@multiplekex/shallot 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/core/builder.d.ts +25 -0
- package/dist/core/builder.d.ts.map +1 -0
- package/dist/core/builder.js +88 -0
- package/dist/core/builder.js.map +1 -0
- package/dist/core/component.d.ts +29 -0
- package/dist/core/component.d.ts.map +1 -0
- package/dist/core/component.js +36 -0
- package/dist/core/component.js.map +1 -0
- package/dist/core/index.d.ts +13 -0
- package/dist/core/index.d.ts.map +1 -0
- package/dist/core/math.d.ts +32 -0
- package/dist/core/math.d.ts.map +1 -0
- package/dist/core/math.js +39 -0
- package/dist/core/math.js.map +1 -0
- package/dist/core/relation.d.ts +16 -0
- package/dist/core/relation.d.ts.map +1 -0
- package/dist/core/relation.js +32 -0
- package/dist/core/relation.js.map +1 -0
- package/dist/core/resource.d.ts +9 -0
- package/dist/core/resource.d.ts.map +1 -0
- package/dist/core/resource.js +12 -0
- package/dist/core/resource.js.map +1 -0
- package/dist/core/runtime.d.ts +13 -0
- package/dist/core/runtime.d.ts.map +1 -0
- package/dist/core/runtime.js +118 -0
- package/dist/core/runtime.js.map +1 -0
- package/dist/core/scheduler.d.ts +47 -0
- package/dist/core/scheduler.d.ts.map +1 -0
- package/dist/core/scheduler.js +138 -0
- package/dist/core/scheduler.js.map +1 -0
- package/dist/core/state.d.ts +62 -0
- package/dist/core/state.d.ts.map +1 -0
- package/dist/core/state.js +185 -0
- package/dist/core/state.js.map +1 -0
- package/dist/core/strings.d.ts +3 -0
- package/dist/core/strings.d.ts.map +1 -0
- package/dist/core/strings.js +11 -0
- package/dist/core/strings.js.map +1 -0
- package/dist/core/types.d.ts +33 -0
- package/dist/core/types.d.ts.map +1 -0
- package/dist/core/xml.d.ts +42 -0
- package/dist/core/xml.d.ts.map +1 -0
- package/dist/core/xml.js +349 -0
- package/dist/core/xml.js.map +1 -0
- package/dist/extras/arrows/index.d.ts +33 -0
- package/dist/extras/arrows/index.d.ts.map +1 -0
- package/dist/extras/arrows/index.js +288 -0
- package/dist/extras/arrows/index.js.map +1 -0
- package/dist/extras/index.d.ts +5 -0
- package/dist/extras/index.d.ts.map +1 -0
- package/dist/extras/index.js +31 -0
- package/dist/extras/index.js.map +1 -0
- package/dist/extras/lines/index.d.ts +36 -0
- package/dist/extras/lines/index.d.ts.map +1 -0
- package/dist/extras/lines/index.js +288 -0
- package/dist/extras/lines/index.js.map +1 -0
- package/dist/extras/orbit/index.d.ts +20 -0
- package/dist/extras/orbit/index.d.ts.map +1 -0
- package/dist/extras/orbit/index.js +93 -0
- package/dist/extras/orbit/index.js.map +1 -0
- package/dist/extras/text/index.d.ts +64 -0
- package/dist/extras/text/index.d.ts.map +1 -0
- package/dist/extras/text/index.js +423 -0
- package/dist/extras/text/index.js.map +1 -0
- package/dist/index.d.ts +4 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +187 -0
- package/dist/index.js.map +1 -0
- package/dist/rust/transforms/pkg/shallot_transforms.js +107 -0
- package/dist/rust/transforms/pkg/shallot_transforms.js.map +1 -0
- package/dist/standard/compute/graph.d.ts +37 -0
- package/dist/standard/compute/graph.d.ts.map +1 -0
- package/dist/standard/compute/graph.js +85 -0
- package/dist/standard/compute/graph.js.map +1 -0
- package/dist/standard/compute/index.d.ts +21 -0
- package/dist/standard/compute/index.d.ts.map +1 -0
- package/dist/standard/compute/index.js +81 -0
- package/dist/standard/compute/index.js.map +1 -0
- package/dist/standard/defaults.d.ts +3 -0
- package/dist/standard/defaults.d.ts.map +1 -0
- package/dist/standard/defaults.js +18 -0
- package/dist/standard/defaults.js.map +1 -0
- package/dist/standard/index.d.ts +8 -0
- package/dist/standard/index.d.ts.map +1 -0
- package/dist/standard/input/index.d.ts +5 -0
- package/dist/standard/input/index.d.ts.map +1 -0
- package/dist/standard/input/index.js +70 -0
- package/dist/standard/input/index.js.map +1 -0
- package/dist/standard/loading/index.d.ts +7 -0
- package/dist/standard/loading/index.d.ts.map +1 -0
- package/dist/standard/loading/index.js +91 -0
- package/dist/standard/loading/index.js.map +1 -0
- package/dist/standard/render/camera.d.ts +36 -0
- package/dist/standard/render/camera.d.ts.map +1 -0
- package/dist/standard/render/camera.js +71 -0
- package/dist/standard/render/camera.js.map +1 -0
- package/dist/standard/render/forward.d.ts +30 -0
- package/dist/standard/render/forward.d.ts.map +1 -0
- package/dist/standard/render/forward.js +158 -0
- package/dist/standard/render/forward.js.map +1 -0
- package/dist/standard/render/index.d.ts +22 -0
- package/dist/standard/render/index.d.ts.map +1 -0
- package/dist/standard/render/index.js +153 -0
- package/dist/standard/render/index.js.map +1 -0
- package/dist/standard/render/light.d.ts +25 -0
- package/dist/standard/render/light.d.ts.map +1 -0
