@nano133/nanoterra 0.9.0 → 0.9.3

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@@ -1,26 +1,111 @@
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- // The sheet's words for each passkey fault, in plain English. The fault codes are @nano133/signin's (PasskeyFault). A fault never names a seed or a
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- // key, and never tells the player to delete a passkey.
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- export function faultWords(code, rpId) {
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- switch (code) {
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- case "cancelled":
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- return { title: "No passkey was used", text: "No passkey was used.", next: "stay" };
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- case "no-prf":
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- return { title: "Not on this device yet", text: "This device's passkeys cannot sign in to games yet. Use a wallet app, or a passkey on another device.", next: "wallets" };
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- case "unsupported":
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- return { title: "No passkeys here", text: "This browser has no passkeys. Use a wallet app.", next: "wallets" };
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- case "other-form":
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- return { title: "Not this password manager", text: "Your password manager answered in a way this game cannot read. In the device's sheet, choose its own passkeys (iCloud Keychain or Google Password Manager), or use a wallet app.", next: "wallets" };
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- case "not-a-purse":
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- return { title: "Not this game's passkey", text: "That passkey is not one of this game's. Choose another one, or make one.", next: "stay" };
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- case "wrong-host":
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- return { title: "Wrong address", text: `Passkeys for this game work only on ${rpId}.`, next: "wallets" };
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- case "exists":
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- return { title: "You have a passkey", text: "This device has your passkey already. Use it.", next: "stay" };
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- case "unstable":
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- return { title: "Not on this device", text: "This device gave two different answers for one passkey, so it cannot sign in here. Use a wallet app.", next: "wallets" };
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- case "other-passkey":
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- return { title: "Another passkey", text: "That is another passkey. Choose the one you just made: its name has today's date.", next: "stay" };
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- default:
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- return { title: "That did not work", text: "The passkey did not work. Try again.", next: "stay" };
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+ // Every word of the sign-in sheet, and its words for each passkey fault, in plain English. A game gives `words` to `mountPlayerSignin` (or to
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+ // `signInView`) with the keys it wants to change, in its own words or language; the rest stay these. A text with a value in it is a function of that
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+ // value. The wallets' names (Berry Wallet, NanChat, Nautilus) are names, not words: they stay.
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+ //
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+ // The fault codes are @nano133/signin's (PasskeyFault). A fault never names a seed or a key, and never tells the player to delete a passkey. No
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+ // sentence has more than 10 words.
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+ export const PLAYER_SIGNIN_WORDS = {
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+ title: "Sign in",
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+ close: "Close",
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+ lead: "No password and no payment.",
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+ usePasskey: "Use a passkey",
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+ passkeyHint: "Face ID, Touch ID or your device PIN",
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+ passkeyOff: "Not on this browser",
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+ lastUsed: "Last used",
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+ orWallet: "Or a wallet app",
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+ chooseWallet: "Choose your wallet",
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+ orPasskey: "Or a passkey",
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+ back: "Back",
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+ passkeyTitle: "Passkey",
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+ passkeyText: "Face ID, Touch ID or your device PIN. The passkey stays on your device. The game never sees it.",
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+ useMine: "Use my passkey",
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+ makeOne: "Make a passkey",
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+ waitingPasskey: "Waiting for your passkey…",
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+ makingPasskey: "Making your passkey…",
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+ openingPasskey: "Opening your passkey…",
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+ madeTitle: "Your passkey is made",
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+ madeText: "Press the key to open it.",
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+ openMine: "Open my passkey",
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+ spareTitle: "Keep a spare key",
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+ spareText: "Your looks belong to this passkey. If you lose it, this code brings them back.",
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+ spareFine: "Keep it secret. Anyone with it can sign in as you. Import it as a seed in Nautilus or another wallet. Then sign in with that wallet.",
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+ showCode: "Show my code",
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+ copyCode: "Copy the code",
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+ copied: "Copied",
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+ copyFailed: "Copy failed: write it down",
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+ later: "Later",
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+ continue: "Continue",
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+ signingIn: "Signing in…",
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+ signInFailed: "Sign-in did not work. Try again.",
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+ faultWallets: "Sign in with a wallet app",
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+ faults: {
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+ cancelled: { title: "No passkey was used", text: "No passkey was used." },
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+ "no-prf": { title: "Not on this device yet", text: "This device's passkeys cannot sign in to games yet. Use a wallet app, or a passkey on another device." },
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+ unsupported: { title: "No passkeys here", text: "This browser has no passkeys. Use a wallet app." },
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+ "other-form": { title: "Not this password manager", text: "This game cannot read your password manager's answer. Choose iCloud Keychain or Google Password Manager instead. Or use a wallet app." },
