@mison/ag-kit-cn 2.0.1

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  1. package/.agent/.shared/ui-ux-pro-max/data/charts.csv +26 -0
  2. package/.agent/.shared/ui-ux-pro-max/data/colors.csv +97 -0
  3. package/.agent/.shared/ui-ux-pro-max/data/icons.csv +101 -0
  4. package/.agent/.shared/ui-ux-pro-max/data/landing.csv +31 -0
  5. package/.agent/.shared/ui-ux-pro-max/data/products.csv +97 -0
  6. package/.agent/.shared/ui-ux-pro-max/data/prompts.csv +24 -0
  7. package/.agent/.shared/ui-ux-pro-max/data/react-performance.csv +45 -0
  8. package/.agent/.shared/ui-ux-pro-max/data/stacks/flutter.csv +53 -0
  9. package/.agent/.shared/ui-ux-pro-max/data/stacks/html-tailwind.csv +56 -0
  10. package/.agent/.shared/ui-ux-pro-max/data/stacks/jetpack-compose.csv +53 -0
  11. package/.agent/.shared/ui-ux-pro-max/data/stacks/nextjs.csv +53 -0
  12. package/.agent/.shared/ui-ux-pro-max/data/stacks/nuxt-ui.csv +51 -0
  13. package/.agent/.shared/ui-ux-pro-max/data/stacks/nuxtjs.csv +59 -0
  14. package/.agent/.shared/ui-ux-pro-max/data/stacks/react-native.csv +52 -0
  15. package/.agent/.shared/ui-ux-pro-max/data/stacks/react.csv +54 -0
  16. package/.agent/.shared/ui-ux-pro-max/data/stacks/shadcn.csv +61 -0
  17. package/.agent/.shared/ui-ux-pro-max/data/stacks/svelte.csv +54 -0
  18. package/.agent/.shared/ui-ux-pro-max/data/stacks/swiftui.csv +51 -0
  19. package/.agent/.shared/ui-ux-pro-max/data/stacks/vue.csv +50 -0
  20. package/.agent/.shared/ui-ux-pro-max/data/styles.csv +59 -0
  21. package/.agent/.shared/ui-ux-pro-max/data/typography.csv +58 -0
  22. package/.agent/.shared/ui-ux-pro-max/data/ui-reasoning.csv +101 -0
  23. package/.agent/.shared/ui-ux-pro-max/data/ux-guidelines.csv +100 -0
  24. package/.agent/.shared/ui-ux-pro-max/data/web-interface.csv +31 -0
  25. package/.agent/.shared/ui-ux-pro-max/scripts/core.py +258 -0
  26. package/.agent/.shared/ui-ux-pro-max/scripts/design_system.py +1067 -0
  27. package/.agent/.shared/ui-ux-pro-max/scripts/search.py +106 -0
  28. package/.agent/ARCHITECTURE.md +285 -0
  29. package/.agent/agents/backend-specialist.md +268 -0
  30. package/.agent/agents/code-archaeologist.md +106 -0
  31. package/.agent/agents/database-architect.md +225 -0
  32. package/.agent/agents/debugger.md +225 -0
  33. package/.agent/agents/devops-engineer.md +242 -0
  34. package/.agent/agents/documentation-writer.md +104 -0
  35. package/.agent/agents/explorer-agent.md +73 -0
  36. package/.agent/agents/frontend-specialist.md +618 -0
  37. package/.agent/agents/game-developer.md +162 -0
  38. package/.agent/agents/mobile-developer.md +382 -0
  39. package/.agent/agents/orchestrator.md +438 -0
  40. package/.agent/agents/penetration-tester.md +188 -0
  41. package/.agent/agents/performance-optimizer.md +187 -0
  42. package/.agent/agents/product-manager.md +112 -0
  43. package/.agent/agents/product-owner.md +95 -0
  44. package/.agent/agents/project-planner.md +405 -0
  45. package/.agent/agents/qa-automation-engineer.md +103 -0
  46. package/.agent/agents/security-auditor.md +170 -0
  47. package/.agent/agents/seo-specialist.md +111 -0
  48. package/.agent/agents/test-engineer.md +158 -0
  49. package/.agent/mcp_config.json +12 -0
  50. package/.agent/rules/GEMINI.md +273 -0
  51. package/.agent/scripts/auto_preview.py +148 -0
  52. package/.agent/scripts/checklist.py +217 -0
  53. package/.agent/scripts/session_manager.py +120 -0
  54. package/.agent/scripts/verify_all.py +327 -0
  55. package/.agent/skills/api-patterns/SKILL.md +84 -0
  56. package/.agent/skills/api-patterns/api-style.md +42 -0
  57. package/.agent/skills/api-patterns/auth.md +24 -0
  58. package/.agent/skills/api-patterns/documentation.md +26 -0
  59. package/.agent/skills/api-patterns/graphql.md +41 -0
  60. package/.agent/skills/api-patterns/rate-limiting.md +31 -0
  61. package/.agent/skills/api-patterns/response.md +37 -0
  62. package/.agent/skills/api-patterns/rest.md +40 -0
  63. package/.agent/skills/api-patterns/scripts/api_validator.py +211 -0
  64. package/.agent/skills/api-patterns/security-testing.md +122 -0
  65. package/.agent/skills/api-patterns/trpc.md +41 -0
  66. package/.agent/skills/api-patterns/versioning.md +22 -0