- package/dist/standard/render/light.js +48 -0
- package/dist/standard/render/light.js.map +1 -0
- package/dist/standard/render/mesh/box.d.ts +3 -0
- package/dist/standard/render/mesh/box.d.ts.map +1 -0
- package/dist/standard/render/mesh/box.js +190 -0
- package/dist/standard/render/mesh/box.js.map +1 -0
- package/dist/standard/render/mesh/index.d.ts +52 -0
- package/dist/standard/render/mesh/index.d.ts.map +1 -0
- package/dist/standard/render/mesh/index.js +158 -0
- package/dist/standard/render/mesh/index.js.map +1 -0
- package/dist/standard/render/mesh/plane.d.ts +3 -0
- package/dist/standard/render/mesh/plane.d.ts.map +1 -0
- package/dist/standard/render/mesh/plane.js +33 -0
- package/dist/standard/render/mesh/plane.js.map +1 -0
- package/dist/standard/render/mesh/sphere.d.ts +3 -0
- package/dist/standard/render/mesh/sphere.d.ts.map +1 -0
- package/dist/standard/render/mesh/sphere.js +25 -0
- package/dist/standard/render/mesh/sphere.js.map +1 -0
- package/dist/standard/render/postprocess.d.ts +11 -0
- package/dist/standard/render/postprocess.d.ts.map +1 -0
- package/dist/standard/render/postprocess.js +190 -0
- package/dist/standard/render/postprocess.js.map +1 -0
- package/dist/standard/render/scene.d.ts +8 -0
- package/dist/standard/render/scene.d.ts.map +1 -0
- package/dist/standard/render/scene.js +67 -0
- package/dist/standard/render/scene.js.map +1 -0
- package/dist/standard/transforms/index.d.ts +27 -0
- package/dist/standard/transforms/index.d.ts.map +1 -0
- package/dist/standard/transforms/index.js +122 -0
- package/dist/standard/transforms/index.js.map +1 -0
- package/dist/standard/transforms/wasm.d.ts +17 -0
- package/dist/standard/transforms/wasm.d.ts.map +1 -0
- package/dist/standard/transforms/wasm.js +31 -0
- package/dist/standard/transforms/wasm.js.map +1 -0
- package/dist/standard/tween/easing.d.ts +5 -0
- package/dist/standard/tween/easing.d.ts.map +1 -0
- package/dist/standard/tween/easing.js +80 -0
- package/dist/standard/tween/easing.js.map +1 -0
- package/dist/standard/tween/index.d.ts +4 -0
- package/dist/standard/tween/index.d.ts.map +1 -0
- package/dist/standard/tween/sequence.d.ts +20 -0
- package/dist/standard/tween/sequence.d.ts.map +1 -0
- package/dist/standard/tween/sequence.js +95 -0
- package/dist/standard/tween/sequence.js.map +1 -0
- package/dist/standard/tween/tween.d.ts +28 -0
- package/dist/standard/tween/tween.d.ts.map +1 -0
- package/dist/standard/tween/tween.js +136 -0
- package/dist/standard/tween/tween.js.map +1 -0
- package/package.json +63 -0
- package/src/core/builder.ts +148 -0
- package/src/core/component.ts +71 -0
- package/src/core/index.ts +92 -0
- package/src/core/math.ts +128 -0
- package/src/core/relation.ts +46 -0
- package/src/core/resource.ts +18 -0
- package/src/core/runtime.ts +185 -0
- package/src/core/scheduler.ts +238 -0
- package/src/core/state.ts +295 -0
- package/src/core/strings.ts +10 -0
- package/src/core/types.ts +37 -0
- package/src/core/xml.ts +676 -0
- package/src/extras/arrows/index.ts +363 -0
- package/src/extras/index.ts +4 -0
- package/src/extras/lines/index.ts +368 -0
- package/src/extras/orbit/index.ts +133 -0
- package/src/extras/text/index.ts +641 -0
- package/src/index.ts +3 -0
- package/src/standard/compute/graph.ts +165 -0
- package/src/standard/compute/index.ts +116 -0
- package/src/standard/defaults.ts +17 -0
- package/src/standard/index.ts +7 -0
- package/src/standard/input/index.ts +142 -0
- package/src/standard/loading/index.ts +136 -0
- package/src/standard/render/camera.ts +87 -0
- package/src/standard/render/forward.ts +212 -0
- package/src/standard/render/index.ts +175 -0
- package/src/standard/render/light.ts +81 -0
- package/src/standard/render/mesh/box.ts +20 -0
- package/src/standard/render/mesh/index.ts +227 -0
- package/src/standard/render/mesh/plane.ts +11 -0
- package/src/standard/render/mesh/sphere.ts +40 -0
- package/src/standard/render/postprocess.ts +235 -0
- package/src/standard/render/scene.ts +116 -0
- package/src/standard/transforms/index.ts +184 -0
- package/src/standard/transforms/wasm.ts +61 -0
- package/src/standard/tween/easing.ts +169 -0
- package/src/standard/tween/index.ts +13 -0
- package/src/standard/tween/sequence.ts +142 -0
- package/src/standard/tween/tween.ts +265 -0
- package/src/vite-env.d.ts +6 -0
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import { MAX_ENTITIES } from "../../../core";
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import { setTraits, type FieldAccessor } from "../../../core/component";
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import { createEntityIdBuffer } from "../../compute";
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import { writeIndirect } from "../forward";