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+ "not-a-purse": { title: "Not this game's passkey", text: "That passkey is not one of this game's. Choose another one, or make one." },
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+ "wrong-host": { title: "Wrong address", text: (rpId) => `Passkeys for this game work only on ${rpId}.` },
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+ exists: { title: "You have a passkey", text: "This device has your passkey already. Use it." },
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+ unstable: { title: "Not on this device", text: "This device gave two answers for one passkey. It cannot sign in here. Use a wallet app." },
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+ "other-passkey": { title: "Another passkey", text: "That is another passkey. Choose the one you just made. Its name has today's date." },
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+ failed: { title: "That did not work", text: "The passkey did not work. Try again." },
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+ },
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+ starting: "Starting…",
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+ startFailed: "Sign-in did not start. Try again.",
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+ refusal: (text) => text,
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+ waitingFor: (wallet) => `Waiting for ${wallet}…`,
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+ signedInAs: (address) => `Signed in as ${address}`,
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+ openApp: (wallet) => `Open ${wallet}`,
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+ anotherWallet: "Another wallet",
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+ onComputer: "On this computer: ",
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+ openLink: (wallet) => `open ${wallet}`,
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+ aWallet: "a wallet",
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+ openOnPhone: (wallet) => `Open this page on your phone to use ${wallet}.`,
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+ qrLabel: (wallet) => `QR code to sign in with ${wallet}`,
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+ onlyYours: (host) => `Only approve a sign-in you started yourself, on ${host}.`,
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+ comeBack: (wallet) => `Approve the sign-in in ${wallet}. Then come back to this page.`,
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+ yourWallet: "your wallet",
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+ scanWith: (wallet) => `Scan this with ${wallet} on your phone. Then approve the sign-in.`,
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+ scanCamera: (wallet) => `Scan this with your phone's camera to open ${wallet}. Then approve the sign-in.`,
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+ checkCode: "Check that Nautilus shows this code: ",
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+ tryAgain: "Try again",
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+ otherWay: "Choose another way",
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+ expired: "This sign-in expired.",
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+ usedElsewhere: "This sign-in was used in another browser. Start again.",
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+ tooManyChecks: "Too many checks. Waiting a moment…",
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+ };
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+ /** The game's words over the defaults; its faults over the default faults. A key it leaves out, or gives as undefined, keeps its default. */
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+ export function playerSigninWords(over) {
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+ const out = { ...PLAYER_SIGNIN_WORDS, faults: { ...PLAYER_SIGNIN_WORDS.faults } };
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+ for (const [k, v] of Object.entries(over ?? {})) {
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+ if (v === undefined || !(k in PLAYER_SIGNIN_WORDS))
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+ continue;
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+ if (k === "faults") {
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+ for (const [code, f] of Object.entries(v))
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+ if (f && code in out.faults)
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+ out.faults[code] = f;
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+ }
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+ else
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+ out[k] = v;
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  }
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+ return out;
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+ }
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+ /** What happens after each fault: the passkey step again, or the wallet apps. Not words: the sheet's steps. */
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+ const NEXT = {
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+ cancelled: "stay",
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+ "no-prf": "wallets",
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+ unsupported: "wallets",
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+ "other-form": "wallets",
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+ "not-a-purse": "stay",
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+ "wrong-host": "wallets",
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+ exists: "stay",
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+ unstable: "wallets",
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+ "other-passkey": "stay",
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+ failed: "stay",
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+ };
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+ /** A fault's title, text and next step, in the game's words (default: PLAYER_SIGNIN_WORDS). An unknown code gets the words of "failed". */
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+ export function faultWords(code, rpId, words = PLAYER_SIGNIN_WORDS) {
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+ const known = code in NEXT ? code : "failed";
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+ const f = words.faults?.[known] ?? PLAYER_SIGNIN_WORDS.faults[known];
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+ return { title: f.title, text: typeof f.text === "function" ? f.text(rpId) : f.text, next: NEXT[known] };
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  }
@@ -5,3 +5,5 @@ export type { LooksViewOptions, SlotWords } from "./looks.js";
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  export { PAY_TIMING, isTestOrder, payPanel } from "./pay.js";
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  export type { PayOptions, PayPanel } from "./pay.js";
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  export { qrModules, qrSvg, qrVersionFor } from "./qr.js";
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+ export { COINGECKO_CREDIT, SHOP_WORDS, priceLine, shopWords } from "./words.js";
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+ export type { ShopWords } from "./words.js";
@@ -4,8 +4,11 @@
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  // import "@nano133/nanoterra/shop/style.css";
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  // const shop = mountShop(document.getElementById("shop")!, { looks, owned: () => me.owned, signedIn: () => !!me.address, signIn, worn, wear, onOwned });
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  //
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+ // Every word of the two sheets can be the game's own: `mountShop(el, { ..., words: { sendExactly: "Pay exactly" } })` (ShopWords; SHOP_WORDS are the defaults).
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+ //
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  // The server part is "@nano133/nanoterra/shop" (the handler and the stores): it must not load this one.
