@moku-labs/game 0.14.12 → 0.14.13

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Files changed (56) hide show
  1. package/README.md +13 -12
  2. package/dist/app/page.d.mts +8 -3
  3. package/dist/app/page.mjs +57 -12
  4. package/dist/app/system.d.mts +5 -3
  5. package/dist/app/system.mjs +2 -0
  6. package/dist/app.d.mts +15 -7
  7. package/dist/app.mjs +131 -27
  8. package/dist/{assets-BrKSg1O6.mjs → assets-CEMfBogh.mjs} +471 -120
  9. package/dist/assets.d.mts +30 -13
  10. package/dist/assets.mjs +1 -1
  11. package/dist/cli.d.mts +105 -8
  12. package/dist/cli.mjs +1036 -128
  13. package/dist/{commands-BaCx2B9j.d.mts → commands-DAETmK86.d.mts} +43 -7
  14. package/dist/{config-CdARrrhU.mjs → config-B87aFTW-.mjs} +25 -4
  15. package/dist/control.d.mts +130 -17
  16. package/dist/control.mjs +4 -4
  17. package/dist/{define-Ce8SVEN-.d.mts → define-BASd9ZUh.d.mts} +32 -4
  18. package/dist/dev-DbHgx-R-.mjs +89 -0
  19. package/dist/{fake-MpzwZhIZ.mjs → fake-6mazmHK3.mjs} +20 -2
  20. package/dist/features-DowEilZm.mjs +266 -0
  21. package/dist/{headless-CMHNsKjW.d.mts → headless-cFveciuY.d.mts} +1 -1
  22. package/dist/hot.d.mts +4 -2
  23. package/dist/hot.mjs +7 -4
  24. package/dist/{index-CLQ8NOTw.d.mts → index-DedbED3T.d.mts} +317 -69
  25. package/dist/index.d.mts +5 -6
  26. package/dist/index.mjs +3 -3
  27. package/dist/inspect.d.mts +12 -7
  28. package/dist/inspect.mjs +2 -2
  29. package/dist/jsx-dev-runtime.d.mts +1 -1
  30. package/dist/jsx-runtime.d.mts +1 -1
  31. package/dist/lint.d.mts +8 -3
  32. package/dist/lint.mjs +432 -20
  33. package/dist/project.d.mts +15 -1
  34. package/dist/project.mjs +1 -1
  35. package/dist/{run-Bf2hKyjZ.mjs → run-BbipFRc6.mjs} +250 -51
  36. package/dist/{runtime-BCnKn0xf.d.mts → runtime-DoSlRx8X.d.mts} +1 -1
  37. package/dist/{session-DgukhR_7.mjs → session-CeKgO2hy.mjs} +30 -2
  38. package/dist/{sources-Duzj6lhV.mjs → sources-Cdvb0rOS.mjs} +33 -6
  39. package/dist/{src-CtC8w3_z.mjs → src-BEbJ_sSx.mjs} +35536 -17789
  40. package/dist/testing.d.mts +23 -13
  41. package/dist/testing.mjs +10 -6
  42. package/dist/{types-DOlpeuGx.d.mts → types-7GXcXxxv.d.mts} +174 -242
  43. package/dist/{types-BjTtGSFb.d.mts → types-BGcda5Le.d.mts} +4459 -732
  44. package/dist/{types-gisvSHoC.d.mts → types-C73hbmxi.d.mts} +129 -17
  45. package/dist/{types-CAPv9l29.d.mts → types-DngFQJro.d.mts} +43 -5
  46. package/dist/{types-Y_rCuXtj.d.mts → types-GHE4J5Uf.d.mts} +1025 -191
  47. package/dist/{visual-dMW8iqAE.mjs → visual-2m4wJL_z.mjs} +111 -7
  48. package/dist/visual-_XhoGeIC.d.mts +345 -0
  49. package/dist/visual.d.mts +1 -332
  50. package/dist/visual.mjs +130 -20
  51. package/dist/{watch-CWI_on4T.mjs → watch-BEdrp80i.mjs} +149 -30
  52. package/llms.txt +99 -48
  53. package/package.json +8 -6
  54. package/dist/dev-Cc50Dk7H.mjs +0 -47
  55. package/dist/memory-pUQ7YZWC.d.mts +0 -50
  56. package/dist/types-BX4Ge_j5.d.mts +0 -656
package/dist/visual.d.mts CHANGED
@@ -1,333 +1,2 @@
1
- import { A as Api$1, Jt as Api$2, h as Api, un as Api$3 } from "./types-BjTtGSFb.mjs";
2
- import { r as UiApi, x as AnimApi } from "./types-Y_rCuXtj.mjs";
3
- import { A as InputApi } from "./types-DOlpeuGx.mjs";
4
- import { r as Repro } from "./headless-CMHNsKjW.mjs";
5
- import { a as InputOf, r as ControlApp } from "./types-CAPv9l29.mjs";
6
- import { t as commands } from "./commands-BaCx2B9j.mjs";
7
-
8
- //#region src/visual/types.d.ts
9
- /** The base commands of the `/control` door, keyed by their short names. */
10
- type Catalogue = typeof commands;
11
- /**
12
- * The commands a step may name: the catalogue of `/control` minus `bookmark` (it only reads),
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- * `capture` (the runner captures by itself) and `debug` (debug drawing would enter a baseline). A
14
- * command the catalogue gains is a step with no change to the runner.
