@mml-io/3d-web-client-core 0.24.2 → 0.26.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/camera/CameraManager.d.ts +47 -11
- package/build/camera/CameraManager.d.ts.map +1 -0
- package/build/character/AnimationMixer.d.ts +74 -0
- package/build/character/AnimationMixer.d.ts.map +1 -0
- package/build/character/CharacterManager.d.ts +30 -43
- package/build/character/CharacterManager.d.ts.map +1 -0
- package/build/character/CharacterState.d.ts +1 -0
- package/build/character/CharacterState.d.ts.map +1 -0
- package/build/character/LocalController.d.ts +12 -8
- package/build/character/LocalController.d.ts.map +1 -0
- package/build/character/RemoteController.d.ts +14 -10
- package/build/character/RemoteController.d.ts.map +1 -0
- package/build/character/Spawning.d.ts +1 -0
- package/build/character/Spawning.d.ts.map +1 -0
- package/build/character/types.d.ts +8 -0
- package/build/character/types.d.ts.map +1 -0
- package/build/character/url-position.d.ts +9 -3
- package/build/character/url-position.d.ts.map +1 -0
- package/build/collisions/CollisionsManager.d.ts +24 -15
- package/build/collisions/CollisionsManager.d.ts.map +1 -0
- package/build/collisions/getRelativePositionAndRotationRelativeToObject.d.ts +3 -2
- package/build/collisions/getRelativePositionAndRotationRelativeToObject.d.ts.map +1 -0
- package/build/error-screen/ErrorScreen.d.ts +1 -0
- package/build/error-screen/ErrorScreen.d.ts.map +1 -0
- package/build/helpers/math-helpers.d.ts +3 -2
- package/build/helpers/math-helpers.d.ts.map +1 -0
- package/build/index.d.ts +8 -11
- package/build/index.d.ts.map +1 -0
- package/build/index.js +2460 -11917
- package/build/index.js.map +4 -4
- package/build/input/EventHandlerCollection.d.ts +1 -0
- package/build/input/EventHandlerCollection.d.ts.map +1 -0
- package/build/input/KeyInputManager.d.ts +1 -0
- package/build/input/KeyInputManager.d.ts.map +1 -0
- package/build/input/VirtualJoystick.d.ts +1 -0
- package/build/input/VirtualJoystick.d.ts.map +1 -0
- package/build/loading-screen/LoadingScreen.d.ts +1 -0
- package/build/loading-screen/LoadingScreen.d.ts.map +1 -0
- package/build/math/Box.d.ts +2 -1
- package/build/math/Box.d.ts.map +1 -0
- package/build/math/EulXYZ.d.ts +7 -1
- package/build/math/EulXYZ.d.ts.map +1 -0
- package/build/math/Line.d.ts +1 -0
- package/build/math/Line.d.ts.map +1 -0
- package/build/math/Matr4.d.ts +24 -3
- package/build/math/Matr4.d.ts.map +1 -0
- package/build/math/Quat.d.ts +8 -1
- package/build/math/Quat.d.ts.map +1 -0
- package/build/math/Ray.d.ts +1 -0
- package/build/math/Ray.d.ts.map +1 -0
- package/build/math/Vect3.d.ts +4 -3
- package/build/math/Vect3.d.ts.map +1 -0
- package/build/math/index.d.ts +1 -0
- package/build/math/index.d.ts.map +1 -0
- package/build/math/radToDeg.d.ts +1 -0
- package/build/math/radToDeg.d.ts.map +1 -0
- package/build/rendering/IRenderer.d.ts +141 -0
- package/build/rendering/IRenderer.d.ts.map +1 -0
- package/build/tweakpane/TweakPane.d.ts +11 -28
- package/build/tweakpane/TweakPane.d.ts.map +1 -0
- package/build/tweakpane/blades/cameraFolder.d.ts +5 -49
- package/build/tweakpane/blades/cameraFolder.d.ts.map +1 -0
- package/build/tweakpane/blades/characterControlsFolder.d.ts +5 -59
- package/build/tweakpane/blades/characterControlsFolder.d.ts.map +1 -0
- package/build/tweakpane/tweakPaneActivity.d.ts +1 -0
- package/build/tweakpane/tweakPaneActivity.d.ts.map +1 -0
- package/build/tweakpane/tweakPaneStyle.d.ts +1 -0
- package/build/tweakpane/tweakPaneStyle.d.ts.map +1 -0
- package/package.json +4 -14
- package/build/character/CanvasText.d.ts +0 -34
- package/build/character/Character.d.ts +0 -71
- package/build/character/CharacterMaterial.d.ts +0 -19
- package/build/character/CharacterModel.d.ts +0 -44
- package/build/character/CharacterTooltip.d.ts +0 -32
- package/build/character/LowPolyModel.d.ts +0 -1
- package/build/character/instancing/CharacterColourSamplingUtils.d.ts +0 -14
- package/build/character/instancing/CharacterInstances.d.ts +0 -92
- package/build/character/instancing/CharacterInstancingAnimationUtils.d.ts +0 -7
- package/build/character/instancing/CharacterInstancingUtils.d.ts +0 -3
- package/build/character/instancing/vendor/core/InstancedEntity.d.ts +0 -191
- package/build/character/instancing/vendor/core/InstancedMesh2.d.ts +0 -361
- package/build/character/instancing/vendor/core/InstancedMeshBVH.d.ts +0 -145
- package/build/character/instancing/vendor/core/feature/Capacity.d.ts +0 -13
- package/build/character/instancing/vendor/core/feature/FrustumCulling.d.ts +0 -37
- package/build/character/instancing/vendor/core/feature/Instances.d.ts +0 -49
- package/build/character/instancing/vendor/core/feature/LOD.d.ts +0 -89
- package/build/character/instancing/vendor/core/feature/Morph.d.ts +0 -18
- package/build/character/instancing/vendor/core/feature/Raycasting.d.ts +0 -7
- package/build/character/instancing/vendor/core/feature/Skeleton.d.ts +0 -19
- package/build/character/instancing/vendor/core/feature/Uniforms.d.ts +0 -42
- package/build/character/instancing/vendor/core/utils/GLInstancedBufferAttribute.d.ts +0 -42
- package/build/character/instancing/vendor/core/utils/InstancedRenderList.d.ts +0 -25
- package/build/character/instancing/vendor/core/utils/SquareDataTexture.d.ts +0 -156
- package/build/character/instancing/vendor/index.d.ts +0 -25
- package/build/character/instancing/vendor/shaders/ShaderChunk.d.ts +0 -1
- package/build/character/instancing/vendor/shaders/chunks/instanced_color_pars_vertex.d.ts +0 -1
- package/build/character/instancing/vendor/shaders/chunks/instanced_color_vertex.d.ts +0 -1
- package/build/character/instancing/vendor/shaders/chunks/instanced_material_color_pars_vertex.d.ts +0 -1
- package/build/character/instancing/vendor/shaders/chunks/instanced_material_color_vertex.d.ts +0 -1
- package/build/character/instancing/vendor/shaders/chunks/instanced_pars_vertex.d.ts +0 -1
- package/build/character/instancing/vendor/shaders/chunks/instanced_skinning_pars_vertex.d.ts +0 -1
- package/build/character/instancing/vendor/shaders/chunks/instanced_vertex.d.ts +0 -1
- package/build/character/instancing/vendor/utils/CreateFrom.d.ts +0 -9
- package/build/character/instancing/vendor/utils/SortingUtils.d.ts +0 -16
- package/build/character/loading/CharacterModelLoader.d.ts +0 -11
- package/build/character/loading/GLTFLoadingWorker.worker.d.ts +0 -2
- package/build/character/loading/GLTFLoadingWorkerBrowserCache.d.ts +0 -8
- package/build/character/loading/GLTFLoadingWorkerPool.d.ts +0 -22
- package/build/character/loading/GLTFLoadingWorkerTypes.d.ts +0 -18
- package/build/ground-plane/GroundPlane.d.ts +0 -9
- package/build/mml/MMLCompositionScene.d.ts +0 -29
- package/build/rendering/PostProcessingManager.d.ts +0 -92
- package/build/rendering/composer.d.ts +0 -104
- package/build/rendering/post-effects/bright-contrast-sat.d.ts +0 -2
- package/build/rendering/post-effects/gauss-grain.d.ts +0 -2
- package/build/rendering/post-effects/n8-ssao/BlueNoise.d.ts +0 -1
- package/build/rendering/post-effects/n8-ssao/DepthDownSample.d.ts +0 -17
- package/build/rendering/post-effects/n8-ssao/EffectCompositer.d.ts +0 -39
- package/build/rendering/post-effects/n8-ssao/EffectShader.d.ts +0 -31
- package/build/rendering/post-effects/n8-ssao/FullScreenTriangle.d.ts +0 -11
- package/build/rendering/post-effects/n8-ssao/N8SSAOPass.d.ts +0 -65
- package/build/rendering/post-effects/n8-ssao/PoissionBlur.d.ts +0 -30
- package/build/rendering/shaders/bayer-dither.d.ts +0 -1
- package/build/rendering/shaders/shader-helpers.d.ts +0 -4
- package/build/rendering/shaders/vertex-shader.d.ts +0 -1
- package/build/sun/Sun.d.ts +0 -18
- package/build/time/TimeManager.d.ts +0 -20
- package/build/tweakpane/blades/characterFolder.d.ts +0 -20
- package/build/tweakpane/blades/effects/bcsFolder.d.ts +0 -12
- package/build/tweakpane/blades/effects/bloomAndGrain.d.ts +0 -12
- package/build/tweakpane/blades/effects/ssaoFolder.d.ts +0 -49
- package/build/tweakpane/blades/effects/toneMappingFolder.d.ts +0 -18
- package/build/tweakpane/blades/environmentFolder.d.ts +0 -53
- package/build/tweakpane/blades/postProcessingFolder.d.ts +0 -31
- package/build/tweakpane/blades/rendererFolder.d.ts +0 -13
- package/build/tweakpane/blades/rendererStatsFolder.d.ts +0 -10
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import { PerspectiveCamera } from "three";
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import { CollisionsManager } from "../collisions/CollisionsManager";
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import { Vect3 } from "../math";
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import { Quat, Vect3 } from "../math";
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export type CameraState = {
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position: Vect3;
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rotation: Quat;
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fov: number;
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aspect: number;
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};
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export declare class CameraManager {
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private targetElement;
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private collisionsManager;
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readonly camera: PerspectiveCamera;
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private flyCamera;
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private orbitControls;
