@mui/x-charts-vendor 8.12.0 → 8.14.1

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Files changed (43) hide show
  1. package/README.md +2 -7
  2. package/package.json +5 -8
  3. package/d3-delaunay.d.ts +0 -5
  4. package/d3-delaunay.js +0 -7
  5. package/delaunator.d.ts +0 -5
  6. package/delaunator.js +0 -7
  7. package/es/d3-delaunay.mjs +0 -6
  8. package/es/delaunator.mjs +0 -6
  9. package/es/robust-predicates.mjs +0 -6
  10. package/lib/d3-delaunay.js +0 -6
  11. package/lib/delaunator.js +0 -6
  12. package/lib/robust-predicates.js +0 -6
  13. package/lib-vendor/d3-delaunay/LICENSE +0 -14
  14. package/lib-vendor/d3-delaunay/dist/d3-delaunay.js +0 -1398
  15. package/lib-vendor/d3-delaunay/dist/d3-delaunay.min.js +0 -853
  16. package/lib-vendor/d3-delaunay/src/delaunay.js +0 -282
  17. package/lib-vendor/d3-delaunay/src/index.js +0 -20
  18. package/lib-vendor/d3-delaunay/src/path.js +0 -43
  19. package/lib-vendor/d3-delaunay/src/polygon.js +0 -24
  20. package/lib-vendor/d3-delaunay/src/voronoi.js +0 -390
  21. package/lib-vendor/delaunator/LICENSE +0 -15
  22. package/lib-vendor/delaunator/delaunator.js +0 -688
  23. package/lib-vendor/delaunator/delaunator.min.js +0 -316
  24. package/lib-vendor/delaunator/index.js +0 -440
  25. package/lib-vendor/robust-predicates/LICENSE +0 -24
  26. package/lib-vendor/robust-predicates/esm/incircle.js +0 -667
  27. package/lib-vendor/robust-predicates/esm/insphere.js +0 -693
  28. package/lib-vendor/robust-predicates/esm/orient2d.js +0 -174
  29. package/lib-vendor/robust-predicates/esm/orient3d.js +0 -422
  30. package/lib-vendor/robust-predicates/esm/util.js +0 -147
  31. package/lib-vendor/robust-predicates/index.js +0 -57
  32. package/lib-vendor/robust-predicates/umd/incircle.js +0 -798
  33. package/lib-vendor/robust-predicates/umd/incircle.min.js +0 -170
  34. package/lib-vendor/robust-predicates/umd/insphere.js +0 -828
  35. package/lib-vendor/robust-predicates/umd/insphere.min.js +0 -223
  36. package/lib-vendor/robust-predicates/umd/orient2d.js +0 -260
  37. package/lib-vendor/robust-predicates/umd/orient2d.min.js +0 -69
  38. package/lib-vendor/robust-predicates/umd/orient3d.js +0 -550
  39. package/lib-vendor/robust-predicates/umd/orient3d.min.js +0 -133
  40. package/lib-vendor/robust-predicates/umd/predicates.js +0 -2073
  41. package/lib-vendor/robust-predicates/umd/predicates.min.js +0 -468
  42. package/robust-predicates.d.ts +0 -5
  43. package/robust-predicates.js +0 -7
@@ -1,853 +0,0 @@
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- "use strict";
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-
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- // https://github.com/d3/d3-delaunay v6.0.4 Copyright 2018-2021 Observable, Inc., 2021 Mapbox
4
- !function (t, i) {
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- "object" == typeof exports && "undefined" != typeof module ? i(exports) : "function" == typeof define && define.amd ? define(["exports"], i) : i((t = "undefined" != typeof globalThis ? globalThis : t || self).d3 = t.d3 || {});
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- }(this, function (t) {
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- "use strict";