  67. package/.agent/skills/app-builder/SKILL.md +75 -0
  68. package/.agent/skills/app-builder/agent-coordination.md +74 -0
  69. package/.agent/skills/app-builder/feature-building.md +53 -0
  70. package/.agent/skills/app-builder/project-detection.md +34 -0
  71. package/.agent/skills/app-builder/scaffolding.md +118 -0
  72. package/.agent/skills/app-builder/tech-stack.md +40 -0
  73. package/.agent/skills/app-builder/templates/SKILL.md +39 -0
  74. package/.agent/skills/app-builder/templates/astro-static/TEMPLATE.md +76 -0
  75. package/.agent/skills/app-builder/templates/chrome-extension/TEMPLATE.md +92 -0
  76. package/.agent/skills/app-builder/templates/cli-tool/TEMPLATE.md +88 -0
  77. package/.agent/skills/app-builder/templates/electron-desktop/TEMPLATE.md +88 -0
  78. package/.agent/skills/app-builder/templates/express-api/TEMPLATE.md +83 -0
  79. package/.agent/skills/app-builder/templates/flutter-app/TEMPLATE.md +90 -0
  80. package/.agent/skills/app-builder/templates/monorepo-turborepo/TEMPLATE.md +90 -0
  81. package/.agent/skills/app-builder/templates/nextjs-fullstack/TEMPLATE.md +122 -0
  82. package/.agent/skills/app-builder/templates/nextjs-saas/TEMPLATE.md +122 -0
  83. package/.agent/skills/app-builder/templates/nextjs-static/TEMPLATE.md +169 -0
  84. package/.agent/skills/app-builder/templates/nuxt-app/TEMPLATE.md +134 -0
  85. package/.agent/skills/app-builder/templates/python-fastapi/TEMPLATE.md +83 -0
  86. package/.agent/skills/app-builder/templates/react-native-app/TEMPLATE.md +119 -0
  87. package/.agent/skills/architecture/SKILL.md +57 -0
  88. package/.agent/skills/architecture/context-discovery.md +43 -0
  89. package/.agent/skills/architecture/examples.md +94 -0
  90. package/.agent/skills/architecture/pattern-selection.md +68 -0
  91. package/.agent/skills/architecture/patterns-reference.md +50 -0
  92. package/.agent/skills/architecture/trade-off-analysis.md +77 -0
  93. package/.agent/skills/bash-linux/SKILL.md +201 -0
  94. package/.agent/skills/behavioral-modes/SKILL.md +264 -0
  95. package/.agent/skills/brainstorming/SKILL.md +164 -0
  96. package/.agent/skills/brainstorming/dynamic-questioning.md +359 -0
  97. package/.agent/skills/clean-code/SKILL.md +200 -0
  98. package/.agent/skills/code-review-checklist/SKILL.md +125 -0
  99. package/.agent/skills/database-design/SKILL.md +54 -0
  100. package/.agent/skills/database-design/database-selection.md +43 -0
  101. package/.agent/skills/database-design/indexing.md +39 -0
  102. package/.agent/skills/database-design/migrations.md +50 -0
  103. package/.agent/skills/database-design/optimization.md +36 -0
  104. package/.agent/skills/database-design/orm-selection.md +30 -0
  105. package/.agent/skills/database-design/schema-design.md +56 -0
  106. package/.agent/skills/database-design/scripts/schema_validator.py +172 -0
  107. package/.agent/skills/deployment-procedures/SKILL.md +241 -0
  108. package/.agent/skills/doc.md +177 -0
  109. package/.agent/skills/documentation-templates/SKILL.md +194 -0
  110. package/.agent/skills/frontend-design/SKILL.md +418 -0
  111. package/.agent/skills/frontend-design/animation-guide.md +331 -0
  112. package/.agent/skills/frontend-design/color-system.md +307 -0
  113. package/.agent/skills/frontend-design/decision-trees.md +418 -0
  114. package/.agent/skills/frontend-design/motion-graphics.md +306 -0
  115. package/.agent/skills/frontend-design/scripts/accessibility_checker.py +183 -0
  116. package/.agent/skills/frontend-design/scripts/ux_audit.py +727 -0
  117. package/.agent/skills/frontend-design/typography-system.md +345 -0
  118. package/.agent/skills/frontend-design/ux-psychology.md +1118 -0
  119. package/.agent/skills/frontend-design/visual-effects.md +383 -0
  120. package/.agent/skills/game-development/2d-games/SKILL.md +119 -0
  121. package/.agent/skills/game-development/3d-games/SKILL.md +135 -0
  122. package/.agent/skills/game-development/SKILL.md +167 -0
  123. package/.agent/skills/game-development/game-art/SKILL.md +185 -0
  124. package/.agent/skills/game-development/game-audio/SKILL.md +190 -0
  125. package/.agent/skills/game-development/game-design/SKILL.md +129 -0
  126. package/.agent/skills/game-development/mobile-games/SKILL.md +108 -0
