@musashishao/agent-kit 1.0.0 → 1.1.0
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- package/.agent/ARCHITECTURE.md +4 -2
- package/.agent/FEATURE_ROADMAP.md +5 -5
- package/.agent/skills/context-engineering/SKILL.md +74 -0
- package/.agent/skills/context-engineering/examples/advanced_code_request.md +73 -0
- package/.agent/skills/context-engineering/scripts/repo_mapper.py +27 -0
- package/.agent/skills/context-engineering/scripts/token_counter.py +65 -0
- package/.agent/skills/context-engineering/strategies/context-caching.md +50 -0
- package/.agent/skills/context-engineering/strategies/few-shot-examples.md +56 -0
- package/.agent/skills/context-engineering/strategies/skeleton-code.md +59 -0
- package/.agent/skills/context-engineering/strategies/xml-framing.md +57 -0
- package/.agent/skills/mcp-builder/SKILL.md +583 -97
- package/.agent/skills/mcp-builder/python-template.md +522 -0
- package/.agent/skills/mcp-builder/tool-patterns.md +642 -0
- package/.agent/skills/mcp-builder/typescript-template.md +361 -0
- package/.agent/skills/problem-solving/SKILL.md +556 -0
- package/.agent/skills/problem-solving/collision-zone-thinking.md +285 -0
- package/.agent/skills/problem-solving/inversion-exercise.md +205 -0
- package/.agent/skills/problem-solving/meta-pattern-recognition.md +313 -0
- package/.agent/skills/problem-solving/scale-game.md +300 -0
- package/.agent/skills/problem-solving/simplification-cascades.md +321 -0
- package/.agent/skills/problem-solving/when-stuck.md +146 -0
- package/.agent/workflows/context.md +47 -0
- package/package.json +1 -1
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name: problem-solving
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description: Advanced problem-solving frameworks for complex challenges. 6 techniques for when you're stuck, need creative solutions, or want to think differently.
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allowed-tools: Read, Write, Edit
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---
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# Problem-Solving Frameworks
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> Think differently. Solve creatively. Break through blocks.
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## 📋 Quick Reference
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| Framework | When to Use | Key Question |
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|-----------|-------------|--------------|
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| [When Stuck](#1-when-stuck-dispatcher) | Don't know which technique | "What type of stuck am I?" |
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| [Inversion](#2-inversion-exercise) | Assumptions blocking you | "What if the opposite were true?" |
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| [Collision Zone](#3-collision-zone-thinking) | Need creative breakthrough | "What if we treated X like Y?" |
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| [Scale Game](#4-scale-game) | Hidden constraints | "What happens at 1000x?" |
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| [Pattern Recognition](#5-meta-pattern-recognition) | Complex systems | "What patterns appear across domains?" |
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| [Simplification](#6-simplification-cascades) | Overcomplicated solution | "What one insight eliminates everything?" |
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---
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## 1. When Stuck (Dispatcher)
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> Use this first to route to the right technique.
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### Stuck Type Assessment
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```
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What type of stuck are you?
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┌─────────────────────────────────────────────────────────────┐
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│ 1. "I don't know where to start" │
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│ → Use INVERSION: Start from the end, work backwards │
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├─────────────────────────────────────────────────────────────┤
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│ 2. "I've tried everything, nothing works" │
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│ → Use COLLISION ZONE: Combine unrelated concepts │
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├─────────────────────────────────────────────────────────────┤
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│ 3. "The solution is too complex" │
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│ → Use SIMPLIFICATION: Find the one insight that changes │
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│ everything │
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├─────────────────────────────────────────────────────────────┤
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│ 4. "I can't see the full picture" │
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│ → Use PATTERN RECOGNITION: Find patterns across domains │
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├─────────────────────────────────────────────────────────────┤
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│ 5. "My assumptions might be wrong" │
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│ → Use INVERSION: Flip every assumption │
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├─────────────────────────────────────────────────────────────┤
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│ 6. "I need to validate my approach" │
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│ → Use SCALE GAME: Test at extreme scales │
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└─────────────────────────────────────────────────────────────┘
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```
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### Quick Unstuck Protocol
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1. **Name the block:** Write one sentence about why you're stuck
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2. **Categorize:** Match to stuck type above
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3. **Apply framework:** Use the recommended technique
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4. **Iterate:** If still stuck, try the next framework
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---
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## 2. Inversion Exercise
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> "What if the opposite were true?"
