@nano133/nanoterra 0.9.0 → 0.9.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -11,6 +11,8 @@
11
11
  //
12
12
  // The seed lives in local variables of one sign-in only: never in storage, a log, an error text or an address. The page remembers only the passkeys'
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  // ids and the last way (./memo.ts).
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+ //
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+ // `words` changes any word of the sheet (./words.ts: PLAYER_SIGNIN_WORDS are the defaults), for a game's own words or language.
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15
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  import { firstUse, makePasskey, openPasskey, PasskeyError, passkeyFault, passkeySupport, type NewPasskey, type PasskeyScheme, type PasskeySetup } from "@nano133/signin/passkey";
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  import { ApiError, createApi } from "../../admin/panel/api.js";
@@ -20,7 +22,7 @@ import { checkScheme } from "../scheme-check.js";
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  import { previewHost } from "../host.js";
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  import { WAYS, type Way } from "../types.js";
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  import { readMemo, rememberLast, rememberMade, rememberOpened } from "./memo.js";
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- import { faultWords } from "./words.js";
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+ import { faultWords, playerSigninWords, type PlayerSigninWordsOption } from "./words.js";
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  export type SignedIn = { address: string; via: "wallet" | "passkey" };
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@@ -50,6 +52,8 @@ export type PlayerSigninViewOptions = {
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  fetch?: typeof fetch;
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  /** A touch screen (one key that opens the app) or not (a QR code). Default: `(pointer: coarse)`. */
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  touch?: boolean;
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+ /** The game's words for the sheet, over the defaults (PLAYER_SIGNIN_WORDS): `{ lead: "No password.", faults: { cancelled: { ... } } }`. */
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+ words?: PlayerSigninWordsOption;
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  };
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58
 
55
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  export type PlayerSigninView = {
@@ -102,6 +106,7 @@ export function signInView(options: PlayerSigninViewOptions): PlayerSigninView {
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  const passkeyOn = options.passkey ?? !previewHost(rpId);
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  const scheme = passkeyOn ? checkScheme(options.scheme as PasskeyScheme) : null;
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  const touch = () => options.touch ?? (typeof matchMedia === "function" && matchMedia("(pointer: coarse)").matches);
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+ const w = playerSigninWords(options.words);
105
110
 
106
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  let stopped = false;
107
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  let timer: ReturnType<typeof setTimeout> | undefined;
@@ -122,7 +127,7 @@ export function signInView(options: PlayerSigninViewOptions): PlayerSigninView {
122
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  node.toggleAttribute("aria-busy", on);
123
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  };
124
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  const key = (text: string, onclick: () => void, kind: "primary" | "plain" | "quiet" = "plain") => h("button", { class: `n133s-btn n133s-${kind}`, type: "button", onclick }, text);
125
- const backKey = () => h("button", { class: "n133s-back", type: "button", onclick: () => showWays() }, icon("back", 18), h("span", {}, "Back"));
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+ const backKey = () => h("button", { class: "n133s-back", type: "button", onclick: () => showWays() }, icon("back", 18), h("span", {}, w.back));
126
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  const title = (text: string) => h("h3", { class: "n133s-step", tabindex: "-1" }, text);
127
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  const focusFirst = () => (area.querySelector<HTMLElement>("h3, button:not([disabled])") ?? area).focus?.({ preventScroll: true });
128
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  const setup = (): PasskeySetup => ({ rpId, rpName: options.name, scheme: scheme!, userName: passkeyName(options.name), exclude: readMemo(rpId).ids });
@@ -140,7 +145,7 @@ export function signInView(options: PlayerSigninViewOptions): PlayerSigninView {
140
145
  function done(player: SignedIn) {
141
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  stopWaiting();
142
147
  current = null;
143
- area.replaceChildren(h("p", { class: "n133s-done" }, icon("check", 22), h("span", {}, `Signed in as ${shortAddress(player.address)}`)));
148
+ area.replaceChildren(h("p", { class: "n133s-done" }, icon("check", 22), h("span", {}, w.signedInAs(shortAddress(player.address)))));
144
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  say("");
145
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  options.onSignedIn?.(player);
146
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  }
@@ -154,8 +159,8 @@ export function signInView(options: PlayerSigninViewOptions): PlayerSigninView {
154
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  "button",
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  { class: `n133s-pk${off ? " is-off" : ""}`, type: "button", onclick: () => showPasskey() },
156
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  h("span", { class: "n133s-pk-mark" }, keyIcon()),
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- h("span", { class: "n133s-pk-words" }, h("strong", {}, "Use a passkey"), h("small", {}, off ? "Not on this browser" : "Face ID, Touch ID or your device PIN")),
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- last ? h("span", { class: "n133s-last" }, "Last used") : null,
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+ h("span", { class: "n133s-pk-words" }, h("strong", {}, w.usePasskey), h("small", {}, off ? w.passkeyOff : w.passkeyHint)),
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+ last ? h("span", { class: "n133s-last" }, w.lastUsed) : null,
159
164
  );
160
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  }
161
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@@ -164,13 +169,13 @@ export function signInView(options: PlayerSigninViewOptions): PlayerSigninView {
164
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  return h(
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  "div",
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  { class: "n133s-tiles" },
167
- ...ways.map((w) =>
172
+ ...ways.map((way) =>
168
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  h(
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  "button",
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- { class: "n133s-tile", type: "button", onclick: () => choose(w) },
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- h("span", { class: "n133s-mark", "aria-hidden": "true" }, WALLETS[w].mark),
172
- h("span", { class: "n133s-name" }, WALLETS[w].name),
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- last === w ? h("span", { class: "n133s-last" }, "Last used") : null,
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+ { class: "n133s-tile", type: "button", onclick: () => choose(way) },
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+ h("span", { class: "n133s-mark", "aria-hidden": "true" }, WALLETS[way].mark),
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+ h("span", { class: "n133s-name" }, WALLETS[way].name),
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+ last === way ? h("span", { class: "n133s-last" }, w.lastUsed) : null,
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  ),
175
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  ),
176
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  );
@@ -181,8 +186,8 @@ export function signInView(options: PlayerSigninViewOptions): PlayerSigninView {
181
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  busy(false);
182
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  const pk = passkeyOn ? passkeyTile() : null;
183
188
  const first = pk && support !== "no";
184
- const walletsPart = ways.length ? [h("p", { class: "n133s-or" }, pk ? "Or a wallet app" : "Choose your wallet"), walletTiles()] : [];
185
- fill(h("p", { class: "n133s-lead" }, "No password and no payment."), first ? pk : null, ...walletsPart, !first && pk ? h("p", { class: "n133s-or" }, "Or a passkey") : null, !first ? pk : null);
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+ const walletsPart = ways.length ? [h("p", { class: "n133s-or" }, pk ? w.orWallet : w.chooseWallet), walletTiles()] : [];
190
+ fill(h("p", { class: "n133s-lead" }, w.lead), first ? pk : null, ...walletsPart, !first && pk ? h("p", { class: "n133s-or" }, w.orPasskey) : null, !first ? pk : null);
186
191
  say("");
187
192
  }
188
193
 