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import { createBox } from "./box";
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import { createSphere } from "./sphere";
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import { createPlane } from "./plane";
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export interface MeshData {
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vertices: Float32Array<ArrayBuffer>;
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indices: Uint16Array<ArrayBuffer>;
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vertexCount: number;
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indexCount: number;
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}
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export const MeshShape = {
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Box: 0,
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Sphere: 1,
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Plane: 2,
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} as const;
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export function createGeometry(shape: number): MeshData {
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switch (shape) {
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case MeshShape.Sphere:
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return createSphere();
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case MeshShape.Plane:
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return createPlane();
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default:
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return createBox();
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}
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}
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export const MeshColors = {
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data: new Float32Array(MAX_ENTITIES * 4),
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};
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export const MeshSizes = {
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data: new Float32Array(MAX_ENTITIES * 4),
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};
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interface ColorProxy extends Array<number>, FieldAccessor {}
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function colorProxy(): ColorProxy {
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const data = MeshColors.data;
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function getValue(eid: number): number {
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const offset = eid * 4;
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const r = Math.round(data[offset] * 255);
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const g = Math.round(data[offset + 1] * 255);
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const b = Math.round(data[offset + 2] * 255);
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return (r << 16) | (g << 8) | b;
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}
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function setValue(eid: number, value: number): void {
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const offset = eid * 4;
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data[offset] = ((value >> 16) & 0xff) / 255;
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data[offset + 1] = ((value >> 8) & 0xff) / 255;
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data[offset + 2] = (value & 0xff) / 255;
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data[offset + 3] = 1;
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}
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return new Proxy([] as unknown as ColorProxy, {
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get(_, prop) {
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if (prop === "get") return getValue;
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if (prop === "set") return setValue;
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const eid = Number(prop);
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if (Number.isNaN(eid)) return undefined;
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return getValue(eid);
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},
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set(_, prop, value) {
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const eid = Number(prop);
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if (Number.isNaN(eid)) return false;
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setValue(eid, value);
