@nanmicoder/dsh-agent-teams 0.1.11 → 0.1.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +5 -3
- package/README_ZH.md +5 -3
- package/lib/client/ActivityPanel.js +76 -61
- package/lib/client/AgentTeamsCard.js +2 -2
- package/lib/client/activity-monitor.js +38 -13
- package/lib/client/index.js +7 -3
- package/lib/client/locales.js +165 -0
- package/lib/client.js +337 -127
- package/lib/client.js.map +1 -1
- package/lib/index.js +3 -3
- package/lib/scheduler.js +49 -11
- package/lib/types/client/ActivityPanel.d.ts +4 -2
- package/lib/types/client/AgentTeamsCard.d.ts +1 -1
- package/lib/types/client/activity-monitor.d.ts +18 -6
- package/lib/types/client/index.d.ts +8 -1
- package/lib/types/client/locales.d.ts +169 -0
- package/lib/types/scheduler.d.ts +4 -1
- package/package.json +1 -1
- package/release-notes/v0.1.12.md +54 -0
- package/release-notes/v0.1.13.md +60 -0
package/lib/client.js.map
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{"version":3,"file":"client.js","names":["css","css","IconBranchOutline16","_Fragment","IconPanelLeftOutline16","IconChevronDownOutline14"],"sources":["client/activity-model.js","client/activity-monitor.js","client/artwork.js","client/AgentTeamsCard.js","client/panel-geometry.js","client/ActivityPanel.js","client/agent-teams-card-definition.js","client/session-navigation.js","client/index.js"],"sourcesContent":["/** Pure relationship projections used by the AgentTeams activity panel. */\n/** Reference-panel geometry: narrow nodes with enough room for curved edges. */\nexport const COMPACT_DAG_NODE_WIDTH = 92;\nexport const COMPACT_DAG_NODE_HEIGHT = 30;\nexport const COMPACT_DAG_COLUMN_GAP = 26;\nexport const COMPACT_DAG_ROW_GAP = 8;\n/** Use a fill-width grid when the task graph has no real dependency edges. */\nexport function usesParallelTaskGrid(tasks) {\n if (tasks.length === 0)\n return false;\n const taskIds = new Set(tasks.map((task) => task.id));\n return tasks.every((task) => task.dependencies.every((dependency) => !taskIds.has(dependency)));\n}\n/**\n * Whether an expanded activity panel still belongs to the current session.\n *\n * The panel is mounted in the root-scoped shell overlay, so React does not\n * remount it when the conversation route changes. Ownership keeps an expanded\n * panel from leaking onto the new-session screen (or another conversation)\n * while its local open state is being reset.\n */\nexport function activityPanelExpandedForSession(open, owner, current) {\n return open && owner !== undefined && owner === current;\n}\n/**\n * Resolve the task whose dependency chain should be highlighted.\n *\n * A pinned task is an explicit user choice. Keyboard focus takes precedence\n * over delayed pointer intent so an older hover timer cannot steal the active\n * chain from someone navigating the task map with the keyboard.\n */\nexport function dependencyFocusTaskId(pinnedTaskId, keyboardTaskId, hoverTaskId) {\n return pinnedTaskId ?? keyboardTaskId ?? hoverTaskId;\n}\n/** Group tasks by their precomputed dependency depth. */\nexport function taskStages(tasks) {\n const byDepth = new Map();\n for (const task of tasks) {\n const depth = Number.isFinite(task.depth) ? Math.max(0, Math.floor(task.depth)) : 0;\n const stage = byDepth.get(depth) ?? [];\n stage.push(task);\n byDepth.set(depth, stage);\n }\n return [...byDepth.entries()]\n .sort(([left], [right]) => left - right)\n .map(([depth, stageTasks]) => ({\n depth,\n tasks: stageTasks.slice().sort((left, right) => left.id.localeCompare(right.id, 'en', { numeric: true })),\n }));\n}\n/**\n * Lay tasks out as the reference panel's compact left-to-right DAG.\n *\n * Columns are dependency-depth stages. Rows are stable task-id order within\n * each stage. Edges use cubic curves so fan-in remains readable without\n * turning every task into a large card.\n */\nexport function compactDagLayout(tasks) {\n const stages = taskStages(tasks);\n const positions = new Map();\n const nodes = [];\n for (const [column, stage] of stages.entries()) {\n for (const [row, task] of stage.tasks.entries()) {\n const x = column * (COMPACT_DAG_NODE_WIDTH + COMPACT_DAG_COLUMN_GAP);\n const y = row * (COMPACT_DAG_NODE_HEIGHT + COMPACT_DAG_ROW_GAP);\n positions.set(task.id, { x, y });\n nodes.push({ task, x, y });\n }\n }\n const edges = [];\n for (const task of tasks) {\n const target = positions.get(task.id);\n if (target === undefined)\n continue;\n for (const dependency of task.dependencies) {\n const source = positions.get(dependency);\n if (source === undefined)\n continue;\n const x1 = source.x + COMPACT_DAG_NODE_WIDTH;\n const y1 = source.y + COMPACT_DAG_NODE_HEIGHT / 2;\n const x2 = target.x;\n const y2 = target.y + COMPACT_DAG_NODE_HEIGHT / 2;\n edges.push({\n from: dependency,\n to: task.id,\n path: `M${x1} ${y1}C${x1 + 14} ${y1},${x2 - 14} ${y2},${x2} ${y2}`,\n });\n }\n }\n const rows = Math.max(1, ...stages.map((stage) => stage.tasks.length));\n return {\n width: stages.length === 0\n ? 0\n : stages.length * COMPACT_DAG_NODE_WIDTH + (stages.length - 1) * COMPACT_DAG_COLUMN_GAP,\n height: stages.length === 0\n ? 0\n : rows * COMPACT_DAG_NODE_HEIGHT + (rows - 1) * COMPACT_DAG_ROW_GAP,\n nodes,\n edges,\n };\n}\n/**\n * Return the complete upstream/downstream chain around one task.\n *\n * Traversal uses both dependency directions and remains cycle-safe, so the UI\n * can highlight every handoff related to the focused task even if malformed\n * durable data contains a cycle.\n */\nexport function relatedTaskIds(taskId, tasks) {\n const byId = new Map(tasks.map((task) => [task.id, task]));\n if (!byId.has(taskId))\n return new Set();\n const dependents = new Map();\n for (const task of tasks) {\n for (const dependency of task.dependencies) {\n const targets = dependents.get(dependency) ?? [];\n targets.push(task.id);\n dependents.set(dependency, targets);\n }\n }\n const related = new Set();\n const upstreamSeen = new Set();\n const downstreamSeen = new Set();\n const visitUpstream = (id) => {\n if (upstreamSeen.has(id))\n return;\n upstreamSeen.add(id);\n related.add(id);\n for (const dependency of byId.get(id)?.dependencies ?? [])\n visitUpstream(dependency);\n };\n const visitDownstream = (id) => {\n if (downstreamSeen.has(id))\n return;\n downstreamSeen.add(id);\n related.add(id);\n for (const dependent of dependents.get(id) ?? [])\n visitDownstream(dependent);\n };\n visitUpstream(taskId);\n visitDownstream(taskId);\n return related;\n}\n","/** Shared, demand-driven state for the AgentTeams browser monitor. */\nconst targets = new Map();\nconst targetListeners = new Set();\nconst snapshotListeners = new Set();\nlet targetSnapshot = [];\nlet activitySnapshots = { teams: [], archivedTeams: [] };\nfunction targetKey(sessionId, teamId) {\n return `${sessionId}\\u0000${teamId}`;\n}\nfunction publishTargets() {\n targetSnapshot = [...targets.values()]\n .filter((target) => target.active)\n .map(({ key, sessionId, teamId }) => ({ key, sessionId, teamId }));\n for (const listener of targetListeners)\n listener();\n}\n/** Subscribe to the active monitor-target list (React external-store shape). */\nexport function subscribeActivityMonitorTargets(listener) {\n targetListeners.add(listener);\n return () => { targetListeners.delete(listener); };\n}\n/** Read the stable active-target snapshot. */\nexport function getActivityMonitorTargetsSnapshot() {\n return targetSnapshot;\n}\n/**\n * Register one successful AgentTeams card as a monitoring demand.\n *\n * The returned cleanup is reference-counted so multiple cards and React\n * StrictMode remounts cannot stop another card's monitor.\n */\nexport function monitorAgentTeam(sessionId, teamId) {\n const owner = sessionId.trim();\n const id = teamId.trim();\n if (owner === '' || id === '')\n return () => { };\n const key = targetKey(owner, id);\n const existing = targets.get(key);\n if (existing === undefined) {\n targets.set(key, { key, sessionId: owner, teamId: id, refs: 1, active: true });\n publishTargets();\n }\n else {\n existing.refs += 1;\n if (!existing.active) {\n existing.active = true;\n publishTargets();\n }\n }\n let released = false;\n return () => {\n if (released)\n return;\n released = true;\n const current = targets.get(key);\n if (current === undefined)\n return;\n current.refs -= 1;\n if (current.refs <= 0) {\n targets.delete(key);\n if (current.active)\n publishTargets();\n }\n };\n}\n/** Stop polling targets whose final archived snapshot has been captured. */\nexport function settleActivityMonitorTargets(keys) {\n let changed = false;\n for (const key of keys) {\n const target = targets.get(key);\n if (target?.active !== true)\n continue;\n target.active = false;\n changed = true;\n }\n if (changed)\n publishTargets();\n}\n/** Subscribe to the shared live/archive snapshot. */\nexport function subscribeActivitySnapshots(listener) {\n snapshotListeners.add(listener);\n return () => { snapshotListeners.delete(listener); };\n}\n/** Read the stable shared live/archive snapshot. */\nexport function getActivitySnapshotsSnapshot() {\n return activitySnapshots;\n}\n/** Publish one or both successful state-route responses. */\nexport function updateActivitySnapshots(update) {\n const next = {\n teams: update.teams ?? activitySnapshots.teams,\n archivedTeams: update.archivedTeams ?? activitySnapshots.archivedTeams,\n };\n if (next.teams === activitySnapshots.teams && next.archivedTeams === activitySnapshots.archivedTeams)\n return;\n activitySnapshots = next;\n for (const listener of snapshotListeners)\n listener();\n}\n/** Poll cadence for the live host snapshot route. */\nexport const ACTIVITY_POLL_MS = 1000;\n/** Host route serving live and archived team snapshots. */\nexport const ACTIVITY_STATE_URL = '/plugins/dsh-agent-teams/state';\n/**\n * Start the single polling loop for the current session's requested targets.\n *\n * With neither targets nor a discovery session this is deliberately inert.\n * A discovery session performs one live+archive pass after selection/restart;\n * it keeps polling only while that captain still owns a live team. This\n * restores legacy/cardless history without turning every ordinary session\n * into a permanent one-second filesystem scan. Explicit card targets retain\n * the normal cadence, and archive state is refreshed when a target or a\n * previously discovered live team disappears.\n */\nexport function startActivityPolling(monitorTargets, runtime = {}) {\n const discoverySessionId = runtime.discoverySessionId?.trim();\n if (monitorTargets.length === 0 && (discoverySessionId === undefined || discoverySessionId === '')) {\n return { firstTick: Promise.resolve(), stop: () => { } };\n }\n const fetchState = runtime.fetchState ?? ((url, init) => fetch(url, init));\n const schedule = runtime.schedule ?? ((callback, intervalMs) => setInterval(callback, intervalMs));\n const cancel = runtime.cancel ?? ((timer) => { clearInterval(timer); });\n const publishSnapshots = runtime.publishSnapshots ?? updateActivitySnapshots;\n const settleTargets = runtime.settleTargets ?? settleActivityMonitorTargets;\n let cancelled = false;\n let inFlight = false;\n let discoveryComplete = false;\n let discoveredLiveKeys = new Set();\n let controller;\n const tick = async () => {\n if (inFlight || cancelled)\n return;\n // A cardless ordinary or archive-only session needs one recovery pass,\n // then stays dormant until the component is recreated for another session.\n if (discoveryComplete && monitorTargets.length === 0 && discoveredLiveKeys.size === 0)\n return;\n inFlight = true;\n controller = new AbortController();\n try {\n const liveResponse = await fetchState(ACTIVITY_STATE_URL, {\n cache: 'no-store',\n signal: controller.signal,\n });\n if (!liveResponse.ok)\n return;\n const body = (await liveResponse.json());\n if (cancelled || !Array.isArray(body.teams))\n return;\n const liveTeams = body.teams;\n publishSnapshots({ teams: liveTeams });\n const previousDiscoveredKeys = discoveredLiveKeys;\n discoveredLiveKeys = new Set(discoverySessionId === undefined || discoverySessionId === ''\n ? []\n : liveTeams\n .filter((team) => team.captainSessionId === discoverySessionId)\n .map((team) => team.teamId));\n const discoveredTeamArchived = [...previousDiscoveredKeys]\n .some((teamId) => !discoveredLiveKeys.has(teamId));\n const missing = monitorTargets.filter((target) => !liveTeams.some((team) => team.captainSessionId === target.sessionId && team.teamId === target.teamId));\n const needsDiscoveryArchive = discoverySessionId !== undefined\n && discoverySessionId !== ''\n && !discoveryComplete;\n if (missing.length === 0 && !needsDiscoveryArchive && !discoveredTeamArchived)\n return;\n // Archives are immutable per team generation. A successful fallback\n // retires every missing explicit target, including legacy cards whose\n // host archive no longer exists; discovery remains available from the\n // shared snapshot after this controller becomes dormant.\n const archivedResponse = await fetchState(`${ACTIVITY_STATE_URL}?archived=1`, {\n cache: 'no-store',\n signal: controller.signal,\n });\n if (!archivedResponse.ok)\n return;\n const archivedBody = (await archivedResponse.json());\n if (cancelled || !Array.isArray(archivedBody.teams))\n return;\n publishSnapshots({ archivedTeams: archivedBody.teams });\n discoveryComplete = true;\n settleTargets(new Set(missing.map((target) => target.key)));\n }\n catch (error) {\n if (error?.name === 'AbortError')\n return;\n // Host restarting; keep the last snapshot and retry on the next tick.\n }\n finally {\n inFlight = false;\n }\n };\n const firstTick = tick();\n const timer = schedule(() => { void tick(); }, ACTIVITY_POLL_MS);\n return {\n firstTick,\n stop: () => {\n if (cancelled)\n return;\n cancelled = true;\n controller?.abort();\n cancel(timer);\n },\n };\n}\n","/**\n * Shared whale artwork lookup for the activity panel and the conversation\n * card: role keywords map to the packaged role images; the captain always\n * uses the lead whale.\n * @module dsh-agent-teams/client/artwork\n */\n/** Artwork route prefix served by the plugin host half. */\nexport const ART_BASE = '/plugins/dsh-agent-teams/assets/';\n/** V2 whale role artwork per role keyword. */\nconst ROLE_ART = [\n [/data|analys|metric|performance|数据|分析|指标|性能/, 'member-data-v2.png'],\n [/resear|investig|explor|study|研究|调查|探索|调研/, 'member-researcher-v2.png'],\n // Match compound QA titles (for example \"QA Engineer\") before the broad\n // engineer bucket, otherwise an eight-role roster repeats the engineer art.\n [/\\bqa\\b|test|verif|quality|测试|质量|验证/, 'member-qa-v2.png'],\n [/engineer|dev\\b|server|backend|\\bapi\\b|runtime|watcher|contract|工程|后端|服务|接口|开发|代码|编程/, 'member-engineer-v2.png'],\n [/design|\\bui\\b|\\bux\\b|front|theme|accessib|设计|前端|主题|无障碍/, 'member-designer-v2.png'],\n [/secur|audit|risk|threat|review|安全|审计|审查|风险/, 'member-security-v2.png'],\n [/docs|writer|product|spec|撰写|文案|写作|文档|规范/, 'member-docs-v2.png'],\n [/release|\\bbuild\\b|deploy|\\bops\\b|\\bci\\b|ship|coordin|发布|构建|部署|运维|协调/, 'member-operator-v2.png'],\n];\n/** Captain artwork (always the lead whale). */\nexport const LEAD_ART = `${ART_BASE}team-lead-v2.png`;\n/** Status action artwork per member activity. */\nexport const ACTION_ART = {\n working: `${ART_BASE}action-working-v2.png`,\n idle: `${ART_BASE}action-sleeping-v2.png`,\n unknown: `${ART_BASE}action-thinking-v2.png`,\n};\n/**\n * Member artwork URL, or null when no role matches (initial-letter fallback).\n * @param name - the member's display name.\n * @param role - the member's role text.\n * @returns the artwork URL, or null when unmatched.\n */\nexport function memberArtUrl(name, role) {\n const identity = `${name} ${role}`.toLowerCase();\n for (const [pattern, art] of ROLE_ART) {\n if (pattern.test(identity))\n return `${ART_BASE}${art}`;\n }\n return null;\n}\n","import { jsx as _jsx, jsxs as _jsxs } from \"react/jsx-runtime\";\n/**\n * AgentTeams conversation card: the lightweight in-conversation summary for\n * one team — the captain's whale avatar and name, the member roster as\n * clickable whale avatars (opening the member's subagent transcript), and\n * an \"activity panel\" button that re-activates the top-right floater.\n *\n * The floater and this card share the `agent-teams:open-panel` window event\n * so the card can summon the panel even after it was closed (or when an old\n * session is re-opened for review).\n * @module dsh-agent-teams/client/card\n */\nimport { useEffect, useMemo, useSyncExternalStore } from 'react';\nimport { getActivitySnapshotsSnapshot, monitorAgentTeam, subscribeActivitySnapshots, } from \"./activity-monitor.js\";\nimport { LEAD_ART, memberArtUrl } from \"./artwork.js\";\nimport css from './AgentTeamsCard.module.css';\n/** Window event name the floater listens for to open itself. */\nexport const OPEN_PANEL_EVENT = 'agent-teams:open-panel';\n/** Re-activate the top-right activity panel, carrying this team's summary\n * so the panel can show it even when the team no longer exists on disk\n * (historical session review). */\nfunction openActivityPanel(data) {\n window.dispatchEvent(new CustomEvent(OPEN_PANEL_EVENT, {\n detail: {\n teamId: data.teamId,\n captainSessionId: data.captainSessionId,\n teamName: data.teamName,\n members: data.members,\n },\n }));\n}\n/** Render one durable team as a compact conversation card. */\nexport function AgentTeamsCard({ node, openMember, sessionId }) {\n const data = node.data;\n // `conversation.chat.node` is session-scoped, so its framework-owned id is\n // a stable owner even while another conversation becomes current.