@navaramap/engine-worker 0.0.4 → 0.0.6

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@@ -699,8 +699,6 @@ export class ModelMaterial {
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  set applyWaterNormal(value: boolean | null | undefined);
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  get castShadow(): boolean | undefined;
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  set castShadow(value: boolean | null | undefined);
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- get clampToGround(): boolean | undefined;
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- set clampToGround(value: boolean | null | undefined);
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  get color(): number | undefined;
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  set color(value: number | null | undefined);
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  /**
@@ -749,6 +747,18 @@ export class ModelMaterial {
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  set height(value: number | null | undefined);
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  get ior(): number | undefined;
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  set ior(value: number | null | undefined);
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ */
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+ get lit(): boolean | undefined;
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ */
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+ set lit(value: boolean | null | undefined);
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  get maxSse(): number | undefined;
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  set maxSse(value: number | null | undefined);
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  get metalness(): number | undefined;
@@ -1064,6 +1074,18 @@ export class PolygonMaterial {
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  set height(value: number | null | undefined);
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  get ior(): number | undefined;
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  set ior(value: number | null | undefined);
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ */
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+ get lit(): boolean | undefined;
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ */
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+ set lit(value: boolean | null | undefined);
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  /**
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  * Need to enable `transparent`.
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  */
@@ -1330,6 +1352,18 @@ export class PolylineMaterial {
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  set emissiveIntensity(value: number | null | undefined);
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  get height(): number | undefined;
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  set height(value: number | null | undefined);
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ */
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+ get lit(): boolean | undefined;
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ */
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+ set lit(value: boolean | null | undefined);
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  /**
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  * Maximum line width in pixels, clamping the rendered width regardless of zoom level.
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  * Smaller values are cheaper to render as they reduce fragment shader overdraw.
@@ -1430,6 +1464,18 @@ export class RasterTileInternalMaterial {
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  isElevationHeatmaps: Uint8Array;
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  isHillshades: Uint8Array;
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  layerReproject: Uint8Array;
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ */
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+ get lit(): boolean | undefined;
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ */
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+ set lit(value: boolean | null | undefined);
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  logBoundary: number;
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  logarithmic: boolean;
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  opacities: Float32Array;
@@ -1485,6 +1531,18 @@ export class TerrainMaterial {
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  [Symbol.dispose](): void;
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  get castShadow(): boolean | undefined;
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  set castShadow(value: boolean | null | undefined);
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ */
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+ get lit(): boolean | undefined;
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ */
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+ set lit(value: boolean | null | undefined);
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  get receiveShadow(): boolean | undefined;
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  set receiveShadow(value: boolean | null | undefined);
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  get showBoundingBox(): boolean | undefined;
@@ -2067,7 +2125,6 @@ export interface InitOutput {
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  readonly __wbg_get_modelmaterial_animationSpeed: (a: number) => number;
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  readonly __wbg_get_modelmaterial_applyWaterNormal: (a: number) => number;
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  readonly __wbg_get_modelmaterial_castShadow: (a: number) => number;
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- readonly __wbg_get_modelmaterial_clampToGround: (a: number) => number;
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  readonly __wbg_get_modelmaterial_color: (a: number) => number;
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  readonly __wbg_get_modelmaterial_creaseNormalAngle: (a: number) => number;
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  readonly __wbg_get_modelmaterial_depthWrite: (a: number) => number;
@@ -2076,6 +2133,7 @@ export interface InitOutput {
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  readonly __wbg_get_modelmaterial_emissiveIntensity: (a: number) => number;
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  readonly __wbg_get_modelmaterial_height: (a: number) => number;
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  readonly __wbg_get_modelmaterial_ior: (a: number) => number;
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+ readonly __wbg_get_modelmaterial_lit: (a: number) => number;
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  readonly __wbg_get_modelmaterial_maxSse: (a: number) => number;
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  readonly __wbg_get_modelmaterial_metalness: (a: number) => number;
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  readonly __wbg_get_modelmaterial_normals: (a: number) => number;
@@ -2112,6 +2170,7 @@ export interface InitOutput {
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  readonly __wbg_get_polygonmaterial_extrudedHeight: (a: number) => number;