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private isMainCameraActive;
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initialDistance: number;
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minDistance: number;
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private lerpTarget;
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private lerpFactor;
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private lerpDuration;
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private tempMatr4;
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private activePointers;
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private cameraState;
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private flyCameraState;
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private aspect;
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private flyCameraLookAt;
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private flyCameraYaw;
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private flyCameraPitch;
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private flyCameraDistance;
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private flyCameraMouseDown;
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private flyCameraIsPanning;
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private flyCameraLastMouseX;
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private flyCameraLastMouseY;
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private flyCameraEventHandlerCollection;
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private orbitControlsRotateSensitivity;
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private orbitControlsPanSensitivity;
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private orbitControlsZoomSensitivity;
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private orbitControlsMinPolarAngle;
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private orbitControlsMaxPolarAngle;
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private tempPanRight;
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private tempPanUp;
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private tempPanForward;
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constructor(targetElement: HTMLElement, collisionsManager: CollisionsManager, initialPhi?: number, initialTheta?: number);
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private createEventHandlers;
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private disposeEventHandlers;
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private createFlyCameraEventHandlers;
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private disposeFlyCameraEventHandlers;
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private onFlyCameraBlur;
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private onFlyCameraMouseDown;
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private onFlyCameraMouseUp;
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private onFlyCameraMouseMove;
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private panFlyCameraLookAt;
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private onFlyCameraWheel;
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private preventDefaultAndStopPropagation;
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setupTweakPane(tweakPane: TweakPane): void;
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private onPointerDown;
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private onPointerUp;
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private getAveragePointerPositionAndSpread;
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private onContextMenu;
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setTarget(target: Vect3): void;
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setLerpedTarget(target: Vect3, targetDistance: number): void;
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reverseUpdateFromPositions(): void;
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adjustCameraPosition(): void;
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reverseUpdateFromPositions(position: Vect3, rotation: Quat): void;
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adjustCameraPosition(position: Vect3, rotation: Quat): void;
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private updateFlyCameraOrbitControls;
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private easeOutExpo;
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updateAspect(aspect: number): void;
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isFlyCameraOn(): boolean;
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getCameraState(): CameraState;
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getMainCameraState(): CameraState;
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getFlyCameraState(): CameraState;
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getCameraPosition(): Vect3;
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getCameraRotation(): Quat;
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getCameraFOV(): number;
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update(onFlyCameraUpdate?: (state: CameraState) => void): void;
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hasActiveInput(): boolean;
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}
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//# sourceMappingURL=CameraManager.d.ts.map
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import { AnimationState } from "./CharacterState";
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export { AnimationState };
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/**
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* Animation weights for rendering. Each animation can have a weight between 0 and 1.
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* When transitioning between animations, multiple animations can have non-zero weights.
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*/
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export type AnimationWeights = {
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[AnimationState.idle]: number;
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[AnimationState.walking]: number;
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[AnimationState.running]: number;
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[AnimationState.jumpToAir]: number;
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[AnimationState.air]: number;
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[AnimationState.airToGround]: number;
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[AnimationState.doubleJump]: number;
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};
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/**
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*/
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export type AnimationTimes = {
|
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21
|
+
[AnimationState.idle]: number;
|
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22
|
+
[AnimationState.walking]: number;
|
|
23
|
+
[AnimationState.running]: number;
|
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24
|
+
[AnimationState.jumpToAir]: number;
|
|
25
|
+
[AnimationState.air]: number;
|
|
26
|
+
[AnimationState.airToGround]: number;
|
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27
|
+
[AnimationState.doubleJump]: number;
|
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|
+
};
|
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29
|
+
/**
|
|
30
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+
* Manages smooth transitions between animation states.
|
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31
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+
* Calculates animation weights for blending during transitions.
|
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+
*/
|
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|
+
export declare class AnimationMixer {
|
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34
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+
private currentState;
|
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35
|
+
private targetState;
|
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36
|
+
private transitionProgress;
|
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37
|
+
private transitionDuration;
|
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38
|
+
private weights;
|
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39
|
+
private animationTimes;
|
|
40
|
+
constructor(initialState?: AnimationState);
|
|
41
|
+
/**
|
|
42
|
+
* Set the target animation state. If different from current, begins a transition.
|
|
43
|
+
*/
|
|
44
|
+
setTargetState(state: AnimationState): void;
|
|
45
|
+
/**
|
|
46
|
+
* Update the animation mixer, progressing any active transitions.
|
|
47
|
+
*/
|
|
48
|
+
update(deltaTime: number): void;
|
|
49
|
+
/**
|
|
50
|
+
* Get the current animation weights for rendering.
|
|
51
|
+
*/
|
|
52
|
+
getWeights(): AnimationWeights;
|
|
53
|
+
/**
|
|
54
|
+
* Get the animation times for each animation state.
|
|
55
|
+
*/
|
|
56
|
+
getAnimationTimes(): AnimationTimes;
|
|
57
|
+
/**
|
|
58
|
+
* Get the primary animation state (the target we're transitioning to, or current if no transition).