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return true;
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},
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});
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}
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interface SizeProxy extends Array<number>, FieldAccessor {}
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function sizeProxy(component: number): SizeProxy {
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const data = MeshSizes.data;
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function getValue(eid: number): number {
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return data[eid * 4 + component];
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}
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function setValue(eid: number, value: number): void {
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data[eid * 4 + component] = value;
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}
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return new Proxy([] as unknown as SizeProxy, {
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get(_, prop) {
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if (prop === "get") return getValue;
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if (prop === "set") return setValue;
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const eid = Number(prop);
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if (Number.isNaN(eid)) return undefined;
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return getValue(eid);
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},
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set(_, prop, value) {
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const eid = Number(prop);
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if (Number.isNaN(eid)) return false;
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setValue(eid, value);
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return true;
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},
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});
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}
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export const Mesh: {
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shape: number[];
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color: ColorProxy;
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sizeX: SizeProxy;
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sizeY: SizeProxy;
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sizeZ: SizeProxy;
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} = {
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shape: [],
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color: colorProxy(),
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sizeX: sizeProxy(0),
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sizeY: sizeProxy(1),
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sizeZ: sizeProxy(2),
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};
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setTraits(Mesh, {
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defaults: () => ({
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shape: MeshShape.Box,
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color: 0xffffff,
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sizeX: 1,
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sizeY: 1,
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sizeZ: 1,
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}),
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accessors: {
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color: Mesh.color,
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sizeX: Mesh.sizeX,
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sizeY: Mesh.sizeY,
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sizeZ: Mesh.sizeZ,
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},
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});
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export interface MeshBuffers {
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vertex: GPUBuffer;
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index: GPUBuffer;
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indexCount: number;
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}
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export function createMeshBuffers(device: GPUDevice, mesh: MeshData): MeshBuffers {
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const vertex = device.createBuffer({
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label: "vertex",
