@mui/x-charts-vendor 8.14.0 → 8.15.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -7
- package/package.json +3 -6
- package/d3-delaunay.d.ts +0 -5
- package/d3-delaunay.js +0 -7
- package/delaunator.d.ts +0 -5
- package/delaunator.js +0 -7
- package/es/d3-delaunay.mjs +0 -6
- package/es/delaunator.mjs +0 -6
- package/es/robust-predicates.mjs +0 -6
- package/lib/d3-delaunay.js +0 -6
- package/lib/delaunator.js +0 -6
- package/lib/robust-predicates.js +0 -6
- package/lib-vendor/d3-delaunay/LICENSE +0 -14
- package/lib-vendor/d3-delaunay/dist/d3-delaunay.js +0 -1398
- package/lib-vendor/d3-delaunay/dist/d3-delaunay.min.js +0 -853
- package/lib-vendor/d3-delaunay/src/delaunay.js +0 -282
- package/lib-vendor/d3-delaunay/src/index.js +0 -20
- package/lib-vendor/d3-delaunay/src/path.js +0 -43
- package/lib-vendor/d3-delaunay/src/polygon.js +0 -24
- package/lib-vendor/d3-delaunay/src/voronoi.js +0 -390
- package/lib-vendor/delaunator/LICENSE +0 -15
- package/lib-vendor/delaunator/delaunator.js +0 -688
- package/lib-vendor/delaunator/delaunator.min.js +0 -316
- package/lib-vendor/delaunator/index.js +0 -440
- package/lib-vendor/robust-predicates/LICENSE +0 -24
- package/lib-vendor/robust-predicates/esm/incircle.js +0 -667
- package/lib-vendor/robust-predicates/esm/insphere.js +0 -693
- package/lib-vendor/robust-predicates/esm/orient2d.js +0 -174
- package/lib-vendor/robust-predicates/esm/orient3d.js +0 -422
- package/lib-vendor/robust-predicates/esm/util.js +0 -147
- package/lib-vendor/robust-predicates/index.js +0 -57
- package/lib-vendor/robust-predicates/umd/incircle.js +0 -798
- package/lib-vendor/robust-predicates/umd/incircle.min.js +0 -170
- package/lib-vendor/robust-predicates/umd/insphere.js +0 -828
- package/lib-vendor/robust-predicates/umd/insphere.min.js +0 -223
- package/lib-vendor/robust-predicates/umd/orient2d.js +0 -260
- package/lib-vendor/robust-predicates/umd/orient2d.min.js +0 -69
- package/lib-vendor/robust-predicates/umd/orient3d.js +0 -550
- package/lib-vendor/robust-predicates/umd/orient3d.min.js +0 -133
- package/lib-vendor/robust-predicates/umd/predicates.js +0 -2073
- package/lib-vendor/robust-predicates/umd/predicates.min.js +0 -468
- package/robust-predicates.d.ts +0 -5
- package/robust-predicates.js +0 -7
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"use strict";
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var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault").default;
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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exports.default = void 0;
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var _index = _interopRequireDefault(require("../../../lib-vendor/delaunator/index.js"));
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var _path = _interopRequireDefault(require("./path.js"));
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var _polygon = _interopRequireDefault(require("./polygon.js"));
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var _voronoi = _interopRequireDefault(require("./voronoi.js"));
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const tau = 2 * Math.PI,
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pow = Math.pow;
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function pointX(p) {
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return p[0];
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}
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function pointY(p) {
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return p[1];
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}
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// A triangulation is collinear if all its triangles have a non-null area
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function collinear(d) {
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const {
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triangles,
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coords
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} = d;
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for (let i = 0; i < triangles.length; i += 3) {
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const a = 2 * triangles[i],
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b = 2 * triangles[i + 1],
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c = 2 * triangles[i + 2],
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cross = (coords[c] - coords[a]) * (coords[b + 1] - coords[a + 1]) - (coords[b] - coords[a]) * (coords[c + 1] - coords[a + 1]);
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if (cross > 1e-10) return false;
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}
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return true;
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}
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function jitter(x, y, r) {
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return [x + Math.sin(x + y) * r, y + Math.cos(x - y) * r];
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}
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class Delaunay {
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static from(points, fx = pointX, fy = pointY, that) {
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return new Delaunay("length" in points ? flatArray(points, fx, fy, that) : Float64Array.from(flatIterable(points, fx, fy, that)));
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}
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constructor(points) {
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this._delaunator = new _index.default(points);
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this.inedges = new Int32Array(points.length / 2);
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this._hullIndex = new Int32Array(points.length / 2);
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this.points = this._delaunator.coords;
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this._init();
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}
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update() {
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this._delaunator.update();
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this._init();
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return this;
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}
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_init() {
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const d = this._delaunator,
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points = this.points;