|
|
59
|
+
*/
|
|
60
|
+
getPrimaryState(): AnimationState;
|
|
61
|
+
/**
|
|
62
|
+
* Returns true if currently transitioning between animations.
|
|
63
|
+
*/
|
|
64
|
+
isTransitioning(): boolean;
|
|
65
|
+
/**
|
|
66
|
+
* Immediately snap to a state without transitioning.
|
|
67
|
+
*/
|
|
68
|
+
snapToState(state: AnimationState): void;
|
|
69
|
+
private updateWeights;
|
|
70
|
+
private createZeroWeights;
|
|
71
|
+
private createZeroTimes;
|
|
72
|
+
private easeInOut;
|
|
73
|
+
}
|
|
74
|
+
//# sourceMappingURL=AnimationMixer.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"AnimationMixer.d.ts","sourceRoot":"","sources":["../../src/character/AnimationMixer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAElD,OAAO,EAAE,cAAc,EAAE,CAAC;AAE1B;;;GAGG;AACH,MAAM,MAAM,gBAAgB,GAAG;IAC7B,CAAC,cAAc,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IAC9B,CAAC,cAAc,CAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IACjC,CAAC,cAAc,CAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IACjC,CAAC,cAAc,CAAC,SAAS,CAAC,EAAE,MAAM,CAAC;IACnC,CAAC,cAAc,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC;IAC7B,CAAC,cAAc,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;IACrC,CAAC,cAAc,CAAC,UAAU,CAAC,EAAE,MAAM,CAAC;CACrC,CAAC;AAEF;;;GAGG;AACH,MAAM,MAAM,cAAc,GAAG;IAC3B,CAAC,cAAc,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IAC9B,CAAC,cAAc,CAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IACjC,CAAC,cAAc,CAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IACjC,CAAC,cAAc,CAAC,SAAS,CAAC,EAAE,MAAM,CAAC;IACnC,CAAC,cAAc,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC;IAC7B,CAAC,cAAc,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;IACrC,CAAC,cAAc,CAAC,UAAU,CAAC,EAAE,MAAM,CAAC;CACrC,CAAC;AAEF;;;GAGG;AACH,qBAAa,cAAc;IACzB,OAAO,CAAC,YAAY,CAAiB;IACrC,OAAO,CAAC,WAAW,CAAiB;IACpC,OAAO,CAAC,kBAAkB,CAAe;IACzC,OAAO,CAAC,kBAAkB,CAAgB;IAC1C,OAAO,CAAC,OAAO,CAAmB;IAClC,OAAO,CAAC,cAAc,CAAiB;gBAE3B,YAAY,GAAE,cAAoC;IAQ9D;;OAEG;IACI,cAAc,CAAC,KAAK,EAAE,cAAc,GAAG,IAAI;IAoBlD;;OAEG;IACI,MAAM,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI;IA8BtC;;OAEG;IACI,UAAU,IAAI,gBAAgB;IAIrC;;OAEG;IACI,iBAAiB,IAAI,cAAc;IAI1C;;OAEG;IACI,eAAe,IAAI,cAAc;IAIxC;;OAEG;IACI,eAAe,IAAI,OAAO;IAIjC;;OAEG;IACI,WAAW,CAAC,KAAK,EAAE,cAAc,GAAG,IAAI;IAS/C,OAAO,CAAC,aAAa;IAcrB,OAAO,CAAC,iBAAiB;IAYzB,OAAO,CAAC,eAAe;IAYvB,OAAO,CAAC,SAAS;CAIlB"}
|
|
@@ -1,18 +1,15 @@
|
|
|
1
1
|
import { PositionAndRotation } from "@mml-io/mml-web";
|
|
2
|
-
import { Group } from "three";
|
|
3
2
|
import { CameraManager } from "../camera/CameraManager";
|
|
4
3
|
import { CollisionsManager } from "../collisions/CollisionsManager";
|
|
5
4
|
import { KeyInputManager } from "../input/KeyInputManager";
|
|
6
5
|
import { VirtualJoystick } from "../input/VirtualJoystick";
|
|
7
6
|
import { EulXYZ } from "../math/EulXYZ";
|
|
8
7
|
import { Vect3 } from "../math/Vect3";
|
|
9
|
-
import {
|
|
10
|
-
import {
|
|
8
|
+
import { CharacterRenderState, CharacterDescription } from "../rendering/IRenderer";
|
|
9
|
+
import { CharacterControllerValues } from "../tweakpane/blades/characterControlsFolder";
|
|
11
10
|
import { TweakPane } from "../tweakpane/TweakPane";
|
|
12
|
-
import {
|
|
11
|
+
import { AnimationMixer } from "./AnimationMixer";
|
|
13
12
|
import { CharacterState } from "./CharacterState";
|
|
14
|
-
import { CharacterInstances } from "./instancing/CharacterInstances";
|
|
15
|
-
import { CharacterModelLoader } from "./loading/CharacterModelLoader";
|
|
16
13
|
import { LocalController } from "./LocalController";
|
|
17
14
|
import { RemoteController } from "./RemoteController";
|
|
18
15
|
type SpawnPosition = {
|
|
@@ -48,18 +45,15 @@ export type SpawnConfigurationState = {
|
|
|
48
45
|
enableRespawnButton: boolean;
|
|
49
46
|
};
|
|
50
47
|
export type CharacterManagerConfig = {
|
|
51
|
-
composer: Composer;
|
|
52
|
-
characterModelLoader: CharacterModelLoader;
|
|
53
48
|
collisionsManager: CollisionsManager;
|
|
54
49
|
cameraManager: CameraManager;
|
|
55
|
-
timeManager: TimeManager;
|
|
56
50
|
keyInputManager: KeyInputManager;
|
|
57
51
|
virtualJoystick?: VirtualJoystick;
|
|
58
52
|
remoteUserStates: Map<number, CharacterState>;
|
|
59
53
|
sendUpdate: (update: CharacterState) => void;
|
|
60
54
|
sendLocalCharacterColors: (colors: Array<[number, number, number]>) => void;
|
|
61
|
-
animationsPromise: Promise<LoadedAnimations>;
|
|
62
55
|
spawnConfiguration: SpawnConfigurationState;
|
|
56
|
+
characterControllerValues: CharacterControllerValues;
|
|
63
57
|
characterResolve: (clientId: number) => {
|
|
64
58
|
username: string | null;
|
|
65
59
|
characterDescription: CharacterDescription | null;
|
|
@@ -67,53 +61,46 @@ export type CharacterManagerConfig = {
|
|
|
67
61
|
};
|
|
68
62
|
updateURLLocation?: boolean;
|
|
69
63
|
};
|
|
70
|
-
type LoadedCharacterState = {
|
|
71
|
-
character: Character;
|
|
72
|
-
remoteController: RemoteController;
|
|
73
|
-
characterLoaded: boolean;
|
|
74
|
-
};
|
|
75
64
|
type RemoteCharacterState = {
|
|
76
65
|
id: number;
|
|
77
|
-
|
|
78
|
-
|
|
79
|
-
|
|
80
|
-
|
|
81
|
-
|
|
82
|
-
|
|
83
|
-
distanceSquared: number;
|
|
84
|
-
lastLODChange: number;
|
|
85
|
-
abortController?: AbortController;
|
|
66
|
+
controller: RemoteController;
|
|
67
|
+
animationMixer: AnimationMixer;
|
|
68
|
+
lastUsername: string;
|
|
69
|
+
lastCharacterDescription: CharacterDescription | null;
|
|
70
|
+
lastColors: Array<[number, number, number]> | null;
|
|
71
|
+
renderState: CharacterRenderState;
|
|
86
72
|
};
|
|
87
73
|
export declare class CharacterManager {
|
|
88
74
|
private config;
|
|
89
75
|
static readonly headTargetOffset: Vect3;
|
|
90
76
|
private localClientId;
|
|
91
77
|
remoteCharacters: Map<number, RemoteCharacterState>;
|
|
92
|
-
localController: LocalController;
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
readonly group: Group;
|
|
78
|
+
localController: LocalController | null;
|
|
79
|
+
private localRenderState;
|
|
80
|
+
private localAnimationMixer;
|
|
96
81
|
private lastUpdateSentTime;
|
|
97
|
-
private
|
|
98
|
-
private
|
|
99
|
-
private
|
|
100
|
-
private
|
|
101
|
-
private loadingCharacters;
|
|
102
|
-
private charactersReadyForScene;
|
|
82
|
+
private tempCameraTarget;
|
|
83
|
+
private cachedCharacterStates;
|
|
84
|
+
private pendingDescriptionUpdates;
|
|
85
|
+
private pendingRemovals;
|
|
103
86
|
constructor(config: CharacterManagerConfig);
|
|
104
|
-
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
|
|
108
|
-
|
|
87
|
+
/**
|
|
88
|
+
* Sets the local client ID early to prevent the local character from being
|
|
89
|
+
* spawned as a remote character when network updates arrive before spawnLocalCharacter is called.
