@mml-io/3d-web-client-core 0.24.2 → 0.26.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (136) hide show
  1. package/build/camera/CameraManager.d.ts +47 -11
  2. package/build/camera/CameraManager.d.ts.map +1 -0
  3. package/build/character/AnimationMixer.d.ts +74 -0
  4. package/build/character/AnimationMixer.d.ts.map +1 -0
  5. package/build/character/CharacterManager.d.ts +30 -43
  6. package/build/character/CharacterManager.d.ts.map +1 -0
  7. package/build/character/CharacterState.d.ts +1 -0
  8. package/build/character/CharacterState.d.ts.map +1 -0
  9. package/build/character/LocalController.d.ts +12 -8
  10. package/build/character/LocalController.d.ts.map +1 -0
  11. package/build/character/RemoteController.d.ts +14 -10
  12. package/build/character/RemoteController.d.ts.map +1 -0
  13. package/build/character/Spawning.d.ts +1 -0
  14. package/build/character/Spawning.d.ts.map +1 -0
  15. package/build/character/types.d.ts +8 -0
  16. package/build/character/types.d.ts.map +1 -0
  17. package/build/character/url-position.d.ts +9 -3
  18. package/build/character/url-position.d.ts.map +1 -0
  19. package/build/collisions/CollisionsManager.d.ts +24 -15
  20. package/build/collisions/CollisionsManager.d.ts.map +1 -0
  21. package/build/collisions/getRelativePositionAndRotationRelativeToObject.d.ts +3 -2
  22. package/build/collisions/getRelativePositionAndRotationRelativeToObject.d.ts.map +1 -0
  23. package/build/error-screen/ErrorScreen.d.ts +1 -0
  24. package/build/error-screen/ErrorScreen.d.ts.map +1 -0
  25. package/build/helpers/math-helpers.d.ts +3 -2
  26. package/build/helpers/math-helpers.d.ts.map +1 -0
  27. package/build/index.d.ts +8 -11
  28. package/build/index.d.ts.map +1 -0
  29. package/build/index.js +2460 -11917
  30. package/build/index.js.map +4 -4
  31. package/build/input/EventHandlerCollection.d.ts +1 -0
  32. package/build/input/EventHandlerCollection.d.ts.map +1 -0
  33. package/build/input/KeyInputManager.d.ts +1 -0
  34. package/build/input/KeyInputManager.d.ts.map +1 -0
  35. package/build/input/VirtualJoystick.d.ts +1 -0
  36. package/build/input/VirtualJoystick.d.ts.map +1 -0
  37. package/build/loading-screen/LoadingScreen.d.ts +1 -0
  38. package/build/loading-screen/LoadingScreen.d.ts.map +1 -0
  39. package/build/math/Box.d.ts +2 -1
  40. package/build/math/Box.d.ts.map +1 -0
  41. package/build/math/EulXYZ.d.ts +7 -1
  42. package/build/math/EulXYZ.d.ts.map +1 -0
  43. package/build/math/Line.d.ts +1 -0
  44. package/build/math/Line.d.ts.map +1 -0
  45. package/build/math/Matr4.d.ts +24 -3
  46. package/build/math/Matr4.d.ts.map +1 -0
  47. package/build/math/Quat.d.ts +8 -1
  48. package/build/math/Quat.d.ts.map +1 -0
  49. package/build/math/Ray.d.ts +1 -0
  50. package/build/math/Ray.d.ts.map +1 -0
  51. package/build/math/Vect3.d.ts +4 -3
  52. package/build/math/Vect3.d.ts.map +1 -0
  53. package/build/math/index.d.ts +1 -0
  54. package/build/math/index.d.ts.map +1 -0
  55. package/build/math/radToDeg.d.ts +1 -0
  56. package/build/math/radToDeg.d.ts.map +1 -0
  57. package/build/rendering/IRenderer.d.ts +141 -0
  58. package/build/rendering/IRenderer.d.ts.map +1 -0
  59. package/build/tweakpane/TweakPane.d.ts +11 -28
  60. package/build/tweakpane/TweakPane.d.ts.map +1 -0
  61. package/build/tweakpane/blades/cameraFolder.d.ts +5 -49
  62. package/build/tweakpane/blades/cameraFolder.d.ts.map +1 -0
  63. package/build/tweakpane/blades/characterControlsFolder.d.ts +5 -59
  64. package/build/tweakpane/blades/characterControlsFolder.d.ts.map +1 -0
  65. package/build/tweakpane/tweakPaneActivity.d.ts +1 -0
  66. package/build/tweakpane/tweakPaneActivity.d.ts.map +1 -0
  67. package/build/tweakpane/tweakPaneStyle.d.ts +1 -0
  68. package/build/tweakpane/tweakPaneStyle.d.ts.map +1 -0
