@nativewrappers/redm 0.0.92 → 0.0.94

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/entities/Ped.js CHANGED
@@ -1,6 +1,7 @@
1
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  var __defProp = Object.defineProperty;
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  var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
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  import { Tasks } from "../Task";
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+ import { ItemAddReason } from "../inventory/InventoryTypes";
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  import { _N } from "../utils/Native";
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  import { Attributes } from "../Attribute";
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  import { BaseEntity } from "./BaseEntity";
@@ -41,6 +42,20 @@ class Ped extends BaseEntity {
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  constructor(handle) {
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  super(handle);
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  }
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+ /**
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+ * @returns the current horse or vehicle the ped is on, or null if they're not on either
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+ */
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+ get MountedEntity() {
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+ const veh = this.CurrentVehicle;
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+ if (veh !== null) {
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+ return veh;
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+ }
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+ const horse = this.Mount;
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+ if (horse !== null) {
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+ return horse;
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+ }
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+ return null;
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+ }
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  /**
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  * Blocks scenarios inbetween the specified vectors
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  * @todo Move to Game
@@ -133,10 +148,16 @@ class Ped extends BaseEntity {
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  /**
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  * @returns the last mount that this ped was on, or null if it doesn't exist
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  */
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- get Mount() {
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+ get LastMount() {
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  const pedId = _N("0x4C8B59171957BCF7", this.handle, Citizen.resultAsInteger());
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  return Ped.fromHandle(pedId);
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  }
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+ /**
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+ * @returns the the current mount that the ped is on, or null if there isn't one
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+ */
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+ get Mount() {
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+ return Ped.fromHandle(GetMount(this.handle));
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+ }
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  /**
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  * returns the horse that this ped is leading
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  */
@@ -390,6 +411,28 @@ class Ped extends BaseEntity {
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  resetStamina() {
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  _N("0x36513AFFC703C60D", this.handle);
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  }
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+ setOwnsAnimal(ped, p2 = 0) {
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+ _N("0x931B241409216C1F", this.handle, ped.Handle, p2);
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+ }
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+ // WEAPON NAMESPACE
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+ addAmmo(weapon, amount, addReason = ItemAddReason.Default) {
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+ Citizen.invokeNative("0xB190BCA3F4042F95", this.handle, weapon.Hash, amount, addReason);
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+ }
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+ clearLastDamage() {
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+ Citizen.invokeNative("0x087D8F4BC65F68E4", this.handle);
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+ }
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+ disableAmmoType(ammo) {
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+ Citizen.invokeNative("0xAA5A52204E077883", this.handle, ammo.Hash);
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+ }
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+ disableAmmoForWeapon(weapon, ammo) {
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+ Citizen.invokeNative("0xF0D728EEA3C99775", this.handle, weapon.Hash, ammo.Hash);
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+ }
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+ get HasPistol() {
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+ return Citizen.invokeNative("0xBFCA7AFABF9D7967", this.handle);
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+ }
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+ get HasRepeater() {
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+ return Citizen.invokeNative("0x495A04CAEC263AF8", this.handle);
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+ }
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  }
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  export {
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  Ped
@@ -1,3 +1,4 @@