|
|
90
|
+
*/
|
|
91
|
+
setLocalClientId(id: number): void;
|
|
92
|
+
spawnLocalCharacter(id: number, spawnPosition?: Vect3, spawnRotation?: EulXYZ): void;
|
|
109
93
|
setupTweakPane(tweakPane: TweakPane): void;
|
|
110
|
-
private initializeCharacterInstances;
|
|
111
94
|
getLocalCharacterPositionAndRotation(): PositionAndRotation;
|
|
112
95
|
clear(): void;
|
|
113
96
|
dispose(): void;
|
|
114
|
-
addSelfChatBubble(message: string): void;
|
|
115
|
-
addChatBubble(id: number, message: string): void;
|
|
116
97
|
networkCharacterInfoUpdated(id: number): void;
|
|
117
|
-
update():
|
|
98
|
+
update(deltaTime: number, frameCounter: number): {
|
|
99
|
+
updatedCharacterDescriptions: number[];
|
|
100
|
+
removedUserIds: number[];
|
|
101
|
+
};
|
|
102
|
+
getAllCharacterStates(): Map<number, CharacterRenderState>;
|
|
103
|
+
getLocalClientId(): number;
|
|
118
104
|
}
|
|
119
105
|
export {};
|
|
106
|
+
//# sourceMappingURL=CharacterManager.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"CharacterManager.d.ts","sourceRoot":"","sources":["../../src/character/CharacterManager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,mBAAmB,EAAY,MAAM,iBAAiB,CAAC;AAEhE,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,iBAAiB,EAAE,MAAM,iCAAiC,CAAC;AACpE,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAExC,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AACtC,OAAO,EAAE,oBAAoB,EAAE,oBAAoB,EAAE,MAAM,wBAAwB,CAAC;AACpF,OAAO,EAAE,yBAAyB,EAAE,MAAM,6CAA6C,CAAC;AACxF,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAC;AAEnD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAkB,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClE,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAGtD,KAAK,aAAa,GAAG;IACnB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACX,CAAC;AAEF,KAAK,qBAAqB,GAAG;IAC3B,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACX,CAAC;AAEF,KAAK,cAAc,GAAG;IACpB,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,MAAM,CAAC;CACd,CAAC;AAEF,MAAM,MAAM,kBAAkB,GAAG;IAC/B,aAAa,CAAC,EAAE,OAAO,CAAC,aAAa,CAAC,CAAC;IACvC,qBAAqB,CAAC,EAAE,OAAO,CAAC,qBAAqB,CAAC,CAAC;IACvD,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,cAAc,CAAC,EAAE,OAAO,CAAC,cAAc,CAAC,CAAC;IACzC,mBAAmB,CAAC,EAAE,OAAO,CAAC;CAC/B,CAAC;AAEF,MAAM,MAAM,uBAAuB,GAAG;IACpC,aAAa,EAAE,aAAa,CAAC;IAC7B,qBAAqB,EAAE,qBAAqB,CAAC;IAC7C,cAAc,EAAE,MAAM,CAAC;IACvB,cAAc,EAAE,cAAc,CAAC;IAC/B,mBAAmB,EAAE,OAAO,CAAC;CAC9B,CAAC;AAEF,MAAM,MAAM,sBAAsB,GAAG;IACnC,iBAAiB,EAAE,iBAAiB,CAAC;IACrC,aAAa,EAAE,aAAa,CAAC;IAC7B,eAAe,EAAE,eAAe,CAAC;IACjC,eAAe,CAAC,EAAE,eAAe,CAAC;IAClC,gBAAgB,EAAE,GAAG,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC;IAC9C,UAAU,EAAE,CAAC,MAAM,EAAE,cAAc,KAAK,IAAI,CAAC;IAC7C,wBAAwB,EAAE,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,KAAK,IAAI,CAAC;IAC5E,kBAAkB,EAAE,uBAAuB,CAAC;IAC5C,yBAAyB,EAAE,yBAAyB,CAAC;IACrD,gBAAgB,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK;QACtC,QAAQ,EAAE,MAAM,GAAG,IAAI,CAAC;QACxB,oBAAoB,EAAE,oBAAoB,GAAG,IAAI,CAAC;QAClD,MAAM,EAAE,KAAK,CAAC,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC;KAChD,CAAC;IACF,iBAAiB,CAAC,EAAE,OAAO,CAAC;CAC7B,CAAC;AAEF,KAAK,oBAAoB,GAAG;IAC1B,EAAE,EAAE,MAAM,CAAC;IACX,UAAU,EAAE,gBAAgB,CAAC;IAC7B,cAAc,EAAE,cAAc,CAAC;IAC/B,YAAY,EAAE,MAAM,CAAC;IACrB,wBAAwB,EAAE,oBAAoB,GAAG,IAAI,CAAC;IACtD,UAAU,EAAE,KAAK,CAAC,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC;IACnD,WAAW,EAAE,oBAAoB,CAAC;CACnC,CAAC;AAEF,qBAAa,gBAAgB;IAef,OAAO,CAAC,MAAM;IAd1B,gBAAuB,gBAAgB,QAAyB;IAEhE,OAAO,CAAC,aAAa,CAAa;IAC3B,gBAAgB,EAAE,GAAG,CAAC,MAAM,EAAE,oBAAoB,CAAC,CAAa;IAChE,eAAe,EAAE,eAAe,GAAG,IAAI,CAAQ;IACtD,OAAO,CAAC,gBAAgB,CAAqC;IAC7D,OAAO,CAAC,mBAAmB,CAA+B;IAE1D,OAAO,CAAC,kBAAkB,CAAa;IACvC,OAAO,CAAC,gBAAgB,CAAe;IACvC,OAAO,CAAC,qBAAqB,CAAgD;IAC7E,OAAO,CAAC,yBAAyB,CAA0B;IAC3D,OAAO,CAAC,eAAe,CAA0B;gBAE7B,MAAM,EAAE,sBAAsB;IAElD;;;OAGG;IACI,gBAAgB,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI;IAIlC,mBAAmB,CACxB,EAAE,EAAE,MAAM,EACV,aAAa,GAAE,KAAmB,EAClC,aAAa,GAAE,MAAqB;IA+C/B,cAAc,CAAC,SAAS,EAAE,SAAS;IAMnC,oCAAoC,IAAI,mBAAmB;IAkB3D,KAAK;IAkBL,OAAO;IAKP,2BAA2B,CAAC,EAAE,EAAE,MAAM;IAqDtC,MAAM,CACX,SAAS,EAAE,MAAM,EACjB,YAAY,EAAE,MAAM,GACnB;QACD,4BAA4B,EAAE,MAAM,EAAE,CAAC;QACvC,cAAc,EAAE,MAAM,EAAE,CAAC;KAC1B;IAuMM,qBAAqB,IAAI,GAAG,CAAC,MAAM,EAAE,oBAAoB,CAAC;IAK1D,gBAAgB,IAAI,MAAM;CAGlC"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"CharacterState.d.ts","sourceRoot":"","sources":["../../src/character/CharacterState.ts"],"names":[],"mappings":"AAAA,oBAAY,cAAc;IACxB,MAAM,IAAI;IACV,SAAS,IAAI;IACb,SAAS,IAAI;IACb,WAAW,IAAI;IACf,KAAK,IAAI;IACT,aAAa,IAAI;IACjB,YAAY,IAAI;CACjB;AAED,MAAM,MAAM,cAAc,GAAG;IAC3B,QAAQ,EAAE;QACR,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;KACX,CAAC;IACF,QAAQ,EAAE;QACR,WAAW,EAAE,MAAM,CAAC;QACpB,WAAW,EAAE,MAAM,CAAC;KACrB,CAAC;IACF,KAAK,EAAE,cAAc,CAAC;CACvB,CAAC"}
|
|
@@ -5,22 +5,21 @@ import { VirtualJoystick } from "../input/VirtualJoystick";
|
|
|
5
5
|
import { Line } from "../math/Line";
|
|
6
6
|
import { Quat } from "../math/Quat";
|
|
7
7
|
import { IVect3, Vect3 } from "../math/Vect3";
|
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8
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-
import {
|
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9
|
-
import { Character } from "./Character";
|
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8
|
+
import { CharacterControllerValues } from "../tweakpane/blades/characterControlsFolder";
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9
|
import { SpawnConfigurationState } from "./CharacterManager";
|
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11
|
-
import { CharacterState } from "./CharacterState";
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10
