@mison/ag-kit-cn 2.0.1

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  1. package/.agent/.shared/ui-ux-pro-max/data/charts.csv +26 -0
  2. package/.agent/.shared/ui-ux-pro-max/data/colors.csv +97 -0
  3. package/.agent/.shared/ui-ux-pro-max/data/icons.csv +101 -0
  4. package/.agent/.shared/ui-ux-pro-max/data/landing.csv +31 -0
  5. package/.agent/.shared/ui-ux-pro-max/data/products.csv +97 -0
  6. package/.agent/.shared/ui-ux-pro-max/data/prompts.csv +24 -0
  7. package/.agent/.shared/ui-ux-pro-max/data/react-performance.csv +45 -0
  8. package/.agent/.shared/ui-ux-pro-max/data/stacks/flutter.csv +53 -0
  9. package/.agent/.shared/ui-ux-pro-max/data/stacks/html-tailwind.csv +56 -0
  10. package/.agent/.shared/ui-ux-pro-max/data/stacks/jetpack-compose.csv +53 -0
  11. package/.agent/.shared/ui-ux-pro-max/data/stacks/nextjs.csv +53 -0
  12. package/.agent/.shared/ui-ux-pro-max/data/stacks/nuxt-ui.csv +51 -0
  13. package/.agent/.shared/ui-ux-pro-max/data/stacks/nuxtjs.csv +59 -0
  14. package/.agent/.shared/ui-ux-pro-max/data/stacks/react-native.csv +52 -0
  15. package/.agent/.shared/ui-ux-pro-max/data/stacks/react.csv +54 -0
  16. package/.agent/.shared/ui-ux-pro-max/data/stacks/shadcn.csv +61 -0
  17. package/.agent/.shared/ui-ux-pro-max/data/stacks/svelte.csv +54 -0
  18. package/.agent/.shared/ui-ux-pro-max/data/stacks/swiftui.csv +51 -0
  19. package/.agent/.shared/ui-ux-pro-max/data/stacks/vue.csv +50 -0
  20. package/.agent/.shared/ui-ux-pro-max/data/styles.csv +59 -0
  21. package/.agent/.shared/ui-ux-pro-max/data/typography.csv +58 -0
  22. package/.agent/.shared/ui-ux-pro-max/data/ui-reasoning.csv +101 -0
  23. package/.agent/.shared/ui-ux-pro-max/data/ux-guidelines.csv +100 -0
  24. package/.agent/.shared/ui-ux-pro-max/data/web-interface.csv +31 -0
  25. package/.agent/.shared/ui-ux-pro-max/scripts/core.py +258 -0
  26. package/.agent/.shared/ui-ux-pro-max/scripts/design_system.py +1067 -0
  27. package/.agent/.shared/ui-ux-pro-max/scripts/search.py +106 -0
  28. package/.agent/ARCHITECTURE.md +285 -0
  29. package/.agent/agents/backend-specialist.md +268 -0
  30. package/.agent/agents/code-archaeologist.md +106 -0
  31. package/.agent/agents/database-architect.md +225 -0
  32. package/.agent/agents/debugger.md +225 -0
  33. package/.agent/agents/devops-engineer.md +242 -0
  34. package/.agent/agents/documentation-writer.md +104 -0
  35. package/.agent/agents/explorer-agent.md +73 -0
  36. package/.agent/agents/frontend-specialist.md +618 -0
  37. package/.agent/agents/game-developer.md +162 -0
  38. package/.agent/agents/mobile-developer.md +382 -0
  39. package/.agent/agents/orchestrator.md +438 -0
  40. package/.agent/agents/penetration-tester.md +188 -0
  41. package/.agent/agents/performance-optimizer.md +187 -0
  42. package/.agent/agents/product-manager.md +112 -0
  43. package/.agent/agents/product-owner.md +95 -0
  44. package/.agent/agents/project-planner.md +405 -0
  45. package/.agent/agents/qa-automation-engineer.md +103 -0
  46. package/.agent/agents/security-auditor.md +170 -0
  47. package/.agent/agents/seo-specialist.md +111 -0
  48. package/.agent/agents/test-engineer.md +158 -0
  49. package/.agent/mcp_config.json +12 -0
  50. package/.agent/rules/GEMINI.md +273 -0
  51. package/.agent/scripts/auto_preview.py +148 -0
  52. package/.agent/scripts/checklist.py +217 -0
  53. package/.agent/scripts/session_manager.py +120 -0
  54. package/.agent/scripts/verify_all.py +327 -0
  55. package/.agent/skills/api-patterns/SKILL.md +84 -0
  56. package/.agent/skills/api-patterns/api-style.md +42 -0
  57. package/.agent/skills/api-patterns/auth.md +24 -0
  58. package/.agent/skills/api-patterns/documentation.md +26 -0
  59. package/.agent/skills/api-patterns/graphql.md +41 -0
  60. package/.agent/skills/api-patterns/rate-limiting.md +31 -0
  61. package/.agent/skills/api-patterns/response.md +37 -0
  62. package/.agent/skills/api-patterns/rest.md +40 -0
  63. package/.agent/skills/api-patterns/scripts/api_validator.py +211 -0
  64. package/.agent/skills/api-patterns/security-testing.md +122 -0
  65. package/.agent/skills/api-patterns/trpc.md +41 -0
  66. package/.agent/skills/api-patterns/versioning.md +22 -0
  67. package/.agent/skills/app-builder/SKILL.md +75 -0
  68. package/.agent/skills/app-builder/agent-coordination.md +74 -0
  69. package/.agent/skills/app-builder/feature-building.md +53 -0
  70. package/.agent/skills/app-builder/project-detection.md +34 -0
  71. package/.agent/skills/app-builder/scaffolding.md +118 -0
  72. package/.agent/skills/app-builder/tech-stack.md +40 -0
  73. package/.agent/skills/app-builder/templates/SKILL.md +39 -0
  74. package/.agent/skills/app-builder/templates/astro-static/TEMPLATE.md +76 -0
  75. package/.agent/skills/app-builder/templates/chrome-extension/TEMPLATE.md +92 -0
  76. package/.agent/skills/app-builder/templates/cli-tool/TEMPLATE.md +88 -0
  77. package/.agent/skills/app-builder/templates/electron-desktop/TEMPLATE.md +88 -0
  78. package/.agent/skills/app-builder/templates/express-api/TEMPLATE.md +83 -0
  79. package/.agent/skills/app-builder/templates/flutter-app/TEMPLATE.md +90 -0
  80. package/.agent/skills/app-builder/templates/monorepo-turborepo/TEMPLATE.md +90 -0