  127. package/.agent/skills/game-development/multiplayer/SKILL.md +132 -0
  128. package/.agent/skills/game-development/pc-games/SKILL.md +144 -0
  129. package/.agent/skills/game-development/vr-ar/SKILL.md +123 -0
  130. package/.agent/skills/game-development/web-games/SKILL.md +150 -0
  131. package/.agent/skills/geo-fundamentals/SKILL.md +155 -0
  132. package/.agent/skills/geo-fundamentals/scripts/geo_checker.py +289 -0
  133. package/.agent/skills/i18n-localization/SKILL.md +154 -0
  134. package/.agent/skills/i18n-localization/scripts/i18n_checker.py +241 -0
  135. package/.agent/skills/intelligent-routing/SKILL.md +335 -0
  136. package/.agent/skills/lint-and-validate/SKILL.md +44 -0
  137. package/.agent/skills/lint-and-validate/scripts/lint_runner.py +184 -0
  138. package/.agent/skills/lint-and-validate/scripts/type_coverage.py +173 -0
  139. package/.agent/skills/mcp-builder/SKILL.md +176 -0
  140. package/.agent/skills/mobile-design/SKILL.md +394 -0
  141. package/.agent/skills/mobile-design/decision-trees.md +516 -0
  142. package/.agent/skills/mobile-design/mobile-backend.md +491 -0
  143. package/.agent/skills/mobile-design/mobile-color-system.md +420 -0
  144. package/.agent/skills/mobile-design/mobile-debugging.md +122 -0
  145. package/.agent/skills/mobile-design/mobile-design-thinking.md +355 -0
  146. package/.agent/skills/mobile-design/mobile-navigation.md +458 -0
  147. package/.agent/skills/mobile-design/mobile-performance.md +767 -0
  148. package/.agent/skills/mobile-design/mobile-testing.md +356 -0
  149. package/.agent/skills/mobile-design/mobile-typography.md +432 -0
  150. package/.agent/skills/mobile-design/platform-android.md +666 -0
  151. package/.agent/skills/mobile-design/platform-ios.md +561 -0
  152. package/.agent/skills/mobile-design/scripts/mobile_audit.py +670 -0
  153. package/.agent/skills/mobile-design/touch-psychology.md +537 -0
  154. package/.agent/skills/nextjs-react-expert/1-async-eliminating-waterfalls.md +311 -0
  155. package/.agent/skills/nextjs-react-expert/2-bundle-bundle-size-optimization.md +241 -0
  156. package/.agent/skills/nextjs-react-expert/3-server-server-side-performance.md +489 -0
  157. package/.agent/skills/nextjs-react-expert/4-client-client-side-data-fetching.md +263 -0
  158. package/.agent/skills/nextjs-react-expert/5-rerender-re-render-optimization.md +581 -0
  159. package/.agent/skills/nextjs-react-expert/6-rendering-rendering-performance.md +431 -0
  160. package/.agent/skills/nextjs-react-expert/7-js-javascript-performance.md +683 -0
  161. package/.agent/skills/nextjs-react-expert/8-advanced-advanced-patterns.md +149 -0
  162. package/.agent/skills/nextjs-react-expert/SKILL.md +286 -0
  163. package/.agent/skills/nextjs-react-expert/scripts/convert_rules.py +222 -0
  164. package/.agent/skills/nextjs-react-expert/scripts/react_performance_checker.py +252 -0
  165. package/.agent/skills/nodejs-best-practices/SKILL.md +333 -0
  166. package/.agent/skills/parallel-agents/SKILL.md +194 -0
  167. package/.agent/skills/performance-profiling/SKILL.md +149 -0
  168. package/.agent/skills/performance-profiling/scripts/lighthouse_audit.py +76 -0
  169. package/.agent/skills/plan-writing/SKILL.md +152 -0
  170. package/.agent/skills/powershell-windows/SKILL.md +166 -0
  171. package/.agent/skills/python-patterns/SKILL.md +441 -0
  172. package/.agent/skills/red-team-tactics/SKILL.md +203 -0
  173. package/.agent/skills/rust-pro/SKILL.md +190 -0
  174. package/.agent/skills/seo-fundamentals/SKILL.md +135 -0
  175. package/.agent/skills/seo-fundamentals/scripts/seo_checker.py +215 -0
  176. package/.agent/skills/server-management/SKILL.md +161 -0
  177. package/.agent/skills/systematic-debugging/SKILL.md +114 -0
  178. package/.agent/skills/tailwind-patterns/SKILL.md +269 -0
  179. package/.agent/skills/tdd-workflow/SKILL.md +149 -0
  180. package/.agent/skills/testing-patterns/SKILL.md +178 -0
  181. package/.agent/skills/testing-patterns/scripts/test_runner.py +219 -0
  182. package/.agent/skills/vulnerability-scanner/SKILL.md +276 -0
  183. package/.agent/skills/vulnerability-scanner/checklists.md +131 -0
  184. package/.agent/skills/vulnerability-scanner/scripts/security_scan.py +459 -0