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  export { mountShop } from "./mount.js";
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  export { looksView, slotsOf } from "./looks.js";
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  export { PAY_TIMING, isTestOrder, payPanel } from "./pay.js";
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  export { qrModules, qrSvg, qrVersionFor } from "./qr.js";
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+ export { COINGECKO_CREDIT, SHOP_WORDS, priceLine, shopWords } from "./words.js";
@@ -1,4 +1,5 @@
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  import { type Look } from "../../looks/look.js";
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+ import { type ShopWords } from "./words.js";
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  /** A tab's words: its key's word, and its plain choice's name (an item slot's: "Plain shovel", "No charm"). */
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  export type SlotWords = {
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  tab: string;
@@ -24,6 +25,8 @@ export type LooksViewOptions = {
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  tab?: string;
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  /** A tab was chosen: the sheet draws again with it. */
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  onTab?: (slot: string) => void;
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+ /** The game's words (./words.ts): the keys it leaves out keep the defaults. */
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+ words?: Partial<ShopWords>;
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  };
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  /** The wear slots of a list, in the order they first show (the outfits first). */
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  export declare function slotsOf(looks: readonly Look[]): string[];
@@ -5,8 +5,7 @@
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  // with `takeOff`, each item tab starts with its plain choice (free, "No charm").
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  import { h } from "../../admin/panel/dom.js";
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  import { OUTFIT, isOutfit, usdText, wearOf } from "../../looks/look.js";
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- const HAT_WORDS = { cap: "with a cap", beanie: "with a beanie", crown: "with a crown", tophat: "with a top hat" };
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- const titleCase = (s) => s.charAt(0).toUpperCase() + s.slice(1).replace(/-/g, " ");
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+ import { shopWords } from "./words.js";
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  /** The wear slots of a list, in the order they first show (the outfits first). */
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  export function slotsOf(looks) {
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  const out = [OUTFIT];
@@ -34,13 +33,14 @@ function swatchOf(look) {
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  export function looksView(p) {
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  const slots = slotsOf(p.looks);
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  const tab = p.tab && slots.includes(p.tab) ? p.tab : slots[0];
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- const words = (slot) => p.slots?.[slot] ?? (slot === OUTFIT ? { tab: "Outfits" } : { tab: titleCase(slot), plain: `No ${slot.replace(/-/g, " ")}` });
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+ const w = shopWords(p.words);
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+ const words = (slot) => p.slots?.[slot] ?? (slot === OUTFIT ? { tab: w.outfits } : { tab: w.slotTab(slot), plain: w.slotPlain(slot) });
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  const list = h("ul", { class: "n133s-looks" });
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  const row = (pic, name, line, action, worn) => h("li", { class: `n133s-look${worn ? " n133s-look-worn" : ""}` }, pic, h("span", { class: "n133s-look-text" }, h("strong", {}, name), h("small", {}, line)), action);
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  if (tab !== OUTFIT && p.takeOff) {
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  const plain = p.plainWorn ? p.plainWorn(tab) : !p.looks.some((l) => wearOf(l) === tab && p.worn(l));
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- const action = h("button", { class: `n133s-btn${plain ? "" : " n133s-primary"}`, type: "button", disabled: plain, onclick: () => p.takeOff(tab) }, plain ? "Wearing" : "Wear");
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- list.append(row(h("span", { class: "n133s-swatch n133s-swatch-plain", "aria-hidden": "true" }), words(tab).plain ?? `No ${tab}`, "free", action, plain));
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+ const action = h("button", { class: `n133s-btn${plain ? "" : " n133s-primary"}`, type: "button", disabled: plain, onclick: () => p.takeOff(tab) }, plain ? w.wearing : w.wear);
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+ list.append(row(h("span", { class: "n133s-swatch n133s-swatch-plain", "aria-hidden": "true" }), words(tab).plain ?? w.slotPlain(tab), w.free, action, plain));
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  }
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  for (const look of p.looks) {
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  if (wearOf(look) !== tab)
@@ -48,14 +48,14 @@ export function looksView(p) {
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  const mine = look.priceUsd === 0 || p.owned.has(look.id);
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  const worn = p.worn(look);
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  const action = mine
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- ? h("button", { class: `n133s-btn${worn ? "" : " n133s-primary"}`, type: "button", disabled: worn, onclick: () => p.wear(look) }, worn ? "Wearing" : "Wear")
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- : h("button", { class: "n133s-btn n133s-buy", type: "button", onclick: () => p.buy(look) }, `Buy ${usdText(look.priceUsd)}`);
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- const what = isOutfit(look) ? (look.change.hat ? HAT_WORDS[look.change.hat] : "colour only") : tab.replace(/-/g, " ");
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- const state = mine ? (look.priceUsd === 0 ? " · free" : " · yours") : "";
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+ ? h("button", { class: `n133s-btn${worn ? "" : " n133s-primary"}`, type: "button", disabled: worn, onclick: () => p.wear(look) }, worn ? w.wearing : w.wear)
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+ : h("button", { class: "n133s-btn n133s-buy", type: "button", onclick: () => p.buy(look) }, w.buy(usdText(look.priceUsd)));
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+ const what = isOutfit(look) ? w.outfitLine(look.change.hat ?? null) : w.itemLine(tab);
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+ const state = mine ? ` · ${look.priceUsd === 0 ? w.free : w.yours}` : "";
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  list.append(row(p.picture?.(look) ?? swatchOf(look), look.name, `${what}${state}`, action, worn));
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  }
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  const tabs = slots.length > 1
