@musashishao/agent-kit 1.0.0

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  1. package/.agent/.shared/ui-ux-pro-max/data/charts.csv +26 -0
  2. package/.agent/.shared/ui-ux-pro-max/data/colors.csv +97 -0
  3. package/.agent/.shared/ui-ux-pro-max/data/icons.csv +101 -0
  4. package/.agent/.shared/ui-ux-pro-max/data/landing.csv +31 -0
  5. package/.agent/.shared/ui-ux-pro-max/data/products.csv +97 -0
  6. package/.agent/.shared/ui-ux-pro-max/data/prompts.csv +24 -0
  7. package/.agent/.shared/ui-ux-pro-max/data/react-performance.csv +45 -0
  8. package/.agent/.shared/ui-ux-pro-max/data/stacks/flutter.csv +53 -0
  9. package/.agent/.shared/ui-ux-pro-max/data/stacks/html-tailwind.csv +56 -0
  10. package/.agent/.shared/ui-ux-pro-max/data/stacks/jetpack-compose.csv +53 -0
  11. package/.agent/.shared/ui-ux-pro-max/data/stacks/nextjs.csv +53 -0
  12. package/.agent/.shared/ui-ux-pro-max/data/stacks/nuxt-ui.csv +51 -0
  13. package/.agent/.shared/ui-ux-pro-max/data/stacks/nuxtjs.csv +59 -0
  14. package/.agent/.shared/ui-ux-pro-max/data/stacks/react-native.csv +52 -0
  15. package/.agent/.shared/ui-ux-pro-max/data/stacks/react.csv +54 -0
  16. package/.agent/.shared/ui-ux-pro-max/data/stacks/shadcn.csv +61 -0
  17. package/.agent/.shared/ui-ux-pro-max/data/stacks/svelte.csv +54 -0
  18. package/.agent/.shared/ui-ux-pro-max/data/stacks/swiftui.csv +51 -0
  19. package/.agent/.shared/ui-ux-pro-max/data/stacks/vue.csv +50 -0
  20. package/.agent/.shared/ui-ux-pro-max/data/styles.csv +59 -0
  21. package/.agent/.shared/ui-ux-pro-max/data/typography.csv +58 -0
  22. package/.agent/.shared/ui-ux-pro-max/data/ui-reasoning.csv +101 -0
  23. package/.agent/.shared/ui-ux-pro-max/data/ux-guidelines.csv +100 -0
  24. package/.agent/.shared/ui-ux-pro-max/data/web-interface.csv +31 -0
  25. package/.agent/.shared/ui-ux-pro-max/scripts/core.py +258 -0
  26. package/.agent/.shared/ui-ux-pro-max/scripts/design_system.py +487 -0
  27. package/.agent/.shared/ui-ux-pro-max/scripts/search.py +76 -0
  28. package/.agent/ARCHITECTURE.md +225 -0
  29. package/.agent/CONTEXT.md +229 -0
  30. package/.agent/FEATURE_ROADMAP.md +435 -0
  31. package/.agent/PROMPT_TEMPLATES.md +261 -0
  32. package/.agent/agents/backend-specialist.md +263 -0
  33. package/.agent/agents/database-architect.md +226 -0
  34. package/.agent/agents/debugger.md +225 -0
  35. package/.agent/agents/devops-engineer.md +242 -0
  36. package/.agent/agents/documentation-writer.md +104 -0
  37. package/.agent/agents/explorer-agent.md +73 -0
  38. package/.agent/agents/frontend-specialist.md +556 -0
  39. package/.agent/agents/game-developer.md +162 -0
  40. package/.agent/agents/mobile-developer.md +377 -0
  41. package/.agent/agents/orchestrator.md +416 -0
  42. package/.agent/agents/penetration-tester.md +188 -0
  43. package/.agent/agents/performance-optimizer.md +187 -0
  44. package/.agent/agents/project-planner.md +403 -0
  45. package/.agent/agents/security-auditor.md +170 -0
  46. package/.agent/agents/seo-specialist.md +111 -0
  47. package/.agent/agents/test-engineer.md +158 -0
  48. package/.agent/rules/GEMINI.md +251 -0
  49. package/.agent/skills/api-patterns/SKILL.md +81 -0
  50. package/.agent/skills/api-patterns/api-style.md +42 -0
  51. package/.agent/skills/api-patterns/auth.md +24 -0
  52. package/.agent/skills/api-patterns/documentation.md +26 -0
  53. package/.agent/skills/api-patterns/graphql.md +41 -0
  54. package/.agent/skills/api-patterns/rate-limiting.md +31 -0
  55. package/.agent/skills/api-patterns/response.md +37 -0
  56. package/.agent/skills/api-patterns/rest.md +40 -0
  57. package/.agent/skills/api-patterns/scripts/api_validator.py +211 -0
  58. package/.agent/skills/api-patterns/security-testing.md +122 -0
  59. package/.agent/skills/api-patterns/trpc.md +41 -0
  60. package/.agent/skills/api-patterns/versioning.md +22 -0
