@nativewrappers/redm 0.0.92 → 0.0.94
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Ammo.d.ts +79 -0
- package/Ammo.js +237 -0
- package/BufferedClass.d.ts +6 -0
- package/BufferedClass.js +29 -0
- package/Model.d.ts +2 -0
- package/Model.js +18 -4
- package/Weapons.d.ts +147 -0
- package/Weapons.js +443 -0
- package/common/Command.d.ts +3 -3
- package/common/Command.js +12 -9
- package/entities/HorsePeltEntries.d.ts +15 -0
- package/entities/HorsePeltEntries.js +57 -0
- package/entities/Ped.d.ts +18 -0
- package/entities/Ped.js +44 -1
- package/entities/Player.d.ts +2 -0
- package/entities/Player.js +3 -0
- package/index.d.ts +9 -0
- package/index.js +9 -0
- package/inventory/Inventory.d.ts +21 -0
- package/inventory/Inventory.js +70 -0
- package/inventory/InventoryGUID.d.ts +17 -0
- package/inventory/InventoryGUID.js +53 -0
- package/inventory/InventoryTypes.d.ts +37 -0
- package/inventory/InventoryTypes.js +47 -0
- package/models/AmmoModel.d.ts +3 -0
- package/models/AmmoModel.js +11 -0
- package/models/WeaponModel.d.ts +3 -0
- package/models/WeaponModel.js +11 -0
- package/package.json +1 -1
package/Ammo.d.ts
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import { AmmoModel } from "./models/AmmoModel";
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export declare const AMMO_22: AmmoModel;
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export declare const AMMO_22_TRANQUILIZER: AmmoModel;
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export declare const AMMO_ARROW: AmmoModel;
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export declare const AMMO_ARROW_CONFUSION: AmmoModel;
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export declare const AMMO_ARROW_DISORIENT: AmmoModel;
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export declare const AMMO_ARROW_DRAIN: AmmoModel;
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export declare const AMMO_ARROW_DYNAMITE: AmmoModel;
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export declare const AMMO_ARROW_FIRE: AmmoModel;
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export declare const AMMO_ARROW_IMPROVED: AmmoModel;
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export declare const AMMO_ARROW_POISON: AmmoModel;
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export declare const AMMO_ARROW_SMALL_GAME: AmmoModel;
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export declare const AMMO_ARROW_TRACKING: AmmoModel;
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export declare const AMMO_ARROW_TRAIL: AmmoModel;
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export declare const AMMO_ARROW_WOUND: AmmoModel;
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export declare const AMMO_BOLAS: AmmoModel;
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export declare const AMMO_BOLAS_HAWKMOTH: AmmoModel;
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export declare const AMMO_BOLAS_INTERTWINED: AmmoModel;
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export declare const AMMO_BOLAS_IRONSPIKED: AmmoModel;
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export declare const AMMO_CANNON: AmmoModel;
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export declare const AMMO_DYNAMITE: AmmoModel;
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export declare const AMMO_DYNAMITE_VOLATILE: AmmoModel;
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export declare const AMMO_HATCHET: AmmoModel;
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export declare const AMMO_HATCHET_ANCIENT: AmmoModel;
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export declare const AMMO_HATCHET_CLEAVER: AmmoModel;
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export declare const AMMO_HATCHET_DOUBLE_BIT: AmmoModel;
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export declare const AMMO_HATCHET_DOUBLE_BIT_RUSTED: AmmoModel;
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export declare const AMMO_HATCHET_HEWING: AmmoModel;
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export declare const AMMO_HATCHET_HUNTER: AmmoModel;
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export declare const AMMO_HATCHET_HUNTER_RUSTED: AmmoModel;
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export declare const AMMO_HATCHET_VIKING: AmmoModel;
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export declare const AMMO_LASSO: AmmoModel;
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export declare const AMMO_LASSO_REINFORCED: AmmoModel;
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export declare const AMMO_MOLOTOV: AmmoModel;
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export declare const AMMO_MOLOTOV_VOLATILE: AmmoModel;
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export declare const AMMO_MOONSHINEJUG: AmmoModel;
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export declare const AMMO_MOONSHINEJUG_MP: AmmoModel;
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export declare const AMMO_PISTOL: AmmoModel;
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export declare const AMMO_PISTOL_EXPRESS: AmmoModel;
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export declare const AMMO_PISTOL_EXPRESS_EXPLOSIVE: AmmoModel;
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export declare const AMMO_PISTOL_HIGH_VELOCITY: AmmoModel;
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export declare const AMMO_PISTOL_SPLIT_POINT: AmmoModel;
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export declare const AMMO_POISONBOTTLE: AmmoModel;
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export declare const AMMO_REPEATER: AmmoModel;
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export declare const AMMO_REPEATER_EXPRESS: AmmoModel;