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### When to Use
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- Assumptions are blocking progress
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- Conventional approaches have failed
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- Need fresh perspective on old problem
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### The Process
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#### Step 1: List Your Assumptions
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```
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Problem: Users aren't completing checkout
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Assumptions:
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- Users want to complete checkout
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- The checkout flow is too long
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- Users need more payment options
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- Price is the main barrier
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```
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#### Step 2: Invert Each Assumption
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```
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Inversions:
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- What if users DON'T want to complete checkout?
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→ Are we pushing them too early?
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→ Is cart a wishlist, not purchase intent?
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- What if checkout is TOO SHORT?
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→ Missing trust signals?
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→ No confirmation they're buying the right thing?
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- What if users want FEWER options?
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→ Decision paralysis from too many choices?
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- What if price ISN'T the barrier?
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→ Shipping? Trust? Uncertainty about product?
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```
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#### Step 3: Explore Promising Inversions
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```
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Most promising inversion:
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"Cart is a wishlist, not purchase intent"
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New approach:
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- Add "Save for Later" prominently
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- Only push checkout when browsing pattern shows intent
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- Send reminder emails for wishlisted items
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```
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### Inversion Templates
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| Original Assumption | Inversion Question |
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|-------------------|-------------------|
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| Users need X feature | What if X makes things worse? |
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| This is a tech problem | What if this is a people problem? |
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| More data will help | What if we have too much data? |
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| Speed is important | What if slow is actually better? |
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| Users want control | What if users want less decisions? |
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---
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## 3. Collision Zone Thinking
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> "What if we treated X like Y?"
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### When to Use
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- Need creative breakthrough
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- Incremental improvements aren't enough
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- Looking for innovation, not optimization
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### The Process
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#### Step 1: Define Your Problem Space
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```
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Problem: Onboarding new developers is slow (3 weeks)
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Current solutions: Documentation, pairing, training
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```
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#### Step 2: Pick Unrelated Domains
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```
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Random domains:
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- Video games
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- Restaurant kitchens
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- Airport security
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- Theme parks
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```
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#### Step 3: Force Collisions
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```
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"What if onboarding was like a VIDEO GAME?"
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├── Levels: Progressive complexity, unlock new areas
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├── Quests: Small, clear objectives with rewards
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├── XP System: Track progress, celebrate milestones
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├── NPCs: Bot guides that answer questions
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└── Multiplayer: Collaborative challenges with team
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"What if onboarding was like AIRPORT SECURITY?"
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├── Clear checkpoints: Must pass each before next
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├── Fast lanes: Skip if you have experience
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├── Screening: Assess skills upfront, personalize path
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└── Pre-check: Pre-work before first day
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```
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#### Step 4: Extract Insights
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```
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Winning insight from Video Games:
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→ Create "Developer Quest" system
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- Day 1: Complete 3 quests (setup, first commit, code review)
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- Week 1: Earn "Backend Badge" by completing module
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- Instant feedback on progress
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- Leaderboard for fun competition
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```
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### Collision Prompt Templates
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```
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"What if [YOUR PROBLEM] worked like [RANDOM DOMAIN]?"
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Fill in:
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- What if user auth worked like a hotel check-in?
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- What if code review worked like restaurant quality control?
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- What if deployment worked like a rocket launch?
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- What if bug fixing worked like detective work?
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- What if documentation worked like a museum tour?
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```
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---
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## 4. Scale Game
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> "What happens at 1000x? At 0.001x?"
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### When to Use
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- Need to stress-test assumptions
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- Want to find hidden constraints
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- Validating architecture decisions
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- Looking for edge cases
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### The Process
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#### Step 1: Identify Variables to Scale
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```
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System: E-commerce checkout
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Scalable variables:
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- Number of users
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- Cart size
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- Transaction frequency
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- Product catalog size
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- Geographic distribution
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```
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#### Step 2: Scale Up (1000x)
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```
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Current: 100 orders/day
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At 1000x: 100,000 orders/day
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What breaks?
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├── Database: Single Postgres won't handle
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├── Inventory: Race conditions on popular items
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├── Payments: Gateway rate limits hit
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├── Emails: Confirmation emails get rate limited
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├── Support: 1000x support tickets
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What's revealed?
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→ We have no caching strategy
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→ Inventory system is synchronous
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→ No queuing for async operations
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```
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#### Step 3: Scale Down (0.001x)
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```
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At 0.001x: 0.1 orders/day (1 order every 10 days)
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What's revealed?
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├── Session timeouts: Cart expires before purchase
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├── Stale data: Prices/availability change
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├── Engagement: Users forget they have cart
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├── Economics: Fixed costs don't scale down
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Insights:
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→ Need re-engagement for long consideration cycles
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→ "Save cart" feature becomes critical
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→ Price guarantee for saved items
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```
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#### Step 4: Extreme Dimensions
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```
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What if checkout took 1 SECOND total?