\n const owner = data.captainSessionId || sessionId;\n const { teams, archivedTeams } = useSyncExternalStore(subscribeActivitySnapshots, getActivitySnapshotsSnapshot);\n useEffect(() => {\n return monitorAgentTeam(owner, data.teamId);\n }, [data.teamId, owner]);\n const snapshot = teams.find((team) => team.teamId === data.teamId && (owner === '' || team.captainSessionId === owner))\n ?? archivedTeams.find((team) => team.teamId === data.teamId && (owner === '' || team.captainSessionId === owner));\n const resolved = useMemo(() => ({\n ...data,\n captainSessionId: snapshot?.captainSessionId ?? owner,\n teamName: snapshot?.name ?? data.teamName,\n members: snapshot?.members.map((member) => ({ id: member.id, name: member.name, role: member.role })) ?? data.members,\n }), [data, owner, snapshot]);\n return (_jsxs(\"section\", { className: css.root, \"data-agent-teams-card\": true, \"data-team-id\": resolved.teamId, children: [_jsxs(\"header\", { className: css.head, children: [_jsx(\"img\", { className: css.leadAvatar, src: LEAD_ART, alt: \"\", \"aria-hidden\": true }), _jsx(\"span\", { className: css.teamName, title: resolved.teamName, children: resolved.teamName }), _jsxs(\"span\", { className: css.memberCount, children: [resolved.members.length, \" \\u540D\\u6210\\u5458\"] }), _jsx(\"button\", { type: \"button\", className: css.panelButton, onClick: () => { openActivityPanel(resolved); }, \"aria-label\": \"\\u6253\\u5F00\\u6D3B\\u52A8\\u9762\\u677F\", title: \"\\u6253\\u5F00\\u6D3B\\u52A8\\u9762\\u677F\", children: \"\\u6D3B\\u52A8\\u9762\\u677F\" })] }), resolved.members.length > 0 && (_jsx(\"div\", { className: css.members, children: resolved.members.map((member) => (_jsxs(\"button\", { type: \"button\", className: css.member, onClick: () => {\n if (member.id !== '')\n openMember(owner, member.id);\n }, title: member.role === '' ? member.name : `${member.name} · ${member.role}`, children: [memberArtUrl(member.name, member.role) !== null ? (_jsx(\"img\", { className: css.memberArt, src: memberArtUrl(member.name, member.role) ?? '', alt: \"\", \"aria-hidden\": true })) : (_jsx(\"span\", { className: css.memberInitial, children: member.name.trim().slice(0, 1).toUpperCase() || '?' })), _jsx(\"span\", { className: css.memberName, children: member.name })] }, member.id))) }))] }));\n}\n","/** Pure persisted geometry rules for the AgentTeams shell-overlay panel. */\nexport const PANEL_LAYOUT_STORAGE_KEY = 'dsh-agent-teams:activity-panel:v1';\nexport const PANEL_COMPACT_BREAKPOINT = 960;\nexport const PANEL_DEFAULT_WIDTH = 388;\nexport const PANEL_DEFAULT_HEIGHT = 640;\nexport const PANEL_MIN_WIDTH = 320;\nexport const PANEL_MAX_WIDTH = 640;\nexport const PANEL_MIN_HEIGHT = 360;\nexport const PANEL_DOCK_TOP = 64;\nexport const PANEL_DOCK_RIGHT = 18;\nexport const PANEL_DOCK_BOTTOM = 48;\nexport const PANEL_FLOAT_MARGIN = 12;\nexport const DEFAULT_PANEL_LAYOUT = Object.freeze({\n mode: 'docked',\n x: 0,\n y: PANEL_DOCK_TOP,\n width: PANEL_DEFAULT_WIDTH,\n height: PANEL_DEFAULT_HEIGHT,\n heightMode: 'auto',\n});\nfunction clamp(value, minimum, maximum) {\n return Math.min(Math.max(value, minimum), maximum);\n}\nfunction finite(value) {\n return typeof value === 'number' && Number.isFinite(value);\n}\n/** Decode one versioned localStorage value, rejecting partial/corrupt state. */\nexport function parsePanelLayout(value) {\n if (value === null)\n return DEFAULT_PANEL_LAYOUT;\n try {\n const parsed = JSON.parse(value);\n if (typeof parsed !== 'object' || parsed === null)\n return DEFAULT_PANEL_LAYOUT;\n const record = parsed;\n if ((record.mode !== 'docked' && record.mode !== 'floating')\n || !finite(record.x) || !finite(record.y)\n || !finite(record.width) || !finite(record.height)) {\n return DEFAULT_PANEL_LAYOUT;\n }\n return {\n mode: record.mode,\n x: record.x,\n y: record.y,\n width: record.width,\n height: record.height,\n // v1 values written before content-fit height existed have no mode.\n // Treat them as automatic so the upgrade removes legacy blank space.\n heightMode: record.mode === 'floating' && record.heightMode === 'manual' ? 'manual' : 'auto',\n };\n }\n catch {\n return DEFAULT_PANEL_LAYOUT;\n }\n}\n/** Whether the panel should become a simple inset overlay with no gestures. */\nexport function compactPanelForBounds(bounds) {\n return bounds.width <= PANEL_COMPACT_BREAKPOINT;\n}\n/** Docked and compact panels always fit content; floating panels may be user-sized. */\nexport function panelUsesAutoHeight(layout, bounds) {\n return compactPanelForBounds(bounds) || layout.mode === 'docked' || layout.heightMode === 'auto';\n}\n/** CSS max-height ceiling that keeps an auto-height panel inside its shell. */\nexport function panelMaximumHeight(layout, bounds) {\n const bottomInset = compactPanelForBounds(bounds) || layout.mode === 'floating'\n ? PANEL_FLOAT_MARGIN\n : PANEL_DOCK_BOTTOM;\n return Math.max(1, bounds.height - layout.y - bottomInset);\n}\n/** Resolve persisted state into a visible rectangle inside the current shell. */\nexport function resolvePanelGeometry(layout, bounds) {\n const boundsWidth = Math.max(1, bounds.width);\n const boundsHeight = Math.max(1, bounds.height);\n if (compactPanelForBounds(bounds)) {\n return {\n ...layout,\n x: PANEL_FLOAT_MARGIN,\n y: PANEL_FLOAT_MARGIN,\n width: Math.max(1, boundsWidth - PANEL_FLOAT_MARGIN * 2),\n height: Math.max(1, boundsHeight - PANEL_FLOAT_MARGIN * 2),\n };\n }\n const maximumWidth = Math.max(1, Math.min(PANEL_MAX_WIDTH, boundsWidth - PANEL_FLOAT_MARGIN * 2));\n const minimumWidth = Math.min(PANEL_MIN_WIDTH, maximumWidth);\n const width = clamp(layout.width, minimumWidth, maximumWidth);\n const maximumHeight = Math.max(1, boundsHeight - PANEL_FLOAT_MARGIN * 2);\n const minimumHeight = Math.min(PANEL_MIN_HEIGHT, maximumHeight);\n if (layout.mode === 'docked') {\n const y = clamp(PANEL_DOCK_TOP, PANEL_FLOAT_MARGIN, Math.max(PANEL_FLOAT_MARGIN, boundsHeight - minimumHeight - PANEL_FLOAT_MARGIN));\n const availableHeight = Math.max(1, boundsHeight - y - PANEL_DOCK_BOTTOM);\n const height = clamp(availableHeight, Math.min(minimumHeight, availableHeight), maximumHeight);\n const anchorRight = clamp(bounds.anchorRight, 0, boundsWidth);\n const maximumX = Math.max(PANEL_FLOAT_MARGIN, boundsWidth - width - PANEL_FLOAT_MARGIN);\n const x = clamp(anchorRight - PANEL_DOCK_RIGHT - width, PANEL_FLOAT_MARGIN, maximumX);\n return { mode: 'docked', x, y, width, height, heightMode: layout.heightMode };\n }\n const height = clamp(layout.height, minimumHeight, maximumHeight);\n return {\n mode: 'floating',\n x: clamp(layout.x, PANEL_FLOAT_MARGIN, Math.max(PANEL_FLOAT_MARGIN, boundsWidth - width - PANEL_FLOAT_MARGIN)),\n y: clamp(layout.y, PANEL_FLOAT_MARGIN, Math.max(PANEL_FLOAT_MARGIN, boundsHeight - height - PANEL_FLOAT_MARGIN)),\n width,\n height,\n heightMode: layout.heightMode,\n };\n}\n/** Undock without a visual jump by adopting the panel's resolved rectangle. */\nexport function floatPanelLayout(geometry, bounds) {\n return resolvePanelGeometry({ ...geometry, mode: 'floating' }, bounds);\n}\n/** Return to the right dock, preserving width and restoring content-fit height. */\nexport function dockPanelLayout(layout, bounds) {\n return resolvePanelGeometry({ ...layout, mode: 'docked', heightMode: 'auto' }, bounds);\n}\n/** Translate a floating panel and clamp it back into the visible shell. */\nexport function movePanelLayout(start, dx, dy, bounds) {\n return resolvePanelGeometry({ ...start, mode: 'floating', x: start.x + dx, y: start.y + dy }, bounds);\n}\n/** Resize while keeping the edge opposite the active handle stationary. */\nexport function resizePanelLayout(start, edge, dx, dy, bounds) {\n if (start.mode === 'docked') {\n if (edge !== 'left')\n return resolvePanelGeometry(start, bounds);\n return resolvePanelGeometry({ ...start, width: start.width - dx }, bounds);\n }\n const resolved = resolvePanelGeometry(start, bounds);\n const minimumWidth = Math.min(PANEL_MIN_WIDTH, resolved.x + resolved.width - PANEL_FLOAT_MARGIN);\n const minimumHeight = Math.min(PANEL_MIN_HEIGHT, bounds.height - resolved.y - PANEL_FLOAT_MARGIN);\n if (edge === 'left') {\n const right = resolved.x + resolved.width;\n const maximumWidth = Math.max(1, Math.min(PANEL_MAX_WIDTH, right - PANEL_FLOAT_MARGIN));\n const width = clamp(resolved.width - dx, Math.min(minimumWidth, maximumWidth), maximumWidth);\n return { ...resolved, x: right - width, width };\n }\n const maximumHeight = Math.max(1, bounds.height - resolved.y - PANEL_FLOAT_MARGIN);\n const height = clamp(resolved.height + dy, Math.min(minimumHeight, maximumHeight), maximumHeight);\n if (edge === 'bottom')\n return { ...resolved, height, heightMode: 'manual' };\n const maximumWidth = Math.max(1, Math.min(PANEL_MAX_WIDTH, bounds.width - resolved.x - PANEL_FLOAT_MARGIN));\n const width = clamp(resolved.width + dx, Math.min(minimumWidth, maximumWidth), maximumWidth);\n return { ...resolved, width, height, heightMode: 'manual' };\n}\n","import { jsx as _jsx, jsxs as _jsxs, Fragment as _Fragment } from \"react/jsx-runtime\";\n/**\n * AgentTeams activity panel: the top-right floater monitoring every team.\n *\n * Modeled on the Claude Code desktop SessionActivityPanel: a shell-overlay\n * panel that docks at the conversation's top-right edge by default, can be\n * dragged into a floating window, resized, and folded into an activity badge.\n * On wide viewports the docked panel makes the conversation column yield\n * space; narrow viewports keep a simple inset overlay. It\n * polls the host `/plugins/dsh-agent-teams/state` route for\n * server-side snapshots (durable files + live subagent activity), with a\n * collapsed badge that auto-expands once when activity appears. Archived\n * teams stay available for the owning conversation after live work ends.\n *\n * The floater mounts in ui-layout's additive `shell.overlay`; it is not a\n * conversation node — the in-conversation panel was removed in favor of this\n * always-available monitor.\n * @module dsh-agent-teams/client/activity\n */\nimport { useCallback, useEffect, useLayoutEffect, useMemo, useRef, useState, useSyncExternalStore, } from 'react';\nimport { IconBranchOutline16, IconChevronDownOutline14, IconPanelLeftOutline16, } from '@deepseek-ai/dsh-client-ui-primitives';\nimport { activityPanelExpandedForSession, compactDagLayout, COMPACT_DAG_NODE_HEIGHT, COMPACT_DAG_NODE_WIDTH, dependencyFocusTaskId, relatedTaskIds, usesParallelTaskGrid, } from \"./activity-model.js\";\nimport { getActivityMonitorTargetsSnapshot, getActivitySnapshotsSnapshot, startActivityPolling, subscribeActivityMonitorTargets, subscribeActivitySnapshots, } from \"./activity-monitor.js\";\nimport { ACTION_ART, LEAD_ART, memberArtUrl } from \"./artwork.js\";\nimport { OPEN_PANEL_EVENT } from \"./AgentTeamsCard.js\";\nimport { DEFAULT_PANEL_LAYOUT, PANEL_LAYOUT_STORAGE_KEY, compactPanelForBounds, dockPanelLayout, floatPanelLayout, movePanelLayout, panelMaximumHeight, panelUsesAutoHeight, parsePanelLayout, resizePanelLayout, resolvePanelGeometry, } from \"./panel-geometry.js\";\nimport css from './ActivityPanel.module.css';\n/** Grace before the panel collapses once no team remains. */\nconst AUTOCLOSE_GRACE_MS = 2000;\n/**\n * Page-settle window after mount: activity restored on page load only shows\n * the collapsed badge, so the panel never yanks the conversation column\n * right after load. New activity after this window auto-expands as usual.\n */\nconst AUTO_OPEN_SETTLE_MS = 4000;\n/** Root marker shared with the panel CSS while the shell overlay is expanded. */\nconst PANEL_OPEN_ATTRIBUTE = 'data-agent-teams-panel-open';\n/** Shared width concession consumed by the conversation root CSS. */\nconst PANEL_SHIFT_PROPERTY = '--agent-teams-panel-shift';\nconst PANEL_CONVERSATION_GAP = 14;\nconst MOVE_THRESHOLD = 4;\nfunction initialPanelLayout() {\n if (typeof window === 'undefined')\n return DEFAULT_PANEL_LAYOUT;\n return parsePanelLayout(window.localStorage.getItem(PANEL_LAYOUT_STORAGE_KEY));\n}\nfunction initialPanelBounds() {\n if (typeof window === 'undefined')\n return { width: 1440, height: 900, anchorRight: 1440 };\n return { width: window.innerWidth, height: window.innerHeight, anchorRight: window.innerWidth };\n}\n/** Initial-letter fallback for unmatched roles. */\nfunction memberInitial(name) {\n return name.trim().slice(0, 1).toUpperCase() || '?';\n}\nfunction stableHash(value) {\n let hash = 0;\n for (let index = 0; index < value.length; index += 1) {\n hash = ((hash << 5) - hash + value.charCodeAt(index)) | 0;\n }\n return Math.abs(hash);\n}\nconst ACCENTS = [\n 'var(--dsw-alias-state-business-primary)',\n 'var(--dsw-alias-state-success)',\n 'var(--dsw-alias-state-danger)',\n 'var(--dsw-alias-state-warning)',\n 'var(--dsw-alias-label-tertiary)',\n];\nfunction accentOf(id) {\n return ACCENTS[stableHash(id) % ACCENTS.length] ?? ACCENTS[0];\n}\n/** Badge text follows the raw task status (finer than the 4 visual states):\n * claimed/pending/failed/cancelled keep their own labels and colors. */\nconst TASK_STATUS_LABEL = {\n pending: '待领取',\n claimed: '已认领',\n in_progress: '进行中',\n completed: '已完成',\n failed: '失败',\n cancelled: '已取消',\n};\nfunction taskStatusLabel(status) {\n return TASK_STATUS_LABEL[status] ?? status;\n}\n/** Badge/bar coloring key: visual state, widened for terminal statuses. */\nfunction taskTone(state, status) {\n if (status === 'failed')\n return 'failed';\n if (status === 'cancelled')\n return 'cancelled';\n return state;\n}\nfunction Chevron({ open }) {\n return (_jsx(\"svg\", { className: css.chevron, \"data-open\": open, width: \"9\", height: \"9\", viewBox: \"0 0 10 10\", fill: \"none\", stroke: \"currentColor\", strokeWidth: \"1.5\", strokeLinecap: \"round\", \"aria-hidden\": true, children: _jsx(\"path\", { d: \"M3.5 2l3 3-3 3\" }) }));\n}\nfunction WorkGlyph({ active }) {\n return (_jsx(\"svg\", { className: css.workGlyph, \"data-active\": active, width: \"11\", height: \"11\", viewBox: \"0 0 11 11\", fill: \"currentColor\", \"aria-hidden\": true, children: [[0, 0], [4.2, 0], [8.4, 0], [0, 4.2], [4.2, 4.2], [8.4, 4.2]].map(([x, y], index) => (_jsx(\"rect\", { x: x, y: y, width: \"2.6\", height: \"2.6\", rx: \".6\", style: { animationDelay: `${index * 0.15}s` } }, `${x}:${y}`))) }));\n}\n/** Collapsed badge: an always-visible corner pill while any team exists. */\nfunction CollapsedBadge({ count, busy, onClick }) {\n return (_jsxs(\"button\", { type: \"button\", className: css.badge, \"data-agent-teams-collapsed\": true, \"data-busy\": busy, onClick: onClick, \"aria-label\": `AgentTeams 活动,${count} 个团队`, children: [_jsx(\"span\", { className: css.badgeDot, \"data-busy\": busy, \"aria-hidden\": true }), _jsx(\"span\", { className: css.badgeCount, children: count })] }));\n}\nfunction memberStateLabel(member, tasks, historic) {\n const owned = tasks.filter((task) => task.assignee === member.name);\n if (member.activity === 'working')\n return '工作中';\n if (owned.some((task) => task.status === 'failed'))\n return '有失败';\n if (owned.some((task) => task.state === 'blocked'))\n return '等待';\n if (owned.length > 0 && owned.every((task) => task.status === 'completed'))\n return '已交付';\n if (member.status === 'removed')\n return historic ? '已离队' : '已移除';\n if (owned.length > 0)\n return '待执行';\n return '待派工';\n}\nfunction memberStatusText(member, tasks) {\n const owned = tasks.filter((task) => task.assignee === member.name);\n const current = owned.find((task) => task.id === member.currentTask);\n const blocked = owned.find((task) => task.state === 'blocked');\n if (member.activity === 'working' && current !== undefined)\n return `正在执行 ${current.id}`;\n if (member.activity === 'working')\n return '正在处理已派任务';\n if (blocked !== undefined) {\n const dependency = tasks.find((task) => blocked.dependencies.includes(task.id) && task.state !== 'completed');\n if (dependency !== undefined)\n return `等待 ${dependency.id} · ${dependency.assignee || '待认领'}`;\n return '等待前置任务';\n }\n if (member.total === 0)\n return '等待队长派工';\n if (member.done === member.total)\n return '任务已交付';\n return member.activity === 'idle' ? '待继续执行' : '状态未知';\n}\nfunction compactTaskLabel(subject) {\n const withoutVerb = subject.replace(/^开发\\s*/u, '').replace(/^\\d+[-_.、\\s]*/u, '');\n const head = withoutVerb.split(/[((·::]/u)[0]?.trim() ?? withoutVerb;\n return head.length > 18 ? `${head.slice(0, 17)}…` : head;\n}\nfunction taskSummary(team) {\n const completed = team.tasks.filter((task) => task.status === 'completed');\n const running = team.tasks.filter((task) => task.state === 'running');\n const blocked = team.tasks.filter((task) => task.state === 'blocked');\n const ready = team.tasks.filter((task) => task.state === 'open' && task.status !== 'completed');\n if (team.tasks.length === 0)\n return '等待队长拆解任务';\n if (completed.length === team.tasks.length)\n return `全部 ${completed.length} 项任务已交付`;\n if (blocked.length > 0 && running.length > 0) {\n return `${blocked.slice(0, 3).map((task) => task.id).join('、')}${blocked.length > 3 ? ` 等 ${blocked.length} 项` : ''} 等待前置,其余已开工`;\n }\n if (running.length > 0)\n return `${running.map((task) => task.id).join('、')} 正在执行`;\n if (ready.length > 0)\n return `${ready.map((task) => task.id).join('、')} 已就绪待开工`;\n if (blocked.length > 0)\n return `${blocked.map((task) => task.id).join('、')} 等待前置`;\n return '等待下一轮调度';\n}\nfunction ProgressOverview({ team }) {\n const running = team.tasks.filter((task) => task.state === 'running').length;\n const blocked = team.tasks.filter((task) => task.state === 'blocked').length;\n const completed = team.tasks.filter((task) => task.status === 'completed').length;\n const summaryTone = blocked > 0 ? 'warning' : completed === team.tasks.length && team.tasks.length > 0 ? 'completed' : 'running';\n return (_jsxs(\"section\", { className: css.progressOverview, \"aria-label\": \"\\u56E2\\u961F\\u603B\\u8FDB\\u5EA6\", \"data-progress-summary\": true, children: [_jsx(\"span\", { className: css.progressTitle, children: \"\\u603B\\u8FDB\\u5EA6\" }), team.tasks.length > 0 ? (_jsx(\"span\", { className: css.progressSegments, \"aria-hidden\": true, children: team.tasks.map((task) => _jsx(\"span\", { \"data-state\": taskTone(task.state, task.status) }, task.id)) })) : _jsx(\"span\", { className: css.progressEmpty }), _jsxs(\"span\", { className: css.progressLegend, children: [_jsxs(\"span\", { \"data-state\": \"running\", children: [\"\\u25A0 \\u8FDB\\u884C\\u4E2D \", running] }), _jsxs(\"span\", { \"data-state\": \"blocked\", children: [\"\\u25A0 \\u7B49\\u5F85\\u4F9D\\u8D56 \", blocked] }), _jsxs(\"span\", { \"data-state\": \"completed\", children: [\"\\u25A0 \\u5DF2\\u4EA4\\u4ED8 \", completed] })] }), _jsxs(\"span\", { className: css.progressSummary, \"data-state\": summaryTone, children: [_jsx(\"span\", { className: css.progressSummaryDot }), _jsx(\"span\", { children: taskSummary(team) })] })] }));\n}\nfunction DependencyMap({ tasks }) {\n const [open, setOpen] = useState(true);\n const [hoverTaskId, setHoverTaskId] = useState(null);\n const [keyboardTaskId, setKeyboardTaskId] = useState(null);\n const [pinnedTaskId, setPinnedTaskId] = useState(null);\n const hoverTimer = useRef(null);\n const focusedTaskId = dependencyFocusTaskId(pinnedTaskId, keyboardTaskId, hoverTaskId);\n const layout = useMemo(() => compactDagLayout(tasks), [tasks]);\n const parallel = useMemo(() => usesParallelTaskGrid(tasks), [tasks]);\n const related = useMemo(() => focusedTaskId === null ? null : relatedTaskIds(focusedTaskId, tasks), [focusedTaskId, tasks]);\n const scheduleHover = (id) => {\n if (hoverTimer.current !