  81. package/.agent/skills/app-builder/templates/nextjs-fullstack/TEMPLATE.md +122 -0
  82. package/.agent/skills/app-builder/templates/nextjs-saas/TEMPLATE.md +122 -0
  83. package/.agent/skills/app-builder/templates/nextjs-static/TEMPLATE.md +169 -0
  84. package/.agent/skills/app-builder/templates/nuxt-app/TEMPLATE.md +134 -0
  85. package/.agent/skills/app-builder/templates/python-fastapi/TEMPLATE.md +83 -0
  86. package/.agent/skills/app-builder/templates/react-native-app/TEMPLATE.md +119 -0
  87. package/.agent/skills/architecture/SKILL.md +57 -0
  88. package/.agent/skills/architecture/context-discovery.md +43 -0
  89. package/.agent/skills/architecture/examples.md +94 -0
  90. package/.agent/skills/architecture/pattern-selection.md +68 -0
  91. package/.agent/skills/architecture/patterns-reference.md +50 -0
  92. package/.agent/skills/architecture/trade-off-analysis.md +77 -0
  93. package/.agent/skills/bash-linux/SKILL.md +201 -0
  94. package/.agent/skills/behavioral-modes/SKILL.md +264 -0
  95. package/.agent/skills/brainstorming/SKILL.md +164 -0
  96. package/.agent/skills/brainstorming/dynamic-questioning.md +359 -0
  97. package/.agent/skills/clean-code/SKILL.md +200 -0
  98. package/.agent/skills/code-review-checklist/SKILL.md +125 -0
  99. package/.agent/skills/database-design/SKILL.md +54 -0
  100. package/.agent/skills/database-design/database-selection.md +43 -0
  101. package/.agent/skills/database-design/indexing.md +39 -0
  102. package/.agent/skills/database-design/migrations.md +50 -0
  103. package/.agent/skills/database-design/optimization.md +36 -0
  104. package/.agent/skills/database-design/orm-selection.md +30 -0
  105. package/.agent/skills/database-design/schema-design.md +56 -0
  106. package/.agent/skills/database-design/scripts/schema_validator.py +172 -0
  107. package/.agent/skills/deployment-procedures/SKILL.md +241 -0
  108. package/.agent/skills/doc.md +177 -0
  109. package/.agent/skills/documentation-templates/SKILL.md +194 -0
  110. package/.agent/skills/frontend-design/SKILL.md +418 -0
  111. package/.agent/skills/frontend-design/animation-guide.md +331 -0
  112. package/.agent/skills/frontend-design/color-system.md +307 -0
  113. package/.agent/skills/frontend-design/decision-trees.md +418 -0
  114. package/.agent/skills/frontend-design/motion-graphics.md +306 -0
  115. package/.agent/skills/frontend-design/scripts/accessibility_checker.py +183 -0
  116. package/.agent/skills/frontend-design/scripts/ux_audit.py +727 -0
  117. package/.agent/skills/frontend-design/typography-system.md +345 -0
  118. package/.agent/skills/frontend-design/ux-psychology.md +1118 -0
  119. package/.agent/skills/frontend-design/visual-effects.md +383 -0
  120. package/.agent/skills/game-development/2d-games/SKILL.md +119 -0
  121. package/.agent/skills/game-development/3d-games/SKILL.md +135 -0
  122. package/.agent/skills/game-development/SKILL.md +167 -0
  123. package/.agent/skills/game-development/game-art/SKILL.md +185 -0
  124. package/.agent/skills/game-development/game-audio/SKILL.md +190 -0
  125. package/.agent/skills/game-development/game-design/SKILL.md +129 -0
  126. package/.agent/skills/game-development/mobile-games/SKILL.md +108 -0
  127. package/.agent/skills/game-development/multiplayer/SKILL.md +132 -0
  128. package/.agent/skills/game-development/pc-games/SKILL.md +144 -0
  129. package/.agent/skills/game-development/vr-ar/SKILL.md +123 -0
  130. package/.agent/skills/game-development/web-games/SKILL.md +150 -0
  131. package/.agent/skills/geo-fundamentals/SKILL.md +155 -0
  132. package/.agent/skills/geo-fundamentals/scripts/geo_checker.py +289 -0
  133. package/.agent/skills/i18n-localization/SKILL.md +154 -0
  134. package/.agent/skills/i18n-localization/scripts/i18n_checker.py +241 -0
  135. package/.agent/skills/intelligent-routing/SKILL.md +335 -0
  136. package/.agent/skills/lint-and-validate/SKILL.md +44 -0
  137. package/.agent/skills/lint-and-validate/scripts/lint_runner.py +184 -0
  138. package/.agent/skills/lint-and-validate/scripts/type_coverage.py +173 -0
  139. package/.agent/skills/mcp-builder/SKILL.md +176 -0
  140. package/.agent/skills/mobile-design/SKILL.md +394 -0
  141. package/.agent/skills/mobile-design/decision-trees.md +516 -0
  142. package/.agent/skills/mobile-design/mobile-backend.md +491 -0
  143. package/.agent/skills/mobile-design/mobile-color-system.md +420 -0
  144. package/.agent/skills/mobile-design/mobile-debugging.md +122 -0
  145. package/.agent/skills/mobile-design/mobile-design-thinking.md +355 -0
  146. package/.agent/skills/mobile-design/mobile-navigation.md +458 -0
  147. package/.agent/skills/mobile-design/mobile-performance.md +767 -0
  148. package/.agent/skills/mobile-design/mobile-testing.md +356 -0
  149. package/.agent/skills/mobile-design/mobile-typography.md +432 -0
  150. package/.agent/skills/mobile-design/platform-android.md +666 -0
  151. package/.agent/skills/mobile-design/platform-ios.md +561 -0
  152. package/.agent/skills/mobile-design/scripts/mobile_audit.py +670 -0
  153. package/.agent/skills/mobile-design/touch-psychology.md +537 -0
  154. package/.agent/skills/nextjs-react-expert/1-async-eliminating-waterfalls.md +311 -0