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+ import type { Ped } from "./Ped";
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  export declare class Player {
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  private handle;
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  static fromPedHandle(handle: number): Player;
@@ -18,4 +19,5 @@ export declare class Player {
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  addStaminaUpgrade(amount: number): void;
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  addHealthUpgrade(amount: number): void;
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  addDeadeyeUpgrade(amount: number): void;
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+ setOwnsMount(mount: Ped): void;
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  }
@@ -51,6 +51,9 @@ class Player {
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  addDeadeyeUpgrade(amount) {
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  handleUpgrade("UPGRADE_DEADEYE_TANK_1", amount);
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  }
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+ setOwnsMount(mount) {
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+ _N("0xE6D4E435B56D5BD0", this.handle, mount.Handle);
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+ }
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  }
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  export {
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  Player
package/index.d.ts CHANGED
@@ -1,4 +1,6 @@
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+ export * from "./Ammo";
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  export * from "./Attribute";
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+ export * from "./BufferedClass";
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  export * from "./Controls";
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  export * from "./Game";
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  export * from "./GameConstants";
@@ -8,6 +10,7 @@ export * from "./RawKeymaps";
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  export * from "./RelationshipGroup";
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  export * from "./Task";
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  export * from "./Volume";
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+ export * from "./Weapons";
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  export * from "./world/createDraftVehicle";
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  export * from "./world/createPed";
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  export * from "./world/createProp";
@@ -15,6 +18,11 @@ export * from "./world/createVehicle";
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  export * from "./utils/Animations";
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  export * from "./utils/Native";
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  export * from "./types/Throwable";
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+ export * from "./models/AmmoModel";
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+ export * from "./models/WeaponModel";
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+ export * from "./inventory/Inventory";
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+ export * from "./inventory/InventoryGUID";
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+ export * from "./inventory/InventoryTypes";
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  export * from "./interfaces/Dimensions";
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  export * from "./enums/AnimationFlags";
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  export * from "./enums/Attributes";
@@ -29,6 +37,7 @@ export * from "./enums/Relationship";
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  export * from "./enums/VehicleSeat";
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  export * from "./entities/BaseEntity";
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  export * from "./entities/Entity";
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+ export * from "./entities/HorsePeltEntries";
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  export * from "./entities/Ped";
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  export * from "./entities/Pickup";
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  export * from "./entities/Player";
package/index.js CHANGED
@@ -1,4 +1,6 @@
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+ export * from "./Ammo";
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  export * from "./Attribute";
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+ export * from "./BufferedClass";
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  export * from "./Controls";
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  export * from "./Game";
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  export * from "./GameConstants";
@@ -8,6 +10,7 @@ export * from "./RawKeymaps";
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  export * from "./RelationshipGroup";
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  export * from "./Task";
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  export * from "./Volume";
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+ export * from "./Weapons";
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  export * from "./world/createDraftVehicle";
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  export * from "./world/createPed";
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  export * from "./world/createProp";
@@ -15,6 +18,11 @@ export * from "./world/createVehicle";
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  export * from "./utils/Animations";
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  export * from "./utils/Native";
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  export * from "./types/Throwable";
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+ export * from "./models/AmmoModel";
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+ export * from "./models/WeaponModel";
