@multiplekex/shallot 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/core/builder.d.ts +25 -0
- package/dist/core/builder.d.ts.map +1 -0
- package/dist/core/builder.js +88 -0
- package/dist/core/builder.js.map +1 -0
- package/dist/core/component.d.ts +29 -0
- package/dist/core/component.d.ts.map +1 -0
- package/dist/core/component.js +36 -0
- package/dist/core/component.js.map +1 -0
- package/dist/core/index.d.ts +13 -0
- package/dist/core/index.d.ts.map +1 -0
- package/dist/core/math.d.ts +32 -0
- package/dist/core/math.d.ts.map +1 -0
- package/dist/core/math.js +39 -0
- package/dist/core/math.js.map +1 -0
- package/dist/core/relation.d.ts +16 -0
- package/dist/core/relation.d.ts.map +1 -0
- package/dist/core/relation.js +32 -0
- package/dist/core/relation.js.map +1 -0
- package/dist/core/resource.d.ts +9 -0
- package/dist/core/resource.d.ts.map +1 -0
- package/dist/core/resource.js +12 -0
- package/dist/core/resource.js.map +1 -0
- package/dist/core/runtime.d.ts +13 -0
- package/dist/core/runtime.d.ts.map +1 -0
- package/dist/core/runtime.js +118 -0
- package/dist/core/runtime.js.map +1 -0
- package/dist/core/scheduler.d.ts +47 -0
- package/dist/core/scheduler.d.ts.map +1 -0
- package/dist/core/scheduler.js +138 -0
- package/dist/core/scheduler.js.map +1 -0
- package/dist/core/state.d.ts +62 -0
- package/dist/core/state.d.ts.map +1 -0
- package/dist/core/state.js +185 -0
- package/dist/core/state.js.map +1 -0
- package/dist/core/strings.d.ts +3 -0
- package/dist/core/strings.d.ts.map +1 -0
- package/dist/core/strings.js +11 -0
- package/dist/core/strings.js.map +1 -0
- package/dist/core/types.d.ts +33 -0
- package/dist/core/types.d.ts.map +1 -0
- package/dist/core/xml.d.ts +42 -0
- package/dist/core/xml.d.ts.map +1 -0
- package/dist/core/xml.js +349 -0
- package/dist/core/xml.js.map +1 -0
- package/dist/extras/arrows/index.d.ts +33 -0
- package/dist/extras/arrows/index.d.ts.map +1 -0
- package/dist/extras/arrows/index.js +288 -0
- package/dist/extras/arrows/index.js.map +1 -0
- package/dist/extras/index.d.ts +5 -0
- package/dist/extras/index.d.ts.map +1 -0
- package/dist/extras/index.js +31 -0
- package/dist/extras/index.js.map +1 -0
- package/dist/extras/lines/index.d.ts +36 -0
- package/dist/extras/lines/index.d.ts.map +1 -0
- package/dist/extras/lines/index.js +288 -0
- package/dist/extras/lines/index.js.map +1 -0
- package/dist/extras/orbit/index.d.ts +20 -0
- package/dist/extras/orbit/index.d.ts.map +1 -0
- package/dist/extras/orbit/index.js +93 -0
- package/dist/extras/orbit/index.js.map +1 -0
- package/dist/extras/text/index.d.ts +64 -0
- package/dist/extras/text/index.d.ts.map +1 -0
- package/dist/extras/text/index.js +423 -0
- package/dist/extras/text/index.js.map +1 -0
- package/dist/index.d.ts +4 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +187 -0
- package/dist/index.js.map +1 -0
- package/dist/rust/transforms/pkg/shallot_transforms.js +107 -0
- package/dist/rust/transforms/pkg/shallot_transforms.js.map +1 -0
- package/dist/standard/compute/graph.d.ts +37 -0
- package/dist/standard/compute/graph.d.ts.map +1 -0
- package/dist/standard/compute/graph.js +85 -0
- package/dist/standard/compute/graph.js.map +1 -0
- package/dist/standard/compute/index.d.ts +21 -0
- package/dist/standard/compute/index.d.ts.map +1 -0
- package/dist/standard/compute/index.js +81 -0
- package/dist/standard/compute/index.js.map +1 -0
- package/dist/standard/defaults.d.ts +3 -0
- package/dist/standard/defaults.d.ts.map +1 -0
- package/dist/standard/defaults.js +18 -0
- package/dist/standard/defaults.js.map +1 -0
- package/dist/standard/index.d.ts +8 -0
- package/dist/standard/index.d.ts.map +1 -0
- package/dist/standard/input/index.d.ts +5 -0
- package/dist/standard/input/index.d.ts.map +1 -0
- package/dist/standard/input/index.js +70 -0
- package/dist/standard/input/index.js.map +1 -0
- package/dist/standard/loading/index.d.ts +7 -0
- package/dist/standard/loading/index.d.ts.map +1 -0
- package/dist/standard/loading/index.js +91 -0
- package/dist/standard/loading/index.js.map +1 -0
- package/dist/standard/render/camera.d.ts +36 -0
- package/dist/standard/render/camera.d.ts.map +1 -0