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export declare const AMMO_REPEATER_EXPRESS_EXPLOSIVE: AmmoModel;
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export declare const AMMO_REPEATER_HIGH_VELOCITY: AmmoModel;
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export declare const AMMO_REPEATER_SPLIT_POINT: AmmoModel;
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export declare const AMMO_REVOLVER: AmmoModel;
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export declare const AMMO_REVOLVER_EXPRESS: AmmoModel;
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export declare const AMMO_REVOLVER_EXPRESS_EXPLOSIVE: AmmoModel;
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export declare const AMMO_REVOLVER_HIGH_VELOCITY: AmmoModel;
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export declare const AMMO_REVOLVER_SPLIT_POINT: AmmoModel;
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export declare const AMMO_RIFLE: AmmoModel;
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export declare const AMMO_RIFLE_ELEPHANT: AmmoModel;
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export declare const AMMO_RIFLE_EXPRESS: AmmoModel;
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export declare const AMMO_RIFLE_EXPRESS_EXPLOSIVE: AmmoModel;
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export declare const AMMO_RIFLE_HIGH_VELOCITY: AmmoModel;
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export declare const AMMO_RIFLE_SPLIT_POINT: AmmoModel;
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export declare const AMMO_SHOTGUN: AmmoModel;
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export declare const AMMO_SHOTGUN_BUCKSHOT_INCENDIARY: AmmoModel;
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export declare const AMMO_SHOTGUN_SLUG: AmmoModel;
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export declare const AMMO_SHOTGUN_SLUG_EXPLOSIVE: AmmoModel;
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export declare const AMMO_THROWING_KNIVES: AmmoModel;
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export declare const AMMO_THROWING_KNIVES_CONFUSE: AmmoModel;
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export declare const AMMO_THROWING_KNIVES_DISORIENT: AmmoModel;
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export declare const AMMO_THROWING_KNIVES_DRAIN: AmmoModel;
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export declare const AMMO_THROWING_KNIVES_IMPROVED: AmmoModel;
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export declare const AMMO_THROWING_KNIVES_JAVIER: AmmoModel;
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export declare const AMMO_THROWING_KNIVES_POISON: AmmoModel;
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export declare const AMMO_THROWING_KNIVES_TRAIL: AmmoModel;
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export declare const AMMO_THROWING_KNIVES_WOUND: AmmoModel;
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export declare const AMMO_THROWN_ITEM: AmmoModel;
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export declare const AMMO_TOMAHAWK: AmmoModel;
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export declare const AMMO_TOMAHAWK_ANCIENT: AmmoModel;
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export declare const AMMO_TOMAHAWK_HOMING: AmmoModel;
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export declare const AMMO_TOMAHAWK_IMPROVED: AmmoModel;
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export declare const AMMO_TURRET: AmmoModel;
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export declare const AMMO_MAP: Map<string, AmmoModel>;
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package/Ammo.js
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import { AmmoModel } from "./models/AmmoModel";
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const AMMO_22 = new AmmoModel("AMMO_22");
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const AMMO_22_TRANQUILIZER = new AmmoModel("AMMO_22_TRANQUILIZER");
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const AMMO_ARROW = new AmmoModel("AMMO_ARROW");
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const AMMO_ARROW_CONFUSION = new AmmoModel("AMMO_ARROW_CONFUSION");
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const AMMO_ARROW_DISORIENT = new AmmoModel("AMMO_ARROW_DISORIENT");
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const AMMO_ARROW_DRAIN = new AmmoModel("AMMO_ARROW_DRAIN");
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const AMMO_ARROW_DYNAMITE = new AmmoModel("AMMO_ARROW_DYNAMITE");
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const AMMO_ARROW_FIRE = new AmmoModel("AMMO_ARROW_FIRE");
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const AMMO_ARROW_IMPROVED = new AmmoModel("AMMO_ARROW_IMPROVED");
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const AMMO_ARROW_POISON = new AmmoModel("AMMO_ARROW_POISON");
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const AMMO_ARROW_SMALL_GAME = new AmmoModel("AMMO_ARROW_SMALL_GAME");
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const AMMO_ARROW_TRACKING = new AmmoModel("AMMO_ARROW_TRACKING");
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const AMMO_ARROW_TRAIL = new AmmoModel("AMMO_ARROW_TRAIL");
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const AMMO_ARROW_WOUND = new AmmoModel("AMMO_ARROW_WOUND");
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const AMMO_BOLAS = new AmmoModel("AMMO_BOLAS");
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const AMMO_BOLAS_HAWKMOTH = new AmmoModel("AMMO_BOLAS_HAWKMOTH");
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const AMMO_BOLAS_INTERTWINED = new AmmoModel("AMMO_BOLAS_INTERTWINED");