  155. package/.agent/skills/nextjs-react-expert/2-bundle-bundle-size-optimization.md +241 -0
  156. package/.agent/skills/nextjs-react-expert/3-server-server-side-performance.md +489 -0
  157. package/.agent/skills/nextjs-react-expert/4-client-client-side-data-fetching.md +263 -0
  158. package/.agent/skills/nextjs-react-expert/5-rerender-re-render-optimization.md +581 -0
  159. package/.agent/skills/nextjs-react-expert/6-rendering-rendering-performance.md +431 -0
  160. package/.agent/skills/nextjs-react-expert/7-js-javascript-performance.md +683 -0
  161. package/.agent/skills/nextjs-react-expert/8-advanced-advanced-patterns.md +149 -0
  162. package/.agent/skills/nextjs-react-expert/SKILL.md +286 -0
  163. package/.agent/skills/nextjs-react-expert/scripts/convert_rules.py +222 -0
  164. package/.agent/skills/nextjs-react-expert/scripts/react_performance_checker.py +252 -0
  165. package/.agent/skills/nodejs-best-practices/SKILL.md +333 -0
  166. package/.agent/skills/parallel-agents/SKILL.md +194 -0
  167. package/.agent/skills/performance-profiling/SKILL.md +149 -0
  168. package/.agent/skills/performance-profiling/scripts/lighthouse_audit.py +76 -0
  169. package/.agent/skills/plan-writing/SKILL.md +152 -0
  170. package/.agent/skills/powershell-windows/SKILL.md +166 -0
  171. package/.agent/skills/python-patterns/SKILL.md +441 -0
  172. package/.agent/skills/red-team-tactics/SKILL.md +203 -0
  173. package/.agent/skills/rust-pro/SKILL.md +190 -0
  174. package/.agent/skills/seo-fundamentals/SKILL.md +135 -0
  175. package/.agent/skills/seo-fundamentals/scripts/seo_checker.py +215 -0
  176. package/.agent/skills/server-management/SKILL.md +161 -0
  177. package/.agent/skills/systematic-debugging/SKILL.md +114 -0
  178. package/.agent/skills/tailwind-patterns/SKILL.md +269 -0
  179. package/.agent/skills/tdd-workflow/SKILL.md +149 -0
  180. package/.agent/skills/testing-patterns/SKILL.md +178 -0
  181. package/.agent/skills/testing-patterns/scripts/test_runner.py +219 -0
  182. package/.agent/skills/vulnerability-scanner/SKILL.md +276 -0
  183. package/.agent/skills/vulnerability-scanner/checklists.md +131 -0
  184. package/.agent/skills/vulnerability-scanner/scripts/security_scan.py +459 -0
  185. package/.agent/skills/web-design-guidelines/SKILL.md +57 -0
  186. package/.agent/skills/webapp-testing/SKILL.md +187 -0
  187. package/.agent/skills/webapp-testing/scripts/playwright_runner.py +173 -0
  188. package/.agent/workflows/brainstorm.md +113 -0
  189. package/.agent/workflows/create.md +59 -0
  190. package/.agent/workflows/debug.md +103 -0
  191. package/.agent/workflows/deploy.md +176 -0
  192. package/.agent/workflows/enhance.md +63 -0
  193. package/.agent/workflows/orchestrate.md +242 -0
  194. package/.agent/workflows/plan.md +89 -0
  195. package/.agent/workflows/preview.md +80 -0
  196. package/.agent/workflows/restore-localize-compat.md +525 -0
  197. package/.agent/workflows/status.md +86 -0
  198. package/.agent/workflows/test.md +144 -0
  199. package/.agent/workflows/ui-ux-pro-max.md +295 -0
  200. package/AGENT_FLOW.md +609 -0
  201. package/CHANGELOG.md +68 -0
  202. package/LICENSE +21 -0
  203. package/README.md +260 -0
  204. package/bin/adapters/base.js +63 -0
  205. package/bin/adapters/codex.js +391 -0
  206. package/bin/adapters/gemini.js +137 -0
  207. package/bin/ag-kit.js +1336 -0
  208. package/bin/core/builder.js +80 -0
  209. package/bin/core/generator.js +59 -0
  210. package/bin/core/resource-loader.js +64 -0
  211. package/bin/core/transformer.js +208 -0
  212. package/bin/interactive.js +65 -0
  213. package/bin/utils/atomic-writer.js +97 -0
  214. package/bin/utils/git-helper.js +68 -0
  215. package/bin/utils/managed-block.js +65 -0
  216. package/bin/utils/manifest.js +241 -0
  217. package/bin/utils.js +82 -0
  218. package/docs/codex-rules-template.md +36 -0
  219. package/docs/mapping-spec.md +68 -0
  220. package/docs/multi-target-adapter.md +80 -0
  221. package/docs/official/README.md +53 -0
  222. package/docs/official/antigravity/agent-modes-settings.md +64 -0
  223. package/docs/official/antigravity/rules-workflows.md +96 -0
  224. package/docs/official/antigravity/skills.md +147 -0
  225. package/docs/official/codex/agents-md.md +119 -0
  226. package/docs/official/codex/config-advanced.md +358 -0
  227. package/docs/official/codex/config-basic.md +141 -0
  228. package/docs/official/codex/config-reference.md +223 -0
  229. package/docs/official/codex/config-sample.md +216 -0
  230. package/docs/official/codex/mcp.md +107 -0
  231. package/docs/official/codex/rules.md +79 -0
  232. package/docs/official/codex/skills.md +114 -0
  233. package/docs/official/sources-index.md +32 -0
  234. package/docs/operations.md +145 -0
  235. package/docs/terminology-style-guide.md +69 -0
  236. package/package.json +51 -0
  237. package/scripts/postinstall-check.js +112 -0
@@ -0,0 +1,167 @@
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+ ---
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+ name: game-development
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+ description: 游戏开发编排器。根据项目需求路由到特定平台技能。