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- ? h("div", { class: "n133s-tabs", role: "tablist", "aria-label": "Kinds of looks" }, ...slots.map((s) => h("button", { class: "n133s-tab", type: "button", role: "tab", "aria-selected": s === tab ? "true" : "false", onclick: () => p.onTab?.(s) }, words(s).tab)))
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+ ? h("div", { class: "n133s-tabs", role: "tablist", "aria-label": w.kinds }, ...slots.map((s) => h("button", { class: "n133s-tab", type: "button", role: "tab", "aria-selected": s === tab ? "true" : "false", onclick: () => p.onTab?.(s) }, words(s).tab)))
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  : null;
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- return h("div", { class: "n133s-looks-view" }, tabs, list, h("p", { class: "n133s-fine" }, "A look changes how your character looks. It never changes a score. You pay in Nano (XNO), straight to the game's creator."), p.signedIn ? null : h("p", { class: "n133s-fine" }, "To buy a look, sign in with Nano first: your looks belong to your Nano address."));
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+ return h("div", { class: "n133s-looks-view" }, tabs, list, h("p", { class: "n133s-fine" }, w.looksNote), p.signedIn ? null : h("p", { class: "n133s-fine" }, w.signInFirst));
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  }
@@ -1,5 +1,6 @@
1
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  import { type Look } from "../../looks/look.js";
2
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  import { type SlotWords } from "./looks.js";
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+ import { type ShopWords } from "./words.js";
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  export type ShopMountOptions = {
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  /** The game's looks (looks.json as it was read). The server decides every price; these are for the list. */
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  looks: unknown;
@@ -10,6 +11,16 @@ export type ShopMountOptions = {
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  signedIn(): boolean;
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  /** The game's sign-in: true when a player is signed in after it. With none, Buy asks the player to sign in and stops. */
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  signIn?: () => Promise<boolean>;
14
+ /**
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+ * The game's own Buy (`buy(lookId)`) asked for a sign-in, and the player closed it without signing in: the game shows its own looks sheet again.
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+ * The kit's list does not open then (the kit's sheet closes if it was open). A Buy in the kit's own list goes back to that list, as before.
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+ */
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+ onSignInCancel?: (lookId: string, look: Look) => void;
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+ /**
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+ * The server refused an order with 401: the player's session ended, though `signedIn()` said yes. The game marks the player signed out. The sheet's
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+ * "Sign in" key then calls `signIn()` without asking `signedIn()` first, so a stale "yes" cannot post the same refused order again.
22
+ */
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+ onSessionEnd?: () => void;
13
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  /** Whether the player wears this look now. */
14
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  worn(look: Look): boolean;
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  /** Wear a look the player owns. */
@@ -24,8 +35,10 @@ export type ShopMountOptions = {
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  picture?: (look: Look) => HTMLElement | null;
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  /** Words for the tabs of the wear slots. */
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  slots?: Record<string, SlotWords>;
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- /** The sheet's title. Default "Looks". */
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+ /** The sheet's title. Default: `words.title` ("Looks"). */
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  title?: string;
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+ /** The game's words for the two sheets, over the defaults (SHOP_WORDS): `{ buyTitle: (look) => look, sendExactly: "Pay exactly" }`. */
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+ words?: Partial<ShopWords>;
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  /** Draw the Looks key. Default true; false: the game calls `open()` from its own key. */
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  key?: boolean;
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  /** "light", "dark", or "device" (the default): the page's `data-n133-theme` when it has one, else the device's setting. */
@@ -41,7 +54,10 @@ export type MountedShop = {
41
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  /** Opens the sheet on the looks. */
42
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  open(): void;
43
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  close(): void;
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- /** Opens the sheet on Buy for one look (the game's own "Buy" elsewhere). */
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+ /**
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+ * Opens the sheet on Buy for one look (the game's own "Buy" elsewhere), on the next frame: close the game's own <dialog> first. A sign-in closed
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+ * without a sign-in calls `onSignInCancel` and opens nothing.
60
+ */
45
61
  buy(lookId: string): void;
46
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  /** Draws the looks again (after the player signed in, or wore something). */
47
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  refresh(): void;
@@ -4,15 +4,21 @@
4
4
  // owned() the looks the player owns (the game's GET /api/me gives them) signedIn() whether a player is signed in
5
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  // signIn() the game's own sign-in (the kit's sign-in path, or the game's): true when the player is signed in after it. The shop draws no sign-in.
6
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  // worn/wear what the player wears; `onOwned(lookId)` when a paid order gave a look (wear it)
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+ // onSignInCancel(lookId) the game's own Buy (`buy(lookId)`) asked for a sign-in and the player closed it: the game shows its own sheet again
7
8
  //
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- // `key: false` draws no key: the game opens the sheet from its own key with `open()`, as the options panel allows. The sheet is a <dialog>: it rises from
9
- // the bottom on a phone held upright and stands in the middle on a wide screen; on a phone held sideways the pay sheet puts the QR code beside the words.
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+ // `key: false` draws no key: the game opens the sheet from its own key with `open()`, as the options panel allows. `buy(lookId)` starts on the next frame:
10
+ // a game's own <dialog> that closed just before has had its `close` event by then (Chromium fires it at the frame), so its handler cannot take the focus.
