@minicode-dev/chat 0.1.5 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (53) hide show
  1. package/README.md +6 -2
  2. package/assets/sounds/tanks/big_explosion.mp3 +0 -0
  3. package/assets/sounds/tanks/big_explosion.ogg +0 -0
  4. package/assets/sounds/tanks/cannon_fire.mp3 +0 -0
  5. package/assets/sounds/tanks/cannon_fire.ogg +0 -0
  6. package/assets/sounds/tanks/defeat.mp3 +0 -0
  7. package/assets/sounds/tanks/defeat.ogg +0 -0
  8. package/assets/sounds/tanks/engine_loop.mp3 +0 -0
  9. package/assets/sounds/tanks/engine_loop.ogg +0 -0
  10. package/assets/sounds/tanks/engine_start.mp3 +0 -0
  11. package/assets/sounds/tanks/engine_start.ogg +0 -0
  12. package/assets/sounds/tanks/projectile_whistle.mp3 +0 -0
  13. package/assets/sounds/tanks/projectile_whistle.ogg +0 -0
  14. package/assets/sounds/tanks/tank_destroyed.mp3 +0 -0
  15. package/assets/sounds/tanks/tank_destroyed.ogg +0 -0
  16. package/assets/sounds/tanks/tank_hit.mp3 +0 -0
  17. package/assets/sounds/tanks/tank_hit.ogg +0 -0
  18. package/assets/sounds/tanks/terrain_impact.mp3 +0 -0
  19. package/assets/sounds/tanks/terrain_impact.ogg +0 -0
  20. package/assets/sounds/tanks/tracks_loop.mp3 +0 -0
  21. package/assets/sounds/tanks/tracks_loop.ogg +0 -0
  22. package/assets/sounds/tanks/turret_loop.mp3 +0 -0
  23. package/assets/sounds/tanks/turret_loop.ogg +0 -0
  24. package/assets/sounds/tanks/victory.mp3 +0 -0
  25. package/assets/sounds/tanks/victory.ogg +0 -0
  26. package/dist/chunks/{BattleshipGameCard-CW_A8Nim.js → BattleshipGameCard-CAWHxqJE.js} +307 -306
  27. package/dist/chunks/{BattleshipGameCard-CW_A8Nim.js.map → BattleshipGameCard-CAWHxqJE.js.map} +1 -1
  28. package/dist/chunks/{BattleshipPrototype-Duz-S1JE.js → BattleshipPrototype-CmQd5AUO.js} +55 -54
  29. package/dist/chunks/{BattleshipPrototype-Duz-S1JE.js.map → BattleshipPrototype-CmQd5AUO.js.map} +1 -1
  30. package/dist/chunks/ChatContext-CUiEAMKK.js +90 -0
  31. package/dist/chunks/ChatContext-CUiEAMKK.js.map +1 -0
  32. package/dist/chunks/TanksGameCard-BEnXTz_J.js +1705 -0
  33. package/dist/chunks/TanksGameCard-BEnXTz_J.js.map +1 -0
  34. package/dist/chunks/{battleship-DXKuIZ1I.js → board-DXKuIZ1I.js} +1 -1
  35. package/dist/chunks/board-DXKuIZ1I.js.map +1 -0
  36. package/dist/chunks/connect4Sounds-BDXQAvU1.js +3199 -0
  37. package/dist/chunks/connect4Sounds-BDXQAvU1.js.map +1 -0
  38. package/dist/chunks/core-geo-UJY-tH9L.js +361 -0
  39. package/dist/chunks/core-geo-UJY-tH9L.js.map +1 -0
  40. package/dist/chunks/createBattleScene-L4ZRWDED.js +1265 -0
  41. package/dist/chunks/createBattleScene-L4ZRWDED.js.map +1 -0
  42. package/dist/chunks/createTankScene-BuliAxwR.js +2150 -0
  43. package/dist/chunks/createTankScene-BuliAxwR.js.map +1 -0
  44. package/dist/index.js +3677 -3644
  45. package/dist/index.js.map +1 -1
  46. package/dist/styles.css +1 -1
  47. package/index.d.ts +4 -0
  48. package/package.json +1 -1
  49. package/dist/chunks/battleship-DXKuIZ1I.js.map +0 -1
  50. package/dist/chunks/connect4Sounds-Do3nvVFx.js +0 -1847
  51. package/dist/chunks/connect4Sounds-Do3nvVFx.js.map +0 -1
  52. package/dist/chunks/createBattleScene-HIAvjixn.js +0 -1621
  53. package/dist/chunks/createBattleScene-HIAvjixn.js.map +0 -1
@@ -0,0 +1,2150 @@
1
+ import { t as e } from "./core-geo-UJY-tH9L.js";
2
+ import { ACESFilmicToneMapping as t, AdditiveBlending as n, BackSide as r, BufferAttribute as i, BufferGeometry as a, CanvasTexture as o, Clock as s, Color as c, DirectionalLight as l, DodecahedronGeometry as u, DoubleSide as d, DynamicDrawUsage as f, Fog as p, Group as m, HemisphereLight as h, IcosahedronGeometry as g, InstancedMesh as _, LinearFilter as v, Matrix4 as y, Mesh as b, MeshBasicMaterial as x, MeshLambertMaterial as S, MeshStandardMaterial as C, NormalBlending as w, Object3D as T, OctahedronGeometry as E, PCFSoftShadowMap as D, PerspectiveCamera as ee, PlaneGeometry as te, PointLight as O, Points as ne, Quaternion as k, RepeatWrapping as A, Scene as re, ShaderMaterial as ie, SphereGeometry as ae, Sprite as j, SpriteMaterial as oe, Vector3 as M, WebGLRenderer as se, sRGBEncoding as ce } from "three";
3
+ // src/games/tanks/scene/util.js
4
+ var N = (e) => new c(e).convertSRGBToLinear(), le = (e, t, n) => e < t ? t : e > n ? n : e, P = (e) => e < 0 ? 0 : e > 1 ? 1 : e, ue = (e, t, n) => {
5
+ let r = P((n - e) / (t - e));
6
+ return r * r * (3 - 2 * r);
7
+ }, F = Math.PI / 180, I = (e, t) => 1 - Math.exp(-e * t), de = (e) => {
8
+ for (; e > Math.PI;) e -= Math.PI * 2;
9
+ for (; e < -Math.PI;) e += Math.PI * 2;
10
+ return e;
11
+ }, L = (e, t) => {
12
+ let n = Math.sin(e * 127.1 + t * 311.7) * 43758.5453;
13
+ return n - Math.floor(n);
14
+ };
15
+ function R(e) {
16
+ let t = e >>> 0 || 1;
17
+ return () => (t ^= t << 13, t ^= t >>> 17, t ^= t << 5, (t >>> 0) / 4294967296);
18
+ }
19
+ function z(e, t) {
20
+ let n = document.createElement("canvas");
21
+ return n.width = e, n.height = t, n;
22
+ }
23
+ function B(e, t = !1) {
24
+ let n = new o(e);
25
+ return n.minFilter = v, n.magFilter = v, n.generateMipmaps = !1, t && (n.wrapS = A, n.wrapT = A), n;
26
+ }
27
+ function fe(e = 64) {
28
+ let t = z(e, e), n = t.getContext("2d"), r = e / 2, i = n.createRadialGradient(r, r, 0, r, r, r);
29
+ return i.addColorStop(0, "rgba(255,255,255,1)"), i.addColorStop(.18, "rgba(255,255,255,0.85)"), i.addColorStop(.45, "rgba(255,255,255,0.32)"), i.addColorStop(1, "rgba(255,255,255,0)"), n.fillStyle = i, n.fillRect(0, 0, e, e), B(t);
30
+ }
31
+ function pe(e = 64) {
32
+ let t = z(e, e), n = t.getContext("2d"), r = e / 2, i = R(7);
33
+ for (let t = 0; t < 7; t++) {
34
+ let t = i() * Math.PI * 2, a = i() * r * .32, o = r + Math.cos(t) * a, s = r + Math.sin(t) * a, c = r * (.45 + i() * .25), l = n.createRadialGradient(o, s, 0, o, s, c);
35
+ l.addColorStop(0, "rgba(255,255,255,0.55)"), l.addColorStop(.6, "rgba(255,255,255,0.25)"), l.addColorStop(1, "rgba(255,255,255,0)"), n.fillStyle = l, n.fillRect(0, 0, e, e);
36
+ }
37
+ return B(t);
38
+ }
39
+ function me(e = 128) {
40
+ let t = z(e, e), n = t.getContext("2d"), r = e / 2, i = n.createRadialGradient(r, r, 0, r, r, r);
41
+ return i.addColorStop(0, "rgba(255,255,255,0)"), i.addColorStop(.62, "rgba(255,255,255,0)"), i.addColorStop(.8, "rgba(255,255,255,0.55)"), i.addColorStop(.9, "rgba(255,255,255,1)"), i.addColorStop(1, "rgba(255,255,255,0)"), n.fillStyle = i, n.fillRect(0, 0, e, e), B(t);
42
+ }
43
+ function he(e = 64) {
44
+ let t = z(e, e), n = t.getContext("2d"), r = e / 2, i = n.createRadialGradient(r, r, 0, r, r, r);
45
+ return i.addColorStop(0, "rgba(0,0,0,0.6)"), i.addColorStop(.55, "rgba(0,0,0,0.38)"), i.addColorStop(1, "rgba(0,0,0,0)"), n.fillStyle = i, n.fillRect(0, 0, e, e), B(t);
46
+ }
47
+ function ge() {
48
+ let e = z(64, 32), t = e.getContext("2d");
49
+ t.fillStyle = "#3b3b3e", t.fillRect(0, 0, 64, 32);
50
+ for (let e = 0; e < 4; e++) {
51
+ let n = e * 16;
52
+ t.fillStyle = "#1b1b1d", t.fillRect(n, 0, 6, 32), t.fillStyle = "#5a5a5f", t.fillRect(n + 6, 0, 2, 32), t.fillStyle = "#2a2a2d", t.fillRect(n + 8, 13, 8, 6);
53
+ }
54
+ return t.fillStyle = "rgba(0,0,0,0.35)", t.fillRect(0, 0, 64, 3), t.fillRect(0, 29, 64, 3), B(e, !0);
55
+ }
56
+ // src/games/tanks/scene/terrain.js
57
+ var V = {
58
+ grassLo: N("#2f6a37"),
59
+ grassMid: N("#4c8a3d"),
60
+ grassHi: N("#6e9a46"),
61
+ dry: N("#98915a"),
62
+ dirt: N("#76603f"),
63
+ rock: N("#7d7670"),
64
+ rockHi: N("#a39d94"),
65
+ scorch: N("#2b221d"),
66
+ scorchRim: N("#5b4129"),
67
+ lip: N("#355f2b"),
68
+ soil1: N("#5c3e27"),
69
+ soil2: N("#73502f"),
70
+ soil3: N("#5e3f27"),
71
+ bedrock: N("#38312e")
72
+ }, _e = 4, H = new c(), ve = new c();
73
+ function ye() {
74
+ let e = new a(), t = new S({ vertexColors: !0 }), n = new b(e, t);
75
+ n.receiveShadow = !0, n.matrixAutoUpdate = !1, n.frustumCulled = !1;
76
+ let r = 0, o = 160, s = 2, c = null, l = null, u = 0, d = 1, p = -16, m = null, h = null, g = null, _ = null, v = (e, t) => c[t * r + e];
77
+ function y(t) {
78
+ r = t;
79
+ let n = (r - 1) * (r - 1) * 6 + 4 * (r - 1) * _e * 6;
80
+ m = new Float32Array(n * 3), h = new Float32Array(n * 3), g = new Float32Array(n * 3), e.setAttribute("position", new i(m, 3).setUsage(f)), e.setAttribute("normal", new i(h, 3).setUsage(f)), e.setAttribute("color", new i(g, 3).setUsage(f)), c = new Float32Array(r * r), l = new Float32Array(r * r);
81
+ }
82
+ function x(e, t, n, r, i, a, s) {
83
+ let c = P((e - u) / Math.max(1, d - u));
84
+ s.copy(V.grassLo).lerp(V.grassMid, ue(0, .45, c)), s.lerp(V.grassHi, ue(.45, .8, c));
85
+ let l = 1 - t;
86
+ s.lerp(V.dry, ue(.12, .22, l) * .45), s.lerp(V.dirt, ue(.16, .3, l)), s.lerp(c > .7 ? V.rockHi : V.rock, ue(.3, .45, l));
87
+ let f = Math.min(r, i, o - r, o - i);
88
+ s.lerp(V.lip, (1 - ue(0, 3.5, f)) * .55), n > .01 && (ve.copy(V.scorchRim).lerp(V.scorch, ue(.35, .8, n)), s.lerp(ve, ue(0, .45, n) * .92));
89
+ let p = .93 + L(a, r * .37 + i * .11) * .14;
90
+ s.multiplyScalar(p);
91
+ }
92
+ function C(e, t, n, r, i, a, o, s, c, l, u) {
93
+ let d = i - t, f = a - n, p = o - r, _ = s - t, v = c - n, y = l - r, b = f * y - p * v, x = p * _ - d * y, S = d * v - f * _, C = Math.hypot(b, x, S) || 1;
94
+ b /= C, x /= C, S /= C, m[e] = t, m[e + 1] = n, m[e + 2] = r, m[e + 3] = i, m[e + 4] = a, m[e + 5] = o, m[e + 6] = s, m[e + 7] = c, m[e + 8] = l;
95
+ for (let t = 0; t < 9; t += 3) h[e + t] = b, h[e + t + 1] = x, h[e + t + 2] = S, g[e + t] = u.r, g[e + t + 1] = u.g, g[e + t + 2] = u.b;
96
+ return e + 9;
97
+ }
98
+ function w(e, t, n, i, a) {
99
+ let o = t % r, u = t / r | 0, d = n % r, f = n / r | 0, p = i % r, m = i / r | 0, h = o * s, g = u * s, _ = c[t], v = d * s, y = f * s, b = c[n], S = p * s, w = m * s, T = c[i], E = v - h, D = b - _, ee = y - g, te = S - h, O = T - _, ne = w - g, k = D * ne - ee * O, A = ee * te - E * ne, re = E * O - D * te, ie = Math.hypot(k, A, re) || 1, ae = (_ + b + T) / 3, j = (l[t] + l[n] + l[i]) / 3;
100
+ return x(ae, Math.abs(A) / ie, j, (h + v + S) / 3, (g + y + w) / 3, a, H), A >= 0 ? C(e, h, _, g, v, b, y, S, T, w, H) : C(e, h, _, g, S, T, w, v, b, y, H);
101
+ }
102
+ function T(e, t) {
103
+ t[0] = e, t[1] = Math.min(e - .9, u - .4), t[2] = Math.min(t[1] - .5, u - 5), t[3] = Math.min(t[2] - .5, u - 10), t[4] = p;
104
+ }
105
+ let E = /* @__PURE__ */ new Float32Array(5), D = /* @__PURE__ */ new Float32Array(5), ee = [
106
+ V.lip,
107
+ V.soil1,
108
+ V.soil2,
109
+ V.bedrock
110
+ ];
111
+ function te() {
112
+ let t = 0;
113
+ for (let e = 0; e < r - 1; e++) for (let n = 0; n < r - 1; n++) {
114
+ let i = e * r + n, a = i + 1, o = i + r + 1, s = i + r;
115
+ t = w(t, i, a, o, n * 2 + e * 7.3), t = w(t, i, o, s, n * 2 + 1 + e * 7.3);
116
+ }
117
+ for (let e = 0; e < 4; e++) for (let n = 0; n < r - 1; n++) {
118
+ let i, a, o, c, l, u, d, f;
119
+ e === 0 ? (i = n, a = 0, o = n + 1, c = 0, d = 0, f = -1) : e === 1 ? (i = r - 1, a = n, o = r - 1, c = n + 1, d = 1, f = 0) : e === 2 ? (i = n, a = r - 1, o = n + 1, c = r - 1, d = 0, f = 1) : (i = 0, a = n, o = 0, c = n + 1, d = -1, f = 0), l = v(i, a), u = v(o, c), T(l, E), T(u, D);
120
+ let p = i * s, m = a * s, g = o * s, _ = c * s;
121
+ for (let r = 0; r < _e; r++) {
122