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  readonly __wbg_get_polygonmaterial_height: (a: number) => number;
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  readonly __wbg_get_polygonmaterial_ior: (a: number) => number;
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+ readonly __wbg_get_polygonmaterial_lit: (a: number) => number;
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  readonly __wbg_get_polygonmaterial_opacity: (a: number) => number;
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  readonly __wbg_get_polygonmaterial_outline: (a: number) => number;
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  readonly __wbg_get_polygonmaterial_outlineColor: (a: number) => number;
@@ -2138,6 +2197,7 @@ export interface InitOutput {
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  readonly __wbg_get_polylinematerial_depthWrite: (a: number) => number;
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  readonly __wbg_get_polylinematerial_effectIds: (a: number) => [number, number];
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  readonly __wbg_get_polylinematerial_emissiveColor: (a: number) => number;
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+ readonly __wbg_get_polylinematerial_lit: (a: number) => number;
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  readonly __wbg_get_polylinematerial_opacity: (a: number) => number;
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  readonly __wbg_get_polylinematerial_receiveShadow: (a: number) => number;
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  readonly __wbg_get_polylinematerial_show: (a: number) => number;
@@ -2161,6 +2221,7 @@ export interface InitOutput {
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  readonly __wbg_get_rastertileinternalmaterial_isElevationHeatmaps: (a: number) => [number, number];
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  readonly __wbg_get_rastertileinternalmaterial_isHillshades: (a: number) => [number, number];
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  readonly __wbg_get_rastertileinternalmaterial_layerReproject: (a: number) => [number, number];
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+ readonly __wbg_get_rastertileinternalmaterial_lit: (a: number) => number;
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  readonly __wbg_get_rastertileinternalmaterial_logBoundary: (a: number) => number;
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  readonly __wbg_get_rastertileinternalmaterial_logarithmic: (a: number) => number;
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  readonly __wbg_get_rastertileinternalmaterial_opacities: (a: number) => [number, number];
@@ -2170,6 +2231,7 @@ export interface InitOutput {
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  readonly __wbg_get_rastertileinternalmaterial_terrainLatRange: (a: number) => [number, number];
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  readonly __wbg_get_returnedconstructedterrainmesh_rtc_translation: (a: number) => number;
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  readonly __wbg_get_terrainmaterial_castShadow: (a: number) => number;
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+ readonly __wbg_get_terrainmaterial_lit: (a: number) => number;
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  readonly __wbg_get_terrainmaterial_receiveShadow: (a: number) => number;
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  readonly __wbg_get_terrainmaterial_show: (a: number) => number;
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  readonly __wbg_get_terrainmaterial_showBoundingBox: (a: number) => number;
@@ -2292,7 +2354,6 @@ export interface InitOutput {
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  readonly __wbg_set_modelmaterial_animationSpeed: (a: number, b: number) => void;
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  readonly __wbg_set_modelmaterial_applyWaterNormal: (a: number, b: number) => void;
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  readonly __wbg_set_modelmaterial_castShadow: (a: number, b: number) => void;
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- readonly __wbg_set_modelmaterial_clampToGround: (a: number, b: number) => void;
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  readonly __wbg_set_modelmaterial_color: (a: number, b: number) => void;
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  readonly __wbg_set_modelmaterial_creaseNormalAngle: (a: number, b: number) => void;
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  readonly __wbg_set_modelmaterial_depthWrite: (a: number, b: number) => void;
@@ -2301,6 +2362,7 @@ export interface InitOutput {
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  readonly __wbg_set_modelmaterial_emissiveIntensity: (a: number, b: number) => void;
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  readonly __wbg_set_modelmaterial_height: (a: number, b: number) => void;
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  readonly __wbg_set_modelmaterial_ior: (a: number, b: number) => void;
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+ readonly __wbg_set_modelmaterial_lit: (a: number, b: number) => void;
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  readonly __wbg_set_modelmaterial_maxSse: (a: number, b: number) => void;
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  readonly __wbg_set_modelmaterial_metalness: (a: number, b: number) => void;
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  readonly __wbg_set_modelmaterial_normals: (a: number, b: number) => void;
@@ -2337,6 +2399,7 @@ export interface InitOutput {
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  readonly __wbg_set_polygonmaterial_extrudedHeight: (a: number, b: number) => void;
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  readonly __wbg_set_polygonmaterial_height: (a: number, b: number) => void;
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  readonly __wbg_set_polygonmaterial_ior: (a: number, b: number) => void;
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+ readonly __wbg_set_polygonmaterial_lit: (a: number, b: number) => void;
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  readonly __wbg_set_polygonmaterial_opacity: (a: number, b: number) => void;
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  readonly __wbg_set_polygonmaterial_outline: (a: number, b: number) => void;
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  readonly __wbg_set_polygonmaterial_outlineColor: (a: number, b: number) => void;
@@ -2363,6 +2426,7 @@ export interface InitOutput {
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  readonly __wbg_set_polylinematerial_depthWrite: (a: number, b: number) => void;
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  readonly __wbg_set_polylinematerial_effectIds: (a: number, b: number, c: number) => void;
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  readonly __wbg_set_polylinematerial_emissiveColor: (a: number, b: number) => void;
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+ readonly __wbg_set_polylinematerial_lit: (a: number, b: number) => void;
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  readonly __wbg_set_polylinematerial_opacity: (a: number, b: number) => void;
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  readonly __wbg_set_polylinematerial_receiveShadow: (a: number, b: number) => void;
