@mlightcad/cad-simple-viewer 1.2.2 → 1.2.3

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Files changed (202) hide show
  1. package/dist/__vite-browser-external-l0sNRNKZ-l0sNRNKZ.js +1 -0
  2. package/dist/index.js +40205 -0
  3. package/dist/index.umd.cjs +333 -0
  4. package/dist/libredwg-parser-worker.js +15458 -0
  5. package/dist/mtext-renderer-worker.js +29930 -0
  6. package/lib/app/AcApContext.d.ts +57 -0
  7. package/lib/app/AcApContext.d.ts.map +1 -0
  8. package/lib/app/AcApContext.js +106 -0
  9. package/lib/app/AcApContext.js.map +1 -0
  10. package/lib/app/AcApDocManager.d.ts +291 -0
  11. package/lib/app/AcApDocManager.d.ts.map +1 -0
  12. package/lib/app/AcApDocManager.js +498 -0
  13. package/lib/app/AcApDocManager.js.map +1 -0
  14. package/lib/app/AcApDocument.d.ts +101 -0
  15. package/lib/app/AcApDocument.d.ts.map +1 -0
  16. package/lib/app/AcApDocument.js +237 -0
  17. package/lib/app/AcApDocument.js.map +1 -0
  18. package/lib/app/AcApFontLoader.d.ts +54 -0
  19. package/lib/app/AcApFontLoader.d.ts.map +1 -0
  20. package/lib/app/AcApFontLoader.js +151 -0
  21. package/lib/app/AcApFontLoader.js.map +1 -0
  22. package/lib/app/AcApGlobalFunc.d.ts +26 -0
  23. package/lib/app/AcApGlobalFunc.d.ts.map +1 -0
  24. package/lib/app/AcApGlobalFunc.js +66 -0
  25. package/lib/app/AcApGlobalFunc.js.map +1 -0
  26. package/lib/app/AcApSettingManager.d.ts +232 -0
  27. package/lib/app/AcApSettingManager.d.ts.map +1 -0
  28. package/lib/app/AcApSettingManager.js +283 -0
  29. package/lib/app/AcApSettingManager.js.map +1 -0
  30. package/lib/app/index.d.ts +6 -0
  31. package/lib/app/index.d.ts.map +1 -0
  32. package/lib/app/index.js +6 -0
  33. package/lib/app/index.js.map +1 -0
  34. package/lib/command/AcApConvertToSvgCmd.d.ts +32 -0
  35. package/lib/command/AcApConvertToSvgCmd.d.ts.map +1 -0
  36. package/lib/command/AcApConvertToSvgCmd.js +56 -0
  37. package/lib/command/AcApConvertToSvgCmd.js.map +1 -0
  38. package/lib/command/AcApOpenCmd.d.ts +37 -0
  39. package/lib/command/AcApOpenCmd.d.ts.map +1 -0
  40. package/lib/command/AcApOpenCmd.js +60 -0
  41. package/lib/command/AcApOpenCmd.js.map +1 -0
  42. package/lib/command/AcApPanCmd.d.ts +31 -0
  43. package/lib/command/AcApPanCmd.d.ts.map +1 -0
  44. package/lib/command/AcApPanCmd.js +55 -0
  45. package/lib/command/AcApPanCmd.js.map +1 -0
  46. package/lib/command/AcApQNewCmd.d.ts +32 -0
  47. package/lib/command/AcApQNewCmd.d.ts.map +1 -0
  48. package/lib/command/AcApQNewCmd.js +56 -0
  49. package/lib/command/AcApQNewCmd.js.map +1 -0
  50. package/lib/command/AcApRegenCmd.d.ts +21 -0
  51. package/lib/command/AcApRegenCmd.d.ts.map +1 -0
  52. package/lib/command/AcApRegenCmd.js +45 -0
  53. package/lib/command/AcApRegenCmd.js.map +1 -0
  54. package/lib/command/AcApSelectCmd.d.ts +32 -0
  55. package/lib/command/AcApSelectCmd.d.ts.map +1 -0
  56. package/lib/command/AcApSelectCmd.js +56 -0
  57. package/lib/command/AcApSelectCmd.js.map +1 -0
  58. package/lib/command/AcApSvgConvertor.d.ts +53 -0
  59. package/lib/command/AcApSvgConvertor.d.ts.map +1 -0
  60. package/lib/command/AcApSvgConvertor.js +103 -0
  61. package/lib/command/AcApSvgConvertor.js.map +1 -0
  62. package/lib/command/AcApZoomCmd.d.ts +35 -0
  63. package/lib/command/AcApZoomCmd.d.ts.map +1 -0
  64. package/lib/command/AcApZoomCmd.js +57 -0
  65. package/lib/command/AcApZoomCmd.js.map +1 -0
  66. package/lib/command/AcApZoomToBoxCmd.d.ts +68 -0
  67. package/lib/command/AcApZoomToBoxCmd.d.ts.map +1 -0
  68. package/lib/command/AcApZoomToBoxCmd.js +158 -0
  69. package/lib/command/AcApZoomToBoxCmd.js.map +1 -0
  70. package/lib/command/index.d.ts +11 -0
  71. package/lib/command/index.d.ts.map +1 -0
  72. package/lib/command/index.js +11 -0
  73. package/lib/command/index.js.map +1 -0
  74. package/lib/editor/command/AcEdCommand.d.ts +151 -0
  75. package/lib/editor/command/AcEdCommand.d.ts.map +1 -0
  76. package/lib/editor/command/AcEdCommand.js +164 -0
  77. package/lib/editor/command/AcEdCommand.js.map +1 -0
  78. package/lib/editor/command/AcEdCommandIterator.d.ts +36 -0
  79. package/lib/editor/command/AcEdCommandIterator.d.ts.map +1 -0
  80. package/lib/editor/command/AcEdCommandIterator.js +65 -0
  81. package/lib/editor/command/AcEdCommandIterator.js.map +1 -0
  82. package/lib/editor/command/AcEdCommandStack.d.ts +120 -0
  83. package/lib/editor/command/AcEdCommandStack.d.ts.map +1 -0
  84. package/lib/editor/command/AcEdCommandStack.js +235 -0
  85. package/lib/editor/command/AcEdCommandStack.js.map +1 -0
  86. package/lib/editor/command/index.d.ts +3 -0
  87. package/lib/editor/command/index.d.ts.map +1 -0
  88. package/lib/editor/command/index.js +3 -0
  89. package/lib/editor/command/index.js.map +1 -0
  90. package/lib/editor/global/AcEdConditionWaiter.d.ts +51 -0
  91. package/lib/editor/global/AcEdConditionWaiter.d.ts.map +1 -0
  92. package/lib/editor/global/AcEdConditionWaiter.js +87 -0
  93. package/lib/editor/global/AcEdConditionWaiter.js.map +1 -0
  94. package/lib/editor/global/AcEdGlobalFunc.d.ts +8 -0
  95. package/lib/editor/global/AcEdGlobalFunc.d.ts.map +1 -0
  96. package/lib/editor/global/AcEdGlobalFunc.js +14 -0
  97. package/lib/editor/global/AcEdGlobalFunc.js.map +1 -0
  98. package/lib/editor/global/AcEdMessage.d.ts +5 -0
  99. package/lib/editor/global/AcEdMessage.d.ts.map +1 -0
  100. package/lib/editor/global/AcEdMessage.js +6 -0
