@mirage-engine/painter 0.4.0 → 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +12 -0
- package/dist/mirage-painter.js +491 -191
- package/dist/mirage-painter.umd.js +138 -72
- package/dist/src/Box/BoxGenerator.d.ts +19 -0
- package/dist/src/Painter.d.ts +5 -3
- package/dist/src/Text/FontMetricsManager.d.ts +10 -0
- package/dist/src/Text/TextGenerator.d.ts +11 -0
- package/dist/src/index.d.ts +3 -2
- package/dist/src/shaders/index.d.ts +9 -0
- package/dist/src/tools/parser.d.ts +16 -0
- package/dist/src/types/common.d.ts +5 -0
- package/package.json +1 -1
- package/src/Box/BoxGenerator.ts +350 -0
- package/src/Painter.ts +30 -27
- package/src/Text/FontMetricsManager.ts +62 -0
- package/src/Text/TextGenerator.ts +123 -0
- package/src/env.d.ts +4 -0
- package/src/index.ts +4 -3
- package/src/shaders/base/box-fragment.glsl +129 -0
- package/src/shaders/base/box-vertex.glsl +7 -0
- package/src/shaders/chunk/base-color-chunk.glsl +2 -0
- package/src/shaders/chunk/decl-chunk.glsl +4 -0
- package/src/shaders/chunk/uv-chunk.glsl +3 -0
- package/src/shaders/index.ts +16 -0
- package/src/tools/parser.ts +148 -0
- package/src/types/common.ts +5 -1
- package/dist/src/BoxGenerator.d.ts +0 -4
- package/dist/src/TextGenerator.d.ts +0 -3
- package/dist/src/dev/devShader.d.ts +0 -5
- package/src/BoxGenerator.ts +0 -236
- package/src/TextGenerator.ts +0 -85
- package/src/dev/devShader.ts +0 -114
package/dist/mirage-painter.js
CHANGED
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@@ -1,226 +1,526 @@
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r.textAlign === "center" ? C = o / 2 : r.textAlign === "right" && (C = o), t.textAlign = r.textAlign, t.fillText(B, C, g);
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});
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const d = new l.CanvasTexture(n);
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return d.colorSpace = l.SRGBColorSpace, d.minFilter = l.LinearFilter, d.magFilter = l.LinearFilter, d.needsUpdate = !0, d;
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var R = Object.defineProperty;
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var M = (r, e, n) => e in r ? R(r, e, { enumerable: !0, configurable: !0, writable: !0, value: n }) : r[e] = n;
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var w = (r, e, n) => (M(r, typeof e != "symbol" ? e + "" : e, n), n);
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import * as d from "three";
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class I {
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/**
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* Calculates or retrieves the exact alphabetic baseline (in pixels) for the given font.
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* @param font CSS font shorthand string (e.g., "400 16px Inter")
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* @returns Baseline Y offset in pixels
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*/
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static getBaseline(e) {
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if (this.cache.has(e))
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return this.cache.get(e);
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const n = this.calculateBaselineFromDOM(e);
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return this.cache.set(e, n), n;
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}
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static calculateBaselineFromDOM(e) {
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if (typeof document > "u")
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return 0;
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const n = document.createElement("div"), a = document.createElement("span"), o = document.createElement("img");
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n.style.visibility = "hidden", n.style.position = "absolute", n.style.top = "0px", n.style.left = "0px", n.style.font = e, n.style.margin = "0", n.style.padding = "0", n.style.border = "none", a.style.margin = "0", a.style.padding = "0", a.style.border = "none", a.style.lineHeight = "normal", o.width = 1, o.height = 1, o.style.verticalAlign = "baseline", a.appendChild(document.createTextNode("Hidden Text")), n.appendChild(a), n.appendChild(o), document.body.appendChild(n);
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const i = o.offsetTop - a.offsetTop;
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return document.body.removeChild(n), i;
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}
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}
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w(I, "cache", /* @__PURE__ */ new Map());
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class k extends d.MeshBasicMaterial {
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constructor(n, a, o, i, t = 2) {
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super({