- package/dist/standard/render/camera.js +71 -0
- package/dist/standard/render/camera.js.map +1 -0
- package/dist/standard/render/forward.d.ts +30 -0
- package/dist/standard/render/forward.d.ts.map +1 -0
- package/dist/standard/render/forward.js +158 -0
- package/dist/standard/render/forward.js.map +1 -0
- package/dist/standard/render/index.d.ts +22 -0
- package/dist/standard/render/index.d.ts.map +1 -0
- package/dist/standard/render/index.js +153 -0
- package/dist/standard/render/index.js.map +1 -0
- package/dist/standard/render/light.d.ts +25 -0
- package/dist/standard/render/light.d.ts.map +1 -0
- package/dist/standard/render/light.js +48 -0
- package/dist/standard/render/light.js.map +1 -0
- package/dist/standard/render/mesh/box.d.ts +3 -0
- package/dist/standard/render/mesh/box.d.ts.map +1 -0
- package/dist/standard/render/mesh/box.js +190 -0
- package/dist/standard/render/mesh/box.js.map +1 -0
- package/dist/standard/render/mesh/index.d.ts +52 -0
- package/dist/standard/render/mesh/index.d.ts.map +1 -0
- package/dist/standard/render/mesh/index.js +158 -0
- package/dist/standard/render/mesh/index.js.map +1 -0
- package/dist/standard/render/mesh/plane.d.ts +3 -0
- package/dist/standard/render/mesh/plane.d.ts.map +1 -0
- package/dist/standard/render/mesh/plane.js +33 -0
- package/dist/standard/render/mesh/plane.js.map +1 -0
- package/dist/standard/render/mesh/sphere.d.ts +3 -0
- package/dist/standard/render/mesh/sphere.d.ts.map +1 -0
- package/dist/standard/render/mesh/sphere.js +25 -0
- package/dist/standard/render/mesh/sphere.js.map +1 -0
- package/dist/standard/render/postprocess.d.ts +11 -0
- package/dist/standard/render/postprocess.d.ts.map +1 -0
- package/dist/standard/render/postprocess.js +190 -0
- package/dist/standard/render/postprocess.js.map +1 -0
- package/dist/standard/render/scene.d.ts +8 -0
- package/dist/standard/render/scene.d.ts.map +1 -0
- package/dist/standard/render/scene.js +67 -0
- package/dist/standard/render/scene.js.map +1 -0
- package/dist/standard/transforms/index.d.ts +27 -0
- package/dist/standard/transforms/index.d.ts.map +1 -0
- package/dist/standard/transforms/index.js +122 -0
- package/dist/standard/transforms/index.js.map +1 -0
- package/dist/standard/transforms/wasm.d.ts +17 -0
- package/dist/standard/transforms/wasm.d.ts.map +1 -0
- package/dist/standard/transforms/wasm.js +31 -0
- package/dist/standard/transforms/wasm.js.map +1 -0
- package/dist/standard/tween/easing.d.ts +5 -0
- package/dist/standard/tween/easing.d.ts.map +1 -0
- package/dist/standard/tween/easing.js +80 -0
- package/dist/standard/tween/easing.js.map +1 -0
- package/dist/standard/tween/index.d.ts +4 -0
- package/dist/standard/tween/index.d.ts.map +1 -0
- package/dist/standard/tween/sequence.d.ts +20 -0
- package/dist/standard/tween/sequence.d.ts.map +1 -0
- package/dist/standard/tween/sequence.js +95 -0
- package/dist/standard/tween/sequence.js.map +1 -0
- package/dist/standard/tween/tween.d.ts +28 -0
- package/dist/standard/tween/tween.d.ts.map +1 -0
- package/dist/standard/tween/tween.js +136 -0
- package/dist/standard/tween/tween.js.map +1 -0
- package/package.json +63 -0
- package/src/core/builder.ts +148 -0
- package/src/core/component.ts +71 -0
- package/src/core/index.ts +92 -0
- package/src/core/math.ts +128 -0
- package/src/core/relation.ts +46 -0
- package/src/core/resource.ts +18 -0
- package/src/core/runtime.ts +185 -0
- package/src/core/scheduler.ts +238 -0
- package/src/core/state.ts +295 -0
- package/src/core/strings.ts +10 -0
- package/src/core/types.ts +37 -0
- package/src/core/xml.ts +676 -0
- package/src/extras/arrows/index.ts +363 -0
- package/src/extras/index.ts +4 -0
- package/src/extras/lines/index.ts +368 -0
- package/src/extras/orbit/index.ts +133 -0
- package/src/extras/text/index.ts +641 -0
- package/src/index.ts +3 -0
- package/src/standard/compute/graph.ts +165 -0
- package/src/standard/compute/index.ts +116 -0
- package/src/standard/defaults.ts +17 -0
- package/src/standard/index.ts +7 -0
- package/src/standard/input/index.ts +142 -0
- package/src/standard/loading/index.ts +136 -0
- package/src/standard/render/camera.ts +87 -0