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// check for collinear
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if (d.hull && d.hull.length > 2 && collinear(d)) {
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this.collinear = Int32Array.from({
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length: points.length / 2
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}, (_, i) => i).sort((i, j) => points[2 * i] - points[2 * j] || points[2 * i + 1] - points[2 * j + 1]); // for exact neighbors
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const e = this.collinear[0],
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f = this.collinear[this.collinear.length - 1],
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bounds = [points[2 * e], points[2 * e + 1], points[2 * f], points[2 * f + 1]],
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r = 1e-8 * Math.hypot(bounds[3] - bounds[1], bounds[2] - bounds[0]);
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for (let i = 0, n = points.length / 2; i < n; ++i) {
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const p = jitter(points[2 * i], points[2 * i + 1], r);
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points[2 * i] = p[0];
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points[2 * i + 1] = p[1];
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}
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this._delaunator = new _index.default(points);
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} else {
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delete this.collinear;
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}
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const halfedges = this.halfedges = this._delaunator.halfedges;
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const hull = this.hull = this._delaunator.hull;
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const triangles = this.triangles = this._delaunator.triangles;
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const inedges = this.inedges.fill(-1);
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const hullIndex = this._hullIndex.fill(-1);
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// Compute an index from each point to an (arbitrary) incoming halfedge
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// Used to give the first neighbor of each point; for this reason,
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// on the hull we give priority to exterior halfedges
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for (let e = 0, n = halfedges.length; e < n; ++e) {
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const p = triangles[e % 3 === 2 ? e - 2 : e + 1];
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if (halfedges[e] === -1 || inedges[p] === -1) inedges[p] = e;
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}
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for (let i = 0, n = hull.length; i < n; ++i) {
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hullIndex[hull[i]] = i;
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}
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// degenerate case: 1 or 2 (distinct) points
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if (hull.length <= 2 && hull.length > 0) {
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this.triangles = new Int32Array(3).fill(-1);
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this.halfedges = new Int32Array(3).fill(-1);
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this.triangles[0] = hull[0];
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inedges[hull[0]] = 1;
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if (hull.length === 2) {
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inedges[hull[1]] = 0;
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this.triangles[1] = hull[1];
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this.triangles[2] = hull[1];
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}
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}
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}
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voronoi(bounds) {
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return new _voronoi.default(this, bounds);
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}
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*neighbors(i) {
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const {
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inedges,
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hull,
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_hullIndex,
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halfedges,
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triangles,
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collinear
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} = this;
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// degenerate case with several collinear points
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if (collinear) {
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const l = collinear.indexOf(i);
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if (l > 0) yield collinear[l - 1];
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if (l < collinear.length - 1) yield collinear[l + 1];
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return;
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}
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const e0 = inedges[i];
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if (e0 === -1) return; // coincident point
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let e = e0,
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p0 = -1;
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do {
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yield p0 = triangles[e];
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e = e % 3 === 2 ? e - 2 : e + 1;
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if (triangles[e] !== i) return; // bad triangulation
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e = halfedges[e];
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if (e === -1) {
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const p = hull[(_hullIndex[i] + 1) % hull.length];
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if (p !== p0) yield p;
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return;
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}
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} while (e !== e0);
