion(): Quaternion;
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}
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export interface ICamera extends IComponent {
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get isCamera(): boolean;
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applyClearFlagsIfIsActiveCamera(): unknown;
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buildCamera(): any;
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get cam(): Camera;
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@@ -167,7 +176,7 @@ declare module "engine/engine_types" {
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constructor(localPt: Vec3, dist: number, normal: Vec3);
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}
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export class Collision {
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-
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readonly contacts: ContactPoint[];
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constructor(obj: Object3D, otherCollider: ICollider, contacts: ContactPoint[]);
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readonly me: Object3D;
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private _collider;
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@@ -423,6 +432,7 @@ declare module "engine/engine_input" {
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getIsTouch(i: number): boolean;
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getTouchesPressedCount(): number;
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getMouseWheelChanged(i?: number): boolean;
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getMouseWheelDeltaY(i?: number): number;
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getPointerEvent(i: number): Event | undefined;
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private context;
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private _pointerDown;
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private _pointerIds;
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private _pointerTypes;
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private _mouseWheelChanged;
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private _mouseWheelDeltaY;
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private _pointerEvent;
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getKeyDown(): string | null;
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getKeyPressed(): string | null;
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@@ -768,6 +779,7 @@ declare module "engine/engine_physics" {
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raycast(options?: RaycastOptions | null): Array<Intersection>;
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private _tempPosition;
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private _tempQuaternion;
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private _tempScale;
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private _tempMatrix;
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private static _didLoadPhysicsEngine;
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private _isUpdatingPhysicsWorld;
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private collisionHandler?;
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private objects;
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private bodies;
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private _meshCache;
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constructor(context: Context);
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createWorld(): Promise<void>;
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clearCaches(): void;
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addBoxCollider(collider: ICollider, center: Vector3, size: Vector3): void;
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addSphereCollider(collider: ICollider, center: Vector3, radius: number): void;
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addCapsuleCollider(collider: ICollider, center: Vector3, height: number, radius: number): void;
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addMeshCollider(collider: ICollider, mesh: Mesh, convex: boolean): void;
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private createCollider;
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private getRigidbody;
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private syncPhysicsBody;
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private static _matricesBuffer;
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private getRigidbodyRelativeMatrix;
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private static centerConnectionPos;
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private static centerConnectionRot;
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addFixedJoint(body1: IRigidbody, body2: IRigidbody, rel: {
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x: number;
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y: number;
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z: number;
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}): void;
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}
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export interface IColliderProvider {
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getCollider(obj: Object3D): ICollider;
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}
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export function registerColliderProvider(prov: IColliderProvider): void;
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}
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declare module "engine/engine_time" {
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export class Time {
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private _glbRoot?;
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private _uri;
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private _progressListeners;
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private _hash?;
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private _hashedUri;
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private _isLoadingRawBinary;
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private _rawBinary?;
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constructor(uri: string);
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constructor(uri: string, hash?: string);
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private onResolvePrefab;
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private get mustLoad();
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isLoaded(): boolean | ArrayBuffer;
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import { Application } from "engine/engine_application";
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import { ILightDataRegistry } from "engine/engine_lightdata";
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import { PlayerViewManager } from "engine/engine_playerview";
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import { ICamera
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import { ICamera, IComponent, ILight } from "engine/engine_types";
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export const build_scene_functions: {
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[name: string]: (context: Context) => Promise<void>;
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};
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alias: string | undefined | null;
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domElement: HTMLElement | null;
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renderer?: THREE.WebGLRenderer;
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constructor(domElement: HTMLElement | null);
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}
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export enum FrameEvent {
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LateUpdate = 2,
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OnBeforeRender = 3,
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OnAfterRender = 4,
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}
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export enum XRSessionMode {
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ImmersiveVR = "immersive-vr",
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name: string;
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alias: string | undefined | null;
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isManagedExternally: boolean;
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/** used to append to loaded assets */
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hash?: string;
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domElement: HTMLElement;
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get resolutionScaleFactor(): number;
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/** use to scale the resolution up or down of the renderer. default is 1 */
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get domY(): number;
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get isInXR(): boolean;
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xrSessionMode: XRSessionMode | undefined;
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get isInVR(): boolean;