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+
import { AnimationState, CharacterState } from "./CharacterState";
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11
|
export type LocalControllerConfig = {
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12
|
id: number;
|
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-
|
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13
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+
position: Vect3;
|
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14
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+
quaternion: Quat;
|
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15
|
collisionsManager: CollisionsManager;
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keyInputManager: KeyInputManager;
|
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virtualJoystick?: VirtualJoystick;
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cameraManager: CameraManager;
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-
timeManager: TimeManager;
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spawnConfiguration: SpawnConfigurationState;
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+
characterControllerValues: CharacterControllerValues;
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};
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22
|
export declare class LocalController {
|
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-
private config;
|
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23
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capsuleInfo: {
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25
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radius: number;
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26
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segment: Line;
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@@ -61,6 +60,8 @@ export declare class LocalController {
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60
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private tempVector2;
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61
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private tempVect3;
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private tempRay;
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63
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+
private tempCameraPos;
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+
private tempPositionCopy;
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65
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private surfaceTempQuat;
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private surfaceTempQuat2;
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67
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private surfaceTempVector1;
|
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@@ -69,9 +70,11 @@ export declare class LocalController {
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70
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private surfaceTempVector4;
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private surfaceTempVector5;
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private surfaceTempRay;
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+
private lastMatrixTemp;
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private lastFrameSurfaceState;
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jumpReleased: boolean;
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networkState: CharacterState;
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+
config: LocalControllerConfig;
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private controlState;
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private minimumX;
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private maximumX;
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@@ -81,8 +84,8 @@ export declare class LocalController {
|
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private maximumZ;
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constructor(config: LocalControllerConfig);
|
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updateSpawnConfig(spawnConfig: SpawnConfigurationState): void;
|
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-
update(): void;
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-
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|
+
update(deltaTime: number): void;
|
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|
+
getTargetAnimation(): AnimationState;
|
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89
|
private updateRotationOffset;
|
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87
90
|
private updateAzimuthalAngle;
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91
|
private computeAngularDifference;
|
|
@@ -97,3 +100,4 @@ export declare class LocalController {
|
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100
|
private updateNetworkState;
|
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101
|
resetPosition(): void;
|
|
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102
|
}
|
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|
+
//# sourceMappingURL=LocalController.d.ts.map
|
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@@ -0,0 +1 @@
|
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1
|
+
