@musashishao/agent-kit 1.0.0

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  1. package/.agent/.shared/ui-ux-pro-max/data/charts.csv +26 -0
  2. package/.agent/.shared/ui-ux-pro-max/data/colors.csv +97 -0
  3. package/.agent/.shared/ui-ux-pro-max/data/icons.csv +101 -0
  4. package/.agent/.shared/ui-ux-pro-max/data/landing.csv +31 -0
  5. package/.agent/.shared/ui-ux-pro-max/data/products.csv +97 -0
  6. package/.agent/.shared/ui-ux-pro-max/data/prompts.csv +24 -0
  7. package/.agent/.shared/ui-ux-pro-max/data/react-performance.csv +45 -0
  8. package/.agent/.shared/ui-ux-pro-max/data/stacks/flutter.csv +53 -0
  9. package/.agent/.shared/ui-ux-pro-max/data/stacks/html-tailwind.csv +56 -0
  10. package/.agent/.shared/ui-ux-pro-max/data/stacks/jetpack-compose.csv +53 -0
  11. package/.agent/.shared/ui-ux-pro-max/data/stacks/nextjs.csv +53 -0
  12. package/.agent/.shared/ui-ux-pro-max/data/stacks/nuxt-ui.csv +51 -0
  13. package/.agent/.shared/ui-ux-pro-max/data/stacks/nuxtjs.csv +59 -0
  14. package/.agent/.shared/ui-ux-pro-max/data/stacks/react-native.csv +52 -0
  15. package/.agent/.shared/ui-ux-pro-max/data/stacks/react.csv +54 -0
  16. package/.agent/.shared/ui-ux-pro-max/data/stacks/shadcn.csv +61 -0
  17. package/.agent/.shared/ui-ux-pro-max/data/stacks/svelte.csv +54 -0
  18. package/.agent/.shared/ui-ux-pro-max/data/stacks/swiftui.csv +51 -0
  19. package/.agent/.shared/ui-ux-pro-max/data/stacks/vue.csv +50 -0
  20. package/.agent/.shared/ui-ux-pro-max/data/styles.csv +59 -0
  21. package/.agent/.shared/ui-ux-pro-max/data/typography.csv +58 -0
  22. package/.agent/.shared/ui-ux-pro-max/data/ui-reasoning.csv +101 -0
  23. package/.agent/.shared/ui-ux-pro-max/data/ux-guidelines.csv +100 -0
  24. package/.agent/.shared/ui-ux-pro-max/data/web-interface.csv +31 -0
  25. package/.agent/.shared/ui-ux-pro-max/scripts/core.py +258 -0
  26. package/.agent/.shared/ui-ux-pro-max/scripts/design_system.py +487 -0
  27. package/.agent/.shared/ui-ux-pro-max/scripts/search.py +76 -0
  28. package/.agent/ARCHITECTURE.md +225 -0
  29. package/.agent/CONTEXT.md +229 -0
  30. package/.agent/FEATURE_ROADMAP.md +435 -0
  31. package/.agent/PROMPT_TEMPLATES.md +261 -0
  32. package/.agent/agents/backend-specialist.md +263 -0
  33. package/.agent/agents/database-architect.md +226 -0
  34. package/.agent/agents/debugger.md +225 -0
  35. package/.agent/agents/devops-engineer.md +242 -0
  36. package/.agent/agents/documentation-writer.md +104 -0
  37. package/.agent/agents/explorer-agent.md +73 -0
  38. package/.agent/agents/frontend-specialist.md +556 -0
  39. package/.agent/agents/game-developer.md +162 -0
  40. package/.agent/agents/mobile-developer.md +377 -0
  41. package/.agent/agents/orchestrator.md +416 -0
  42. package/.agent/agents/penetration-tester.md +188 -0
  43. package/.agent/agents/performance-optimizer.md +187 -0
  44. package/.agent/agents/project-planner.md +403 -0
  45. package/.agent/agents/security-auditor.md +170 -0
  46. package/.agent/agents/seo-specialist.md +111 -0
  47. package/.agent/agents/test-engineer.md +158 -0
  48. package/.agent/rules/GEMINI.md +251 -0
  49. package/.agent/skills/api-patterns/SKILL.md +81 -0
  50. package/.agent/skills/api-patterns/api-style.md +42 -0
  51. package/.agent/skills/api-patterns/auth.md +24 -0
  52. package/.agent/skills/api-patterns/documentation.md +26 -0
  53. package/.agent/skills/api-patterns/graphql.md +41 -0
  54. package/.agent/skills/api-patterns/rate-limiting.md +31 -0
  55. package/.agent/skills/api-patterns/response.md +37 -0
  56. package/.agent/skills/api-patterns/rest.md +40 -0
  57. package/.agent/skills/api-patterns/scripts/api_validator.py +211 -0
  58. package/.agent/skills/api-patterns/security-testing.md +122 -0