15
- *
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- * @example
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- * ```ts
18
- * const name: StepCommand = "tap"; // also "answer", "walk", "step", "reducedMotion", ...
19
- * ```
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- */
21
- type StepCommand = Exclude<keyof Catalogue, "bookmark" | "capture" | "debug">;
22
- /**
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- * Where a visual test starts: what `game.restore` loads, a repro without its route. The player
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- * is required; the session, the rng and the checkpoint are optional, as in a repro.
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- *
26
- * @example
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- * ```ts
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- * // A save with a plank ready for the first order, entered at Home.
29
- * const start: VisualStart = { player: { coins: 40, orders: [] }, checkpoint: "home" };
30
- * ```
31
- */
32
- type VisualStart = Omit<Repro, "route">;
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- /**
34
- * One step of a visual test: a `/control` command by its short name with that command's input,
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- * typed from the catalogue, or a checkpoint by its name.
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- *
37
- * @example
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- * ```ts
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- * // Tap Play, answer the order on the board, then compare the screen with its baseline.
40
- * const steps: VisualStep[] = [
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- * { tap: { key: "play" } },
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- * { answer: { intent: "deliver", payload: { orderId: "o1" } } },
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- * { checkpoint: "open" }
44
- * ];
45
- * ```
46
- */
47
- type VisualStep = {
48
- checkpoint: string;
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- } | { [K in StepCommand]: { [P in K]: InputOf<Catalogue[K]["input"]> } }[StepCommand];
50
- /**
51
- * A visual test as `defineVisualTest` answers it: its name, where it starts, its steps, and
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- * `webgl`, true when it also runs in the WebGL leg. Frozen data; nothing runs at definition.
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- *
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- * @example
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- * ```ts
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- * const test: VisualTest = defineVisualTest("reward-popup", {
57
- * start: { player: { coins: 40 }, checkpoint: "home" },
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- * steps: [{ tap: { key: "play" } }, { checkpoint: "board" }]
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- * });
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- * test.name; // "reward-popup"
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- * test.webgl; // false
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- * Object.isFrozen(test.steps); // true
63
- * ```
64
- */
65
- type VisualTest = {
66
- readonly name: string;
67
- readonly start: Readonly<VisualStart>;
68
- readonly steps: readonly VisualStep[];
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- readonly webgl: boolean;
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- };
71
- /**
72
- * What the runner needs of an app: the control app, the plugins the base commands act on and
73
- * the plugins the readers read. Every app composed with the screen set fits.
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- *
75
- * @example
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- * ```ts
77
- * const app: VisualApp = createApp({ plugins: [...screen, boardFeature], pluginConfigs });
78
- * ```
79
- */
80
- type VisualApp = ControlApp & {
81
- readonly anim: AnimApi;
82
- readonly ui: UiApi;
83
- readonly renderer: Api;
84
- readonly world: Api$1;
85
- readonly model: Api$2;
86
- readonly input: InputApi;
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- readonly lifecycle: Api$3;
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- };
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- /**
90
- * The dev page the browser leg opens: its URL, the viewport width in CSS px (390 by default), the
91
- * device scale (2 by default) and which Chrome to launch. The page height follows the inert frame
92
- * of the renderer: 520 for a 390 wide portrait game at the default 4:3. Without `browser` the leg
93
- * launches Playwright's own Chromium, and the system Chrome when that one is not installed.