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}
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find(x, y, i = 0) {
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if ((x = +x, x !== x) || (y = +y, y !== y)) return -1;
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const i0 = i;
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let c;
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while ((c = this._step(i, x, y)) >= 0 && c !== i && c !== i0) i = c;
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return c;
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}
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_step(i, x, y) {
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const {
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inedges,
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hull,
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_hullIndex,
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halfedges,
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triangles,
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points
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} = this;
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if (inedges[i] === -1 || !points.length) return (i + 1) % (points.length >> 1);
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let c = i;
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let dc = pow(x - points[i * 2], 2) + pow(y - points[i * 2 + 1], 2);
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const e0 = inedges[i];
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let e = e0;
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do {
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let t = triangles[e];
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const dt = pow(x - points[t * 2], 2) + pow(y - points[t * 2 + 1], 2);
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if (dt < dc) dc = dt, c = t;
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e = e % 3 === 2 ? e - 2 : e + 1;
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if (triangles[e] !== i) break; // bad triangulation
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e = halfedges[e];
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if (e === -1) {
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e = hull[(_hullIndex[i] + 1) % hull.length];
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if (e !== t) {
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if (pow(x - points[e * 2], 2) + pow(y - points[e * 2 + 1], 2) < dc) return e;
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}
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break;
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}
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} while (e !== e0);
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return c;
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}
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render(context) {
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const buffer = context == null ? context = new _path.default() : undefined;
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const {
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points,
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halfedges,
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triangles
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} = this;
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for (let i = 0, n = halfedges.length; i < n; ++i) {
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const j = halfedges[i];
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if (j < i) continue;
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const ti = triangles[i] * 2;
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const tj = triangles[j] * 2;
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context.moveTo(points[ti], points[ti + 1]);
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context.lineTo(points[tj], points[tj + 1]);
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}
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this.renderHull(context);
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return buffer && buffer.value();
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}
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renderPoints(context, r) {
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if (r === undefined && (!context || typeof context.moveTo !== "function")) r = context, context = null;
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r = r == undefined ? 2 : +r;
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const buffer = context == null ? context = new _path.default() : undefined;
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const {
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points
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} = this;
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for (let i = 0, n = points.length; i < n; i += 2) {
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const x = points[i],
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y = points[i + 1];
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context.moveTo(x + r, y);
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context.arc(x, y, r, 0, tau);
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}
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return buffer && buffer.value();
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}
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renderHull(context) {
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const buffer = context == null ? context = new _path.default() : undefined;
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const {
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hull,
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points
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} = this;
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const h = hull[0] * 2,
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n = hull.length;
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context.moveTo(points[h], points[h + 1]);
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for (let i = 1; i < n; ++i) {
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const h = 2 * hull[i];
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context.lineTo(points[h], points[h + 1]);
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}
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context.closePath();