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+ allowed-tools: Read, Write, Edit, Glob, Grep, Bash
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+ ---
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+
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+ # 游戏开发
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+
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+ > **编排类技能**:提供核心原则,并引导至专业子技能。
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+
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+ ---
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+
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+ ## 何时使用此技能
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+
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+ 当你在进行游戏开发项目时使用。本技能讲解游戏开发的**核心原则**,并根据上下文指引到合适的子技能。
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+
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+ ---
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+
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+ ## 子技能路由
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+
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+ ### 平台选择
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+
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+ | 如果目标平台是... | 使用子技能 |
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+ | --- | --- |
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+ | Web 浏览器(HTML5, WebGL) | `game-development/web-games` |
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+ | 移动端(iOS, Android) | `game-development/mobile-games` |
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+ | PC(Steam, 桌面) | `game-development/pc-games` |
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+ | VR/AR 头显 | `game-development/vr-ar` |
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+
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+ ### 维度选择
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+
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+ | 如果游戏是... | 使用子技能 |
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+ | --- | --- |
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+ | 2D(sprites, tilemaps) | `game-development/2d-games` |
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+ | 3D(meshes, shaders) | `game-development/3d-games` |
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+
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+ ### 专业领域
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+
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+ | 如果你需要... | 使用子技能 |
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+ | --- | --- |
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+ | GDD、平衡性、玩家心理 | `game-development/game-design` |
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+ | 多人联机、网络同步 | `game-development/multiplayer` |
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+ | 视觉风格、素材管线、动画 | `game-development/game-art` |
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+ | 音效设计、音乐、自适应音频 | `game-development/game-audio` |
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+
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+ ---
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+
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+ ## 核心原则(全平台)
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+
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+ ### 1. 游戏循环
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+
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+ 不论平台,所有游戏都遵循这一模式:
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+
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+ ```
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+ INPUT → 读取玩家操作
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+ UPDATE → 处理游戏逻辑(固定步长)
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+ RENDER → 绘制帧(插值)
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+ ```
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+
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+ **固定步长规则:**
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+ - 物理/逻辑:固定频率(例如 50Hz)
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+ - 渲染:尽可能快
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+ - 在不同状态间做插值以保证画面平滑
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+
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+ ---
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+
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+ ### 2. 模式选择矩阵
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+
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+ | 模式 | 使用场景 | 示例 |
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+ | --- | --- | --- |
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+ | **状态机(State Machine)** | 3-5 个离散状态 | 玩家:Idle(待机)→Walk(行走)→Jump(跳跃) |
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+ | **对象池(Object Pooling)** | 频繁生成/销毁 | 子弹、粒子 |
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+ | **观察者/事件(Observer/Events)** | 跨系统通信 | 生命值→UI(界面)更新 |
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+ | **ECS(实体组件系统)** | 大量相似实体 | RTS(即时战略)单位、粒子 |
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+ | **命令(Command)** | 撤销、回放、联网同步 | 输入记录 |