  101. package/lib/editor/global/AcEdMessage.js.map +1 -0
  102. package/lib/editor/global/eventBus.d.ts +103 -0
  103. package/lib/editor/global/eventBus.d.ts.map +1 -0
  104. package/lib/editor/global/eventBus.js +41 -0
  105. package/lib/editor/global/eventBus.js.map +1 -0
  106. package/lib/editor/global/index.d.ts +4 -0
  107. package/lib/editor/global/index.d.ts.map +1 -0
  108. package/lib/editor/global/index.js +4 -0
  109. package/lib/editor/global/index.js.map +1 -0
  110. package/lib/editor/index.d.ts +5 -0
  111. package/lib/editor/index.d.ts.map +1 -0
  112. package/lib/editor/index.js +5 -0
  113. package/lib/editor/index.js.map +1 -0
  114. package/lib/editor/input/AcEdBaseInput.d.ts +89 -0
  115. package/lib/editor/input/AcEdBaseInput.d.ts.map +1 -0
  116. package/lib/editor/input/AcEdBaseInput.js +166 -0
  117. package/lib/editor/input/AcEdBaseInput.js.map +1 -0
  118. package/lib/editor/input/AcEdBoxSelector.d.ts +108 -0
  119. package/lib/editor/input/AcEdBoxSelector.d.ts.map +1 -0
  120. package/lib/editor/input/AcEdBoxSelector.js +220 -0
  121. package/lib/editor/input/AcEdBoxSelector.js.map +1 -0
  122. package/lib/editor/input/AcEdCursorManager.d.ts +130 -0
  123. package/lib/editor/input/AcEdCursorManager.d.ts.map +1 -0
  124. package/lib/editor/input/AcEdCursorManager.js +155 -0
  125. package/lib/editor/input/AcEdCursorManager.js.map +1 -0
  126. package/lib/editor/input/AcEdInputPoint.d.ts +51 -0
  127. package/lib/editor/input/AcEdInputPoint.d.ts.map +1 -0
  128. package/lib/editor/input/AcEdInputPoint.js +78 -0
  129. package/lib/editor/input/AcEdInputPoint.js.map +1 -0
  130. package/lib/editor/input/AcEdJig.d.ts +180 -0
  131. package/lib/editor/input/AcEdJig.d.ts.map +1 -0
  132. package/lib/editor/input/AcEdJig.js +256 -0
  133. package/lib/editor/input/AcEdJig.js.map +1 -0
  134. package/lib/editor/input/AcEdJigLoop.d.ts +63 -0
  135. package/lib/editor/input/AcEdJigLoop.d.ts.map +1 -0
  136. package/lib/editor/input/AcEdJigLoop.js +91 -0
  137. package/lib/editor/input/AcEdJigLoop.js.map +1 -0
  138. package/lib/editor/input/AcEdSelectionSet.d.ts +146 -0
  139. package/lib/editor/input/AcEdSelectionSet.d.ts.map +1 -0
  140. package/lib/editor/input/AcEdSelectionSet.js +179 -0
  141. package/lib/editor/input/AcEdSelectionSet.js.map +1 -0
  142. package/lib/editor/input/AcEditor.d.ts +111 -0
  143. package/lib/editor/input/AcEditor.d.ts.map +1 -0
  144. package/lib/editor/input/AcEditor.js +183 -0
  145. package/lib/editor/input/AcEditor.js.map +1 -0
  146. package/lib/editor/input/index.d.ts +5 -0
  147. package/lib/editor/input/index.d.ts.map +1 -0
  148. package/lib/editor/input/index.js +5 -0
  149. package/lib/editor/input/index.js.map +1 -0
  150. package/lib/editor/view/AcEdBaseView.d.ts +457 -0
  151. package/lib/editor/view/AcEdBaseView.d.ts.map +1 -0
  152. package/lib/editor/view/AcEdBaseView.js +349 -0
  153. package/lib/editor/view/AcEdBaseView.js.map +1 -0
  154. package/lib/editor/view/AcEdLayerInfo.d.ts +21 -0
  155. package/lib/editor/view/AcEdLayerInfo.d.ts.map +1 -0
  156. package/lib/editor/view/AcEdLayerInfo.js +2 -0
  157. package/lib/editor/view/AcEdLayerInfo.js.map +1 -0
  158. package/lib/editor/view/index.d.ts +3 -0
  159. package/lib/editor/view/index.d.ts.map +1 -0
  160. package/lib/editor/view/index.js +3 -0
  161. package/lib/editor/view/index.js.map +1 -0
  162. package/lib/index.d.ts +5 -0
  163. package/lib/index.d.ts.map +1 -0
  164. package/lib/index.js +5 -0
  165. package/lib/index.js.map +1 -0
  166. package/lib/util/AcTrGeometryUtil.d.ts +92 -0
  167. package/lib/util/AcTrGeometryUtil.d.ts.map +1 -0
  168. package/lib/util/AcTrGeometryUtil.js +109 -0
  169. package/lib/util/AcTrGeometryUtil.js.map +1 -0
  170. package/lib/util/index.d.ts +2 -0
  171. package/lib/util/index.d.ts.map +1 -0
  172. package/lib/util/index.js +2 -0
  173. package/lib/util/index.js.map +1 -0
  174. package/lib/view/AcTrLayer.d.ts +132 -0
  175. package/lib/view/AcTrLayer.d.ts.map +1 -0
  176. package/lib/view/AcTrLayer.js +199 -0
  177. package/lib/view/AcTrLayer.js.map +1 -0
  178. package/lib/view/AcTrLayout.d.ts +218 -0
  179. package/lib/view/AcTrLayout.d.ts.map +1 -0
  180. package/lib/view/AcTrLayout.js +437 -0
  181. package/lib/view/AcTrLayout.js.map +1 -0
  182. package/lib/view/AcTrLayoutView.d.ts +115 -0
  183. package/lib/view/AcTrLayoutView.d.ts.map +1 -0
  184. package/lib/view/AcTrLayoutView.js +200 -0
  185. package/lib/view/AcTrLayoutView.js.map +1 -0
  186. package/lib/view/AcTrLayoutViewManager.d.ts +89 -0
  187. package/lib/view/AcTrLayoutViewManager.d.ts.map +1 -0
  188. package/lib/view/AcTrLayoutViewManager.js +118 -0
  189. package/lib/view/AcTrLayoutViewManager.js.map +1 -0
  190. package/lib/view/AcTrScene.d.ts +162 -0
  191. package/lib/view/AcTrScene.d.ts.map +1 -0
  192. package/lib/view/AcTrScene.js +370 -0
  193. package/lib/view/AcTrScene.js.map +1 -0
  194. package/lib/view/AcTrView2d.d.ts +262 -0
  195. package/lib/view/AcTrView2d.d.ts.map +1 -0
  196. package/lib/view/AcTrView2d.js +772 -0
  197. package/lib/view/AcTrView2d.js.map +1 -0
  198. package/lib/view/index.d.ts +2 -0
  199. package/lib/view/index.d.ts.map +1 -0
  200. package/lib/view/index.js +2 -0
  201. package/lib/view/index.js.map +1 -0
  202. package/package.json +3 -3
@@ -0,0 +1,220 @@
1
+ var __extends = (this && this.__extends) || (function () {