+ H.copy(ee[r]).multiplyScalar(.9 + L(n * 3.1 + e, r * 5.7) * .18), e !== 2 && e !== 3 ? (t = C(t, p, E[r], m, g, D[r], _, g, D[r + 1], _, H), t = C(t, p, E[r], m, g, D[r + 1], _, p, E[r + 1], m, H)) : (t = C(t, p, E[r], m, g, D[r + 1], _, g, D[r], _, H), t = C(t, p, E[r], m, p, E[r + 1], m, g, D[r + 1], _, H));
123
+ for (let e = t - 18; e < t; e += 3) h[e] = d, h[e + 1] = 0, h[e + 2] = f;
124
+ }
125
+ }
126
+ e.attributes.position.needsUpdate = !0, e.attributes.normal.needsUpdate = !0, e.attributes.color.needsUpdate = !0;
127
+ }
128
+ function O(e, t) {
129
+ if (!c) return 0;
130
+ let n = Math.min(Math.max(e / s, 0), r - 1.0001), i = Math.min(Math.max(t / s, 0), r - 1.0001), a = Math.floor(n), o = Math.floor(i), l = n - a, u = i - o, d = v(a, o), f = v(a + 1, o), p = v(a + 1, o + 1), m = v(a, o + 1);
131
+ return l >= u ? d + (f - d) * l + (p - f) * u : d + (m - d) * u + (p - m) * l;
132
+ }
133
+ function ne(e, t, n, r = 2) {
134
+ let i = O(e - r, t), a = O(e + r, t), o = O(e, t - r), s = O(e, t + r);
135
+ return n.set(i - a, 2 * r, o - s).normalize(), n;
136
+ }
137
+ function k(t) {
138
+ let n = t && t.heights, i = (t && t.grid) | 0;
139
+ if (!n || i < 2 || n.length < i * i) return "same";
140
+ let a = t.size || 160;
141
+ if (n === _ && i === r && a === o) return "same";
142
+ _ = n;
143
+ let f = !1;
144
+ i === r && m || (y(i), f = !0), o = a, s = o / (r - 1);
145
+ let h = 0;
146
+ for (let e = 0; e < r * r; e++) {
147
+ let t = n[e];
148
+ Math.abs(t - c[e]) > 1e-4 && h++;
149
+ }
150
+ if (!f && h === 0) return "same";
151
+ if (f || h > r * r * .25) {
152
+ f = !0, l.fill(0);
153
+ let e = Infinity, t = -Infinity;
154
+ for (let i = 0; i < r * r; i++) n[i] < e && (e = n[i]), n[i] > t && (t = n[i]);
155
+ u = e, d = Math.max(t, e + 4), p = u - 16;
156
+ }
157
+ return c.set(n.subarray ? n.subarray(0, r * r) : Array.prototype.slice.call(n, 0, r * r)), te(), e.computeBoundingSphere(), f ? "rebuilt" : "updated";
158
+ }
159
+ function A(e, t, n, i) {
160
+ if (!c || !(n > 0)) return;
161
+ let a = n, o = a * 1.25, u = Math.max(0, Math.floor((e - o) / s)), d = Math.min(r - 1, Math.ceil((e + o) / s)), f = Math.max(0, Math.floor((t - o) / s)), p = Math.min(r - 1, Math.ceil((t + o) / s));
162
+ for (let n = f; n <= p; n++) for (let f = u; f <= d; f++) {
163
+ let u = f * s - e, d = n * s - t, p = Math.sqrt(u * u + d * d), m = n * r + f;
164
+ if (p < a && i > 0) {
165
+ let e = 1 - p * p / (a * a);
166
+ c[m] = Math.max(0, c[m] - i * e);
167
+ }
168
+ let h = 1 - p / o;
169
+ h > l[m] && (l[m] = Math.min(1, h * 1.25));
170
+ }
171
+ te();
172
+ }
173
+ return {
174
+ mesh: n,
175
+ material: t,
176
+ heightAt: O,
177
+ normalAt: ne,
178
+ setHeights: k,
179
+ crater: A,
180
+ get size() {
181
+ return o;
182
+ },
183
+ get minH() {
184
+ return u;
185
+ },
186
+ get maxH() {
187
+ return d;
188
+ },
189
+ get ready() {
190
+ return r > 0;
191
+ },
192
+ dispose() {
193
+ e.dispose(), t.dispose();
194
+ }
195
+ };
196
+ }
197
+ var be = "\nvarying vec3 vDir;\nvoid main() {\n vDir = normalize(position);\n vec4 p = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n gl_Position = p.xyww;\n}\n", U = "\nuniform vec3 uTop;\nuniform vec3 uMid;\nuniform vec3 uHorizon;\nuniform vec3 uBottom;\nuniform vec3 uSunDir;\nuniform vec3 uSunColor;\nvarying vec3 vDir;\nvoid main() {\n vec3 d = normalize(vDir);\n float h = d.y;\n vec3 col = mix(uHorizon, uMid, smoothstep(0.0, 0.22, h));\n col = mix(col, uTop, smoothstep(0.18, 0.75, h));\n col = mix(col, uBottom, smoothstep(0.0, -0.25, h));\n float s = max(dot(d, normalize(uSunDir)), 0.0);\n col += uSunColor * (pow(s, 900.0) * 3.0 + pow(s, 24.0) * 0.45 + pow(s, 4.0) * 0.12);\n gl_FragColor = vec4(col, 1.0);\n #include <encodings_fragment>\n}\n", xe = {
198
+ top: N("#41538f"),
199
+ mid: N("#c98f98"),
200
+ horizon: N("#f7b27f"),
201
+ bottom: N("#d9a091"),
202
+ sun: N("#ffcf8a"),
203
+ fog: N("#d9a68c")
204
+ };
205
+ function Se(e) {
206
+ let t = new ae(600, 32, 16), n = new ie({
207
+ uniforms: {
208
+ uTop: { value: xe.top },
209
+ uMid: { value: xe.mid },
210
+ uHorizon: { value: xe.horizon },
211
+ uBottom: { value: xe.bottom },
212
+ uSunDir: { value: e.clone() },
213
+ uSunColor: { value: xe.sun }
214
+ },
215
+ vertexShader: be,
216
+ fragmentShader: U,
217
+ side: r,
218
+ depthWrite: !1,
219
+ depthTest: !1,
220
+ fog: !1
221
+ }), i = new b(t, n);
222
+ return i.renderOrder = -10, i.frustumCulled = !1, {
223
+ mesh: i,
224
+ dispose() {
225
+ t.dispose(), n.dispose();
226
+ }
227
+ };
228
+ }
229
+ function Ce(e, t) {
230
+ let n = [], r = [], o = xe.horizon, s = t || {
231
+ x: .6,
232
+ y: .4,
233
+ z: .6
234
+ }, c = (e, t, i, a, c, l) => {
235
+ let u = t[0] - e[0], d = t[1] - e[1], f = t[2] - e[2], p = i[0] - e[0], m = i[1] - e[1], h = i[2] - e[2], g = d * h - f * m, _ = f * p - u * h, v = u * m - d * p, y = Math.hypot(g, _, v) || 1, b = .78 + .32 * Math.max(0, (g * s.x + _ * s.y + v * s.z) / y);
236
+ for (let s of [
237
+ e,
238
+ t,
239
+ i
240
+ ]) {
241
+ n.push(s[0], s[1], s[2]);
242
+ let e = P((s[1] - c) / (l - c)) * .75 + .25;
243
+ r.push(o.r + (a.r * b - o.r) * e, o.g + (a.g * b - o.g) * e, o.b + (a.b * b - o.b) * e);
244
+ }
245
+ }, l = (t, n, r, i, a, o, s) => {
246
+ let l = [];
247
+ for (let i = 0; i < a; i++) {
248
+ let o = i / a * Math.PI * 2, c = i % 2 == 1, u = .45 + .25 * Math.sin(o * 3 + s) + .15 * Math.sin(o * 7 + s * 2) + (c ? .18 + .2 * L(i * 1.7, s) : -.12), d = n + (r - n) * P(u), f = t - (c ? .6 : .2) * d;
249
+ l.push([
250
+ e.x + Math.cos(o) * f,
251
+ d,
252
+ e.z + Math.sin(o) * f,
253
+ o
254
+ ]);
255
+ }
256
+ for (let n = 0; n < a; n++) {
257
+ let s = l[n], u = l[(n + 1) % a], d = [
258
+ e.x + Math.cos(s[3]) * t,
259
+ o,
260
+ e.z + Math.sin(s[3]) * t
261
+ ], f = [
262
+ e.x + Math.cos(u[3]) * t,
263
+ o,
264
+ e.z + Math.sin(u[3]) * t
265
+ ];
266
+ c(d, f, u, i, o, r), c(d, u, s, i, o, r);
267
+ }
268
+ };
269
+ l(560, 25, 90, N("#c99a98"), 90, -30, 1.3), l(470, 8, 46, N("#94738a"), 120, -30, 4.1);
270
+ let u = new a();
271
+ u.setAttribute("position", new i(new Float32Array(n), 3)), u.setAttribute("color", new i(new Float32Array(r), 3));
272
+ let d = new x({
273
+ vertexColors: !0,
274
+ fog: !1,
275
+ side: 2,
276
+ toneMapped: !1
277
+ }), f = new b(u, d);
278
+ return f.renderOrder = -9, f.frustumCulled = !1, {
279
+ mesh: f,
280
+ dispose() {
281
+ u.dispose(), d.dispose();
282
+ }
283
+ };
284
+ }
285
+ // src/games/tanks/scene/decor.js
286
+ var we = {
287
+ low: 70,
288
+ medium: 170,
289
+ high: 320
290
+ }, W = new c(1, 1, 1), G = N("#3b332e");
291
+ function Te() {
292
+ let t = new e();
293
+ t.prism(0, 0, 0, .32, .32, 1.6, 5, N("#6b4a2f"), 0, .7);
294
+ let n = [
295
+ N("#2f6b34"),
296
+ N("#3d8240"),
297
+ N("#57a04c")
298
+ ];
299
+ return [
300
+ [
301
+ 1.1,
302
+ 2,
303
+ 2.6
304
+ ],
305
+ [
306
+ 2.4,
307
+ 1.55,
308
+ 2.3
309
+ ],
310
+ [
311
+ 3.6,
312
+ 1.05,
313
+ 2
314
+ ]
315
+ ].forEach(([e, r, i], a) => {
316
+ t.prism(0, e, 0, r, r, i, 7, n[a], 0, .02);
317
+ for (let i = 0; i < 7; i++) {
318
+ let a = i / 7 * Math.PI * 2, o = (i + 1) / 7 * Math.PI * 2;
319
+ t.tri([
320
+ 0,
321
+ e,
322
+ 0
323
+ ], [
324
+ Math.cos(a) * r,
325
+ e,
326
+ Math.sin(a) * r
327
+ ], [
328
+ Math.cos(o) * r,
329
+ e,
330
+ Math.sin(o) * r
331
+ ], [
332
+ 0,
333
+ e + 1,
334
+ 0
335
+ ], n[0]);
336
+ }
337
+ }), t.build();
338
+ }
339
+ function K() {
340
+ let e = new u(1, 0), t = e.attributes.position;
341
+ for (let e = 0; e < t.count; e++) {
342
+ let n = t.getX(e), r = t.getY(e), i = t.getZ(e), a = .78 + L(n * 3.1 + i * 1.7, r * 2.3) * .42;
343
+ t.setXYZ(e, n * a, Math.max(-.35, r * a * .8), i * a);
344
+ }
345
+ e.computeVertexNormals();
346
+ let n = e.attributes.normal, r = new Float32Array(t.count * 3), o = N("#7f7d7a"), s = N("#5f5d5b"), l = N("#6f8f45"), d = new c();
347
+ for (let e = 0; e < t.count; e += 3) {
348
+ let t = n.getY(e);
349
+ d.copy(L(e, 3) > .5 ? o : s), t > .75 && d.lerp(l, .55);
350
+ for (let t = 0; t < 3; t++) r[(e + t) * 3] = d.r, r[(e + t) * 3 + 1] = d.g, r[(e + t) * 3 + 2] = d.b;
351
+ }
352
+ let f = new a();
353
+ return f.setAttribute("position", t), f.setAttribute("normal", n), f.setAttribute("color", new i(r, 3)), f.translate(0, .35, 0), e.dispose(), f;
354
+ }
355
+ function Ee() {
356
+ let t = new e(), n = [
357
+ N("#8f8c88"),
358
+ N("#7b7874"),
359
+ N("#a29e98")
360
+ ];
361
+ for (let e = 0; e < 3; e++) {
362
+ let r = (e + .5) / 3.4, i = e % 2 ? .5 / 3 : 0;
363
+ for (let a = -1; a <= 3; a++) {
364
+ let o = -.5 + a / 3 + i, s = o + 1 / 3 - .015;
365
+ o = Math.max(-.5, o), s = Math.min(.5, s), !(s - o < .02) && t.box((o + s) / 2, r, 0, s - o, .2741176470588235, .92 + (L(e, a) - .5) * .06, n[(e + a + 3) % 3]);
366
+ }
367
+ }
368
+ return t.box(0, .94, 0, 1.02, .12, 1, N("#b3afa8")), t.build();
369
+ }
370
+ function De() {
371
+ let e = Te(), t = K(), n = Ee(), r = new S({ vertexColors: !0 }), i = new S({ vertexColors: !0 }), a = new S({ vertexColors: !0 }), o = null, s = null, l = null, u = new T(), d = [], p = "", m = "high", h = !1, g = null, v = null;
372
+ function y(e, t, n) {
373
+ let r = new _(e, t, Math.max(1, n));
374
+ return r.count = n, r.frustumCulled = !1, r.instanceMatrix.setUsage(f), r;
375
+ }
376
+ function b() {
377
+ for (let e of [
378
+ o,
379
+ s,
380
+ l
381
+ ]) e && (e.removeFromParent(), e.dispose());
382
+ o = s = l = null;
383
+ }
384
+ function x(e) {
385
+ let t = e.decor || [], n = e.obstacles || [], r = 0;
386
+ for (let e of t) r += e.x * 3.1 + e.z * 7.7 + (e.scale || 1);
387
+ for (let e of n) r += e.x * 1.3 + e.z * 5.1 + e.h;
388
+ return `${t.length}|${n.length}|${r.toFixed(3)}|${m}`;
389
+ }
390
+ function C(c, _, S) {
391
+ let C = x(_);
392
+ if (C === p && o) return ee(S), !1;
393
+ p = C, g = S, v = _, b();
394
+ let T = _.decor || [], E = _.obstacles || [], te = R(T.length * 131 + E.length * 7 + 1), O = we[m] || 170, ne = T.filter((e) => e.kind === "tree").slice(0, O), k = T.filter((e) => e.kind !== "tree"), A = E.filter((e) => e.kind !== "wall"), re = E.filter((e) => e.kind === "wall");
395
+ d = ne.map((e) => ({
396
+ x: e.x,
397
+ z: e.z,
398
+ s: (e.scale || 1) * 1.15,
399
+ rot: te() * Math.PI * 2,
400
+ tint: .85 + te() * .3,
401
+ burnt: !1,
402
+ lean: 0,
403
+ leanDir: te() * Math.PI * 2
404
+ })), o = y(e, r, d.length), o.castShadow = h;
405
+ for (let e = 0; e < d.length; e++) o.setColorAt(e, W);
406
+ o.instanceColor && o.instanceColor.setUsage(f), s = y(t, i, k.length + A.length), s.castShadow = h, s.receiveShadow = h;
407
+ let ie = 0;
408
+ for (let e of k) {
409
+ let t = (e.scale || 1) * 1.2;
410
+ u.position.set(e.x, S.heightAt(e.x, e.z) - .15 * t, e.z), u.rotation.set(0, te() * 6.28, 0), u.scale.set(t * (.8 + te() * .5), t * (.6 + te() * .4), t * (.8 + te() * .5)), u.updateMatrix(), s.setMatrixAt(ie++, u.matrix);
411
+ }
412
+ for (let e of A) {
413
+ let t = w(S, e);
414
+ u.position.set(e.x, t - .3, e.z), u.rotation.set(0, L(e.x, e.z) * 6.28, 0), u.scale.set(e.w * .62, (e.h + .3) / 1.15, e.d * .62), u.updateMatrix(), s.setMatrixAt(ie++, u.matrix);
415
+ }
416
+ return s.instanceMatrix.needsUpdate = !0, l = y(n, a, re.length), l.castShadow = h, l.receiveShadow = h, re.forEach((e, t) => {
417
+ let n = w(S, e);
418
+ u.position.set(e.x, n - .4, e.z), u.rotation.set(0, 0, 0), u.scale.set(e.w, e.h + .4, e.d), u.updateMatrix(), l.setMatrixAt(t, u.matrix);
419