@@ -191,13 +196,13 @@ export function signInView(options: PlayerSigninViewOptions): PlayerSigninView {
191
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  function showFault(e: unknown): void {
192
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  busy(false);
193
198
  const f = passkeyFault(e);
194
- const w = faultWords(f.code, rpId);
195
- if (w.next === "stay") return showPasskey(w.text);
199
+ const fw = faultWords(f.code, rpId, w);
200
+ if (fw.next === "stay") return showPasskey(fw.text);
196
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  fill(
197
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  backKey(),
198
- title(w.title),
199
- h("p", { class: "n133s-text n133s-fault", "data-fault": f.code }, w.text),
200
- ways.length ? h("p", { class: "n133s-or" }, "Sign in with a wallet app") : null,
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+ title(fw.title),
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+ h("p", { class: "n133s-text n133s-fault", "data-fault": f.code }, fw.text),
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+ ways.length ? h("p", { class: "n133s-or" }, w.faultWallets) : null,
201
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  ways.length ? walletTiles() : null,
202
207
  );
203
208
  say("");
@@ -212,12 +217,12 @@ export function signInView(options: PlayerSigninViewOptions): PlayerSigninView {
212
217
  if (support === "no") return showFault(new PasskeyError("no-prf"));
213
218
  if (!hostFits(location.hostname, rpId)) return showFault({ name: "SecurityError" });
214
219
  const known = readMemo(rpId).ids.length > 0;
215
- const use = key("Use my passkey", () => void usePasskey(), known ? "primary" : "plain");
216
- const make = key("Make a passkey", () => void makeNew(), known ? "plain" : "primary");
220
+ const use = key(w.useMine, () => void usePasskey(), known ? "primary" : "plain");
221
+ const make = key(w.makeOne, () => void makeNew(), known ? "plain" : "primary");
217
222
  area.replaceChildren(
218
223
  backKey(),
219
- title("Passkey"),
220
- h("p", { class: "n133s-text" }, "Face ID, Touch ID or your device PIN. The passkey stays on your device: the game never sees it."),
224
+ title(w.passkeyTitle),
225
+ h("p", { class: "n133s-text" }, w.passkeyText),
221
226
  h("div", { class: "n133s-keys" }, known ? use : make, known ? make : use),
222
227
  );
223
228
  say(note ?? "");
@@ -226,7 +231,7 @@ export function signInView(options: PlayerSigninViewOptions): PlayerSigninView {
226
231
 
227
232
  async function usePasskey() {
228
233
  busy(true);
229
- say("Waiting for your passkey…");
234
+ say(w.waitingPasskey);
230
235
  prompt = new AbortController();
231
236
  try {
232
237
  const p = await openPasskey(setup(), prompt.signal);
@@ -239,7 +244,7 @@ export function signInView(options: PlayerSigninViewOptions): PlayerSigninView {
239
244
 