2
+ var extendStatics = function (d, b) {
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+ extendStatics = Object.setPrototypeOf ||
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+ ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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+ function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
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+ return extendStatics(d, b);
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+ };
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+ return function (d, b) {
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+ if (typeof b !== "function" && b !== null)
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+ throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
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+ extendStatics(d, b);
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+ function __() { this.constructor = d; }
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+ d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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+ };
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+ })();
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+ import { AcCmColor, AcGeBox2d, AcGePoint2d } from '@mlightcad/data-model';
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+ import { AcEdBaseInput } from './AcEdBaseInput';
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+ /** Default border color for the selection box */
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+ var BORDER_COLOR = 0xffffff;
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+ /** Default border width for the selection box */
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+ var BORDER_WIDTH = '1px';
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+ /**
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+ * Selector used to select entities by a box.
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+ *
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+ * This class provides interactive box selection functionality for the CAD editor.
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+ * Users can click and drag to create a selection rectangle, which is then converted
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+ * to world coordinates for entity selection operations.
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+ *
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+ * The selector handles mouse events to track the selection area and provides visual
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+ * feedback through a DOM overlay showing the selection bounds.
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+ *
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+ * @example
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+ * ```typescript
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+ * const boxSelector = new AcEdBoxSelector(view);
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+ * const selectionBox = await boxSelector.start();
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+ * // Use selectionBox to select entities
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+ * ```
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+ *
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+ * @internal
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+ */
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+ var AcEdBoxSelector = /** @class */ (function (_super) {
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+ __extends(AcEdBoxSelector, _super);
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+ /**
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+ * Creates a new box selector instance.
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+ *
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+ * @param view - The view that will handle this box selection operation
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+ */
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+ function AcEdBoxSelector(view) {
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+ var _this = _super.call(this, view) || this;
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+ /** Whether the mouse button is currently pressed */
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+ _this.mouseDown = false;
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+ /** Whether the mouse has moved since being pressed */
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+ _this.mouseMove = false;
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+ /** X coordinate where mouse was initially pressed (-1 indicates invalid) */
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+ _this.mouseDownPositionX = -1; // -1 means invalid point
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+ /** Y coordinate where mouse was initially pressed (-1 indicates invalid) */
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+ _this.mouseDownPositionY = -1;
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+ /**
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+ * Handles mouse down events to start box selection.
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+ * Records the initial mouse position for the selection area.