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+ // The sheet is a <dialog>: it rises from the bottom on a phone held upright and stands in the middle on a wide screen; on a phone held sideways the pay
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+ // sheet puts the QR code beside the words. Phone first: text 16 px, every key 48 px or more each way.
13
+ //
14
+ // `words` changes any word of the two sheets (./words.ts: SHOP_WORDS are the defaults), for a game's own words or language.
10
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  import { ApiError, createApi } from "../../admin/panel/api.js";
11
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  import { h, releaseFocus } from "../../admin/panel/dom.js";
12
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  import { icon } from "../../admin/panel/icons.js";
13
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  import { checkLooks, wearOf } from "../../looks/look.js";
14
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  import { looksView, slotsOf } from "./looks.js";
15
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  import { payPanel } from "./pay.js";
21
+ import { shopWords } from "./words.js";
16
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  export function mountShop(root, options) {
17
23
  const looks = checkLooks(options.looks);
18
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  const api = createApi(options.base ?? "/api/orders", options.fetch);
@@ -21,11 +27,13 @@ export function mountShop(root, options) {
21
27
  let stopPay = null;
22
28
  let destroyed = false;
23
29
  const cleanup = [];
30
+ const words = shopWords(options.words);
31
+ const sheetTitle = options.title ?? words.title;
24
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  const title = h("h2", { class: "n133s-title", tabindex: "-1" });
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- const closeKey = h("button", { class: "n133s-close", type: "button", "aria-label": "Close" }, icon("close", 20));
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+ const closeKey = h("button", { class: "n133s-close", type: "button", "aria-label": words.close }, icon("close", 20));
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  const body = h("div", { class: "n133s-body" });
27
- const dialog = h("dialog", { class: "n133s-sheet", "aria-label": options.title ?? "Looks" }, h("header", { class: "n133s-head" }, title, closeKey), body);
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- const key = options.key === false ? null : h("button", { class: "n133s-key", type: "button", "aria-haspopup": "dialog" }, icon("shirt", 20), h("span", { class: "n133s-key-word" }, options.title ?? "Looks"));
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+ const dialog = h("dialog", { class: "n133s-sheet", "aria-label": sheetTitle }, h("header", { class: "n133s-head" }, title, closeKey), body);
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+ const key = options.key === false ? null : h("button", { class: "n133s-key", type: "button", "aria-haspopup": "dialog" }, icon("shirt", 20), h("span", { class: "n133s-key-word" }, sheetTitle));
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  const wrap = h("div", { class: "n133-shop" }, key, dialog);
30
38
  root.append(wrap);
31
39
  // The theme: the game's word, or the page's (data-n133-theme), or the device's setting.
@@ -96,7 +104,7 @@ export function mountShop(root, options) {
96
104
  function showLooks() {
97
105
  if (destroyed)
98
106
  return;
99
- show(options.title ?? "Looks", looksView({
107
+ show(sheetTitle, looksView({
100
108
  looks,
101
109
  owned: ownedNow(),
102
110
  signedIn: options.signedIn(),
@@ -111,9 +119,10 @@ export function mountShop(root, options) {
111
119
  showLooks();
112
120
  }
113
121
  : undefined,
114
- buy: (l) => void buy(l),
122
+ buy: (l) => void buy(l, false),
115
123
  picture: options.picture,
116
124
  slots: options.slots,
125
+ words,
117
126
  tab,
118
127
  onTab: (s) => {
119
128
  tab = s;
@@ -122,14 +131,18 @@ export function mountShop(root, options) {
122
131
  },
123
132
  }));
124
133
  }
125
- const back = (message, extra) => h("div", { class: "n133s-message" }, h("p", { class: "n133s-status" }, message), extra ?? null, h("button", { class: "n133s-btn n133s-wide", type: "button", onclick: () => showLooks() }, "Back to looks"));
126
- async function buy(look) {
134
+ const back = (message, extra) => h("div", { class: "n133s-message" }, h("p", { class: "n133s-status" }, message), extra ?? null, h("button", { class: "n133s-btn n133s-wide", type: "button", onclick: () => showLooks() }, words.back));
135
+ /**
136
+ * `game`: the game's own Buy started it (`buy(lookId)`), not the kit's list: a closed sign-in goes back to the game, not to the list.
137
+ * `ended`: the server said the session ended (401): sign in again whatever `signedIn()` says.