- package/src/standard/render/forward.ts +212 -0
- package/src/standard/render/index.ts +175 -0
- package/src/standard/render/light.ts +81 -0
- package/src/standard/render/mesh/box.ts +20 -0
- package/src/standard/render/mesh/index.ts +227 -0
- package/src/standard/render/mesh/plane.ts +11 -0
- package/src/standard/render/mesh/sphere.ts +40 -0
- package/src/standard/render/postprocess.ts +235 -0
- package/src/standard/render/scene.ts +116 -0
- package/src/standard/transforms/index.ts +184 -0
- package/src/standard/transforms/wasm.ts +61 -0
- package/src/standard/tween/easing.ts +169 -0
- package/src/standard/tween/index.ts +13 -0
- package/src/standard/tween/sequence.ts +142 -0
- package/src/standard/tween/tween.ts +265 -0
- package/src/vite-env.d.ts +6 -0
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import type { ComputeNode, ExecutionContext } from "../compute";
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import type { ShapeBatch } from "./mesh";
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import { DEPTH_FORMAT } from "./scene";
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export const INDIRECT_SIZE = 20;
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export interface IndirectArgs {
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indexCount: number;
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instanceCount: number;
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firstIndex: number;
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baseVertex: number;
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firstInstance: number;
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}
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export function createIndirectBuffer(device: GPUDevice, slotCount: number): GPUBuffer {
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return device.createBuffer({
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label: "indirect",
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size: slotCount * INDIRECT_SIZE,
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usage:
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GPUBufferUsage.INDIRECT |
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GPUBufferUsage.STORAGE |
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GPUBufferUsage.COPY_DST |
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GPUBufferUsage.COPY_SRC,
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});
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}
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export function writeIndirect(
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device: GPUDevice,
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buffer: GPUBuffer,
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slot: number,
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args: IndirectArgs
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): void {
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const offset = slot * INDIRECT_SIZE;
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const data = new ArrayBuffer(INDIRECT_SIZE);
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const view = new DataView(data);
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view.setUint32(0, args.indexCount, true);
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view.setUint32(4, args.instanceCount, true);
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view.setUint32(8, args.firstIndex, true);
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view.setInt32(12, args.baseVertex, true);
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view.setUint32(16, args.firstInstance, true);
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device.queue.writeBuffer(buffer, offset, data);
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}
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export const litShader = /* wgsl */ `
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struct VertexInput {
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@location(0) position: vec3<f32>,