  185. package/.agent/skills/web-design-guidelines/SKILL.md +57 -0
  186. package/.agent/skills/webapp-testing/SKILL.md +187 -0
  187. package/.agent/skills/webapp-testing/scripts/playwright_runner.py +173 -0
  188. package/.agent/workflows/brainstorm.md +113 -0
  189. package/.agent/workflows/create.md +59 -0
  190. package/.agent/workflows/debug.md +103 -0
  191. package/.agent/workflows/deploy.md +176 -0
  192. package/.agent/workflows/enhance.md +63 -0
  193. package/.agent/workflows/orchestrate.md +242 -0
  194. package/.agent/workflows/plan.md +89 -0
  195. package/.agent/workflows/preview.md +80 -0
  196. package/.agent/workflows/restore-localize-compat.md +525 -0
  197. package/.agent/workflows/status.md +86 -0
  198. package/.agent/workflows/test.md +144 -0
  199. package/.agent/workflows/ui-ux-pro-max.md +295 -0
  200. package/AGENT_FLOW.md +609 -0
  201. package/CHANGELOG.md +68 -0
  202. package/LICENSE +21 -0
  203. package/README.md +260 -0
  204. package/bin/adapters/base.js +63 -0
  205. package/bin/adapters/codex.js +391 -0
  206. package/bin/adapters/gemini.js +137 -0
  207. package/bin/ag-kit.js +1336 -0
  208. package/bin/core/builder.js +80 -0
  209. package/bin/core/generator.js +59 -0
  210. package/bin/core/resource-loader.js +64 -0
  211. package/bin/core/transformer.js +208 -0
  212. package/bin/interactive.js +65 -0
  213. package/bin/utils/atomic-writer.js +97 -0
  214. package/bin/utils/git-helper.js +68 -0
  215. package/bin/utils/managed-block.js +65 -0
  216. package/bin/utils/manifest.js +241 -0
  217. package/bin/utils.js +82 -0
  218. package/docs/codex-rules-template.md +36 -0
  219. package/docs/mapping-spec.md +68 -0
  220. package/docs/multi-target-adapter.md +80 -0
  221. package/docs/official/README.md +53 -0
  222. package/docs/official/antigravity/agent-modes-settings.md +64 -0
  223. package/docs/official/antigravity/rules-workflows.md +96 -0
  224. package/docs/official/antigravity/skills.md +147 -0
  225. package/docs/official/codex/agents-md.md +119 -0
  226. package/docs/official/codex/config-advanced.md +358 -0
  227. package/docs/official/codex/config-basic.md +141 -0
  228. package/docs/official/codex/config-reference.md +223 -0
  229. package/docs/official/codex/config-sample.md +216 -0
  230. package/docs/official/codex/mcp.md +107 -0
  231. package/docs/official/codex/rules.md +79 -0
  232. package/docs/official/codex/skills.md +114 -0
  233. package/docs/official/sources-index.md +32 -0
  234. package/docs/operations.md +145 -0
  235. package/docs/terminology-style-guide.md +69 -0
  236. package/package.json +51 -0
  237. package/scripts/postinstall-check.js +112 -0
@@ -0,0 +1,383 @@
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+ # 视觉效果参考(Visual Effects Reference)
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+
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+ > 现代 CSS 视觉效果的原则与技术:先理解概念,再做场景化变化。
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+ > **不要复制固定参数,重点是掌握模式(patterns)。**
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+
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+ ---
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+
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+ ## 1. 玻璃拟态原则(Glassmorphism Principles)
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+
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+ ### 玻璃拟态为什么成立(What Makes Glassmorphism Work)
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+
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+ ```
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+ 关键属性:
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+ ├── 半透明背景(不是纯实色)
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+ ├── 背景模糊(backdrop blur,磨砂玻璃感)
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+ ├── 轻边框(定义边界)
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+ └── 常见搭配:轻阴影增强层次
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+ ```
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+
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+ ### 模式(Pattern,可自定义参数)
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+
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+ ```css