94
- *
95
- * @example
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- * ```ts
97
- * // The fixture's dev server, a 390 px wide phone at 2x, the system Chrome.
98
- * const page: VisualPage = { url: "http://localhost:3000/", browser: { channel: "chrome" } };
99
- * ```
100
- */
101
- type VisualPage = {
102
- url: string;
103
- width?: number;
104
- deviceScaleFactor?: number;
105
- browser?: {
106
- channel?: string;
107
- executablePath?: string;
108
- };
109
- };
110
- /**
111
- * How the runner builds a game: a fresh app per test, not started, with the screen set
112
- * composed; the renderer stays inert in Bun. `page` is the dev page of the pixel leg.
113
- *
114
- * @example
115
- * ```ts
116
- * // tests/visual/run.ts of a game.
117
- * const setup: VisualSetup = { app: () => createScreenGame().app, page: { url: "http://localhost:3000/" } };
118
- * ```
119
- */
120
- type VisualSetup = {
121
- app: () => VisualApp;
122
- page?: VisualPage;
123
- };
124
- /**
125
- * How far a pixel may differ: `threshold` is the largest channel delta that still counts as the
126
- * same pixel, `ratio` the share of differing pixels a checkpoint tolerates.
127
- *
128
- * @example
129
- * ```ts
130
- * const tolerance: VisualTolerance = { ratio: 0.001, threshold: 24 }; // the defaults
131
- * ```
132
- */
133
- type VisualTolerance = {
134
- ratio: number;
135
- threshold: number;
136
- };
137
- /**
138
- * The backend the browser leg draws with: `"webgpu"`, or `"webgl"` for the WebGL leg.
139
- *
140
- * @example
141
- * ```ts
142
- * const renderer: VisualRenderer = "webgl"; // what --webgl asks for
143
- * ```
144
- */
145
- type VisualRenderer = "webgpu" | "webgl";
146
- /**
147
- * The options of a run. Each one left out comes from the command line (`argv`), then from its
148
- * default: `dir` `"tests/visual"`, `update` false, `pixels` true with a `page` on a Mac,
149
- * `renderer` `"webgpu"`, `settleFrames` 600, `tolerance` `{ ratio: 0.001, threshold: 24 }`,
150
- * `argv` `process.argv.slice(2)`. An option given here wins over a flag. `renderer: "webgl"`
151
- * runs only the tests with `webgl: true`, on the page with `?renderer=webgl`, and compares their
152
- * pictures with `screen.webgl.webp`.
153
- *
154
- * @example
155
- * ```ts
156
- * // The same as `bun tests/visual/run.ts --only reward-popup --no-pixels`.
157
- * const options: VisualOptions = { only: ["reward-popup"], pixels: false };
158
- * // The same as `bun tests/visual/run.ts --webgl`.
159
- * const webgl: VisualOptions = { renderer: "webgl" };
160
- * ```
161
- */
162
- type VisualOptions = {
163
- dir?: string;
164
- update?: boolean;
165
- pixels?: boolean;
166
- renderer?: VisualRenderer;
167
- only?: readonly string[];
168
- settleFrames?: number;
169
- tolerance?: VisualTolerance;
170
- argv?: readonly string[];
171
- };
172
- /**
173
- * What a comparison with a baseline file found: the same content, a different one, or no
174
- * baseline (or `--update`), so the file was written.
175
- *
176
- * @example
177
- * ```ts
178
- * const outcome: Outcome = "written"; // the first run of a new checkpoint
179
- * ```
180
- */
181
- type Outcome = "same" | "different" | "written";
182
- /**
183
- * The outcome of one checkpoint. `first` is the JSON path of the first difference, the state's
184
- * before the describe's. `pixels` is `"skipped"` when the pixel leg did not run; `pixelRatio`
185
- * and `verdict` come with a pixel difference.
186
- *
187
- * @example
188
- * ```ts
189
- * // The player's coins differ from the baseline; the layout is the same.
190
- * const result: CheckpointResult = {
191
- * name: "claimed", state: "different", describe: "same", pixels: "skipped", first: "player.coins"
192
- * };
193
- * ```
194
- */
195
- type CheckpointResult = {
196
- name: string;
197
- state: Outcome;
198
- describe: Outcome;
199
- pixels: Outcome | "skipped";
200
- pixelRatio?: number;
201
- first?: string;
202
- verdict?: "rendering" | "behaviour";
203
- };
204
- /**
205
- * The outcome of one visual test: every checkpoint it reached, and the error that ended it early.
