@navaramap/engine-worker 0.0.4 → 0.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/navara_wasm_worker.d.ts +70 -4
- package/navara_wasm_worker.js +95 -13
- package/navara_wasm_worker_bg.wasm +0 -0
- package/package.json +1 -1
package/navara_wasm_worker.d.ts
CHANGED
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@@ -699,8 +699,6 @@ export class ModelMaterial {
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set applyWaterNormal(value: boolean | null | undefined);
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get castShadow(): boolean | undefined;
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set castShadow(value: boolean | null | undefined);
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get clampToGround(): boolean | undefined;
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set clampToGround(value: boolean | null | undefined);
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get color(): number | undefined;
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set color(value: number | null | undefined);
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/**
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@@ -749,6 +747,18 @@ export class ModelMaterial {
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set height(value: number | null | undefined);
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get ior(): number | undefined;
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set ior(value: number | null | undefined);
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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get lit(): boolean | undefined;
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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set lit(value: boolean | null | undefined);
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get maxSse(): number | undefined;
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set maxSse(value: number | null | undefined);
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get metalness(): number | undefined;
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@@ -1064,6 +1074,18 @@ export class PolygonMaterial {
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set height(value: number | null | undefined);
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get ior(): number | undefined;
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set ior(value: number | null | undefined);
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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get lit(): boolean | undefined;
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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set lit(value: boolean | null | undefined);
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/**
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* Need to enable `transparent`.
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*/
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@@ -1330,6 +1352,18 @@ export class PolylineMaterial {
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set emissiveIntensity(value: number | null | undefined);
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get height(): number | undefined;
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set height(value: number | null | undefined);
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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get lit(): boolean | undefined;
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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set lit(value: boolean | null | undefined);
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/**
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* Maximum line width in pixels, clamping the rendered width regardless of zoom level.
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* Smaller values are cheaper to render as they reduce fragment shader overdraw.
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@@ -1430,6 +1464,18 @@ export class RasterTileInternalMaterial {
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isElevationHeatmaps: Uint8Array;
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isHillshades: Uint8Array;
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layerReproject: Uint8Array;
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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get lit(): boolean | undefined;
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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set lit(value: boolean | null | undefined);
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logBoundary: number;
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logarithmic: boolean;
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opacities: Float32Array;
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@@ -1485,6 +1531,18 @@ export class TerrainMaterial {
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[Symbol.dispose](): void;
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get castShadow(): boolean | undefined;
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set castShadow(value: boolean | null | undefined);
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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get lit(): boolean | undefined;
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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set lit(value: boolean | null | undefined);
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get receiveShadow(): boolean | undefined;
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set receiveShadow(value: boolean | null | undefined);
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get showBoundingBox(): boolean | undefined;
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@@ -2067,7 +2125,6 @@ export interface InitOutput {
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readonly __wbg_get_modelmaterial_animationSpeed: (a: number) => number;
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readonly __wbg_get_modelmaterial_applyWaterNormal: (a: number) => number;
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readonly __wbg_get_modelmaterial_castShadow: (a: number) => number;
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readonly __wbg_get_modelmaterial_clampToGround: (a: number) => number;
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readonly __wbg_get_modelmaterial_color: (a: number) => number;
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readonly __wbg_get_modelmaterial_creaseNormalAngle: (a: number) => number;
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readonly __wbg_get_modelmaterial_depthWrite: (a: number) => number;
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@@ -2076,6 +2133,7 @@ export interface InitOutput {
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readonly __wbg_get_modelmaterial_emissiveIntensity: (a: number) => number;
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readonly __wbg_get_modelmaterial_height: (a: number) => number;