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-
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- const i = 134217729;
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- function e(t, i, e, n, s) {
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- let l,
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- h,
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- r,
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- a = i[0],
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- u = 0,
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- f = 0;
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- c > a == c > -a ? (l = a, a = i[++u]) : (l = c, c = n[++f]);
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- let _ = 0;
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- for (; u < t;) h = l + a, o = h - l, r = l - (h - o) + (a - o), a = i[++u], l = h, 0 !== r && (s[_++] = r);
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- return new Float64Array(t);
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- }
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- d = (t - u) * (c - f),
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- $ = d * L, p = i * d, w = p - (p - d), v = d - w, p = i * L, b = p - (p - L), T = L - b, P = v * T - ($ - w * b - v * b - w * T), S = g * U, p = i * g, w = p - (p - g), v = g - w, p = i * U, b = p - (p - U), T = U - b, I = v * T - (S - w * b - v * b - w * T), M = P - I, x = P - M, o[0] = P - (M + x) + (x - I), A = $ + M, x = A - $, k = $ - (A - x) + (M - x), M = k - S, x = k - M, o[1] = k - (M + x) + (x - S), z = A + M, x = z - A, o[2] = A - (z - x) + (M - x), o[3] = z;
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- $ = F * m, p = i * F, w = p - (p - F), v = F - w, p = i * m, b = p - (p - m), T = m - b, P = v * T - ($ - w * b - v * b - w * T), S = K * y, p = i * K, w = p - (p - K), v = K - w, p = i * y, b = p - (p - y), T = y - b, I = v * T - (S - w * b - v * b - w * T), M = P - I, x = P - M, o[0] = P - (M + x) + (x - I), A = $ + M, x = A - $, k = $ - (A - x) + (M - x), M = k - S, x = k - M, o[1] = k - (M + x) + (x - S), z = A + M, x = z - A, o[2] = A - (z - x) + (M - x), o[3] = z;
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- const C = e(E, l, 4, o, h);
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- $ = d * m, p = i * d, w = p - (p - d), v = d - w, p = i * m, b = p - (p - m), T = m - b, P = v * T - ($ - w * b - v * b - w * T), S = g * y, p = i * g, w = p - (p - g), v = g - w, p = i * y, b = p - (p - y), T = y - b, I = v * T - (S - w * b - v * b - w * T), M = P - I, x = P - M, o[0] = P - (M + x) + (x - I), A = $ + M, x = A - $, k = $ - (A - x) + (M - x), M = k - S, x = k - M, o[1] = k - (M + x) + (x - S), z = A + M, x = z - A, o[2] = A - (z - x) + (M - x), o[3] = z;
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- const N = e(C, h, 4, o, r);
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- return r[N - 1];
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- return new f(s);
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- }
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- update() {
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- const {