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+ export * from "./inventory/Inventory";
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+ export * from "./inventory/InventoryGUID";
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+ export * from "./inventory/InventoryTypes";
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  export * from "./interfaces/Dimensions";
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  export * from "./enums/AnimationFlags";
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  export * from "./enums/Attributes";
@@ -29,6 +37,7 @@ export * from "./enums/Relationship";
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  export * from "./enums/VehicleSeat";
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  export * from "./entities/BaseEntity";
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  export * from "./entities/Entity";
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+ export * from "./entities/HorsePeltEntries";
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  export * from "./entities/Ped";
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  export * from "./entities/Pickup";
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  export * from "./entities/Player";
@@ -0,0 +1,21 @@
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+ import type { Model } from "../Model";
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+ import { RDRInventoryGUID } from "./InventoryGUID";
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+ import { InventoryIndex, ItemAddReason } from "./InventoryTypes";
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+ declare enum FailReason {
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+ Success = 0,
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+ ItemWasntValid = 1,
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+ NoCharacterGuid = 2,
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+ NoWardrobeGuid = 3,
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+ ItemDidntExist = 4,
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+ FailedToEquip = 5
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+ }
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+ export declare const CHARACTER_HASH: number;
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+ export declare const WARDROBE_HASH: number;
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+ export declare const PLAYER_INVENTORY_ID = InventoryIndex.SinglePlayer;
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+ export declare class RDRInventory {
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+ GetGuidFromItemId(inventoryId: InventoryIndex, itemData: RDRInventoryGUID | null, category: number, slotId: number): RDRInventoryGUID | null;
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+ AddItem(inventoryId: InventoryIndex, itemHash: number, amount: number, slotHash: number, inventoryGuid: RDRInventoryGUID, addReason?: ItemAddReason): RDRInventoryGUID | null;
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+ EquipItemWithGUID(inventoryId: InventoryIndex, itemGUID: RDRInventoryGUID, equipped?: boolean): boolean;
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+ AddItemToPlayer(itemName: Model, amount: number, slotHash: number): (boolean | FailReason)[];
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+ }
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+ export {};
@@ -0,0 +1,70 @@
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+ var __defProp = Object.defineProperty;
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+ var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
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+ import { RDRInventoryGUID } from "./InventoryGUID";
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+ import { InventoryIndex, ItemAddReason } from "./InventoryTypes";
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+ const CHARACTER_HASH = GetHashKey("CHARACTER");
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+ const WARDROBE_HASH = GetHashKey("WARDROBE");
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+ const PLAYER_INVENTORY_ID = InventoryIndex.SinglePlayer;
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+ class RDRInventory {
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+ static {
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+ __name(this, "RDRInventory");
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+ }
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+ GetGuidFromItemId(inventoryId, itemData, category, slotId) {
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+ const outInventoryGuid = new RDRInventoryGUID();
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+ const success = Citizen.invokeNative(
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+ "0x886DFD3E185C8A89",
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+ inventoryId,
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+ itemData?.buffer ?? 0,
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+ category,
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+ slotId,
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+ outInventoryGuid.buffer
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+ );
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+ return success ? outInventoryGuid : null;
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+ }
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+ AddItem(inventoryId, itemHash, amount, slotHash, inventoryGuid, addReason = ItemAddReason.Default) {
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+ const itemData = new RDRInventoryGUID();
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+ const wasAdded = Citizen.invokeNative(
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+ "0xCB5D11F9508A928D",
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+ inventoryId,
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+ itemData.buffer,
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+ inventoryGuid.buffer,
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+ itemHash,