  59. package/.agent/skills/api-patterns/trpc.md +41 -0
  60. package/.agent/skills/api-patterns/versioning.md +22 -0
  61. package/.agent/skills/app-builder/SKILL.md +75 -0
  62. package/.agent/skills/app-builder/agent-coordination.md +71 -0
  63. package/.agent/skills/app-builder/feature-building.md +53 -0
  64. package/.agent/skills/app-builder/project-detection.md +34 -0
  65. package/.agent/skills/app-builder/scaffolding.md +118 -0
  66. package/.agent/skills/app-builder/tech-stack.md +40 -0
  67. package/.agent/skills/app-builder/templates/SKILL.md +39 -0
  68. package/.agent/skills/app-builder/templates/astro-static/TEMPLATE.md +76 -0
  69. package/.agent/skills/app-builder/templates/chrome-extension/TEMPLATE.md +92 -0
  70. package/.agent/skills/app-builder/templates/cli-tool/TEMPLATE.md +88 -0
  71. package/.agent/skills/app-builder/templates/electron-desktop/TEMPLATE.md +88 -0
  72. package/.agent/skills/app-builder/templates/express-api/TEMPLATE.md +83 -0
  73. package/.agent/skills/app-builder/templates/flutter-app/TEMPLATE.md +90 -0
  74. package/.agent/skills/app-builder/templates/monorepo-turborepo/TEMPLATE.md +90 -0
  75. package/.agent/skills/app-builder/templates/nextjs-fullstack/TEMPLATE.md +82 -0
  76. package/.agent/skills/app-builder/templates/nextjs-saas/TEMPLATE.md +100 -0
  77. package/.agent/skills/app-builder/templates/nextjs-static/TEMPLATE.md +106 -0
  78. package/.agent/skills/app-builder/templates/nuxt-app/TEMPLATE.md +101 -0
  79. package/.agent/skills/app-builder/templates/python-fastapi/TEMPLATE.md +83 -0
  80. package/.agent/skills/app-builder/templates/react-native-app/TEMPLATE.md +93 -0
  81. package/.agent/skills/architecture/SKILL.md +55 -0
  82. package/.agent/skills/architecture/context-discovery.md +43 -0
  83. package/.agent/skills/architecture/examples.md +94 -0
  84. package/.agent/skills/architecture/pattern-selection.md +68 -0
  85. package/.agent/skills/architecture/patterns-reference.md +50 -0
  86. package/.agent/skills/architecture/trade-off-analysis.md +77 -0
  87. package/.agent/skills/bash-linux/SKILL.md +199 -0
  88. package/.agent/skills/behavioral-modes/SKILL.md +242 -0
  89. package/.agent/skills/brainstorming/SKILL.md +163 -0
  90. package/.agent/skills/brainstorming/dynamic-questioning.md +350 -0
  91. package/.agent/skills/clean-code/SKILL.md +201 -0
  92. package/.agent/skills/code-review-checklist/SKILL.md +109 -0
  93. package/.agent/skills/database-design/SKILL.md +52 -0
  94. package/.agent/skills/database-design/database-selection.md +43 -0
  95. package/.agent/skills/database-design/indexing.md +39 -0
  96. package/.agent/skills/database-design/migrations.md +48 -0
  97. package/.agent/skills/database-design/optimization.md +36 -0
  98. package/.agent/skills/database-design/orm-selection.md +30 -0
  99. package/.agent/skills/database-design/schema-design.md +56 -0
  100. package/.agent/skills/database-design/scripts/schema_validator.py +172 -0
  101. package/.agent/skills/deployment-procedures/SKILL.md +241 -0
  102. package/.agent/skills/doc.md +177 -0
  103. package/.agent/skills/docker-expert/SKILL.md +409 -0
  104. package/.agent/skills/documentation-templates/SKILL.md +194 -0
  105. package/.agent/skills/frontend-design/SKILL.md +396 -0
  106. package/.agent/skills/frontend-design/animation-guide.md +331 -0
  107. package/.agent/skills/frontend-design/color-system.md +311 -0
  108. package/.agent/skills/frontend-design/decision-trees.md +418 -0
  109. package/.agent/skills/frontend-design/motion-graphics.md +306 -0
  110. package/.agent/skills/frontend-design/scripts/accessibility_checker.py +183 -0
  111. package/.agent/skills/frontend-design/scripts/ux_audit.py +722 -0
  112. package/.agent/skills/frontend-design/typography-system.md +345 -0