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@location(1) normal: vec3<f32>,
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@builtin(instance_index) instance: u32,
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}
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struct VertexOutput {
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@builtin(position) position: vec4<f32>,
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@location(0) color: vec4<f32>,
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@location(1) worldNormal: vec3<f32>,
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}
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struct Scene {
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viewProj: mat4x4<f32>,
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cameraWorld: mat4x4<f32>,
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ambientColor: vec4<f32>,
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sunDirection: vec4<f32>,
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sunColor: vec4<f32>,
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}
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@group(0) @binding(0) var<uniform> scene: Scene;
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@group(0) @binding(1) var<storage, read> entityIds: array<u32>;
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@group(0) @binding(2) var<storage, read> matrices: array<mat4x4<f32>>;
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@group(0) @binding(3) var<storage, read> colors: array<vec4<f32>>;
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@group(0) @binding(4) var<storage, read> sizes: array<vec4<f32>>;
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@vertex
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fn vs(input: VertexInput) -> VertexOutput {
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let eid = entityIds[input.instance];
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let world = matrices[eid];
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let scaledPos = input.position * sizes[eid].xyz;
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let worldPos = world * vec4<f32>(scaledPos, 1.0);
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let worldNormal = normalize((world * vec4<f32>(input.normal, 0.0)).xyz);
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var output: VertexOutput;
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output.position = scene.viewProj * worldPos;
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output.color = colors[eid];
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output.worldNormal = worldNormal;
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return output;
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}
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@fragment
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fn fs(input: VertexOutput) -> @location(0) vec4<f32> {
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let normal = normalize(input.worldNormal);
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let NdotL = max(dot(normal, -scene.sunDirection.xyz), 0.0);
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let ambient = scene.ambientColor.rgb * scene.ambientColor.a;
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let diffuse = scene.sunColor.rgb * NdotL;
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return vec4<f32>(input.color.rgb * lighting, input.color.a);
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}
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`;
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export function createForwardPipeline(
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format: GPUTextureFormat
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): GPURenderPipeline {
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const module = device.createShaderModule({ code: litShader });
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return device.createRenderPipeline({