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transparent: !0,
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side: d.FrontSide,
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color: 16777215
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});
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w(this, "canvas");
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w(this, "ctx");
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w(this, "qualityFactor");
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if (this.canvas = document.createElement("canvas"), this.ctx = this.canvas.getContext("2d"), !this.ctx)
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throw new Error("[Mirage] Failed to create canvas context");
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this.qualityFactor = t, this.map = new d.CanvasTexture(this.canvas), this.map.colorSpace = d.LinearSRGBColorSpace, this.map.minFilter = d.LinearFilter, this.map.magFilter = d.LinearFilter, this.updateText(n, a, o, i);
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}
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wrapText(n, a) {
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const o = n.split(`
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`), i = [];
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return o.forEach((t) => {
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const c = t.match(/[^\s\-]+\-?|\-|\s+/g) || [];
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if (c.length === 0) {
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i.push("");
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return;
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}
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let s = c[0];
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for (let l = 1; l < c.length; l++) {
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const u = c[l];
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this.ctx.measureText(s + u).width <= a + 2 ? s += u : (s && i.push(s), s = u.trimStart());
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}
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s && i.push(s);
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}), i;
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}
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updateText(n, a, o, i, t) {
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t !== void 0 && (this.qualityFactor = t);
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const s = (window.devicePixelRatio || 1) * this.qualityFactor, l = o * s, u = i * s;
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this.canvas.width !== l || this.canvas.height !== u ? (this.canvas.width = l, this.canvas.height = u) : this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height), this.ctx.setTransform(s, 0, 0, s, 0, 0), this.ctx.font = a.font, this.ctx.fillStyle = a.color, this.ctx.textBaseline = "alphabetic", this.ctx.globalAlpha = 1;
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const p = this.wrapText(n, o), b = a.lineHeight, v = I.getBaseline(a.font);
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p.forEach((f, m) => {
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const S = m * b + v;
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let C = 0;
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a.textAlign === "center" ? C = o / 2 : a.textAlign === "right" && (C = o), this.ctx.textAlign = a.textAlign, this.ctx.fillText(f, C, S);
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}), this.map && (this.map.needsUpdate = !0);
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}
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dispose() {
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this.map && this.map.dispose(), super.dispose();
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}
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}
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function
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function x(r) {
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return typeof r == "number" ? r : parseFloat(r) || 0;
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}
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function y(r) {
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if (!r || r === "transparent")
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return { color: new d.Color(16777215), alpha: 0 };
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const e = r.match(
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/rgba?\((\d+),\s*(\d+),\s*(\d+)(?:,\s*([\d.]+))?\)/
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);
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if (e) {
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const n = parseInt(e[1], 10), a = parseInt(e[2], 10), o = parseInt(e[3], 10), i = e[4] !== void 0 ? parseFloat(e[4]) : 1;