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size: mesh.vertices.byteLength,
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usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
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});
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device.queue.writeBuffer(vertex, 0, mesh.vertices);
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const index = device.createBuffer({
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label: "index",
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size: mesh.indices.byteLength,
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usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
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});
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device.queue.writeBuffer(index, 0, mesh.indices);
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return { vertex, index, indexCount: mesh.indexCount };
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}
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export function collectByShape(entities: Iterable<number>): Map<number, number[]> {
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const byShape = new Map<number, number[]>();
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for (const eid of entities) {
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const shape = Mesh.shape[eid];
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let list = byShape.get(shape);
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if (!list) {
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list = [];
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byShape.set(shape, list);
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}
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list.push(eid);
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}
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return byShape;
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}
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export interface ShapeBatch {
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index: number;
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buffers: MeshBuffers;
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entityIds: GPUBuffer;
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count: number;
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}
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export interface BatchState {
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batches: Map<number, ShapeBatch>;
|
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186
|
+
buffers: Map<number, MeshBuffers>;
|
|
187
|
+
}
|
|
188
|
+
|
|
189
|
+
export function updateBatches(
|
|
190
|
+
device: GPUDevice,
|
|
191
|
+
byShape: Map<number, number[]>,
|
|
192
|
+
state: BatchState,
|
|
193
|
+
indirect: GPUBuffer
|
|
194
|
+
): void {
|
|
195
|
+
for (const [shape, entities] of byShape) {
|
|
196
|
+
let batch = state.batches.get(shape);
|
|
197
|
+
if (!batch) {
|
|
198
|
+
let buffers = state.buffers.get(shape);
|
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199
|
+
if (!buffers) {
|
|
200
|
+
buffers = createMeshBuffers(device, createGeometry(shape));
|
|
201
|
+
state.buffers.set(shape, buffers);
|
|
202
|
+
}
|
|
203
|
+
batch = {
|
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204
|
+
index: state.batches.size,
|
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205
|
+
buffers,
|
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206
|
+
entityIds: createEntityIdBuffer(device, MAX_ENTITIES),
|
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207
|
+
count: 0,
|
|
208
|
+
};
|
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209
|
+
state.batches.set(shape, batch);
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
device.queue.writeBuffer(batch.entityIds, 0, new Uint32Array(entities));
|
|
213
|
+
batch.count = entities.length;
|
|
214
|
+
|
|
215
|
+
writeIndirect(device, indirect, batch.index, {
|
|
216
|
+
indexCount: batch.buffers.indexCount,
|
|
217
|
+
instanceCount: entities.length,
|
|
218
|
+
firstIndex: 0,
|
|
219
|
+
baseVertex: 0,
|
|
220
|
+
firstInstance: 0,
|
|
221
|
+
});
|
|
222
|
+
}
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
export { createBox } from "./box";
|
|
226
|
+
export { createSphere } from "./sphere";
|
|
227
|
+
export { createPlane } from "./plane";
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import type { MeshData } from "./index";
|
|
2
|
+
|
|
3
|
+
export function createPlane(): MeshData {
|
|
4
|
+
const vertices = new Float32Array([
|
|
5
|
+
-0.5, 0, 0.5, 0, 1, 0, 0.5, 0, 0.5, 0, 1, 0, 0.5, 0, -0.5, 0, 1, 0, -0.5, 0, -0.5, 0, 1, 0,