206
- *
207
- * @example
208
- * ```ts
209
- * const result: VisualTestResult = {
210
- * name: "reward-popup",
211
- * checkpoints: [{ name: "open", state: "same", describe: "same", pixels: "skipped" }]
212
- * };
213
- * ```
214
- */
215
- type VisualTestResult = {
216
- name: string;
217
- checkpoints: readonly CheckpointResult[];
218
- error?: string;
219
- };
220
- /**
221
- * What `runVisualTests` answers: `ok` is true when no test failed and no outcome is
222
- * `"different"`.
223
- *
224
- * @example
225
- * ```ts
226
- * const report: VisualReport = await runVisualTests(setup, [rewardPopup], { argv: [] });
227
- * process.exitCode = report.ok ? 0 : 1;
228
- * ```
229
- */
230
- type VisualReport = {
231
- ok: boolean;
232
- tests: readonly VisualTestResult[];
233
- };
234
- /** What the command line asked for: the flags it carried, nothing else. */
235
- type VisualFlags = {
236
- dir?: string;
237
- update?: boolean;
238
- pixels?: boolean;
239
- renderer?: VisualRenderer;
240
- only?: readonly string[];
241
- };
242
- //#endregion
243
- //#region src/visual/define.d.ts
244
- /**
245
- * Defines a visual test: where it starts, what `game.restore` loads, and its steps. A step is a
246
- * `/control` command by its short name with that command's input, or `{ checkpoint: name }`,
247
- * where the runner saves `state.json` and `describe.json` next to the test. `walk` runs fast: a
248
- * popup its last node opens never mounts, so the step before a checkpoint that shows a node's
249
- * result is `answer` or `tap`. With `webgl: true` the test also runs in the WebGL leg
250
- * (`--webgl`), whose pictures go to `screen.webgl.webp`: set it on a screen with a custom filter.
251
- * The answer is a frozen copy; nothing runs here.
252
- *
253
- * @param name - The test name, also its folder: lowercase letters, digits and dashes.
254
- * @param test - Where it starts, its steps and its WebGL leg.
255
- * @param test.start - The player, and optionally the session, the rng and the checkpoint.
256
- * @param test.steps - The commands and the checkpoints, in order.
257
- * @param test.webgl - True to run the test in the WebGL leg too; false by default.
258
- * @returns The test, frozen.
259
- * @throws {Error} When the name or a checkpoint name is not a file name, a checkpoint name is
260
- * used twice, or a step is not one step command.
261
- * @example
262
- * ```ts
263
- * // tests/visual/home.visual.ts: Home with the glowing Play plank, in both legs.
264
- * const home = defineVisualTest("home", { start: atHome, steps: [{ checkpoint: "rest" }], webgl: true });
265
- * home.webgl; // true
266
- * ```
267
- */
268
- declare function defineVisualTest(name: string, test: {
269
- start: VisualStart;
270
- steps: readonly VisualStep[];
271
- webgl?: boolean;
272
- }): VisualTest;
273
- //#endregion
274
- //#region src/visual/run.d.ts
275
- /**
276
- * Reads the flags of the visual tests from a command line: `--update`, `--no-pixels`, `--pixels`,
277
- * `--webgl`, `--only <name>` (repeatable) and `--dir <path>`. `--pixels` forces the pixel leg on
278
- * off a Mac; the last of `--pixels` and `--no-pixels` wins. An argument it does not know is left
279
- * to the script that got it, so a test runner's own arguments pass through. `moku-game visual`
280
- * reads its flags with it.
281
- *
282
- * @param argv - The arguments after the script name.
283
- * @returns The flags that were given, and nothing else.
284
- * @throws {Error} When `--only` or `--dir` has no value.