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vertex: {
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module,
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buffers: [
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{
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arrayStride: 24,
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attributes: [
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{ shaderLocation: 0, offset: 0, format: "float32x3" as const },
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{ shaderLocation: 1, offset: 12, format: "float32x3" as const },
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],
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},
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],
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fragment: {
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targets: [{ format }],
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},
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primitive: {
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topology: "triangle-list",
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cullMode: "back",
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},
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depthStencil: {
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format: DEPTH_FORMAT,
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});
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}
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export const clearColor = { r: 0.1, g: 0.1, b: 0.1, a: 1 };
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export interface ForwardConfig {
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scene: GPUBuffer;
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matrices: GPUBuffer;
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}
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export function createForwardNode(config: ForwardConfig): ComputeNode {
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const bindGroups = new Map<number, GPUBindGroup>();
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return {
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id: "forward",
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inputs: [],
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outputs: [{ id: "scene", access: "write" }],
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execute(ctx: ExecutionContext) {
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const { device, encoder, format } = ctx;
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const targetView = ctx.getTextureView("scene") ?? ctx.canvasView;
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const depthView = ctx.getTextureView("depth")!;
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if (!pipeline) {
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}
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const pass = encoder.beginRenderPass({
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colorAttachments: [
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{
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view: targetView,
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clearValue: clearColor,
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loadOp: "clear" as const,
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storeOp: "store" as const,
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],
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depthStencilAttachment: {
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view: depthView,
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depthClearValue: 1.0,
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depthLoadOp: "clear" as const,
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depthStoreOp: "store" as const,
|
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},
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});
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+
|
|
185
|
+
pass.setPipeline(pipeline);
|