  61. package/.agent/skills/app-builder/SKILL.md +75 -0
  62. package/.agent/skills/app-builder/agent-coordination.md +71 -0
  63. package/.agent/skills/app-builder/feature-building.md +53 -0
  64. package/.agent/skills/app-builder/project-detection.md +34 -0
  65. package/.agent/skills/app-builder/scaffolding.md +118 -0
  66. package/.agent/skills/app-builder/tech-stack.md +40 -0
  67. package/.agent/skills/app-builder/templates/SKILL.md +39 -0
  68. package/.agent/skills/app-builder/templates/astro-static/TEMPLATE.md +76 -0
  69. package/.agent/skills/app-builder/templates/chrome-extension/TEMPLATE.md +92 -0
  70. package/.agent/skills/app-builder/templates/cli-tool/TEMPLATE.md +88 -0
  71. package/.agent/skills/app-builder/templates/electron-desktop/TEMPLATE.md +88 -0
  72. package/.agent/skills/app-builder/templates/express-api/TEMPLATE.md +83 -0
  73. package/.agent/skills/app-builder/templates/flutter-app/TEMPLATE.md +90 -0
  74. package/.agent/skills/app-builder/templates/monorepo-turborepo/TEMPLATE.md +90 -0
  75. package/.agent/skills/app-builder/templates/nextjs-fullstack/TEMPLATE.md +82 -0
  76. package/.agent/skills/app-builder/templates/nextjs-saas/TEMPLATE.md +100 -0
  77. package/.agent/skills/app-builder/templates/nextjs-static/TEMPLATE.md +106 -0
  78. package/.agent/skills/app-builder/templates/nuxt-app/TEMPLATE.md +101 -0
  79. package/.agent/skills/app-builder/templates/python-fastapi/TEMPLATE.md +83 -0
  80. package/.agent/skills/app-builder/templates/react-native-app/TEMPLATE.md +93 -0
  81. package/.agent/skills/architecture/SKILL.md +55 -0
  82. package/.agent/skills/architecture/context-discovery.md +43 -0
  83. package/.agent/skills/architecture/examples.md +94 -0
  84. package/.agent/skills/architecture/pattern-selection.md +68 -0
  85. package/.agent/skills/architecture/patterns-reference.md +50 -0
  86. package/.agent/skills/architecture/trade-off-analysis.md +77 -0
  87. package/.agent/skills/bash-linux/SKILL.md +199 -0
  88. package/.agent/skills/behavioral-modes/SKILL.md +242 -0
  89. package/.agent/skills/brainstorming/SKILL.md +163 -0
  90. package/.agent/skills/brainstorming/dynamic-questioning.md +350 -0
  91. package/.agent/skills/clean-code/SKILL.md +201 -0
  92. package/.agent/skills/code-review-checklist/SKILL.md +109 -0
  93. package/.agent/skills/database-design/SKILL.md +52 -0
  94. package/.agent/skills/database-design/database-selection.md +43 -0
  95. package/.agent/skills/database-design/indexing.md +39 -0
  96. package/.agent/skills/database-design/migrations.md +48 -0
  97. package/.agent/skills/database-design/optimization.md +36 -0
  98. package/.agent/skills/database-design/orm-selection.md +30 -0
  99. package/.agent/skills/database-design/schema-design.md +56 -0
  100. package/.agent/skills/database-design/scripts/schema_validator.py +172 -0
  101. package/.agent/skills/deployment-procedures/SKILL.md +241 -0
  102. package/.agent/skills/doc.md +177 -0
  103. package/.agent/skills/docker-expert/SKILL.md +409 -0
  104. package/.agent/skills/documentation-templates/SKILL.md +194 -0
  105. package/.agent/skills/frontend-design/SKILL.md +396 -0
  106. package/.agent/skills/frontend-design/animation-guide.md +331 -0
  107. package/.agent/skills/frontend-design/color-system.md +311 -0
  108. package/.agent/skills/frontend-design/decision-trees.md +418 -0
  109. package/.agent/skills/frontend-design/motion-graphics.md +306 -0
  110. package/.agent/skills/frontend-design/scripts/accessibility_checker.py +183 -0
  111. package/.agent/skills/frontend-design/scripts/ux_audit.py +722 -0
  112. package/.agent/skills/frontend-design/typography-system.md +345 -0
  113. package/.agent/skills/frontend-design/ux-psychology.md +541 -0
  114. package/.agent/skills/frontend-design/visual-effects.md +383 -0
  115. package/.agent/skills/game-development/2d-games/SKILL.md +119 -0