  69. package/package.json +4 -14
  70. package/build/character/CanvasText.d.ts +0 -34
  71. package/build/character/Character.d.ts +0 -71
  72. package/build/character/CharacterMaterial.d.ts +0 -19
  73. package/build/character/CharacterModel.d.ts +0 -44
  74. package/build/character/CharacterTooltip.d.ts +0 -32
  75. package/build/character/LowPolyModel.d.ts +0 -1
  76. package/build/character/instancing/CharacterColourSamplingUtils.d.ts +0 -14
  77. package/build/character/instancing/CharacterInstances.d.ts +0 -92
  78. package/build/character/instancing/CharacterInstancingAnimationUtils.d.ts +0 -7
  79. package/build/character/instancing/CharacterInstancingUtils.d.ts +0 -3
  80. package/build/character/instancing/vendor/core/InstancedEntity.d.ts +0 -191
  81. package/build/character/instancing/vendor/core/InstancedMesh2.d.ts +0 -361
  82. package/build/character/instancing/vendor/core/InstancedMeshBVH.d.ts +0 -145
  83. package/build/character/instancing/vendor/core/feature/Capacity.d.ts +0 -13
  84. package/build/character/instancing/vendor/core/feature/FrustumCulling.d.ts +0 -37
  85. package/build/character/instancing/vendor/core/feature/Instances.d.ts +0 -49
  86. package/build/character/instancing/vendor/core/feature/LOD.d.ts +0 -89
  87. package/build/character/instancing/vendor/core/feature/Morph.d.ts +0 -18
  88. package/build/character/instancing/vendor/core/feature/Raycasting.d.ts +0 -7
  89. package/build/character/instancing/vendor/core/feature/Skeleton.d.ts +0 -19
  90. package/build/character/instancing/vendor/core/feature/Uniforms.d.ts +0 -42
  91. package/build/character/instancing/vendor/core/utils/GLInstancedBufferAttribute.d.ts +0 -42
  92. package/build/character/instancing/vendor/core/utils/InstancedRenderList.d.ts +0 -25
  93. package/build/character/instancing/vendor/core/utils/SquareDataTexture.d.ts +0 -156
  94. package/build/character/instancing/vendor/index.d.ts +0 -25
  95. package/build/character/instancing/vendor/shaders/ShaderChunk.d.ts +0 -1
  96. package/build/character/instancing/vendor/shaders/chunks/instanced_color_pars_vertex.d.ts +0 -1
  97. package/build/character/instancing/vendor/shaders/chunks/instanced_color_vertex.d.ts +0 -1
  98. package/build/character/instancing/vendor/shaders/chunks/instanced_material_color_pars_vertex.d.ts +0 -1
  99. package/build/character/instancing/vendor/shaders/chunks/instanced_material_color_vertex.d.ts +0 -1
  100. package/build/character/instancing/vendor/shaders/chunks/instanced_pars_vertex.d.ts +0 -1
  101. package/build/character/instancing/vendor/shaders/chunks/instanced_skinning_pars_vertex.d.ts +0 -1
  102. package/build/character/instancing/vendor/shaders/chunks/instanced_vertex.d.ts +0 -1
  103. package/build/character/instancing/vendor/utils/CreateFrom.d.ts +0 -9
  104. package/build/character/instancing/vendor/utils/SortingUtils.d.ts +0 -16
  105. package/build/character/loading/CharacterModelLoader.d.ts +0 -11
  106. package/build/character/loading/GLTFLoadingWorker.worker.d.ts +0 -2
  107. package/build/character/loading/GLTFLoadingWorkerBrowserCache.d.ts +0 -8
  108. package/build/character/loading/GLTFLoadingWorkerPool.d.ts +0 -22
  109. package/build/character/loading/GLTFLoadingWorkerTypes.d.ts +0 -18
  110. package/build/ground-plane/GroundPlane.d.ts +0 -9
  111. package/build/mml/MMLCompositionScene.d.ts +0 -29
  112. package/build/rendering/PostProcessingManager.d.ts +0 -92
  113. package/build/rendering/composer.d.ts +0 -104
  114. package/build/rendering/post-effects/bright-contrast-sat.d.ts +0 -2
  115. package/build/rendering/post-effects/gauss-grain.d.ts +0 -2
  116. package/build/rendering/post-effects/n8-ssao/BlueNoise.d.ts +0 -1
  117. package/build/rendering/post-effects/n8-ssao/DepthDownSample.d.ts +0 -17