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+ .glass {
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+ /* 透明度:按内容可读性调整 */
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+ background: rgba(R, G, B, OPACITY);
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+ /* OPACITY:深背景常用 0.1-0.3,浅背景常用 0.5-0.8 */
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+
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+ /* 模糊:越高越“磨砂” */
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+ backdrop-filter: blur(AMOUNT);
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+ /* AMOUNT:8-12px 较克制,16-24px 更明显 */
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+
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+ /* 边框:用于定义边界 */
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+ border: 1px solid rgba(255, 255, 255, OPACITY);
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+ /* OPACITY:常见 0.1-0.3 */
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+
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+ /* 圆角:与设计系统一致 */
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+ border-radius: YOUR_RADIUS;
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+ }
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+ ```
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+
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+ ### 何时使用玻璃拟态(When to Use Glassmorphism)
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+ - ✅ 叠在彩色/图片背景上。
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+ - ✅ Modal、Overlay、Card 等浮层组件。
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+ - ✅ 背后有滚动内容的导航条。
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+ - ❌ 文本密集内容区(可读性风险)。
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+ - ❌ 纯色简背景场景(收益很低)。
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+
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+ ### 何时不应使用(When NOT to Use)
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+ - 低对比度场景。
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+ - 无障碍要求非常高的核心信息区。
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+ - 性能受限设备。
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+
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+ ---
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+
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+ ## 2. 新拟态原则(Neomorphism Principles)
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+
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+ ### 新拟态为什么成立(What Makes Neomorphism Work)
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+
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+ ```
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+ 核心:使用“双阴影(DUAL shadows)”制造柔和浮雕感
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+ ├── 亮阴影(模拟光源方向)
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+ ├── 暗阴影(反向)
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+ └── 背景色与父容器一致(same color)
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+ ```
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+
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+ ### 模式(The Pattern)
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+
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+ ```css
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+ .neo-raised {
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+ /* 背景必须与父容器一致 */
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+ background: SAME_AS_PARENT;
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+
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+ /* 双阴影:亮向 + 暗向 */
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+ box-shadow:
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+ OFFSET OFFSET BLUR rgba(light-color),
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+ -OFFSET -OFFSET BLUR rgba(dark-color);
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+
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+ /* OFFSET:常见 6-12px */
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+ /* BLUR:常见 12-20px */
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+ }
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+