== null) {\n clearTimeout(hoverTimer.current);\n hoverTimer.current = null;\n }\n if (id === null) {\n setHoverTaskId(null);\n return;\n }\n hoverTimer.current = setTimeout(() => {\n hoverTimer.current = null;\n setHoverTaskId(id);\n }, 180);\n };\n useEffect(() => () => {\n if (hoverTimer.current !== null)\n clearTimeout(hoverTimer.current);\n }, []);\n useEffect(() => {\n const onKeyDown = (event) => {\n if (event.key === 'Escape')\n setPinnedTaskId(null);\n };\n window.addEventListener('keydown', onKeyDown);\n return () => { window.removeEventListener('keydown', onKeyDown); };\n }, []);\n if (tasks.length === 0)\n return null;\n const fallbackTask = tasks.find((task) => task.state === 'blocked')\n ?? tasks.find((task) => task.state === 'running')\n ?? tasks[0];\n const detailTask = tasks.find((task) => task.id === focusedTaskId) ?? fallbackTask;\n const waitingOn = detailTask.dependencies.filter((dependency) => (tasks.find((task) => task.id === dependency)?.status !== 'completed'));\n const dependents = tasks.filter((task) => task.dependencies.includes(detailTask.id));\n return (_jsxs(\"section\", { className: css.dependencySection, \"aria-label\": \"\\u4EFB\\u52A1\\u4F9D\\u8D56\\u94FE\", \"data-dependency-map\": true, children: [_jsxs(\"header\", { className: css.sectionHead, children: [_jsxs(\"button\", { type: \"button\", className: css.sectionToggleTitle, onClick: () => { setOpen((current) => !current); }, \"aria-expanded\": open, children: [_jsx(Chevron, { open: open }), _jsx(IconBranchOutline16, {}), \" \", parallel ? '并行任务' : '任务依赖'] }), _jsx(\"span\", { className: css.sectionHint, children: pinnedTaskId === null\n ? parallel ? '无前后依赖 · 点击查看详情' : '悬停高亮依赖链 · 点击固定'\n : `${pinnedTaskId} 已固定 · Esc 取消` })] }), open && (_jsxs(_Fragment, { children: [_jsx(\"div\", { className: css.dagViewport, children: _jsxs(\"div\", { className: css.dagCanvas, \"data-layout\": parallel ? 'parallel' : 'dependency', style: parallel ? undefined : { width: layout.width, height: layout.height }, children: [!parallel && _jsx(\"svg\", { className: css.dagEdges, width: layout.width, height: layout.height, \"aria-hidden\": true, children: layout.edges.map((edge) => {\n const active = related !== null && related.has(edge.from) && related.has(edge.to);\n return _jsx(\"path\", { d: edge.path, \"data-active\": active, \"data-dimmed\": related !== null && !active }, `${edge.from}:${edge.to}`);\n }) }), layout.nodes.map(({ task, x, y }) => (_jsxs(\"button\", { type: \"button\", className: css.dagNode, style: parallel\n ? { height: COMPACT_DAG_NODE_HEIGHT }\n : { left: x, top: y, width: COMPACT_DAG_NODE_WIDTH, height: COMPACT_DAG_NODE_HEIGHT }, \"data-task-id\": task.id, \"data-state\": taskTone(task.state, task.status), \"data-focused\": related?.has(task.id) ?? false, \"data-dimmed\": related !== null && !related.has(task.id), \"aria-pressed\": pinnedTaskId === task.id, title: `${task.id} · ${task.subject}`, onClick: () => { setPinnedTaskId((current) => current === task.id ? null : task.id); }, onMouseEnter: () => { scheduleHover(task.id); }, onMouseLeave: () => { scheduleHover(null); }, onFocus: () => { setKeyboardTaskId(task.id); }, onBlur: () => { setKeyboardTaskId(null); }, children: [_jsxs(\"span\", { className: css.dagNodeHead, children: [_jsx(\"span\", { className: css.dagNodeDot }), task.id] }), _jsx(\"span\", { className: css.dagNodeLabel, children: compactTaskLabel(task.subject) }), task.state === 'running' && (_jsx(\"span\", { className: css.dagRunningState, \"aria-label\": \"\\u8FD0\\u884C\\u4E2D\", children: _jsx(WorkGlyph, { active: true }) }))] }, task.id)))] }) }), _jsxs(\"section\", { className: css.taskDetail, \"data-task-detail\": detailTask.id, children: [_jsxs(\"span\", { className: css.taskDetailHead, children: [_jsx(\"span\", { className: css.taskDetailId, children: detailTask.id }), _jsx(\"span\", { className: css.taskDetailSubject, title: detailTask.subject, children: detailTask.subject.replace(/^开发\\s*/u, '') }), _jsx(\"span\", { className: css.taskDetailBadge, \"data-state\": taskTone(detailTask.state, detailTask.status), children: taskStatusLabel(detailTask.status) })] }), _jsxs(\"span\", { className: css.taskDetailLine, children: [detailTask.assignee || '待认领', \" \\u00B7 \", detailTask.status === 'completed'\n ? '已完成并交付'\n : detailTask.dependencies.length === 0\n ? '无前置,可立即开工'\n : waitingOn.length === 0\n ? '前置已就绪,可开工'\n : `等待 ${waitingOn.join('、')}`] }), _jsx(\"span\", { className: css.taskDetailMeta, children: dependents.length === 0 ? '无下游任务' : `完成后解锁 ${dependents.map((task) => task.id).join('、')}` })] })] }))] }));\n}\nfunction TeamSection({ team, onNavigate, historic = false }) {\n const [membersOpen, setMembersOpen] = useState(true);\n const busyCount = team.members.filter((member) => member.activity === 'working').length;\n const assignedCount = team.tasks.filter((task) => task.assignee !== '').length;\n const completedCount = team.tasks.filter((task) => task.status === 'completed').length;\n const allCompleted = team.tasks.length > 0 && completedCount === team.tasks.length;\n return (_jsxs(\"section\", { className: css.team, \"data-team-id\": team.teamId, children: [_jsxs(\"header\", { className: css.teamHead, children: [_jsx(\"span\", { className: css.teamName, title: team.name, children: team.name }), historic && _jsx(\"span\", { className: css.historicPill, children: \"\\u5DF2\\u7ED3\\u675F\" }), _jsxs(\"span\", { className: css.teamStats, children: [_jsxs(\"span\", { \"data-stat\": \"members\", children: [team.members.length, \" \\u6210\\u5458\"] }), _jsxs(\"span\", { \"data-stat\": \"tasks\", children: [completedCount, \"/\", team.tasks.length, \" \\u5B8C\\u6210\"] }), _jsxs(\"span\", { \"data-stat\": \"messages\", children: [team.messageCount, \" \\u6D88\\u606F\"] })] })] }), _jsxs(\"section\", { className: css.delegationSection, \"aria-label\": \"\\u961F\\u957F\\u6D3E\\u5DE5\\u5173\\u7CFB\", \"data-delegation-map\": true, children: [_jsxs(\"div\", { className: css.captainNode, children: [_jsx(\"span\", { className: css.captainAvatar, children: _jsx(\"img\", { className: css.leadAvatar, src: LEAD_ART, alt: \"\", \"aria-hidden\": true }) }), _jsxs(\"span\", { className: css.captainInfo, children: [_jsxs(\"span\", { className: css.captainLine, children: [_jsx(\"span\", { className: css.captainName, children: \"\\u961F\\u957F\" }), _jsx(\"span\", { className: css.captainRole, children: \"\\u62C6\\u89E3 \\u00B7 \\u6D3E\\u53D1 \\u00B7 \\u6C47\\u603B\" })] }), _jsxs(\"span\", { className: css.captainSummary, children: [\"\\u5DF2\\u6D3E\\u53D1 \", assignedCount, \" \\u9879\\u4EFB\\u52A1\\u7ED9 \", team.members.length, \" \\u540D\\u6210\\u5458\"] })] }), _jsxs(\"span\", { className: css.captainState, \"data-busy\": busyCount > 0, children: [_jsx(WorkGlyph, { active: busyCount > 0 }), busyCount > 0 ? `${busyCount} 人执行中` : allCompleted ? '已收齐' : '等待回报'] })] }), _jsx(ProgressOverview, { team: team }), _jsxs(\"button\", { type: \"button\", className: css.membersToggle, onClick: () => { setMembersOpen((current) => !current); }, \"aria-expanded\": membersOpen, \"data-members-toggle\": true, children: [_jsxs(\"span\", { children: [_jsx(Chevron, { open: membersOpen }), \"\\u6210\\u5458 \", team.members.length] }), _jsx(\"span\", { children: membersOpen ? '收起' : '展开' })] }), membersOpen && _jsxs(\"div\", { className: css.delegationTree, children: [team.members.length === 0 && _jsx(\"span\", { className: css.emptyHint, children: \"\\u6682\\u65E0\\u6210\\u5458\\uFF0C\\u7B49\\u5F85\\u961F\\u957F\\u7EC4\\u5EFA\\u56E2\\u961F\" }), team.members.map((member) => {\n const owned = team.tasks.filter((task) => task.assignee === member.name);\n return (_jsxs(\"div\", { className: css.memberBlock, \"data-activity\": member.activity, children: [_jsx(\"span\", { className: css.memberBranch, \"aria-hidden\": true, children: _jsx(\"span\", {}) }), _jsxs(\"button\", { type: \"button\", className: css.memberRow, \"data-activity\": member.activity, onClick: () => {\n if (member.id !== '') {\n onNavigate(team.captainSessionId, member.id);\n }\n }, children: [_jsxs(\"span\", { className: css.memberAvatar, \"data-unread\": member.unread > 0, children: [memberArtUrl(member.name, member.role) !== null ? (_jsx(\"img\", { className: css.memberArt, src: memberArtUrl(member.name, member.role) ?? '', alt: \"\", \"aria-hidden\": true })) : (_jsx(\"span\", { className: css.memberInitial, style: { background: accentOf(member.id) }, children: memberInitial(member.name) })), _jsx(\"img\", { className: css.stateArt, \"data-activity\": member.activity, src: ACTION_ART[member.activity], alt: \"\", \"aria-hidden\": true })] }), _jsxs(\"span\", { className: css.memberInfo, children: [_jsxs(\"span\", { className: css.memberLine, children: [_jsx(\"span\", { className: css.memberName, children: member.name }), member.role !== '' && _jsx(\"span\", { className: css.memberRole, children: member.role }), _jsxs(\"span\", { className: css.memberState, \"data-activity\": member.activity, children: [_jsx(WorkGlyph, { active: member.activity === 'working' }), memberStateLabel(member, team.tasks, historic)] })] }), _jsx(\"span\", { className: css.memberStatusLine, children: memberStatusText(member, team.tasks) })] }), _jsxs(\"span\", { className: css.memberCount, children: [member.done, \"/\", member.total] })] }), _jsxs(\"div\", { className: css.assignmentLine, children: [_jsx(\"span\", { className: css.assignmentLabel, children: \"\\u961F\\u957F\\u6D3E\\u53D1\" }), _jsx(\"span\", { className: css.assignmentTasks, children: owned.length === 0\n ? _jsx(\"span\", { className: css.taskEmpty, children: \"\\u6682\\u65E0\\u4EFB\\u52A1\" })\n : owned.map((task) => (_jsx(\"span\", { className: css.assignmentChip, \"data-state\": taskTone(task.state, task.status), title: task.subject, children: task.id }, task.id))) })] })] }, member.id));\n })] })] }), _jsx(DependencyMap, { tasks: team.tasks })] }));\n}\n/** Legacy conversation cards may outlive their host archive. Project their\n * durable roster through the same rebuilt panel instead of a second UI. */\nfunction historicCardTeam(data, owner) {\n return {\n workspace: '',\n teamId: data.teamId,\n name: data.teamName,\n captainSessionId: data.captainSessionId || owner,\n members: data.members.map((member) => ({\n ...member,\n status: 'removed',\n activity: 'idle',\n progress: 0,\n done: 0,\n total: 0,\n currentTask: '',\n unread: 0,\n })),\n tasks: [],\n messageCount: 0,\n captainInbox: [],\n };\n}\n/** The top-right activity floater. Teams follow the current session: live\n * snapshots and historic card summaries are only shown while their captain\n * session is the one currently open. */\nexport function ActivityPanel({ sessionsList, openMember }) {\n // Navigating to a member's subagent transcript is an explicit departure:\n // hide the floater immediately instead of waiting out the autocollapse\n // grace, so the panel never lingers over the member session.\n const navigateToSession = (parentId, childId) => {\n setOpen(false);\n setWasActive(false);\n openMember(parentId, childId);\n };\n const [open, setOpen] = useState(false);\n const [openOwner, setOpenOwner] = useState();\n const [autoOpened, setAutoOpened] = useState(false);\n const [wasActive, setWasActive] = useState(false);\n const [historic, setHistoric] = useState(new Map());\n const [layout, setLayout] = useState(initialPanelLayout);\n const [bounds, setBounds] = useState(initialPanelBounds);\n const [interaction, setInteraction] = useState(null);\n const panelRef = useRef(null);\n const boundsRef = useRef(bounds);\n const gestureRef = useRef(null);\n const frameRef = useRef(null);\n const pendingLayoutRef = useRef(null);\n const current = useSyncExternalStore(sessionsList.subscribe, sessionsList.getSnapshot).current;\n const monitorTargets = useSyncExternalStore(subscribeActivityMonitorTargets, getActivityMonitorTargetsSnapshot);\n const { teams, archivedTeams } = useSyncExternalStore(subscribeActivitySnapshots, getActivitySnapshotsSnapshot);\n const currentTargets = useMemo(() => current === undefined ? [] : monitorTargets.filter((target) => target.sessionId === current), [current, monitorTargets]);\n const currentRef = useRef(current);\n useEffect(() => { currentRef.current = current; }, [current]);\n const mountedAtRef = useRef(performance.now());\n const expanded = activityPanelExpandedForSession(open, openOwner, current);\n const geometry = useMemo(() => resolvePanelGeometry(layout, bounds), [layout, bounds]);\n const compact = compactPanelForBounds(bounds);\n const commitLayout = useCallback((next) => {\n setLayout(next);\n }, []);\n useEffect(() => {\n window.localStorage.setItem(PANEL_LAYOUT_STORAGE_KEY, JSON.stringify(layout));\n }, [layout]);\n // The slot sits inside AppFrame, so all geometry is measured against the\n // shell overlay rather than the browser viewport. The conversation's real\n // right edge is the dock anchor and naturally follows sidebar/details\n // concessions without importing their hashed implementation classes.\n useLayoutEffect(() => {\n const overlay = document.querySelector('[data-shell-overlay]');\n if (overlay === null)\n return;\n const conversation = document.querySelector(\"[data-phase='active']\");\n let frame = null;\n const measure = () => {\n frame = null;\n const overlayRect = overlay.getBoundingClientRect();\n const conversationRect = conversation?.getBoundingClientRect();\n const next = {\n width: overlayRect.width,\n height: overlayRect.height,\n anchorRight: conversationRect === undefined\n ? overlayRect.width\n : Math.min(Math.max(conversationRect.right - overlayRect.left, 0), overlayRect.width),\n };\n const previous = boundsRef.current;\n if (previous.width === next.width\n && previous.height === next.height\n && previous.anchorRight === next.anchorRight)\n return;\n boundsRef.current = next;\n setBounds(next);\n };\n const scheduleMeasure = () => {\n frame ??= requestAnimationFrame(measure);\n };\n measure();\n const observer = typeof ResizeObserver === 'undefined' ? null : new ResizeObserver(scheduleMeasure);\n observer?.observe(overlay);\n if (conversation !== null)\n observer?.observe(conversation);\n window.addEventListener('resize', scheduleMeasure);\n return () => {\n if (frame !== null)\n cancelAnimationFrame(frame);\n observer?.disconnect();\n window.removeEventListener('resize', scheduleMeasure);\n };\n }, [current]);\n // This shell overlay survives conversation route changes. Gate expansion by its\n // owning session during render, then clear stale state before paint. This\n // removes the old panel immediately instead of waiting for the no-team\n // autoclose grace period on the destination page.\n useLayoutEffect(() => {\n if (openOwner === undefined || openOwner === current)\n return;\n setOpen(false);\n setOpenOwner(undefined);\n setWasActive(false);\n setAutoOpened(false);\n }, [current, openOwner]);\n // Only the wide docked mode asks the conversation column to yield. Floating\n // and compact modes are intentionally true overlays. The width is written as\n // one shared variable so the panel and the concession cannot drift apart.\n useLayoutEffect(() => {\n const root = document.documentElement;\n const shouldYield = expanded && geometry.mode === 'docked' && !compact;\n if (shouldYield) {\n root.setAttribute(PANEL_OPEN_ATTRIBUTE, '');\n root.style.setProperty(PANEL_SHIFT_PROPERTY, `${geometry.width + PANEL_CONVERSATION_GAP + 18}px`);\n }\n else {\n root.removeAttribute(PANEL_OPEN_ATTRIBUTE);\n root.style.removeProperty(PANEL_SHIFT_PROPERTY);\n }\n return () => {\n root.removeAttribute(PANEL_OPEN_ATTRIBUTE);\n root.style.removeProperty(PANEL_SHIFT_PROPERTY);\n };\n }, [compact, expanded, geometry.mode, geometry.width]);\n useEffect(() => {\n if (current === undefined)\n return;\n // Cards keep live teams on the normal cadence. The current-session scope\n // also performs one cold-start discovery pass so archived/cardless teams\n // survive a browser or `dsh web` restart.\n const controller = startActivityPolling(currentTargets, { discoverySessionId: current });\n return () => { controller.stop(); };\n }, [current, currentTargets]);\n useEffect(() => {\n const onOpenPanel = (event) => {\n const activeSession = currentRef.current;\n if (activeSession === undefined)\n return;\n setOpenOwner(activeSession);\n setOpen(true);\n const detail = event.detail;\n if (detail?.teamId !== undefined) {\n // A card from a log that predates captainSessionId belongs to the\n // session that activated it (the current one at injection time).\n const owner = detail.captainSessionId !== '' ? detail.captainSessionId : currentRef.current ?? '';\n const teamKey = `${owner}:${detail.teamId}`;\n setHistoric((previous) => {\n const next = new Map(previous);\n next.set(teamKey, { data: detail, owner });\n return next;\n });\n }\n };\n window.addEventListener(OPEN_PANEL_EVENT, onOpenPanel);\n return () => {\n window.removeEventListener(OPEN_PANEL_EVENT, onOpenPanel);\n };\n }, []);\n // Teams follow the current session: live snapshots and historic card\n // summaries are visible only while their captain session is current.\n const visibleTeams = useMemo(\n // No current session (initial load): show nothing until one is picked,\n // so cross-session teams never leak into the floater.\n () => (current === undefined ? [] : teams.filter((team) => team.captainSessionId === current)), [teams, current]);\n const visibleHistoric = useMemo(() => (current === undefined ? [] : [...historic.values()].filter(({ data, owner }) => owner === current && !teams.some((live) => live.captainSessionId === current && live.teamId === data.teamId) && !archivedTeams.some((archived) => archived.captainSessionId === current && archived.teamId === data.teamId))), [historic, current, teams, archivedTeams]);\n const visibleArchived = useMemo(() => (current === undefined ? [] : archivedTeams.filter((team) => team.captainSessionId === current && !teams.some((live) => live.captainSessionId === current && live.teamId === team.teamId))), [archivedTeams, current, teams]);\n const visibleCount = visibleTeams.length + visibleArchived.length + visibleHistoric.length;\n useEffect(() => {\n if (visibleCount > 0) {\n setWasActive(true);\n // Auto-expand only after the page-settle window: opening (and its\n // main-column yield) right after load reads as a whole-page flicker.