285
- * @example
286
- * ```ts
287
- * // `bun tests/visual/run.ts --update --only reward-popup`
288
- * parseVisualArgv(["--update", "--only", "reward-popup"]); // { update: true, only: ["reward-popup"] }
289
- * parseVisualArgv(["--no-pixels", "--dir", "shots"]); // { pixels: false, dir: "shots" }
290
- * parseVisualArgv(["--webgl"]); // { renderer: "webgl" }
291
- * parseVisualArgv(["--pixels"]); // { pixels: true }
292
- * ```
293
- */
294
- declare function parseVisualArgv(argv: readonly string[]): VisualFlags;
295
- /**
296
- * Runs visual tests: the headless leg over every selected test, then the browser leg over the
297
- * same tests when `pixels` is on (by default only with a `page` on a Mac). With `renderer:
298
- * "webgl"` (`--webgl`) only the tests with `webgl: true` run, the page opens with
299
- * `?renderer=webgl` and its pictures go to `screen.webgl.webp`; `state.json` and `describe.json`
300
- * are shared with the WebGPU leg and compared as always. A checkpoint saves
301
- * `state.json` and `describe.json` in `<dir>/<test>/<checkpoint>/`, and the browser leg
302
- * `screen.webp`, lossless: a missing file is written, `--update` rewrites every file of the tests
303
- * run, a JSON file is compared exactly. The browser leg opens the dev page in Chrome with WebGPU
304
- * through `playwright-core`, pauses its game, plays each test there on stepped frames of 1000/60
305
- * ms, so two runs see the same game time, checks the page's state against `state.json` and
306
- * compares the picture in the page: a pixel differs above `tolerance.threshold`, and the screen
307
- * differs when more than `tolerance.ratio` of its pixels do; `screen.actual.webp` and
308
- * `screen.diff.webp` are written beside the baseline then. A pixel difference over the same state
309
- * and describe is a rendering regression (`verdict: "rendering"`). One line per checkpoint goes
310
- * to the branded console; the script sets the exit code from `ok`.
311
- *
312
- * @param setup - How to build a game: a fresh, unstarted app per test, and the dev page.
313
- * @param tests - Every visual test of the game.
314
- * @param options - Overrides of the flags of `argv` and of the defaults.
315
- * @returns The report: `ok` when no test failed and nothing is `"different"`.
316
- * @throws {Error} When a test is not well formed, two tests share a name, `only` names no test,
317
- * a flag misses its value, or the browser leg fails as a whole: no `page`, no
318
- * `playwright-core`, no Chrome, or a page that does not open, expose `game` and `doors`, start,
319
- * draw with the requested backend or stop loading. In the WebGL leg, also when `only` names a
320
- * test without `webgl: true`.
321
- * @example
322
- * ```ts
323
- * // tests/visual/run.ts of a game, `bun tests/visual/run.ts --update` on a Mac
324
- * const report = await runVisualTests(
325
- * { app: () => createScreenGame().app, page: { url: "http://localhost:3000/" } },
326
- * [rewardPopup]
327
- * );
328
- * report.tests[0]?.checkpoints[0]; // { name: "open", state: "written", describe: "written", pixels: "written" }
329
- * ```
330
- */
331
- declare function runVisualTests(setup: VisualSetup, tests: readonly VisualTest[], options?: VisualOptions): Promise<VisualReport>;
332
- //#endregion
1
+ import { a as VisualApp, c as VisualRenderer, d as VisualStart, f as VisualStep, h as VisualTolerance, i as CheckpointResult, l as VisualReport, m as VisualTestResult, n as runVisualTests, o as VisualOptions, p as VisualTest, r as defineVisualTest, s as VisualPage, t as parseVisualArgv, u as VisualSetup } from "./visual-_XhoGeIC.mjs";
333
2
  export { type CheckpointResult, type VisualApp, type VisualOptions, type VisualPage, type VisualRenderer, type VisualReport, type VisualSetup, type VisualStart, type VisualStep, type VisualTest, type VisualTestResult, type VisualTolerance, defineVisualTest, parseVisualArgv, runVisualTests };
package/dist/visual.mjs CHANGED
@@ -1,5 +1,5 @@
1
- import { n as read, t as sources } from "./sources-Duzj6lhV.mjs";
2
- import { n as commands, t as run } from "./run-Bf2hKyjZ.mjs";
1
+ import { n as read, t as sources } from "./sources-Cdvb0rOS.mjs";
2
+ import { n as commands, t as run } from "./run-BbipFRc6.mjs";
3
3
  import path from "node:path";
4
4
  import { createBrandConsole } from "@moku-labs/common/cli";
5
5
  import { mkdir, readFile, writeFile } from "node:fs/promises";
@@ -1120,9 +1120,88 @@ async function pagePause(argument) {
1120
1120
  }
1121
1121
  }
1122
1122
  /**
1123
+ * Tells whether a log line fails a visual test wherever the page logged it, its load included: a
1124
+ * filter broken for good (`effects:broken`), a warm-up probe whose render threw inside Pixi
1125
+ * (`renderer:warm-failed`), a read of the frame oracles that failed (`renderer: pixel read failed`).