  116. package/.agent/skills/game-development/3d-games/SKILL.md +135 -0
  117. package/.agent/skills/game-development/SKILL.md +167 -0
  118. package/.agent/skills/game-development/game-art/SKILL.md +185 -0
  119. package/.agent/skills/game-development/game-audio/SKILL.md +190 -0
  120. package/.agent/skills/game-development/game-design/SKILL.md +129 -0
  121. package/.agent/skills/game-development/mobile-games/SKILL.md +108 -0
  122. package/.agent/skills/game-development/multiplayer/SKILL.md +132 -0
  123. package/.agent/skills/game-development/pc-games/SKILL.md +144 -0
  124. package/.agent/skills/game-development/vr-ar/SKILL.md +123 -0
  125. package/.agent/skills/game-development/web-games/SKILL.md +150 -0
  126. package/.agent/skills/geo-fundamentals/SKILL.md +156 -0
  127. package/.agent/skills/geo-fundamentals/scripts/geo_checker.py +289 -0
  128. package/.agent/skills/i18n-localization/SKILL.md +154 -0
  129. package/.agent/skills/i18n-localization/scripts/i18n_checker.py +241 -0
  130. package/.agent/skills/lint-and-validate/SKILL.md +45 -0
  131. package/.agent/skills/lint-and-validate/scripts/lint_runner.py +172 -0
  132. package/.agent/skills/lint-and-validate/scripts/type_coverage.py +173 -0
  133. package/.agent/skills/mcp-builder/SKILL.md +176 -0
  134. package/.agent/skills/mobile-design/SKILL.md +394 -0
  135. package/.agent/skills/mobile-design/decision-trees.md +516 -0
  136. package/.agent/skills/mobile-design/mobile-backend.md +491 -0
  137. package/.agent/skills/mobile-design/mobile-color-system.md +420 -0
  138. package/.agent/skills/mobile-design/mobile-debugging.md +122 -0
  139. package/.agent/skills/mobile-design/mobile-design-thinking.md +357 -0
  140. package/.agent/skills/mobile-design/mobile-navigation.md +458 -0
  141. package/.agent/skills/mobile-design/mobile-performance.md +767 -0
  142. package/.agent/skills/mobile-design/mobile-testing.md +356 -0
  143. package/.agent/skills/mobile-design/mobile-typography.md +433 -0
  144. package/.agent/skills/mobile-design/platform-android.md +666 -0
  145. package/.agent/skills/mobile-design/platform-ios.md +561 -0
  146. package/.agent/skills/mobile-design/scripts/mobile_audit.py +670 -0
  147. package/.agent/skills/mobile-design/touch-psychology.md +537 -0
  148. package/.agent/skills/nestjs-expert/SKILL.md +552 -0
  149. package/.agent/skills/nextjs-best-practices/SKILL.md +203 -0
  150. package/.agent/skills/nodejs-best-practices/SKILL.md +333 -0
  151. package/.agent/skills/parallel-agents/SKILL.md +175 -0
  152. package/.agent/skills/performance-profiling/SKILL.md +143 -0
  153. package/.agent/skills/performance-profiling/scripts/lighthouse_audit.py +76 -0
  154. package/.agent/skills/plan-writing/SKILL.md +152 -0
  155. package/.agent/skills/powershell-windows/SKILL.md +167 -0
  156. package/.agent/skills/prisma-expert/SKILL.md +355 -0
  157. package/.agent/skills/python-patterns/SKILL.md +441 -0
  158. package/.agent/skills/react-patterns/SKILL.md +198 -0
  159. package/.agent/skills/red-team-tactics/SKILL.md +199 -0
  160. package/.agent/skills/seo-fundamentals/SKILL.md +129 -0
  161. package/.agent/skills/seo-fundamentals/scripts/seo_checker.py +219 -0
  162. package/.agent/skills/server-management/SKILL.md +161 -0
  163. package/.agent/skills/systematic-debugging/SKILL.md +109 -0
  164. package/.agent/skills/tailwind-patterns/SKILL.md +269 -0
  165. package/.agent/skills/tdd-workflow/SKILL.md +149 -0
  166. package/.agent/skills/testing-patterns/SKILL.md +178 -0
  167. package/.agent/skills/testing-patterns/scripts/test_runner.py +219 -0
  168. package/.agent/skills/typescript-expert/SKILL.md +429 -0
  169. package/.agent/skills/typescript-expert/references/tsconfig-strict.json +92 -0
  170. package/.agent/skills/typescript-expert/references/typescript-cheatsheet.md +383 -0
  171. package/.agent/skills/typescript-expert/references/utility-types.ts +335 -0
