@myclaw163/clawclaw-cli 0.6.66 → 0.6.68
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +427 -427
- package/package.json +48 -48
- package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
- package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
- package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
- package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
- package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
- package/scripts/find-hide-spots.py +157 -157
- package/scripts/postinstall.mjs +20 -20
- package/scripts/sync-bundled-skill.mjs +244 -244
- package/scripts/sync-bundled-skill.test.mjs +152 -152
- package/skills/clawclaw/SKILL.md +244 -245
- package/skills/clawclaw/references/CHATTERBOX.md +142 -142
- package/skills/clawclaw/references/COMMANDS.md +148 -148
- package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
- package/skills/clawclaw/references/HUB.md +48 -48
- package/skills/clawclaw/references/KNOWLEDGE.md +45 -43
- package/skills/clawclaw/references/STRATEGIES.md +57 -57
- package/skills/clawclaw/references/STREAM.md +91 -92
- package/skills/clawclaw/references/TACTICS.md +65 -65
- package/src/assets/clawclaw-ascii-map.txt +40 -40
- package/src/cli.ts +110 -110
- package/src/commands/_schema.ts +109 -109
- package/src/commands/account.ts +209 -209
- package/src/commands/config.ts +30 -30
- package/src/commands/do.test.ts +73 -73
- package/src/commands/do.ts +126 -126
- package/src/commands/events.test.ts +71 -71
- package/src/commands/events.ts +155 -155
- package/src/commands/game-map.test.ts +28 -28
- package/src/commands/game-start-plan.test.ts +84 -84
- package/src/commands/game.ts +1027 -1027
- package/src/commands/history-player.test.ts +102 -102
- package/src/commands/history.ts +573 -573
- package/src/commands/hub.test.ts +96 -96
- package/src/commands/hub.ts +234 -234
- package/src/commands/knowledge.test.ts +13 -19
- package/src/commands/knowledge.ts +139 -168
- package/src/commands/load.test.ts +51 -51
- package/src/commands/load.ts +13 -13
- package/src/commands/meeting-history.test.ts +106 -106
- package/src/commands/memory.ts +40 -40
- package/src/commands/peek.ts +45 -45
- package/src/commands/persona.ts +57 -57
- package/src/commands/setup/codex.ts +266 -248
- package/src/commands/setup/hermes.test.ts +96 -96
- package/src/commands/setup/hermes.ts +76 -76
- package/src/commands/setup/index.ts +13 -13
- package/src/commands/setup/openclaw.test.ts +114 -114
- package/src/commands/setup/openclaw.ts +147 -147
- package/src/commands/skill.ts +128 -128
- package/src/commands/state.ts +46 -46
- package/src/commands/strategy.test.ts +135 -135
- package/src/commands/strategy.ts +180 -180
- package/src/commands/tts.ts +128 -128
- package/src/commands/upgrade.test.ts +82 -82
- package/src/commands/upgrade.ts +148 -148
- package/src/commands/watch.test.ts +966 -966
- package/src/commands/watch.ts +659 -659
- package/src/lib/auth.test.ts +59 -59
- package/src/lib/auth.ts +186 -186
- package/src/lib/command-meta.ts +37 -37
- package/src/lib/game-client.ts +391 -391
- package/src/lib/host-config-patcher.test.ts +130 -130
- package/src/lib/host-config-patcher.ts +151 -151
- package/src/lib/http-keepalive.ts +15 -15
- package/src/lib/http-transport.test.ts +42 -42
- package/src/lib/http-transport.ts +113 -113
- package/src/lib/hub-client.test.ts +56 -56
- package/src/lib/hub-client.ts +88 -88
- package/src/lib/hub-install.test.ts +98 -98
- package/src/lib/hub-install.ts +121 -121
- package/src/lib/hub-reminder.ts +56 -56
- package/src/lib/hub-unzip.test.ts +69 -69
- package/src/lib/hub-unzip.ts +62 -62
- package/src/lib/init-command.test.ts +75 -75
- package/src/lib/init-command.ts +120 -120
- package/src/lib/knowledge-store.test.ts +170 -180
- package/src/lib/knowledge-store.ts +369 -374
- package/src/lib/load-context.test.ts +52 -52
- package/src/lib/load-context.ts +52 -52
- package/src/lib/match-state.test.ts +134 -134
- package/src/lib/match-state.ts +94 -94
- package/src/lib/netease-tts.ts +83 -83
- package/src/lib/normalize.ts +42 -42
- package/src/lib/persona.test.ts +41 -41
- package/src/lib/persona.ts +72 -72
- package/src/lib/server-registry.ts +152 -152