1126
+ * No frame oracle can see them: the oracles compare the engine with itself.
1127
+ *
1128
+ * @param event - The event of the line.
1129
+ * @returns True for one of the three.
1130
+ * @example
1131
+ * ```ts
1132
+ * pageBroke("effects:broken"); // true
1133
+ * ```
1134
+ */
1135
+ function pageBroke(event) {
1136
+ return event === "effects:broken" || event === "renderer:warm-failed" || event === "renderer: pixel read failed";
1137
+ }
1138
+ /**
1139
+ * Tells whether a log line is a finding of the frame oracles: a skipped frame that differed from
1140
+ * the frame drawn live, a view written without a mark, a kept picture that no longer matches its
1141
+ * live frame (spec 23).
1142
+ *
1143
+ * @param event - The event of the line.
1144
+ * @returns True for one of the three.
1145
+ * @example
1146
+ * ```ts
1147
+ * pageOracle("renderer:stale-picture"); // true
1148
+ * ```
1149
+ */
1150
+ function pageOracle(event) {
1151
+ return event === "renderer:missed-frame" || event === "renderer:missed-mark" || event === "renderer:stale-picture";
1152
+ }
1153
+ /**
1154
+ * Turns on the pixel check of the frames the renderer skips, through the door `game.debug`, and
1155
+ * starts reading the log of the page from its end: from here on, `pageMissed` fails a step on the
1156
+ * first line of the frame oracles or of `pageBroke`. A `pageBroke` line the page logged while it
1157
+ * loaded, before the check, fails the start.
1158
+ *
1159
+ * @param _argument - The test and the step, for the leg's message.
1160
+ * @returns Nothing, or why the page refused the switch or broke while it loaded.
1161
+ */
1162
+ async function pageVerify(_argument) {
1163
+ try {
1164
+ const { game, doors } = pageHandles();
1165
+ await doors.run(game, doors.commands.debug, { verifyFrames: true });
1166
+ const entries = game.log.trace();
1167
+ Reflect.set(globalThis, "__mokuVisualTrace", entries.length);
1168
+ for (const entry of entries) if (pageBroke(entry.event)) return {
1169
+ ok: false,
1170
+ reason: `${entry.event} ${JSON.stringify(entry.data)}`
1171
+ };
1172
+ return {
1173
+ ok: true,
1174
+ value: void 0
1175
+ };
1176
+ } catch (error) {
1177
+ return {
1178
+ ok: false,
1179
+ reason: pageMessage(error)
1180
+ };
1181
+ }
1182
+ }
1183
+ /**
1184
+ * Reads the log of the page since the last read, once `pageVerify` turned the check on, for the
1185
+ * first line of the frame oracles (`pageOracle`) or of an error no oracle can see (`pageBroke`).
1186
+ *
1187
+ * @param handles - The game and the doors.
1188
+ * @returns The line, as its event and its data, or `undefined` when none was logged.
1189
+ */
1190
+ function pageMissed(handles) {
1191
+ const from = Reflect.get(globalThis, "__mokuVisualTrace");
1192
+ if (typeof from !== "number") return void 0;
1193
+ const entries = handles.game.log.trace();
1194
+ Reflect.set(globalThis, "__mokuVisualTrace", entries.length);
1195
+ for (let at = from; at < entries.length; at += 1) {
1196
+ const entry = entries[at];
1197
+ if (entry !== void 0 && (pageOracle(entry.event) || pageBroke(entry.event))) return `${entry.event} ${JSON.stringify(entry.data)}`;
1198
+ }
1199
+ }
1200
+ /**
1123
1201
  * Runs one `/control` command through the doors of the page, the way an editor does, with frames
1124
1202
  * stepped while it waits for them, then settles. The leg restores the start of a test with it
1125
- * too, as the command `restore`.
1203
+ * too, as the command `restore`. With the frame check on, a missed frame or mark logged in the
1204
+ * meantime fails the step.