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const AMMO_BOLAS_IRONSPIKED = new AmmoModel("AMMO_BOLAS_IRONSPIKED");
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const AMMO_CANNON = new AmmoModel("AMMO_CANNON");
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const AMMO_DYNAMITE = new AmmoModel("AMMO_DYNAMITE");
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const AMMO_DYNAMITE_VOLATILE = new AmmoModel("AMMO_DYNAMITE_VOLATILE");
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const AMMO_HATCHET = new AmmoModel("AMMO_HATCHET");
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const AMMO_HATCHET_ANCIENT = new AmmoModel("AMMO_HATCHET_ANCIENT");
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const AMMO_HATCHET_CLEAVER = new AmmoModel("AMMO_HATCHET_CLEAVER");
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const AMMO_HATCHET_DOUBLE_BIT = new AmmoModel("AMMO_HATCHET_DOUBLE_BIT");
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const AMMO_HATCHET_DOUBLE_BIT_RUSTED = new AmmoModel("AMMO_HATCHET_DOUBLE_BIT_RUSTED");
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const AMMO_HATCHET_HEWING = new AmmoModel("AMMO_HATCHET_HEWING");
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const AMMO_HATCHET_HUNTER = new AmmoModel("AMMO_HATCHET_HUNTER");
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const AMMO_HATCHET_HUNTER_RUSTED = new AmmoModel("AMMO_HATCHET_HUNTER_RUSTED");
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const AMMO_HATCHET_VIKING = new AmmoModel("AMMO_HATCHET_VIKING");
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const AMMO_LASSO = new AmmoModel("AMMO_LASSO");
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const AMMO_LASSO_REINFORCED = new AmmoModel("AMMO_LASSO_REINFORCED");
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const AMMO_MOLOTOV = new AmmoModel("AMMO_MOLOTOV");
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const AMMO_MOLOTOV_VOLATILE = new AmmoModel("AMMO_MOLOTOV_VOLATILE");
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const AMMO_MOONSHINEJUG = new AmmoModel("AMMO_MOONSHINEJUG");
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const AMMO_MOONSHINEJUG_MP = new AmmoModel("AMMO_MOONSHINEJUG_MP");
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const AMMO_PISTOL = new AmmoModel("AMMO_PISTOL");
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const AMMO_PISTOL_EXPRESS = new AmmoModel("AMMO_PISTOL_EXPRESS");
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const AMMO_PISTOL_EXPRESS_EXPLOSIVE = new AmmoModel("AMMO_PISTOL_EXPRESS_EXPLOSIVE");
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const AMMO_PISTOL_HIGH_VELOCITY = new AmmoModel("AMMO_PISTOL_HIGH_VELOCITY");
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const AMMO_PISTOL_SPLIT_POINT = new AmmoModel("AMMO_PISTOL_SPLIT_POINT");
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const AMMO_POISONBOTTLE = new AmmoModel("AMMO_POISONBOTTLE");
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const AMMO_REPEATER = new AmmoModel("AMMO_REPEATER");
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const AMMO_REPEATER_EXPRESS = new AmmoModel("AMMO_REPEATER_EXPRESS");
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const AMMO_REPEATER_EXPRESS_EXPLOSIVE = new AmmoModel("AMMO_REPEATER_EXPRESS_EXPLOSIVE");
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const AMMO_REPEATER_HIGH_VELOCITY = new AmmoModel("AMMO_REPEATER_HIGH_VELOCITY");
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const AMMO_REPEATER_SPLIT_POINT = new AmmoModel("AMMO_REPEATER_SPLIT_POINT");
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const AMMO_REVOLVER = new AmmoModel("AMMO_REVOLVER");
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const AMMO_REVOLVER_EXPRESS = new AmmoModel("AMMO_REVOLVER_EXPRESS");
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const AMMO_REVOLVER_EXPRESS_EXPLOSIVE = new AmmoModel("AMMO_REVOLVER_EXPRESS_EXPLOSIVE");
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const AMMO_REVOLVER_HIGH_VELOCITY = new AmmoModel("AMMO_REVOLVER_HIGH_VELOCITY");
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const AMMO_REVOLVER_SPLIT_POINT = new AmmoModel("AMMO_REVOLVER_SPLIT_POINT");
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const AMMO_RIFLE = new AmmoModel("AMMO_RIFLE");
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const AMMO_RIFLE_ELEPHANT = new AmmoModel("AMMO_RIFLE_ELEPHANT");
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const AMMO_RIFLE_EXPRESS = new AmmoModel("AMMO_RIFLE_EXPRESS");
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const AMMO_RIFLE_EXPRESS_EXPLOSIVE = new AmmoModel("AMMO_RIFLE_EXPRESS_EXPLOSIVE");
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const AMMO_RIFLE_HIGH_VELOCITY = new AmmoModel("AMMO_RIFLE_HIGH_VELOCITY");
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const AMMO_RIFLE_SPLIT_POINT = new AmmoModel("AMMO_RIFLE_SPLIT_POINT");
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const AMMO_SHOTGUN = new AmmoModel("AMMO_SHOTGUN");
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const AMMO_SHOTGUN_BUCKSHOT_INCENDIARY = new AmmoModel("AMMO_SHOTGUN_BUCKSHOT_INCENDIARY");
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const AMMO_SHOTGUN_SLUG = new AmmoModel("AMMO_SHOTGUN_SLUG");
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const AMMO_SHOTGUN_SLUG_EXPLOSIVE = new AmmoModel("AMMO_SHOTGUN_SLUG_EXPLOSIVE");
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const AMMO_THROWING_KNIVES = new AmmoModel("AMMO_THROWING_KNIVES");
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const AMMO_THROWING_KNIVES_CONFUSE = new AmmoModel("AMMO_THROWING_KNIVES_CONFUSE");
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const AMMO_THROWING_KNIVES_DISORIENT = new AmmoModel("AMMO_THROWING_KNIVES_DISORIENT");