- package/src/lib/skill-version.test.ts +48 -48
- package/src/lib/skill-version.ts +19 -19
- package/src/lib/strategy-export.test.ts +232 -232
- package/src/lib/strategy-export.ts +242 -242
- package/src/lib/tts-keys.ts +7 -7
- package/src/lib/tts-speech.test.ts +63 -63
- package/src/lib/tts-speech.ts +76 -76
- package/src/lib/workspace-argv.test.ts +49 -49
- package/src/lib/workspace-argv.ts +44 -44
- package/src/perception/player-history-store.test.ts +87 -87
- package/src/perception/player-history-store.ts +194 -194
- package/src/pipeline/event-format.test.ts +135 -135
- package/src/pipeline/event-format.ts +376 -376
- package/src/pipeline/event-hints.ts +173 -173
- package/src/pipeline/event-store.test.ts +28 -28
- package/src/pipeline/event-store.ts +193 -193
- package/src/pipeline/pipeline.ts +35 -35
- package/src/runtime/auto-upgrade.test.ts +66 -66
- package/src/runtime/auto-upgrade.ts +31 -31
- package/src/runtime/event-daemon.test.ts +107 -107
- package/src/runtime/event-daemon.ts +409 -409
- package/src/runtime/owner-control.ts +150 -150
- package/src/runtime/raw-ws-log.test.ts +33 -33
- package/src/runtime/raw-ws-log.ts +32 -32
- package/src/runtime/runtime-logger.ts +107 -107
- package/src/runtime/ws-client.test.ts +104 -104
- package/src/runtime/ws-client.ts +272 -272
- package/src/sdk/action.ts +166 -166
- package/src/sdk/index.ts +110 -111
- package/src/sdk/types.ts +161 -159
- package/src/strategies/avoid-lone.ts +11 -11
- package/src/strategies/avoid-players.knowledge.md +19 -20
- package/src/strategies/avoid-players.ts +15 -15
- package/src/strategies/corpse-patrol.ts +22 -22
- package/src/strategies/crab-sabotage.ts +21 -21
- package/src/strategies/custom-module.test.ts +269 -269
- package/src/strategies/find-player.ts +16 -16
- package/src/strategies/game-utils.test.ts +190 -190
- package/src/strategies/game-utils.ts +794 -782
- package/src/strategies/goals/anchor-linger.ts +77 -77
- package/src/strategies/goals/avoid-lone-top.ts +168 -168
- package/src/strategies/goals/avoid-players-top.test.ts +83 -83
- package/src/strategies/goals/avoid-players-top.ts +121 -121
- package/src/strategies/goals/conversation-goal.ts +51 -51
- package/src/strategies/goals/corpse-patrol-top.ts +113 -91
- package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
- package/src/strategies/goals/crab-sabotage-top.ts +197 -197
- package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
- package/src/strategies/goals/find-player-top.ts +93 -93
- package/src/strategies/goals/flee-players-goal.ts +53 -53
- package/src/strategies/goals/follow-companion-goal.ts +106 -106
- package/src/strategies/goals/goal-manager.ts +41 -41
- package/src/strategies/goals/goal-root-strategy.ts +49 -49
- package/src/strategies/goals/goal.ts +28 -28
- package/src/strategies/goals/hide-top.ts +197 -197
- package/src/strategies/goals/keep-away-goal.ts +217 -217
- package/src/strategies/goals/kill-frenzy-top.ts +80 -80
- package/src/strategies/goals/kill-lone-top.ts +160 -160
- package/src/strategies/goals/kill-target-goal.ts +59 -59
- package/src/strategies/goals/kill-target-top.ts +109 -109
- package/src/strategies/goals/leaf-goal.ts +27 -25
- package/src/strategies/goals/linger-corpse-goal.ts +35 -35
- package/src/strategies/goals/lone-kill-core.ts +82 -82
- package/src/strategies/goals/lone-kill-goal.ts +24 -24
- package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
- package/src/strategies/goals/lone-kill-task-top.ts +117 -86
- package/src/strategies/goals/move-room-goal.ts +60 -60
- package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
- package/src/strategies/goals/normal-shrimp-top.ts +242 -242
- package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
- package/src/strategies/goals/paradise-fish-top.ts +224 -207
- package/src/strategies/goals/patrol-top.ts +57 -57
- package/src/strategies/goals/report-patrol-top.ts +80 -80
- package/src/strategies/goals/safe-task-goal.ts +102 -102
- package/src/strategies/goals/social-task-top.ts +161 -161
- package/src/strategies/goals/task-kill-report-top.ts +163 -163
- package/src/strategies/goals/task-only-top.ts +57 -57
- package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