+ }), l.instanceMatrix.needsUpdate = !0, D(S), c.add(o, s, l), !0;
420
+ }
421
+ function w(e, t) {
422
+ let n = Infinity;
423
+ for (let [r, i] of [
424
+ [-.5, -.5],
425
+ [.5, -.5],
426
+ [.5, .5],
427
+ [-.5, .5],
428
+ [0, 0]
429
+ ]) n = Math.min(n, e.heightAt(t.x + r * t.w, t.z + i * t.d));
430
+ return n;
431
+ }
432
+ let E = new c();
433
+ function D(e) {
434
+ if (o) {
435
+ for (let t = 0; t < d.length; t++) {
436
+ let n = d[t];
437
+ u.position.set(n.x, e.heightAt(n.x, n.z) - .2, n.z), u.rotation.set(Math.cos(n.leanDir) * n.lean, n.rot, Math.sin(n.leanDir) * n.lean), u.scale.setScalar(n.s), u.updateMatrix(), o.setMatrixAt(t, u.matrix), n.burnt ? E.copy(G) : E.setScalar(n.tint), o.setColorAt(t, E);
438
+ }
439
+ o.instanceMatrix.needsUpdate = !0, o.instanceColor && (o.instanceColor.needsUpdate = !0);
440
+ }
441
+ }
442
+ function ee(e) {
443
+ D(e);
444
+ }
445
+ function te(e, t, n, r) {
446
+ let i = !1;
447
+ for (let e of d) {
448
+ let a = Math.hypot(e.x - t, e.z - n);
449
+ a < r * 1.25 && (e.burnt = !0, e.lean = Math.min(1.1, e.lean + (1 - a / (r * 1.25)) * .9), e.leanDir = Math.atan2(e.z - n, e.x - t) + Math.PI / 2, i = !0);
450
+ }
451
+ return i && D(e), i;
452
+ }
453
+ return {
454
+ build: C,
455
+ blast: te,
456
+ reground: ee,
457
+ setQuality(e, t) {
458
+ m = e, v && g && t && C(t, v, g);
459
+ },
460
+ setShadows(e) {
461
+ h = e, o && (o.castShadow = e), s && (s.castShadow = s.receiveShadow = e), l && (l.castShadow = l.receiveShadow = e);
462
+ },
463
+ dispose() {
464
+ b(), e.dispose(), t.dispose(), n.dispose(), r.dispose(), i.dispose(), a.dispose();
465
+ }
466
+ };
467
+ }
468
+ // src/games/tanks/scene/tank.js
469
+ var Oe = 1.15, ke = {
470
+ green: {
471
+ tint: N("#7fa35c"),
472
+ accent: N("#22c55e"),
473
+ hex: "#22c55e"
474
+ },
475
+ red: {
476
+ tint: N("#b8584a"),
477
+ accent: N("#ef4444"),
478
+ hex: "#ef4444"
479
+ }
480
+ }, Ae = N("#e9e6dc"), je = N("#c9c4b6"), q = N("#6d6a64"), Me = N("#2a2927"), J = N("#55565b"), Y = N("#ffffff"), Ne = 1.35, X = .74, Z = .36, Pe = [
481
+ -2.1,
482
+ -1.05,
483
+ 0,
484
+ 1.05,
485
+ 2.1
486
+ ], Fe = [
487
+ 2.85,
488
+ .62,
489
+ .3
490
+ ], Ie = [
491
+ -2.85,
492
+ .62,
493
+ .3
494
+ ], Q = .9, Le = new M(-.35, 1.6, 0), Re = new M(1.55, .42, 0), ze = new M(4.7, 0, 0), Be = (e, t, n, r, i = n) => [
495
+ [e, -i],
496
+ [e, i],
497
+ [t - r, n],
498
+ [t, n - r * 1.6],
499
+ [t, -(n - r * 1.6)],
500
+ [t - r, -n]
501
+ ];
502
+ function Ve(e, t, n, r = 0, i = null) {
503
+ let a = 0, o = 0, s = 0;
504
+ for (let e of t) for (let t of e.pts) a += e.x, o += t[0], s++;
505
+ let c = [
506
+ a / s,
507
+ o / s,
508
+ 0
509
+ ];
510
+ for (let a = 0; a < t.length - 1; a++) {
511
+ let o = t[a], s = t[a + 1], l = o.pts.length;
512
+ for (let t = 0; t < l; t++) {
513
+ let a = (t + 1) % l, u = [
514
+ o.x,
515
+ o.pts[t][0],
516
+ o.pts[t][1]
517
+ ], d = [
518
+ o.x,
519
+ o.pts[a][0],
520
+ o.pts[a][1]
521
+ ], f = [
522
+ s.x,
523
+ s.pts[t][0],
524
+ s.pts[t][1]
525
+ ], p = [
526
+ s.x,
527
+ s.pts[a][0],
528
+ s.pts[a][1]
529
+ ], m = i && o.pts[t][0] === o.pts[a][0] && o.pts[t][0] > c[1];
530
+ e.quad(u, d, p, f, c, m ? i : n, r);
531
+ }
532
+ }
533
+ for (let i of [t[0], t[t.length - 1]]) {
534
+ let t = [
535
+ i.x,
536
+ 0,
537
+ 0
538
+ ];
539
+ for (let e of i.pts) t[1] += e[0] / i.pts.length;
540
+ for (let a = 0; a < i.pts.length; a++) {
541
+ let o = i.pts[a], s = i.pts[(a + 1) % i.pts.length];
542
+ e.tri(t, [
543
+ i.x,
544
+ o[0],
545
+ o[1]
546
+ ], [
547
+ i.x,
548
+ s[0],
549
+ s[1]
550
+ ], c, n, r);
551
+ }
552
+ }
553
+ }
554
+ function He(e, t, n, r, i, a, o, s = 0, c = 0, l = 0) {
555
+ let u = [
556
+ (t + n) / 2,
557
+ s,
558
+ c
559
+ ];
560
+ for (let d = 0; d < a; d++) {
561
+ let f = d / a * Math.PI * 2 + Math.PI / a, p = (d + 1) / a * Math.PI * 2 + Math.PI / a, m = (e, t, n) => [
562
+ e,
563
+ s + Math.cos(n) * t,
564
+ c + Math.sin(n) * t
565
+ ];
566
+ e.quad(m(t, r, f), m(t, r, p), m(n, i, p), m(n, i, f), u, o, l), e.tri([
567
+ t,
568
+ s,
569
+ c
570
+ ], m(t, r, f), m(t, r, p), [
571
+ n,
572
+ s,
573
+ c
574
+ ], o, l), e.tri([
575
+ n,
576
+ s,
577
+ c
578
+ ], m(n, i, f), m(n, i, p), [
579
+ t,
580
+ s,
581
+ c
582
+ ], o, l);
583
+ }
584
+ }
585
+ function Ue(e, t, n, r, i, a, o = 0, s = 0) {
586
+ let c = [
587
+ o,
588
+ s,
589
+ (t + n) / 2
590
+ ];
591
+ for (let l = 0; l < i; l++) {
592
+ let u = l / i * Math.PI * 2, d = (l + 1) / i * Math.PI * 2, f = (e, t) => [
593
+ o + Math.cos(t) * r,
594
+ s + Math.sin(t) * r,
595
+ e
596
+ ];
597
+ e.quad(f(t, u), f(t, d), f(n, d), f(n, u), c, a), e.tri([
598
+ o,
599
+ s,
600
+ t
601
+ ], f(t, u), f(t, d), [
602
+ o,
603
+ s,
604
+ n
605
+ ], a), e.tri([
606
+ o,
607
+ s,
608
+ n
609
+ ], f(n, u), f(n, d), [
610
+ o,
611
+ s,
612
+ t
613
+ ], a);
614
+ }
615
+ }
616
+ function We() {
617
+ let t = new e();
618
+ Ve(t, [
619
+ {
620
+ x: -3,
621
+ pts: [
622
+ [.5, -.9],
623
+ [.5, .9],
624
+ [1, .98],
625
+ [1, -.98]
626
+ ]
627
+ },
628
+ {
629
+ x: 2.55,
630
+ pts: [
631
+ [.45, -.9],
632
+ [.45, .9],
633
+ [1, .98],
634
+ [1, -.98]
635
+ ]
636
+ },
637
+ {
638
+ x: 3.15,
639
+ pts: [
640
+ [.85, -.85],
641
+ [.85, .85],
642
+ [1, .95],
643
+ [1, -.95]
644
+ ]
645
+ }
646
+ ], q), Ve(t, [
647
+ {
648
+ x: -3.15,
649
+ pts: Be(.98, 1.48, 1.68, .1)
650
+ },
651
+ {
652
+ x: -2.95,
653
+ pts: Be(.95, 1.6, 1.8, .14)
654
+ },
655
+ {
656
+ x: 1.85,
657
+ pts: Be(.95, 1.6, 1.8, .14)
658
+ },
659
+ {
660
+ x: 3.3,
661
+ pts: Be(.95, 1.1, 1.72, .06)
662
+ }
663
+ ], Ae, 0, je), t.box(-2.2, 1.62, 0, 1.1, .05, 1.7, Me);
664
+ for (let e = 0; e < 4; e++) t.box(-2.65 + e * .3, 1.66, 0, .12, .03, 1.6, q);
665
+ t.box(-3.18, 1.22, .9, .12, .28, .5, Me), t.box(-3.18, 1.22, -.9, .12, .28, .5, Me);
666
+ for (let e of [-1, 1]) Ve(t, [{
667
+ x: -2.95,
668
+ pts: [
669
+ [.62, e * 1.82],
670
+ [.98, e * 1.8],
671
+ [.98, e * 1.88],
672
+ [.62, e * 1.9]
673
+ ]
674
+ }, {
675
+ x: 2.35,
676
+ pts: [
677
+ [.62, e * 1.82],
678
+ [.98, e * 1.8],
679
+ [.98, e * 1.88],
680
+ [.62, e * 1.9]
681
+ ]
682
+ }], je), t.box(-1.3, 1.72, e * 1.4, 1.3, .24, .5, q), t.box(.7, 1.7, e * 1.45, .7, .2, .4, je), t.box(3.2, .92, e * 1.25, .25, .14, .22, Me);
683
+ return t.prism(1.35, 1.6, .55, .32, .32, .08, 6, q), t.box(1.8, 1.61, -.45, .35, .06, .5, Me), t.build();
684
+ }
685
+ function Ge() {
686
+ let t = new e();
687
+ for (let e of [-1, 1]) t.box(-.3, 1, e * 1.905, 5, .07, .03, Y, 1), t.box(-.3, .66, e * 1.915, 5, .04, .03, Y, 1), t.box(-3.19, 1.4, e * 1.3, .04, .12, .4, Y, 1);
688
+ return t.box(2.9, 1.24, 0, .6, .02, .22, Y, 1), t.build();
689
+ }
690
+ function Ke() {
691
+ let t = new e();
692
+ for (let e of [-1, 1]) t.box(3.24, 1.16, e * 1.3, .12, .16, .26, Y, 1);
693
+ return t.build();
694
+ }
695
+ function qe() {
696
+ let t = new e();
697
+ Ve(t, [
698
+ {
699
+ x: -2.25,
700
+ pts: Be(.05, .62, 1, .1, .95)
701
+ },
702
+ {
703
+ x: -1.55,
704
+ pts: Be(0, .8, 1.32, .14, 1.25)
705
+ },
706
+ {
707
+ x: .85,
708
+ pts: Be(0, .8, 1.35, .14, 1.28)
709
+ },
710
+ {
711
+ x: 1.75,
712
+ pts: Be(.05, .55, .85, .08, .95)
713
+ }
714
+ ], Ae, 0, je), t.prism(-.2, -.08, 0, 1.15, 1.15, .1, 10, Me), t.prism(-.75, .8, .55, .4, .4, .22, 8, q, 0, .9), t.prism(-.75, 1.02, .55, .3, .3, .07, 8, je), t.box(-.2, .86, -.6, .6, .1, .45, q), t.box(.55, .92, -.75, .42, .26, .3, q), t.box(.77, .94, -.75, .02, .16, .22, Me), t.box(-2.3, .45, 0, .32, .4, 1.7, Me);
715
+ for (let e of [-1, 1]) for (let n = 0; n < 3; n++) t.box(1 - n * .12, .58, e * (1.18 + n * .03), .22, .12, .12, q);
716
+ return t.box(-1.85, 1.5, -.85, .04, 1.5, .04, Me), t.build();
717
+ }
718
+ function Je() {
719
+ let t = new e();
720
+ for (let e of [-1, 1]) t.box(-.35, .42, e * 1.34, 2.3, .1, .03, Y, 1);
721
+ return t.box(-2.42, .45, 0, .03, .08, 1.6, Y, 1), t.box(-1.85, 2.27, -.85, .08, .08, .08, Y, 1), t.build();
722
+ }
723
+ function Ye() {
724
+ let t = new e();
725
+ return Ve(t, [{
726
+ x: -.05,
727
+ pts: [
728
+ [-.32, -.5],
729
+ [-.32, .5],
730
+ [.3, .5],
731
+ [.3, -.5]
732
+ ]
733
+ }, {
734
+ x: .55,
735
+ pts: [
736
+ [-.22, -.36],
737
+ [-.22, .36],
738
+ [.22, .36],
739
+ [.22, -.36]
740
+ ]
741
+ }], q), He(t, .5, 4.3, .15, .12, 10, je), He(t, 1.9, 2.55, .21, .21, 10, q), He(t, 4.25, 4.7, .19, .19, 8, J), t.box(4.47, 0, 0, .18, .3, .46, Me), t.build();
742
+ }
743
+ function Xe() {
744
+ let t = new e();
745
+ Ue(t, -.31079999999999997, X * .42, Z, 10, Me), Ue(t, .30079999999999996, .35079999999999995, Z * .66, 10, je), Ue(t, -.35079999999999995, -.30079999999999996, Z * .66, 10, je);
746
+ for (let e = 0; e < 3; e++) {
747
+ let n = e / 3 * Math.PI, r = Math.cos(n), i = Math.sin(n), a = Z * .55, o = .07;
748
+ for (let e of [.37079999999999996, -.37079999999999996]) {
749
+ let n = [
750
+ 0,
751
+ 0,
752
+ e > 0 ? e - .1 : e + .1
753
+ ];
754
+ t.quad([
755
+ -r * a - i * o,
756
+ -i * a + r * o,
757
+ e
758
+ ], [
759
+ r * a - i * o,
760
+ i * a + r * o,
761
+ e
762
+ ], [
763
+ r * a + i * o,
764
+ i * a - r * o,
765
+ e
766
+ ], [
767
+ -r * a + i * o,
768
+ -i * a - r * o,
769
+ e
770
+ ], n, q);
771
+ }
772
+ }
773
+ return Ue(t, -.3908, .3908, .08, 6, J), t.build();
774
+ }
775
+ function Ze() {
776
+ let e = [], t = (t, n, r, i, a, o) => {
777
+ for (let s = 0; s <= o; s++) {
778
+ let c = i + (a - i) * s / o;
779
+ e.push([t + Math.cos(c) * r, n + Math.sin(c) * r]);
780
+ }
781
+ }, n = .38;
782
+ e.push([-2.1, -0]), e.push([2.1, -0]), t(Fe[0], Fe[1], n, -2, Math.PI / 2, 6), t(Ie[0], Ie[1], n, Math.PI / 2, Math.PI + 2, 6), e.push(e[0]);
783
+ let r = [0];
784
+ for (let t = 1; t < e.length; t++) r.push(r[t - 1] + Math.hypot(e[t][0] - e[t - 1][0], e[t][1] - e[t - 1][1]));
785
+ let o = [], s = [], c = [];
786
+ for (let t of [-1, 1]) {
787
+ let n = t * Ne - X / 2, i = t * Ne + X / 2;
788
+ for (let t = 0; t < e.length - 1; t++) {
789
+ let [a, l] = e[t], [u, d] = e[t + 1], f = d - l, p = -(u - a), m = Math.hypot(f, p) || 1;
790
+ f /= m, p /= m;
791
+ let h = r[t] / Q, g = r[t + 1] / Q, _ = [
792
+ [
793
+ a,
794
+ l,
795
+ n,
796
+ h,
797
+ 0
798
+ ],
799
+ [
800
+ u,
801
+ d,
802
+ n,
803
+ g,
804
+ 0
805
+ ],
806
+ [
807
+ u,
808
+ d,
809
+ i,
810
+ g,
811
+ 1
812
+ ],
813
+ [
814
+ a,
815
+ l,
816
+ n,
817
+ h,
818
+ 0
819
+ ],
820
+ [
821
+ u,
822
+ d,
823
+ i,
824
+ g,
825
+ 1
826
+ ],
827
+ [
828
+ a,
829
+ l,
830
+ i,
831
+ h,
832
+ 1
833
+ ]
834
+ ];
835
+ for (let e of _) o.push(e[0], e[1] + .02, e[2]), s.push(f, p, 0), c.push(e[3], e[4]);
836
+ }
837
+ }
838
+ let l = new a();
839
+ return l.setAttribute("position", new i(new Float32Array(o), 3)), l.setAttribute("normal", new i(new Float32Array(s), 3)), l.setAttribute("uv", new i(new Float32Array(c), 2)), l.computeBoundingSphere(), l;
840
+ }
841
+ var Qe = (() => {
842
+ let e = [];
843
+ for (let t of [-1, 1]) {
844
+ for (let n of Pe) e.push({
845
+ x: n,
846
+ y: Z,
847
+ z: t * Ne,
848
+ r: Z
849
+ });
850
+ e.push({
851
+ x: Fe[0],
852
+ y: Fe[1],
853
+ z: t * Ne,
854
+ r: Fe[2]
855
+ }), e.push({
856
+ x: Ie[0],
857
+ y: Ie[1],
858
+ z: t * Ne,
859
+ r: Ie[2]
860
+ });
861
+ }
862
+ return e;
863
+ })();
864
+ function $e() {
865
+ let e = {
866
+ hull: We(),
867
+ hullAccent: Ge(),
868
+ lamps: Ke(),
869
+ turret: qe(),
870
+ turretAccent: Je(),
871
+ gun: Ye(),
872
+ wheel: Xe(),
873