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return { color: new d.Color(`rgb(${n}, ${a}, ${o})`), alpha: i };
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}
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const
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return { color: new d.Color(r), alpha: 1 };
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}
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function P(r) {
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const e = [];
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let n = "", a = 0;
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for (let o = 0; o < r.length; o++) {
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const i = r[o];
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if (i === "(")
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a++;
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else if (i === ")")
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a--;
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else if (i === "," && a === 0) {
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e.push(n.trim()), n = "";
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continue;
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}
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n += i;
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}
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return n && e.push(n.trim()), e;
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}
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function G(r) {
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if (!r || typeof r != "string" || !r.includes("linear-gradient"))
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return null;
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const e = r.match(/linear-gradient\((.*)\)/);
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return null;
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const n = e[1], a = P(n);
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let o = Math.PI, i = 0;
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const t = a[0].trim();
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if (t.startsWith("to "))
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t === "to top" ? o = 0 : t === "to right" ? o = Math.PI / 2 : t === "to bottom" ? o = Math.PI : t === "to left" ? o = Math.PI * 1.5 : t === "to top right" || t === "to right top" ? o = Math.PI / 4 : t === "to bottom right" || t === "to right bottom" ? o = Math.PI * 0.75 : t === "to bottom left" || t === "to left bottom" ? o = Math.PI * 1.25 : (t === "to top left" || t === "to left top") && (o = Math.PI * 1.75), i = 1;
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else if (t.endsWith("deg") || t.endsWith("rad") || t.endsWith("turn")) {
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const s = parseFloat(t);
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t.endsWith("deg") ? o = s * (Math.PI / 180) : t.endsWith("rad") ? o = s : t.endsWith("turn") && (o = s * Math.PI * 2), i = 1;
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}
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const c = [];
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for (let s = i; s < a.length && !(c.length >= 8); s++) {
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const l = a[s].trim(), u = l.lastIndexOf(" ");
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let p = l, b = null;
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if (u !== -1 && !l.endsWith(")")) {
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const f = l.substring(u + 1);
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(f.endsWith("%") || f.endsWith("px") || !isNaN(parseFloat(f))) && (p = l.substring(0, u).trim(), b = f);
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}
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const v = y(p);
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c.push({
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color: v.color,
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alpha: v.alpha,
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rawStop: b,
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stop: 0
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});
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}
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if (c.length > 0) {
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for (let l = 0; l < c.length; l++)
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c[l].rawStop !== null && (c[l].stop = parseFloat(c[l].rawStop) / 100);
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c[0].rawStop === null && (c[0].stop = 0), c.length > 1 && c[c.length - 1].rawStop === null && (c[c.length - 1].stop = 1);
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let s = 0;