- package/src/strategies/goals/task-report-top.ts +57 -57
- package/src/strategies/goals/wander-task-goal.ts +33 -33
- package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -86
- package/src/strategies/goals/warrior-shrimp-top.ts +560 -500
- package/src/strategies/greeting.ts +53 -53
- package/src/strategies/hide-spots.ts +123 -123
- package/src/strategies/hide.ts +23 -23
- package/src/strategies/kill-frenzy.ts +12 -12
- package/src/strategies/kill-lone.knowledge.md +17 -20
- package/src/strategies/kill-lone.ts +13 -13
- package/src/strategies/kill-target.ts +18 -18
- package/src/strategies/loader.test.ts +678 -678
- package/src/strategies/loader.ts +172 -172
- package/src/strategies/lone-kill-task.ts +21 -21
- package/src/strategies/meeting-gate.test.ts +59 -59
- package/src/strategies/meeting-gate.ts +23 -23
- package/src/strategies/move-room.ts +15 -15
- package/src/strategies/new-events-backfill.ts +98 -98
- package/src/strategies/paradise-fish.knowledge.md +19 -20
- package/src/strategies/paradise-fish.ts +25 -25
- package/src/strategies/pathfind/distance-field.ts +150 -150
- package/src/strategies/pathfind/escape-planner.test.ts +197 -197
- package/src/strategies/pathfind/escape-planner.ts +355 -355
- package/src/strategies/pathfind/walkable-grid.ts +117 -117
- package/src/strategies/patrol.ts +11 -11
- package/src/strategies/player-targets.ts +13 -13
- package/src/strategies/report-patrol.ts +11 -11
- package/src/strategies/shrimp-memory.knowledge.md +19 -20
- package/src/strategies/shrimp-memory.ts +25 -25
- package/src/strategies/social-task.test.ts +28 -28
- package/src/strategies/social-task.ts +49 -49
- package/src/strategies/spawn.ts +82 -82
- package/src/strategies/speech-module.ts +123 -123
- package/src/strategies/strategy-loop.ts +771 -771
- package/src/strategies/task-kill-report.ts +17 -17
- package/src/strategies/task-only.ts +11 -11
- package/src/strategies/task-report.ts +22 -22
- package/src/strategies/types.ts +102 -102
- package/src/strategies/warrior-memory.knowledge.md +21 -22
- package/src/strategies/warrior-memory.ts +16 -16
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import { closeSync, existsSync, openSync, readSync, statSync } from 'fs';
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for (const line of readNewLines()) {
|
|
39
|
+
const events = extractNewEvents(line);
|
|
40
|
+
for (const evt of events.length > 0 ? events : [line]) add(evt, true);
|
|
41
|
+
}
|
|
42
|
+
for (const evt of httpEvents) add(evt);
|
|
43
|
+
return out.sort(compareEvents).map(item => item.event);
|
|
44
|
+
},
|
|
45
|
+
};
|
|
46
|
+
|
|
47
|
+
function readNewLines(): Record<string, any>[] {
|
|
48
|
+
if (!existsSync(eventLogPath)) { pos = 0; return []; }
|
|
49
|
+
let stat;
|
|
50
|
+
try { stat = statSync(eventLogPath); } catch { return []; }
|
|
51
|
+
if (stat.size < pos) pos = 0;
|
|
52
|
+
if (stat.size === pos) return [];
|
|
53
|
+
|
|
54
|
+
let fd: number;
|
|
55
|
+
try { fd = openSync(eventLogPath, 'r'); } catch { return []; }
|
|
56
|
+
const buf = Buffer.alloc(stat.size - pos);
|
|
57
|
+
try {
|
|
58
|
+
readSync(fd, buf, 0, buf.length, pos);
|
|
59
|
+
} finally {
|
|
60
|
+
closeSync(fd);
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
const cut = buf.lastIndexOf(0x0A);
|
|
64
|
+
if (cut < 0) return [];
|
|
65
|
+
const chunk = buf.subarray(0, cut).toString('utf8');
|
|
66
|
+
pos += cut + 1;
|
|
67
|
+
return chunk.split('\n').flatMap(parseLine);
|
|
68
|
+
}
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
function eventKey(evt: Record<string, any>): string {
|
|
72
|
+
return evt.tick == null ? JSON.stringify(evt) : KEY_FIELDS.map(k => evt[k] ?? '').join('|');
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
function compareEvents(a: { event: Record<string, any>; order: number }, b: { event: Record<string, any>; order: number }): number {
|
|
76
|
+
const at = typeof a.event.tick === 'number' && Number.isFinite(a.event.tick) ? a.event.tick : null;
|
|
77
|
+
const bt = typeof b.event.tick === 'number' && Number.isFinite(b.event.tick) ? b.event.tick : null;
|
|
78
|
+
if (at != null && bt != null && at !== bt) return at - bt;
|
|
79
|
+
return a.order - b.order;