|
|
6
|
+
]);
|
|
7
|
+
|
|
8
|
+
const indices = new Uint16Array([0, 1, 2, 0, 2, 3]);
|
|
9
|
+
|
|
10
|
+
return { vertices, indices, vertexCount: 4, indexCount: 6 };
|
|
11
|
+
}
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
import type { MeshData } from "./index";
|
|
2
|
+
|
|
3
|
+
export function createSphere(segments = 32, rings = 16): MeshData {
|
|
4
|
+
const vertices: number[] = [];
|
|
5
|
+
const indices: number[] = [];
|
|
6
|
+
const radius = 0.5;
|
|
7
|
+
|
|
8
|
+
for (let y = 0; y <= rings; y++) {
|
|
9
|
+
const v = y / rings;
|
|
10
|
+
const theta = v * Math.PI;
|
|
11
|
+
|
|
12
|
+
for (let x = 0; x <= segments; x++) {
|
|
13
|
+
const u = x / segments;
|
|
14
|
+
const phi = u * Math.PI * 2;
|
|
15
|
+
|
|
16
|
+
const nx = Math.sin(theta) * Math.cos(phi);
|
|
17
|
+
const ny = Math.cos(theta);
|
|
18
|
+
const nz = Math.sin(theta) * Math.sin(phi);
|
|
19
|
+
|
|
20
|
+
vertices.push(nx * radius, ny * radius, nz * radius, nx, ny, nz);
|
|
21
|
+
}
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
for (let y = 0; y < rings; y++) {
|
|
25
|
+
for (let x = 0; x < segments; x++) {
|
|
26
|
+
const a = y * (segments + 1) + x;
|
|
27
|
+
const b = a + segments + 1;
|
|
28
|
+
|
|
29
|
+
indices.push(a, a + 1, b);
|
|
30
|
+
indices.push(a + 1, b + 1, b);
|
|
31
|
+
}
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
return {
|
|
35
|
+
vertices: new Float32Array(vertices),
|
|
36
|
+
indices: new Uint16Array(indices),
|
|
37
|
+
vertexCount: (rings + 1) * (segments + 1),
|
|
38
|
+
indexCount: rings * segments * 6,
|
|
39
|
+
};
|
|
40
|
+
}
|
|
@@ -0,0 +1,235 @@
|
|
|
1
|
+
import type { ComputeNode, ExecutionContext } from "../compute";
|
|
2
|
+
|
|
3
|
+
const shader = /* wgsl */ `
|
|
4
|
+
struct VertexOutput {
|
|
5
|
+
@builtin(position) position: vec4f,
|
|
6
|
+
@location(0) uv: vec2f,
|
|
7
|
+
}
|
|
8
|
+
|
|
9
|
+
@vertex
|
|
10
|
+
fn vertexMain(@builtin(vertex_index) vertexIndex: u32) -> VertexOutput {
|
|
11
|
+
var positions = array<vec2f, 3>(
|
|
12
|
+
vec2f(-1.0, -1.0),
|
|
13
|
+
vec2f(3.0, -1.0),
|
|
14
|
+
vec2f(-1.0, 3.0)
|
|
15
|
+
);
|
|
16
|
+
|
|
17
|
+
let pos = positions[vertexIndex];
|
|
18
|
+
|
|
19
|
+
var output: VertexOutput;
|
|
20
|
+
output.position = vec4f(pos, 0.0, 1.0);
|
|
21
|
+
output.uv = (pos + 1.0) * 0.5;
|
|
22
|
+
output.uv.y = 1.0 - output.uv.y;
|
|
23
|
+
return output;
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
@group(0) @binding(0) var inputTexture: texture_2d<f32>;
|
|
27
|
+
@group(0) @binding(1) var inputSampler: sampler;
|
|
28
|
+
|
|
29
|
+
struct Uniforms {
|
|
30
|
+
exposure: f32,
|
|
31
|
+
vignetteStrength: f32,
|
|
32
|
+
vignetteInner: f32,
|
|
33
|
+
vignetteOuter: f32,
|
|
34
|
+
texelSizeX: f32,
|
|
35
|
+
texelSizeY: f32,
|
|
36
|
+
flags: u32,
|
|
37
|
+
_pad: u32,
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
@group(0) @binding(2) var<uniform> uniforms: Uniforms;
|
|
41
|
+
|
|
42
|
+
const FLAG_TONEMAP: u32 = 1u;
|
|
43
|
+
const FLAG_FXAA: u32 = 2u;
|
|
44
|
+
const FLAG_VIGNETTE: u32 = 4u;
|
|
45
|
+
|
|
46
|
+
fn aces(x: vec3f) -> vec3f {
|
|
47
|
+
let a = 2.51;
|
|
48
|
+
let b = 0.03;
|
|
49
|
+
let c = 2.43;
|
|
50
|
+
let d = 0.59;
|
|
51
|
+
let e = 0.14;
|
|
52
|
+
return saturate((x * (a * x + b)) / (x * (c * x + d) + e));
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
fn luma(color: vec3f) -> f32 {
|
|
56
|
+
return dot(color, vec3f(0.299, 0.587, 0.114));
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
const FXAA_REDUCE_MIN: f32 = 1.0 / 128.0;
|
|
60
|
+
const FXAA_REDUCE_MUL: f32 = 1.0 / 8.0;
|
|
61
|
+
const FXAA_SPAN_MAX: f32 = 8.0;
|
|
62
|
+
|
|
63
|
+
fn applyFXAA(uv: vec2f, colorM: vec3f) -> vec3f {
|
|
64
|
+
let texelSize = vec2f(uniforms.texelSizeX, uniforms.texelSizeY);
|
|
65
|
+
|
|
66
|
+
let colorNW = textureSample(inputTexture, inputSampler, uv + vec2f(-1.0, -1.0) * texelSize).rgb;
|
|
67
|
+
let colorNE = textureSample(inputTexture, inputSampler, uv + vec2f(1.0, -1.0) * texelSize).rgb;
|
|
68
|
+
let colorSW = textureSample(inputTexture, inputSampler, uv + vec2f(-1.0, 1.0) * texelSize).rgb;
|
|
69
|
+
let colorSE = textureSample(inputTexture, inputSampler, uv + vec2f(1.0, 1.0) * texelSize).rgb;
|
|
70
|
+
|
|
71
|
+
let lumaM = luma(colorM);
|
|
72
|
+
let lumaNW = luma(colorNW);
|
|
73
|
+
let lumaNE = luma(colorNE);
|
|
74
|
+
let lumaSW = luma(colorSW);
|
|
75
|
+
let lumaSE = luma(colorSE);
|
|
76
|
+
|
|
77
|
+
let lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));
|
|
78
|
+
let lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));
|
|
79
|
+
|
|
80
|
+
var dir: vec2f;
|
|
81
|
+
dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));