\n const settled = performance.now() - mountedAtRef.current >= AUTO_OPEN_SETTLE_MS;\n if (!autoOpened && settled) {\n setOpenOwner(current);\n setOpen(true);\n setAutoOpened(true);\n }\n return;\n }\n if (!wasActive)\n return;\n const timer = setTimeout(() => {\n setOpen(false);\n setOpenOwner(undefined);\n setWasActive(false);\n // Re-arm auto-expand: a later activity (new team, new session) may\n // open the panel on its own again.\n setAutoOpened(false);\n }, AUTOCLOSE_GRACE_MS);\n return () => { clearTimeout(timer); };\n }, [visibleCount, autoOpened, wasActive]);\n const busy = useMemo(() => visibleTeams.some((team) => team.members.some((member) => member.activity === 'working')), [visibleTeams]);\n const hasTeams = visibleCount > 0;\n // Auto-height panels do not store their live content height. Capture the\n // rendered box when a pointer gesture starts so movement and a first manual\n // resize clamp against what the user actually sees.\n const panelGeometryForGesture = useCallback(() => {\n const measuredHeight = panelRef.current?.getBoundingClientRect().height;\n if (measuredHeight === undefined || measuredHeight <= 0)\n return geometry;\n return { ...geometry, height: measuredHeight };\n }, [geometry]);\n const flushScheduledLayout = useCallback(() => {\n if (frameRef.current !== null) {\n cancelAnimationFrame(frameRef.current);\n frameRef.current = null;\n }\n const pending = pendingLayoutRef.current;\n pendingLayoutRef.current = null;\n if (pending !== null)\n commitLayout(pending);\n }, [commitLayout]);\n const scheduleLayout = useCallback((next) => {\n pendingLayoutRef.current = next;\n frameRef.current ??= requestAnimationFrame(() => {\n frameRef.current = null;\n const pending = pendingLayoutRef.current;\n pendingLayoutRef.current = null;\n if (pending !== null)\n commitLayout(pending);\n });\n }, [commitLayout]);\n useEffect(() => () => {\n if (frameRef.current !== null)\n cancelAnimationFrame(frameRef.current);\n }, []);\n const beginMove = useCallback((event) => {\n if (compact || event.button !== 0 || event.target.closest('button') !== null)\n return;\n event.preventDefault();\n event.currentTarget.setPointerCapture(event.pointerId);\n gestureRef.current = {\n kind: 'move',\n pointerId: event.pointerId,\n originX: event.clientX,\n originY: event.clientY,\n start: panelGeometryForGesture(),\n activated: false,\n };\n }, [compact, panelGeometryForGesture]);\n const beginResize = useCallback((edge, event) => {\n if (compact || event.button !== 0 || (geometry.mode === 'docked' && edge !== 'left'))\n return;\n event.preventDefault();\n event.stopPropagation();\n event.currentTarget.setPointerCapture(event.pointerId);\n gestureRef.current = {\n kind: 'resize',\n edge,\n pointerId: event.pointerId,\n originX: event.clientX,\n originY: event.clientY,\n start: panelGeometryForGesture(),\n activated: true,\n };\n setInteraction('resizing');\n }, [compact, geometry.mode, panelGeometryForGesture]);\n const updateGesture = useCallback((event) => {\n const gesture = gestureRef.current;\n if (gesture === null || gesture.pointerId !== event.pointerId\n || !event.currentTarget.hasPointerCapture(event.pointerId))\n return;\n const dx = event.clientX - gesture.originX;\n const dy = event.clientY - gesture.originY;\n const activeBounds = boundsRef.current;\n if (gesture.kind === 'move') {\n if (!gesture.activated && Math.hypot(dx, dy) < MOVE_THRESHOLD)\n return;\n if (!gesture.activated) {\n gesture.activated = true;\n setInteraction('dragging');\n }\n scheduleLayout(movePanelLayout(floatPanelLayout(gesture.start, activeBounds), dx, dy, activeBounds));\n return;\n }\n scheduleLayout(resizePanelLayout(gesture.start, gesture.edge ?? 'left', dx, dy, activeBounds));\n }, [scheduleLayout]);\n const endGesture = useCallback((event) => {\n const gesture = gestureRef.current;\n if (gesture === null || gesture.pointerId !== event.pointerId)\n return;\n updateGesture(event);\n flushScheduledLayout();\n if (event.currentTarget.hasPointerCapture(event.pointerId)) {\n event.currentTarget.releasePointerCapture(event.pointerId);\n }\n gestureRef.current = null;\n setInteraction(null);\n }, [flushScheduledLayout, updateGesture]);\n const cancelGesture = useCallback((event) => {\n const gesture = gestureRef.current;\n if (gesture === null || gesture.pointerId !== event.pointerId)\n return;\n flushScheduledLayout();\n gestureRef.current = null;\n setInteraction(null);\n }, [flushScheduledLayout]);\n const toggleDock = useCallback(() => {\n const liveGeometry = panelGeometryForGesture();\n commitLayout(liveGeometry.mode === 'docked'\n ? floatPanelLayout(liveGeometry, boundsRef.current)\n : dockPanelLayout(liveGeometry, boundsRef.current));\n }, [commitLayout, panelGeometryForGesture]);\n const autoHeight = panelUsesAutoHeight(geometry, bounds);\n const panelStyle = {\n width: geometry.width,\n height: autoHeight ? 'auto' : geometry.height,\n maxHeight: panelMaximumHeight(geometry, bounds),\n transform: `translate3d(${geometry.x}px, ${geometry.y}px, 0)`,\n };\n if (!hasTeams && !expanded)\n return null;\n return (_jsxs(_Fragment, { children: [!expanded && (_jsx(CollapsedBadge, { count: visibleCount, busy: busy, onClick: () => {\n if (current === undefined)\n return;\n setOpenOwner(current);\n setOpen(true);\n } })), expanded && (_jsxs(\"aside\", { ref: panelRef, className: css.panel, style: panelStyle, \"data-agent-teams-activity\": true, \"data-panel-mode\": geometry.mode, \"data-height-mode\": autoHeight ? 'auto' : 'manual', \"data-compact\": compact || undefined, \"data-dragging\": interaction === 'dragging' || undefined, \"data-resizing\": interaction === 'resizing' || undefined, \"aria-label\": \"AgentTeams \\u6D3B\\u52A8\\u9762\\u677F\", children: [_jsxs(\"header\", { className: css.panelHead, onPointerDown: beginMove, onPointerMove: updateGesture, onPointerUp: endGesture, onPointerCancel: cancelGesture, \"data-drag-handle\": !compact || undefined, children: [_jsxs(\"span\", { className: css.panelTitle, children: [\"AgentTeams \\u6D3B\\u52A8\", _jsx(\"span\", { className: css.panelDot, \"data-busy\": busy, \"aria-hidden\": true })] }), _jsxs(\"span\", { className: css.panelControls, children: [!compact && (_jsx(\"button\", { type: \"button\", className: css.iconButton, \"data-control\": \"dock\", \"data-mode\": geometry.mode, onClick: toggleDock, \"aria-label\": geometry.mode === 'docked' ? '切换为浮动面板' : '停靠到右侧', title: geometry.mode === 'docked' ? '切换为浮动面板' : '停靠到右侧', children: _jsx(IconPanelLeftOutline16, {}) })), _jsx(\"button\", { type: \"button\", className: css.iconButton, \"data-control\": \"collapse\", onClick: () => {\n setOpen(false);\n setOpenOwner(undefined);\n }, \"aria-label\": \"\\u6536\\u8D77\\u6D3B\\u52A8\\u9762\\u677F\", title: \"\\u6536\\u8D77\\u6D3B\\u52A8\\u9762\\u677F\", children: _jsx(IconChevronDownOutline14, {}) })] })] }), _jsx(\"div\", { className: css.teams, children: visibleCount === 0\n ? _jsx(\"span\", { className: css.emptyHint, children: \"\\u6682\\u65E0\\u56E2\\u961F\\u6D3B\\u52A8\" })\n : (_jsxs(_Fragment, { children: [visibleTeams.map((team) => (_jsx(TeamSection, { team: team, onNavigate: navigateToSession }, team.teamId))), visibleArchived.map((team) => (_jsx(\"div\", { \"data-team-id\": team.teamId, \"data-historic\": true, className: css.archivedWrap, children: _jsx(TeamSection, { team: team, onNavigate: navigateToSession, historic: true }) }, `${team.captainSessionId}:${team.teamId}`))), visibleHistoric.map(({ data: team, owner }) => {\n const teamKey = `${owner}:${team.teamId}`;\n return (_jsx(TeamSection, { team: historicCardTeam(team, owner), onNavigate: navigateToSession, historic: true }, teamKey));\n })] })) }), !compact && (_jsx(\"div\", { className: css.resizeHandle, \"data-resize-edge\": \"left\", onPointerDown: (event) => { beginResize('left', event); }, onPointerMove: updateGesture, onPointerUp: endGesture, onPointerCancel: cancelGesture, \"aria-hidden\": true })), !compact && geometry.mode === 'floating' && (_jsxs(_Fragment, { children: [_jsx(\"div\", { className: css.resizeHandle, \"data-resize-edge\": \"bottom\", onPointerDown: (event) => { beginResize('bottom', event); }, onPointerMove: updateGesture, onPointerUp: endGesture, onPointerCancel: cancelGesture, \"aria-hidden\": true }), _jsx(\"div\", { className: css.resizeHandle, \"data-resize-edge\": \"corner\", onPointerDown: (event) => { beginResize('corner', event); }, onPointerMove: updateGesture, onPointerUp: endGesture, onPointerCancel: cancelGesture, \"aria-hidden\": true })] }))] }))] }));\n}\n","/**\n * AgentTeams conversation card: a lightweight in-conversation summary shown\n * when a team is created — the captain's name, the member roster with whale\n * avatars, and an entry point that re-activates the top-right activity\n * panel (useful after the floater was closed, or when re-opening an old\n * session for review).\n *\n * The fold anchors to the Harness's durable `tool/call` + `tool/result`\n * records for `agent_teams_create`. Those are first-party session events, so\n * the card survives restarts without writing an out-of-repo event type.\n * @module dsh-agent-teams/client/card\n */\n/** Parse the only create-call fields the historic card owns. */\nexport function parseAgentTeamsCreateArgs(value) {\n try {\n const parsed = JSON.parse(value);\n if (typeof parsed !== 'object' || parsed === null || !('name' in parsed) || typeof parsed.name !== 'string') {\n return undefined;\n }\n const name = parsed.name.trim();\n if (name === '')\n return undefined;\n const cleaned = name.toLowerCase().replace(/[^a-z0-9]+/g, '-').replace(/^-+|-+$/g, '');\n return { teamId: cleaned === '' ? 'team' : cleaned, name };\n }\n catch {\n return undefined;\n }\n}\n/** Durable first-party tool events folded into one keyed Chat node. */\nexport const agentTeamsCardDefinition = {\n kind: 'agent-teams',\n target: 'chat',\n match: (event) => {\n if (event.type === 'tool/call' && event.data.name === 'agent_teams_create') {\n return parseAgentTeamsCreateArgs(event.data.arguments) === undefined\n ? null\n : { id: String(event.data.callId), role: 'start' };\n }\n if (event.type === 'tool/result' && event.data.message.source.kind === 'tool') {\n return { id: String(event.data.message.source.callId), role: 'update' };\n }\n return null;\n },\n start: (_context, match) => {\n if (match.event.type !== 'tool/call') {\n throw new Error('agent-teams card start requires agent_teams_create tool/call');\n }\n const parsed = parseAgentTeamsCreateArgs(match.event.data.arguments);\n if (parsed === undefined)\n throw new Error('agent-teams card start requires valid create arguments');\n return { ...parsed, accepted: false };\n },\n update: (context, match) => {\n if (match.event.type !== 'tool/result')\n return context.state;\n const failed = match.event.data.error !== undefined\n || match.event.data.message.content.some((block) => block.type === 'tool-result' && block.isError === true);\n if (failed)\n return context.state;\n return { ...context.state, accepted: true };\n },\n buildViewNode: (context) => {\n if (context.start === undefined)\n return null;\n const state = context.state;\n if (!state.accepted)\n return null;\n return {\n key: context.key,\n kind: 'agent-teams',\n id: context.id,\n target: 'chat',\n anchorSeq: context.start.event.seq,\n location: context.start.location,\n visibility: 'visible',\n data: {\n teamId: state.teamId,\n captainSessionId: '',\n teamName: state.name,\n members: [],\n },\n };\n },\n};\n","/** Version-tolerant navigation into durable AgentTeams member transcripts. */\n/**\n * Open one member's persisted transcript.\n *\n * Harness rc.8 intentionally removed cold subagents from the ordinary session\n * list. They must first be rediscovered in their parent's catalog, then opened\n * with the exact parent/child/mode address. 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The card's activity button re-opens a folded\n * monitor via a window event — the recovery path for an old session.\n */\nexport function apply(ctx) {\n const openMember = (parentId, childId) => {\n void openAgentTeamMember(ctx.sessions, parentId, childId).catch((error) => {\n console.warn(`agent-teams: failed to open member transcript ${childId}: ${String(error)}`);\n });\n };\n const Panel = () => _jsx(ActivityPanel, { sessionsList: ctx.sessions.list, openMember: openMember });\n ctx.slots.inject('shell.overlay', () => ctx.slots.register({\n name: 'shell.overlay',\n id: 'agent-teams-activity',\n order: 80,\n label: 'AgentTeams activity',\n }, Panel));\n // The host command is only the slash-menu/admission surface. Its input is\n // replayed as the visible user message, so the generic result row would be\n // a duplicate placed before that message by command lifecycle ordering.\n ctx.slots.inject('conversation.chat.commandview', () => ctx.slots.register({\n name: 'conversation.chat.commandview',\n key: 'agent-teams',\n }, HiddenAgentTeamsCommand));\n ctx.conversationEvents.register(agentTeamsCardDefinition);\n ctx.slots.inject('conversation.chat.node', () => ctx.slots.register({\n name: 'conversation.chat.node',\n key: 'agent-teams',\n inject: () => ({\n openMember,\n }),\n }, 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{"version":3,"file":"client.js","names":["css","css","IconBranchOutline16","_Fragment","IconPanelLeftOutline16","IconChevronDownOutline14"],"sources":["client/activity-model.js","client/activity-monitor.js","client/artwork.js","client/AgentTeamsCard.js","client/panel-geometry.js","client/ActivityPanel.js","client/agent-teams-card-definition.js","client/locales.js","client/session-navigation.js","client/index.js"],"sourcesContent":["/** Pure relationship projections used by the AgentTeams activity panel. */\n/** Reference-panel geometry: narrow nodes with enough room for curved edges. */\nexport const COMPACT_DAG_NODE_WIDTH = 92;\nexport const COMPACT_DAG_NODE_HEIGHT = 30;\nexport const COMPACT_DAG_COLUMN_GAP = 26;\nexport const COMPACT_DAG_ROW_GAP = 8;\n/** Use a fill-width grid when the task graph has no real dependency edges. */\nexport function usesParallelTaskGrid(tasks) {\n if (tasks.length === 0)\n return false;\n const taskIds = new Set(tasks.map((task) => task.id));\n return tasks.every((task) => task.dependencies.every((dependency) => !taskIds.has(dependency)));\n}\n/**\n * Whether an expanded activity panel still belongs to the current session.\n *\n * The panel is mounted in the root-scoped shell overlay, so React does not\n * remount it when the conversation route changes. Ownership keeps an expanded\n * panel from leaking onto the new-session screen (or another conversation)\n * while its local open state is being reset.\n */\nexport function activityPanelExpandedForSession(open, owner, current) {\n return open && owner !== undefined && owner === current;\n}\n/**\n * Resolve the task whose dependency chain should be highlighted.\n *\n * A pinned task is an explicit user choice. Keyboard focus takes precedence\n * over delayed pointer intent so an older hover timer cannot steal the active\n * chain from someone navigating the task map with the keyboard.\n */\nexport function dependencyFocusTaskId(pinnedTaskId, keyboardTaskId, hoverTaskId) {\n return pinnedTaskId ?? keyboardTaskId ?? hoverTaskId;\n}\n/** Group tasks by their precomputed dependency depth. */\nexport function taskStages(tasks) {\n const byDepth = new Map();\n for (const task of tasks) {\n const depth = Number.isFinite(task.depth) ? Math.max(0, Math.floor(task.depth)) : 0;\n const stage = byDepth.get(depth) ?? [];\n stage.push(task);\n byDepth.set(depth, stage);\n }\n return [...byDepth.entries()]\n .sort(([left], [right]) => left - right)\n .map(([depth, stageTasks]) => ({\n depth,\n tasks: stageTasks.slice().sort((left, right) => left.id.localeCompare(right.id, 'en', { numeric: true })),\n }));\n}\n/**\n * Lay tasks out as the reference panel's compact left-to-right DAG.\n *\n * Columns are dependency-depth stages. Rows are stable task-id order within\n * each stage. Edges use cubic curves so fan-in remains readable without\n * turning every task into a large card.\n */\nexport function compactDagLayout(tasks) {\n const stages = taskStages(tasks);\n const positions = new Map();\n const nodes = [];\n for (const [column, stage] of stages.entries()) {\n for (const [row, task] of stage.tasks.entries()) {\n const x = column * (COMPACT_DAG_NODE_WIDTH + COMPACT_DAG_COLUMN_GAP);\n const y = row * (COMPACT_DAG_NODE_HEIGHT + COMPACT_DAG_ROW_GAP);\n positions.set(task.id, { x, y });\n nodes.push({ task, x, y });\n }\n }\n const edges = [];\n for (const task of tasks) {\n const target = positions.get(task.id);\n if (target === undefined)\n continue;\n for (const dependency of task.dependencies) {\n const source = positions.get(dependency);\n if (source === undefined)\n continue;\n const x1 = source.x + COMPACT_DAG_NODE_WIDTH;\n const y1 = source.y + COMPACT_DAG_NODE_HEIGHT / 2;\n const x2 = target.x;\n const y2 = target.y + COMPACT_DAG_NODE_HEIGHT / 2;\n edges.push({\n from: dependency,\n to: task.id,\n path: `M${x1} ${y1}C${x1 + 14} ${y1},${x2 - 14} ${y2},${x2} ${y2}`,\n });\n }\n }\n const rows = Math.max(1, ...stages.map((stage) => stage.tasks.length));\n return {\n width: stages.length === 0\n ? 0\n : stages.length * COMPACT_DAG_NODE_WIDTH + (stages.length - 1) * COMPACT_DAG_COLUMN_GAP,\n height: stages.length === 0\n ? 0\n : rows * COMPACT_DAG_NODE_HEIGHT + (rows - 1) * COMPACT_DAG_ROW_GAP,\n nodes,\n edges,\n };\n}\n/**\n * Return the complete upstream/downstream chain around one task.\n *\n * Traversal uses both dependency directions and remains cycle-safe, so the UI\n * can highlight every handoff related to the focused task even if malformed\n * durable data contains a cycle.