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readonly __wbg_get_modelmaterial_ior: (a: number) => number;
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readonly __wbg_get_modelmaterial_lit: (a: number) => number;
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readonly __wbg_get_modelmaterial_maxSse: (a: number) => number;
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readonly __wbg_get_modelmaterial_metalness: (a: number) => number;
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readonly __wbg_get_modelmaterial_normals: (a: number) => number;
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@@ -2112,6 +2170,7 @@ export interface InitOutput {
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readonly __wbg_get_polygonmaterial_extrudedHeight: (a: number) => number;
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readonly __wbg_get_polygonmaterial_height: (a: number) => number;
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readonly __wbg_get_polygonmaterial_ior: (a: number) => number;
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readonly __wbg_get_polygonmaterial_lit: (a: number) => number;
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readonly __wbg_get_polygonmaterial_opacity: (a: number) => number;
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readonly __wbg_get_polygonmaterial_outline: (a: number) => number;
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readonly __wbg_get_polygonmaterial_outlineColor: (a: number) => number;
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@@ -2138,6 +2197,7 @@ export interface InitOutput {
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readonly __wbg_get_polylinematerial_depthWrite: (a: number) => number;
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readonly __wbg_get_polylinematerial_effectIds: (a: number) => [number, number];
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readonly __wbg_get_polylinematerial_emissiveColor: (a: number) => number;
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readonly __wbg_get_polylinematerial_lit: (a: number) => number;
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readonly __wbg_get_polylinematerial_opacity: (a: number) => number;
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readonly __wbg_get_polylinematerial_receiveShadow: (a: number) => number;
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readonly __wbg_get_polylinematerial_show: (a: number) => number;
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@@ -2161,6 +2221,7 @@ export interface InitOutput {
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readonly __wbg_get_rastertileinternalmaterial_isElevationHeatmaps: (a: number) => [number, number];
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readonly __wbg_get_rastertileinternalmaterial_isHillshades: (a: number) => [number, number];
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readonly __wbg_get_rastertileinternalmaterial_layerReproject: (a: number) => [number, number];
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readonly __wbg_get_rastertileinternalmaterial_lit: (a: number) => number;
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readonly __wbg_get_rastertileinternalmaterial_logBoundary: (a: number) => number;
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readonly __wbg_get_rastertileinternalmaterial_logarithmic: (a: number) => number;
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readonly __wbg_get_rastertileinternalmaterial_opacities: (a: number) => [number, number];
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@@ -2170,6 +2231,7 @@ export interface InitOutput {
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readonly __wbg_get_rastertileinternalmaterial_terrainLatRange: (a: number) => [number, number];
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readonly __wbg_get_returnedconstructedterrainmesh_rtc_translation: (a: number) => number;
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readonly __wbg_get_terrainmaterial_castShadow: (a: number) => number;
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readonly __wbg_get_terrainmaterial_lit: (a: number) => number;
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readonly __wbg_get_terrainmaterial_receiveShadow: (a: number) => number;
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readonly __wbg_get_terrainmaterial_show: (a: number) => number;
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readonly __wbg_get_terrainmaterial_showBoundingBox: (a: number) => number;
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@@ -2292,7 +2354,6 @@ export interface InitOutput {
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readonly __wbg_set_modelmaterial_animationSpeed: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_applyWaterNormal: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_castShadow: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_clampToGround: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_color: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_creaseNormalAngle: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_depthWrite: (a: number, b: number) => void;
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@@ -2301,6 +2362,7 @@ export interface InitOutput {
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readonly __wbg_set_modelmaterial_emissiveIntensity: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_height: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_ior: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_lit: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_maxSse: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_metalness: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_normals: (a: number, b: number) => void;
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readonly __wbg_set_polygonmaterial_extrudedHeight: (a: number, b: number) => void;
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readonly __wbg_set_polygonmaterial_height: (a: number, b: number) => void;
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readonly __wbg_set_polygonmaterial_ior: (a: number, b: number) => void;
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readonly __wbg_set_polygonmaterial_lit: (a: number, b: number) => void;
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readonly __wbg_set_polygonmaterial_opacity: (a: number, b: number) => void;
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readonly __wbg_set_polygonmaterial_outline: (a: number, b: number) => void;
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readonly __wbg_set_polygonmaterial_outlineColor: (a: number, b: number) => void;
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@@ -2363,6 +2426,7 @@ export interface InitOutput {
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readonly __wbg_set_polylinematerial_depthWrite: (a: number, b: number) => void;
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readonly __wbg_set_polylinematerial_effectIds: (a: number, b: number, c: number) => void;