1126
1205
  *
1127
1206
  * @param argument - The test and the step, the command by its short name, its input, and the most
1128
1207
  * frames to settle.
@@ -1135,12 +1214,17 @@ async function pageStep(argument) {
1135
1214
  try {
1136
1215
  const handles = pageHandles();
1137
1216
  const unsettled = await pageRun(handles, argument, argument.settleFrames, argument) ?? await pageSettle(handles, argument.settleFrames, argument);
1138
- return unsettled === void 0 ? {
1217
+ if (unsettled !== void 0) return {
1218
+ ok: false,
1219
+ error: unsettled
1220
+ };
1221
+ const missed = pageMissed(handles);
1222
+ return missed === void 0 ? {
1139
1223
  ok: true,
1140
1224
  value: void 0
1141
1225
  } : {
1142
1226
  ok: false,
1143
- error: unsettled
1227
+ reason: missed
1144
1228
  };
1145
1229
  } catch (error) {
1146
1230
  return {
@@ -1152,7 +1236,8 @@ async function pageStep(argument) {
1152
1236
  /**
1153
1237
  * Plays a checkpoint in the page: settle, land every track and loop, two stepped frames, then the
1154
1238
  * picture of the whole canvas as lossless WebP and the state through the doors. The game is
1155
- * paused, so the picture is the stage after the last stepped frame.
1239
+ * paused, so the picture is the stage after the last stepped frame. With the frame check on, a
1240
+ * missed frame or mark logged in the meantime fails the checkpoint.
1156
1241
  *
1157
1242
  * @param argument - The test and the step, and the most frames to settle.
1158
1243
  * @param argument.settleFrames - The most frames to settle.
@@ -1172,13 +1257,19 @@ async function pageCheckpoint(argument) {
1172
1257
  await pageTick(handles);
1173
1258
  const captured = await game.renderer.capture();
1174
1259
  const screen = captured === void 0 ? void 0 : await pageWebp(captured.png);
1260
+ const state = {
1261
+ path: doors.read(game, doors.sources.position).path,
1262
+ ...doors.read(game, doors.sources.model)
1263
+ };
1264
+ const missed = pageMissed(handles);
1265
+ if (missed !== void 0) return {
1266
+ ok: false,
1267
+ reason: missed
1268
+ };
1175
1269
  return {
1176
1270
  ok: true,
1177
1271
  value: {
1178
- state: {
1179
- path: doors.read(game, doors.sources.position).path,
1180
- ...doors.read(game, doors.sources.model)
1181
- },
1272
+ state,
1182
1273
  screen
1183
1274
  }
1184
1275
  };
@@ -1380,6 +1471,10 @@ const pageFunctions = [
1380
1471
  pageRun,
1381
1472
  pageStart,
1382
1473
  pagePause,
1474
+ pageBroke,
1475
+ pageOracle,
1476
+ pageVerify,
1477
+ pageMissed,
1383
1478
  pageStep,
1384
1479
  pageCheckpoint,
1385
1480
  channelDelta,
@@ -1750,9 +1845,10 @@ async function checkpoint(play, name, where) {
1750
1845
  };
1751
1846
  }
1752
1847
  /**
1753
- * Plays the start and the steps of a test in the open page, the way the headless leg does: pause
1754
- * the game and step it to the start time, restore the start, run each command and settle on
1755
- * stepped frames, and check each checkpoint.
1848
+ * Plays the start and the steps of a test in the open page, the way the headless leg does: turn
1849
+ * on the check of skipped frames (unless `--no-verify-frames`), pause the game and step it to the
1850
+ * start time, restore the start, run each command and settle on stepped frames, and check each
1851
+ * checkpoint. A missed frame or mark the page logs fails the step it happened in.
1756
1852
  *
1757
1853
  * @param play - The test being played.
1758
1854
  * @param found - Where what each checkpoint found goes, as soon as it is known.