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for (let l = 1; l < c.length; l++)
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if (c[l].rawStop !== null || l === c.length - 1) {
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const u = l - s;
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if (u > 1) {
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const p = c[s].stop, v = (c[l].stop - p) / u;
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for (let f = 1; f < u; f++)
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c[s + f].stop = p + v * f;
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}
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s = l;
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}
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}
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return { angle: o, stops: c };
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}
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const E = `varying vec2 vUv;
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varying vec4 vScreenPos;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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vScreenPos = gl_Position;
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}`, L = `varying vec2 vUv;
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uniform vec2 uSize;
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uniform vec4 uBorderRadius;
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uniform float uBorderWidth;
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uniform vec4 uBgColor;
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uniform vec4 uBorderColor;
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uniform float uOpacity;
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uniform int uGradientCount;
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uniform float uGradientAngle;
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uniform vec4 uGradientColors[8];
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uniform float uGradientStops[8];
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vec2 q = abs(p) - b + r;
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#INJECT_DECLARATIONS
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vec3 linearToSrgb(vec3 linearColor) {
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vec3 linearPart = 12.92 * linearColor;
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vec3 curvePart = 1.055 * pow(linearColor, vec3(1.0 / 2.4)) - 0.055;
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vec3 switchCondition = step(vec3(0.0031308), linearColor);
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return mix(linearPart, curvePart, switchCondition);
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}
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vec3 srgbToLinear(vec3 srgbColor) {
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vec3 linearPart = srgbColor / 12.92;
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vec3 curvePart = pow((srgbColor + vec3(0.055)) / 1.055, vec3(2.4));
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vec3 switchCondition = step(vec3(0.04045), srgbColor);
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return mix(linearPart, curvePart, switchCondition);
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}
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vec4 blendSrcOverInLinear(vec4 front, vec4 back) {
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front.rgb = srgbToLinear(front.rgb);
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back.rgb = srgbToLinear(back.rgb);
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float aOut = front.a + back.a * (1.0 - front.a);
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float safeAlpha = max(aOut, 0.0001);
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vec3 cOut = (front.rgb * front.a + back.rgb * back.a * (1.0 - front.a)) / safeAlpha;
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return vec4(linearToSrgb(cOut), aOut);
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}
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vec4 blendSrcOver(vec4 front, vec4 back) {
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float aOut = front.a + back.a * (1.0 - front.a);
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float safeAlpha = max(aOut, 0.0001);
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vec3 cOut = (front.rgb * front.a + back.rgb * back.a * (1.0 - front.a)) / safeAlpha;
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return vec4(cOut, aOut);
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}
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float sdRoundedBox(vec2 p, vec2 b, float r) {
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vec2 q = abs(p) - b + r;
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return min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