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readonly __wbg_set_polylinematerial_emissiveColor: (a: number, b: number) => void;
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readonly __wbg_set_polylinematerial_lit: (a: number, b: number) => void;
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readonly __wbg_set_polylinematerial_opacity: (a: number, b: number) => void;
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readonly __wbg_set_polylinematerial_receiveShadow: (a: number, b: number) => void;
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readonly __wbg_set_polylinematerial_show: (a: number, b: number) => void;
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@@ -2386,6 +2450,7 @@ export interface InitOutput {
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readonly __wbg_set_rastertileinternalmaterial_isElevationHeatmaps: (a: number, b: number, c: number) => void;
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readonly __wbg_set_rastertileinternalmaterial_isHillshades: (a: number, b: number, c: number) => void;
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readonly __wbg_set_rastertileinternalmaterial_layerReproject: (a: number, b: number, c: number) => void;
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readonly __wbg_set_rastertileinternalmaterial_lit: (a: number, b: number) => void;
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readonly __wbg_set_rastertileinternalmaterial_logBoundary: (a: number, b: number) => void;
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readonly __wbg_set_rastertileinternalmaterial_logarithmic: (a: number, b: number) => void;
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readonly __wbg_set_rastertileinternalmaterial_opacities: (a: number, b: number, c: number) => void;
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readonly __wbg_set_rastertileinternalmaterial_shows: (a: number, b: number, c: number) => void;
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readonly __wbg_set_rastertileinternalmaterial_terrainLatRange: (a: number, b: number, c: number) => void;
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readonly __wbg_set_terrainmaterial_castShadow: (a: number, b: number) => void;
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readonly __wbg_set_terrainmaterial_lit: (a: number, b: number) => void;
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readonly __wbg_set_terrainmaterial_receiveShadow: (a: number, b: number) => void;
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readonly __wbg_set_terrainmaterial_show: (a: number, b: number) => void;
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readonly __wbg_set_terrainmaterial_showBoundingBox: (a: number, b: number) => void;
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package/navara_wasm_worker.js
CHANGED
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const ret = wasm.__wbg_get_modelmaterial_castShadow(this.__wbg_ptr);
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return ret === 0xFFFFFF ? undefined : ret !== 0;
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}
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/**
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* @returns {boolean | undefined}
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*/
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get clampToGround() {
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const ret = wasm.__wbg_get_modelmaterial_clampToGround(this.__wbg_ptr);
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return ret === 0xFFFFFF ? undefined : ret !== 0;
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}
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/**
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* @returns {number | undefined}
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*/
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@@ -2758,6 +2751,16 @@ export class ModelMaterial {
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const ret = wasm.__wbg_get_modelmaterial_ior(this.__wbg_ptr);
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return ret === Number.MAX_SAFE_INTEGER ? undefined : ret;
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}
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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* @returns {boolean | undefined}
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*/
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get lit() {
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const ret = wasm.__wbg_get_modelmaterial_lit(this.__wbg_ptr);
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return ret === 0xFFFFFF ? undefined : ret !== 0;
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}
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/**
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* @returns {number | undefined}
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*/
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@@ -2951,12 +2954,6 @@ export class ModelMaterial {
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set castShadow(arg0) {
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wasm.__wbg_set_modelmaterial_castShadow(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
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}
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/**
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* @param {boolean | null} [arg0]
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*/
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set clampToGround(arg0) {
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wasm.__wbg_set_modelmaterial_clampToGround(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
|
|
2959
|
-
}
|
|
2960
2957
|
/**
|
|
2961
2958
|
* @param {number | null} [arg0]
|
|
2962
2959
|
*/
|
|
@@ -3013,6 +3010,15 @@ export class ModelMaterial {
|
|
|
3013
3010
|
set ior(arg0) {
|
|
3014
3011
|
wasm.__wbg_set_modelmaterial_ior(this.__wbg_ptr, isLikeNone(arg0) ? Number.MAX_SAFE_INTEGER : Math.fround(arg0));
|
|
3015
3012
|
}
|
|
3013
|
+
/**
|
|
3014
|
+
* Applies the lighting equation to the color output. When `false` the
|
|
3015
|
+
* material outputs plain albedo (for deferred lighting) while normals and
|
|
3016
|
+
* the shadow G-buffer keep being written.
|
|
3017
|
+
* @param {boolean | null} [arg0]
|
|
3018
|
+
*/
|
|
3019
|
+
set lit(arg0) {
|
|
3020
|
+
wasm.__wbg_set_modelmaterial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
|
|
3021
|
+
}
|
|
3016
3022
|
/**
|
|
3017
3023
|
* @param {number | null} [arg0]
|
|
3018
3024
|
*/
|
|
@@ -3882,6 +3888,16 @@ export class PolygonMaterial {
|
|
|
3882
3888
|
const ret = wasm.__wbg_get_polygonmaterial_ior(this.__wbg_ptr);
|
|
3883
3889
|
return ret === Number.MAX_SAFE_INTEGER ? undefined : ret;
|
|
3884
3890
|
}
|
|
3891
|
+
/**
|
|
3892
|
+
* Applies the lighting equation to the color output. When `false` the
|
|
3893
|
+
* material outputs plain albedo (for deferred lighting) while normals and
|
|
3894
|
+
* the shadow G-buffer keep being written.