  113. package/.agent/skills/frontend-design/ux-psychology.md +541 -0
  114. package/.agent/skills/frontend-design/visual-effects.md +383 -0
  115. package/.agent/skills/game-development/2d-games/SKILL.md +119 -0
  116. package/.agent/skills/game-development/3d-games/SKILL.md +135 -0
  117. package/.agent/skills/game-development/SKILL.md +167 -0
  118. package/.agent/skills/game-development/game-art/SKILL.md +185 -0
  119. package/.agent/skills/game-development/game-audio/SKILL.md +190 -0
  120. package/.agent/skills/game-development/game-design/SKILL.md +129 -0
  121. package/.agent/skills/game-development/mobile-games/SKILL.md +108 -0
  122. package/.agent/skills/game-development/multiplayer/SKILL.md +132 -0
  123. package/.agent/skills/game-development/pc-games/SKILL.md +144 -0
  124. package/.agent/skills/game-development/vr-ar/SKILL.md +123 -0
  125. package/.agent/skills/game-development/web-games/SKILL.md +150 -0
  126. package/.agent/skills/geo-fundamentals/SKILL.md +156 -0
  127. package/.agent/skills/geo-fundamentals/scripts/geo_checker.py +289 -0
  128. package/.agent/skills/i18n-localization/SKILL.md +154 -0
  129. package/.agent/skills/i18n-localization/scripts/i18n_checker.py +241 -0
  130. package/.agent/skills/lint-and-validate/SKILL.md +45 -0
  131. package/.agent/skills/lint-and-validate/scripts/lint_runner.py +172 -0
  132. package/.agent/skills/lint-and-validate/scripts/type_coverage.py +173 -0
  133. package/.agent/skills/mcp-builder/SKILL.md +176 -0
  134. package/.agent/skills/mobile-design/SKILL.md +394 -0
  135. package/.agent/skills/mobile-design/decision-trees.md +516 -0
  136. package/.agent/skills/mobile-design/mobile-backend.md +491 -0
  137. package/.agent/skills/mobile-design/mobile-color-system.md +420 -0
  138. package/.agent/skills/mobile-design/mobile-debugging.md +122 -0
  139. package/.agent/skills/mobile-design/mobile-design-thinking.md +357 -0
  140. package/.agent/skills/mobile-design/mobile-navigation.md +458 -0
  141. package/.agent/skills/mobile-design/mobile-performance.md +767 -0
  142. package/.agent/skills/mobile-design/mobile-testing.md +356 -0
  143. package/.agent/skills/mobile-design/mobile-typography.md +433 -0
  144. package/.agent/skills/mobile-design/platform-android.md +666 -0
  145. package/.agent/skills/mobile-design/platform-ios.md +561 -0
  146. package/.agent/skills/mobile-design/scripts/mobile_audit.py +670 -0
  147. package/.agent/skills/mobile-design/touch-psychology.md +537 -0
  148. package/.agent/skills/nestjs-expert/SKILL.md +552 -0
  149. package/.agent/skills/nextjs-best-practices/SKILL.md +203 -0
  150. package/.agent/skills/nodejs-best-practices/SKILL.md +333 -0
  151. package/.agent/skills/parallel-agents/SKILL.md +175 -0
  152. package/.agent/skills/performance-profiling/SKILL.md +143 -0
  153. package/.agent/skills/performance-profiling/scripts/lighthouse_audit.py +76 -0
  154. package/.agent/skills/plan-writing/SKILL.md +152 -0
  155. package/.agent/skills/powershell-windows/SKILL.md +167 -0
  156. package/.agent/skills/prisma-expert/SKILL.md +355 -0
  157. package/.agent/skills/python-patterns/SKILL.md +441 -0
  158. package/.agent/skills/react-patterns/SKILL.md +198 -0
  159. package/.agent/skills/red-team-tactics/SKILL.md +199 -0
  160. package/.agent/skills/seo-fundamentals/SKILL.md +129 -0
  161. package/.agent/skills/seo-fundamentals/scripts/seo_checker.py +219 -0
  162. package/.agent/skills/server-management/SKILL.md +161 -0
  163. package/.agent/skills/systematic-debugging/SKILL.md +109 -0
  164. package/.agent/skills/tailwind-patterns/SKILL.md +269 -0
  165. package/.agent/skills/tdd-workflow/SKILL.md +149 -0
  166. package/.agent/skills/testing-patterns/SKILL.md +178 -0