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+ | **行为树(Behavior Tree)** | 复杂 AI(人工智能)决策 | 敌人 AI |
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+
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+ **决策规则:** 先用状态机。只有在性能需要时再引入 ECS。
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+
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+ ---
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+
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+ ### 3. 输入抽象
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+
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+ 将输入抽象为动作(Actions),而不是原始按键:
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+
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+ ```
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+ "jump" → Space、手柄 A、触摸点击
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+ "move" → WASD、左摇杆、虚拟摇杆
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+ ```
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+
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+ **原因:** 便于多平台支持与可重绑控制。
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+
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+ ---
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+
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+ ### 4. 性能预算(60 FPS(帧率) = 16.67ms)
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+
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+ | 系统 | 预算 |
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+ | --- | --- |
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+ | 输入 | 1ms |
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+ | 物理 | 3ms |
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+ | AI(人工智能) | 2ms |
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+ | 游戏逻辑 | 4ms |
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+ | 渲染 | 5ms |
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+ | 缓冲 | 1.67ms |
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+
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+ **优化优先级:**
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+ 1. 算法(O(n²) → O(n log n))
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+ 2. 批处理(减少 draw calls(绘制调用))
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+ 3. 对象池(避免 GC(垃圾回收)峰值)
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+ 4. LOD(细节层级,按距离调整细节)
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+ 5. 裁剪(跳过不可见)
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+
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+ ---
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+
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+ ### 5. AI 复杂度选择
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+
117
+ | AI 类型 | 复杂度 | 使用场景 |
118
+ | --- | --- | --- |
119
+ | **FSM(有限状态机)** | 简单 | 3-5 状态,行为可预测 |
120
+ | **行为树(Behavior Tree)** | 中等 | 模块化,策划友好 |
121
+ | **GOAP(目标导向行动规划)** | 高 | 基于规划的涌现行为 |
122
+ | **效用 AI(Utility AI)** | 高 | 基于评分决策 |
123
+
124
+ ---
125
+
126
+ ### 6. 碰撞策略
127
+
128
+ | 类型 | 适用场景 |
129
+ | --- | --- |
130
+ | **AABB(轴对齐包围盒)** | 矩形,检测快 |
131
+ | **Circle(圆形)** | 圆形物体,开销低 |
132
+ | **Spatial Hash(空间哈希)** | 大量相似尺寸物体 |
133
+ | **Quadtree(四叉树)** | 大型世界,尺寸差异大 |
134
+
135
+ ---
136
+
137
+ ## 反模式(通用)
138
+
139
+ | 禁止 | 推荐 |
140
+ | --- | --- |
141
+ | 每帧更新所有内容 | 使用事件、脏标记 |
142
+ | 在热点循环中创建对象 | 使用对象池 |
143
+ | 不做缓存 | 缓存常用引用 |
144
+ | 不做分析就优化 | 先做性能分析 |
145
+ | 输入与逻辑混在一起 | 抽象输入层 |
146
+
147
+ ---
148
+
149
+ ## 路由示例
150
+
151
+ ### 示例 1:“我想做一个基于浏览器的 2D 平台游戏”
152
+ → 先用 `game-development/web-games` 选择框架
153
+ → 再用 `game-development/2d-games` 学习精灵/瓦片地图模式
154
+ → 参考 `game-development/game-design` 进行关卡设计
155
+
156
+ ### 示例 2:“适用于 iOS 和 Android 的移动端益智游戏”
157
+ → 先用 `game-development/mobile-games` 处理触控与商店发布
158
+ → 使用 `game-development/game-design` 做谜题平衡
159
+
160
+ ### 示例 3:“多人 VR 射击游戏”
161
+ → `game-development/vr-ar` 处理舒适性与沉浸感
162
+ → `game-development/3d-games` 处理渲染
163
+ → `game-development/multiplayer` 处理联网同步
164
+
165
+ ---
166
+
167
+ > **谨记:** 优秀的游戏来自迭代,而不是一步到位的完美。快速产出原型,再逐步打磨。
@@ -0,0 +1,185 @@
1
+ ---
2
+ name: game-art
3
+ description: 游戏美术原则。视觉风格选择、资产管线、动画流程。
4
+ allowed-tools: Read, Glob, Grep
5
+ ---
6
+
7
+ # 游戏美术原则
8
+
9
+ > 游戏视觉设计思维:风格选择、资产管线与美术指导。
10
+
11
+ ---
12
+
13
+ ## 1. 美术风格选择
14
+
15
+ ### 决策树
16
+
17
+ ```
18
+ 游戏应该唤起什么感觉?
19
+
20
+ ├── 怀旧 / 复古
21
+ │ ├── 有限调色板? → Pixel Art(像素艺术)
22
+ │ └── 手绘感? → Vector / Flash style(矢量/Flash 风格)
23
+
24
+ ├── 真实 / 沉浸
25
+ │ ├── 高预算? → PBR 3D
26
+ │ └── 风格化真实? → Hand-painted textures(手绘纹理)
27
+
28
+ ├── 亲切 / 休闲
29
+ │ ├── 干净的形状? → Flat / Minimalist(扁平/极简)
30
+ │ └── 柔和感? → Gradient / Soft shadows(渐变/软阴影)
31
+
32
+ └── 独特 / 实验性
33
+ └── 定义自定义风格指南
34
+ ```
35
+
36
+ ### 风格比较矩阵
37
+
38
+ | 风格 | 制作速度 | 技能门槛 | 可扩展性 | 最适合 |
39
+ | --- | --- | --- | --- | --- |
40
+ | **Pixel Art(像素艺术)** | 中 | 中 | 难招人 | 独立、复古 |
41
+ | **Vector/Flat(矢量/扁平)** | 快 | 低 | 易 | 移动端、休闲 |
42
+ | **Hand-painted(手绘)** | 慢 | 高 | 中 | 奇幻、风格化 |
43
+ | **PBR 3D** | 慢 | 高 | AAA 管线 | 真实游戏 |
44
+ | **Low-poly(低多边形)** | 快 | 中 | 易 | 独立 3D |
45
+ | **Cel-shaded(卡通渲染)** | 中 | 中 | 中 | 动漫、卡通 |
46
+
47
+ ---
48
+
49
+ ## 2. 资产管线决策
50
+
51
+ ### 2D 管线
52
+
53
+ | 阶段 | 工具选项 | 输出 |