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+
|
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187
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+
for (const batch of config.batches.values()) {
|
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let bindGroup = bindGroups.get(batch.index);
|
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if (!bindGroup) {
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bindGroup = device.createBindGroup({
|
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layout: pipeline.getBindGroupLayout(0),
|
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entries: [
|
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193
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{ binding: 0, resource: { buffer: config.scene } },
|
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+
{ binding: 1, resource: { buffer: batch.entityIds } },
|
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{ binding: 2, resource: { buffer: config.matrices } },
|
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{ binding: 3, resource: { buffer: config.colors } },
|
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+
{ binding: 4, resource: { buffer: config.sizes } },
|
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+
],
|
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+
});
|
|
200
|
+
bindGroups.set(batch.index, bindGroup);
|
|
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+
}
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|
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|
+
|
|
203
|
+
pass.setBindGroup(0, bindGroup);
|
|
204
|
+
pass.setVertexBuffer(0, batch.buffers.vertex);
|
|
205
|
+
pass.setIndexBuffer(batch.buffers.index, "uint16");
|
|
206
|
+
pass.drawIndexedIndirect(config.indirect, batch.index * INDIRECT_SIZE);
|
|
207
|
+
}
|
|
208
|
+
|
|
209
|
+
pass.end();
|
|
210
|
+
},
|
|
211
|
+
};
|
|
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|
+
}
|
|
@@ -0,0 +1,175 @@
|
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1
|
+
import type { Plugin, State, System } from "../../core";
|
|
2
|
+
import { MAX_ENTITIES, resource } from "../../core";
|
|
3
|
+
import { Compute, ComputePlugin } from "../compute";
|
|
4
|
+
import { WorldTransform } from "../transforms";
|
|
5
|
+
import { Camera, Tonemap, FXAA, Vignette, uploadCamera } from "./camera";
|
|
6
|
+
import { AmbientLight, DirectionalLight, packLightUniforms } from "./light";
|
|
7
|
+
import {
|
|
8
|
+
Mesh,
|
|
9
|
+
MeshColors,
|
|
10
|
+
MeshSizes,
|
|
11
|
+
collectByShape,
|
|
12
|
+
updateBatches,
|
|
13
|
+
type ShapeBatch,
|
|
14
|
+
type MeshBuffers,
|
|
15
|
+
} from "./mesh";
|
|
16
|
+
import { createSceneBuffer, ensureRenderTextures } from "./scene";
|
|
17
|
+
import { createForwardNode, createIndirectBuffer } from "./forward";
|
|
18
|
+
import { createPostProcessNode, type PostProcessUniforms } from "./postprocess";
|
|
19
|
+
|
|
20
|
+
export * from "./camera";
|
|
21
|
+
export * from "./light";
|
|
22
|
+
export * from "./mesh";
|
|
23
|
+
export * from "./scene";
|
|
24
|
+
export * from "./forward";
|
|
25
|
+
export * from "./postprocess";
|
|
26
|
+
|
|
27
|
+
export interface RenderState {
|
|
28
|
+
scene: GPUBuffer;
|
|
29
|
+
matrices: GPUBuffer;
|
|
30
|
+
colors: GPUBuffer;
|
|
31
|
+
sizes: GPUBuffer;
|
|
32
|
+
indirect: GPUBuffer;
|
|
33
|
+
batches: Map<number, ShapeBatch>;
|
|
34
|
+
buffers: Map<number, MeshBuffers>;
|
|
35
|
+
postProcess: PostProcessUniforms;
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
export const Render = resource<RenderState>("render");
|
|
39
|
+
|
|
40
|
+
const RenderSystem: System = {
|
|
41
|
+
group: "draw",
|
|
42
|
+
first: true,
|
|
43
|
+
|
|
44
|
+
update(state: State) {
|
|
45
|
+
const render = Render.from(state);
|
|
46
|
+
const compute = Compute.from(state);
|
|
47
|
+
if (!render || !compute || !state.canvas) return;
|
|
48
|
+
|
|
49
|
+
const { device, format, resources } = compute;
|
|
50
|
+
const { width, height } = state.canvas;
|
|
51
|
+
|
|
52
|
+
ensureRenderTextures(
|
|
53
|
+
device,
|
|
54
|
+
format,
|
|
55
|
+