240
245
  async function makeNew() {
241
246
  busy(true);
242
- say("Making your passkey…");
247
+ say(w.makingPasskey);
243
248
  prompt = new AbortController();
244
249
  let made: NewPasskey;
245
250
  try {
@@ -257,7 +262,7 @@ export function signInView(options: PlayerSigninViewOptions): PlayerSigninView {
257
262
  /** The first use of a passkey just made. Where it gives nothing (a browser that allows one prompt per press, a closed sheet), one key finishes it. */
258
263
  async function firstOpen(made: NewPasskey, pick: boolean) {
259
264
  busy(true);
260
- say("Opening your passkey…");
265
+ say(w.openingPasskey);
261
266
  prompt = new AbortController();
262
267
  try {
263
268
  const p = await firstUse(setup(), made, prompt.signal, pick);
@@ -268,7 +273,7 @@ export function signInView(options: PlayerSigninViewOptions): PlayerSigninView {
268
273
  const f = passkeyFault(e);
269
274
  if (f.code !== "cancelled" && f.code !== "failed") return showFault(f);
270
275
  busy(false);
271
- area.replaceChildren(title("Your passkey is made"), h("p", { class: "n133s-text" }, "Press the key to open it."), h("div", { class: "n133s-keys" }, key("Open my passkey", () => void firstOpen(made, true), "primary")));
276
+ area.replaceChildren(title(w.madeTitle), h("p", { class: "n133s-text" }, w.madeText), h("div", { class: "n133s-keys" }, key(w.openMine, () => void firstOpen(made, true), "primary")));
272
277
  say("");
273
278
  focusFirst();
274
279
  }
@@ -281,28 +286,28 @@ export function signInView(options: PlayerSigninViewOptions): PlayerSigninView {
281
286
  const code = h("p", { class: "n133s-code", translate: "no" });
282
287
  const codeBox = h("div", { class: "n133s-codebox" }, code);
283
288
  codeBox.hidden = true;
284
- const go = key("Later", () => resolve(), "quiet");
285
- const copyBtn = key("Copy the code", async () => {
289
+ const go = key(w.later, () => resolve(), "quiet");
290
+ const copyBtn = key(w.copyCode, async () => {
286
291
  try {
287
292
  await navigator.clipboard.writeText(seed);
288
- copyBtn.textContent = "Copied";
293
+ copyBtn.textContent = w.copied;
289
294
  } catch {
290
- copyBtn.textContent = "Copy failed: write it down";
295
+ copyBtn.textContent = w.copyFailed;
291
296
  }
292
297
  });
293
298
  codeBox.append(copyBtn);
294
- const show = key("Show my code", () => {
299
+ const show = key(w.showCode, () => {
295
300
  code.textContent = seed.match(/.{1,16}/g)!.join("\n");
296
301
  codeBox.hidden = false;
297
302
  show.remove();
298
- go.textContent = "Continue";
303
+ go.textContent = w.continue;
299
304
  go.className = "n133s-btn n133s-primary";
300
305
  }, "primary");
301
306
  area.replaceChildren(
302
- title("Keep a spare key"),
303
- h("p", { class: "n133s-text" }, "Your looks belong to this passkey. If you lose it, this code brings them back."),
307
+ title(w.spareTitle),
308
+ h("p", { class: "n133s-text" }, w.spareText),
304
309
  codeBox,
305
- h("p", { class: "n133s-fine" }, "Keep it secret: whoever has it can sign in as you. To use it, import it as a seed in a Nano wallet such as Nautilus, then sign in with that wallet."),
310
+ h("p", { class: "n133s-fine" }, w.spareFine),
306
311
  h("div", { class: "n133s-keys" }, show, go),
307
312
  );
308
313
  say("");
@@ -315,7 +320,7 @@ export function signInView(options: PlayerSigninViewOptions): PlayerSigninView {
315
320
  if (fresh && options.spareKey !== false) await spareKey(seed);
316
321
  if (stopped) return;
317
322
  busy(true);
318
- say("Signing in…");
323
+ say(w.signingIn);
319
324
  try {
320
325
  const { signinBody } = await import("@nano133/signin/purse");
321
326
  const turnstile = await personToken();
@@ -323,7 +328,7 @@ export function signInView(options: PlayerSigninViewOptions): PlayerSigninView {
323
328
  rememberOpened(rpId, credentialId);
324
329
  if (!stopped) done({ address: r.address, via: "passkey" });
325
330
  } catch (e) {
326
- if (!stopped) showPasskey(e instanceof ApiError ? e.message : "Sign-in did not work. Try again.");
331
+ if (!stopped) showPasskey(e instanceof ApiError ? w.refusal(e.message, e.status) : w.signInFailed);
327
332
  }
328
333
  }
329
334
 
@@ -334,7 +339,7 @@ export function signInView(options: PlayerSigninViewOptions): PlayerSigninView {
334
339
  stopWaiting();
335
340
  current = null;
336
341
  busy(true);
337
- say("Starting…");
342
+ say(w.starting);
338
343
  try {
339
344
  const turnstile = await personToken();
340
345
  const s = await api.post<Start>(`${base}/start`, { way, ...(turnstile ? { turnstile } : {}) });
@@ -346,14 +351,14 @@ export function signInView(options: PlayerSigninViewOptions): PlayerSigninView {
346
351
  } catch (e) {
347
352
  busy(false);
348
353
  showWays();
349
- say(e instanceof Error ? e.message : "Sign-in did not start. Try again.");
354
+ say(e instanceof ApiError ? w.refusal(e.message, e.status) : e instanceof Error && e.message ? w.refusal(e.message, 0) : w.startFailed);
350
355
  }
351
356
  }
352
357
 
353
358
  function showWallet(s: Start) {
354
359
  const name = WALLETS[s.way].name;
355
360
  area.replaceChildren(backKey(), title(name), ...walletSteps(s, name));
356
- say(`Waiting for ${name}…`);
361
+ say(w.waitingFor(name));
357
362
  focusFirst();
358
363
  }
359
364
 