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get isInAR(): boolean;
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get xrSession(): THREE.XRSession | null;
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get arOverlayElement(): HTMLElement;
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scene: THREE.Scene;
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[FrameEvent: number]: Array<CoroutineData>;
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};
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get mainCamera(): THREE.Camera | null;
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mainCameraComponent:
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mainCameraComponent: ICamera | undefined;
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post_setup_callbacks: Function[];
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pre_update_callbacks: Function[];
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pre_render_callbacks: Function[];
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* @deprecated AssetDataBase is deprecated
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*/
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assets: AssetDatabase;
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mainLight:
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mainLight: ILight | null;
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rendererData: RendererData;
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addressables: Addressables;
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lightmaps: ILightDataRegistry;
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unregisterCoroutineUpdate(coroutine: Generator, evt: FrameEvent): void;
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stopAllCoroutinesFrom(script: IComponent): void;
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private _cameraStack;
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setCurrentCamera(cam:
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removeCamera(cam?:
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setCurrentCamera(cam: ICamera): void;
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removeCamera(cam?: ICamera | null): void;
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private _onBeforeRenderListeners;
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/** use this to subscribe to onBeforeRender events on threejs objects */
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addBeforeRenderListener(target: THREE.Object3D, callback: OnBeforeRenderCallback): void;
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@@ -2070,6 +2096,7 @@ declare module "engine-components/Animation" {
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start(): void;
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update(): void;
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getAction(name: string): THREE.AnimationAction | undefined | null;
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get isPlaying(): boolean;
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play(clipOrNumber: AnimationClip | number | string, options?: PlayOptions): Promise<AnimationAction> | void;
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internalOnPlay(action: AnimationAction, options?: PlayOptions): Promise<AnimationAction>;
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private tryFindHandle;
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@@ -2455,6 +2482,7 @@ declare module "engine-components/Camera" {
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Uninitialized = 4
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}
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export class Camera extends Behaviour implements ICamera {
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+
get isCamera(): boolean;
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get aspect(): number;
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get fieldOfView(): number;
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set fieldOfView(val: number);
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@@ -2479,6 +2507,7 @@ declare module "engine-components/Camera" {
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get cam(): THREE.PerspectiveCamera | THREE.OrthographicCamera;
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awake(): void;
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onEnable(): void;
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+
onDisable(): void;
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buildCamera(): void;
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applyClearFlagsIfIsActiveCamera(): void;
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private environmentIsTransparent;
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@@ -2599,8 +2628,13 @@ declare module "engine-components/RigidBody" {
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onDisable(): void;
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onDestroy(): void;
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onValidate(): void;
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-
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+
beforePhysics(): Generator<undefined, void, unknown>;
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private get body();
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teleport(pt: {
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x: number;
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y: number;
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z: number;
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}, localspace?: boolean): void;
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resetForces(): void;
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resetTorques(): void;
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resetVelocities(): void;
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@@ -2628,7 +2662,7 @@ declare module "engine-components/RigidBody" {
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declare module "engine-components/Collider" {
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import { Behaviour } from "engine-components/Component";
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import { Rigidbody } from "engine-components/RigidBody";
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-
import { Mesh } from "three";
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+
import { Mesh, Vector3 } from "three";
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import { ICollider } from "engine/engine_types";
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export class Collider extends Behaviour implements ICollider {
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get isCollider(): any;
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@@ -2641,21 +2675,62 @@ declare module "engine-components/Collider" {
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}
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export class SphereCollider extends Collider {
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radius: number;
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-
center:
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center: Vector3;
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onEnable(): void;
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}
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export class BoxCollider extends Collider {
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size:
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center:
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size: Vector3;
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center: Vector3;
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onEnable(): void;
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}
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export class MeshCollider extends Collider {
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sharedMesh?: Mesh;
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convex: boolean;
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-
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onEnable(): void;
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}
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export class CapsuleCollider extends Collider {
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center: Vector3;
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radius: number;
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height: number;
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onEnable(): void;
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}
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}
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declare module "engine-components/CharacterController" {
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import { Vector3 } from "three";
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import { Collision } from "engine/engine_types";
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import { Behaviour } from "engine-components/Component";
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import { Rigidbody } from "engine-components/RigidBody";
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import { Animator } from "engine-components/Animator";