\n */\nexport function relatedTaskIds(taskId, tasks) {\n const byId = new Map(tasks.map((task) => [task.id, task]));\n if (!byId.has(taskId))\n return new Set();\n const dependents = new Map();\n for (const task of tasks) {\n for (const dependency of task.dependencies) {\n const targets = dependents.get(dependency) ?? [];\n targets.push(task.id);\n dependents.set(dependency, targets);\n }\n }\n const related = new Set();\n const upstreamSeen = new Set();\n const downstreamSeen = new Set();\n const visitUpstream = (id) => {\n if (upstreamSeen.has(id))\n return;\n upstreamSeen.add(id);\n related.add(id);\n for (const dependency of byId.get(id)?.dependencies ?? [])\n visitUpstream(dependency);\n };\n const visitDownstream = (id) => {\n if (downstreamSeen.has(id))\n return;\n downstreamSeen.add(id);\n related.add(id);\n for (const dependent of dependents.get(id) ?? [])\n visitDownstream(dependent);\n };\n visitUpstream(taskId);\n visitDownstream(taskId);\n return related;\n}\n","/** Shared, demand-driven state for the AgentTeams browser monitor. */\nconst targets = new Map();\nconst targetListeners = new Set();\nconst snapshotListeners = new Set();\nlet targetSnapshot = [];\nlet activitySnapshots = { teams: [], archivedTeams: [] };\nfunction targetKey(sessionId, teamId) {\n return `${sessionId}\\u0000${teamId}`;\n}\nfunction publishTargets() {\n targetSnapshot = [...targets.values()]\n .filter((target) => target.active)\n .map(({ key, sessionId, teamId }) => ({ key, sessionId, teamId }));\n for (const listener of targetListeners)\n listener();\n}\n/** Subscribe to the active monitor-target list (React external-store shape). */\nexport function subscribeActivityMonitorTargets(listener) {\n targetListeners.add(listener);\n return () => { targetListeners.delete(listener); };\n}\n/** Read the stable active-target snapshot. */\nexport function getActivityMonitorTargetsSnapshot() {\n return targetSnapshot;\n}\n/**\n * Register one successful AgentTeams card as a monitoring demand.\n *\n * The returned cleanup is reference-counted so multiple cards and React\n * StrictMode remounts cannot stop another card's monitor.\n */\nexport function monitorAgentTeam(sessionId, teamId) {\n const owner = sessionId.trim();\n const id = teamId.trim();\n if (owner === '' || id === '')\n return () => { };\n const key = targetKey(owner, id);\n const existing = targets.get(key);\n if (existing === undefined) {\n targets.set(key, { key, sessionId: owner, teamId: id, refs: 1, active: true });\n publishTargets();\n }\n else {\n existing.refs += 1;\n if (!existing.active) {\n existing.active = true;\n publishTargets();\n }\n }\n let released = false;\n return () => {\n if (released)\n return;\n released = true;\n const current = targets.get(key);\n if (current === undefined)\n return;\n current.refs -= 1;\n if (current.refs <= 0) {\n targets.delete(key);\n if (current.active)\n publishTargets();\n }\n };\n}\n/** Stop polling targets whose final archived snapshot has been captured. */\nexport function settleActivityMonitorTargets(keys) {\n let changed = false;\n for (const key of keys) {\n const target = targets.get(key);\n if (target?.active !== true)\n continue;\n target.active = false;\n changed = true;\n }\n if (changed)\n publishTargets();\n}\n/** Subscribe to the shared live/archive snapshot. */\nexport function subscribeActivitySnapshots(listener) {\n snapshotListeners.add(listener);\n return () => { snapshotListeners.delete(listener); };\n}\n/** Read the stable shared live/archive snapshot. */\nexport function getActivitySnapshotsSnapshot() {\n return activitySnapshots;\n}\n/** Publish one or both successful state-route responses. */\nexport function updateActivitySnapshots(update) {\n const next = {\n teams: update.teams ?? activitySnapshots.teams,\n archivedTeams: update.archivedTeams ?? activitySnapshots.archivedTeams,\n };\n if (next.teams === activitySnapshots.teams && next.archivedTeams === activitySnapshots.archivedTeams)\n return;\n activitySnapshots = next;\n for (const listener of snapshotListeners)\n listener();\n}\n/** Poll cadence for the live host snapshot route. */\nexport const ACTIVITY_POLL_MS = 1000;\n/**\n * Low-frequency probe cadence while a cardless discovery session still owns\n * no team. The probe keeps the panel able to pick up a team created later in\n * that session (e.g. a run_code-wrapped agent_teams_create) without turning\n * every ordinary session into a one-second filesystem scan.\n */\nexport const ACTIVITY_PROBE_MS = 5000;\n/** Host route serving live and archived team snapshots. */\nexport const ACTIVITY_STATE_URL = '/plugins/dsh-agent-teams/state';\n/**\n * Start the single polling loop for the current session's requested targets.\n *\n * With neither targets nor a discovery session this is deliberately inert.\n * Explicit card targets poll at the live cadence from the start. A discovery\n * session performs an immediate live+archive restore pass, then — while it\n * still owns no team — probes on a low-frequency cadence, so a team created\n * later in that session (e.g. a run_code-wrapped agent_teams_create) is\n * discovered without a manual reload, without turning every ordinary session\n * into a one-second filesystem scan. The moment a team for the discovery\n * session appears, the controller upgrades to the live one-second cadence for\n * the rest of its lifetime. The caller — the session view, which stops the\n * controller when the session is no longer current — bounds the lifetime, and\n * archive state is refreshed when a target or a previously discovered live\n * team disappears.\n */\nexport function startActivityPolling(monitorTargets, runtime = {}) {\n const discoverySessionId = runtime.discoverySessionId?.trim();\n if (monitorTargets.length === 0 && (discoverySessionId === undefined || discoverySessionId === '')) {\n return { firstTick: Promise.resolve(), stop: () => { } };\n }\n const fetchState = runtime.fetchState ?? ((url, init) => fetch(url, init));\n const schedule = runtime.schedule ?? ((callback, intervalMs) => setInterval(callback, intervalMs));\n const cancel = runtime.cancel ?? ((timer) => { clearInterval(timer); });\n const publishSnapshots = runtime.publishSnapshots ?? updateActivitySnapshots;\n const settleTargets = runtime.settleTargets ?? settleActivityMonitorTargets;\n let cancelled = false;\n let inFlight = false;\n // Explicit card targets are demanded work: start at the live cadence. A\n // discovery session starts probing low-frequency and upgrades on detection.\n let hot = monitorTargets.length > 0;\n let discoveryComplete = false;\n let discoveredLiveKeys = new Set();\n let controller;\n let timer;\n const intervalMs = () => (hot ? ACTIVITY_POLL_MS : ACTIVITY_PROBE_MS);\n const reschedule = () => {\n cancel(timer);\n timer = schedule(() => { void tick(); }, intervalMs());\n };\n const tick = async () => {\n if (inFlight || cancelled)\n return;\n inFlight = true;\n controller = new AbortController();\n try {\n const liveResponse = await fetchState(ACTIVITY_STATE_URL, {\n cache: 'no-store',\n signal: controller.signal,\n });\n if (!liveResponse.ok)\n return;\n const body = (await liveResponse.json());\n if (cancelled || !Array.isArray(body.teams))\n return;\n const liveTeams = body.teams;\n publishSnapshots({ teams: liveTeams });\n const previousDiscoveredKeys = discoveredLiveKeys;\n discoveredLiveKeys = new Set(discoverySessionId === undefined || discoverySessionId === ''\n ? []\n : liveTeams\n .filter((team) => team.captainSessionId === discoverySessionId)\n .map((team) => team.teamId));\n // A discovery session found its first team: upgrade from the low-frequency\n // probe to the live cadence for the rest of the controller lifetime.\n if (!hot && discoveredLiveKeys.size > 0) {\n hot = true;\n reschedule();\n }\n const discoveredTeamArchived = [...previousDiscoveredKeys]\n .some((teamId) => !discoveredLiveKeys.has(teamId));\n const missing = monitorTargets.filter((target) => !liveTeams.some((team) => team.captainSessionId === target.sessionId && team.teamId === target.teamId));\n const needsDiscoveryArchive = discoverySessionId !== undefined\n && discoverySessionId !== ''\n && !discoveryComplete;\n if (missing.length === 0 && !needsDiscoveryArchive && !discoveredTeamArchived)\n return;\n // Archives are immutable per team generation. A successful fallback\n // retires every missing explicit target, including legacy cards whose\n // host archive no longer exists; a discovery session that already\n // upgraded keeps polling, and a still-probing one keeps probing, so a\n // team created later in the same session stays discoverable.\n const archivedResponse = await fetchState(`${ACTIVITY_STATE_URL}?archived=1`, {\n cache: 'no-store',\n signal: controller.signal,\n });\n if (!archivedResponse.ok)\n return;\n const archivedBody = (await archivedResponse.json());\n if (cancelled || !Array.isArray(archivedBody.teams))\n return;\n publishSnapshots({ archivedTeams: archivedBody.teams });\n discoveryComplete = true;\n settleTargets(new Set(missing.map((target) => target.key)));\n }\n catch (error) {\n if (error?.name === 'AbortError')\n return;\n // Host restarting; keep the last snapshot and retry on the next tick.\n }\n finally {\n inFlight = false;\n }\n };\n const firstTick = tick();\n if (timer === undefined)\n timer = schedule(() => { void tick(); }, intervalMs());\n return {\n firstTick,\n stop: () => {\n if (cancelled)\n return;\n cancelled = true;\n controller?.abort();\n cancel(timer);\n },\n };\n}\n","/**\n * Shared whale artwork lookup for the activity panel and the conversation\n * card: role keywords map to the packaged role images; the captain always\n * uses the lead whale.\n * @module dsh-agent-teams/client/artwork\n */\n/** Artwork route prefix served by the plugin host half. */\nexport const ART_BASE = '/plugins/dsh-agent-teams/assets/';\n/** V2 whale role artwork per role keyword. */\nconst ROLE_ART = [\n [/data|analys|metric|performance|数据|分析|指标|性能/, 'member-data-v2.png'],\n [/resear|investig|explor|study|研究|调查|探索|调研/, 'member-researcher-v2.png'],\n // Match compound QA titles (for example \"QA Engineer\") before the broad\n // engineer bucket, otherwise an eight-role roster repeats the engineer art.\n [/\\bqa\\b|test|verif|quality|测试|质量|验证/, 'member-qa-v2.png'],\n [/engineer|dev\\b|server|backend|\\bapi\\b|runtime|watcher|contract|工程|后端|服务|接口|开发|代码|编程/, 'member-engineer-v2.png'],\n [/design|\\bui\\b|\\bux\\b|front|theme|accessib|设计|前端|主题|无障碍/, 'member-designer-v2.png'],\n [/secur|audit|risk|threat|review|安全|审计|审查|风险/, 'member-security-v2.png'],\n [/docs|writer|product|spec|撰写|文案|写作|文档|规范/, 'member-docs-v2.png'],\n [/release|\\bbuild\\b|deploy|\\bops\\b|\\bci\\b|ship|coordin|发布|构建|部署|运维|协调/, 'member-operator-v2.png'],\n];\n/** Captain artwork (always the lead whale). */\nexport const LEAD_ART = `${ART_BASE}team-lead-v2.png`;\n/** Status action artwork per member activity. */\nexport const ACTION_ART = {\n working: `${ART_BASE}action-working-v2.png`,\n idle: `${ART_BASE}action-sleeping-v2.png`,\n unknown: `${ART_BASE}action-thinking-v2.png`,\n};\n/**\n * Member artwork URL, or null when no role matches (initial-letter fallback).\n * @param name - the member's display name.\n * @param role - the member's role text.\n * @returns the artwork URL, or null when unmatched.\n */\nexport function memberArtUrl(name, role) {\n const identity = `${name} ${role}`.toLowerCase();\n for (const [pattern, art] of ROLE_ART) {\n if (pattern.test(identity))\n return `${ART_BASE}${art}`;\n }\n return null;\n}\n","import { jsx as _jsx, jsxs as _jsxs } from \"react/jsx-runtime\";\n/**\n * AgentTeams conversation card: the lightweight in-conversation summary for\n * one team — the captain's whale avatar and name, the member roster as\n * clickable whale avatars (opening the member's subagent transcript), and\n * an \"activity panel\" button that re-activates the top-right floater.\n *\n * The floater and this card share the `agent-teams:open-panel` window event\n * so the card can summon the panel even after it was closed (or when an old\n * session is re-opened for review).\n * @module dsh-agent-teams/client/card\n */\nimport { useEffect, useMemo, useSyncExternalStore } from 'react';\nimport { getActivitySnapshotsSnapshot, monitorAgentTeam, subscribeActivitySnapshots, } from \"./activity-monitor.js\";\nimport { LEAD_ART, memberArtUrl } from \"./artwork.js\";\nimport css from './AgentTeamsCard.module.css';\n/** Window event name the floater listens for to open itself. */\nexport const OPEN_PANEL_EVENT = 'agent-teams:open-panel';\n/** Re-activate the top-right activity panel, carrying this team's summary\n * so the panel can show it even when the team no longer exists on disk\n * (historical session review). */\nfunction openActivityPanel(data) {\n window.dispatchEvent(new CustomEvent(OPEN_PANEL_EVENT, {\n detail: {\n teamId: data.teamId,\n captainSessionId: data.captainSessionId,\n teamName: data.teamName,\n members: data.members,\n },\n }));\n}\n/** Render one durable team as a compact conversation card. */\nexport function AgentTeamsCard({ node, openMember, sessionId, t }) {\n const data = node.data;\n // `conversation.chat.node` is session-scoped, so its framework-owned id is\n // a stable owner even while another conversation becomes current.\n const owner = data.captainSessionId || sessionId;\n const { teams, archivedTeams } = useSyncExternalStore(subscribeActivitySnapshots, getActivitySnapshotsSnapshot);\n useEffect(() => {\n return monitorAgentTeam(owner, data.teamId);\n }, [data.teamId, owner]);\n const snapshot = teams.find((team) => team.teamId === data.teamId && (owner === '' || team.captainSessionId === owner))\n ?? archivedTeams.find((team) => team.teamId === data.teamId && (owner === '' || team.captainSessionId === owner));\n const resolved = useMemo(() => ({\n ...data,\n captainSessionId: snapshot?.captainSessionId ?? owner,\n teamName: snapshot?.name ?? data.teamName,\n members: snapshot?.members.map((member) => ({ id: member.id, name: member.name, role: member.role })) ?? data.members,\n }), [data, owner, snapshot]);\n return (_jsxs(\"section\", { className: css.root, \"data-agent-teams-card\": true, \"data-team-id\": resolved.teamId, children: [_jsxs(\"header\", { className: css.head, children: [_jsx(\"img\", { className: css.leadAvatar, src: LEAD_ART, alt: \"\", \"aria-hidden\": true }), _jsx(\"span\", { className: css.teamName, title: resolved.teamName, children: resolved.teamName }), _jsx(\"span\", { className: css.memberCount, children: t('card.memberCount', { count: resolved.members.length }) }), _jsx(\"button\", { type: \"button\", className: css.panelButton, onClick: () => { openActivityPanel(resolved); }, \"aria-label\": t('action.openActivityPanel'), title: t('action.openActivityPanel'), children: t('activity.panelButton') })] }), resolved.members.length > 0 && (_jsx(\"div\", { className: css.members, children: resolved.members.map((member) => (_jsxs(\"button\", { type: \"button\", className: css.member, onClick: () => {\n if (member.id !== '')\n openMember(owner, member.id);\n }, title: member.role === '' ? member.name : `${member.name} · ${member.role}`, children: [memberArtUrl(member.name, member.role) !== null ? (_jsx(\"img\", { className: css.memberArt, src: memberArtUrl(member.name, member.role) ?? '', alt: \"\", \"aria-hidden\": true })) : (_jsx(\"span\", { className: css.memberInitial, children: member.name.trim().slice(0, 1).toUpperCase() || '?' })), _jsx(\"span\", { className: css.memberName, children: member.name })] }, member.id))) }))] }));\n}\n","/** Pure persisted geometry rules for the AgentTeams shell-overlay panel. */\nexport const PANEL_LAYOUT_STORAGE_KEY = 'dsh-agent-teams:activity-panel:v1';\nexport const PANEL_COMPACT_BREAKPOINT = 960;\nexport const PANEL_DEFAULT_WIDTH = 388;\nexport const PANEL_DEFAULT_HEIGHT = 640;\nexport const PANEL_MIN_WIDTH = 320;\nexport const PANEL_MAX_WIDTH = 640;\nexport const PANEL_MIN_HEIGHT = 360;\nexport const PANEL_DOCK_TOP = 64;\nexport const PANEL_DOCK_RIGHT = 18;\nexport const PANEL_DOCK_BOTTOM = 48;\nexport const PANEL_FLOAT_MARGIN = 12;\nexport const DEFAULT_PANEL_LAYOUT = Object.freeze({\n mode: 'docked',\n x: 0,\n y: PANEL_DOCK_TOP,\n width: PANEL_DEFAULT_WIDTH,\n height: PANEL_DEFAULT_HEIGHT,\n heightMode: 'auto',\n});\nfunction clamp(value, minimum, maximum) {\n return Math.min(Math.max(value, minimum), maximum);\n}\nfunction finite(value) {\n return typeof value === 'number' && Number.isFinite(value);\n}\n/** Decode one versioned localStorage value, rejecting partial/corrupt state. */\nexport function parsePanelLayout(value) {\n if (value === null)\n return DEFAULT_PANEL_LAYOUT;\n try {\n const parsed = JSON.parse(value);\n if (typeof parsed !== 'object' || parsed === null)\n return DEFAULT_PANEL_LAYOUT;\n const record = parsed;\n if ((record.mode !== 'docked' && record.mode !== 'floating')\n || !finite(record.x) || !finite(record.y)\n || !finite(record.width) || !finite(record.height)) {\n return DEFAULT_PANEL_LAYOUT;\n }\n return {\n mode: record.mode,\n x: record.x,\n y: record.y,\n width: record.width,\n height: record.height,\n // v1 values written before content-fit height existed have no mode.\n // Treat them as automatic so the upgrade removes legacy blank space.\n heightMode: record.mode === 'floating' && record.heightMode === 'manual' ? 