54
+ | --- | --- | --- |
55
+ | **概念** | Paper、Procreate、Photoshop | 参考图 |
56
+ | **创作** | Aseprite、Photoshop、Krita | 单个精灵 |
57
+ | **图集** | TexturePacker、Aseprite | 精灵表 |
58
+ | **动画** | Spine、DragonBones、逐帧 | 动画数据 |
59
+ | **集成** | 引擎导入 | 游戏就绪资产 |
60
+
61
+ ### 3D 管线
62
+
63
+ | 阶段 | 工具选项 | 输出 |
64
+ | --- | --- | --- |
65
+ | **概念** | 2D 美术、Blockout | 参考 |
66
+ | **建模** | Blender、Maya、3ds Max | 高模 |
67
+ | **拓扑** | Blender、ZBrush | 游戏就绪网格 |
68
+ | **UV/纹理** | Substance Painter、Blender | 纹理贴图 |
69
+ | **绑定** | Blender、Maya | 骨骼绑定 |
70
+ | **动画** | Blender、Maya、Mixamo | 动画片段 |
71
+ | **导出** | FBX、glTF | 引擎就绪 |
72
+
73
+ ---
74
+
75
+ ## 3. 色彩理论决策
76
+
77
+ ### 调色板选择
78
+
79
+ | 目标 | 策略 | 示例 |
80
+ | --- | --- | --- |
81
+ | **和谐** | 互补或类比 | 自然类游戏 |
82
+ | **对比** | 高饱和度差异 | 动作类游戏 |
83
+ | **情绪** | 暖/冷色温 | 恐怖、舒适 |
84
+ | **可读性** | 明度对比优于色相 | 玩法清晰度 |
85
+
86
+ ### 色彩原则
87
+
88
+ - **层级:** 重要元素应突出
89
+ - **一致性:** 相同对象 = 相同色系
90
+ - **上下文:** 颜色在背景上读取不同
91
+ - **无障碍:** 不要仅依赖颜色
92
+
93
+ ---
94
+
95
+ ## 4. 动画原则
96
+
97
+ ### 12 原则(应用于游戏)
98
+
99
+ | 原则 | 游戏应用 |
100
+ | --- | --- |
101
+ | **Squash & Stretch(挤压与拉伸)** | 跳跃弧线、撞击 |
102
+ | **Anticipation(预备动作)** | 攻击前的蓄力 |
103
+ | **Staging(舞台设计)** | 清晰的剪影 |
104
+ | **Follow-through(跟随动作)** | 移动后的头发、披风 |
105
+ | **Slow in/out(慢进/慢出)** | 过渡的缓动 |
106
+ | **Arcs(弧线)** | 自然移动路径 |
107
+ | **Secondary Action(次要动作)** | 呼吸、眨眼 |
108
+ | **Timing(时间控制)** | 帧数 = 重量/速度 |
109
+ | **Exaggeration(夸张)** | 远距离可读 |
110
+ | **Appeal(吸引力)** | 令人难忘的设计 |
111
+
112
+ ### 帧数指南
113
+
114
+ | 动作类型 | 典型帧数 | 感觉 |
115
+ | --- | --- | --- |
116
+ | 待机呼吸 | 4-8 | 微妙 |
117
+ | 行走循环 | 6-12 | 平滑 |
118
+ | 跑步循环 | 4-8 | 充满活力 |
119
+ | 攻击 | 3-6 | 爽快 |
120
+ | 死亡 | 8-16 | 戏剧性 |
121
+
122
+ ---
123
+
124
+ ## 5. 分辨率与比例决策
125
+
126
+ ### 2D 分辨率(按平台)
127
+
128
+ | 平台 | 基础分辨率 | 精灵比例 |
129
+ | --- | --- | --- |
130
+ | 移动端 | 1080p | 64-128px 角色 |
131
+ | 桌面 | 1080p-4K | 128-256px 角色 |
132
+ | 像素艺术 | 320x180 到 640x360 | 16-32px 角色 |
133
+
134
+ ### 一致性规则
135
+
136
+ 选择一个基准单位并坚持:
137
+ - 像素艺术:在 1x 下工作,放大(从不缩小)
138
+ - 高清美术:定义 DPI,保持比例
139
+ - 3D:1 单位 = 1 米(行业标准)
140
+
141
+ ---
142
+
143
+ ## 6. 资产组织
144
+
145
+ ### 命名规范
146
+
147
+ ```
148
+ [type]_[object]_[variant]_[state].[ext]
149
+
150
+ 示例:
151
+ spr_player_idle_01.png
152
+ tex_stone_wall_normal.png
153
+ mesh_tree_oak_lod2.fbx
154
+ ```
155
+
156
+ ### 文件夹结构原则
157
+
158
+ ```
159
+ assets/
160
+ ├── characters/
161
+ │ ├── player/
162
+ │ └── enemies/
163
+ ├── environment/
164
+ │ ├── props/
165
+ │ └── tiles/
166
+ ├── ui/
167
+ ├── effects/
168
+ └── audio/
169
+ ```
170
+
171
+ ---
172
+
173
+ ## 7. 反模式
174
+
175
+ | ❌ 禁止 | ✅ 推荐 |
176
+ | --- | --- |
177
+ | 随机混合美术风格 | 定义并遵循风格指南 |
178
+ | 仅在最终分辨率下工作 | 在源分辨率下创建 |
179
+ | 忽略剪影可读性 | 在游戏距离测试 |
180
+ | 过度细化背景 | 将细节集中在玩家区域 |
181
+ | 跳过颜色测试 | 在目标显示器上测试 |
182
+
183
+ ---
184
+
185
+ > **记住:** 美术服务于玩法。如果不能帮助玩家,它就是装饰。
@@ -0,0 +1,190 @@
1
+ ---
2
+ name: game-audio
3
+ description: 游戏音频原则。声音设计、音乐集成、自适应音频系统。
4
+ allowed-tools: Read, Glob, Grep
5
+ ---
6
+
7
+ # 游戏音频原则
8
+
9
+ > 为沉浸式游戏体验提供声音设计与音乐集成。
10
+
11
+ ---
12
+
13
+ ## 1. 音频分类系统
14
+
15
+ ### 分类定义
16
+
17
+ | 分类 | 行为 | 示例 |
18
+ | --- | --- | --- |
19
+ | **Music(音乐)** | 循环、交叉淡入淡出、ducking(闪避) | BGM、战斗音乐 |
20
+ | **SFX(音效)** | 单次触发、3D 定位 | 脚步声、撞击声 |
21
+ | **Ambient(环境)** | 循环、背景层 | 风、人群、森林 |
22
+ | **UI(界面)** | 立即、非 3D | 按钮点击、通知 |
23
+ | **Voice(语音)** | 优先级、触发闪避 | 对话、播音员 |
24
+
25
+ ### 优先级层级
26
+
27
+ ```
28
+ 当声音争夺通道时:
29
+
30
+ 1. Voice(最高,始终可听)
31
+ 2. Player SFX(玩家音效,反馈关键)
32
+ 3. Enemy SFX(敌人音效,玩法重要)
33
+ 4. Music(音乐,情绪但可闪避)
34
+ 5. Ambient(环境,最低,可丢弃)
35
+ ```
36
+
37
+ ---
38
+
39
+ ## 2. 声音设计决策
40
+
41
+ ### SFX 制作方法
42
+
43
+ | 方法 | 何时使用 | 权衡 |
44
+ | --- | --- | --- |
45
+ | **Recording(录音)** | 真实需求 | 高质量、耗时 |
46
+ | **Synthesis(合成)** | 科幻、复古、UI | 独特、需要技能 |
47
+ | **Library samples(库采样)** | 快速制作 | 常见声音、许可 |
48
+ | **Layering(分层)** | 复杂声音 | 最佳结果、更多工作 |
49
+
50
+ ### 分层结构
51
+
52
+ | 层 | 目的 | 示例:枪声 |
53
+ | --- | --- | --- |
54
+ | **Attack(起音)** | 初始瞬态 | 咔哒声、啪声 |
55
+ | **Body(主体)** | 主要特征 | 轰鸣、爆炸 |
56
+ | **Tail(尾音)** | 衰减、空间 | 混响、回声 |
57
+ | **Sweetener(润色)** | 特殊调料 | 弹壳声、机械声 |
58
+
59
+ ---
60
+
61
+ ## 3. 音乐集成
62
+
63
+ ### 音乐状态系统
64
+
65
+ ```
66
+ 游戏状态 → 音乐响应
67
+
68
+ ├── 菜单 → 平静、可循环主题
69
+ ├── 探索 → 环境、大气
70
+ ├── 检测到战斗 → 过渡到紧张
71
+ ├── 战斗进行中 → 完整战斗音乐
72
+ ├── 胜利 → Stinger(短句)+ 平静过渡
73
+ ├── 失败 → 忧郁短句
74
+ └── Boss → 独特、多阶段轨道
75
+ ```
76
+
77
+ ### 过渡技术
78
+
79
+ | 技术 | 何时使用 | 感觉 |
80
+ | --- | --- | --- |
81
+ | **Crossfade(交叉淡入淡出)** | 平滑情绪转变 | 渐进 |
82
+ | **Stinger(短句)** | 立即事件 | 戏剧性 |
83
+ | **Stem mixing(分轨混合)** | 动态强度 | 无缝 |
84
+ | **Beat-synced(节拍同步)** | 节奏玩法 | 音乐性 |
85
+ | **Queue point(队列点)** | 下一个自然中断 | 干净 |
86
+
87
+ ---
88
+
89
+ ## 4. 自适应音频决策
90
+
91
+ ### 强度参数
92
+
93
+ | 参数 | 影响 | 示例 |
94
+ | --- | --- | --- |
95
+ | **Threat level(威胁等级)** | 音乐强度 | 敌人数量 |
96
+ | **Health(健康)** | 滤波器、混响 | 低血量 = 闷响 |
97
+ | **Speed(速度)** | Tempo(速度)、能量 | 赛车速度 |
98
+ | **Environment(环境)** | 混响、EQ | 洞穴与户外 |
99
+ | **Time of day(一天中的时间)** | 情绪、音量 | 夜晚 = 更安静 |
100
+
101
+ ### 垂直与水平
102
+
103
+ | 系统 | 变化内容 | 最适合 |
104
+ | --- | --- | --- |
105
+ | **垂直(层)** | 添加/移除乐器层 | 强度缩放 |
106
+ | **水平(段)** | 不同的音乐段落 | 状态变化 |
107
+ | **组合** | 两者都有 | AAA 自适应配乐 |