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+ *
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+ * @param e - The mouse event
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+ */
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+ _this.mousedown = function (e) {
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+ if (e.button === 0) {
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+ _this.mouseDown = true;
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+ var point = new AcGePoint2d(e.x, e.y);
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+ _this.mouseDownPositionX = point.x;
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+ _this.mouseDownPositionY = point.y;
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+ }
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+ };
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+ /**
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+ * Handles mouse move events to update the selection box.
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+ * Creates and updates the visual selection rectangle as the user drags.
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+ *
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+ * @param e - The mouse event
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+ */
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+ _this.mousemove = function (e) {
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+ if (!_this.mouseDown) {
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+ return;
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+ }
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+ var point = new AcGePoint2d(e.x, e.y);
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+ if (_this.mouseDownPositionX >= 0 && _this.mouseDownPositionY >= 0) {
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+ var TOLERANCE = 5;
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+ if (Math.abs(point.x - _this.mouseDownPositionX) >= TOLERANCE ||
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+ Math.abs(point.y - _this.mouseDownPositionY) >= TOLERANCE) {
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+ _this.mouseMove = true;
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+ var leftTop = new AcGePoint2d(Math.min(_this.mouseDownPositionX, point.x), Math.min(_this.mouseDownPositionY, point.y));
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+ var rightBottom = new AcGePoint2d(Math.max(_this.mouseDownPositionX, point.x), Math.max(_this.mouseDownPositionY, point.y));
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+ _this.drawRect(leftTop, rightBottom);
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+ }
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+ }
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+ };
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+ /**
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+ * Handles mouse up events to complete box selection.
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+ * Calculates the final selection area and resolves the promise with the result.
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+ *
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+ * @param e - The mouse event
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+ */
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+ _this.mouseup = function (e) {
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+ if (_this.mouseDown && _this.mouseMove) {
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+ var point = new AcGePoint2d(e.x, e.y);
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+ var min = new AcGePoint2d(Math.min(_this.mouseDownPositionX, point.x), Math.min(_this.mouseDownPositionY, point.y));
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+ var max = new AcGePoint2d(Math.max(_this.mouseDownPositionX, point.x), Math.max(_this.mouseDownPositionY, point.y));
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+ var bbox = new AcGeBox2d(min, max);
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+ _this.resolve(_this.toWcs(bbox));
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+ }
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+ _this.mouseDown = false;
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+ _this.mouseMove = false;
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+ // reset
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+ _this.mouseDownPositionX = -1;
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+ _this.mouseDownPositionY = -1;
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+ };
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+ _this.container = view.canvas;
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+ _this.color = BORDER_COLOR;
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+ return _this;
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+ }
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+ /**
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+ * Activates the box selector.
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+ * Sets up mouse event listeners for tracking selection area.
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+ * Overrides the base class to add mouse event handling.
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+ */
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+ AcEdBoxSelector.prototype.activate = function () {
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+ _super.prototype.activate.call(this);
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+ this.active = true;
126
+ this.container.addEventListener('pointerdown', this.mousedown);
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+ this.container.addEventListener('pointermove', this.mousemove);
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+ this.container.addEventListener('pointerup', this.mouseup);
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+ };
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+ /**
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+ * Deactivates the box selector.
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+ * Removes mouse event listeners and hides the selection box.
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+ * Overrides the base class to clean up mouse event handling.
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+ */
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+ AcEdBoxSelector.prototype.deactivate = function () {
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+ _super.prototype.deactivate.call(this);
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+ this.container.removeEventListener('pointerdown', this.mousedown);
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+ this.container.removeEventListener('pointermove', this.mousemove);
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+ this.container.removeEventListener('pointerup', this.mouseup);
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+ this.setRectDomVisible(false);
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+ };
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+ /**
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+ * Rejects the box selection operation.
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+ * Cleans up the selection box DOM element.
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+ *
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+ * @param reason - The reason for rejecting the selection operation
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+ */
148
+ AcEdBoxSelector.prototype.reject = function (reason) {
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+ var _a;
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+ _super.prototype.reject.call(this, reason);
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+ (_a = this.boxDom) === null || _a === void 0 ? void 0 : _a.remove();
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+ this.boxDom = undefined;
153
+ };
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+ /**
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+ * Draws the selection rectangle on screen.
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+ * Creates or updates the DOM element representing the selection box.
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+ *
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+ * @param leftTop - The top-left corner of the selection rectangle
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+ * @param rightBottom - The bottom-right corner of the selection rectangle
160
+ */
161
+ AcEdBoxSelector.prototype.drawRect = function (leftTop, rightBottom) {
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+ if (!this.boxDom) {
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+ var color = new AcCmColor();
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+ color.color = this.color;
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+ this.boxDom = document.createElement('div');
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+ this.boxDom.style.cssText = "position: absolute;border: ".concat(BORDER_WIDTH, " solid ").concat(color.cssColor, ";");
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+ document.body.appendChild(this.boxDom);
168
+ }
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+ this.setRectDomVisible(true);
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+ // Adjust leftTop and rightBottom position to make them always in container bounding box
171
+ // Otherwise, the box may exceed the container bounding box and scrollbar will be shown.
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+ if (leftTop.x <= 0) {
173
+ leftTop.x = 0;
174
+ }
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+ if (leftTop.y <= 0) {
176
+ leftTop.y = 0;
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+ }
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+ if (rightBottom.x >= this.container.clientWidth - 2) {
179
+ rightBottom.x = this.container.clientWidth - 2;
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+ }
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+ if (rightBottom.y >= this.container.clientHeight - 2) {
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+ rightBottom.y = this.container.clientHeight - 2;
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+ }
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+ this.boxDom.style.left = "".concat(leftTop.x, "px");
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+ this.boxDom.style.top = "".concat(leftTop.y, "px");
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+ var width = Math.abs(rightBottom.x - leftTop.x);
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+ var height = Math.abs(rightBottom.y - leftTop.y);
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+ this.boxDom.style.width = "".concat(width, "px");
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+ this.boxDom.style.height = "".concat(height, "px");
190
+ };
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+ /**
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+ * Sets the visibility of the selection rectangle DOM element.