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export class CharacterController extends Behaviour {
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center: Vector3;
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radius: number;
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height: number;
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private _rigidbody;
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get rigidbody(): Rigidbody;
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onEnable(): void;
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move(vec: Vector3): void;
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private _activeGroundCollisions;
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onCollisionEnter(col: Collision): void;
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onCollisionExit(col: Collision): void;
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get isGrounded(): boolean;
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}
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export class CharacterControllerInput extends Behaviour {
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controller?: CharacterController;
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movementSpeed: number;
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rotationSpeed: number;
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jumpForce: number;
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animator?: Animator;
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lookForward: boolean;
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private _currentSpeed;
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private _currentAngularSpeed;
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private _temp;
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private _jumpCount;
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private _currentRotation;
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awake(): void;
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update(): void;
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private _raycastOptions;
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}
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}
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declare module "engine-components/ui/PointerEvents" {
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export interface IInputEventArgs {
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get used(): boolean;
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@@ -3834,6 +3909,23 @@ declare module "engine-components/GroundProjection" {
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updateProjection(): void;
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}
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}
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+
declare module "engine-components/Joints" {
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import { Vector3 } from "three";
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import { Behaviour } from "engine-components/Component";
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import { Rigidbody } from "engine-components/RigidBody";
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export abstract class Joint extends Behaviour {
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connectedBody?: Rigidbody;
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get rigidBody(): Rigidbody | null;
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private _rigidBody;
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connectedAnchor?: Vector3;
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onEnable(): void;
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private create;
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protected abstract createJoint(self: Rigidbody, other: Rigidbody): any;
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}
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export class FixedJoint extends Joint {
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protected createJoint(self: Rigidbody, other: Rigidbody): void;
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}
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}
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declare module "engine-components/Light" {
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import { Behaviour } from "engine-components/Component";
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import * as THREE from "three";
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@@ -3871,6 +3963,8 @@ declare module "engine-components/Light" {
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set shadowNormalBias(val: number);
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get shadowNormalBias(): number;
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private _shadowNormalBias;
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+
/** when enabled this will remove the multiplication when setting the shadow bias settings initially */
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private _overrideShadowBiasSettings;
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set shadows(val: LightShadows);
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get shadows(): LightShadows;
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private _shadows;
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@@ -4308,14 +4402,15 @@ declare module "engine-components/Skybox" {
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declare module "engine-components/SmoothFollow" {
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import { Behaviour } from "engine-components/Component";
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import * as THREE from "three";
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+
import { Axes } from "engine/engine_physics.types";
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export class SmoothFollow extends Behaviour {
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target: THREE.Object3D | null;
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followFactor: number;
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rotateFactor: number;
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+
positionAxes: Axes;
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flipForward: boolean;
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private static _invertForward;
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private _firstUpdate;
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-
onEnable(): void;
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onBeforeRender(): void;
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updateNow(hard: boolean): void;
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}
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@@ -5332,10 +5427,13 @@ declare module "engine-components/codegen/components" {
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export { BasicIKConstraint } from "engine-components/BasicIKConstraint";
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export { BoxHelperComponent } from "engine-components/BoxHelperComponent";
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export { Camera } from "engine-components/Camera";
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+
export { CharacterController } from "engine-components/CharacterController";
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+
export { CharacterControllerInput } from "engine-components/CharacterController";
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export { Collider } from "engine-components/Collider";
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export { SphereCollider } from "engine-components/Collider";
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export { BoxCollider } from "engine-components/Collider";
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export { MeshCollider } from "engine-components/Collider";
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+
export { CapsuleCollider } from "engine-components/Collider";
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export { DeleteBox } from "engine-components/DeleteBox";
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export { Deletable } from "engine-components/DeleteBox";
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export { DeviceFlag } from "engine-components/DeviceFlag";
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@@ -5354,6 +5452,7 @@ declare module "engine-components/codegen/components" {
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export { GroundProjectedEnv } from "engine-components/GroundProjection";
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export { Interactable } from "engine-components/Interactable";
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export { UsageMarker } from "engine-components/Interactable";
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+
export { FixedJoint } from "engine-components/Joints";
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export { Light } from "engine-components/Light";
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export { LODModel } from "engine-components/LODGroup";
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export { LODGroup } from "engine-components/LODGroup";
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