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const AMMO_THROWING_KNIVES_DRAIN = new AmmoModel("AMMO_THROWING_KNIVES_DRAIN");
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const AMMO_THROWING_KNIVES_IMPROVED = new AmmoModel("AMMO_THROWING_KNIVES_IMPROVED");
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const AMMO_THROWING_KNIVES_JAVIER = new AmmoModel("AMMO_THROWING_KNIVES_JAVIER");
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const AMMO_THROWING_KNIVES_POISON = new AmmoModel("AMMO_THROWING_KNIVES_POISON");
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const AMMO_THROWING_KNIVES_TRAIL = new AmmoModel("AMMO_THROWING_KNIVES_TRAIL");
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const AMMO_THROWING_KNIVES_WOUND = new AmmoModel("AMMO_THROWING_KNIVES_WOUND");
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const AMMO_THROWN_ITEM = new AmmoModel("AMMO_THROWN_ITEM");
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const AMMO_TOMAHAWK = new AmmoModel("AMMO_TOMAHAWK");
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const AMMO_TOMAHAWK_ANCIENT = new AmmoModel("AMMO_TOMAHAWK_ANCIENT");
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const AMMO_TOMAHAWK_HOMING = new AmmoModel("AMMO_TOMAHAWK_HOMING");
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const AMMO_TOMAHAWK_IMPROVED = new AmmoModel("AMMO_TOMAHAWK_IMPROVED");
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const AMMO_TURRET = new AmmoModel("AMMO_TURRET");
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const AMMO_MAP = /* @__PURE__ */ new Map([
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["ammo_22", AMMO_22],
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["ammo_22_tranquilizer", AMMO_22_TRANQUILIZER],
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["ammo_arrow", AMMO_ARROW],
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["ammo_arrow_confusion", AMMO_ARROW_CONFUSION],
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["ammo_arrow_disorient", AMMO_ARROW_DISORIENT],
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["ammo_arrow_drain", AMMO_ARROW_DRAIN],
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["ammo_arrow_dynamite", AMMO_ARROW_DYNAMITE],
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["ammo_arrow_fire", AMMO_ARROW_FIRE],
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["ammo_arrow_improved", AMMO_ARROW_IMPROVED],
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["ammo_arrow_poison", AMMO_ARROW_POISON],
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["ammo_arrow_small_game", AMMO_ARROW_SMALL_GAME],
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["ammo_arrow_tracking", AMMO_ARROW_TRACKING],
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["ammo_arrow_trail", AMMO_ARROW_TRAIL],
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["ammo_arrow_wound", AMMO_ARROW_WOUND],
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["ammo_bolas", AMMO_BOLAS],
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["ammo_bolas_hawkmoth", AMMO_BOLAS_HAWKMOTH],
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["ammo_bolas_intertwined", AMMO_BOLAS_INTERTWINED],
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["ammo_bolas_ironspiked", AMMO_BOLAS_IRONSPIKED],
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["ammo_cannon", AMMO_CANNON],
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["ammo_dynamite", AMMO_DYNAMITE],
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["ammo_dynamite_volatile", AMMO_DYNAMITE_VOLATILE],
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["ammo_hatchet", AMMO_HATCHET],
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["ammo_hatchet_ancient", AMMO_HATCHET_ANCIENT],
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["ammo_hatchet_cleaver", AMMO_HATCHET_CLEAVER],
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["ammo_hatchet_double_bit", AMMO_HATCHET_DOUBLE_BIT],
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["ammo_hatchet_double_bit_rusted", AMMO_HATCHET_DOUBLE_BIT_RUSTED],
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["ammo_hatchet_hewing", AMMO_HATCHET_HEWING],
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["ammo_hatchet_hunter", AMMO_HATCHET_HUNTER],
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+
["ammo_hatchet_hunter_rusted", AMMO_HATCHET_HUNTER_RUSTED],
|
|
109
|
+
["ammo_hatchet_viking", AMMO_HATCHET_VIKING],
|
|
110
|
+
["ammo_lasso", AMMO_LASSO],
|
|
111
|
+
["ammo_lasso_reinforced", AMMO_LASSO_REINFORCED],
|
|
112
|
+
["ammo_molotov", AMMO_MOLOTOV],
|
|
113
|
+
["ammo_molotov_volatile", AMMO_MOLOTOV_VOLATILE],
|
|
114
|
+
["ammo_moonshinejug", AMMO_MOONSHINEJUG],
|
|
115
|
+
["ammo_moonshinejug_mp", AMMO_MOONSHINEJUG_MP],
|
|
116
|
+
["ammo_pistol", AMMO_PISTOL],
|
|
117
|
+
["ammo_pistol_express", AMMO_PISTOL_EXPRESS],
|
|
118
|
+
["ammo_pistol_express_explosive", AMMO_PISTOL_EXPRESS_EXPLOSIVE],
|
|
119
|
+
["ammo_pistol_high_velocity", AMMO_PISTOL_HIGH_VELOCITY],
|
|
120
|
+
["ammo_pistol_split_point", AMMO_PISTOL_SPLIT_POINT],
|
|
121
|
+
["ammo_poisonbottle", AMMO_POISONBOTTLE],
|
|
122
|
+
["ammo_repeater", AMMO_REPEATER],
|
|
123
|
+
["ammo_repeater_express", AMMO_REPEATER_EXPRESS],
|
|
124
|
+
["ammo_repeater_express_explosive", AMMO_REPEATER_EXPRESS_EXPLOSIVE],
|
|
125
|
+
["ammo_repeater_high_velocity", AMMO_REPEATER_HIGH_VELOCITY],
|
|
126
|
+
["ammo_repeater_split_point", AMMO_REPEATER_SPLIT_POINT],
|
|
127
|
+
["ammo_revolver", AMMO_REVOLVER],
|
|
128
|
+
["ammo_revolver_express", AMMO_REVOLVER_EXPRESS],
|
|
129
|
+
["ammo_revolver_express_explosive", AMMO_REVOLVER_EXPRESS_EXPLOSIVE],
|
|
130
|
+
["ammo_revolver_high_velocity", AMMO_REVOLVER_HIGH_VELOCITY],
|
|
131
|
+
["ammo_revolver_split_point", AMMO_REVOLVER_SPLIT_POINT],
|
|
132
|
+