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+ .neo-pressed {
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+ /* inset 形成“按下去”效果 */
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+ box-shadow:
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+ inset OFFSET OFFSET BLUR rgba(dark-color),
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+ inset -OFFSET -OFFSET BLUR rgba(light-color);
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+ }
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+ ```
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+
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+ ### 无障碍提醒(Accessibility Warning)
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+ ⚠️ **对比度通常偏低**,要克制使用并确保边界清晰。
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+
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+ ### 适用场景(When to Use)
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+ - 装饰性元素。
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+ - 轻交互状态反馈。
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+ - 扁平底色的极简 UI。
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+
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+ ---
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+
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+ ## 3. 阴影层级原则(Shadow Hierarchy Principles)
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+
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+ ### 概念:阴影代表“海拔”(elevation)
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+
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+ ```
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+ 海拔越高,阴影越大
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+ ├── Level 0:无阴影(贴在表面)
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+ ├── Level 1:轻阴影(微抬起)
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+ ├── Level 2:中阴影(卡片、按钮)
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+ ├── Level 3:大阴影(弹窗、下拉)
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+ └── Level 4:深阴影(漂浮元素)
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+ ```
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+
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+ ### 阴影可调参数(Shadow Properties to Adjust)
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+
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+ ```css
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+ box-shadow: OFFSET-X OFFSET-Y BLUR SPREAD COLOR;
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+
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+ /* Offset:阴影方向 */
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+ /* Blur:柔和程度(越大越软) */
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+ /* Spread:扩散范围 */
121
+ /* Color:通常是低透明度黑色 */
122
+ ```
123
+
124
+ ### 自然阴影原则(Principles for Natural Shadows)
125
+
126
+ 1. **Y-offset 大于 X-offset**(符合上方光源直觉)。
127
+ 2. **透明度控制**(5-15% 克制,15-25% 更明显)。
128
+ 3. **多层阴影**更真实(环境光 + 直射光)。
129
+ 4. **偏移越大,模糊也应越大**。
130
+
131
+ ### 深色模式阴影(Dark Mode Shadows)
132
+ - 深背景下阴影可见性更弱。
133
+ - 可适度提高透明度。
134
+ - 或改用 glow/highlight 做层次。
135
+
136
+ ---
137
+
138
+ ## 4. 渐变原则(Gradient Principles)
139
+
140
+ ### 渐变类型与场景(Types and When to Use)
141
+
142
+ | 类型(Type) | 形式(Pattern) | 场景(Use Case) |
143
+ |--------------|-----------------|------------------|
144
+ | **Linear** | 颜色 A → 颜色 B 线性过渡 | 背景、按钮、标题区 |
145
+ | **Radial** | 从中心向外扩散 | 聚焦、光斑 |
146
+ | **Conic** | 围绕中心旋转过渡 | 饼图、创意效果 |
147
+
148
+ ### 如何做和谐渐变(Creating Harmonious Gradients)
149
+
150
+ ```
151
+ 优质渐变规则:
152
+ ├── 优先使用相邻色(analogous)
153
+ ├── 或同色相的明度变化
154
+ ├── 避免直接互补色硬拼(容易刺眼)
155
+ └── 增加中间停点让过渡更平滑
156
+ ```
157
+
158
+ ### 渐变语法模式(Gradient Syntax Pattern)
159
+
160
+ ```css
161
+ .gradient {
162
+ background: linear-gradient(
163
+ DIRECTION, /* 角度或 to-关键词 */
164
+ COLOR-STOP-1, /* 颜色 + 可选位置 */
165
+ COLOR-STOP-2,
166
+ /* ... more stops */
167
+ );
168
+ }
169
+
170
+ /* DIRECTION 示例: */
171
+ /* 90deg, 135deg, to right, to bottom right */
172
+ ```
173
+
174
+ ### Mesh 渐变(Mesh Gradients)
175
+
176
+ ```
177
+ 多个径向渐变叠加:
178
+ ├── 每个渐变位于不同位置
179
+ ├── 每个渐变都有透明衰减
180
+ ├── Hero 区常用于制造“Wow”感
181
+ └── 可形成有机彩色氛围(可搜索:Aurora Gradient CSS)
182
+ ```
183
+
184