@@ -361,44 +366,44 @@ export function signInView(options: PlayerSigninViewOptions): PlayerSigninView {
361
366
  function walletSteps(s: Start, name: string): Node[] {
362
367
  const open = (text: string, href: string, newTab = false) => h("a", { class: "n133s-btn n133s-primary", href, target: newTab ? "_blank" : undefined, rel: newTab ? "noopener" : undefined }, text);
363
368
  const qr = (text: string) => {
364
- if (!options.qr) return h("p", { class: "n133s-fine" }, "Open this page on your phone to sign in with ", name, ".");
369
+ if (!options.qr) return h("p", { class: "n133s-fine" }, w.openOnPhone(name));
365
370
  const c = options.qr(text);
366
- c.setAttribute("aria-label", `QR code to sign in with ${name}`);
371
+ c.setAttribute("aria-label", w.qrLabel(name));
367
372
  return h("div", { class: "n133s-qr" }, c);
368
373
  };
369
- const only = h("p", { class: "n133s-fine" }, `Only approve a sign-in that you started yourself, on ${location.host}.`);
370
- const comeBack = h("p", { class: "n133s-fine" }, `Approve the sign-in in ${s.way === "berry" ? "your wallet" : name}, then come back to this page.`);
374
+ const only = h("p", { class: "n133s-fine" }, w.onlyYours(location.host));
375
+ const comeBack = h("p", { class: "n133s-fine" }, w.comeBack(s.way === "berry" ? w.yourWallet : name));
371
376
  if (s.way === "nautilus") {
372
- const code = h("p", { class: "n133s-text" }, "Check that Nautilus shows the code ", h("strong", { class: "n133s-signcode" }, s.code ?? ""), ".");
373
- return touch() ? [code, open("Open Nautilus", s.link), comeBack] : [qr(s.link), h("p", { class: "n133s-text" }, "Scan this with Nautilus on your phone, then approve the sign-in."), code, only];
377
+ const code = h("p", { class: "n133s-text" }, w.checkCode, h("strong", { class: "n133s-signcode" }, s.code ?? ""));
378
+ return touch() ? [code, open(w.openApp(name), s.link), comeBack] : [qr(s.link), h("p", { class: "n133s-text" }, w.scanWith(name)), code, only];
374
379
  }
375
380
  if (s.way === "nanchat") {
376
- const here = h("p", { class: "n133s-fine" }, "On this computer: ", h("a", { href: s.link, target: "_blank", rel: "noopener" }, "open NanChat"), ".");
377
- return touch() ? [open("Open NanChat", s.link, true), comeBack, only] : [qr(s.link), h("p", { class: "n133s-text" }, "Scan this with your phone's camera to open NanChat, then approve the sign-in."), only, here];
381
+ const here = h("p", { class: "n133s-fine" }, w.onComputer, h("a", { href: s.link, target: "_blank", rel: "noopener" }, w.openLink(name)));
382
+ return touch() ? [open(w.openApp(name), s.link, true), comeBack, only] : [qr(s.link), h("p", { class: "n133s-text" }, w.scanCamera(name)), only, here];
378
383
  }
379
- const other = h("a", { class: "n133s-btn n133s-plain", href: s.walletLink ?? s.link }, "Another wallet");
380
- const here = h("p", { class: "n133s-fine" }, "On this computer: ", h("a", { href: s.walletLink ?? s.link }, "open a wallet"), ".");
381
- return touch() ? [open("Open Berry Wallet", s.link), other, comeBack] : [qr(s.link), h("p", { class: "n133s-text" }, "Scan this with Berry Wallet on your phone, then approve the sign-in."), only, here];
384
+ const other = h("a", { class: "n133s-btn n133s-plain", href: s.walletLink ?? s.link }, w.anotherWallet);
385
+ const here = h("p", { class: "n133s-fine" }, w.onComputer, h("a", { href: s.walletLink ?? s.link }, w.openLink(w.aWallet)));
386
+ return touch() ? [open(w.openApp(name), s.link), other, comeBack] : [qr(s.link), h("p", { class: "n133s-text" }, w.scanWith(name)), only, here];
382
387
  }
383
388
 
384
389
  /** The request ended without a sign-in: say why, and offer a new one. */
385
390
  function again(s: Start, words: string) {
386
391
  current = null;
387
- area.replaceChildren(backKey(), title(WALLETS[s.way].name), h("div", { class: "n133s-keys" }, key("Try again", () => void choose(s.way), "primary"), key("Choose another way", () => showWays())));
392
+ area.replaceChildren(backKey(), title(WALLETS[s.way].name), h("div", { class: "n133s-keys" }, key(w.tryAgain, () => void choose(s.way), "primary"), key(w.otherWay, () => showWays())));
388
393
  say(words);
389
394
  }
390
395
 