138
+ */
139
+ async function buy(look, game, ended = false) {
127
140
  if (destroyed)
128
141
  return;
129
142
  tab = slotsOf(looks).length > 1 ? wearOf(look) : undefined;
130
- if (!options.signedIn()) {
143
+ if (ended || !options.signedIn()) {
131
144
  if (!options.signIn)
132
- return show(`Buy ${look.name}`, back("To buy a look, sign in with Nano first: your looks belong to your Nano address."));
145
+ return show(words.buyTitle(look.name), back(words.signInFirst));
133
146
  let ok = false;
134
147
  try {
135
148
  ok = await options.signIn();
@@ -137,11 +150,15 @@ export function mountShop(root, options) {
137
150
  catch {
138
151
  ok = false;
139
152
  }
140
- if (!ok || !options.signedIn())
141
- return showLooks();
153
+ if (!ok || !options.signedIn()) {
154
+ if (!game)
155
+ return showLooks();
156
+ close();
157
+ return options.onSignInCancel?.(look.id, look);
158
+ }
142
159
  }
143
160
  const box = h("div", { class: "n133s-turnstile", hidden: true });
144
- show(`Buy ${look.name}`, h("div", {}, h("p", { class: "n133s-status" }, "Making your order…"), box));
161
+ show(words.buyTitle(look.name), h("div", {}, h("p", { class: "n133s-status" }, words.making), box));
145
162
  try {
146
163
  const turnstile = options.personCheck ? await options.personCheck(box) : null;
147
164
  const order = await api.post("", { lookId: look.id, turnstile });
@@ -150,19 +167,23 @@ export function mountShop(root, options) {
150
167
  const pay = payPanel(order, {
151
168
  lookName: look.name,
152
169
  check: (id) => api.post(`/${id}/check`),
153
- errorText: (e) => (e instanceof ApiError ? e.message : null),
170
+ errorText: (e) => (e instanceof ApiError ? words.refusal(e.message, e.status) : null),
171
+ words,
154
172
  onPaid: () => {
155
173
  bought.add(look.id);
156
174
  options.onOwned?.(look.id, look);
157
175
  },
158
176
  });
159
- show(`Buy ${look.name}`, pay.node);
177
+ show(words.buyTitle(look.name), pay.node);
160
178
  stopPay = pay.stop;
161
179
  }
162
180
  catch (e) {
163
- const message = e instanceof ApiError ? e.message : e instanceof Error && e.message ? e.message : "The order did not start. Try again.";
164
- const again = e instanceof ApiError && e.status === 401 && options.signIn ? h("button", { class: "n133s-btn n133s-primary n133s-wide", type: "button", onclick: () => void buy(look) }, "Sign in") : null;
165
- show(`Buy ${look.name}`, back(message, again));
181
+ const message = e instanceof ApiError ? words.refusal(e.message, e.status) : e instanceof Error && e.message ? words.refusal(e.message, 0) : words.orderFailed;
182
+ const gone = e instanceof ApiError && e.status === 401;
183
+ if (gone)
184
+ options.onSessionEnd?.();
185
+ const again = gone && options.signIn ? h("button", { class: "n133s-btn n133s-primary n133s-wide", type: "button", onclick: () => void buy(look, game, true) }, words.signIn) : null;
186
+ show(words.buyTitle(look.name), back(message, again));
166
187
  }
167
188
  }
168
189
  return {
@@ -170,8 +191,14 @@ export function mountShop(root, options) {
170
191
  close,
171
192
  buy(lookId) {
172
193
  const look = looks.find((l) => l.id === lookId);
173
- if (look)
174
- void buy(look);
194
+ // On the next frame (rAF; a hidden page has none): a <dialog> of the game's that closed just before has had its `close` event by then.
195
+ if (!look)
196
+ return;
197
+ const go = () => void buy(look, true);
198
+ if (typeof requestAnimationFrame === "function" && !globalThis.document?.hidden)
199
+ requestAnimationFrame(go);
200
+ else
201
+ setTimeout(go, 0);
175
202
  },
176
203
  refresh() {
177
204
  if (isOpen() && body.querySelector(".n133s-looks-view"))
@@ -1,4 +1,5 @@
1
1
  import type { PayView } from "../handler.js";
2
+ import { type ShopWords } from "./words.js";
2
3
  export declare const PAY_TIMING: {
3
4
  readonly pollMs: 5000;
4
5
  readonly checkForMs: number;
@@ -14,6 +15,8 @@ export type PayOptions = {
14
15
  errorText?(e: unknown): string | null;
15
16
  /** The time now in ms (a test gives its own). */
16
17
  now?: () => number;
18
+ /** The game's words (./words.ts): the keys it leaves out keep the defaults. */
19
+ words?: Partial<ShopWords>;
17
20
  };
18
21
  export type PayPanel = {
19
22
  node: HTMLElement;
@@ -3,10 +3,11 @@
3
3
  //
4
4
  // TEST MODE: the server sends no address and no link, and this sheet shows a large "TEST MODE: DO NOT PAY" stamp where the QR code would be, with the
5
5
  // wallet key off. Never change that: a payment to an address that nobody holds the key for is lost for good. The sheet decides it from the ORDER (its
6
- // `test`, a missing `uri` or a missing `address`), never from a setting of the page.
7
- import { copy, h } from "../../admin/panel/dom.js";
6
+ // `test`, a missing `uri` or a missing `address`), never from a setting of the page. The stamp's words are not among the game's words (./words.ts).