+ track: Ze()
874
+ };
875
+ return e.dispose = () => {
876
+ for (let t of Object.keys(e)) e[t] && e[t].isBufferGeometry && e[t].dispose();
877
+ }, e;
878
+ }
879
+ var et = N("#3a3431"), tt = N("#2a201b");
880
+ function nt(e, t, { id: n, color: r = "green", quality: i = "high" }) {
881
+ let a = ke[r] || ke.green, o = new m();
882
+ o.scale.setScalar(Oe);
883
+ let s = new m();
884
+ o.add(s);
885
+ let c = new m();
886
+ c.position.copy(Le);
887
+ let l = new m();
888
+ l.position.copy(Re), c.add(l), s.add(c);
889
+ let u = new x({ color: a.accent.clone() });
890
+ u.color.multiplyScalar(1.35);
891
+ let f = t.trackTex.clone();
892
+ f.needsUpdate = !0;
893
+ let p = null, h = null, g = new b(e.hull, null), _ = new b(e.hullAccent, u), v = new b(e.lamps, t.lampMat), w = new b(e.track, null), T = new b(e.turret, null), E = new b(e.turretAccent, u), D = new b(e.gun, null);
894
+ s.add(g, _, v, w), c.add(T, E), l.add(D);
895
+ let ee = [
896
+ g,
897
+ w,
898
+ T,
899
+ D
900
+ ];
901
+ function te(e) {
902
+ p && p.dispose(), h && h.dispose(), e === "low" ? (p = new S({
903
+ vertexColors: !0,
904
+ color: a.tint.clone()
905
+ }), h = new S({
906
+ map: f,
907
+ color: N("#9a9a9a"),
908
+ side: d
909
+ })) : (p = new C({
910
+ vertexColors: !0,
911
+ color: a.tint.clone(),
912
+ roughness: .62,
913
+ metalness: .18,
914
+ flatShading: !0
915
+ }), h = new C({
916
+ map: f,
917
+ color: N("#a0a0a0"),
918
+ roughness: .85,
919
+ metalness: .2,
920
+ side: d
921
+ })), g.material = p, T.material = p, D.material = p, w.material = h, O.charred && ne();
922
+ }
923
+ let O = {
924
+ id: n,
925
+ color: r,
926
+ alive: !0,
927
+ charred: !1,
928
+ hp: 100,
929
+ maxHp: 100,
930
+ x: 0,
931
+ y: 0,
932
+ z: 0,
933
+ hullYaw: 0,
934
+ yaw: 0,
935
+ pitch: 10,
936
+ targetYaw: null,
937
+ targetPitch: null,
938
+ recoil: 0,
939
+ hitFlash: 0,
940
+ trackDist: 0,
941
+ wheelSpin: 0,
942
+ smokeAcc: 0,
943
+ blown: null
944
+ };
945
+ function ne() {
946
+ p.color.copy(et), u.color.copy(tt), v.visible = !1, h && h.color.copy(N("#3a3836"));
947
+ }
948
+ te(i);
949
+ let A = new M(0, 1, 0), re = new M(), ie = new k(), ae = new k(), j = new k(), oe = !1;
950
+ function se(e, t = 0) {
951
+ o.position.set(O.x, O.y, O.z), e.normalAt(O.x, O.z, re, 2.2), j.setFromUnitVectors(A, re), !oe || t <= 0 ? (ie.copy(j), oe = !0) : ie.slerp(j, 1 - Math.exp(-10 * t)), ae.setFromAxisAngle(A, -O.hullYaw * Math.PI / 180), s.quaternion.copy(ie).multiply(ae), c.rotation.y = -(O.yaw - O.hullYaw) * Math.PI / 180, l.rotation.z = O.pitch * Math.PI / 180, l.position.x = Re.x - O.recoil * .55;
952
+ }
953
+ function ce(e) {
954
+ O.charred !== e && (O.charred = e, e ? ne() : (p.color.copy(a.tint), u.color.copy(a.accent).multiplyScalar(1.35), v.visible = !0, h.color.copy(N(i === "low" ? "#9a9a9a" : "#a0a0a0"))));
955
+ }
956
+ function le(e) {
957
+ p.emissive.setRGB(1 * e, .45 * e, .2 * e);
958
+ }
959
+ function P(e) {
960
+ for (let t of ee) t.castShadow = e, t.receiveShadow = e;
961
+ }
962
+ let ue = new y(), F = new k(), I = new M(), de = new M(), L = new M(0, 0, 1);
963
+ function R(e, t) {
964
+ s.updateWorldMatrix(!0, !1);
965
+ for (let n = 0; n < Qe.length; n++) {
966
+ let r = Qe[n];
967
+ F.setFromAxisAngle(L, -O.trackDist / r.r), de.setScalar(r.r / Z), I.set(r.x, r.y, r.z), ue.compose(I, F, de), ue.premultiply(s.matrixWorld), e.setMatrixAt(t + n, ue);
968
+ }
969
+ }
970
+ return {
971
+ id: n,
972
+ team: a,
973
+ root: o,
974
+ body: s,
975
+ turret: c,
976
+ gun: l,
977
+ turretMesh: T,
978
+ turretAccent: E,
979
+ state: O,
980
+ trackTex: f,
981
+ place: se,
982
+ setCharred: ce,
983
+ setFlash: le,
984
+ setShadows: P,
985
+ writeWheels: R,
986
+ setQuality(e) {
987
+ i = e, te(e);
988
+ },
989
+ scrollTracks(e) {
990
+ O.trackDist += e, f.offset.x = -O.trackDist / Q;
991
+ },
992
+ muzzleWorld(e) {
993
+ return l.updateWorldMatrix(!0, !1), e.copy(ze).applyMatrix4(l.matrixWorld);
994
+ },
995
+ gunDirWorld(e) {
996
+ return l.updateWorldMatrix(!0, !1), e.set(1, 0, 0).transformDirection(l.matrixWorld);
997
+ },
998
+ localToWorld(e, t, n, r) {
999
+ return s.updateWorldMatrix(!0, !1), e.set(t, n, r).applyMatrix4(s.matrixWorld);
1000
+ },
1001
+ dispose() {
1002
+ p.dispose(), h.dispose(), u.dispose(), f.dispose(), o.removeFromParent();
1003
+ }
1004
+ };
1005
+ }
1006
+ function rt() {
1007
+ return {
1008
+ trackTex: ge(),
1009
+ lampMat: new x({ color: N("#fff1c2").multiplyScalar(1.6) }),
1010
+ dispose() {
1011
+ this.trackTex.dispose(), this.lampMat.dispose();
1012
+ }
1013
+ };
1014
+ }
1015
+ // src/games/tanks/scene/fx.js
1016
+ var it = {
1017
+ low: 250,
1018
+ medium: 520,
1019
+ high: 900
1020
+ }, at = 20, ot = 0, st = 1, ct = 2, lt = 3, ut = 4, dt = 5, ft = 6, pt = 7, mt = 8, ht = 9, gt = 10, _t = 11, vt = 12, yt = 13, bt = 14, xt = 15, St = 16, Ct = 17, wt = 18, Tt = 19, Et = 8, Dt = 4, Ot = 56, kt = 320, $ = {
1021
+ white: N("#fff6e0"),
1022
+ yellow: N("#ffd36b"),
1023
+ orange: N("#ff7a1a"),
1024
+ red: N("#b3200e"),
1025
+ ember: N("#ffb347"),
1026
+ smoke: N("#5b5552"),
1027
+ smokeLight: N("#9a918a"),
1028
+ smokeDark: N("#2c2826"),
1029
+ dirt: N("#6e5034"),
1030
+ dirtLight: N("#a07a50"),
1031
+ spark: N("#ffe2a8"),
1032
+ dust: N("#c9ad85"),
1033
+ exhaust: N("#3a3633")
1034
+ }, At = "\nuniform float uScale;\nuniform float uMaxSize;\nattribute vec4 aColor;\nattribute float aSize;\nvarying vec4 vColor;\nvoid main() {\n vec4 mv = modelViewMatrix * vec4(position, 1.0);\n gl_Position = projectionMatrix * mv;\n gl_PointSize = aColor.a > 0.003 ? min(aSize * uScale / max(-mv.z, 0.5), uMaxSize) : 0.0;\n vColor = aColor;\n}\n", jt = "\nuniform sampler2D uMap;\nvarying vec4 vColor;\nvoid main() {\n float a = texture2D(uMap, gl_PointCoord).a * vColor.a;\n gl_FragColor = vec4(vColor.rgb, a);\n #include <encodings_fragment>\n}\n", Mt = "\nuniform sampler2D uMap;\nvarying vec4 vColor;\nvoid main() {\n float a = texture2D(uMap, gl_PointCoord).a * vColor.a;\n if (a < 0.004) discard;\n gl_FragColor = vec4(vColor.rgb, a);\n #include <encodings_fragment>\n}\n";
1035
+ function Nt(e, t, r, o) {
1036
+ let s = new Float32Array(e * at), c = new Float32Array(e * 3), l = new Float32Array(e * 4), u = new Float32Array(e), d = new a();
1037
+ d.setAttribute("position", new i(c, 3).setUsage(f)), d.setAttribute("aColor", new i(l, 4).setUsage(f)), d.setAttribute("aSize", new i(u, 1).setUsage(f)), d.setDrawRange(0, 0);
1038
+ let p = new ie({
1039
+ uniforms: {
1040
+ uScale: o,
1041
+ uMap: { value: r },
1042
+ uMaxSize: { value: 512 }
1043
+ },
1044
+ vertexShader: At,
1045
+ fragmentShader: t ? jt : Mt,
1046
+ transparent: !0,
1047
+ depthWrite: !1,
1048
+ blending: t ? n : w,
1049
+ premultipliedAlpha: !1
1050
+ }), m = new ne(d, p);
1051
+ m.frustumCulled = !1, m.renderOrder = t ? 6 : 5;
1052
+ let h = 0, g = 0, _ = e, v = null;
1053
+ return {
1054
+ points: m,
1055
+ get count() {
1056
+ return h;
1057
+ },
1058
+ setCap(t) {
1059
+ _ = Math.min(e, t), h > _ && (h = _);
1060
+ },
1061
+ setWind(e) {
1062
+ v = e;
1063
+ },
1064
+ spawn(e, t, n, r, i, a, o, c, l, u, d, f, p, m, v = 0) {
1065
+ let y;
1066
+ h < _ ? y = h++ : (y = g, g = (g + 1) % _);
1067
+ let b = y * at;
1068
+ s[b + ot] = e, s[b + st] = t, s[b + ct] = n, s[b + lt] = r, s[b + ut] = i, s[b + dt] = a, s[b + ft] = 0, s[b + pt] = o, s[b + mt] = c, s[b + ht] = l, s[b + gt] = u.r, s[b + _t] = u.g, s[b + vt] = u.b, s[b + yt] = d.r, s[b + bt] = d.g, s[b + xt] = d.b, s[b + St] = f, s[b + Ct] = p, s[b + wt] = m, s[b + Tt] = v;
1069
+ },
1070
+ update(e) {
1071
+ let t = 0, n = v ? v.x : 0, r = v ? v.z : 0;
1072
+ for (; t < h;) {
1073
+ let i = t * at, a = s[i + ft] + e;
1074
+ if (a >= s[i + pt]) {
1075
+ h--, t !== h && s.copyWithin(i, h * at, h * at + at);
1076
+ continue;
1077
+ }
1078
+ s[i + ft] = a;
1079
+ let o = Math.exp(-s[i + Ct] * e), d = s[i + wt];
1080
+ s[i + lt] = s[i + lt] * o + (d > 0 ? n * .35 * e : 0), s[i + ut] = s[i + ut] * o - d * e, s[i + dt] = s[i + dt] * o + (d > 0 ? r * .35 * e : 0), s[i + ot] += s[i + lt] * e, s[i + st] += s[i + ut] * e, s[i + ct] += s[i + dt] * e;
1081
+ let f = a / s[i + pt], p = f < .6 ? f / .6 : 1, m = p * p * (3 - 2 * p), g = 1 + s[i + Tt] * (1 - f) * (1 - f) * (1 - f), _ = t * 3;
1082
+ c[_] = s[i + ot], c[_ + 1] = s[i + st], c[_ + 2] = s[i + ct];
1083
+ let v = t * 4;
1084
+ l[v] = (s[i + gt] + (s[i + yt] - s[i + gt]) * m) * g, l[v + 1] = (s[i + _t] + (s[i + bt] - s[i + _t]) * m) * g, l[v + 2] = (s[i + vt] + (s[i + xt] - s[i + vt]) * m) * g;
1085
+ let y = f < .06 ? f / .06 : 1, b = f > .55 ? 1 - (f - .55) / .45 : 1;
1086
+ l[v + 3] = s[i + St] * y * b, u[t] = s[i + mt] + (s[i + ht] - s[i + mt]) * Math.sqrt(f), t++;
1087
+ }
1088
+ return d.setDrawRange(0, h), m.visible = h > 0, h > 0 && (d.attributes.position.updateRange.count = h * 3, d.attributes.aColor.updateRange.count = h * 4, d.attributes.aSize.updateRange.count = h, d.attributes.position.needsUpdate = !0, d.attributes.aColor.needsUpdate = !0, d.attributes.aSize.needsUpdate = !0), h > 0;
1089
+ },
1090
+ clear() {
1091
+ h = 0, d.setDrawRange(0, 0), m.visible = !1;
1092
+ },
1093
+ dispose() {
1094
+ d.dispose(), p.dispose();
1095
+ }
1096
+ };
1097
+ }
1098
+ function Pt(e, { quality: t = "high", reducedMotion: r = !1, heightAt: o }) {
1099
+ let s = fe(64), l = pe(64), u = me(128), p = { value: 600 }, m = it.high, h = Nt(Math.round(m * .55), !0, s, p), v = Nt(Math.round(m * .45), !1, l, p);
1100
+ e.add(v.points, h.points);
1101
+ let y = 1, C = new O(N("#ffb066"), 0, 60, 2);
1102
+ e.add(C);
1103
+ let w = 0, D = 6, ee = new E(.28, 0);
1104
+ ee.scale(2.2, 1, 1);
1105
+ let k = new x({ color: N("#fff1cf").multiplyScalar(2) }), A = [];
1106
+ for (let t = 0; t < Et; t++) {
1107
+ let t = new b(ee, k);
1108
+ t.visible = !1;
1109
+ let r = new oe({
1110
+ map: s,
1111
+ color: N("#ff9440").multiplyScalar(1.2),
1112
+ blending: n,
1113
+ depthWrite: !1,
1114
+ transparent: !0
1115
+ }), i = new j(r);
1116
+ i.scale.setScalar(4), i.visible = !1, i.renderOrder = 7, e.add(t, i), A.push({
1117
+ mesh: t,
1118
+ glow: i,
1119
+ active: !1,
1120
+ px: 0,
1121
+ py: 0,
1122
+ pz: 0,
1123
+ has: !1,
1124
+ acc: 0
1125
+ });
1126
+ }
1127
+ let re = [];
1128
+ for (let t = 0; t < 3; t++) {
1129
+ let t = new oe({
1130
+ map: s,
1131
+ color: new c(1, .8, .5),
1132
+ blending: n,
1133
+ depthWrite: !1,
1134
+ transparent: !0
1135
+ }), r = new j(t);
1136
+ r.visible = !1, r.renderOrder = 8, e.add(r), re.push({
1137
+ s: r,
1138
+ t: 0,
1139
+ dur: .2,
1140
+ size: 4,
1141
+ color: new c()
1142
+ });
1143
+ }
1144
+ let ae = 0, se = new te(1, 1);
1145
+ se.rotateX(-Math.PI / 2);
1146
+ let ce = [];
1147
+ for (let t = 0; t < Dt; t++) {
1148
+ let t = new x({
1149
+ map: u,
1150
+ color: N("#ffd9a0"),
1151
+ transparent: !0,
1152
+ blending: n,
1153
+ depthWrite: !1,
1154
+ side: d,
1155
+ fog: !1
1156
+ }), r = new b(se, t);
1157
+ r.visible = !1, r.renderOrder = 4, e.add(r), ce.push({
1158
+ m: r,
1159
+ t: 0,
1160
+ dur: .6,
1161
+ r: 10
1162
+ });
1163
+ }
1164
+ let le = 0, P = new g(.32, 0);
1165
+ P.computeVertexNormals();
1166
+ let ue = new S({ color: 16777215 }), F = new _(P, ue, Ot);
1167
+ F.frustumCulled = !1, F.instanceMatrix.setUsage(f);
1168
+ let I = new T();
1169
+ I.scale.setScalar(0), I.updateMatrix();
1170