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}
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float sdVisualBox(vec2 p, vec2 b, float r) {
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vec2 q = abs(p) - b + r;
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float n = 2.01;
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float d = pow(pow(max(q.x, 0.0), n) + pow(max(q.y, 0.0), n), 1.0/n) - r;
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return min(max(q.x, q.y), 0.0) + d;
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}
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216
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vec2 halfSize = uSize * 0.5;
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vec4 calculateGradientLayer(vec2 uv) {
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if (uGradientCount < 2) return uGradientColors[0];
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vec2 dir = vec2(sin(uGradientAngle), cos(uGradientAngle));
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vec2 p = (uv - 0.5) * uSize;
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float proj = dot(p, dir);
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float L = abs(uSize.x * dir.x) + abs(uSize.y * dir.y);
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float t = clamp((proj / L) + 0.5, 0.0, 1.0);
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vec4 color = uGradientColors[0];
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for (int i = 1; i < 8; i++) {
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if (i >= uGradientCount) break;
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float prevStop = uGradientStops[i-1];
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float currStop = uGradientStops[i];
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float factor = clamp((t - prevStop) / (currStop - prevStop + 0.00001), 0.0, 1.0);
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color = mix(color, uGradientColors[i], factor);
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}
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// return vec4(linearToSrgb(color.rgb), color.a);
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return vec4(color);
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}
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void main() {
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vec2 p = (vUv - 0.5) * uSize;
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vec2 halfSize = uSize * 0.5;
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86
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87
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vec2 xRadii = mix(uBorderRadius.xw, uBorderRadius.yz, step(0.0, p.x));
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88
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-
float r = mix(xRadii.y, xRadii.x, step(0.0, p.y));
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float d = sdRoundedBox(p, halfSize, r);
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#INJECT_UV_MODIFIER
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90
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91
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92
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// color decision pipeline
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vec4 baseColor = vec4(uBgColor.rgb, uBgColor.a);
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borderAlpha = 0.0;
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}
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if (uGradientCount > 0) {
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vec4 gradColor = calculateGradientLayer(vUv);
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baseColor = blendSrcOver(gradColor, baseColor);
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}
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float aFront = borderAlpha;
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float aBack = baseColor.a;
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float aOut = aFront + aBack * (1.0 - aFront);
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#INJECT_BASE_COLOR
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// Hybrid SDF
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vec2 xRadii = mix(uBorderRadius.xw, uBorderRadius.yz, step(0.0, p.x));
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float r = mix(xRadii.y, xRadii.x, step(0.0, p.y));
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r = min(r, min(halfSize.x, halfSize.y));
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109
259
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110
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111
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#INJECT_COLOR_MODIFIER
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float d = sdRoundedBox(p, halfSize, r);