|
|
3895
|
+
* @returns {boolean | undefined}
|
|
3896
|
+
*/
|
|
3897
|
+
get lit() {
|
|
3898
|
+
const ret = wasm.__wbg_get_polygonmaterial_lit(this.__wbg_ptr);
|
|
3899
|
+
return ret === 0xFFFFFF ? undefined : ret !== 0;
|
|
3900
|
+
}
|
|
3885
3901
|
/**
|
|
3886
3902
|
* Need to enable `transparent`.
|
|
3887
3903
|
* @returns {number | undefined}
|
|
@@ -4144,6 +4160,15 @@ export class PolygonMaterial {
|
|
|
4144
4160
|
set ior(arg0) {
|
|
4145
4161
|
wasm.__wbg_set_polygonmaterial_ior(this.__wbg_ptr, isLikeNone(arg0) ? Number.MAX_SAFE_INTEGER : Math.fround(arg0));
|
|
4146
4162
|
}
|
|
4163
|
+
/**
|
|
4164
|
+
* Applies the lighting equation to the color output. When `false` the
|
|
4165
|
+
* material outputs plain albedo (for deferred lighting) while normals and
|
|
4166
|
+
* the shadow G-buffer keep being written.
|
|
4167
|
+
* @param {boolean | null} [arg0]
|
|
4168
|
+
*/
|
|
4169
|
+
set lit(arg0) {
|
|
4170
|
+
wasm.__wbg_set_polygonmaterial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
|
|
4171
|
+
}
|
|
4147
4172
|
/**
|
|
4148
4173
|
* Need to enable `transparent`.
|
|
4149
4174
|
* @param {number | null} [arg0]
|
|
@@ -4835,6 +4860,16 @@ export class PolylineMaterial {
|
|
|
4835
4860
|
const ret = wasm.__wbg_get_polylinematerial_height(this.__wbg_ptr);
|
|
4836
4861
|
return ret === Number.MAX_SAFE_INTEGER ? undefined : ret;
|
|
4837
4862
|
}
|
|
4863
|
+
/**
|
|
4864
|
+
* Applies the lighting equation to the color output. When `false` the
|
|
4865
|
+
* material outputs plain albedo (for deferred lighting) while normals and
|
|
4866
|
+
* the shadow G-buffer keep being written.
|
|
4867
|
+
* @returns {boolean | undefined}
|
|
4868
|
+
*/
|
|
4869
|
+
get lit() {
|
|
4870
|
+
const ret = wasm.__wbg_get_polylinematerial_lit(this.__wbg_ptr);
|
|
4871
|
+
return ret === 0xFFFFFF ? undefined : ret !== 0;
|
|
4872
|
+
}
|
|
4838
4873
|
/**
|
|
4839
4874
|
* Maximum line width in pixels, clamping the rendered width regardless of zoom level.
|
|
4840
4875
|
* Smaller values are cheaper to render as they reduce fragment shader overdraw.
|
|
@@ -4981,6 +5016,15 @@ export class PolylineMaterial {
|
|
|
4981
5016
|
set height(arg0) {
|
|
4982
5017
|
wasm.__wbg_set_polylinematerial_height(this.__wbg_ptr, isLikeNone(arg0) ? Number.MAX_SAFE_INTEGER : Math.fround(arg0));
|
|
4983
5018
|
}
|
|
5019
|
+
/**
|
|
5020
|
+
* Applies the lighting equation to the color output. When `false` the
|
|
5021
|
+
* material outputs plain albedo (for deferred lighting) while normals and
|
|
5022
|
+
* the shadow G-buffer keep being written.
|
|
5023
|
+
* @param {boolean | null} [arg0]
|
|
5024
|
+
*/
|
|
5025
|
+
set lit(arg0) {
|
|
5026
|
+
wasm.__wbg_set_polylinematerial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
|
|
5027
|
+
}
|
|
4984
5028
|
/**
|
|
4985
5029
|
* Maximum line width in pixels, clamping the rendered width regardless of zoom level.