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+ *
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+ * @param visible - Whether the selection rectangle should be visible
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+ */
196
+ AcEdBoxSelector.prototype.setRectDomVisible = function (visible) {
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+ if (this.boxDom) {
198
+ this.boxDom.style.display = visible ? 'inline-block' : 'none';
199
+ }
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+ };
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+ /**
202
+ * Converts a screen coordinate box to world coordinate system.
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+ * Transforms the selection box from screen coordinates to world coordinates
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+ * for use in entity selection operations.
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+ *
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+ * @param box - The selection box in screen coordinates
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+ * @returns The selection box in world coordinates
208
+ */
209
+ AcEdBoxSelector.prototype.toWcs = function (box) {
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+ var wcsBox = new AcGeBox2d();
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+ var p1 = new AcGePoint2d(box.min.x, box.min.y);
212
+ var p2 = new AcGePoint2d(box.max.x, box.max.y);
213
+ wcsBox.expandByPoint(this.view.cwcs2Wcs(p1));
214
+ wcsBox.expandByPoint(this.view.cwcs2Wcs(p2));
215
+ return wcsBox;
216
+ };
217
+ return AcEdBoxSelector;
218
+ }(AcEdBaseInput));
219
+ export { AcEdBoxSelector };
220
+ //# sourceMappingURL=AcEdBoxSelector.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,130 @@
1
+ /**
2
+ * Enumeration of cursor types available in the CAD editor.
3
+ *
4
+ * These cursor types provide visual feedback to users about the current
5
+ * operation mode or expected input type. Each cursor has a specific
6
+ * appearance and is used in different contexts.
7
+ *
8
+ * @example
9
+ * ```typescript
10
+ * // Set crosshair cursor for precise point input
11
+ * editor.setCursor(AcEdCorsorType.Crosshair);
12
+ *
13
+ * // Set grab cursor for pan operations
14
+ * editor.setCursor(AcEdCorsorType.Grab);
15
+ *
16
+ * // Restore default cursor
17
+ * editor.setCursor(AcEdCorsorType.NoSpecialCursor);
18
+ * ```
19
+ */
20
+ export declare enum AcEdCorsorType {
21
+ /** No special cursor - uses browser default */
22
+ NoSpecialCursor = -1,
23
+ /** Crosshair cursor for precise point selection */
24
+ Crosshair = 0,
25
+ /** Rectangle cursor for area selection */
26
+ RectCursor = 1,
27
+ /** Rubber band cursor for dynamic drawing */
28
+ RubberBand = 2,
29
+ /** Non-rotated cursor */
30
+ NotRotated = 3,
31
+ /** Target box cursor for object snapping */
32
+ TargetBox = 4,
33
+ /** Rotated crosshair cursor */
34
+ RotatedCrosshair = 5,
35
+ /** Crosshair that doesn't rotate with view */
36
+ CrosshairNoRotate = 6,
37
+ /** Invisible cursor for hiding cursor */
38
+ Invisible = 7,
39
+ /** Entity selection cursor */
40
+ EntitySelect = 8,
41
+ /** Parallelogram cursor for skewed operations */
42
+ Parallelogram = 9,
43
+ /** Entity select cursor without perspective */
44
+ EntitySelectNoPersp = 10,
45
+ /** Cursor for pick-first or grips operations */
46
+ PkfirstOrGrips = 11,
47
+ /** Dashed crosshair cursor */
48
+ CrosshairDashed = 12,
49
+ /** Grab/hand cursor for panning */
50
+ Grab = 13
51
+ }
52
+ /**
53
+ * Manages cursor appearance and behavior for the CAD editor.
54
+ *
55
+ * This class creates and applies custom cursors to HTML elements,
56
+ * providing visual feedback for different CAD operations. It supports
57
+ * both built-in browser cursors and custom SVG-based cursors.
58
+ *
59
+ * The cursor manager maintains a cache of cursor definitions to avoid
60
+ * recreating them repeatedly, improving performance.
61
+ *
62
+ * @internal This class is for internal use by the editor system
63
+ *
64
+ * @example
65
+ * ```typescript
66
+ * const cursorManager = new AcEdCursorManager();
67
+ * const canvas = document.getElementById('canvas') as HTMLCanvasElement;
68
+ *
69
+ * // Set crosshair cursor
70
+ * cursorManager.setCursor(AcEdCorsorType.Crosshair, canvas);
71
+ *
72
+ * // Set grab cursor for panning
73
+ * cursorManager.setCursor(AcEdCorsorType.Grab, canvas);
74
+ * ```
75
+ */
76
+ export declare class AcEdCursorManager {
77
+ /** Cache of cursor definitions mapped by cursor type */
78
+ private _cursorMap;
79
+ /**
80
+ * Creates a new cursor manager instance.
81
+ *
82
+ * Initializes the cursor cache and creates default cursor definitions.
83
+ */
84
+ constructor();
85
+ /**
86
+ * Sets the cursor for the specified HTML element.
87
+ *
88
+ * Applies the appropriate cursor style based on the cursor type.
89
+ * For built-in cursor types, uses CSS cursor values. For custom
90
+ * cursor types, uses cached SVG-based cursor definitions.
91
+ *
92
+ * @param cursorType - The type of cursor to set
93
+ * @param element - The HTML element to apply the cursor to
94
+ *
95
+ * @example
96
+ * ```typescript
97
+ * const canvas = document.getElementById('canvas') as HTMLCanvasElement;
98
+ * cursorManager.setCursor(AcEdCorsorType.Crosshair, canvas);
99
+ * ```
100
+ */
101
+ setCursor(cursorType: AcEdCorsorType, element: HTMLElement): void;
102
+ /**
103
+ * Encodes an SVG string into a CSS cursor URL.