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  readonly __wbg_set_polylinematerial_show: (a: number, b: number) => void;
@@ -2386,6 +2450,7 @@ export interface InitOutput {
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  readonly __wbg_set_rastertileinternalmaterial_isElevationHeatmaps: (a: number, b: number, c: number) => void;
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  readonly __wbg_set_rastertileinternalmaterial_isHillshades: (a: number, b: number, c: number) => void;
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  readonly __wbg_set_rastertileinternalmaterial_layerReproject: (a: number, b: number, c: number) => void;
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+ readonly __wbg_set_rastertileinternalmaterial_lit: (a: number, b: number) => void;
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  readonly __wbg_set_rastertileinternalmaterial_logBoundary: (a: number, b: number) => void;
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  readonly __wbg_set_rastertileinternalmaterial_logarithmic: (a: number, b: number) => void;
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  readonly __wbg_set_rastertileinternalmaterial_opacities: (a: number, b: number, c: number) => void;
@@ -2394,6 +2459,7 @@ export interface InitOutput {
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  readonly __wbg_set_rastertileinternalmaterial_shows: (a: number, b: number, c: number) => void;
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  readonly __wbg_set_rastertileinternalmaterial_terrainLatRange: (a: number, b: number, c: number) => void;
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  readonly __wbg_set_terrainmaterial_castShadow: (a: number, b: number) => void;
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+ readonly __wbg_set_terrainmaterial_lit: (a: number, b: number) => void;
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  readonly __wbg_set_terrainmaterial_receiveShadow: (a: number, b: number) => void;
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  readonly __wbg_set_terrainmaterial_show: (a: number, b: number) => void;
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  readonly __wbg_set_terrainmaterial_showBoundingBox: (a: number, b: number) => void;
@@ -2684,13 +2684,6 @@ export class ModelMaterial {
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  const ret = wasm.__wbg_get_modelmaterial_castShadow(this.__wbg_ptr);
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  return ret === 0xFFFFFF ? undefined : ret !== 0;
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  }
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- /**
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- * @returns {boolean | undefined}
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- */
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- get clampToGround() {
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- const ret = wasm.__wbg_get_modelmaterial_clampToGround(this.__wbg_ptr);
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- return ret === 0xFFFFFF ? undefined : ret !== 0;
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- }
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  /**
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  * @returns {number | undefined}
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  */
@@ -2758,6 +2751,16 @@ export class ModelMaterial {
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  const ret = wasm.__wbg_get_modelmaterial_ior(this.__wbg_ptr);
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  return ret === Number.MAX_SAFE_INTEGER ? undefined : ret;
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  }
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ * @returns {boolean | undefined}
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+ */
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+ get lit() {
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+ const ret = wasm.__wbg_get_modelmaterial_lit(this.__wbg_ptr);
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+ return ret === 0xFFFFFF ? undefined : ret !== 0;
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+ }
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  /**
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  * @returns {number | undefined}
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  */
@@ -2951,12 +2954,6 @@ export class ModelMaterial {
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  set castShadow(arg0) {
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  wasm.__wbg_set_modelmaterial_castShadow(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
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  }
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- /**
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- * @param {boolean | null} [arg0]
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- */
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- set clampToGround(arg0) {
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- wasm.__wbg_set_modelmaterial_clampToGround(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
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- }
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  /**
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  * @param {number | null} [arg0]
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  */
@@ -3013,6 +3010,15 @@ export class ModelMaterial {
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  set ior(arg0) {
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  wasm.__wbg_set_modelmaterial_ior(this.__wbg_ptr, isLikeNone(arg0) ? Number.MAX_SAFE_INTEGER : Math.fround(arg0));
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  }
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ * @param {boolean | null} [arg0]
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+ */
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+ set lit(arg0) {
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+ wasm.__wbg_set_modelmaterial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
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+ }
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  /**
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  * @param {number | null} [arg0]
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  */
@@ -3882,6 +3888,16 @@ export class PolygonMaterial {
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  const ret = wasm.__wbg_get_polygonmaterial_ior(this.__wbg_ptr);
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  return ret === Number.MAX_SAFE_INTEGER ? undefined : ret;
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  }
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ * @returns {boolean | undefined}
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+ */
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+ get lit() {
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+ const ret = wasm.__wbg_get_polygonmaterial_lit(this.__wbg_ptr);
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+ return ret === 0xFFFFFF ? undefined : ret !== 0;
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+ }
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  /**
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  * Need to enable `transparent`.