|
|
4986
5030
|
* Smaller values are cheaper to render as they reduce fragment shader overdraw.
|
|
@@ -5293,6 +5337,16 @@ export class RasterTileInternalMaterial {
|
|
|
5293
5337
|
wasm.__wbindgen_free(ret[0], ret[1] * 1, 1);
|
|
5294
5338
|
return v1;
|
|
5295
5339
|
}
|
|
5340
|
+
/**
|
|
5341
|
+
* Applies the lighting equation to the color output. When `false` the
|
|
5342
|
+
* material outputs plain albedo (for deferred lighting) while normals and
|
|
5343
|
+
* the shadow G-buffer keep being written.
|
|
5344
|
+
* @returns {boolean | undefined}
|
|
5345
|
+
*/
|
|
5346
|
+
get lit() {
|
|
5347
|
+
const ret = wasm.__wbg_get_rastertileinternalmaterial_lit(this.__wbg_ptr);
|
|
5348
|
+
return ret === 0xFFFFFF ? undefined : ret !== 0;
|
|
5349
|
+
}
|
|
5296
5350
|
/**
|
|
5297
5351
|
* @returns {number}
|
|
5298
5352
|
*/
|
|
@@ -5521,6 +5575,15 @@ export class RasterTileInternalMaterial {
|
|
|
5521
5575
|
const len0 = WASM_VECTOR_LEN;
|
|
5522
5576
|
wasm.__wbg_set_rastertileinternalmaterial_layerReproject(this.__wbg_ptr, ptr0, len0);
|
|
5523
5577
|
}
|
|
5578
|
+
/**
|
|
5579
|
+
* Applies the lighting equation to the color output. When `false` the
|
|
5580
|
+
* material outputs plain albedo (for deferred lighting) while normals and
|
|
5581
|
+
* the shadow G-buffer keep being written.
|
|
5582
|
+
* @param {boolean | null} [arg0]
|
|
5583
|
+
*/
|
|
5584
|
+
set lit(arg0) {
|
|
5585
|
+
wasm.__wbg_set_rastertileinternalmaterial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
|
|
5586
|
+
}
|
|
5524
5587
|
/**
|
|
5525
5588
|
* @param {number} arg0
|
|
5526
5589
|
*/
|
|
@@ -5839,6 +5902,16 @@ export class TerrainMaterial {
|
|
|
5839
5902
|
const ret = wasm.__wbg_get_terrainmaterial_castShadow(this.__wbg_ptr);
|
|
5840
5903
|
return ret === 0xFFFFFF ? undefined : ret !== 0;
|
|
5841
5904
|
}
|
|
5905
|
+
/**
|
|
5906
|
+
* Applies the lighting equation to the color output. When `false` the
|
|
5907
|
+
* material outputs plain albedo (for deferred lighting) while normals and
|
|
5908
|
+
* the shadow G-buffer keep being written.
|
|
5909
|
+
* @returns {boolean | undefined}
|
|
5910
|
+
*/
|
|
5911
|
+
get lit() {
|
|
5912
|
+
const ret = wasm.__wbg_get_terrainmaterial_lit(this.__wbg_ptr);
|
|
5913
|
+
return ret === 0xFFFFFF ? undefined : ret !== 0;
|
|
5914
|
+
}
|
|
5842
5915
|
/**
|
|
5843
5916
|
* @returns {boolean | undefined}
|
|
5844
5917
|
*/
|
|
@@ -5884,6 +5957,15 @@ export class TerrainMaterial {
|
|
|
5884
5957
|
set castShadow(arg0) {
|
|
5885
5958
|
wasm.__wbg_set_terrainmaterial_castShadow(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
|
|
5886
5959
|
}
|
|
5960
|
+
/**
|
|
5961
|
+
* Applies the lighting equation to the color output. When `false` the
|
|
5962
|
+
* material outputs plain albedo (for deferred lighting) while normals and
|
|
5963
|
+
* the shadow G-buffer keep being written.
|
|
5964
|
+
* @param {boolean | null} [arg0]
|
|
5965
|
+
*/
|
|
5966
|
+
set lit(arg0) {
|
|
5967
|
+
wasm.__wbg_set_terrainmaterial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
|
|
5968
|
+
}
|
|
5887
5969
|
/**
|
|
5888
5970
|
* @param {boolean | null} [arg0]
|
|
5889
5971
|
*/
|
|
Binary file
|