  118. package/build/rendering/post-effects/n8-ssao/EffectCompositer.d.ts +0 -39
  119. package/build/rendering/post-effects/n8-ssao/EffectShader.d.ts +0 -31
  120. package/build/rendering/post-effects/n8-ssao/FullScreenTriangle.d.ts +0 -11
  121. package/build/rendering/post-effects/n8-ssao/N8SSAOPass.d.ts +0 -65
  122. package/build/rendering/post-effects/n8-ssao/PoissionBlur.d.ts +0 -30
  123. package/build/rendering/shaders/bayer-dither.d.ts +0 -1
  124. package/build/rendering/shaders/shader-helpers.d.ts +0 -4
  125. package/build/rendering/shaders/vertex-shader.d.ts +0 -1
  126. package/build/sun/Sun.d.ts +0 -18
  127. package/build/time/TimeManager.d.ts +0 -20
  128. package/build/tweakpane/blades/characterFolder.d.ts +0 -20
  129. package/build/tweakpane/blades/effects/bcsFolder.d.ts +0 -12
  130. package/build/tweakpane/blades/effects/bloomAndGrain.d.ts +0 -12
  131. package/build/tweakpane/blades/effects/ssaoFolder.d.ts +0 -49
  132. package/build/tweakpane/blades/effects/toneMappingFolder.d.ts +0 -18
  133. package/build/tweakpane/blades/environmentFolder.d.ts +0 -53
  134. package/build/tweakpane/blades/postProcessingFolder.d.ts +0 -31
  135. package/build/tweakpane/blades/rendererFolder.d.ts +0 -13
  136. package/build/tweakpane/blades/rendererStatsFolder.d.ts +0 -10
@@ -1,92 +0,0 @@
1
- import { BloomEffect, EffectComposer, EffectPass, ToneMappingEffect } from "postprocessing";
2
- import { PerspectiveCamera, Scene, Vector2, WebGLRenderer } from "three";
3
- import { TimeManager } from "../time/TimeManager";
4
- import { BrightnessContrastSaturation } from "./post-effects/bright-contrast-sat";
5
- import { GaussGrainEffect } from "./post-effects/gauss-grain";
6
- import { N8SSAOPass } from "./post-effects/n8-ssao/N8SSAOPass";
7
- export declare const PP_GLOBALLY_ENABLED = false;
8
- export interface EffectState {
9
- name: string;
10
- enabled: boolean;
11
- wasEnabledBeforeGlobalDisable: boolean;
12
- instance: any;
13
- passIndex?: number;
14
- }
15
- export interface PostProcessingConfig {
16
- enabled?: boolean;
17
- bloom?: {
18
- intensity?: number;
19
- };
20
- bcs?: {
21
- brightness?: number;
22
- contrast?: number;
23
- saturation?: number;
24
- };
25
- grain?: {
26
- amount?: number;
27
- };
28
- ssao?: {
29
- enabled?: boolean;
30
- halfRes?: boolean;
31
- aoRadius?: number;
32
- distanceFalloff?: number;
33
- intensity?: number;
34
- aoSamples?: number;
35
- denoiseSamples?: number;
36
- denoiseRadius?: number;
37
- };
38
- toneMapping?: {
39
- mode?: number;
40
- resolution?: number;
41
- whitePoint?: number;
42
- middleGrey?: number;
43
- minLuminance?: number;
44
- averageLuminance?: number;
45
- adaptationRate?: number;
46
- };
47
- }
48
- export declare class PostProcessingManager {
49
- private renderer;
50
- private scene;
51
- private camera;
52
- private width;
53
- private height;
54
- isGloballyEnabled: boolean;
55
- effectComposer: EffectComposer;
56
- private effectStates;
57
- private renderPass;
58
- private fxaaEffect;
59
- private fxaaPass;
60
- private bloomEffect;
61
- private bloomPass;
62
- private toneMappingEffect;
63
- private toneMappingPass;
64
- private n8aopass;
65
- private bcs;
66
- private bcsPass;
67
- private gaussGrainEffect;
68
- private gaussGrainPass;
69
- resolution: Vector2;
70
- constructor(renderer: WebGLRenderer, scene: Scene, camera: PerspectiveCamera, width: number, height: number, initialConfig?: PostProcessingConfig);
71
- private initializeEffects;
72
- private registerEffect;
73
- private setupPipeline;
74
- private rebuildPipeline;
75
- enableEffect(name: string): void;
76
- disableEffect(name: string): void;
77
- toggleGlobalPostProcessing(enabled?: boolean): void;
78
- updateEffectConfiguration(config: PostProcessingConfig): void;
79
- updateCamera(camera: PerspectiveCamera): void;