{"version":3,"file":"LocalController.d.ts","sourceRoot":"","sources":["../../src/character/LocalController.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAsB,iBAAiB,EAAE,MAAM,iCAAiC,CAAC;AACxF,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAE3D,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAC;AAEpC,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAC;AAEpC,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AAC9C,OAAO,EAAE,yBAAyB,EAAE,MAAM,6CAA6C,CAAC;AAExF,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC7D,OAAO,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAKlE,MAAM,MAAM,qBAAqB,GAAG;IAClC,EAAE,EAAE,MAAM,CAAC;IACX,QAAQ,EAAE,KAAK,CAAC;IAChB,UAAU,EAAE,IAAI,CAAC;IACjB,iBAAiB,EAAE,iBAAiB,CAAC;IACrC,eAAe,EAAE,eAAe,CAAC;IACjC,eAAe,CAAC,EAAE,eAAe,CAAC;IAClC,aAAa,EAAE,aAAa,CAAC;IAC7B,kBAAkB,EAAE,uBAAuB,CAAC;IAC5C,yBAAyB,EAAE,yBAAyB,CAAC;CACtD,CAAC;AAEF,qBAAa,eAAe;IACnB,WAAW;;;MAGhB;IAEK,OAAO,EAAE,MAAM,CAAC;IAChB,SAAS,EAAE,MAAM,CAAC;IAClB,eAAe,EAAE,MAAM,CAAC;IACxB,mBAAmB,EAAE,MAAM,CAAC;IAC5B,OAAO,EAAE,OAAO,CAAQ;IACxB,aAAa,EAAE,OAAO,CAAQ;IAC9B,YAAY,UAAS;IACrB,cAAc,EAAE,OAAO,CAAS;IAChC,WAAW,EAAE,MAAM,CAAK;IAExB,aAAa,EAAE,MAAM,CAAC;IACtB,gBAAgB,EAAE,MAAM,CAAC;IACzB,kBAAkB,EAAE,MAAM,CAAC;IAC3B,iBAAiB,EAAE,MAAM,CAAC;IAC1B,gBAAgB,EAAE,MAAM,CAAC;IACzB,WAAW,EAAE,MAAM,CAAC;IACpB,mBAAmB,EAAE,MAAM,CAAC;IAE5B,cAAc,EAAE,KAAK,CAAe;IACpC,iBAAiB,EAAE,OAAO,CAAS;IACnC,UAAU,EAAE,OAAO,CAAS;IAEnC,OAAO,CAAC,uBAAuB,CAAM;IAErC,OAAO,CAAC,oBAAoB,CAAkB;IAC9C,OAAO,CAAC,sBAAsB,CAAa;IAC3C,OAAO,CAAC,aAAa,CAAa;IAClC,OAAO,CAAC,mBAAmB,CAAe;IAE1C,OAAO,CAAC,iBAAiB,CAAsB;IAC/C,OAAO,CAAC,QAAQ,CAA6B;IAC7C,OAAO,CAAC,UAAU,CAA8B;IAEhD,OAAO,CAAC,cAAc,CAAa;IACnC,OAAO,CAAC,cAAc,CAAa;IAEnC,OAAO,CAAC,WAAW,CAAoB;IACvC,OAAO,CAAC,QAAQ,CAAoB;IACpC,OAAO,CAAC,UAAU,CAAwB;IAC1C,OAAO,CAAC,UAAU,CAAsB;IACxC,OAAO,CAAC,WAAW,CAAsB;IACzC,OAAO,CAAC,SAAS,CAAsB;IACvC,OAAO,CAAC,OAAO,CAAkB;IACjC,OAAO,CAAC,aAAa,CAAe;IACpC,OAAO,CAAC,gBAAgB,CAAe;IAEvC,OAAO,CAAC,eAAe,CAAc;IACrC,OAAO,CAAC,gBAAgB,CAAc;IACtC,OAAO,CAAC,kBAAkB,CAAe;IACzC,OAAO,CAAC,kBAAkB,CAAe;IACzC,OAAO,CAAC,gBAAgB,CAAe;IACvC,OAAO,CAAC,kBAAkB,CAAe;IACzC,OAAO,CAAC,kBAAkB,CAAe;IACzC,OAAO,CAAC,cAAc,CAAa;IACnC,OAAO,CAAC,cAAc,CAAsB;IAC5C,OAAO,CAAC,qBAAqB,CAOb;IAET,YAAY,EAAE,OAAO,CAAQ;IAE7B,YAAY,EAAE,cAAc,CAAC;IAC7B,MAAM,EAAE,qBAAqB,CAAC;IACrC,OAAO,CAAC,YAAY,CACb;IAEP,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,QAAQ,CAAS;gBAEb,MAAM,EAAE,qBAAqB;IAkElC,iBAAiB,CAAC,WAAW,EAAE,uBAAuB,GAAG,IAAI;IAU7D,MAAM,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI;IAqC/B,kBAAkB,IAAI,cAAc;IAmB3C,OAAO,CAAC,oBAAoB;IAM5B,OAAO,CAAC,oBAAoB;IAmB5B,OAAO,CAAC,wBAAwB;IAKhC,OAAO,CAAC,cAAc;IActB,OAAO,CAAC,WAAW;IAmDnB,OAAO,CAAC,aAAa;IAsCrB,OAAO,CAAC,cAAc;IAoFf,uBAAuB,CAAC,YAAY,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM;kBACtC,IAAI;kBAAY,KAAK;;IAyFrD,OAAO,CAAC,kBAAkB;IAenB,aAAa,IAAI,IAAI;CAoB7B"}
|
|
@@ -1,14 +1,18 @@
|
|
|
1
|
-
import {
|
|
2
|
-
import { CharacterState } from "./CharacterState";
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
1
|
+
import { EulXYZ, Quat, Vect3 } from "../math";
|
|
2
|
+
import { AnimationState, CharacterState } from "./CharacterState";
|
|
3
|
+
/**
|
|
4
|
+
* RemoteController handles interpolation of remote character state.
|
|
5
|
+
* It's renderer-agnostic and only calculates interpolated positions/rotations.
|
|
6
|
+
*/
|
|
6
7
|
export declare class RemoteController {
|
|
7
|
-
|
|
8
|
-
|
|
8
|
+
position: Vect3;
|
|
9
|
+
rotation: Quat;
|
|
10
|
+
animationState: AnimationState;
|
|
9
11
|
private hasReceivedInitialUpdate;
|
|
10
12
|
private interpolationRate;
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
13
|
+
private cachedTargetPos;
|
|
14
|
+
constructor(initialPosition: Vect3, initialRotation: EulXYZ, initialAnimation: AnimationState);
|
|
15
|
+
update(networkUpdate: CharacterState, deltaTime: number): void;
|
|
16
|
+
getRotationEuler(): EulXYZ;
|
|
14
17
|
}
|
|
18
|
+
//# sourceMappingURL=RemoteController.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"RemoteController.d.ts","sourceRoot":"","sources":["../../src/character/RemoteController.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAE9C,OAAO,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAIlE;;;GAGG;AACH,qBAAa,gBAAgB;IAEpB,QAAQ,EAAE,KAAK,CAAC;IAChB,QAAQ,EAAE,IAAI,CAAC;IACf,cAAc,EAAE,cAAc,CAAC;IAEtC,OAAO,CAAC,wBAAwB,CAAS;IACzC,OAAO,CAAC,iBAAiB,CAAO;IAChC,OAAO,CAAC,eAAe,CAAe;gBAE1B,eAAe,EAAE,KAAK,EAAE,eAAe,EAAE,MAAM,EAAE,gBAAgB,EAAE,cAAc;IAMtF,MAAM,CAAC,aAAa,EAAE,cAAc,EAAE,SAAS,EAAE,MAAM,GAAG,IAAI;IAkC9D,gBAAgB,IAAI,MAAM;CAGlC"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Spawning.d.ts","sourceRoot":"","sources":["../../src/character/Spawning.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AACxC,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AAEtC,OAAO,EAAoB,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAS/E,wBAAgB,YAAY,CAC1B,MAAM,EAAE,uBAAuB,EAC/B,eAAe,UAAQ,GACtB;IACD,aAAa,EAAE,KAAK,CAAC;IACrB,aAAa,EAAE,MAAM,CAAC;IACtB,cAAc,EAAE,KAAK,CAAC;CACvB,CA0BA"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/character/types.ts"],"names":[],"mappings":"AAAA,MAAM,MAAM,eAAe,GAAG;IAC5B,oBAAoB,EAAE,MAAM,CAAC;IAC7B,mBAAmB,EAAE,MAAM,CAAC;IAC5B,sBAAsB,EAAE,MAAM,CAAC;IAC/B,mBAAmB,EAAE,MAAM,CAAC;IAC5B,0BAA0B,EAAE,MAAM,CAAC;CACpC,CAAC"}
|
|
@@ -1,7 +1,11 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { IEulXYZ } from "../math/EulXYZ";
|
|
2
2
|
import { Quat } from "../math/Quat";
|
|
3
|
-
import { Vect3 } from "../math/Vect3";
|
|
4
|
-
|
|
3
|
+
import { IVect3, Vect3 } from "../math/Vect3";
|
|
4
|
+
type PositionAndRotation = {
|
|
5
|
+
position: IVect3;
|
|
6
|
+
rotation: IEulXYZ;
|
|
7
|
+
};
|
|
8
|
+
export declare function encodeCharacterAndCamera(character: PositionAndRotation, camera: PositionAndRotation): string;
|
|
5
9
|
export declare function decodeCharacterAndCamera(hash: string): {
|
|
6
10
|
character: {
|
|
7
11
|
position: Vect3;
|
|