|
|
82
|
+
dir.y = ((lumaNW + lumaSW) - (lumaNE + lumaSE));
|
|
83
|
+
|
|
84
|
+
let dirReduce = max((lumaNW + lumaNE + lumaSW + lumaSE) * 0.25 * FXAA_REDUCE_MUL, FXAA_REDUCE_MIN);
|
|
85
|
+
let rcpDirMin = 1.0 / (min(abs(dir.x), abs(dir.y)) + dirReduce);
|
|
86
|
+
dir = clamp(dir * rcpDirMin, vec2f(-FXAA_SPAN_MAX), vec2f(FXAA_SPAN_MAX)) * texelSize;
|
|
87
|
+
|
|
88
|
+
let colorA = 0.5 * (
|
|
89
|
+
textureSample(inputTexture, inputSampler, uv + dir * (1.0 / 3.0 - 0.5)).rgb +
|
|
90
|
+
textureSample(inputTexture, inputSampler, uv + dir * (2.0 / 3.0 - 0.5)).rgb
|
|
91
|
+
);
|
|
92
|
+
|
|
93
|
+
let colorB = colorA * 0.5 + 0.25 * (
|
|
94
|
+
textureSample(inputTexture, inputSampler, uv + dir * -0.5).rgb +
|
|
95
|
+
textureSample(inputTexture, inputSampler, uv + dir * 0.5).rgb
|
|
96
|
+
);
|
|
97
|
+
|
|
98
|
+
let lumaB = luma(colorB);
|
|
99
|
+
|
|
100
|
+
if lumaB < lumaMin || lumaB > lumaMax {
|
|
101
|
+
return colorA;
|
|
102
|
+
}
|
|
103
|
+
return colorB;
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
fn applyVignette(color: vec3f, uv: vec2f) -> vec3f {
|
|
107
|
+
let center = vec2f(0.5, 0.5);
|
|
108
|
+
let dist = distance(uv, center);
|
|
109
|
+
let vignette = 1.0 - smoothstep(uniforms.vignetteInner, uniforms.vignetteOuter, dist) * uniforms.vignetteStrength;
|
|
110
|
+
return color * vignette;
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
@fragment
|
|
114
|
+
fn fragmentMain(@location(0) uv: vec2f) -> @location(0) vec4f {
|
|
115
|
+
var color = textureSample(inputTexture, inputSampler, uv).rgb;
|
|
116
|
+
|
|
117
|
+
if (uniforms.flags & FLAG_FXAA) != 0u {
|
|
118
|
+
color = applyFXAA(uv, color);
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
if (uniforms.flags & FLAG_TONEMAP) != 0u {
|
|
122
|
+
color = aces(color * uniforms.exposure);
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
if (uniforms.flags & FLAG_VIGNETTE) != 0u {
|
|
126
|
+
color = applyVignette(color, uv);
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
return vec4f(color, 1.0);
|
|
130
|
+
}
|
|
131
|
+
`;
|
|
132
|
+
|
|
133
|
+
const FLAG_TONEMAP = 1;
|
|
134
|
+
const FLAG_FXAA = 2;
|
|
135
|
+
const FLAG_VIGNETTE = 4;
|
|
136
|
+
|
|
137
|
+
export interface PostProcessUniforms {
|
|
138
|
+
tonemap: boolean;
|
|
139
|
+
exposure: number;
|
|
140
|
+
fxaa: boolean;
|
|
141
|
+
vignetteStrength: number;
|
|
142
|
+
vignetteInner: number;
|
|
143
|
+
vignetteOuter: number;
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
export function createPostProcessNode(uniforms: PostProcessUniforms): ComputeNode {
|
|
147
|
+
let pipeline: GPURenderPipeline | null = null;
|
|
148
|
+
let uniformBuffer: GPUBuffer | null = null;
|
|
149
|
+
let sampler: GPUSampler | null = null;
|
|
150
|
+
|
|
151
|
+
return {
|
|
152
|
+
id: "postprocess",
|
|
153
|
+
phase: "postprocess",
|
|
154
|
+
inputs: [{ id: "scene", access: "read" }],
|
|
155
|
+
outputs: [{ id: "framebuffer", access: "write" }],
|
|
156
|
+
|
|
157
|
+
execute(ctx: ExecutionContext) {
|
|
158
|
+
const { device, encoder, canvasView, format, context } = ctx;
|
|
159
|
+
const width = context.canvas.width;
|
|
160
|
+
const height = context.canvas.height;
|
|
161
|
+
const sceneView = ctx.getTextureView("scene")!;
|
|
162
|
+
|
|
163
|
+
if (!pipeline) {
|
|
164
|
+
const module = device.createShaderModule({ code: shader });
|
|
165
|
+
pipeline = device.createRenderPipeline({
|
|
166
|
+
layout: "auto",
|
|
167
|
+
vertex: { module, entryPoint: "vertexMain" },
|
|
168
|
+
fragment: {
|
|
169
|
+
module,
|
|
170
|
+
entryPoint: "fragmentMain",
|
|
171
|
+
targets: [{ format }],
|
|
172
|
+
},
|
|
173
|
+
primitive: { topology: "triangle-list" },
|
|
174
|
+
});
|
|
175
|
+
}
|
|
176
|
+
|
|
177
|
+
if (!uniformBuffer) {
|
|
178
|
+
uniformBuffer = device.createBuffer({
|
|
179
|
+
size: 32,
|
|
180
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
181
|
+
});
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
if (!sampler) {
|
|
185
|
+
sampler = device.createSampler({
|
|
186
|
+
magFilter: "linear",
|
|
187
|
+
minFilter: "linear",
|
|
188
|
+
});
|
|
189
|
+
}
|
|
190
|
+
|
|
191
|
+
let flags = 0;
|
|
192
|
+
if (uniforms.tonemap) flags |= FLAG_TONEMAP;
|
|
193
|
+
if (uniforms.fxaa) flags |= FLAG_FXAA;
|
|
194
|
+
if (uniforms.vignetteStrength > 0) flags |= FLAG_VIGNETTE;
|
|
195
|
+
|
|
196
|
+
const data = new ArrayBuffer(32);
|
|
197
|
+
const floats = new Float32Array(data);
|
|
198
|
+
const uints = new Uint32Array(data);
|
|
199
|
+
floats[0] = uniforms.exposure;
|
|
200
|
+
floats[1] = uniforms.vignetteStrength;
|
|
201
|
+
floats[2] = uniforms.vignetteInner;
|
|
202
|
+
floats[3] = uniforms.vignetteOuter;
|
|
203
|
+
floats[4] = 1.0 / width;
|
|
204