80
- resizeActiveEffects(width: number, height: number): void;
81
- render(timeManager: TimeManager): void;
82
- getEffectState(name: string): EffectState | undefined;
83
- getAllEffectStates(): EffectState[];
84
- isEffectEnabled(name: string): boolean;
85
- get n8ssaoPass(): N8SSAOPass;
86
- get toneMappingEffectInstance(): ToneMappingEffect;
87
- get toneMappingPassInstance(): EffectPass;
88
- get bcsInstance(): typeof BrightnessContrastSaturation;
89
- get bloomEffectInstance(): BloomEffect;
90
- get gaussGrainEffectInstance(): typeof GaussGrainEffect;
91
- dispose(): void;
92
- }
@@ -1,104 +0,0 @@
1
- import { Scene, WebGLRenderer } from "three";
2
- import { CameraManager } from "../camera/CameraManager";
3
- import { Sun } from "../sun/Sun";
4
- import { TimeManager } from "../time/TimeManager";
5
- import { TweakPane } from "../tweakpane/TweakPane";
6
- type ComposerContructorArgs = {
7
- scene: Scene;
8
- cameraManager: CameraManager;
9
- spawnSun: boolean;
10
- environmentConfiguration?: EnvironmentConfiguration;
11
- postProcessingEnabled?: boolean;
12
- };
13
- export type EnvironmentConfiguration = {
14
- groundPlane?: boolean;
15
- skybox?: {
16
- intensity?: number;
17
- blurriness?: number;
18
- azimuthalAngle?: number;
19
- polarAngle?: number;
20
- } & ({
21
- hdrJpgUrl: string;
22
- } | {
23
- hdrUrl: string;
24
- });
25
- envMap?: {
26
- intensity?: number;
27
- };
28
- sun?: {
29
- intensity?: number;
30
- polarAngle?: number;
31
- azimuthalAngle?: number;
32
- };
33
- fog?: {
34
- fogNear?: number;
35
- fogFar?: number;
36
- fogColor?: {
37
- r: number;
38
- g: number;
39
- b: number;
40
- };
41
- };
42
- postProcessing?: {
43
- bloomIntensity?: number;
44
- };
45
- ambientLight?: {
46
- intensity?: number;
47
- };
48
- };
49
- export declare class Composer {
50
- private width;
51
- private height;
52
- private resizeListener;
53
- private readonly scene;
54
- postPostScene: Scene;
55
- private readonly cameraManager;
56
- readonly renderer: WebGLRenderer;
57
- private postProcessingManager;
58
- private currentCamera;
59
- private ambientLight;
60
- private environmentConfiguration?;
61
- private skyboxState;
62
- sun: Sun | null;
63
- spawnSun: boolean;
64
- private sky;
65
- private skyCubeCamera;
66
- private skyRenderTarget;
67
- private currentAzimuthalAngle;
68
- private currentPolarAngle;
69
- private targetAzimuthalAngle;
70
- private targetPolarAngle;
71
- private currentIntensity;
72
- private targetIntensity;
73
- private readonly lerpSpeed;
74
- private postProcessingEnabled;
75
- constructor({ scene, cameraManager, spawnSun, environmentConfiguration, postProcessingEnabled, }: ComposerContructorArgs);
76
- private setupSkyShader;
77
- updateEnvironmentConfiguration(environmentConfiguration: EnvironmentConfiguration): void;
78
- setupTweakPane(tweakPane: TweakPane): void;
79
- dispose(): void;
80
- fitContainer(): void;
81
- render(timeManager: TimeManager): void;
82
- private hasHDR;
83
- updateSkyboxRotation(): void;
84
- private loadHDRJPG;
85
- private loadHDRi;
86
- useHDRJPG(url: string): void;
87
- useHDRI(url: string): void;
88
- setHDRIFromFile(): void;
89
- setFog(): void;
90
- setAmbientLight(): void;
91
- updateSkyShaderValues(): void;
92
- updateSunValues(): void;
93
- updateSun(): void;
94
- private lerp;
95
- private lerpAngle;
96
- private updateSkyShaderValuesWithLerpedAngles;
97
- private updateFogValues;
98
- private updateSkyboxAndEnvValues;
99
- private updateBloomValues;
100
- private updateAmbientLightValues;
101
- togglePostProcessing(enabled: boolean): void;
102
- private applyEnvMap;
103
- }
104
- export {};
@@ -1,2 +0,0 @@
1
- import { ShaderMaterial } from "three";
2
- export declare const BrightnessContrastSaturation: ShaderMaterial;
@@ -1,2 +0,0 @@
1