+ for (let e = 0; e < Ot; e++) F.setMatrixAt(e, I.matrix), F.setColorAt(e, $.dirt);
1171
+ F.instanceColor.setUsage(f), e.add(F);
1172
+ let de = [];
1173
+ for (let e = 0; e < Ot; e++) de.push({
1174
+ alive: !1,
1175
+ p: new M(),
1176
+ v: new M(),
1177
+ r: new M(),
1178
+ w: new M(),
1179
+ life: 0,
1180
+ s: 1,
1181
+ rest: !1,
1182
+ smoke: !1,
1183
+ acc: 0
1184
+ });
1185
+ let L = 0, R = 0, z = new Float32Array(kt * 3), B = new Float32Array(kt * 4), he = new Float32Array(kt), ge = { value: 16 }, V = new a();
1186
+ V.setAttribute("position", new i(z, 3).setUsage(f)), V.setAttribute("aColor", new i(B, 4).setUsage(f)), V.setAttribute("aSize", new i(he, 1).setUsage(f)), V.setDrawRange(0, 0);
1187
+ let _e = new ie({
1188
+ uniforms: {
1189
+ uScale: p,
1190
+ uMap: { value: s },
1191
+ uMaxSize: ge
1192
+ },
1193
+ vertexShader: At,
1194
+ fragmentShader: jt,
1195
+ transparent: !0,
1196
+ depthWrite: !1,
1197
+ depthTest: !1,
1198
+ blending: n
1199
+ }), H = new ne(V, _e);
1200
+ H.frustumCulled = !1, H.visible = !1, H.renderOrder = 9;
1201
+ let ve = new x({
1202
+ map: u,
1203
+ color: N("#fff3c4").multiplyScalar(1.4),
1204
+ transparent: !0,
1205
+ blending: n,
1206
+ depthWrite: !1,
1207
+ depthTest: !1,
1208
+ side: d,
1209
+ fog: !1
1210
+ }), ye = new b(se, ve);
1211
+ ye.visible = !1, ye.renderOrder = 9, e.add(H, ye);
1212
+ let be = 0, U = null, xe = 0, Se = N("#fff0c0"), Ce = new M();
1213
+ function we(e) {
1214
+ t = e;
1215
+ let n = it[e] || it.high;
1216
+ y = n / it.high, h.setCap(Math.round(n * .55)), v.setCap(Math.round(n * .45));
1217
+ }
1218
+ we(t);
1219
+ let W = Math.random, G = (e) => (W() * 2 - 1) * e, Te = (e) => Math.max(1, Math.round(e * y));
1220
+ function K(e, t, n, r, i, a) {
1221
+ let o = re[ae];
1222
+ ae = (ae + 1) % re.length, o.s.position.set(e, t, n), o.t = 0, o.dur = a, o.size = r, o.color.copy(i), o.s.material.color.copy(i), o.s.visible = !0, o.s.scale.setScalar(r);
1223
+ }
1224
+ function Ee(e, t, n, r, i = 60, a = 6) {
1225
+ C.position.set(e, t, n), C.distance = i, r >= w && (w = r, D = a);
1226
+ }
1227
+ function De(e, t, n, r, i = .6, a = null) {
1228
+ let o = ce[le];
1229
+ le = (le + 1) % ce.length, o.m.position.set(e, t + .25, n), o.t = 0, o.dur = i, o.r = r, o.m.visible = !0, o.m.scale.setScalar(.1), o.m.material.color.copy(a || $.yellow);
1230
+ }
1231
+ function Oe(e, t, n, r, i, a, o = 1, s = !1) {
1232
+ for (let c = 0; c < r; c++) {
1233
+ let r = de[L], c = L;
1234
+ L = (L + 1) % Ot, r.alive = !0, r.rest = !1, r.p.set(e + G(.6), t + .4, n + G(.6));
1235
+ let l = W() * Math.PI * 2, u = i * (.35 + W() * .65);
1236
+ r.v.set(Math.cos(l) * u * .6, i * (.6 + W() * .7), Math.sin(l) * u * .6), r.r.set(W() * 6, W() * 6, W() * 6), r.w.set(G(9), G(9), G(9)), r.life = 2.6 + W() * 1.6, r.s = o * (.5 + W() * .9), r.smoke = s && W() < .5, r.acc = 0, F.setColorAt(c, a);
1237
+ }
1238
+ R += r, F.instanceColor.needsUpdate = !0;
1239
+ }
1240
+ function ke(e, t) {
1241
+ K(e.x + t.x * .6, e.y + t.y * .6, e.z + t.z * .6, 4.5, $.orange, .14), Ee(e.x, e.y + .5, e.z, 3.5, 40, 12);
1242
+ let n = Te(26);
1243
+ for (let r = 0; r < n; r++) {
1244
+ let n = 6 + W() * 14;
1245
+ h.spawn(e.x, e.y, e.z, t.x * n + G(2), t.y * n + G(2), t.z * n + G(2), .12 + W() * .18, .9, 1.8, $.white, $.orange, .9, 5, 0, 2);
1246
+ }
1247
+ let r = Te(14);
1248
+ for (let n = 0; n < r; n++) {
1249
+ let n = 2 + W() * 6;
1250
+ v.spawn(e.x, e.y, e.z, t.x * n + G(1.5), t.y * n + G(1) + .6, t.z * n + G(1.5), 1.2 + W() * 1.2, 1, 3.6, $.smokeLight, $.smoke, .45, 2.2, -.4);
1251
+ }
1252
+ }
1253
+ function Ae(e, n, r, i, a, o, s = !1) {
1254
+ let c = Math.hypot(i - e, a - n, o - r), l = Math.min(24, Math.ceil(c / (t === "low" ? 1.6 : .8)));
1255
+ for (let t = 0; t < l; t++) {
1256
+ let c = (t + W()) / l, u = e + (i - e) * c, d = n + (a - n) * c, f = r + (o - r) * c;
1257
+ h.spawn(u, d, f, G(.3), G(.3), G(.3), .25 + W() * .2, s ? 1.1 : .8, .2, $.yellow, $.red, .8, 1, 0, 1), t % 2 == 0 && v.spawn(u, d, f, G(.4), .3 + W() * .4, G(.4), 1.1 + W() * .9, .5, s ? 2.4 : 1.8, $.smokeLight, $.smoke, .32, 1.5, -.25);
1258
+ }
1259
+ }
1260
+ function je(e, n, r, i, a) {
1261
+ let o = Math.max(2, i || 6), s = o >= 7, c = o / 6;
1262
+ K(e, n + 1.2 * c, r, 7 * c, $.yellow, .22), Ee(e, n + 3, r, s ? 5 : 3.5, 30 + o * 5, 3.5), De(e, n, r, o * 2.4, .55, $.yellow), De(e, n, r, o * 1.4, .9, $.orange);
1263
+ let l = Te(70 * c);
1264
+ for (let t = 0; t < l; t++) {
1265
+ let t = W() * Math.PI * 2, i = Math.acos(W() * .9), a = (4 + W() * 9) * c, o = Math.cos(t) * Math.sin(i) * a, s = Math.sin(t) * Math.sin(i) * a, l = Math.cos(i) * a * .9 + 2;
1266
+ h.spawn(e + G(.6), n + .6, r + G(.6), o, l, s, .45 + W() * .5, 1.8 * c, 3.8 * c, $.yellow, $.red, .55, 4.5, -2.5, 1.6);
1267
+ }
1268
+ let u = Te(46 * c);
1269
+ for (let t = 0; t < u; t++) {
1270
+ let t = W() * Math.PI * 2, i = (9 + W() * 16) * c;
1271
+ h.spawn(e, n + .8, r, Math.cos(t) * i * .7, (6 + W() * 14) * c, Math.sin(t) * i * .7, .7 + W() * .9, .35, .15, $.spark, $.ember, 1, .8, 16, 1.5);
1272
+ }
1273
+ let d = Te(40 * c);
1274
+ for (let t = 0; t < d; t++) {
1275
+ let t = W() * Math.PI * 2, i = (1 + W() * 4) * c;
1276
+ v.spawn(e + G(1.2 * c), n + .8 + W() * 2 * c, r + G(1.2 * c), Math.cos(t) * i, 2.5 + W() * 4, Math.sin(t) * i, 2 + W() * 2.2, 2.4 * c, 6.5 * c, $.smoke, $.smokeLight, .62, 1.4, -.6);
1277
+ }
1278
+ if (a === "terrain" || a === "obstacle") {
1279
+ let i = Te(48 * c), o = a === "obstacle" ? $.smokeLight : $.dirt;
1280
+ for (let t = 0; t < i; t++) {
1281
+ let t = W() * Math.PI * 2, i = (2 + W() * 6) * c;
1282
+ v.spawn(e, n + .3, r, Math.cos(t) * i, (8 + W() * 12) * c, Math.sin(t) * i, .9 + W() * .7, 1 * c, 2.2 * c, o, $.dirtLight, .95, .6, 18);
1283
+ }
1284
+ Oe(e, n, r, Math.round((t === "low" ? 8 : 16) * c), 13 * c, a === "obstacle" ? N("#8b8680") : $.dirt, 1.1);
1285
+ } else a === "tank" && Oe(e, n, r, t === "low" ? 6 : 12, 14, N("#3a3633"), .9, !0);
1286
+ }
1287
+ function q(e, t, n) {
1288
+ K(e, t, n, 5, $.yellow, .18), Ee(e, t, n, 2.5, 30, 10);
1289
+ let r = Te(30);
1290
+ for (let i = 0; i < r; i++) {
1291
+ let r = W() * Math.PI * 2, i = W() * Math.PI, a = 5 + W() * 6;
1292
+ h.spawn(e, t, n, Math.cos(r) * Math.sin(i) * a, Math.cos(i) * a, Math.sin(r) * Math.sin(i) * a, .3 + W() * .3, .6, .2, $.spark, $.orange, 1, 2, 4, 1);
1293
+ }
1294
+ for (let r = 0; r < Te(8); r++) v.spawn(e, t, n, G(1), G(1), G(1), 1 + W(), 1, 3, $.smokeLight, $.smoke, .4, 1, -.3);
1295
+ }
1296
+ function Me(e, t, n) {
1297
+ for (let r = 0; r < Te(10); r++) v.spawn(e, t, n, G(1.5), G(1), G(1.5), .8 + W(), 1, 3, $.smokeLight, $.smoke, .35, 1, 0);
1298
+ }
1299
+ function J(e, t, n) {
1300
+ K(e, t, n, 7, $.white, .18);
1301
+ for (let r = 0; r < Te(40); r++) {
1302
+ let r = W() * Math.PI * 2, i = 10 + W() * 14;
1303
+ h.spawn(e, t, n, Math.cos(r) * i, 4 + W() * 12, Math.sin(r) * i, .5 + W() * .5, .35, .12, $.white, $.ember, 1, 1.2, 18, 2);
1304
+ }
1305
+ }
1306
+ function Y(e, n, r) {
1307
+ je(e, n + .8, r, 10, "tank"), K(e, n + 3, r, 15, $.orange, .4), Ee(e, n + 4, r, 7, 80, 2.2), De(e, n, r, 32, 1, $.orange), Oe(e, n + 1, r, t === "low" ? 10 : 20, 18, N("#2f2b29"), 1.3, !0);
1308
+ for (let t = 0; t < Te(60); t++) {
1309
+ let t = W() * Math.PI * 2, i = 2 + W() * 5;
1310
+ v.spawn(e + G(2), n + 2 + W() * 4, r + G(2), Math.cos(t) * i, 4 + W() * 6, Math.sin(t) * i, 3 + W() * 2.5, 3, 9, $.smokeDark, $.smoke, .7, 1, -.7);
1311
+ }
1312
+ }
1313
+ function Ne(e, n, r, i, a, o) {
1314
+ for (o.smokeAcc += i * (a >= 2 ? 16 : 7) * (t === "low" ? .5 : 1); o.smokeAcc >= 1;) {
1315
+ --o.smokeAcc;
1316
+ let t = a >= 2;
1317
+ v.spawn(e + G(.5), n, r + G(.5), G(.4), 2.2 + W() * 1.6, G(.4), 2.6 + W() * 1.8, 1, t ? 6 : 4, t ? $.smokeDark : $.smoke, $.smokeLight, t ? .55 : .36, .5, -.35), t && h.spawn(e + G(.6), n - .2, r + G(.6), G(.6), 2 + W() * 2, G(.6), .45 + W() * .35, 1.6, .7, $.yellow, $.red, .8, 1.5, -1, 1.5);
1318
+ }
1319
+ }
1320
+ function X(e, t, n) {
1321
+ v.spawn(e, t, n, G(.4), .8 + W() * .6, G(.4), .9 + W() * .5, .4, 1.4, $.exhaust, $.smoke, .4, 1.5, -.2);
1322
+ }
1323
+ function Z(e, t, n, r = 1) {
1324
+ v.spawn(e + G(.4), t + .1, n + G(.4), G(1.2), .6 + W() * .9, G(1.2), 1 + W() * .8, .8, 2.8 * r, $.dust, $.dirtLight, .42, 1.8, .2);
1325
+ }
1326
+ function Pe(e, t, n, r) {
1327
+ K(e, t, n, 6, r, .3);
1328
+ let i = Te(70);
1329
+ for (let a = 0; a < i; a++) {
1330
+ let i = W() * Math.PI * 2, a = Math.acos(W() * 2 - 1), o = 7 + W() * 2;
1331
+ h.spawn(e, t, n, Math.cos(i) * Math.sin(a) * o, Math.cos(a) * o, Math.sin(i) * Math.sin(a) * o, 1.1 + W() * .6, 1.1, .35, $.white, r, 1, 1.6, 3.5, 1.2);
1332
+ }
1333
+ }
1334
+ function Fe(e, t, n, r, i) {
1335
+ let a = A[e];
1336
+ a.active = !0, a.has = !1, a.mesh.visible = !0, a.glow.visible = !0, a.glow.scale.setScalar(i ? 3.6 : 2.6), a.mesh.scale.setScalar(i ? 1.3 : .9), Ie(e, t, n, r);
1337
+ }
1338
+ function Ie(e, t, n, r) {
1339
+ let i = A[e];
1340
+ i.has && (Ce.set(t, n, r), Math.abs(t - i.px) + Math.abs(n - i.py) + Math.abs(r - i.pz) > 1e-4 && (i.mesh.lookAt(Ce), i.mesh.rotateY(-Math.PI / 2), Ae(i.px, i.py, i.pz, t, n, r, i.mesh.scale.x > 1))), i.mesh.position.set(t, n, r), i.glow.position.set(t, n, r), i.px = t, i.py = n, i.pz = r, i.has = !0;
1341
+ }
1342
+ function Q(e) {
1343
+ let t = A[e];
1344
+ t.active = !1, t.mesh.visible = !1, t.glow.visible = !1;
1345
+ }
1346
+ function Le(e) {
1347
+ if (U = e && e.length >= 6 ? e : null, !U) {
1348
+ H.visible = !1, ye.visible = !1, be = 0;
1349
+ return;
1350
+ }
1351
+ let t = 1.6, n = 0, r = t;
1352
+ z[0] = U[0], z[1] = U[1], z[2] = U[2];
1353
+ let i = 1;
1354
+ for (let e = 3; e + 2 < U.length && i < kt; e += 3) {
1355
+ let a = U[e - 3], o = U[e - 2], s = U[e - 1], c = U[e], l = U[e + 1], u = U[e + 2], d = Math.hypot(c - a, l - o, u - s);
1356
+ for (; d > 0 && r <= n + d && i < kt;) {
1357
+ let e = (r - n) / d;
1358
+ z[i * 3] = a + (c - a) * e, z[i * 3 + 1] = o + (l - o) * e, z[i * 3 + 2] = s + (u - s) * e, i++, r += t;
1359
+ }
1360
+ n += d;
1361
+ }
1362
+ be = i;
1363
+ let a = U[U.length - 3], o = U[U.length - 2], s = U[U.length - 1];
1364
+ ye.position.set(a, o + .3, s), ye.scale.setScalar(5), ye.visible = !0, H.visible = !0, Re();
1365
+ }
1366
+ function Re() {
1367
+ for (let e = 0; e < be; e++) {
1368
+ let t = e / Math.max(1, be - 1), n = .55 + .45 * Math.cos(e * .55 - xe * 7);
1369
+ B[e * 4] = Se.r * (1.4 - t * .3), B[e * 4 + 1] = Se.g * (1.3 - t * .4), B[e * 4 + 2] = Se.b * (1.1 - t * .5), B[e * 4 + 3] = (.35 + .65 * n) * (1 - t * .45), he[e] = .55 + .25 * n;
1370
+ }
1371
+ V.setDrawRange(0, be), V.attributes.position.needsUpdate = !0, V.attributes.aColor.needsUpdate = !0, V.attributes.aSize.needsUpdate = !0;
1372
+ }
1373
+ function ze(e, t, n, r) {
1374
+ p.value = n.getDrawingBufferSize(Ce).y * .5 * t.projectionMatrix.elements[5], ge.value = 11 * n.getPixelRatio();
1375
+ let i = !1;
1376
+ h.update(e) && (i = !0), v.update(e) && (i = !0), w > .01 ? (w *= Math.exp(-D * e), C.intensity = w, i = !0) : C.intensity !== 0 && (w = 0, C.intensity = 0);
1377
+ for (let t of re) {
1378
+ if (!t.s.visible) continue;
1379
+ t.t += e;
1380
+ let n = t.t / t.dur;
1381
+ n >= 1 ? t.s.visible = !1 : (i = !0, t.s.scale.setScalar(t.size * (.6 + .6 * n)), t.s.material.opacity = 1 - n * n);
1382
+ }
1383