108
+
109
+ ---
110
+
111
+ ## 5. 3D 音频决策
112
+
113
+ ### 空间化
114
+
115
+ | 元素 | 3D 定位? | 原因 |
116
+ | --- | --- | --- |
117
+ | 玩家脚步声 | 否(或微妙) | 始终可听 |
118
+ | 敌人脚步声 | 是 | 方向感知 |
119
+ | 枪声 | 是 | 战斗感知 |
120
+ | 音乐 | 否 | 情绪、非叙事性 |
121
+ | 环境区域 | 是(区域) | 环境 |
122
+ | UI 声音 | 否 | 界面反馈 |
123
+
124
+ ### 距离行为
125
+
126
+ | 距离 | 声音行为 |
127
+ | --- | --- |
128
+ | **近** | 全音量、全频率 |
129
+ | **中** | 音量衰减、高频滚降 |
130
+ | **远** | 低音量、低通滤波器 |
131
+ | **最大** | 寂静或环境提示 |
132
+
133
+ ---
134
+
135
+ ## 6. 平台考量
136
+
137
+ ### 格式选择
138
+
139
+ | 平台 | 推荐格式 | 原因 |
140
+ | --- | --- | --- |
141
+ | PC | OGG Vorbis、WAV | 质量、无许可限制 |
142
+ | 主机 | 平台特定 | 认证 |
143
+ | 移动端 | MP3、AAC | 体积、兼容性 |
144
+ | Web | WebM/Opus、MP3 回退 | 浏览器支持 |
145
+
146
+ ### 内存预算
147
+
148
+ | 游戏类型 | 音频预算 | 策略 |
149
+ | --- | --- | --- |
150
+ | 移动休闲 | 10-50 MB | 压缩、变体较少 |
151
+ | PC 独立 | 100-500 MB | 质量优先 |
152
+ | AAA | 1+ GB | 全质量、许多变体 |
153
+
154
+ ---
155
+
156
+ ## 7. 混音层级
157
+
158
+ ### 音量平衡参考
159
+
160
+ | 分类 | 相对电平 | 备注 |
161
+ | --- | --- | --- |
162
+ | **Voice(语音)** | 0 dB(参考) | 始终清晰 |
163
+ | **Player SFX(玩家音效)** | -3 到 -6 dB | 突出但不刺耳 |
164
+ | **Music(音乐)** | -6 到 -12 dB | 基础,为语音避让 |
165
+ | **Enemy SFX(敌人音效)** | -6 到 -9 dB | 重要但不主导 |
166
+ | **Ambient(环境)** | -12 到 -18 dB | 微妙背景 |
167
+
168
+ ### 闪避(Ducking)规则
169
+
170
+ | 何时 | 闪避什么 | 量 |
171
+ | --- | --- | --- |
172
+ | 语音播放 | 音乐、环境 | -6 到 -9 dB |
173
+ | 爆炸 | 除爆炸外的所有 | 短暂闪避 |
174
+ | 菜单打开 | 游戏音频 | -3 到 -6 dB |
175
+
176
+ ---
177
+
178
+ ## 8. 反模式
179
+
180
+ | ❌ 禁止 | ✅ 推荐 |
181
+ | --- | --- |
182
+ | 重复播放相同的声音 | 使用变体(每个声音 3-5 个) |
183
+ | 所有内容最大音量 | 使用适当的混音层级 |
184
+ | 忽略寂静 | 寂静创造对比 |
185
+ | 一首音乐轨道永远循环 | 提供变化、过渡 |
186
+ | 原型中跳过音频 | 占位音频很重要 |
187
+
188
+ ---
189
+
190
+ > **记住:** 50% 的游戏体验是音频。静音的游戏失去了灵魂的一半。
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+ ---
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+ name: game-design
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+ description: 游戏设计原则。GDD 结构、平衡性、玩家心理、进度设计。
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+ allowed-tools: Read, Glob, Grep
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+ ---
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+
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+ # 游戏设计原则
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+
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+ > 让游戏更有吸引力的设计思维。
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+
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+ ---
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+
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+ ## 1. 核心循环设计
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+
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+ ### 30 秒测试
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+
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+ ```
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+ 每个游戏都需要一个有趣的 30 秒循环:
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+ 1. ACTION → 玩家做某事
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+ 2. FEEDBACK → 游戏响应
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+ 3. REWARD → 玩家感觉良好
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+ 4. REPEAT
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+ ```
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+
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+ ### 循环示例
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+
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+ | 类型 | 核心循环 |
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+ | --- | --- |
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+ | Platformer(平台) | 跑 → 跳 → 落地 → 收集 |
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+ | Shooter(射击) | 瞄准 → 射击 → 击杀 → 拾取 |
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+ | Puzzle(解谜) | 观察 → 思考 → 解开 → 前进 |
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+ | RPG(角色扮演) | 探索 → 战斗 → 升级 → 装备 |
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+
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+ ---
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+
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+ ## 2. 游戏设计文档(GDD)
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+
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+ ### 核心部分
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+
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+ | 部分 | 内容 |
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+ | --- | --- |
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+ | **Pitch** | 一句话描述 |
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+ | **Core Loop** | 30 秒玩法 |
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+ | **Mechanics** | 系统如何工作 |
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+ | **Progression** | 玩家如何前进 |
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+ | **Art Style** | 视觉方向 |
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+ | **Audio** | 声音方向 |
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+
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+ ### 原则
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+
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+ - 保持它是鲜活的(定期更新)