104
+ *
105
+ * This method converts SVG markup into a data URI that can be used
106
+ * as a CSS cursor value, with specified hotspot coordinates.
107
+ *
108
+ * @param svgString - The SVG markup as a string
109
+ * @param xOffset - X coordinate of the cursor hotspot
110
+ * @param yOffset - Y coordinate of the cursor hotspot
111
+ * @returns CSS cursor string in url() format
112
+ *
113
+ * @example
114
+ * ```typescript
115
+ * const svgCursor = '<svg width="20" height="20">...</svg>';
116
+ * const cursorUrl = cursorManager.encodeSvgToCursor(svgCursor, 10, 10);
117
+ * element.style.cursor = cursorUrl;
118
+ * ```
119
+ */
120
+ encodeSvgToCursor(svgString: string, xOffset: number, yOffset: number): string;
121
+ /**
122
+ * Create one svg icon with one rectangle plus two cross lines
123
+ * @param rectSize Input the width and height of rectangle
124
+ * @param crossLineLength Input the length of one cross line
125
+ * @param lineColor Input line color
126
+ * @returns Return svg string of the icon
127
+ */
128
+ private createRectCrossIcon;
129
+ }
130
+ //# sourceMappingURL=AcEdCursorManager.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,155 @@
1
+ /**
2
+ * Enumeration of cursor types available in the CAD editor.
3
+ *
4
+ * These cursor types provide visual feedback to users about the current
5
+ * operation mode or expected input type. Each cursor has a specific
6
+ * appearance and is used in different contexts.
7
+ *
8
+ * @example
9
+ * ```typescript
10
+ * // Set crosshair cursor for precise point input
11
+ * editor.setCursor(AcEdCorsorType.Crosshair);
12
+ *
13
+ * // Set grab cursor for pan operations
14
+ * editor.setCursor(AcEdCorsorType.Grab);
15
+ *
16
+ * // Restore default cursor
17
+ * editor.setCursor(AcEdCorsorType.NoSpecialCursor);
18
+ * ```
19
+ */
20
+ export var AcEdCorsorType;
21
+ (function (AcEdCorsorType) {
22
+ /** No special cursor - uses browser default */
23
+ AcEdCorsorType[AcEdCorsorType["NoSpecialCursor"] = -1] = "NoSpecialCursor";
24
+ /** Crosshair cursor for precise point selection */
25
+ AcEdCorsorType[AcEdCorsorType["Crosshair"] = 0] = "Crosshair";
26
+ /** Rectangle cursor for area selection */
27
+ AcEdCorsorType[AcEdCorsorType["RectCursor"] = 1] = "RectCursor";
28
+ /** Rubber band cursor for dynamic drawing */
29
+ AcEdCorsorType[AcEdCorsorType["RubberBand"] = 2] = "RubberBand";
30
+ /** Non-rotated cursor */
31
+ AcEdCorsorType[AcEdCorsorType["NotRotated"] = 3] = "NotRotated";
32
+ /** Target box cursor for object snapping */
33
+ AcEdCorsorType[AcEdCorsorType["TargetBox"] = 4] = "TargetBox";
34
+ /** Rotated crosshair cursor */
35
+ AcEdCorsorType[AcEdCorsorType["RotatedCrosshair"] = 5] = "RotatedCrosshair";
36
+ /** Crosshair that doesn't rotate with view */
37
+ AcEdCorsorType[AcEdCorsorType["CrosshairNoRotate"] = 6] = "CrosshairNoRotate";
38
+ /** Invisible cursor for hiding cursor */
39
+ AcEdCorsorType[AcEdCorsorType["Invisible"] = 7] = "Invisible";
40
+ /** Entity selection cursor */
41
+ AcEdCorsorType[AcEdCorsorType["EntitySelect"] = 8] = "EntitySelect";
42
+ /** Parallelogram cursor for skewed operations */
43
+ AcEdCorsorType[AcEdCorsorType["Parallelogram"] = 9] = "Parallelogram";
44
+ /** Entity select cursor without perspective */
45
+ AcEdCorsorType[AcEdCorsorType["EntitySelectNoPersp"] = 10] = "EntitySelectNoPersp";
46
+ /** Cursor for pick-first or grips operations */
47
+ AcEdCorsorType[AcEdCorsorType["PkfirstOrGrips"] = 11] = "PkfirstOrGrips";
48
+ /** Dashed crosshair cursor */
49
+ AcEdCorsorType[AcEdCorsorType["CrosshairDashed"] = 12] = "CrosshairDashed";
50
+ /** Grab/hand cursor for panning */
51
+ AcEdCorsorType[AcEdCorsorType["Grab"] = 13] = "Grab";
52
+ })(AcEdCorsorType || (AcEdCorsorType = {}));
53
+ /**
54
+ * Manages cursor appearance and behavior for the CAD editor.
55
+ *
56
+ * This class creates and applies custom cursors to HTML elements,
57
+ * providing visual feedback for different CAD operations. It supports
58
+ * both built-in browser cursors and custom SVG-based cursors.
59
+ *
60
+ * The cursor manager maintains a cache of cursor definitions to avoid
61
+ * recreating them repeatedly, improving performance.