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112
261
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113
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114
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262
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float d_smooth = sdVisualBox(p, halfSize, r);
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float d_visual = d_smooth / fwidth(d_smooth);
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115
264
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116
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// rendering pipeline
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float bgMask = 1.0 - smoothstep(-0.5, 0.5, d_visual);
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117
267
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118
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268
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float halfBorder = uBorderWidth * 0.5;
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269
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float borderD = abs(d + halfBorder) - halfBorder;
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270
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+
float borderAlpha = (1.0 - smoothstep(0.0, 1.0, borderD)) * uBorderColor.a;
|
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271
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if (uBorderWidth <= 0.01) {
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borderAlpha = 0.0;
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119
273
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}
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120
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-
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121
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-
)
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125
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126
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127
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128
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if (
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129
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130
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131
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132
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139
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140
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141
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142
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143
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-
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147
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148
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149
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150
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151
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152
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153
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154
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-
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155
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-
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156
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157
|
-
|
|
158
|
-
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|
159
|
-
|
|
160
|
-
|
|
161
|
-
|
|
162
|
-
|
|
274
|
+
|
|
275
|
+
// final blending (border + background) using blendSrcOver
|
|
276
|
+
vec4 borderLayer = vec4(uBorderColor.rgb, borderAlpha);
|
|
277
|
+
vec4 finalColor = blendSrcOver(borderLayer, baseColor);
|
|
278
|
+
// final color control (Tint, Noise)
|
|
279
|
+
#INJECT_COLOR_MODIFIER
|
|
280
|
+
|
|
281
|
+
float finalOpacity = finalColor.a * bgMask * uOpacity;
|
|
282
|
+
if (finalOpacity < 0.001) discard;
|
|
283
|
+
|
|
284
|
+
gl_FragColor = vec4(finalColor.rgb, finalOpacity);
|
|
285
|
+
|
|
286
|
+
|
|
287
|
+
// #include <colorspace_fragment>
|
|
288
|
+
}
|
|
289
|
+
`, F = `uniform sampler2D uTexture;
|
|
290
|
+
varying vec4 vScreenPos;
|
|
291
|
+
uniform vec2 uTextureRepeat;
|
|
292
|
+
uniform vec2 uTextureOffset;`, _ = `vec2 screenUv = (vScreenPos.xy / vScreenPos.w) * 0.5 + 0.5;
|
|
293
|
+
vec2 resultUv = screenUv;
|
|
294
|
+
|
|
295
|
+
`, W = `vec4 texColor = texture2D(uTexture, resultUv);
|
|
296
|
+
baseColor = blendSrcOver(baseColor, texColor);`, O = {
|
|
297
|
+
vertexShader: E,
|
|
298
|
+
fragmentShader: L
|
|
299
|
+
}, B = {
|
|
300
|
+
declChunk: F,
|
|
301
|
+
uvChunk: _,
|
|
302
|
+
baseColorChunk: W
|
|
303
|
+
};
|
|
304
|
+
function U(r, e, n, a = null, o) {
|
|
305
|
+
const i = a !== null || !!r.imageSrc;
|
|
306
|
+
let t = "";
|
|
307
|
+
const c = {};
|
|
308
|
+
if (o != null && o.uniforms)