- import { ShaderMaterial } from "three";
2
- export declare const GaussGrainEffect: ShaderMaterial;
@@ -1 +0,0 @@
1
- export declare const BlueNoise: string;
@@ -1,17 +0,0 @@
1
- import { Matrix4, Uniform, Vector2 } from "three";
2
- declare const DepthDownSample: {
3
- uniforms: {
4
- sceneDepth: Uniform<null>;
5
- resolution: Uniform<Vector2>;
6
- near: Uniform<number>;
7
- far: Uniform<number>;
8
- viewMatrixInv: Uniform<Matrix4>;
9
- projectionMatrixInv: Uniform<Matrix4>;
10
- logDepth: Uniform<boolean>;
11
- };
12
- depthWrite: boolean;
13
- depthTest: boolean;
14
- vertexShader: string;
15
- fragmentShader: string;
16
- };
17
- export { DepthDownSample };
@@ -1,39 +0,0 @@
1
- import { Matrix4, Uniform, Vector2, Vector3 } from "three";
2
- declare const EffectCompositer: {
3
- uniforms: {
4
- sceneDiffuse: Uniform<null>;
5
- sceneDepth: Uniform<null>;
6
- tDiffuse: Uniform<null>;
7
- projMat: Uniform<Matrix4>;
8
- viewMat: Uniform<Matrix4>;
9
- projectionMatrixInv: Uniform<Matrix4>;
10
- viewMatrixInv: Uniform<Matrix4>;
11
- cameraPos: Uniform<Vector3>;
12
- resolution: Uniform<Vector2>;
13
- color: Uniform<Vector3>;
14
- blueNoise: Uniform<null>;
15
- downsampledDepth: Uniform<null>;
16
- time: Uniform<number>;
17
- intensity: Uniform<number>;
18
- renderMode: Uniform<number>;
19
- gammaCorrection: Uniform<boolean>;
20
- logDepth: Uniform<boolean>;
21
- ortho: Uniform<boolean>;
22
- near: Uniform<number>;
23
- far: Uniform<number>;
24
- screenSpaceRadius: Uniform<boolean>;
25
- radius: Uniform<number>;
26
- distanceFalloff: Uniform<number>;
27
- fog: Uniform<boolean>;
28
- fogExp: Uniform<boolean>;
29
- fogDensity: Uniform<number>;
30
- fogNear: Uniform<number>;
31
- fogFar: Uniform<number>;
32
- colorMultiply: Uniform<boolean>;
33
- };
34
- depthWrite: boolean;
35
- depthTest: boolean;
36
- vertexShader: string;
37
- fragmentShader: string;
38
- };
39
- export { EffectCompositer };
@@ -1,31 +0,0 @@
1
- import { Matrix4, Uniform, Vector2, Vector3 } from "three";
2
- declare const EffectShader: {
3
- uniforms: {
4
- sceneDiffuse: Uniform<null>;
5
- sceneDepth: Uniform<null>;
6
- sceneNormal: Uniform<null>;
7
- projMat: Uniform<Matrix4>;
8
- viewMat: Uniform<Matrix4>;
9
- projViewMat: Uniform<Matrix4>;
10
- projectionMatrixInv: Uniform<Matrix4>;
11
- viewMatrixInv: Uniform<Matrix4>;
12
- cameraPos: Uniform<Vector3>;
13
- resolution: Uniform<Vector2>;
14
- time: Uniform<number>;
15
- samples: Uniform<never[]>;
16
- samplesR: Uniform<never[]>;
17
- bluenoise: Uniform<null>;
18
- distanceFalloff: Uniform<number>;
19
- radius: Uniform<number>;
20
- near: Uniform<number>;
21
- far: Uniform<number>;
22
- logDepth: Uniform<boolean>;
23
- ortho: Uniform<boolean>;
24
- screenSpaceRadius: Uniform<boolean>;
25
- };
26
- depthWrite: boolean;
27
- depthTest: boolean;
28
- vertexShader: string;
29
- fragmentShader: string;
30
- };
31
- export { EffectShader };
@@ -1,11 +0,0 @@
1
- import { ShaderMaterial, WebGLRenderer } from "three";
2
- export declare class FullScreenTriangle {
3
- private camera;
4
- private geometry;
5
- private mesh;
6
- constructor(material: ShaderMaterial);
7
- get material(): ShaderMaterial;
8
- set material(value: ShaderMaterial);
9
- render(renderer: WebGLRenderer): void;
10
- dispose(): void;
11
- }
@@ -1,65 +0,0 @@
1
- import { Pass } from "postprocessing";
2
- import { Color, DataTexture, OrthographicCamera, PerspectiveCamera, Scene, WebGLRenderTarget, WebGLRenderer } from "three";
3
- export type RenderModeType = "Combined" | "AO" | "No AO" | "Split" | "Split AO";
4
- type PresetsType = "Performance" | "Low" | "Medium" | "High" | "Ultra";
5
- interface IConfiguration {
6
- aoSamples: number;
7
- aoRadius: number;
8
- denoiseSamples: number;
9
- denoiseRadius: number;
10
- distanceFalloff: number;
11