@@ -12,3 +16,5 @@ export declare function decodeCharacterAndCamera(hash: string): {
|
|
|
12
16
|
quaternion: Quat;
|
|
13
17
|
};
|
|
14
18
|
};
|
|
19
|
+
export {};
|
|
20
|
+
//# sourceMappingURL=url-position.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"url-position.d.ts","sourceRoot":"","sources":["../../src/character/url-position.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,gBAAgB,CAAC;AACzC,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAC;AACpC,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AAI9C,KAAK,mBAAmB,GAAG;IACzB,QAAQ,EAAE,MAAM,CAAC;IACjB,QAAQ,EAAE,OAAO,CAAC;CACnB,CAAC;AAEF,wBAAgB,wBAAwB,CACtC,SAAS,EAAE,mBAAmB,EAC9B,MAAM,EAAE,mBAAmB,GAC1B,MAAM,CAOR;AAED,wBAAgB,wBAAwB,CAAC,IAAI,EAAE,MAAM,GAAG;IACtD,SAAS,EAAE;QAAE,QAAQ,EAAE,KAAK,CAAC;QAAC,UAAU,EAAE,IAAI,CAAA;KAAE,CAAC;IACjD,MAAM,EAAE;QAAE,QAAQ,EAAE,KAAK,CAAC;QAAC,UAAU,EAAE,IAAI,CAAA;KAAE,CAAC;CAC/C,CAYA"}
|
|
@@ -1,41 +1,50 @@
|
|
|
1
1
|
import { MElement } from "@mml-io/mml-web";
|
|
2
|
-
import {
|
|
3
|
-
import { MeshBVH } from "three-mesh-bvh";
|
|
2
|
+
import type { MeshBVH } from "three-mesh-bvh";
|
|
4
3
|
import { Line } from "../math/Line";
|
|
5
4
|
import { Matr4 } from "../math/Matr4";
|
|
6
5
|
import { Ray } from "../math/Ray";
|
|
7
|
-
import { Vect3 } from "../math/Vect3";
|
|
6
|
+
import { IVect3, Vect3 } from "../math/Vect3";
|
|
7
|
+
type CollisionSourceRef = unknown;
|
|
8
8
|
export type CollisionMeshState = {
|
|
9
9
|
matrix: Matr4;
|
|
10
|
-
|
|
10
|
+
localScale: IVect3;
|
|
11
|
+
source: CollisionSourceRef;
|
|
11
12
|
meshBVH: MeshBVH;
|
|
12
|
-
debugGroup?: Group;
|
|
13
13
|
trackCollisions: boolean;
|
|
14
14
|
};
|
|
15
|
+
export type CollisionMesh = {
|
|
16
|
+
meshBVH: MeshBVH;
|
|
17
|
+
matrix: Matr4;
|
|
18
|
+
localScale: IVect3;
|
|
19
|
+
};
|
|
15
20
|
export declare class CollisionsManager {
|
|
16
|
-
private debug;
|
|
17
|
-
private scene;
|
|
18
21
|
private tempVector;
|
|
19
22
|
private tempVector2;
|
|
20
23
|
private tempVect3;
|
|
21
24
|
private tempQuat;
|
|
22
25
|
private tempRay;
|
|
23
26
|
private tempMatrix;
|
|
24
|
-
private tempMatrixThree;
|
|
25
|
-
private tempMatrix2Three;
|
|
26
27
|
private tempBox;
|
|
27
28
|
private tempEulXYZ;
|
|
28
29
|
private tempSegment;
|
|
29
30
|
private tempSegment2;
|
|
30
|
-
|
|
31
|
+
private tempCollisionPosition;
|
|
32
|
+
private tempMinimalNormal;
|
|
33
|
+
private tempMinimalPoint;
|
|
34
|
+
collisionMeshState: Map<CollisionSourceRef, CollisionMeshState>;
|
|
31
35
|
private collisionTrigger;
|
|
32
36
|
private previouslyCollidingElements;
|
|
33
|
-
|
|
37
|
+
private debugEnabled;
|
|
38
|
+
onDebugChange?: (enabled: boolean) => void;
|
|
39
|
+
constructor();
|
|
40
|
+
isDebugEnabled(): boolean;
|
|
41
|
+
toggleDebug(enabled: boolean): void;
|
|
34
42
|
raycastFirst(ray: Ray, maximumDistance?: number | null): [number, Vect3, CollisionMeshState, Vect3] | null;
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
removeMeshesGroup(group: Group): void;
|
|
43
|
+
addMeshesGroup(group: CollisionSourceRef, creationResult: CollisionMesh, mElement?: MElement): void;
|
|
44
|
+
updateMeshesGroup(group: CollisionSourceRef, matrix: Matr4, localScale: IVect3): void;
|
|
45
|
+
removeMeshesGroup(group: CollisionSourceRef): void;
|
|
39
46
|
private applyCollider;
|
|
40
47
|
applyColliders(tempSegment: Line, radius: number): void;
|
|
41
48
|
}
|
|
49
|
+
export {};
|
|
50
|
+
//# sourceMappingURL=CollisionsManager.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"CollisionsManager.d.ts","sourceRoot":"","sources":["../../src/collisions/CollisionsManager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAuB,MAAM,iBAAiB,CAAC;AAEhE,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,gBAAgB,CAAC;AAI9C,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAC;AACpC,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AAEtC,OAAO,EAAE,GAAG,EAAE,MAAM,aAAa,CAAC;AAClC,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AAI9C,KAAK,kBAAkB,GAAG,OAAO,CAAC;AAElC,MAAM,MAAM,kBAAkB,GAAG;IAC/B,MAAM,EAAE,KAAK,CAAC;IACd,UAAU,EAAE,MAAM,CAAC;IACnB,MAAM,EAAE,kBAAkB,CAAC;IAC3B,OAAO,EAAE,OAAO,CAAC;IACjB,eAAe,EAAE,OAAO,CAAC;CAC1B,CAAC;AAEF,MAAM,MAAM,aAAa,GAAG;IAC1B,OAAO,EAAE,OAAO,CAAC;IACjB,MAAM,EAAE,KAAK,CAAC;IACd,UAAU,EAAE,MAAM,CAAC;CACpB,CAAC;AAEF,qBAAa,iBAAiB;IAC5B,OAAO,CAAC,UAAU,CAAsB;IACxC,OAAO,CAAC,WAAW,CAAsB;IACzC,OAAO,CAAC,SAAS,CAAsB;IACvC,OAAO,CAAC,QAAQ,CAAoB;IACpC,OAAO,CAAC,OAAO,CAAkB;IACjC,OAAO,CAAC,UAAU,CAAe;IACjC,OAAO,CAAC,OAAO,CAAa;IAC5B,OAAO,CAAC,UAAU,CAAgB;IAClC,OAAO,CAAC,WAAW,CAAc;IACjC,OAAO,CAAC,YAAY,CAAc;IAClC,OAAO,CAAC,qBAAqB,CAAe;IAC5C,OAAO,CAAC,iBAAiB,CAAe;IACxC,OAAO,CAAC,gBAAgB,CAAe;IAEhC,kBAAkB,EAAE,GAAG,CAAC,kBAAkB,EAAE,kBAAkB,CAAC,CAAa;IACnF,OAAO,CAAC,gBAAgB,CAA0C;IAClE,OAAO,CAAC,2BAA2B,CAGjC;IAEF,OAAO,CAAC,YAAY,CAAkB;IAC/B,aAAa,CAAC,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,IAAI,CAAC;;IAO3C,cAAc,IAAI,OAAO;IAIzB,WAAW,CAAC,OAAO,EAAE,OAAO;IAO5B,YAAY,CACjB,GAAG,EAAE,GAAG,EACR,eAAe,GAAE,MAAM,GAAG,IAAW,GACpC,CAAC,MAAM,EAAE,KAAK,EAAE,kBAAkB,EAAE,KAAK,CAAC,GAAG,IAAI;IAwC7C,cAAc,CACnB,KAAK,EAAE,kBAAkB,EACzB,cAAc,EAAE,aAAa,EAC7B,QAAQ,CAAC,EAAE,QAAQ,GAClB,IAAI;IAgBA,iBAAiB,CAAC,KAAK,EAAE,kBAAkB,EAAE,MAAM,EAAE,KAAK,EAAE,UAAU,EAAE,MAAM,GAAG,IAAI;IAUrF,iBAAiB,CAAC,KAAK,EAAE,kBAAkB,GAAG,IAAI;IAQzD,OAAO,CAAC,aAAa;IAuGd,cAAc,CAAC,WAAW,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM;CA8CxD"}
|
|
@@ -1,3 +1,4 @@
|
|
|
1
1
|
import { PositionAndRotation } from "@mml-io/mml-web";
|
|
2
|
-
import {
|
|
3
|
-
export declare function getRelativePositionAndRotationRelativeToObject(positionAndRotation: PositionAndRotation,
|
|
2
|
+
import { IVect3, Matr4 } from "../math";
|
|
3
|
+