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- coords: t,
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- for (let i = 0; i < l; i++) {
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- const e = t[2 * i],
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- n = t[2 * i + 1];
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- e < h && (h = e), n < r && (r = n), e > o && (o = e), n > u && (u = n), this._ids[i] = i;
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- f = .5 / (h * a - r * o);
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- y: i + (h * u - o * c) * f
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- };
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- this._cx = P.x, this._cy = P.y;
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- const s = t - e,
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- }
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- f = .5 / (h * a - r * o),
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- _ = (a * c - r * u) * f,
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- d = (h * u - o * c) * f;
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- } while (i[t[s]] < r);
297
- do {
298
- l--;
299
- } while (i[t[l]] > r);
300
- if (l < s) break;
301
- m(t, s, l);
302
- }
303
- t[e + 1] = t[l], t[l] = h, n - s + 1 >= l - e ? (y(t, i, s, n), y(t, i, e, l - 1)) : (y(t, i, e, l - 1), y(t, i, s, n));
304
- }
305
- }
306
- function m(t, i, e) {
307
- const n = t[i];
308
- t[i] = t[e], t[e] = n;
309
- }
310
- function x(t) {
311
- return t[0];
312
- }
313
- function p(t) {
314
- return t[1];
315
- }
316
- const w = 1e-6;
317
- class v {
318
- constructor() {
319
- this._x0 = this._y0 = this._x1 = this._y1 = null, this._ = "";
320
- }
321
- moveTo(t, i) {
322
- this._ += `M${this._x0 = this._x1 = +t},${this._y0 = this._y1 = +i}`;
323
- }
324
- closePath() {
325
- null !== this._x1 && (this._x1 = this._x0, this._y1 = this._y0, this._ += "Z");
326
- }
327
- lineTo(t, i) {
328
- this._ += `L${this._x1 = +t},${this._y1 = +i}`;
329
- }
330
- arc(t, i, e) {
331
- const n = (t = +t) + (e = +e),
332
- s = i = +i;
333
- if (e < 0) throw new Error("negative radius");
334
- null === this._x1 ? this._ += `M${n},${s}` : (Math.abs(this._x1 - n) > w || Math.abs(this._y1 - s) > w) && (this._ += "L" + n + "," + s), e && (this._ += `A${e},${e},0,1,1,${t - e},${i}A${e},${e},0,1,1,${this._x1 = n},${this._y1 = s}`);
335
- }
336
- rect(t, i, e, n) {
337
- this._ += `M${this._x0 = this._x1 = +t},${this._y0 = this._y1 = +i}h${+e}v${+n}h${-e}Z`;
338
- }
339
- value() {
340
- return this._ || null;
341
- }
342
- }
343
- class b {
344
- constructor() {
345
- this._ = [];
346
- }
347
- moveTo(t, i) {
348
- this._.push([t, i]);
349
- }
350
- closePath() {
351
- this._.push(this._[0].slice());
352
- }
353
- lineTo(t, i) {
354
- this._.push([t, i]);
355
- }
356
- value() {
357
- return this._.length ? this._ : null;
358
- }
359
- }
360
- class T {
361
- constructor(t, [i, e, n, s] = [0, 0, 960, 500]) {
362
- if (!((n = +n) >= (i = +i) && (s = +s) >= (e = +e))) throw new Error("invalid bounds");
363