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  * @returns {number | undefined}
@@ -4144,6 +4160,15 @@ export class PolygonMaterial {
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  set ior(arg0) {
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  wasm.__wbg_set_polygonmaterial_ior(this.__wbg_ptr, isLikeNone(arg0) ? Number.MAX_SAFE_INTEGER : Math.fround(arg0));
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  }
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ * @param {boolean | null} [arg0]
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+ */
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+ set lit(arg0) {
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+ wasm.__wbg_set_polygonmaterial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
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+ }
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  /**
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  * Need to enable `transparent`.
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  * @param {number | null} [arg0]
@@ -4835,6 +4860,16 @@ export class PolylineMaterial {
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  const ret = wasm.__wbg_get_polylinematerial_height(this.__wbg_ptr);
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  return ret === Number.MAX_SAFE_INTEGER ? undefined : ret;
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  }
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ * @returns {boolean | undefined}
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+ */
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+ get lit() {
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+ const ret = wasm.__wbg_get_polylinematerial_lit(this.__wbg_ptr);
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+ return ret === 0xFFFFFF ? undefined : ret !== 0;
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+ }
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  /**
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  * Maximum line width in pixels, clamping the rendered width regardless of zoom level.
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  * Smaller values are cheaper to render as they reduce fragment shader overdraw.
@@ -4981,6 +5016,15 @@ export class PolylineMaterial {
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  set height(arg0) {
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  wasm.__wbg_set_polylinematerial_height(this.__wbg_ptr, isLikeNone(arg0) ? Number.MAX_SAFE_INTEGER : Math.fround(arg0));
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  }
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ * @param {boolean | null} [arg0]
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+ */
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+ set lit(arg0) {
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+ wasm.__wbg_set_polylinematerial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
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+ }
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  /**
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  * Maximum line width in pixels, clamping the rendered width regardless of zoom level.
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  * Smaller values are cheaper to render as they reduce fragment shader overdraw.
@@ -5293,6 +5337,16 @@ export class RasterTileInternalMaterial {
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  wasm.__wbindgen_free(ret[0], ret[1] * 1, 1);
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  return v1;
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  }
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ * @returns {boolean | undefined}
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+ */
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+ get lit() {
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+ const ret = wasm.__wbg_get_rastertileinternalmaterial_lit(this.__wbg_ptr);
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+ return ret === 0xFFFFFF ? undefined : ret !== 0;
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+ }
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  /**
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  * @returns {number}
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  */
@@ -5521,6 +5575,15 @@ export class RasterTileInternalMaterial {
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  const len0 = WASM_VECTOR_LEN;
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  wasm.__wbg_set_rastertileinternalmaterial_layerReproject(this.__wbg_ptr, ptr0, len0);
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  }
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ * @param {boolean | null} [arg0]
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+ */
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+ set lit(arg0) {
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+ wasm.__wbg_set_rastertileinternalmaterial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
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+ }
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  /**
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  * @param {number} arg0
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  */
@@ -5839,6 +5902,16 @@ export class TerrainMaterial {
5839
5902
  const ret = wasm.__wbg_get_terrainmaterial_castShadow(this.__wbg_ptr);
5840
5903
  return ret === 0xFFFFFF ? undefined : ret !== 0;
5841
5904
  }
5905
+ /**
5906
+ * Applies the lighting equation to the color output. When `false` the
5907
+ * material outputs plain albedo (for deferred lighting) while normals and
5908
+ * the shadow G-buffer keep being written.
5909
+ * @returns {boolean | undefined}
5910
+ */
5911
+ get lit() {
5912
+ const ret = wasm.__wbg_get_terrainmaterial_lit(this.__wbg_ptr);
5913
+ return ret === 0xFFFFFF ? undefined : ret !== 0;
5914
+ }
5842
5915
  /**
5843
5916
  * @returns {boolean | undefined}
5844
5917
  */
@@ -5884,6 +5957,15 @@ export class TerrainMaterial {
5884
5957
  set castShadow(arg0) {
5885
5958
  wasm.__wbg_set_terrainmaterial_castShadow(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
5886
5959
  }
5960
+ /**
5961
+ * Applies the lighting equation to the color output. When `false` the
5962
+ * material outputs plain albedo (for deferred lighting) while normals and
5963
+ * the shadow G-buffer keep being written.
5964
+ * @param {boolean | null} [arg0]
5965
+ */
5966
+ set lit(arg0) {
5967
+ wasm.__wbg_set_terrainmaterial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
5968
+ }
5887
5969
  /**
5888
5970
  * @param {boolean | null} [arg0]
5889
5971
  */
Binary file
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@navaramap/engine-worker",
3
3
  "type": "module",
4
- "version": "0.0.4",
4
+ "version": "0.0.6",
5
5
  "license": "MIT OR Apache-2.0",
6
6
  "repository": {
7
7
  "type": "git",