+ for (let t of ce) {
1384
+ if (!t.m.visible) continue;
1385
+ t.t += e;
1386
+ let n = t.t / t.dur;
1387
+ if (n >= 1) {
1388
+ t.m.visible = !1;
1389
+ continue;
1390
+ }
1391
+ i = !0;
1392
+ let r = 1 - (1 - n) * (1 - n) * (1 - n);
1393
+ t.m.scale.setScalar(Math.max(.1, t.r * r)), t.m.material.opacity = (1 - n) * .9;
1394
+ }
1395
+ for (let e of A) e.active && (i = !0);
1396
+ if (R > 0) {
1397
+ R = 0;
1398
+ for (let t = 0; t < Ot; t++) {
1399
+ let n = de[t];
1400
+ if (!n.alive) continue;
1401
+ if (n.life -= e, n.life <= 0) {
1402
+ n.alive = !1, I.scale.setScalar(0), I.updateMatrix(), F.setMatrixAt(t, I.matrix);
1403
+ continue;
1404
+ }
1405
+ if (R++, !n.rest) {
1406
+ n.v.y -= 22 * e, n.p.addScaledVector(n.v, e), n.r.addScaledVector(n.w, e);
1407
+ let t = o(n.p.x, n.p.z) + .15 * n.s;
1408
+ if (n.p.y < t && (n.p.y = t, n.v.y < -2 ? (n.v.y *= -.32, n.v.x *= .55, n.v.z *= .55, n.w.multiplyScalar(.6)) : n.rest = !0), n.smoke) for (n.acc += e * 22; n.acc >= 1;) --n.acc, v.spawn(n.p.x, n.p.y, n.p.z, 0, .4, 0, .7, .35, 1.4, $.smoke, $.smokeLight, .4, 1, -.2);
1409
+ }
1410
+ let r = Math.min(1, n.life / .5);
1411
+ I.position.copy(n.p), I.rotation.set(n.r.x, n.r.y, n.r.z), I.scale.setScalar(n.s * r), I.updateMatrix(), F.setMatrixAt(t, I.matrix);
1412
+ }
1413
+ F.instanceMatrix.needsUpdate = !0, R > 0 && (i = !0);
1414
+ }
1415
+ return be > 0 && r && (xe += e, Re(), ye.material.opacity = .7 + .3 * Math.sin(xe * 5), ye.rotation.y += e * .8), i;
1416
+ }
1417
+ function Be() {
1418
+ h.clear(), v.clear();
1419
+ for (let e = 0; e < Et; e++) Q(e);
1420
+ for (let e of re) e.s.visible = !1;
1421
+ for (let e of ce) e.m.visible = !1;
1422
+ for (let e of de) e.alive = !1;
1423
+ I.scale.setScalar(0), I.updateMatrix();
1424
+ for (let e = 0; e < Ot; e++) F.setMatrixAt(e, I.matrix);
1425
+ F.instanceMatrix.needsUpdate = !0, w = 0, C.intensity = 0;
1426
+ }
1427
+ return {
1428
+ muzzle: ke,
1429
+ trail: Ae,
1430
+ explosion: je,
1431
+ bigExplosion: Y,
1432
+ pop: q,
1433
+ outPuff: Me,
1434
+ hitSparks: J,
1435
+ emitDamage: Ne,
1436
+ exhaust: X,
1437
+ dust: Z,
1438
+ firework: Pe,
1439
+ flash: K,
1440
+ lightFlash: Ee,
1441
+ ring: De,
1442
+ projShow: Fe,
1443
+ projMove: Ie,
1444
+ projHide: Q,
1445
+ setPreview: Le,
1446
+ update: ze,
1447
+ clear: Be,
1448
+ setQuality: we,
1449
+ setWind(e) {
1450
+ v.setWind(e);
1451
+ },
1452
+ get particleCount() {
1453
+ return h.count + v.count;
1454
+ },
1455
+ get hasPreview() {
1456
+ return be > 0;
1457
+ },
1458
+ dispose() {
1459
+ h.dispose(), v.dispose(), ee.dispose(), k.dispose();
1460
+ for (let e of A) e.glow.material.dispose();
1461
+ for (let e of re) e.s.material.dispose();
1462
+ se.dispose();
1463
+ for (let e of ce) e.m.material.dispose();
1464
+ F.dispose(), P.dispose(), ue.dispose(), V.dispose(), _e.dispose(), ve.dispose(), s.dispose(), l.dispose(), u.dispose(), C.dispose && C.dispose();
1465
+ }
1466
+ };
1467
+ }
1468
+ // src/games/tanks/scene/createTankScene.js
1469
+ var Ft = 1 / 15, It = 4, Lt = .04, Rt = {
1470
+ low: 1.25,
1471
+ medium: 1.5,
1472
+ high: 1.75
1473
+ }, zt = 2048, Bt = new M(.62, .42, .66).normalize();
1474
+ function Vt() {
1475
+ if (typeof window > "u") return "low";
1476
+ let e = !!(window.matchMedia && window.matchMedia("(pointer: coarse)").matches), t = Math.min(window.innerWidth || 0, window.innerHeight || 0) < 640, n = typeof navigator < "u" && navigator.hardwareConcurrency || 8;
1477
+ return e || t || n <= 4 ? "low" : n >= 8 ? "high" : "medium";
1478
+ }
1479
+ function Ht(e) {
1480
+ let t = typeof window < "u" && window.devicePixelRatio || 1;
1481
+ return Math.min(t, Rt[e] || 1.5);
1482
+ }
1483
+ var Ut = (e) => e === "low" || e === "medium" || e === "high" ? e : null;
1484
+ function Wt(e, { quality: n = "auto", reducedMotion: r = !1, onEvent: i } = {}) {
1485
+ if (!e) throw Error("createTankScene: container element required");
1486
+ let a = (e) => {
1487
+ if (typeof i == "function") try {
1488
+ i(e);
1489
+ } catch (e) {
1490
+ typeof console < "u" && console.error(e);
1491
+ }
1492
+ }, o = !Ut(n), c = Ut(n) || Vt(), u = !1, d = new se({
1493
+ antialias: !(c === "low" && (typeof window < "u" && window.devicePixelRatio || 1) >= 2),
1494
+ alpha: !1,
1495
+ stencil: !1,
1496
+ powerPreference: "high-performance"
1497
+ });
1498
+ d.outputEncoding = ce, d.toneMapping = t, d.toneMappingExposure = 1.05, d.shadowMap.enabled = !0, d.shadowMap.type = D, d.shadowMap.autoUpdate = !1, d.setPixelRatio(Ht(c)), d.setClearColor(xe.horizon, 1);
1499
+ let g = d.domElement;
1500
+ g.style.display = "block", g.style.width = "100%", g.style.height = "100%", g.style.outline = "none", e.appendChild(g);
1501
+ let v = Math.max(1, e.clientWidth), w = Math.max(1, e.clientHeight);
1502
+ d.setSize(v, w, !1);
1503
+ let T = new re();
1504
+ T.fog = new p(xe.fog.clone(), 200, 700);
1505
+ let E = new ee(45, v / w, .5, 1400), O = new m();
1506
+ T.add(O);
1507
+ let ne = new h(N("#ffd2b0"), N("#33402f"), .6), k = new l(N("#ffbe7a"), 1.9);
1508
+ k.shadow.mapSize.set(zt, zt), k.shadow.bias = -6e-4, k.shadow.normalBias = .04;
1509
+ let A = k.shadow.camera;
1510
+ A.left = -120, A.right = 120, A.top = 120, A.bottom = -120, A.near = 20, A.far = 520, A.updateProjectionMatrix(), T.add(ne, k, k.target);
1511
+ let ie = Se(Bt);
1512
+ T.add(ie.mesh);
1513
+ let ae = Ce(new M(80, 0, 80), Bt);
1514
+ T.add(ae.mesh);
1515
+ let j = ye();
1516
+ O.add(j.mesh);
1517
+ let oe = De(), P = Pt(T, {
1518
+ quality: c,
1519
+ reducedMotion: r,
1520
+ heightAt: j.heightAt
1521
+ }), ue = $e(), L = rt(), R = /* @__PURE__ */ new Map(), z = [], B = null;
1522
+ function fe() {
1523
+ return c === "low" ? new S({ vertexColors: !0 }) : new C({
1524
+ vertexColors: !0,
1525
+ roughness: .7,
1526
+ metalness: .25
1527
+ });
1528
+ }
1529
+ function pe() {
1530
+ L.wheelMat = fe(), B = new _(ue.wheel, L.wheelMat, It * Qe.length), B.instanceMatrix.setUsage(f), B.frustumCulled = !1, B.count = 0, O.add(B);
1531
+ }
1532
+ pe();
1533
+ let ge = he(64), V = new te(1, 1);
1534
+ V.rotateX(-Math.PI / 2);
1535
+ let _e = new x({
1536
+ map: ge,
1537
+ transparent: !0,
1538
+ depthWrite: !1,
1539
+ polygonOffset: !0,
1540
+ polygonOffsetFactor: -2,
1541
+ polygonOffsetUnits: -2
1542
+ }), H = new _(V, _e, It);
1543
+ H.frustumCulled = !1, H.count = 0, H.renderOrder = 2, O.add(H);
1544
+ let ve = me(128), be = new x({
1545
+ map: ve,
1546
+ transparent: !0,
1547
+ depthWrite: !1,
1548
+ opacity: .85,
1549
+ polygonOffset: !0,
1550
+ polygonOffsetFactor: -3,
1551
+ polygonOffsetUnits: -3
1552
+ }), U = new b(V, be);
1553
+ U.visible = !1, U.renderOrder = 3, O.add(U);
1554
+ let we = null, W = {
1555
+ x: 0,
1556
+ z: 0
1557
+ }, G = 160, Te = !1, K = !0, Ee = !0, Oe = !1, ke = 0, Ae = 0, je = 1, q = 0, Me = [], J = null, Y = null, Ne = new M(80, 0, 80), X = new M(), Z = new M(), Pe = new M(), Fe = new y(), Ie = new M(), Q = {
1558
+ mode: "overview",
1559
+ userMode: "overview",
1560
+ pos: new M(80, 120, 260),
1561
+ target: new M(80, 0, 80),
1562
+ dPos: new M(),
1563
+ dTarget: new M(),
1564
+ focus: new M(),
1565
+ vel: new M(1, 0, 0),
1566
+ tankId: null,
1567
+ orbit: 0,
1568
+ orbitSpeed: 0,
1569
+ radius: 25,
1570
+ lift: 10,
1571
+ rate: 2.5,
1572
+ shake: 0,
1573
+ snap: !0,
1574
+ moving: !0
1575
+ }, Le = !1;
1576
+ function Re() {
1577
+ let e = v / w;
1578
+ Le = e < .85, E.fov = Le ? 62 : e < 1.25 ? 52 : 45, E.aspect = e, E.updateProjectionMatrix();
1579
+ }
1580
+ Re();
1581
+ function ze(e, t = {}) {
1582
+ Q.mode = e, t.tankId !== void 0 && (Q.tankId = t.tankId), t.focus && Q.focus.copy(t.focus), t.orbitFromCurrent && (Q.orbit = Math.atan2(Q.pos.z - Q.focus.z, Q.pos.x - Q.focus.x)), (r || t.cut) && (Q.snap = !0), Q.moving = !0;
1583
+ }
1584
+ function Be() {
1585
+ let e = 0;
1586
+ X.set(0, 0, 0);
1587
+ let t = 0, n = 0, r = 0, i = 0;
1588
+ for (let a of z) {
1589
+ let o = R.get(a);
1590
+ if (!o) continue;
1591
+ let s = o.state;
1592
+ e === 0 ? (t = s.x, n = s.z) : (r = s.x, i = s.z), X.x += s.x, X.y += s.y, X.z += s.z, e++;
1593
+ }
1594
+ e === 0 ? (X.copy(Ne), X.y = j.ready ? j.heightAt(Ne.x, Ne.z) : 0, r = t + 1, i = n) : X.multiplyScalar(1 / e), e < 2 && (r = t + 1, i = n);
1595
+ let a = r - t, o = i - n, s = e >= 2 ? Math.hypot(a, o) : 30, c = E.fov * F / 2;
1596
+ if (Le && e >= 2) {
1597
+ let e = a / s, c = o / s, l = t, u = 0, d = n, f = we == null ? null : R.get(we);
1598
+ f && f.state.x === r && f.state.z === i && (e = -e, c = -c, l = r, d = i), u = j.ready ? j.heightAt(l, d) : X.y;
1599
+ let p = -c, m = e, h = le(s * .3, 16, 70), g = s * .3 + 8, _ = s * .1;
1600
+ Q.dPos.set(l - e * h + p * _, u + g, d - c * h + m * _), Q.dTarget.set(l + e * s * .42, u + 1, d + c * s * .42), Q.rate = 2.2;
1601
+ return;
1602
+ }
1603
+ let l = -o, u = a, d = Math.hypot(l, u) || 1;
1604
+ l /= d, u /= d, u < 0 && (l = -l, u = -u);
1605
+ let f = Le ? .78 : .52, p = Math.atan(Math.tan(c) * E.aspect), m = (s / 2 + 14) / Math.tan(p);
1606
+ m = Math.max(m, 26 / Math.tan(c)), m = le(m * 1.05, 38, 260), Q.dTarget.set(X.x, X.y + 2, X.z), Q.dPos.set(X.x + l * Math.cos(f) * m, X.y + Math.sin(f) * m, X.z + u * Math.cos(f) * m), Q.rate = 2.2;
1607
+ }
1608
+ function Ve(e, t) {
1609
+ let n = e.state, r = (t ? n.hullYaw : n.yaw) * F, i = Math.cos(r), a = Math.sin(r), o = -a, s = i, c = Le ? 24 : 20, l = Le ? 2 : 4.5;
1610
+ Q.dPos.set(n.x - i * c + o * l, n.y + (Le ? 10 : 8.5), n.z - a * c + s * l);
1611
+ let u = le(Math.tan(le(n.pitch, 0, 70) * F) * 4, 0, 10);
1612
+ Q.dTarget.set(n.x + i * 40, n.y + 1 + u, n.z + a * 40), Q.rate = t ? 3 : 4.5;
1613
+ }
1614
+ function He() {
1615
+ let e = Q.vel.x, t = Q.vel.z, n = Math.hypot(e, t) || 1, r = e / n, i = t / n;
1616
+ Q.dPos.set(Q.focus.x - r * 18 - i * 4, Q.focus.y + 6, Q.focus.z - i * 18 + r * 4), Q.dTarget.set(Q.focus.x + Q.vel.x * .35, Q.focus.y + Q.vel.y * .2, Q.focus.z + Q.vel.z * .35), Q.rate = 4.5;
1617
+ }
1618
+ function Ue(e) {
1619
+ Q.orbit += Q.orbitSpeed * e * +!r, Q.dPos.set(Q.focus.x + Math.cos(Q.orbit) * Q.radius, Q.focus.y + Q.lift, Q.focus.z + Math.sin(Q.orbit) * Q.radius), Q.dTarget.set(Q.focus.x, Q.focus.y + (Q.mode === "celebrate" ? 4 : 1.5), Q.focus.z);
1620
+ }
1621
+ function We(e) {
1622
+ let t = Q.tankId == null ? null : R.get(Q.tankId);
1623
+ switch (Q.mode) {
1624
+ case "aim":
1625
+ t ? Ve(t, !1) : Be();
1626
+ break;
1627
+ case "drive":
1628
+ t ? Ve(t, !0) : Be();
1629
+ break;
1630
+ case "follow":
1631
+ He();
1632
+ break;
1633
+ case "impact":
1634
+ Q.radius = 30, Q.lift = 12, Q.orbitSpeed = .22, Q.rate = 2.4, Ue(e);
1635
+ break;
1636
+ case "killcam":
1637
+ t && Q.focus.set(t.state.x, t.state.y, t.state.z), Q.radius = 17, Q.lift = 6.5, Q.orbitSpeed = .32, Q.rate = 2, Ue(e);
1638
+ break;
1639
+ case "celebrate":
1640
+ t && Q.focus.set(t.state.x, t.state.y, t.state.z), Q.radius = Le ? 24 : 19, Q.lift = 4.5, Q.orbitSpeed = .38, Q.rate = 1.8, Ue(e);
1641
+ break;
1642
+ default: Be();
1643
+ }
1644
+ if (j.ready) {
1645
+ let e = j.heightAt(Q.dPos.x, Q.dPos.z) + 3;
1646
+ Q.dPos.y < e && (Q.dPos.y = e);
1647
+ }
1648
+ let n;
1649
+ if (Q.snap) Q.pos.copy(Q.dPos), Q.target.copy(Q.dTarget), Q.snap = !1, n = !0;
1650
+ else {
1651
+ let t = I(Q.rate, e);
1652
+ Q.pos.lerp(Q.dPos, t), Q.target.lerp(Q.dTarget, t), n = Q.pos.distanceToSquared(Q.dPos) > .0025 || Q.target.distanceToSquared(Q.dTarget) > .0025;