- this.delaunay = t, this._circumcenters = new Float64Array(2 * t.points.length), this.vectors = new Float64Array(2 * t.points.length), this.xmax = n, this.xmin = i, this.ymax = s, this.ymin = e, this._init();
364
- }
365
- update() {
366
- return this.delaunay.update(), this._init(), this;
367
- }
368
- _init() {
369
- const {
370
- delaunay: {
371
- points: t,
372
- hull: i,
373
- triangles: e
374
- },
375
- vectors: n
376
- } = this;
377
- let s, l;
378
- const h = this.circumcenters = this._circumcenters.subarray(0, e.length / 3 * 2);
379
- for (let n, r, o = 0, a = 0, c = e.length; o < c; o += 3, a += 2) {
380
- const c = 2 * e[o],
381
- u = 2 * e[o + 1],
382
- f = 2 * e[o + 2],
383
- _ = t[c],
384
- d = t[c + 1],
385
- g = t[u],
386
- y = t[u + 1],
387
- m = t[f],
388
- x = t[f + 1],
389
- p = g - _,
390
- w = y - d,
391
- v = m - _,
392
- b = x - d,
393
- T = 2 * (p * b - w * v);
394
- if (Math.abs(T) < 1e-9) {
395
- if (void 0 === s) {
396
- s = l = 0;
397
- for (const e of i) s += t[2 * e], l += t[2 * e + 1];
398
- s /= i.length, l /= i.length;
399
- }
400
- const e = 1e9 * Math.sign((s - _) * b - (l - d) * v);
401
- n = (_ + m) / 2 - e * b, r = (d + x) / 2 + e * v;
402
- } else {
403
- const t = 1 / T,
404
- i = p * p + w * w,
405
- e = v * v + b * b;
406
- n = _ + (b * i - w * e) * t, r = d + (p * e - v * i) * t;
407
- }
408
- h[a] = n, h[a + 1] = r;
409
- }
410
- let r,
411
- o,
412
- a,
413
- c = i[i.length - 1],
414
- u = 4 * c,
415
- f = t[2 * c],
416
- _ = t[2 * c + 1];
417
- n.fill(0);
418
- for (let e = 0; e < i.length; ++e) c = i[e], r = u, o = f, a = _, u = 4 * c, f = t[2 * c], _ = t[2 * c + 1], n[r + 2] = n[u] = a - _, n[r + 3] = n[u + 1] = f - o;
419
- }
420
- render(t) {
421
- const i = null == t ? t = new v() : void 0,
422
- {
423
- delaunay: {
424
- halfedges: e,
425
- inedges: n,
426
- hull: s
427
- },
428
- circumcenters: l,
429
- vectors: h
430
- } = this;
431
- if (s.length <= 1) return null;
432
- for (let i = 0, n = e.length; i < n; ++i) {
433
- const n = e[i];
434
- if (n < i) continue;
435
- const s = 2 * Math.floor(i / 3),
436
- h = 2 * Math.floor(n / 3),
437
- r = l[s],
438
- o = l[s + 1],
439
- a = l[h],
440
- c = l[h + 1];
441
- this._renderSegment(r, o, a, c, t);
442
- }
443
- let r,
444
- o = s[s.length - 1];
445
- for (let i = 0; i < s.length; ++i) {
446
- r = o, o = s[i];
447
- const e = 2 * Math.floor(n[o] / 3),
448
- a = l[e],
449
- c = l[e + 1],
450
- u = 4 * r,
451
- f = this._project(a, c, h[u + 2], h[u + 3]);
452
- f && this._renderSegment(a, c, f[0], f[1], t);
453
- }
454
- return i && i.value();
455
- }
456
- renderBounds(t) {
457
- const i = null == t ? t = new v() : void 0;
458
- return t.rect(this.xmin, this.ymin, this.xmax - this.xmin, this.ymax - this.ymin), i && i.value();
459
- }
460
- renderCell(t, i) {
461
- const e = null == i ? i = new v() : void 0,
462
- n = this._clip(t);
463
- if (null === n || !n.length) return;
464
- i.moveTo(n[0], n[1]);
465
- let s = n.length;
466
- for (; n[0] === n[s - 2] && n[1] === n[s - 1] && s > 1;) s -= 2;
467
- for (let t = 2; t < s; t += 2) n[t] === n[t - 2] && n[t + 1] === n[t - 1] || i.lineTo(n[t], n[t + 1]);
468
- return i.closePath(), e && e.value();
469
- }
470
- *cellPolygons() {
471
- const {
472
- delaunay: {
473
- points: t
474
- }
475
- } = this;
476