391
396
  async function poll(s: Start) {
392
397
  if (stopped || current !== s) return;
393
- if (Date.now() > s.expiresAt + 5000) return again(s, "This sign-in expired.");
398
+ if (Date.now() > s.expiresAt + 5000) return again(s, w.expired);
394
399
  try {
395
400
  const r = await api.post<{ status: string; address?: string }>(`${base}/check`, { id: s.id, way: s.way });
396
401
  if (stopped || current !== s) return;
397
402
  if (r.status === "signedin" && r.address) return done({ address: r.address, via: "wallet" });
398
- if (r.status === "elsewhere" || r.status === "used") return again(s, "This sign-in was used in another browser. Start again.");
399
- if (r.status === "expired") return again(s, "This sign-in expired.");
403
+ if (r.status === "elsewhere" || r.status === "used") return again(s, w.usedElsewhere);
404
+ if (r.status === "expired") return again(s, w.expired);
400
405
  } catch (e) {
401
- if (e instanceof ApiError && e.status === 429) say("Too many checks. Waiting a moment…");
406
+ if (e instanceof ApiError && e.status === 429) say(w.tooManyChecks);
402
407
  }
403
408
  timer = setTimeout(() => void poll(s), 2000);
404
409
  }
@@ -1,32 +1,210 @@
1
- // The sheet's words for each passkey fault, in plain English. The fault codes are @nano133/signin's (PasskeyFault). A fault never names a seed or a
2
- // key, and never tells the player to delete a passkey.
1
+ // Every word of the sign-in sheet, and its words for each passkey fault, in plain English. A game gives `words` to `mountPlayerSignin` (or to
2
+ // `signInView`) with the keys it wants to change, in its own words or language; the rest stay these. A text with a value in it is a function of that
3
+ // value. The wallets' names (Berry Wallet, NanChat, Nautilus) are names, not words: they stay.
4
+ //
5
+ // The fault codes are @nano133/signin's (PasskeyFault). A fault never names a seed or a key, and never tells the player to delete a passkey. No
6
+ // sentence has more than 10 words.
3
7
 
4
8
  import type { PasskeyFault } from "@nano133/signin/passkey";
5
9
 
6
10
  /** What to do next after a fault: stay on the passkey step, or offer the wallet apps. */
7
11
  export type FaultWords = { title: string; text: string; next: "stay" | "wallets" };
8
12
 