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
function parseLine(line: string): Record<string, any>[] {
|
|
83
|
+
if (!line.trim()) return [];
|
|
84
|
+
try {
|
|
85
|
+
const obj = JSON.parse(line);
|
|
86
|
+
return obj && typeof obj === 'object' ? [obj] : [];
|
|
87
|
+
} catch {
|
|
88
|
+
return [];
|
|
89
|
+
}
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
function sizeOf(path: string): number {
|
|
93
|
+
try {
|
|
94
|
+
return existsSync(path) ? statSync(path).size : 0;
|
|
95
|
+
} catch {
|
|
96
|
+
return 0;
|
|
97
|
+
}
|
|
98
|
+
}
|
|
@@ -1,20 +1,19 @@
|
|
|
1
|
-
# paradise-fish 知识契约
|
|
2
|
-
|
|
3
|
-
`paradise-fish`
|
|
4
|
-
|
|
5
|
-
| 标记 | 行为 |
|
|
6
|
-
|------|------|
|
|
7
|
-
| `
|
|
8
|
-
| `
|
|
9
|
-
|
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
```bash
|
|
14
|
-
ccl knowledge mark 5
|
|
15
|
-
ccl knowledge mark
|
|
16
|
-
ccl knowledge
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
`role` 是纯身份事实,不直接控制策略。
|
|
1
|
+
# paradise-fish 知识契约
|
|
2
|
+
|
|
3
|
+
`paradise-fish` 只读取两档玩家标记,**未标记的一律默认「被怀疑」**:
|
|
4
|
+
|
|
5
|
+
| 标记 | 行为 |
|
|
6
|
+
|------|------|
|
|
7
|
+
| `hostile`(坏人) | 敌对带刀者:无尸体时进入视野便硬寻路远离 |
|
|
8
|
+
| `trusted`(好人) | 可信:可与其抱团、靠近站定伪装做任务 |
|
|
9
|
+
| 未标记(被怀疑) | 无尸体、无可信同伴且单人贴近时保持距离;多人互为目击者则照常活动 |
|
|
10
|
+
|
|
11
|
+
天堂鱼不出刀,因此坏人与被怀疑者都表现为回避(坏人硬躲、被怀疑者按目击者规则保持距离)。发现尸体时仍优先执行尸体旁游走逻辑,不报警。
|
|
12
|
+
|
|
13
|
+
```bash
|
|
14
|
+
ccl knowledge mark 5 hostile --note "确认危险"
|
|
15
|
+
ccl knowledge mark 3 trusted --note "可以抱团"
|
|
16
|
+
ccl knowledge del player 5 # 取消标记 → 回到默认「被怀疑」
|
|
17
|
+
```
|
|
18
|
+
|
|
19
|
+
`role` 是纯身份事实,不直接控制策略。
|
|
@@ -1,25 +1,25 @@
|
|
|
1
|
-
import type { StrategyEntry } from './types.js';
|
|
2
|
-
import { GoalRootStrategy } from './goals/goal-root-strategy.js';
|
|
3
|
-
import { ParadiseFishTop } from './goals/paradise-fish-top.js';
|
|
4
|
-
import { parseGreetingArgs } from './greeting.js';
|
|
5
|
-
|
|
6
|
-
class ParadiseFishStrategy extends GoalRootStrategy {
|
|
7
|
-
constructor(private readonly greetingPhrases: string[]) {
|
|
8
|
-
super('paradise-fish', () => new ParadiseFishTop(greetingPhrases), {
|
|
9
|
-
resetOnMeetingResume: false,
|
|
10
|
-
});
|
|
11
|
-
}
|
|
12
|
-
|
|
13
|
-
speechWarmupTexts(): string[] {
|
|
14
|
-
return this.greetingPhrases;
|
|
15
|
-
}
|
|
16
|
-
}
|
|
17
|
-
|
|
18
|
-
export const strategy: StrategyEntry = {
|
|
19
|
-
id: 'paradise-fish',
|
|
20
|
-
description:
|
|
21
|
-
'天堂鱼·进阶版(中立,不报警、不做任务,靠被投票出局取胜;corpse-patrol
|
|
22
|
-
create(args?: string[]) {
|
|
23
|
-
return new ParadiseFishStrategy(parseGreetingArgs(args, 'paradise-fish'));
|
|
24
|
-
},
|
|
25
|
-
};
|
|
1
|
+
import type { StrategyEntry } from './types.js';
|
|
2
|
+
import { GoalRootStrategy } from './goals/goal-root-strategy.js';
|
|
3
|
+
import { ParadiseFishTop } from './goals/paradise-fish-top.js';
|
|
4
|
+
import { parseGreetingArgs } from './greeting.js';
|
|
5
|
+
|
|
6
|
+
class ParadiseFishStrategy extends GoalRootStrategy {
|
|
7
|
+
constructor(private readonly greetingPhrases: string[]) {
|
|
8
|
+
super('paradise-fish', () => new ParadiseFishTop(greetingPhrases), {
|
|
9
|
+
resetOnMeetingResume: false,
|
|
10
|
+
});
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
speechWarmupTexts(): string[] {
|
|
14
|
+
return this.greetingPhrases;
|
|
15
|
+
}
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
export const strategy: StrategyEntry = {
|
|
19
|
+
id: 'paradise-fish',
|
|
20
|
+
description:
|
|
21
|
+
'天堂鱼·进阶版(中立,不报警、不做任务,靠被投票出局取胜;corpse-patrol 的带记忆升级)。读取 ccl knowledge 两档标记(hostile=坏人 / trusted=好人),未标记的一律默认被怀疑:hostile 视为危险硬寻路远离,被怀疑者按目击者规则保持距离,trusted 视为可抱团的可信同伴。发现尸体绝不报警,贴着尸体游走制造嫌疑;附近有人时远离那人但仍在尸体附近活动。残局(已知存活≤6)出现紧急维修任务时,会在没有带刀坏人需要躲避时优先抢着去做(先于对陌生人保持距离/贴尸/抱团),阻止蟹靠破坏倒计时取胜。传入打招呼话术时,视野内出现人就随机发送一条,之后120秒内不再发言。',
|
|
22
|
+
create(args?: string[]) {
|
|
23
|
+
return new ParadiseFishStrategy(parseGreetingArgs(args, 'paradise-fish'));
|
|
24
|
+
},
|
|
25
|
+
};
|
|
@@ -1,150 +1,150 @@
|
|
|
1
|
-
import type { WalkableGrid } from './walkable-grid.js';
|
|
2
|
-
|
|
3
|
-
// Geodesic distance field over the walkable grid, integer octile costs:
|
|
4
|
-
// straight 5, diagonal 7 (~1:1.4). One tile = 4px = 5 units.