- for (let i = 0, e = t.length / 2; i < e; ++i) {
477
- const t = this.cellPolygon(i);
478
- t && (t.index = i, yield t);
479
- }
480
- }
481
- cellPolygon(t) {
482
- const i = new b();
483
- return this.renderCell(t, i), i.value();
484
- }
485
- _renderSegment(t, i, e, n, s) {
486
- let l;
487
- const h = this._regioncode(t, i),
488
- r = this._regioncode(e, n);
489
- 0 === h && 0 === r ? (s.moveTo(t, i), s.lineTo(e, n)) : (l = this._clipSegment(t, i, e, n, h, r)) && (s.moveTo(l[0], l[1]), s.lineTo(l[2], l[3]));
490
- }
491
- contains(t, i, e) {
492
- return (i = +i) == i && (e = +e) == e && this.delaunay._step(t, i, e) === t;
493
- }
494
- *neighbors(t) {
495
- const i = this._clip(t);
496
- if (i) for (const e of this.delaunay.neighbors(t)) {
497
- const t = this._clip(e);
498
- if (t) t: for (let n = 0, s = i.length; n < s; n += 2) for (let l = 0, h = t.length; l < h; l += 2) if (i[n] === t[l] && i[n + 1] === t[l + 1] && i[(n + 2) % s] === t[(l + h - 2) % h] && i[(n + 3) % s] === t[(l + h - 1) % h]) {
499
- yield e;
500
- break t;
501
- }
502
- }
503
- }
504
- _cell(t) {
505
- const {
506
- circumcenters: i,
507
- delaunay: {
508
- inedges: e,
509
- halfedges: n,
510
- triangles: s
511
- }
512
- } = this,
513
- l = e[t];
514
- if (-1 === l) return null;
515
- const h = [];
516
- let r = l;
517
- do {
518
- const e = Math.floor(r / 3);
519
- if (h.push(i[2 * e], i[2 * e + 1]), r = r % 3 == 2 ? r - 2 : r + 1, s[r] !== t) break;
520
- r = n[r];
521
- } while (r !== l && -1 !== r);
522
- return h;
523
- }
524
- _clip(t) {
525
- if (0 === t && 1 === this.delaunay.hull.length) return [this.xmax, this.ymin, this.xmax, this.ymax, this.xmin, this.ymax, this.xmin, this.ymin];
526
- const i = this._cell(t);
527
- if (null === i) return null;
528
- const {
529
- vectors: e
530
- } = this,
531
- n = 4 * t;
532
- return this._simplify(e[n] || e[n + 1] ? this._clipInfinite(t, i, e[n], e[n + 1], e[n + 2], e[n + 3]) : this._clipFinite(t, i));
533
- }
534
- _clipFinite(t, i) {
535
- const e = i.length;
536
- let n,
537
- s,
538
- l,
539
- h,
540
- r = null,
541
- o = i[e - 2],
542
- a = i[e - 1],
543
- c = this._regioncode(o, a),
544
- u = 0;
545
- for (let f = 0; f < e; f += 2) if (n = o, s = a, o = i[f], a = i[f + 1], l = c, c = this._regioncode(o, a), 0 === l && 0 === c) h = u, u = 0, r ? r.push(o, a) : r = [o, a];else {
546
- let i, e, f, _, d;
547
- if (0 === l) {
548
- if (null === (i = this._clipSegment(n, s, o, a, l, c))) continue;
549
- [e, f, _, d] = i;
550
- } else {
551
- if (null === (i = this._clipSegment(o, a, n, s, c, l))) continue;
552
- [_, d, e, f] = i, h = u, u = this._edgecode(e, f), h && u && this._edge(t, h, u, r, r.length), r ? r.push(e, f) : r = [e, f];
553
- }
554
- h = u, u = this._edgecode(_, d), h && u && this._edge(t, h, u, r, r.length), r ? r.push(_, d) : r = [_, d];
555
- }
556
- if (r) h = u, u = this._edgecode(r[0], r[1]), h && u && this._edge(t, h, u, r, r.length);else if (this.contains(t, (this.xmin + this.xmax) / 2, (this.ymin + this.ymax) / 2)) return [this.xmax, this.ymin, this.xmax, this.ymax, this.xmin, this.ymax, this.xmin, this.ymin];
557
- return r;
558
- }
559
- _clipSegment(t, i, e, n, s, l) {
560
- const h = s < l;
561