- intensity: number;
12
- denoiseIterations: number;
13
- renderMode: number;
14
- color: Color;
15
- gammaCorrection: boolean;
16
- logarithmicDepthBuffer: boolean;
17
- screenSpaceRadius: boolean;
18
- halfRes: boolean;
19
- depthAwareUpsampling: boolean;
20
- colorMultiply: boolean;
21
- }
22
- declare class N8SSAOPass extends Pass {
23
- private debugMode;
24
- scene: Scene;
25
- camera: PerspectiveCamera | OrthographicCamera;
26
- lastTime: number;
27
- private width;
28
- private height;
29
- configuration: IConfiguration & ProxyHandler<IConfiguration>;
30
- private autosetGamma;
31
- private samples;
32
- private samplesR;
33
- private samplesDenoise;
34
- private copyQuadMaterial;
35
- private copyQuad;
36
- private writeTargetInternal;
37
- private readTargetInternal;
38
- private outputTargetInternal;
39
- private depthDownsampleTarget;
40
- private depthDownsampleQuad;
41
- private effectShaderQuad;
42
- private effectCompositerQuad;
43
- private poissonBlurQuad;
44
- private depthTexture;
45
- private bluenoise;
46
- private r;
47
- private c;
48
- constructor(scene: Scene, camera: PerspectiveCamera | OrthographicCamera, width?: number, height?: number);
49
- private configureHalfResTargets;
50
- private configureSampleDependentPasses;
51
- private configureAOPass;
52
- private configureDenoisePass;
53
- private configureEffectCompositer;
54
- private generateHemisphereSamples;
55
- private generateHemisphereSamplesR;
56
- private generateDenoiseSamples;
57
- setSize(width: number, height: number): void;
58
- setDepthTexture(depthTexture: DataTexture): void;
59
- render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget): void;
60
- enableDebugMode(): void;
61
- disableDebugMode(): void;
62
- setDisplayMode(mode: "Combined" | "AO" | "No AO" | "Split" | "Split AO"): void;
63
- setQualityMode(mode: PresetsType): void;
64
- }
65
- export { N8SSAOPass };
@@ -1,30 +0,0 @@
1
- import { Matrix4, Uniform, Vector2, Vector3 } from "three";
2
- export declare const PoissionBlur: {
3
- uniforms: {
4
- sceneDiffuse: Uniform<null>;
5
- sceneDepth: Uniform<null>;
6
- tDiffuse: Uniform<null>;
7
- projMat: Uniform<Matrix4>;
8
- viewMat: Uniform<Matrix4>;
9
- projectionMatrixInv: Uniform<Matrix4>;
10
- viewMatrixInv: Uniform<Matrix4>;
11
- cameraPos: Uniform<Vector3>;
12
- resolution: Uniform<Vector2>;
13
- time: Uniform<number>;
14
- r: Uniform<number>;
15
- blueNoise: Uniform<null>;
16
- radius: Uniform<number>;
17
- worldRadius: Uniform<number>;
18
- index: Uniform<number>;
19
- poissonDisk: Uniform<never[]>;
20
- distanceFalloff: Uniform<number>;
21
- near: Uniform<number>;
22
- far: Uniform<number>;
23
- logDepth: Uniform<boolean>;
24
- screenSpaceRadius: Uniform<boolean>;
25
- };
26
- depthWrite: boolean;
27
- depthTest: boolean;
28
- vertexShader: string;
29
- fragmentShader: string;
30
- };
@@ -1 +0,0 @@
1
- export declare const bayerDither: string;
@@ -1,4 +0,0 @@
1
- export declare function injectBeforeMain(shaderSource: string, codeToInject: string): string;
2
- export declare function injectInsideMain(shaderSource: string, codeToInject: string): string;
3
- export declare function injectBefore(shaderSource: string, before: string, codeToInject: string): string;
4
- export declare function injectAfter(shaderSource: string, after: string, codeToInject: string): string;
@@ -1 +0,0 @@
1
- export declare const vertexShader = "\n precision highp float;\n\n out vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }\n ";
@@ -1,18 +0,0 @@
1
- import { Group, Vector3 } from "three";
2
- export declare class Sun extends Group {
3
- private readonly debug;
4
- private readonly sunOffset;
5
- private readonly shadowResolution;
6
- private readonly shadowCamFrustum;
7
- private readonly camHelper;
8
- private readonly shadowCamera;
9