width,
|
|
56
|
+
height,
|
|
57
|
+
resources.textures,
|
|
58
|
+
resources.textureViews
|
|
59
|
+
);
|
|
60
|
+
|
|
61
|
+
for (const eid of state.query([Camera])) {
|
|
62
|
+
if (Camera.active[eid]) {
|
|
63
|
+
uploadCamera(device, render.scene, eid, width / height);
|
|
64
|
+
|
|
65
|
+
render.postProcess.tonemap = state.hasComponent(eid, Tonemap);
|
|
66
|
+
if (render.postProcess.tonemap) {
|
|
67
|
+
render.postProcess.exposure = Tonemap.exposure[eid];
|
|
68
|
+
}
|
|
69
|
+
render.postProcess.fxaa = state.hasComponent(eid, FXAA);
|
|
70
|
+
if (state.hasComponent(eid, Vignette)) {
|
|
71
|
+
render.postProcess.vignetteStrength = Vignette.strength[eid];
|
|
72
|
+
render.postProcess.vignetteInner = Vignette.inner[eid];
|
|
73
|
+
render.postProcess.vignetteOuter = Vignette.outer[eid];
|
|
74
|
+
}
|
|
75
|
+
break;
|
|
76
|
+
}
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
let ambientData = { color: 0x888888, intensity: 1.0 };
|
|
80
|
+
let directionalData = {
|
|
81
|
+
color: 0xffffff,
|
|
82
|
+
intensity: 1.0,
|
|
83
|
+
directionX: -0.5,
|
|
84
|
+
directionY: -1.0,
|
|
85
|
+
directionZ: -0.5,
|
|
86
|
+
};
|
|
87
|
+
|
|
88
|
+
for (const eid of state.query([AmbientLight])) {
|
|
89
|
+
ambientData = {
|
|
90
|
+
color: AmbientLight.color[eid],
|
|
91
|
+
intensity: AmbientLight.intensity[eid],
|
|
92
|
+
};
|
|
93
|
+
break;
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
for (const eid of state.query([DirectionalLight])) {
|
|
97
|
+
directionalData = {
|
|
98
|
+
color: DirectionalLight.color[eid],
|
|
99
|
+
intensity: DirectionalLight.intensity[eid],
|
|
100
|
+
directionX: DirectionalLight.directionX[eid],
|
|
101
|
+
directionY: DirectionalLight.directionY[eid],
|
|
102
|
+
directionZ: DirectionalLight.directionZ[eid],
|
|
103
|
+
};
|
|
104
|
+
break;
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
const lightUniforms = packLightUniforms(ambientData, directionalData);
|
|
108
|
+
device.queue.writeBuffer(render.scene, 128, lightUniforms as Float32Array<ArrayBuffer>);
|
|
109
|
+
|
|
110
|
+
device.queue.writeBuffer(
|
|
111
|
+
render.matrices,
|
|
112
|
+
0,
|
|
113
|
+
WorldTransform.data as Float32Array<ArrayBuffer>
|
|
114
|
+
);
|
|
115
|
+
|
|
116
|
+
const meshEntities = state.query([Mesh, WorldTransform]);
|
|
117
|
+
const byShape = collectByShape(meshEntities);
|
|
118
|
+
device.queue.writeBuffer(render.colors, 0, MeshColors.data);
|
|
119
|
+
device.queue.writeBuffer(render.sizes, 0, MeshSizes.data);
|
|
120
|
+
updateBatches(device, byShape, render, render.indirect);
|
|
121
|
+
},
|
|
122
|
+
};
|
|
123
|
+
|
|
124
|
+
export const RenderPlugin: Plugin = {
|
|
125
|
+
systems: [RenderSystem],
|
|
126
|
+
components: { Camera, Mesh, AmbientLight, DirectionalLight, Tonemap, FXAA, Vignette },
|
|
127
|
+
dependencies: [ComputePlugin],
|
|
128
|
+
|
|
129
|
+
initialize(state: State) {
|
|
130
|
+
const compute = Compute.from(state);
|
|
131
|
+
if (!compute) return;
|
|
132
|
+
|
|
133
|
+
const { device } = compute;
|
|
134
|
+
|
|
135
|
+
const createPropertyBuffer = (size: number) =>
|
|
136
|
+
device.createBuffer({
|
|
137
|
+
label: "property",
|
|
138
|
+
size,
|
|
139
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC,
|
|
140
|
+
});
|
|
141
|
+
|
|
142
|
+
const renderState: RenderState = {
|
|
143
|
+
scene: createSceneBuffer(device),
|
|
144
|
+
matrices: createPropertyBuffer(MAX_ENTITIES * 64),
|
|
145
|
+
colors: createPropertyBuffer(MAX_ENTITIES * 16),
|
|
146
|
+
sizes: createPropertyBuffer(MAX_ENTITIES * 16),
|
|
147
|
+
indirect: createIndirectBuffer(device, 16),
|
|
148
|
+
batches: new Map(),
|
|
149
|
+
buffers: new Map(),
|
|
150
|
+
postProcess: {
|
|
151
|
+
tonemap: false,
|
|
152
|
+
exposure: 1.0,
|
|
153
|
+
fxaa: true,
|
|
154
|
+
vignetteStrength: 0,
|
|
155
|
+
vignetteInner: 0.4,
|
|
156
|
+
vignetteOuter: 0.8,
|
|
157
|
+
},
|
|
158
|
+
};
|
|
159
|
+
|
|
160
|
+
state.setResource(Render, renderState);
|
|
161
|
+
|
|
162
|
+
compute.graph.add(
|
|
163
|
+
createForwardNode({
|
|
164
|
+
scene: renderState.scene,
|
|
165
|
+
matrices: renderState.matrices,
|
|
166
|
+