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→ Must pre-authorize everything
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→ One-click only works with saved info
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→ No real-time inventory check possible
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What if checkout took 1 WEEK?
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→ Multi-session persistence required
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→ Approval workflows (enterprise sales)
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→ Price/availability guarantees needed
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→ Reminders and notifications
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```
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### Scale Game Template
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| Variable | Current | 1000x | 0.001x | Insight |
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|----------|---------|-------|--------|---------|
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| Users | 1K | 1M | 1 | ? |
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| Requests/sec | 10 | 10K | 0.01 | ? |
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| Data size | 1GB | 1TB | 1MB | ? |
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| Latency | 100ms | 100s | 0.1ms | ? |
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---
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## 5. Meta-Pattern Recognition
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> "What patterns appear across 3+ domains?"
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### When to Use
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- Solving a problem that exists in many fields
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- Looking for universal principles
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- Want to leverage cross-domain wisdom
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### The Process
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#### Step 1: Identify the Core Challenge
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```
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Core challenge: Managing technical debt
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```
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#### Step 2: Find 3+ Domains with Similar Challenge
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```
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Similar challenges in other domains:
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1. Physical infrastructure: Deferred building maintenance
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2. Personal health: Ignored minor health issues
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3. Finance: Compound interest on debt
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4. Ecology: Environmental degradation
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```
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#### Step 3: Extract Patterns Across All
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```
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Pattern Analysis:
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Domain 1 - Building maintenance:
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- Small issues become structural problems
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- Prevention 10x cheaper than repair
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- Regular inspection catch early
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Domain 2 - Health:
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- Minor symptoms become chronic conditions
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- Regular checkups prevent major issues
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- "Debt" accumulates invisibly
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Domain 3 - Finance:
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- Interest compounds exponentially
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- Minimum payments don't reduce principal
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- Snowball method: smallest first
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Domain 4 - Ecology:
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- Degradation invisible until tipping point
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- Restoration harder than prevention
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- Systems interconnected
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UNIVERSAL PATTERNS:
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├── Exponential growth when ignored
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├── Prevention << Cure (10x or more)
|
|
329
|
+
├── Invisible accumulation until crisis
|
|
330
|
+
├── Regular inspection is key
|
|
331
|
+
└── Interconnection causes cascades
|
|
332
|
+
```
|
|
333
|
+
|
|
334
|
+
#### Step 4: Apply Universal Patterns
|
|
335
|
+
```
|
|
336
|
+
Apply to tech debt:
|
|
337
|
+
|
|
338
|
+
1. Exponential growth
|
|
339
|
+
→ Track debt age, older = higher priority
|
|
340
|
+
|
|
341
|
+
2. Prevention << Cure
|
|
342
|
+
→ Code review standards prevent debt
|
|
343
|
+
→ "Boy scout rule": Leave code cleaner
|
|
344
|
+
|
|
345
|
+
3. Invisible accumulation
|
|
346
|
+
→ Make debt visible: Dashboard, metrics
|
|
347
|
+
→ Regular "debt review" meetings
|
|
348
|
+
|
|
349
|
+
4. Regular inspection
|
|
350
|
+
→ Automated code quality checks
|
|
351
|
+
→ Quarterly debt audits
|
|
352
|
+
|
|
353
|
+
5. Cascading effects
|
|
354
|
+
→ Map dependencies
|
|
355
|
+
→ Prioritize shared code debt
|
|
356
|
+
```
|
|
357
|
+
|
|
358
|
+
### Pattern Template
|
|
359
|
+
|
|
360
|
+
| Domain 1 | Domain 2 | Domain 3 | UNIVERSAL PATTERN |
|
|
361
|
+
|----------|----------|----------|-------------------|
|
|
362
|
+
| Observation A1 | Observation A2 | Observation A3 | → Pattern A |
|
|
363
|
+
| Observation B1 | Observation B2 | Observation B3 | → Pattern B |
|
|
364
|
+
|
|
365
|
+
---
|
|
366
|
+
|
|
367
|
+
## 6. Simplification Cascades
|
|
368
|
+
|
|
369
|
+
> "What one insight eliminates multiple components?"