'manual' : 'auto',\n };\n }\n catch {\n return DEFAULT_PANEL_LAYOUT;\n }\n}\n/** Whether the panel should become a simple inset overlay with no gestures. */\nexport function compactPanelForBounds(bounds) {\n return bounds.width <= PANEL_COMPACT_BREAKPOINT;\n}\n/** Docked and compact panels always fit content; floating panels may be user-sized. */\nexport function panelUsesAutoHeight(layout, bounds) {\n return compactPanelForBounds(bounds) || layout.mode === 'docked' || layout.heightMode === 'auto';\n}\n/** CSS max-height ceiling that keeps an auto-height panel inside its shell. */\nexport function panelMaximumHeight(layout, bounds) {\n const bottomInset = compactPanelForBounds(bounds) || layout.mode === 'floating'\n ? PANEL_FLOAT_MARGIN\n : PANEL_DOCK_BOTTOM;\n return Math.max(1, bounds.height - layout.y - bottomInset);\n}\n/** Resolve persisted state into a visible rectangle inside the current shell. */\nexport function resolvePanelGeometry(layout, bounds) {\n const boundsWidth = Math.max(1, bounds.width);\n const boundsHeight = Math.max(1, bounds.height);\n if (compactPanelForBounds(bounds)) {\n return {\n ...layout,\n x: PANEL_FLOAT_MARGIN,\n y: PANEL_FLOAT_MARGIN,\n width: Math.max(1, boundsWidth - PANEL_FLOAT_MARGIN * 2),\n height: Math.max(1, boundsHeight - PANEL_FLOAT_MARGIN * 2),\n };\n }\n const maximumWidth = Math.max(1, Math.min(PANEL_MAX_WIDTH, boundsWidth - PANEL_FLOAT_MARGIN * 2));\n const minimumWidth = Math.min(PANEL_MIN_WIDTH, maximumWidth);\n const width = clamp(layout.width, minimumWidth, maximumWidth);\n const maximumHeight = Math.max(1, boundsHeight - PANEL_FLOAT_MARGIN * 2);\n const minimumHeight = Math.min(PANEL_MIN_HEIGHT, maximumHeight);\n if (layout.mode === 'docked') {\n const y = clamp(PANEL_DOCK_TOP, PANEL_FLOAT_MARGIN, Math.max(PANEL_FLOAT_MARGIN, boundsHeight - minimumHeight - PANEL_FLOAT_MARGIN));\n const availableHeight = Math.max(1, boundsHeight - y - PANEL_DOCK_BOTTOM);\n const height = clamp(availableHeight, Math.min(minimumHeight, availableHeight), maximumHeight);\n const anchorRight = clamp(bounds.anchorRight, 0, boundsWidth);\n const maximumX = Math.max(PANEL_FLOAT_MARGIN, boundsWidth - width - PANEL_FLOAT_MARGIN);\n const x = clamp(anchorRight - PANEL_DOCK_RIGHT - width, PANEL_FLOAT_MARGIN, maximumX);\n return { mode: 'docked', x, y, width, height, heightMode: layout.heightMode };\n }\n const height = clamp(layout.height, minimumHeight, maximumHeight);\n return {\n mode: 'floating',\n x: clamp(layout.x, PANEL_FLOAT_MARGIN, Math.max(PANEL_FLOAT_MARGIN, boundsWidth - width - PANEL_FLOAT_MARGIN)),\n y: clamp(layout.y, PANEL_FLOAT_MARGIN, Math.max(PANEL_FLOAT_MARGIN, boundsHeight - height - PANEL_FLOAT_MARGIN)),\n width,\n height,\n heightMode: layout.heightMode,\n };\n}\n/** Undock without a visual jump by adopting the panel's resolved rectangle. */\nexport function floatPanelLayout(geometry, bounds) {\n return resolvePanelGeometry({ ...geometry, mode: 'floating' }, bounds);\n}\n/** Return to the right dock, preserving width and restoring content-fit height. */\nexport function dockPanelLayout(layout, bounds) {\n return resolvePanelGeometry({ ...layout, mode: 'docked', heightMode: 'auto' }, bounds);\n}\n/** Translate a floating panel and clamp it back into the visible shell. */\nexport function movePanelLayout(start, dx, dy, bounds) {\n return resolvePanelGeometry({ ...start, mode: 'floating', x: start.x + dx, y: start.y + dy }, bounds);\n}\n/** Resize while keeping the edge opposite the active handle stationary. */\nexport function resizePanelLayout(start, edge, dx, dy, bounds) {\n if (start.mode === 'docked') {\n if (edge !== 'left')\n return resolvePanelGeometry(start, bounds);\n return resolvePanelGeometry({ ...start, width: start.width - dx }, bounds);\n }\n const resolved = resolvePanelGeometry(start, bounds);\n const minimumWidth = Math.min(PANEL_MIN_WIDTH, resolved.x + resolved.width - PANEL_FLOAT_MARGIN);\n const minimumHeight = Math.min(PANEL_MIN_HEIGHT, bounds.height - resolved.y - PANEL_FLOAT_MARGIN);\n if (edge === 'left') {\n const right = resolved.x + resolved.width;\n const maximumWidth = Math.max(1, Math.min(PANEL_MAX_WIDTH, right - PANEL_FLOAT_MARGIN));\n const width = clamp(resolved.width - dx, Math.min(minimumWidth, maximumWidth), maximumWidth);\n return { ...resolved, x: right - width, width };\n }\n const maximumHeight = Math.max(1, bounds.height - resolved.y - PANEL_FLOAT_MARGIN);\n const height = clamp(resolved.height + dy, Math.min(minimumHeight, maximumHeight), maximumHeight);\n if (edge === 'bottom')\n return { ...resolved, height, heightMode: 'manual' };\n const maximumWidth = Math.max(1, Math.min(PANEL_MAX_WIDTH, bounds.width - resolved.x - PANEL_FLOAT_MARGIN));\n const width = clamp(resolved.width + dx, Math.min(minimumWidth, maximumWidth), maximumWidth);\n return { ...resolved, width, height, heightMode: 'manual' };\n}\n","import { jsx as _jsx, jsxs as _jsxs, Fragment as _Fragment } from \"react/jsx-runtime\";\n/**\n * AgentTeams activity panel: the top-right floater monitoring every team.\n *\n * Modeled on the Claude Code desktop SessionActivityPanel: a shell-overlay\n * panel that docks at the conversation's top-right edge by default, can be\n * dragged into a floating window, resized, and folded into an activity badge.\n * On wide viewports the docked panel makes the conversation column yield\n * space; narrow viewports keep a simple inset overlay. It\n * polls the host `/plugins/dsh-agent-teams/state` route for\n * server-side snapshots (durable files + live subagent activity), with a\n * collapsed badge that auto-expands once when activity appears. Archived\n * teams stay available for the owning conversation after live work ends.\n *\n * The floater mounts in ui-layout's additive `shell.overlay`; it is not a\n * conversation node — the in-conversation panel was removed in favor of this\n * always-available monitor.\n * @module dsh-agent-teams/client/activity\n */\nimport { useCallback, useEffect, useLayoutEffect, useMemo, useRef, useState, useSyncExternalStore, } from 'react';\nimport { IconBranchOutline16, IconChevronDownOutline14, IconPanelLeftOutline16, } from '@deepseek-ai/dsh-client-ui-primitives';\nimport { activityPanelExpandedForSession, compactDagLayout, COMPACT_DAG_NODE_HEIGHT, COMPACT_DAG_NODE_WIDTH, dependencyFocusTaskId, relatedTaskIds, usesParallelTaskGrid, } from \"./activity-model.js\";\nimport { getActivityMonitorTargetsSnapshot, getActivitySnapshotsSnapshot, startActivityPolling, subscribeActivityMonitorTargets, subscribeActivitySnapshots, } from \"./activity-monitor.js\";\nimport { ACTION_ART, LEAD_ART, memberArtUrl } from \"./artwork.js\";\nimport { OPEN_PANEL_EVENT } from \"./AgentTeamsCard.js\";\nimport { DEFAULT_PANEL_LAYOUT, PANEL_LAYOUT_STORAGE_KEY, compactPanelForBounds, dockPanelLayout, floatPanelLayout, movePanelLayout, panelMaximumHeight, panelUsesAutoHeight, parsePanelLayout, resizePanelLayout, resolvePanelGeometry, } from \"./panel-geometry.js\";\nimport css from './ActivityPanel.module.css';\n/** Grace before the panel collapses once no team remains. */\nconst AUTOCLOSE_GRACE_MS = 2000;\n/**\n * Page-settle window after mount: activity restored on page load only shows\n * the collapsed badge, so the panel never yanks the conversation column\n * right after load. New activity after this window auto-expands as usual.\n */\nconst AUTO_OPEN_SETTLE_MS = 4000;\n/** Root marker shared with the panel CSS while the shell overlay is expanded. */\nconst PANEL_OPEN_ATTRIBUTE = 'data-agent-teams-panel-open';\n/** Shared width concession consumed by the conversation root CSS. */\nconst PANEL_SHIFT_PROPERTY = '--agent-teams-panel-shift';\nconst PANEL_CONVERSATION_GAP = 14;\nconst MOVE_THRESHOLD = 4;\nfunction initialPanelLayout() {\n if (typeof window === 'undefined')\n return DEFAULT_PANEL_LAYOUT;\n return parsePanelLayout(window.localStorage.getItem(PANEL_LAYOUT_STORAGE_KEY));\n}\nfunction initialPanelBounds() {\n if (typeof window === 'undefined')\n return { width: 1440, height: 900, anchorRight: 1440 };\n return { width: window.innerWidth, height: window.innerHeight, anchorRight: window.innerWidth };\n}\n/** Initial-letter fallback for unmatched roles. */\nfunction memberInitial(name) {\n return name.trim().slice(0, 1).toUpperCase() || '?';\n}\nfunction stableHash(value) {\n let hash = 0;\n for (let index = 0; index < value.length; index += 1) {\n hash = ((hash << 5) - hash + value.charCodeAt(index)) | 0;\n }\n return Math.abs(hash);\n}\nconst ACCENTS = [\n 'var(--dsw-alias-state-business-primary)',\n 'var(--dsw-alias-state-success)',\n 'var(--dsw-alias-state-danger)',\n 'var(--dsw-alias-state-warning)',\n 'var(--dsw-alias-label-tertiary)',\n];\nfunction accentOf(id) {\n return ACCENTS[stableHash(id) % ACCENTS.length] ?? ACCENTS[0];\n}\n/** Badge text follows the raw task status (finer than the 4 visual states):\n * claimed/pending/failed/cancelled keep their own labels and colors. */\nconst TASK_STATUS_LABEL = {\n pending: 'task.status.pending',\n claimed: 'task.status.claimed',\n in_progress: 'task.status.inProgress',\n completed: 'task.status.completed',\n failed: 'task.status.failed',\n cancelled: 'task.status.cancelled',\n};\nfunction taskStatusLabel(status, t) {\n const key = TASK_STATUS_LABEL[status];\n return key === undefined ? status : t(key);\n}\nfunction formatTaskIds(ids, t) {\n return ids.join(t('format.listSeparator'));\n}\n/** Badge/bar coloring key: visual state, widened for terminal statuses. */\nfunction taskTone(state, status) {\n if (status === 'failed')\n return 'failed';\n if (status === 'cancelled')\n return 'cancelled';\n return state;\n}\nfunction Chevron({ open }) {\n return (_jsx(\"svg\", { className: css.chevron, \"data-open\": open, width: \"9\", height: \"9\", viewBox: \"0 0 10 10\", fill: \"none\", stroke: \"currentColor\", strokeWidth: \"1.5\", strokeLinecap: \"round\", \"aria-hidden\": true, children: _jsx(\"path\", { d: \"M3.5 2l3 3-3 3\" }) }));\n}\nfunction WorkGlyph({ active }) {\n return (_jsx(\"svg\", { className: css.workGlyph, \"data-active\": active, width: \"11\", height: \"11\", viewBox: \"0 0 11 11\", fill: \"currentColor\", \"aria-hidden\": true, children: [[0, 0], [4.2, 0], [8.4, 0], [0, 4.2], [4.2, 4.2], [8.4, 4.2]].map(([x, y], index) => (_jsx(\"rect\", { x: x, y: y, width: \"2.6\", height: \"2.6\", rx: \".6\", style: { animationDelay: `${index * 0.15}s` } }, `${x}:${y}`))) }));\n}\n/** Collapsed badge: an always-visible corner pill while any team exists. */\nfunction CollapsedBadge({ count, busy, onClick, t }) {\n return (_jsxs(\"button\", { type: \"button\", className: css.badge, \"data-agent-teams-collapsed\": true, \"data-busy\": busy, onClick: onClick, \"aria-label\": t('activity.badgeAria', { count }), children: [_jsx(\"span\", { className: css.badgeDot, \"data-busy\": busy, \"aria-hidden\": true }), _jsx(\"span\", { className: css.badgeCount, children: count })] }));\n}\nfunction memberStateLabel(member, tasks, historic, t) {\n const owned = tasks.filter((task) => task.assignee === member.name);\n if (member.activity === 'working')\n return t('member.state.working');\n if (owned.some((task) => task.status === 'failed'))\n return t('member.state.failed');\n if (owned.some((task) => task.state === 'blocked'))\n return t('member.state.waiting');\n if (owned.length > 0 && owned.every((task) => task.status === 'completed'))\n return t('member.state.delivered');\n if (member.status === 'removed')\n return t(historic ? 'member.state.left' : 'member.state.removed');\n if (owned.length > 0)\n return t('member.state.pending');\n return t('member.state.unassigned');\n}\nfunction memberStatusText(member, tasks, t) {\n const owned = tasks.filter((task) => task.assignee === member.name);\n const current = owned.find((task) => task.id === member.currentTask);\n const blocked = owned.find((task) => task.state === 'blocked');\n if (member.activity === 'working' && current !== undefined)\n return t('member.status.executing', { taskId: current.id });\n if (member.activity === 'working')\n return t('member.status.working');\n if (blocked !== undefined) {\n const dependency = tasks.find((task) => blocked.dependencies.includes(task.id) && task.state !== 'completed');\n if (dependency !== undefined) {\n return t('member.status.waitingOn', {\n taskId: dependency.id,\n assignee: dependency.assignee || t('task.assignee.unclaimed'),\n });\n }\n return t('member.status.waitingPrerequisite');\n }\n if (member.total === 0)\n return t('member.status.waitingAssignment');\n if (member.done === member.total)\n return t('member.status.delivered');\n return t(member.activity === 'idle' ? 'member.status.idle' : 'member.status.unknown');\n}\nfunction compactTaskLabel(subject) {\n const withoutVerb = subject.replace(/^开发\\s*/u, '').replace(/^\\d+[-_.、\\s]*/u, '');\n const head = withoutVerb.split(/[((·::]/u)[0]?.trim() ?? withoutVerb;\n return head.length > 18 ? `${head.slice(0, 17)}…` : head;\n}\nfunction taskSummary(team, t) {\n const completed = team.tasks.filter((task) => task.status === 'completed');\n const running = team.tasks.filter((task) => task.state === 'running');\n const blocked = team.tasks.filter((task) => task.state === 'blocked');\n const ready = team.tasks.filter((task) => task.state === 'open' && task.status !== 'completed');\n if (team.tasks.length === 0)\n return t('task.summary.waitingBreakdown');\n if (completed.length === team.tasks.length)\n return t('task.summary.allDelivered', { count: completed.length });\n if (blocked.length > 0 && running.length > 0) {\n return t('task.summary.blockedAndRunning', {\n tasks: formatTaskIds(blocked.slice(0, 3).map((task) => task.id), t),\n more: blocked.length > 3 ? t('task.summary.more', { count: blocked.length - 3 }) : '',\n });\n }\n if (running.length > 0)\n return t('task.summary.running', { tasks: formatTaskIds(running.map((task) => task.id), t) });\n if (ready.length > 0)\n return t('task.summary.ready', { tasks: formatTaskIds(ready.map((task) => task.id), t) });\n if (blocked.length > 0)\n return t('task.summary.blocked', { tasks: formatTaskIds(blocked.map((task) => task.id), t) });\n return t('task.summary.waitingSchedule');\n}\nfunction ProgressOverview({ team, t }) {\n const running = team.tasks.filter((task) => task.state === 'running').length;\n const blocked = team.tasks.filter((task) => task.state === 'blocked').length;\n const completed = team.tasks.filter((task) => task.status === 'completed').length;\n const summaryTone = blocked > 0 ? 'warning' : completed === team.tasks.length && team.tasks.length > 0 ? 'completed' : 'running';\n return (_jsxs(\"section\", { className: css.progressOverview, \"aria-label\": t('progress.aria'), \"data-progress-summary\": true, children: [_jsx(\"span\", { className: css.progressTitle, children: t('progress.title') }), team.tasks.length > 0 ? (_jsx(\"span\", { className: css.progressSegments, \"aria-hidden\": true, children: team.tasks.map((task) => _jsx(\"span\", { \"data-state\": taskTone(task.state, task.status) }, task.id)) })) : _jsx(\"span\", { className: css.progressEmpty }), _jsxs(\"span\", { className: css.progressLegend, children: [_jsx(\"span\", { \"data-state\": \"running\", children: t('progress.running', { count: running }) }), _jsx(\"span\", { \"data-state\": \"blocked\", children: t('progress.blocked', { count: blocked }) }), _jsx(\"span\", { \"data-state\": \"completed\", children: t('progress.delivered', { count: completed }) })] }), _jsxs(\"span\", { className: css.progressSummary, \"data-state\": summaryTone, children: [_jsx(\"span\", { className: css.progressSummaryDot }), _jsx(\"span\", { children: taskSummary(team, t) })] })] }));\n}\nfunction DependencyMap({ tasks, t }) {\n const [open, setOpen] = useState(true);\n const [hoverTaskId, setHoverTaskId] = useState(null);\n const [keyboardTaskId, setKeyboardTaskId] = useState(null);\n const [pinnedTaskId, setPinnedTaskId] = useState(null);\n const hoverTimer = useRef(null);\n const focusedTaskId = dependencyFocusTaskId(pinnedTaskId, keyboardTaskId, hoverTaskId);\n const layout = useMemo(() => compactDagLayout(tasks), [tasks]);\n const parallel = useMemo(() => usesParallelTaskGrid(tasks), [tasks]);\n const related = useMemo(() => focusedTaskId === null ? null : relatedTaskIds(focusedTaskId, tasks), [focusedTaskId, tasks]);\n const scheduleHover = (id) => {\n if (hoverTimer.current !== null) {\n clearTimeout(hoverTimer.current);\n hoverTimer.current = null;\n }\n if (id === null) {\n setHoverTaskId(null);\n return;\n }\n hoverTimer.current = setTimeout(() => {\n hoverTimer.current = null;\n setHoverTaskId(id);\n }, 180);\n };\n useEffect(() => () => {\n if (hoverTimer.current !== null)\n clearTimeout(hoverTimer.current);\n }, []);\n useEffect(() => {\n const onKeyDown = (event) => {\n if (event.key === 'Escape')\n setPinnedTaskId(null);\n };\n window.addEventListener('keydown', onKeyDown);\n return () => { window.removeEventListener('keydown', onKeyDown); };\n }, []);\n if (tasks.length === 0)\n return null;\n const fallbackTask = tasks.find((task) => task.state === 'blocked')\n ?? tasks.find((task) => task.state === 'running')\n ?? tasks[0];\n const detailTask = tasks.find((task) => task.id === focusedTaskId) ?? fallbackTask;\n const waitingOn = detailTask.dependencies.filter((dependency) => (tasks.find((task) => task.id === dependency)?.status !== 'completed'));\n const dependents = tasks.filter((task) => task.dependencies.includes(detailTask.id));\n return (_jsxs(\"section\", { className: css.dependencySection, \"aria-label\": t('dependency.aria'), \"data-dependency-map\": true, children: [_jsxs(\"header\", { className: css.sectionHead, children: [_jsxs(\"button\", { type: \"button\", className: css.sectionToggleTitle, onClick: () => { setOpen((current) => !current); }, \"aria-expanded\": open, children: [_jsx(Chevron, { open: open }), _jsx(IconBranchOutline16, {}), \" \", t(parallel ? 'dependency.parallel' : 'dependency.title')] }), _jsx(\"span\", { className: css.sectionHint, children: pinnedTaskId === null\n ? t(parallel ? 'dependency.hint.parallel' : 'dependency.hint.chain')\n : t('dependency.hint.pinned', { taskId: pinnedTaskId }) })] }), open && (_jsxs(_Fragment, { children: [_jsx(\"div\", { className: css.dagViewport, children: _jsxs(\"div\", { className: css.dagCanvas, \"data-layout\": parallel ? 'parallel' : 'dependency', style: parallel ? undefined : { width: layout.width, height: layout.height }, children: [!parallel && _jsx(\"svg\", { className: css.dagEdges, width: layout.width, height: layout.height, \"aria-hidden\": true, children: layout.edges.map((edge) => {\n const active = related !== null && related.has(edge.from) && related.has(edge.to);\n return _jsx(\"path\", { d: edge.path, \"data-active\": active, \"data-dimmed\": related !== null && !active }, `${edge.from}:${edge.to}`);\n }) }), layout.nodes.map(({ task, x, y }) => (_jsxs(\"button\", { type: \"button\", className: css.dagNode, style: parallel\n ? { height: COMPACT_DAG_NODE_HEIGHT }\n : { left: x, top: y, width: COMPACT_DAG_NODE_WIDTH, height: COMPACT_DAG_NODE_HEIGHT }, \"data-task-id\": task.id, \"data-state\": taskTone(task.state, task.status), \"data-focused\": related?.has(task.id) ?? false, \"data-dimmed\": related !