62
+ *
63
+ * @internal This class is for internal use by the editor system
64
+ *
65
+ * @example
66
+ * ```typescript
67
+ * const cursorManager = new AcEdCursorManager();
68
+ * const canvas = document.getElementById('canvas') as HTMLCanvasElement;
69
+ *
70
+ * // Set crosshair cursor
71
+ * cursorManager.setCursor(AcEdCorsorType.Crosshair, canvas);
72
+ *
73
+ * // Set grab cursor for panning
74
+ * cursorManager.setCursor(AcEdCorsorType.Grab, canvas);
75
+ * ```
76
+ */
77
+ var AcEdCursorManager = /** @class */ (function () {
78
+ /**
79
+ * Creates a new cursor manager instance.
80
+ *
81
+ * Initializes the cursor cache and creates default cursor definitions.
82
+ */
83
+ function AcEdCursorManager() {
84
+ this._cursorMap = new Map();
85
+ this._cursorMap.set(AcEdCorsorType.Crosshair, this.createRectCrossIcon(10, 10));
86
+ }
87
+ /**
88
+ * Sets the cursor for the specified HTML element.
89
+ *
90
+ * Applies the appropriate cursor style based on the cursor type.
91
+ * For built-in cursor types, uses CSS cursor values. For custom
92
+ * cursor types, uses cached SVG-based cursor definitions.
93
+ *
94
+ * @param cursorType - The type of cursor to set
95
+ * @param element - The HTML element to apply the cursor to
96
+ *
97
+ * @example
98
+ * ```typescript
99
+ * const canvas = document.getElementById('canvas') as HTMLCanvasElement;
100
+ * cursorManager.setCursor(AcEdCorsorType.Crosshair, canvas);
101
+ * ```
102
+ */
103
+ AcEdCursorManager.prototype.setCursor = function (cursorType, element) {
104
+ if (cursorType <= AcEdCorsorType.NoSpecialCursor) {
105
+ element.style.cursor = 'default';
106
+ }
107
+ else if (cursorType == AcEdCorsorType.Grab) {
108
+ element.style.cursor = 'grab';
109
+ }
110
+ else {
111
+ var cursor = this._cursorMap.get(cursorType);
112
+ if (cursor) {
113
+ element.style.cursor = cursor;
114
+ }
115
+ }
116
+ };
117
+ /**
118
+ * Encodes an SVG string into a CSS cursor URL.
119
+ *
120
+ * This method converts SVG markup into a data URI that can be used
121
+ * as a CSS cursor value, with specified hotspot coordinates.
122
+ *
123
+ * @param svgString - The SVG markup as a string
124
+ * @param xOffset - X coordinate of the cursor hotspot
125
+ * @param yOffset - Y coordinate of the cursor hotspot
126
+ * @returns CSS cursor string in url() format
127
+ *
128
+ * @example
129
+ * ```typescript
130
+ * const svgCursor = '<svg width="20" height="20">...</svg>';
131
+ * const cursorUrl = cursorManager.encodeSvgToCursor(svgCursor, 10, 10);
132
+ * element.style.cursor = cursorUrl;
133
+ * ```
134
+ */
135
+ AcEdCursorManager.prototype.encodeSvgToCursor = function (svgString, xOffset, yOffset) {
136
+ return "url('data:image/svg+xml;base64,".concat(btoa(svgString), "') ").concat(xOffset, " ").concat(yOffset, ", auto");
137
+ };
138
+ /**
139
+ * Create one svg icon with one rectangle plus two cross lines
140
+ * @param rectSize Input the width and height of rectangle
141
+ * @param crossLineLength Input the length of one cross line
142
+ * @param lineColor Input line color
143
+ * @returns Return svg string of the icon
144
+ */
145
+ AcEdCursorManager.prototype.createRectCrossIcon = function (rectSize, lineLength, lineColor) {
146
+ if (lineColor === void 0) { lineColor = 'white'; }
147
+ var halfSize = rectSize / 2;
148
+ var svgSize = rectSize + 2 * lineLength;
149
+ var svg = "\n <svg xmlns=\"http://www.w3.org/2000/svg\" width=\"".concat(svgSize, "\" height=\"").concat(svgSize, "\" viewBox=\"0 0 ").concat(svgSize, " ").concat(svgSize, "\">\n <rect x=\"").concat(lineLength, "\" y=\"").concat(lineLength, "\" width=\"").concat(rectSize, "\" height=\"").concat(rectSize, "\" fill=\"none\" stroke=\"").concat(lineColor, "\" />\n <line x1=\"").concat(halfSize + lineLength, "\" y1=\"0\" x2=\"").concat(halfSize + lineLength, "\" y2=\"").concat(lineLength, "\" stroke=\"").concat(lineColor, "\" />\n <line x1=\"").concat(rectSize + lineLength, "\" y1=\"").concat(halfSize + lineLength, "\" x2=\"").concat(rectSize + 2 * lineLength, "\" y2=\"").concat(halfSize + lineLength, "\" stroke=\"").concat(lineColor, "\" />\n <line x1=\"").concat(halfSize + lineLength, "\" y1=\"").concat(rectSize + lineLength, "\" x2=\"").concat(halfSize + lineLength, "\" y2=\"").concat(rectSize + 2 * lineLength, "\" stroke=\"").concat(lineColor, "\" />\n <line x1=\"0\" y1=\"").concat(halfSize + lineLength, "\" x2=\"").concat(lineLength, "\" y2=\"").concat(halfSize + lineLength, "\" stroke=\"").concat(lineColor, "\" />\n </svg>\n ");
150
+ return this.encodeSvgToCursor(svg, halfSize + lineLength, halfSize + lineLength);
151
+ };
152
+ return AcEdCursorManager;
153
+ }());
154
+ export { AcEdCursorManager };
155
+ //# sourceMappingURL=AcEdCursorManager.js.map
@@ -0,0 +1 @@
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@@ -0,0 +1,51 @@
1
+ import { AcGePoint2d } from '@mlightcad/data-model';
2
+ import { AcEdBaseView } from '../view/AcEdBaseView';
3
+ import { AcEdBaseInput } from './AcEdBaseInput';
4
+ /**
5
+ * Class used to input one point from user interaction.