@@ -1767,6 +1863,10 @@ async function playSteps(play, found) {
1767
1863
  test: test.name,
1768
1864
  settleFrames: run.settleFrames
1769
1865
  };
1866
+ if (run.verifyFrames) await callPage(play.page, pageVerify, {
1867
+ test: test.name,
1868
+ where: "the start"
1869
+ });
1770
1870
  await callPage(play.page, pagePause, {
1771
1871
  test: test.name,
1772
1872
  where: "the start",
@@ -1891,6 +1991,14 @@ const DEFAULT_TOLERANCE = {
1891
1991
  ratio: .001,
1892
1992
  threshold: 24
1893
1993
  };
1994
+ /** The flags without a value, and what each one sets. */
1995
+ const SWITCHES = {
1996
+ "--update": { update: true },
1997
+ "--no-pixels": { pixels: false },
1998
+ "--pixels": { pixels: true },
1999
+ "--webgl": { renderer: "webgl" },
2000
+ "--no-verify-frames": { verifyFrames: false }
2001
+ };
1894
2002
  /**
1895
2003
  * Reads the value after a flag that takes one.
1896
2004
  *
@@ -1908,8 +2016,9 @@ function valueAfter(argv, index, placeholder) {
1908
2016
  }
1909
2017
  /**
1910
2018
  * Reads the flags of the visual tests from a command line: `--update`, `--no-pixels`, `--pixels`,
1911
- * `--webgl`, `--only <name>` (repeatable) and `--dir <path>`. `--pixels` forces the pixel leg on
1912
- * off a Mac; the last of `--pixels` and `--no-pixels` wins. An argument it does not know is left
2019
+ * `--webgl`, `--no-verify-frames`, `--only <name>` (repeatable) and `--dir <path>`. `--pixels`
2020
+ * forces the pixel leg on off a Mac; the last of `--pixels` and `--no-pixels` wins.
2021
+ * `--no-verify-frames` keeps the browser leg from checking the frames the renderer skips. An argument it does not know is left
1913
2022
  * to the script that got it, so a test runner's own arguments pass through. `moku-game visual`
1914
2023
  * reads its flags with it.
1915
2024
  *
@@ -1923,16 +2032,15 @@ function valueAfter(argv, index, placeholder) {
1923
2032
  * parseVisualArgv(["--no-pixels", "--dir", "shots"]); // { pixels: false, dir: "shots" }
1924
2033
  * parseVisualArgv(["--webgl"]); // { renderer: "webgl" }
1925
2034
  * parseVisualArgv(["--pixels"]); // { pixels: true }
2035
+ * parseVisualArgv(["--no-verify-frames"]); // { verifyFrames: false }
1926
2036
  * ```
1927
2037
  */
1928
2038
  function parseVisualArgv(argv) {
1929
2039
  const flags = {};
1930
2040
  const only = [];
1931
2041
  for (const [index, argument] of argv.entries()) {
1932
- if (argument === "--update") flags.update = true;
1933
- if (argument === "--no-pixels") flags.pixels = false;
1934
- if (argument === "--pixels") flags.pixels = true;
1935
- if (argument === "--webgl") flags.renderer = "webgl";
2042
+ const switched = SWITCHES[argument];
2043
+ if (switched !== void 0) Object.assign(flags, switched);
1936
2044
  if (argument === "--only") only.push(valueAfter(argv, index, "<name>"));
1937
2045
  if (argument === "--dir") flags.dir = valueAfter(argv, index, "<path>");
1938
2046
  }
@@ -1943,7 +2051,8 @@ function parseVisualArgv(argv) {
1943
2051
  }
1944
2052
  /**
1945
2053
  * Fills in the options of a run: an explicit option wins over a flag of `argv`, a flag over the
1946
- * default. `pixels` is on by default only with a `page` on a Mac; `renderer` is `"webgpu"`.
2054
+ * default. `pixels` is on by default only with a `page` on a Mac; `renderer` is `"webgpu"`;
2055
+ * `verifyFrames` is on.
1947
2056
  *
1948
2057
  * @param setup - The setup, for its `page`.
1949
2058
  * @param options - The options the script passed.
@@ -1957,6 +2066,7 @@ function resolveVisualOptions(setup, options = {}) {
1957
2066
  dir: options.dir ?? flags.dir ?? DEFAULT_DIR,
1958
2067
  update: options.update ?? flags.update ?? false,
1959
2068
  pixels: options.pixels ?? flags.pixels ?? (setup.page !== void 0 && process.platform === "darwin"),
2069
+ verifyFrames: options.verifyFrames ?? flags.verifyFrames ?? true,
1960
2070
  renderer: options.renderer ?? flags.renderer ?? "webgpu",
1961
2071
  settleFrames: options.settleFrames ?? DEFAULT_SETTLE_FRAMES,
1962
2072
  tolerance: options.tolerance ?? { ...DEFAULT_TOLERANCE }