9
- export function faultWords(code: PasskeyFault, rpId: string): FaultWords {
10
- switch (code) {
11
- case "cancelled":
12
- return { title: "No passkey was used", text: "No passkey was used.", next: "stay" };
13
- case "no-prf":
14
- return { title: "Not on this device yet", text: "This device's passkeys cannot sign in to games yet. Use a wallet app, or a passkey on another device.", next: "wallets" };
15
- case "unsupported":
16
- return { title: "No passkeys here", text: "This browser has no passkeys. Use a wallet app.", next: "wallets" };
17
- case "other-form":
18
- return { title: "Not this password manager", text: "Your password manager answered in a way this game cannot read. In the device's sheet, choose its own passkeys (iCloud Keychain or Google Password Manager), or use a wallet app.", next: "wallets" };
19
- case "not-a-purse":
20
- return { title: "Not this game's passkey", text: "That passkey is not one of this game's. Choose another one, or make one.", next: "stay" };
21
- case "wrong-host":
22
- return { title: "Wrong address", text: `Passkeys for this game work only on ${rpId}.`, next: "wallets" };
23
- case "exists":
24
- return { title: "You have a passkey", text: "This device has your passkey already. Use it.", next: "stay" };
25
- case "unstable":
26
- return { title: "Not on this device", text: "This device gave two different answers for one passkey, so it cannot sign in here. Use a wallet app.", next: "wallets" };
27
- case "other-passkey":
28
- return { title: "Another passkey", text: "That is another passkey. Choose the one you just made: its name has today's date.", next: "stay" };
29
- default:
30
- return { title: "That did not work", text: "The passkey did not work. Try again.", next: "stay" };
13
+ /** A fault's words: its title, and its text (a function when it names the game's domain, `rpId`). */
14
+ export type FaultText = { title: string; text: string | ((rpId: string) => string) };
15
+
16
+ export type PlayerSigninWords = {
17
+ /** The sheet's title. The option `title` wins over it. */
18
+ title: string;
19
+ /** The close key's name for a screen reader. */
20
+ close: string;
21
+ /** The first line of the ways. */
22
+ lead: string;
23
+ usePasskey: string;
24
+ /** Under "Use a passkey". */
25
+ passkeyHint: string;
26
+ /** Under "Use a passkey" where the browser reports no passkey PRF. */
27
+ passkeyOff: string;
28
+ lastUsed: string;
29
+ /** Before the wallet tiles, after the passkey. */
30
+ orWallet: string;
31
+ /** Before the wallet tiles, with no passkey before them. */
32
+ chooseWallet: string;
33
+ /** Before the passkey, when it comes last. */
34
+ orPasskey: string;
35
+ back: string;
36
+
37
+ // ---- the passkey ----
38
+ passkeyTitle: string;
39
+ passkeyText: string;
40
+ useMine: string;
41
+ makeOne: string;
42
+ waitingPasskey: string;
43
+ makingPasskey: string;
44
+ openingPasskey: string;
45
+ /** A passkey just made, whose first use gave nothing: one key opens it. */
46
+ madeTitle: string;
47
+ madeText: string;
48
+ openMine: string;
49
+ spareTitle: string;
50
+ spareText: string;
51
+ /** Under the code: keep it secret; how to use it. */
52
+ spareFine: string;
53
+ showCode: string;
54
+ copyCode: string;
55
+ copied: string;
56
+ copyFailed: string;
57
+ later: string;
58
+ continue: string;
59
+ signingIn: string;
60
+ signInFailed: string;
61
+ /** After a fault that offers the wallet apps. */
62
+ faultWallets: string;
63
+ faults: Record<PasskeyFault, FaultText>;
64
+
65
+ // ---- a wallet app ----
66
+ starting: string;
67
+ startFailed: string;
68
+ /** The words of a refusal: the server's own (`text`, in English) and its HTTP status (0: no answer). Default: the server's words. */
69
+ refusal: (text: string, status: number) => string;
70
+ /** The status while the page waits for a wallet ("Berry Wallet"). */
71
+ waitingFor: (wallet: string) => string;
72
+ /** After a sign-in, with the player's short address. */
73
+ signedInAs: (address: string) => string;
74
+ /** The key that opens a wallet app on a touch screen. */
75
+ openApp: (wallet: string) => string;
76
+ anotherWallet: string;
77
+ /** Before a link that opens the wallet on this computer. */
78
+ onComputer: string;
79
+ /** The link's words: open a wallet ("NanChat", or `aWallet`). */
80
+ openLink: (wallet: string) => string;
81
+ aWallet: string;
82
+ /** With no QR hook, on a screen with a mouse. */
83
+ openOnPhone: (wallet: string) => string;
84
+ qrLabel: (wallet: string) => string;
85
+ /** Only approve a sign-in the player started, on this host. */
86
+ onlyYours: (host: string) => string;
87
+ /** After the key that opens the app (`yourWallet` for Berry Wallet, which opens any wallet). */
88
+ comeBack: (wallet: string) => string;
89
+ yourWallet: string;
90
+ /** Under a QR code: scan it with this wallet. */
91
+ scanWith: (wallet: string) => string;
92
+ /** Under NanChat's QR code: the phone's camera opens it. */
93
+ scanCamera: (wallet: string) => string;
94
+ /** Before Nautilus's code (the code follows, bold). */
95
+ checkCode: string;
96
+ tryAgain: string;
97
+ otherWay: string;
98
+ expired: string;
99
+ usedElsewhere: string;
100
+ tooManyChecks: string;
101
+ };
102
+
103
+ /** `words` as a game gives it: any of the keys, and any of the faults. */
104
+ export type PlayerSigninWordsOption = Partial<Omit<PlayerSigninWords, "faults">> & { faults?: Partial<Record<PasskeyFault, FaultText>> };
105
+
106
+ export const PLAYER_SIGNIN_WORDS: PlayerSigninWords = {
107
+ title: "Sign in",
108
+ close: "Close",
109
+ lead: "No password and no payment.",
110
+ usePasskey: "Use a passkey",
111
+ passkeyHint: "Face ID, Touch ID or your device PIN",
112
+ passkeyOff: "Not on this browser",
113
+ lastUsed: "Last used",
114
+ orWallet: "Or a wallet app",
115
+ chooseWallet: "Choose your wallet",
116
+ orPasskey: "Or a passkey",
117
+ back: "Back",
118
+
119
+ passkeyTitle: "Passkey",
120
+ passkeyText: "Face ID, Touch ID or your device PIN. The passkey stays on your device. The game never sees it.",
121
+ useMine: "Use my passkey",
122
+ makeOne: "Make a passkey",
123
+ waitingPasskey: "Waiting for your passkey…",
124
+ makingPasskey: "Making your passkey…",
125
+ openingPasskey: "Opening your passkey…",
126
+ madeTitle: "Your passkey is made",
127
+ madeText: "Press the key to open it.",
128
+ openMine: "Open my passkey",
129
+ spareTitle: "Keep a spare key",
130
+ spareText: "Your looks belong to this passkey. If you lose it, this code brings them back.",
131
+ spareFine: "Keep it secret. Anyone with it can sign in as you. Import it as a seed in Nautilus or another wallet. Then sign in with that wallet.",
132
+ showCode: "Show my code",
133
+ copyCode: "Copy the code",
134
+ copied: "Copied",
135
+ copyFailed: "Copy failed: write it down",
136
+ later: "Later",
137
+ continue: "Continue",
138
+ signingIn: "Signing in…",
139
+ signInFailed: "Sign-in did not work. Try again.",
140
+ faultWallets: "Sign in with a wallet app",
141
+ faults: {
142
+ cancelled: { title: "No passkey was used", text: "No passkey was used." },
143
+ "no-prf": { title: "Not on this device yet", text: "This device's passkeys cannot sign in to games yet. Use a wallet app, or a passkey on another device." },
144
+ unsupported: { title: "No passkeys here", text: "This browser has no passkeys. Use a wallet app." },
145
+ "other-form": { title: "Not this password manager", text: "This game cannot read your password manager's answer. Choose iCloud Keychain or Google Password Manager instead. Or use a wallet app." },
146
+ "not-a-purse": { title: "Not this game's passkey", text: "That passkey is not one of this game's. Choose another one, or make one." },
147
+ "wrong-host": { title: "Wrong address", text: (rpId) => `Passkeys for this game work only on ${rpId}.` },
148
+ exists: { title: "You have a passkey", text: "This device has your passkey already. Use it." },
149
+ unstable: { title: "Not on this device", text: "This device gave two answers for one passkey. It cannot sign in here. Use a wallet app." },
150
+ "other-passkey": { title: "Another passkey", text: "That is another passkey. Choose the one you just made. Its name has today's date." },
151
+ failed: { title: "That did not work", text: "The passkey did not work. Try again." },
152
+ },
153
+
154
+ starting: "Starting…",
155
+ startFailed: "Sign-in did not start. Try again.",
156
+ refusal: (text) => text,
157
+ waitingFor: (wallet) => `Waiting for ${wallet}…`,
158
+ signedInAs: (address) => `Signed in as ${address}`,
159
+ openApp: (wallet) => `Open ${wallet}`,
160
+ anotherWallet: "Another wallet",
161
+ onComputer: "On this computer: ",
162
+ openLink: (wallet) => `open ${wallet}`,
163
+ aWallet: "a wallet",
164
+ openOnPhone: (wallet) => `Open this page on your phone to use ${wallet}.`,
165
+ qrLabel: (wallet) => `QR code to sign in with ${wallet}`,
166
+ onlyYours: (host) => `Only approve a sign-in you started yourself, on ${host}.`,
167
+ comeBack: (wallet) => `Approve the sign-in in ${wallet}. Then come back to this page.`,
168
+ yourWallet: "your wallet",
169
+ scanWith: (wallet) => `Scan this with ${wallet} on your phone. Then approve the sign-in.`,
170
+ scanCamera: (wallet) => `Scan this with your phone's camera to open ${wallet}. Then approve the sign-in.`,
171
+ checkCode: "Check that Nautilus shows this code: ",
172
+ tryAgain: "Try again",
173
+ otherWay: "Choose another way",
174
+ expired: "This sign-in expired.",
175
+ usedElsewhere: "This sign-in was used in another browser. Start again.",
176
+ tooManyChecks: "Too many checks. Waiting a moment…",
177
+ };
178
+
179
+ /** The game's words over the defaults; its faults over the default faults. A key it leaves out, or gives as undefined, keeps its default. */
180
+ export function playerSigninWords(over?: PlayerSigninWordsOption): PlayerSigninWords {
181
+ const out = { ...PLAYER_SIGNIN_WORDS, faults: { ...PLAYER_SIGNIN_WORDS.faults } };
182
+ for (const [k, v] of Object.entries(over ?? {})) {
183
+ if (v === undefined || !(k in PLAYER_SIGNIN_WORDS)) continue;
184
+ if (k === "faults") {
185
+ for (const [code, f] of Object.entries(v as Record<string, FaultText | undefined>)) if (f && code in out.faults) out.faults[code as PasskeyFault] = f;
186
+ } else (out as Record<string, unknown>)[k] = v;
31
187
  }
188
+ return out;
189
+ }
190
+
191
+ /** What happens after each fault: the passkey step again, or the wallet apps. Not words: the sheet's steps. */
192
+ const NEXT: Record<PasskeyFault, FaultWords["next"]> = {
193
+ cancelled: "stay",
194
+ "no-prf": "wallets",
195
+ unsupported: "wallets",
196
+ "other-form": "wallets",
197
+ "not-a-purse": "stay",
198
+ "wrong-host": "wallets",
199
+ exists: "stay",
200
+ unstable: "wallets",
201
+ "other-passkey": "stay",
202
+ failed: "stay",
203
+ };
204
+
205
+ /** A fault's title, text and next step, in the game's words (default: PLAYER_SIGNIN_WORDS). An unknown code gets the words of "failed". */
206
+ export function faultWords(code: PasskeyFault, rpId: string, words: PlayerSigninWordsOption = PLAYER_SIGNIN_WORDS): FaultWords {
207
+ const known: PasskeyFault = code in NEXT ? code : "failed";
208
+ const f = words.faults?.[known] ?? PLAYER_SIGNIN_WORDS.faults[known];
209
+ return { title: f.title, text: typeof f.text === "function" ? f.text(rpId) : f.text, next: NEXT[known] };
32
210
  }
@@ -4,6 +4,8 @@
4
4
  // import "@nano133/nanoterra/shop/style.css";
5
5
  // const shop = mountShop(document.getElementById("shop")!, { looks, owned: () => me.owned, signedIn: () => !!me.address, signIn, worn, wear, onOwned });
6
6
  //
7
+ // Every word of the two sheets can be the game's own: `mountShop(el, { ..., words: { sendExactly: "Pay exactly" } })` (ShopWords; SHOP_WORDS are the defaults).
8
+ //
7
9
  // The server part is "@nano133/nanoterra/shop" (the handler and the stores): it must not load this one.
8
10
 