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+ slotHash,
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+ amount,
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+ addReason
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+ );
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+ return wasAdded ? itemData : null;
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+ }
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+ EquipItemWithGUID(inventoryId, itemGUID, equipped = true) {
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+ return Citizen.invokeNative("0x734311E2852760D0", inventoryId, itemGUID, equipped);
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+ }
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+ AddItemToPlayer(itemName, amount, slotHash) {
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+ const isValid = Citizen.invokeNative("0x6D5D51B188333FD1", itemName.Hash, 0);
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+ if (!isValid) {
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+ return [false, 1 /* ItemWasntValid */];
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+ }
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+ const characterGuid = this.GetGuidFromItemId(PLAYER_INVENTORY_ID, null, CHARACTER_HASH, 2703302912);
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+ if (!characterGuid) {
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+ return [false, 2 /* NoCharacterGuid */];
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+ }
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+ const wardrobeGuid = this.GetGuidFromItemId(PLAYER_INVENTORY_ID, characterGuid, WARDROBE_HASH, 1034665895);
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+ if (!wardrobeGuid) {
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+ return [false, 3 /* NoWardrobeGuid */];
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+ }
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+ const itemGuid = this.AddItem(PLAYER_INVENTORY_ID, itemName.Hash, amount, slotHash, wardrobeGuid);
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+ if (!itemGuid) {
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+ return [false, 4 /* ItemDidntExist */];
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+ }
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+ const equipped = this.EquipItemWithGUID(PLAYER_INVENTORY_ID, itemGuid, true);
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+ if (!equipped) {
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+ return [false, 5 /* FailedToEquip */];
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+ }
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+ return [true, 0 /* Success */];
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+ }
64
+ }
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+ export {
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+ CHARACTER_HASH,
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+ PLAYER_INVENTORY_ID,
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+ RDRInventory,
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+ WARDROBE_HASH
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+ };
@@ -0,0 +1,17 @@
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+ import { BufferedClass } from "../BufferedClass";
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+ export declare class RDRInventoryGUID extends BufferedClass {
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+ constructor();
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+ get Unk1(): number;
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+ get Unk2(): number;
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+ get ItemCategory(): number;
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+ get Unk3(): number;
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+ get ItemHash(): number;
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+ get Unk4(): number;
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+ get Unk5(): number;
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+ get Unk6(): number;
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+ get Unk7(): number;
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+ get Unk8(): number;
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+ get CatalogueType(): number;
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+ get Quantity(): number;
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+ get Unk9(): number;
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+ }
@@ -0,0 +1,53 @@
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+ var __defProp = Object.defineProperty;
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+ var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
3
+ import { BufferedClass } from "../BufferedClass";
4
+ class RDRInventoryGUID extends BufferedClass {
5
+ static {
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+ __name(this, "RDRInventoryGUID");
7
+ }
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+ constructor() {
9
+ super(104);
10
+ }
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+ get Unk1() {
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+ return this.view.getUint32(8 * 0 /* Unk1 */);
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+ }
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+ get Unk2() {
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+ return this.view.getUint32(8 * 1 /* Unk2 */);
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+ }
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+ get ItemCategory() {
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+ return this.view.getUint32(8 * 2 /* InventoryCategory */);
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+ }
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+ get Unk3() {
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+ return this.view.getUint32(8 * 3 /* Unk3 */);
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+ }
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+ get ItemHash() {
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+ return this.view.getUint32(8 * 4 /* ItemHash */);