  167. package/.agent/skills/testing-patterns/scripts/test_runner.py +219 -0
  168. package/.agent/skills/typescript-expert/SKILL.md +429 -0
  169. package/.agent/skills/typescript-expert/references/tsconfig-strict.json +92 -0
  170. package/.agent/skills/typescript-expert/references/typescript-cheatsheet.md +383 -0
  171. package/.agent/skills/typescript-expert/references/utility-types.ts +335 -0
  172. package/.agent/skills/typescript-expert/scripts/ts_diagnostic.py +203 -0
  173. package/.agent/skills/ui-ux-pro-max/SKILL.md +351 -0
  174. package/.agent/skills/ui-ux-pro-max/data/charts.csv +26 -0
  175. package/.agent/skills/ui-ux-pro-max/data/colors.csv +97 -0
  176. package/.agent/skills/ui-ux-pro-max/data/icons.csv +101 -0
  177. package/.agent/skills/ui-ux-pro-max/data/landing.csv +31 -0
  178. package/.agent/skills/ui-ux-pro-max/data/products.csv +97 -0
  179. package/.agent/skills/ui-ux-pro-max/data/prompts.csv +24 -0
  180. package/.agent/skills/ui-ux-pro-max/data/react-performance.csv +45 -0
  181. package/.agent/skills/ui-ux-pro-max/data/stacks/flutter.csv +53 -0
  182. package/.agent/skills/ui-ux-pro-max/data/stacks/html-tailwind.csv +56 -0
  183. package/.agent/skills/ui-ux-pro-max/data/stacks/nextjs.csv +53 -0
  184. package/.agent/skills/ui-ux-pro-max/data/stacks/nuxt-ui.csv +51 -0
  185. package/.agent/skills/ui-ux-pro-max/data/stacks/nuxtjs.csv +59 -0
  186. package/.agent/skills/ui-ux-pro-max/data/stacks/react-native.csv +52 -0
  187. package/.agent/skills/ui-ux-pro-max/data/stacks/react.csv +54 -0
  188. package/.agent/skills/ui-ux-pro-max/data/stacks/shadcn.csv +61 -0
  189. package/.agent/skills/ui-ux-pro-max/data/stacks/svelte.csv +54 -0
  190. package/.agent/skills/ui-ux-pro-max/data/stacks/swiftui.csv +51 -0
  191. package/.agent/skills/ui-ux-pro-max/data/stacks/vue.csv +50 -0
  192. package/.agent/skills/ui-ux-pro-max/data/styles.csv +59 -0
  193. package/.agent/skills/ui-ux-pro-max/data/typography.csv +58 -0
  194. package/.agent/skills/ui-ux-pro-max/data/ui-reasoning.csv +101 -0
  195. package/.agent/skills/ui-ux-pro-max/data/ux-guidelines.csv +100 -0
  196. package/.agent/skills/ui-ux-pro-max/data/web-interface.csv +31 -0
  197. package/.agent/skills/ui-ux-pro-max/scripts/core.py +257 -0
  198. package/.agent/skills/ui-ux-pro-max/scripts/design_system.py +487 -0
  199. package/.agent/skills/ui-ux-pro-max/scripts/search.py +76 -0
  200. package/.agent/skills/vulnerability-scanner/SKILL.md +276 -0
  201. package/.agent/skills/vulnerability-scanner/checklists.md +121 -0
  202. package/.agent/skills/vulnerability-scanner/scripts/security_scan.py +458 -0
  203. package/.agent/skills/webapp-testing/SKILL.md +187 -0
  204. package/.agent/skills/webapp-testing/scripts/playwright_runner.py +173 -0
  205. package/.agent/workflows/brainstorm.md +113 -0
  206. package/.agent/workflows/create.md +59 -0
  207. package/.agent/workflows/debug.md +103 -0
  208. package/.agent/workflows/deploy.md +176 -0
  209. package/.agent/workflows/enhance.md +63 -0
  210. package/.agent/workflows/orchestrate.md +237 -0
  211. package/.agent/workflows/plan.md +89 -0
  212. package/.agent/workflows/preview.md +80 -0
  213. package/.agent/workflows/status.md +86 -0
  214. package/.agent/workflows/test.md +144 -0
  215. package/.agent/workflows/ui-ux-pro-max.md +231 -0
  216. package/LICENSE +21 -0
  217. package/README.md +101 -0
  218. package/bin/cli.js +235 -0
  219. package/index.js +1 -0
  220. package/package.json +43 -0
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+ # Visual Effects Reference
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+
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+ > Modern CSS effect principles and techniques - learn the concepts, create variations.