|
|
370
|
+
|
|
371
|
+
### When to Use
|
|
372
|
+
- Solution feels overcomplicated
|
|
373
|
+
- Too many edge cases
|
|
374
|
+
- Architecture is getting messy
|
|
375
|
+
- Looking for elegant solutions
|
|
376
|
+
|
|
377
|
+
### The Process
|
|
378
|
+
|
|
379
|
+
#### Step 1: Map Current Complexity
|
|
380
|
+
```
|
|
381
|
+
Current feature: User permissions system
|
|
382
|
+
|
|
383
|
+
Components:
|
|
384
|
+
├── Role definitions (5 files)
|
|
385
|
+
├── Permission checks (23 places)
|
|
386
|
+
├── Role assignment UI (3 screens)
|
|
387
|
+
├── Role inheritance logic
|
|
388
|
+
├── Permission cache
|
|
389
|
+
├── Audit logging
|
|
390
|
+
└── Admin override system
|
|
391
|
+
```
|
|
392
|
+
|
|
393
|
+
#### Step 2: Ask "What If" Questions
|
|
394
|
+
```
|
|
395
|
+
Simplification questions:
|
|
396
|
+
|
|
397
|
+
1. "What if there were only 2 roles?"
|
|
398
|
+
- Most systems really need: Admin vs Member
|
|
399
|
+
- 90% of role complexity is unused
|
|
400
|
+
|
|
401
|
+
2. "What if permissions were at the resource level?"
|
|
402
|
+
- Instead of user → role → permission
|
|
403
|
+
- Just user → resource access
|
|
404
|
+
|
|
405
|
+
3. "What if we removed inheritance?"
|
|
406
|
+
- Explicit > Implicit
|
|
407
|
+
- Copy permissions instead of inheriting
|
|
408
|
+
```
|
|
409
|
+
|
|
410
|
+
#### Step 3: Find Cascade Effects
|
|
411
|
+
```
|
|
412
|
+
Winning insight: "Only 2 roles needed"
|
|
413
|
+
|
|
414
|
+
Cascade effect:
|
|
415
|
+
├── ELIMINATE: Role inheritance (not needed)
|
|
416
|
+
├── ELIMINATE: Complex permission matrix
|
|
417
|
+
├── SIMPLIFY: Role UI (dropdown instead of checkboxes)
|
|
418
|
+
├── SIMPLIFY: Permission checks (isAdmin? helper)
|
|
419
|
+
├── ELIMINATE: Most audit complexity
|
|
420
|
+
└── KEEP: Resource-level exceptions only
|
|
421
|
+
|
|
422
|
+
Complexity reduction: 7 components → 3
|
|
423
|
+
Code reduction: ~60%
|
|
424
|
+
Maintenance reduction: ~80%
|
|
425
|
+
```
|
|
426
|
+
|
|
427
|
+
#### Step 4: Validate Simplification
|
|
428
|
+
```
|
|
429
|
+
Validation questions:
|
|
430
|
+
- Does this cover 90% of use cases? → Yes
|
|
431
|
+
- What's lost? → Granular permission control
|
|
432
|
+
- Can we add back if needed? → Yes, progressively
|
|
433
|
+
- What's the migration path? → Map existing to 2 roles
|
|
434
|
+
```
|
|
435
|
+
|
|
436
|
+
### Simplification Patterns
|
|
437
|
+
|
|
438
|
+
| Complex Approach | Simple Alternative |
|
|
439
|
+
|-----------------|-------------------|
|
|
440
|
+
| Multiple inheritance | Composition/copying |
|
|
441
|
+
| Flexible schema | Fixed schema + extensions table |
|
|
442
|
+
| Real-time everything | Eventually consistent + refresh |
|
|
443
|
+
| Custom solution | Off-the-shelf + workarounds |
|
|
444
|
+
| Prevent all edge cases | Handle, log, and monitor |
|
|
445
|
+
|
|
446
|
+
---
|
|
447
|
+
|
|
448
|
+
## 7. Combining Frameworks
|
|
449
|
+
|
|
450
|
+
### Sequential Combination
|
|
451
|
+
|
|
452
|
+
```
|
|
453
|
+
Problem: Our API is too slow
|
|
454
|
+
|
|
455
|
+
1. INVERSION: "What if slow is okay?"
|
|
456
|
+
→ Insight: Users can tolerate 3s, not 300ms
|
|
457
|
+
|
|
458
|
+
2. SCALE GAME: "What at 1000x requests?"
|
|
459
|
+
→ Insight: Caching solves 90% of requests
|
|
460
|
+
|
|
461
|
+
3. SIMPLIFICATION: "What one change helps most?"
|
|
462
|
+
→ Insight: Add CDN, eliminate 10 optimization tickets
|
|
463
|
+
|
|
464
|
+
Final solution: CDN + Accept 3s for cache misses
|
|
465
|
+
Effort: 1 day instead of 2 weeks
|
|
466
|
+
```
|
|
467
|
+
|
|
468
|
+
### Parallel Combination
|
|
469
|
+
|
|
470
|
+
```
|
|
471
|
+
Problem: User retention is dropping
|
|
472
|
+
|
|
473
|
+
Run all frameworks simultaneously:
|
|
474
|
+
|
|
475
|
+
INVERSION: "What if users SHOULD leave?"