  172. package/.agent/skills/typescript-expert/scripts/ts_diagnostic.py +203 -0
  173. package/.agent/skills/ui-ux-pro-max/SKILL.md +351 -0
  174. package/.agent/skills/ui-ux-pro-max/data/charts.csv +26 -0
  175. package/.agent/skills/ui-ux-pro-max/data/colors.csv +97 -0
  176. package/.agent/skills/ui-ux-pro-max/data/icons.csv +101 -0
  177. package/.agent/skills/ui-ux-pro-max/data/landing.csv +31 -0
  178. package/.agent/skills/ui-ux-pro-max/data/products.csv +97 -0
  179. package/.agent/skills/ui-ux-pro-max/data/prompts.csv +24 -0
  180. package/.agent/skills/ui-ux-pro-max/data/react-performance.csv +45 -0
  181. package/.agent/skills/ui-ux-pro-max/data/stacks/flutter.csv +53 -0
  182. package/.agent/skills/ui-ux-pro-max/data/stacks/html-tailwind.csv +56 -0
  183. package/.agent/skills/ui-ux-pro-max/data/stacks/nextjs.csv +53 -0
  184. package/.agent/skills/ui-ux-pro-max/data/stacks/nuxt-ui.csv +51 -0
  185. package/.agent/skills/ui-ux-pro-max/data/stacks/nuxtjs.csv +59 -0
  186. package/.agent/skills/ui-ux-pro-max/data/stacks/react-native.csv +52 -0
  187. package/.agent/skills/ui-ux-pro-max/data/stacks/react.csv +54 -0
  188. package/.agent/skills/ui-ux-pro-max/data/stacks/shadcn.csv +61 -0
  189. package/.agent/skills/ui-ux-pro-max/data/stacks/svelte.csv +54 -0
  190. package/.agent/skills/ui-ux-pro-max/data/stacks/swiftui.csv +51 -0
  191. package/.agent/skills/ui-ux-pro-max/data/stacks/vue.csv +50 -0
  192. package/.agent/skills/ui-ux-pro-max/data/styles.csv +59 -0
  193. package/.agent/skills/ui-ux-pro-max/data/typography.csv +58 -0
  194. package/.agent/skills/ui-ux-pro-max/data/ui-reasoning.csv +101 -0
  195. package/.agent/skills/ui-ux-pro-max/data/ux-guidelines.csv +100 -0
  196. package/.agent/skills/ui-ux-pro-max/data/web-interface.csv +31 -0
  197. package/.agent/skills/ui-ux-pro-max/scripts/core.py +257 -0
  198. package/.agent/skills/ui-ux-pro-max/scripts/design_system.py +487 -0
  199. package/.agent/skills/ui-ux-pro-max/scripts/search.py +76 -0
  200. package/.agent/skills/vulnerability-scanner/SKILL.md +276 -0
  201. package/.agent/skills/vulnerability-scanner/checklists.md +121 -0
  202. package/.agent/skills/vulnerability-scanner/scripts/security_scan.py +458 -0
  203. package/.agent/skills/webapp-testing/SKILL.md +187 -0
  204. package/.agent/skills/webapp-testing/scripts/playwright_runner.py +173 -0
  205. package/.agent/workflows/brainstorm.md +113 -0
  206. package/.agent/workflows/create.md +59 -0
  207. package/.agent/workflows/debug.md +103 -0
  208. package/.agent/workflows/deploy.md +176 -0
  209. package/.agent/workflows/enhance.md +63 -0
  210. package/.agent/workflows/orchestrate.md +237 -0
  211. package/.agent/workflows/plan.md +89 -0
  212. package/.agent/workflows/preview.md +80 -0
  213. package/.agent/workflows/status.md +86 -0
  214. package/.agent/workflows/test.md +144 -0
  215. package/.agent/workflows/ui-ux-pro-max.md +231 -0
  216. package/LICENSE +21 -0
  217. package/README.md +101 -0
  218. package/bin/cli.js +235 -0
  219. package/index.js +1 -0
  220. package/package.json +43 -0
@@ -0,0 +1,108 @@
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+ ---
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+ name: mobile-games
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+ description: Mobile game development principles. Touch input, battery, performance, app stores.
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+ allowed-tools: Read, Write, Edit, Glob, Grep
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+ ---
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+
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+ # Mobile Game Development
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+
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+ > Platform constraints and optimization principles.