colors: renderState.colors,
|
|
167
|
+
sizes: renderState.sizes,
|
|
168
|
+
indirect: renderState.indirect,
|
|
169
|
+
batches: renderState.batches,
|
|
170
|
+
})
|
|
171
|
+
);
|
|
172
|
+
|
|
173
|
+
compute.graph.add(createPostProcessNode(renderState.postProcess));
|
|
174
|
+
},
|
|
175
|
+
};
|
|
@@ -0,0 +1,81 @@
|
|
|
1
|
+
import { setTraits } from "../../core/component";
|
|
2
|
+
import { unpackColor } from "./camera";
|
|
3
|
+
|
|
4
|
+
export const AmbientLight = {
|
|
5
|
+
color: [] as number[],
|
|
6
|
+
intensity: [] as number[],
|
|
7
|
+
};
|
|
8
|
+
|
|
9
|
+
setTraits(AmbientLight, {
|
|
10
|
+
defaults: () => ({ color: 0x888888, intensity: 1.0 }),
|
|
11
|
+
});
|
|
12
|
+
|
|
13
|
+
export const DirectionalLight = {
|
|
14
|
+
color: [] as number[],
|
|
15
|
+
intensity: [] as number[],
|
|
16
|
+
directionX: [] as number[],
|
|
17
|
+
directionY: [] as number[],
|
|
18
|
+
directionZ: [] as number[],
|
|
19
|
+
};
|
|
20
|
+
|
|
21
|
+
setTraits(DirectionalLight, {
|
|
22
|
+
defaults: () => ({
|
|
23
|
+
color: 0xffffff,
|
|
24
|
+
intensity: 1.0,
|
|
25
|
+
directionX: -0.5,
|
|
26
|
+
directionY: -1.0,
|
|
27
|
+
directionZ: -0.5,
|
|
28
|
+
}),
|
|
29
|
+
});
|
|
30
|
+
|
|
31
|
+
export function normalizeDirection(x: number, y: number, z: number): [number, number, number] {
|
|
32
|
+
const len = Math.sqrt(x * x + y * y + z * z);
|
|
33
|
+
if (len < 0.0001) {
|
|
34
|
+
return [0, -1, 0];
|
|
35
|
+
}
|
|
36
|
+
return [x / len, y / len, z / len];
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
export interface AmbientLightData {
|
|
40
|
+
color: number;
|
|
41
|
+
intensity: number;
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
export interface DirectionalLightData {
|
|
45
|
+
color: number;
|
|
46
|
+
intensity: number;
|
|
47
|
+
directionX: number;
|
|
48
|
+
directionY: number;
|
|
49
|
+
directionZ: number;
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
export function packLightUniforms(
|
|
53
|
+
ambient: AmbientLightData,
|
|
54
|
+
directional: DirectionalLightData
|
|
55
|
+
): Float32Array {
|
|
56
|
+
const data = new Float32Array(12);
|
|
57
|
+
|
|
58
|
+
const ambientRgb = unpackColor(ambient.color);
|
|
59
|
+
data[0] = ambientRgb.r;
|
|
60
|
+
data[1] = ambientRgb.g;
|
|
61
|
+
data[2] = ambientRgb.b;
|
|
62
|
+
data[3] = ambient.intensity;
|
|
63
|
+
|
|
64
|
+
const [dx, dy, dz] = normalizeDirection(
|
|
65
|
+
directional.directionX,
|
|
66
|
+
directional.directionY,
|
|
67
|
+
directional.directionZ
|
|
68
|
+
);
|
|
69
|
+
data[4] = dx;
|
|
70
|
+
data[5] = dy;
|
|
71
|
+
data[6] = dz;
|
|
72
|
+
data[7] = 0;
|
|
73
|
+
|
|
74
|
+
const sunRgb = unpackColor(directional.color);
|
|
75
|
+
data[8] = sunRgb.r * directional.intensity;
|
|
76
|
+
data[9] = sunRgb.g * directional.intensity;
|
|
77
|
+
data[10] = sunRgb.b * directional.intensity;
|
|
78
|
+
data[11] = 0;
|
|
79
|
+
|
|
80
|
+
return data;
|
|
81
|
+
}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import type { MeshData } from "./index";
|
|
2
|
+
|
|
3
|
+
export function createBox(): MeshData {
|
|
4
|
+
const vertices = new Float32Array([
|
|
5
|
+
-0.5, -0.5, 0.5, 0, 0, 1, 0.5, -0.5, 0.5, 0, 0, 1, 0.5, 0.5, 0.5, 0, 0, 1, -0.5, 0.5, 0.5,
|
|
6
|
+
0, 0, 1, 0.5, -0.5, -0.5, 0, 0, -1, -0.5, -0.5, -0.5, 0, 0, -1, -0.5, 0.5, -0.5, 0, 0, -1,
|
|
7
|
+
0.5, 0.5, -0.5, 0, 0, -1, -0.5, 0.5, 0.5, 0, 1, 0, 0.5, 0.5, 0.5, 0, 1, 0, 0.5, 0.5, -0.5,
|
|
8
|
+
0, 1, 0, -0.5, 0.5, -0.5, 0, 1, 0, -0.5, -0.5, -0.5, 0, -1, 0, 0.5, -0.5, -0.5, 0, -1, 0,
|
|
9
|
+
0.5, -0.5, 0.5, 0, -1, 0, -0.5, -0.5, 0.5, 0, -1, 0, 0.5, -0.5, 0.5, 1, 0, 0, 0.5, -0.5,
|
|
10
|
+
-0.5, 1, 0, 0, 0.5, 0.5, -0.5, 1, 0, 0, 0.5, 0.5, 0.5, 1, 0, 0, -0.5, -0.5, -0.5, -1, 0, 0,
|
|
11
|
+
-0.5, -0.5, 0.5, -1, 0, 0, -0.5, 0.5, 0.5, -1, 0, 0, -0.5, 0.5, -0.5, -1, 0, 0,
|
|
12
|
+
]);
|
|
13
|
+
|
|
14
|
+
const indices = new Uint16Array([
|
|
15
|
+
0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18,
|
|
16
|
+
16, 18, 19, 20, 21, 22, 20, 22, 23,
|
|
17
|
+
]);
|
|
18
|
+
|
|
19
|
+
return { vertices, indices, vertexCount: 24, indexCount: 36 };
|
|
20
|
+
}
|