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return buffer && buffer.value();
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}
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hullPolygon() {
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const polygon = new _polygon.default();
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this.renderHull(polygon);
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return polygon.value();
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}
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renderTriangle(i, context) {
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const buffer = context == null ? context = new _path.default() : undefined;
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const {
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points,
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triangles
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} = this;
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const t0 = triangles[i *= 3] * 2;
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const t1 = triangles[i + 1] * 2;
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const t2 = triangles[i + 2] * 2;
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context.moveTo(points[t0], points[t0 + 1]);
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context.lineTo(points[t1], points[t1 + 1]);
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context.lineTo(points[t2], points[t2 + 1]);
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context.closePath();
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return buffer && buffer.value();
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}
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*trianglePolygons() {
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const {
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triangles
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} = this;
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for (let i = 0, n = triangles.length / 3; i < n; ++i) {
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yield this.trianglePolygon(i);
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}
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}
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trianglePolygon(i) {
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const polygon = new _polygon.default();
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this.renderTriangle(i, polygon);
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return polygon.value();
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}
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}
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exports.default = Delaunay;
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function flatArray(points, fx, fy, that) {
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const n = points.length;
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const array = new Float64Array(n * 2);
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for (let i = 0; i < n; ++i) {
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|
-
const p = points[i];
|
|
270
|
-
array[i * 2] = fx.call(that, p, i, points);
|
|
271
|
-
array[i * 2 + 1] = fy.call(that, p, i, points);
|
|
272
|
-
}
|
|
273
|
-
return array;
|
|
274
|
-
}
|
|
275
|
-
function* flatIterable(points, fx, fy, that) {
|
|
276
|
-
let i = 0;
|
|
277
|
-
for (const p of points) {
|
|
278
|
-
yield fx.call(that, p, i, points);
|
|
279
|
-
yield fy.call(that, p, i, points);
|
|
280
|
-
++i;
|
|
281
|
-
}
|
|
282
|
-
}
|
|
@@ -1,20 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
|
|
3
|
-
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault").default;
|
|
4
|
-
Object.defineProperty(exports, "__esModule", {
|
|
5
|
-
value: true
|
|
6
|
-
});
|
|
7
|
-
Object.defineProperty(exports, "Delaunay", {
|
|
8
|
-
enumerable: true,
|
|
9
|
-
get: function () {
|
|
10
|
-
return _delaunay.default;
|
|
11
|
-
}
|
|
12
|
-
});
|
|
13
|
-
Object.defineProperty(exports, "Voronoi", {
|
|
14
|
-
enumerable: true,
|
|
15
|
-
get: function () {
|
|
16
|
-
return _voronoi.default;
|
|
17
|
-
}
|
|
18
|
-
});
|
|
19
|
-
var _delaunay = _interopRequireDefault(require("./delaunay.js"));
|
|
20
|
-
var _voronoi = _interopRequireDefault(require("./voronoi.js"));
|
|
@@ -1,43 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
|
|
3
|
-
Object.defineProperty(exports, "__esModule", {
|
|
4
|
-
value: true
|
|
5
|
-
});
|
|
6
|
-
exports.default = void 0;
|
|
7
|
-
const epsilon = 1e-6;
|
|
8
|
-
class Path {
|
|
9
|
-
constructor() {
|
|
10
|
-
this._x0 = this._y0 =
|
|
11
|
-
// start of current subpath
|
|
12
|
-
this._x1 = this._y1 = null; // end of current subpath
|
|
13
|
-
this._ = "";
|
|
14
|
-
}
|
|
15
|
-
moveTo(x, y) {
|
|
16
|
-
this._ += `M${this._x0 = this._x1 = +x},${this._y0 = this._y1 = +y}`;
|
|
17
|
-
}
|
|
18
|
-
closePath() {
|
|
19
|
-
if (this._x1 !== null) {
|
|
20
|
-
this._x1 = this._x0, this._y1 = this._y0;
|
|
21
|
-
this._ += "Z";
|
|
22
|
-
}
|
|
23
|
-
}
|
|
24
|
-
lineTo(x, y) {
|
|
25
|
-
this._ += `L${this._x1 = +x},${this._y1 = +y}`;
|
|
26
|
-
}
|
|
27
|
-
arc(x, y, r) {
|
|
28
|
-
x = +x, y = +y, r = +r;
|
|
29
|
-
const x0 = x + r;
|
|
30
|
-
const y0 = y;
|
|
31
|
-
if (r < 0) throw new Error("negative radius");
|
|
32
|
-
if (this._x1 === null) this._ += `M${x0},${y0}`;else if (Math.abs(this._x1 - x0) > epsilon || Math.abs(this._y1 - y0) > epsilon) this._ += "L" + x0 + "," + y0;
|
|
33
|
-
if (!r) return;
|
|
34
|
-
this._ += `A${r},${r},0,1,1,${x - r},${y}A${r},${r},0,1,1,${this._x1 = x0},${this._y1 = y0}`;
|
|
35
|
-
}
|
|
36
|
-
rect(x, y, w, h) {
|
|
37
|
-
this._ += `M${this._x0 = this._x1 = +x},${this._y0 = this._y1 = +y}h${+w}v${+h}h${-w}Z`;
|
|
38
|
-
}
|
|
39
|
-
value() {
|
|
40
|
-
return this._ || null;
|
|
41
|
-
}
|
|
42
|
-
}
|
|
43
|
-
exports.default = Path;
|
|
@@ -1,24 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
|
|
3
|
-
Object.defineProperty(exports, "__esModule", {
|
|
4
|
-
value: true
|
|
5
|
-
});
|
|
6
|
-
exports.default = void 0;
|
|
7
|
-
class Polygon {
|
|
8
|
-
constructor() {
|
|
9
|
-
this._ = [];
|
|
10
|
-
}
|
|
11
|
-
moveTo(x, y) {
|
|
12
|
-
this._.push([x, y]);
|
|
13
|
-
}
|
|
14
|
-
closePath() {
|
|
15
|
-
this._.push(this._[0].slice());
|
|
16
|
-
}
|
|
17
|
-
lineTo(x, y) {
|
|
18
|
-
this._.push([x, y]);
|
|
19
|
-
}
|
|
20
|
-
value() {
|
|
21
|
-
return this._.length ? this._ : null;
|
|
22
|
-
}
|
|
23
|
-
}
|
|
24
|
-
exports.default = Polygon;
|