|
+
floats[5] = 1.0 / height;
|
|
205
|
+
uints[6] = flags;
|
|
206
|
+
|
|
207
|
+
device.queue.writeBuffer(uniformBuffer, 0, data);
|
|
208
|
+
|
|
209
|
+
const bindGroup = device.createBindGroup({
|
|
210
|
+
layout: pipeline.getBindGroupLayout(0),
|
|
211
|
+
entries: [
|
|
212
|
+
{ binding: 0, resource: sceneView },
|
|
213
|
+
{ binding: 1, resource: sampler },
|
|
214
|
+
{ binding: 2, resource: { buffer: uniformBuffer } },
|
|
215
|
+
],
|
|
216
|
+
});
|
|
217
|
+
|
|
218
|
+
const pass = encoder.beginRenderPass({
|
|
219
|
+
colorAttachments: [
|
|
220
|
+
{
|
|
221
|
+
view: canvasView,
|
|
222
|
+
loadOp: "clear" as const,
|
|
223
|
+
storeOp: "store" as const,
|
|
224
|
+
clearValue: { r: 0, g: 0, b: 0, a: 1 },
|
|
225
|
+
},
|
|
226
|
+
],
|
|
227
|
+
});
|
|
228
|
+
|
|
229
|
+
pass.setPipeline(pipeline);
|
|
230
|
+
pass.setBindGroup(0, bindGroup);
|
|
231
|
+
pass.draw(3);
|
|
232
|
+
pass.end();
|
|
233
|
+
},
|
|
234
|
+
};
|
|
235
|
+
}
|
|
@@ -0,0 +1,116 @@
|
|
|
1
|
+
export const SCENE_UNIFORM_SIZE = 176; // viewProj (64) + cameraWorld (64) + ambient (16) + sunDir (16) + sunColor (16)
|
|
2
|
+
export const DEPTH_FORMAT: GPUTextureFormat = "depth24plus";
|
|
3
|
+
|
|
4
|
+
export function createSceneBuffer(device: GPUDevice): GPUBuffer {
|
|
5
|
+
return device.createBuffer({
|
|
6
|
+
label: "scene",
|
|
7
|
+
size: SCENE_UNIFORM_SIZE,
|
|
8
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC,
|
|
9
|
+
});
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
export function ensureRenderTextures(
|
|
13
|
+
device: GPUDevice,
|
|
14
|
+
format: GPUTextureFormat,
|
|
15
|
+
width: number,
|
|
16
|
+
height: number,
|
|
17
|
+
textures: Map<string, GPUTexture>,
|
|
18
|
+
textureViews: Map<string, GPUTextureView>
|
|
19
|
+
): void {
|
|
20
|
+
const existing = textures.get("scene");
|
|
21
|
+
if (existing && existing.width === width && existing.height === height) return;
|
|
22
|
+
|
|
23
|
+
existing?.destroy();
|
|
24
|
+
textures.get("depth")?.destroy();
|
|
25
|
+
|
|
26
|
+
const scene = device.createTexture({
|
|
27
|
+
label: "scene",
|
|
28
|
+
size: { width, height },
|
|
29
|
+
format,
|
|
30
|
+
usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING,
|
|
31
|
+
});
|
|
32
|
+
|
|
33
|
+
const depth = device.createTexture({
|
|
34
|
+
label: "depth",
|
|
35
|
+
size: { width, height },
|
|
36
|
+
format: DEPTH_FORMAT,
|
|
37
|
+
usage: GPUTextureUsage.RENDER_ATTACHMENT,
|
|
38
|
+
});
|
|
39
|
+
|
|
40
|
+
textures.set("scene", scene);
|
|
41
|
+
textureViews.set("scene", scene.createView());
|
|
42
|
+
textures.set("depth", depth);
|
|
43
|
+
textureViews.set("depth", depth.createView());
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
export function perspective(fov: number, aspect: number, near: number, far: number): Float32Array {
|
|
47
|
+
const f = 1 / Math.tan((fov * Math.PI) / 360);
|
|
48
|
+
const nf = 1 / (near - far);
|
|
49
|
+
return new Float32Array([
|
|
50
|
+
f / aspect,
|
|
51
|
+
0,
|
|
52
|
+
0,
|
|
53
|
+
0,
|
|
54
|
+
0,
|
|
55
|
+
f,
|
|
56
|
+
0,
|
|
57
|
+
0,
|
|
58
|
+
0,
|
|
59
|
+
0,
|
|
60
|
+
(far + near) * nf,
|
|
61
|
+
-1,
|
|
62
|
+
0,
|
|
63
|
+
0,
|
|
64
|
+
2 * far * near * nf,
|
|
65
|
+
0,
|
|
66
|
+
]);
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
export function multiply(a: Float32Array, b: Float32Array): Float32Array {
|
|
70
|
+
const out = new Float32Array(16);
|
|
71
|
+
for (let i = 0; i < 4; i++) {
|
|
72
|
+
for (let j = 0; j < 4; j++) {
|
|
73
|
+
out[j * 4 + i] =
|
|
74
|
+
a[i] * b[j * 4] +
|
|
75
|
+
a[i + 4] * b[j * 4 + 1] +
|
|
76
|
+
a[i + 8] * b[j * 4 + 2] +
|
|
77
|
+
a[i + 12] * b[j * 4 + 3];
|
|
78
|
+
}
|
|
79
|
+
}
|
|
80
|
+
return out;
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
export function invert(m: Float32Array): Float32Array {
|
|
84
|
+
const out = new Float32Array(16);
|
|
85
|
+
const r00 = m[0],
|
|
86
|
+
r01 = m[1],
|
|
87
|
+
r02 = m[2];
|
|
88
|
+
const r10 = m[4],
|
|
89
|
+
r11 = m[5],
|
|
90
|
+
r12 = m[6];
|
|
91
|
+
const r20 = m[8],
|
|
92
|
+
r21 = m[9],
|
|
93
|
+
r22 = m[10];
|
|
94
|
+
const tx = m[12],
|
|
95
|
+
ty = m[13],
|
|
96
|
+
tz = m[14];
|
|
97
|
+
|
|
98
|
+
out[0] = r00;
|
|
99
|
+
out[1] = r10;
|
|
100
|
+
out[2] = r20;
|
|
101
|
+
out[3] = 0;
|
|
102
|
+
out[4] = r01;
|
|
103
|
+
out[5] = r11;
|
|
104
|
+
out[6] = r21;
|
|
105
|
+
out[7] = 0;
|
|
106
|
+
out[8] = r02;
|
|
107
|
+
out[9] = r12;
|
|
108
|
+
out[10] = r22;
|
|
109
|
+
out[11] = 0;
|
|
110
|
+
out[12] = -(r00 * tx + r01 * ty + r02 * tz);
|
|
111
|
+
out[13] = -(r10 * tx + r11 * ty + r12 * tz);
|
|
112
|
+
out[14] = -(r20 * tx + r21 * ty + r22 * tz);
|
|
113
|
+
out[15] = 1;
|
|
114
|
+
|
|
115
|
+
return out;
|
|
116
|
+
}
|