|
|
476
|
+
→ Maybe we're attracting wrong users
|
|
477
|
+
|
|
478
|
+
COLLISION: "What if our app was like a gym?"
|
|
479
|
+
→ People sign up but don't come; need habit triggers
|
|
480
|
+
|
|
481
|
+
SCALE: "What at 1 user?"
|
|
482
|
+
→ App feels empty without community
|
|
483
|
+
|
|
484
|
+
PATTERNS: "Retention in games, social, fitness"
|
|
485
|
+
→ Progress tracking, social proof, streaks
|
|
486
|
+
|
|
487
|
+
SIMPLIFICATION: "One feature for retention?"
|
|
488
|
+
→ Daily streak with reward = 40% retention boost
|
|
489
|
+
```
|
|
490
|
+
|
|
491
|
+
---
|
|
492
|
+
|
|
493
|
+
## 8. Quick Reference Card
|
|
494
|
+
|
|
495
|
+
```
|
|
496
|
+
┌─────────────────────────────────────────────────────────────┐
|
|
497
|
+
│ PROBLEM-SOLVING QUICK REFERENCE │
|
|
498
|
+
├─────────────────────────────────────────────────────────────┤
|
|
499
|
+
│ │
|
|
500
|
+
│ STUCK? → Ask: "What type of stuck am I?" │
|
|
501
|
+
│ │
|
|
502
|
+
│ INVERSION │
|
|
503
|
+
│ → Flip assumptions │
|
|
504
|
+
│ → "What if the opposite were true?" │
|
|
505
|
+
│ │
|
|
506
|
+
│ COLLISION ZONE │
|
|
507
|
+
│ → Force unrelated concepts together │
|
|
508
|
+
│ → "What if X worked like Y?" │
|
|
509
|
+
│ │
|
|
510
|
+
│ SCALE GAME │
|
|
511
|
+
│ → Test at 1000x and 0.001x │
|
|
512
|
+
│ → "What breaks? What's revealed?" │
|
|
513
|
+
│ │
|
|
514
|
+
│ PATTERN RECOGNITION │
|
|
515
|
+
│ → Find patterns in 3+ domains │
|
|
516
|
+
│ → "What universal principle applies?" │
|
|
517
|
+
│ │
|
|
518
|
+
│ SIMPLIFICATION │
|
|
519
|
+
│ → Find the one insight that changes everything │
|
|
520
|
+
│ → "What eliminates multiple components?" │
|
|
521
|
+
│ │
|
|
522
|
+
└─────────────────────────────────────────────────────────────┘
|
|
523
|
+
```
|
|
524
|
+
|
|
525
|
+
---
|
|
526
|
+
|
|
527
|
+
## 9. Exercise: Practice Problem
|
|
528
|
+
|
|
529
|
+
### Problem
|
|
530
|
+
> Our CI/CD pipeline takes 45 minutes. Developers complain it's too slow.
|
|
531
|
+
|
|
532
|
+
### Apply Each Framework
|
|
533
|
+
|
|
534
|
+
**INVERSION:** What if 45 minutes is fine?
|
|
535
|
+
- Maybe the issue is unpredictable time, not length
|
|
536
|
+
- What if we ran builds in background?
|
|
537
|
+
|
|
538
|
+
**COLLISION:** What if CI was like a restaurant kitchen?
|
|
539
|
+
- Prep (tests) before service (deploy)
|
|
540
|
+
- Parallel stations (parallel jobs)
|
|
541
|
+
- Priority orders (urgent hotfixes)
|
|
542
|
+
|
|
543
|
+
**SCALE:** At 1000x commits/day?
|
|
544
|
+
- Queue would be infinite
|
|
545
|
+
- Need: Deduplication, priority, caching
|
|
546
|
+
|
|
547
|
+
**PATTERNS:** Build systems, cooking, manufacturing
|
|
548
|
+
- All use: Caching, parallelization, incremental work
|
|
549
|
+
- Toyota: Do smallest unit of work possible
|
|
550
|
+
|
|
551
|
+
**SIMPLIFICATION:** One change for 80% improvement?
|
|
552
|
+
- Cache unchanged steps = 30min → 10min
|
|
553
|
+
|
|
554
|
+
---
|
|
555
|
+
|
|
556
|
+
> **Remember:** These frameworks are tools, not rules. Use them when stuck, combine them for complex problems, and develop your own variations. The goal is better thinking, not following a checklist.
|