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+ > **No fixed values to copy - understand the patterns.**
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+
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+ ---
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+
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+ ## 1. Glassmorphism Principles
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+
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+ ### What Makes Glassmorphism Work
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+
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+ ```
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+ Key Properties:
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+ ├── Semi-transparent background (not solid)
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+ ├── Backdrop blur (frosted glass effect)
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+ ├── Subtle border (for definition)
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+ └── Often: light shadow for depth
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+ ```
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+
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+ ### The Pattern (Customize Values)
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+
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+ ```css
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+ .glass {
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+ /* Transparency: adjust opacity based on content readability */
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+ background: rgba(R, G, B, OPACITY);
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+ /* OPACITY: 0.1-0.3 for dark bg, 0.5-0.8 for light bg */
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+
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+ /* Blur: higher = more frosted */
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+ backdrop-filter: blur(AMOUNT);
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+ /* AMOUNT: 8-12px subtle, 16-24px strong */
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+
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+ /* Border: defines edges */
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+ border: 1px solid rgba(255, 255, 255, OPACITY);
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+ /* OPACITY: 0.1-0.3 typically */
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+
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+ /* Radius: match your design system */
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+ border-radius: YOUR_RADIUS;
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+ }
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+ ```
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+
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+ ### When to Use Glassmorphism
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+ - ✅ Over colorful/image backgrounds
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+ - ✅ Modals, overlays, cards
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+ - ✅ Navigation bars with scrolling content behind
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+ - ❌ Text-heavy content (readability issues)
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+ - ❌ Simple solid backgrounds (pointless)
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+
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+ ### When NOT to Use
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+ - Low contrast situations
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+ - Accessibility-critical content
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+ - Performance-constrained devices
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+
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+ ---
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+
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+ ## 2. Neomorphism Principles
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+
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+ ### What Makes Neomorphism Work
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+
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+ ```
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+ Key Concept: Soft, extruded elements using DUAL shadows
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+ ├── Light shadow (from light source direction)
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+ ├── Dark shadow (opposite direction)
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+ └── Background matches surrounding (same color)
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+ ```
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+
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+ ### The Pattern
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+
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+ ```css
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+ .neo-raised {
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+ /* Background MUST match parent */
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+ background: SAME_AS_PARENT;
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+
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+ /* Two shadows: light direction + dark direction */
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+ box-shadow:
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+ OFFSET OFFSET BLUR rgba(light-color),
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+ -OFFSET -OFFSET BLUR rgba(dark-color);
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+
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+ /* OFFSET: typically 6-12px */
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+ /* BLUR: typically 12-20px */
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+ }
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+
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+ .neo-pressed {
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+ /* Inset creates "pushed in" effect */
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+ box-shadow:
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+ inset OFFSET OFFSET BLUR rgba(dark-color),
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+ inset -OFFSET -OFFSET BLUR rgba(light-color);
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+ }
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+ ```
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+
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+ ### Accessibility Warning
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+ ⚠️ **Low contrast** - use sparingly, ensure clear boundaries
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+
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+ ### When to Use
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+ - Decorative elements
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+ - Subtle interactive states
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+ - Minimalist UI with flat colors