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+ - 视觉辅助交流
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+ - 少即是多(从小开始)
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+
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+ ---
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+
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+ ## 3. 玩家心理学
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+
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+ ### 动机类型
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+
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+ | 类型 | 驱动力 |
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+ | --- | --- |
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+ | **Achiever(成就者)** | 目标、完成度 |
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+ | **Explorer(探索者)** | 发现、秘密 |
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+ | **Socializer(社交者)** | 互动、社区 |
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+ | **Killer(杀手)** | 竞争、支配 |
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+
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+ ### 奖励计划
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+
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+ | 计划 | 效果 | 用途 |
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+ | --- | --- | --- |
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+ | **Fixed(固定)** | 可预测 | 里程碑奖励 |
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+ | **Variable(可变)** | 易上瘾 | 掉落战利品 |
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+ | **Ratio(比率)** | 基于努力 | 刷刷刷游戏 |
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+
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+ ---
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+
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+ ## 4. 难度平衡
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+
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+ ### 心流状态
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+
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+ ```
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+ 太难 → 沮丧 → 退出
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+ 太易 → 无聊 → 退出
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+ 刚刚好 → 心流 → 投入
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+ ```
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+
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+ ### 平衡策略
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+
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+ | 策略 | 如何做 |
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+ | --- | --- |
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+ | **Dynamic(动态)** | 适应玩家技能 |
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+ | **Selection(选择)** | 让玩家选择 |
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+ | **Accessibility(无障碍)** | 为所有人提供选项 |
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+
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+ ---
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+
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+ ## 5. 进度设计
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+
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+ ### 进度类型
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+
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+ | 类型 | 示例 |
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+ | --- | --- |
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+ | **Skill(技能)** | 玩家变得更好 |
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+ | **Power(力量)** | 角色变得更强 |
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+ | **Content(内容)** | 新区域解锁 |
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+ | **Story(故事)** | 叙事推进 |
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+
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+ ### 节奏原则
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+
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+ - 早期胜利(快速钩住)
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+ - 逐渐增加挑战
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+ - 强度之间的休息节拍
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+ - 有意义的选择
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+
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+ ---
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+
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+ ## 6. 反模式
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+
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+ | ❌ 禁止 | ✅ 推荐 |
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+ | --- | --- |
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+ | 孤立设计 | 持续进行游戏测试 |
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+ | 有趣之前先打磨 | 首先制作原型 |
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+ | 强制一种玩法 | 允许玩家表达 |
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+ | 过度惩罚 | 奖励进步 |
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+
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+ ---
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+
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+ > **记住:** 乐趣是通过迭代发现的,而不是在纸上设计出来的。