== null && !related.has(task.id), \"aria-pressed\": pinnedTaskId === task.id, title: `${task.id} · ${task.subject}`, onClick: () => { setPinnedTaskId((current) => current === task.id ? null : task.id); }, onMouseEnter: () => { scheduleHover(task.id); }, onMouseLeave: () => { scheduleHover(null); }, onFocus: () => { setKeyboardTaskId(task.id); }, onBlur: () => { setKeyboardTaskId(null); }, children: [_jsxs(\"span\", { className: css.dagNodeHead, children: [_jsx(\"span\", { className: css.dagNodeDot }), task.id] }), _jsx(\"span\", { className: css.dagNodeLabel, children: compactTaskLabel(task.subject) }), task.state === 'running' && (_jsx(\"span\", { className: css.dagRunningState, \"aria-label\": t('task.runningAria'), children: _jsx(WorkGlyph, { active: true }) }))] }, task.id)))] }) }), _jsxs(\"section\", { className: css.taskDetail, \"data-task-detail\": detailTask.id, children: [_jsxs(\"span\", { className: css.taskDetailHead, children: [_jsx(\"span\", { className: css.taskDetailId, children: detailTask.id }), _jsx(\"span\", { className: css.taskDetailSubject, title: detailTask.subject, children: detailTask.subject.replace(/^开发\\s*/u, '') }), _jsx(\"span\", { className: css.taskDetailBadge, \"data-state\": taskTone(detailTask.state, detailTask.status), children: taskStatusLabel(detailTask.status, t) })] }), _jsxs(\"span\", { className: css.taskDetailLine, children: [detailTask.assignee || t('task.assignee.unclaimed'), \" \\u00B7 \", detailTask.status === 'completed'\n ? t('task.detail.completed')\n : detailTask.dependencies.length === 0\n ? t('task.detail.noPrerequisite')\n : waitingOn.length === 0\n ? t('task.detail.ready')\n : t('task.detail.waitingOn', { tasks: formatTaskIds(waitingOn, t) })] }), _jsx(\"span\", { className: css.taskDetailMeta, children: dependents.length === 0\n ? t('task.detail.noDownstream')\n : t('task.detail.unlocks', { tasks: formatTaskIds(dependents.map((task) => task.id), t) }) })] })] }))] }));\n}\nfunction TeamSection({ team, onNavigate, t, historic = false }) {\n const [membersOpen, setMembersOpen] = useState(true);\n const busyCount = team.members.filter((member) => member.activity === 'working').length;\n const assignedCount = team.tasks.filter((task) => task.assignee !== '').length;\n const completedCount = team.tasks.filter((task) => task.status === 'completed').length;\n const allCompleted = team.tasks.length > 0 && completedCount === team.tasks.length;\n return (_jsxs(\"section\", { className: css.team, \"data-team-id\": team.teamId, children: [_jsxs(\"header\", { className: css.teamHead, children: [_jsx(\"span\", { className: css.teamName, title: team.name, children: team.name }), historic && _jsx(\"span\", { className: css.historicPill, children: t('team.ended') }), _jsxs(\"span\", { className: css.teamStats, children: [_jsx(\"span\", { \"data-stat\": \"members\", children: t('team.stats.members', { count: team.members.length }) }), _jsx(\"span\", { \"data-stat\": \"tasks\", children: t('team.stats.completed', { completed: completedCount, total: team.tasks.length }) }), _jsx(\"span\", { \"data-stat\": \"messages\", children: t('team.stats.messages', { count: team.messageCount }) })] })] }), _jsxs(\"section\", { className: css.delegationSection, \"aria-label\": t('delegation.aria'), \"data-delegation-map\": true, children: [_jsxs(\"div\", { className: css.captainNode, children: [_jsx(\"span\", { className: css.captainAvatar, children: _jsx(\"img\", { className: css.leadAvatar, src: LEAD_ART, alt: \"\", \"aria-hidden\": true }) }), _jsxs(\"span\", { className: css.captainInfo, children: [_jsxs(\"span\", { className: css.captainLine, children: [_jsx(\"span\", { className: css.captainName, children: t('captain.name') }), _jsx(\"span\", { className: css.captainRole, children: t('captain.role') })] }), _jsx(\"span\", { className: css.captainSummary, children: t('captain.summary', {\n tasks: assignedCount,\n members: team.members.length,\n }) })] }), _jsxs(\"span\", { className: css.captainState, \"data-busy\": busyCount > 0, children: [_jsx(WorkGlyph, { active: busyCount > 0 }), busyCount > 0\n ? t('captain.state.working', { count: busyCount })\n : t(allCompleted ? 'captain.state.collected' : 'captain.state.waiting')] })] }), _jsx(ProgressOverview, { team: team, t: t }), _jsxs(\"button\", { type: \"button\", className: css.membersToggle, onClick: () => { setMembersOpen((current) => !current); }, \"aria-expanded\": membersOpen, \"data-members-toggle\": true, children: [_jsxs(\"span\", { children: [_jsx(Chevron, { open: membersOpen }), t('members.toggle', { count: team.members.length })] }), _jsx(\"span\", { children: t(membersOpen ? 'members.collapse' : 'members.expand') })] }), membersOpen && _jsxs(\"div\", { className: css.delegationTree, children: [team.members.length === 0 && _jsx(\"span\", { className: css.emptyHint, children: t('members.empty') }), team.members.map((member) => {\n const owned = team.tasks.filter((task) => task.assignee === member.name);\n return (_jsxs(\"div\", { className: css.memberBlock, \"data-activity\": member.activity, children: [_jsx(\"span\", { className: css.memberBranch, \"aria-hidden\": true, children: _jsx(\"span\", {}) }), _jsxs(\"button\", { type: \"button\", className: css.memberRow, \"data-activity\": member.activity, onClick: () => {\n if (member.id !== '') {\n onNavigate(team.captainSessionId, member.id);\n }\n }, children: [_jsxs(\"span\", { className: css.memberAvatar, \"data-unread\": member.unread > 0, children: [memberArtUrl(member.name, member.role) !== null ? (_jsx(\"img\", { className: css.memberArt, src: memberArtUrl(member.name, member.role) ?? '', alt: \"\", \"aria-hidden\": true })) : (_jsx(\"span\", { className: css.memberInitial, style: { background: accentOf(member.id) }, children: memberInitial(member.name) })), _jsx(\"img\", { className: css.stateArt, \"data-activity\": member.activity, src: ACTION_ART[member.activity], alt: \"\", \"aria-hidden\": true })] }), _jsxs(\"span\", { className: css.memberInfo, children: [_jsxs(\"span\", { className: css.memberLine, children: [_jsx(\"span\", { className: css.memberName, children: member.name }), member.role !== '' && _jsx(\"span\", { className: css.memberRole, children: member.role }), _jsxs(\"span\", { className: css.memberState, \"data-activity\": member.activity, children: [_jsx(WorkGlyph, { active: member.activity === 'working' }), memberStateLabel(member, team.tasks, historic, t)] })] }), _jsx(\"span\", { className: css.memberStatusLine, children: memberStatusText(member, team.tasks, t) })] }), _jsxs(\"span\", { className: css.memberCount, children: [member.done, \"/\", member.total] })] }), _jsxs(\"div\", { className: css.assignmentLine, children: [_jsx(\"span\", { className: css.assignmentLabel, children: t('assignment.label') }), _jsx(\"span\", { className: css.assignmentTasks, children: owned.length === 0\n ? _jsx(\"span\", { className: css.taskEmpty, children: t('assignment.empty') })\n : owned.map((task) => (_jsx(\"span\", { className: css.assignmentChip, \"data-state\": taskTone(task.state, task.status), title: task.subject, children: task.id }, task.id))) })] })] }, member.id));\n })] })] }), _jsx(DependencyMap, { tasks: team.tasks, t: t })] }));\n}\n/** Legacy conversation cards may outlive their host archive. Project their\n * durable roster through the same rebuilt panel instead of a second UI. */\nfunction historicCardTeam(data, owner) {\n return {\n workspace: '',\n teamId: data.teamId,\n name: data.teamName,\n captainSessionId: data.captainSessionId || owner,\n members: data.members.map((member) => ({\n ...member,\n status: 'removed',\n activity: 'idle',\n progress: 0,\n done: 0,\n total: 0,\n currentTask: '',\n unread: 0,\n })),\n tasks: [],\n messageCount: 0,\n captainInbox: [],\n };\n}\nexport function ActivityPanel({ sessionsList, openMember, t }) {\n // Navigating to a member's subagent transcript is an explicit departure:\n // hide the floater immediately instead of waiting out the autocollapse\n // grace, so the panel never lingers over the member session.\n const navigateToSession = (parentId, childId) => {\n setOpen(false);\n setWasActive(false);\n openMember(parentId, childId);\n };\n const [open, setOpen] = useState(false);\n const [openOwner, setOpenOwner] = useState();\n const [autoOpened, setAutoOpened] = useState(false);\n const [wasActive, setWasActive] = useState(false);\n const [historic, setHistoric] = useState(new Map());\n const [layout, setLayout] = useState(initialPanelLayout);\n const [bounds, setBounds] = useState(initialPanelBounds);\n const [interaction, setInteraction] = useState(null);\n const panelRef = useRef(null);\n const boundsRef = useRef(bounds);\n const gestureRef = useRef(null);\n const frameRef = useRef(null);\n const pendingLayoutRef = useRef(null);\n const current = useSyncExternalStore(sessionsList.subscribe, sessionsList.getSnapshot).current;\n const monitorTargets = useSyncExternalStore(subscribeActivityMonitorTargets, getActivityMonitorTargetsSnapshot);\n const { teams, archivedTeams } = useSyncExternalStore(subscribeActivitySnapshots, getActivitySnapshotsSnapshot);\n const currentTargets = useMemo(() => current === undefined ? [] : monitorTargets.filter((target) => target.sessionId === current), [current, monitorTargets]);\n const currentRef = useRef(current);\n useEffect(() => { currentRef.current = current; }, [current]);\n const mountedAtRef = useRef(performance.now());\n const expanded = activityPanelExpandedForSession(open, openOwner, current);\n const geometry = useMemo(() => resolvePanelGeometry(layout, bounds), [layout, bounds]);\n const compact = compactPanelForBounds(bounds);\n const commitLayout = useCallback((next) => {\n setLayout(next);\n }, []);\n useEffect(() => {\n window.localStorage.setItem(PANEL_LAYOUT_STORAGE_KEY, JSON.stringify(layout));\n }, [layout]);\n // The slot sits inside AppFrame, so all geometry is measured against the\n // shell overlay rather than the browser viewport. The conversation's real\n // right edge is the dock anchor and naturally follows sidebar/details\n // concessions without importing their hashed implementation classes.\n useLayoutEffect(() => {\n const overlay = document.querySelector('[data-shell-overlay]');\n if (overlay === null)\n return;\n const conversation = document.querySelector(\"[data-phase='active']\");\n let frame = null;\n const measure = () => {\n frame = null;\n const overlayRect = overlay.getBoundingClientRect();\n const conversationRect = conversation?.getBoundingClientRect();\n const next = {\n width: overlayRect.width,\n height: overlayRect.height,\n anchorRight: conversationRect === undefined\n ? overlayRect.width\n : Math.min(Math.max(conversationRect.right - overlayRect.left, 0), overlayRect.width),\n };\n const previous = boundsRef.current;\n if (previous.width === next.width\n && previous.height === next.height\n && previous.anchorRight === next.anchorRight)\n return;\n boundsRef.current = next;\n setBounds(next);\n };\n const scheduleMeasure = () => {\n frame ??= requestAnimationFrame(measure);\n };\n measure();\n const observer = typeof ResizeObserver === 'undefined' ? null : new ResizeObserver(scheduleMeasure);\n observer?.observe(overlay);\n if (conversation !== null)\n observer?.observe(conversation);\n window.addEventListener('resize', scheduleMeasure);\n return () => {\n if (frame !== null)\n cancelAnimationFrame(frame);\n observer?.disconnect();\n window.removeEventListener('resize', scheduleMeasure);\n };\n }, [current]);\n // This shell overlay survives conversation route changes. Gate expansion by its\n // owning session during render, then clear stale state before paint. This\n // removes the old panel immediately instead of waiting for the no-team\n // autoclose grace period on the destination page.\n useLayoutEffect(() => {\n if (openOwner === undefined || openOwner === current)\n return;\n setOpen(false);\n setOpenOwner(undefined);\n setWasActive(false);\n setAutoOpened(false);\n }, [current, openOwner]);\n // Only the wide docked mode asks the conversation column to yield. Floating\n // and compact modes are intentionally true overlays. The width is written as\n // one shared variable so the panel and the concession cannot drift apart.\n useLayoutEffect(() => {\n const root = document.documentElement;\n const shouldYield = expanded && geometry.mode === 'docked' && !compact;\n if (shouldYield) {\n root.setAttribute(PANEL_OPEN_ATTRIBUTE, '');\n root.style.setProperty(PANEL_SHIFT_PROPERTY, `${geometry.width + PANEL_CONVERSATION_GAP + 18}px`);\n }\n else {\n root.removeAttribute(PANEL_OPEN_ATTRIBUTE);\n root.style.removeProperty(PANEL_SHIFT_PROPERTY);\n }\n return () => {\n root.removeAttribute(PANEL_OPEN_ATTRIBUTE);\n root.style.removeProperty(PANEL_SHIFT_PROPERTY);\n };\n }, [compact, expanded, geometry.mode, geometry.width]);\n useEffect(() => {\n if (current === undefined)\n return;\n // Cards keep live teams on the normal cadence. The current-session scope\n // also performs one cold-start discovery pass so archived/cardless teams\n // survive a browser or `dsh web` restart.\n const controller = startActivityPolling(currentTargets, { discoverySessionId: current });\n return () => { controller.stop(); };\n }, [current, currentTargets]);\n useEffect(() => {\n const onOpenPanel = (event) => {\n const activeSession = currentRef.current;\n if (activeSession === undefined)\n return;\n setOpenOwner(activeSession);\n setOpen(true);\n const detail = event.detail;\n if (detail?.teamId !== undefined) {\n // A card from a log that predates captainSessionId belongs to the\n // session that activated it (the current one at injection time).\n const owner = detail.captainSessionId !== '' ? detail.captainSessionId : currentRef.current ?? '';\n const teamKey = `${owner}:${detail.teamId}`;\n setHistoric((previous) => {\n const next = new Map(previous);\n next.set(teamKey, { data: detail, owner });\n return next;\n });\n }\n };\n window.addEventListener(OPEN_PANEL_EVENT, onOpenPanel);\n return () => {\n window.removeEventListener(OPEN_PANEL_EVENT, onOpenPanel);\n };\n }, []);\n // Teams follow the current session: live snapshots and historic card\n // summaries are visible only while their captain session is current.\n const visibleTeams = useMemo(\n // No current session (initial load): show nothing until one is picked,\n // so cross-session teams never leak into the floater.\n () => (current === undefined ? [] : teams.filter((team) => team.captainSessionId === current)), [teams, current]);\n const visibleHistoric = useMemo(() => (current === undefined ? [] : [...historic.values()].filter(({ data, owner }) => owner === current && !teams.some((live) => live.captainSessionId === current && live.teamId === data.teamId) && !archivedTeams.some((archived) => archived.captainSessionId === current && archived.teamId === data.teamId))), [historic, current, teams, archivedTeams]);\n const visibleArchived = useMemo(() => (current === undefined ? [] : archivedTeams.filter((team) => team.captainSessionId === current && !teams.some((live) => live.captainSessionId === current && live.teamId === team.teamId))), [archivedTeams, current, teams]);\n const visibleCount = visibleTeams.length + visibleArchived.length + visibleHistoric.length;\n useEffect(() => {\n if (visibleCount > 0) {\n setWasActive(true);\n // Auto-expand only after the page-settle window: opening (and its\n // main-column yield) right after load reads as a whole-page flicker.\n const settled = performance.now() - mountedAtRef.current >= AUTO_OPEN_SETTLE_MS;\n if (!autoOpened && settled) {\n setOpenOwner(current);\n setOpen(true);\n setAutoOpened(true);\n }\n return;\n }\n if (!wasActive)\n return;\n const timer = setTimeout(() => {\n setOpen(false);\n setOpenOwner(undefined);\n setWasActive(false);\n // Re-arm auto-expand: a later activity (new team, new session) may\n // open the panel on its own again.\n setAutoOpened(false);\n }, AUTOCLOSE_GRACE_MS);\n return () => { clearTimeout(timer); };\n }, [visibleCount, autoOpened, wasActive]);\n const busy = useMemo(() => visibleTeams.some((team) => team.members.some((member) => member.activity === 'working')), [visibleTeams]);\n const hasTeams = visibleCount > 0;\n // Auto-height panels do not store their live content height. Capture the\n // rendered box when a pointer gesture starts so movement and a first manual\n // resize clamp against what the user actually sees.\n const panelGeometryForGesture = useCallback(() => {\n const measuredHeight = panelRef.current?.getBoundingClientRect().height;\n if (measuredHeight === undefined || measuredHeight <= 0)\n return geometry;\n return { ...geometry, height: measuredHeight };\n }, [geometry]);\n const flushScheduledLayout = useCallback(() => {\n if (frameRef.current !== null) {\n cancelAnimationFrame(frameRef.current);\n frameRef.current = null;\n }\n const pending = pendingLayoutRef.current;\n pendingLayoutRef.current = null;\n if (pending !== null)\n commitLayout(pending);\n }, [commitLayout]);\n const scheduleLayout = useCallback((next) => {\n pendingLayoutRef.current = next;\n frameRef.current ??= requestAnimationFrame(() => {\n frameRef.current = null;\n const pending = pendingLayoutRef.current;\n pendingLayoutRef.current = null;\n if (pending !== null)\n commitLayout(pending);\n });\n }, [commitLayout]);\n useEffect(() => () => {\n if (frameRef.current !== null)\n cancelAnimationFrame(frameRef.current);\n }, []);\n const beginMove = useCallback((event) => {\n if (compact || event.button !== 0 || event.target.closest('button') !== null)\n return;\n event.preventDefault();\n event.currentTarget.setPointerCapture(event.pointerId);\n gestureRef.current = {\n kind: 'move',\n pointerId: event.pointerId,\n originX: event.clientX,\n originY: event.clientY,\n start: panelGeometryForGesture(),\n activated: false,\n };\n }, [compact, panelGeometryForGesture]);\n const beginResize = useCallback((edge, event) => {\n if (compact || event.button !== 0 || (geometry.mode === 'docked' && edge !== 'left'))\n return;\n event.preventDefault();\n event.stopPropagation();\n event.currentTarget.setPointerCapture(event.pointerId);\n gestureRef.current = {\n kind: 'resize',\n edge,\n pointerId: event.pointerId,\n originX: event.clientX,\n originY: event.clientY,\n start: panelGeometryForGesture(),\n activated: true,\n };\n setInteraction('resizing');\n }, [compact, geometry.mode, panelGeometryForGesture]);\n const updateGesture = useCallback((event) => {\n const gesture = gestureRef.current;\n if (gesture === null || gesture.pointerId !== event.pointerId\n || !event.currentTarget.hasPointerCapture(event.pointerId))\n return;\n const dx = event.clientX - gesture.originX;\n const dy = event.clientY - gesture.originY;\n const activeBounds = boundsRef.current;\n if (gesture.kind === 'move') {\n if (!gesture.activated && Math.hypot(dx, dy) < MOVE_THRESHOLD)\n return;\n if (!gesture.activated) {\n gesture.activated = true;\n setInteraction('dragging');\n }\n scheduleLayout(movePanelLayout(floatPanelLayout(gesture.start, activeBounds), dx, dy, activeBounds));\n return;\n }\n scheduleLayout(resizePanelLayout(gesture.start, gesture.edge ?? 