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+
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+ ---
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+
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+ ## 3. Shadow Hierarchy Principles
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+
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+ ### Concept: Shadows Indicate Elevation
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+
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+ ```
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+ Higher elevation = larger shadow
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+ ├── Level 0: No shadow (flat on surface)
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+ ├── Level 1: Subtle shadow (slightly raised)
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+ ├── Level 2: Medium shadow (cards, buttons)
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+ ├── Level 3: Large shadow (modals, dropdowns)
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+ └── Level 4: Deep shadow (floating elements)
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+ ```
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+
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+ ### Shadow Properties to Adjust
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+
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+ ```css
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+ box-shadow: OFFSET-X OFFSET-Y BLUR SPREAD COLOR;
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+
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+ /* Offset: direction of shadow */
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+ /* Blur: softness (larger = softer) */
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+ /* Spread: size expansion */
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+ /* Color: typically black with low opacity */
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+ ```
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+
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+ ### Principles for Natural Shadows
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+
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+ 1. **Y-offset larger than X** (light comes from above)
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+ 2. **Low opacity** (5-15% for subtle, 15-25% for pronounced)
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+ 3. **Multiple layers** for realism (ambient + direct)
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+ 4. **Blur scales with offset** (larger offset = larger blur)
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+
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+ ### Dark Mode Shadows
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+ - Shadows less visible on dark backgrounds
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+ - May need to increase opacity
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+ - Or use glow/highlight instead
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+
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+ ---
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+
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+ ## 4. Gradient Principles
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+
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+ ### Types and When to Use
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+
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+ | Type | Pattern | Use Case |
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+ |------|---------|----------|
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+ | **Linear** | Color A → Color B along line | Backgrounds, buttons, headers |
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+ | **Radial** | Center → outward | Spotlights, focal points |
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+ | **Conic** | Around center | Pie charts, creative effects |
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+
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+ ### Creating Harmonious Gradients
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+
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+ ```
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+ Good Gradient Rules:
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+ ├── Use ADJACENT colors on wheel (analogous)
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+ ├── Or same hue with different lightness
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+ ├── Avoid complementary (can look harsh)
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+ └── Add middle stops for smoother transitions
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+ ```
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+
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+ ### Gradient Syntax Pattern
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+
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+ ```css
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+ .gradient {
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+ background: linear-gradient(
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+ DIRECTION, /* angle or to-keyword */
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+ COLOR-STOP-1, /* color + optional position */
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+ COLOR-STOP-2,
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+ /* ... more stops */
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+ );
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+ }
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+
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+ /* DIRECTION examples: */
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+ /* 90deg, 135deg, to right, to bottom right */
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+ ```
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+
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+ ### Mesh Gradients
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+
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+ ```
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+ Multiple radial gradients overlapped:
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+ ├── Each at different position
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+ ├── Each with transparent falloff
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+ ├── **Mandatory for "Wow" factor in Hero sections**
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+ └── Creates organic, colorful effect (Search: "Aurora Gradient CSS")
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+ ```
183
+
184
+ ---
185
+
186
+ ## 5. Border Effects Principles
187
+
188
+ ### Gradient Borders
189
+
190
+ ```
191
+ Technique: Pseudo-element with gradient background
192
+ ├── Element has padding = border width
193
+ ├── Pseudo-element fills with gradient
194
+ └── Mask or clip creates border effect
195
+ ```
196
+
197
+ ### Animated Borders
198
+
199
+ ```
200
+ Technique: Rotating gradient or conic sweep