- private readonly directionalLight;
10
- target: Vector3 | null;
11
- constructor();
12
- updateCharacterPosition(position: Vector3 | undefined): void;
13
- setAzimuthalAngle(angle: number): void;
14
- setPolarAngle(angle: number): void;
15
- setIntensity(intensity: number): void;
16
- setColor(): void;
17
- private setSunPosition;
18
- }
@@ -1,20 +0,0 @@
1
- export declare class TimeManager {
2
- private roundMagnitude;
3
- private maxAverageFrames;
4
- private deltaTimes;
5
- private targetAverageDeltaTime;
6
- private lerpedAverageMagDelta;
7
- private fpsUpdateTime;
8
- private framesSinceLastFPSUpdate;
9
- private previousTime;
10
- time: number;
11
- deltaTime: number;
12
- rawDeltaTime: number;
13
- smoothDeltaTime: number;
14
- frame: number;
15
- fps: number;
16
- averageFPS: number;
17
- static maxDeltaTime: number;
18
- static MILLISECONDS_TO_SECONDS: number;
19
- update(): void;
20
- }
@@ -1,20 +0,0 @@
1
- import { FolderApi } from "tweakpane";
2
- export declare const characterValues: {
3
- overrideMaterialParams: boolean;
4
- metalness: number;
5
- roughness: number;
6
- emissive: {
7
- r: number;
8
- g: number;
9
- b: number;
10
- };
11
- emissiveIntensity: number;
12
- envMapIntensity: number;
13
- };
14
- export declare class CharacterFolder {
15
- private folder;
16
- private materialParamsFolder;
17
- constructor(parentFolder: FolderApi, expand?: boolean);
18
- private updateMaterialParamsVisibility;
19
- setupChangeEvent(): void;
20
- }
@@ -1,12 +0,0 @@
1
- import { FolderApi } from "tweakpane";
2
- import { BrightnessContrastSaturation } from "../../../rendering/post-effects/bright-contrast-sat";
3
- export declare const bcsValues: {
4
- brightness: number;
5
- contrast: number;
6
- saturation: number;
7
- };
8
- export declare class BrightnessContrastSaturationFolder {
9
- private folder;
10
- constructor(parentFolder: FolderApi, expand?: boolean);
11
- setupChangeEvent(brightnessContrastSaturation: typeof BrightnessContrastSaturation | any): void;
12
- }
@@ -1,12 +0,0 @@
1
- import { BloomEffect } from "postprocessing";
2
- import { FolderApi } from "tweakpane";
3
- import { GaussGrainEffect } from "../../../rendering/post-effects/gauss-grain";
4
- export declare const bloomAndGrainValues: {
5
- grain: number;
6
- bloom: number;
7
- };
8
- export declare class BloomAndGrainFolder {
9
- private folder;
10
- constructor(parentFolder: FolderApi, expand?: boolean);
11
- setupChangeEvent(bloomEffect: BloomEffect | any, gaussGrainEffect: typeof GaussGrainEffect | any): void;
12
- }
@@ -1,49 +0,0 @@
1
- import { EffectComposer } from "postprocessing";
2
- import { FolderApi } from "tweakpane";
3
- export declare const n8ssaoValues: {
4
- enabled: boolean;
5
- halfRes: boolean;
6
- intensity: number;
7
- aoRadius: number;
8
- distanceFalloff: number;
9
- color: {
10
- r: number;
11
- g: number;
12
- b: number;
13
- };
14
- aoSamples: number;
15
- denoiseSamples: number;
16
- denoiseRadius: number;
17
- viewMode: string;
18
- };
19
- export declare const n8ssaoOptions: {
20
- intensity: {
21
- min: number;
22
- max: number;
23
- step: number;
24
- };
25
- radius: {
26
- min: number;
27
- max: number;
28
- step: number;
29
- };
30
- distanceFalloff: {
31
- min: number;
32
- max: number;
33
- step: number;
34
- };
35
- aoSamples: number[];
36
- denoiseSamples: number[];
37
- denoiseRadius: number[];
38
- viewMode: string[];
39
- };
40
- export declare class SSAOFolder {
41
- private folder;
42
- private aoSamples;
43
- private denoiseSamples;
44
- private denoiseRadius;
45
- private aoDisplay;
46
- private postProcessingSSAOIndex;
47
- constructor(parentFolder: FolderApi, expand?: boolean);
48
- setupChangeEvent(composer: EffectComposer | any, n8aopass: any): void;
49
- }
@@ -1,18 +0,0 @@
1