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+
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+ ---
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+
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+ ## 1. Platform Considerations
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+
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+ ### Key Constraints
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+
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+ | Constraint | Strategy |
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+ |------------|----------|
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+ | **Touch input** | Large hit areas, gestures |
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+ | **Battery** | Limit CPU/GPU usage |
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+ | **Thermal** | Throttle when hot |
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+ | **Screen size** | Responsive UI |
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+ | **Interruptions** | Pause on background |
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+
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+ ---
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+
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+ ## 2. Touch Input Principles
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+
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+ ### Touch vs Controller
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+
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+ | Touch | Desktop/Console |
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+ |-------|-----------------|
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+ | Imprecise | Precise |
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+ | Occludes screen | No occlusion |
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+ | Limited buttons | Many buttons |
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+ | Gestures available | Buttons/sticks |
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+
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+ ### Best Practices
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+
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+ - Minimum touch target: 44x44 points
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+ - Visual feedback on touch
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+ - Avoid precise timing requirements
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+ - Support both portrait and landscape
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+
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+ ---
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+
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+ ## 3. Performance Targets
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+
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+ ### Thermal Management
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+
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+ | Action | Trigger |
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+ |--------|---------|
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+ | Reduce quality | Device warm |
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+ | Limit FPS | Device hot |
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+ | Pause effects | Critical temp |
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+
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+ ### Battery Optimization
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+
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+ - 30 FPS often sufficient
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+ - Sleep when paused
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+ - Minimize GPS/network
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+ - Dark mode saves OLED battery
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+
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+ ---
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+
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+ ## 4. App Store Requirements
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+
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+ ### iOS (App Store)
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+
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+ | Requirement | Note |
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+ |-------------|------|
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+ | Privacy labels | Required |
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+ | Account deletion | If account creation exists |
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+ | Screenshots | For all device sizes |
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+
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+ ### Android (Google Play)
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+
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+ | Requirement | Note |
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+ |-------------|------|
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+ | Target API | Current year's SDK |
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+ | 64-bit | Required |
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+ | App bundles | Recommended |
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+
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+ ---
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+
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+ ## 5. Monetization Models
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+
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+ | Model | Best For |
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+ |-------|----------|
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+ | **Premium** | Quality games, loyal audience |
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+ | **Free + IAP** | Casual, progression-based |
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+ | **Ads** | Hyper-casual, high volume |
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+ | **Subscription** | Content updates, multiplayer |
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+
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+ ---
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+
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+ ## 6. Anti-Patterns
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+
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+ | ❌ Don't | ✅ Do |
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+ |----------|-------|
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+ | Desktop controls on mobile | Design for touch |
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+ | Ignore battery drain | Monitor thermals |
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+ | Force landscape | Support player preference |
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+ | Always-on network | Cache and sync |
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+
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+ ---
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+
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+ > **Remember:** Mobile is the most constrained platform. Respect battery and attention.
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+ ---
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+ name: multiplayer
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+ description: Multiplayer game development principles. Architecture, networking, synchronization.
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+ allowed-tools: Read, Write, Edit, Glob, Grep, Bash
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+ ---
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+
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+ # Multiplayer Game Development
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+
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+ > Networking architecture and synchronization principles.
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+
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+ ---
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+
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+ ## 1. Architecture Selection
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+
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+ ### Decision Tree
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+
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+ ```
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+ What type of multiplayer?
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+
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+ ├── Competitive / Real-time
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+ │ └── Dedicated Server (authoritative)
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+
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+ ├── Cooperative / Casual
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+ │ └── Host-based (one player is server)
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+
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+ ├── Turn-based
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+ │ └── Client-server (simple)
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+
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+ └── Massive (MMO)
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+ └── Distributed servers
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+ ```
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+
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+ ### Comparison
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+
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+ | Architecture | Latency | Cost | Security |
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+ |--------------|---------|------|----------|
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+ | **Dedicated** | Low | High | Strong |
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+ | **P2P** | Variable | Low | Weak |
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+ | **Host-based** | Medium | Low | Medium |
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+
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+ ---
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+
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+ ## 2. Synchronization Principles
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+
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+ ### State vs Input
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+
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+ | Approach | Sync What | Best For |
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+ |----------|-----------|----------|
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+ | **State Sync** | Game state | Simple, few objects |
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+ | **Input Sync** | Player inputs | Action games |
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+ | **Hybrid** | Both | Most games |
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+
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+ ### Lag Compensation
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+
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+ | Technique | Purpose |
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+ |-----------|---------|
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+ | **Prediction** | Client predicts server |
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+ | **Interpolation** | Smooth remote players |
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+ | **Reconciliation** | Fix mispredictions |
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+ | **Lag compensation** | Rewind for hit detection |
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+
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+ ---
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+
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+ ## 3. Network Optimization
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+
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+ ### Bandwidth Reduction
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+
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+ | Technique | Savings |
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+ |-----------|---------|
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+ | **Delta compression** | Send only changes |
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+ | **Quantization** | Reduce precision |
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+ | **Priority** | Important data first |
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+ | **Area of interest** | Only nearby entities |
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+
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+ ### Update Rates
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+
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+ | Type | Rate |
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+ |------|------|
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+ | Position | 20-60 Hz |
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+ | Health | On change |
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+ | Inventory | On change |
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+ | Chat | On send |
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+
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+ ---
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+
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+ ## 4. Security Principles
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+
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+ ### Server Authority
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+
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+ ```
91
+ Client: "I hit the enemy"
92
+ Server: Validate → did projectile actually hit?
93
+ → was player in valid state?
94
+ → was timing possible?