["ammo_rifle", AMMO_RIFLE],
|
|
133
|
+
["ammo_rifle_elephant", AMMO_RIFLE_ELEPHANT],
|
|
134
|
+
["ammo_rifle_express", AMMO_RIFLE_EXPRESS],
|
|
135
|
+
["ammo_rifle_express_explosive", AMMO_RIFLE_EXPRESS_EXPLOSIVE],
|
|
136
|
+
["ammo_rifle_high_velocity", AMMO_RIFLE_HIGH_VELOCITY],
|
|
137
|
+
["ammo_rifle_split_point", AMMO_RIFLE_SPLIT_POINT],
|
|
138
|
+
["ammo_shotgun", AMMO_SHOTGUN],
|
|
139
|
+
["ammo_shotgun_buckshot_incendiary", AMMO_SHOTGUN_BUCKSHOT_INCENDIARY],
|
|
140
|
+
["ammo_shotgun_slug", AMMO_SHOTGUN_SLUG],
|
|
141
|
+
["ammo_shotgun_slug_explosive", AMMO_SHOTGUN_SLUG_EXPLOSIVE],
|
|
142
|
+
["ammo_throwing_knives", AMMO_THROWING_KNIVES],
|
|
143
|
+
["ammo_throwing_knives_confuse", AMMO_THROWING_KNIVES_CONFUSE],
|
|
144
|
+
["ammo_throwing_knives_disorient", AMMO_THROWING_KNIVES_DISORIENT],
|
|
145
|
+
["ammo_throwing_knives_drain", AMMO_THROWING_KNIVES_DRAIN],
|
|
146
|
+
["ammo_throwing_knives_improved", AMMO_THROWING_KNIVES_IMPROVED],
|
|
147
|
+
["ammo_throwing_knives_javier", AMMO_THROWING_KNIVES_JAVIER],
|
|
148
|
+
["ammo_throwing_knives_poison", AMMO_THROWING_KNIVES_POISON],
|
|
149
|
+
["ammo_throwing_knives_trail", AMMO_THROWING_KNIVES_TRAIL],
|
|
150
|
+
["ammo_throwing_knives_wound", AMMO_THROWING_KNIVES_WOUND],
|
|
151
|
+
["ammo_thrown_item", AMMO_THROWN_ITEM],
|
|
152
|
+
["ammo_tomahawk", AMMO_TOMAHAWK],
|
|
153
|
+
["ammo_tomahawk_ancient", AMMO_TOMAHAWK_ANCIENT],
|
|
154
|
+
["ammo_tomahawk_homing", AMMO_TOMAHAWK_HOMING],
|
|
155
|
+
["ammo_tomahawk_improved", AMMO_TOMAHAWK_IMPROVED],
|
|
156
|
+
["ammo_turret", AMMO_TURRET]
|
|
157
|
+
]);
|
|
158
|
+
export {
|
|
159
|
+
AMMO_22,
|
|
160
|
+
AMMO_22_TRANQUILIZER,
|
|
161
|
+
AMMO_ARROW,
|
|
162
|
+
AMMO_ARROW_CONFUSION,
|
|
163
|
+
AMMO_ARROW_DISORIENT,
|
|
164
|
+
AMMO_ARROW_DRAIN,
|
|
165
|
+
AMMO_ARROW_DYNAMITE,
|
|
166
|
+
AMMO_ARROW_FIRE,
|
|
167
|
+
AMMO_ARROW_IMPROVED,
|
|
168
|
+
AMMO_ARROW_POISON,
|
|
169
|
+
AMMO_ARROW_SMALL_GAME,
|
|
170
|
+
AMMO_ARROW_TRACKING,
|
|
171
|
+
AMMO_ARROW_TRAIL,
|
|
172
|
+
AMMO_ARROW_WOUND,
|
|
173
|
+
AMMO_BOLAS,
|
|
174
|
+
AMMO_BOLAS_HAWKMOTH,
|
|
175
|
+
AMMO_BOLAS_INTERTWINED,
|
|
176
|
+
AMMO_BOLAS_IRONSPIKED,
|
|
177
|
+
AMMO_CANNON,
|
|
178
|
+
AMMO_DYNAMITE,
|
|
179
|
+
AMMO_DYNAMITE_VOLATILE,
|
|
180
|
+
AMMO_HATCHET,
|
|
181
|
+
AMMO_HATCHET_ANCIENT,
|
|
182
|
+
AMMO_HATCHET_CLEAVER,
|
|
183
|
+
AMMO_HATCHET_DOUBLE_BIT,
|
|
184
|
+
AMMO_HATCHET_DOUBLE_BIT_RUSTED,
|
|
185
|
+
AMMO_HATCHET_HEWING,
|
|
186
|
+
AMMO_HATCHET_HUNTER,
|
|
187
|
+
AMMO_HATCHET_HUNTER_RUSTED,
|
|
188
|
+
AMMO_HATCHET_VIKING,
|
|
189
|
+
AMMO_LASSO,
|
|
190
|
+
AMMO_LASSO_REINFORCED,
|
|
191
|
+
AMMO_MAP,
|
|
192
|
+
AMMO_MOLOTOV,
|
|
193
|
+
AMMO_MOLOTOV_VOLATILE,
|
|
194
|
+
AMMO_MOONSHINEJUG,
|
|
195
|
+
AMMO_MOONSHINEJUG_MP,
|
|
196
|
+
AMMO_PISTOL,
|
|
197
|
+
AMMO_PISTOL_EXPRESS,
|
|
198
|
+
AMMO_PISTOL_EXPRESS_EXPLOSIVE,
|
|
199
|
+
AMMO_PISTOL_HIGH_VELOCITY,
|
|
200
|
+
AMMO_PISTOL_SPLIT_POINT,
|
|
201
|
+
AMMO_POISONBOTTLE,
|
|
202
|
+
AMMO_REPEATER,
|
|
203
|
+
AMMO_REPEATER_EXPRESS,
|
|
204
|
+
AMMO_REPEATER_EXPRESS_EXPLOSIVE,
|
|
205
|
+
AMMO_REPEATER_HIGH_VELOCITY,
|
|
206
|
+
AMMO_REPEATER_SPLIT_POINT,
|
|
207
|
+
AMMO_REVOLVER,
|
|
208
|
+
AMMO_REVOLVER_EXPRESS,
|
|
209
|
+
AMMO_REVOLVER_EXPRESS_EXPLOSIVE,
|
|
210
|
+
AMMO_REVOLVER_HIGH_VELOCITY,
|
|
211
|
+
AMMO_REVOLVER_SPLIT_POINT,
|
|
212
|
+
AMMO_RIFLE,
|
|
213
|
+
AMMO_RIFLE_ELEPHANT,
|
|
214
|
+
AMMO_RIFLE_EXPRESS,
|
|
215
|
+
AMMO_RIFLE_EXPRESS_EXPLOSIVE,
|
|
216
|
+
AMMO_RIFLE_HIGH_VELOCITY,
|
|
217
|
+
AMMO_RIFLE_SPLIT_POINT,
|
|
218
|
+
AMMO_SHOTGUN,
|
|
219
|
+
AMMO_SHOTGUN_BUCKSHOT_INCENDIARY,
|
|
220
|
+
AMMO_SHOTGUN_SLUG,
|
|
221
|
+
AMMO_SHOTGUN_SLUG_EXPLOSIVE,
|
|
222
|
+
AMMO_THROWING_KNIVES,
|
|
223
|
+
AMMO_THROWING_KNIVES_CONFUSE,
|
|
224
|
+
AMMO_THROWING_KNIVES_DISORIENT,
|
|
225
|
+
AMMO_THROWING_KNIVES_DRAIN,
|
|
226
|
+
AMMO_THROWING_KNIVES_IMPROVED,
|
|
227
|
+
AMMO_THROWING_KNIVES_JAVIER,
|
|
228
|
+
AMMO_THROWING_KNIVES_POISON,
|
|
229
|
+
AMMO_THROWING_KNIVES_TRAIL,
|
|
230
|
+
AMMO_THROWING_KNIVES_WOUND,
|
|
231
|
+
AMMO_THROWN_ITEM,
|
|
232
|
+
AMMO_TOMAHAWK,
|
|
233
|
+
AMMO_TOMAHAWK_ANCIENT,
|
|
234
|
+
AMMO_TOMAHAWK_HOMING,
|
|
235
|
+
AMMO_TOMAHAWK_IMPROVED,
|
|
236
|
+
AMMO_TURRET
|
|
237
|
+
};
|
package/BufferedClass.js
ADDED
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
var __defProp = Object.defineProperty;
|
|
2
|
+
var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
|
|
3
|
+
function GetBufferAsHex(buffer) {
|
|
4
|
+
const strArray = [];
|
|
5
|
+
for (let i = 0; i < buffer.byteLength; i++) {
|
|
6
|
+
strArray.push(buffer.getUint8(i).toString(16));
|
|
7
|
+
if (i % 8 === 0) {
|
|
8
|
+
strArray.push(`${i / 8 - 1}
|
|
9
|
+
`);
|
|
10
|
+
}
|
|
11
|
+
}
|
|
12
|
+
return strArray.join(" ");
|
|
13
|
+
}
|
|
14
|
+
__name(GetBufferAsHex, "GetBufferAsHex");
|
|
15
|
+
class BufferedClass {
|
|
16
|
+
static {
|
|
17
|
+
__name(this, "BufferedClass");
|
|
18
|
+
}
|
|
19
|
+
buffer;
|
|
20
|
+
view;
|
|
21
|
+
constructor(bufferSize) {
|
|
22
|
+
this.buffer = new ArrayBuffer(bufferSize);
|
|
23
|
+
this.view = new DataView(this.buffer);
|
|
24
|
+
}
|
|
25
|
+
}
|
|
26
|
+
export {
|
|
27
|
+
BufferedClass,
|
|
28
|
+
GetBufferAsHex
|
|
29
|
+
};
|
package/Model.d.ts
CHANGED
|
@@ -75,12 +75,14 @@ export declare class Model implements Disposable {
|
|
|
75
75
|
* @returns Whether this model is a Vehicle.
|
|
76
76
|
*/
|
|
77
77
|
get IsVehicle(): boolean;
|
|
78
|
+
get IsWeapon(): boolean;
|
|
78
79
|
/**
|
|
79
80
|
* Gets the model dimensions.
|
|
80
81
|
*
|
|
81
82
|
* @returns This model min & max dimensions.
|
|
82
83
|
*/
|
|
83
84
|
get Dimensions(): Dimensions;
|
|
85
|
+
requestModel(): void;
|
|
84
86
|
/**
|
|
85
87
|
* Request and load the model with a specified timeout. Default timeout is 1000 (recommended).