7
+ import { h } from "../../admin/panel/dom.js";
8
8
  import { usdText } from "../../looks/look.js";
9
9
  import { qrSvg } from "./qr.js";
10
+ import { priceLine, shopWords } from "./words.js";
10
11
  export const PAY_TIMING = { pollMs: 5000, checkForMs: 2 * 60_000 };
11
12
  /** True when this order must show the test stamp: the server said test mode, or it sent no address or no link. */
12
13
  export const isTestOrder = (o) => o.test || !o.uri || !o.address;
@@ -17,27 +18,40 @@ export function payPanel(start, options) {
17
18
  let timer;
18
19
  let clockTimer;
19
20
  let checkingUntil = 0;
20
- const status = h("p", { class: "n133s-status", role: "status", "aria-live": "polite" });
21
- const again = h("button", { class: "n133s-btn n133s-wide", type: "button", hidden: true }, "Check again");
22
- const left = h("span", { class: "n133s-time-left" });
23
- const amount = h("div", { class: "n133s-amount" }, h("strong", {}, `${order.xno} XNO`), h("span", {}, ` = ${usdText(Number(order.usd))}`));
21
+ const w = shopWords(options.words);
22
+ const test = isTestOrder(order);
23
+ /** The order's state. In test mode nothing is checked, so it has nothing to say and takes no room. */
24
+ const status = h("p", { class: "n133s-status", role: "status", "aria-live": "polite", hidden: test });
25
+ const again = h("button", { class: "n133s-btn n133s-wide", type: "button", hidden: true }, w.checkAgain);
26
+ /** The time left, live only: in test mode nothing is paid, so nothing waits for the end. */
27
+ const ends = h("p", { class: "n133s-fine n133s-time-left", hidden: test });
28
+ const amount = h("div", { class: "n133s-amount" }, test ? null : h("span", { class: "n133s-exact" }, w.sendExactly), h("strong", {}, w.amount(order.xno)), h("span", {}, w.usd(usdText(Number(order.usd)))));
29
+ const copyKey = (value) => {
30
+ const key = h("button", { class: "n133s-btn n133s-small", type: "button" }, w.copy);
31
+ key.addEventListener("click", async () => {
32
+ try {
33
+ await navigator.clipboard.writeText(value);
34
+ key.textContent = w.copied;
35
+ }
36
+ catch {
37
+ key.textContent = w.copyFailed;
38
+ }
39
+ setTimeout(() => (key.textContent = w.copy), 1500);
40
+ });
41
+ return key;
42
+ };
24
43
  let payArea;
25
44
  /** The main key (the wallet link; off in test mode): it stands in a foot that stays in view, so a phone on its side never hides it. */
26
45
  let wallet;
27
- const test = isTestOrder(order);
28
46
  if (test) {
29
- payArea = h("div", { class: "n133s-test-pay" }, h("div", { class: "n133s-qr n133s-qr-blocked", "aria-hidden": "true" }, h("div", { class: "n133s-qr-fake" })), h("div", { class: "n133s-stamp", role: "alert" }, h("span", {}, "TEST MODE:"), " ", h("span", {}, "DO NOT PAY")), h("p", { class: "n133s-fine" }, "This game is in test mode, so nothing can be paid here. To sell for real, the creator sets their own receive address and turns test mode off."));
30
- wallet = h("button", { class: "n133s-btn n133s-primary n133s-wide", type: "button", disabled: true }, "Open wallet (off in test mode)");
47
+ payArea = h("div", { class: "n133s-test-pay" }, h("div", { class: "n133s-qr n133s-qr-blocked", "aria-hidden": "true" }, h("div", { class: "n133s-qr-fake" })), h("div", { class: "n133s-stamp", role: "alert" }, h("span", {}, "TEST MODE:"), " ", h("span", {}, "DO NOT PAY")), h("p", { class: "n133s-fine" }, w.testNote));
48
+ wallet = h("button", { class: "n133s-btn n133s-primary n133s-wide", type: "button", disabled: true }, w.walletOff);
31
49
  }
32
50
  else {
33
- const copyAmount = h("button", { class: "n133s-btn n133s-small", type: "button" }, "Copy");
34
- copyAmount.addEventListener("click", () => copy(order.xno, copyAmount));
35
- const copyAddress = h("button", { class: "n133s-btn n133s-small", type: "button" }, "Copy");
36
- copyAddress.addEventListener("click", () => copy(order.address, copyAddress));
37
- payArea = h("div", { class: "n133s-live-pay" }, h("div", { class: "n133s-qr" }, qrSvg(order.uri, `QR code to pay ${order.xno} XNO`)), h("details", { class: "n133s-by-hand" }, h("summary", {}, "Enter it by hand"), h("div", { class: "n133s-row" }, h("span", { class: "n133s-label" }, "Amount"), h("code", {}, `${order.xno} XNO`), copyAmount), h("div", { class: "n133s-row" }, h("span", { class: "n133s-label" }, "To"), h("code", { class: "n133s-address" }, order.address), copyAddress), h("p", { class: "n133s-fine" }, "Send exactly this amount, with every digit. Another amount does not match this order.")));
38