95
+ ```
96
+
97
+ ### Anti-Cheat
98
+
99
+ | Cheat | Prevention |
100
+ |-------|------------|
101
+ | Speed hack | Server validates movement |
102
+ | Aimbot | Server validates sight line |
103
+ | Item dupe | Server owns inventory |
104
+ | Wall hack | Don't send hidden data |
105
+
106
+ ---
107
+
108
+ ## 5. Matchmaking
109
+
110
+ ### Considerations
111
+
112
+ | Factor | Impact |
113
+ |--------|--------|
114
+ | **Skill** | Fair matches |
115
+ | **Latency** | Playable connection |
116
+ | **Wait time** | Player patience |
117
+ | **Party size** | Group play |
118
+
119
+ ---
120
+
121
+ ## 6. Anti-Patterns
122
+
123
+ | ❌ Don't | ✅ Do |
124
+ |----------|-------|
125
+ | Trust the client | Server is authority |
126
+ | Send everything | Send only necessary |
127
+ | Ignore latency | Design for 100-200ms |
128
+ | Sync exact positions | Interpolate/predict |
129
+
130
+ ---
131
+
132
+ > **Remember:** Never trust the client. The server is the source of truth.
@@ -0,0 +1,144 @@
1
+ ---
2
+ name: pc-games
3
+ description: PC and console game development principles. Engine selection, platform features, optimization strategies.
4
+ allowed-tools: Read, Write, Edit, Glob, Grep
5
+ ---
6
+
7
+ # PC/Console Game Development
8
+
9
+ > Engine selection and platform-specific principles.
10
+
11
+ ---
12
+
13
+ ## 1. Engine Selection
14
+
15
+ ### Decision Tree
16
+
17
+ ```
18
+ What are you building?
19
+
20
+ ├── 2D Game
21
+ │ ├── Open source important? → Godot
22
+ │ └── Large team/assets? → Unity
23
+
24
+ ├── 3D Game
25
+ │ ├── AAA visual quality? → Unreal
26
+ │ ├── Cross-platform priority? → Unity
27
+ │ └── Indie/open source? → Godot 4
28
+
29
+ └── Specific Needs
30
+ ├── DOTS performance? → Unity
31
+ ├── Nanite/Lumen? → Unreal
32
+ └── Lightweight? → Godot
33
+ ```
34
+
35
+ ### Comparison
36
+
37
+ | Factor | Unity 6 | Godot 4 | Unreal 5 |
38
+ |--------|---------|---------|----------|
39
+ | 2D | Good | Excellent | Limited |
40
+ | 3D | Good | Good | Excellent |
41
+ | Learning | Medium | Easy | Hard |
42
+ | Cost | Revenue share | Free | 5% after $1M |
43
+ | Team | Any | Solo-Medium | Medium-Large |
44
+
45
+ ---
46
+
47
+ ## 2. Platform Features
48
+
49
+ ### Steam Integration
50
+
51
+ | Feature | Purpose |
52
+ |---------|---------|
53
+ | Achievements | Player goals |
54
+ | Cloud Saves | Cross-device progress |
55
+ | Leaderboards | Competition |
56
+ | Workshop | User mods |
57
+ | Rich Presence | Show in-game status |
58
+
59
+ ### Console Requirements
60
+
61
+ | Platform | Certification |
62
+ |----------|--------------|
63
+ | PlayStation | TRC compliance |
64
+ | Xbox | XR compliance |
65
+ | Nintendo | Lotcheck |
66
+
67
+ ---
68
+
69
+ ## 3. Controller Support
70
+
71
+ ### Input Abstraction
72
+
73
+ ```
74
+ Map ACTIONS, not buttons:
75
+ - "confirm" → A (Xbox), Cross (PS), B (Nintendo)
76
+ - "cancel" → B (Xbox), Circle (PS), A (Nintendo)
77
+ ```
78
+
79
+ ### Haptic Feedback
80
+
81
+ | Intensity | Use |
82
+ |-----------|-----|
83
+ | Light | UI feedback |
84
+ | Medium | Impacts |
85
+ | Heavy | Major events |
86
+
87
+ ---
88
+
89
+ ## 4. Performance Optimization
90
+
91
+ ### Profiling First
92
+
93
+ | Engine | Tool |
94
+ |--------|------|
95
+ | Unity | Profiler Window |
96
+ | Godot | Debugger → Profiler |
97
+ | Unreal | Unreal Insights |
98
+
99
+ ### Common Bottlenecks
100
+
101
+ | Bottleneck | Solution |
102
+ |------------|----------|
103
+ | Draw calls | Batching, atlases |
104
+ | GC spikes | Object pooling |
105
+ | Physics | Simpler colliders |
106
+ | Shaders | LOD shaders |
107
+
108
+ ---
109
+
110
+ ## 5. Engine-Specific Principles
111
+
112
+ ### Unity 6
113
+
114
+ - DOTS for performance-critical systems
115
+ - Burst compiler for hot paths
116
+ - Addressables for asset streaming
117
+
118
+ ### Godot 4
119
+
120
+ - GDScript for rapid iteration
121
+ - C# for complex logic
122
+ - Signals for decoupling
123
+
124
+ ### Unreal 5
125
+
126
+ - Blueprint for designers
127
+ - C++ for performance
128
+ - Nanite for high-poly environments
129
+ - Lumen for dynamic lighting
130
+
131
+ ---
132
+
133
+ ## 6. Anti-Patterns
134
+
135
+ | ❌ Don't | ✅ Do |
136
+ |----------|-------|
137
+ | Choose engine by hype | Choose by project needs |
138
+ | Ignore platform guidelines | Study certification requirements |
139
+ | Hardcode input buttons | Abstract to actions |
140
+ | Skip profiling | Profile early and often |
141
+
142
+ ---
143
+
144
+ > **Remember:** Engine is a tool. Master the principles, then adapt to any engine.