|
|
309
|
+
for (const [h, g] of Object.entries(o.uniforms))
|
|
310
|
+
typeof g == "number" ? (t += `uniform float ${h};
|
|
311
|
+
`, c[h] = { value: g }) : Array.isArray(g) ? g.length === 2 ? (t += `uniform vec2 ${h};
|
|
312
|
+
`, c[h] = { value: new d.Vector2(...g) }) : g.length === 3 ? (t += `uniform vec3 ${h};
|
|
313
|
+
`, c[h] = { value: new d.Vector3(...g) }) : g.length === 4 && (t += `uniform vec4 ${h};
|
|
314
|
+
`, c[h] = { value: new d.Vector4(...g) }) : (t += `uniform float ${h};
|
|
315
|
+
`, c[h] = { value: g });
|
|
316
|
+
const s = (i ? B.declChunk : "") + `
|
|
317
|
+
` + t, l = r.isTraveler ? B.uvChunk : `vec2 resultUv = vUv * uTextureRepeat + uTextureOffset;
|
|
318
|
+
`, u = i ? l + ((o == null ? void 0 : o.uvModifier) || "") : "", p = i ? B.baseColorChunk : "", b = (o == null ? void 0 : o.colorModifier) || "", v = O.fragmentShader.replace("#INJECT_DECLARATIONS", s).replace("#INJECT_UV_MODIFIER", u).replace("#INJECT_BASE_COLOR", p).replace("#INJECT_COLOR_MODIFIER", b), f = y(r.backgroundColor), m = y(r.borderColor), S = {
|
|
319
|
+
uSize: { value: new d.Vector2(e, n) },
|
|
320
|
+
uBgColor: {
|
|
321
|
+
value: new d.Vector4(
|
|
322
|
+
f.color.r,
|
|
323
|
+
f.color.g,
|
|
324
|
+
f.color.b,
|
|
325
|
+
f.alpha
|
|
326
|
+
)
|
|
327
|
+
},
|
|
328
|
+
uBorderColor: {
|
|
329
|
+
value: new d.Vector4(
|
|
330
|
+
m.color.r,
|
|
331
|
+
m.color.g,
|
|
332
|
+
m.color.b,
|
|
333
|
+
m.alpha
|
|
334
|
+
)
|
|
335
|
+
},
|
|
336
|
+
uBorderRadius: { value: new d.Vector4(0, 0, 0, 0) },
|
|
337
|
+
uBorderWidth: { value: x(r.borderWidth) },
|
|
338
|
+
uOpacity: { value: r.opacity ?? 1 },
|
|
339
|
+
uTexture: { value: null },
|
|
340
|
+
uTextureRepeat: { value: new d.Vector2(1, 1) },
|
|
341
|
+
uTextureOffset: { value: new d.Vector2(0, 0) },
|
|
342
|
+
uGradientCount: { value: 0 },
|
|
343
|
+
uGradientAngle: { value: 0 },
|
|
344
|
+
uGradientColors: {
|
|
345
|
+
value: Array.from({ length: 8 }, () => new d.Vector4(0, 0, 0, 0))
|
|
346
|
+
},
|
|
347
|
+
uGradientStops: { value: new Float32Array(8) }
|
|
163
348
|
};
|
|
164
|
-
|
|
165
|
-
|
|
166
|
-
|
|
349
|
+
A(S.uBorderRadius.value, r.borderRadius), i && (S.uTexture.value = a);
|
|
350
|
+
const C = new d.ShaderMaterial({
|
|
351
|
+
uniforms: { ...S, ...c },
|
|
352
|
+
vertexShader: O.vertexShader,
|
|
167
353
|
fragmentShader: v,
|
|
168
354
|
transparent: !0,
|
|
169
|
-
side:
|
|
355
|
+
side: d.FrontSide
|
|
170
356
|
// for better performance
|
|
171
357
|
});
|
|
358
|
+
return r.backgroundImage && T(C, { backgroundImage: r.backgroundImage }), C;
|
|
359
|
+
}
|
|
360
|
+
function V(r, e, n, a, o) {
|
|
361
|
+
const i = x(e.borderWidth);
|
|
362
|
+
T(r, {
|
|
363
|
+
width: n,
|
|
364
|
+
height: a,
|
|
365
|
+
borderRadius: e.borderRadius,
|
|
366
|
+
borderWidth: i,
|
|
367
|
+
backgroundColor: e.backgroundColor,
|
|
368
|
+
borderColor: e.borderColor,
|
|
369
|
+
opacity: e.opacity,
|
|
370
|
+
texture: o,
|
|
371
|
+
backgroundImage: e.backgroundImage
|
|
372
|
+
});
|
|
172
373
|
}
|
|
173
|
-
function
|
|
174
|
-
|
|
175
|
-
|
|
176
|
-
|
|
177
|
-
const
|
|
178
|
-
|
|
179
|
-
|
|
180
|
-
|
|
181
|
-
|
|
182
|
-
|
|
183
|
-
|
|
184
|
-
|
|
185
|
-
|
|
186
|
-
|
|
187
|
-
|
|
374
|
+
function T(r, e) {
|
|
375
|
+
var a;
|
|
376
|
+
if (e.width !== void 0 && e.height !== void 0 && r.uniforms.uSize.value.set(e.width, e.height), e.borderRadius !== void 0 && A(r.uniforms.uBorderRadius.value, e.borderRadius), e.borderWidth !== void 0 && (r.uniforms.uBorderWidth.value = e.borderWidth), e.backgroundColor !== void 0)
|
|
377
|
+
if (Array.isArray(e.backgroundColor)) {
|
|
378
|
+
const o = r.uniforms.uBgColor.value.w;
|
|
379
|
+
r.uniforms.uBgColor.value.set(
|
|
380
|
+
e.backgroundColor[0],
|
|
381
|
+
e.backgroundColor[1],
|
|
382
|
+
e.backgroundColor[2],
|
|
383
|
+
o
|
|
384
|
+
);
|
|
385
|
+
} else if (typeof e.backgroundColor == "string") {
|
|
386
|
+
const o = y(e.backgroundColor);
|
|
387
|
+
r.uniforms.uBgColor.value.set(
|
|
388
|
+
o.color.r,
|
|
389
|
+
o.color.g,
|
|
390
|
+
o.color.b,
|
|
391
|
+
o.alpha
|
|
392
|
+
);
|
|
393
|
+
} else {
|
|
394
|
+
const o = r.uniforms.uBgColor.value.w;
|
|
395
|
+
r.uniforms.uBgColor.value.set(
|
|
396
|
+
e.backgroundColor.r,
|
|
397
|
+
e.backgroundColor.g,
|
|
398
|
+
e.backgroundColor.b,
|
|
399
|
+
o
|
|
188
400
|
);
|
|
189
|
-
return new l.MeshBasicMaterial({
|
|
190
|
-
map: u,
|
|
191
|
-
transparent: !0,
|
|
192
|
-
side: l.FrontSide,
|
|
193
|
-
color: 16777215
|
|
194
|
-
});
|
|
195
401
|
}
|
|
196
|
-
|
|
197
|
-
|
|
198
|
-
|
|
199
|
-
|
|
200
|
-
|
|
201
|
-
e,
|
|
202
|
-
|
|
203
|
-
|
|
204
|
-
|
|
205
|
-
|
|
402
|
+
if (e.borderColor !== void 0)
|
|
403
|
+
if (Array.isArray(e.borderColor)) {
|
|
404
|
+
const o = r.uniforms.uBorderColor.value.w;
|
|
405
|
+
r.uniforms.uBorderColor.value.set(
|
|
406
|
+
e.borderColor[0],
|
|
407
|
+
e.borderColor[1],
|
|
408
|
+
e.borderColor[2],
|
|
409
|
+
o
|
|
410
|
+
);
|
|
411
|
+