- import { ToneMappingEffect, ToneMappingMode } from "postprocessing";
2
- import { FolderApi } from "tweakpane";
3
- export declare const toneMappingValues: {
4
- mode: ToneMappingMode;
5
- resolution: number;
6
- whitePoint: number;
7
- middleGrey: number;
8
- minLuminance: number;
9
- averageLuminance: number;
10
- adaptationRate: number;
11
- };
12
- export declare class ToneMappingFolder {
13
- folder: FolderApi;
14
- private minLuminance;
15
- private avgLuminance;
16
- constructor(parentFolder: FolderApi, expand?: boolean);
17
- setupChangeEvent(toneMappingEffect: ToneMappingEffect | any): void;
18
- }
@@ -1,53 +0,0 @@
1
- import { Scene } from "three";
2
- import { FolderApi } from "tweakpane";
3
- export declare const sunValues: {
4
- sunIntensity: number;
5
- sunPosition: {
6
- sunAzimuthalAngle: number;
7
- sunPolarAngle: number;
8
- };
9
- skyTurbidity: number;
10
- skyRayleigh: number;
11
- skyMieCoefficient: number;
12
- skyMieDirectionalG: number;
13
- sunColor: {
14
- r: number;
15
- g: number;
16
- b: number;
17
- };
18
- };
19
- export declare const envValues: {
20
- skyboxAzimuthalAngle: number;
21
- skyboxPolarAngle: number;
22
- envMapIntensity: number;
23
- skyboxIntensity: number;
24
- skyboxBlurriness: number;
25
- ambientLight: {
26
- ambientLightIntensity: number;
27
- ambientLightColor: {
28
- r: number;
29
- g: number;
30
- b: number;
31
- };
32
- };
33
- fog: {
34
- fogNear: number;
35
- fogFar: number;
36
- fogColor: {
37
- r: number;
38
- g: number;
39
- b: number;
40
- };
41
- };
42
- };
43
- export declare class EnvironmentFolder {
44
- folder: FolderApi;
45
- private sun;
46
- private envMap;
47
- private hdrButton;
48
- private skybox;
49
- private ambient;
50
- private fog;
51
- constructor(parentFolder: FolderApi, expand?: boolean);
52
- setupChangeEvent(scene: Scene, setHDR: () => void, setSkyboxAzimuthalAngle: (azimuthalAngle: number) => void, setSkyboxPolarAngle: (polarAngle: number) => void, setAmbientLight: () => void, setFog: () => void, updateSkyShaderValues: () => void, updateSunValues: () => void): void;
53
- }
@@ -1,31 +0,0 @@
1
- import { FolderApi } from "tweakpane";
2
- import { PostProcessingManager } from "../../rendering/PostProcessingManager";
3
- export declare const postProcessingGlobalValues: {
4
- enabled: boolean;
5
- };
6
- export declare class PostProcessingFolder {
7
- private folder;
8
- private effectToggleBindings;
9
- private globalToggleBinding;
10
- private benchmarkButton;
11
- private benchmarkStatusBinding;
12
- private benchmarkResultsFolder;
13
- private postProcessingManager?;
14
- private benchmarkState;
15
- private benchmarkStatus;
16
- private benchmarkData;
17
- constructor(parentFolder: FolderApi, enabled: boolean | undefined, expand?: boolean);
18
- private setupBenchmarkResults;
19
- setupChangeEvent(postProcessingManager: PostProcessingManager): void;
20
- private setupEffectToggles;
21
- private getEffectDisplayName;
22
- private updateEffectFolderVisibility;
23
- refreshEffectStates(postProcessingManager: PostProcessingManager): void;
24
- private startBenchmark;
25
- recordFrameTime(): void;
26
- private onPhaseComplete;
27
- private storePhaseResults;
28
- private completeBenchmark;
29
- private updateBenchmarkDisplay;
30
- isBenchmarkRunning(): boolean;
31
- }
@@ -1,13 +0,0 @@
1
- import { EffectPass } from "postprocessing";
2
- import { WebGLRenderer } from "three";
3
- import { FolderApi } from "tweakpane";
4
- export declare const rendererValues: {
5
- shadowMap: number;
6
- toneMapping: number;
7
- exposure: number;
8
- };
9
- export declare class RendererFolder {
10
- private folder;
11
- constructor(parentFolder: FolderApi, expand?: boolean);
12
- setupChangeEvent(renderer: WebGLRenderer, toneMappingFolder: FolderApi, toneMappingPass: EffectPass | any): void;
13
- }