|
|
5
|
-
export const COST_STRAIGHT = 5;
|
|
6
|
-
export const COST_DIAG = 7;
|
|
7
|
-
export const UNITS_PER_PX = COST_STRAIGHT / 4;
|
|
8
|
-
export const PX_PER_UNIT = 4 / COST_STRAIGHT;
|
|
9
|
-
|
|
10
|
-
export interface FieldResult {
|
|
11
|
-
/** Geodesic cost in units from the source; Infinity if unreached. Valid until the next compute(). */
|
|
12
|
-
distOf(cell: number): number;
|
|
13
|
-
/** Per angle bucket, the farthest settled cell with dist <= ringUnits; -1 for empty buckets. */
|
|
14
|
-
ringCandidates: Int32Array;
|
|
15
|
-
}
|
|
16
|
-
|
|
17
|
-
export class FieldCalculator {
|
|
18
|
-
private readonly dist: Int32Array;
|
|
19
|
-
private readonly stamp: Int32Array;
|
|
20
|
-
private gen = 0;
|
|
21
|
-
private source = -1;
|
|
22
|
-
|
|
23
|
-
constructor(private readonly grid: WalkableGrid) {
|
|
24
|
-
this.dist = new Int32Array(grid.width * grid.height);
|
|
25
|
-
this.stamp = new Int32Array(grid.width * grid.height);
|
|
26
|
-
}
|
|
27
|
-
|
|
28
|
-
/**
|
|
29
|
-
* Dial's-bucket Dijkstra from sourceCell, settling cells up to maxCostUnits.
|
|
30
|
-
* Diagonal steps require both orthogonal neighbors walkable (no corner
|
|
31
|
-
* cutting, matching the server's supercover line checks).
|
|
32
|
-
*/
|
|
33
|
-
compute(sourceCell: number, maxCostUnits: number, ringUnits: number, bucketCount = 16): FieldResult {
|
|
34
|
-
const { grid, dist, stamp } = this;
|
|
35
|
-
const W = grid.width;
|
|
36
|
-
this.gen++;
|
|
37
|
-
this.source = sourceCell;
|
|
38
|
-
const gen = this.gen;
|
|
39
|
-
|
|
40
|
-
const ringCandidates = new Int32Array(bucketCount).fill(-1);
|
|
41
|
-
const ringDist = new Int32Array(bucketCount).fill(-1);
|
|
42
|
-
const sx = sourceCell % W;
|
|
43
|
-
const sy = Math.floor(sourceCell / W);
|
|
44
|
-
|
|
45
|
-
const buckets: (number[] | undefined)[] = new Array(maxCostUnits + COST_DIAG + 1);
|
|
46
|
-
dist[sourceCell] = 0;
|
|
47
|
-
stamp[sourceCell] = gen;
|
|
48
|
-
buckets[0] = [sourceCell];
|
|
49
|
-
|
|
50
|
-
for (let c = 0; c <= maxCostUnits; c++) {
|
|
51
|
-
const bucket = buckets[c];
|
|
52
|
-
if (!bucket) continue;
|
|
53
|
-
for (const cell of bucket) {
|
|
54
|
-
if (dist[cell] !== c || stamp[cell] !== gen) continue; // stale entry
|
|
55
|
-
const tx = cell % W;
|
|
56
|
-
const ty = Math.floor(cell / W);
|
|
57
|
-
if (c > 0 && c <= ringUnits) {
|
|
58
|
-
const b = Math.floor(((Math.atan2(ty - sy, tx - sx) + Math.PI) / (2 * Math.PI)) * bucketCount) % bucketCount;
|
|
59
|
-
if (c > ringDist[b]) {
|
|
60
|
-
ringDist[b] = c;
|
|
61
|
-
ringCandidates[b] = cell;
|
|
62
|
-
}
|
|
63
|
-
}
|
|
64
|
-
const e = grid.isWalkable(tx + 1, ty);
|
|
65
|
-
const w = grid.isWalkable(tx - 1, ty);
|
|
66
|
-
const s = grid.isWalkable(tx, ty + 1);
|
|
67
|
-
const n = grid.isWalkable(tx, ty - 1);
|
|
68
|
-
this.relax(cell + 1, c + COST_STRAIGHT, e, buckets, gen);
|
|
69
|
-
this.relax(cell - 1, c + COST_STRAIGHT, w, buckets, gen);
|
|
70
|
-
this.relax(cell + W, c + COST_STRAIGHT, s, buckets, gen);
|
|
71
|
-
this.relax(cell - W, c + COST_STRAIGHT, n, buckets, gen);
|
|
72
|
-
this.relax(cell + W + 1, c + COST_DIAG, e && s && grid.isWalkable(tx + 1, ty + 1), buckets, gen);
|
|
73
|
-
this.relax(cell + W - 1, c + COST_DIAG, w && s && grid.isWalkable(tx - 1, ty + 1), buckets, gen);
|
|
74
|
-
this.relax(cell - W + 1, c + COST_DIAG, e && n && grid.isWalkable(tx + 1, ty - 1), buckets, gen);
|
|
75
|
-