export declare function getRelativePositionAndRotationRelativeToObject(positionAndRotation: PositionAndRotation, matrix: Matr4, localScale: IVect3): PositionAndRotation;
|
|
4
|
+
//# sourceMappingURL=getRelativePositionAndRotationRelativeToObject.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"getRelativePositionAndRotationRelativeToObject.d.ts","sourceRoot":"","sources":["../../src/collisions/getRelativePositionAndRotationRelativeToObject.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,mBAAmB,EAAE,MAAM,iBAAiB,CAAC;AAEtD,OAAO,EAAU,MAAM,EAAE,KAAK,EAAe,MAAM,SAAS,CAAC;AAS7D,wBAAgB,8CAA8C,CAC5D,mBAAmB,EAAE,mBAAmB,EACxC,MAAM,EAAE,KAAK,EACb,UAAU,EAAE,MAAM,GACjB,mBAAmB,CA+BrB"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ErrorScreen.d.ts","sourceRoot":"","sources":["../../src/error-screen/ErrorScreen.ts"],"names":[],"mappings":"AAAA,qBAAa,WAAW;IACtB,SAAgB,OAAO,EAAE,cAAc,CAAC;IAExC,OAAO,CAAC,eAAe,CAAiB;IACxC,OAAO,CAAC,WAAW,CAAiB;gBAExB,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM;IA8BnC,OAAO;CAGf"}
|
|
@@ -1,8 +1,9 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { IQuat, IVect3, Vect3 } from "../math";
|
|
2
2
|
export declare const roundToDecimalPlaces: (value: number, decimalPlaces: number) => number;
|
|
3
|
-
export declare const toArray: (origin:
|
|
3
|
+
export declare const toArray: (origin: IVect3 | IQuat, precision?: number) => number[];
|
|
4
4
|
export declare const getSpawnPositionInsideCircle: (radius: number, positions: number, id: number, yPos?: number) => Vect3;
|
|
5
5
|
export declare const round: (n: number, digits: number) => number;
|
|
6
6
|
export declare const ease: (target: number, n: number, factor: number) => number;
|
|
7
7
|
export declare function clamp(value: number, min: number, max: number): number;
|
|
8
8
|
export declare const remap: (value: number, minValue: number, maxValue: number, minScaledValue: number, maxScaledValue: number) => number;
|
|
9
|
+
//# sourceMappingURL=math-helpers.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"math-helpers.d.ts","sourceRoot":"","sources":["../../src/helpers/math-helpers.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,EAAQ,KAAK,EAAE,MAAM,SAAS,CAAC;AAErD,eAAO,MAAM,oBAAoB,GAAI,OAAO,MAAM,EAAE,eAAe,MAAM,KAAG,MAG3E,CAAC;AAEF,eAAO,MAAM,OAAO,GAAI,QAAQ,MAAM,GAAG,KAAK,EAAE,YAAW,MAAU,KAAG,MAAM,EAS7E,CAAC;AAEF,eAAO,MAAM,4BAA4B,GACvC,QAAQ,MAAM,EACd,WAAW,MAAM,EACjB,IAAI,MAAM,EACV,OAAM,MAAU,KACf,KASF,CAAC;AAEF,eAAO,MAAM,KAAK,GAAI,GAAG,MAAM,EAAE,QAAQ,MAAM,KAAG,MAEjD,CAAC;AAEF,eAAO,MAAM,IAAI,GAAI,QAAQ,MAAM,EAAE,GAAG,MAAM,EAAE,QAAQ,MAAM,KAAG,MAEhE,CAAC;AAEF,wBAAgB,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,GAAG,MAAM,CAErE;AAED,eAAO,MAAM,KAAK,GAChB,OAAO,MAAM,EACb,UAAU,MAAM,EAChB,UAAU,MAAM,EAChB,gBAAgB,MAAM,EACtB,gBAAgB,MAAM,KACrB,MAKF,CAAC"}
|
package/build/index.d.ts
CHANGED
|
@@ -1,22 +1,19 @@
|
|
|
1
1
|
export { CameraManager } from "./camera/CameraManager";
|
|
2
|
-
export { CharacterDescription, AnimationConfig, LoadedAnimations, Character, } from "./character/Character";
|
|
3
2
|
export { CharacterManager, SpawnConfiguration, SpawnConfigurationState, } from "./character/CharacterManager";
|
|
4
3
|
export * from "./character/Spawning";
|
|
5
4
|
export * from "./character/url-position";
|
|
5
|
+
export * from "./character/types";
|
|
6
6
|
export * from "./helpers/math-helpers";
|
|
7
|
-
export
|
|
8
|
-
export { TextureWorkerPool } from "./character/loading/GLTFLoadingWorkerPool";
|
|
7
|
+
export * from "./rendering/IRenderer";
|
|
9
8
|
export { CharacterState, AnimationState } from "./character/CharacterState";
|
|
9
|
+
export { AnimationMixer, AnimationWeights, AnimationTimes } from "./character/AnimationMixer";
|
|
10
10
|
export { Key, KeyInputManager } from "./input/KeyInputManager";
|
|
11
11
|
export { VirtualJoystick } from "./input/VirtualJoystick";
|
|
12
|
-
export {
|
|
13
|
-
export { TweakPane } from "./tweakpane/TweakPane";
|
|
14
|
-
export { Composer } from "./rendering/composer";
|
|
15
|
-
export { TimeManager } from "./time/TimeManager";
|
|
16
|
-
export { CollisionsManager } from "./collisions/CollisionsManager";
|
|
17
|
-
export { Sun } from "./sun/Sun";
|
|
18
|
-
export { GroundPlane } from "./ground-plane/GroundPlane";
|
|
12
|
+
export { CollisionsManager, CollisionMesh } from "./collisions/CollisionsManager";
|
|
19
13
|
export { LoadingScreenConfig, LoadingScreen } from "./loading-screen/LoadingScreen";
|
|
20
14
|
export { ErrorScreen } from "./error-screen/ErrorScreen";
|
|
21
|
-
export {
|
|
15
|
+
export { TweakPane } from "./tweakpane/TweakPane";
|
|
16
|
+
export { CharacterControllerValues, createDefaultCharacterControllerValues, } from "./tweakpane/blades/characterControlsFolder";
|
|
17
|
+
export { CameraValues, createDefaultCameraValues } from "./tweakpane/blades/cameraFolder";
|
|
22
18
|
export * from "./math";
|
|
19
|
+
//# sourceMappingURL=index.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AACvD,OAAO,EACL,gBAAgB,EAChB,kBAAkB,EAClB,uBAAuB,GACxB,MAAM,8BAA8B,CAAC;AACtC,cAAc,sBAAsB,CAAC;AACrC,cAAc,0BAA0B,CAAC;AACzC,cAAc,mBAAmB,CAAC;AAClC,cAAc,wBAAwB,CAAC;AACvC,cAAc,uBAAuB,CAAC;AACtC,OAAO,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,4BAA4B,CAAC;AAC5E,OAAO,EAAE,cAAc,EAAE,gBAAgB,EAAE,cAAc,EAAE,MAAM,4BAA4B,CAAC;AAC9F,OAAO,EAAE,GAAG,EAAE,eAAe,EAAE,MAAM,yBAAyB,CAAC;AAC/D,OAAO,EAAE,eAAe,EAAE,MAAM,yBAAyB,CAAC;AAC1D,OAAO,EAAE,iBAAiB,EAAE,aAAa,EAAE,MAAM,gCAAgC,CAAC;AAClF,OAAO,EAAE,mBAAmB,EAAE,aAAa,EAAE,MAAM,gCAAgC,CAAC;AACpF,OAAO,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AACzD,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAClD,OAAO,EACL,yBAAyB,EACzB,sCAAsC,GACvC,MAAM,4CAA4C,CAAC;AACpD,OAAO,EAAE,YAAY,EAAE,yBAAyB,EAAE,MAAM,iCAAiC,CAAC;AAC1F,cAAc,QAAQ,CAAC"}
|