9
11
  export { mountShop } from "./mount.js";
@@ -13,3 +15,5 @@ export type { LooksViewOptions, SlotWords } from "./looks.js";
13
15
  export { PAY_TIMING, isTestOrder, payPanel } from "./pay.js";
14
16
  export type { PayOptions, PayPanel } from "./pay.js";
15
17
  export { qrModules, qrSvg, qrVersionFor } from "./qr.js";
18
+ export { COINGECKO_CREDIT, SHOP_WORDS, priceLine, shopWords } from "./words.js";
19
+ export type { ShopWords } from "./words.js";
@@ -6,8 +6,7 @@
6
6
 
7
7
  import { h } from "../../admin/panel/dom.js";
8
8
  import { OUTFIT, isOutfit, usdText, wearOf, type Look } from "../../looks/look.js";
9
-
10
- const HAT_WORDS: Record<string, string> = { cap: "with a cap", beanie: "with a beanie", crown: "with a crown", tophat: "with a top hat" };
9
+ import { shopWords, type ShopWords } from "./words.js";
11
10
 
12
11
  /** A tab's words: its key's word, and its plain choice's name (an item slot's: "Plain shovel", "No charm"). */
13
12
  export type SlotWords = { tab: string; plain?: string };
@@ -32,10 +31,10 @@ export type LooksViewOptions = {
32
31
  tab?: string;
33
32
  /** A tab was chosen: the sheet draws again with it. */
34
33
  onTab?: (slot: string) => void;
34
+ /** The game's words (./words.ts): the keys it leaves out keep the defaults. */
35
+ words?: Partial<ShopWords>;
35
36
  };
36
37
 