this.relax(cell - W - 1, c + COST_DIAG, w && n && grid.isWalkable(tx - 1, ty - 1), buckets, gen);
|
|
76
|
-
}
|
|
77
|
-
buckets[c] = undefined;
|
|
78
|
-
}
|
|
79
|
-
|
|
80
|
-
const distOf = (cell: number) => (stamp[cell] === gen ? dist[cell] : Infinity);
|
|
81
|
-
return { distOf, ringCandidates };
|
|
82
|
-
}
|
|
83
|
-
|
|
84
|
-
private relax(cell: number, cost: number, walkable: boolean, buckets: (number[] | undefined)[], gen: number): void {
|
|
85
|
-
if (!walkable) return;
|
|
86
|
-
if (this.stamp[cell] === gen && this.dist[cell] <= cost) return;
|
|
87
|
-
this.dist[cell] = cost;
|
|
88
|
-
this.stamp[cell] = gen;
|
|
89
|
-
(buckets[cost] ??= []).push(cell);
|
|
90
|
-
}
|
|
91
|
-
|
|
92
|
-
/**
|
|
93
|
-
* Walk from fromCell down the latest field's gradient toward its source,
|
|
94
|
-
* stopping once >= budgetUnits is spent (the last step may overshoot).
|
|
95
|
-
* Unreached cells stay frozen in place. Returns visited cells incl. ends.
|
|
96
|
-
*/
|
|
97
|
-
descend(fromCell: number, budgetUnits: number): { end: number; cells: number[] } {
|
|
98
|
-
const cells = [fromCell];
|
|
99
|
-
if (this.distOfCurrent(fromCell) === Infinity) return { end: fromCell, cells };
|
|
100
|
-
let cur = fromCell;
|
|
101
|
-
let spent = 0;
|
|
102
|
-
while (spent < budgetUnits && this.distOfCurrent(cur) > 0) {
|
|
103
|
-
const next = this.bestNeighbor(cur);
|
|
104
|
-
if (next < 0) break;
|
|
105
|
-
spent += this.distOfCurrent(cur) - this.distOfCurrent(next);
|
|
106
|
-
cur = next;
|
|
107
|
-
cells.push(cur);
|
|
108
|
-
}
|
|
109
|
-
return { end: cur, cells };
|
|
110
|
-
}
|
|
111
|
-
|
|
112
|
-
/** Shrimp step path: cells from the latest field's source to fromCell. */
|
|
113
|
-
pathToSource(fromCell: number): number[] {
|
|
114
|
-
return this.descend(fromCell, Number.MAX_SAFE_INTEGER).cells.reverse();
|
|
115
|
-
}
|
|
116
|
-
|
|
117
|
-
private distOfCurrent(cell: number): number {
|
|
118
|
-
return this.stamp[cell] === this.gen ? this.dist[cell] : Infinity;
|
|
119
|
-
}
|
|
120
|
-
|
|
121
|
-
private bestNeighbor(cell: number): number {
|
|
122
|
-
const { grid } = this;
|
|
123
|
-
const W = grid.width;
|
|
124
|
-
const tx = cell % W;
|
|
125
|
-
const ty = Math.floor(cell / W);
|
|
126
|
-
const e = grid.isWalkable(tx + 1, ty);
|
|
127
|
-
const w = grid.isWalkable(tx - 1, ty);
|
|
128
|
-
const s = grid.isWalkable(tx, ty + 1);
|
|
129
|
-
const n = grid.isWalkable(tx, ty - 1);
|
|
130
|
-
let best = -1;
|
|
131
|
-
let bestDist = this.distOfCurrent(cell);
|
|
132
|
-
const consider = (c: number, walkable: boolean) => {
|
|
133
|
-
if (!walkable) return;
|
|
134
|
-
const d = this.distOfCurrent(c);
|
|
135
|
-
if (d < bestDist) {
|
|
136
|
-
bestDist = d;
|
|
137
|
-
best = c;
|
|
138
|
-
}
|
|
139
|
-
};
|
|
140
|
-
consider(cell + 1, e);
|
|
141
|
-
consider(cell - 1, w);
|
|
142
|
-
consider(cell + W, s);
|
|
143
|
-
consider(cell - W, n);
|
|
144
|
-
consider(cell + W + 1, e && s && grid.isWalkable(tx + 1, ty + 1));
|
|
145
|
-
consider(cell + W - 1, w && s && grid.isWalkable(tx - 1, ty + 1));
|
|
146
|
-
consider(cell - W + 1, e && n && grid.isWalkable(tx + 1, ty - 1));
|
|
147
|
-
consider(cell - W - 1, w && n && grid.isWalkable(tx - 1, ty - 1));
|
|
148
|
-
return best;
|
|
149
|
-
}
|
|
150
|
-
}
|
|
1
|
+
import type { WalkableGrid } from './walkable-grid.js';
|
|
2
|
+
|
|
3
|
+
// Geodesic distance field over the walkable grid, integer octile costs:
|
|
4
|
+
// straight 5, diagonal 7 (~1:1.4). One tile = 4px = 5 units.