201
+ ├── Pseudo-element larger than content
202
+ ├── Animation rotates the gradient
203
+ └── Overflow hidden clips to shape
204
+ ```
205
+
206
+ ### Glow Borders
207
+
208
+ ```css
209
+ /* Multiple box-shadows create glow */
210
+ box-shadow:
211
+ 0 0 SMALL-BLUR COLOR,
212
+ 0 0 MEDIUM-BLUR COLOR,
213
+ 0 0 LARGE-BLUR COLOR;
214
+
215
+ /* Each layer adds to the glow */
216
+ ```
217
+
218
+ ---
219
+
220
+ ## 6. Glow Effects Principles
221
+
222
+ ### Text Glow
223
+
224
+ ```css
225
+ text-shadow:
226
+ 0 0 BLUR-1 COLOR,
227
+ 0 0 BLUR-2 COLOR,
228
+ 0 0 BLUR-3 COLOR;
229
+
230
+ /* Multiple layers = stronger glow */
231
+ /* Larger blur = softer spread */
232
+ ```
233
+
234
+ ### Element Glow
235
+
236
+ ```css
237
+ box-shadow:
238
+ 0 0 BLUR-1 COLOR,
239
+ 0 0 BLUR-2 COLOR;
240
+
241
+ /* Use color matching element for realistic glow */
242
+ /* Lower opacity for subtle, higher for neon */
243
+ ```
244
+
245
+ ### Pulsing Glow Animation
246
+
247
+ ```css
248
+ @keyframes glow-pulse {
249
+ 0%, 100% { box-shadow: 0 0 SMALL-BLUR COLOR; }
250
+ 50% { box-shadow: 0 0 LARGE-BLUR COLOR; }
251
+ }
252
+
253
+ /* Easing and duration affect feel */
254
+ ```
255
+
256
+ ---
257
+
258
+ ## 7. Overlay Techniques
259
+
260
+ ### Gradient Overlay on Images
261
+
262
+ ```
263
+ Purpose: Improve text readability over images
264
+ Pattern: Gradient from transparent to opaque
265
+ Position: Where text will appear
266
+ ```
267
+
268
+ ```css
269
+ .overlay::after {
270
+ content: '';
271
+ position: absolute;
272
+ inset: 0;
273
+ background: linear-gradient(
274
+ DIRECTION,
275
+ transparent PERCENTAGE,
276
+ rgba(0,0,0,OPACITY) 100%
277
+ );
278
+ }
279
+ ```
280
+
281
+ ### Colored Overlay
282
+
283
+ ```css
284
+ /* Blend mode or layered gradient */
285
+ background:
286
+ linear-gradient(YOUR-COLOR-WITH-OPACITY),
287
+ url('image.jpg');
288
+ ```
289
+
290
+ ---
291
+
292
+ ## 8. Modern CSS Techniques
293
+
294
+ ### Container Queries (Concept)
295
+
296
+ ```
297
+ Instead of viewport breakpoints:
298
+ ├── Component responds to ITS container
299
+ ├── Truly modular, reusable components
300
+ └── Syntax: @container (condition) { }
301
+ ```
302
+
303
+ ### :has() Selector (Concept)
304
+
305
+ ```
306
+ Parent styling based on children:
307
+ ├── "Parent that has X child"
308
+ ├── Enables previously impossible patterns
309
+ └── Progressive enhancement approach
310
+ ```
311
+
312
+ ### Scroll-Driven Animations (Concept)
313
+
314
+ ```
315
+ Animation progress tied to scroll:
316
+ ├── Entry/exit animations on scroll
317
+ ├── Parallax effects
318
+ ├── Progress indicators
319
+ └── View-based or scroll-based timeline
320
+ ```
321
+
322
+ ---
323
+
324
+ ## 9. Performance Principles
325
+
326
+ ### GPU-Accelerated Properties
327
+
328
+ ```
329
+ CHEAP to animate (GPU):
330
+ ├── transform (translate, scale, rotate)
331
+ └── opacity
332
+
333
+ EXPENSIVE to animate (CPU):
334
+ ├── width, height
335
+ ├── top, left, right, bottom
336
+ ├── margin, padding
337
+ └── box-shadow (recalculates)
338
+ ```
339
+
340
+ ### will-change Usage
341
+
342
+ ```css
343
+ /* Use sparingly, only for heavy animations */
344
+ .heavy-animation {
345
+ will-change: transform;
346
+ }
347
+
348
+ /* Remove after animation if possible */
349
+ ```
350
+
351
+ ### Reduced Motion
352
+
353
+ ```css
354
+ @media (prefers-reduced-motion: reduce) {
355
+ /* Disable or minimize animations */
356
+ /* Respect user preference */
357
+ }
358
+ ```
359
+
360
+ ---
361
+
362
+ ## 10. Effect Selection Checklist
363
+
364
+ Before applying any effect:
365
+
366
+ - [ ] **Does it serve a purpose?** (not just decoration)
367
+ - [ ] **Is it appropriate for the context?** (brand, audience)
368
+ - [ ] **Have you varied from previous projects?** (avoid repetition)
369
+ - [ ] **Is it accessible?** (contrast, motion sensitivity)
370
+ - [ ] **Is it performant?** (especially on mobile)
371
+ - [ ] **Did you ask user preference?** (if style open-ended)
372
+
373
+ ### Anti-Patterns
374
+
375
+ - ❌ Glassmorphism on every element (kitsch)
376
+ - ❌ Dark + neon as default (lazy AI look)
377
+ - ❌ **Static/Flat designs with no depth (FAILED)**
378
+ - ❌ Effects that hurt readability
379
+ - ❌ Animations without purpose
380
+
381
+ ---
382
+
383
+ > **Remember**: Effects enhance meaning. Choose based on purpose and context, not because it "looks cool."
@@ -0,0 +1,119 @@
1
+ ---
2
+ name: 2d-games
3
+ description: 2D game development principles. Sprites, tilemaps, physics, camera.
4
+ allowed-tools: Read, Write, Edit, Glob, Grep
5
+ ---
6
+
7
+ # 2D Game Development
8
+
9
+ > Principles for 2D game systems.
10
+
11
+ ---
12
+
13
+ ## 1. Sprite Systems
14
+
15
+ ### Sprite Organization
16
+
17
+ | Component | Purpose |
18
+ |-----------|---------|
19
+ | **Atlas** | Combine textures, reduce draw calls |
20
+ | **Animation** | Frame sequences |
21
+ | **Pivot** | Rotation/scale origin |
22
+ | **Layering** | Z-order control |
23
+
24
+ ### Animation Principles
25
+
26
+ - Frame rate: 8-24 FPS typical
27
+ - Squash and stretch for impact
28
+ - Anticipation before action
29
+ - Follow-through after action
30
+
31
+ ---
32
+
33
+ ## 2. Tilemap Design
34
+
35
+ ### Tile Considerations
36
+
37
+ | Factor | Recommendation |
38
+ |--------|----------------|
39
+ | **Size** | 16x16, 32x32, 64x64 |
40
+ | **Auto-tiling** | Use for terrain |
41
+ | **Collision** | Simplified shapes |
42
+
43
+ ### Layers
44
+
45
+ | Layer | Content |
46
+ |-------|---------|
47
+ | Background | Non-interactive scenery |
48
+ | Terrain | Walkable ground |
49
+ | Props | Interactive objects |
50
+ | Foreground | Parallax overlay |
51
+
52
+ ---
53
+
54
+ ## 3. 2D Physics
55
+
56
+ ### Collision Shapes
57
+
58
+ | Shape | Use Case |
59
+ |-------|----------|
60
+ | Box | Rectangular objects |
61
+ | Circle | Balls, rounded |
62
+ | Capsule | Characters |
63
+ | Polygon | Complex shapes |
64
+
65
+ ### Physics Considerations
66
+
67
+ - Pixel-perfect vs physics-based
68
+ - Fixed timestep for consistency
69
+ - Layers for filtering
70
+
71
+ ---
72
+
73
+ ## 4. Camera Systems
74
+
75
+ ### Camera Types
76
+
77
+ | Type | Use |
78
+ |------|-----|
79
+ | **Follow** | Track player |
80
+ | **Look-ahead** | Anticipate movement |
81
+ | **Multi-target** | Two-player |
82
+ | **Room-based** | Metroidvania |
83
+
84
+ ### Screen Shake
85
+
86
+ - Short duration (50-200ms)
87
+ - Diminishing intensity
88
+ - Use sparingly
89
+
90
+ ---
91
+
92
+ ## 5. Genre Patterns
93
+
94
+ ### Platformer
95
+
96
+ - Coyote time (leniency after edge)
97
+ - Jump buffering
98
+ - Variable jump height
99
+
100
+ ### Top-down
101
+
102
+ - 8-directional or free movement
103
+ - Aim-based or auto-aim
104
+ - Consider rotation or not
105
+
106
+ ---
107
+
108
+ ## 6. Anti-Patterns
109
+
110
+ | ❌ Don't | ✅ Do |
111
+ |----------|-------|
112
+ | Separate textures | Use atlases |
113
+ | Complex collision shapes | Simplified collision |
114
+ | Jittery camera | Smooth following |
115
+ | Pixel-perfect on physics | Choose one approach |
116
+
117
+ ---
118
+
119
+ > **Remember:** 2D is about clarity. Every pixel should communicate.