- wallet = h("a", { class: "n133s-btn n133s-primary n133s-wide", href: order.uri }, "Open wallet");
51
+ payArea = h("div", { class: "n133s-live-pay" }, h("div", { class: "n133s-qr" }, qrSvg(order.uri, w.qrLabel(order.xno))), h("details", { class: "n133s-by-hand" }, h("summary", {}, w.byHand), h("div", { class: "n133s-row" }, h("span", { class: "n133s-label" }, w.amountLabel), h("code", {}, w.amount(order.xno)), copyKey(order.xno)), h("div", { class: "n133s-row" }, h("span", { class: "n133s-label" }, w.toLabel), h("code", { class: "n133s-address" }, order.address), copyKey(order.address)), h("p", { class: "n133s-fine" }, w.byHandNote)));
52
+ wallet = h("a", { class: "n133s-btn n133s-primary n133s-wide", href: order.uri }, w.wallet);
39
53
  }
40
- const node = h("div", { class: `n133s-pay${test ? " n133s-is-test" : ""}` }, h("div", { class: "n133s-pay-main" }, h("p", { class: "n133s-pay-what" }, `${options.lookName}: a look for your character. It changes how you look, not how you play.`), amount, payArea), h("div", { class: "n133s-pay-side" }, h("p", { class: "n133s-fine" }, "This order ends in ", left, "."), status, again, h("p", { class: "n133s-fine n133s-prices" }, `Price in XNO from ${order.prices.join(", ")}. Powered by CoinGecko.`), h("div", { class: "n133s-foot" }, wallet)));
54
+ const node = h("div", { class: `n133s-pay${test ? " n133s-is-test" : ""}` }, h("div", { class: "n133s-pay-main" }, h("p", { class: "n133s-pay-what" }, w.lookLine(options.lookName)), amount, payArea), h("div", { class: "n133s-pay-side" }, ends, status, again, h("p", { class: "n133s-fine n133s-prices" }, priceLine(w, order.prices)), h("div", { class: "n133s-foot" }, wallet)));
41
55
  const stop = () => {
42
56
  stopped = true;
43
57
  if (timer)
@@ -50,7 +64,7 @@ export function payPanel(start, options) {
50
64
  const ms = Math.max(0, order.expiresAt - now());
51
65
  const m = Math.floor(ms / 60_000);
52
66
  const s = Math.floor((ms % 60_000) / 1000);
53
- left.textContent = `${m}:${String(s).padStart(2, "0")}`;
67
+ ends.textContent = w.endsIn(`${m}:${String(s).padStart(2, "0")}`);
54
68
  };
55
69
  tick();
56
70
  clockTimer = setInterval(tick, 1000);
@@ -58,7 +72,7 @@ export function payPanel(start, options) {
58
72
  order = o;
59
73
  if (o.status === "paid") {
60
74
  stop();
61
- payArea.replaceChildren(h("div", { class: "n133s-paid" }, h("strong", {}, "Paid. Thank you!"), h("p", {}, `${options.lookName} is yours now.`)));
75
+ payArea.replaceChildren(h("div", { class: "n133s-paid" }, h("strong", {}, w.paid), h("p", {}, w.paidLine(options.lookName))));
62
76
  wallet.hidden = true;
63
77
  status.textContent = "";
64
78
  again.hidden = true;
@@ -67,13 +81,13 @@ export function payPanel(start, options) {
67
81
  }
68
82
  if (o.status === "paid_late") {
69
83
  stop();
70
- status.textContent = "This payment came after the order ended. The look was not given. The creator sees it and can send it back.";
84
+ status.textContent = w.paidLate;
71
85
  again.hidden = true;
72
86
  return true;
73
87
  }
74
88
  if (o.status === "expired") {
75
89
  stop();
76
- status.textContent = "This order ended. If you already paid, wait here: a payment sent in time still counts.";
90
+ status.textContent = w.expired;
77
91
  again.hidden = false;
78
92
  return false;
79
93
  }
@@ -87,15 +101,15 @@ export function payPanel(start, options) {
87
101
  if (show(o))
88
102
  return;
89
103
  if (o.status === "open")
90
- status.textContent = test ? "Test mode: the game does not wait for a payment." : "Waiting for your payment…";
104
+ status.textContent = test ? "" : w.waiting;
91
105
  }
92
106
  catch (e) {
93
- status.textContent = options.errorText?.(e) ?? "No connection. Trying again…";
107
+ status.textContent = options.errorText?.(e) ?? w.noConnection;
94
108
  }
95
109
  if (now() < checkingUntil)
96
110
  timer = setTimeout(poll, PAY_TIMING.pollMs);
97
111
  else if (!stopped) {
98
- status.textContent = "Still waiting. Already paid? Press Check again.";
112
+ status.textContent = w.stillWaiting;
99
113
  again.hidden = false;
100
114
  }
101
115
  }
@@ -107,9 +121,8 @@ export function payPanel(start, options) {
107
121
  void poll();
108
122
  }
109
123
  again.addEventListener("click", startChecking);
124
+ // Test mode makes no checks: nothing can be paid, so nothing is waited for.
110
125
  if (!test)
111
126
  startChecking();
112
- else
113
- status.textContent = "Test mode: the game does not wait for a payment.";
114
127
  return { node, stop };
115
128
  }