@@ -0,0 +1,123 @@
1
+ ---
2
+ name: vr-ar
3
+ description: VR/AR development principles. Comfort, interaction, performance requirements.
4
+ allowed-tools: Read, Write, Edit, Glob, Grep
5
+ ---
6
+
7
+ # VR/AR Development
8
+
9
+ > Immersive experience principles.
10
+
11
+ ---
12
+
13
+ ## 1. Platform Selection
14
+
15
+ ### VR Platforms
16
+
17
+ | Platform | Use Case |
18
+ |----------|----------|
19
+ | **Quest** | Standalone, wireless |
20
+ | **PCVR** | High fidelity |
21
+ | **PSVR** | Console market |
22
+ | **WebXR** | Browser-based |
23
+
24
+ ### AR Platforms
25
+
26
+ | Platform | Use Case |
27
+ |----------|----------|
28
+ | **ARKit** | iOS devices |
29
+ | **ARCore** | Android devices |
30
+ | **WebXR** | Browser AR |
31
+ | **HoloLens** | Enterprise |
32
+
33
+ ---
34
+
35
+ ## 2. Comfort Principles
36
+
37
+ ### Motion Sickness Prevention
38
+
39
+ | Cause | Solution |
40
+ |-------|----------|
41
+ | **Locomotion** | Teleport, snap turn |
42
+ | **Low FPS** | Maintain 90 FPS |
43
+ | **Camera shake** | Avoid or minimize |
44
+ | **Rapid acceleration** | Gradual movement |
45
+
46
+ ### Comfort Settings
47
+
48
+ - Vignette during movement
49
+ - Snap vs smooth turning
50
+ - Seated vs standing modes
51
+ - Height calibration
52
+
53
+ ---
54
+
55
+ ## 3. Performance Requirements
56
+
57
+ ### Target Metrics
58
+
59
+ | Platform | FPS | Resolution |
60
+ |----------|-----|------------|
61
+ | Quest 2 | 72-90 | 1832x1920 |
62
+ | Quest 3 | 90-120 | 2064x2208 |
63
+ | PCVR | 90 | 2160x2160+ |
64
+ | PSVR2 | 90-120 | 2000x2040 |
65
+
66
+ ### Frame Budget
67
+
68
+ - VR requires consistent frame times
69
+ - Single dropped frame = visible judder
70
+ - 90 FPS = 11.11ms budget
71
+
72
+ ---
73
+
74
+ ## 4. Interaction Principles
75
+
76
+ ### Controller Interaction
77
+
78
+ | Type | Use |
79
+ |------|-----|
80
+ | **Point + click** | UI, distant objects |
81
+ | **Grab** | Manipulation |
82
+ | **Gesture** | Magic, special actions |
83
+ | **Physical** | Throwing, swinging |
84
+
85
+ ### Hand Tracking
86
+
87
+ - More immersive but less precise
88
+ - Good for: social, casual
89
+ - Challenging for: action, precision
90
+
91
+ ---
92
+
93
+ ## 5. Spatial Design
94
+
95
+ ### World Scale
96
+
97
+ - 1 unit = 1 meter (critical)
98
+ - Objects must feel right size
99
+ - Test with real measurements
100
+
101
+ ### Depth Cues
102
+
103
+ | Cue | Importance |
104
+ |-----|------------|
105
+ | Stereo | Primary depth |
106
+ | Motion parallax | Secondary |
107
+ | Shadows | Grounding |
108
+ | Occlusion | Layering |
109
+
110
+ ---
111
+
112
+ ## 6. Anti-Patterns
113
+
114
+ | ❌ Don't | ✅ Do |
115
+ |----------|-------|
116
+ | Move camera without player | Player controls camera |
117
+ | Drop below 90 FPS | Maintain frame rate |
118
+ | Use tiny UI text | Large, readable text |
119
+ | Ignore arm length | Scale to player reach |
120
+
121
+ ---
122
+
123
+ > **Remember:** Comfort is not optional. Sick players don't play.