@@ -0,0 +1,135 @@
1
+ ---
2
+ name: 3d-games
3
+ description: 3D game development principles. Rendering, shaders, physics, cameras.
4
+ allowed-tools: Read, Write, Edit, Glob, Grep
5
+ ---
6
+
7
+ # 3D Game Development
8
+
9
+ > Principles for 3D game systems.
10
+
11
+ ---
12
+
13
+ ## 1. Rendering Pipeline
14
+
15
+ ### Stages
16
+
17
+ ```
18
+ 1. Vertex Processing → Transform geometry
19
+ 2. Rasterization → Convert to pixels
20
+ 3. Fragment Processing → Color pixels
21
+ 4. Output → To screen
22
+ ```
23
+
24
+ ### Optimization Principles
25
+
26
+ | Technique | Purpose |
27
+ |-----------|---------|
28
+ | **Frustum culling** | Don't render off-screen |
29
+ | **Occlusion culling** | Don't render hidden |
30
+ | **LOD** | Less detail at distance |
31
+ | **Batching** | Combine draw calls |
32
+
33
+ ---
34
+
35
+ ## 2. Shader Principles
36
+
37
+ ### Shader Types
38
+
39
+ | Type | Purpose |
40
+ |------|---------|
41
+ | **Vertex** | Position, normals |
42
+ | **Fragment/Pixel** | Color, lighting |
43
+ | **Compute** | General computation |
44
+
45
+ ### When to Write Custom Shaders
46
+
47
+ - Special effects (water, fire, portals)
48
+ - Stylized rendering (toon, sketch)
49
+ - Performance optimization
50
+ - Unique visual identity
51
+
52
+ ---
53
+
54
+ ## 3. 3D Physics
55
+
56
+ ### Collision Shapes
57
+
58
+ | Shape | Use Case |
59
+ |-------|----------|
60
+ | **Box** | Buildings, crates |
61
+ | **Sphere** | Balls, quick checks |
62
+ | **Capsule** | Characters |
63
+ | **Mesh** | Terrain (expensive) |
64
+
65
+ ### Principles
66
+
67
+ - Simple colliders, complex visuals
68
+ - Layer-based filtering
69
+ - Raycasting for line-of-sight
70
+
71
+ ---
72
+
73
+ ## 4. Camera Systems
74
+
75
+ ### Camera Types
76
+
77
+ | Type | Use |
78
+ |------|-----|
79
+ | **Third-person** | Action, adventure |
80
+ | **First-person** | Immersive, FPS |
81
+ | **Isometric** | Strategy, RPG |
82
+ | **Orbital** | Inspection, editors |
83
+
84
+ ### Camera Feel
85
+
86
+ - Smooth following (lerp)
87
+ - Collision avoidance
88
+ - Look-ahead for movement
89
+ - FOV changes for speed
90
+
91
+ ---
92
+
93
+ ## 5. Lighting
94
+
95
+ ### Light Types
96
+
97
+ | Type | Use |
98
+ |------|-----|
99
+ | **Directional** | Sun, moon |
100
+ | **Point** | Lamps, torches |
101
+ | **Spot** | Flashlight, stage |
102
+ | **Ambient** | Base illumination |
103
+
104
+ ### Performance Consideration
105
+
106
+ - Real-time shadows are expensive
107
+ - Bake when possible
108
+ - Shadow cascades for large worlds
109
+
110
+ ---
111
+
112
+ ## 6. Level of Detail (LOD)
113
+
114
+ ### LOD Strategy
115
+
116
+ | Distance | Model |
117
+ |----------|-------|
118
+ | Near | Full detail |
119
+ | Medium | 50% triangles |
120
+ | Far | 25% or billboard |
121
+
122
+ ---
123
+
124
+ ## 7. Anti-Patterns
125
+
126
+ | ❌ Don't | ✅ Do |
127
+ |----------|-------|
128
+ | Mesh colliders everywhere | Simple shapes |
129
+ | Real-time shadows on mobile | Baked or blob shadows |
130
+ | One LOD for all distances | Distance-based LOD |
131
+ | Unoptimized shaders | Profile and simplify |
132
+
133
+ ---
134
+
135
+ > **Remember:** 3D is about illusion. Create the impression of detail, not the detail itself.