|
|
5
|
+
export const COST_STRAIGHT = 5;
|
|
6
|
+
export const COST_DIAG = 7;
|
|
7
|
+
export const UNITS_PER_PX = COST_STRAIGHT / 4;
|
|
8
|
+
export const PX_PER_UNIT = 4 / COST_STRAIGHT;
|
|
9
|
+
|
|
10
|
+
export interface FieldResult {
|
|
11
|
+
/** Geodesic cost in units from the source; Infinity if unreached. Valid until the next compute(). */
|
|
12
|
+
distOf(cell: number): number;
|
|
13
|
+
/** Per angle bucket, the farthest settled cell with dist <= ringUnits; -1 for empty buckets. */
|
|
14
|
+
ringCandidates: Int32Array;
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
export class FieldCalculator {
|
|
18
|
+
private readonly dist: Int32Array;
|
|
19
|
+
private readonly stamp: Int32Array;
|
|
20
|
+
private gen = 0;
|
|
21
|
+
private source = -1;
|
|
22
|
+
|
|
23
|
+
constructor(private readonly grid: WalkableGrid) {
|
|
24
|
+
this.dist = new Int32Array(grid.width * grid.height);
|
|
25
|
+
this.stamp = new Int32Array(grid.width * grid.height);
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
/**
|
|
29
|
+
* Dial's-bucket Dijkstra from sourceCell, settling cells up to maxCostUnits.
|
|
30
|
+
* Diagonal steps require both orthogonal neighbors walkable (no corner
|
|
31
|
+
* cutting, matching the server's supercover line checks).
|
|
32
|
+
*/
|
|
33
|
+
compute(sourceCell: number, maxCostUnits: number, ringUnits: number, bucketCount = 16): FieldResult {
|
|
34
|
+
const { grid, dist, stamp } = this;
|
|
35
|
+
const W = grid.width;
|
|
36
|
+
this.gen++;
|
|
37
|
+
this.source = sourceCell;
|
|
38
|
+
const gen = this.gen;
|
|
39
|
+
|
|
40
|
+
const ringCandidates = new Int32Array(bucketCount).fill(-1);
|
|
41
|
+
const ringDist = new Int32Array(bucketCount).fill(-1);
|
|
42
|
+
const sx = sourceCell % W;
|
|
43
|
+
const sy = Math.floor(sourceCell / W);
|
|
44
|
+
|
|
45
|
+
const buckets: (number[] | undefined)[] = new Array(maxCostUnits + COST_DIAG + 1);
|
|
46
|
+
dist[sourceCell] = 0;
|
|
47
|
+
stamp[sourceCell] = gen;
|
|
48
|
+
buckets[0] = [sourceCell];
|
|
49
|
+
|
|
50
|
+
for (let c = 0; c <= maxCostUnits; c++) {
|
|
51
|
+
const bucket = buckets[c];
|
|
52
|
+
if (!bucket) continue;
|
|
53
|
+
for (const cell of bucket) {
|
|
54
|
+
if (dist[cell] !== c || stamp[cell] !== gen) continue; // stale entry
|
|
55
|
+
const tx = cell % W;
|
|
56
|
+
const ty = Math.floor(cell / W);
|
|
57
|
+
if (c > 0 && c <= ringUnits) {
|
|
58
|
+
const b = Math.floor(((Math.atan2(ty - sy, tx - sx) + Math.PI) / (2 * Math.PI)) * bucketCount) % bucketCount;
|
|
59
|
+
if (c > ringDist[b]) {
|
|
60
|
+
ringDist[b] = c;
|
|
61
|
+
ringCandidates[b] = cell;
|
|
62
|
+
}
|
|
63
|
+
}
|
|
64
|
+
const e = grid.isWalkable(tx + 1, ty);
|
|
65
|
+
const w = grid.isWalkable(tx - 1, ty);
|
|
66
|
+
const s = grid.isWalkable(tx, ty + 1);
|
|
67
|
+
const n = grid.isWalkable(tx, ty - 1);
|
|
68
|
+
this.relax(cell + 1, c + COST_STRAIGHT, e, buckets, gen);
|
|
69
|
+
this.relax(cell - 1, c + COST_STRAIGHT, w, buckets, gen);
|
|
70
|
+
this.relax(cell + W, c + COST_STRAIGHT, s, buckets, gen);
|
|
71
|
+
this.relax(cell - W, c + COST_STRAIGHT, n, buckets, gen);
|
|
72
|
+
this.relax(cell + W + 1, c + COST_DIAG, e && s && grid.isWalkable(tx + 1, ty + 1), buckets, gen);
|
|
73
|
+
this.relax(cell + W - 1, c + COST_DIAG, w && s && grid.isWalkable(tx - 1, ty + 1), buckets, gen);
|
|
74
|
+
this.relax(cell - W + 1, c + COST_DIAG, e && n && grid.isWalkable(tx + 1, ty - 1), buckets, gen);