@@ -0,0 +1,150 @@
1
+ ---
2
+ name: web-games
3
+ description: Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
4
+ allowed-tools: Read, Write, Edit, Glob, Grep
5
+ ---
6
+
7
+ # Web Browser Game Development
8
+
9
+ > Framework selection and browser-specific principles.
10
+
11
+ ---
12
+
13
+ ## 1. Framework Selection
14
+
15
+ ### Decision Tree
16
+
17
+ ```
18
+ What type of game?
19
+
20
+ ├── 2D Game
21
+ │ ├── Full game engine features? → Phaser
22
+ │ └── Raw rendering power? → PixiJS
23
+
24
+ ├── 3D Game
25
+ │ ├── Full engine (physics, XR)? → Babylon.js
26
+ │ └── Rendering focused? → Three.js
27
+
28
+ └── Hybrid / Canvas
29
+ └── Custom → Raw Canvas/WebGL
30
+ ```
31
+
32
+ ### Comparison (2025)
33
+
34
+ | Framework | Type | Best For |
35
+ |-----------|------|----------|
36
+ | **Phaser 4** | 2D | Full game features |
37
+ | **PixiJS 8** | 2D | Rendering, UI |
38
+ | **Three.js** | 3D | Visualizations, lightweight |
39
+ | **Babylon.js 7** | 3D | Full engine, XR |
40
+
41
+ ---
42
+
43
+ ## 2. WebGPU Adoption
44
+
45
+ ### Browser Support (2025)
46
+
47
+ | Browser | Support |
48
+ |---------|---------|
49
+ | Chrome | ✅ Since v113 |
50
+ | Edge | ✅ Since v113 |
51
+ | Firefox | ✅ Since v131 |
52
+ | Safari | ✅ Since 18.0 |
53
+ | **Total** | **~73%** global |
54
+
55
+ ### Decision
56
+
57
+ - **New projects**: Use WebGPU with WebGL fallback
58
+ - **Legacy support**: Start with WebGL
59
+ - **Feature detection**: Check `navigator.gpu`
60
+
61
+ ---
62
+
63
+ ## 3. Performance Principles
64
+
65
+ ### Browser Constraints
66
+
67
+ | Constraint | Strategy |
68
+ |------------|----------|
69
+ | No local file access | Asset bundling, CDN |
70
+ | Tab throttling | Pause when hidden |
71
+ | Mobile data limits | Compress assets |
72
+ | Audio autoplay | Require user interaction |
73
+
74
+ ### Optimization Priority
75
+
76
+ 1. **Asset compression** - KTX2, Draco, WebP
77
+ 2. **Lazy loading** - Load on demand
78
+ 3. **Object pooling** - Avoid GC
79
+ 4. **Draw call batching** - Reduce state changes
80
+ 5. **Web Workers** - Offload heavy computation
81
+
82
+ ---
83
+
84
+ ## 4. Asset Strategy
85
+
86
+ ### Compression Formats
87
+
88
+ | Type | Format |
89
+ |------|--------|
90
+ | Textures | KTX2 + Basis Universal |
91
+ | Audio | WebM/Opus (fallback: MP3) |
92
+ | 3D Models | glTF + Draco/Meshopt |
93
+
94
+ ### Loading Strategy
95
+
96
+ | Phase | Load |
97
+ |-------|------|
98
+ | Startup | Core assets, <2MB |
99
+ | Gameplay | Stream on demand |
100
+ | Background | Prefetch next level |
101
+
102
+ ---
103
+
104
+ ## 5. PWA for Games
105
+
106
+ ### Benefits
107
+
108
+ - Offline play
109
+ - Install to home screen
110
+ - Full screen mode
111
+ - Push notifications
112
+
113
+ ### Requirements
114
+
115
+ - Service worker for caching
116
+ - Web app manifest
117
+ - HTTPS
118
+
119
+ ---
120
+
121
+ ## 6. Audio Handling
122
+
123
+ ### Browser Requirements
124
+
125
+ - Audio context requires user interaction
126
+ - Create AudioContext on first click/tap
127
+ - Resume context if suspended
128
+
129
+ ### Best Practices
130
+
131
+ - Use Web Audio API
132
+ - Pool audio sources
133
+ - Preload common sounds
134
+ - Compress with WebM/Opus
135
+
136
+ ---
137
+
138
+ ## 7. Anti-Patterns
139
+
140
+ | ❌ Don't | ✅ Do |
141
+ |----------|-------|
142
+ | Load all assets upfront | Progressive loading |
143
+ | Ignore tab visibility | Pause when hidden |
144
+ | Block on audio load | Lazy load audio |
145
+ | Skip compression | Compress everything |
146
+ | Assume fast connection | Handle slow networks |
147
+
148
+ ---
149
+
150
+ > **Remember:** Browser is the most accessible platform. Respect its constraints.