37
- const titleCase = (s: string) => s.charAt(0).toUpperCase() + s.slice(1).replace(/-/g, " ");
38
-
39
38
  /** The wear slots of a list, in the order they first show (the outfits first). */
40
39
  export function slotsOf(looks: readonly Look[]): string[] {
41
40
  const out: string[] = [OUTFIT];
@@ -62,25 +61,26 @@ function swatchOf(look: Look): HTMLElement {
62
61
  export function looksView(p: LooksViewOptions): HTMLElement {
63
62
  const slots = slotsOf(p.looks);
64
63
  const tab = p.tab && slots.includes(p.tab) ? p.tab : slots[0];
65
- const words = (slot: string): SlotWords => p.slots?.[slot] ?? (slot === OUTFIT ? { tab: "Outfits" } : { tab: titleCase(slot), plain: `No ${slot.replace(/-/g, " ")}` });
64
+ const w = shopWords(p.words);
65
+ const words = (slot: string): SlotWords => p.slots?.[slot] ?? (slot === OUTFIT ? { tab: w.outfits } : { tab: w.slotTab(slot), plain: w.slotPlain(slot) });
66
66
  const list = h("ul", { class: "n133s-looks" });
67
67
  const row = (pic: HTMLElement, name: string, line: string, action: HTMLElement, worn: boolean) =>
68
68
  h("li", { class: `n133s-look${worn ? " n133s-look-worn" : ""}` }, pic, h("span", { class: "n133s-look-text" }, h("strong", {}, name), h("small", {}, line)), action);
69
69
 
70
70
  if (tab !== OUTFIT && p.takeOff) {
71
71
  const plain = p.plainWorn ? p.plainWorn(tab) : !p.looks.some((l) => wearOf(l) === tab && p.worn(l));
72
- const action = h("button", { class: `n133s-btn${plain ? "" : " n133s-primary"}`, type: "button", disabled: plain, onclick: () => p.takeOff!(tab) }, plain ? "Wearing" : "Wear");
73
- list.append(row(h("span", { class: "n133s-swatch n133s-swatch-plain", "aria-hidden": "true" }), words(tab).plain ?? `No ${tab}`, "free", action, plain));
72
+ const action = h("button", { class: `n133s-btn${plain ? "" : " n133s-primary"}`, type: "button", disabled: plain, onclick: () => p.takeOff!(tab) }, plain ? w.wearing : w.wear);
73
+ list.append(row(h("span", { class: "n133s-swatch n133s-swatch-plain", "aria-hidden": "true" }), words(tab).plain ?? w.slotPlain(tab), w.free, action, plain));
74
74
  }
75
75
  for (const look of p.looks) {
76
76
  if (wearOf(look) !== tab) continue;
77
77
  const mine = look.priceUsd === 0 || p.owned.has(look.id);
78
78
  const worn = p.worn(look);
79
79
  const action = mine
80
- ? h("button", { class: `n133s-btn${worn ? "" : " n133s-primary"}`, type: "button", disabled: worn, onclick: () => p.wear(look) }, worn ? "Wearing" : "Wear")
81
- : h("button", { class: "n133s-btn n133s-buy", type: "button", onclick: () => p.buy(look) }, `Buy ${usdText(look.priceUsd)}`);
82
- const what = isOutfit(look) ? (look.change.hat ? HAT_WORDS[look.change.hat] : "colour only") : tab.replace(/-/g, " ");
83
- const state = mine ? (look.priceUsd === 0 ? " · free" : " · yours") : "";
80
+ ? h("button", { class: `n133s-btn${worn ? "" : " n133s-primary"}`, type: "button", disabled: worn, onclick: () => p.wear(look) }, worn ? w.wearing : w.wear)
81
+ : h("button", { class: "n133s-btn n133s-buy", type: "button", onclick: () => p.buy(look) }, w.buy(usdText(look.priceUsd)));
82
+ const what = isOutfit(look) ? w.outfitLine(look.change.hat ?? null) : w.itemLine(tab);
83
+ const state = mine ? ` · ${look.priceUsd === 0 ? w.free : w.yours}` : "";
84
84
  list.append(row(p.picture?.(look) ?? swatchOf(look), look.name, `${what}${state}`, action, worn));
85
85
  }
86
86
 
@@ -88,7 +88,7 @@ export function looksView(p: LooksViewOptions): HTMLElement {
88
88
  slots.length > 1
89
89
  ? h(
90
90
  "div",
91
- { class: "n133s-tabs", role: "tablist", "aria-label": "Kinds of looks" },
91
+ { class: "n133s-tabs", role: "tablist", "aria-label": w.kinds },
92
92
  ...slots.map((s) =>
93
93
  h("button", { class: "n133s-tab", type: "button", role: "tab", "aria-selected": s === tab ? "true" : "false", onclick: () => p.onTab?.(s) }, words(s).tab),
94
94
  ),
@@ -100,7 +100,7 @@ export function looksView(p: LooksViewOptions): HTMLElement {
100
100
  { class: "n133s-looks-view" },
101
101
  tabs,
102
102
  list,
103
- h("p", { class: "n133s-fine" }, "A look changes how your character looks. It never changes a score. You pay in Nano (XNO), straight to the game's creator."),
104
- p.signedIn ? null : h("p", { class: "n133s-fine" }, "To buy a look, sign in with Nano first: your looks belong to your Nano address."),
103
+ h("p", { class: "n133s-fine" }, w.looksNote),
104
+ p.signedIn ? null : h("p", { class: "n133s-fine" }, w.signInFirst),
105
105
  );
106
106
  }