6
+ *
7
+ * This class provides functionality for capturing a single point input from the user
8
+ * by handling mouse click events. When the user clicks on the canvas, the click
9
+ * coordinates are converted from screen coordinates to world coordinates and
10
+ * returned as the result.
11
+ *
12
+ * The input operation can be canceled by pressing the Escape key (handled by the base class).
13
+ *
14
+ * @example
15
+ * ```typescript
16
+ * const pointInput = new AcEdInputPoint(view);
17
+ * const point = await pointInput.start();
18
+ * console.log(`User clicked at: ${point.x}, ${point.y}`);
19
+ * ```
20
+ *
21
+ * @internal
22
+ */
23
+ export declare class AcEdInputPoint extends AcEdBaseInput<AcGePoint2d> {
24
+ /**
25
+ * Creates a new point input instance.
26
+ *
27
+ * @param view - The view that will handle this point input operation
28
+ */
29
+ constructor(view: AcEdBaseView);
30
+ /**
31
+ * Activates the point input operation.
32
+ * Sets up the click event listener to capture user point selection.
33
+ * Overrides the base class to add click event handling.
34
+ */
35
+ activate(): void;
36
+ /**
37
+ * Deactivates the point input operation.
38
+ * Removes the click event listener.
39
+ * Overrides the base class to clean up click event handling.
40
+ */
41
+ deactivate(): void;
42
+ /**
43
+ * Handles mouse click events to capture the selected point.
44
+ * Converts the click coordinates from screen space to world coordinates
45
+ * and resolves the input operation with the resulting point.
46
+ *
47
+ * @param event - The mouse click event containing the screen coordinates
48
+ */
49
+ private onClick;
50
+ }
51
+ //# sourceMappingURL=AcEdInputPoint.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"AcEdInputPoint.d.ts","sourceRoot":"","sources":["../../../src/editor/input/AcEdInputPoint.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAA;AAEnD,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAA;AACnD,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAA;AAE/C;;;;;;;;;;;;;;;;;;GAkBG;AACH,qBAAa,cAAe,SAAQ,aAAa,CAAC,WAAW,CAAC;IAC5D;;;;OAIG;gBACS,IAAI,EAAE,YAAY;IAI9B;;;;OAIG;IACH,QAAQ;IAKR;;;;OAIG;IACH,UAAU;IAKV;;;;;;OAMG;IACH,OAAO,CAAC,OAAO,CAEd;CACF"}
@@ -0,0 +1,78 @@
1
+ var __extends = (this && this.__extends) || (function () {
2
+ var extendStatics = function (d, b) {
3
+ extendStatics = Object.setPrototypeOf ||
4
+ ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
5
+ function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
6
+ return extendStatics(d, b);
7
+ };
8
+ return function (d, b) {
9
+ if (typeof b !== "function" && b !== null)
10
+ throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
11
+ extendStatics(d, b);
12
+ function __() { this.constructor = d; }
13
+ d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
14
+ };
15
+ })();
16
+ import { AcEdBaseInput } from './AcEdBaseInput';
17
+ /**
18
+ * Class used to input one point from user interaction.
19
+ *
20
+ * This class provides functionality for capturing a single point input from the user
21
+ * by handling mouse click events. When the user clicks on the canvas, the click
22
+ * coordinates are converted from screen coordinates to world coordinates and
23
+ * returned as the result.
24
+ *
25
+ * The input operation can be canceled by pressing the Escape key (handled by the base class).
26
+ *
27
+ * @example
28
+ * ```typescript
29
+ * const pointInput = new AcEdInputPoint(view);
30
+ * const point = await pointInput.start();
31
+ * console.log(`User clicked at: ${point.x}, ${point.y}`);
32
+ * ```
33
+ *
34
+ * @internal
35
+ */
36
+ var AcEdInputPoint = /** @class */ (function (_super) {
37
+ __extends(AcEdInputPoint, _super);
38
+ /**
39
+ * Creates a new point input instance.
40
+ *
41
+ * @param view - The view that will handle this point input operation
42
+ */
43
+ function AcEdInputPoint(view) {
44
+ var _this = _super.call(this, view) || this;
45
+ /**
46
+ * Handles mouse click events to capture the selected point.
47
+ * Converts the click coordinates from screen space to world coordinates
48
+ * and resolves the input operation with the resulting point.
49
+ *
50
+ * @param event - The mouse click event containing the screen coordinates
51
+ */
52
+ _this.onClick = function (event) {
53
+ _this.resolve(_this.view.cwcs2Wcs({ x: event.clientX, y: event.clientY }));
54
+ };
55
+ return _this;
56
+ }
57
+ /**
58
+ * Activates the point input operation.
59
+ * Sets up the click event listener to capture user point selection.
60
+ * Overrides the base class to add click event handling.
61
+ */
62
+ AcEdInputPoint.prototype.activate = function () {
63
+ _super.prototype.activate.call(this);
64
+ this.view.canvas.addEventListener('click', this.onClick);
65
+ };
66
+ /**
67
+ * Deactivates the point input operation.
68
+ * Removes the click event listener.
69
+ * Overrides the base class to clean up click event handling.
70
+ */
71
+ AcEdInputPoint.prototype.deactivate = function () {
72
+ _super.prototype.deactivate.call(this);
73
+ this.view.canvas.removeEventListener('click', this.onClick);
74
+ };
75
+ return AcEdInputPoint;
76
+ }(AcEdBaseInput));
77
+ export { AcEdInputPoint };
78
+ //# sourceMappingURL=AcEdInputPoint.js.map
@@ -0,0 +1 @@
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