'left', dx, dy, activeBounds));\n }, [scheduleLayout]);\n const endGesture = useCallback((event) => {\n const gesture = gestureRef.current;\n if (gesture === null || gesture.pointerId !== event.pointerId)\n return;\n updateGesture(event);\n flushScheduledLayout();\n if (event.currentTarget.hasPointerCapture(event.pointerId)) {\n event.currentTarget.releasePointerCapture(event.pointerId);\n }\n gestureRef.current = null;\n setInteraction(null);\n }, [flushScheduledLayout, updateGesture]);\n const cancelGesture = useCallback((event) => {\n const gesture = gestureRef.current;\n if (gesture === null || gesture.pointerId !== event.pointerId)\n return;\n flushScheduledLayout();\n gestureRef.current = null;\n setInteraction(null);\n }, [flushScheduledLayout]);\n const toggleDock = useCallback(() => {\n const liveGeometry = panelGeometryForGesture();\n commitLayout(liveGeometry.mode === 'docked'\n ? floatPanelLayout(liveGeometry, boundsRef.current)\n : dockPanelLayout(liveGeometry, boundsRef.current));\n }, [commitLayout, panelGeometryForGesture]);\n const autoHeight = panelUsesAutoHeight(geometry, bounds);\n const panelStyle = {\n width: geometry.width,\n height: autoHeight ? 'auto' : geometry.height,\n maxHeight: panelMaximumHeight(geometry, bounds),\n transform: `translate3d(${geometry.x}px, ${geometry.y}px, 0)`,\n };\n if (!hasTeams && !expanded)\n return null;\n return (_jsxs(_Fragment, { children: [!expanded && (_jsx(CollapsedBadge, { count: visibleCount, busy: busy, t: t, onClick: () => {\n if (current === undefined)\n return;\n setOpenOwner(current);\n setOpen(true);\n } })), expanded && (_jsxs(\"aside\", { ref: panelRef, className: css.panel, style: panelStyle, \"data-agent-teams-activity\": true, \"data-panel-mode\": geometry.mode, \"data-height-mode\": autoHeight ? 'auto' : 'manual', \"data-compact\": compact || undefined, \"data-dragging\": interaction === 'dragging' || undefined, \"data-resizing\": interaction === 'resizing' || undefined, \"aria-label\": t('activity.panelAria'), children: [_jsxs(\"header\", { className: css.panelHead, onPointerDown: beginMove, onPointerMove: updateGesture, onPointerUp: endGesture, onPointerCancel: cancelGesture, \"data-drag-handle\": !compact || undefined, children: [_jsxs(\"span\", { className: css.panelTitle, children: [t('activity.title'), _jsx(\"span\", { className: css.panelDot, \"data-busy\": busy, \"aria-hidden\": true })] }), _jsxs(\"span\", { className: css.panelControls, children: [!compact && (_jsx(\"button\", { type: \"button\", className: css.iconButton, \"data-control\": \"dock\", \"data-mode\": geometry.mode, onClick: toggleDock, \"aria-label\": t(geometry.mode === 'docked' ? 'activity.float' : 'activity.dockRight'), title: t(geometry.mode === 'docked' ? 'activity.float' : 'activity.dockRight'), children: _jsx(IconPanelLeftOutline16, {}) })), _jsx(\"button\", { type: \"button\", className: css.iconButton, \"data-control\": \"collapse\", onClick: () => {\n setOpen(false);\n setOpenOwner(undefined);\n }, \"aria-label\": t('activity.collapse'), title: t('activity.collapse'), children: _jsx(IconChevronDownOutline14, {}) })] })] }), _jsx(\"div\", { className: css.teams, children: visibleCount === 0\n ? _jsx(\"span\", { className: css.emptyHint, children: t('activity.empty') })\n : (_jsxs(_Fragment, { children: [visibleTeams.map((team) => (_jsx(TeamSection, { team: team, onNavigate: navigateToSession, t: t }, team.teamId))), visibleArchived.map((team) => (_jsxs(\"div\", { \"data-team-id\": team.teamId, \"data-historic\": true, className: css.archivedWrap, children: [_jsx(\"span\", { className: css.archiveLabel, children: t('archive.label') }), _jsx(TeamSection, { team: team, onNavigate: navigateToSession, t: t, historic: true })] }, `${team.captainSessionId}:${team.teamId}`))), visibleHistoric.map(({ data: team, owner }) => {\n const teamKey = `${owner}:${team.teamId}`;\n return (_jsx(TeamSection, { team: historicCardTeam(team, owner), onNavigate: navigateToSession, t: t, historic: true }, teamKey));\n })] })) }), !compact && (_jsx(\"div\", { className: css.resizeHandle, \"data-resize-edge\": \"left\", onPointerDown: (event) => { beginResize('left', event); }, onPointerMove: updateGesture, onPointerUp: endGesture, onPointerCancel: cancelGesture, \"aria-hidden\": true })), !compact && geometry.mode === 'floating' && (_jsxs(_Fragment, { children: [_jsx(\"div\", { className: css.resizeHandle, \"data-resize-edge\": \"bottom\", onPointerDown: (event) => { beginResize('bottom', event); }, onPointerMove: updateGesture, onPointerUp: endGesture, onPointerCancel: cancelGesture, \"aria-hidden\": true }), _jsx(\"div\", { className: css.resizeHandle, \"data-resize-edge\": \"corner\", onPointerDown: (event) => { beginResize('corner', event); }, onPointerMove: updateGesture, onPointerUp: endGesture, onPointerCancel: cancelGesture, \"aria-hidden\": true })] }))] }))] }));\n}\n","/**\n * AgentTeams conversation card: a lightweight in-conversation summary shown\n * when a team is created — the captain's name, the member roster with whale\n * avatars, and an entry point that re-activates the top-right activity\n * panel (useful after the floater was closed, or when re-opening an old\n * session for review).\n *\n * The fold anchors to the Harness's durable `tool/call` + `tool/result`\n * records for `agent_teams_create`. Those are first-party session events, so\n * the card survives restarts without writing an out-of-repo event type.\n * @module dsh-agent-teams/client/card\n */\n/** Parse the only create-call fields the historic card owns. */\nexport function parseAgentTeamsCreateArgs(value) {\n try {\n const parsed = JSON.parse(value);\n if (typeof parsed !== 'object' || parsed === null || !('name' in parsed) || typeof parsed.name !== 'string') {\n return undefined;\n }\n const name = parsed.name.trim();\n if (name === '')\n return undefined;\n const cleaned = name.toLowerCase().replace(/[^a-z0-9]+/g, '-').replace(/^-+|-+$/g, '');\n return { teamId: cleaned === '' ? 'team' : cleaned, name };\n }\n catch {\n return undefined;\n }\n}\n/** Durable first-party tool events folded into one keyed Chat node. */\nexport const agentTeamsCardDefinition = {\n kind: 'agent-teams',\n target: 'chat',\n match: (event) => {\n if (event.type === 'tool/call' && event.data.name === 'agent_teams_create') {\n return parseAgentTeamsCreateArgs(event.data.arguments) === undefined\n ? null\n : { id: String(event.data.callId), role: 'start' };\n }\n if (event.type === 'tool/result' && event.data.message.source.kind === 'tool') {\n return { id: String(event.data.message.source.callId), role: 'update' };\n }\n return null;\n },\n start: (_context, match) => {\n if (match.event.type !== 'tool/call') {\n throw new Error('agent-teams card start requires agent_teams_create tool/call');\n }\n const parsed = parseAgentTeamsCreateArgs(match.event.data.arguments);\n if (parsed === undefined)\n throw new Error('agent-teams card start requires valid create arguments');\n return { ...parsed, accepted: false };\n },\n update: (context, match) => {\n if (match.event.type !== 'tool/result')\n return context.state;\n const failed = match.event.data.error !== undefined\n || match.event.data.message.content.some((block) => block.type === 'tool-result' && block.isError === true);\n if (failed)\n return context.state;\n return { ...context.state, accepted: true };\n },\n buildViewNode: (context) => {\n if (context.start === undefined)\n return null;\n const state = context.state;\n if (!state.accepted)\n return null;\n return {\n key: context.key,\n kind: 'agent-teams',\n id: context.id,\n target: 'chat',\n anchorSeq: context.start.event.seq,\n location: context.start.location,\n visibility: 'visible',\n data: {\n teamId: state.teamId,\n captainSessionId: '',\n teamName: state.name,\n members: [],\n },\n };\n },\n};\n","/** `agentTeams` namespace dictionaries for every plugin-owned Web surface. */\n/** Dictionary namespace owned by the AgentTeams client plugin. */\nexport const AGENT_TEAMS_LOCALE_NAMESPACE = 'agentTeams';\n/** Simplified Chinese dictionary (the key-set source of truth). */\nexport const zh = {\n 'card.memberCount': '{count} 名成员',\n 'action.openActivityPanel': '打开活动面板',\n 'activity.panelButton': '活动面板',\n 'activity.badgeAria': 'AgentTeams 活动,{count} 个团队',\n 'activity.panelAria': 'AgentTeams 活动面板',\n 'activity.title': 'AgentTeams 活动',\n 'activity.float': '切换为浮动面板',\n 'activity.dockRight': '停靠到右侧',\n 'activity.collapse': '收起活动面板',\n 'activity.empty': '暂无团队活动',\n 'format.listSeparator': '、',\n 'task.status.pending': '待领取',\n 'task.status.claimed': '已认领',\n 'task.status.inProgress': '进行中',\n 'task.status.completed': '已完成',\n 'task.status.failed': '失败',\n 'task.status.cancelled': '已取消',\n 'member.state.working': '工作中',\n 'member.state.failed': '有失败',\n 'member.state.waiting': '等待',\n 'member.state.delivered': '已交付',\n 'member.state.left': '已离队',\n 'member.state.removed': '已移除',\n 'member.state.pending': '待执行',\n 'member.state.unassigned': '待派工',\n 'member.status.executing': '正在执行 {taskId}',\n 'member.status.working': '正在处理已派任务',\n 'member.status.waitingOn': '等待 {taskId} · {assignee}',\n 'member.status.waitingPrerequisite': '等待前置任务',\n 'member.status.waitingAssignment': '等待队长派工',\n 'member.status.delivered': '任务已交付',\n 'member.status.idle': '待继续执行',\n 'member.status.unknown': '状态未知',\n 'task.assignee.unclaimed': '待认领',\n 'task.summary.waitingBreakdown': '等待队长拆解任务',\n 'task.summary.allDelivered': '全部 {count} 项任务已交付',\n 'task.summary.blockedAndRunning': '{tasks}{more} 等待前置,其余已开工',\n 'task.summary.more': ' 等 {count} 项',\n 'task.summary.running': '{tasks} 正在执行',\n 'task.summary.ready': '{tasks} 已就绪待开工',\n 'task.summary.blocked': '{tasks} 等待前置',\n 'task.summary.waitingSchedule': '等待下一轮调度',\n 'progress.aria': '团队总进度',\n 'progress.title': '总进度',\n 'progress.running': '■ 进行中 {count}',\n 'progress.blocked': '■ 等待依赖 {count}',\n 'progress.delivered': '■ 已交付 {count}',\n 'dependency.aria': '任务依赖链',\n 'dependency.parallel': '并行任务',\n 'dependency.title': '任务依赖',\n 'dependency.hint.parallel': '无前后依赖 · 点击查看详情',\n 'dependency.hint.chain': '悬停高亮依赖链 · 点击固定',\n 'dependency.hint.pinned': '{taskId} 已固定 · Esc 取消',\n 'task.runningAria': '运行中',\n 'task.detail.completed': '已完成并交付',\n 'task.detail.noPrerequisite': '无前置,可立即开工',\n 'task.detail.ready': '前置已就绪,可开工',\n 'task.detail.waitingOn': '等待 {tasks}',\n 'task.detail.noDownstream': '无下游任务',\n 'task.detail.unlocks': '完成后解锁 {tasks}',\n 'team.ended': '已结束',\n 'team.stats.members': '{count} 名成员',\n 'team.stats.completed': '{completed}/{total} 完成',\n 'team.stats.messages': '{count} 条消息',\n 'delegation.aria': '队长派工关系',\n 'captain.name': '队长',\n 'captain.role': '拆解 · 派发 · 汇总',\n 'captain.summary': '已派发 {tasks} 项任务给 {members} 名成员',\n 'captain.state.working': '{count} 人执行中',\n 'captain.state.collected': '已收齐',\n 'captain.state.waiting': '等待回报',\n 'members.toggle': '{count} 名成员',\n 'members.collapse': '收起',\n 'members.expand': '展开',\n 'members.empty': '暂无成员,等待队长组建团队',\n 'assignment.label': '队长派发',\n 'assignment.empty': '暂无任务',\n 'archive.label': '已结束 · 历史归档',\n};\n/** English dictionary, checked complete against the Chinese source key set. */\nexport const en = {\n 'card.memberCount': '{count} members',\n 'action.openActivityPanel': 'Open activity panel',\n 'activity.panelButton': 'Activity panel',\n 'activity.badgeAria': 'AgentTeams activity, {count} teams',\n 'activity.panelAria': 'AgentTeams activity panel',\n 'activity.title': 'AgentTeams activity',\n 'activity.float': 'Switch to floating panel',\n 'activity.dockRight': 'Dock to the right',\n 'activity.collapse': 'Collapse activity panel',\n 'activity.empty': 'No team activity',\n 'format.listSeparator': ', ',\n 'task.status.pending': 'Unclaimed',\n 'task.status.claimed': 'Claimed',\n 'task.status.inProgress': 'In progress',\n 'task.status.completed': 'Completed',\n 'task.status.failed': 'Failed',\n 'task.status.cancelled': 'Cancelled',\n 'member.state.working': 'Working',\n 'member.state.failed': 'Has failures',\n 'member.state.waiting': 'Waiting',\n 'member.state.delivered': 'Delivered',\n 'member.state.left': 'Left team',\n 'member.state.removed': 'Removed',\n 'member.state.pending': 'Pending',\n 'member.state.unassigned': 'Awaiting assignment',\n 'member.status.executing': 'Working on {taskId}',\n 'member.status.working': 'Working on assigned tasks',\n 'member.status.waitingOn': 'Waiting for {taskId} · {assignee}',\n 'member.status.waitingPrerequisite': 'Waiting for prerequisites',\n 'member.status.waitingAssignment': 'Waiting for the captain to assign work',\n 'member.status.delivered': 'Tasks delivered',\n 'member.status.idle': 'Ready to continue',\n 'member.status.unknown': 'Status unknown',\n 'task.assignee.unclaimed': 'Unclaimed',\n 'task.summary.waitingBreakdown': 'Waiting for the captain to break down the work',\n 'task.summary.allDelivered': 'All {count} tasks delivered',\n 'task.summary.blockedAndRunning': '{tasks}{more} waiting on prerequisites; other work has started',\n 'task.summary.more': ' and {count} more',\n 'task.summary.running': '{tasks} in progress',\n 'task.summary.ready': '{tasks} ready to start',\n 'task.summary.blocked': '{tasks} waiting on prerequisites',\n 'task.summary.waitingSchedule': 'Waiting for the next scheduling round',\n 'progress.aria': 'Overall team progress',\n 'progress.title': 'Overall progress',\n 'progress.running': '■ In progress {count}',\n 'progress.blocked': '■ Waiting {count}',\n 'progress.delivered': '■ Delivered {count}',\n 'dependency.aria': 'Task dependency chain',\n 'dependency.parallel': 'Parallel tasks',\n 'dependency.title': 'Task dependencies',\n 'dependency.hint.parallel': 'No dependencies · Click for details',\n 'dependency.hint.chain': 'Hover to highlight dependencies · Click to pin',\n 'dependency.hint.pinned': '{taskId} pinned · Esc to clear',\n 'task.runningAria': 'Running',\n 'task.detail.completed': 'Completed and delivered',\n 'task.detail.noPrerequisite': 'No prerequisites; ready to start',\n 'task.detail.ready': 'Prerequisites ready; can start',\n 'task.detail.waitingOn': 'Waiting for {tasks}',\n 'task.detail.noDownstream': 'No downstream tasks',\n 'task.detail.unlocks': 'Unlocks {tasks} when complete',\n 'team.ended': 'Ended',\n 'team.stats.members': '{count} members',\n 'team.stats.completed': '{completed}/{total} completed',\n 'team.stats.messages': '{count} messages',\n 'delegation.aria': 'Captain delegation map',\n 'captain.name': 'Captain',\n 'captain.role': 'Break down · Delegate · Synthesize',\n 'captain.summary': 'Assigned {tasks} tasks to {members} members',\n 'captain.state.working': '{count} active',\n 'captain.state.collected': 'All reports received',\n 'captain.state.waiting': 'Waiting for reports',\n 'members.toggle': 'Members {count}',\n 'members.collapse': 'Collapse',\n 'members.expand': 'Expand',\n 'members.empty': 'No members yet; waiting for the captain to assemble the team',\n 'assignment.label': 'Captain assigned',\n 'assignment.empty': 'No tasks',\n 'archive.label': 'Ended · Archived history',\n};\n","/** Version-tolerant navigation into durable AgentTeams member transcripts. */\n/**\n * Open one member's persisted transcript.\n *\n * Harness rc.8 intentionally removed cold subagents from the ordinary session\n * list. They must first be rediscovered in their parent's catalog, then opened\n * with the exact parent/child/mode address. Older runtimes have only `open()`;\n * the fallback preserves the plugin's rc.6 peer range.\n */\nexport async function openAgentTeamMember(sessions, parentSessionId, childSessionId) {\n if (sessions.openSubagent === undefined || sessions.refreshSubagents === undefined) {\n sessions.open(childSessionId);\n return 'session';\n }\n await sessions.refreshSubagents(parentSessionId);\n const retained = sessions.subagentAddress?.(childSessionId);\n sessions.openSubagent(retained?.parentSessionId === parentSessionId\n ? retained\n : { parentSessionId, childSessionId, mode: 'continuable' });\n return 'subagent';\n}\n","import { jsx as _jsx } from \"react/jsx-runtime\";\nimport { ActivityPanel } from \"./ActivityPanel.js\";\nimport { AgentTeamsCard } from \"./AgentTeamsCard.js\";\nimport { agentTeamsCardDefinition } from \"./agent-teams-card-definition.js\";\nimport { AGENT_TEAMS_LOCALE_NAMESPACE, en, zh, } from \"./locales.js\";\nimport { openAgentTeamMember } from \"./session-navigation.js\";\n/** Required services: conversation nodes, slots, sessions navigation, and locale. */\nexport const inject = ['conversationEvents', 'slots', 'sessions', 'locale'];\n/** The replayed user message is the canonical transcript entry. */\nfunction HiddenAgentTeamsCommand() {\n return null;\n}\n/**\n * Register the activity monitor in the shell's additive overlay and the\n * in-conversation team card. The card's activity button re-opens a folded\n * monitor via a window event — the recovery path for an old session.\n */\nexport function apply(ctx) {\n ctx.effect(() => ctx.locale.register(AGENT_TEAMS_LOCALE_NAMESPACE, { zh, en }), 'agent-teams: dictionaries');\n const openMember = (parentId, childId) => {\n void openAgentTeamMember(ctx.sessions, parentId, childId).catch((error) => {\n console.warn(`agent-teams: failed to open member transcript ${childId}: ${String(error)}`);\n });\n };\n const Panel = ({ t }) => (_jsx(ActivityPanel, { sessionsList: ctx.sessions.list, openMember: openMember, t: t }));\n ctx.slots.inject('shell.overlay', () => ctx.slots.register({\n name: 'shell.overlay',\n id: 'agent-teams-activity',\n order: 80,\n label: 'AgentTeams activity',\n locale: AGENT_TEAMS_LOCALE_NAMESPACE,\n }, Panel));\n // The host command is only the slash-menu/admission surface. Its input is\n // replayed as the visible user message, so the generic result row would be\n // a duplicate placed before that message by command lifecycle ordering.\n ctx.slots.inject('conversation.chat.commandview', () => ctx.slots.register({\n name: 'conversation.chat.commandview',\n key: 'agent-teams',\n }, HiddenAgentTeamsCommand));\n ctx.conversationEvents.register(agentTeamsCardDefinition);\n ctx.slots.inject('conversation.chat.node', () => ctx.slots.register({\n name: 'conversation.chat.node',\n key: 'agent-teams',\n locale: AGENT_TEAMS_LOCALE_NAMESPACE,\n inject: () => ({\n openMember,\n }),\n }, 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