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+ }
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+ get Unk4() {
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+ return this.view.getUint32(8 * 5 /* Unk4 */);
28
+ }
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+ get Unk5() {
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+ return this.view.getUint32(8 * 6 /* Unk5 */);
31
+ }
32
+ get Unk6() {
33
+ return this.view.getUint32(8 * 7 /* Unk6 */);
34
+ }
35
+ get Unk7() {
36
+ return this.view.getUint32(8 * 8 /* Unk7 */);
37
+ }
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+ get Unk8() {
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+ return this.view.getUint32(8 * 9 /* Unk8 */);
40
+ }
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+ get CatalogueType() {
42
+ return this.view.getUint32(8 * 10 /* CatalogueType */);
43
+ }
44
+ get Quantity() {
45
+ return this.view.getUint32(8 * 11 /* Quantity */);
46
+ }
47
+ get Unk9() {
48
+ return this.view.getUint32(8 * 12 /* Unk9 */);
49
+ }
50
+ }
51
+ export {
52
+ RDRInventoryGUID
53
+ };
@@ -0,0 +1,37 @@
1
+ export declare enum InventoryIndex {
2
+ Invalid = 0,
3
+ SinglePlayer = 1,
4
+ MultiPlayer = 2,
5
+ MultiplayerMission = 3,
6
+ SecondScreen = 4,
7
+ SinglePlayerBackup = 5,
8
+ SinglePlayerSnapshot = 6,
9
+ UNK_0xDE2AE452 = 7,
10
+ UNK_0x399D9B3A = 8,
11
+ UNK_0x4BD43FA7 = 9,
12
+ UNK_0x9529D251 = 10,
13
+ UNK_0xA75776AC = 11
14
+ }
15
+ export declare enum InventoryItemSlots {
16
+ }
17
+ export declare enum InventoryCategory {
18
+ }
19
+ export declare enum ItemAddReason {
20
+ Default = 752097756,
21
+ Incentive = -1965281643,
22
+ Syncing = -1924444172,
23
+ Awards = -1216041698,
24
+ Notification = -983395630,
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+ Loadout = -902540058,
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+ Looted = -897553835,
27
+ UseFailed = -746211728,
28
+ GetInventory = -669481339,
29
+ CreateCharacter = -490406031,
30
+ MpMission = -334626412,
31
+ Pickup = 444010018,
32
+ SetAmount = 1157919518,
33
+ Purchased = 1248274121,
34
+ LoadSaveGame = 1445013766,
35
+ Debug = 1543882317,
36
+ Melee = 2073812199
37
+ }
@@ -0,0 +1,47 @@
1
+ var InventoryIndex = /* @__PURE__ */ ((InventoryIndex2) => {
2
+ InventoryIndex2[InventoryIndex2["Invalid"] = 0] = "Invalid";
3
+ InventoryIndex2[InventoryIndex2["SinglePlayer"] = 1] = "SinglePlayer";
4
+ InventoryIndex2[InventoryIndex2["MultiPlayer"] = 2] = "MultiPlayer";
5
+ InventoryIndex2[InventoryIndex2["MultiplayerMission"] = 3] = "MultiplayerMission";
6
+ InventoryIndex2[InventoryIndex2["SecondScreen"] = 4] = "SecondScreen";
7
+ InventoryIndex2[InventoryIndex2["SinglePlayerBackup"] = 5] = "SinglePlayerBackup";
8
+ InventoryIndex2[InventoryIndex2["SinglePlayerSnapshot"] = 6] = "SinglePlayerSnapshot";
9
+ InventoryIndex2[InventoryIndex2["UNK_0xDE2AE452"] = 7] = "UNK_0xDE2AE452";
10
+ InventoryIndex2[InventoryIndex2["UNK_0x399D9B3A"] = 8] = "UNK_0x399D9B3A";
11
+ InventoryIndex2[InventoryIndex2["UNK_0x4BD43FA7"] = 9] = "UNK_0x4BD43FA7";
12
+ InventoryIndex2[InventoryIndex2["UNK_0x9529D251"] = 10] = "UNK_0x9529D251";
13
+ InventoryIndex2[InventoryIndex2["UNK_0xA75776AC"] = 11] = "UNK_0xA75776AC";
14
+ return InventoryIndex2;
15
+ })(InventoryIndex || {});
16
+ var InventoryItemSlots = /* @__PURE__ */ ((InventoryItemSlots2) => {
17
+ return InventoryItemSlots2;
18
+ })(InventoryItemSlots || {});
19
+ var InventoryCategory = /* @__PURE__ */ ((InventoryCategory2) => {
20
+ return InventoryCategory2;
21
+ })(InventoryCategory || {});
22
+ var ItemAddReason = /* @__PURE__ */ ((ItemAddReason2) => {
23
+ ItemAddReason2[ItemAddReason2["Default"] = 752097756] = "Default";
24
+ ItemAddReason2[ItemAddReason2["Incentive"] = -1965281643] = "Incentive";
25
+ ItemAddReason2[ItemAddReason2["Syncing"] = -1924444172] = "Syncing";
26
+ ItemAddReason2[ItemAddReason2["Awards"] = -1216041698] = "Awards";
27
+ ItemAddReason2[ItemAddReason2["Notification"] = -983395630] = "Notification";
28
+ ItemAddReason2[ItemAddReason2["Loadout"] = -902540058] = "Loadout";
29
+ ItemAddReason2[ItemAddReason2["Looted"] = -897553835] = "Looted";
30
+ ItemAddReason2[ItemAddReason2["UseFailed"] = -746211728] = "UseFailed";
31
+ ItemAddReason2[ItemAddReason2["GetInventory"] = -669481339] = "GetInventory";
32
+ ItemAddReason2[ItemAddReason2["CreateCharacter"] = -490406031] = "CreateCharacter";
33
+ ItemAddReason2[ItemAddReason2["MpMission"] = -334626412] = "MpMission";
34
+ ItemAddReason2[ItemAddReason2["Pickup"] = 444010018] = "Pickup";
35
+ ItemAddReason2[ItemAddReason2["SetAmount"] = 1157919518] = "SetAmount";
36
+ ItemAddReason2[ItemAddReason2["Purchased"] = 1248274121] = "Purchased";
37
+ ItemAddReason2[ItemAddReason2["LoadSaveGame"] = 1445013766] = "LoadSaveGame";
38
+ ItemAddReason2[ItemAddReason2["Debug"] = 1543882317] = "Debug";
39
+ ItemAddReason2[ItemAddReason2["Melee"] = 2073812199] = "Melee";
40
+ return ItemAddReason2;
41
+ })(ItemAddReason || {});
42
+ export {
43
+ InventoryCategory,
44
+ InventoryIndex,
45
+ InventoryItemSlots,
46
+ ItemAddReason
47
+ };
@@ -0,0 +1,3 @@
1
+ import { Model } from "../Model";
2
+ export declare class AmmoModel extends Model {
3
+ }
@@ -0,0 +1,11 @@
1
+ var __defProp = Object.defineProperty;
2
+ var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
3
+ import { Model } from "../Model";
4
+ class AmmoModel extends Model {
5
+ static {
6
+ __name(this, "AmmoModel");
7
+ }
8
+ }
9
+ export {
10
+ AmmoModel
11
+ };
@@ -0,0 +1,3 @@
1
+ import { Model } from "../Model";
2
+ export declare class WeaponModel extends Model {
3
+ }
@@ -0,0 +1,11 @@
1
+ var __defProp = Object.defineProperty;
2
+ var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
3
+ import { Model } from "../Model";
4
+ class WeaponModel extends Model {
5
+ static {
6
+ __name(this, "WeaponModel");
7
+ }
8
+ }
9
+ export {
10
+ WeaponModel
11
+ };
package/package.json CHANGED
@@ -8,7 +8,7 @@
8
8
  ],
9
9
  "license": "MIT",
10
10
  "type": "module",
11
- "version": "0.0.92",
11
+ "version": "0.0.94",
12
12
  "repository": {
13
13
  "type": "git",
14
14
  "url": "https://github.com/nativewrappers/nativewrappers.git"