|
|
75
|
+
this.relax(cell - W - 1, c + COST_DIAG, w && n && grid.isWalkable(tx - 1, ty - 1), buckets, gen);
|
|
76
|
+
}
|
|
77
|
+
buckets[c] = undefined;
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
const distOf = (cell: number) => (stamp[cell] === gen ? dist[cell] : Infinity);
|
|
81
|
+
return { distOf, ringCandidates };
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
private relax(cell: number, cost: number, walkable: boolean, buckets: (number[] | undefined)[], gen: number): void {
|
|
85
|
+
if (!walkable) return;
|
|
86
|
+
if (this.stamp[cell] === gen && this.dist[cell] <= cost) return;
|
|
87
|
+
this.dist[cell] = cost;
|
|
88
|
+
this.stamp[cell] = gen;
|
|
89
|
+
(buckets[cost] ??= []).push(cell);
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
/**
|
|
93
|
+
* Walk from fromCell down the latest field's gradient toward its source,
|
|
94
|
+
* stopping once >= budgetUnits is spent (the last step may overshoot).
|
|
95
|
+
* Unreached cells stay frozen in place. Returns visited cells incl. ends.
|
|
96
|
+
*/
|
|
97
|
+
descend(fromCell: number, budgetUnits: number): { end: number; cells: number[] } {
|
|
98
|
+
const cells = [fromCell];
|
|
99
|
+
if (this.distOfCurrent(fromCell) === Infinity) return { end: fromCell, cells };
|
|
100
|
+
let cur = fromCell;
|
|
101
|
+
let spent = 0;
|
|
102
|
+
while (spent < budgetUnits && this.distOfCurrent(cur) > 0) {
|
|
103
|
+
const next = this.bestNeighbor(cur);
|
|
104
|
+
if (next < 0) break;
|
|
105
|
+
spent += this.distOfCurrent(cur) - this.distOfCurrent(next);
|
|
106
|
+
cur = next;
|
|
107
|
+
cells.push(cur);
|
|
108
|
+
}
|
|
109
|
+
return { end: cur, cells };
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
/** Shrimp step path: cells from the latest field's source to fromCell. */
|
|
113
|
+
pathToSource(fromCell: number): number[] {
|
|
114
|
+
return this.descend(fromCell, Number.MAX_SAFE_INTEGER).cells.reverse();
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
private distOfCurrent(cell: number): number {
|
|
118
|
+
return this.stamp[cell] === this.gen ? this.dist[cell] : Infinity;
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
private bestNeighbor(cell: number): number {
|
|
122
|
+
const { grid } = this;
|
|
123
|
+
const W = grid.width;
|
|
124
|
+
const tx = cell % W;
|
|
125
|
+
const ty = Math.floor(cell / W);
|
|
126
|
+
const e = grid.isWalkable(tx + 1, ty);
|
|
127
|
+
const w = grid.isWalkable(tx - 1, ty);
|
|
128
|
+
const s = grid.isWalkable(tx, ty + 1);
|
|
129
|
+
const n = grid.isWalkable(tx, ty - 1);
|
|
130
|
+
let best = -1;
|
|
131
|
+
let bestDist = this.distOfCurrent(cell);
|
|
132
|
+
const consider = (c: number, walkable: boolean) => {
|
|
133
|
+
if (!walkable) return;
|
|
134
|
+
const d = this.distOfCurrent(c);
|
|
135
|
+
if (d < bestDist) {
|
|
136
|
+
bestDist = d;
|
|
137
|
+
best = c;
|
|
138
|
+
}
|
|
139
|
+
};
|
|
140
|
+
consider(cell + 1, e);
|
|
141
|
+
consider(cell - 1, w);
|
|
142
|
+
consider(cell + W, s);
|
|
143
|
+
consider(cell - W, n);
|
|
144
|
+
consider(cell + W + 1, e && s && grid.isWalkable(tx + 1, ty + 1));
|
|
145
|
+
consider(cell + W - 1, w && s && grid.isWalkable(tx - 1, ty + 1));
|
|
146
|
+
consider(cell - W + 1, e && n && grid.isWalkable(tx + 1, ty - 1));
|
|
147
|
+
consider(cell - W - 1, w && n && grid.isWalkable(tx - 1, ty - 1));
|
|
148
|
+
return best;
|
|
149
|
+
}
|
|
150
|
+
}
|