- for (h && ([t, i, e, n, s, l] = [e, n, t, i, l, s]);;) {
562
- if (0 === s && 0 === l) return h ? [e, n, t, i] : [t, i, e, n];
563
- if (s & l) return null;
564
- let r,
565
- o,
566
- a = s || l;
567
- 8 & a ? (r = t + (e - t) * (this.ymax - i) / (n - i), o = this.ymax) : 4 & a ? (r = t + (e - t) * (this.ymin - i) / (n - i), o = this.ymin) : 2 & a ? (o = i + (n - i) * (this.xmax - t) / (e - t), r = this.xmax) : (o = i + (n - i) * (this.xmin - t) / (e - t), r = this.xmin), s ? (t = r, i = o, s = this._regioncode(t, i)) : (e = r, n = o, l = this._regioncode(e, n));
568
- }
569
- }
570
- _clipInfinite(t, i, e, n, s, l) {
571
- let h,
572
- r = Array.from(i);
573
- if ((h = this._project(r[0], r[1], e, n)) && r.unshift(h[0], h[1]), (h = this._project(r[r.length - 2], r[r.length - 1], s, l)) && r.push(h[0], h[1]), r = this._clipFinite(t, r)) for (let i, e = 0, n = r.length, s = this._edgecode(r[n - 2], r[n - 1]); e < n; e += 2) i = s, s = this._edgecode(r[e], r[e + 1]), i && s && (e = this._edge(t, i, s, r, e), n = r.length);else this.contains(t, (this.xmin + this.xmax) / 2, (this.ymin + this.ymax) / 2) && (r = [this.xmin, this.ymin, this.xmax, this.ymin, this.xmax, this.ymax, this.xmin, this.ymax]);
574
- return r;
575
- }
576
- _edge(t, i, e, n, s) {
577
- for (; i !== e;) {
578
- let e, l;
579
- switch (i) {
580
- case 5:
581
- i = 4;
582
- continue;
583
- case 4:
584
- i = 6, e = this.xmax, l = this.ymin;
585
- break;
586
- case 6:
587
- i = 2;
588
- continue;
589
- case 2:
590
- i = 10, e = this.xmax, l = this.ymax;
591
- break;
592
- case 10:
593
- i = 8;
594
- continue;
595
- case 8:
596
- i = 9, e = this.xmin, l = this.ymax;
597
- break;
598
- case 9:
599
- i = 1;
600
- continue;
601
- case 1:
602
- i = 5, e = this.xmin, l = this.ymin;
603
- }
604
- n[s] === e && n[s + 1] === l || !this.contains(t, e, l) || (n.splice(s, 0, e, l), s += 2);
605
- }
606
- return s;
607
- }
608
- _project(t, i, e, n) {
609
- let s,
610
- l,
611
- h,
612
- r = 1 / 0;
613
- if (n < 0) {
614
- if (i <= this.ymin) return null;
615
- (s = (this.ymin - i) / n) < r && (h = this.ymin, l = t + (r = s) * e);
616
- } else if (n > 0) {
617
- if (i >= this.ymax) return null;
618
- (s = (this.ymax - i) / n) < r && (h = this.ymax, l = t + (r = s) * e);
619
- }
620
- if (e > 0) {
621
- if (t >= this.xmax) return null;
622
- (s = (this.xmax - t) / e) < r && (l = this.xmax, h = i + (r = s) * n);
623
- } else if (e < 0) {
624
- if (t <= this.xmin) return null;
625
- (s = (this.xmin - t) / e) < r && (l = this.xmin, h = i + (r = s) * n);
626
- }
627
- return [l, h];
628
- }
629
- _edgecode(t, i) {
630
- return (t === this.xmin ? 1 : t === this.xmax ? 2 : 0) | (i === this.ymin ? 4 : i === this.ymax ? 8 : 0);
631
- }
632
- _regioncode(t, i) {
633
- return (t < this.xmin ? 1 : t > this.xmax ? 2 : 0) | (i < this.ymin ? 4 : i > this.ymax ? 8 : 0);
634
- }
635
- _simplify(t) {
636
- if (t && t.length > 4) {
637
- for (let i = 0; i < t.length; i += 2) {
638
- const e = (i + 2) % t.length,
639
- n = (i + 4) % t.length;
640
- (t[i] === t[e] && t[e] === t[n] || t[i + 1] === t[e + 1] && t[e + 1] === t[n + 1]) && (t.splice(e, 2), i -= 2);
641
- }
642
- t.length || (t = null);
643
- }
644
- return t;
645
- }
646
- }
647