|
|
86
88
|
* This function will not automatically set the model as no longer needed when
|
package/Model.js
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
var __defProp = Object.defineProperty;
|
|
2
2
|
var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
|
|
3
|
-
import { Vector3 } from "./common/utils/Vector";
|
|
4
3
|
import { Delay } from "./common/utils/Delay";
|
|
4
|
+
import { Vector3 } from "./common/utils/Vector";
|
|
5
5
|
class Model {
|
|
6
6
|
static {
|
|
7
7
|
__name(this, "Model");
|
|
@@ -58,6 +58,9 @@ class Model {
|
|
|
58
58
|
* @returns Whether this model is loaded.
|
|
59
59
|
*/
|
|
60
60
|
get IsLoaded() {
|
|
61
|
+
if (this.IsWeapon) {
|
|
62
|
+
return Citizen.invokeNative("0xFF07CF465F48B830", this.hash);
|
|
63
|
+
}
|
|
61
64
|
return HasModelLoaded(this.hash);
|
|
62
65
|
}
|
|
63
66
|
/**
|
|
@@ -90,7 +93,7 @@ class Model {
|
|
|
90
93
|
* @returns Whether this model is a prop.
|
|
91
94
|
*/
|
|
92
95
|
get IsProp() {
|
|
93
|
-
return this.IsValid && !this.IsPed && !this.IsVehicle && !
|
|
96
|
+
return this.IsValid && !this.IsPed && !this.IsVehicle && !this.IsWeapon;
|
|
94
97
|
}
|
|
95
98
|
/**
|
|
96
99
|
* Gets if the model is a train or not.
|
|
@@ -108,6 +111,9 @@ class Model {
|
|
|
108
111
|
get IsVehicle() {
|
|
109
112
|
return IsModelAVehicle(this.hash);
|
|
110
113
|
}
|
|
114
|
+
get IsWeapon() {
|
|
115
|
+
return IsWeaponValid(this.hash);
|
|
116
|
+
}
|
|
111
117
|
/**
|
|
112
118
|
* Gets the model dimensions.
|
|
113
119
|
*
|
|
@@ -119,6 +125,14 @@ class Model {
|
|
|
119
125
|
const max = Vector3.fromArray(maxArray);
|
|
120
126
|
return { min, max };
|
|
121
127
|
}
|
|
128
|
+
// TODO: Metaped stuff too at some point
|
|
129
|
+
requestModel() {
|
|
130
|
+
if (this.IsWeapon) {
|
|
131
|
+
Citizen.invokeNative("0x72D4CB5DB927009C", this.hash, 0, true);
|
|
132
|
+
} else {
|
|
133
|
+
RequestModel(this.hash, false);
|
|
134
|
+
}
|
|
135
|
+
}
|
|
122
136
|
/**
|
|
123
137
|
* Request and load the model with a specified timeout. Default timeout is 1000 (recommended).
|
|
124
138
|
* This function will not automatically set the model as no longer needed when
|
|
@@ -127,13 +141,13 @@ class Model {
|
|
|
127
141
|
* @param timeoutMs Maximum allowed time for model to load.
|
|
128
142
|
*/
|
|
129
143
|
async request(timeoutMs = 1e3) {
|
|
130
|
-
if (!this.IsInCdImage && !this.IsValid && !
|
|
144
|
+
if (!this.IsInCdImage && !this.IsValid && !this.IsWeapon) {
|
|
131
145
|
return false;
|
|
132
146
|
}
|
|
133
147
|
if (this.IsLoaded) {
|
|
134
148
|
return true;
|
|
135
149
|
}
|
|
136
|
-
|
|
150
|
+
this.requestModel();
|
|
137
151
|
const timeout = GetGameTimer() + timeoutMs;
|
|
138
152
|
while (!this.IsLoaded && GetGameTimer() < timeout) {
|
|
139
153
|
await Delay(0);
|
package/Weapons.d.ts
ADDED
|
@@ -0,0 +1,147 @@
|
|
|
1
|
+
import { WeaponModel } from "./models/WeaponModel";
|
|
2
|
+
export declare const WEAPON_MELEE_HATCHET_MELEEONLY: WeaponModel;
|
|
3
|
+
export declare const WEAPON_MELEE_KNIFE_MINER: WeaponModel;
|
|
4
|
+
export declare const WEAPON_MELEE_KNIFE_JAWBONE: WeaponModel;
|
|
5
|
+
export declare const WEAPON_MELEE_KNIFE_VAMPIRE: WeaponModel;
|
|
6
|
+
export declare const WEAPON_MELEE_KNIFE_JOHN: WeaponModel;
|
|
7
|
+
export declare const WEAPON_MELEE_MACHETE: WeaponModel;
|
|
8
|
+
export declare const WEAPON_MELEE_KNIFE_BEAR: WeaponModel;
|
|
9
|
+
export declare const WEAPON_MELEE_KNIFE_DUTCH: WeaponModel;
|
|
10
|
+
export declare const WEAPON_MELEE_KNIFE_KIERAN: WeaponModel;
|
|
11
|
+
export declare const WEAPON_MELEE_KNIFE_UNCLE: WeaponModel;
|
|
12
|
+
export declare const WEAPON_MELEE_KNIFE_SEAN: WeaponModel;
|
|
13
|
+
export declare const WEAPON_MELEE_TORCH: WeaponModel;
|
|
14
|
+
export declare const WEAPON_MELEE_KNIFE_LENNY: WeaponModel;
|
|
15
|
+
export declare const WEAPON_MELEE_KNIFE_SADIE: WeaponModel;
|
|
16
|
+
export declare const WEAPON_MELEE_KNIFE_CHARLES: WeaponModel;
|
|
17
|
+
export declare const WEAPON_MELEE_KNIFE_HOSEA: WeaponModel;
|
|
18
|
+
export declare const WEAPON_MELEE_TORCH_CROWD: WeaponModel;
|
|
19
|
+
export declare const WEAPON_MELEE_KNIFE_BILL: WeaponModel;
|
|
20
|
+
export declare const WEAPON_MELEE_KNIFE_CIVIL_WAR: WeaponModel;
|
|
21
|
+
export declare const WEAPON_MELEE_KNIFE: WeaponModel;
|
|
22
|
+
export declare const WEAPON_MELEE_KNIFE_MICAH: WeaponModel;
|
|
23
|
+
export declare const WEAPON_MELEE_BROKEN_SWORD: WeaponModel;
|
|
24
|
+
export declare const WEAPON_MELEE_KNIFE_JAVIER: WeaponModel;
|
|
25
|
+
export declare const WEAPON_PISTOL_VOLCANIC: WeaponModel;
|
|
26
|
+
export declare const WEAPON_PISTOL_MAUSER_DRUNK: WeaponModel;
|
|
27
|
+
export declare const WEAPON_PISTOL_M1899: WeaponModel;
|
|
28
|
+
export declare const WEAPON_PISTOL_SEMIAUTO: WeaponModel;
|
|
29
|
+
export declare const WEAPON_PISTOL_MAUSER: WeaponModel;
|
|
30
|
+
export declare const WEAPON_REPEATER_EVANS: WeaponModel;