1653
+ }
1654
+ if (j.ready) {
1655
+ let e = j.heightAt(Q.pos.x, Q.pos.z) + 2;
1656
+ Q.pos.y < e && (Q.pos.y = e);
1657
+ }
1658
+ if (E.position.copy(Q.pos), Q.shake > .001 && !r) {
1659
+ let t = Q.shake;
1660
+ E.position.x += (Math.random() - .5) * t, E.position.y += (Math.random() - .5) * t, E.position.z += (Math.random() - .5) * t, Q.shake *= Math.exp(-6 * e), n = !0;
1661
+ } else Q.shake = 0;
1662
+ E.lookAt(Q.target);
1663
+ let i = Q.pos.distanceTo(Q.target);
1664
+ return T.fog.near = i * 1.1 + 20, T.fog.far = i * 3.2 + 260, Q.moving = n || Q.mode === "impact" || Q.mode === "killcam" || Q.mode === "celebrate" && !!Y, Q.moving;
1665
+ }
1666
+ function Ge(e, t) {
1667
+ return e.color === "red" || e.color === "green" ? e.color : t === 0 ? "green" : "red";
1668
+ }
1669
+ function Ke(e, t) {
1670
+ let n = R.get(e.id);
1671
+ return n || (n = nt(ue, L, {
1672
+ id: e.id,
1673
+ color: Ge(e, t),
1674
+ quality: c
1675
+ }), n.setShadows(c === "high"), O.add(n.root), R.set(e.id, n), z.push(e.id), n);
1676
+ }
1677
+ function qe(e) {
1678
+ let t = R.get(e);
1679
+ if (!t) return;
1680
+ t.state.blown && t.turret.removeFromParent(), t.dispose(), R.delete(e);
1681
+ let n = z.indexOf(e);
1682
+ n >= 0 && z.splice(n, 1);
1683
+ }
1684
+ function Je(e) {
1685
+ e.state.blown && (e.state.blown = null, e.body.add(e.turret), e.turret.position.set(-.35, 1.6, 0), e.turret.rotation.set(0, 0, 0), e.turret.scale.setScalar(1));
1686
+ }
1687
+ function Ye(e) {
1688
+ let t = e.state;
1689
+ if (t.blown) return;
1690
+ e.place(j), O.attach(e.turret);
1691
+ let n = (t.hullYaw + 120) * F, r = t.x + Math.cos(n) * 4.5, i = t.z + Math.sin(n) * 4.5;
1692
+ e.turret.position.set(r, j.heightAt(r, i) + .2, i), e.turret.rotation.set(.5, n, 2.6), t.blown = {
1693
+ p: e.turret.position.clone(),
1694
+ v: new M(),
1695
+ w: new M(),
1696
+ landed: !0
1697
+ };
1698
+ }
1699
+ function Xe(e) {
1700
+ let t = e.state;
1701
+ if (t.blown) return;
1702
+ O.attach(e.turret);
1703
+ let n = Math.random() * Math.PI * 2;
1704
+ t.blown = {
1705
+ p: e.turret.position.clone(),
1706
+ v: new M(Math.cos(n) * 3.5, 15, Math.sin(n) * 3.5),
1707
+ w: new M((Math.random() - .5) * 6, (Math.random() - .5) * 5, (Math.random() - .5) * 6),
1708
+ landed: !1
1709
+ };
1710
+ }
1711
+ function Ze(e, t) {
1712
+ let n = e.state.blown;
1713
+ if (!n || n.landed) return !1;
1714
+ n.v.y -= 20 * t, n.p.addScaledVector(n.v, t), e.turret.rotation.x += n.w.x * t, e.turret.rotation.y += n.w.y * t, e.turret.rotation.z += n.w.z * t;
1715
+ let r = j.heightAt(n.p.x, n.p.z) + .25;
1716
+ return n.p.y < r && n.v.y < 0 && (n.p.y = r, n.v.y < -5 ? (n.v.y *= -.25, n.v.x *= .5, n.v.z *= .5, n.w.multiplyScalar(.4), P.dust(n.p.x, r, n.p.z, 2), P.dust(n.p.x, r, n.p.z, 2)) : (n.landed = !0, e.turret.rotation.x = Math.round(e.turret.rotation.x / Math.PI) * Math.PI + .25, e.turret.rotation.z = Math.round(e.turret.rotation.z / Math.PI) * Math.PI + .2)), e.turret.position.copy(n.p), K = !0, !0;
1717
+ }
1718
+ function et() {
1719
+ let e = 0, t = 0;
1720
+ for (let n of z) {
1721
+ let r = R.get(n);
1722
+ r.writeWheels(B, e), e += Qe.length;
1723
+ let i = r.state;
1724
+ X.set(i.x, i.y + .08, i.z), Ie.set(7.2, 1, 5.2), Fe.compose(X, r.body.quaternion, Ie), H.setMatrixAt(t++, Fe);
1725
+ }
1726
+ B.count = e, B.instanceMatrix.needsUpdate = !0, H.count = c === "high" ? 0 : t, H.instanceMatrix.needsUpdate = !0;
1727
+ let n = we == null ? null : R.get(we);
1728
+ n && n.state.alive && !J && !Y ? (U.visible = !0, U.position.set(n.state.x, n.state.y + .12, n.state.z), U.quaternion.copy(n.body.quaternion), U.scale.set(9, 1, 9), be.color.copy(n.team.accent).multiplyScalar(1.4)) : U.visible = !1, Ee = !1;
1729
+ }
1730
+ function tt(e) {
1731
+ let t = e.state;
1732
+ return t.alive ? +(t.hp / Math.max(1, t.maxHp) <= .5) : 2;
1733
+ }
1734
+ function it(e, { fromTurn: t = !1 } = {}) {
1735
+ if (!e || u) return;
1736
+ Te = !0, G = e.size || 160, Ne.set(G / 2, 0, G / 2);
1737
+ let n = j.setHeights(e);
1738
+ if (n !== "same") {
1739
+ K = !0;
1740
+ let e = Ne;
1741
+ k.target.position.copy(e), k.position.copy(e).addScaledVector(Bt, 260), k.target.updateMatrixWorld();
1742
+ }
1743
+ oe.build(O, e, j) ? K = !0 : n !== "same" && oe.reground(j), oe.setShadows(c === "high");
1744
+ let r = Array.isArray(e.tanks) ? e.tanks : [], i = /* @__PURE__ */ new Set();
1745
+ r.forEach((n, r) => {
1746
+ if (!n || n.id == null) return;
1747
+ i.add(n.id);
1748
+ let a = Ke(n, r), o = a.state;
1749
+ o.x = +n.x || 0, o.z = +n.z || 0, o.y = Number.isFinite(n.y) ? n.y : j.heightAt(o.x, o.z), o.hullYaw = +n.hullYaw || 0, (t || n.id !== e.activeId || o.targetYaw == null) && (o.yaw = Number.isFinite(n.yaw) ? n.yaw : o.hullYaw, o.pitch = Number.isFinite(n.pitch) ? n.pitch : 10, o.targetYaw = null, o.targetPitch = null), o.hp = Number.isFinite(n.hp) ? n.hp : 100, o.maxHp = Math.max(100, o.maxHp, o.hp);
1750
+ let s = n.alive === void 0 ? o.hp > 0 : !!n.alive;
1751
+ s && !o.alive && (Je(a), a.setCharred(!1)), o.alive = s, s || (a.setCharred(!0), o.blown || Ye(a)), a.place(j);
1752
+ });
1753
+ for (let e of Array.from(R.keys())) i.has(e) || qe(e);
1754
+ we = e.activeId == null ? e.turnPlayerId == null ? we : e.turnPlayerId : e.activeId, W = e.wind || W, P.setWind(W), Ee = !0, K = !0, !J && !Y && (Q.tankId = we, Q.mode !== Q.userMode && ze(Q.userMode));
1755
+ }
1756
+ function* at(e) {
1757
+ let t = 0;
1758
+ for (; t < e;) t += yield;
1759
+ }
1760
+ function* ot(e) {
1761
+ let t = 0;
1762
+ for (; t < e;) yield, t += q;
1763
+ }
1764
+ function st(e, t, n) {
1765
+ let r = e.length / 3 | 0;
1766
+ if (r === 0) return n.set(0, 0, 0);
1767
+ if (t <= 0) return n.set(e[0], e[1], e[2]);
1768
+ if (t >= r - 1) return n.set(e[(r - 1) * 3], e[(r - 1) * 3 + 1], e[(r - 1) * 3 + 2]);
1769
+ let i = Math.floor(t), a = t - i, o = i * 3;
1770
+ return n.set(e[o] + (e[o + 3] - e[o]) * a, e[o + 1] + (e[o + 4] - e[o + 1]) * a, e[o + 2] + (e[o + 5] - e[o + 2]) * a);
1771
+ }
1772
+ function* ct(e) {
1773
+ let t = R.get(e.tankId), n = r ? 2 : 1;
1774
+ t && (t.state.targetYaw = null, t.state.targetPitch = null), U.visible = !1, P.setPreview(null);
1775
+ let i = Array.isArray(e.movePath) ? e.movePath.filter((e) => e && Number.isFinite(e.x) && Number.isFinite(e.z)) : [], o = 0, s = [];
1776
+ for (let e = 1; e < i.length; e++) {
1777
+ let t = Math.hypot(i[e].x - i[e - 1].x, i[e].z - i[e - 1].z);
1778
+ s.push(t), o += t;
1779
+ }
1780
+ if (t && t.state.alive && o > .05) {
1781
+ let e = t.state;
1782
+ ze("drive", { tankId: t.id }), a({
1783
+ type: "engine_start",
1784
+ tankId: t.id
1785
+ }), yield* at(r ? .05 : .35), a({
1786
+ type: "move_start",
1787
+ tankId: t.id
1788
+ });
1789
+ let c = 5 * n, l = 0, u = 0, d = Math.cos(e.hullYaw * F), f = Math.sin(e.hullYaw * F);
1790
+ for (; l < o;) {
1791
+ let n = yield, r = e.x, a = e.z;
1792
+ l = Math.min(o, l + c * n);
1793
+ let p = 0, m = 0;
1794
+ for (; m < s.length - 1 && p + s[m] < l;) p += s[m++];
1795
+ let h = s[m] > 0 ? (l - p) / s[m] : 1, g = i[m], _ = i[m + 1];
1796
+ e.x = g.x + (_.x - g.x) * h, e.z = g.z + (_.z - g.z) * h;
1797
+ let v = Number.isFinite(g.y) ? g.y : j.heightAt(g.x, g.z);
1798
+ e.y = v + ((Number.isFinite(_.y) ? _.y : j.heightAt(_.x, _.z)) - v) * h;
1799
+ let y = e.x - r, b = e.z - a, x = Math.hypot(y, b);
1800
+ if (x > 1e-5) {
1801
+ let r = (y * d + b * f) / x;
1802
+ if (Math.abs(r) < .9) {
1803
+ let t = Math.atan2(b, y) / F, i = de(((r >= 0 ? t : t + 180) - e.hullYaw) * F) / F * I(6, n);
1804
+ e.hullYaw += i, e.yaw += i;
1805
+ }
1806
+ t.scrollTracks(r >= 0 ? x : -x), u += x;
1807
+ }
1808
+ for (t.place(j, n); u > .7;) u -= .7, t.localToWorld(Z, -2.6, .2, 1.4), P.dust(Z.x, Z.y, Z.z), t.localToWorld(Z, -2.6, .2, -1.4), P.dust(Z.x, Z.y, Z.z), t.localToWorld(Z, -3.3, 1.3, .9), P.exhaust(Z.x, Z.y, Z.z);
1809
+ Ee = !0, K = !0;
1810
+ }
1811
+ a({
1812
+ type: "move_end",
1813
+ tankId: t.id
1814
+ });
1815
+ }
1816
+ if (t && t.state.alive) {
1817
+ let i = t.state, o = Number.isFinite(e.yaw) ? e.yaw : i.yaw, s = Number.isFinite(e.pitch) ? e.pitch : i.pitch, c = de((o - i.yaw) * F) / F, l = s - i.pitch;
1818
+ if ((Q.mode !== "drive" && !r || Q.mode === "drive") && ze("aim", { tankId: t.id }), Math.abs(c) > .5 || Math.abs(l) > .5) {
1819
+ a({
1820
+ type: "turret_start",
1821
+ tankId: t.id
1822
+ });
1823
+ let e = 90 * n, r = Math.max(.25, Math.max(Math.abs(c), Math.abs(l)) / e), o = i.yaw, s = i.pitch, u = 0;
1824
+ for (; u < r;) {
1825
+ u += yield;
1826
+ let e = Math.min(1, u / r), n = e * e * (3 - 2 * e);
1827
+ i.yaw = o + c * n, i.pitch = s + l * n, t.place(j), K = !0;
1828
+ }
1829
+ a({
1830
+ type: "turret_end",
1831
+ tankId: t.id
1832
+ });
1833
+ }
1834
+ i.yaw = o, i.pitch = s, t.place(j), yield* at(r ? .05 : .2);
1835
+ }
1836
+ let c = Array.isArray(e.shots) ? e.shots.slice(0, 8) : [], l = Array.isArray(e.craters) ? e.craters.map((e) => ({
1837
+ ...e,
1838
+ used: !1
1839
+ })) : [], u = e.damage || {}, d = /* @__PURE__ */ new Set(), f = c.map((e, t) => {
1840
+ let r = e && e.samples && e.samples.length >= 3 ? e.samples : null, i = r ? r.length / 3 | 0 : 0;
1841
+ return {
1842
+ shot: e,
1843
+ samples: r,
1844
+ n: i,
1845
+ start: (Number.isFinite(e && e.startMs) ? e.startMs / 1e3 : 0) / n,
1846
+ dur: Math.max(1, i - 1) * Lt / n,
1847
+ role: e && e.role || "main",
1848
+ slot: t,
1849
+ started: !1,
1850
+ done: !r,
1851
+ offset: new M()
1852
+ };
1853
+ }), p = !1, m = null, h = f.find((e) => e.role === "carrier" && !e.done) || null;
1854
+ if (f.length) {
1855
+ let i = 0, o = f.filter((e) => !e.done).length, s = Math.min(...f.map((e) => e.start));
1856
+ for (; o > 0 && i < 30;) {
1857
+ !p && t && (p = !0, t.muzzleWorld(Z), t.gunDirWorld(Pe), P.muzzle(Z, Pe), t.state.recoil = 1, Q.shake = .6, a({
1858
+ type: "fire",
1859
+ tankId: t.id
1860
+ }));
1861
+ let c = 0, g = 0, _ = 0, v = 0, y = 0, b = 0, x = 0;
1862
+ for (let r of f) {
1863
+ if (r.done) continue;
1864
+ let f = i - r.start;
1865
+ if (f < 0 || !r.started && r.role === "bomblet" && h && !h.done) continue;
1866
+ r.started || (r.started = !0, st(r.samples, 0, X), t && (r.role === "main" || r.role === "carrier") && r.start <= s + 1e-6 && (t.muzzleWorld(Z), r.offset.copy(Z).sub(X)), P.projShow(r.slot, X.x + r.offset.x, X.y + r.offset.y, X.z + r.offset.z, (r.shot.radius || 0) >= 7), a({
1867
+ type: "projectile_start",
1868
+ tankId: e.tankId,
1869
+ role: r.role
1870
+ }));
1871
+ let p = f / Lt * n;
1872
+ if (f >= r.dur) {
1873
+ r.done = !0, o--, P.projHide(r.slot), m = lt(r, l, u, d) || m;
1874
+ continue;
1875
+ }
1876
+ st(r.samples, p, X);
1877
+ let S = Math.max(0, 1 - p / 5);
1878
+ X.addScaledVector(r.offset, S), P.projMove(r.slot, X.x, X.y, X.z), st(r.samples, p + 1, Pe), c += X.x, g += X.y, _ += X.z, v += (Pe.x - X.x) / Lt, y += (Pe.y - X.y) / Lt, b += (Pe.z - X.z) / Lt, x++;
1879
+ }
1880
+ x > 0 ? (Q.focus.set(c / x, g / x, _ / x), Math.hypot(v, b) > .1 && Q.vel.set(v / x, y / x, b / x), Q.mode !== "follow" && !r && ze("follow"), r && Q.mode !== "overview" && ze("overview", { cut: !0 })) : m && Q.mode === "follow" && ze("impact", {
1881
+ focus: m,
1882
+ orbitFromCurrent: !0
1883
+ }), i += yield;
1884
+ }
1885
+ }
1886