- const M = 2 * Math.PI,
648
- A = Math.pow;
649
- function k(t) {
650
- return t[0];
651
- }
652
- function $(t) {
653
- return t[1];
654
- }
655
- function P(t, i, e) {
656
- return [t + Math.sin(t + i) * e, i + Math.cos(t - i) * e];
657
- }
658
- class S {
659
- static from(t, i = k, e = $, n) {
660
- return new S("length" in t ? function (t, i, e, n) {
661
- const s = t.length,
662
- l = new Float64Array(2 * s);
663
- for (let h = 0; h < s; ++h) {
664
- const s = t[h];
665
- l[2 * h] = i.call(n, s, h, t), l[2 * h + 1] = e.call(n, s, h, t);
666
- }
667
- return l;
668
- }(t, i, e, n) : Float64Array.from(function* (t, i, e, n) {
669
- let s = 0;
670
- for (const l of t) yield i.call(n, l, s, t), yield e.call(n, l, s, t), ++s;
671
- }(t, i, e, n)));
672
- }
673
- constructor(t) {
674
- this._delaunator = new f(t), this.inedges = new Int32Array(t.length / 2), this._hullIndex = new Int32Array(t.length / 2), this.points = this._delaunator.coords, this._init();
675
- }
676
- update() {
677
- return this._delaunator.update(), this._init(), this;
678
- }
679
- _init() {
680
- const t = this._delaunator,
681
- i = this.points;
682
- if (t.hull && t.hull.length > 2 && function (t) {
683
- const {
684
- triangles: i,
685
- coords: e
686
- } = t;
687
- for (let t = 0; t < i.length; t += 3) {
688
- const n = 2 * i[t],
689
- s = 2 * i[t + 1],
690
- l = 2 * i[t + 2];
691
- if ((e[l] - e[n]) * (e[s + 1] - e[n + 1]) - (e[s] - e[n]) * (e[l + 1] - e[n + 1]) > 1e-10) return !1;
692
- }
693
- return !0;
694
- }(t)) {
695
- this.collinear = Int32Array.from({
696
- length: i.length / 2
697
- }, (t, i) => i).sort((t, e) => i[2 * t] - i[2 * e] || i[2 * t + 1] - i[2 * e + 1]);
698
- const t = this.collinear[0],
699
- e = this.collinear[this.collinear.length - 1],
700
- n = [i[2 * t], i[2 * t + 1], i[2 * e], i[2 * e + 1]],
701
- s = 1e-8 * Math.hypot(n[3] - n[1], n[2] - n[0]);
702
- for (let t = 0, e = i.length / 2; t < e; ++t) {
703
- const e = P(i[2 * t], i[2 * t + 1], s);
704
- i[2 * t] = e[0], i[2 * t + 1] = e[1];
705
- }
706
- this._delaunator = new f(i);
707
- } else delete this.collinear;
708
- const e = this.halfedges = this._delaunator.halfedges,
709
- n = this.hull = this._delaunator.hull,
710
- s = this.triangles = this._delaunator.triangles,
711
- l = this.inedges.fill(-1),
712
- h = this._hullIndex.fill(-1);
713
- for (let t = 0, i = e.length; t < i; ++t) {
714
- const i = s[t % 3 == 2 ? t - 2 : t + 1];
715
- -1 !== e[t] && -1 !== l[i] || (l[i] = t);
716
- }
717
- for (let t = 0, i = n.length; t < i; ++t) h[n[t]] = t;
718
- n.length <= 2 && n.length > 0 && (this.triangles = new Int32Array(3).fill(-1), this.halfedges = new Int32Array(3).fill(-1), this.triangles[0] = n[0], l[n[0]] = 1, 2 === n.length && (l[n[1]] = 0, this.triangles[1] = n[1], this.triangles[2] = n[1]));
719
- }
720
- voronoi(t) {
721
- return new T(this, t);
722
- }
723
- *neighbors(t) {
724
- const {
725
- inedges: i,
726
- hull: e,
727
- _hullIndex: n,
728
- halfedges: s,
729
- triangles: l,
730
- collinear: h
731
- } = this;
732
- if (h) {
733
- const i = h.indexOf(t);
734
- return i > 0 && (yield h[i - 1]), void (i < h.length - 1 && (yield h[i + 1]));
735
- }
736
- const r = i[t];
737
- if (-1 === r) return;
738
- let o = r,