+ ---
185
+
186
+ ## 5. 边框效果原则(Border Effects Principles)
187
+
188
+ ### 渐变边框(Gradient Borders)
189
+
190
+ ```
191
+ 技术路线:伪元素 + 渐变背景
192
+ ├── 元素 padding 作为边框厚度
193
+ ├── 伪元素铺满渐变
194
+ └── 通过 mask/clip 实现“只显示边框”
195
+ ```
196
+
197
+ ### 动态边框(Animated Borders)
198
+
199
+ ```
200
+ 技术路线:旋转渐变或锥形扫描(conic sweep)
201
+ ├── 伪元素略大于内容
202
+ ├── 动画旋转渐变
203
+ └── 用 overflow hidden 裁切形状
204
+ ```
205
+
206
+ ### 发光边框(Glow Borders)
207
+
208
+ ```css
209
+ /* 多层 box-shadow 叠加发光 */
210
+ box-shadow:
211
+ 0 0 SMALL-BLUR COLOR,
212
+ 0 0 MEDIUM-BLUR COLOR,
213
+ 0 0 LARGE-BLUR COLOR;
214
+
215
+ /* 每一层都在增强发光范围 */
216
+ ```
217
+
218
+ ---
219
+
220
+ ## 6. 发光效果原则(Glow Effects Principles)
221
+
222
+ ### 文字发光(Text Glow)
223
+
224
+ ```css
225
+ text-shadow:
226
+ 0 0 BLUR-1 COLOR,
227
+ 0 0 BLUR-2 COLOR,
228
+ 0 0 BLUR-3 COLOR;
229
+
230
+ /* 层数越多,发光越强 */
231
+ /* 模糊越大,扩散越柔 */
232
+ ```
233
+
234
+ ### 元素发光(Element Glow)
235
+
236
+ ```css
237
+ box-shadow:
238
+ 0 0 BLUR-1 COLOR,
239
+ 0 0 BLUR-2 COLOR;
240
+
241
+ /* 使用与元素相近的颜色更自然 */
242
+ /* 低透明度偏克制,高透明度偏霓虹 */
243
+ ```
244
+
245
+ ### 脉冲发光动画(Pulsing Glow Animation)
246
+
247
+ ```css
248
+ @keyframes glow-pulse {
249
+ 0%, 100% { box-shadow: 0 0 SMALL-BLUR COLOR; }
250
+ 50% { box-shadow: 0 0 LARGE-BLUR COLOR; }
251
+ }
252
+
253
+ /* 动画曲线与时长共同决定体感 */
254
+ ```
255
+
256
+ ---
257
+
258
+ ## 7. 覆盖层技术(Overlay Techniques)
259
+
260
+ ### 图片渐变遮罩(Gradient Overlay on Images)
261
+
262
+ ```
263
+ 目的:提升图上文字可读性
264
+ 模式:从透明渐变到不透明
265
+ 位置:对准文字出现区域
266
+ ```
267
+
268
+ ```css
269
+ .overlay::after {
270
+ content: '';
271
+ position: absolute;
272
+ inset: 0;
273
+ background: linear-gradient(
274
+ DIRECTION,
275
+ transparent PERCENTAGE,
276
+ rgba(0,0,0,OPACITY) 100%
277
+ );
278
+ }
279
+ ```
280
+
281
+ ### 彩色遮罩(Colored Overlay)
282
+
283
+ ```css
284
+ /* Blend mode 或分层渐变 */
285
+ background:
286
+ linear-gradient(YOUR-COLOR-WITH-OPACITY),
287
+ url('image.jpg');
288
+ ```
289
+
290
+ ---
291
+
292
+ ## 8. 现代 CSS 技术(Modern CSS Techniques)
293
+
294
+ ### 容器查询(Container Queries, Concept)
295
+
296
+ ```
297
+ 区别于 viewport 断点:
298
+ ├── 组件响应“自己的容器”
299
+ ├── 更模块化、可复用
300
+ └── 语法:@container (condition) { }
301
+ ```
302
+
303
+ ### `:has()` 选择器(Concept)
304
+
305
+ ```
306
+ 基于子元素反向影响父元素样式:
307
+ ├── “包含某类子元素的父元素”
308
+ ├── 能实现以往难做的模式
309
+ └── 建议走渐进增强(progressive enhancement)
310
+ ```
311
+
312
+ ### 滚动驱动动画(Scroll-Driven Animations, Concept)
313
+
314
+ ```
315
+ 动画进度绑定滚动:
316
+ ├── 元素进入/退出动画
317
+ ├── 视差效果(parallax)
318
+ ├── 进度指示器
319
+ └── 可用 view-based 或 scroll-based timeline
320
+ ```
321
+
322
+ ---
323
+
324
+ ## 9. 性能原则(Performance Principles)
325
+
326
+ ### GPU 友好属性(GPU-Accelerated Properties)
327
+
328
+ ```
329
+ 低成本动画(GPU):
330
+ ├── transform(translate、scale、rotate)
331
+ └── opacity
332
+
333
+ 高成本动画(CPU):
334
+ ├── width、height
335
+ ├── top、left、right、bottom
336
+ ├── margin、padding
337
+ └── box-shadow(需要重复计算)
338
+ ```
339
+
340
+ ### `will-change` 使用建议(will-change Usage)
341
+
342
+ ```css
343
+ /* 仅在重动画场景、且克制使用 */
344
+ .heavy-animation {
345
+ will-change: transform;
346
+ }
347
+
348
+ /* 动画结束后可移除,避免长期占用优化资源 */
349
+ ```
350
+
351
+ ### 减少动态(Reduced Motion)
352
+
353
+ ```css
354
+ @media (prefers-reduced-motion: reduce) {
355
+ /* 禁用或显著减弱动画 */
356
+ /* 尊重用户系统偏好 */
357
+ }
358
+ ```
359
+
360
+ ---
361
+
362
+ ## 10. 效果选型检查清单(Effect Selection Checklist)
363
+
364
+ 应用任何视觉效果前:
365
+
366
+ - [ ] **是否有明确目的?**(不是纯装饰)
367
+ - [ ] **是否符合场景语境?**(品牌、受众)
368
+ - [ ] **是否区别于上一个项目?**(避免重复)
369
+ - [ ] **是否无障碍友好?**(对比、动效敏感)
370
+ - [ ] **是否性能可控?**(尤其移动端)
371
+ - [ ] **是否询问过用户偏好?**(当风格开放时)
372
+
373
+ ### 反模式(Anti-Patterns)
374
+
375
+ - ❌ 所有元素都套 Glassmorphism(廉价感/杂乱感)。
376
+ - ❌ 默认深色 + 霓虹(典型 AI 模板化风格)。
377
+ - ❌ **纯静态/纯平面且缺乏层次(FAILED)**。
378
+ - ❌ 效果损害文字可读性。
379
+ - ❌ 无意义动画。
380
+
381
+ ---
382
+
383
+ > **记住(Remember)**:视觉效果应“强化信息语义”。基于目的与上下文选择,而不是只因为“看起来很酷”。
@@ -0,0 +1,119 @@
1
+ ---
2
+ name: 2d-games
3
+ description: 2D 游戏开发原则。Sprite(精灵)、Tilemap(瓦片地图)、物理、摄像机。
4
+ allowed-tools: Read, Write, Edit, Glob, Grep
5
+ ---
6
+
7
+ # 2D 游戏开发
8
+
9
+ > 2D 游戏系统的原则。
10
+
11
+ ---
12
+
13
+ ## 1. 精灵系统
14
+
15
+ ### 精灵组织
16
+
17
+ | 组件 | 用途 |
18
+ |-----------|---------|
19
+ | **Atlas(图集)** | 合并贴图,减少绘制调用 |