} else if (typeof e.borderColor == "string") {
|
|
412
|
+
const o = y(e.borderColor);
|
|
413
|
+
r.uniforms.uBorderColor.value.set(
|
|
414
|
+
o.color.r,
|
|
415
|
+
o.color.g,
|
|
416
|
+
o.color.b,
|
|
417
|
+
o.alpha
|
|
206
418
|
);
|
|
207
|
-
else
|
|
208
|
-
const
|
|
209
|
-
|
|
210
|
-
|
|
211
|
-
|
|
212
|
-
|
|
213
|
-
|
|
214
|
-
n,
|
|
215
|
-
t
|
|
419
|
+
} else {
|
|
420
|
+
const o = r.uniforms.uBorderColor.value.w;
|
|
421
|
+
r.uniforms.uBorderColor.value.set(
|
|
422
|
+
e.borderColor.r,
|
|
423
|
+
e.borderColor.g,
|
|
424
|
+
e.borderColor.b,
|
|
425
|
+
o
|
|
216
426
|
);
|
|
217
|
-
u.map = s, u.needsUpdate = !0;
|
|
218
427
|
}
|
|
428
|
+
e.opacity !== void 0 && (r.uniforms.uOpacity.value = e.opacity), e.bgOpacity !== void 0 && (r.uniforms.uBgColor.value.w = e.bgOpacity), e.borderOpacity !== void 0 && (r.uniforms.uBorderColor.value.w = e.borderOpacity), r.uniforms.uTexture && e.texture !== void 0 && (r.uniforms.uTexture.value = e.texture);
|
|
429
|
+
const n = e.texture !== void 0 ? e.texture : (a = r.uniforms.uTexture) == null ? void 0 : a.value;
|
|
430
|
+
if (n && (n.image instanceof ImageBitmap || n.image instanceof HTMLImageElement || n.image instanceof HTMLCanvasElement)) {
|
|
431
|
+
const o = n.image.width, i = n.image.height, t = e.width ?? r.uniforms.uSize.value.x, c = e.height ?? r.uniforms.uSize.value.y;
|
|
432
|
+
if (o && i && t && c) {
|
|
433
|
+
const s = o / i, l = t / c;
|
|
434
|
+
if (s > l) {
|
|
435
|
+
const u = l / s;
|
|
436
|
+
r.uniforms.uTextureRepeat.value.set(u, 1), r.uniforms.uTextureOffset.value.set((1 - u) / 2, 0);
|
|
437
|
+
} else {
|
|
438
|
+
const u = s / l;
|
|
439
|
+
r.uniforms.uTextureRepeat.value.set(1, u), r.uniforms.uTextureOffset.value.set(0, (1 - u) / 2);
|
|
440
|
+
}
|
|
441
|
+
}
|
|
442
|
+
} else
|
|
443
|
+
r.uniforms.uTextureRepeat && (r.uniforms.uTextureRepeat.value.set(1, 1), r.uniforms.uTextureOffset.value.set(0, 0));
|
|
444
|
+
if (e.backgroundImage !== void 0) {
|
|
445
|
+
const o = G(e.backgroundImage);
|
|
446
|
+
if (o) {
|
|
447
|
+
r.uniforms.uGradientCount.value = o.stops.length, r.uniforms.uGradientAngle.value = o.angle;
|
|
448
|
+
for (let i = 0; i < 8; i++)
|
|
449
|
+
if (i < o.stops.length) {
|
|
450
|
+
const t = o.stops[i];
|
|
451
|
+
r.uniforms.uGradientColors.value[i].set(
|
|
452
|
+
t.color.r,
|
|
453
|
+
t.color.g,
|
|
454
|
+
t.color.b,
|
|
455
|
+
t.alpha
|
|
456
|
+
), r.uniforms.uGradientStops.value[i] = t.stop;
|
|
457
|
+
} else
|
|
458
|
+
r.uniforms.uGradientColors.value[i].set(0, 0, 0, 0), r.uniforms.uGradientStops.value[i] = 1;
|
|
459
|
+
} else
|
|
460
|
+
r.uniforms.uGradientCount.value = 0;
|
|
461
|
+
}
|
|
462
|
+
for (const o of Object.keys(e))
|
|
463
|
+
o !== "width" && o !== "height" && o !== "borderRadius" && o !== "borderWidth" && o !== "backgroundColor" && o !== "borderColor" && o !== "opacity" && o !== "bgOpacity" && o !== "borderOpacity" && o !== "texture" && o !== "backgroundImage" && r.uniforms[o] !== void 0 && (r.uniforms[o].value !== void 0 && r.uniforms[o].value !== null && typeof r.uniforms[o].value.set == "function" ? Array.isArray(e[o]) ? r.uniforms[o].value.set(...e[o]) : e[o] !== void 0 && (e[o].copy ? r.uniforms[o].value.copy(e[o]) : r.uniforms[o].value = e[o]) : r.uniforms[o].value = e[o]);
|
|
464
|
+
}
|
|
465
|
+
function A(r, e) {
|
|
466
|
+
if (e == null) {
|
|
467
|
+
r.set(0, 0, 0, 0);
|
|
468
|
+
return;
|
|
469
|
+
}
|
|
470
|
+
if (typeof e == "number") {
|
|
471
|
+
r.set(e, e, e, e);
|
|
472
|
+
return;
|
|
473
|
+
}
|
|
474
|
+
if (Array.isArray(e)) {
|
|
475
|
+
r.set(e[0], e[1], e[2], e[3]);
|
|
476
|
+
return;
|
|
477
|
+
}
|
|
478
|
+
const n = e.split("/")[0].trim().split(/\s+/), a = x(n[0]), o = x(n[1] ?? n[0]), i = x(n[2] ?? n[0]), t = x(n[3] ?? n[1] ?? n[0]);
|
|
479
|
+
r.set(a, o, i, t);
|
|
480
|
+
}
|
|
481
|
+
const N = {
|
|
482
|
+
create(r, e, n, a, o, i = 2, t = null, c) {
|
|
483
|
+
return r === "BOX" ? U(
|
|
484
|
+
e,
|
|
485
|
+
a,
|
|
486
|
+
o,
|
|
487
|
+
t,
|
|
488
|
+
c
|
|
489
|
+
) : r === "TEXT" ? new k(
|
|
490
|
+
n || "",
|
|
491
|
+
e,
|
|
492
|
+
a,
|
|
493
|
+
o,
|
|
494
|
+
i
|
|
495
|
+
) : new d.MeshBasicMaterial({ visible: !1 });
|
|
496
|
+
},
|
|
497
|
+
update(r, e, n, a, o, i, t = 2, c) {
|
|
498
|
+
e === "BOX" ? V(
|
|
499
|
+
r,
|
|
500
|
+
n,
|
|
501
|
+
o,
|
|
502
|
+
i,
|
|
503
|
+
c
|
|
504
|
+
) : e === "TEXT" && r.updateText(
|
|
505
|
+
a || "",
|
|
506
|
+
n,
|
|
507
|
+
o,
|
|
508
|
+
i,
|
|
509
|
+
t
|
|
510
|
+
);
|
|
511
|
+
},
|
|
512
|
+
forceUpdateUniforms(r, e) {
|
|
513
|
+
T(r, e);
|
|
219
514
|
}
|
|
220
515
|
};
|
|
221
516
|
export {
|
|
222
|
-
|
|
223
|
-
|
|
224
|
-
|
|
225
|
-
|
|
517
|
+
N as Painter,
|
|
518
|
+
k as TextGenerator,
|
|
519
|
+
U as createBoxMaterial,
|
|
520
|
+
y as parseColor,
|
|
521
|
+
G as parseLinearGradient,
|
|
522
|
+
x as parsePixelValue,
|
|
523
|
+
T as setBoxUniforms,
|
|
524
|
+
P as splitByComma,
|
|
525
|
+
V as updateBoxMaterial
|
|
226
526
|
};
|