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31
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+
export declare const WEAPON_REPEATER_CARBINE_SADIE: WeaponModel;
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32
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+
export declare const WEAPON_REPEATER_HENRY: WeaponModel;
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33
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+
export declare const WEAPON_REPEATER_WINCHESTER: WeaponModel;
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34
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+
export declare const WEAPON_REPEATER_WINCHESTER_JOHN: WeaponModel;
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35
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+
export declare const WEAPON_REPEATER_CARBINE: WeaponModel;
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36
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+
export declare const WEAPON_REVOLVER_DOUBLEACTION_MICAH_DUALWIELD: WeaponModel;
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37
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+
export declare const WEAPON_REVOLVER_DOUBLEACTION_MICAH: WeaponModel;
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38
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+
export declare const WEAPON_REVOLVER_SCHOFIELD_CALLOWAY: WeaponModel;
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39
|
+
export declare const WEAPON_REVOLVER_DOUBLEACTION: WeaponModel;
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40
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+
export declare const WEAPON_REVOLVER_CATTLEMAN: WeaponModel;
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41
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+
export declare const WEAPON_REVOLVER_CATTLEMAN_MEXICAN: WeaponModel;
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42
|
+
export declare const WEAPON_REVOLVER_CATTLEMAN_HOSEA_DUALWIELD: WeaponModel;
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43
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+
export declare const WEAPON_REVOLVER_DOUBLEACTION_EXOTIC: WeaponModel;
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|
44
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+
export declare const WEAPON_REVOLVER_CATTLEMAN_SEAN: WeaponModel;
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|
45
|
+
export declare const WEAPON_REVOLVER_CATTLEMAN_SADIE: WeaponModel;
|
|
46
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+
export declare const WEAPON_REVOLVER_DOUBLEACTION_JAVIER: WeaponModel;
|
|
47
|
+
export declare const WEAPON_REVOLVER_LEMAT: WeaponModel;
|
|
48
|
+
export declare const WEAPON_REVOLVER_SCHOFIELD_BILL: WeaponModel;
|
|
49
|
+
export declare const WEAPON_REVOLVER_SCHOFIELD: WeaponModel;
|
|
50
|
+
export declare const WEAPON_REVOLVER_CATTLEMAN_SADIE_DUALWIELD: WeaponModel;
|
|
51
|
+
export declare const WEAPON_REVOLVER_DOUBLEACTION_GAMBLER: WeaponModel;
|
|
52
|
+
export declare const WEAPON_REVOLVER_CATTLEMAN_KIERAN: WeaponModel;
|
|
53
|
+
export declare const WEAPON_REVOLVER_SCHOFIELD_UNCLE: WeaponModel;
|
|
54
|
+
export declare const WEAPON_REVOLVER_CATTLEMAN_HOSEA: WeaponModel;
|
|
55
|
+
export declare const WEAPON_REVOLVER_CATTLEMAN_LENNY: WeaponModel;
|
|
56
|
+
export declare const WEAPON_REVOLVER_CATTLEMAN_JOHN: WeaponModel;
|
|
57
|
+
export declare const WEAPON_REVOLVER_SCHOFIELD_DUTCH_DUALWIELD: WeaponModel;
|
|
58
|
+
export declare const WEAPON_REVOLVER_SCHOFIELD_GOLDEN: WeaponModel;
|
|
59
|
+
export declare const WEAPON_REVOLVER_CATTLEMAN_PIG: WeaponModel;
|
|
60
|
+
export declare const WEAPON_REVOLVER_SCHOFIELD_DUTCH: WeaponModel;
|
|
61
|
+
export declare const WEAPON_RIFLE_SPRINGFIELD: WeaponModel;
|
|
62
|
+
export declare const WEAPON_RIFLE_BOLTACTION: WeaponModel;
|
|
63
|
+
export declare const WEAPON_RIFLE_BOLTACTION_BILL: WeaponModel;
|
|
64
|
+
export declare const WEAPON_RIFLE_VARMINT: WeaponModel;
|
|
65
|
+
export declare const WEAPON_SHOTGUN_SAWEDOFF: WeaponModel;
|
|
66
|
+
export declare const WEAPON_SHOTGUN_DOUBLEBARREL_EXOTIC: WeaponModel;
|
|
67
|
+
export declare const WEAPON_SHOTGUN_PUMP: WeaponModel;
|
|
68
|
+
export declare const WEAPON_SHOTGUN_REPEATING: WeaponModel;
|
|
69
|
+
export declare const WEAPON_SHOTGUN_SEMIAUTO: WeaponModel;
|
|
70
|
+
export declare const WEAPON_SHOTGUN_DOUBLEBARREL: WeaponModel;
|
|
71
|
+
export declare const WEAPON_SHOTGUN_DOUBLEBARREL_UNCLE: WeaponModel;
|
|
72
|
+
export declare const WEAPON_SHOTGUN_SAWEDOFF_CHARLES: WeaponModel;
|
|
73
|
+
export declare const WEAPON_SHOTGUN_SEMIAUTO_HOSEA: WeaponModel;
|
|
74
|
+
export declare const WEAPON_SNIPERRIFLE_ROLLINGBLOCK_LENNY: WeaponModel;
|
|
75
|
+
export declare const WEAPON_SNIPERRIFLE_ROLLINGBLOCK_EXOTIC: WeaponModel;
|
|
76
|
+
export declare const WEAPON_SNIPERRIFLE_CARCANO: WeaponModel;