20
+ | **Animation(动画)** | 帧序列 |
21
+ | **Pivot(枢轴)** | 旋转/缩放的原点 |
22
+ | **Layering(分层)** | Z 顺序控制 |
23
+
24
+ ### 动画原则
25
+
26
+ - 帧率:常见 8-24 FPS
27
+ - 挤压与拉伸增强冲击感
28
+ - 动作前要有预备
29
+ - 动作后要有收势
30
+
31
+ ---
32
+
33
+ ## 2. 瓦片地图设计
34
+
35
+ ### 瓦片要点
36
+
37
+ | 因素 | 建议 |
38
+ |--------|----------------|
39
+ | **尺寸** | 16x16、32x32、64x64 |
40
+ | **自动拼接(Auto-tiling)** | 用于地形 |
41
+ | **碰撞** | 使用简化形状 |
42
+
43
+ ### 图层
44
+
45
+ | 图层 | 内容 |
46
+ |-------|---------|
47
+ | 背景 | 非交互场景 |
48
+ | 地形 | 可行走地面 |
49
+ | 物件 | 可交互对象 |
50
+ | 前景 | 视差覆盖 |
51
+
52
+ ---
53
+
54
+ ## 3. 2D 物理
55
+
56
+ ### 碰撞形状
57
+
58
+ | 形状 | 使用场景 |
59
+ |-------|----------|
60
+ | Box | 矩形对象 |
61
+ | Circle | 球形、圆角 |
62
+ | Capsule | 角色 |
63
+ | Polygon | 复杂形状 |
64
+
65
+ ### 物理要点
66
+
67
+ - 像素级碰撞 vs 物理驱动
68
+ - 固定时间步长保证一致性
69
+ - 使用分层过滤
70
+
71
+ ---
72
+
73
+ ## 4. 摄像机系统
74
+
75
+ ### 摄像机类型
76
+
77
+ | 类型 | 用途 |
78
+ |------|-----|
79
+ | **Follow(跟随)** | 跟随玩家 |
80
+ | **Look-ahead(前瞻)** | 预判移动 |
81
+ | **Multi-target(多目标)** | 双人视角 |
82
+ | **Room-based(房间制)** | 类银河城 |
83
+
84
+ ### 屏幕抖动
85
+
86
+ - 短时长(50-200ms)
87
+ - 强度递减
88
+ - 克制使用
89
+
90
+ ---
91
+
92
+ ## 5. 类型模式
93
+
94
+ ### 平台跳跃(Platformer)
95
+
96
+ - Coyote time(离边宽容时间)
97
+ - 跳跃缓冲
98
+ - 可变跳跃高度
99
+
100
+ ### 俯视角(Top-down)
101
+
102
+ - 8 方向或自由移动
103
+ - 目标锁定或自动瞄准
104
+ - 是否需要旋转
105
+
106
+ ---
107
+
108
+ ## 6. 反模式
109
+
110
+ | ❌ 不要做 | ✅ 推荐 |
111
+ |----------|-------|
112
+ | 分离贴图 | 使用图集 |
113
+ | 复杂碰撞形状 | 使用简化碰撞 |
114
+ | 抖动镜头 | 平滑跟随 |
115
+ | 物理与像素混用 | 选定一种方案 |
116
+
117
+ ---
118
+
119
+ > **记住:** 2D 讲究清晰,每个像素都应传达信息。
@@ -0,0 +1,135 @@
1
+ ---
2
+ name: 3d-games
3
+ description: 3D 游戏开发原则。渲染(Rendering)、着色器(Shader)、物理(Physics)、相机(Camera)。
4
+ allowed-tools: Read, Write, Edit, Glob, Grep
5
+ ---
6
+
7
+ # 3D 游戏开发
8
+
9
+ > 3D 游戏系统的原则。
10
+
11
+ ---
12
+
13
+ ## 1. 渲染管线(Rendering Pipeline)
14
+
15
+ ### 阶段
16
+
17
+ ```
18
+ 1. Vertex Processing → Transform geometry
19
+ 2. Rasterization → Convert to pixels
20
+ 3. Fragment Processing → Color pixels
21
+ 4. Output → To screen
22
+ ```
23
+
24
+ ### 优化原则
25
+
26
+ | 技术 | 用途 |
27
+ |-----------|---------|
28
+ | **视锥裁剪(Frustum culling)** | 不渲染屏幕外区域 |
29
+ | **遮挡裁剪(Occlusion culling)** | 不渲染被遮挡部分 |
30
+ | **LOD(Level of Detail)** | 距离远时降低细节 |
31
+ | **批处理(Batching)** | 合并绘制调用 |
32
+
33
+ ---
34
+
35
+ ## 2. 着色器原则(Shader Principles)
36
+
37
+ ### 着色器类型
38
+
39
+ | 类型 | 用途 |
40
+ |------|---------|
41
+ | **顶点(Vertex)** | 位置、法线 |
42
+ | **片元/像素(Fragment/Pixel)** | 颜色、光照 |
43
+ | **计算(Compute)** | 通用计算 |
44
+
45
+ ### 何时编写自定义着色器
46
+
47
+ - 特效(水、火、传送门)
48
+ - 风格化渲染(Toon、Sketch)
49
+ - 性能优化
50
+ - 独特视觉风格
51
+
52
+ ---
53
+
54
+ ## 3. 3D 物理(3D Physics)
55
+
56
+ ### 碰撞体形状
57
+
58
+ | 形状 | 使用场景 |
59
+ |-------|----------|
60
+ | **盒体(Box)** | 建筑、箱体 |
61
+ | **球体(Sphere)** | 球、快速检测 |
62
+ | **胶囊体(Capsule)** | 角色 |
63
+ | **网格(Mesh)** | 地形(成本高) |
64
+
65
+ ### 原则
66
+
67
+ - 碰撞体用简单形状,视觉用复杂模型
68
+ - 分层过滤(Layer-based filtering)
69
+ - 视线检测用射线(Raycasting)
70
+
71
+ ---
72
+
73
+ ## 4. 相机系统(Camera Systems)
74
+
75
+ ### 相机类型
76
+
77
+ | 类型 | 用途 |
78
+ |------|-----|
79
+ | **第三人称(Third-person)** | 动作、冒险 |
80
+ | **第一人称(First-person)** | 沉浸、FPS |
81
+ | **等距(Isometric)** | 策略、RPG |
82
+ | **轨道(Orbital)** | 检视、编辑器 |
83
+
84
+ ### 相机手感
85
+
86
+ - 平滑跟随(lerp)
87
+ - 碰撞回避(Collision avoidance)
88
+ - 运动前瞻(Look-ahead)
89
+ - 用 FOV 变化体现速度
90
+
91
+ ---
92
+
93
+ ## 5. 光照(Lighting)
94
+
95
+ ### 光源类型
96
+
97
+ | 类型 | 用途 |
98
+ |------|-----|
99
+ | **方向光(Directional)** | 太阳、月亮 |
100
+ | **点光(Point)** | 灯、火把 |
101
+ | **聚光(Spot)** | 手电、舞台 |
102
+ | **环境光(Ambient)** | 基础照明 |
103
+
104
+ ### 性能考量
105
+
106
+ - 实时阴影开销大
107
+ - 尽量烘焙(Bake)
108
+ - 大场景用级联阴影(Shadow cascades)
109
+
110
+ ---
111
+
112
+ ## 6. 细节层级(LOD)
113
+
114
+ ### LOD 策略
115
+
116
+ | 距离 | 模型 |
117
+ |----------|-------|
118
+ | 近 | 全细节 |
119
+ | 中 | 50% 三角形 |
120
+ | 远 | 25% 或看板(billboard) |
121
+
122
+ ---
123
+
124
+ ## 7. 反模式(Anti-Patterns)
125
+
126
+ | ❌ 不要 | ✅ 要做 |
127
+ |----------|-------|
128
+ | 到处使用网格碰撞体(Mesh colliders) | 使用简单形状 |
129
+ | 移动端全开实时阴影 | 选择烘焙或投影(Blob)阴影 |
130
+ | 所有距离只用一个 LOD | 按距离分级 LOD |
131
+ | 未优化的着色器 | 性能分析(Profiling)后简化 |
132
+
133
+ ---
134
+
135
+ > **提示:** 3D 追求的是错觉,营造细节的印象,而非细节本身。