+ for (let e of l) e.used || (j.crater(e.x, e.z, e.radius || 4, e.depth || 1), oe.blast(j, e.x, e.z, e.radius || 4), K = !0);
1887
+ for (let e of Object.keys(u)) if (u[e] > 0 && !d.has(e)) {
1888
+ let t = R.get(e);
1889
+ t && (t.state.hitFlash = 1);
1890
+ }
1891
+ m ? (!r && Q.mode !== "impact" && ze("impact", {
1892
+ focus: m,
1893
+ orbitFromCurrent: !0
1894
+ }), r && ze("overview", { cut: !0 }), yield* at(r ? .5 : 1.3)) : yield* at(.4);
1895
+ let g = Array.isArray(e.destroyed) ? e.destroyed : [];
1896
+ for (let e of g) {
1897
+ let t = R.get(e);
1898
+ !t || !t.state.alive && t.state.charred || (r || (ze("killcam", {
1899
+ tankId: e,
1900
+ focus: X.set(t.state.x, t.state.y, t.state.z),
1901
+ orbitFromCurrent: !0
1902
+ }), je = .35, yield* ot(.35)), t.state.alive = !1, t.setCharred(!0), Xe(t), P.bigExplosion(t.state.x, t.state.y + 1, t.state.z), Q.shake = 1.6, K = !0, a({
1903
+ type: "destroyed",
1904
+ tankId: e
1905
+ }), a({
1906
+ type: "big_explosion",
1907
+ tankId: e
1908
+ }), yield* ot(r ? .6 : 1.5), je = 1, yield* at(r ? .3 : 1));
1909
+ }
1910
+ je = 1;
1911
+ }
1912
+ function lt(e, t, n, r) {
1913
+ let i = e.shot.impact || {}, o = e.n, s = Number.isFinite(i.x) ? i.x : e.samples[(o - 1) * 3], c = Number.isFinite(i.y) ? i.y : e.samples[(o - 1) * 3 + 1], l = Number.isFinite(i.z) ? i.z : e.samples[(o - 1) * 3 + 2], u = i.kind || "terrain";
1914
+ if (a({
1915
+ type: "impact",
1916
+ kind: u,
1917
+ tankId: i.tankId,
1918
+ role: e.role
1919
+ }), u === "split") return P.pop(s, c, l), null;
1920
+ if (u === "out") return P.outPuff(s, c, l), null;
1921
+ let d = e.shot.radius || 5;
1922
+ P.explosion(s, c, l, d, u), Q.shake = Math.max(Q.shake, d >= 7 ? 1.4 : .9), d >= 7 && a({ type: "big_explosion" });
1923
+ let f = null, p = Infinity;
1924
+ for (let e of t) {
1925
+ if (e.used) continue;
1926
+ let t = Math.hypot(e.x - s, e.z - l);
1927
+ t < p && (p = t, f = e);
1928
+ }
1929
+ if (f && p < Math.max(3, d * 1.5) && (f.used = !0, j.crater(f.x, f.z, f.radius || d, f.depth || .8)), oe.blast(j, s, l, d), K = !0, u === "tank" && i.tankId != null) {
1930
+ let e = R.get(i.tankId);
1931
+ e && (e.state.hitFlash = 1, P.hitSparks(s, c, l), r.add(String(i.tankId))), a({
1932
+ type: "tank_hit",
1933
+ tankId: i.tankId
1934
+ });
1935
+ }
1936
+ for (let e of Object.keys(n)) {
1937
+ if (!(n[e] > 0) || r.has(e)) continue;
1938
+ let t = R.get(e);
1939
+ t && Math.hypot(t.state.x - s, t.state.z - l) < d * 1.3 && (t.state.hitFlash = 1, r.add(e), a({
1940
+ type: "tank_hit",
1941
+ tankId: e
1942
+ }));
1943
+ }
1944
+ return new M(s, c, l);
1945
+ }
1946
+ function ut() {
1947
+ if (J || !Me.length) return;
1948
+ let e = Me.shift();
1949
+ u || !_t || !Te ? (dt(e), ut()) : (e.gen = ct(e.turn), e.realT = 0, J = e, e.gen.next(0), Ot());
1950
+ }
1951
+ function dt(e) {
1952
+ if (!e.finished) {
1953
+ e.finished = !0, e.timer && clearTimeout(e.timer), J === e && (J = null), je = 1;
1954
+ for (let e = 0; e < 8; e++) P.projHide(e);
1955
+ if (!u) try {
1956
+ let t = e.turn && e.turn.world;
1957
+ t && it(t, { fromTurn: !0 }), ze(Q.userMode, { tankId: we });
1958
+ } catch (e) {
1959
+ typeof console < "u" && console.error(e);
1960
+ }
1961
+ e.resolve();
1962
+ }
1963
+ }
1964
+ function ft() {
1965
+ for (J && dt(J); Me.length;) dt(Me.shift());
1966
+ }
1967
+ function pt() {
1968
+ if (u) return;
1969
+ let t = e.clientWidth, n = e.clientHeight;
1970
+ t && n && (v = t, w = n, d.setSize(t, n, !1), Re(), Ot(.3));
1971
+ }
1972
+ let mt = typeof ResizeObserver < "u" ? new ResizeObserver(pt) : null;
1973
+ mt ? mt.observe(e) : window.addEventListener("resize", pt);
1974
+ let ht = typeof document > "u" || !document.hidden, gt = !0, _t = ht, vt = typeof IntersectionObserver < "u" ? new IntersectionObserver((e) => {
1975
+ gt = e[e.length - 1].isIntersecting, jt();
1976
+ }) : null;
1977
+ vt && vt.observe(e);
1978
+ let yt = () => {
1979
+ ht = !document.hidden, jt();
1980
+ };
1981
+ document.addEventListener("visibilitychange", yt);
1982
+ let bt = !1, xt = (e) => {
1983
+ e && e.preventDefault && e.preventDefault(), bt = !0, jt(), a({ type: "context_lost" });
1984
+ };
1985
+ g.addEventListener("webglcontextlost", xt);
1986
+ let St = new s(!1), Ct = 0, wt = 0, Tt = 0, Et = 0, Dt = {
1987
+ calls: 0,
1988
+ triangles: 0,
1989
+ particles: 0,
1990
+ quality: c,
1991
+ fps: 0
1992
+ };
1993
+ function Ot(e = .05) {
1994
+ u || (ke = Math.max(ke, Ae + e), kt());
1995
+ }
1996
+ function kt() {
1997
+ u || !_t || Ct || (wt && (clearTimeout(wt), wt = 0), St.running || St.start(), Ct = requestAnimationFrame($));
1998
+ }
1999
+ function $() {
2000
+ if (Ct = 0, u || !_t) return;
2001
+ let e = St.getDelta();
2002
+ q = Math.min(e, Ft);
2003
+ let t = q * je;
2004
+ Ae += q;
2005
+ let n = Ae < ke;
2006
+ if (J) {
2007
+ n = !0, J.realT += q;
2008
+ let e;
2009
+ try {
2010
+ e = J.gen.next(t);
2011
+ } catch (t) {
2012
+ typeof console < "u" && console.error(t), e = { done: !0 };
2013
+ }
2014
+ (e.done || J.realT > J.deadline) && dt(J), J || ut();
2015
+ }
2016
+ for (let e of z) {
2017
+ let i = R.get(e), a = i.state, o = !1;
2018
+ if (a.targetYaw != null && !J) {
2019
+ let e = de((a.targetYaw - a.yaw) * F) / F, t = a.targetPitch - a.pitch;
2020
+ if (Math.abs(e) > .02 || Math.abs(t) > .02) {
2021
+ let i = r ? 1 : I(14, q);
2022
+ a.yaw += e * i, a.pitch += t * i, o = !0, n = !0;
2023
+ } else Oe && (a.yaw = a.targetYaw, a.pitch = a.targetPitch, o = !0);
2024
+ }
2025
+ a.recoil > 0 && (a.recoil = Math.max(0, a.recoil - t * 2.2), o = !0, n = !0), a.hitFlash > 0 && (a.hitFlash = Math.max(0, a.hitFlash - t * 2.5), i.setFlash(a.hitFlash * a.hitFlash * 1.5), n = !0), Ze(i, t) && (n = !0), o && (i.place(j), K = !0);
2026
+ let s = tt(i);
2027
+ s > 0 && (a.blown && s >= 2 ? X.set(a.x, a.y + 1.4, a.z) : i.localToWorld(X, s >= 2 ? -.5 : -1.8, 1.8, 0), P.emitDamage(X.x, X.y, X.z, t, s, a));
2028
+ }
2029
+ if (Oe = !1, Y) {
2030
+ let e = Y;
2031
+ if (e.t += q, e.next -= q, n = !0, e.next <= 0 && e.t < 5.5) {
2032
+ e.next = .55;
2033
+ let t = e.id == null ? null : R.get(e.id), n = t ? t.state.x : Ne.x, r = t ? t.state.z : Ne.z, i = t ? t.state.y : j.heightAt(n, r), a = t ? t.team.accent : N("#ffd36b");
2034
+ P.firework(n + (Math.random() - .5) * 10, i + 9 + Math.random() * 3, r + (Math.random() - .5) * 10, a);
2035
+ }
2036
+ e.t > 9 && (Y = null);
2037
+ }
2038
+ Ee && et(), P.update(t, E, d, n || !!J) && (n = !0), We(q) && (n = !0), P.hasPreview && Q.mode === "aim" && (n = n || Ae < ke), K && c === "high" && (d.shadowMap.needsUpdate = !0), K = !1, d.render(T, E);
2039
+ let i = d.info.render;
2040
+ Dt = {
2041
+ calls: i.calls,
2042
+ triangles: i.triangles,
2043
+ particles: P.particleCount,
2044
+ quality: c,
2045
+ fps: e > 0 ? Math.round(1 / e) : 0
2046
+ }, o && n && c !== "low" && Ae > 2 && (Tt += Math.min(e, .25), Et++, Et >= 90 && (Tt / Et > 1 / 38 && Mt(c === "high" ? "medium" : "low"), Tt = 0, Et = 0)), n ? kt() : At() ? wt = setTimeout(() => {
2047
+ wt = 0, kt();
2048
+ }, 40) : St.stop();
2049
+ }
2050
+ function At() {
2051
+ for (let e of z) if (tt(R.get(e)) > 0) return !0;
2052
+ return P.particleCount > 0;
2053
+ }
2054
+ function jt() {
2055
+ let e = !u && !bt && ht && gt;
2056
+ e === _t ? e && kt() : (_t = e, e ? (St.stop(), Ot(.1)) : (Ct && cancelAnimationFrame(Ct), Ct = 0, wt && clearTimeout(wt), wt = 0, St.stop(), ft()));
2057
+ }
2058
+ function Mt(e) {
2059
+ if (e === c) return;
2060
+ c = e, d.setPixelRatio(Ht(e)), d.setSize(v, w, !1);
2061
+ let t = e === "high";
2062
+ k.castShadow = t, oe.setQuality(e, O), oe.setShadows(t), j.mesh.receiveShadow = t;
2063
+ for (let n of R.values()) n.setQuality(e), n.setShadows(t);
2064
+ L.wheelMat && (L.wheelMat.dispose(), L.wheelMat = fe(), B.material = L.wheelMat), B.castShadow = t, P.setQuality(e), k.intensity = e === "low" ? 1.7 : 1.9, ne.intensity = e === "low" ? .55 : .6, Ee = !0, K = !0, Ot(.1);
2065
+ }
2066
+ {
2067
+ let e = c;
2068
+ c = null, Mt(e);
2069
+ }
2070
+ return {
2071
+ setWorld(e) {
2072
+ if (u || !e) return;
2073
+ if (J) {
2074
+ J.turn && (J.turn.world = J.turn.world || e);
2075
+ return;
2076
+ }
2077
+ let t = !Te;
2078
+ it(e), t && (Be(), r ? Q.snap = !0 : (Q.pos.copy(Q.dPos).sub(Q.dTarget).multiplyScalar(1.7).add(Q.dTarget), Q.pos.y += 40, Q.target.copy(Q.dTarget))), Ot(.2);
2079
+ },
2080
+ setAim({ yaw: e, pitch: t, power: n } = {}) {
2081
+ if (u || J) return;
2082
+ let r = we == null ? null : R.get(we);
2083
+ r && r.state.alive && (Number.isFinite(e) ? r.state.targetYaw = e : r.state.targetYaw ?? (r.state.targetYaw = r.state.yaw), Number.isFinite(t) ? r.state.targetPitch = t : r.state.targetPitch ?? (r.state.targetPitch = r.state.pitch), r.state.power = n, Oe = !0, Ot(.6));
2084
+ },
2085
+ setPreview(e) {
2086
+ u || (P.setPreview(e && e.length ? e : null), Ot(1.5));
2087
+ },
2088
+ playTurn(e) {
2089
+ return new Promise((t) => {
2090
+ if (u || !e) {
2091
+ e && e.world && !u && it(e.world, { fromTurn: !0 }), t();
2092
+ return;
2093
+ }
2094
+ let n = Array.isArray(e.shots) ? e.shots : [], r = 4 + (Array.isArray(e.movePath) ? e.movePath.length * .3 : 0);
2095
+ for (let e of n) {
2096
+ let t = e && e.samples ? e.samples.length / 3 : 0;
2097
+ r = Math.max(r, 4 + (e && e.startMs || 0) / 1e3 + t * Lt);
2098
+ }
2099
+ r += (Array.isArray(e.destroyed) ? e.destroyed.length : 0) * 4;
2100
+ let i = {
2101
+ turn: e,
2102
+ resolve: t,
2103
+ finished: !1,
2104
+ deadline: r * 2 + 6,
2105
+ timer: 0
2106
+ };
2107
+ i.timer = setTimeout(() => dt(i), (r * 2 + 12) * 1e3), Me.push(i), Y = null, ut();
2108
+ });
2109
+ },
2110
+ setCameraMode(e) {
2111
+ u || (Q.userMode = e === "aim" ? "aim" : "overview", !J && !Y && ze(Q.userMode, { tankId: we }), Ot(.2));
2112
+ },
2113
+ setQuality(e) {
2114
+ if (u) return;
2115
+ let t = Ut(e);
2116
+ o = !1, t && Mt(t);
2117
+ },
2118
+ celebrate(e) {
2119
+ if (u) return;
2120
+ if (U.visible = !1, e == null || !R.has(e)) {
2121
+ Y = null, ze("overview"), Ot(.5);
2122
+ return;
2123
+ }
2124
+ Y = {
2125
+ id: e,
2126
+ t: 0,
2127
+ next: .3
2128
+ }, ze("celebrate", {
2129
+ tankId: e,
2130
+ orbitFromCurrent: !0
2131
+ });
2132
+ let t = R.get(e);
2133
+ Q.focus.set(t.state.x, t.state.y, t.state.z), Q.orbit = Math.atan2(Q.pos.z - Q.focus.z, Q.pos.x - Q.focus.x), Ot(.5);
2134
+ },
2135
+ resize: pt,
2136
+ getStats() {
2137
+ return { ...Dt };
2138
+ },
2139
+ dispose() {
2140
+ if (!u) {
2141
+ ft(), u = !0, _t = !1, Ct && cancelAnimationFrame(Ct), Ct = 0, wt && clearTimeout(wt), mt ? mt.disconnect() : window.removeEventListener("resize", pt), vt && vt.disconnect(), document.removeEventListener("visibilitychange", yt), g.removeEventListener("webglcontextlost", xt);
2142
+ for (let e of Array.from(R.keys())) qe(e);
2143
+ B.dispose(), L.wheelMat && L.wheelMat.dispose(), L.dispose(), ue.dispose(), H.dispose(), V.dispose(), _e.dispose(), ge.dispose(), be.dispose(), ve.dispose(), P.dispose(), oe.dispose(), j.dispose(), ie.dispose(), ae.dispose(), k.shadow && k.shadow.map && k.shadow.map.dispose(), T.clear(), d.dispose(), d.forceContextLoss(), g.parentNode && g.parentNode.removeChild(g);
2144
+ }
2145
+ }
2146
+ };
2147
+ }
2148
+ export { Wt as createTankScene, Wt as default };
2149
+
2150
+ //# sourceMappingURL=createTankScene-BuliAxwR.js.map