739
- a = -1;
740
- do {
741
- if (yield a = l[o], o = o % 3 == 2 ? o - 2 : o + 1, l[o] !== t) return;
742
- if (o = s[o], -1 === o) {
743
- const i = e[(n[t] + 1) % e.length];
744
- return void (i !== a && (yield i));
745
- }
746
- } while (o !== r);
747
- }
748
- find(t, i, e = 0) {
749
- if ((t = +t) != t || (i = +i) != i) return -1;
750
- const n = e;
751
- let s;
752
- for (; (s = this._step(e, t, i)) >= 0 && s !== e && s !== n;) e = s;
753
- return s;
754
- }
755
- _step(t, i, e) {
756
- const {
757
- inedges: n,
758
- hull: s,
759
- _hullIndex: l,
760
- halfedges: h,
761
- triangles: r,
762
- points: o
763
- } = this;
764
- if (-1 === n[t] || !o.length) return (t + 1) % (o.length >> 1);
765
- let a = t,
766
- c = A(i - o[2 * t], 2) + A(e - o[2 * t + 1], 2);
767
- const u = n[t];
768
- let f = u;
769
- do {
770
- let n = r[f];
771
- const u = A(i - o[2 * n], 2) + A(e - o[2 * n + 1], 2);
772
- if (u < c && (c = u, a = n), f = f % 3 == 2 ? f - 2 : f + 1, r[f] !== t) break;
773
- if (f = h[f], -1 === f) {
774
- if (f = s[(l[t] + 1) % s.length], f !== n && A(i - o[2 * f], 2) + A(e - o[2 * f + 1], 2) < c) return f;
775
- break;
776
- }
777
- } while (f !== u);
778
- return a;
779
- }
780
- render(t) {
781
- const i = null == t ? t = new v() : void 0,
782
- {
783
- points: e,
784
- halfedges: n,
785
- triangles: s
786
- } = this;
787
- for (let i = 0, l = n.length; i < l; ++i) {
788
- const l = n[i];
789
- if (l < i) continue;
790
- const h = 2 * s[i],
791
- r = 2 * s[l];
792
- t.moveTo(e[h], e[h + 1]), t.lineTo(e[r], e[r + 1]);
793
- }
794
- return this.renderHull(t), i && i.value();
795
- }
796
- renderPoints(t, i) {
797
- void 0 !== i || t && "function" == typeof t.moveTo || (i = t, t = null), i = null == i ? 2 : +i;
798
- const e = null == t ? t = new v() : void 0,
799
- {
800
- points: n
801
- } = this;
802
- for (let e = 0, s = n.length; e < s; e += 2) {
803
- const s = n[e],
804
- l = n[e + 1];
805
- t.moveTo(s + i, l), t.arc(s, l, i, 0, M);
806
- }
807
- return e && e.value();
808
- }
809
- renderHull(t) {
810
- const i = null == t ? t = new v() : void 0,
811
- {
812
- hull: e,
813
- points: n
814
- } = this,
815
- s = 2 * e[0],
816
- l = e.length;
817
- t.moveTo(n[s], n[s + 1]);
818
- for (let i = 1; i < l; ++i) {
819
- const s = 2 * e[i];
820
- t.lineTo(n[s], n[s + 1]);
821
- }
822
- return t.closePath(), i && i.value();
823
- }
824
- hullPolygon() {
825
- const t = new b();
826
- return this.renderHull(t), t.value();
827
- }
828
- renderTriangle(t, i) {
829
- const e = null == i ? i = new v() : void 0,
830
- {
831
- points: n,
832
- triangles: s
833
- } = this,
834
- l = 2 * s[t *= 3],
835
- h = 2 * s[t + 1],
836
- r = 2 * s[t + 2];
837
- return i.moveTo(n[l], n[l + 1]), i.lineTo(n[h], n[h + 1]), i.lineTo(n[r], n[r + 1]), i.closePath(), e && e.value();
838
- }
839
- *trianglePolygons() {
840
- const {
841
- triangles: t
842
- } = this;
843
- for (let i = 0, e = t.length / 3; i < e; ++i) yield this.trianglePolygon(i);
844
- }
845
- trianglePolygon(t) {
846
- const i = new b();
847
- return this.renderTriangle(t, i), i.value();
848
- }
849
- }
850
- t.Delaunay = S, t.Voronoi = T, Object.defineProperty(t, "__esModule", {
851
- value: !0
852
- });
853
- });