|
|
77
|
+
export declare const WEAPON_SNIPERRIFLE_ROLLINGBLOCK: WeaponModel;
|
|
78
|
+
export declare const WEAPON_MELEE_HATCHET: WeaponModel;
|
|
79
|
+
export declare const WEAPON_MELEE_HATCHET_HEWING: WeaponModel;
|
|
80
|
+
export declare const WEAPON_MELEE_ANCIENT_HATCHET: WeaponModel;
|
|
81
|
+
export declare const WEAPON_MELEE_HATCHET_HUNTER: WeaponModel;
|
|
82
|
+
export declare const WEAPON_THROWN_THROWING_KNIVES_JAVIER: WeaponModel;
|
|
83
|
+
export declare const WEAPON_THROWN_MOLOTOV: WeaponModel;
|
|
84
|
+
export declare const WEAPON_MELEE_HATCHET_VIKING: WeaponModel;
|
|
85
|
+
export declare const WEAPON_THROWN_TOMAHAWK_ANCIENT: WeaponModel;
|
|
86
|
+
export declare const WEAPON_MELEE_HATCHET_DOUBLE_BIT_RUSTED: WeaponModel;
|
|
87
|
+
export declare const WEAPON_THROWN_TOMAHAWK: WeaponModel;
|
|
88
|
+
export declare const WEAPON_THROWN_DYNAMITE: WeaponModel;
|
|
89
|
+
export declare const WEAPON_MELEE_HATCHET_DOUBLE_BIT: WeaponModel;
|
|
90
|
+
export declare const WEAPON_THROWN_THROWING_KNIVES: WeaponModel;
|
|
91
|
+
export declare const WEAPON_MELEE_HATCHET_HUNTER_RUSTED: WeaponModel;
|
|
92
|
+
export declare const WEAPON_MELEE_CLEAVER: WeaponModel;
|
|
93
|
+
export declare const WEAPON_MELEE_LANTERN: WeaponModel;
|
|
94
|
+
export declare const WEAPON_MELEE_DAVY_LANTERN: WeaponModel;
|
|
95
|
+
export declare const WEAPON_MELEE_LANTERN_ELECTRIC: WeaponModel;
|
|
96
|
+
export declare const WEAPON_KIT_BINOCULARS: WeaponModel;
|
|
97
|
+
export declare const WEAPON_KIT_CAMERA: WeaponModel;
|
|
98
|
+
export declare const WEAPON_KIT_DETECTOR: WeaponModel;
|
|
99
|
+
export declare const WEAPON_BOW_CHARLES: WeaponModel;
|
|
100
|
+
export declare const WEAPON_BOW: WeaponModel;
|
|
101
|
+
export declare const WEAPON_FISHINGROD: WeaponModel;
|
|
102
|
+
export declare const WEAPON_LASSO: WeaponModel;
|
|
103
|
+
export declare const WEAPON_WOLF: WeaponModel;
|
|
104
|
+
export declare const WEAPON_WOLF_MEDIUM: WeaponModel;
|
|
105
|
+
export declare const WEAPON_WOLF_SMALL: WeaponModel;
|
|
106
|
+
export declare const WEAPON_ALLIGATOR: WeaponModel;
|
|
107
|
+
export declare const WEAPON_ANIMAL: WeaponModel;
|
|
108
|
+
export declare const WEAPON_BADGER: WeaponModel;
|
|
109
|
+
export declare const WEAPON_BEAR: WeaponModel;
|
|
110
|
+
export declare const WEAPON_BEAVER: WeaponModel;
|
|
111
|
+
export declare const WEAPON_COUGAR: WeaponModel;
|
|
112
|
+
export declare const WEAPON_COYOTE: WeaponModel;
|
|
113
|
+
export declare const WEAPON_DEER: WeaponModel;
|
|
114
|
+
export declare const WEAPON_FOX: WeaponModel;
|
|
115
|
+
export declare const WEAPON_HORSE: WeaponModel;
|
|
116
|
+
export declare const WEAPON_MUSKRAT: WeaponModel;
|
|
117
|
+
export declare const WEAPON_RACCOON: WeaponModel;
|
|
118
|
+
export declare const WEAPON_SNAKE: WeaponModel;
|
|
119
|
+
export declare const WEAPON_FALL: WeaponModel;
|
|
120
|
+
export declare const WEAPON_FIRE: WeaponModel;
|
|
121
|
+
export declare const WEAPON_BLEEDING: WeaponModel;
|
|
122
|
+
export declare const WEAPON_DROWNING: WeaponModel;
|
|
123
|
+
export declare const WEAPON_DROWNING_IN_VEHICLE: WeaponModel;
|
|
124
|
+
export declare const WEAPON_EXPLOSION: WeaponModel;
|
|
125
|
+
export declare const WEAPON_RAMMED_BY_CAR: WeaponModel;
|
|
126
|
+
export declare const WEAPON_RUN_OVER_BY_CAR: WeaponModel;
|
|
127
|
+
export declare const WEAPON_KIT_CAMERA_ADVANCED: WeaponModel;
|
|
128
|
+
export declare const WEAPON_MELEE_MACHETE_HORROR: WeaponModel;
|
|
129
|
+
export declare const WEAPON_BOW_IMPROVED: WeaponModel;
|
|
130
|
+
export declare const WEAPON_RIFLE_ELEPHANT: WeaponModel;
|
|
131
|
+
export declare const WEAPON_REVOLVER_NAVY: WeaponModel;
|
|
132
|
+
export declare const WEAPON_LASSO_REINFORCED: WeaponModel;
|
|
133
|
+
export declare const WEAPON_KIT_BINOCULARS_IMPROVED: WeaponModel;
|
|
134
|
+
export declare const WEAPON_MELEE_KNIFE_TRADER: WeaponModel;
|
|
135
|
+
export declare const WEAPON_MELEE_MACHETE_COLLECTOR: WeaponModel;
|
|
136
|
+
export declare const WEAPON_MOONSHINEJUG_MP: WeaponModel;
|
|
137
|
+
export declare const WEAPON_THROWN_BOLAS: WeaponModel;
|
|
138
|
+
export declare const WEAPON_THROWN_POISONBOTTLE: WeaponModel;
|
|
139
|
+
export declare const WEAPON_KIT_METAL_DETECTOR: WeaponModel;
|
|
140
|
+
export declare const WEAPON_REVOLVER_NAVY_CROSSOVER: WeaponModel;
|
|
141
|
+
export declare const WEAPON_THROWN_BOLAS_HAWKMOTH: WeaponModel;
|
|
142
|
+
export declare const WEAPON_THROWN_BOLAS_IRONSPIKED: WeaponModel;
|
|
143
|
+
export declare const WEAPON_THROWN_BOLAS_INTERTWINED: WeaponModel;
|
|
144
|
+
export declare const WEAPON_MELEE_KNIFE_HORROR: WeaponModel;
|
|
145
|
+
export declare const WEAPON_MELEE_KNIFE_RUSTIC: WeaponModel;
|
|
146
|
+
export declare const WEAPON_MELEE_LANTERN_HALLOWEEN: WeaponModel;
|
|
147
|
+
export declare const WEAPONS_MAP: Map<string, WeaponModel>;
|